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Tropical Bud
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I'm not sure it's neumono that take over AQ so much as that a few particularly key characters are neumono (in particular, Rokoa), and that a lot about them was shown in part to try make them not seem overpowered. Like, leaving aside fanworks and patreon driven stories, which are about neumono because fans wanted it so that's hardly blameable, let's look at the timeline:
- Asteroid Quest 1 was about Hok, the thief, on a thief adventure. Rokoa shows up as a scary alien mercenary whose species is suited to her profession. We get to control her for a while and learn that they're psychic as well. So far it's not much different from what you might see in any other sci-fi story.
- Polo Quest was about Polo, a tiny sniper girl whose most notable ability is turning her psychic powers off. She meets Rokoa, revealing that this quest is partially about a (very popular with many readers) character's backstory. Then basically the driving conflict of the whole quest is about flaws in neumono biology being exploited to do terribly horrible things to them, using psychic predators, robot bugs and dream gas. We meet Likol, a neumono scientist, because it wouldn't really make sense for a non-neumono scientists to have been in the middle of that mess. Also the whole quest is set on their homeworld, and the main villains are also natives to that homeworld, because if they weren't then the whole neumono control horror thing probably wouldn't have occurred to them in the first place.
- Back to Asteroid Quest. Neumono are secondary characters again, showing up primarily due to player choice (using neumono mercs, bending time to keep Jessica alive) and because the villains are smart enough to go "hey let's use these guys as mercs because why wouldn't we" and also, again, take advantage of flaws in neumono qualities (psychic examination during torture, for example).
- Polo Quest 2, it's Polo, we're on her homeworld again, working for her government, so again the story doesn't make sense unless it's all about neumono, and once again it's mostly about neumono being treated terribly and taken advantage of.
- UnSe up until this point has been mostly not about neumono, with only some incidental mention, but as they break out they see Likol, who was previously established as a guy working for the person who's controlling their situation. He breaks them out and goes on an escape adventure, again with half of its conflict based around "oh fuck what did they do to my incredibly exploitable biology", at the end of which everyone is set up to go to their various dooms.
- And we have Penn Quest, which is about a genetically superior space princess who's better than everyone but it's so hard, you guys, and no-one understands, and parents are terrible, and being so amazing is a horrible burden. Only actually it is, and they don't, and they are, and it is. And neumono are there because this is their planet and it all ties into the plot that's driven by how exploitable they are.
So we started veering towards neumono stories because they tied into Rokoa, basically, because the authors and readers like her, and then from there we got neumono-centric plots because the particulars of their biology were the central plot device - those stories couldn't have been told if neumono had been different from what they are. Since those stories are about neumono getting horrible things done to them, it's also sort of incompatible with the idea that neumono are overpowered.
Neumono kind of have a species-wide Worf problem where in theory they're really tough and strong, and we do get to see that sometimes, but mostly they get the shit kicked out of them repeatedly, and when the plot centers on them it's usually about something in their biology or culture going wrong for them.
If we had more tozol stories, then most likely they'd run into the same problem of mostly getting wrecked (which happened to Penji, really), because the alternative would be for them to seem overpowered all the time. Even a small pack of tozols would be very difficult to write around, because what problems can't be solved by throwing tozols at it? Even the non-tozol characters' thinking would center around using or avoiding the tozols (again, this sort of happened to Penji). I'm not saying it can't be done (I definitely want to see more tozol stories!), but it would be very difficult.
It was one of the things that was tricky to wrestle with in Battle Quest, iirc.
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