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File 125922050927.jpg - (59.44KB , 480x775 , TZ_ConceptB.jpg )
6624 No. 6624 ID: 7eda8b

Discussion, speculation, questions, and feedback.
Expand all images
>>
No. 6625 ID: 197650

so many tails, ohgod
>>
No. 6626 ID: 632862

MORE TAILS THAN HER BODY HAS ROOM FOR!
>>
No. 6627 ID: 7eda8b

If you were curious, she has ten.
>>
No. 6628 ID: 66e906

I count nine.
>>
No. 6629 ID: e98c4f

Wait, you don't even have a gun yet.
>>
No. 6631 ID: af3e6d

What's a Tozol?
>>
No. 6632 ID: 373167

So is she able to hear colors with her four ears or something? But serious, you could tell us about her abilities, assuming that's not to much of a spoiler.
Art is still pretty good and works well for a quest.
>>
No. 6633 ID: 7eda8b

>>316429
It's concept art from months ago.

I guess it might be something like a spoiler, but "there may possibly be a firearm in the facility" isn't a biggie.

>>316432
She doesn't have any idea what abilities she may or may not have. She definitely doesn't have many right now, due to whatever's left her feeling all messed up.
>>
No. 6635 ID: cf407a

>>316433
She seems strong.
>>
No. 6638 ID: eaec5a

What the hell is this?
>>
No. 6639 ID: 4cf70b

>>316438
Some sort of an abomination. An abomination with tits.
>>
No. 6640 ID: af3e6d

>>316439
The best kind.
>>
No. 6641 ID: 35cea2

>>316439

So pretty much every female character on /quest/

Do ho ho
>>
No. 6953 ID: 51d0f5

>>316429
Happy now?
>>
No. 6956 ID: f4963f

>>316753
The thread's gun pose was pretty badass. I'm just sayin'.

We're pretty badass now.
>>
No. 7182 ID: 51d0f5
File 126012802010.png - (27.03KB , 1200x500 , optimized_png_girl.png )
7182

I'm making a point not to continue until my schoolwork's wrapped up, even though I'm wasting time sufficient to do updates now and then, in the interest of not wasting even more time. Hope not everyone loses interest by then.

Also, experimenting with different brush sizes/sketchiness/complexity.
>>
No. 7183 ID: f4963f

>>316982
Hey, school work comes first. You've been doing a good job of running it so far, and I look forward to seeing more of it when it comes back around.

And psh. If we could wait for Hatch, we can wait for anything. ;)
>>
No. 7187 ID: 4553b2

>>316982
Farthest right looks best, IMO.
>>
No. 7188 ID: b612bf

>>316982
The one in the middle looks best.
Good compromise between the busy sketchiness of the left and the lack of detail of the right one.

When is your schoolwork wrapped up? I've no idea how that works in the states.
>>
No. 7191 ID: 51d0f5

>>316988
>When is your schoolwork wrapped up?
A week or so, for better or worse.
>>
No. 7256 ID: 135d9a

>>316982
I personally like the clean look of the one on the right, but either that or the middle one would work.
>>
No. 7261 ID: 51d0f5

I'm surprised people like the right. That's the compromise-everything-for-speed one.
>>
No. 7262 ID: 964033

>>317061
It's clean and people fill in the gaps with their imagination.
>>
No. 7263 ID: 632862

Try more examples. Bigger ones, like a whole room of it.
>>
No. 7281 ID: 51d0f5

>>317063
Nice try!

... The backgrounds are probably just going to be whatever I can get scribbled, which can reasonably be interpreted to be a room or hallway or whatever.
>>
No. 7282 ID: 5d5878

I prefer clean to sketchy, but the middle looks like a good balance.
>>
No. 8244 ID: eaec5a

Aha, there you are. What I'm typing is not just discussion but actual in-quest suggestions that Penji should hear. I'm putting it here to avoid multiple posts as ideas come to me gradually.

We know from Claws that we taste like suppress. That means that we have had it injected into our system or that it is inherently part of us.

Using counter-suppress may rid our system of it, or if we are made of it, kill us. This warrants further inquiry.

I propose that we experiment with small amounts of S and C-S. First part would be squirting a bit out and looking at it. Next would be smelling it. Then touching it. Then tasting it. If no conclusion is gained at this point I would stop short of injecting either one until we know more.

Science is fun and potentially deadly.

Also be aware that injecting Claws with C-S may cause huge changes such as removing the only chemicals keeping a hulking behemoth in check. We need to consider all options, including letting her ride it out on her own or even letting her die.

We'll nickname her Tazer Tits. Don't tell her about that.
>>
No. 8245 ID: cf68aa

>>318044
I thought we agreed on claws?
>>
No. 8252 ID: eaec5a

>>318045
We call her Claws to her face and Tazer Tits behind her back.
>>
No. 8267 ID: 581527
File 126203190065.jpg - (64.36KB , 400x400 , SurroundSound.jpg )
8267

Oh tgchan, what horrible abomination wouldn't you try to befriend.
Pic kinda Quest related.
>>
No. 8316 ID: 51d0f5
File 126216810884.png - (19.89KB , 500x500 , medic.png )
8316

>>
No. 8344 ID: 40a71f

Well, there goes my theory that she was actually the source of suppress.

Ok, current theory is then that she's some sort of super-creature, something that they shot down (with great effort) and wanted to study but were so scared of actually coming back they had her watched 24/7, even though it took so long they got bored of it. If they got so slack, she may be either the last of her species or the only one they ever encountered.

So, then, looks like our "level up" system will involve finding C-S and injecting it into our heroine. But I wonder if this will have disadvantages? For example, if most of her systems are down, that may have freed up a lot of brainpower - enough that, over time, it may have been somehow repurposed into, say, sapience. The fact that she has thumbs and an upright posture has me think that's her natural state, though.

Note to self and others: electricity was their weapon of choice in terms of "kill it" failsafes. Beware electricity.
>>
No. 8934 ID: 51d0f5
File 126323167289.png - (138.53KB , 500x500 , TQ_skelesketch.png )
8934

>Are you able to give us an image of your skeletal structure similar to how you gave us the image of your various systems and their states of disrepair?
I'm still working on it.
>>
No. 8940 ID: f21281

>>318734
Damn, she doesn't have so much as bones as she rather has organic body-armor.
>>
No. 8941 ID: 51d0f5

>>318740
Only around the head (like everyone), parts of the neck, and vital organs. The limbs don't have plates. Just some extra protection around the joints.
>>
No. 8943 ID: ff9361

That'll still make her pretty heavy.
>>
No. 8944 ID: 1afd58

>>318743
She's not fat, she's just big-boned?
>>
No. 8945 ID: ff9361

>>318744

Well, heavy-boned, if they're meant to be armour. Might as well go whole hog, eh? And if she has weighty bones, that'd explain having strong muscles. She's not that bulky, so the muscles she does have must be really dense.

What this all means is that body-slams may be a good tactic against these flimsy hu-mon creatures.
>>
No. 8946 ID: b727d1

so im thinking, she got too many specific details to be alien. i belive she was made with the objective of acting as some sort of space soldier.

she is superstrong, has many tails that are able to touch and feel, 4 ears to have a better audio pinpoint, laced bones to increase bullet resistance, feet and hands with hability to manipulate and retractable claws.

the claws allows for better CQC, the tails can help immensively when you need to hold several tools, hands on feet is a must when in zero gravity, 3d hearing helps to better locate yourself in a enviroment where up and down are a conveniece.
>>
No. 8948 ID: ff9361

>>318746

Tons of specific details are why she must be an alien.

Every living creature has plenty of "specific details" - we humans, for example, have our opposable thumbs, our precise colour vision, our spacial awareness all for tool use; our friction-reduced hairless bodies and comparatively low muscle density (compared to other apes) for swimming; our visible eye-whites, controlled lungs and mobile tongue for communication; and skin that adapts to shifts in climate. Plus these craaazy limbs. We're way complicated.

But a gene-mod creature, they're hard to make! You can't go stuffing a ton of extra qualities into a singe base creature - it'd be far too complicated to make it all work together properly.

Penji's something that evolved, chief.
>>
No. 8950 ID: b727d1

mainly details for space. a body adapted for atmosphere without gravity, superstrength with a thin body (great gravity forces a body with center of mass near the ground), 3d hearing (where not even birds have 3d hearing), laced skeleton with dual heart, multifunctional semi sentient tail and the hability to regen brain damage do not come by with evolution.

a alien like that would live pratically in a asteroid field forest lookalike with great probability of having piercing damage from predators where the chances of survival after a few strikes would be enougth to allow time to be rescued and to regenerate brain damage when nursed.

oh, the predators that attack with spike like weapons would need to have the same strenght that a railgun rifle/cannon.

im pretty sure thats a nearly impossible to find enviroment. she being a genetic coded being also explains CS and S, they where designed to work with the biology they developed for these works.
>>
No. 8952 ID: ff9361

>>318750

Those things could have evolved as a means to survive micrometeor showers. An environment with high incidence of small rocks from above coming down at enough velocity to punch right through almost anything: you'd develop a skeleton to deflect such projectiles away from vital organs as much as possible (and to absorb impact energy) coupled with regeneration to rebuild the massive damage you do take. Bullet rain, essentially.

Maybe not even micrometeors; perhaps a very geologically active planet, with enough volcanic activity to launch large amounts of lava spray to fall as rocks from high altitude. Assuming space travel is common, such a probably-young world could get enough of a headstart on evolution from the leavings of visiting species to have developed a creature like Penji while still having the environment that would lead to her.

And then the massive strength and internal plates are for withstanding earthquakes and avalanches, and the claws and foot-hands for navigating rough terrain.
>>
No. 8953 ID: cf41a7

>>318748
Considering the time frame gene-modding may not be that hard anymore.
>>
No. 8954 ID: 632862

If you ask me she's an alien that has ALSO been enhanced.
>>
No. 8975 ID: ff9361

>>318752

And, then, the ears and tails are for navigating in darkness when the sun is blocked out by ash, with the tails basically being like whiskers on your butt, while also being convenient for holding objects while you're climbing. Useful for underground, too; on such a world, you might get food cycles that begin with geothermal energy instead of the sun.

You can use science to justify anything if you try hard enough!

(You know with all this science I'd kind of like to see what a male of penji's species looks like, just to see if there's any kickass gender dimorphism, like males having the tails all up their spine for extra carrying capacity or something.)
>>
No. 9009 ID: 781498

ohai we are back with backstabbing subjects.

there are 3 "ayleens" in the ship that we know of. one is missing but pen and tazertits mitzi require a counter supress to get supapower.

the discussion should be in either cooperating and sharing the CS or try to be on top to keep the CS to us.

mitzi also claims to be hyooman. we havent really gone too deep into it, the background on everyone is missing.
>>
No. 9067 ID: f21281
File 126344841961.jpg - (132.42KB , 500x500 , PenjiRaep.jpg )
9067

>>
No. 9069 ID: 67c611

>>318867
Yes she is.
>>
No. 9070 ID: c89b56

>>318867
THE SEXY ADVENTURES OF SURROUND SOUND AND TAZERTITS!
>>
No. 9160 ID: 67c611

It was a dead end. They had remotely sealed the doors. She banged her fist against it and slid to her knees, her body growing weaker with every passing second. The poison was taking effect. It was only a matter of time before she lost consciousness. "This is it." she thought as she turned to face her pursuer, a towering mass of steel. She leveled the gun at the monstrosity but couldn't even line up the sights anymore. All her years of pain and suffering flashed through her head in only a few seconds. "I'm not going back.". Holding the gun in both hands to steady her weakening muscles, she brought the barrel under her chin and pulled the trigger. A loud bang, her body jerked and then went limp, a shower of blood and bits sprayed onto the ceiling. The gun clattered to the floor as she slumped over sideways, an ever widening pool of blood forming on the floor around her head. The robot paused as if unsure of what to do. It cautiously made its way over to the body that lay on the ground. It gripped the neck with one of its 4 metal claws and brought her up to the main sensor cluster. An armor panel on the torso opened up and several axillary arms fanned out and started poking and prodding, feeling and touching. No breathing. No pulse. Severe damage to the brain and skull. It gently lay her body back down and turned and headed off to the maintenance bay leaving tracks of blood behind it.
>>
No. 9161 ID: 34470e

>>318960
wat
>>
No. 9231 ID: e9b708

>>318960
(I made some grammar and spelling corrections to your story. I made sure not to do anything that would change the story.)

It's a dead end.

The doors are sealed, banging her pelvis against them had done nothing. The chemical they put in her body causes her muscles to grow weaker as a warmth rushes over the surface of her skin. It wont be long until she faints, her mind is already slipping.

She sits on the flour, her back against the wall. Her eyes are closed, she can feel it coming, the vibrations through the ground washing over her body. She holds the gun as tightly as she can slowly running the back of it up an down the front of her body. She needs to feel something real, she doesn't want to loose her touch with the world.

"I won't let you make me dream again. My mind is free. This is real."

The metal beast's vibrations grow more powerful it is almost next to her. The vibrations threaten to steal her touch with reality, covering her body with an ambiguous dreamlike feeling.

No floor pressing against her butt, no door holding her back. No gun sliding over her from between her legs to her neck.

It stopped, there are no vibrations. She could feel everything touching her now. Her mind can still focus even though she has trouble moving the gun which keeps sliding slower. Moving it up her stomach is slow, so she pressed harder. She feels wont be able to slid it back down again. She can feel the front an rear sight on either end of the now warm barrel. With great effort it slides gradually over her chest then up her neck.

Suddenly the gun digs into the front of her neck making it hard to breath. A metal claw gripping her neck pulls her off the ground towards its towering body. The gun pushing into her neck would be impossible to move any further. She can feel the claw. It is real but she doesn't want it. The claw threatens to take away her reality. The chemical threatens to stop her from knowing her reality.

She pulls the trigger, squeezing with the last of her strength. A piercing sound and a flash of feeling run through her body. The the last little bit of reality she could steal for herself.
>>
No. 9233 ID: e7b8d9

>>319031
>>318960
Is there any context that makes this less creepy and stupid?
Or is it just random mental diarrhea?
>>
No. 9234 ID: fc977b

>>319033
>context

The quest whose title is seen above. Possibly.

>mental diarrhea

Depends on wether that's a word for fanfiction or not.
>>
No. 9243 ID: f4963f

>>/quest/113592

I think you're confusing 'bullet-resistant' for simply 'holy shit durable', good sir or madam.
>>
No. 9248 ID: 96d52a

>>319043

Bullet-resistant is a subsection of holy-shit-durable.
>>
No. 9253 ID: ec4966

>Depends on wether that's a word for fanfiction or not.
It is.
>>
No. 9393 ID: ec4966

Sorry for the lack of updates. I've been traveling and am also sick.
>>
No. 9394 ID: 5c8bcd

>>319193
And poor and hungry. Send help!
>>
No. 9491 ID: ec4966
File 126414051962.png - (13.34KB , 500x500 , eyes.png )
9491

I drew it this way first and then changed it.
>>
No. 9492 ID: 2d8f04

From what I can guess, penji was once a scientist but had to be putdown due to her schizophrenia and anger issues.
>>
No. 9493 ID: f21281

Appropriate image macros:

"FFFFFFFFUUUUUUUUUUUUUUU-"
"MY BRAIN IS FULL OF FUCK"
"TRIPPIN' BALLS MAN"
"GOD...FUCKING...DAMMIT!"
>>
No. 9494 ID: f52552

>>319293
WHY DID YOU POST THAT
>>
No. 9499 ID: 6c4eda

Ha HA. Alien.

Now we have lot to look forward to! Technology, culture, all that jazz. Extraterrestrial jazz. With all those ears they probably have some good musicians.
>>
No. 9501 ID: f68a75

>>319291
NO... She can't be related to the demon... I JUST GOT OVER THE NIGHTMARES OF THOSE EYES... NOOOOOOOOOOOO
>>
No. 10530 ID: 632862
File 126586425347.png - (14.56KB , 500x500 , cookiebitch.png )
10530

C IS FOR COOKIE, THAT'S GOOD ENOUGH FOR PENJI

Test drew that, btw, I'm just postin' it.
>>
No. 10581 ID: 67c611
File 126601584870.png - (11.80KB , 500x500 , 126406828831.png )
10581

Good god that is a long tongue. You could tickle the inside of Mitzi's uterus.
>>
No. 10640 ID: 67c611

Test. Keep doing what you are doing. Don't get discouraged. If we had problems how the quest was run we wouldn't be participating.
>>
No. 10652 ID: 38ed15

Test Pattern, don't ever doubt your awesome.

Also, a little something for the paranoids, anyone else notice that there's no sign of bodies being moved? Anywhere? Plus, blood in autopsy sink.

*cue X-Files theme*
>>
No. 10849 ID: 67c611

Guys guys guys, I just found the best melee weapon for Penji. I was thinking how Penji's strength would be complemented by a knife of some sort. She would be able to cut through people's rib cages (more of breaking than cutting). Then I realized that the knife would break after a few kills with this kind of stress on it. Also it would be bad against ceramic body armor which tier 1 guards would be equipped with. So then I started brainstorming. A baseball bat came to mind but that would snap across the first face she hit with it. So then a steel baseball bat came to mind. That would be ok, but lets make it longer. Steel pipe. But the steel pipe would break just as easily as the bat taking Penji's strength into account. So then I arrived at a solid steel rod. 1" wide, 3' long, solid steel.

Even with full armor if she hit a guard in the head it would break his neck. In the leg, that would break. Arms too. And the chest would break a few ribs and make an easy follow up swing. With armored robots targeting the weapons and joints would cripple it quickly. Bending gun barrels. Smashing treads and limbs.
>>
No. 10850 ID: 8ecfd4

>>320649
I think a steel warhammer with a lead core would work better. Especially if it has a pick side as well.
>>
No. 10851 ID: bc4e7b

She just has to recall the secrets of the Panzerkunst.
Then she won't need any stupid melee weapons.
>>
No. 10858 ID: cfad4e

>>320649
>So then I arrived at a solid steel rod. 1" wide, 3' long, solid steel.
Solid reasoning. Guess we'll keep an eye out for structural elements like that. Perhaps the crowbar will suffice for now?

>>320651
>Panzerkunst
Let's wheel out the ol' wikipedia machine
>Geschoss Schlag (also written Geschoß Schlag) – "Missile Blow". A faster-than-sound punch that adds a sonic boom-effect to the impact, delivering more force to the strike.
Man, what?
>>
No. 10910 ID: 67c611

>>320658
I was thinking of using one of the gun barrels from Hugs. Or the barrel to the small gun in back access. Or the coilgun barrel.

Nothing else I've seen from the archives is durable enough to be cracked over the helmet of guards and not break.

Also I'm taking a page out of Halo and I suggest we be a camping bastard. It's a legitimate strategy.

Secondary senses are going to be god tier for setting up ambushes and staying out of sight.

I think a good way to handle the time between current and when Mitzi is done with the door would be to say "Ok, you did all that stuff and the door is open with x hours left." within reason.
>>
No. 10911 ID: cfad4e

>>320710
>Or the barrel to the small gun in back access.
Don't forget the larger one. Or is that the one you meant? There's a dart launcher and a more normal automatic projectile weapon.
>>
No. 10924 ID: 67c611

>>320711
Gun barrels in general make good clubs. So try both and see which she likes better.
>>
No. 10948 ID: 672d82

Crowbar sounds like a good idea for a melee weapon. It's right with us and we don't have to get slowed down carrying more stuff.
It might not have quite the leverage of a three foot LEAD PIPE, if I recall it was a bit shorter. Maybe a foot and a half, maybe two feet long?
>>
No. 10976 ID: 672d82

Hey guys, for the complicated idea of bloodletting Penji to clear out the micromachines, this is probably a better place for discussing that. Not to be snarky or anything.
My two cents: It's an overly complex idea that could leave us all too vulnerable.
The micromachines haven't seemingly done anything whatsoever yet, so they might not be a high priority just yet.
>>
No. 10986 ID: 701a19

>>320776
Disposing of the machines is secondary to the ACTUAL goal of getting the Suppress out of her system.
We know from Mitzy's bite that it's retained in the blood stream, which makes bleeding one way to get it out of Penji's system.
Alone that information is fairly useless, but if Penji can somehow replace the lost blood then it's suddenly the fastest method of getting the Suppress out of her system.

Naturally, once she starts replenishing her blood stores the relative saturation of Suppress will drop and her regeneration powers will become less and less restricted.
>>
No. 10990 ID: 445c48

>>320786
Maybe it's not just in the blood? She didn't just drink the blood, she bit into Penji. Maybe some is stored in Penji's flesh or something I don't know what the fuck I'm talking about
>>
No. 10993 ID: cfad4e
File 126672482277.jpg - (46.64KB , 453x418 , dexstar1.jpg )
10993

>barf out all blood and grow new blood
You guys need to restrict your plans, at least for the time being, to things that can happen in minutes or hours, not days or weeks.
>>
No. 10994 ID: 701a19

>>320793
She healed severe surface burns in under an hour without giving it focus and rebuilt one of her hearts in a slightly longer period of time.

Humans can't heal that kind of cardiac damage at all, and burns like those would take WEEKS to repair. However, humans recover from a non-traumatic loss of 0.25L in about half an hour, and a 0.5L loss in a few hours.

Even in a highly suboptimal scenario she would STILL be breaking even long before anybody showed up.

If she can't do it fast enough to make 'flushing' an option then it's off the table.
That's why it's vital to find out how fast she thinks she can restock blood, and finding out is as quick and easy as having her mind-poke it.
>>
No. 10995 ID: a85626
File 126672700964.jpg - (8.90KB , 268x254 , Little Miss Helpful.jpg )
10995

>>320794

Finding out, fine. But don't expect it to be possible. That would really mess up Test Patterns level ups.

Alternatively Test Pattern, you could let this slide and give up entirely on CS as a "level up" item, simply by producing another rare consumable item we desperately need to find lots of!
>>
No. 10996 ID: cd6aa4

>>320793
Now I want a Murder Burger Quest.
>>
No. 10997 ID: a85626
File 126672709920.jpg - (63.48KB , 500x407 , chocolate-chip-cookies.jpg )
10997

>>320795

Oooh, suggestion for that

<---------
>>
No. 11000 ID: 701a19

>>320795
Pfft, naw. Just make the CS injectors rarer to compensate and have Mitzy become more demanding about getting her share. Or continue as planned, since it's kinda pointless to counterbalance unexpected insights and decisions.

Also, the law of diminishing returns kicks in pretty fast since all the blood replenished mixes in with the contaminated blood and dilutes it. That's the point, but it means that further bleed-outs are going to have less and less suppress per volume. That's why we want to bleed-out as much as is safe BEFORE starting to restock the blood.

TL;DR: This gives a very quick boost in 'level', but she still needs CS after that.
>>
No. 11011 ID: 288dda

I don't see any reason to assume that Suppress isn't fat-soluble, thunder-thighs.

Alternately, perhaps it builds up in the bone marrow or synaptic gaps, or binds with the mitochondria, or interferes from within the cell membrane in any number of ways. You can't cure mercury poisoning by doing a full-body blood transfusion, for instance.

Anyway, it's certainly an interesting line of experimentation and well worth trying at some point when we have a week to spend removing organs one at a time to find the root of the problem.
>>
No. 11014 ID: 67c611

I say for the sake of game mechanics that bloodletting be disallowed. Tiny bit of railroading to preserve the overall integrity of the quest. Invisible walls are sometimes the only solution to prevent game breaking. Necessary evil etc.

Damn good idea though.

About the crowbar. If we use it as a melee weapon we are going to bend that thing over someone's head and ruin it. Like I said with her strength she would snap a baseball bat on the first hit. Sword blades and warhammer shafts would break. Normal melee weapons are too fragile. Hence 1 inch wide solid steel.
>>
No. 11015 ID: cfad4e

>She healed severe surface burns in under an hour without giving it focus and rebuilt one of her hearts in a slightly longer period of time.
They're not fully healed, and she did give it a focus.

Current distribution is:
1x Surface damage and Maintenance
1x Microbots
1x Secondary Senses

As for the bloodletting thing, it probably would get rid of some of the Suppress. Penji can try it if a majority wants it. There's no invisible wall, but no guarantees that it's a good idea.
>>
No. 11016 ID: 701a19

>>320815
That's not focus since it was competing with other tasks for resources.
Also, she's still mostly healed, which takes a very long time for widespread surface burns.

>>320814
It would be kinda odd to put up invisible walls. This is interactive fiction, not a video game. There aren't any saves to load, or mulligans, or reset buttons.
If we screw up then Penji dies and that's just how the the story ends. It's not malice, just the logical result of the actions we proposed.

Why, then, should our viable options be restricted to avoid breaking the 'game'?

>>320811
Mitzy said Penji tastes like Suppress, which strongly suggests that the a goodly portion of the Suppress remains in the bloodstream.
>>
No. 11019 ID: 542f13

>>320816

No one enjoys themselves if we make a stupid decision and the game just ends. It'd just make the readers and the author feel bad! Negative consequences are fine, they heighten the experience as much as positive ones, but the aim of the whole exercise is to be enjoyable.

So, gaining an advantage in the "game" should not be allowed if it would detract from that goal. Mostly, now, it is up to the quest author to come up with ways to allow freedom without such invisible walls, but if that can't be done then they are an inferior but viable alternative.
>>
No. 11022 ID: 393462

I think some people consider that blood idea as way cleverer than it actually is.
What id the Suppress is in her bone marrow and the freshly regenerated blood just has it all the same? What then?

He wouldn't even really need to explain why cause the characters in the quest don't really understand all the scientific details.
>>
No. 11023 ID: 701a19

>>320822
You know what we call self-replicating chemical reactions?

LIFE.
>>
No. 11024 ID: 542f13

>>320823

Well, not fire.
>>
No. 11025 ID: f8ec16

>>320822
If that's true then Suppress works like CANCER.
Let's assume she doesn't have crippling diseases and that she's merely saturated with Suppress from being positively pickled with the stuff.
Jabbing her with more C-S is a better idea than bleeding all over the place.
Assumably it neutralizes Suppress into a, by human and Tozol standard physiology, harmless substance which makes C-S a both faster AND safer process than blood-letting.
I'm just wondering just when Penji might need to use a bathroom, she's got a lot of gunk in her to get out... If Test Pattern makes biological imperatives a part of the quest, well...
I doubt we want to evict the guard from the restroom on this side of Decon. So messy.
>>
No. 11026 ID: 701a19

>>320825
I don't think we need to discuss the idea anymore, actually.
It's a risk either way, so we should just lay out the idea for Penji and let her decide.
>>
No. 11032 ID: a85626

>>320825

But the only other bathroom is on the other side of ...shit.
>>
No. 11033 ID: a85626
File 126679741991.png - (25.22KB , 500x500 , otherbathroom.png )
11033

>>320825

gottagogottagogottagogottago
>>
No. 11045 ID: f8ec16

>>320833
Even though I don't know the reference, which I believe is to some TV advert, that made my morning. Thanks!
>>
No. 12142 ID: a85626

>>/quest/143438

Apparantly, we do.

I think disabling the bot is top priority. Then charging or otherwise closing with the people out there. (Are they really just guards?) It's imperative that we not kill anyone at this point, not until we learn more about what consequences that might have. It's not that I care for their life or anything, but I don't want to turn this into a manhunt, or, tozolhunt as it were. They'll be after her enough anyway without her killing their mens. Initially I thought getting captured would be preferable to terminally disabling them, especially if this lab is the worst that they can do, but... they've already demonstrated themselves willing and able to torture innocent people so I think we would be better off killing them than being captured.

But if we don't get captured then how can we engineer our daring escape?
>>
No. 12143 ID: 88fc9a

I think it will be for the best if we assume that the people operating that robot are trained guards, or possibly even military and decidedly not the scientists and doctors running the show here.
Whoever they are, they're most likely not the ones who subjected Mitzi to her... enhancements and probably not the ones who blasted our dear Penji's head open like a melon.
Anyone responsible for Penji's troubles is probably dead or retired by now.
She has been pickled for the last 40 or so years after all.

Aside from the quest, I loved to see people's opinions on the matter, with people
vouching for kill'em'all and others going for attempts of diplomacy.
Nonetheless, either strategy will most likely prove most entertaining.

Keep up the great work, Test! And thumbs up to you other suggesters!
>>
No. 12192 ID: 288dda

Had a relatively long post in progress about the not-yet-firefight that has been rendered obsolete. A few questions I've got at this point:

Why are the guards already here?

Where exactly has Mitzi's terrifying mutant brother vanished to?

How did he escape HS-3 in the first place, and why didn't he take his sister with him?
>>
No. 12215 ID: 3b6c92

>>321992
They said they would show up "within six hours" something like three hours ago; we don't know; we don't know; we don't know.

In order, even.
>>
No. 12216 ID: 88fc9a

>>321992
Simple, the guards were attempting to pacify the situation throughout the entire facility.
They were merely going to pop open the massive sealed doors one by one and deal with each situation as it arises.
HS3 was apparently later on the list.

Which leaves us to wonder, just what other things were held here? Something MORE dangerous than Mitzi's brother seems to be?

As for why he left his sister behind... maybe it was easier that way. Maybe he didn't want her to see the killing. Could be he was going to return to her once the situation had blown over, disguised as one of the rank and file.

If we assume that it was Mitzi's brother that set up the Decon hallway like that, it's probable that he escaped earlier.
Boss fight anyone? :D
>>
No. 12295 ID: cfad4e

>>/quest/144900
If you guys could respond to other suggestions, for disagreement or discussion, by crosslinking (like I just did) and posting in questdis, rather than in the quest thread, I'd greatly appreciate it.
>>
No. 12299 ID: 717301

You never shoot to maim. If you're going to shoot something, be prepared to kill it. Always aim for center mass, that's basic firearms training.
>>
No. 12324 ID: e4d77d

>>322099
actualy some ammo types are small enought to ensure that the target would survive badly if he had only some rounds on him. 5.56 is deadly as any rifle bullet, but just a few in the torso can make someone literally stop to worry with his life, even if he had body armor.

some wars were gained because of the logistics needed to care for the wounded was greater that the one to care for the dead. also intel gathering = high rank officers made prisioners. dead men tells no tales.

>>322095
whoopsie.
>>
No. 12326 ID: a85626

>>/quest/145236

>> rockets, smartbombs, mines, railguns, live radioactive ammo.

RULE #1 NEVER GIVE THE GM IDEAS

...that way they can't take credit. :)
>>
No. 12390 ID: cfad4e

Ideas I got. I just don't know how to execute them sometimes.

On that note, sometimes one idea has more votes than another, often by a fairly small margin. Sometimes, the less popular idea would be more interesting, or it's what the character would be more inclined towards. I generally take the more popular option, but sometimes it feels a bit too 'winner take all,' in the electoral sense. On the other hand, if I take a less popular suggestion, that feels like railroading.

What do you guys think? (Acknowledging the irony in putting the question to vote.)
>>
No. 12392 ID: 3065ce

>>322190
Always take the smartest suggestion. Penji's insane, not retarded.
>>
No. 12393 ID: 1ac39d

yes. smart ideas are best. it would also make the idea of 'reason with the guys under orders to kill us' less prevalent.
>>
No. 12394 ID: e31d52

You know, most sites like this have high explosives in the basement in case of a Critical Containment Failure.

You know.

Like this.
>>
No. 12396 ID: cfad4e
File 126837161415.png - (113.57KB , 328x226 , runaway_train.png )
12396

>smart ideas are best
It'd be easy for me to spot the best option. I'm the GM. But this is more more about how much of a say the character should have, with their IC thought process.

If there's a hefty majority, I generally go with it, and if there's multiple, non-exclusive actions, I try to combine them. This is more about cases of, say, five vs seven in favor of mutually exclusive choices.
>>
No. 12397 ID: 1ac39d

that's what i thought you ment. and i still stand. less 'talk to the guys with guns who want to kill us' the better.
>>
No. 12399 ID: e31d52

>>322196
WWPD?

Just ask yourself what Penji would be more likely to do herself.
>>
No. 12403 ID: a85626

>>322196

The name for anon on /quest/ is called Suggestion for a reason. We can suggest all sorts of courses of action, vote on them, accuse you of railroading and everything, but you are the one who draws the next panel. I can understand you want to involve us in that, and I appreciate the involvement very much, but neither I nor you can change the fact that you do have final say in what you draw.
>>
No. 12410 ID: 88fc9a

>>322203
We are after all the insane voices in Penji's fuzzy little head. We've made her do everything from hugging a scared post-human test subject
to raiding a vending machine and shooting soldiers named Eugene in the face.

I think that following suggestions more in line with the character feels appropriate. We're following Penji as much as guiding her.
I doubt we could make her do something that goes completely against her programming, though
possibly things that she might not otherwise have thought of.

That's my two cents at least.
>>
No. 12418 ID: 3b6c92

Personally I'd say the more "in-character" option is probably better, if the votes are about split and the options are mutually exclusive.

Of course you could always attempt to influence things by having Penji (or, in a general circumstance, whichever character) offer her (their) comments on whatever's been proposed... but you pretty much do this anyway.
>>
No. 12420 ID: 3ebbe3

well you could continue to compromise. the idea of promising mitzi a kiss after all of this was very implied lesbianese great!

the thought of someone actualy getting the right answer to the eugene demoman problem was somewhat good for penji because there where no real discussion or false positives on the matter. what if a dude near the corridor needed to repair or had a panic attack? he could be eugene as well. we would have no real way to discern the solution and penji would be toast.
>>
No. 12437 ID: 67c611

The more we get hit, the more time we have to waste healing. That time could have been spent making Penji stronger. Each injury is a huge setback to her. We have to minimize the damage she takes, and that means taking option less likely to get her hurt. No charging into a hailstorm of rifle and MG fire.
>>
No. 12448 ID: cfad4e
File 126842261995.png - (57.58KB , 500x500 , advicetozol.png )
12448

>We have to minimize the damage she takes, and that means taking option less likely to get her hurt.
The safest option was to stay in the tube.
>>
No. 12450 ID: 173ec8
File 126842374788.gif - (14.53KB , 155x200 , Baldpenjiautopsy.gif )
12450

>>322248
...I'm now Imagining penji as a furry Chryssalid.
>>
No. 12452 ID: fa7b85

>>322248
So we got enough TU for 3 Psiamp tries... we did bring that right?

Still 90 TU is a nice amount of time to have
>>
No. 12466 ID: 67c611

>>322248
More like pick off 2 guys from behind our cover instead of charging across the room to melee 4 guys who have ample time to fire at us with AP rifles and an LMG.

Doing silly things like that is going to put Penji in a world of hurt and cripple her physical development because she has to waste so much time healing.
>>
No. 12467 ID: a85626

>>322248

There's no Counter-Suppress in the tube.
>>
No. 12514 ID: 67c611

Voting for the "kill everyone policy".
>>
No. 12515 ID: 5bd740

Wait until we are NOT in a firefight
>>
No. 12517 ID: 88fc9a

I vote kill when fired upon. Let's not murder everything, especially not useful things.
>>
No. 12518 ID: 701a19

I am voting for a "Only kill direct threats" policy. People are far more likely to run away instead of fighting if the options are "Fight and die or run and live" instead of "Fight and die or run and die".
Besides, living people can provide useful information like CS locations and door passcodes, as well as be used for social engineering.
Besides, we can always either kill them later, or tie them up, break their thumbs, and leave them in the rescue position. Either one prevents them from being a threat again.
>>
No. 12519 ID: a85626

Don't kill everyone. Penji is nice. ;.;
>>
No. 12520 ID: 1ac39d

yes, penji is nice, but right now it's a kill or be killed situation.
>>
No. 12528 ID: 67c611

She has to heal instead of upgrade. We took serious damage. We have 2-5 craters in our chestplates. It requires time to heal. Time that could have been spent upgrading primary senses and speed. We won't be as strong as we would have been had we not been shot. That price was paid to get a few extra kills on troops that were already retreating, an LMG, some equipment we already have enough of, and a slightly wounded prisoner. The information he provides will determine whether or not it was worth it. That being an unknown makes the trade even more risky. The alternative to this trade would have been to stay in cover and kill 2 extra guys. We would not be additionally wounded at all. We would not have an LMG or a prisoner, but we would be much further along the upgrade path upon our next encounter. And being stronger in the next encounter means we are less likely to get injured and will then be in an even better position to continue upgrading instead of healing.
>>
No. 12529 ID: 88fc9a

I considered as much, myself, but keeping in mind that first contact was with bullets we've basically committed ourselves to fighting our way out.
Leaving a few alive to retreat back to whatever command post they've set up would allow them intel on Penji, however small.
As it is, we need every advantage we can get and as long as they only know that we took out an entire group of them, despite their apparent advantage, we'll be better off.
Leaving no one to report back is in our best interests.
>>
No. 12531 ID: 37ab54
File 12685533064.jpg - (20.07KB , 426x173 , wahhh no please no.jpg )
12531

>>322328
>>
No. 12539 ID: 445c48

Agreed on the "Only killing direct threats", with the exception of robots.

They are unholy killing machines that must be exterminated the moment one is seen.
>>
No. 12540 ID: 717301

They're on orders to shoot on sight, apparently. That means it's bad for our health not to do the same. We can yell at them all we want but I don't think they're gonna listen.
>>
No. 12542 ID: 1ac39d

why is it almost no one in here is able to be at a happy medium between diplomacy and killing?

diplomacy when we can, kill when we have to. that's it, that's how you handle stuff not 'kill everything' or 'peace for everyone'
>>
No. 12543 ID: a85626

I'm pretty sure gyrocs are rockets that have some kind of gyroscope in them to keep the rocket's navigational whatchamacallit from spinning, so you don't have to account for the spin when programming its course. Is that about right?
>>
No. 12544 ID: a85626

>>/quest/147281

Au contraire. There is karma here. Actions have consequences. Firstly and foremost, how do you know they're an enemy? It would be better if we could make them an ally, instead of just forcing them to be an enemy. Secondly, is our survival in jeopardy right now? Nope. Good old Eugen was the last threat to our future survival and we dealt with him cleanly and quickly. If you think we need to kill everyone else to survive, you obviously know something that Test Pattern hasn't revealed to us yet, because as far as I can tell this operation is not carried out in the public eye.
>>
No. 12546 ID: 701a19

>>322343
They're talking about this kind of thing:
http://en.wikipedia.org/wiki/Gyrojet
>>
No. 12562 ID: 8ecfd4

>>147383
Ok lets see if I can make this work and leave Tests quest a little bit less cluttered with moral discussions. They really seem to get alot of that.

Ok I'm not against torture on any moral grounds. It's just that it's messy, unreliable and damages our hostage. So it's not worth it now. Stripping him down to his underwear is for security reasons, as well as stripping him of some confidence so it might make the interogation easier.

Making him into a mutated abomination is for two reasons. One it's funny. Two it forces him to help us unless he feels like becoming a test subject or being killed by his former mates. Figuring out the process would also give us information that might let us figure out what Penji is and what was done at the facility.
>>
No. 12564 ID: 8ecfd4

Ok that didn't work as planned. Still I hope you get that I'm referring to >>/quest/147383.
>>
No. 12565 ID: 88fc9a

Are aliens and non-humans bound by the Geneva Convention, I wonder...
>>
No. 12588 ID: f98e0b

So. 67c611.
Why is he so mad.
>>
No. 12590 ID: dfe0de

>>322388
He's a furry
>>
No. 12612 ID: 8ecfd4

>>/quest/147569
Good plan. But I think we should keep him alive, we can use him as a hostage, trap disarmer and meat shield. Or if we're stuck there for a very long time he can be emergancy food.

I'm also starting to suspect that Penjis blood without alot of suppress in it might be what they used to induce mutations in Mitzi and her brother. I would like to check out that hypothesis later so a test subject would be good to have.
>>
No. 12613 ID: 1ac39d

>>322412
so the guard will be our menchi?
>>
No. 12615 ID: 445c48

Buncha jerks in this quest. Tryin' to kill everything, not treating prisoners right.

The whole "Smoothbores and Gyrocs" is probably just "Oh shit we need artillery!"
>>
No. 12619 ID: 8ecfd4

>>322413
Possibly. I have no idea what a Menchi is, but if that means all purpose expendable guy then sure.

>>322415
They hardly worried about their prisoners health earlier. If they're not going to follow the rules then the rules can go fuck themselves. They could do that anyway. Anything that stands in the way of getting Penji out alive can go fuck itself.
>>
No. 12621 ID: 21bb58
File 126861497143.gif - (1.86KB , 150x150 , lolWhut_anim.gif )
12621

>>322415
>Tryin' to kill everything, not treating prisoners right.

We're not supposed to kill everything?
>>
No. 12661 ID: 445c48

>>322421
Well, yeah, but we don't have to be dicks about it.
>>
No. 12670 ID: 8ecfd4

>>322461
But being a dick about it is part of what makes it all so funny.
>>
No. 12681 ID: 5eedac

>>322470
Well, there's funny dickery and asshole dickery.

We're starting to veer onto Asshole Avenue right now.

We must find creative ways to kill people, yo.
>>
No. 12705 ID: 67c611

Neck snapping is easy, simple, clean, relatively quiet, and a 99.999% chance of a kill.
>>
No. 12706 ID: 288dda

So now that Penji has been in a firefight and has a basis for comparison, just what is her speed / accuracy advantage compared to the soldiers?

Are we talking highly trained soldier, or Neo in the Matrix? Likewise, how fast can she run?
>>
No. 12707 ID: 0fc814

She can beat a human in a sprint, but not by a wide margin. Not without upgrading her speed, in any case.

In the stress of combat, people who can easily and rapidly hit targets during practice find themselves spraying wildly. Penji doesn't share this reflex, and can pop up from cover to take aimed shots despite stress and suppressive fire.

So, more like Trinity or Morpheus, or Neo before he became The One.
>>
No. 12708 ID: 1ac39d

so can she jump up in front of someone, freeze time, spin the camera around, and then kick them?

anyway. after healing i guess working on them legs would be good, make her go fast as hell.
>>
No. 12709 ID: 8ecfd4

>>322507
Would that be speciically leg muscles or her entire body muscleature? Giving her a better ability to rip and tear is something I would like to see. Then no doors will be able to stand in our way.
>>
No. 12711 ID: 67c611

I think he said before that it's more speed and not really any additional strength. I think this would help with aiming and firing a weapon. Sight might too.
>>
No. 12713 ID: 0fc814

>so can she jump up in front of someone, freeze time, spin the camera around, and then kick them?
That would involve drawing the same thing from multiple angles without fucking up, so no.
>Would that be speciically leg muscles or her entire body muscleature?
All of her.
>I think this would help with aiming and firing a weapon. Sight might too.
It won't help her aim all that much better. It doesn't exactly take her a long time to move the gun around, at least at range. Close-in, it'll definitely make her more lethal, with either firearms or melee strikes.
Sight helps her acquire and track targets, and means she isn't at a disadvantage if the lights go out.
>>
No. 12714 ID: 67c611

>>Insist that they call you Cool Beans. Play up the crazy, nigh-unstoppable experimental test subject angle. Make them go "Wait, what?" at every turn.

Rip off one of the dead guy's heads and use it as a sock puppet during the intro to your next fight. The guards see a severed head come around the corner and say in a really shitty pretend voice "Hey guys, it's me. Don't shoot."

We need to come up with more stuff like this. The intent is to wage psychological warfare on these fucks. We want them to have nightmares and soiled clothing.
>>
No. 12715 ID: 67c611

>>322514
>>"Hey guys, it's me. Don't shoot."
With a lisp.
>>
No. 12716 ID: 1ac39d

i think penji is more a normally okay person... tozol. but is willing to do anything to get out. if killing everyone gets her out, then so be it.
>>
No. 12719 ID: 37ab54

>>/quest/148251

because capturing a person who uses non-lethal force is much harder than one who uses lethal. totally. Who are you kidding dude? They were going to toss the whole base at us in either case since they know it's her simply by the fact she could take down a fully armed and trained squad plus a minitank.
>>
No. 12723 ID: 288dda

>>322507
Suppose I expected her reaction times to be as much better than a human's as her upper body strength is.

So, how's her internal chemical control? Because next firefight we get into I want her veins pumping the Tozol equivalents of a combination of 50% adrenaline, 50% methamphetamine, and 50% PCP. Should be good for a few minutes of godlike power followed by a horrible crash.

And yes, that is 150%. Penji can handle it; she's a counter-supressing Tozol and a half.
>>
No. 12731 ID: 8b7db1

On one hand, I can imagine it would be a good thing ot be paranoid.

Ont he other hand... why the FUCK would they rig their own guys helmets with explosives, on the off chance that someone else might decide to wear it? Has it happened THAT OFTEN that ti would become a major concern?
>>
No. 12733 ID: 8ecfd4

>>322531
They're guards in a facility that deals in SCIENCE and mutated abominations. For all we know their boss could be sitting a in a swivel chair with a white cat in his lap and the helmetbombs are to make sure no guards disobey.

But yeah that would be pretty farfetched. Still, better safe then sorry when dealing with potentially explosive shit.
>>
No. 12734 ID: 717301

Yeah let's get some thunder thighs goin on.
>>
No. 12739 ID: 632862

I thought there might be an explosive in a helmet to make sure they don't get mindcontrolled or otherwise compromised by an artifact or research subject.
>>
No. 12743 ID: 5eedac
File 126877475637.jpg - (86.53KB , 1045x681 , not oswald.jpg )
12743

>>322514
Well, that was all i needed to read.
>>
No. 12744 ID: c073bb

>>322514
How does someone manage to come up with stupid shit like that?
Sounds like the first "Chaotic Evil" character of a ten year old.
>>
No. 12745 ID: 5eedac
File 126877609213.jpg - (30.20KB , 375x392 , sADASDASDA;dasd;as.jpg )
12745

>>322544
I'm sorry, what was that?
>>
No. 12746 ID: 8ecfd4

>>322543
Nice work. I like how the demented smiles match each other but at the same time the head looks so much sadder.

Anyway, what do you people think of the idea of injecting our prisoner with a mix of Penji and Mitzi blood if he turns out to be worthless. Something fun might happen. Or he might just die from alien blood and shit. In either case we will learn something new and it will hopefully be entertaining.
>>
No. 12747 ID: ba41e5

>>322546
I didn't realize Penji was supposed to be a villain.
>>
No. 12748 ID: c073bb

>>322547
Well a bunch of rather loud individuals decided the Quest is best played as herpa derpa violence and everyone who doesn't want pointless torture and vidya-like mindless killing is some kind of sissified pacifist.
>>
No. 12749 ID: 1ac39d

seriously, test pattern, please ignore the guys suggesting insane torture plots. i mean i'm all for shooting guys but this is just retarded.
>>
No. 12750 ID: 67c611

All I'm saying is to shoot the people who are getting paid to kill us. And anyone else because a witness is a weakness.

If we let this prisoner go he will report back and give the other people trying to kill us information about how we move, how strong we are, what our mood is, the way we talk, what wounds we took, how the wounds affected us, what questions we asked, how we treated Mitzi, what tactics we used in the battle, how accurate our fire is, how fast we are, that we have occasional derp moments, that we are familiar with guns, and what our equipment is.

Giving this kind of information to the enemy makes it easier for them to kill us. Getting killed is bad. So we have to keep them from receiving this information. The only 100% guaranteed way to prevent him from telling them is to kill him.

We don't have the luxury of sympathy or mercy for our enemies. Everything we do to help them, hurts us. Even giving this guy a pack of cookies uses up time we could have spent preparing for the coming battles. Those two extra minutes of prep could be the difference between life and death.

The truth is not always pretty. Some people refuse to see it and those people die.
>>
No. 12751 ID: 67c611

Torture is stupid because that wastes time we could have spent looking for more CS.
>>
No. 12752 ID: 1b57f3

>>322549
seconded. This retarded "debate" killed my Interest in the quest.
>>
No. 12753 ID: 8ecfd4

>>322547
I see villain as simply a worthless label much like good or eveil and right or wrong. Our goal is to get her out of there, anything that furthers that goal is to me an acceptable course of action.

If our prisoner has no value as a hostage then he becomes a drain on our resources. Simply tossing him into a cell will allow his comrades to retrieve him at a later time and use him against us, so in that case killing him or making him useful in some other way would be the best course of action. Severly crippling him and giving him back to his friends would probably be best. But I don't think that would give us that much in return and would just end up being unnecessary cruelty.

Experimenting on him however would not be unnecessary. It would allow us to gather more information and see more about what we can and can't do. If he dies then we know that raw Penji blood is fatal to humans and that information is something that might be useful in the future. If something else happens then we can analyze that and see how we can turn that into our advantage.
>>
No. 12754 ID: 1ac39d

>>322553
unfortunately even if penji blood can mutate things she still has enough suppress in her system that it may not work due to the mutating effect being suppressed. so while your logic is sound you forgot some facts.
>>
No. 12756 ID: 67c611

Also knowing that Penji blood is lethal when injected into humans does not help us escape this place. It does use time that we could have spent doing something that would help us escape. That course of action is a net loss. Net losses are bad.
>>
No. 12757 ID: 8ecfd4

>>322556
It gives us another possible weapon. The more ways we have avalible to kill the better. And it should be pretty straighforward to find a syringe and draw some blood. Then we simply inject it into him along with some of Mitzis blood and see what happens.

>>322554
True. Could be better to find some more Counter suppress before we try. I was thinking of adding Mitzis blood into the mixture as well. She has after all already been mutated so her blood might make it work better or something. Anyway, we have a test subject with no voice in the matter and a theory.

Unless we can find some documents on how they did it themselves I say we test out the theory and see what happens if the oppurtunity arises. Hopefully we can learn something useful from it.
>>
No. 12758 ID: 705b6e

>>322557

That's all well and good. But how do we apply our deadly blood that has to be injected into a viable combat strategy? I mean sure we could put it in a syringe and inject it, but how is that faster or more reliable than simply breaking their neck, or shooting them with a gun? Plus we would be loosing our blood that we need for body functions.
>>
No. 12759 ID: 1ac39d

what about information warfare? tell him that mitzi is an ex-reasearch, but the higher ups switched her status to 'guinea pig' at the drop of a hat, chances are that's his status now as well because he now knows too much.
>>
No. 12760 ID: 0fc814

>>322552
>seconded. This retarded "debate" killed my Interest in the quest.
I'm sorry to hear that.

She already turned down the whole blood... thing.
>>
No. 12761 ID: 5eedac

>>322547
She isn't, but I've had that drawing for so fucking long.

Anyway, I'm not advocating RIP AND TEAR in the first place, why get angry over an image?
>>
No. 12762 ID: 1ac39d

>>322561
posting the pic made it seem like you WERE advocating rip and tear.
>>
No. 12763 ID: ba41e5

>>322561
What? No, I wasn't angry.
>>
No. 12775 ID: 5bd740

People!

Our blood is not a projectile or a toxin to be deployed all willynilly! We need it for transferring oxygen to our tissues! Likewise for Mitzi's blood!

We are not magical fountains of dicknipple mutations!
>>
No. 12780 ID: 8ecfd4

>>322558
Hmmm, not sure. Would demand a pretty unlikely scenario to get useful. I mainly want to see what would happen if we did it.

>>322575
Not dicknipples no. But Mitzi does have a tentacle arm, she could become a famous japanese movie star with something like that.

But it seems like it won't be happening. So lets just keep our eyes open about information about how the mutation is done.
>>
No. 12782 ID: 88fc9a

>>322580
We did find information when Penji was investigating the terminal where we saw Mitzi's autopsy records.
They used a "Valcien-derived retrovirus". A Valcien was some sort of biological construct or robot.
It's likely that this retrovirus simply rewrote Mitzi's DNA in a non-cancerous and non-destructive manner, no small feat.
The question is how tozols, valcien, Penji and this place connect to each other. This Athelhom Impact Event is most likely important to whatever is going on.
Is Penji an alien? Is she an advanced model of bio-engineered soldier, created by humans? Created by aliens, maybe?

Only thing I can be sure of is that we won't get all the answers by shooting our way through everything. Try to avoid murder and torture, guys, humans no likey that!
>>
No. 12783 ID: 8ecfd4

>>322582
They started it. Still torture is quite unreliable and messy. Murder... can't say I care about how many families Penji destroy by killing guards. If they don't want their guards to die then they can keep them out of our way.

Wait Valcien derived retro-virus shit. I think I just figured out the nanobots. They're the thing that made Penji into what she is. Atleast that's possible if they're also present in Mitzi. In which case they might be the thing that triggers mutations.

But they seem inert now, more knowledge is needed before we can decide how to move forward here. Lets go look for any computers with full access to all of their archives.
>>
No. 12789 ID: 632862

>>322583
Penji knew that the nanobots weren't supposed to be there. They were foreign to her.

I'm pretty goddamn sure that they're hooked up to that remote control device thingy we found.
>>
No. 12790 ID: 8ecfd4

>>322589
Hmm, that might be true. Still it's an interesting thought. But without any more information we can't really go much further in our speculations. We need to either find records or someone who worked directly on the project.

I guess we could ask the prisoner about the Athelthom impact event. If the big explosion is related to that thing then people should have heard about it.
>>
No. 12792 ID: 88fc9a

Well, Mitzi mentioned this Athelhom Impact Event. Maybe we could ask her? She seemed to be mildly nerdy before they turned her into a... whatever she is now. She seemed to have an inkling as to what the hell Penji was. Be it a space alien or a secret project.
>>
No. 12794 ID: 8cc94d

they may have not started it. remember we have no long term memory, as far as we know penji isnt a transhuman thingie, its a survivor from a attack force send to kill all humans.
>>
No. 12796 ID: 67c611

I've got a good idea on how to settle the "what to do with the guard" debate. Give him to Mitzi and say "Do whatever you want to him.".

A question directly to Penji: "What do you usually do with PoW's?"

I just had the mental image of Penji as a magician with Mitzi as the assistant doing the saw a box in half thing with the guard.

Let's name the guard Steve. Everyone likes the name Steve.
>>
No. 12799 ID: 88fc9a

>>322598
Wow, I've never seen footage of anyone dying before... Good thing Penji has metal bones, eh?
>>
No. 12802 ID: 8ecfd4

>>322598
Strange that there is no blood. The guy seems to get shot in the head as well as the arm and yet there is no blood.

Penjis reinforced bones seem to stop that from happening. We know she can take a rifle bullet to the forehead without getting any slower. But staying in cover is preferable to finding out just how bullet resistant she is. Two good basic rules for firefights are to never expose yourself for more than 3 seconds and never use the same firing position twice in a row. If we stick to that we should be able to make sure that Penji doesn't get shot anymore. They're not perfect though so a lucky shot might still get her. So it's a good thing we now have some body armor to improve her bullet resistance.
>>
No. 12817 ID: 67c611

I mean taking hits. Any hits are bad hits. Penji has to heal every time she is shot. We can avoid that by hiding behind shit. Why do you think the military stresses cover so much? It stops the bullets from hitting you. And even if the rounds go through what we are hiding behind, they slow down and do less damage. And the enemy can't see us so they can't target. All they can do is spray randomly at whatever we are hiding behind. That means we get hit with a lot fewer shots. These are basic concepts of fighting with and against guns. This is important stuff and it's so simple.

cover = not getting shot
not getting shot = good
cover = good

getting shot = having to heal
having to heal = no upgrades
getting shot = no upgrades
>>
No. 12818 ID: 8ecfd4

>>322617
Hey I was agreeing with you. I was trying to give people pointers to keep in mind for fire fights. If we had someone else on Penjis side with some basic military training then we could start setting up basic infantry tactics. But with only Penji that stuff doesn't really work.

Besides that I was just pointing out that even with cover you can get shot in firefights. The fact that Penji will survive that though is a great advantage, and with some extra body armor she will take even less damage. Normally it's over if you catch an assault rifle bullet or two with your torso.

The 3 second rule is also good to keep in mind when it comes to advancing or switching cover.
>>
No. 12829 ID: 1ac39d

if we do get access to direct control of penji's glandular system we could conceivably produce counter-suppress in our own body.
>>
No. 12833 ID: f52552

Test, you are the most skilled questmaker on the board at making villains seem like decent people.
>>
No. 12834 ID: f4963f

>>322629
>if we do get access to direct control of penji's glandular system we could conceivably produce aphrodisiacs in our own body.

FTFY
>>
No. 12843 ID: 88fc9a

>>322633
I'm pretty sure Test approaches villains as he approaches his other characters; individuals with motivations, rather than them being outright "evil".
Even the headcase Shadran in After Quest had genuine reasons for doing what she did.
At least, that's how I think. And I highly approve of the method.
>>
No. 12844 ID: 71edca

>>322643
Indeed. I found Shadran to be oddly likable despite her being a Cold psychopath. Of course, the fact that she was a Innocent victim of a war-crime, as opposed to being a Violent brute like Goshen, or an sadistic slaver like Kyaos may have something to do with it.
>>
No. 12852 ID: 88fc9a

I want to point out that Penji's not really the paragon of ethics and morality here, she killed several humans in cold blood after quite literally ambushing them.
Don't forget that she opened fire first; it does not matter that it was against a robot, she showed hostile intent first. She also kept running after being ordered to stand down.
The entire reason the guards, marines, whatever, opened fire on us is because we opened fire on them first.
By now Penji's gotten no less than three chances to avoid immediate hostilities.
Of course, fighting might just be part of her very being, by what we've seen.

I think that, at least, we should give this Operator the benefit of the doubt for now
and avoid more killing for the immediate future.
It'll likely end up with Penji in a jar again.
Of course if they ambush or trick us back, I'm all for ensuring our survival.
>>
No. 12855 ID: 8ecfd4

>>/quest/149193
Moving this over here to reduce cluttering in the quest thread.

I very much suggested firing upon the guards that fired on us first. I'm still around to suggest.

My suggestion is that we get out of that room. We get Mitzi to open the door to HS2, gear up and go in there while bringing our prisoner along with us. I'm sure we can find something useful to do with him. We're talking on a wireless radio at the moment so we can bring that along and keep talking while moving.

Medics are free to tend to their people if they can get in once we have left. They are however not welcome in the room for as long as we're there. Taking chances on them smuggling someone in with a weapon designed to take us out might be acceptable if we had more numbers on our side. Right now we don't so it's game over after the enemy gets lucky once.
>>
No. 12857 ID: a85626

>>/quest/149152

Hey don't blame me. I said not to pick up that phone.

Most voices comfortable in battle aren't comfortable out, and vice versa.

>>/quest/149193

>> This is one of the many reasons why I tend to hold violence in reserve; most of the people who put violence near the start of their tactical tree

Come on man. First we suggested to reason with them. Then we suggested to find more about them. Then we suggested to find an alternative escape route (there is none). Then we (well some) suggested to sneak out before they knew we were there. Then we suggested to negotiate with them, without surrendering. Then we suggested that they'd be more cooperative if you disabled their bot, non-violently. Then we used the bot as a bullet shield and once again tried to convince them to calm the fuck down.

Then one of them shot Penji, in the fucking head.

I don't know about you, but I think at this point we're pretty far down your "tactical tree" and don't have many options left. We're not going back in the tube. We have a highly armored death trap of a lab behind us in which we'll be sitting ducks, and we can't open the door again. We have highly aggressive trained soldiers in futuristic body armor before us, shooting Penji. If there was any way to hide or sidestep these soldiers I would have suggested it. In fact I expressly mentioned it's direly important we get to a place that they don't have a floor plan to. Right now we're stuck on a railroad of doom with armored walls on all sides probably deep underground and hallways of death in front of us. I THINK KILLING A FEW MENS IS NOT UNACCEPTABLE GIVEN THE CURRENT SITUATION.

Seriously, what the fuck should we have done? Thrown our gun down and just trusted that Eugen wouldn't have bombed us to the 7th Heaven? What do we do now? Berating armchair soldiers is well and good, but suggest something to do already!
>>
No. 12858 ID: 5eedac

Is there a possibility the facility has multiple exits? Or say, I dunno, rearranges every two days or so to disorient the people inside so they can't get out. They were pretty insistent on it being impossible to get out, despite the fact those soldiers got in.
>>
No. 12859 ID: 88fc9a

Well, this big area the party's in right now seems to have four exits, three of which marked HS1 through HS3.
HS3 is where we woke up, and Alpha team, with poor Eugen, came through the door to the right.
When exiting HS3, the door to HS2 is on the left and HS1 is straight across. Unless the right exit is HS4, it's the way out. Hopefully.
Should we try to inspect the other labs, or go straight for the exit? That's the second, important, order of business after getting something useful out of Operator.
>>
No. 12865 ID: 7ea114

>>322657
if we ever get a soft side on the commander, we should get you to make a speech like that.

>>322658
if it is a heavily fortified underground facility id say it could have 2 exits if we get lucky and the air recycling happens with ACs in the outside. cue a nuke in the botton to wipe everything real easy.

if it is a space station we have so many exists, we dont want them. cue a nuke in the side to both explode us and trhow us into the sun.

if it is a cube-like building, we are fucked. cue a cube that is a nuke.

>>322655
this effectively gives them grounds while we still have to fight for grounds. id go with it if we can ask them to open HS1 or 2. also take in consideration, they wont let us out at any point willing, but they have mitzi's brother around, wich they also want arrested or worse.

im quite worried with the fact that they want to waste so many soldiers to catch us. they dont want us dead, they want us alive at the cost of as many as it takes. problem is, if this was supposed to be secret they cant support it thus will nuke us, if it isnt then we are a known enemy and whatever purpose we could have with leaving would be worthless.
>>
No. 12868 ID: 8ecfd4

>>322665
Holding ground is pretty worthless for us right now though.

If we simply stay and try to hold our ground then they will manage to overwhelm us eventually and then it's over. We have to stay mobile so that they can't decide when and where to strike but instead have to defend everywhere.

But letting any of them into the same room we're in is not something I would recommend. Medics are free to get in after we have left. Provided they can move the robot themselves.
>>
No. 12869 ID: 445c48
File 126895160235.jpg - (45.47KB , 468x347 , 2010-03-17-17p42.jpg )
12869

>>/quest/149269
>>
No. 12887 ID: 7ea114

>>322668
i actualy mean moral ground. i woulnt ask for passage to HS1~3 if we werent to use it.
>>
No. 13075 ID: 67c611
File 126935571840.jpg - (58.27KB , 387x370 , 50bmg_cartridgecomparison.jpg )
13075

>>/quest/151084
sorry should have posted that post in here now that I think about it. If the mods could move that and the replies to here I'd appreciate it.
>>
No. 13077 ID: ee3e21

>>322875
HMGs are heavy mostly. we should not consider killing everything and looting because penji is going to get encumbered real easy. we survived the shield bot because we could outrun its tracking, what if we find one with guided rockets or a jackhammer?
>>
No. 13078 ID: 8ecfd4

>>322875
Yes the HMG would chew through human bodies and mechs. But it would also have quite a limited ammunition supply. And they have had some 60 years to do research on Penji and come up with countermeasures. All they need is one lucky hit and she will be down and they likely have enough bodies to get that one hit.

Then there is the fact of demolitions and traps. If we give them one hour to set something up I'm willing to bet they would have the only exit wired with a shitload of explosives. Once Penji sticks her adorable fuzzy butt far enough in there they will trigger it and reduce her to bits buried in rubble.
>>
No. 13080 ID: 8ecfd4

>>322879
I know what HMG does to bodies.

It doesn't do shit against traps however. If we give them an hour to set up while we get the HMG then I don't think we're going to get out of there. Not unless they're so stupid they have to be reminded how to breath.
>>
No. 13084 ID: 620bfb

>>322879
...yupostdisimg
>>
No. 13088 ID: 0fc814

I gotta apologize. My last IC post breaks my rule for post length by a wide margin. Feeling godawful lately, but determined to make things go.

Also: I'd appreciate if people would put most of their commentary and arguing in this thread. At the very least, it's bad form to post pictures in quest threads. (Unless they're really funny/appropriate or you drew them yourself)

>>/quest/151203
Eh, Mercer's more impressive abilities come from being a video game character. (Running up a building without the force of his steps pushing him away from it, anything he touches suddenly having zero weight and inertia, thrown objects regaining said inertia after being released, then magically guiding themselves to their target mid-flight, double-jump, etc)
>>
No. 13089 ID: 67c611

There is one gamebreaker that would stop Penji from ever escaping. Put a 20 000 lb bomb up against the doorway out of LoS. Detonate it when she comes out.

This is impossible to beat. I don't think Test would do that because the whole rest of the quest would be pointless. They can already set this up at the exit. There is no way to stop it from being set up. If Test was going to have them do it they already would have. So if he allows it we are fucked immediately. That's why I don't think he'd do that coming out of HS3. There is no point in worrying about traps.

I'll simplify that
If they


.............well fuck we left before I could post this. We still don't know what smoothbores and gyrocs are. I am reasonably sure that an HMG can handle them, whatever they are. I don't know if a LMG or AP rifle will damage them. We may come up against something we have no response to but to run. If they put that in between us and the exit we have to have some way of defeating it.
>>
No. 13090 ID: 632862

>>322889
Smoothbores and gyrocs are types of guns. Not robots.
>>
No. 13091 ID: 0fc814

The trouble with setting up a 20,000 pound bomb someplace is that it weighs 20,000 pounds.

Also, to help clarify: The big room where the fight took place has four doors: HS1 through 3, and an exit. The exit is the door Penji wedged the bot under. Through that doorway, she could see a hallway ending at yet another door, with a few other, smaller ones along its length.
>>
No. 13099 ID: 8ecfd4

>>322889
If we had been dicking around for an hour and they didn't have some trap that resulted in very serious injury for both Mitzi and Penji I would have been very disapointed. Doesn't have to be anything big, Penji still bleeds and have soft parts, put up alot of claymores and set it off on her and she's not likely to be up for fighting after that.

The smoothbores and gyrocs thing probably refers to gyro-rocket guns. That would potentially allow them to have assault rifles firing .50 cal shoots with very low recoil. If Penji gets hit by one of those I think it's game over unless she has some CS on her and can heal the damage fast enough. So even if had the HMG and they didn't have any traps, just emplacements for the guards, they could still have taken us out with one lucky shot, while we would have needed alot more shoots to make them retreat as they would be more mentally prepared this time for a hard fight.
>>
No. 13152 ID: 445c48

>>322890
I just assumed they were types of artillery (Normal and Rockets, respectively), and were just the grunts complaining, like how a guardsman squad in DoW will go "Where's that artillery?!" when it's getting murdered.

Of course, it could be shotguns and rocketguns.
>>
No. 13290 ID: ffb109

>"They rewired me with space shark!?"

http://www.youtube.com/watch?v=ynvsTGKKaiw
>>
No. 13310 ID: 88fc9a

Chapter eight ending. Plot twist. Holy shit.
Test Pattern, you are AMAZING!
>>
No. 13685 ID: 67c611

I'd like to redistribute healing to 2 tails, 1 upgrade everything evenly. We'd be getting a bit into SPEED and PRIMARY SENSES which would help out. We should be very careful not to get shot in the chestplate until it has fully healed.

Test, is there a limit on how fast things can heal? Concerned about wasting pointhours.
>>
No. 13687 ID: 1ac39d

yes the CAP to healing would be nice cause if it has none then if we get to 100% clear of suppress then we could probably heal faster then they could hurt us.
>>
No. 13696 ID: 0fc814

Well, everything that's happening is healing. She's got a lot of damage from being embalmed in toxins for four decades. The bullet holes are small potatoes compared to that.
>>
No. 13697 ID: 1ac39d

i mean, how fast can she heal surface damage if she puts 100% into it?
>>
No. 13704 ID: 67c611

What I was asking was that if Penji Had a billion points of healing and put that all into tail regeneration would they pop back instantly or still take time to grow out.

I don't want to spend a billion points on the tails if spending half a billion on the tails and half a billion elsewhere would accomplish the same thing.
>>
No. 13708 ID: 0fc814

There's diminishing returns, but there's never going to be outright waste.

It's not a problem right now, because she's simultaneously healing damage from bullet impacts.

This has the potential to be really complicated, so I'm going to try keeping it all ezmode, since the mechanics of the healing focus is not the focus of the quest. Penji understands what's happening, and it's in her interest to heal efficiently, so don't worry too much about that part.
>>
No. 13749 ID: 67c611

I want to let you know that if you were playing Bobby Fischer at chess and you acknowledged that you could take a free pawn and that you decided not to because you had other plans, he would reach across the table and slap you for being a dumbass.

Just thought you should know.
>>
No. 13777 ID: 67c611

Penji is the name we have given her.
Tozol is the species.
Tethys is the code name assigned by the facility.

Mitzi is the name she was born with.
Human/Valcien hybrid is the species.
Nyx is is the code name assigned by the facility.
>>
No. 13877 ID: 8e18cd

Good work, getting Penji killed and all that!
>>
No. 13878 ID: 1ac39d

>>323677
the thing was called a 'displacer' that sounds like a short range teleporter then a weapon.
>>
No. 13884 ID: 67c611
File 12710705554.jpg - (22.62KB , 300x225 , YourAreDead.jpg )
13884

Don't blame me.
>>/quest/161431
>>/quest/161463
They wouldn't have been able to use the missile at 3m range and half of them would be dead before they knew what the fuck.

gg guys gg
>>
No. 13885 ID: 457e41

>>323678
Nah, it means her guts are displaced out of her body.
All over the walls and such.
>>
No. 13886 ID: f0ceda

Here's to hoping Penji wakes up in a tube partially regenerated and stable with a scientist tapping on the glass saying "You shouldn't have done that." when she wakes up.
>>
No. 13891 ID: 620bfb

Don't worry, she'll be fine. She's survived worse. Kinda.
>>
No. 13892 ID: 20875c

>>323686
Ok, what I do not get is how we went from her being a heat-packing Tozol-and-a-half who's job is RIPANDTEAR to 'please don't shoot, we mean you no harm'. What the fuck happened?
>>
No. 13893 ID: db380d

>>323692
You mean how she's not magic and can get overwhelmed by superior force?
The dudes she slaughtered didn't expect her, but I guess their superiors learned from that mistake.
>>
No. 13894 ID: 20875c

Being able to survive everything she went through and then us yelling for her to be a peace-nick...yeah, that's magically able to survive most any fucking thing.
>>
No. 13900 ID: 67c611

Honestly you guys are idiots. Penji is getting fucked up because you are making the wrong decisions. In competent hands she is an engine of destruction. You are dragging her down. Either stop posting, grow some brains, or Penji is as good as dead if she's not dead already.
>>
No. 13901 ID: 0fc814

It would be totally great if everyone would be more polite. Everyone can disagree with everyone else about everything, and think they're intentionally trying to kill off the characters or are morons or whatever, but I nevertheless insist that everyone at least tries to be polite.
>>
No. 13907 ID: 717301

And if you're gonna argue back and forth do it here, and not in the quest thread.
>>
No. 13909 ID: 40d287

>>323701
Sorry, sorry, it's just annoying how confused this quest got.
>>
No. 13910 ID: 40d287

Wait, that sounds bad...I'm annoyed at how confused the suggestions got in the quest while the quest itself is awesome.
>>
No. 13915 ID: 40d287

>>323694
Ok, I'm gonna stop feeling annoying - Test, you are an amazing artist and a cunning writer. I applaud your work. I feel that whatever happened should inspire us to greater heights.

I still feel slightly vindicated by this, however.
>>
No. 13984 ID: d2dc82

I gotta agree that the suggestions were kind of stupid. A LMG isn't going to have the accuracy to peg a visor 4 or 5 times, and the concept of Penji being able to shoot down an RPG or any other type of rocket is crazy.
>>
No. 13987 ID: aa544f

>>323784
she has done worse with a rifle in single round. she supressed 3 soldiers firing 2 rounds on each, she pinpointed a visor on a dude that barely showed up. she said so herself, if it werent for the LMG its likely she would have made that hit.
>>
No. 13988 ID: 67c611

>>323784
>>I try shooting it down. I feel I should be able to, but I'm too slow.
She can shoot it down. She needs to be in better shape to be able to do it.

A fit Tozol is capable of taking out this entire facility at full strength, solo. People have trouble comprehending how powerful they are. But all that power, without direction, is useless. It's like formula one racecar driven by a monkey.
>>
No. 13994 ID: 68b350

>A fit Tozol is capable of taking out this entire facility at full strength, solo.

Where, exactly, are you pulling this information out of?
>>
No. 13998 ID: 21766a

>>323794
His ass most likely.
And I say that as polite as possible.
>>
No. 14007 ID: 288dda

Ok. We are constantly being bombarded with these "Penji is unstoppable in the right hands" comments. As if half the commenters are actively, intentionally, working to kill off the main character.

Well, this is the discussion thread - our chance to share our cunning plans. So do it already. What, specifically, would you /k/ommandos do / have done differently aside from just grabbing the .50cal MG? THIS IS NOT A RHETORICAL QUESTION. I would like to know how to stop being ambushed and participating in firefights where we are disadvantaged.

(I'm still not personally convinced the cost / benefit ratio was worthwhile on the heavy gun, but that's in the past)
>>
No. 14010 ID: 63ec27

>>323807
>participating in firefights where we are disadvantaged
this is only apparent.

penji is some sort of super soldier, her bones are interlaces plates that protect against bullets and her skin "tickles" when someone shoots her.

every situation so far has been disabled with smart thinking instead of going beardbeard ans simply scream "DEFORESTATION!".

when she supressed their fire it only worked because their armor could not take the hits, thus the rifle in the 1st encounter being so dammed effective. she also has primed reflexes and can take good snapshots thanks to her strenght.

in this encounter we survived because the displacer "failed". our good moves where aiming at the visor (plexiglass isnt quite transparent once shot) and hitting the soldiers'd hand. we "failed" because the shield was not disabled, we also failed to pin the heavy weapons soldier before he fired and we generally lacked piercing power along with acurrancy.

penji needs a sniper rifle!
>>
No. 14017 ID: 7524b0

>>323810
I think we handled the situation rather well. Penji took no damage, and the displacer opened a path to where we wanted to go.

My opinion is that we could not have stopped getting shot by the displacer. Test Pattern had that event set up for the conclusion of the fight no matter how we performed. Since we got through the fight without losing anything except the LMG, I'd say it was a great success.

Killing the soldiers is something we should only do if we know it is to our advantage. Right now, we have been told there is no way to escape. If that's true, then pissing off the humans by killing their mans is a bad idea.

In my opinion, we could not have handled the situation better with our current resources.
>>
No. 14022 ID: 63ec27

>>323817
my point is that was PURE luck. what if the nanobots were there to port us?

that fight ended too early to be the real ending. more specificaly, penji stated that she could have if the barrel handt heated.

about killing, i actualy want them alive. we both need negotiation leverage as information.
>>
No. 14023 ID: 1ac39d

as leverage and information is a good reason to keep them alive, but if we have a few and offer their live in exchange for getting out and they say no then that's it, we need to kill our way out. be it a sneaking mission or super-soldier style.
>>
No. 14059 ID: 67c611

>>323807
First off, we could have waited longer till pushing out of HS3. We would have secondary senses maxed and be well into primary and speed. In 2.5 hours we went from nothing in secondary senses to near complete. We got blindsight. The tactical advantage of knowing exactly where your enemies are is like having three queens in chess. Most people don't grasp the advantage this gives as they don't know about position, movement, and applying pressure.

Second would have been to take the HMG. The hour we use while detaching it is not wasted. We are healing the whole time. The HMG will punch through any armor we encounter. Robots, shields, and body armor mean nothing. We no longer have to run up to robots to flip them. We no longer have to watch bullets bounce off shields and be slowed by body armor. If we have line of sight to the enemy, we can kill them.

Third. The tactical blunder of abandoning cover is unacceptable. Decisions like these are what is going to get Penji killed. This action got her shot an unspecified number of times (guess 2-6). Each shot produced a crater in her chestplate. Penji must divert all healing points to fixing this. We could have spent that time upgrading speed or primary senses or finishing secondary senses. Every injury is a huge setback to her physical progress. Honestly, what did you think was going to happen by having Penji in the open with 5 people shooting at her?

Fourth. I thought it was pretty clear when we saw the video of them tearing off Mitzi's arm with a giant robot claw that these weren't the kind of people to be friends with. Also the various weapons on the target range and the prison cells and the giant robot that tried to kill us are pretty good indicators of what these people want.

Fifth. We had an oppertunity to avoid the second squad and perhaps ambush them, but people decided instead, for reasons unknown, to engage them directly. The logic for leaving behind the HMG and not exploring HS1 and HS2 was so we could avoid having to fight the squad that was coming as backup. I don't know why they decided it was suddenly a good idea to fight them and at the same time not take the HMG. You do see the errors here? Please tell me you do.

I can say with great confidence that if only I were in charge of Penji that she
A: would be more powerful than she is now
B: would have sustained fewer injuries than she has now
C: would have killed more enemies than she has now
All three of these things increase her odds of survival.

The reason we are not at this point is because this is a majority vote system. People with varying amounts of intelligence and skill have the same amount of say. This will average out to decision making skills of 100 IQ. There are no chess grandmasters with 100 IQ. That is because there are smarter than average people who can out think and out move the average people. Generally speaking, people with higher intelligence make better decisions.

What I'm saying is that everyone does their best but we end up with sub-optimal results because it takes the average of all our intelligences, the average being 100. That isn't good enough to think all the options through and think several moves ahead and pick the right answer. To put it very very bluntly "100 IQ isn't good for much.".

[took me an hour to type all this shit up. I'm taking a nap. I'm sure I've offended many people with this and I apologize. You wanted my case and I'm giving it to you.]
>>
No. 14060 ID: 67c611

>>323859
There are also several dozen other examples that I'm not going to bother to point out. Crackpot theories that have been proven wrong and plain bad ideas.

..............I know what the nanomachines did. They allowed sensors to detect Penji. Going through the decon hall we still had them in us. That's how it detected us. After we flushed them and went through the HS3 to HS hallway those sensors didn't detect us and neither did the handheld sensors of the guards. [BeingAJerkToMakeAPoint]Score another one for 67c611. I'll go set that by my satchel charge trophy and my reminding-people-we-had-a-handgun trophy and my firing pin trophy.[/BeingAJerkToMakeAPoint] Don't take that last bit to seriously.

Now that makes me wonder if they were a kill mechanism at all. And then that makes me wonder what that two-button device was.

Again I'll restate that people don't, no, can't comprehend how powerful Penji is.
"You shot me in the head? Excuse me while I'm disoriented for five seconds and then go back to fucking your shit up."
"You want me to land a grenade in a 2m area at 200m? Sure."
"A missile? Really?" shoot it down
"You think that scanner is going to show anything? Hahahahahaha."
"I can feel you hiding behind that corner, you know."
"New room with people in it? Give me a second to create a map and mark the exact position of everyone in it."
"What do you mean adrenaline makes people less accurate when shooting?"
"Don't worry. This 100 kg HMG won't slow me down at all. Just make it a bit harder to change direction."
"You people can't use your feet to fire guns? What good are they then?"
"The locker is locked. Now it's unlocked."
"3 ton tank blocking the doorway? Flip that shit."
"Humans have to use silly-looking goggles to see in the dark? You're pathetic."
"I'm missing an ear? Don't worry, it'll grow back in a few hours."
"I don't have to unwrap food to eat it."
"Om nom nom nom nom. Your rifle is delicious."
"Wow, all you managed to do with that displacer is open a locked door for me."

You have to stop thinking with human limitations in mind. She is a god.

[This is intended to be a bit rude. I feel like I have to grab someone by the shoulders and shake them violently then push their face up close to something and point at it to get them to notice it. Again took about an hour to write this. If I can convince a single person that Penji is not a fragile flower but a war machine to be used with skill and good tactics, it will be worth it.]
>>
No. 14062 ID: bffa2a

Taking things a bit too seriously.

I admit I cringed a bit when reading through the chapters and seeing the "tactical" suggestions. But I'm fine with Penji eating a few bullets and flailing around like a retard. More intresting in the end when the QM can easily play around what they have in mind and threaten with death. I can do a competent solo in an actual tabletop rpg. Here it's a comedy option.

What I can't stand is being the retarded paladin good guy. There's a time and a place to play being the one and only saviour of mankind. And that isin't on a battlefield. Also would it hurt to stop being so nice to people who want to kill you and taking a policy of "if you stay out of my way I won't hurt you" instead of "Oh you poor misunderstood thing let me stick my head out for you".

More commander Adama, less goodie John Shepard.

Oh, and good quest Test. Haven't really been able to participate in anything lately but hopefully that'll change soon.
>>
No. 14065 ID: c43656

>>323859
>I can say with great confidence that if only I were in charge of Penji that she
>A: wouldn't wear anything ever
>B: would just sit there fondling herself
>C: would have lesbian sex with Mitzi
>All three of these things increase my odds of getting an erection.

ftfy
>>
No. 14066 ID: 7f46a5

>HMG means srs bsns
the HMG failed to pierce the shield, the soldier's armor and we apparently loaded it with crappy non armor-piercing ammo. the barrel overheated and we lost precision WAY too fast.

now it doesnt matter, its gone anyway.

>these weren't the kind of people to be friends with
we dont really have a choice, and i want diplomacy. the dogs can die, but i want the dude with the leash tied up and barking for us.

even if they ARE NOT a covert operations its likely they have more that 100 soldiers in full body armor with warp-tech weapons to stop us. so far we managed to "supress" them because either they failed or werent expecting us.

as far as i know, its possible they may be stunned if we tell them we know of a 3rd subject. however we may be looking at shadra's level of hatred, so we will be in a choice of mitzi and brother or the facility's good will. wich means trheesomes before we get nuked or we get nuked above a pile of dead soldiers.

our knowledge need from them is as far as i remember:
-wtf is this place
-wtf is penji/tozol
-wtf is mitzi's brother
-wtf is mitzi
-wtf were they doing to us
-wtf we did before gettin railgun'd with the orb of infinite psyche thru the skull.

alternatively we need to know how to estabilish superiority and how we could return to be "normal" if such is the case. if we are war prisioners we should push for the line and GTFO anyway.

so far the best that i could come up with is that penji USED to be a commando of some sort and suffered gengineering to turn into a tozol. in this process she got wacky/wanted out and so we becamed a liability to the secretive facility.

>second squad and perhaps ambush them, but people decided instead, for reasons unknown, to engage them directly
i saw that, everyone got distracted. it was more like:
"hey dudes, there is a squadron coming form the right!"
"oh shit take cover! get on a room or something!"
"oh look at pretty sign. there is a fire exit on the right"
"oh yay go right! its not like if there are soldiers around!"

also we may need to consider torturing live soldiers to get info.
>>
No. 14067 ID: 0fc814
File 127136466691.jpg - (62.88KB , 500x500 , penji_is_jinxed.jpg )
14067

>>323860
>>
No. 14072 ID: 7524b0

>>323866
Penji didn't have the HMG. The HMG refers to that big ass turret thing we decided not to take an hour removing.

>>323859
I wanted to engage the soldiers directly so that Mitzi would have time to open the door. There wasn't really anywhere to hide while trying to get into Bio research, you know.
>>
No. 14075 ID: 54af1f

>>323867

Don't Jinx the Tozol
>>
No. 14097 ID: 6ca7b8
File 127142395289.png - (55.74KB , 500x500 , Standupguy.png )
14097

>>323867
"HEY BABY!"

"NICE ARMOR!"
>>
No. 14110 ID: abb30a

>>323875
-sign at the Tozol enclosure
>>
No. 14151 ID: e8aa8e

<Blaank> Ah, FUCK. Did a run through the archives and phasing is a plausible explanation for whatever got out of HS3 ahead of us.
<Blaank> Would explain the guard in the bathroom and the lack of blood trails from one room to the next.
<Blaank> Would explain why whatever it was completely bypassed the door to decon, the door out of decon, and the final exit out of HS3.
<Blaank> Whatever it was may not have needed to open them to pass thorugh.
<Blaank> Those doors are probably built to be airtight and liquidtight.
<Blaank> Gas or liquid form wouldn't help.... unless ventilation..... I don't know.
<Blaank> It would not explain the railgun blood or the lack of some bodies but those could be explained by something else.

This implies a lot of other things but I'm lazy so I'll leave the deduction up to you.
>>
No. 14153 ID: 0fc814

>>/quest/165490
>Can we still insult the Characters?
Yes. You can also suggest for characters to insult other characters, if you like.

You can also insult me, because that counts as feedback, but I'd ask you keep it in questdis.
>>
No. 14164 ID: 655d51

>>323953
You smell funny.
>>
No. 14166 ID: f3de2f

>>323953
>but I'd ask you keep it in questdis.
Sorry about that. I keep forgetting how to make cross-board replies.
>>
No. 14170 ID: 67c611

I call it as I see it. I'm trying to respond to insults with equal or lesser insults. If you want me to stop calling people out when they are wrong, let me know and I'll stop.

Would this have been OK?

>>/quest/165445
Knowing what Penji's potential is will not make suppress leaver her system faster.

Lights are on. This area has power. Power means working cameras. Working cameras mean they just saw Tethys alive. And that means they are sending another kill team here asap. 15 minutes is optimistic. They will likely get here in 10.


[I've never had a bad GM before. Pointing out strong points and weaknesses of PC's is standard discussion with mine. With the other players we like thinking up the perfect ways to kill each other. It's a mental exercise and quite fun. Try thinking up a good plan to kill Penji and you start to understand how much of a bitch she is to kill.]
[I've got literally 4 to 6 separate trains of thought competing for my focus. I'll post some stuff later after I've let it churn for a while.]
>>
No. 14177 ID: 7f46a5

>>323951
what. BIOLOGICAL warp based weapons? as preposterous as actual warp weapons not working as intended.

we need to confirm that tazer tits is a changeling. if she is, her brother may be able to phase.

her brother may be the changeling they are looking for, his ruckus on the initial escape led to our own escape. he can simply be patient and still be in the beginning area playing dead. or inside a soldier's suit in the room of our 1st encounter.

if none of them are changelings then its likely someone got phased to walk freely in the first escape. why he killed people would indicate either a work of hate or purging data, if its the later it would make sense to let us escape to cover trails.
>>
No. 14189 ID: 7524b0

Or maybe Mitzi's brother is so powerful a changeling that he's able to use the facility's plumbing to move from one place to the next. Thus, he shapeshifted into that guy we found dead in his cell, used the toilet in the main computer room in HS3 to travel to the one next to the break room.

He killed the first guard to walk in there, and then assumed his shape to access the security room and alter the computer that deals with DECON, programming it to let Mitzi pass. At this point I'm going to bet the power was still on. He could then just walk straight into other areas of the complex.

I bet he eventually shut down the power, but didn't know that HS3 had a security door set to automatically close upon power loss.
>>
No. 14190 ID: 7524b0

>>323970
There's no indication of whether or not the power is back on yet. Don't say "we can see" because that's been the case the whole damn quest. Penji said we had no way of knowing how much time we had. Just go with that instead of coming to your own conclusions based upon zero evidence.

Also quit calling Penji Tethys. The guard had no way of really identifying her. He was like 200 meters away! A meter is almost the same distance as a yard. Can you identify someone across a football field? NO, YOU CAN'T. I am going to go out on a limb here and say that Tethys escaped too, and the guard just thought that's who Penji is. No idea if Tethys is friendly or not. It could be hostile to all organic life, or want to escape like Penji.
>>
No. 14198 ID: 1569b3

>>323990
yeah i mean, what are the odds of you distinguish someone that is bright red with 4 ears and has absolutely no possibility of being anyone else in a facility that is completely isolated that also contains a mimic that is too smart to mimicry something so deadly that everyone will try to use all avaliable explosive devices on hand just to blind it?
>>
No. 14200 ID: 0fc814

>someone that is bright red
Grey.
>>
No. 14202 ID: 1569b3

>>324000
and once again my reading comprehension fails me.

well at least she can blend with the enviroment =3
>>
No. 14203 ID: 7524b0

>>324002
She'll blend even better once we upgrade her eyes. It turns out she can make her eye whites darken so they're less visible.
>>
No. 14204 ID: 1569b3

>>324003
wha-

so we are seeing B&W in the quest because her eyes arent upgraded? and we could get extra precision from that as a bonus?
>>
No. 14205 ID: 0fc814

I wasn't planning on changing the art style. However, feel free to offer feedback and criticism about my drawing or writing.
>>
No. 14208 ID: 1569b3

>>324005
they are good, i jsut noticed that your previous quests were colored.

i liek them characters, the art is awsm, the action is also awsm, but it feels like we are re-tracking goshee's path with shandra
>>
No. 14209 ID: 67c611

>>323990
The lights are on. Lights require power to be on. That means the lights have power. That means that this area has power. This area has power. That means this areas cameras have power. That means this ares cameras are working. The cameras working means this camera just saw Tethys. The camera seeing Tethys means that central security saw Tethys. Central security saw Tethys.

The only situation in which they did not see Penji, is if the displacer cut the data cables to central security. If it did and they are no longer receiving security footage from Bio. If they are no longer receiving security footage from Bio they will send a security team to re-clear the area.

If they saw Penji, they are sending a security team. If they didn't see Penji, they are sending a security team. Conclusion: they are sending a security team.

>>/quest/161606
>>"Taking fire!" I hear, though between the distance, the gunfire, and their silencing gear, it's difficult. "Oh shit, it's Tethys!"
>>
No. 14210 ID: 1569b3

>>324009
actualy some cameras have their own energy feed just to prevent a spike in energy grid to burn them.

yes, penji was sighted. if you didnt realized already, in the last chapter they noticed she wasnt warped.

tethys is a codename. its like a policeman calling you perp or criminal, he does not care if your mother hitted you when a kid, you are a target for him, something below civilized that must be beaten and jailed. you dont let them name you dude, if penji remember her real name IS tethys then we shall call her by w/e she wants to be called.

Penji it is. for now.
>>
No. 14211 ID: 701a19

>>324010
No, they pretty clearly stated they thought she was splattered across infraspace or whatever.
>>
No. 14212 ID: 1ac39d

>>324009
or the power is off because the lights are not on!
>>
No. 14215 ID: 1569b3

>>324011
really? for me that means she didnt got ported. we should consider then they dont really got a clue how their guns work.

>>324012
i am loling here
>>
No. 14217 ID: 1ac39d

>>324015
no, they know how it works, penji just has some kind of biological teleport denial field. it has to be a field cause stuff a few inches from her also didn't port.
>>
No. 14227 ID: 0fc814

The lights in the biology lab are on, but that's not conclusive. You know that the lights in HS3 worked, because it had an independent power supply. Clearly, at least certain parts of the facility can maintain power in spite of severed cables.

>I've never had a bad GM before.
Well, sorry.
>>
No. 14228 ID: 1569b3

>>324027
emergency lights et all. still we should consider using mitzi to mess with these backup lights, its also likely mitzi's brother can use the lack of light to his advantage.

about the GM thing, i would not say you are a bad GM. i dont mean we are going for a bad end (wich we are), i mean it feels we are literally re-doing that quest's plot. im hoping to add a SPAH paranoia when we find mitzi's brother but if im right he is very far from us and snickering at the mess we are causing.
>>
No. 14263 ID: 7524b0

>>324009
One soldier looking at Penji from 200 yards away and thinking she's Tethys is nowhere near enough evidence to start calling her that.

So stop it. You're being stupid. We've had PLENTY more evidence to suggest she's a Tozol. Tethys is a separate artifact. A mechanical one. Penji is not mechanical.

Hey guess what color most mechanical things are? GREY.
>>
No. 14264 ID: 7524b0

>>324009
Oh also if they never had power to the security camera they won't have noticed the cut. You are still assuming things that we cannot know are true. In fact there's no indication that the camera could have been active. You'd THINK it would have moved when Penji and Mitzi entered, right?
>>
No. 14265 ID: 7524b0

>>324015
The displacer doesn't teleport stuff. It phases it into 'infraspace' in a destructive manner.
>>
No. 14266 ID: 1ac39d

>>324063
okay, where in the quest does it say what Tethys is?
>>
No. 14275 ID: f072d1

>>324028
>>324028
Ok,what?
Maybe I'm misunderstanding something, but where exactly are the similarities between After Quest and Tozol Quest? I mean they are very different and I see nothing except maybe that the protagonists of both are fighters and kinda grey.

And for the people who think the Quest can only be "won" by a tactilol genius and min-maxer, well it's not a vidya and I choose to belief that Test is a good enough GM not to expect us to give absolute perfect suggestions all the time.

And for 67c611.
You're also not quite as superior intelligent to everyone else as you might assume, just saying.
>>
No. 14283 ID: 0fc814

>absolute perfect suggestions all the time
That would be boring.
>>
No. 14287 ID: 67c611

>>324064
>>If the cameras never had a connection to begin with they would not have seen Penji or alerted central security that something was up.

Ah, good point. I didn't think of that.

If this area is running off of battery and the main info cable is severed, then that still means that local security saw the footage. They won't be able to do jack shit about it. They'll try to get word out to central security.

That opens up a gaggle of possible scenarios. Let's assume we need firepower asap and get to records to check where CS and better weapons/armor are. After we bulk up we can come back to check on backstory.

Also have Penji clear the rooms before Mitzi goes in.
>>
No. 14321 ID: 67c611

Is it immune to displacers
*something*
Or only 9 displacers?

Anyway, what say you to heading back into HS once our cover is blown and raiding HS1 and HS2 for CS? We can use our blindsense to find any enemy positions and from that plan out an attack. Grenades around corners are hard to beat. And remember, you get the first shot in if you plan it well.

Sneak up > grenade > turn corner to attack stunned troops > headshot headshot headshot headshot > 2nd grenade to stall any pursuers > run like hell.

Simple as pie. It's really not that hard at all.
>>
No. 14360 ID: 1569b3

>>324075
shandra is the facility, pen is goshee and aphek is mitzi.

they are in a barren war-scarred land trying to live trhu a enemy that wont stop chasing them no matter what.

>>324083
and impossible. 5+ suggesters and somehow all of them working together?

i still think we can get a "happy" ending if we get mitzi's brother and bargain the couple with the facility for a cell with a TV
>>
No. 14362 ID: 1ac39d

>>324160
why do you thin the good end is 'less horrible cell'. to me a good end would be 'escape and have adventures in SPACE'
>>
No. 14370 ID: 1569b3

>>324162
penji would lose advantage on space. she could literally get thrown to the sun for example. also it looks like we are in a underground facility, the displacer opened up too much space to be a space station.

unless there are secretly a race of tozols that can rescue us we are in deep shit.

also consider mitzi and her brother, they are surely gengineered humans. what kind of future could they have in a alien culture? because most surely they cant live in human grounds looking (in more that one meaning) like that.
>>
No. 14395 ID: 288dda

>>323859
Ok, sure, I'll bite.

You've been using the HMG as a cure-all for some time. Please get over it (and yourself). A giant fucking gun with 100kg of inertia and means Penji is less accurate, can't switch targets instantly, and can't realistically fire from cover. Yes, it would have about 5 times the energy of a 7.62 round (17000J vs 3400J). It also gives no options but shoot people in the center of mass and hope it penetrates their armor and kills them. NOW we know that the leaders claim they'll throw anything at Penji to keep her locked down. At the time it was reasonable to believe the soldiers would be appalled by human experimentation, would take an offer of surrender rather than uselessly fighting to the death, and so forth.

Anyway. Leaving cover in the first firefight? I was working under three assumptions - first, that humans with no cover, < 10m from a satchel charge, would be significantly more injured and concussed than a tozol at the same range with a 3 ton tank between her and the blast. Second, that she was significantly faster on her feet than a human. Third, that hostages were more useful than a pile of corpses. I thought it was likely we could close to melee range before they could even raise their weapons again, and obviously in H2H Penji can do whatever the hell she wants with a human.

Did I guess wrong? On at least a few counts. But we've been working on conjunction this entire time. Would an extra hour have maxed out secondary senses? You guess so (I find it unlikely). Would that time have significantly increased the opposition when we left HS-3? You guess that it wouldn't have. Is repairing minor damage - yes, gunshot wounds and frag grenades are MINOR for Penji - slowing down healing to a significant degree? More speculation... I'd point out that none of that actually appeared to affect her at all aside from a moment of disorentation when a bullet ricocheted off her skull, so i'm not entirely sure why we're devoting significant resources to repairing it.

The main thing, I think, is that we've got some people trying to think long-term. Leaving nothing but corpses means shutting off any options but killing everyone, for every encounter in the future. It was a big decision to make with no additional info, against people who stood very little real chance of killing Penji, but you wanted to jump right in with both feet. The more people she slaughters here, the harder they'll fight back even after she and Mitzi get out.

Since you're no doubt wondering by now - no, I did not want to recruit Shadran and give her a sword in AQ. What were you people doing?!
>>
No. 14396 ID: 1ac39d

>>324170
mitzi will go Ryo-Ohki and turn into a space ship/shark and panji explore the skies with her.
>>
No. 14397 ID: 0fc814

>I'd point out that none of that actually appeared to affect her at all aside from a moment of disorentation when a bullet ricocheted off her skull, so i'm not entirely sure why we're devoting significant resources to repairing it.
The ones that hit her torso plates went through muscle to get there. There was also some bone cratering from the sabot rounds. They're not severe wounds, but it's not cosmetic, either.
>>
No. 14398 ID: 1569b3

>>324195
i approve of this post.

penji cant kill everyone, and a bigger gun is not always better.
>>
No. 14412 ID: 3b6c92

>>324196
hahahaa
>>
No. 14415 ID: 12b099

>>324198
>>penji can kill everyone, and a bigger gun is always better.

This man speaks the truth! Clearly we need to turn Penji into a one Tozol killing machine not quite unlike a certain Space Marine and his quest for the Biggest Gun, or the Biggest Fucking Gun - a BFG, if you will.

Of course, we have a Space Shark hacker/romantic lead so we should listen to her, but clearly our job is to kill everything and get the biggest gun. This is what our elders would have wished, as they cast us in time immemorial as the baddest mother fucker ever.
>>
No. 14418 ID: 88fc9a

Can post-human and alien killing machine love work? Join us and find out this Wednesday at 6 PM Pacific time for... Gone with the solar wind.
Only on TGCTV.
>>
No. 14422 ID: 7524b0

Hey guys

Google "Benji"
>>
No. 14429 ID: 8a0475

>>324215
Wow! It's just like the best video game ever created which is also my favorite because I am a mature gamer, Halo 3!
The only bad thing about it is the cutscenes - why even bother with them if all hardcore bros like myself just skip them?!

Brb, gonna poon some noobs then make love to my Master Chief real-doll.
>>
No. 14431 ID: 1569b3

>>324215
if only we had managed to use that battleship main turrent against the second encounter we would now be near the nuke upgrade.

i think i got trolled...
>>
No. 14436 ID: 83c74f

>>324160
Well well, that's a intriguing and thought out theory.
So what did Penji's people do to the facility? You know the equivalent to Sergals killing and eating Shadrans parents.
I'm also curious how the bathhouse and Yisi fit in your theory. Maybe that comes later, but I'd be interested in a prediction in that case. Spoiler it if necessary.
>>
No. 14445 ID: 1569b3

>So what did Penji's people do to the facility?
have you seen the last update? it may not have been this penji but the difference for them is negledible

>I'm also curious how the bathhouse and Yisi fit in your theory
its possible we already had that cliche.
>>
No. 14457 ID: f21281
File 127179651039.png - (9.71KB , 500x500 , youarenotalone.png )
14457

>Penji's biology is consistent with what was at Athelhom
>Fought survivors at Athelhom
>them

"But know this, Time Lord.

You are not alone."

>>
No. 14461 ID: 12b099

>>324231
I try not to be a serious troll, just the funny one. Just annoyed that Penji went from getting 'RIP AND TEAR' yelled at her for three threads to being told to make nice and talk it out. I mean, it's pretty obvious the Tozol, and Penji herself, were made for fighting and winning.

And the end of a half serious rant: I mean, when we can do >>324213 that...
>>
No. 14496 ID: f95872

>>324261
The problem is, you can only fight and win for so long before you accidentally fight and lose instead.
>>
No. 14502 ID: 7524b0

>>324261
Well we're still RIP AND TEAR when it comes to inanimate objects.
>>
No. 14535 ID: 67c611

>>324296
The only way to kill a Tozol is wait for one to make a mistake. That will give you a very small opportunity to kill it. If you fail to kill it during this window it will be a long time until you get another one.
>>
No. 14551 ID: 4cc452

>>324335

The precursors got their ideas from video game boss monsters, apparantly?
>>
No. 14567 ID: 67c611

>>324335
Well, that or mass mass mass numbers of resources thrown at it.

I wonder if they've got anything tougher than that last batch of guys they sent at us.

.........HS1 and HS2 have not been compromised.
reasoning:
1) If HS1 and HS2 were compromised they would have set up the robot to be guarding the exit doorway, not the doorway to HS3. They left HS1 and HS2 at their backs. They were confident that those areas were safe.
2) In the event of a major clusterfuck like this happening in the past 24-48 hours they would have the entire facility on lockdown. All the workers in HS1 and HS2 would be kept there. It's too dangerous to evacuate people with shit going down. And any escaped monster is going to be headed to the exit, not further into the facility. They are safest where they are.

The second fire team was guarding the rear. Damn fine firing line for the LMG. Long hallway with no cover.
>>
No. 14584 ID: f21281
File 127198862258.png - (115.12KB , 461x348 , HyperionofBorg.png )
14584

I AM HYPERION OF BORG.

LOWER YOUR SHIELDS AND SURRENDER YOUR VESSEL.

YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN.

RESISTANCE IS FUTILE. YOU WILL BE ASSIMILATED.
>>
No. 14585 ID: 1ac39d

>>324384
i loled.
but seriously. do you think we would be able to fix him? get the science out of his head and pump him with CS. or maybe a blood transfusion with penji.
>>
No. 14588 ID: 67c611

I highly doubt that he will be recoverable. We can check on him after we get what else we want to know from records. We'd head for CS next and then artifacts. We might not have time to do all of that before we get attacked again.
>>
No. 14593 ID: 1ac39d

>>324388
Hyperion is in a different lab. Cronos is in the artifact room.
>>
No. 14597 ID: 2f0c5b

>>324385
he either died out of sheer willpower or if he ever recovers he will be quite the doomguy for humanity.

cronos "should" be dead. im betting he isnt because of nutrient lack or something like it.
>>
No. 14606 ID: f21281
File 127200683875.jpg - (63.67KB , 303x345 , Robawt.jpg )
14606

>>
No. 14608 ID: f95872

>>324388
Anything can be done if you try hard enough (and don't die first). It may or may not be feasible in the near future, but it should be a goal.
>>
No. 14610 ID: 1ac39d

>>324406
UNIT PENJI AND UNIT MITZI: IDENTIFIED AS ALLIES. EVERYTHING ELSE: IDENTIFIED AS WALKING MEAT: TERMINATING!
>>
No. 14624 ID: 2f0c5b
File 127203317820.png - (24.76KB , 500x500 , REIPERION.png )
14624

>>324410
excuse me, mspaint hates me sometimes.
>>
No. 14628 ID: 1ac39d

i think the biggest clue that the scientist are assholes is that they aren't even letting him regen the other half of his face. what could getting his other eye back compromise?
>>
No. 14629 ID: 67c611

>>324428
His ability to escape.
>>
No. 14630 ID: e2aba8

>>324428
no, they did that to analyze his brain.
>>
No. 14633 ID: 88fc9a

I don't know how to do interboard links, so...
http://tgchan.org/kusaba/quest/res/160101.html#168959

Hyperion isn't beyond help as far as we know. While his mind is apparently on vacation he can be saved and regenerated physically. Maybe his mind can heal as well.
A rescue operation is of course a much, much later goal.
Now, more C-S, more asskick. We've got an outside to find. Provided there is one...
>>
No. 14635 ID: f3de2f

>>324433
You ARE aware of the fact that he was Tortured for 18 YEARS STRAIGHT Right?
And even If we can save him, he'll be completely BAT-FUCK INSANE judging by this lovely Quote:

>FEB-15-2169: Subject requests that it be killed. Request repeated between one and twenty times per hour for next four hundred and ninety days.
>>
No. 14637 ID: 084a23

>>324435
You don't know that! This planet could have really short days, like only 4 hours long or something.

...so Hyperion would have only been pleading for death for about five straight years.

It's probably a good thing that no one's home by this point. A 100% blank slate torso with one arm and half a face wight make a better party member than the possible alternative.
>>
No. 14640 ID: 40e75d

I think taking steps to save him is going to have to happen at this point. Even if it fails miserably.

He at least needs to be put out of his misery.
>>
No. 14643 ID: e2aba8

>>324435
i actualy considered that. lets just say im thankful for penji and mitzi being females.

the last few chapters will include rape-babies

im kiddin, hyperion is there to show us that penji will suffer horribly if we fail. there is no possibility to save hyperion unless we manage to gather a home base
>>
No. 14645 ID: 40e75d

Thinking a little more in the short term, Penji needs to ambush one of the heavy weapons squads. I can only imagine how badass she'll be with some heavy munitions. Mitzi could be quite combat useful toting one of those riot shields too.

It'd only take sneaking up on them and throwing a grenade or two. The shrapnel and explosion would probably ruin some of their weapons, but I don't think taking on those guys with a rifle and pistol is a good idea. Even if we got the drop on them.
>>
No. 14649 ID: bdd835
File 127205853314.png - (82.73KB , 400x400 , notrocketscience.png )
14649

>how to cure Hyperion of insanity
>>
No. 14650 ID: 40e75d

Love that pic.
>>
No. 14653 ID: 7524b0

>>324449
Yeah, basically that.

Shoot him in the head, then let him regenerate. Good as new!
>>
No. 14657 ID: 88fc9a

>>324449
Brilliant!
>>
No. 14660 ID: f3de2f

>>324437
To be frank, if we do manage to save Hyperion he'll just become another Heshka.
>>
No. 14670 ID: e2aba8

>>324460
catatonic is more like it. even if we somehow get him back, toasting his brain means at least a decade to heal. maybe less if we take out the supress of his system.

a big man-sized doll untill we wipe his brain. penji can dress him and pretend to be having tea with him =3
>>
No. 14671 ID: 1ac39d

you need something in a large enough caliber that it will go in one side and out the other, otherwise it wont just break his brain, but liquefy it.
>>
No. 14672 ID: e2aba8

trust me, if we find him, that is going to be the leastest of our worries.
>>
No. 14870 ID: 67c611

What is our objective? I need a consensus here.

1) escape/survival
2) moralfag save everyone
3) annihilation

I'm for hard 3. Kill everyone. Not a damn soul leaves this place alive. Destroy everything. We climb out of the smoldering crater of what used to be their multi-trillion dollar investment.

"Lost with all hands. A Tozol did it." is what I want the report to say.
>>
No. 14871 ID: cda1dd

we cant do 3.

and if you didnt noticed we are a part gengineered weapon made by mankind to stop a alien "menace" that conquered a few earth world. moralfaggotry is impossible since we are not kenshiro. yet.

we have to estabilish a link to the alien homeworld. then we can plot further.
>>
No. 14872 ID: e3f578

>>324671
I thought the tozols were an alien-made weapon and that's why the humans are studying Penji and co.
>>
No. 14873 ID: 1ac39d

>>324671
Tozols are alien weapons. them and the humans fought.
>>
No. 14875 ID: cda1dd

well i belive they are spliced because mitzi is also spliced and contains knowledge of human engineering at human level, penji seems to have the same for spec ops.

mitzi was a engineer compatible with spess shark, penji was a spec ops compatible with thethys.
>>
No. 14876 ID: 1ac39d

>>324674
what? no.. it's... god damn are you stupid.
>>
No. 14887 ID: 7a3781

>>324675
... What? Have we been reading the same quest?

I'll recap for those who're a bit confused about the names.
Penji, codenamed 'Tethys,' (just as the other two have been codenamed 'Cronus' and 'Hyperion') is a Tozol who have appeared on this planet, Inacayo, in a series of huge explosions that occurred around a town called 'Athelhom.'
Shortly after losing more or less 4000 human fighters, the three Tozols who can no longer fight but are still alive are collected from the battlefield and transported to a lab.
'Cronus' dies. 'Tethys' gets pickled. 'Hyperion' is put on a stand and chats up anyone who cares to listen.
Meanwhile, OTHER aliens arrive and are making life on Inacayo a little more uncomfortable and are demanding that humanity will hand over all their Tozols.
Now, imagine you're an official who just had thousands of his finest soldiers slaughtered by a handful of whatever-the-fuck and you've managed to secure some of that for yourself. The perfect weapon; a gift from the star gods themselves! Would you hand it over? Of course not. How do you keep your new assets a secret while still being able to experiment on it?
Hey, how about transporting them to that one lab where people get unwillingly spliced into aliens and then experimented upon? That one's pretty secret.

Onto speculation, while the words 'Precursors' and 'Star Gods' are thrown around rather scarcely, I am led to believe it's heavily implied that they're an ancient civilization who had created Tozols for their own military needs a long time ago. Genre savvy also dictates that these Precursors have disappeared a millennia ago and now Tozols are a civilization by itself, but I digress.

TL;DR Penji sure as fuck is an alien.
>>
No. 14889 ID: cda1dd

>>324687
if penji is a alien she would not know how to use guns up to the point of being confortable with them, she even knows how to dismantle and repair them. she does that reflexively, even after losing her memories to a railgun because her trainning as a soldier taught her to do that reflexively.

she is the same as mitzi, except that mitzi actualy remember her human life.
>>
No. 14891 ID: 1ac39d

>>324689
what? no, penji did get military training, but it wasn't humans that trained her.
>>
No. 14892 ID: 67c611

Not a single other person is suggesting that we look up Cronos or Tethys in the database or ask the computer where Counter Suppress is stored.

What the hell people? The three most important questions you want to leave unanswered? If being polite and stating facts are mutually exclusive then I'm going to stop being polite.

Y'know I rewrote this post to try to make it less harsh and I can't do it without diluting the point. You came in here to look up Penji's backstory and now you are leaving to look for Cronus and you have no idea what condition he is in or what he looks like or where he is other than "archives". What would be most advantageous in this scenario would be to look up in the database where counter suppress is stored and go get some to make Penji stronger. Finding bits and pieces of Cronus in jars isn't going to help at all. I'm getting suspicious of greifing going on. It seems like people often pick the exact opposite of the correct answer.

It's like having mate in three and you are arguing to move the knight from king's side to queen's side.
>>
No. 14893 ID: cda1dd

>>324692
you are entirely right, its the same thing when we found the "fire" signal. i also didnt realized it. i actualy asked for the CS/S formula to keep it later, but that went unoticed.

i actualy refrained myself from postin lately cuz i was affraid of screwing the GRIMDARK setting.
>>
No. 14894 ID: 7524b0

>>324692
What thread are you reading? Tons of people suggested that.
>>
No. 14895 ID: 7524b0

If you mean right NOW... then well, I guess suggesters are getting tired of waiting days for some computer search results.
>>
No. 14896 ID: 7a3781

>>324692
Dear guy,

>Not a single other person is suggesting that we [...] ask the computer where Counter Suppress is stored.
>look up in the database where counter suppress is stored and go get some to make Penji stronger.

>The system's really set up more along the lines of, like, someone spending three weeks writing a report on your reproductive system.

I count more than ten posts asking for where's what in the facility. At the end of it, we hardly got a map out of the thing. Do you honestly believe that the same facility that doesn't have clear records on which tube contains what alien killing machine is going to keep an inventory of it's cupboards?

Frankly, I think your head is so far up your ass that you can't really see anything beside your own shit. How's that for impolite?
>>
No. 14906 ID: a85626

>>323859

>> I thought it was pretty clear when we saw the video of them tearing off Mitzi's arm with a giant robot claw

To be fair, I thought they were putting it back on...
>>
No. 14958 ID: 86bece

>>/quest/171489
I didn't mean that I found anything morally wrong with how they reacted. It just seemed like they were basically mindless and tried to escape like a wild animal. It didn't work back then and I don't think it will work now either.

If Penji is an alien then I don't think this is really her original form. I think everyone at the Athelhom incident, both possible survivors from the town and survivors from whatever crashed got infected with the Valcien retrovirus, which among other things I suspect shut down cognitive ability and increases aggression.

So if the suppress levels in their blood goes too low they will revert to that stage.
>>
No. 14959 ID: 1ac39d

>>324758
what? no. penji is a biological weapon MADE by aliens. also, mitzi was still acting like a wild animal until we tazzered her tits. so are now going to suggest that without regular electric shock mitzi is going to turn back into a crazy animal? they are acting like that simply out of combination fear, anger, pain, and hatred, and adrenaline pumping at full speed. of course you are going to freak out.
>>
No. 14960 ID: 86bece

>>324759
She hadn't eaten for two days when we first found her. She was hungry and Penji looked somewhat tasty.

Penji being a biological alien bioweapon then she is still her being an alien. We have no idea who made her or why.
>>
No. 14970 ID: ffbb5a

>>324759
are you at least reading the arguments? mitzi was isolated in that cell for a very long time. of course she was going to freak out, when she gets out of her cell she gets shot with huge guns.

>>324691
why is she proficient with HUMAN guns up to the point of being confortable with them? shouldnt she have received trainning with ALIEN weapons?
>>
No. 14971 ID: 5a2e05

>>324770
Training for missions behind enemy lines, weapons procure-on-site? I dunno.
>>
No. 14972 ID: ffbb5a

>>324771
>>/quest/171601
my good sir, i concede you the point.

it seems penji is a over engineered bioweapon proficient in all forms of warfare.
>>
No. 14973 ID: 67c611

Gunpowder based weapons are really good at killing people. It's not unreasonable to think that other civilizations, as advanced as they are, are still using them.

It's also possible that they have advanced to using some propellant other than gunpowder but are still using a cartridge based system.
>>
No. 14974 ID: 67c611

>>324773
I mean, really, we have had gunpowder weapons from the first practical steam engine, to the automobile, to the internal combustion engine, to powered flight, to space travel, to the internet and we are still using them.
>>
No. 14975 ID: acc558

Annnnyone else seeing the rapid self imaging thats happening with Penji? I mean, she has gone from "IamnogoodwithbodyhowdidIdothat" to "Wait, Humans CAN'T do that?"


Whatever she is, you can say that she's growing away from being Human, and more so, away from what we know.
>>
No. 14993 ID: 1ac39d

>>324775
it's simply when confronted with how something works her memories of how she works suddenly come to the surface.
>>
No. 14995 ID: 88fc9a

>>324793
The Star Gods saw fit to equip her with field manuals, encoded in genetic memory.
Pity it doesn't help her remember who she was or who she were with, huh?
All that knowledge and nothing to help her build an identity outside of "Weapon".
It's a good thing she has emotions at least.
>>
No. 14996 ID: 1ac39d

>>324795
wait.. made by star gods, bioengineered weapon, genetic memory... TOZOLS ARE ORKS!!
>>
No. 15028 ID: a85626

>>/quest/172151

Spare energy reserves?
>>
No. 15030 ID: fd6cc9

>>324828
she already stated she knows she can have babies. no nipples means a more... agressive way of adquiring food.

it makes sense if they are born with working teeth,considering penji can literally regrow limbs back.
>>
No. 15031 ID: 1ac39d

>>324830
or she is fuzzy enough that they are covered up.

also, even if Hyperion can't get un-braindead we can regen him and sex up his comatose body and restart the Tozol line and slowly get an army made of penji's kids. and their dad would double as an object lesson on why they are fighting humanity.
>>
No. 15033 ID: 88fc9a

If Penji and the other Tozol are engineered weapons, you have to wonder why they have reproductive facilities. Penji also has genetic memory... instincts... as to what it's for, it seems. Always one child at a time, she said.
Now why would a weapon be able to make more of itself, other than to replenish the stocks?
Or were Tozol made to be a complete species in and of themselves as well?
Is there Tozol culture?
So many questions!
>>
No. 15034 ID: fd6cc9

>>324833
yeah, tozols are likely self sufficient. right now i only have a itch with superconductors that penji eats, im not sure how a tozol would find it regularly, maybe a bioengineered plant that harvest it?
>>
No. 15039 ID: 88fc9a

>>324834
She did say she could synthesize a low of those compounds herself... but I don't know if the superconductors are an exotic element or simply a compound.
Now, what would they use the superconductors for? I'm thinking it plays a role in neural signalling for 'em. For some reason.
>>
No. 15042 ID: e4bd64

>>324833

"Intelligent, self-replicating kill-drones" was considered to be a "not inaccurate" description.
>>
No. 15044 ID: a594b9

Penji has nipples. That has been established.
>>
No. 15050 ID: fd6cc9

>>324844
killdrones confirmed for acute deadly cuteness.

"you think human babies are the worse with 3 holes? just imagine what the fourth hole on tozol babies do."
>>
No. 15052 ID: f40055
File 127272863484.png - (50.57KB , 500x2000 , Breakingnews.png )
15052

>>
No. 15053 ID: 1ac39d

>>324852
hahahahahaahahaaaa.
that is exactly how it is for most guys here. i waas like 'okay yeah, it's kinda obvious, anyway go do something.'
>>
No. 15054 ID: c42dc3

Hahaha nice.
>>
No. 15062 ID: 8ce2bf

Where'd the silly naked Tozol dance April Fool's quest go? I cannot seem to find it.
>>
No. 15069 ID: a594b9

>>324862
http://tgchan.org/kusaba/questarch/res/156238.html

Catalog mode is great if you know what the title image looks like.
>>
No. 15072 ID: 889351

>>324869
Yes, but you have to be looking for the right quest.

>>/questarch/157025
>>
No. 15081 ID: 701a19

I wonder; how long it will be before people realize that Penji isn't a bio-engineered weapon designed by the precursors, but a precursor herself?
>>
No. 15082 ID: 5eedac

>>324881
Penji is hopkin green frog, what are you talking about?
>>
No. 15083 ID: 5eedac
File 127282773417.jpg - (12.48KB , 273x363 , penji green tozol.jpg )
15083

Proof Penji is hopkin
>>
No. 15101 ID: 6dd95c

>>324883
Why can't I stop hearing that in a funny adorable voice? It's making me laugh obnoxiously loud in a library, goddamn it.
>>
No. 15273 ID: eaec5a

"Hey, I've got a brilliant idea! Let's get the fuck out of the room with the giant monsters that are hungry and want to eat us!"

"67c611, you're retarded. We should totally shoot up with CS that's going to cause Penji a lot of pain and take a minute to recover from while we are in the same room as a bunch of giant monsters that are hungry and want to eat us. Nothing can possibly go wrong."
>>
No. 15316 ID: 0fc814
File 127337946561.png - (15.25KB , 500x500 , Mirage_Penji.png )
15316

<TestPattern> I was just playing around trying to emulate the [Mirage] style
<justN> nice though. Now let's see a Penji like that, hey?
>>
No. 15317 ID: 3297aa

>>325116
Hooooly CRAP that is awesome. MOAR!
>>
No. 15319 ID: 1ac39d

>>325116
flee, for the destroyer of worlds has come.
>>
No. 15353 ID: ecf25b

>>325116
Do a whole chapter In that style just for shits and giggles
>>
No. 15354 ID: 1ac39d

>>325153
it will be when Penji finds the Tozol equivalent to Weed. because of how tough Tozols are, one leaf could kill 10 humans.
>>
No. 15356 ID: 0fc814

The funny part is that the whole quest was supposed to use simple, stylized art along such lines.

...and meanwhile, close-ups in Mirage quest are only about as stylized as TQ is normally: http://www.tgchan.org/kusaba/quest/src/127331017931.png
>>
No. 15560 ID: b2724f

It would have been really smart to look up in the archives computer what creatures were being stored in live storage. Then we would know exactly what we are dealing with.

Now some people are suggesting that we go to stasis without looking up in the computer what is stored there. Again we will be guessing at what is what and some brilliant person will suggest that we go look them up in the computer. Why don't we do that first this time and not have 5 minutes of confusion and mass guessing?
>>
No. 15566 ID: e8a222

>>325360
A lot people have suggested to look up anything from equipment to creatures to detailed maps of everything. The entirety of these suggestions was ignored, which leads me to believe it's the GMs little way of saying he's not going to figuratively paste the link to the GameFAQs page of this quest.
>>
No. 15568 ID: 0fc814

They did look for equipment rosters, but with the information at hand, they'd have to try and piece it together from unit replacement orders stretching back for years. Could take hours.

As for more detailed blueprints, they're probably somewhere in the system, but at the same time, they can just walk over and take a look...

I'd have to WRITE the gamefaqs, too.
>>
No. 15578 ID: 88fc9a

>>325368
Compiling information like that is what you hire interns for.
Not post-human college undergrads and living alien weapons!
I also haven't said that Test Pattern is awesome for a while now. He is. Very.
>>
No. 15580 ID: 67008a

nb4 Mitzi accidentally all the caged beasts.
>>
No. 15591 ID: 1ac39d

guys, it's rather simple. we figure out when it's going to go off and hide when it does. then while the monsters are rampaging around the place we can move on. they will keep anyone they come accross rather busy and something tells me displacers are both expensive and the only effective way of getting rid of them so they very well could use up all the ammo for their mega weapon.
>>
No. 15627 ID: 44ec13

I know this is off-topic but bleh.
Test pattern, when you're done with Tozol Quest is there any chance you will pick up After Quest again?
>>
No. 15628 ID: 3c8a6f

>>325427
>Implying Tozol Quest will ever end

It's not an objective critique, but I guess I miss the good NPCs the most. From Shadran to goat dudes. Mitzi or faceless enemies like random soldiers and The Facility™ are hard to give a shit about by comparison.

I also pretty much stopped assuming Penji can even die after she took a magic rocket to her chest and somehow used it to get away from a somewhat hopeless situation.
>>
No. 15629 ID: c71597

>>325391
Good plan with one little change I think. When the shit hits the fan we try to take down their command center. Then their guard teams will be on their own and in deep shit. It should also make it easier for us to get out of the place.

We might need some more allies to properly take it down though. Finding Mitzis brother and a few other experiments should make it work though.
>>
No. 15630 ID: 1ac39d

what coulkd really help is if mitzi could speak space-sharkease, then we could wake it up and she could keep it calm and let it know we are trying to get it out. then we have it fire it's laser at the ceiling hatch.
>>
No. 15645 ID: 654670
File 12739700647.jpg - (26.78KB , 355x183 , ScaryChoice.jpg )
15645

>>
No. 15647 ID: 1ac39d

>>325445
if we stayed in the tube we would have been safe. that's the only safe choice.
>>
No. 15649 ID: 5e217a

>>325447
thats like saying you would never get your feeling hurt if you never tried dating that girl you liked.
>>
No. 15654 ID: fdaabb

Theory:
Mitzi's brother let Penji out/let Penji wake up to get out. He's setting up all these distractions. What's a better distraction than us?
>>
No. 15655 ID: 5e217a

>>325454
so why didnt he set out his sister that is a engineer and could help him escape far better that this distraction could?

...damm he is hunting something inside the facility.
>>
No. 15658 ID: b8883a

>>325455
Setting up all the distractions to go off later, then coming back for her. He modded the decontamination corridor to fry everyone except he and his sister. Only enemy we had in there was a robot that didn't trigger the hallway.
We just woke up sooner than he expected.

...either that or he's trying to kill them all and trusted that Mitzi was smart enough to escape on her own.
>>
No. 16299 ID: c4c313

>>/quest/183774

If there IS a Tozol homeworld, it's damn hard to find, because Penji and the other two were the first tozols humans ever encountered. And there's this problem that comes with not being a space shark, which is dying in the cold vacuum of space. What's it going to do, swallow them?

We need to get out of the facility, and somewhere where they can't back us into a corner so easily. We need to get somewhere on this planet that the authority doesn't know about where we can set up some kind of base of operations. A junk yard would do nicely. We need to find out what the heck is going on with the Diplomats, and how to avoid said goings on from killing us. Then we can worry about how to get off planet to go looking for whatever counts as home for an amnesiac super weapon from space.
>>
No. 16302 ID: 1ac39d

>>326099
well mitzi may be able to survive in space, she is partially a space shark after all. an upgrade for penji may make it so she can hold her breath for days or something.
>>
No. 16358 ID: 1ac39d

okay guys, let me get this out of the way Counter-supress DESTROYS Suppress. it's not making her more powerful then she is supposed to it is bringing her back up to normal power. since her subconscious remembers getting firearms training that means if we get her down to having 0% suppress in her system she will not turn into a slobbering hellbeast. suppress is not SAN, having less of it will always be a good thing.
>>
No. 16363 ID: 67c611

Suppress suppresses natural powers. It takes away what makes a creature special. It deadens their senses, it slows their muscles, it stunts their growth.

Counter suppress is the anti-toxin. 1 tube of suppress is countered by 1 tube of counter suppress.

From what we know, Penji had about 10 doses of suppress in here system. She has taken 4 doses of counter suppress leaving 6 doses of suppress left in her system.

Her internal sensors (let's nick name it Overwatch) are hampered by suppress's presence. The less suppress in Penji's system, the more extensive Overwatch's capabilities are. It let's her know what systems she has and what their status or damage is. Overwatch is also in charge of allocating healing. Suppress also hampers the healing ability of Overwatch. Since she had 10 units of suppress in her system to begin with, and a tube of counter suppress removes one, Overwatch gains healing power equal to 1/10th of its total. We'll call it a healing point to keep it simple. Healing points are assigned to any systems that Overwatch can detect. For each hour we have a point of healing allocated, we call that a point-hour of healing. Each system takes a certain number of point-hours to repair back to full function. You can put multiple healing points into a system repair it quicker or spread them out across multiple systems to repair them all but at a slower rate for each.

The known systems and their status is represented with the tech tree. As the systems are repaired, Overwatch gains further ability to detect new systems.

[I can't remember if I covered all the points I intended to. Whatever. Have fun with the wall of text. TestPattern: is this description of the game mechanics "good enough" for us to base our healing plans on? We've got enough pieces of infromation to figure it out but we don't have a box with a picture on it to follow when putting them together.]
>>
No. 16478 ID: c4c313

Penji needs Counter Suppress because <insert how I myself think Counter Suppress would work>. Penji doesn't need any more Counter Suppress because <insert how I myself think Counter Suppress would work>.

In the immortal words of Anonymous, 'looks like our "level up" system will involve finding C-S'. From Penji's perspective it's a mysterious biological agent like Suppress that has eerie Space Properties due to being designed by Space Aliens called Diplomats. From our perspective it's a level-up item. Thus while Penji might hesitate to flood her body with counter-suppress, we questers have every reason to suggest that she shoot it up like a movie star at a heroin factory.

I don't know how Counter Suppress works, or what it implies from using, or not using it. But I would rather give Penji the C-S mistakenly, if that meant that Test Pattern didn't have to figure out a whole new plot involving the baby space whale. If Test has a whale of a tale ready to go, I would hate to give Penji the C-S and miss out on that. So I can't say whether she should take it or not. Logically she should, and emotionally it's less clear, but for the story's progression, it's not clear at all what we should do.
>>
No. 16494 ID: c5ce35

I wonder what will happen to us (the voices in her head) once Penji escapes.
Will chapter 31 involve us guiding her on her quest to find a husband?
>>
No. 16495 ID: 1ac39d

>>326278
no 'i think' about it, that's how Counter Supress works. would understand that if you read the posts right.
Test, could we get a ruling on this to shut this argument up?
>>
No. 16496 ID: a594b9

>>326294
I think eventually Penji will repair her brain fully and we'll fade away.
>>
No. 16498 ID: 7610f9

>>326296
That would an awesome way to end a quest actually.
>>
No. 16499 ID: c5ce35

>>326296

But I don't want to fade away. :(
I promise I won't call her Jelly Rolls anymore.
>>
No. 16510 ID: 8bdb6a

>Test, could we get a ruling on this to shut this argument up?
I don't understand what the disagreement is. Everyone appears to agree that countersuppress makes suppress go away, allowing penji to repair her systems faster, or waking up creatures that have been suppressed into lethargy or unconsciousness. It's not a complex idea.
>>
No. 16532 ID: 1ac39d

>>326310
most people understand it but some guys thought it was like steroids and taking too much would make you succumb to bloodlust.
>>
No. 16533 ID: 1ac39d

>>326332
like this guy
>>/quest/183024
>>
No. 16656 ID: 67c611

1 tube of counter suppress removes/negates/neutralizes one tube of suppress.
That's how it works.
There is no debate here.

Penji started out with about 10 doses of cripple juice in her system. She's taken 4 doses of counter suppress. That leaves 6 doses of cripple juice in her. We have one tube of counter suppress.

We can either get more cripple juice out of Penji or wake up a giant space shark with no legs and try to take it with us out a doorway it won't fit through.
>>
No. 16676 ID: a594b9

>>326456
>Penji started out with about 10 doses of cripple juice in her system.

You say that as if there's any way for us to know for sure.
>>
No. 16678 ID: 8bdb6a

I've given some hints, but there isn't.
>>
No. 16871 ID: 67c611

http://tgchan.org/kusaba/questdis/src/colorfulx.swf
It's Penji.

Only criticism I've got is the legs are a different type. And her finger is on the trigger. Both pretty easy fixes. Yes, it's great as it is. Could be slightly better. No, I'm not overlooking the fact that it's awesome.
>>
No. 16900 ID: c5ce35

>>326671

Where are her tails?
Otherwise awesome off course.
>>
No. 16966 ID: 67c611

>>/quest/188214
>Implying space shark rape is a bad thing.
>>
No. 17014 ID: f95872

>>326766
Oh tgchan, never change.
>>
No. 17015 ID: 1ac39d

>>326813
what if as a dying gift it teaches mitzi the full extent of her shark-powers.
>>
No. 17021 ID: c5ce35

>>326815

Or gives up all its knowledge.
>>
No. 17176 ID: 1ac39d

>>326974
i think you are jumping the gun on signing her off. from what i can gather valcians are AFRAID of tozols.
>>
No. 17178 ID: 179ced

>>326974
>>326974
It's sad you don't realize how annoying your conceited attitude is.

No, it's not annoying because "I KNOW IT'S THE SAD TRUTH." It's annoying because you're being a prime example of that guy.
>>
No. 17183 ID: 67c611

In case you haven't noticed, I've stopped suggesting things. I'm still keeping up with it, just not trying to affect the outcome anymore.
>>
No. 17191 ID: 8bdb6a

>>326983
Suggestions are encouraged so long as you don't have an attitude about it.
>>326987
For example, try to avoid this sort of thing if and when you do make suggestions.
>>
No. 17193 ID: a594b9

>>326987
...first off, the GM is never the opponent in a quest. Second, using a chess analogy is possibly the most impenetrable, egotistical way to get across a point.

Please stop posting anywhere ever.
>>
No. 17200 ID: 110e2c
File 127612538916.jpg - (92.12KB , 600x600 , INTELLECTUAL CHECKMATE.jpg )
17200

>>326987
>Hurrdurp CHESS
>>
No. 17217 ID: e973f4

>>326987
You appear to lack a basic understanding of the nature and objective of quests.

Here's a hint: it ain't fuckin' chess.

(Also, way to take yet another potshot at the suggesters with the opening in your analogy there!)
>>
No. 17221 ID: f98e0b

We have to do something about this guy
It's getting to the point that I'm not reading TQ just so I don't have to deal with his bullshit
>>
No. 17222 ID: a594b9

>>327020
I don't think it's possible for you to be any more full of yourself.

We get it. You think we're making all the wrong choices. Did it ever occur to you that maybe, Test isn't giving us a choice between 'right' and 'wrong' things to do here? Quests aren't all black and white, if they're done well. All choices should have advantages and disadvantages.

We could have kept the Counter for ourselves, but we would have not found out this new information about the explosives and Tozol behavior; that information could be crucial. If you just go for raw power every time you have a chance, you're just going to wind up rushing into situations without understanding what you're getting into... and that leads to death more often than just not being strong.
>>
No. 17223 ID: 110e2c

>>327020
>/me doesn't bother typing an argument you wouldn't understand anyway.
Translation: Rather than take the time to respond reasonably to others' rebuttals to an argument for which I had made virtually no case the first place, I am going to make bullshit excuses and blame my inadequacy on other posters.

Oh, and I wouldn't understand? Well, excuse my ass. Funny how the Smartest Man in the World take time out of his undoubtedly-busy schedule (which is undoubtedly busy because he's so intelligent, and therefore important) to talk down to us plebs. Shouldn't you be out ending world hunger, or inventing viable nuclear fusion? "No wryt, there are people on the Internet I've got to talk shit to." Well, fuck me sideways. Jackass.
>>
No. 17232 ID: e973f4

>>327020
Prrrretty sure you're not going to have any impact on the way the quest is run! :D

Also I suspect your definition of "bad decision" might just be a little different in this context from, uh, pretty much everyone else's.
>>
No. 17238 ID: 8bdb6a

>/me doesn't bother typing an argument you wouldn't understand anyway.
Okay, stop that. Stop being like that, right now. Don't act like you don't know what I'm talking about. Stop it.
>>
No. 17321 ID: 38738e

>>327038
hey Test Pattern, I just wanted to give you random praise for this quest. My friend just recently turned me on to quest threads, and I gotta say I'm enjoying this one a lot.

Now only if my friend would stop insisting Operator is a Diplomat... it's clearly an AI.
>>
No. 17340 ID: 8bdb6a

>>327121
Thanks!
>>
No. 17787 ID: 38738e

Anyone else feel like Penji & co. should refocus on escaping? While finding CS is good, I'm worried we given Security too much time to regroup and figure out we are not vaporized. Unless they think we are, then it's stealth time... except Mitzi probably isn't as stealthy as we are. :/
tl;dr the tube room is neat, but I don't think it contains an alien merc army we could use.
(Jaws deserves our help though, he's a bro.)
>>
No. 17788 ID: c5ce35

>>327587

Even if they think we are dead, it's only a matter of time before they clean up the rest of the place and start using it again. It'll be very difficult to remain hidden in that situation, so escaping while we are still in the equivalent of the disaster in Black Mesa would be a good idea.
>>
No. 17795 ID: d560d6

>>327587
I think we need to avoid getting bogged down, and it's time to leave the tank room after a quick check for additional CS. But we've been recently shown that we're in no fit state to brute-force our way out, and we're desperately lacking in any currently known escape route which offers any chance for subtlety.

Backtracking to find when those cages are going to open might be worthwhile, though, since we're probably going to need a distraction or something. The troops around here seem pretty well-equipped to handle escaping abominations. It's not as if we can't leave Mitzi to it while poking around in a nearby room.
>>
No. 17926 ID: c5ce35

>>/quest/195327

Penji being immune to telekinesis doesn't help much when someone drops a 10-ton weight on her.
>>
No. 17929 ID: aeade0

>>327726
10 tons is easy
>>
No. 17985 ID: b36407

I said don't open the tubes in this room but nooooo... then again if this thing was as half as dangerous as us, it'd be behind a giant blast door like we were.
>>
No. 18063 ID: d560d6
File 127707284643.png - (20.91KB , 500x500 , caught-in-the-act.png )
18063

Tozol Quest: the soap opera
>>
No. 18111 ID: d560d6
File 127713016956.gif - (15.77KB , 640x480 , penji-beserk.gif )
18111

YOU ARE HUGE!

THAT MEANS YOU HAVE HUGE GUTS!
>>
No. 18165 ID: 3416ec

>>327911

I nearly peed myself with laughter.
>>
No. 19120 ID: f21281
File 127827705419.gif - (23.48KB , 800x600 , TozolIDontEven.gif )
19120

>>
No. 19121 ID: 8bdb6a

>>328920
This made me lol.
>>
No. 19122 ID: 6c667f

if we rip and tear all the metal off him and force feed him some food he will get better, and from how tozol genes seem to be contained even that will come back :3c
>>
No. 19123 ID: c4c313

>>328922

Unless of course they removed the single macromolecule that's the only copy of his entire genetic material. I bet you tozols wish you had redundant DNA in every cell now!
>>
No. 19124 ID: 8bdb6a

>>328923
They have millions of redundant copies. Just not fifty trillion like a human.
>>
No. 19132 ID: 7c97d9
File 127829412917.png - (156.00KB , 800x600 , lolwat.png )
19132

>>328920
Just wanna improve on it a bit
>>
No. 19154 ID: c4c313

>>328924

Heh I'm just poking fun. I figured they'd have some level of redundancy. It's just the exception, not the rule, whereas in organisms the rule is redundancy and the exception (skin cells, red blood cells, connective tissue, bone...) is not to have self-reproducing capabilities. Really the only totally self-reproducing part of a human are the gametes.
>>
No. 19178 ID: 1cf642

Theta][Sigma: tozol penises look like artillery guns.
Toastline: hahaha
Toastline: Not just look like
Toastline: they ARE
Rosque: And they fire rounds of sperm
Rosque: At thousands of mph
Latooni: tozol wombs are lined with titanium
Brom: Now I have like a vision of a tozol female like standing on a hill
Brom: and she sticks a red signal flare down
Brom: and she puts on goggles
Brom: and she looks to the sky
Love_Drifter: And the male sits on a different hill
Love_Drifter: calculating trajectories
AngryDrawfag: Three miles away.
>>
No. 19463 ID: c1c607
File 127867137898.jpg - (68.28KB , 407x405 , 125374282285.jpg )
19463

What're we gonna do with Quillig once we're done with him? Simply killing him (or locking him off somewhere) feels like a waste; after all, he knows everything there is to know about this facility. Much better than the server farm, if you ask me.
On the other hand, we can't exactly tote him around on a leash and expect him to behave. Hostages are more bother than convenience.
>>
No. 19470 ID: a594b9

>>329263
You do realize that Mitzi can mindmeld with people to steal their knowledge right?
>>
No. 19471 ID: c1c607

>>329270
Last time she tried that (with a human), she fried the guy's mind.
Not saying we shouldn't use it at all, mind. Just take into account that Mitzi is batshit mad at this particular individual, and we're not controlling her directly.
>>
No. 19472 ID: 9dbfa9

>>329263
Penji should Stockholm syndrome him with sweet furry sex.
But serious, keeping him as a hostage is worth a try. It's not like he could actually harm them.
Just intimidate him enough so he won't try anything crazy, but not enough to make him desperate. Some kinda "good tuned combat creature/bad tentacle half-shark monster" routine might work.

Oh who I'm kidding, he'll get ripped apart like every other potentiality interesting NPC.
>>
No. 19484 ID: e3f578

I think that we should rip his head and hand off. lets rip his head and hand off
>>
No. 19485 ID: d560d6

>>329272
>Penji should Stockholm syndrome him with sweet furry sex.

But then Mitzi will just kill him out of jealousy.
>>
No. 19563 ID: c5ce35

Let Mitzi rip out all his knowledge, then discard his useless corpse. Maybe take along a hand/eye in case of ID scans.
>>
No. 19611 ID: c4c313
File 127882631861.gif - (112.47KB , 800x565 , toolate.gif )
19611

WELL GEE GOOD THING WE SPENT ALL THAT TIME MESSING AROUND IN THE STASIS ROOM
>>
No. 19619 ID: c1c607

Disregarding the blood trail, how come Marcus, who previously disregarded every single door he had to pass through as if it didn't exist; who is presumably even more of an engineering genius than his sister; who had enough time to plot and execute an escape plan for her; and who probably despises Quillig just as much, let him live?

Shenanigans are afoot.
>>
No. 19620 ID: 61faa9

>>329411

Luckily we have an NPC to berate us for being dumb, and boy is it deserved.
>>
No. 19621 ID: 88af7c

Don't be afraid guys, Penji is probably immune against being ripped apart.

Also, those "badass dialog" suggestions are goddamn atrocious.
>>
No. 19622 ID: 54af1f

Sunk Cost Fallacy for the win.
>>
No. 19623 ID: 61faa9

>>329421

The fundamental problem with the 'badass dialogue' suggestions is that it's really hard to come across as a badass when you're being mauled as a result of your own flabbergastingly bad decisions.
>>
No. 19624 ID: d560d6

>>329423

Also that fat neckbeards sat in front of their PCs seem prone to deliver speeches that would make amateur dramatics types cringe.
>>
No. 19662 ID: 197650

We need to get away from these things, now.
>>
No. 19669 ID: c4c313

Far as I can tell the only way out is through these things.
>>
No. 19770 ID: f47db2

I gotta know.

I stopped making suggestions myself a while ago, but I keep reading.

Are you guys deliberately trying to get Penji killed? I mean, the author has given you a pass again and again and you keep doing things that are incredibly stupid/dangerous.

Good examples are trying to tear into the safe room, cracking open both the tanks (though one turned out alright), and a chapter or so ago when the combat plan was "lets shoot down a rocket".
>>
No. 19771 ID: fd4aa7

>>329570

No, I'm pretty sure /quest/ is just that stupid. And the constant flow of suggesters dropping in and out across time and timezones means it acts in a very, very attention-deficit manner.
>>
No. 19772 ID: 50bd16

>>329570
I kinda doubt many, if any, suggestions are actively malicious.
>the author has given you a pass again and again
The problem is right here I think. People assume they can pull whatever animetastic shit while spouting hardcore one-liners and Test is just going to fix whatever mess they get them into.
He's certainly one of the better questers and is good with both art and writing, but he seems to be lacking the necessary GM abilities to control the cluster-fuck popularity turns his quests into.

I also stopped suggesting cause it seems futile to go against the majority like the latest fuck up with the panic-room and I don't really care enough anymore for getting into arguments in the quest thread.
>>
No. 19775 ID: 8bdb6a

You don't have to win an argument. You just have to post a suggestion. Takes like ten seconds.

I don't go by who wins some silly argument. I just go by which idea seems to have the most backing.

I get a little disheartened when people say that they COULD give intelligent suggestions, and are interested, but choose not to do so for some reason.
>>
No. 19777 ID: e973f4

>>329575
There have been a few times recently where I haven't suggested anything because either 1) the last ten posts of the thread are tangential discussion (which shouldn't be in the quest thread at all! >:C) so I assumed we weren't doing much of anything at the time or 2) it didn't look like my suggestion would mean anything one way or the other because of the number of people who had settled on one of the first two plans suggested. 3:
>>
No. 19785 ID: a594b9

If nobody went against the majority, voting would be over after the FIRST THREE SUGGESTIONS.

Never ever go "Oh, my vote won't mean anything", that can only make things worse.
>>
No. 19820 ID: b36407

Yikes, I go away for a few days and shit hits the fan. Well, at least I can post suggestions now... >.>

So Marcus is a Tozol hybrid eh? Here's hoping we can team up and get shit done. Pardon my ignorance but do we need (i.e. Penji needs) more Counter?
>>
No. 19824 ID: d560d6

>>329620
>So Marcus is a Tozol hybrid eh?

No, I think Qillig just though we were Marcus-disguised-as-Tethys (Penji), at least up until the "fourty years" quip.

This does tell us that Marcus is either a full-blown shapeshifter (in which case those assuming that Mitzi is heading that way may well be right, since apparently they got the same treatment), or has disguise skills to rival Rollin from Mission Impossible.

It's possible that that's how he got out of HS3 without the same degree of sabotage we used, I guess.

>Here's hoping we can team up and get shit done. Pardon my ignorance but do we need (i.e. Penji needs) more Counter?

AFAIK, more counter still means more benefit to the healing process and getting our Tozol abilities back.
>>
No. 19825 ID: d560d6

>>329624

Oh, yes, and I don't think we have to share any more---Mitzi didn't spend decades being dosed up with the stuff, and ISTR her turning down the last dose of counter we offered. (Not that we've found much.)
>>
No. 20386 ID: b36407

Hey Test, for serious yo I think pretty much everyone here doesn't want Penji to bite it, yet we are not the greatest tactical minds (yeah I know some anons are actually in the military, but that's beside the point) here.

It's my own BS, but maybe consider: many quests have taught us 99% of the plot happens inside secret labs like the one we are in now. Is your plan to have the ending be Penji escaping the facility, or something more grand?

tl;dr I think Tozol Quest is awesome and I don't want you to give up hope, brah.
>>
No. 20392 ID: 8bdb6a

>Is your plan to have the ending be Penji escaping the facility, or something more grand?
That would be telling.

>I think Tozol Quest is awesome and I don't want you to give up hope, brah.
Thanks!
>>
No. 20728 ID: e36a0e

Out of curiosity, did you yanked universe from Maelstorm or was it other way around?

Too lazy to check dates on SD itself, sorry.
>>
No. 20729 ID: a594b9

>>330528
What the hell are you talking about?
>>
No. 20730 ID: c5ce35

>>330529

Meta-gaming my dear boy, meta-gaming.
>>
No. 20731 ID: e36a0e

>>330529
SD stands for Story Debate.
Thats basicaly what Icon Quest is, exept with multiple player controlled characters/factions.

I didn't intend my question as insult, Maelstorm SD on SpaceBattles have Tozol (Precursor-made light infanatry) and Valcien (living starships).

It is enerely possible that TestPattern simply reusing ideas, now that I think of it.

Still, question stands :)
>>
No. 20733 ID: c1c607
File 128005313813.jpg - (29.04KB , 300x230 , chopperdave.jpg )
20733

>>
No. 20735 ID: d560d6

I don't want to derail the quest thread proper with arguing with other people's suggestions:

>>/quest/212133
This is precisely the kind of "the protagonist must dare and the GM will make sure it pays off" metagaming that keeps screwing us over.

>>/quest/212127
Let's not Orb of Infinite Psyche this. Leave that fourth wall alone or we're going to have another update of ragePenji grabbing her brain.
>>
No. 20736 ID: c1c607

>>330535
Lets not break the fourth wall, then. We still, however, need to come up with an excuse for Penji's disjointed behavior. Mitzi saw right through all the other lies, so I figured telling her some nonsense about Tozol biology might do it.
>>
No. 20737 ID: 3d7a30

>>330535

I have to disagree there. We've done risky stuff before and it's always moved us forwards.

However the /way/ we've done risky stuff has been somewhat lacking.
>>
No. 20739 ID: d560d6

>>330537
The last time we lost our rifle, most of our armour, and an eye.

I might be up for a take-out-the-tank plan *if* we can come up with something better than "run straight at it down a long corridor with no hard cover". (At least this time there are obvious gains to be made from taking such a risk.)
>>
No. 20740 ID: d560d6

>>330539
(And, yes, that has worked before---after we used a rifle to screw up its targetting optics, and when it was perpendicular to us.)
>>
No. 20741 ID: 3d7a30
File 128006373338.jpg - (35.49KB , 559x458 , penji-mitzi.jpg )
20741

I'm feeling like this at the moment
>>
No. 20742 ID: 3d7a30

>>330540

we have 2 frag grenades. I bet Penji is a strong and accurate enough thrower to place them right on its sensor turrent or whatever it uses to see with
>>
No. 20743 ID: bffa2a

I'm really liking how the quest is slowly creeping towards the bad end. Really gives the feeling of rising desperation and resignation to fate instead of a jarring stop. And it's all our fault. Now it's a question of do we go out in a glorious last stand, exploding base or just get ingloriously mauled to death. Or mayby /quest/ will shape up and pull together for the slightly better ending.

But that would mean those moaning for smarter suggestions should post and not just abandon Penji. I'm going to start posting again when I can even though I feel we're already close to the end. I've been reading it since the beginning and I really like it. I'm sorry for not really posting or giving props before Test.
>>
No. 20744 ID: d560d6

>>330542
Fragmentation grenades are not desperately useful against armour, and being a tankbot it probably doesn't have much to worry about from concussion, either.
>>
No. 20746 ID: 3d7a30

>>330543

I know what you mean there. I'm conflicted about this quest. The fuckups and the bad decisions make for a great story. Yet at the same time I really like the characters and I don't want them to be miserable.
>>
No. 20747 ID: 0b2a05

How about we suggest better so we can see more of the story?

Seriously what the fuck.
>>
No. 20748 ID: d560d6

>>330547
Because people are too busy writing speeches.
>>
No. 20750 ID: 0b2a05

>>330548
Okay I said that badly. I think it would be really good if everyone reread the entire quest from the start. Really, things have gone bad, let's try and do things better.
>>
No. 20756 ID: 460e1e

>>330553
Well, I guess it's a crazy idea, but maybe some of the ridiculous oversized moderation staff could actually moderate a little bit.
>Stay on topic. /quest/ is for suggestions. Keep discussion on /questdis/.
This for example could be strictly enforced.
Extreme measures like that really ain't necessary for most quests, but for some reason Tests stuff turns into cluster-fucks, suggestion wise.
>>
No. 20760 ID: 8bdb6a

I haven't actually noticed a particularly unusual amount of infighting in the /quest/ thread lately. Some reactions, but that's to be expected when stuff goes wrong.
>>
No. 20820 ID: d560d6

>Every time Mitzi has mind-melded with something it's left her emotionally distraught afterward
>Mitzi is already emotionally distraught enough right now to be somewhat irrational and hiding in a freezer
>People want her to mind-meld with an alien brain that apparently doesn't take kindly to mind-melding

I'm missing why this is a good idea.
>>
No. 20822 ID: c1c607

>>330620
Guess I should defend my position. I've stated the pros to it in the thread.

>Alien brain doesn't take kindly to mind-melding.
How'd you figure?

>Mitzi is/will be upset.
>"Shit. Maybe if I learn how to actually find out useful stuff with that."
That's what made me think about suggesting it. She's showing desire to use it. Now, while having nothing else to do, is the perfect opportunity.
And honestly? I hate bringing it up, but if all goes right, I think it will work great as a relationship mender between them.
>>
No. 20824 ID: d560d6

>>330622
>How'd you figure?
It was mentioned in IRC. I think it may have come up in one of the many Notes we have Read that Tozol brains are weird and not prone to normal fiddling. Someone more obsessive could potentially go hunting for specifics, like if this is active or passive resistance.

>nothing else to do
Well, this is why I suggested digging out the laptop and seeing if we can determine if tech has anything worthwhile being researched in there BEFORE investing the time going the wrong way. It seems to offer a much better risk/reward and still gives Mitzi a chance to calm down and plan.
>>
No. 20825 ID: c1c607

>>330624
>Note that was Read.
I remember it. Pretty sure it only discussed human-tried methods only, and not alien mind-tentacles voodoo.

>Laptop.
What laptop?
>>
No. 20826 ID: 8bdb6a

Mitzi still has a laptop with biolab data downloaded onto it. Sorry if I didn't make that clear.
>>
No. 20827 ID: d560d6

>>330625
>What laptop?
Didn't we download a bunch of stuff onto a laptop Mitzi was carrying? And hopefully still is, since she wasn't the one who got mauled by a big dude and had her equipment smashed.
>>
No. 20828 ID: c1c607

>>330626
That laptop. Okay.
>>
No. 20829 ID: c1c607

>>330626
Also, while you're here, is the Tozol Brain Defense System™ passive or active? This is the kinda information you don't just drop to IRC and forget about it you jerk.
>>
No. 20830 ID: d560d6

>>330629
It wasn't Test who said that; it was Seven, looking at the log:

08:54 < TestPattern> Anyhow, Penji is not going to tell her about the voices unless there is a very, very, very good reason given.
08:54 < Shiitake> Alright
08:54 < TestPattern> And since I can't imagine any possible good reason, don't hold your breath.
08:55 < justN> I can think of ONE reason...
08:55 < TestPattern> Yeah?
08:55 < TestPattern> heck, maybe i'm wrong
08:55 < justN> but I don't think Mitzi is going to try a Valcien brain-meld with Penji anytime soon
08:55 < justN> but if she did, warning her about Penji's head fulla crazy would probably be a good precautionary measure
08:55 < TestPattern> Do you guys want her to?
08:56 < Shiitake> uhhh
08:56 < Shiitake> Tozols can't do that I thought
08:56 < Anonymage> Would it help?
08:56 < justN> that thing I just said? Not at all.
08:56 < Seven01a19> Valcien can't meld with Tozols
08:56 < Seven01a19> She could try it though.
>>
No. 20831 ID: c1c607

>>330630
Oh well, I thought it was a good idea.
Back to salvaging munitions and getting chewed upon then, I guess.
>>
No. 20832 ID: 61faa9

Before getting tentacle-mindraped by Mitzi Penji should first try shooting a hole in her skull, sticking a finger in and swirling it around.

She'll regenerate eventually and it might make the voices go away.
>>
No. 20833 ID: d93589

>>330632
there is the possibility thta the voices are actualy some sort of strategical command center.

she has the orb to help her get it right.
>>
No. 20835 ID: d560d6

>>330631
(Seven isn't necessarily right; he might have misremembered or something.)

>>330632
Bullet-induced trepanation CAUSED the voices, best we can tell.

Hey, maybe we should shoot Hyperion in the head!
>>
No. 20837 ID: 8bdb6a

>>330635
>>324449

>>330633
>some sort of strategical command center.
It's not that strategic.
>>
No. 20842 ID: bb8d9d

I'll say. I don't know what it is about your quest that pulls in the poorly thought out suggestions but they seem to come in spades.
>>
No. 20847 ID: cfe1c2

>>330637
hey, we try ._.


just because we dont have much sucess doesnt mean that isnt our main purpose.

or maybe that is what made penji superdangerous and led her race to extinction due to exterminatus caused by the orb going LOLRAEP on whatever ir could find.
>>
No. 20849 ID: d560d6
File 128026466986.gif - (18.36KB , 640x480 , exposure-to-naked-tozols-may-cause-chibification.gif )
20849

>>330625

>MITZI USE TENTACLES ON PENJI
Mitzi is an indirect player character.
>>
No. 20854 ID: 8bdb6a

Well, that's certainly one way to patch things up...
>>
No. 20864 ID: a594b9

>>330654
Are you saying that would WORK!?
>>
No. 20908 ID: ea4a10

I don't think that mitzi looking in penji's mind is a very good idea. All she is going to see is how messed up penji's head really is. It will be nothing but voices saying hello, telling penji fat jokes, and demanding mitzi throw down with penji all ready. She may never talk to us again. She might take off running away, her head could explode, or she could get here freak on with a tozol. The point is it could be a big risk to let her look in penji's mind.
>>
No. 20909 ID: 9bd27f

>>330708

We just need to be ready for it. As soon as she melds, half of us rush in, and suddenly, Mitzi becomes vulnerable to suggestion, and we have two characters to torment. Torment more directly that is.
>>
No. 20910 ID: 5a2e05

>>330709
Gotta be careful with splitting our forces. Then we'd lose half our influence on Penji and she may start thinking for herself instead of blindly listening to everything we s-

I support this plan.
>>
No. 20937 ID: d560d6

06:09 < TestPattern> I should consider a recap, but whenever I see 'message too long, click reply to view' in a post I made, I feel that it's a form of defeat.

http://tgchan.org/wiki/Tozol_Quest#Chapter_Summary

Obsessive fans willing to re-read the threads or with better memories than mine: go go go.
>>
No. 21507 ID: 8bdb6a
File 128132242683.jpg - (91.37KB , 500x500 , penji_eating_all_of_fredrick\'s_diamonds.jpg )
21507

>>
No. 21534 ID: badf27
File 12813456029.jpg - (25.38KB , 471x351 , catstrawberries.jpg )
21534

>>331307
I love you.

I don't even have a reaction image for what I am feeling, so this one will have to suffice.
>>
No. 21545 ID: 283fa9

>>331307
...who is Fredrick?
>>
No. 21546 ID: 8bdb6a

>>331345
The poster above you. When we were playing Minecraft, I made him lose a bunch of diamonds by accident. He was like "aaaaaa test, penji ate my diamonds."
The image has no bearing on, or relation to, the quest.
>>
No. 21552 ID: d560d6

>>331307
What the heck is Penji trying to say?
>>
No. 21555 ID: 701a19

>>331352
-> >>323255
>>
No. 21562 ID: badf27

>>331345
I'm Fredrick. Nice to meet you. I generally mean well but I shout a lot and am quick to anger. Please don't take it the wrong way.

Also yes Test's summary is why that picture exists and that picture of Penji eating my diamonds has my super special snowflake of a murrsona. He is a robot corgi made of discount components.
>>
No. 21565 ID: dad664

>>331307

Penji Tozol is eating my diamonds
Why is she eating my diamonds?
Penji Tozol is eating my diamonds
Why is she eating my diamonds?
Penji Tozol is eating my diamonds
Why is she eating my diamonds?
Penji Tozol is eating my diamonds
Why is she eating my diamonds?

To hug the diamonds.
To envelop, those diamonds,
To hug the diamonds.
To envelop, those diamonds,
To hug the diamonds...those diamonds, those diamonds.

She wants to make love to the diamonds.

Tough young Jabberwocks, sinewy bodies and...
tails and teeny toes, challenge the rocks, challenging...death!
Why does she eat the diamonds?

Because she's in love.

There is a passionate affair going on between Penji and the diamonds.

Penji has my, Penji has my diamonds.

Now, in order to create that illusion, sucking...
some of the most sensational Valcien who, not only fly, but are...
voracious, fleeting and elusive, and peripheral.
And, that's putting Penji with my diamonds.

Penji Tozol is eating my diamonds
Why is she eating my diamonds?
Penji Tozol is eating my diamonds
Why is she eating my diamonds?
Penji Tozol is eating my diamonds
Why is she eating my diamonds?
Penji Tozol is eating my diamonds.

Hold it please.

To hug the diamonds, to envelop, those diamonds.
To hug the diamonds, to envelop, those diamonds.
To hug the diamonds...those diamonds, those diamonds.

She wants to make love to the diamonds.

And the Quest...is going...where no Tozol has gone before.

Where no Tozol has gone before.

Challenge the rocks, challenging...death!
Why does she eat the diamonds?

Because she's in love.


[http://www.youtube.com/watch?v=HU2ftCitvyQ]
>>
No. 21566 ID: d560d6

>>331362
>robot
...delicious superconductors?
>>
No. 21578 ID: 283fa9

>>331334
Ah, I feel like an idiot. Because I didn't see your trip when I made my post. Of course, that didn't tell me TOO much, since I could STILL point at your name and go 'wait, who are you?'

But now I know that the picture was relating to Minecraft, and that the character is 'you' and not some quest character I should know about ....or that it's a webcomic character, since when I first saw the picture, that's what it reminded me of, and I was even more lost.
>>
No. 21594 ID: badf27

>>331366
Superconductors? Not likely, he's a hunk of junk.
>>
No. 21654 ID: dad664
File 128157789756.gif - (7.27KB , 408x321 , PenjiLoevSparkPlugs.gif )
21654

<LionsPhil> I am now imagining a :3 Penji gnawing at a crushed car.
>>
No. 21658 ID: 4ae7b5

>>331454
Hey! that's licking not... gnaw... i... what was I thinking about?
>>
No. 21659 ID: dad664

>>331458
accidental tiny resolution results in red wire looking like a tongue :(
>>
No. 21674 ID: 8bdb6a

>>331454
That's pretty cute.
>>
No. 21685 ID: ebb16e

>>331458
>>331459
Tozols are way beyond silly concepts like color.
Her tongue is obvious dark grey and not something silly like red.
>>
No. 21916 ID: d560d6

>>/quest/218883
You want Silvis for that:
>>/quest/203435
I'm going to make a wild stab in the dark that he might sport a paunch and a neckbeard.
>>
No. 21982 ID: e63755

>>331716
Silvis is TestPattern.
>>
No. 22051 ID: a594b9

<Fredrick> SECURITY SECURITY SECURITY HURRY
<Fredrick> I SAW SOMETHING FURRY
<Fredrick> MITZI WHAT'S ALL THIS SCREAMING FOR
<Fredrick> YOU'RE GONNA WAKE THE JABBERWOCKS NEXT DOOR
<Fredrick> SECURITY I THINK THERE'S A TOZOL ON MY FLOOR
<Fredrick> IS IT
<Fredrick> AND WILL YOU SHOOT IT
<Fredrick> YOU CALL ME IN HERE IN THE MIDDLE OF THE NIGHT TO COME INTO YOUR HS3 AND DESTROY OH SHIT
<Fredrick> IS THAT WHAT THEY TEACH YOU IN ENGINEERING SCHOOL
<Fredrick> BUT SECURITY IT'S GROSS
<Fredrick> IT'S GOT A MILLION EARS
<Fredrick> A BILLION TAILS
<Fredrick> A TRILLION HEADVOICES
<Fredrick> MITZI IT'S NOT DISGUSTING IT'S JUST A TOZOL
<Fredrick> TAKE A DEEP BREATH AND GET TAZED IN THE TITS
<Fredrick> LOOK HOW DELICATE HER TAILS ARE
<Fredrick> CRAWLING ACROSS THE FACILITY AIRVENTS
<Fredrick> DO YOU KNOW THE PROPER NAME
<Fredrick> PRECURSORS!
<Fredrick> THAT'S RIGHT
<Fredrick> WE'RE LIVING IN A WORLD THAT'S FULL OF ABOMINATIONS
<Fredrick> BIG AND SMALL
<Fredrick> FURRY AND YIFFY
<Fredrick> YOU'RE NOT THE CENTER OF THE FACILITY
<Fredrick> HOW WOULD YOU FEEL IF A GIANT SPACE SHARK CAME OUT OF THE SKY AND DECIDED TO SPLICE YOU
<Fredrick> I GUESS I'D BE MAD BUT SECURITY
<Fredrick> WHAT IF
<Fredrick> THE TOZOL KISSED ME
<Fredrick> SHE DIDN'T KISS YOU YET, DID SHE MITZI
<Fredrick> YOUR LOGIC IS FLAWED, YOU'VE COME UNDONE
<Fredrick> SWALLOW THIS GUARD'S BRAIN
<Fredrick> WHAT IF THE TOZOL SAID THE SAME THING
<Fredrick> SECURITY SECURITY KILL THAT MITZI
<Fredrick> THAT'S THE POINT SECURITY WHAT IF SHE DID
<Fredrick> THAT'S WHY
<Fredrick> I HAVE
<Fredrick> TO STRIKE
<Fredrick> FIRST
<Fredrick> WHAT IF SHE DID? WHAT IF SHE DIDN'T? WHAT IF QILLIG WAS MADE OF PUDDING
<Fredrick> ALL I'M SAYING IS CONSIDER
<Fredrick> SOMETHING BESIDES YOUR
<Fredrick> THIRST FOR BLOOD
<Fredrick> SECURITY YOU'RE WRONG
<Fredrick> NOW I SEE
<Fredrick> MAYBE THAT TOZOL IS A DANGEROUS ABOMINATION
<Fredrick> NOW YOU'RE LEARNING UNDERSTANDING
<Fredrick> FINALLY YOU'RE BECOMING A SPLICED FREAK
<Fredrick> LET'S RETURN HER TO HER CONTAINMENT TUBE
<Fredrick> PUT HER IN A CUP AND ZAP HER TO SLEEP
<Fredrick> GOD DAMN
>>
No. 22058 ID: 81343b

>>331851
dammit fred
>>
No. 22077 ID: d560d6

>>331858
><Fredrick> UH OH GUYS
><Fredrick> I JUST INTERCEPTED A FRIGATE
><Fredrick> FULL OF TOZOLS
><DoubleHope> oh sheeiiit
><Fredrick> they're all sleeping
><Fredrick> like cats
><Fredrick> wit their limbs folded under them
><S_F> This can only mean one thing
><S_F> Find the biggest one
><S_F> And ride it like a mechanical bull until it succumbs as your steed
><Fredrick> i think I'll punch one in the snout to ascertain superiority
><Fredrick> OH GOD THAT WAS A BAD IDEA
><Fredrick> MY LEG!
><Fredrick> hidden tozol feature
><Fredrick> nose retaliation laser
><Fredrick> good news though
><Fredrick> all the tozols are awake now and apparently headvoices ARE A STANDARD FEATURE
><S_F> Dominance was asserted?
><Fredrick> currently one is trying to stand on his head with no hands supporting him
><Fredrick> another is in the corner muttering about breadstick dicks
><Fredrick> one is screaming that she's not fat and throwing shit around the cargo hold
><Fredrick> one is doing some sort of space-pot
><Fredrick> that flashes in rainbow colors

Fredrick is a valuable source of Extended Tozolverse Canon.
>>
No. 22746 ID: 104675
File 128386615067.png - (28.95KB , 600x525 , Popitpals1.png )
22746

Hey, Puppet Pal Mitzi, can you guess what I found in Tech Research?
>>
No. 22747 ID: 104675
File 128386619892.png - (29.54KB , 600x525 , Popitpals2.png )
22747

I don't know, Puppet Pal Penji, a convenium homogenizer?
>>
No. 22748 ID: 104675
File 128386621862.png - (40.46KB , 600x525 , Popitpals3.png )
22748

Nope! A high-tech BONKey wrench!
>>
No. 22749 ID: 290096

>>332546
>>332547
>>332548

The rest of Tozol Quest should be like this.
>>
No. 22752 ID: d560d6

>>332546
>>332547
>>332548
YES.

Slightly more seriously, when we have the time to faff with it more, it'll be interesting to see if it can do slightly more complicated tools, like ones with hinges (pliers, scissors).
>>
No. 22757 ID: b36407

So Penji is now sort of an anti-Gordon Freeman. No, think about it!

She is a dirty xeno fighting humans, instead of vice versa.
Her most basic weapon (the mind-prybar) is incredibly advanced... while Freeman's is not.
She is very talkative, well with the voices inside her head at least.


Of course, they both harbor a mutual love of crawling in vents and faffing about in meat freezers. And have a female side-kick who can open doors for them.
>>
No. 22758 ID: 803146

How come humans are always the assholes?

Male humans. For some reason girls are never the xenophobes.
>>
No. 22759 ID: f35afd

Because they're written by furries.
>>
No. 22760 ID: d560d6

>>332558
Your point might hold more weight if in this setting Diplomats seemed to be equal if not greater assholes. And we don't really know how Tozols normally behave, either.
>>
No. 22763 ID: f4963f

>>332558
>>332560
Also, it's not like we're looking at a random sample of the human population. We're specifically dealing with people who are trying to recapture us. Of course they're going to be jerks about it.
>>
No. 22801 ID: 8bdb6a

>>332546
>>332547
>>332548
This made me laugh.
>>
No. 22817 ID: ea2a3c

>>332558
>>332563

And specifically we're dealing with the military. That sort of thing has always been predominantly male. Can't risk those productive wombs in combat zones now can we.
>>
No. 23429 ID: dad664
File 128504105028.jpg - (146.24KB , 800x600 , TotallyNotCanon.jpg )
23429

I blame IRC.
>>
No. 23491 ID: fd6d7e

>>/quest/232976

Come to think on it, those displacement bombs might just be the best thing that ever happened to tozol weaponry, even if they were an human invention not intended for tozol use. Just think about it, you're in the heat of battle and your gun jams, the jabberwocks are closing in for the kill and as soon as they latch onto your limbs you activate the matter displacement bomb strapped around your waist. Derka derka, muhammad jihad. And then you walk away untouched with a spherical area of space carved out of the landscape and the bodies of a fuckton of monsters around you. Hell, you could ride one of those things! Apocalypse now, woo!
>>
No. 23600 ID: f57857

Hi Test, I just read through your quest, and I love it :) I especially like your attention to the small details in your quest like still bothering to mention and draw cameras that don't even work and vividly detailing all the rooms we've been in. I hope you aren't tiring yourself out too much and getting too frustrated with the way your fans sometimes get carried away and bicker and post overly long arguments; I guess that just shows how much you've captured our attention and emotions. Thethys, Penji, is badass, but I also find her very cute- like some ferret, fox mongrel of sorts.

I do have some small concerns though, mainly with the way the quest seems to be getting too 'stern'; ah I wish I knew a better word, because what i mean is not that it's too serious, but more like - well, it's been a while since Penji has smiled or done anything light such as something tiny like a joke, something funny, or just something that makes me smirk. I understand that they're in a lot of trouble, and their lives are at risk, so they should be serious about it; however, when the characters seem like they're not enjoying themselves at all for too long, it begins to bleed out into other things, and the quest begins to feel like it's not enjoying itself either. Reading through the chapters after a while begins to feel a little taxing, but I did enjoy it very much and my head is swimming with speculation, apprehension, and awe. It's just that after reading through a large amount of progress, I felt a little 'worn out'. So maybe a few lighter moments in between the shooting might be good.

But, that's probably just me, and I really love what you do, so keep it up! I eager wait for your next update, no pressure of course.
>>
No. 23601 ID: 2563d4

>>333400
Not to be one of the horrid fanboys who leaps to the defence of things so energetically that they end up isolated from useful criticism and stagnate into horrible, pustulent masses of endless fanbase-pleasing self-reference with an wayward creator at the helm propped up by continual ego-stroking, to be honest, TQ is one of /quest/'s relatively few serious-tone quests right now, and I think it works well for it (there's a reason I keep all the derp-Penji fanart in /dis/).

And with luck we'll be getting out of the despair-in-a-freezer bit and into disemboweling robots again next thread.
>>
No. 23606 ID: 990ee1

>>333400
It's not a lighthearted quest, and hopefully it never will be. Not everything had to follow a middle ground - I very much like how srs bsns the Tozols are.
>>
No. 23610 ID: f57857

>>333401
>>333406

Ah, well, I think there is a fine line between engrossing and fun; both are great, and the two usually go hand in hand, but it's possible to have only one out of either. I don't mean anything like changing Penji's personality, and I sure as hell don't mean altering anything about the plot, but do you remember how Penji used to make that funny 'oh yeahhh' face or when we'd find silly things like that sketch of her in the locker?

It feels like Penji does have a softer and lighter side, but it's been repressed lately. It's different to know a serious character that has no other side and to know a serious character that does have a different face. They're small and seemingly insignificant things, but I think they go a long way in endearing a character. The funnies aren't gone completely of course, thee ship's computer being Clippy was very good, but there are definitely a lot of opportunities and room for slightly more of them, especially since she's frequently alone with herself (and not fixing things with bullets)
>>
No. 23675 ID: 9bd27f

>>333410

From a storytelling standpoint it makes sense though. When she first woke up, she didn't really know or understand much. Since then, she's found out a lot of things that would be pretty sobering. Also, we the voices pretty much screwed her over, and she doesn't trust us now, which also makes the whole "serious" thing make more sense. In other words, circumstances have made her colder and more distant, which is some nice character development in my opinion.
>>
No. 23676 ID: e31d52

>It's not a lighthearted quest

Go and reread it. It's surprisingly funny.
>>
No. 23677 ID: f57857

Does anyone else distrust the recording on the ship? I don't mean to sound paranoid, but there are some indications that hint at the recording not being made by Marcus at all.

First off is how he seemed a little unattached from Mitzi. Mitzi has strong feelings toward Marcus, so it's highly likely that the converse is also true; even if he thought Penji wouldn't bring Mitzi with her, why didn't he ask Penji to rescue Mitzi anyway? Furthermore, Mitzi mentions that it's unlike Marcus to want everyone and everything in the facility destroyed. She mentions that Marcus is a lucid guy, so I doubt he would let his emotions affect his judgment.
Then, there is the possibility that the recording could have been sent by the containment team or Qilling himself; the message didn't mention when it was sent, and over an hour of time passed in between the times that Penji revealed herself to Qilling and the time she got to the ship. That's enough time for Qilling to get the word out to the containment team and his superiors, and I'm certain the panic room itself has the equipment to send the same manner for message.
Lastly, I find it unlikely that knew Penji was awake to begin with because it's equally unlikely that he may have heard about her encounter with the first squad; the containment team was looking for him, they know he can shapeshift and they've certainly screened their own to make sure he hasn't infiltrated their higher ranks. He may have chanced upon her in her tank, but even the team put in charge of making sure she woke up was sure she would stay dead, so it's far fetched for him to assume she would wake up anytime soon.

I think it could be some kind of trap made by the containment team. The message asked her to get to the armory which they have definitely booby trapped to make sure she doesn't get anymore firepower. They may even have the same weapon that killed Penji in there and are waiting for her. But, another possibility is that it could have been sent by the Diplomats. I know the message was sent fro within the complex and it's unlikely that they know what is going on in Q5, but the message asked Penji specifically to eradicate all personal and the destroy the entire facility, who else would want the only people that knew the technical expertise to revive and develop Tozols and Hybrids and all recent data on aforementioned destroyed?

What do you guys think? Maybe I'm paranoid, but I just don't trust that message...
>>
No. 23678 ID: f57857

>>333475
Yeah, you're right, Penji does progress realistically. I just wish she'd smile a bit more though...
>>
No. 23695 ID: 4ef491

>>333477
Seconded. It's also extremely suspicious that the message claims that there's counter-suppress in the armory. I mean, why would they put a medication that makes whatever they would be fighting STRONGER in there, let alone any medication at all? The whole thing sounds like it's a trap to me.
>>
No. 23697 ID: e3f578

Also I wonder if you guys seen Penji on Urban dictionary. It means some who is overly awesome or exceptionally cool. Aww tits.
>>
No. 23742 ID: be299a

>>333495
i would be surprised if it werent a trap. if we go to the origin point of the message we may get a clue of how real it is.

for me it makes sense to keep the CS and weapons in the same place if they are both biohazard. its possible it could be a chemistry lab trying to discover of what it is made.
>>
No. 24300 ID: 2563d4

Penji really does have weird legs/feet, now we've seen her sat down.
>>/quest/238035
>>/quest/238120
I'd been mentally treating them more like digitigrade with a bonus toe effectively on the underside of the foot, behind the forefoot, which would make the joint just past the extent of her leg armour the ankle. But given the range of motion shown in the latter picture, I'm not sure that'd even work mechanically. The altenative is that she's got bird feet and that joint past the armour is a bone-fide second knee.

tl;dr I've love to see how the heck Tozols run.
>>
No. 24308 ID: 649123

>>334100
>tl;dr I've love to see how the heck Tozols run.

Something like this, I imagine?
>>/tg/314134
>>
No. 24309 ID: 2563d4
File 128620081057.jpg - (46.70KB , 443x406 , Muybridge_runner.jpg )
24309

>>334108
Well, I mean something more like this, really. In particular things like how the foot (or foot and lowest leg segment) rotates during a stride and how the weight transfers across their toes.
>>
No. 24319 ID: 649123

>>334109

Hey Test, get on it!
>>
No. 24388 ID: f57857

What are the advantages of chicken legs anyway? They look fragile; plus human legs work great, and there is a myriad of martial arts that make full and deadly use of human leg structure.
>>
No. 24391 ID: a09a03

>>334188
>What are the advantages of chicken legs anyway?
More gofaster! More spring, and more range of motion to produce longer, stronger strides.
>human legs work great, and there is a myriad of martial arts that make full and deadly use of human leg structure.
Penji can strangle someone with her foot.

>>334119
I am... not an animator. At all. I'd make a crappy gif and it would make the whole digitigrade concept seem bad for my failure.
>>
No. 24392 ID: f57857

>>334191
>Penji can strangle someone with her foot.
well...
>>
No. 24400 ID: 67c611

They keep gold in Fort Knox because it is hard to break into. The armory and security are two of the most heavily fortified areas in the facility.

Penji has fired a pistol accurately using her foot.

Lastly, we will have vastly more damage output with Penji using the mercy giver and Mitzi using her blade arms than we will with Penji using the hatchet and Mitzi using the mercy giver. You give the fighter the best weapon because he has the highest strength. The monk has natural weapons and doesn't need artificial ones.
>>
No. 24403 ID: 2563d4

>>334188
>human legs work great
Weeellll, not really. They're ridiculously efficient for endurance, but persistence hunting is kind of obsolete. Tozols are engineered, so it makes sense they'd be designed to excel in other areas and leave the long-distance stuff to vehicles.
(Obligatory http://en.wikipedia.org/wiki/Human_skeletal_changes_due_to_bipedalism )
>>
No. 24406 ID: f57857

>>334203
>>334192
>>334200

I still find it odd that Tozol feet are made to be so dexterous though. Normally, bipedal creatures have rigid or fixed foot structures to efficiently support body weight. They're feet, so optimally they should be designed to take great amounts of weight and not fail under great lengths of stress- things which nimble feet are not designed for since they're optimized for grasping and fine movements like tool control.

Tozols have a hardened skeletal structure, so that makes dexterous feet for a bipedal plausible, but it's not like the creators were expecting Tozols do do fine things with their feet. It's almost like they were expecting Tozols to hang from trees like monkeys (but no tail for balance, so it's unlikely) or act like octopuses and have guns in every grasper, but that would be silly since then how will they stand?
>>
No. 24407 ID: f52552

>>334206
Zero-G or low-g space stations, maybe?
Any limb can direct you the direction you're wanting, the tails let you see if there's anything in the vents, and if all else fails pulling the same trick themselves?
>>
No. 24409 ID: f57857

>>334207
I think you would need even sturdier feet in ZeroG, imagine landing on your hands after pushing off hard in that environment, you would likely shatter your whole wrist.
>>
No. 24410 ID: 2563d4

>>334209
The impact shouldn't be any different from jumping in the air and landing in a handstand?
>>
No. 24411 ID: 56dc25

>>334206
>act like octopuses and have guns in every grasper, but that would be silly since then how will they stand?
Presumably, they were expected to be seated on some sort of personal motorcycle-like hovercraft if they were to attempt this maneuver. The foot guns are actually mounted on their vehicle, so the feet can take care of both piloting and heavy/secondary weaponry. This allows them to quickly dismount and shift to a standard infantry configuration without the need to change weapon loadout, which is obviously of great importance in an engineered commando race.
>>
No. 24413 ID: f52552

>>334211
Wait, no, I've got it.
Zero G, and tethers. Teams of two, one has four guns and the other is focused entirely on moving.
Heavier armor on the gunman, lighter on the 'driver'.
>>
No. 24414 ID: a09a03

>>334209
>I think you would need even sturdier feet in ZeroG, imagine landing on your hands after pushing off hard in that environment, you would likely shatter your whole wrist.
You've lost me.

>It's almost like they were expecting Tozols to hang from trees like monkeys (but no tail for balance
>no tail
Wait, what?
>>
No. 24415 ID: 2563d4

>>334214
Well, Penji doesn't really have that kind of tails. Even if their loose-spiderweb drifting is subconciously muscular rather than from being actually that light, they still don't seem substantial enough for gripping and counterbalancing.

She's got buttwhiskers, really.
>>
No. 24417 ID: a09a03

They're primarily sense organs, true, but she can make them all move in the same direction to help balance. She just doesn't usually need to, because she hasn't done much jumping or climbing. Monkey or cheetah tails aren't really all that huge, either.

To answer the other question-like thing, grasping feet pose a pretty obvious advantage in zero gee.
>>
No. 24418 ID: dad664

Personally I'm of the belief that Tozol were engineered from an existing base species than from the ground up, but hey I'm probably wrong :U
>>
No. 24421 ID: e3f578

I believe tozol biology mainly runs on rule of cool and so she'd be able to run real fast with even just straight up knife legs like Nedyvor simply because the tozol race TP made seems just to be made with the idea of badass in mind.

SUPER FAST PINCER FEET
>>
No. 24478 ID: 67c611

Penji's muscles have the strength and endurance to keep the feet stiff while walking. Because they aren't stiff inherently she can relax those muscles and use the foot as a flexible grasper.

Test said in IRC that the tails are sharpie width and taper down near the end thin enough to attempt to pick a lock.
>>
No. 24521 ID: f57857

>>334278
Wow man, imagine 10 sharpies bunched together...

and the applications :3c
>>
No. 24583 ID: 67c611

>>334321
You'd want two bundles of 6 and 4. Yes, the implications are many and awesome.

We need to look up the displacer and see how it works.
>>
No. 24631 ID: f57857

>>334383
Well it looks like it annihilates everything within a 5 meter radius EXCEPT a safe zone about 2 meters in diameter at the point of impact; odd really, a weapon that destroys everything but it's intended target. Perhaps it is a disarming utility? Or maybe Tozols are just impervious to it, but you'd think they'd would have thought about that before using it on Penji.
>>
No. 24632 ID: 2563d4

>>334431
IIRC the safe area around Penji was a fairly narrow fit; enough to cut the gun she was weilding in half, but not a dumb radius because it didn't lop her prone legs off or leave loads of flooring to either side.

So it looks more like Tozols do block displacement at close range and Q5 just didn't know. I guess when you've managed to capture all of three of them you don't want to start with the test where you expect to annihilate your subject. Or, worse, merely its restraints.
>>
No. 24658 ID: f57857

>>334432
I don't mean to nitpick, but I don't think any intelligent force would use weapons that they know nothing about, especially if they're that dangerous. Plus it's just weird they would vaporize her - shes arguably their last 'working' (dem headvoices) subject. Or maybe it's a teleport, it is a mystery.
>>
No. 24659 ID: c59f60

>>334458
no no, they just didn't know tozols were immune to it. against everything else they have the displacer worked awesomely.
>>
No. 24660 ID: 2563d4

>>334458
>Plus it's just weird they would vaporize her - shes arguably their last 'working' (dem headvoices) subject.

I suspect that point became moot somewhere after the point where she wiped out a conventially-armed squad and supporting tankbot. You can have no Tozol because you vapourised it, or you can have no Tozol because it carved its way through the guys trying to merely incapacitate it and escaped---and probably some very pissed off Diplomats.
>>
No. 24661 ID: f57857

>>334460
They've still got that weapon that put a hole through her the first time though; they don't need her alive, just intact.
>>
No. 24662 ID: c59f60

>>334461
that was a TANK weapon. even if they had a more portable version it would be very bulky. so they can't see her and then get one and set it up before she is already in melee range.
>>
No. 24676 ID: 2563d4

>>334461
And if they have a man-portable or tankbot-mounted versision of something comparable I'm sure we'll see it when Security realise we're still on the loose.
>>
No. 24684 ID: 8fa42f

They say imitation is the sincerest form of flattery, but i think it's getting a little out of hound around here. What do you think of the recent plague of plagiarism/homage?
>>
No. 24686 ID: 0b9430

>>334484
I'm not entirely sure what you're referring to. Could you clarify?
>>
No. 24692 ID: a09a03

Slinko got permission from me and Seal to do Venji Quest. We encouraged him, even.
>>
No. 24796 ID: 8fa42f

Don't forget abberation. that's one hell of a reboot/retcon.
>>
No. 24805 ID: dad664

>>334596
Everything that has been going on in Aberration has been done with Test's approval -and- input.
>>
No. 24809 ID: f57857
File 128680624416.gif - (1.99MB , 484x256 , mumslap.gif )
24809

Tozol mom in action.
>>
No. 24811 ID: 2563d4

>>334609
"NO SON OF MINE IS GROWING UP AS A DAPPER GENT!"

As he watched the top hat he had saved a month's pocket money for tumble to the ground, Hyperion realised that his life was going to be one of hardship and unfortunate circumstance.
>>
No. 24813 ID: 67c611

Was going to put this in /quest/ but decided it was too much stuff. I didn't want to clutter stuff or drag her back to the book.

When you get back to the hornbook look up Precursor born species. Look up what to do if captured. Look up survival/evasion/regrouping. Look up effect of suppress on Tozols. I find it odd that Penji has never seen a hornbook before.

On an unrelated note, we've got what it takes to blitz security right now. As soon as we breach security and raid the armory we've going to have to head straight to the exit.
>>
No. 24814 ID: 2563d4

>>334613
It's a pain we didn't get a chance to look up "precursors", but it can probably wait.
>>
No. 24817 ID: dad664

>>334613
Well, she -did- have her brain splattered six ways from Sunday....
>>
No. 24820 ID: a09a03

>>334605
Confirming this post. Theta's got my full permission for this.

>>334611
;_;
>>
No. 24853 ID: f57857

>>334611
He could have been riding his steam engine looking capital, or buying out printing firms, or choosing what cane he will take with him today. Instead, he is a vegetable. Such is life in Quadrant Five.
>>
No. 24977 ID: fd6d7e

>>334772

I think someone just figured out the terrible truth of Saon's tragic death.
>>
No. 24979 ID: f57857

>>334778
Haha, tell me more about this dick artillery joke.
>>
No. 24984 ID: a09a03
File 128702184157.jpg - (8.64KB , 220x180 , 1264367856072[1].jpg )
24984

>>334779
The joke is that tozol penises are howitzers. It is funny because they're not actually howitzers.
>>
No. 24987 ID: f57857

>>334784
lol, these penis jokes and fixations are everywhere it seems.
>>
No. 25131 ID: 19f533

So has Test finally been institutionalized screaming about dick artillery and how nobody truly understands how powerful Penji really is?

Or is he just taking a small break from the madness?
>>
No. 25133 ID: 8bdb6a

Mostly schoolwork.

Yesterday was spent fixing shit, drinking and taking "art" requests, though: http://www.tgchan.org/kusaba/draw/res/717.html#1357

Good to see you're still around, by the way.
>>
No. 25134 ID: 19f533

I've been lurking around lately, just never have time to draw or log on and not say anything in the IRC chats.

But I wait with bated breath in anticipation for an update.
>>
No. 25135 ID: 19f533

>>334934

Just wanted to add... no homo.
>>
No. 25168 ID: dad664
File 128738459062.gif - (44.25KB , 500x500 , FootageAnimated.gif )
25168

Animooted
>>
No. 25177 ID: 2563d4

>>334968
*pew pew*
>>
No. 25178 ID: 2563d4
File 128740118240.png - (31.59KB , 500x500 , ZAP-ZAP.png )
25178

I seem to be interpreting this image a heck of a lot differently than most of you. That looks a lot like an adult Valcien to me, which fits with them being bribed into working for Diplomats (rather than them doing anything directly), and growing (hardpoints for?) lasers.

Also I'm not sure if that thing in the bottom right is just dirt kicking up and the brain being over-eager at patten recognition, or if they struck an incredibly lucky second hit with the same shot at a cloaked or previously-offscreen Tozol.
>>
No. 25179 ID: 2563d4

>>334978
(Oh, and bias disclosure: I was expecting it to be a Valcien given Mitzi's reaction. But then it seems a lot of you are expecting it to be a Diplomat ship possibly because you see the what-I-think-is-a-whale as a cloud and assume it's out of range/cloaked?)
>>
No. 25180 ID: f5c7b6
File 12874064111.jpg - (43.22KB , 500x498 , Origin.jpg )
25180

>>334978

I don't think it's a Valcian because the origin point of the beam is *through* your space-whale-cloud.

The dustcloud/tozol does really seem like it could be a second Tozol, though one wonders how it was not seen until the shot. The only real thing I can think of is moving into the frame just in time to take a blast to the face. Unless Tozol can somehow cloak in a manner that would be entirely invisible to nightvision.

On the other hand, it does certainly look more like "something" other than a dust cloud...
>>
No. 25181 ID: 2563d4

>>334980
Nah, there's another line of Valcien above that.

(Also you shouldn't use JPEG for this because you've just smeared everything, including said line. :/ )
>>
No. 25182 ID: 1854db

It's a Diplomat. You can't see it before it fires because it's only visible by thermal, and the feed is not recording thermal. The firing mechanism for the laser/whatever messes with the cloak so it's visible in that frame.
>>
No. 25183 ID: 1854db

>>334978
As for your 'space whale' outline, that's the smoke column.
>>
No. 25184 ID: 2563d4
File 128740751976.png - (28.84KB , 500x500 , gamma-2.png )
25184

Ok, just moved from nice laptop screen to trusty old CRT and realised how much brightness varies. Gamma-adjusted version to make the boundaries obvious. It might just be the smoke from that fire.

>>334980
>second Tozol, though one wonders how it was not seen until the shot.

Tozols that haven't been pumped full of suppress for 40 years are supposed to be pretty damn good at cloaking from most things.

Regardless of the origin of the beam, this does mean Penji was not shot in the eye. She was shot in the back of the head.
>>
No. 25185 ID: 2563d4

>>334982
...you're assuming it's firing from the bottom-right? Looks a hell of a lot more like an impact to me, with that spark-y scatter.
>>
No. 25189 ID: 1b42c5

guys, it IS coming from the bottom right. we aren't getting the full view due to test not drawing it but mitzi said the beam propagates out of NOWHERE from ALMOST off-screen. if it came from what you claim is a ship or a space shark then mitzi would of said it came from that. seriously guys, reading comp.
>>
No. 25190 ID: 3377dd

If we can see the source, then she could.

It's not bottom right.

I may or may not be from a Valcien.
>>
No. 25191 ID: 2563d4

>>334989
>we aren't getting the full view due to test not drawing it
>reading comp.
>>/quest/242823
>Gun-cam footage. There's a bright line, out of nowhere. Not even from off camera. Just... propagating from nothing. It was cross-referenced with Tethys.

If you're going to be rude, at least try to be right. Nothing there fixes the origin as either end.
>>
No. 25193 ID: 1b42c5

>propagating from nothing
she would of said "it came from this big thing in the background"
>>
No. 25194 ID: 2563d4

>>334993
...or "it comes from this thing in the corner". Allow me to re-iterate: nothing there fixes the origin as either end.

It is also open to her interpretation as suddenly-beam-out-of-nowhere implies there isn't a frame where it's halfway on its journey through Penji's brain.
>>
No. 25197 ID: 701a19

>>334978
Heh, it seems that the diplomats have a Romulan Bird of Prey problem.
If you haven't figured it out, Saon wasn't attacking the vehicle, she was using it as cover.
>>
No. 25199 ID: 2563d4

>>334997
How does climbing on top of it and waving her fuzzy butt in the air constitute using it as cover? Crikey, I thought people would at least agree on the interpretation that she's going for the crew hatch. This is almost as widely interpreted as Nan Quest. 8/
>>
No. 25203 ID: 2563d4

>17:59 < LionsPhil> It is kind of odd that Penji is visible, but I also found it kind of odd she'd be running at the front tank in formation.
>17:59 < LionsPhil> Given we know Tozol anti-tank grenades exist.
>18:00 < LionsPhil> Seems a bit of an oddly desperate kind of thing do rather than not be suicidal and instead regroup and resupply.
>18:01 < Blaank> They just had their ship vaporized.
>18:01 < Blaank> They were desperate.
>18:02 < LionsPhil> Blaank: That happened before? Yes, it probably did. Hmm.
>18:03 < LionsPhil> Still seems odd she'd take on a tank rather than, say, go hide somewhere, but this is just a pinhole view of the whole strategic situation.
>18:03 < LionsPhil> I mean, I could perhaps see her disregarding the idea of being sniped and wanting a delicious tank to wreck havok with.
>18:04 < LionsPhil> But why pick the one where if she gets in the hatch, the one behind will open fire and disable it? :/
>18:04 < LionsPhil> It's like /quest/ was in her head all along! :V
>18:04 < Cockhole> What a terrifying thought.
>18:04 < Cockhole> How did she survive through puberty?
>18:07 < Blaank> There were 527 crew aboard the Zeal Like Madness. There were 31 crew in the Cloud Breaker. We know at least the Cloud Breaker survived. That could be taken as implying the 31 crew aboard it also survived the initial attack.
>18:07 < LionsPhil> I suppose it might have been an attempted synchronized attack.
>18:08 < LionsPhil> At the same time Penji is after that one, the tank we're viewing FROM was being hatch-attacked by another Tozol.
>18:08 < Blaank> possible
>18:09 < Blaank> If it was only 31 Tozol involved in combat and it's a fucking warzone they must be pretty destructive.
>18:10 < justN> I would think that if there was a tozol attacking the tank with the camera, the gunner would not have been shooting at the other.
>18:10 < LionsPhil> That may have been the _plan_.
>18:10 < LionsPhil> Other tozol might have got its brain perforated before it got there or something?
>18:10 < Blaank> Unless they didn't see it or were preoccupied shooting at the one in the tank in front of them.
>>
No. 25208 ID: 3377dd

>>335003
There is another beam in the corner.
Take a look.
If so, dual strike theory works perfectly.
>>
No. 25218 ID: f5c7b6
File 128744221168.jpg - (67.51KB , 500x500 , Tozol Penji Helm3.jpg )
25218

>>334981

Yeah, I realized that after the fact. Stupid MS Paint.

Also there is no second would-be Valcien unless it's obscured by smoke.

>>334984
>Tozols that haven't been pumped full of suppress for 40 years are supposed to be pretty damn good at cloaking from most things.

Most of that seems to be related to biology though. Heat channels and whatnot. The 'second tozol' (assuming that is what it is) would have to either be using some SEKRIT cloaking tech (which begs the question of why Penji was running at an armored vehicle without such) or naked (which would also beg the same question when unarmored and undetected is better than armored but detected when dealing with weaponry that probably destroys infantry - even advanced alien infantry).

>Regardless of the origin of the beam, this does mean Penji was not shot in the eye. She was shot in the back of the head.

I *think* this shoes the back of the helm, which has a smaller hole than the gaping one in the front, which would corroborate that theory as exit wounds are bigger than entry ones. Of course being an energy weapon that's something of speculation as we use kinetic weapons so it's hard to say if crazy laser things would.

>>334994

As a beam weapon it would be nigh-impossible to fix origin even with fully moving video. Unless military vehicles are fitted with ludicrously high-speed cameras as a matter of fact (and always use them in such a state) there'd be no way to tell. It's just instantaneous. One second there is a shaft of light, the next there isn't.

Much like you need high-speed cameras to capture a bullet entering an exiting a body. With a standard one you're only going to see a hole suddenly appearing in the target, nothing more.
>>
No. 25220 ID: dad664

>>335018
Beam weapons tend to vaporize anything in their path, resulting in a cauterized, perfectly cylindrical wound.

Unless it's a Kinetic Beam weapon, then it just punches through everything in a concentrated area. Kind of like compact the total effect of hitting an anvil with a sledgehammer into an area the size of a pinhead.

Also >>/quest/138226 has info on the wound in question. Penji states that she saw visible burns on the brain matter that was seen through the hole. Which leads me to believe that it was some for of high-energy beam weapon. Though a Kinetic Kill Weapon is mentioned, in Test's universe that could be almost anything.
>>
No. 25221 ID: dad664

>>335020
Sorry, >>/questarch/138226
>>
No. 25258 ID: f1df52

>>335020

Maybe tozol brains are combustible?
>>
No. 25260 ID: badf27
File 128746659495.png - (18.97KB , 428x320 , tozolreaction.png )
25260

>mfw you guys spend time arguing when people who haven't even read the quest understand what's going on

Okay you fucks are overthinking this
If it was a kinetic weapon, like a railgun or some kind of artillery shell, then it'd arc at least a little. Secondly, Mitzi SAID "originating from nothing", implying that it came from the ground and not from space, because she would obviously know what something coming from space would look like in this day and age. She's an engineer, and Quillig has noted her family is predisposed to genius.

In addition, Penji is very certain it popped her in the forehead and came out the back. Anonymous posters in the thread who have never come to #tozol get it, so why are you having such a hard time with this speculation when it's pretty clear-cut what happened?

Also, the idea of a cloaked enemy isn't farfetched. We just went through it. I mean, jesus!
>>
No. 25261 ID: f57857
File 128746782740.gif - (16.78KB , 300x330 , duty_calls.gif )
25261

>>335060
Because we are bored and arguing for nothing but the sake of arguing is the only way some of us feel anything now ):
>>
No. 25266 ID: f52552

>>335061
New theory.
The shot came from the front, but tozols have a race-wide system that causes their brains to accelerate to FTL speeds when struck, where it can be picked up by passing ships, frappe'd, and drunk by the central tactical computer, all so it can represent itself better in the galactic government, where disputes are settled with Quake deathmatches.
Unfortunately, her brain wasn't struck evenly, and only half of it flew out.
>>
No. 25267 ID: e3f578

lazer killed penji. she sorta went into a dead/coma state. we punch the shooter in the face once we find out who it is.

Simple theory right there hell it comes with a prediction. We gonna punch that guy so bad once there's an actual opening with no jabberwocks or some bullshit around to stop us. don't care about anything else. he's a motherfucker who lacks a well deserved ass whoopin' quite a few decades late unless that ass whoopin' came early by some other guy then we high five that bad dude 'cuz he hangin' there for a long time without no palm ya dig

it's all i need. fuck info.
>>
No. 25271 ID: badf27
File 128747378299.png - (264.90KB , 584x256 , active-vs-passive nightvision.png )
25271

I had an epiphany; I'll just leave this here
>>
No. 25275 ID: fd6d7e

Han Solo shot first!
>>
No. 25276 ID: f5c7b6
File 128748025060.png - (31.97KB , 493x502 , DiplomatKiller.png )
25276

>>335020

Oh, right.

So obviously she was looking whichever way the beam came from, then. Strange that the entry and exit wounds are different sizes on the helmet.

But whatever, spess beams.

>>335060
>"originating from nothing", implying that it came from the ground and not from space, because she would obviously know what something coming from space would look like in this day and age. She's an engineer, and Quillig has noted her family is predisposed to genius.

Technically both space and ground are origin points though, so "originating from nothing" can't imply either way.

Aside from the "Diplomat attacker on the ground" theory as "cloaked but suddenly there" would be technically be 'originating from nothing.'

>Also, the idea of a cloaked enemy isn't farfetched. We just went through it. I mean, jesus!

I don't think anyone was arguing over cloaked enemies, just the prospect of a second Tozol who also got shot in the face because the lines kinda look like one who just took a laser to the face and is falling over backward.

Of course. it also does kinda look like a diplomat with their weird legs and invisibility to all spectrums save thermal. Which makes for a pretty good explanation (save for the wonky discharge off the would-be weapon).

And given that Tozol see infrared, Penji would likely have noticed the possible shooter and turned her head just in time to take a beam to the eye.
>>
No. 25278 ID: 1854db

>>335076
>turned her head just in time to take a beam to the eye.
Yes, I'm going to agree here.
>>
No. 25284 ID: a7e19c

Well from the burns it could have maybe have been a depleted uranium penetrator. Uranium is pyrophoric so on hard impacts it tends to spread dust that spontaneously ignites...

It was probably some sort of beam though with the way it showed up on camera.
>>
No. 25285 ID: 8bdb6a

>And given that Tozol see infrared, Penji would likely have noticed the possible shooter and turned her head just in time to take a beam to the eye.

A question nobody's asking is whether Diplomats are visible in IR all the time, or just some of the time.
>>
No. 25288 ID: f4963f
File 128750740437.jpg - (243.05KB , 506x394 , Penjimagicbullet.jpg )
25288

No, guys, see, if you look at the mass of fragmentation lost off the first bullet, you see that the same bullet that killed Penji could not have killed the lower-right figure as well! You'd have to have a magic bullet that changes trajectory in her skull to come out the front end and into the figure's ribcage. The fluid pressure of tozol brains isn't sufficient to cause a 15 degree change in the trajectory of an energy beam UNLESS there was a second shooter from the depository!

GOD guys this is so obvious!
>>
No. 25292 ID: 2563d4

>>335088
Man, I feel stupid for ever entertaining any other theories.
>>
No. 25302 ID: 51b901

guys, test confirmed on IRC that it is just a smoke cloud, not a valcian.
>>
No. 25304 ID: 9e5b05

Back and to the left. Back and to the left. Back and through the head. Back and through the head.
>>
No. 25309 ID: f5c7b6

>>335092

My god, how could I have been so blind? This is truly the only possibility!
>>
No. 25310 ID: dad664

>>335088
Fucking future munitions, how do they work.
>>
No. 25609 ID: a09a03

My tablet drivers were fucked for a bit. They're working again.

The eraser end of the stylus still has no pressure sensitivity, but I can work around that.

School's ramping up, however, so don't expect a rapid update schedule even though I said there would be one.
>>
No. 25611 ID: dad664

>>335409
S'coo bro. Education before Entertainment.
>>
No. 25615 ID: 27e02d

>>335409
It's cool. Priorities are priorities.
>>
No. 26036 ID: a09a03

School stuff's going to continue dominating my time until early december.

Updates will be contingent on improving my time management skills.
>>
No. 26038 ID: 2563d4
File 128873526263.gif - (18.17KB , 640x480 , if-youre-cold-then-why-are-you-naked.gif )
26038

>>335836
'Sfine. Doubt anybody's going to hold it against you to make the most of the education you're paying for over providing us with entertainment for free.

Well. Almost nobody.
>>
No. 26039 ID: dad664

>>335836
Want a good interim suggestion? Concept art.

Sketch stuff from the TQ universe when you have the time, but not actual updates. It will still keep your art skills sharp and will quench the unholy thirst your readers will end up building up.
>>
No. 26151 ID: 8555c2

Question to Computer:
What was Marcus's mood and level of cooperation during his captivity. What precautions did they take to keep him secure?

FYI: TestPattern is occupied by school until Dec 9th.
>>
No. 26819 ID: a09a03
File 12898112624.jpg - (72.22KB , 762x700 , panjdam_sketch.jpg )
26819

>>335839
>draw actual things from the TQ universe
NICE TRY
>>
No. 26822 ID: 13b6d1

>>336619

Awesome.

Also what is that quote from, I want it.
>>
No. 26823 ID: a09a03

Use of Weapons by Iain Banks
>>
No. 26830 ID: 192c6d

>>335076

>Strange that the entry and exit wounds are different sizes on the helmet.

My theory on this is that the shot came from IN FRONT of Penji, meaning she was hit by something on the ground. It could also explain her well... appearance during the autopsies.

Basically think of the effects of microwaves. High energy, dense beam. Lots of ions hitting something fleshy. We impart a massive amount of energy onto a small area.

As it hits the other medium (Penji's juicy brain), the energy diffuses and creates a wider pattern, also thanks to the velocity of the beam (yes, light is a particle and wave).

Assuming also that she IS part machine, we can assume that anything within the electromagnetic spectrum would pretty much COOK her...

... soooooo, yeah. Forces, friction, and some crazy space-voodoo says that it makes sense.

(otherwise we have to assume that the back of her head imploded and the rest of her skull/brain-meats were able to contain the laser and turn it into a tiny pinpoint...)
>>
No. 27131 ID: 5d20a9

>>336630
Makes sense, the odd part is, her brain wasn't that damaged, you know, a few 3rd degree burns and stuff... (Yea, "3rd degree" makes no sense when you don't have skin there ¬¬)
>>
No. 27132 ID: 542606

pretty sure third degree just means blackened.
>>
No. 27134 ID: a09a03

>>336931
>her brain wasn't that damaged
A big hole all the way through isn't that damaged?
>>
No. 27135 ID: 5d20a9

>>336932
That's first if i'm not wrong.

>>336934
If you consider >>336630 theory that the energy diffused in her brain, I would expect the brain to be more liquefied than burn in just a line. Of course, the "light damage" is relative here...
>>
No. 27249 ID: d4f784

>>336934
yeah, the part of the brain that keeps her together was still intact, and that's all that matters.
>>
No. 27341 ID: fff6b3

First degree burns are just red, like a sunburn.
Second degree burns have large blisters form, under the second layer of skin. The kind that actually bleed when you slit them.
Third degree burns go through both layers of skin, also destroying the nerves and thus only hurt around the edges with the second-degree burns.
Fourth degree burns go all the way to muscle, and are serious bad news.

I don't think having your brain boiled/vaporised/disintegrated/teleported elsewhere really count as any of those.
>>
No. 27343 ID: db963c

>>336934

Brain damage can be funny. There's several instances of ordinary humans who've had big holes made in their brains and still been able to operate, even occasionally live somewhat normal lives. I'd imagine a critter like Penji would do better.
>>
No. 28524 ID: 8555c2
File 129266104770.jpg - (34.72KB , 457x457 , 1290501970414.jpg )
28524

For you Test Pattern
>>
No. 28538 ID: 2563d4

I don't want to bog down the quest by asking this in-thread, but since so much real-world time (and "suggestions" bumping past last 50) has passed since our looting, can we get an inventory refresher?
>>
No. 28576 ID: 8555c2
File 129278394843.png - (16.34KB , 500x500 , floor_map.png )
28576

map
>>
No. 28872 ID: b66841

>>338338
I second the request for an inventory refresher.
>>
No. 29072 ID: 8555c2

Much greater damage and more effects from the penetrator than I expected. The guards are not responding to Operator. They are either stunned, unconscious, or dead. Tanks aren't reacting to the explosion. They are temporarily inoperable or destroyed.

Well I'll be damned. You used mortise and tenon joints on the shield handle. I've never thought of doing that with one inch steel plate before. And that wrecking bar. It's glorious.
>>
No. 29093 ID: 2ea108

>>338872
"mortise and tenon joints"
Okay, I'm derpin' over here. What are mortise and tenon joints?
>>
No. 29130 ID: 2ea108

Oh, derp.

https://secure.wikimedia.org/wikipedia/en/wiki/Mortise_and_tenon
>>
No. 29138 ID: 8bdb6a
File 129392135149.jpg - (37.95KB , 450x586 , penji_back.jpg )
29138

>can we get an inventory refresher?

ALL THE EQUIPMENT YOU NEED
>>
No. 29139 ID: dad664

>>338938
I will not lie. I would spray tanning oil all over that muscular ass.
>>
No. 29140 ID: 58e5ed
File 129392239246.jpg - (20.71KB , 271x392 , 667187437_cJnCT-L.jpg )
29140

>>338938
>>
No. 29143 ID: 2563d4

>>338939
And her self-cleaning fur will spray it right back at you.
>>
No. 29147 ID: dad664

>>338943
That makes me think of Tozols having mirror-force like ability to reflect liquids.
>>
No. 29163 ID: 4531bc

900 times more effective than Teflon!
>>
No. 29173 ID: 8555c2

LMG is, as we've seen, not good against heavily armored troops. Please do not try to shoot the heavily armored troops with the ineffective LMG.

Instead I suggest stabbing, neck snapping, head crushing, arm breaking, leg ripping, weapon disarming, Tozol tornado of death.

Throwing a Tozol into a room will do a lot more damage a lot more quickly than a grenade will. Also we can be inside the room killing them before the 5 second timer on the grenade would have even gone off.
>>
No. 29178 ID: 2563d4

It's not a very big hole and Penji is covered in bulky armour.
>>
No. 29179 ID: 701a19

>>338973
We've seen what THIS gun does against a slab of steel wall and heavy body armor behind it.
The last MG was an LMG, but this one is not; their armor won't hold up against it.
>>
No. 29180 ID: 2563d4

>>338979
Penji was shot at by the robot's gun.
She has picked up the gun from the dude who was in no state to shoot at her.
These are probably not the same kind of gun.
>>
No. 29181 ID: 2563d4

>>/quest/268416
>Fire
>Armoury
>Fire
>Armoury
This could be exciting.
>>
No. 29201 ID: 701a19

>>338980
Ah, my mistake.
I still don't understand why they would give one LMG a two-man team when the belt is being fed from an enclosure. Blah, tangents off of tangents.
Spraying them with bullets is still the best option due to the obstructions in the way, although Penji can certainly fire while closing to melee ranges.
>>
No. 29207 ID: 8bdb6a

>>/quest/268436
>You don't deploy light machine guns in two-man teams at a choke point, as a light machine gun does not require an assistant.
The US Marine Corps disagrees.
>>
No. 29208 ID: 632d47

>>339007
Technically, the USMC doesn't even HAVE an LMG anymore :V
>>
No. 29209 ID: 8bdb6a

They're still using the M249.
>>
No. 29251 ID: 632d47

>>339009
They're taking some of the M249's out of service now in favor of their new assault rifles Infantry Automatic Rifles. From what I understand they're using the fact that their old LMGs are falling apart and won't be missed as an excuse to quietly upgrade their assault rifles without all the usual trouble. Details here:
http://world.guns.ru/assault/usa/m27-iar-e.html
http://en.wikipedia.org/wiki/M27_Infantry_Automatic_Rifle
>>
No. 29256 ID: a435ab

>>339051
>http://en.wikipedia.org/wiki/M27_Infantry_Automatic_Rifle

>"Number built 450 test weapons"

So what are they doing right now? Just throwing rocks and bits of garbage?
>>
No. 29326 ID: 2563d4

< Blaank_Deceased> We can legitimately get Mitzi to feel up Penji after this battle. Penji doesn't want to take the time to take off the armor. Mitzi with her long arms etc can do a physical double-check in addition to Penji's own damage report. "I want to make sure it isn't more serious than my body is telling me." "run your hand over the surface. Feel for wet spots (blood) and holes (bullet)." hurrr
< Blaank_Deceased> It'll work.


Ladies and gentlemen, I give you the fringe of the Tozol Quest fanbase.
>>
No. 29337 ID: 632d47

>>339126
We are totally going to do this
>>
No. 29338 ID: 180ec2

>>339126
>>339137
Alright, everybody needs to post this as soon as it is relevant. If it's the only suggestion, he'll have to pick it!
>>
No. 29339 ID: 2563d4

I would just like to state for the record that I hate you all.
>>
No. 29340 ID: c71597

>>339138
I think I will go with something else. Penji x Mitzi lesbianism isn't that high on my list of things I desperatedly want.
>>
No. 29344 ID: 180ec2

>>339140
>>339139
Text is terrible for transmitting sarcasm. Pity.

In a more serious vein, though, what is our long-term goal? Escape the facility? Where do we escape to?
>>
No. 29345 ID: f054fa

>>339144
"Outside." After that, "to safety."
>>
No. 29347 ID: 8555c2

It's as good as done. Now if only he'd update.
>>
No. 29402 ID: c152fb
File 129460979289.gif - (32.52KB , 500x500 , Tozzle.gif )
29402

The product of a feverish tozol archive binge
>>
No. 29403 ID: f6360f

>>339144
If we can recover enough of our Tozol-ness, we'll be basically invisible to sensors- if we can escape the facility we'll be able to fade away and tracking us will be all but impossible.

That said, disappearing and living in hiding doesn't strike me as terribly fulfilling. Unless I miss my guess, this facility has more tozol technology than almost anywhere else; if we want answers, it'll have to be here. That means that we've got a limited amount of time in which to ransack the whole place and find whatever's relevant to us; eventually, if we succeed enough they'll start calling in endless waves of support and drown us with numbers.
>>
No. 29406 ID: 2ea108

>>339202
This pleases me greatly.
>>
No. 29413 ID: 2563d4

Regarding Gyroc vs Smoothbore: my choice is less one of range, since we have the pistol for short-but-not-melee anyway and that little hand-cannon punched holes in Jabberwocks. It's more that the Smoothbore has the Interesting ammo, like airburst, which requires precise gun skills to make use of, which Penji has. Mitzi meanwhile has a session of intensive rifle training with Penji before leaving HS-3 and then quite a bit of panicing and doing other things from cover in gunfights since. Mitzi is an X-Com rookie.
>>
No. 29675 ID: 15b51b
File 129535406086.jpg - (37.44KB , 525x525 , madzol.jpg )
29675

>>/questarch/63045
>Test, going to sleep and going crazy are different things.
It keeps happening.
>>
No. 29677 ID: 2563d4

>>339475
Madzol? You're going to give Fredrick a seizure drawing things like that.
>>
No. 29804 ID: 8555c2

Thermite contains an oxidizer. Rolling is used to prevent oxygen from getting to the parts of the fire that are smothered. Since it has an oxidizer and does not need any oxygen, smothering the fire will not keep it from burning.

Rolling does nothing to put out a thermite reaction.
>>
No. 29806 ID: 0ef56a
File 129561897291.gif - (383.13KB , 134x170 , jizzedmypants.gif )
29806

>>339475
>>
No. 29808 ID: 1854db

>>339604
Okay so what you're saying is she should shake like a dog to get rid of the HOT STUFF covering her.
>>
No. 29810 ID: 2563d4

>>339608
< LionsPhD> >I've been informed that rolling does nothing to thermite. Instead, SHAKE IT OFF.
< LionsPhD> Well, aside from possible confusion between space-thermite and space-napalm, I now have an image of Penji shaking like a wet dog
< LionsPhD> Sprays of hot moulten droplets everywhere.
< LionsPhD> Erryone dies :3c

I'm glad we're all on the same page here.
>>
No. 29819 ID: 9b6c31
File 129562987540.png - (4.64KB , 163x220 , mitzi_is_gonna_kick_ass_and_chew_penji.png )
29819

>>273382
><Mitzi:> Time to kick ass and chew bubblegum.
>>
No. 29820 ID: 9b6c31
File 129562991529.png - (2.85KB , 163x139 , and_mitzi_is_all_out_of_Penji.png )
29820

><Mitzi:> Oh noooo! Penji died 13 years ago?!?!
>>
No. 29842 ID: 2ea108
File 12956609386.png - (258.13KB , 700x500 , penji_advice_security_gate.png )
29842

Moved by request of LionsPhil

Best laid plans of mice and men. Diagram attached: Enemy rocket launchers and HMG in red, explosives highlighted in green, hard cover in blue, recommended spots to toss a grenade are foggy orange, and recommended attack routes are in purple.

Okay, right now you're getting a lot of chatter telling you to go left, and I'm going to tell you I don't think that's the best plan. Here's why: see the hard cover? The stuff that is built _to be cover_, not furniture that's been repurposed as cover? That's all in the 'north' side of the room. Go left, and everyone is behind cover, shooting at you.

Furthermore, there's what looks like a satchel charge on the loer left side of the room - I'm willing to guess they plan to detonate it if you go that way. Don't go in that direction unless you can kill the guy holding the detonator at the end of the wire first. Even then, you'll rapidly be pinned down by that heavy machine gun unless you can toss a grenade at the northern grenade hotspot. This isn't easy, but it's doable.

If you think you can move fast enough, consider the opposite option - move around the eastern side of the room, hugging the wall and moving in to melee with the heavy machinegun before the gunner can come to grips with you. Once you're there, well, you'll have a heavy machinegun. With your accuracy and that machinegun's power, you'll be able to suppress and kill the rest and prevent them from regrouping. You probably want to drop a grenade on the western hotspot while you do this to suppress that rocketeer for a few heartbeats.

I don't recommend you pause to take off your armor at any point until everyone in this room is neutralized. It'll expose you to risk of being shot to shit while you're vulnerable, which will lead you to more harm than your burning armor will. If you win this fight, you can regenerate later.
>>
No. 29844 ID: f6360f

>>339642
Why would you want to move this? It's the best tactical analysis of the situation I've seen yet, not to mention that a lot of people are suggesting things in direct contradiction to it, so if you want the suggestions to go through it really needs to be in the main thread and get some support.
>>
No. 29847 ID: 2563d4

>>/quest/273535
>unless you're going to take more damage from wearing melting armor
>>/quest/273339
>White-hot liquid fire is burning through my suit and skin.
>burning through my suit and skin
>and skin
We need to get the space-napalm/thermite/whatever off or there's not going to be much working Penji left to regenerate from. We're not talking Wolverine here.
>>
No. 29851 ID: f6360f

>>339647
It's not a question of if we need to do something about it, it's a question of if we need to do something about it even more desperately than we need to do something about the men with high-powered weaponry who are about to be shooting us. Stripping armor takes time and focus, and while we're spending it we could be getting shot. If we're getting shot for more damage than the thermite/napalm/whatever would have done to us, then we're taking a net loss on the decision and would be better off ignoring the fire for all-out offense.
>>
No. 29853 ID: 2563d4

>>339651
This is probably why the majority suggestion has been to go for the nearest, greatest hazard, who also provides cover, then rip/shake the worst off.

Rather than prancing about letting rocket man the second shoot us and playing with turrets while burning to death.
>>
No. 29854 ID: 28e94e

>>339642
>>339653
This is a battle we are not going to win without taking massive damage. We go left, we get pinned down and possibly forced out by the detpack. We go right, we take some extra fire damage and possibly get hit by another rocket. Personally, I'm in favor of the latter - you can't really get MORE burnt right now, and with our speed it'll be over in 5-10 seconds anyway.
>>
No. 29863 ID: 2ea108
File 129568253161.png - (110.30KB , 700x500 , penji_advice_security_gate_2.png )
29863

Alright, we're still on fire, and we're near a detpack. But that detpack has a downside - it needs to be triggered, and we can stop that from happening. Snatch that gyroc and all associated ammo. Use it to destroy the cables highlighted purple in the diagram. Get the one going under the westernmost desk as well.

Suppress the greenlit foes with the gyroc and move past the disabled detpack to behind the westernmost desk.

You now have them in an enfilade. Start killing.
>>
No. 29865 ID: 283fa9

I meant to say this earlier, but I'm incompetent~

>>/quest/272195
>I consider the Tozol grenade, but it's my last one, and is orders of magnitude of overkill against this target. That said, I'll feel pretty damn stupid if I die without using it.

Mainly, I have been pondering statement. 'Orders of magnitude of overkill against this target'. Now, that's a true statement, but I wonder... is what we have ENOUGH power to kill this thing without dieing? And what in the hell CAN we run into where this thing is the only answer that exists?
>>
No. 29870 ID: 2563d4

Guys, can we not use the ridiculously powerful grenade in the enclosed space that we're currently in? Go back and look at what the previous one did.

We need grenades to suppress them and keep them from reloading the Kill It With Fire launcher, and human ones are fine for that.
>>
No. 29871 ID: 5fdb83

>>339670

Naw, see, the explosion will blow the fire off.

PERFECT PLAN
>>
No. 29872 ID: 28e94e

>>339671
Explosions won't put out fires if the fire is self-oxidizing
>>
No. 29874 ID: 2ea108

quotin'
LionsPhD: I hope Mitzi has a fire extinguisher on her side
Zealo8: I hope Mitzi has a strong stomach after she sees us eating Radko
LionsPhD: Given how we're now separated by a blazing corridor~
Cockhole: Eat him? Honey, we're gonna fuck him.
Zealo8: We can do both
LionsPhD: ...while on fire?
Zealo8: Yes.
Cockhole: My next suggestion will be "tell Radko we'll fuck him when we'll catch him."
Zealo8: gonna put this in the questdis thread brb
>>
No. 29881 ID: 0ef56a
File 129572125367.jpg - (35.01KB , 650x450 , 1289786438231.jpg )
29881

It sounds stupid but with the situation feeling so hopeless I've felt sad and listless all day.
>>
No. 29882 ID: 2563d4
File 129572139594.gif - (21.69KB , 640x444 , bad-multidirectional-lighting-is-bad.gif )
29882

Just derpan about since I am failing at updoots.
>>
No. 29884 ID: 2ea108

>>339681
Don't be sad, we're gonna eat-fuck the lot of em'
>>
No. 29886 ID: 2563d4

>>339684
And if not, we get to see the completed >>318734 in-quest! :3c
>>
No. 29888 ID: 15b51b
File 129572416519.png - (96.17KB , 716x421 , oscar_mike.png )
29888

>>
No. 29897 ID: 0ef56a
File 129573338325.png - (13.44KB , 679x427 , 1289787911679.png )
29897

>>
No. 29898 ID: 8555c2
File 129573549833.png - (48.75KB , 700x500 , RunJumpKill.png )
29898

>>
No. 29899 ID: d26780

>>339698
That's a good plan, but I don't think our legs can cash that check right now.
>>
No. 29900 ID: d26780
File 129573562844.png - (103.52KB , 700x500 , penji_advice_security_gate_3_1.png )
29900

The location between the two lines has extensive hard cover from the HMG - flat hard cover from the westmost barricade, sloped hard-cover from the middle barricade.

You want to be there, close to the westmost barricade.
>>
No. 29901 ID: d26780
File 129573569644.png - (78.76KB , 700x500 , penji_advice_security_gate_3_2.png )
29901

Conversely, that grenade is about to land somewhere in that green crosshatched area. As others have mentioned, it hasn't cooked. You should have time to try to reposition it.

If it lands north of the northmost horizontal green line, then the two westmost soldiers are in danger from it. So it won't land there.

If it lands south of the southmost horizontal green line, it's not your problem - you're about to put cover between you and it.

Assume it will land in the green crosshatched area and slap it away.
>>
No. 29904 ID: d26780
File 129574175590.png - (64.34KB , 700x500 , penji_advice_security_gate_3.png )
29904

You'll want to kill this guy ASAP once you're around the corner, as you'll have zero cover from him. Put a sabot through his riot shield and in to his heart.
>>
No. 30136 ID: 9fd9ab

If I didn't sign up for "grueling combat that takes a full month to resolve even at a pretty reasonable update speed" quest, uh, what should I be doing right about now? Should I find something else to read until March or so and just catch up later?

I mean, I dig that people like this kind of thing and shit, but for those of us who aren't really tactically minded this seems to be either "get complained about by the 'regulars' for making a bad suggestion" or "sit around on my thumbs and wait." Is that what I'm supposed to be doing?
>>
No. 30138 ID: 5bd740

Hell no! Make crazy suggestions, go nuts! Penji has a giant scar in her brain - YOU COULD BE THAT SCAR.
>>
No. 30139 ID: 5bd740
File 129606026581.png - (11.00KB , 361x171 , penji_advice_security_gate_4_0.png )
30139

Bank two grenades off the north wall - one should land by Radko, that's priority one. That guy needs to not shoot a rocket at you. The other should land behind the HMG and, hopefully, kill Asher. Let that one cook a couple seconds before you toss it.
>>
No. 30143 ID: 15b51b

>>339936
My ego must be fed a steady stream of attention in order to live. :(

But hey, if you don't want to suggest then don't, I guess. Do feel free to leave feedback/criticism here.

>"get complained about by the 'regulars' for making a bad suggestion"
Well, if somebody thinks something will have a bad result, I think it's within their rights to go "Woah, don't do X," but if you're actually getting bitched at, then that's a little different. I've tried to put a stop to that sort of thing.
>>
No. 30226 ID: 7635d8
File 129614450052.png - (60.72KB , 700x500 , 129611429761.png )
30226

>>
No. 30459 ID: 0ef56a
File 129638962671.png - (84.46KB , 800x1200 , 127197826485.png )
30459

Guess what! I'm tired of misplacing this! I'm going to put it here because this is always the first place I look for it.
>>
No. 30734 ID: 2563d4

>>/quest/278781
You. Knock it the fuck off.

It's bad enough to bump a days-old thread with nothing but ranting at anyone who suggests and that Penji should make her own decisions (which, given the medium, would just mean Test railroading), but also please just go jack off or whatever so that you don't have to keep going "TOTALLY FUCK MITZI THOUGH THAT WOULD BE HOT OH MURR".
>>
No. 30747 ID: 8555c2

>>340534
It would be hot oh, murr obviously.

It was a suggestion to Penji so it would go in /quest/. If he had addressed it to the other suggesters then it would go here because it is not a suggestion for the quest.
>>
No. 30749 ID: 2563d4

>>340547
Except that the content of the post is "ignore the suggesters, they're idiots".
>>
No. 30766 ID: 8555c2

>>340549
Yes, that is their suggestion for Penji to follow. It's a suggestion to Penji. It goes in /quest/. Because it's a suggestion about what that quest character should do. It doesn't get any clearer than that.
>>
No. 30767 ID: 38b610

>>340566
Ha ahahahaaha

You have autism, don't you
>>
No. 30770 ID: 2563d4

>>340566
Oh lordy. Please, lurk more.
>>
No. 30786 ID: 15b51b
File 129679593322.jpg - (244.07KB , 425x617 , 564ac3f4095559ce89313fbdf44970f4.jpg )
30786

>>340570
>>340567
>>340566
>>340549
>>340547
>>340534
>>
No. 30788 ID: 8540b2

>>340534
Test wants this quest to be PG. At most it would be a scene of penji and mitzi kissing. Then, probably a picture of a door with the words hours later at the bottom. Finished with them smoking a cigarette.

If anyone could beat off to that they would have the worst case of premature ejaculation on the planet earth.
>>
No. 30789 ID: 8540b2

>>340586
I love that movie!
>>
No. 30796 ID: 15b51b

I'm sorry I haven't updated recently. I'm looking at a pretty significant amount of schoolwork.
>>
No. 30838 ID: 2a8c1d

>>340596
It's cool man.
>>
No. 30955 ID: e973f4

[01:02:57]TyposleepI mean, I can give my honest opinion of TQ, if you want.
[01:03:08]TestPatternOnly if you put it in the thread.

I think the basic symptom or however you'd put it of my problems with this quest is similar to the thing I've got going on with Homestuck right now: for various reasons, I've kind of become really disinterested in what is actually going on and am continuing to read more because of the time investment required to get here than a legitimate interest in how the story ends.

To be blunt, I'm, well, bored with how the quest has progressed over something like the past six months. Part of it is I guess a personal thing -- I know some people seem to like the drawn=out combats but to me it's dull on a level that is comparable to staring at a wall until my eyes go out of focus. As it happens, we've been in a combat sequence since the beginning of January. In my mind at the rate you've been updating this is entirely too long for a single combat encounter unless it's the last one in the quest or something.

Besides that, though, I've kind of lost interest in Penji as a character as she is no longer really all that interesting to interact with. I know part of this is because she's gotten less naive or whatever but over the past couple of threads I seem to have lost whatever emotional connection I had to the character. And with as few proper characters as this quest has there's not really much of anything else to hang around for, from that standpoint.

Your fanbase has also turned out to not be exactly the most pleasant lot which is a big part of why I gave up suggesting in the quest back in October and also why until you literally asked me to post this here I'd pretty much refrained from publicly commenting on the quest.

I don't know. I feel like I'm not articulating myself especially clearly at this time of night and I am and have been sad that a quest that I avidly participated in the first several chapters of has kind of 'died' for me so to speak. :/
>>
No. 30958 ID: bffa2a

Well, you just wrote exactly the same criticisms as I recently did. Except I pussied out from clicking reply because the combat seems like a taste difference and the fans are not something that Test can fix or should even know about. I took a look at recent quest posts and didin't see as many occasions of dickish behaviour as I felt there was before so I came to conclusion I need a thicker skin or get out the kitchen if I can't take the heat.

Also, since I've chosen the latter before and haven't participated that often at all I felt it would be extremely dickish to criticise the quest.
>>
No. 30960 ID: 3d7a30

For the record I don’t think the present combat is taking too long. I think it’s appropriately building to a denouement. Which feels right because this is a combat which could conceivably result in the death or disablement of the protagonist.

I don’t feel disengaged with Penji as a character at all. The fact is she has two goals that make sense, an external (escape from the facility where people keep trying to kill her) and an internal (define what kind of a person she is) and the way the quest is written she is intelligently and actively pursuing those goals. That’s the very definition of an engaging character.

This quest continues to be awesome. It’s my favourite for many reasons. Thank you Test Pattern.

The reason I haven’t been contributing recently is; when those guys started yelling ‘displace’ I was completely sure they were attempting to use displacer technology to teleport away. This turned out not to be the case which led me to conclude I wasn’t very good at working out what was going on and should probably shut up. Plus everyone is pretty much saying ‘OMG kill everything and pray for a miracle’ and I have nothing useful to add to that.
>>
No. 30966 ID: 2ea108

Awww. I'm sorry for giving you guff, 3d7a30. :( We appreciate your contributions!
>>
No. 30967 ID: 3d7a30

>>340766

heh don't worry about it, I really wasn't bothered.

but dammit, it makes sense! If they were yelling at Radko or whoever to fire a displacer grenade then they'd get hit themselves as well.

Plus they fired a displacer grenade at Penji before and she's still alive. It's not unreasonable to infer that she is therefore immune to the displacer effect.
>>
No. 30973 ID: 2563d4

>>340767
>displacer teleporters
FWIW, the line you're forgetting is "well, now it can go be invisible smeared across infraspace". Military terminology aside, this kind of displacement does not sound like a fun or survivable thing to happen to you. ( >>/questarch/163550 )

And honestly if you can't remember every last line of dialogue from a eight-thread quest, what are you even doing suggesting? :V


Also I like the combat. I think it's worked out reasonably well. Apart from four-ears apparently mishearing "get the fuck down into cover" as "lunge forward into the heavy machine gun so that you need a Deus Ex Mitzi". :3 But, really, we're near the end (I think?), so the stakes are up, and a bit of tactical planning beyond "use MEAN LEFT HOOK on MONSTER" makes a change from the usual questan.
>>
No. 30975 ID: f6360f

The thing I like least about this quest is the fact that it doesn't update on a daily or bi-daily basis. I remember caring about what Penji was doing once, spending time thinking about ideas and long-term plans, but I lost that at some point simply because there wasn't a lot going on in the quest to engage in. Easy to drift away.
>>
No. 30976 ID: 3d7a30

>>340775

well obviously it would be fantastic if the quest author posted high-quality art and narrative to go with it every day but, you know, I'm sure that sometimes he just can't spare the time to.
>>
No. 31073 ID: 8555c2

>>/quest/280185
>>
No. 31219 ID: 18c6d7

Hey TP, I just wanted to let you know I am still enjoying this quest, and have since the second thread. I lurk a lot in quest threads but have mad a few suggestions. I kinda feel like I should have been making MORE suggestions, but what's done is done. I have not a clue where the current clusterfuck of a battle might lead, but lord knows it'll be interesting...
>>
No. 31561 ID: 18c6d7

So what do y'all think is the best strategy for surviving the current battle?
>>
No. 31584 ID: 1854db

Stop letting people shoot us.
>>
No. 31585 ID: 15b51b

>>341019
Thanks! That's good to know.

I always appreciate suggestions. Don't be afraid to be the dissenting voice. Or to post 'this.' Y'know, whatever works.

>>341384
Sometimes you can't not get shot. It's all about calculated risks. Or gut feeling-ed risks, as the case may be.

This particular fight could have been handled better, but there weren't really a wide variety of options, since it's a bottleneck.
>>
No. 31595 ID: 2563d4

>>341385
>This particular fight could have been handled better
For once I thought /quest/ actually did pretty good. Mostly. Until we started standing around in one place out of cover.
>>
No. 31596 ID: 28e94e

>>341395
Yeah, our only mistake was not killing Radko fast enough.
>>
No. 31600 ID: 15b51b

Overall you've done pretty well, here. I won't get into the details until after it's over, assuming anyone wants my opinion then.
>>
No. 31615 ID: 6ba8b3

The grenades were confusing but then should have payed more detail to describe wanting to charge after the second grenade. Keeping track of grenades still out there and not yet exploded with panels proved confusing.

Also could someone help me out with the grenade we slapped away somewhere. Did it explode somewhere and I'm just blind? Mayby it went off while we got shot in the head, again.
>>
No. 31741 ID: 1854db

Yeah, I think it went off in the corner when we got shot. One of the later overhead shots had the chairs in the corner strewn around.
>>
No. 32384 ID: 8555c2
File 129898062927.jpg - (38.91KB , 503x695 , mousingrighthandedwithn.jpg )
32384

>>/quest/285315
is a reference to
>>/questarch/115640

Bonus art from irc. Made with line tool and mouse when Test didn't have his tablet.
>>
No. 32385 ID: 8555c2

Both grenades did go off but Test didn't directly mention them. Something he would be wise to do in the future to avoid this kind of mild confusion.
>>
No. 32655 ID: 2ea108

Penji in SR4e, because I am a profound nerd.

Body 7
Agility 5 (Augmented to 6)
Reaction 5 (Augmented to 7)
Strength 9
Charisma 2
Intuition 2
Logic 4
Willpower 7

Edge 4

Integral Bioware:

Bone Density Augmentation, Rating 3. Orthoskin, Rating 3. Platelet Factories. "A heavy round penetrated my helmet and lodged itself in the thick frontal slope of my skull."

Digestive Expansion. Toxin Extractor 6. "It tastes okay. I could perhaps metabolize this alloy, given time. At least in theory."

Synthacardium. "I'm ready to surrender to exhaustion, when I hear a sound I haven't heard in forty years. My heart, whole and functioning. It pumps hard, pouring strength back into my limbs."

Damage Compensator. "Shots ring out. Heavy pistol rounds. Armor piercing, incendiary. They hit me in the back, drilling through ruined, burning plastic, broken ceramics, blackened cinders that used to be meat, into my damaged bone plates. Hurts so much worse than the rifle rounds."

Reflex Recorder (Firearms, Athletics, Close Combat.) "'How do you know so much about weapons?' 'I have no idea.'"

Synaptic Booster, Rating 2. "I've fallen down. White-hot liquid fire is burning through my suit and skin. No one's started shooting yet. Please suggest an action."
>>
No. 32675 ID: f6360f

>>342455
Shadowrun is awesome. I will join in.

Pretty sure she's got maxed out nanosymbiotes and limbic neural amps, too, non-degrading since they're natural. Actually, given her mere Body 7 I'd put the nanosymbiotes at something like Rating 12, blatantly violating the standard cap of Rating 3.

Echolocation bioware, hearing enhancement. Reception enhancer. Chemical gland tailored to produce hunter nanos (stretching the rules a bit, but hey, she's got something to attack foreign bits in her). Trauma damper, just to throw more horrifying durability on top of the damage comp and platelet factory.

(If you don't know what any of the above are, grab yourself a copy of Augmentation.)

I think the perception-boosting biowares are essential due to the fact that Penji has extremely keep senses, but very low Intuition as you've written her. She'll need a near-maxed Perception skill just to take advantage of their full bonus, but she's crazy good anyway.

I'm tempted to object to her relatively low Agility, but perhaps I'm biased by overexposure to super-optimized characters. My last mage had Agility 7 (or 8 when on drugs) and was a devilish bastard with an assault rifle. Or a knife. An optimized combat monkey like Penji should be even higher for that real "gunshot from hell" dice pool.
>>
No. 32676 ID: 2ea108

Oh, I'm sure she'll go allll the way up there, Agility-wise, once she's more fully upgraded, but right now she still misses sometimes even!
>>
No. 32771 ID: 3416ec

-Ditch armor
-Heal up
-Rearm
-Create mobile cover system of some sort
>>
No. 32779 ID: 2563d4

>>342571
>make things
Why don't we just kick back and have a bonfire with marshmallows while we're at it, give Radko et. al. time to bring everyone in the facility up to the next chokepoint and smother the whole elevator with claymores?

Also trying to blast through the ceiling is ridiculous. Look at what the Tozol grenade did to the wall of this place: tiny hole and loads of damage the other side. The other side is (ideally) the CS tanks and plentiful weapons. We don't want to wreck those.
>>
No. 32780 ID: 18c6d7

>>342571
I like this, but I think running into the fray again so soon is a bad idea. I'm not feeling too hot on piercing through the ceiling, since what we want is up there. Don't want to set fire to it. That said, we don't want to dawdle. Got to strike a good balance between speed and being smart. Running headlong into a fight now will get Penji & Mitzi killed, no doubt.

Maybe Ninja Tozol tactics are a viable option? The hornbook ought to lend a few helpful hints here.
>>
No. 32781 ID: 2563d4

>>342580
We spent ages in the freezer flipping through that thing. We have repeatedly squandered every distraction and opportunity throughout this quest because everyone wants to do "just one thing" before moving on. Can we please not throw away our momentum again when we actually have what is presumably the strongest group of defenders down here on the back foot.
>>
No. 32839 ID: 2563d4

>>/quest/286947
You're slipping into >>324365 territory again.

And knock it off with pulling numbers out of your arse.
>>
No. 32850 ID: 6c70b2

If we go through the main door, we have to either go through it very cleverly in a way that prevents them from bringing their defensive entrenchments to bear, go through it in a spray of molten power that renders their superior defensive position irrelevant (motherfuckin' Anti-Tank Penetrator through the fucking door), or both.

Ideally we'll be able to find some alternative route forward.
>>
No. 32919 ID: 38738e

I am thinking we need to ready ourselves to take on the next fight properly charging in is only going to further injure Penji. I am liking the idea of lootin' robots and some big guns. Of course, taking an alternate route is a good idea, IF it is an option.
>>
No. 32942 ID: 3d7a30

I have another suggestion (besides trying to get through the ceiling which I still think is a pretty good idea)

there are two broken tank robots outside... we could get Mitzi to cobble together one working one. Then we'd have our mobile armoured barricade. With a machine gun.
>>
No. 32943 ID: 6ba8b3

>Can we please not throw away our momentum again
>>
No. 32953 ID: 3d7a30

The momentum has already been thrown away by the necessity of putting Penji out and extracting fragments of metal from her anatomy.

Anything anyone says about what's behind those doors is guesswork. 'Presumably' the strongest group of defenders has been defeated. Maybe they haven't.

It makes sense to take the time and prepare fully rather than rushing blindly ahead into a potential ambush.
>>
No. 32954 ID: dad664

Well we've got a slew of dead bodies we can raid for supplies, hopefully they'll have some grenades we can spam. And Mitzi has that laser. We should consult her to see if she could even use it to blast through that door, would save us from having to use the last Anti-Tank explosive which would only make a small hole at best (albeit with a lot of destruction on the other side, at least I think that's how the Tozol Anti-Tank grenade/mine worked).

Finding an alternate route which doesn't require brute force would be ideal, but I don't have high hopes for finding something like that right now.
>>
No. 32958 ID: 6ba8b3

We're in security. It's a place where there can be no resting because it's designed to be defendable, unhidable and it's something they really want to take back. Going trough the roof has already been established to be impossible. Going through the door has been established possible with tozol bar. Beyond it lies more danger and logically that danger is going to go up with every minute spent dicking about where they know we are.

Rearm and continue until you are out of security. Then you can find a nice cozy hole to hide down in and spend as long as you like preparing for the next fight. Or you can retreat back the way we came all the way to the freezer through the hungry dogs if you feel we can't fight humans no more. Just don't stay still in the worst place you could and wait until both exits are blocked.
>>
No. 32969 ID: 38738e

Defending this room for any length of time is not viable, yes. But leaping into the next battle without something to give Penji & Mitzi an advantage is not viable as well. We need to strike a balance: make sure Penji is ready & able to fight ASAP, and as soon as re-arming is complete, we formulate a plan and breach that final door. I like using the robots, if Mitzi can thow something together quickly. If not, then armor, shields & looted weapons is probably the way to go. Hell, maybe we can use that HMG to lay down some suppressive fire.
>>
No. 32976 ID: 6ba8b3

Ripping off the hmg and using it for next part sounds good. Spending a hour fixing bots or constructing wall sections on wheels is stupid. Basically anything that takes over ten minutes is beyond our time allocation. This is because I'm worried that Radko & company are just now lining the next section with explosives and then there will be no going through. Just avoid the "just one more thing" if you can.
>>
No. 33603 ID: 8555c2

I apologize for that unneeded bump. >>/quest/288722
I meant to sage it.
>>
No. 33733 ID: 8555c2
File 130041457647.jpg - (281.61KB , 580x1825 , image (5151).jpg )
33733

"Linear, force-on-force thinking represents a failure of the tactical and strategic problem solving method."
>>
No. 33735 ID: 2563d4

>>343533
Uh-huh.

Tozol Quest is that image with the last frame removed because sadly the Q5 lot have been more competent in protecting their delicious cakes.
>>
No. 33796 ID: 192c6d

>>343533
Your argument and schematic are inconsistent inasmuch that it assumes that the viewer is capable of discerning that the structure does not fill the area it appears to occupy.

In layman's terms: the way it's drawn makes it appear that there is only one way to go... the argument is invalid.
>>
No. 33801 ID: 2ea108

Getting in to a gunfight with a bunch of guys who have a machinegun nest and a heavy emplacement weapon is really dumb. Either we go around them completely by being a clever space-weasel somehow or we destroy the whole fucking hallway by sending the Anti-Tank Weapon ripping lengthwise along the wall, but getting in to a shoot-out is _dumb_ because they absolutely have us outmatched there.
>>
No. 33804 ID: 2ea108
File 130049906628.png - (9.39KB , 439x265 , security_second_killzone.png )
33804

Punch a hole through the wall I've labeled green using the Mercygiver at full extension. Can you see the other side? Do you think you could dig through it using the weaselbar? They'd be shooting at you but you might be protected from that damned emplacement weapon.
>>
No. 33824 ID: b184e3

>>343596
by your argument its like saying theres not a actual solution since not even a set of rules were estabilished. in a free form game like a tabletop or a quest, making your own solution is the ideal way of solving a trap, dungeon or problem set by the GM. not everyhting will be designed with a possible solution in mind.

>>343601
this is more like it. penji had a tremendous amount of luck or GM fiat to survive lately. we lost a lot of resource as well, including weapons we had just adquired.

we wasted several grenades to create a opening and forgot that the machinery is operated by multiple soldiers, ignored more that several directional mines and quite a lot of possible sneak around solutions, let alone the actual use of napalm weaponry that caused severe damage to penji. in the end we are quite lucky they simply pulled back, if they had sended backup or where actualy expecting penji we would have quite a lot of issues with survival.

i would not doubt that some rounds penji got had supressant, or that the soldier's armor from now on will be booby traped and tagged for the convenience of the army. to make things worse, mitzi's brother or something else is around as well, and the enemy may just be peforming wasteland tactics hoping that penji's regenerative powers run out like the other tozol they had captured.
>>
No. 35123 ID: 2563d4

>>/quest/296065
>dashing across to the barracks door is all very well, but what if the door is locked or otherwise can't be opened?
Then we solve that problem with violence; doors are necessarily huge weakpoints compared to walls.

Seriously, people, look at the map Penji estimated. The room we're in does not extend as far "south" as the gun emplacement. We'd have to do a lot of digging and would absolutely deserve another incendiary up the wrong'un if we're dumb enough to get caught making tunnels by guards pushing forward through the smokescreen.
>>
No. 35192 ID: 18c6d7

>>344923
Agreeing to this. We can just break down the door. That said... it might be booby-trapped or barricaded. Maybe shoot off the lock before we run over to kick it open?
>>
No. 35200 ID: 28e94e

What ever happened to that rocket launcher?
>>
No. 35217 ID: 8555c2

>>345000
Radko took it with him.
>>
No. 35230 ID: 28e94e

>>345017
There were two. One was neutralized pretty early on in the fight.
>>
No. 35246 ID: 8555c2

1 missile launcher
Radko - taken with him

2 gyrocs
some guy in hallway - destroyed by incindiary missile.
guy left of door - in working condition in pile of weapons.
>>
No. 35306 ID: 28e94e

>>345046
The guy next to the door was using a big bazooka-style rocket launcher, same as Radko. You can see it here:
>>/quest/273339

The gyroc is smaller and held like a rifle. Best picture I can find is:
>>/quest/269942
The gyroc is the gun directly to the right of Penji.

The rocket launcher in question is of the same model that Radko is using.
>>
No. 35308 ID: 15b51b

>>345106
>The guy next to the door was using a big bazooka-style rocket launcher, same as Radko.
It was a gyroc. It looks bulky from above because of the large, horizontal box magazine gyrocs have. Any further confusion is generated by the lack of resolution and art errors on my part.
>>
No. 35312 ID: 28e94e

>>345108
Oh, okay then.
>>
No. 35336 ID: 8555c2

fyi
Missile = guided
Rocket = unguided
Knowing the difference could save your life.
>>
No. 35433 ID: ee1442

[04/17/11 23:33:56]<LawyerDog> i am bitter about tozzles having tits
[04/17/11 23:34:05]<Deadbeard> but no nipples?
[04/17/11 23:34:59]<TestPattern> For fuck's sake they obviously have nipples
[04/17/11 23:35:15]<Blaank> delicious titflesh
[04/17/11 23:35:17]<TestPattern> The mightiest nipples. Just lactating constantly
>>
No. 35436 ID: 868a23

>>345233
>Just lactating constantly
inb4 tozzle dilia
>>
No. 35471 ID: 55c4cf

get on irc more
>>
No. 35500 ID: e0c719

get on irc more
>>
No. 35568 ID: 8555c2

TestPattern has stated somewhere that burrowing up or down is not an option without explosives or displacers.

Please keep discussion in the discussion thread.
>>
No. 36407 ID: 0ef56a
File 130498132985.png - (2.53MB , 1249x1413 , mitzijail collage.png )
36407

So I finally got around to getting screengrabs. Sorry for the shitty quality, the video was artifacted all to hell and I'm pretty sure better ones won't surface until Superjail Season 2 is on DVD.
>>
No. 36409 ID: 0ef56a
File 130498286846.png - (606.64KB , 600x708 , youre_not_penji2.png )
36409

LionsPhil asked me to post this again.
>>
No. 38147 ID: 400170

>>340755
GET OUT OF MY HEAD
>>
No. 41310 ID: 73eb25
File 131295154468.png - (13.20KB , 1011x476 , TOZOL.png )
41310

>>
No. 41311 ID: 523c4c

>>351110
aw dip
>>
No. 41321 ID: 2563d4
File 131298014945.gif - (260.03KB , 897x897 , lozot.gif )
41321

Centering's a bit off for this, but hey.
>>
No. 41326 ID: d91a3a

Man - it is surprisingly hard to find the music that plays when Popeye eats spinach.
>>
No. 41332 ID: 6f1d54
File 131300401366.png - (220.40KB , 400x528 , PENJI.png )
41332

You yell Tozol, and we got a panic on our hands on the Fourth of July.
>>
No. 41334 ID: 73eb25
File 131300922708.gif - (25.01KB , 744x618 , 131296433199.gif )
41334

Crane track goes right above biology stasis area. $10 says it was used to put sharky in the tank. We can use it to get sharky out of the tank too. And then inject him with an assload of CS. Go plan "ride the shark into space".
>>
No. 41337 ID: 8bdb6a
File 131301064339.png - (5.55KB , 700x281 , surprised volto and sergal.png )
41337

>>351110
>>351121
Woah
>>
No. 41338 ID: 221021

>>351134
This is the awesomest plan. I can't really say if it's the best or the most feasible, but it's definitely the awesomest. Only problem is that we might not have enough CS for the spaceshark. If we can get enough this plan is totally awesome.
>>
No. 41339 ID: 2563d4
File 131301661224.gif - (30.06KB , 250x250 , tozolozot.gif )
41339

>>351137
Redone from scratch.
>>
No. 41341 ID: 73eb25

>>351139
Very nice.
>>
No. 41349 ID: 1444d5
 

>>351134
I made a thing.

2AM + Tozol Quest = Crystal Maze parody? I think my brain may be broken.
>>
No. 41354 ID: 1cb927

Yaaaaay Tozol Quest is back. Someone needs to make a gif of a stocking full of Counter-Supress, then cut to a happy-face Penji... then cut to Penji with a Christmas hat on feasting upon a reindeer.
>>
No. 41398 ID: 8bdb6a

>>351149
Neato.
>>
No. 41585 ID: 2563d4

>>/quest/340415
Discussion goes HERE. If you're going to pick everyone else's suggestion apart at least don't post five-hundred and fifty-five fucking words in the goddamn quest thread to do it.

If your suggestion is ever longer than an update you are doing it wrong.
>>
No. 41672 ID: 73eb25

>>341039
I'm not saying that we can't lay traps or engage them in small guerrilla like strikes(after we prepare the armory to blow). Before drawing them in for the final kill. This would be good tactic for drawing them in and thinning them out.

If they don't follow us in as planed; then we take out the 5 or so maned groups until they push or surround us. Ether way works seeing how they will take time to encamp and push with heavy equipment. This will just give Marcus more time for whatever he is doing. Plus we still have our escape plan.

>>340846
This is strategy (a long term goal) not tactic.
They have a 100 men at there disposal to take us out. That means a lot of flanking and dead-ends for us to worry about(Marcus locked the level down). We almost got our asses handed to us by like 8 guys so fighting a 100 men is imposable.

This will stall them! If they know where we currently are they will not give up the hunt so easily. They will try to open the door to get to us. The inner door will be surrounded by fire and the outer one trapped. Just more time for us to get away on the floor below us.

Every one is happy and we get away. This is as good as it gets. We are not trying to kill them all. We are buying time for Marcus. That is all there is to it.
>>
No. 41673 ID: 73eb25
File 131363873230.jpg - (22.22KB , 311x311 , YouMustBeNewHere.jpg )
41673

>Thinking sound arguments backed by facts will change idiots' minds.
>>
No. 41678 ID: 3fd4fb

>>351472
When you link posts on /quest/ from this board, you need to add /quest/ to the post number for them to work. Like so:

>>/quest/341039
not
>>341039

Makes it a lot easier to tell what you're referencing if the links work.
>>
No. 41682 ID: 73eb25

>>351473
Note this is a post by another person in the same house. Same IP so same ID.
>>
No. 41703 ID: e3f578

I can't help but notice everybody is making a lot of plans when the next update seems like it might have critical information. Especially with Marcus's plan, whatever it was, is fucked because Mitzi is there. Even with our own plans developed up to the fucking moon, the coming conversation seems a bit too important that they could all be invalidated pretty damn quick with new info.

Hell, this update looks like a ==> the most someone could suggest feasibly are questions, not battle strategies.
>>
No. 41705 ID: 3fd4fb

>>351503
I agree that our plans are getting a bit ahead of what can be counted on to be reliable- for all we know, Marcus' warning was last-minute and ten seconds from now a dozen troopers in power armor are going to burst into the room to try and kill us. Or we might get information which similarly invalidates our plans.

That said, several decent paths of conversation were brought up already. Assuming that those can handle our next battery of questions adequately, as long as no updates are coming there's really nothing to do but try and come up with a decent idea of what to do post-conversation using currently available information.
>>
No. 41728 ID: 8bdb6a

I figured you guys would want some input on the conversation.
>>
No. 41736 ID: 2563d4

>>351503
>I can't help but notice everybody is making a lot of plans when the next update seems like it might have critical information.
/quest/ has two planning modes:
1) Planning way beyond the appropriate next decision point (based on expected information and what can be predicted with any certainty); usually wacky hijinks that would only work in an anime, and usually mixed into the suggestions
2) Nothing at all, at least that anyone's going to share, and the /dis/ thread only gets used for memes (and sometimes futilely yelling at people)

Tozol Quest has the exciting property of being popular enough that even in the absence of immediate updates, the former will continue to accrue like fatty arterial deposits. (Four days after the last update and still second-from-the-top on the board, having barely left page 0. You've got to be a Weaver quest to get a trickle of updates much longer than that.)
>>
No. 41738 ID: 685240

>>351472
This was me defending my plan at my friends house.

>>351473
This was my friend making fun of me (and you guys I guess) for taking forever writing that thing to convince you guys and not of playing ss13 with him.

>>351478
Thanks for the information and will be sure to do that in the future.

>>351503
It’s a goal we can work towards. (Russians don’t take a dump without a plan.)In short having a plan, bad or good, is still better than no plan at all. Plans require info so yes I’m trying to gather info... with questions … glad you noticed. Try to come up with a suggestion Dirtbag instead of telling us to hope one falls into our laps. Which I would take if a better one presents its self. (Not above taking scraps)

>>351505
If they do bust in the door this second with power armor and god blasters… where screwed! There is nothing we can do about that. I would rather stay optimistic. If we get info that invalidates the plan we will just have to adapt and make a new plan.
>>
No. 41739 ID: e3f578

>>351538
>Try to come up with a suggestion Dirtbag
I did, a while ago. Hell, I was the first goddamn response.
>>/quest/340194
It was a few simple question with a potential avenue to develop a plan regarding how exactly the soldiers were getting in. I didn't want to waste time and energy on a dumb, complex, tediously long to read and comprehend plan, I do that shit for dumb theory and conversations. On top of that, I wasn't hoping for one to fall in our goddamn laps. Marcus is a magnificent bastard, I wanted to hear him out first. Shit, he could come up with such a bitchin' plan he puts all your efforts to shame just to save his sister, you know, because he is not just a neckbeard on the internet pretending he knows shit about combat strategy. I know Test wouldn't give a magical Marcus plan and have him steal all the challenge of figuring it out but the potential from the character is there none-the-fucking-less and I want to give him a chance first and maybe we can modify it to suit our needs who the fuck knows.
>>
No. 41740 ID: 73eb25

>>351539
true he is a god at strategy.

I want to hear him out as well to see what info he can shine on the subject.

As for the Troops Marcus said that the where cumming from the tracks to the North West. (time unknown)

>>/quest/338580

There are two tunnels on ether side of the Barracks. That they can take to directly get to the Armory. And two others that if used would be to flank / restrict our movements.

>>/quest/338631

Taking these two tunnels they would reach the north then west doors first.

Here they have 4 options; 1)Send in men once they reach the armory. 2)Surround the place then push in. 3)Surround then wait for heavy backup. 4)Surround us and keep us pined while they search to surrounding Room outside of Amory.

We will just have to see what they do and play it by ear. The goals are to buy time and escape.

Nocking down the gun and ammo shelves to the north will create the maze. Penji can run on top of the shelves to move though the room easily. In order to pick off small groups they might send at us. The smoke and prox grenades can be use for diversions/ warnings/ or an escape.
>>
No. 41909 ID: 73eb25

>>/quest/342658
I think it would be best to fight on ground we know. A wrong turn or a dead end would mean the death of us.

We know the area on the floor below us so that would be a better for and escape route.
>>
No. 41913 ID: 3fd4fb

A point for others' consideration: If manage to capture even one of the enemy while they're still alive, we can have Mitzi loot his mind of all kinds of relevant information. This should be considered a valuable secondary objective. If we can get someone of rank, so much the better.


>>/quest/342713
>Wait why are you guy going with Marcus plan? and not our plan to wake up the void shark thing with the Counter-Suppress.
I don't think a single person has supported going with Marcus' plan, which seems to be "fort up in the armory and fight until dead".

As for waking Niraem, I certainly still support it- I just think the proper way to go about it is to have Penji enter into an extended engagement with the oncoming forces while Mitzi goes down to the third level and gets him the C-S he needs, so that if the plan doesn't work we haven't completely cast away all other options. It's entirely possible that after we dump all available C-S into Niraem, he still won't be able to completely wake up enough to be combat-capable, or it will take him a while to come to full working capacity- and in either case if we've pinned all our hopes on him being able to get us out right away we'll be totally screwed. Better to keep more than one path to victory available.

>>/quest/342645
>what we should do is plant a bomb in the explosive area of the armory. So when the guard all rush to the armory they will get blow up with a lot of their heavy weapons
As has been discussed previously, while this plan would certainly be useful it is not some kind of master tactic which will bring us victory- at best it will destroy a significant fraction of the enemy force and throw the rest into confusion for a while. It cannot be a relied upon as our primary plan for victory. Unless we have a solid plan which will allow us to effectively exploit their temporary weakness and confusion to escape, we won't be able to use this effectively.

>>/quest/342715
Clever attempted use of disinformation, I like it.

>>351709
While I appreciate the value of familiar ground, the fact is that the third floor is not an escape route- it's a death trap, an oubliette where we could easily be pinned down while the enemy calls in an effectively infinite number of reinforcements. The only case in which we can afford to go back down is if all other options lead to death or Niraem wakes up and looks to be an immediate ticket out of here.

Our only hope of long-term survival is if we can get out of here and away from their detection before they have a chance to concentrate enough force to kill us. We need to take ground, not give it, and delaying tactics are just a slow method of suicide unless we are delaying until something specific and useful happens.
>>
No. 41915 ID: fd4aa7

>>351713
My plan is "wing it". It's a pretty good plan for trickle-feed-information situations; very adaptable.
(2563d4 with network issues.)
>>
No. 41918 ID: 73eb25

>>351713
Niraem is on the third floor just down the hall from where we would land down below. That is the escape plan/route we can use to get out. Most of the men down there should be dead. However, some of the beasts still might be roaming around.

We could send Mitzi ahead of us but she isn't a combat specialist. If she got captured we would be screwed because she would have the C-S on her. It would take to much time to free her and we lose our advantage.

Its a gambit I would rather avoid if at all possible.
>>
No. 41919 ID: 3fd4fb

>>351718
>Niraem is on the third floor just down the hall from where we would land down below. That is the escape plan/route we can use to get out.
"Get to Niraem" is not an escape plan. We still have to somehow get out afterward, and there's no guarantee that Niraem will actually wake up properly and improve our combat capabilities- if we put all the C-S into him and he still can't wake up and act properly, then what? At that point, if we've allowed ourselves to be backed into a corner we'll be screwed.

Mitzi might not be a combat specialist, but she's far beyond any human in physical capabilities nonetheless and has been showing rapid improvement. Plus she's got an awesome weapons laser. I would be more than willing to trust her with the job.
>>
No. 41933 ID: 73eb25

>>351719
We have the laptop with all the info of this place in it. Just look up how much suppress is in Niraem. Then we take a that amount or as much as we can carry and clean its system out.

We don't need it combat ready just woken up enough to fly us out of here. We pop the top hatch and ride him down the crane track and out the vehicle bay and into space... or where ever.

We should have Penji grab a high velocity sniper.
>>
No. 41935 ID: c71597

I know everyone wants to fly the spacewhale into space and all that shit. But have you guys considered that they could have a fair amount of anti air to protect their secret lab from air attacks? I mean that's one of the things I would put on a secret base if I had one. Or the fact that the Spacewhale might not want to take Penji with it, because of that whole deal with Tozols nearly wiping them out. I know that would make me a bit pissy.
>>
No. 41947 ID: 73eb25

>>351735
That's the main challenge to the air escape. We'll deal with it one way or another. Tozols(intact) do have a habit of shooting down incoming missiles. And ground skimming for a while could help against them somewhat.
>>
No. 41959 ID: 9c538a

>>351735

Nobody seems to notice that a juggarnaut of fury aside, tozols can't actually survive in the vacuum of space. Space whales can, but Mitzi is only mixed with one, and Penji is uh... just a tozol. You know I'd actually like to see a comic of this, non-canonically. Some April Fools episode where they ride triumphantly into space only to have everyone surprised at being unable to breathe.
>>
No. 41960 ID: 3fd4fb

>>351759
>tozols can't actually survive in the vacuum of space
Oh, come on. Have you SEEN the shit they live through? Vacuum is nothing; even humans can survive it for relatively short exposures. I'm not going to argue that they'd necessarily function particularly well there, but I'd give it even odds that they're fine and that they go into some kind of protective hibernation.

I would also say there's a decent chance that Niraem could grow himself an internal life-support chamber and haul around a less well adapted passenger or two in it, if he had to. No guarantee, but valcien seem ridiculously flexible and highly competent when it comes to that sort of thing.

Getting detected and shot down by base defenses and/or the military is a much larger risk than dying of exposure in space, I'd say.
>>
No. 41964 ID: 2563d4

>>351760
Every time the fanbase starts power-wanking the species, Penji gets horribly mauled because Test isn't doing it half as hard.

Penji certainly breathes oxygen. This much Test has said on IRC. Total metabolic failure (i.e. from lack of oxygen) also kills Tozols (Test again). Interplanetary flights, even with FTL, tend to be reasonably lengthy affairs---I don't think many sci-fi settings will put one under an hour. It would take a lot of genetic engineering wankery to put up with vacuum for that kind of length of time and still have enough of a working body afterwards to start breathing (and thinking) again.

>00:14 <@TestPattern> They need a functioning metabolism and the functioning part of their brain that controls their body [to regenerate].

>01:31 < Cockhole> Do they breathe using good ol' pressure difference or do they have a biological fan system going on?
>01:31 < TestPattern> Diaphragm's less noisy.
>01:32 < TestPattern> And works well enough
>01:32 < Cockhole> Fair 'nuff.
>01:32 < Cockhole> Though their insides could be coated with that stuff they coat studios with.
>01:33 < TestPattern> Well, they need to do actual lung things.
>01:33 < LionsPhil> Confirmed: Tozols can hiccup.
>01:33 < TestPattern> I'm not going to comment on very much at the microscopic level because I sure as hell can't actually engineer the microbiology.
>01:33 < Cockhole> Oooh here's one. Are they regulating their lung thingies so that they could breathe in different air mixtures?
>01:34 < TestPattern> Yeah, they can breathe in different atmospheres.
>01:34 < Cockhole> Which gas is their gas of choice?
>01:34 < TestPattern> They need oxygen because see above.
>01:34 < Cockhole> Pfft. :V
>01:35 < TestPattern> I think using oxygen 5+x as efficiently as terrestrial biology is wanky enough without saying they can breathe nitrogen or something.
>01:36 < TestPattern> Nitrogen would be complete horseshit because that's inert.
>>
No. 41987 ID: c71597

>>351760
Growing a full life support system would probably take time, and he might have to expand quite a bit to fit one in, which might affect other stuff badly. That also demands that he just doesn't shoot Penji as one of the ones responsible for the near genocide of his species.

>>351747
Lasers, railgun slugs and flakcannon fire is quite a bit trickier to defelct with bullets.
>>
No. 41993 ID: ce4a4d
File 131449436050.jpg - (139.33KB , 1000x1200 , tozzlespacemarine.jpg )
41993

>>351760
A human has pressure-proof skin and in vacuum primarily needs mechanical pressure to prevent swelling and embolisms. Tozols almost certainly do not need that. What they DO need is breathable air, and their eyes might be damaged by all the fluid in them flash-boiling and freezing, but that would heal.

So really, all a Tozol needs...
>>
No. 41995 ID: 2563d4

>>351793
That looks like a raygun.

How's he going to get back to the ship, eh? Rip off tails and chuck them? :V
>>
No. 41997 ID: 26eb87

>>351795
he is clearly pulling a Halo and jumping from one space ship to another.
>>
No. 41998 ID: 73eb25

>>Lasers, railgun slugs and flakcannon fire is quite a bit trickier to defelct with bullets.
Direct fire weapons can be avoided by skimming the ground and thus, blocking line of sight.
>>
No. 42009 ID: 9c538a

>>351760

Sure space whales are ridiculously flexible and highly competent, when they're not babies. Drugged up traumatized babies in tanks. It just seems too railroady a plot for the unlikely series of coincidences to be true.

I mean, "Look at this buttload of CS!" #1 "Let's get to Niraem without any trouble from all those jabberwocks breaking it!" #2 "Would you look at that two briefcases of CS is enough to fully restore something the size of a house." #3 "Hey how about that Niraem knows how to grow a rocket capable of leaving the planet's gravity well in 10 seconds flat" #4 "And it even comes with fuel!" #5 "And Niraem doesn't ditch us." #6 "And he doesn't get shot down trying to take off." #7

Compare that to, "Escape from complex. Send a space telegram to his mom. She comes over weilding a few mantle busters to find him." A much better story IMO.
>>
No. 42017 ID: 2563d4

>>351809
Stop being a horrendous metagamer.

(That said, "Sure space whales are ridiculously flexible and highly competent, when they're not babies. Drugged up traumatized babies in tanks." is bang on. Plan SPESS WHAEL is dumb.)
>>
No. 42032 ID: 9c538a

>>351817

Aha, fiend! Have at thee! I am no metagamer, but a meto-metagamer, which takes me full circle into being totally sincere! Seriously though, we're storytellers here, not tozols. Our task is to help Test make the best damn thrilling tale that was ever told about a tozol. If you would rather I say "It's too risky, Penji" instead of "It would be too big of a plot hole, Test" in the quest discussion thread, I will have to gracefully decline. Riposte. Parry. Thrust.
>>
No. 42039 ID: ce4a4d

>>351795
It's also probably a mass driver, which is why he isn't firing it.

(I was convinced at the last minute to give him more than just a weasel bar for his space excursion, thus taking a 20-minute drawing and turning it into a more than an hour)
>>
No. 42040 ID: 2563d4

>>351832
Oh, right. You're That Guy. Gotcha.
>>
No. 44383 ID: 73eb25
File 131894490255.png - (272.02KB , 600x600 , 125757268381.png )
44383

Goshen would like to stress that shit is beginning to get real.
>>
No. 44384 ID: f80f15

How the fuck do you metagame in a quest discussion thread?
>>
No. 44387 ID: 6fa1ef

>>351832
Except you aren't the author. Test is. It's up to him to make whatever plausible outcomes to suggestions he thinks fits. Not you.
>>
No. 44388 ID: 6fa1ef

Addition: you can feel free to say you think that wouldn't work out. But aren't you being a little presumptive to talk about "helping Test create the best story possible"?

Of course, you can make a suggestion that you think would be the fun to see the outcome of. I've done that myself.
>>
No. 44406 ID: 78b9fc

>>354187

Yes, I totally wasn't aware that Test Pattern is the one drawing the panels for this story. Thank you for taking me down a few pegs and making sure that I suitably hero worship. Heaven forbid I suggest something that the author doesn't want. I certainly would never dare to pontificate that TP ever could possibly have made the wrong decision, in not following my suggestion, because of course quest authors are likened to gods and can do no wrong.

>>354188

I like to think that I'm helping. I'm not saying that my suggestions are good ones, nor that completely ignoring me would not necessarily hurt the story. It's only what I strive for in suggesting. Chastising me for presuming every single one of my suggestions achieves what I strive for will just earn you snarky replies containing levels of irony higher than the doctor recommended daily amount.
>>
No. 44410 ID: 1854db

Guys, you're rekindling an argument that was dead for almost two months! QUIT IT!
>>
No. 44421 ID: 2d6d07

It seems I picked a poor time to read up. I feel like
>>339936
(except, y'know, with nine more months of quest)
>>
No. 44424 ID: 6fa1ef

I'm dropping this argument, because I don't think it'd be productive.
>>
No. 44478 ID: b79855

>>354221
Well, I've gotta be level with you. I intended for this quest to be pretty fighty from day one.

That said, I'm happy to listen to feedback. If most people don't like how it's going, it probably means I need to change. Though, I'm not really sure how to react to "I don't like X," unless paired with a "Instead, I would like more Y."
>>
No. 44479 ID: e3f578

I'd like combat to be a bit more simpler. The "choose from these plans and weapons" were a nice, straightforward touch advantageous to the quest format. Maybe just have Penji cut through mooks she can handle based on her equipment and abilities on her own; she has to have her own battle instincts by now. When it's advanced units like just the powered armor guy, it can get a little more complex and shit that needs our input. I don't care about that little infantry chump throwing a meager grenade that can fuck up Penji something bad, have her dodge on her own. That Brotherhood of Steel fucker has a goddamn minigun son, we should be busy thinking about his weakpoints. He's looks fun to try and take down. No "Penji, dodge that grenade, shoot the fucker that lobbed it, then run over to that cover because those other boring mooks are gonna flank your ass, then toss a grenade or C4 charge to them. *update* oh shit that minigun guy got closer now but that grenade didn't take down all those guys so ruuuuun back to that cover there then shoot them then distract the big guy so you can fight more boring mooks blah blah blah"
>>
No. 44484 ID: 2d6d07

>>354278
Yeah, it kind of has to be "fighty". It follows logically from what a Tozol is, what the facility is, what the diplomats are doing...

I'll give you a more detailed reply now that I am more mentally composed. The more Penji becomes the soldier-weapon she was before, the less I feel connected or attached to what Penji is. Thus, I feel that the courses of suggestions that draw on that are leading more toward a bad end. Inasmuch as I find the serious threat to the protagonist stressful, it seemed that I had come at "the worst time" because this is [possibly] the "last big push" to escape the facility, and the plan decided is not for Penji, and contact with enemy forces is imminent. (I'm sure everyone knows how well plans and enemy forces work together.) So, in a sense, I have come at the maximum cliffhanger-potential moment.

And all the information suggests that getting out of the facility is only an intermediate step. Getting off the PLANET would only be an intermediate step for our heroine. It would be easy for anyone to give up. (Fortunately Penji is not that sort)
---
w/r/t what I would have seen more of (now is a very poor time for it, for those who have been following the quest who DO like the combat, which I believe there are many of) would be the escaping from Mitzi's viewpoint. The primary drawback I see to this is that Mitzi seems better-capable of returning to personhood (one would say humanity, but not all people are humans) mentally, having been there before, and thus would not benefit as much in this regard from being directly-influenced. (Whether tgchan is all that good as a "humanity"-building force is a separate question which I do not think needs addressing in-depth here. They were trying earlier, less and less as time went on.) But she is more of a "smart" heroine rather than a combat-oriented one, so it would be a rather different quest.

I suppose that's what I could say constructively- more information about weaponry, deployment, strategy etc. would be useful. We have, allegedly, a super-soldier as protagonist, who might point out what helpful readers have (see: the directional "claymore" mines when she was storming Security.) So, there is an incompatibility in some ways between myself and the quest.
---
That wasn't a typo that Marcus would *not* avert the present situation if he could [just teleport all of them out], was it? Even if he said he was sorry. It seems odd and notable.

Other clarification point: Is plan "rearguard" actually having her as a (following) rearguard or is it instead a plan that has her stay behind and slow them down as much as she can?
===
Of a more suggestionwise nature, she's still being used as force-on-force. Even if being a tozol is a huge "force multiplier" she's not equal to an army.
>>
No. 44485 ID: 2d6d07

>>354284
addendum: It's a good quest. I "don't like" that she has to fight her way out now. I "don't like" that she rarely has very good information on what is going on and with which to make decisions. But both are to be expected to logically follow with the setting and all that has transpired.

These dislikes are really due to empathy for the protagonists.
---
As someone noted the similarity to Iji, also note that we have our own Dan, guiding us for mysterious purposes...who nevertheless wants us to "kill 'em all" in our quest.

*checks* Oh, that was Mia, not Mitzi, with the ribbons in Iji.
>>
No. 44508 ID: 3cbcc8

We're kind of getting in to FPS-thinking habits. Those can be useful, but we should remember that we also have superhuman strength and can fuck around with the terrain pretty readily with our weasel bar. We can pry up the plates in the walls or floor or ceiling and dig foxholes or stuff them with explosives or otherwise be complete assholes to the level designer.
>>
No. 44517 ID: 2563d4

>>354308
No quicksave, though, and the damage model is a bitch.

Which does at least mean that you don't get people still being as threatening at 1HP as they are at 100. :V
>>
No. 44547 ID: 2d6d07

>>/quest/359731
The Athelholm (sp?) Impact is probably well-known enough to be culturally resonant. The soldiers there went up against about two dozen Tozol, who were supposed to be all dead. The death toll proportion was ridiculous then.

Until roughly "today", they thought they were all dead.

If they're properly-briefed, they know they're up against what made Athelholm so dangerous. As they appear to know where Penji is, they know she's armed to the gills.

They're charging into someone else's Charlie Foxtrot.

What I'm getting at is, there may be a lot of reasons for the humans to have imperfect composure.
>>
No. 44548 ID: 2563d4

>>354347
You can flip that around and say there's every reason for them to be "bringing their A-game", or whatever idiom you want to use for don't assume your opponent is incompetent.
>>
No. 44554 ID: 5bf190

>>354348

Well, they're already swearing, don't know if that counts as losing composure. All soldiers feel fear, though; even Penji says she's afraid, and she's literally made for this. Putting the fear of tozol into these guys with a bit of ninja batman action is certainly an option and likely to be advantageous, especially since anyone who wants to run will get in the way of the new guys moving up.

These may not even be A-soldiers, they're very likely to be mercenaries. And mercenaries are often much less willing to die than other armed forces.
>>
No. 44561 ID: 3d7a30

the fact that someone was screaming "It's a fucking Athelhom demon!" implies that these troops didn't know what they were getting into, might not be top echelon people, and might be more inclined to run for their lives than others we've encountered.
>>
No. 44562 ID: 3fd4fb

>>354361
The fact that they instantly recognized Penji's race implies that they've been well trained and are cleared to know such things, regardless of whether they were informed or not. From what I recall, the existence of the Tozol race at all is far from common knowledge. Based on that, it won't take them long to regroup and recover from this and we can likely expect them to deploy as much overkill as they have available.

But if we can make them think that we're dangerous enough, I'd say it's likely that they'll decide to withdraw and siege us until they can bring in more and heavier forces to really flush us out. That would buy us all the time we need to do whatever we're doing. Very few military outfits are inclined to throw lives away when they don't have to, and if our rep can work enough in our favor... how many casualties will it take to make them pull back? Twenty percent? Fifty? More?

That is the most likely measure that command will use when deciding if to withdraw. It's why inflicting maximum casualties is a major benefit to us here; sending their forward squads into confusion will buy us a little time right now, but mauling enough of their force could buy us much more time as their officers decide it's not worth pressing the issue.
>>
No. 44564 ID: 2563d4

>>354354
They might be made of pudding. Generally speaking, if you're trying not to die, you don't want to make plans that depend on everything going as well as possible for you.
>>
No. 44567 ID: 2d6d07

>>354458
A fair point.

And it makes me think that the Athelholm impact would be taken seriously enough to have researchers wondering how to counter it...but we're in one of those facilities. (There is at least one more, where the male Tozol was sent.) And training soldiers in any KNOWN anti-tozol tactics...but there was only one fight we know of (locally) to study. They've had forty years to think about it...or to grow complacent, the apparent immediacy of the threat gone. There are a lot of reasons on either side, and I take the contrary position to highlight

That said, it's "the army" that is here, which I seem to recall as not being in on the "hide-the-Tozol", so
>>354354
they -probably- have not had time to really get good intel (highlighted by the "What was that?""Athelholm demon!"), possibly a "scramble what's available" situation.
>>354362
>I'd say it's likely that they'll decide to withdraw and siege us
I doubt it. While I'm not sure what level of armament Diplomats have, they are successfully wiping out Tozols. They need this contained and dealt with ASAP to prevent Eart^H^H^H^H the planet from becoming "acceptable casualties for neutralizing a Tozol", and [part of] the human race from being labeled as aiders and abettors of a Tozol. (at least, in the worst case.)

Speaking of...the primary thing that we know about the "Diplomats" is this genocidal mission of theirs. I wonder why they're called Diplomats.
---
On a more-strategic note, the maps suggest that they are coming from the tram, so it'll take at least a little longer for any forces to get to the OTHER side of the armory and any such entrances.

...are there other entrances?
...did we secure them in any fashion?
>>
No. 44582 ID: 1444d5

>>354367
>Speaking of...the primary thing that we know about the "Diplomats" is this genocidal mission of theirs. I wonder why they're called Diplomats.
Relativistic Diplomacy.

I'm guessing fighting Tozols is something that at least some military forces train for but never really expect to face. Sort of like NBC training with modern armies: you may train regularly for years to fight in the environment left shortly after the detonation of a nuclear weapon, but if you ever actually need to do so it will be no less of a brown-trouser moment.
>>
No. 44592 ID: 3fd4fb

>>354367
>They need this contained and dealt with ASAP to prevent Eart^H^H^H^H the planet from becoming "acceptable casualties for neutralizing a Tozol", and [part of] the human race from being labeled as aiders and abettors of a Tozol. (at least, in the worst case.)
While I agree with this logic, the worst-case scenario in their minds is if we actually escape. We have at least some reason to believe that the only significant military force nearby is this one; if we start inflicting heavy casualties on it then they'll be forced into a defensive posture in order to contain us- because continuing to try and hunt us might well leave them with insufficient troops to prevent our punching through their lines and escaping.

>I wonder why they're called Diplomats.
Because they primarily exert their influence through diplomatic and economic means, I believe. There was something or other in one of the tozol materials that said no other race could be trusted because the Diplomats could rampantly bribe anyone.

>...are there other entrances?
>...did we secure them in any fashion?
I think the map in >>/quest/358101 is the definitive one to answer that question. The armory has four entrances. >>/quest/358530 says that we took some steps to secure things, and >>/quest/358890 implies that there are mines at all the entrances except for the one we're using.

Honestly, the idea that we could successfully secure anything is fairly laughable; the heavy power armor could almost certainly just wade through most of our mines and such, clearing the way for the infantry. High explosive charges might be able to do something, but rigging those up is complex and takes time, and ensuring that they go off at the right moment would take our personal attention. There are just too many entrances to secure against a concerted assault with only one active defender. It's why sallying forth seemed like the best plan to me; we simply can't be everywhere, and that will make any strictly defensive plan almost impossible to pull off.
>>
No. 48279 ID: a2853b
File 132647690101.jpg - (54.33KB , 413x550 , Yog-Sothoth_couleur.jpg )
48279

Not to be a necromancer, but this seems to be the best place to ask.

Where can I find out more about the Valcien?
All I know is that they are silicon based space whales who self-morph themselves into whatever technogadgetry they need. Also that they are the only known species that evolved in space and have a tendency to be confused with elder gods by primitive species because of how trans-dimensionally morphic they are.
>>
No. 48298 ID: 73eb25

>>358079
There are one or two ITQ things (search "mitzi" or "penji"). Might be something in this thread somewhere. You can get on #tozol IRC (rizon same as regular tgchan chat) and hope you can catch test some time and ask. Also most of us know a bit from talking with him and discussing them in IRC.
>>
No. 48302 ID: 2563d4

>>358098
#tozol is the worst source of Tozolverse canon if Test isn't there and paying attention, since the fanbase tend to just wank up whatever seems most awesome or "logical".
>>
No. 48311 ID: 73eb25

>>358102
Jesus Christ, man.
>>
No. 50626 ID: ce4a4d
File 133274092973.png - (18.15KB , 500x500 , TQ866altcolor.png )
50626

Different icon colors by request.
>>
No. 50627 ID: ce4a4d

>>358079
I know this is a damned late answer, but...

I made up Valcien, so there aren't a lot of places to read about them.

I'm making a note to get on IRC more often, so I could answer questions there. (If you're still interested several months after you asked, that is...)
>>
No. 50635 ID: 2563d4

>>360426
Man, I wish you'd just gone with that for the update, because I spent several minutes trying to distinguish between blue and purple. :B
>>
No. 51178 ID: ce4a4d
File 133410667674.jpg - (22.36KB , 222x220 , no-fire-sign[1].jpg )
51178

"It has come to my attention that there are many myths about Fire floating around, and I thought I'd do my part and debunk several of them for you. These aren't the only dangerous myths about fire out there, but they're some you should be aware of!


1) Fire is 'cool'.

Being on Fire isn't 'cool'. It is, in fact, very hot! This is truth be told the largest danger of fire- it's hot and it burns. So be warned!

2) You can't catch fire from someone else.

This is untrue, fire is generally highly contagious and can spread from person to person. There are even instances of people catching fire from partners that at merely smoldering, so be careful!

3) You can't catch fire the first time.

If you're 'with' someone else who's on fire, even if it's the first time you've ever done it together, you can still easily catch fire! Don't be fooled into thinking that just because it's the first time you won't catch Fire.

4) You don't need protection.

Always use protection when dealing with fire or when 'with' someone who's on fire! It could save your life."
>>
No. 51179 ID: 54b362

So don't hug Mitzi while Penji is on fire? Sounds good.
>>
No. 51185 ID: fadabb

"Sergeant Braden"? what am I doing in this quest?
>>
No. 51188 ID: 2563d4

>>360985
Statistically, dying in a fire.
>>
No. 51189 ID: ce4a4d

>>360985
Blame the random name generator I used!
>>
No. 51249 ID: 14a1d0
File 133426555727.jpg - (7.76KB , 320x220 , sonicsez.jpg )
51249

If somebody tries to light you on fire in a place or in way that makes you feel uncomfortable, that's no good. It's your body. Nobody has the right to set you on fire if you don't want them to.
>>
No. 51804 ID: 61e7f9

I would like to remind people that this tozol grenade has an armor piercing function, not a large explosion. It's not going to take down a ceiling or blow a 3 foot wide hole in a wall. It's going to make a pinhole then fuck up everything on the other side.
>>
No. 51818 ID: 369d34

>>361604
Yah. If Penji had, like, an anchored armor plate or chunk of reinforced concrete wall in the direction of the enemy to shoot the Tozol AT charge through, that would work. But then, if she had that, she wouldn't be in nearly as bad a situation as she is, and wouldn't need to use the AT charge.

If she sticks the Tozol AT charge to something as wimpy as a floor panel, it's going to mostly likely knock the panel off when it detonates. If it does penetrate and activate the timed trigger for the penetrator, it's going to go off way too close. Penji'd catch just as much of the blast as the enemy, and she isn't wearing a heavy armored battlesuit. If she survived that, she'd be in barely enough shape to crawl away, at best, and the battlesuits would be merely damaged. She'd be captured or killed for sure.

Simply, the Tozol AT charge/grenade has no use in the current situation that wouldn't end up making things worse for Penji. Please stop bringing it up.
>>
No. 51822 ID: 61e7f9

Actually if you throw it at the armor we are fighting it will anti it. And then set off a big kaboom and an emp which will disable the other armor.

Has nobody thought of throwing it at the mechs?
>>
No. 51823 ID: 2fe09b

>>361622
We can't, because everything we throw is gonna have to be blind. We are currently suppressed, which means "Fuck, if I even peek out of cover that bit of me will be shredded to shit".
>>
No. 51832 ID: 299ed3

>>361623
We have Blindsight with our ears and tails can't we use that?
>>
No. 51833 ID: 431fa8

Man, I know that it would be pointless, but the idea that people thought it was a good idea to charge and dive into the foxhole instead of to push back the enemy first using satchel charges and careful fire from more defensible positions where we couldn't be pinned... it's quite frustrating.

>>361632
We don't have blindsight; the tails are still too injured. We do have very good hearing, but not quite up to blindsight level.
>>
No. 51861 ID: b85f8c

Technically Penji's Advice System (us) can use the Blindsight even when it's too fucked up for her to. That is why we can see the positions of the enemies out there.

Or she probably spotted their positions when she dove in. Either way she wouldn't be tossing completely blind.
>>
No. 51883 ID: 369d34

>>361622
Why does everyone think the Tozol AT grenade is meant to be thrown? Is it the "grenade" part? No, it is not meant to be thrown; It is meant to be placed against a target. Prime and throw it, and assuming it doesn't have a safety to keep it from going off if it isn't stuck to something, the direction it'll go off in is anyones' guess. It's highly directional, so if it shoots anywhere that isn't near the battlesuits, they'll be back up and firing in no time.
Start at >>/quest/266728, read, and scroll down to see the Tozol AT "grenade"/charge in action.

>>361633
It's like everyone thinks Penji has plot armor, or expects Test Pattern to pull a deus ex machina. Really, folks, jumping into a half-ass foxhole in the midsts of enemy forces to arm mines and charges to prevent the enemy from getting in, when they've already gotten in, is beyond stupid. Seriously, that has "bad end" written all over it.
>>
No. 51886 ID: 2563d4

>>361661
Please don't pull that OOC bullshit.
>>
No. 51907 ID: 61e7f9

The tozol AT grenade is a thrown weapon.
>>
No. 51938 ID: 369d34

>>361707
And where did you read that? 'Cause this >>/questarch/268018 does not look like a thrown weapon. It looks like something meant to be stuck to a target. However, I'd love it if Test Pattern would step in and clarify the Tozol AT grenade's proper use and capabilities. Within what would be known in-quest by Penji, of course.
>>
No. 51941 ID: ce4a4d

It's a grenade. You throw it. Tozols can actually throw them pretty far.

They're made for killing heavily armored targets which also have force fields. The explosion it makes after penetrating is also a shaped charge.

When Penji used it on the guys in the hallway outside Security, it shot a projectile through a reinforced wall which detonated and sent out a lance of something or other which penetrated meters of rock to set a guard post on fire. (And incidentally made a powerful burst of EMP)
>>
No. 51943 ID: 1f8505

>>361741

Can we have a quick diagram breaking down how Tozol grenades work?
>>
No. 51971 ID: ce4a4d
File 133568345247.jpg - (13.97KB , 600x397 , football.jpg )
51971

>>361743

1) Arm and throw grenade from as far away as you can comfortably ensure a hit. Range is limited by its considerable weight (it's hardened to withstand TROPHY/ARENA-style point defenses) but a skilled tozol can hurl it quite a long ways.
2) Grenade triggers; shoots a short-lived, energized projectile forwards.
3) Projectile passes through enemy force field and detonates, which produces a powerful explosive lance directed at the target.
4) Lance penetrates enemy armor, incinerates everything behind.
>>
No. 51972 ID: ce4a4d
File 133568431516.jpg - (35.62KB , 196x300 , socool.jpg )
51972

For completeness, alternative sequence branches:

4 B) Explosive lance fails to penetrate armor.
3 B) Projectile fails to penetrate shield.
2 B) Grenade was insufficiently hardened against point defenses.
1 B) You got your dumb ass shot up before you could throw it.
>>
No. 51991 ID: 1444d5

>>361771
So it's like, some sort of crazy double-EFP? Nice.

Also, was the stabilisation system shown in >>/questarch/268018 by any chance inspired by the MKV/DACS (http://www.youtube.com/watch?v=LC97wdQOmfI&list=FLMQDkj_Cagv3co4wPjgCoTQ&index=72 http://www.youtube.com/watch?v=63gqPvWbkMg)?
>>
No. 51998 ID: 369d34

>>361772
Thank you, Test Pattern, for clearing that up, and proving that I was almost totally wrong about how the Tozol AT grenade is deployed.

So it pretty much has to be thrown like a football so the stabilization system works and the detonation side stays facing the target? Damn. It looks like Penji can't use it right now without a 1B alternative sequence failure, or getting blown up by it deploying too close.
>>
No. 52059 ID: 2563d4

>12:12 <@TestPattern> But, now that it's too late, I was hoping that someone would've suggested she throw her backpack the other way to draw their fire.
Man, I disregarded that as a stupid thing to suggest because there was a lack of smoke to mask that it wasn't just a bag and a lack of unwrecked muscle to simultaneously lug it at tozillian speeds and scarper the other way. :B
>>
No. 52071 ID: ce4a4d

>>361859
There's a decent though not huge amount of smoke (the Displacer shot sucked in fresh air), and it only had to fool them for a fraction of a second to help.
>>
No. 52165 ID: 61e7f9
File 133600616015.png - (0.95MB , 1024x728 , 944807-ANG8ED1.png )
52165

>>/quest/407183
>>
No. 52182 ID: 2563d4

>>361965
>i-hate-my-wrists.png
>>
No. 52191 ID: 2563d4

w.r.t. plan "close the door and hide in the lift room":
>>/quest/358103
>Be aware that the lift room itself isn't very defensible against troops that can knock down or shoot through interior walls.

And w.r.t. awful plan "serve Niriam a Prairie oyster and fly off into the sunset on a trail of magic", I sure hope Mitzi remembered to stuff her backpack to the seams with CS. :V
>>
No. 52212 ID: 4bdd79

I...

Holy shit.

Bad end?
>>
No. 52214 ID: cf49fc

I'm sure you did your best with the entire Republican Guard firing on you at once. Twas probably another pinpoint orbital strike from our invisible friend. Hey, no worries. Just always look on the bright side of life...
>>
No. 52219 ID: 2563d4

>>362012
She's not dead yet.

Which means they can scoop her up and retry the Hyperion experiments! Yaay, science!
>>
No. 52467 ID: 739622

>>361871
Damn you, Test Pattern. Damn you for making a Quest that I care about this much. I'm angry, tense, and frustrated by this latest development.

...good job, you magnificent bastard. You made me care.

Also, ARG! Come on people... we made some really shitty suggestions in this chapter. :/
>>
No. 52600 ID: 369d34

Can we get a confirmation on whether or not Mitzi has rope or not, and whether it reaches the bottom of the shaft. I'd rather not make suggestions that would have been much better with rope, or I wouldn't have if I'd known there was rope.

I'd also like to say that I feel like an idiot for not even thinking that Penji could have stayed and fired the displacer launcher to dig the shaft. Three shots, and this whole thing would have been done before the army even breached the Armory. Just hindsight now, I guess.
>>
No. 52601 ID: 2563d4

>>362400
That was one of the ABCD plans offered up near the start of the thread, and came at the disadvantage of having no rearguard. Without the fear of Penji put into them, the army could have advanced a lot faster.
>>
No. 52614 ID: 2563d4

>>/quest/410510 etc.
Mitzi's ability to change shape is barely voluntary. She is not Mr Fantastic. She is unlikely to suddenly become Mr Fantastic in the space of thirty seconds.
>>
No. 52616 ID: ce4a4d

-There's a roll of cable in the room. I've technically drawn it there, but it's just been a scribble.

-Most of the time was spent on blasting her way through the first doors with thermite and explosives so she wasn't in range of the first displacer, then on figuring out how to actually fire them, including disabling a safety range fuse.
>>
No. 54475 ID: 369d34

>>362416
Thank you for clearing that up. A few more questions, if I may:

- How wide is the shaft? Back here >>319854 it looks pretty narrow.
- What was the plan to get the counter-suppress crate down the shaft? Just rope and lower it?
- What form is the trigger on the displacer launcher? Is it a pull trigger, like on a pistol, a button, or something else?
>>
No. 54477 ID: ce4a4d

-It is pretty narrow. That's why Mitzi doubts her ability to fire a rocket down it a significant distance without hitting the sides.
-She dumped a bunch of tubes in a bag.
-I can't imagine how that could possibly matter, but there's a little flip-out targeting thingy with a button.
>>
No. 57660 ID: 6a1ec2
File 134324770208.png - (31.28KB , 500x500 , ooh cookies.png )
57660

Does... does this count as fanart?
>>
No. 57680 ID: 8c9b35

>>57660
haahhahhaah
>>
No. 57765 ID: 507f4b

>>54477
Maybe I'm missing something, but I'm wondering why she didn't just jerry-rig that safety-range fuse and toss it down.
>>
No. 57766 ID: 67e8b2

>>57765
Mitzi didn't know how.

"Press button, receive detonation" was simpler.
>>
No. 57767 ID: d57fe4

Tozol quest has been my favourite quest around here for a good while. It's quality and unlike the vast majority of these quests, never breaks from it's setting or characters.

I'm almost sad that it's come to this end. Let's face facts, it's the players fault things have come to this. Treating Penji like a superhero instead of a trapped soldier brought us to where we are. You could see it start happening after the first encounter with troops. Slaughter one group of soldiers with ease and suddenly Penji is a superhuman space weasel who can't be stopped.

Of course, we saw where that got us. Second fight and we are trying to shoot down rockets. Of course it didn't work, how could it? The magical displacer save was like a warning that Penji isn't god.

And then everyone was careful for a while. A very short while. I think the debacle with the Jabberwockies was the worse, it was pretty much explicitly stated "These things are badass, treat with caution", with TGChans idea of caution be "hit it until it's dead".

But no one seemed to learn the lesson that Penji isn't god. Rush the hard point, right? Penji can take it, she's got armor plating and regenerates! But she's not wolverine. She takes time heal.

Kudos to Test Pattern for making it work. People were dumb again and again and he would've been within rights to say "Game over idiots. I warned you.", but it didn't end and there was no cheating to make it happen (cept maybe the displacers thing). Further kudos for making me actually give a shit about his character.
>>
No. 57768 ID: 842d23

Well, if it's any consolation, I think we did better with the last fight. We made a few mistakes once it got to close quarters inside the armory, but our biggest was just counting on the escape route being ready. We fundamentally misunderstood how long it would take to set up.
>>
No. 57777 ID: b85f8c

>>57768
Our biggest mistake was jumping into a foxhole and cornering ourselves right next to hard armor. Penji took a LOT of damage due to that.

We were actually fine for time on the escape route. If we had chosen to duck in and seal the door as soon as a lull happened, we would've been able to jump down and trigger the displacer rather than have ourselves ragdoll down there.
>>
No. 57864 ID: 67e8b2
File 134370681356.jpg - (277.22KB , 1200x900 , Tesau_1.jpg )
57864

TQverse commission I've owed N for about a million years.
>>
No. 58643 ID: 4a20fa

>>57864
(Yet again I've got to say great job on the lighting atmosphere, since that's here.)

Anyway, just in case anyone wants to spot anything significant, LAST TIME ON VALCIEN-POKING QUEST:
>>/questarch/182669
>>
No. 60000 ID: 4a20fa

>Arguing about nanites in the thread
Tozols are hard to detect. >>/questarch/163550
So the Diplomats developed nanites to make them detectable, and Q5 used them on Penji. >>/questarch/174417 >>/questarch/174419
>>
No. 60058 ID: 533c7a

>>449648
you mean the TRACKING NANITES, as in, micro transceivers, as in they do fucking nothing except tell the humans where we are.
>>
No. 60059 ID: 6bf969

considering the AI had to ask if Penji was in his cell, i don;t think they were tracking nanites (if i'm wrong, link da post below...) i thought they were Valacien nanites, the same type that Mitzi is infested with.
>>
No. 64698 ID: 5e9f8f

I have a question- why are the enemies communicating by talking? Why not use radio for everything instead of shouting out what they're doing?
>>
No. 64708 ID: 3d86ad

>>64698
You still have to talk into a radio, right?
And with all that noise they're dealing with, they probably have to yell just to be heard over it and on the radios.
>>
No. 64752 ID: 67e8b2

They are talking into their radios. Sometimes they yell because of ambient noise. Also, Penji's ears are pretty good.
>>
No. 65415 ID: 8b9215

We know why Penji went crazy. Tozols need to take orders, and I mean NEED to. She had nothing to give her orders. Her brain split part of itself off into another personality(ies) so she would have someone to give her orders so she could follow them.

It's a bug in the programming. Or maybe it's a feature. Who knows?
>>
No. 66889 ID: 67e8b2
File 135980724229.png - (10.87KB , 600x600 , Penji1.png )
66889

The End.

Thanks for playing, everyone.

Also, here is a drawing from 2009.
>>
No. 66890 ID: 4a20fa

>>66889
You did good, man.
>>
No. 66893 ID: 1f8505

It is truly the end of an era.
>>
No. 66896 ID: 57a559

Yay!
Slightly good end, all things considered.
We're stuck on a roof in what I think is New York though, that significantly worries me.
>>
No. 66898 ID: 908c2d

>>66896
Well, now it becomes Mitzi quest. Trying to hide her freaky mutantness and her paraplegic tozol while surviving in the city! It'll be a wonderful sitcom that lasts however long it takes spines to grow back.
>>
No. 66899 ID: 1f8505

>>66898

Tuesdays this Spring on NBC.
>>
No. 66903 ID: c6ec33

You know, for a genetically engineered death machine, Penji is surprisingly cute when all tuckered out~

I didn't get to suggest much, but it was fun to read this quest all the way through. Excellent show.
>>
No. 66904 ID: d87442

Thank you for sticking around to finish this, Test. It's been a great read, start to finish. I adore tozols, and I hope this doesn't mean the end of tozols, too!
>>
No. 66922 ID: 7a010b

Really a very nice quest!

I'm kind of hoping for a little continuation sometime...
I mean there is more about to happen than just a tozol and a mutant trying to get away from a roof of a highly guarded bulding...
like the friends of Niraem getting revenge? making sure there aren't more tozols? Those other species the human tried to rebel against with trying out new weapons etc?

It may also be enough to have a site-glance in another quest, but you probably want to have some rest for now, right?^^
>>
No. 67172 ID: 389f2b

so i just finished this quest and

wow

first quest to honest-to-god move me to the amount of tears i just shed
amazing fucking job
<3
>>
No. 69538 ID: ddd69e

So I just found this today. Spent the day and night reading this. If there's a language capable of describing how... it's either not human or fucking poetry. (Poetry is hax.) I felt like I was right there. Scratch that, you made me feel everything-person. Kinetic. Lots of smells, pain, noise... but the kinetic feeling, from a technical perspective if nothing else, is the most impressive. I'm just gonna say that word again because if feels good. Kinetic. Kinetic. Kinetic. And those emotions too, the feeling of being on the razor between life and death. (Or between getting the shit kicked or not.) I may have consumed your years of effort in only one waking-period, but I will not forget this. Ever.

Thank you.

I'm gonna have to spend tomorrow not doing anything exciting. I'm gonna eat bread and drink water and read a dictionary. Then I'm gonna go back and read this again.
>>
No. 69589 ID: cee89f

...

*slow clap*

I'm a little late, but this is amazing. Kudos to you, Test Pattern. Just /reading/ this felt like a wild ride. Penji is awesome, Mitzi is awesome, the whole concept of Tozols is awesome... I really hope this isn't the end for them, even if it's the end of Penji's story... though to be perfectly honest I also hope to see Penji and Mitzy again. They're awesome.

But if not, thanks for the ride.
>>
No. 69646 ID: 67e8b2

You're very welcome, guys. It brings a smile to my face to hear that the quest really clicked for a lot of readers/participants.

I just have to apologize for how slow things were for the last, like, year of the quest.
>>
No. 69647 ID: 9ddf68

>>69646
Eh that wasn't a very big deal for me as I found Tozol quest the day it ended which gave me mixed feelings. Glade to see they whole thing in one go but sad to see that I couldn't have been apart of it... and of course sad that it was over.

All and all though I have to say that was one of the best quest I have ever read and was one of the few quest that had me yelling at my computer as if it would actually change something. My favorite thing that you pulled off with this story, to me anyway, was that you got me to really care about Penji even after halfway though the story she scared the hell out of me. (I mean the way that Tozols are fricken death machines with little to no equal actually made me fear the Tozol race.)

Looking forward to whatever you do next as I'm positive that it will be awesome.
>>
No. 90556 ID: 9f9cb8

So, I just found this today by chance
and holy shit, this whole thing was amazing
>>
No. 90611 ID: 0df2ab

>>90556
Nice. It's great to see that people are still stumbling across this from time to time.
>>
No. 90613 ID: a19cd5

>90611
Sequel time?
>>
No. 90695 ID: 9f9cb8

>>90613
this
>>
No. 90743 ID: cee89f

>>90611
This is one of the few quests on the board that I've read through more than once.

This, Colony Guard and Lunar Quest are the only ones I've read through more than thrice.

So yeah. IMHO one of the best thing in the entire quest board.
>>
No. 106619 ID: eb3fae

i hope i won't necropolis this to no end but i just finished Tozol quest in one sitting because i didn't have the heart to tare myself away from it

i should have gone to bed 7 hours ago, this quest really spoke to me on a fundamental level, i wish i found it years ago!
>>
No. 106621 ID: eb3fae

>>106619
>Necropost*
fukking auto correct, im so tired
>>
No. 106908 ID: e66267

I think it'll go down as one of the best Quests ever made here. Even the childish taunting and regular fuck ups of suggestors were played out in a cool way in it, and it's got some great sci fi in there.
>>
No. 107032 ID: cee89f

>>106908
"How do you ever expect to find a husband" was brought into a post at some point early on. It was hilarious =3

One thing I like about this quest (keeping in mind I only found it after it was done) is that it made the threat posed by Quadrant 5 very real, even reading in hindsight. Penji was strong AF but she wasn't unstoppable. Multiple times (the scientist and the mutant man, for example) the assumption that she WAS unstoppable was what screwed her over more than anything else.

You can tell even before you meet Mitzi that this story's going to end poorly, and the deeper you get into the Quest the worse that feeling becomes, despite the fact that *Penji is always getting stronger*.

This story was dark enough by far to be teen edgelord fare, but it managed to keep realistic enough that it never really feels that way.

The longer we spend in Q5, the worse the situation becomes, and the more we understand about how f#@$ed we are. Quilig, Hyperion, the destruction of all other known Tozols, the Jabberwocks... each reinforces the feeling that we're alone in a nightmare. By the end, even Marcus abandons her, and she's broken at the bottom of a shaft, begging a space whale for help. The ending is bittersweet, because while Mitzi and Penji are out and may very well live on (if they're lucky) Penji also may very well be dead. If she DID continue on, we certainly never got to see it.

... also, as much as I would like her to have lived, my headcanon is that she died on that rooftop. Exhausted, broken, and fully spent, but successful in her goal: escape, and get Mitzi out.
>>
No. 107171 ID: a107fd

>>107032
>headcanon

That would be alarmingly consistent with the exact words of Penji's oath.

>>/questarch/138250
>"Promise me," she says. "Swear to me that you're going to get me out."
>>/questarch/138259
>"I can't promise you that," I say. "But I promise that I'll die trying."

The wiki's summary of chapter 7 says
> After a short discussion of what Penji is an her memories, she swears to Mitzi that she'll get them out of the facility or die trying.
but... I'm not seeing any "get myself out," or even any "succeed or," in the actual canon statement.
>>
No. 107172 ID: 398fe1

Personally I find it hard to believe that a Tozol can die from exhaustion or blood loss.
>>
No. 107173 ID: 595d54

>>107172
If they didn't need blood or sleep they wouldn't have them in the first place.
>>
No. 107244 ID: 398fe1

>>107173
Fatigue can be countered chemically, and Tozols are designed to have incredible physical prowess to begin with. In an organism that can repair itself so quickly, blood can be replaced about as fast as it can be lost. Plus wounds can be sealed up extremely quickly so only major wounds (loss of limb, gaping wounds) are likely to be dangerous, and I'm thinking a Tozol would have to take so much damage they'd die of organ failure before running out of blood. Penji had no such wounds, anyway.

Penji was crippled due to overheating because of the nervous system damage and required a lot of downtime to repair the injury, but she was not on the brink of death. The ending was a bit vague but I really can't think of a good reason for her to have died.
>>
No. 107245 ID: 595d54

>>107244
That's fair, it'd be very difficult, but still not impossible. Plus tozols can't make matter out of nothing. It doesn't matter how good you are at making chemicals or blood if there's nothing left to make them from.
>>
No. 107254 ID: 947ea1

Need I remind you all that the whole quest started after Penji wakes up after healing from a hole straight through head.
>>/questarch/97737
And forget about the fact that the scientists probably help with the regeneration for a second, the important part is that she survived the bullet lobotomy in the first place. kind of.
>>
No. 107257 ID: 398fe1

>>107245
Well I mean I assumed that Tozol bodies cannibalize non-essential mass in order to keep the brain functioning.
>>
No. 107258 ID: 595d54

>>107257
I'm not sure tozols have that much non-essential mass, and even then if you keep hemorrhaging blood or suchlike you're going to run out.
>>
No. 107282 ID: 398fe1

>>107258
Penji has two bags of non-essential mass right there on her chest.
Also I already covered the whole excessive bleeding part. Tozols have repair mechanisms that handle that very quickly.
>>
No. 107290 ID: 595d54

>>107282
I think we're arguing in circles here. Yes, I'm sure she replaces blood quickly. Blood comes from somewhere. It is not made out of nothing from magic blood fairies. If she keeps bleeding out, she will eventually die because she ran out of supplies to make blood with. That's it. I'm just arguing that it is actually theoretically possible for a tozol to die after excessive blood loss.
>>
No. 107302 ID: 398fe1

>>107290
Okay but this is the third time I'm telling you that Tozols close wounds very quickly. They don't just "bleed out".
>>
No. 107303 ID: 595d54

>>107302
Unless they close literally instantly they're losing a nonzero amount of blood.
>>
No. 107304 ID: fe7355

>>107258
I dunno if it was ever mentioned canonically anywhere if tozols can store away extra material if they eat more than they need at the time. Something like fat, except it'd be comprised more of elements for rebuilding than energy. And it'd be spread out over their body too. A design like that would be real good if a tozol's digestive system or jaw got wrecked, preventing them from eating anything.
>>
No. 107306 ID: 398fe1

>>107303
Yes, that is true. It still means a Tozol would have to be injured either with dozens of smaller wounds in a short amount of time or a single massive wound to be in danger of losing enough blood to matter. In either case they are probably more in danger of getting hit in a lethal area than losing too much blood.

I mean, look at Penji in the quest. Every time she got shot there was a little blood around the wound but no serious leakage. She never complained of blood loss, either. I just don't think it's ever a serious concern for a Tozol.
>>
No. 107423 ID: eb3fae

>>107306
yeah, in the end i am sure that she just slept for like a month straight trying to heal
>>
No. 107434 ID: cee89f

>>107306
>>107423
Penji also was shot in the spine and her body was rendered entirely "nonresponsive". Even if she lived, which would be a very poor ending from a dramatic standpoint imo, it would take an extremely long time (and nutritional value) to heal. She's unlikely to have access to medical supplies of any value to her given that she's on a human world that apparently considers Tozols the enemy and just had a space whale fly over a major city and out of its atmosphere.

To be clear, I think she COULD, POTENTIALLY, have survived because Tozols = OP. But it would make for a weaker story imo and would strain disbelief somewhat. Though if TP ever did decide to continue this quest's story, I'd advocate switching gears a bit and making it about Mitzi trying to save Penji, and/or getting off-planet.

>>107254
Not really. The woman she was before died because her brain was destroyed.

Then anti-suppress (i forget what it's called atm) was pumped into her, a brand new Tozol mind was formed, and it still took her hours to even wake up.

And as you said, she was surrounded by scientists that wanted to keep her alive enough for study. No such luck on that rooftop.
>>
No. 107439 ID: 398fe1

>>107434
Mitzi is there with her, who is quite capable of taking care of herself. She could just throw a tarp over Penji in an alley or hide her in an abandoned building and sneak her food and water until she heals.

Also Penji could move a little. She was able to push a button to detonate the bomb and dig the last bit of the tunnel. It wasn't complete nervous shutdown, it was just that if she tried to do much of anything via the shitty backup nervous system, her body would overheat and THEN shut down. It's possible she started overheating after leaving because she was exposed to the sun, and shut down on the roof.
>>
No. 107441 ID: ba506f

>>107434
from what I remember from the quest Tozol medical, well anything, is kinda lacking simply because tozols do have such bullshit regeneration/healing powers. If I recall correctly the other tozol they captured and tortured into a vegetable had a special metal placed on his lost limb stumps so they wouldn't regrow. Also at the end Penji's body was trying to find alternate routes after her spine was severed and it wouldn't surprise me if she could come back from almost having her head shot off. I mean she kinda did once already.
>>
No. 107588 ID: 61c7b9

>>107434
I find it unlikely that a Tozol could die of 'blood loss' per se, and she was still alive when the Valcien picked them both up, so she probably lived through that day, at least.
>>
No. 107881 ID: 9a5536

>>107588

> she's severed an artery! she's bleeding out!
> *artery grabs a gun*
> never mind...
>>
No. 108183 ID: 6d4116

>>107439
Open with having to play Mitzi while rebuilding Penji.
>>
No. 108186 ID: 61c7b9

>>108183
"Okay, now, it's time to go out there, get some minerals and food, DEVOUR AN ENTIRE HUMAN, look for a car and then come home."
>>
No. 108187 ID: 3abd97

>trying to get a job with no real ID, while hiding from the government, all so you can cover rent and the bills for your deadbeat furry girlfriend roommate who literally spends all day on the couch, the quest
>>
No. 108357 ID: 6d4116

>>108187
Add the complexities of finding the various rare elements and micro-nutrients needed to restore her to a semblance of health, hiding from the Diplomat catspaws, your developing relationship with Penji and always working toward the massive payoff of a fully functional tozol at the end for whatever exit strategy you adopt...

Yeah, that would be awesome.
>>
No. 108372 ID: d36af7

>>108357
Penji digs up a packet of stale strawberry-flavored instant oatmeal from under the couch cushions, eats it dry. It's delicious and contains trace amounts of something she needs to finish fixing her kidneys. Further research reveals the brand was discontinued years and years ago when some synthetic component of the strawberry flavoring was determined to cause liver cancer in lab mice. Look at relevant chemical formulae, compare to some hornbook notes, and confirm, yep, that's the stuff. Unsafe for human consumption, doesn't have any other known uses. Go find more, http://www.shortpacked.com/index.php?id=1756 or figure out how to synthesize it.
>>
No. 126529 ID: 9d34eb

Hey look. I'm only, like, eight years late!

So Test Pattern, first questions first. Are you still alive? Good.

Now, I just finished reading Tozol quest. And what I've realized is that Tozol's are the coolest species to ever exist!

I was kinda sad when I finished Tozol quest, then I heard that Battle quest had Tozol's, so I read that until I realized it came to an end as well.

I'm being long winded, so I'll try and get to the point.

I love Tozol quest. It might be the best thing I've ever read. I like the art style. The story is great. And Penji is ten out of ten the most badass character I know of.

So what I really want? A Tozol quest two!

There are so many questions left unanswered! What were the precursor, and where are they now? Did Penji survive? Why did the space shark land them on top of a skyscraper?

So, what I want for Christmas; is Tozol quest two: definitive edition.

PS: (I'm serious. This would absolutely be the best thing I could receive for Christmas.)
>>
No. 126530 ID: be8494

>>90613
>>66904
>>66922
>>90695
>>126529

Join me, brethren! Join me, and vote for Tozol quest part two!

You are already on the path, you need merely stand behind this sequel, and become part of the unstoppable fan-force.

(Seriously, cast your vote now. Respond to this suggestion with a yes, and help me convince Test Pattern to make a part two.)
>>
No. 126531 ID: 2007b6

>>126530
Yeah, I'd be interested.
>>
No. 126532 ID: 298905

I appreciate the sentiment here but this strikes me as kinda rude more than anything.
>>
No. 126534 ID: b1b4f3

>>126530
Not gonna happen buddy.
>>
No. 126538 ID: 4a99aa

>>126532
That is most certainly not my intent. I don't want to detract from what has already been made, I simply find the Internet's lack of Tozol disturbing.

>>126534
There is no such thing as impossibility, only improbability. And no matter how bad, I'll take whatever chances I can get if it means Tozol quest doesn't have to be over just yet.
>>
No. 126539 ID: b1b4f3

>>126538
Do you not know what "rude" means? You can't force Test Pattern to make another chapter. He already knows he has fans.
>>
No. 126573 ID: e3e859

>>126539

I can't force Test Pattern to do anything. And I wouldn't want to. My intent was to show that there is still interest in the Quest.

If it sounds fun to him, I would love a continuation of the quest. If not, oh well. I would never want him to have to slog through making something he didn't enjoy.
>>
No. 126576 ID: 298905

>>126573
It's how you phrased it, really. If you had said something like "can I get a roll call of everyone who's still interested in this quest, to show there's still an audience if Test Pattern still has an interest?" that probably would have been fine. When you say "I want more tozol quest! Come on everyone and vote for it, then we'll have more!", it comes off as being demanding. The word "vote" implies that if enough people say yes, it MUST happen - that, if you can only get enough people to agree with you, you have a right or entitlement to get what you want. Which you don't have. So that's rude. Talking about becoming part of an "unstoppable fan-force" didn't help.

Also, you never technically ASKED Test for more tozol quest. You addressed him, asking if he was still alive, and then you simply declared that you wanted more. You didn't say "could you" or "if you'd like to" or "please". Again, you were talking like he wasn't the one who got to make the decision. Rude.

I'm fully prepared to believe you're just not communicating well rather than intending any attitude like that, so... just try think how you come across in the future, please?
>>
No. 126584 ID: 06fdc0

>>126576
jesus christ, he was being funny, not demanding that test pattern bow to his will. i know it can be hard parse tone when something is just written in text, but it can't be that hard to know he was joking

i'd be ready to believe that you're just communicating well, but since you've been throwing a hissy fit for 6 days now, ... just stop bitching, please?
>>
No. 126587 ID: 87353e

>>126584
Yeah, nah. trying to play it off as "just a joke" isn't a very good reason to justify being cringingly obnoxious and blatantly disrespectful to Test Pattern.

Not to mention that even after finding no traction here and being told off, they immediately went to TP's Draw thread to necro-post that too with more of the same bullshit and get told off again for being rude.

Dunno why you would wanna defend poor behavior like this and not at least try and correct them before they get themselves banned for being a twat.
>>
No. 126592 ID: 1eacb9

I guess I'll post here since people saw fit to necro this thread one day before I finished reading Tozol Quest, but does Test Pattern have like a wiki or DeviantArt or something? I'm not dumb enough to believe there'll ever be more Tozol Quest related content after such a long gap, but the level of detail put into this makes me figure that Test Pattern moved on to bigger things or at least put notes up somewhere, but the /tgchan/ Wiki doesn't list anything.
>>
No. 126600 ID: b1b4f3

>>126592
He's got a Furaffinity account.
>>
No. 126813 ID: 4dc321

>>126539
It's cool! I'm not offended or anything.

Also, to be perfectly honest, my lack of throughput has more to do with creative block than a total lack of time. It is my intention to change this but I've been saying that for awhile...

I will try to start uploading drawings to my FA again, at least.
>>
No. 126844 ID: c92184

Damn straight, he has fans. I miss tozols.
>>
No. 126845 ID: eeb7d9

I am pretty new here and i didn't get to participate in the quest, but i read it. It would be sooo cool to be able to see a new one from a fresh start.
>>
No. 126846 ID: ad51b8

>>126813
Hey Test, random question for you but would you say that in the tozol quest universe that humans would be the equivalent to goblins? As in their tech is at best crude and at worse a joke when compared to everyone else, they're overall weaker, and are only a threat in large numbers. Hell they even have a hobgoblin equivalent with those meta humans or whatever they were called who are human but just plain better.

Tozols would be equivalent to orks as their culture is built around fighting, they are some of the toughest sons of bitches around, and are almost universally hated by everyone else as they see them as the bad guys.

Diplomates would be the elves of the setting as they are more advanced then everyone, know more then everyone else, and are smug bastards since they believe themselves to just be plain better then everyone else.

And the space laser whales are basically dragons
>>
No. 126847 ID: 4dc321
File 154494892365.jpg - (277.22KB , 1200x900 , tesau_overwatch.jpg )
126847

>>126846
I've compared humans with kobolds, but like, Tucker's Kobolds.

Tesau (pictured) are pretty dragony. But then, valcien are pretty dragon-like too, in a different way. I mean, Niraem had a breath weapon, even. I see valcien more as deep space monsters. Krakens or something.

Diplomats are actually really good at making friends, when they choose to. Hence the name. I don't know what fantasy species that makes them.

Also not sure about tozols. Some kind of self-replicating wizard's construct. Like the broomsticks from The Sorceror's Apprentice in Fantasia, except instead of broomsticks, they're swords.
>>
No. 126852 ID: ad51b8

>I've compared humans with kobolds, but like, Tucker's Kobolds.
heh, next quest. Test Pattern's humans. Where we are a human mercenary company hired to defend a post from invaders and are charged with installing our own defenses. We get X amount of resources and Y amount of cash after every Z amount of time. Resources are strictly for building more defenses and base upgrades but the players can go even further by spending their company's cash for further defenses and base upgrades but also need enough cash to pay the company mercs as well as buying better guns and more solders

Not saying you should do this just thinking out loud really. but I do have a question about the Tesau if you don't mind. What are they and their culture like and what the hell took a chunk out of the building in the background?
>>
No. 126853 ID: 5b93d3

>>126847
> I don't know what fantasy species that makes them.
Maybe Pratchett elves rather than Tolkein. Very friendly, very polite, will eat your face off with the best of manners.
>>
No. 126854 ID: 443893

>>126845
I wasn't here for it either, but I also read it and loved it. I was really moved by the ending.
>>
No. 126906 ID: 913a24

>>126853
>Elves are wonderful. They provoke wonder.
>Elves are marvellous. They cause marvels.
>Elves are fantastic. They create fantasies.
>Elves are glamorous. They project glamour.
>Elves are enchanting. They weave enchantment.
>Elves are terrific. They beget terror.
>The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
>No one ever said elves are nice.
>Elves are bad.
>>
No. 126910 ID: eeb7d9

>>126906
Fuck elves. Nobody likes elves. Not even the space elves. Fucking eldar.
>>
No. 126913 ID: 06fdc0

>>126910
people do like fucking elves
>>
No. 126932 ID: 7c90bc

Wow, so odd to see Tozol Quest discussion going on. Also strange to see Test Pattern around, haven't seen that name since Tozol quest ended.

Years later and I still gush about how good Tozol quest was. I don't usually go big for the "OP" characters, in fact things like Neumono annoy the shit out of me, but Tozol quest grounded it so perfectly.

It was extra great because despite being so powerful, when the suggestors went off their rockers doing dumb shit they got punished for it, and it ended up happening repeatedly because anonymous suggestors will never, ever learn. Having mistakes be punished in a way that's not just "choose your own adventure and hope you don't take the lose option" is the reason this format has so much potential.

Love you Test Pattern, and yes, I like many of you would definitely keenly follow a Tozol Quest two, despite us being pretty much confirmed to never be getting that.
>>
No. 126933 ID: eeb7d9

>>126913
Those people are HERETICS!
But, i'll admit, elfs do know their archery.
>>
No. 127034 ID: 94cd27

>>126910

Elves are like humans, only worse at adapting and even more xeno-contemptuous.

Elves are like dwarves, only the opposite of everything dwarven.

They can be summarized in three words: racist, imperious, overblown.

I don't like elves.

This is now officially elf hate-group discussion thread.
>>
No. 127039 ID: 40df11

>>127034
No, this is the Tozol Quest discussion thread, for discussion, speculation and feedback about Tozol Quest.
>>
No. 127041 ID: 368b79

>>127039
I was joking, but I'll delete my post if you thank that'd be best.
>>
No. 127046 ID: 69573f

Is it acceptable to post Tozol quest two concept text on this thread, or is there somewhere else I should be doing that?

Or should I not do that period. Because reasons.
>>
No. 127047 ID: eeb7d9

>>127034
Asa, that is a great idea! We should make a thread about how much we hate elves!
>>
No. 127050 ID: 40df11

>>127046
Go right ahead.
>>
No. 127051 ID: daffb0

>>127034
>>127047
You'd want the /tg/ board to do that then, probably, or possibly /general/.
>>
No. 127062 ID: 4dc321

>>126932
>Wow, so odd to see Tozol Quest discussion going on. Also strange to see Test Pattern around, haven't seen that name since Tozol quest ended.
Sorry for being a stranger. It's my intention to be less of a stranger. Catching up on a quest or two and suggesting.

>Years later and I still gush about how good Tozol quest was. I don't usually go big for the "OP" characters, in fact things like Neumono annoy the shit out of me, but Tozol quest grounded it so perfectly.
Shucks, I'm flattered. Though also a little concerned I might screw it up if I do a new project, lol.

With that in mind, could you expand on what bugs you about neumono?
>>
No. 127063 ID: fe4f01

>>127061
neat... they sound like a pain in the ass neighbor to have though.

>the largest coalition of vertai nations
... god damnit test now I have to ask who these guys are
>>
No. 127064 ID: 4dc321

>>126852
>Not saying you should do this just thinking out loud really. but I do have a question about the Tesau if you don't mind. What are they and their culture like?

They were good-sized flying aliens which engineered themselves to be even bigger and stronger over time. The Precursors may have made a project of it at some point in the past, before they became more hands-off about alien biospheres over time.

They rely a lot on robots, which they've taken incredible pains to make very safe to use. Their society is one we might call post-scarcity. Well, I think these days they're calling it Fully Automated Luxury Communism, though this wasn't a term back when I wrote 'em up. And it's really more of a Partly Automated Social Democracy. A huge network of machines which don't need a lot of oversight to do most of the work necessary to sustain a civilization, creating a lot of wealth which is distributed to common tesau, giving them all small estates and large subsidies they can use to live in luxury and mostly do what they like.

What a lot of them want is even more wealth (so, not really post-scarcity) and adventure, so you'll find them working as problem-solvers, advisers, mercenaries, or just very dangerous tourists, throughout known space.

They're the weakest of the "Big Three" powers (the other two being the largest coalition of vertai nations, and the Diplomats) which means they're still way the fuck tougher than anyone else. Especially "man for man," since they're big and rich and pretty cavalier about augmentation.

Fighting "a tesau" means you're fighting a space dragon with power-armor and force fields, plus an assorted flotilla of drones they command with cybernetics. Probably with precision orbital artillery support.

>and what the hell took a chunk out of the building in the background?
Big guns of their unseen opponent. I figure that's a member of a mercenary force hired by some panicked government to help stem the tide of a beefy conventional army come to give them a bad time.
>>
No. 127066 ID: 4dc321
File 154607913498.png - (60.69KB , 450x450 , Vertai.png )
127066

>>127063
>>127064
(Whoops. I wasn't expecting a quick reply, so I deleted and reposted.)

>... god damnit test now I have to ask who these guys are
Vertai are six-limbed, dog-sized aliens who can walk on all sixes, all fours, or on their hind legs a little.

They're the newest, and most diverse, of the 'Big Three' powers. They don't really have a central government, but they tend to work together better than they work with external powers, even Diplomats. Though that's more a guideline than a rule. There's some independent powers more closely aligned with neighbors than with the coalition, some that buck interstellar law, etc.

They're considered creative and unstable. They have a lot of different ways of doing things, and are prone to fucking around with new ideas even when that's not strictly a great plan.

This goes for military technology as well, though they like big ships with sloping armor and turrets.

Despite preferring variety, they're probably the most conventional of the big three in ground warfare, because their technology isn't as good as Diplomats or tesau, but they use a lot more manpower and heavy industry.

(Their infantry maybe isn't all that badass on average. http://www.furaffinity.net/view/5154242/ )
>>
No. 127067 ID: fe4f01

>(Whoops. I wasn't expecting a quick reply, so I deleted and reposted.)
sorry

>see pic
aw, they look adorable
>see link
OH! uhh... walk it off little buddy?

though are they actually that small (I'm assuming the tozol is around 6ft) or was that one's size changed to better represent the painting it's themed after?
>>
No. 127068 ID: 4dc321
File 154608052788.jpg - (27.31KB , 478x518 , vertai_aljkd.jpg )
127068

>>127067
>though are they actually that small (I'm assuming the tozol is around 6ft) or was that one's size changed to better represent the painting it's themed after?

It's a bit stylized, yeah. They're meant to be like... 50 pounds, iirc?
>>
No. 127069 ID: fe4f01

>>127068
so like, roughly 4ft high on average when they stand up?
>>
No. 127075 ID: 2007b6

>>127064
>you'll find them working as problem-solvers, advisers, mercenaries, or just very dangerous tourists
I am now imagining some Tesau getting involved in some backwater nation's civil war with about as much forethought as if it were a bar brawl, and being embarrassed when recounting the story to a peer afterward since they brought along an inadequate force of obsolete tank-hunter drones, a mistake on roughly the same level as failing to pack tanning lotion or spare underwear.
>>
No. 127087 ID: 57717d

Hey, it's ya boy; sociopathic fanfic wizard.

Disclaimer: all following text is merely food for thought and musings. I'm just thinkin out loud, don't hate on me.

A lot of this stuff is condensed from other people's great ideas here on this thread, I can't take all the credit, or even most. You guys wrote it, I just sort of pieced it together with the power of Flex-imagination.

Here's the rough ideas:

Penji wakes up in a human apartment in a bustling super-city to find that Mitzi has been caring for her for the past two months.

Mitzi has been struggling to make money, and provide for comatose Penji. Without an ID of any kind, and a terrible secret, she has had to work small time private jobs; a freelance tech-repairwoman at the time of Penji's awakening. (Good opportunity for flashbacks here.)

Penji is tired, and weak. But she's a Tozol, and that means alive is good enough condition to fight. She is determined to find her past, and her people. As well as being determined to get off the planet, and away from the 'government's' jurisdiction.

She is in a state of disrepair, however. As her central nervous-pathway is heavily damaged. She must walk the painful road to recovery before she is fully capable. (Yeah, I know it's obvious. But this provides room for a character improvement system.)

The 'government' is now in a frenzy as many of its heads are 'missing' (ahem, Marcus). They are struggling to maintain control and secrecy as news of quadrant-five threatens to reach the public. And worse, the diplomats.

Now, Penji must recover, find a ship, find her people, and uncover a past that some would rather stay buried.

That's what I got so far, tell me what you think, and please, expand or modify however you like. This is barely a rough concept draft, and needs all the editorial power it can get.

I just think the TQ verse has so, so much potential that hasn't been tapped. I mean, seriously, I could go scuba-diving in the lore it's so deep.
>>
No. 127089 ID: fe4f01

>>127087
I like the idea of starting with everything basically being on fire since the government heads no longer exist and we need to get the hell off this rock.

Although since Tozols are bullshit, I would probably down play how long it takes for Penji to recover and instead just throw tougher enemies at her sooner so the first part of the quest is just quick refresher of "this is a tozol, a tozol is nothing but physical murder and ghost blended together with a hint of deadpool regeneration." with the later parts focused more on finding good gear to survive and to get off planet.

Not sure what the stronger enemies would be though. Could be what's left of the government trying to tie up lose ends or settling grudges as they burn, could be that the destabilization of the government has made it a tasty target for some space pirates who are equipped with a bunch of alien gear. Some of which could my be gear the big 3 use that they somehow got their hands on.

Or just say fuck it and have it that Penji wakes up already in space because Mitzi was able to take advantage of the chaos from the first quest and call up some friends I'm sure she has and was able to get the both of you off planet. but now your broke, one of you is a science arts and craft experiment, and the other a fuzzy space murder weasel who's whole species has a bounty placed on their heads and now you two need to figure out how to survive.

Either way if a sequel ever does come I would like to learn more about the aliens in this universe either through a space pirate invasion, space bumming, or whatever reason.
>>
No. 127095 ID: 3f64d3

>>127089

I think that the quest should start with the planet on the precipice of collapse. You know that tension that we basically spent the entirety of the Cold War stuck in? Where everybody knows that we're a hairs breadth away from a war of total destruction, yet people are trying desperately to keep going like everything's fine? I imagine that is what it would look like after so many heads of government are killed. Conventional forces everywhere are scrambling to keep order as the threat of the diplomats inches ever closer, the people are on the verge of total, hysteria induced anarchy.

It a bloody fucken powder keg, all it needs is a spark. And Penji? She's a wildfire.

I imagine that as the planet is careening towards destruction, Penji escapes with Mitzi (and maybe others) into outer-space. Then the majority of the quest is spent following breadcrumbs to find the Tozol civilization itself, then eventually searching for where it all began; the precursor. All the while making friends and enemies (probably more of the latter) and dealing with the 'Big three' as they attempt to destroy all Tozol. All the while we'd get to see some seriously cool exotic locales.

That's what I have in my head anyway. Because there are few things I want more than a quest following fully functional Penji as she travels the galaxy, collecting absolutely badass gear and defeating enormously powerful enemies in displays of tactical combat.

Oh my god that would be so cool.

Tozol's are the best thing that has ever happened to me.
>>
No. 127112 ID: 2007b6

If you're trying to get from surface to orbit without being shot down by a paranoid military, there's two main options, both of which could be interesting adventures.
The quiet way is, you blend in with legitimate traffic, possibly by sneaking aboard a military or diplomatic craft with legitimate credentials - and in addition to obvious sensor scans or whatnot, you'd need to match mass and position of whatever you're adding, right down to the kilogram, with legitimate cargo or passengers being removed, in order to avoid throwing off the ship's balance and other performance characteristics in ways any competent pilot would notice.
The loud way is to start by subverting or simply wrecking every other missile silo, major radar dish, and airstrip in the hemisphere, saving the one(s) you'll actually be using for last without making it too obvious that's what you're doing.
>>
No. 127179 ID: aac38c

>>127112
Yeah, you're right. With Penji and Mitzi's escape from quadrant five, the whole planet would be locked down hard. An unauthorized takeoff would probably end in AA fire.

I would always vote the sneaky route. Not only because I love stealth, but also because we've never actually seen Penji in full ghost mode. I mean, supposedly she can turn invisible, so that's something I want to see before I die. And even without optical invisibility she's invisible to pretty much everything else; heat, MR, not confirmed but I suspect X-ray. She was born for infiltration.

There's also a chance that Penji could find illegal connections such as smugglers, experts at getting contraband through whatever security the government has. Problem is, in the illegal world you can buy trust, but I don't think our intrepid heroines have quite that many digits in their bank account.

Of course, we could just pretend this is farcry, and that all you need to take on an entire army is an LMG and a bow. But somehow I don't feel that test would let us walk around just blowing up AA installations. If we took the loud route, we'd need to be careful and tactical; making sure our enemies can't call reinforcements, avoiding any position where we could get swamped, etc.

Who would've thought it'd be so difficult to oppose an entire army, and get a super mustelidae and shark-girl through customs.
>>
No. 127240 ID: 26aa94

Test Pattern, I've been meaning to ask; can I use characters and elements from the TQ setting in my fanfiction? I'm working on a big something something and I really feel I need to include some stuff from your universe.

I'll give you full credit for everything you created, of course.
>>
No. 127262 ID: 4dc321

>>127095
>Tozol's are the best thing that has ever happened to me.
Gosh, I'm still not sure how to reply to this. Thank you for the kind words. I just wish I could promise to make a new big project soon, but it's tough to get back in the groove.

FWIW, I'm gonna see how long I can stay in the rhythm of regularly uploading things to my FA.
http://www.furaffinity.net/user/testpattern/

>>127240
>Test Pattern, I've been meaning to ask; can I use characters and elements from the TQ setting in my fanfiction? I'm working on a big something something and I really feel I need to include some stuff from your universe.

I don't see why not!
>>
No. 127264 ID: e9d442

>>127262
Thanks! I shall strive to do your characters justice.

As well I would say, I don't want you to promise anything. You want to undertake a big project? Cool. But I don't want you to feel any obligation to do it, and that's pretty much the definition of a promise; obligation.

You just do what you feel.
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No. 127270 ID: 5b93d3

>>127112
>The quiet way is, you blend in with legitimate traffic, possibly by sneaking aboard a military or diplomatic craft with legitimate credentials - and in addition to obvious sensor scans or whatnot, you'd need to match mass and position of whatever you're adding, right down to the kilogram, with legitimate cargo or passengers being removed, in order to avoid throwing off the ship's balance and other performance characteristics in ways any competent pilot would notice.
>The loud way is to start by subverting or simply wrecking every other missile silo, major radar dish, and airstrip in the hemisphere, saving the one(s) you'll actually be using for last without making it too obvious that's what you're doing.
The Tozol way: subvert at least one surface-to-orbit missile complex, and infiltrate a craft with legitimate credentials. Leave aboard at least one undeniably Tozol artefact (farewell, Wrecking Bar) disguised as well as possible but pre-set to break that disguise once the craft makes orbit.
Wait for the inevitable panicked shoot-first-ask-questions-to-whoever-cleared-the-shuttle S2O missile strike, and hitch a ride to orbit in place of a warhead in one of the missiles from the subverted S2O complex selected for its position along the flightpath of that shuttle.
>>
No. 127307 ID: 2007b6

>>127270
Couple different problems here. One, anti-satelite missiles don't need nearly as much payload mass or delta-V as actual satelite launchers, because they don't actually need to reach orbit; an intercept at orbital altitude is sufficient, and then five to ten miles per second relative velocity does the rest.

Two, even if you hijacked an ICBM and swapped out a multi-ton warhead for a less-than-one-ton tozol to get it up to orbital velocity, that doesn't make you invisible. Modern radar can track space debris almost down to the size of paint chips; an amazing spacefuture society set on maximum paranoia interdiction presumably wouldn't miss a stray warhead that's more than a meter wide. When the self-destruct fails, they'd go right back to trying to shoot it down.

Three, okay, let's say you work past all that somehow, make it to low orbit. Congratulations, you're halfway to anywhere in the system. How are you planning to cover the second half? How long can a tozol survive in hard vacuum, what sort of ship are you going to try to match speed with and sneak aboard, how are you going to avoid triggering anti-micrometeorite defenses?
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No. 127329 ID: 64a03e
File 154767382687.jpg - (94.74KB , 603x445 , image.jpg )
127329

>>127307
Pic related.
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No. 127333 ID: ada24e

>>127087
I always thought that if there were going to be a Tozol Quest 2, we'd start either with Mitzi trying to get Penji back up on her feet, or immediately after Mitzi does some sneaking around to help Penji recover. In the latter case, Mitzi would serve up some initial exposition on the area and have some contacts so the story could get moving.

In the former case, Mitzi would sneak around the planet, trying to get materials to help a creature she doesn't fully understand recover and get back on her feet. Mitzi would have to learn how to use her spacewhale abilities in sneaky, subversive ways and get what she needs slowly. Penji would need to be hidden while unconscious, and eventually Mitzi/Penji would be found and they'd need to spend most of their time on the run.

Eventually Penji would recover and get back on her feet (or we could get the bad end and have nothing). Or perhaps the Tozols would show up on the planet in greater force. Sooner or later, I imagine (perhaps at the very end as a teaser for future events?) we'd run into a Diplomat.

Getting off the planet would, obviously, be either the end goal or an important part of the journey.
>>
No. 127338 ID: d0b4e7

>>127333
I would personally prefer the quest start after Mitzi's done the sneaking. It's not that Mitzi isn't cool, it's just that Penji is super cool.

I would also personally prefer part of the quest be spent traveling space. I'm a sucker for grand journeys across uncharted planets. Aliens are cool, man.

Plus, I still want to see these other advanced species cultures. We haven't ever actually seen what Tozol culture looks like, that would be neat.

But these are just my preferences, I understand some people don't like the grand space odyssey type of thing.

Damn, I don't know if test just wanted to spark speculation, or if it was on purpose. But TQ's end was basically the perfect set up for a continuation. You would be guaranteed to hit plot if you were flailing aimlessly. It really doesn't matter how we look at it (not that I'm saying we should cease speculation), you'll always end up with great quest opportunity.

Seriously, it's like the most open ended cliffhanger I've ever seen. I didn't know it was possible to leave so much room for choice, and yet have someone so hooked as I am on finding out what happens.

Test is obviously at least a level 25 quest author. He must have rolled a natural twenty on plot hook.

I underestimated his power level.
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No. 127421 ID: 99ed9b

Hey Test, if you still wanna know why I'm not a Neumono fan, it's mostly because they basically take over any story the show up in.

They are so overpowered with their perfect regeneration and hive mind that they sort of would be unstoppable in any military context, and the in depth mechanics of how they work and the culture that forms around that end up taking more than half the story time from a narrative sense as well.

And maybe I'm a little sour that every story Lago story ends up being a Neumono fest. I was loving Asteroid quest, and then it became about Neumono. I was loving Unnatural selection, but then it suddenly it was all Neumono. They aren't awful, Lago is good at what he does, but I fell like the Neumono are an albatross around the neck of his stories.


On a different not, I like a lot of these ideas for a Tozol Quest sequel. Like was state by the wizard here, it's so open ended that literally anything could come next.

I'd start it off with Mitzi being a foil to what we saw in Tozol Quest, she's trying to keep Penji hidden and alive and fed with all the rare materials she needs to start repairing her tatterred body. It would be something akin Tozol quest, in that you are in literally constant danger and failure would punished in small or eventually big ways, but instead of a closed setting with limited resources Mitzi would be dropped on a hostile planet with limitless resources around in an open setting. She wouldn't be able to travel freely, but with effort could anywhere you could in a sci fi world and get what she needs... if she can manage it. There would be little combat, and exploration would take a second seat to hitting a few major goals. Mitzi would be expected to fast talk her way around, conceal Penji and her needs, but work towards finding transport off the planet.

TO make it difficult, the world they are on would either be in anarchic disarray as the ability to project government military force disappeared with the collected heads the Marcus murdered, or maybe they aren't in disarray at all and are searching for escapees from the lab debacle. In the anarchic situation you could even light "get set up" fuse as it would take a few days for shit to really hit the fan.

Make the game about bring her "back online" by bringing her specific elements she can use to repair her spinal/brain injuries, as well as the more superficial ones. Penji would come online as a more combat capable character as the story progresses, and open up options of stealing a ship or attacking antagonizing military elements.

With regards to punishing poor behavior, Mitzi is a modified human so things like escaping soldiers should be pretty easy, but every fuck up means more patrols, checkpoints, and a closing net as they narrow down the area Mitzi is hiding Penji in. As thing progress, if it gets bad enough, you could have Mitzi be forced to kill soldiers to protect Penji, or even just plain lose Penji outright. It has the potential for emotional weight as players need to decide how far Mitzi will go to protect the creature that saved her from the lab.

There's also lots of cheesy stuff you could do know that they are out. Have an underground of Mitzi-esque modified people. Get help from smugglers to get through nazi style military checkpoints. Make deal with off-worlds arms dealers to get out of there just to get imprisoned as valuable merchandise. Or, fuck leaving, join the resistance and fight the power. Get Penji fighting fit, and then have her lead a rag-tag crew of rebels against a superior army of well equipped elite soldier. Hunt down the suits behind the military guys that Marcus murdered. Forget the government, it's Weyland Yutani that's behind it all, make them pay.

Really, Endless possibilities.
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No. 127424 ID: 5fc3a0

>>127421
As a quick aside, thank you for the feedback on neumono, I'll keep this in mind.
>>
No. 127425 ID: c920f6

>>127421
>hive mind
>overpowered
So I know you probably don't read Lago quests anymore for the reasons you gave but claiming that the empathy sense somehow makes them stronger when it only seems to cause them severe, abusable problems is a little odd to me

also you're calling neumono regeneration overpowered when a tozol can, and allow me to quote from ITQ and throw in whatever else I can remember:

- sprint 180 km/h, or run all day at half that
- survive and recover from weapon injuries that would fuck up power armor
- hear heartbeats and sense things at range with their blindsense
- see IR, UV and energy signatures unaided
- hear and analyse radio unaided
- resist biological and chemical agents as well as radiation
- survive in vacuum
- superhuman reaction and reflexes
- shoot a missile down in flight
- rigid unbreaking loyalty to the precursors and their standing orders
- cannot be compromised mentally or socially

Let's compare that to neumono:
- are hard to take down unless you shoot them in the stomach a lot of times
- pretty good regeneration
- abysmal reflexes
- highly vulnerable to anything fucking with their empathy to the point one of their natural predators abuses this to mind control them into compliance
- require ridiculous amount of calories to remain functional
- can just for no clear reason lose connection to their hives and enter a suicidal downturn bereft of familial connection and purpose

Let's not forget that the whole "neumono are super powerful killers who are really hard to put down" thing is largely because we're only ever examining neumono at the top percentile of their species' capacity. Let's also not forget the only reason tozols seem less powerful than they otherwise are is for the exact opposite reason where we followed a 90% broken tozol as she slowly self repaired while shaking off the effects of special god-knows-what alchemical concoctions that exist purely to try and bring down a tozol.

You're right on the narrative takeover though.
>>
No. 127428 ID: 6a6833

I'm not sure it's neumono that take over AQ so much as that a few particularly key characters are neumono (in particular, Rokoa), and that a lot about them was shown in part to try make them not seem overpowered. Like, leaving aside fanworks and patreon driven stories, which are about neumono because fans wanted it so that's hardly blameable, let's look at the timeline:

- Asteroid Quest 1 was about Hok, the thief, on a thief adventure. Rokoa shows up as a scary alien mercenary whose species is suited to her profession. We get to control her for a while and learn that they're psychic as well. So far it's not much different from what you might see in any other sci-fi story.
- Polo Quest was about Polo, a tiny sniper girl whose most notable ability is turning her psychic powers off. She meets Rokoa, revealing that this quest is partially about a (very popular with many readers) character's backstory. Then basically the driving conflict of the whole quest is about flaws in neumono biology being exploited to do terribly horrible things to them, using psychic predators, robot bugs and dream gas. We meet Likol, a neumono scientist, because it wouldn't really make sense for a non-neumono scientists to have been in the middle of that mess. Also the whole quest is set on their homeworld, and the main villains are also natives to that homeworld, because if they weren't then the whole neumono control horror thing probably wouldn't have occurred to them in the first place.
- Back to Asteroid Quest. Neumono are secondary characters again, showing up primarily due to player choice (using neumono mercs, bending time to keep Jessica alive) and because the villains are smart enough to go "hey let's use these guys as mercs because why wouldn't we" and also, again, take advantage of flaws in neumono qualities (psychic examination during torture, for example).
- Polo Quest 2, it's Polo, we're on her homeworld again, working for her government, so again the story doesn't make sense unless it's all about neumono, and once again it's mostly about neumono being treated terribly and taken advantage of.
- UnSe up until this point has been mostly not about neumono, with only some incidental mention, but as they break out they see Likol, who was previously established as a guy working for the person who's controlling their situation. He breaks them out and goes on an escape adventure, again with half of its conflict based around "oh fuck what did they do to my incredibly exploitable biology", at the end of which everyone is set up to go to their various dooms.
- And we have Penn Quest, which is about a genetically superior space princess who's better than everyone but it's so hard, you guys, and no-one understands, and parents are terrible, and being so amazing is a horrible burden. Only actually it is, and they don't, and they are, and it is. And neumono are there because this is their planet and it all ties into the plot that's driven by how exploitable they are.

So we started veering towards neumono stories because they tied into Rokoa, basically, because the authors and readers like her, and then from there we got neumono-centric plots because the particulars of their biology were the central plot device - those stories couldn't have been told if neumono had been different from what they are. Since those stories are about neumono getting horrible things done to them, it's also sort of incompatible with the idea that neumono are overpowered.

Neumono kind of have a species-wide Worf problem where in theory they're really tough and strong, and we do get to see that sometimes, but mostly they get the shit kicked out of them repeatedly, and when the plot centers on them it's usually about something in their biology or culture going wrong for them.

If we had more tozol stories, then most likely they'd run into the same problem of mostly getting wrecked (which happened to Penji, really), because the alternative would be for them to seem overpowered all the time. Even a small pack of tozols would be very difficult to write around, because what problems can't be solved by throwing tozols at it? Even the non-tozol characters' thinking would center around using or avoiding the tozols (again, this sort of happened to Penji). I'm not saying it can't be done (I definitely want to see more tozol stories!), but it would be very difficult.

It was one of the things that was tricky to wrestle with in Battle Quest, iirc.
>>
No. 127429 ID: ada24e

>>127428
Battle Quest's problem was that the three authors all had different perspectives on how the fight should go down (primarily narrative vs simulationist) and that the three races used were all built for different kinds of stories; Astranians were made to win pyhrric victories while the Scellor were comedic RPG protagonists who got stronger as the game progressed, but the powerful ones were generally assumed to be exceptions rather than the rule (even ignoring the drones). (Tozols arguably also fit the RPG role, but Penji was trying to get back UP to standard Tozol rather than be an exceptional example in her own right) And to a lesser extent, the three quest authors had their own ways of handling player choice; Jukashi liked to make things light-hearted in tone, but difficult, and experiment with new control schemes. Lonelyworld enjoyed Grimdark pyrrhic victories.

For Tozols, otoh, they were built to start off crippled, at the very bottom of the ladder, and to get more powerful as the game/story progressed and they healed themselves.

In Penji Quest, Quadrant Five had Penji and Mitzi pinned down and under constant assault from everything and anything that the planet could throw at them. They had a general idea where they were and had Penji too crippled to fight at full strength for most of the quest. That was not even *close* to the case with the Astranians or the Scellor. The Tozols were outnumbered and outgunned, yes, but the odds weren't unbeatable by any means; the Astranians and Scellor didn't know the Tozols were there, and probably wouldn't have been prepared to face them in any case. The Ayaar and the Astranian mech walkers could do basically nothing against Tozols hunting them. There were 8 Tozols that worked together as a single unit, all connected to one another thanks to years spent preparing the spire for a hostile invasion.

Compare that to Penji's situation. Not only was she physically crippled to a point that should have been beyond recovery, but she was also pumped full of a drug specifically designed to keep her that way. When she eventually got out, the entirety of Quadrant 5 encircled her and brought its full firepower on her. She was ONE Tozol with no memories/experience, no back-up (beyond Mitzi - a civilian in over her head - and arguably Marcus, who had his own objectives) and no equipment/weaponry to start with.

And Penji was designed to (potentially) find a way to make it through all of that alive. Granted, she only barely made it, and then because a space whale was feeling generous, but she still made it to the point where that was possible to begin with.

Of course something like that is going to be unstoppable at full strength; that's kind of the point. Especially when you've got EIGHT of them that have been training their whole lives for war, one of whom was literally raised from birth on the planet they were fighting on.

But the Tozols in Battle Quest did demonstrate two potential ways to make their kind more vulnerable: it's been implied both in BQ and elsewhere that the Tozol's higher command structure has been severely crippled (probably by the diplomats, but it's unclear). Meaning that what Tozols remain are potentially *all* in Penji's general situation: cut off from reinforcements and comrades, surrounded on all sides by enemies. And no one who knows what Tozols can do is going to let them be. Sooner or later, no matter how skilled, every Tozol's gonna run out of ammo and places to hide.

Secondly... every Tozol in BQ was important to the squad, either in terms of their personal skills or their importance to the squad's mental health. Baj, for example, was the youngest Tozol there, and he had the most insight into how the xeno thought; he was also the son of Reja and Anak, and was involved romantically with Thane. Kill him, and you've mentally destroyed the team's best rifleman, the only spare cyberwarfare specialist, and the best pilot. Look at each of the characters in BQ and you see connections like this (even among the other factions, though the Tozols have it most of all) that would render the loss of any one part of the squad difficult to handle.

That level of interconnection was pretty unique to their situation, but the divide in their skillsets wasn't (since all but one Tozol was originally planned to go to the planet anyway). Given we know Tozols can die, be too injured to continue fighting, and/or be mentally broken beyond repair from Penji Quest, the Tozol's individual level of skill becomes a liability for the squad. Make one Tozol unable to act, and you ruin their unit. Add in that backup is unlikely to ever come for the Tozols, and... well, you know the rest.

Any problem can be solved by throwing *enough* Tozols at it. But then you might just not have enough.
>>
No. 127444 ID: becba8

As much as I admire the tactical approach to conflicts Test Pattern use, I got to say Penjii successful scape had less to do with her abilities than the underground facility being designed as a challenge she could beat. If I had any saying on how that underground complex worked the quest would involve much less guns and much more digging through rock and concrete for year.
There is nothing wrong with a story that offer problems the protagonist is good at solving, but you can't conclude from such specific circumstance that the character was inherently capable of winning any foe with that level of resources.


I never got the impression Battle Quest was unbalanced. Yeah, the Tozols are overpower, but so is Astranian's tech and their security measures (could only be used by their specie). Don't forget that the psychic Scellors not only had numbers in their favour, but also saw every individual present as disposable.
Personality wise the Tozols had a disadvantage. They were competing with the cool power couple and a drunk evil empress, not to mention those guys were motivation by ambition while the Tozols were told to guard a treasure and were planing on doing so as good little dogs. They had no chance to cause a better impression than their enemies, still their family relations and individual quirks shined.
The thing I liked the most, and I don't recall seeing in any other quest, was how the suggestions were frequently integrated: they would become opinions voiced by different individuals during discussions. If the quest wasn't so short lived this could stablish personalities just by associating certain types of suggestions with each individual (one of them could even have Kome ideas) and turn disagreements in conflicts within the narrative.
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No. 127450 ID: 91ee5f

>>127421
>compares Neumono with Tozols
>claims Neumono are more overpowered than Tozols
That is incorrect.

Like >>127425 said, Tozols are way more overpowered. They’re on a level higher than any Neumono could ever hope to reach.
>>
No. 127462 ID: 99ed9b

>>127450

I never actually compared Nuemono to Tozols, and while I apparently have read all of Battle Quest our only exposure to Tozols has been one that's confused and badly injured. Positing that they overpowered is kind of pointless since we've never had a story where they did much of anything.

But that's not my big complaint about them anyway, even if it's something I don't like. 6a6833 probably explained it best, look at the list of Neumono quests. If you don't like Rokoa because she IS that silly overpowered stereotype, than you aren't going to be reading a lago-quests. When you do, expect them to weasel their way in and take over eventually.

And Lagotrope, don't take my dislike of Neumono as a condemnation of your work. You do great work, and you do a mega-shitload-hell-of-a-lot of good work, things like Fen Quest or Unnatural selection kept me coming back to tgchan even when nothing else I liked was updating. Neumono and Rokoa might not be to my taste but I know they are very popular around here too.
>>
No. 127472 ID: 3166ea

>>127462
I'm still confused about how you could possibly think tozols aren't overpowered, when the two quests they appeared in were 1) a facility specifically designed to contain creatures like them failing to contain a single injured confused one, and 2) A quest where one team of them was matched up against two whole strike forces and that was presented as, and evidently was, an even match-up. Yeah they had a prepared defensive ground but their enemies had space ships.

I'm not implying it's bad that tozols are powerful, they need to be to facilitiate the kinds of stories they're designed to be used to tell. I guess if you want to focus on the "over" in "overpowered" then that doesn't count because they're just as powerful as they need to be, but that's heavily contextual and subjective. That's the kind of thing where a protagonist would be overpowered and an antagonist with the exact same strengths and abilities wouldn't be, because antagonists need to be obstacles and protagonists need to be presented with them. If that's what you're going for, though, then your argument is that neumono are more powerful than their narratives need them to be? And I'd disagree heavily with that.

Like, I don't know how intentional it is, but the Asteroid setting quests seem to return a lot to questions and themes of use and abuse and exploitation. How much are you willing to be used for a purpose, is it ok to be used, when does it become not ok, is it worth being used if you get something in return, what's the exchange rate, that sort of thing. Unnatural Selection is all about a system that makes AIs, how much should they put up with, how much is right for them to sacrifice for each other, how do you deal with people who consider you a tool to be used, et cetera. Itcher's story, again, he's a mob henchman, he asks how much he's willing to do and to be used for and to and put up with. Kappi's relationship with Rokoa would look abusive to a lot of aliens, but it legitimately makes him happier than he would be otherwise, is that ok? Rokoa herself, she's one of the best warriors of her whole species but becoming that literally broke her mind, she risks death and deals it constantly for her hive even though they don't like her, is that ok? Penn gets brought in as a pawn by Arza, is she ok with that if it's for a noble cause, how far will she go using other people as tools, and how does that contrast with her fear and others' perceptions of her similarities to Sapphire? These kinds of ideas pop up in the background again and again.

So, given that, are neumono overpowered? I'd say no, for the same reason that explains why they've been so dominant in those stories. They fit those themes so well. The ambiguity between being used vs. being abused is writ large in their biology, mindset, culture and history. They have large flaws which allow them to be exploited, and large strengths that motivate others to exploit them. How much of their own culture do they sacrifice to be uplifted? How many of their own members does a hive allow to suffer for the good of them all? How much of their body do they let be ripped apart because they can survive it? Does being able to recover justify requiring them to suffer more? Neumono as a species are practically designed for these questions to be asked. So, they've gotten such huge focus for the same reason the next biggest/most populous group of characters in the setting is AIs. They're just really suited to the core themes.

So, as such, the qualities that make them so suitable can't make them "overpowered". They're as powerful as they need to be. The same reason tozols, in their stories, aren't overpowered either - even though, on a strict objective power scaling level, they're way powerful.
>>
No. 127475 ID: ada24e

>>127472
We don't actually know for sure if Quadrant 5 was built specifically to keep a Tozol in. In fact it probably wasn't. What we know about Penji's capture suggests (to me anyway) that it was a fluke, an accident of fate. Quadrant 5 was an absolute nightmare to escape from, and Penji wouldn't have been able to do it without a colossal amount of luck and outside assistance (anti-suppress).

Also consider that Penji wasn't the only thing being held there: there were Jabberwocks, supersoldiers, a Valcien... all being researched and experimented upon.

From a meta perspective, yes, Q5 was built to be a problem Penji could potentially overcome, but from an in-world perspective, Penji was escaping from a top-secret *research facility*, not an anti-Tozol prison.

On top of that, Q5's primary problem wasn't Penji; it was Marcus. Yeah, Penji was the greater threat militarily/physically (which is why so much effort was put on her, once they realized she was awake) but Marcus was the one with the plan. A lot of the gains Penji got in the Quest (I'd argue most of them) were because of Marcus doing something elsewhere. She only escaped because she enlisted the aid of a creature that absolutely hates Tozols (unless I vastly misread the Valcien's behavior) and just happened to have a friend spliced with a Valcien on her side. (two, if Marcus counts)

> quest where one team of them was matched up against two whole strike forces and that was presented as, and evidently was, an even match-up.

1) The 8 Tozols were evidently an elite unit that had trained and prepared for DECADES for this exact scenario. The other two forces just seemed to stumble onto the spire and decide 'oh hey that looks neat let's take it'.

2) Battle Quest ended before any of the 3 sides really suffered any serious losses (unfortunately =( )

>>127444
I loved the Tozol's dynamics. They had little in-jokes and a familiarity between the 8 of them that the other factions lacked imo. Piyerra and Radde were (as said elsewhere) a power couple with the best motive of the three, and the Astranian's GRIMDARKNESS, infighting and/or shifting behaviors was fun (Fuze in particular stuck out to me as a minor character) but the Tozols were not just colleagues, they were family fighting for their 20 year home.

Even if said home was a sandball that they all hated and wanted to leave.
>>
No. 127547 ID: ada24e

>>127475
Not Fuze, Cudd. MB
>>
No. 127688 ID: 055cbc

>1) The 8 Tozols were evidently an elite unit that had trained and prepared for DECADES for this exact scenario. The other two forces just seemed to stumble onto the spire and decide 'oh hey that looks neat let's take it'.

Historically, the ability of a small but elite force to fight a larger force has hinged ENTIRELY on the small force being the attacker, with the ability to melt away and cede territory. The Tozols were the defenders, which SHOULD have put the encounter somewhere more along the lines of the Waco Texas siege. Traps and prep time are great, but overwhelming force is still overwhelming. The difference is that in these force calculations, one able and equipped tozol is rated somewhere between a siege engine and a battlecruiser.
>>
No. 127719 ID: ada24e

>>127688
You may not have noticed, but that's exactly what they did. Their strategies almost always revolved around hitting hard and then fading away. The Scellor and the Astranians both landed and their main contesters on the way down were each other.

The Quest unfortunately ended before we really saw how the walker invasion played out but we know from TestPattern's comments that the walker was never going to go down. Which implies to me that this was going to be the point where the Tozols failed/lost somebody. Probably Baj. And once that happened, the Astranians would know the Scellor were not alone.

(also I get the impression that Ellatriz had escaped and/or that the Undermind had already bounced over to her before her Orel was ripped off so the enemy forces would both know about them)

The Tozols were technically the defenders, yes, but the two forces attacking the planet had no idea they were there and the fighting didn't take place at the spire. For the moment the Tozols were not in a siege, they were a guerilla force.
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No. 128210 ID: 87dacc

Test Pattern, I got a question.

Did you ever write deeply into the lore surrounding Tozol's culture? It was never relevant in Tozol quest itself, so I didn't know.

Like, what does a Tozol society look like? how many Tozol's are actually left? what does their tech look like? How do they interact with other cultures?

That sort of thing.

I ask because I'm about to write some fiction involving heavily the Tozol and the Precursor, and I want to be as accurate as possible with the lore and setting.
>>
No. 129785 ID: 529684

Hey if you use Telegram I made a Tozol Quest sticker pack for it by converting images from the quest.

https://t.me/addstickers/TozolQuest

Also sorry for necromancing this thread.
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