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Evening Dancer
e31d52
Okay so uhm. Regarding Marcus and spell school costs.
I'd really rather have this simpler than all those crazy percentages that I posted. So uh. The less work for me, the more interesting spells and stuff I can make for you. So, I'm going to offer some options, in varying levels of complexity.
>five difficulty system
Basically, this sorts schools by five 'difficulties'. These are Banned, Hard, Normal, Easy, and Mastered.
Banned costs 12 times as much as normal to cast. Hard is twice as much. Normal is baseline. Easy is half as much. Mastered is a third.
Right now, Marcus is a Weaver, so he can cast Weavecraft spells at a third of their normal cost! yay! But other schools might be harder on the Luck!
> Three difficulties
This is like Five Difficulties, only more simple: Hard, Normal, and Mastered. Hard is three times as much, normal is baseline, Mastered is a third.
>Three, two, one
This system affects chances of arcane failure instead of cost.
Hard spells create THREE ROLLS to determine failure. each one counts seperately, and multiple failures stack. Normal spells, as of this change, create TWO, while specialization brings it down to one.
This is what I offer you. Pick an option for School Specialty System.
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