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Prince Emerald Fluff
c4c313
>>329008
Well, those are more like general guidelines than anything. Looking at your quests it seems like you run out of ideas of what to do next. A good way to avoid that is to think of a bunch of awesome things to be done, and have the quest go from thing to thing. An example would be OP probably wanted to get us meeting that spunky female who treats the main character with such disdain. So that gave him plenty of time to screw around with the terrarium and the monster, heading for that goal. Once he reached it, he can pick another thing he wants to aim at. Don't think of it like suggesters pushing you off track; the only way a suggestion can push you off track is if it gives you a new idea, which you can safely embrace and no one will be the wiser. There's no way to lose!
With your latest quest uhm... the elevator one, it's pretty clear you rely on suggesters for new ideas. Well, look within yourself instead, try to find something you really want to see happen in a quest, some thematic element, some character or plot device. Cultivate your desires, and you can use them to generate ideas, just by picking an idea that's almost at random except it oughta satisfy some of those desires.
If you can't seem to get it together long enough and simply become lucid long enough to make an entire quest, then you've got my problem and you're dissociative. If you can't find anything you enjoy or anything you ever want to see, and you just feel dead inside, then you've got major depression. If you see quest characters standing on the street staring at you, telling you that the ducks are to beware of, so you run away and make yourself an egg sandwich, but the sandwich inexplicably seems like the most horrifying thing you've ever experienced and you throw it across the room, becoming tangled with the blankets which you mistake for snakes, clawing at your skin to get them off and crawling on all fours out into the hallway where you break into wracking sobs unable to comprehend what others would see as an ordinary hallway, but you see so much more, then you're delusionally schizophrenic. Major psychological disorders excuse you from having to do a quest.
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