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Lavender Jade Dancer
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>>60690
Question, as players in the quest what are we and what role do we have? Are we just helping in an advisory way and such, or can we do other things? Like for example, doing a psychic equivalent (effectiveness could be decided by a dice roll, per individual poster) of a punch/kick/attack to whatever the hell is the source of Sarah's hallucinations?
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Hallucination: "Wooo, freaky stuff, ahoy! Come to meee!"
Quest-Players: "Hold it right there, criminal scum! Get her!" *hallucination is rushed by a mob and psychically beaten down and ejected out of Sarah's mind*
Sarah: :D "Thanks, guys!"
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Of course if that makes stuff too easy, you can always limit the amount of help, besides advice, we can give.
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