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File 130809410485.png - (34.87KB , 800x600 , June_Quest_ActIII.png )
313266 No. 313266 ID: 3416ec

Wiki: http://quest.lv/wiki/June_Quest
Discussion thread: http://quest.lv/kusaba/questdis/res/333078.html

First thread: http://quest.lv/kusaba/questarch/res/114133.html
Second thread: http://quest.lv/kusaba/questarch/res/280204.html
Expand all images
>>
No. 313267 ID: 3416ec
File 130809413817.png - (76.65KB , 800x600 , June_122.png )
313267

"...so then I got the gun, but the doctor guy grew claws out of nowhere and destroyed the MediBot after it lifted the lockdown. I ran into the elevator before a horde of zombies could get me and came up here."
>>
No. 313268 ID: 3416ec
File 130809416915.png - (75.96KB , 800x600 , June_123.png )
313268

Lt. Taylor: "Wow. I can't believe you managed to make your way up here like that. And in one piece."

Rob: "Taylor, she mentioned how a zombie spontaneously grew claws. You thinking more of them are... 'changing?'"

Lt. Taylor: "I dunno, man. I don't even want to think about it right now. Oh by the way, Sarah, let me introduce myself. I'm Lieutenant Eric Taylor, and my man here is Lieutenant Commander Robert Jacobe."

LtCdr Rob: "Rank doesn't mean a whole lot when the rest of your security force is out to kill you, though."
>>
No. 313269 ID: 3416ec
File 130809419277.png - (62.31KB , 800x600 , June_124.png )
313269

"I understand... though as I mentioned, I have no idea how this mess got started."

LtCdr Rob: "We don't understand it entirely either, but the other survivors could better explain it than us."

"Other survivors? Where?"

A door opens and closes to my right. I turn to see two females in lab coats standing in the room.

???: "Dr. Hanchett? Is... is that you?"
>>
No. 313273 ID: 1854db

Yep, that's us. Dr. Sarah Hanchett, mineralogist.

Wait a second, is that an elf and a dwarf?
>>
No. 313275 ID: 07416a

>>313269
FUCK IT'S AN ALIEN LOOK AT THE EARS PULL YOUR GUN ON HER.

yeah, I dunno.
>>
No. 313279 ID: c2c011

>>313269
Ohh, space elves. Hope you don't get into a situation where you hold one captive.

Anyway, explain that whole amnesia deal.
>>
No. 313281 ID: 35e1a0

yeah no, no gun. so the bearded guy was a dwarf. and it seems we have an elf too. anyway yes you are sarah. sorry about not remembering you have some retrograde amnesia.
>>
No. 313286 ID: 2e2675

Yay! This quest is back! :D
>>
No. 313310 ID: 7aedd2

WHO THE FUCK CONTINUES TO WEAR HIGH-HEELS IN A SITUATION LIKE THIS?!
>>
No. 313335 ID: 252e1b

>>313269

"Yes, it's me. I'm suffering some mild memory loss, probably related to whatever put me in the medbay originally. Sorry, but I don't remember your name. Or what injury put me in the medbay, actually."
>>
No. 313366 ID: 2e2675

>>313269
Check out that wheel bot man! Just standing there with authority like he owns the damn shit!
>>
No. 313434 ID: 2563d4

>>313366
Actually, since getting the wheelbot up here was one of the Important Things To Do, perhaps you should get people directing him to repair whatever it was first so that that can be parallelised with chinwagging.
>>
No. 313451 ID: fa6e8d

>>313269
Wait, so she's a space scientist?
What kind of SCIENCE does she do?
>>
No. 313460 ID: 252e1b

>>313451

Mineralogy. She studies space rocks.
>>
No. 313507 ID: 1854db

That reminds me, someone needs to tell Wheelbot where the broken things are it should be fixing.
>>
No. 313681 ID: 7bfeb5

>>313269
"Yep, it's me, amnesia and all."
>>
No. 313707 ID: cd63e9

>>313335
this. also general advice, whatever the thing in the mirror is it seems to be able to pop up in reflective surface. so you should probably stay away from any windows in the hull, it would suck if it goaded you into causing a hull breach.
>>
No. 313807 ID: 3416ec
File 130820920402.png - (67.30KB , 800x600 , June_125.png )
313807

"I'm... sorry? I don't remember much..."

Lt. Taylor: "Dr. Kirsuber, go easy on her. She suffered a case of retrograde amnesia. She just ran back here from Sick Bay."

Dr. Kirsuber: "That's terrible! It- wait, did it have to do with the incident on the surface? I heard a lot of commotion from other staff, but no one told me anything! It was frustrating!"

Wait, what incident?

"Um...?"

Dr. Kirsuber: "I'm Dr. Cherie Kirsuber. We share- well, shared- a cabin on this deck. You told me all about your mom and dad... we worked together on the initial geoanalysis? Any of this ringing a bell?"
>>
No. 313808 ID: 35e1a0

you remember everything from JUST before you got on the ship. which is odd. but you did read that there was an incident in that PDA. but it only referenced it and said you were in a coma.
>>
No. 313812 ID: 07416a

>>313807
Scientific fact. Smell is the sense most related to memory. Sniff her.
>>
No. 313829 ID: a41aaf

Mineralogists... Incident on the surface...Weird mutant zombie chaps...

You're not by any chance in orbit around Aegis VII?
>>
No. 314146 ID: 252e1b

>>313807

Sounds like your roommate was becoming a friend. Mention that your memory has been coming back in bits and pieces, and that you've got no idea what has caused that. Maybe it's a side effect of the coma drugs, in which case you'll get your memory back as they wear off.
>>
No. 314164 ID: 3416ec
File 130829705193.png - (48.75KB , 645x600 , June_126.png )
314164

I am not going to smell my alleged roommate. That would be creepy and awkward.

"Look, I don't remember anything beyond when I first boarded this ship. I've been in a coma for who knows how long, and I only know that this entire vessel is crawling with creatures who want to kill me."

Cherie: "Well, the lieutenants and I can answer anything you want to know about our current situation. We've pieced together what we know over the past few days."

So many questions... what should I ask?
>>
No. 314165 ID: 07416a

>>314164
Why are you wearing high heels with zombies around?
>>
No. 314166 ID: 35e1a0

well, let's ask about the incident first, since it seems to be directly related to you. then about what is up with the zombies. finally ask how much of a good thing it was that you brought wheelbot here.
>>
No. 314167 ID: f4eed5

Well, finding out why they want you in particular dead would be a good start, but finding the right questions to ask to figure that out may be difficult if you didn't/don't want to tell them about the telekinetic abilities or mirror thing. Let's start off with asking what they know about the incident that put you in the coma.
>>
No. 314190 ID: 2563d4

>>314164
Find out what needs fixing before the zombies start battering down the door.
>>
No. 314192 ID: 1854db

Yeah first thing's first- get Wheelbot on the case.

Second thing... why don't we ask them about your telekinesis and whatever the hell that hand mark is on your arm?
>>
No. 314202 ID: 252e1b

>>314165

That's probably what she was wearing the day it happened. It's not like anyone plans for zombies.

>>314164

How's the food supply? Will we be able to hold out for help or are we going to have to make a supply gathering trip?

When did the first zombie appear? Is it known who was patient zero? Where is the captain? Dead? How about the rest of the ship's officers and crew? Are we the only known survivors?

Do we need a medical bot? There's one that's being repaired in engineering. The one in medbay got trashed when it tried to treat zombies.
>>
No. 314203 ID: eba49f

>>314190
Ask Wheelbot to halt the elevator so it cannot be summoned from other floors. If the zombies are smart enough to lift the quarantine, they are smart enough to use the elevator to attack.

We should ask if they know how the zombyism spreads. It is vital to know whether it needs de3ad bodies, or can spread through a bite, or something else. (We might want to say that we have a scalpel in our bag that has dried blood on it which is likely contaminated, in case any blood tests would help.)
>>
No. 314221 ID: 35e1a0

the elevator is way down the hall.
>>
No. 315818 ID: 3416ec
File 130863934115.png - (64.91KB , 800x600 , June_127.png )
315818

"What do you know about this... 'incident?'"

Lt. Taylor leads me to the front of the bridge, complete with a panoramic view of space and a planet of blues and greens.

Lt. Taylor: "See this planet? This is D-74, the world we are surveying. Well... supposed to survey anyways. Teams regularly take shuttles down to the surface to retrieve samples, measure habitats, vegitation, blah blah blah. What happened exactly is still spotty, but something happened down there that rushed a couple folks back up here to Sick Bay for treatment."

He pauses for a few seconds.

Lt. Taylor: "Then the ship systems started to malfunction, seemingly at random, until everything except life support went offline. And I imagine that's only thanks to the fact that they're passive systems."

He sucks in a deep breath.

Lt. Taylor: "Then, after about two days, people started suffering. Dying. Mutating. And I have no damn clue why."
>>
No. 315820 ID: 07416a

>>315818
You're not even near earth. Hmm. You're proper fucked, girl.
>>
No. 315822 ID: 1854db

>>315818
Let me guess. The two people rushed to Sick Bay were you and one other girl.

The other girl is of course... the root cause of what's going on. We have to kill her.
>>
No. 315827 ID: 35e1a0

>>315822
well yeah, the better question is how hard will that be?
also, getting your psychic powers looked at MAY be a good idea. but don't say it like that.

say that something else happened on the elevator you saw a pair of glowing eyes and when you shined your light on them you saw what must of been the other girl. and she talked to without opening her mouth. it was so surreal you thought you may of passed out on the elevator or something. then ask wheelbot if he saw her too.
>>
No. 315860 ID: 252e1b

>>315827

Wheelbot didn't see it, she already asked it.

Don't mention it like that. If you have to mention it, say you had a hallucination. But for now just keep it under your hat.
>>
No. 315914 ID: 00d3d5

>>315818
"Passive systems, or there's an intelligence behind this that wants us alive. Random failures and a mutanogenic plague at the same time? I don't buy it."
>>
No. 315974 ID: f4eed5

Quick question, why are we keeping the fact that they're after us secret? It's not like they're stupid enough to think the zombies will go away if they sacrifice Sarah to them. Keeping things secret will just bring up questions and potential trust issues when they find out from the zombies that it's Sarah they're after, and it'll be stupid for anyone to be by themself out there so at least on person will find out about the telekinetic abilities anyway.
>>
No. 315977 ID: 35e1a0

>>315974
slowly. showing up and telling everyone how we are being chased by zombies and can throw things with our mind will freak people out. they may be rational but they are going to be getting desperate.
>>
No. 315988 ID: f4eed5

Of course I'm not saying we should just blurt it out out of nowhere. I'm just saying we should be trying to nudge the conversation to a good place to bring it up instead of treating it as a secret.

Actually, Lt. Taylor just gave us a pretty good opening. Let's tell them we have an idea of what's behind this. Start off by saying the doctor said he wanted Sarah specifically, then bring up the telekinesis, then the mark on her arm, and save the mirror thing for last.
>>
No. 319332 ID: 3416ec
File 130932984723.png - (36.21KB , 376x569 , June_128.png )
319332

I set my shoulder bag down, and take a deep breath.

"I think I may know why."

Lt. Taylor's expression goes blank.

Lt. Taylor: "Wh... you do? What do you mean?"

How do I explain this to him...

"Uh, okay it's like this: the doctor specifically wanted me. He knew my name. And I can kinda move objects with my mind. And I have this bizarre blue glowy mark on my arm. And a horrible evil thing appeared to me in the patient room mirror before I broke it and it appeared again in the elevator when the lights went off. Sorry I didn't tell you this a few minutes ago."

Lt. Taylor stares at me.
>>
No. 319334 ID: 07416a

>>319332
Right now he's thinking crazy. Prove it, girl. Pick something up.
>>
No. 319335 ID: b1f0e2

>>319332
now levitate something so he believes you.
>>
No. 319338 ID: 35e1a0

pull up a sleeve to show the mark and and make your gun fly.
>>
No. 319339 ID: 252e1b

>>319338
>>319335

Levitate your sleeve up your arm!
>>
No. 319343 ID: f4eed5

You should taken more time to explain the weird stuff and connected them together in your explanation instead of just listing things, but it's too late to change that now. I suppose it's my fault for not being more specific, really. Find something you can knock around with your telekinesis as a demonstration, since there's a chance only you can see the mark on your arm. If you can't use it without zombies nearby, Wheelbot saw you using it, so he might be able to confirm that bit.
>>
No. 319359 ID: 00d3d5

>>319339
This!
Also, don't levitate any guns.
Also, tell them the creepy voices said they were out to kill you, so you think whatever hit you and whatever is causing the plague are enemies.
>>
No. 319365 ID: bd2a40

>>319332
Avoid shattering any glass this time around, considering that there is space on the other side.
>>
No. 319377 ID: 252e1b

>>319365

And as long as we're nagging you, be careful to not rip your sleeve off your arm. That'd be awkward.
>>
No. 319413 ID: ce98ff

>>319359
Enemies? But what if these these are friendly zombies of murdertasticness.

Sarcasm aside, I agree that after proving that this stuff is real by levitating something, we should tell him that there seems to be an intelligent nonhuman force behind this outbreak.
>>
No. 325241 ID: 3416ec
File 131045167479.png - (76.18KB , 800x600 , June_129.png )
325241

I'll save the mark on my arm for later. For now...

I move my bag in front of me, and focus on floating it into the air. After a little concentration, it lifts off the floor and hovers in place.

Lieutenant Taylor wears a stunned look.

Lt. Taylor: "...the hell?!"
>>
No. 325255 ID: 453e62

"yeah i know, crazy right? the..whatever it was that hit me and the other girl let's me do this. i think she got hit more so it caused some horrible side effects, like zombies"
>>
No. 325260 ID: cd63e9

I think there after me because whoever or whatever is controlling them can make use of whatever the hell is letting me do this. or because i'm a threat to it, or both.
>>
No. 325261 ID: 252e1b

>>325241

"I was surprised too. If I push too hard though, I'll get a headache. I can manage enough to toss a man-sized object a good distance away, and I can do that a few times in a row before I start to really hurt. That's the other reason why I was able to make it up here. That, and the gun. The gun helped a lot. Headshots work, they don't really have a shock response."

>>325255

Baseless speculation. There's no telling at this point what it was exactly.
>>
No. 325295 ID: 40cb26

>>325241
"Those were my thoughts exactly. But when I discovered this it saved my life and kept saving my life so I didn't have much time to think about it. Now... I'm scared. What happened to me must have something to do with what happened to the others."

Even if you don't really feel too frightened over it, expressing worry should help keep him from reacting in a troublesome way right now. Because really you're the victim here and we don't even know of exactly what.
>>
No. 325693 ID: 830984

Tell him that there is some good news and some bad news.

The bad news is that there seems to be an intelligent force controlling the zombies, which means they will have tactics, and there is more than 'just' zombies to deal with.
The good news is that there seems to be an intelligent force controlling the zombies, which means that finding a way to kill that force should at the very least throw the zombies into disarray and stop the production of new zombies
>>
No. 334009 ID: af10de

You really should make it clear what you can/can't do safely. Might require you to stretch yourself to find what those limts are...but you're in a relatively safe place - better here than a hallway of zombies.

also, make sure the goddamned safety is on your gun.
>>
No. 337098 ID: 3416ec
File 131261029381.png - (63.52KB , 800x600 , June_130.png )
337098

The gun safety has been on since I left the elevator. Anyways, I inform Lieutenant Taylor about my talent.

"I know, right? I was also surprised when I somehow got this ability. Truth be told, it saved my life down in sick bay. The gun helped, sure, but this power- it's how I survived. And now I'm kind of scared about how this relates to the monsters running around."

Lt. Taylor: "Amazing... wait, how do you think your power relates to this whole ordeal?"

"I think... I think whatever or whoever gave me this ability is also the presence commanding the zombies."

Lt. Taylor: "Wait wait wait. Hold up. So the fact that our recent supply run got hindered by zombies working together en mass isn't just a freak coincidence?"

"I don't think so."

Lt. Taylor: "And now you're saying they're changing? Damn..."

He thinks for a moment, then walks over closer to me.

Lt. Taylor: "So uh, are you sure you want to tell everyone else about your... superpowers? They've seen some bad stuff, and I don't know how they would react."

"You seemed to take it well."

Lt. Taylor: "Yeah, well Basic Training tends to teach you to expect the unexpected."
>>
No. 337112 ID: 1854db

>>337098
Yeah, maybe we should keep it secret for now. What should we do next?
>>
No. 337116 ID: 35e1a0

yeah, the other's don't NEED to know. but you need to figure what to do next.
>>
No. 337120 ID: 35e1a0

hrmm, i guess figuring out how to regain control would be important. or how to ditch the bad sections. just jettison the zombies into the local star.
>>
No. 337195 ID: c2c011

>>337098
Probably better to keep it a secret, it's hard to know what people will freak out over in tense situations like these.
>>
No. 337264 ID: 252e1b

>>337098

Whoever you're going to be fighting alongside needs to know. People who will not be fighting with you, non-combatants namely, don't strictly need to know.

If Taylor thinks they would take it badly, then don't make a big deal about it with them.

Since they're short on supplies, bring up the sandwiches you brought. The people making the next supply run attempt get them.
>>
No. 337890 ID: 3416ec
File 131277293842.png - (60.11KB , 800x600 , June_131.png )
337890

"I think I'll hold off on telling the others. I don't want to make a bad situation worse."

Lt. Taylor: "Sounds good, though I might let Rob in on it since he's pretty unshakable."

"That's alright. So... what do we do now?"

Lt. Taylor: "Well, as soon as Seets is done with his business, we can have him and Wheelbot get as much bridge equipment running as possible. Rob and I need to assess what kind of options we have. One thing's for sure: we're not staying on this ship."

"I sure hope so. I've had enough of these horrors."

Taylor puts his hand on my shoulder.

Lt. Taylor: "Don't worry about it. My job is to make sure we all get out of here safely. You just worry about living."

man its so cool she has superpowers like in those comic books i had when i was like 8 or 9 i can't remember which don't look at her boobs look at her face i could really go for a sandwich right now good thing we have those supplies man superpowers are so cool i wish i had some i could like throw all kinds of stuff
>>
No. 337891 ID: 3416ec
File 131277294390.png - (60.23KB , 800x600 , June_132.png )
337891

Wait, what.

>SARAH has learned TACTILE TELEPATHY. She can read the dominant thoughts on the minds of whomever she touches.
>>
No. 337897 ID: 07416a

>>337891
Let him look at your boobs.
>>
No. 337905 ID: 07416a

>>337891
Also, go grope the elf chick's tits. I hear she's into that kinda thing and we can get to know her in every meaning of the word.
>>
No. 337906 ID: 1854db

Oh jeez. Okay, uh, you should probably tell him that you can read his mind while he's touching you, since he thinks superpowers are so cool and stuff, and he's kindof turning into a confidant.

Just be sure to take his hand off your shoulder first.
>>
No. 337915 ID: 28e94e

>>337891
You should probably tell him about what you just heard.
>>
No. 337916 ID: cd63e9

we should probly tell him about the mind reading. having someone whit a good sense of tactics being aware of everything we can do would be a good idea.
>>
No. 337939 ID: 252e1b

Well at least he's healthy.

Ask him to think of something you'd have no chance of knowing. Recite it back at him. Tell him this power just manifested.

Don't mention him reminding himself to not be rude. He was making the effort, that's what counts.
>>
No. 338049 ID: c2c011

>>337891
Wow, that's pretty freaking cool. Although not that useful in getting rid of zombies, but it could help you find out if there are any others like you in the remaining crew and reveal traitors.

Hmm, guess maybe you should tell him, don't tell him just how much you found out though.
>>
No. 338184 ID: af10de

I'd say keep the mind reading private for the time being. Don't do anything rash, but if you can get ideas from the crew and formulate a plan without making it obvious, do so. Chalk it up to women's intuition if you must.

BUt yes, talk to elf girl. she seems to know more about you then you do here - might help to read her and re-jog your memory. boob grabbing is optional.
>>
No. 355633 ID: e79d6a
File 131769282503.png - (67.39KB , 800x600 , June_133.png )
355633

i hope seets is done with his business don't look at her boobs well i'll look a little bit i wonder what else she can do with her superpowers so cool man i wonder how she handles that gun

"I uh... I can read..."

hope seets is done he needs to get the penis robot to fix stuff heh i wonder if she got any funny ideas hanging out with that penis robot now i don't think i want to touch it

"...I can read your mind."

she is probably a total fox in bed man underneath that sweater is a sex bomb waiting to bl-

"STOP!" I swat his hand away from my arm, not wanting to hear any more "guy thoughts." And here I thought the whole thing about males thinking about sex every seven seconds was a myth!

"I can read minds when people touch me!" I hiss at him in a whisper.

Lt. Taylor: "Wait, you... you what? You can... uh... um... hmm."

He fidgets uncomfortably and clears his throat.

Lt. Taylor: "Right. Hm. Well, good to know! Anyways."
>>
No. 355664 ID: 252e1b

>>355633

"I handle the gun just fine. The rest of that I'm just going to ignore. Let's both pretend that it never happened. Now, tell me about the supply run attempted. How are we on supplies?"
>>
No. 355665 ID: 1854db

>>355633
Awkward.

Let's gooooo offf toooo loook at what peni- uh, wheelbot is doing. Now you won't ever be able to look at it without thinking of dicks, great.
>>
No. 355683 ID: 40cb26

Good news is this kinda of thing will keep you out of bad relationships. The bad news is it'll do the same for all the rest of them too. You'll need to learn to deal with at least some guy thoughts eventually.

Besides, you damn well know he wasn't entirely wrong about the bomb thing. Go forth and feel secure of your femininity.

>>355664
This sounds good.
>>
No. 355707 ID: 35bcde

>>355633
Grab his junk.
>>
No. 355724 ID: a2fa74

>>355633
It IS a myth, but this guy is a strange one.
He just went through about 15 thoughts in the two seconds or so you were stumbling over words, and NONE of those were what you were talking about. That is so much worse than the worst ADHD kids that it probably qualifies as a superpower - super unfocused.

Tell him you'll let it slide, and he needs to do two things if he wants to ask you out. The first is shave, and the second is not be in the middle of a zombie apocalypse.
>>
No. 355732 ID: 1854db

>>355724
A lot of your thoughts are not at the front of your mind. Try paying attention to what you're thinking, and then try to not think about anything for even a second.
>>
No. 358757 ID: e79d6a
File 131881457868.png - (58.72KB , 800x600 , June_134.png )
358757

"Let's... let's both pretend that this never happened. Now, tell me about the supply run you guys attempted. How are we on supplies?"

Lt. Taylor: "A few days ago, Rob and I managed to sneak into the Kitchen a few decks below and filled two giant sized backpacks with food. We ended up accidentally alerting the zombies on the way back and had a hell of a time fighting them off en masse. Especially with just Mk. 6 Tasers. But we got back in once piece. As for supplies, the bridge has enough water and medical kits already, so food was the only real concern. We have plenty of canned soup, canned veggies, Triple S's, and frozen burritos."
>>
No. 358758 ID: e79d6a
File 131881458342.png - (58.30KB , 800x600 , June_135.png )
358758

*guuurrrggglllee grrowlll gurgle*
>>
No. 358759 ID: e79d6a
File 131881458958.png - (106.97KB , 800x600 , June_136.png )
358759

Aw geez. There goes my stomach.

"If you're hungry, we have plenty of food in the Captain's Cabin. The non-canned stuff is in the refrigerator. Just try to ration it; we need it to last as long as we can."
>>
No. 358761 ID: 35bcde

>>358759
Sarah would you describe your breasts as "modest"
>>
No. 358766 ID: 35bcde

>>358759
Also go for the soup. Good stuff, soup.
>>
No. 358770 ID: a2fa74

>>358759
Unless that's a cryo fridge they need to eat that stuff first, not drag it out as long as possible.

Tell him that since you're immune and also a badass you'll make a supply run as soon as possible.
>>
No. 358882 ID: 210977

>>358770

i think it would be a bad idea to go on a supply run just by ourselves.

get one of them burritos, then see about having wheelbot fix stuff.
>>
No. 358889 ID: c71597

>>358759
Well lets start with the stuff in the fridge. Open it up and see if there's anything in particular that you feel like eating.
>>
No. 358921 ID: f72f26

Search for your favorite food so you can hoard it for yourself
>>
No. 358923 ID: b6edd6

>Unless that's a cryo fridge
I think they call those freezers.
>>
No. 364780 ID: e79d6a
File 132089400177.png - (33.62KB , 800x600 , June_137.png )
364780

I stick my head into the Captain's Cabin. It smells slightly like body odor and sweat. Not terribly surprising, considering what everyone has been going through.
>>
No. 364781 ID: e79d6a
File 132089400765.png - (37.02KB , 800x600 , June_138.png )
364781

Seems rather messy, though. Papers scattered on the floor, drawers left open, empty cans left on the table... signs of rummaging I guess. Probably for supplies.

At least there's no blood or dead bodies.
>>
No. 364783 ID: 35bcde

>>364781
This is terrible. Go downstairs, fetch a few zombie corpses and bring them up here to scatter about.
>>
No. 364816 ID: 1854db

What's a triple S? Also I suggest getting something from the fridge, because if the fridge ever fails that food is done for.
>>
No. 364823 ID: 210977

>>364781

check both of those cabinet things. one of them must be a refrigerator or something.

and find something with beef in it. it's what's for dinner.
>>
No. 364826 ID: c71597

>>364781
Lets try to see if we can find the fridge and discover anything edible in it.
>>
No. 364838 ID: 210977

>>364823

also, be sure to sit in that sweet chair and mess with that laptop. i think it's a laptop anyways.
>>
No. 364839 ID: e9b708

Raid tha fridge!
>>
No. 364851 ID: 210977

>>364839

we gotta save food for everyone else though.
>>
No. 381525 ID: e79d6a
File 132721220905.png - (53.22KB , 800x600 , June_139.png )
381525

I plunk myself down in front of the smaller box thing. The low hum coming from it suggests it may be the refrigerator in question.

Stomach grumbling and eager to put something in it, I open it up.
>>
No. 381526 ID: e79d6a
File 132721221413.png - (136.76KB , 800x600 , June_140.png )
381526

Oh wow. A wealth of chilled goodies and edibles sits in front of me. Though I thought Lt. Taylor said the non-canned foods were in the fridge... maybe there weren't many to begin with, I guess.

I have a choice of a spinach, cheese, and bean wrap; a ratatouille wrap (whatever that is), a veggie sandwich, and a pork rib sandwich. Or, I could go for whatever these canned goods may contain. I am definitely not picky at this point.

What do I choose?
>>
No. 381527 ID: f70e5e

pork rib sandwich.
>>
No. 381528 ID: ed57e8

that ratatouille wrap sounds good.
>>
No. 381545 ID: 252e1b

>>381526

Be adventurous! Live a little! Go for the ratatouille wrap.
>>
No. 381598 ID: bd7afe

>>381526
Do not open those cans unless you can find a label for them. Whatever they are the Lt. didn't even consider them as food.
>>
No. 381611 ID: c71597

>>381526
Lets get a pork sandwich one.
>>
No. 381696 ID: 210977

i'm going to say the ratatouille one. might as well try something new while we're on a ship filled with zombies.
>>
No. 381698 ID: 365adf

Are you serious, guys?
That stuff sounds like...

...Rat-patootie...

and that does not sound delicious at all.







...Eat it. Eat the shit out of that Rat-patootie.
>>
No. 381724 ID: 3af16b

>>381696

I like the sound of that! "Try something new on the UTR June"

Let's make that our byword. If there's a new experience to be had, try it! Life is short (all the shorter here).
>>
No. 391759 ID: f730a1
File 133144065540.png - (38.32KB , 435x600 , June_141.png )
391759

I grab the Ratatouille wrap, tear the wrapping, and shove the front of the sandwich as far into my mouth as it will go.

Holy shit this is delicious. All the flavors of tomatoes, onions, garlic, peppers, zucchini, squash, and this sauce make this so good. I want to inhale this, but I pace myself lest I get indigestion.
>>
No. 391760 ID: f730a1
File 133144066272.png - (64.03KB , 800x528 , June_142.png )
391760

While finishing off the sandwich, I sit down and examine the laptop. Apparently, this belonged to the Captain of the June judging from the titles of various ship documents and reports.

I open up the Captain's Log to see if I can find out any more information on what's going on.

>>Log text: http://bit.ly/xqdjFb
>>
No. 391761 ID: d5ee6f

>>391759
Yer gonna get fat. And you tits will be even huger. Anyways, ask about the cave, if anyone learned any more. Sounds like you might wanna go back.
>>
No. 391762 ID: 1854db

Well that ain't cool. Looks like your enemy is male. Maybe some sort of yin/yang thing going on? Ask around about that cave, and what they found in it.
>>
No. 391891 ID: ed57e8

will probably need to get the thing back to the surface somehow and then trap them there.
>>
No. 391895 ID: 252e1b

>>391760

So over the course of four days the crew went mad and the ship suffered power and drive issues. It looks like whatever is causing the effect isn't microbe based, since we know decontamination procedures were in place and being followed. Whatever is causing the effects is either, somehow, airborne or uses a previously unknown vector like directly modulating electric fields to make changes in people's brains, which means that the effects are at least in part proximity based.

It's a good bet that everyone who is on the bridge with you now was in some sort of Faraday cage or was a far from the epicenter of the attack (the 'repaired' drive) as possible. It's worth confirming though. Ask them.

This still doesn't explain how you can impart vector forces to objects, but it's a start anyway.
>>
No. 391897 ID: ed57e8

>>391895
magic
>>
No. 392155 ID: 210977

>>391895

seems to me that rob or taylor would have read this log already and told us if he knew anything. i doubt asking him again will get us anywhere.

i'd ask him if he knew anyone who mutated and figure out what the difference might be between survivors and the mutated.
>>
No. 428865 ID: 1f8505
File 134137282768.png - (84.92KB , 800x600 , June_143.png )
428865

I have a lot of questions for both Taylor and Rob bouncing around my head, some regarding the cave and some regarding the mutations. I exit the captain's cabin...

...only to find Rob pounding on a bathroom door.

*knock knock knock*

LtCdr Rob: "Seets! You've been in there for a half-hour, man! Did you fall in or something?"

No response. Rob knocks harder.

*KNOCK KNOCK KNOCK*

LtCdr Rob: "SEETS! If you don't answer, I'm gonna assume you're a zombie and bust in there!"

Several unpleasant noises emanate from the bathroom.

Bathroom: *pffrrrttt* "Hhhnnnngggghhh!" *bbrrrrrrrttttt* "Guh!"
>>
No. 428867 ID: d7e757

>>428865
Zombie in the bathroom!
>>
No. 428917 ID: 1e9d01

Have him go in first, you'll back him up. You know, because it's a MAN in there. With his pants down.

If the poor guy in there is just having severe digestive problems, then we should ask what he ate in the last day.
>>
No. 428928 ID: c66c9c

>>428917
this, yeah! update!
>>
No. 428951 ID: a2fa74

>>428917
He's not immune. He stays out here, you go in. If it's a zombie you can kill the fuck out of it, if it's a person in gastric distress they will be humiliated and will answer next time somebody asks if they're on the can.
>>
No. 429109 ID: 1e9d01

>>428951
Immune? I thought anyone that got turned into a zombie had to die first and there wasn't like, an infectious bite or anything. It has been a while so whatever makes more sense would be fine.
>>
No. 437713 ID: 54c7e5

Ratatouille wrap. Ratatouille wrap is what he ate.
>>
No. 447479 ID: 1f8505
File 134592082904.png - (69.68KB , 800x600 , June_144.png )
447479

LtCdr Rob: "I'll go in first. You stay out here."

"I think it might be best if I go in after you. I do have a gun after all."

LtCdr Rob: "I don't think a .22 is going to do much good in close quarters, but... OK. Just keep those powers Taylor told me about on standby, alright?"

"OK."

Rob enters the bathroom, and I follow. He promptly unholsters his taser. I keep my left hand on the gun, just in case.
>>
No. 447480 ID: 1f8505
File 134592083662.png - (43.94KB , 800x600 , June_145.png )
447480

The creepy noises continue, clearly coming from the bathroom stall ahead.

"Uuhhhhhhgggghghghgghg."
"Hhhhkkkkknnnnkkkk."
"Bllluuuhhhhhh."

It smells awful in here.
>>
No. 447481 ID: bf54a8

"DUDE, answer us or you will get your naked ass tazed"
>>
No. 447513 ID: b85f8c

We could just telekinesis the door open, gently.
>>
No. 447643 ID: 66409c

>>447513
this, except slam it open
>>
No. 453063 ID: 1f8505
File 134723321279.png - (52.43KB , 800x600 , June_146.png )
453063

"Uuurrggghhhh."

Rob leans in close to my face and whispers.

LtCdr Rob: "See if you can ease the stall door open."

I focus on opening the door gently... which inexplicably flies open.

*WHAM*

Rob and I are greeted by several things: a freckled wild-haired man on a toilet with his pants at his ankles, a really unpleasant odor, and the unmistakably hideous sound of a watery bowel movement.

Man: "NNNUUUGGGHHHHH!"

Bowels: "ssspplllluurrrttttttt."

Oh dear lord in heaven I am going to puke.
>>
No. 453065 ID: 00a90c

>>453063
it is already too late to consider adding fiber to your diet. make your sacrifice to the ivory throne and then accept it's judgement upon your intestines.
>>
No. 453070 ID: 061a93

>>453063
Shoot him, you warned him.
>>
No. 453073 ID: bf54a8

don't actually shoot him, but fire the gun into the wall. so he understands that not answering no matter what the problem is, can get you killed.
>>
No. 453079 ID: eb47d1

say him to answer next time, do not apologize
>>
No. 453116 ID: f2c20c

>>453063
If you're really going to puke, go to the ladies' restroom.
>>
No. 453125 ID: 0c2247

>>453063
I would like to point out he didn't react AT ALL to the stall door being flung open. That is seriously abnormal behavior. In fact, even without zombies a person going totally unresponsive to the world around them is a sign of serious and potentially life-threatening problems.
Point your gun at this guy and shout.
"ENUNCIATE, MOTHERFUCKER! ARE YOU GOING ZOMBIE ON US?"

When he doesn't respond, back out of the room and close the door.
"Rob, get a medic. I'll stand guard."
>>
No. 453158 ID: f2c20c

Don't shoot unless needed; we don't have infinite ammo!

Also apparently this is a unisex bathroom, and there isn't one immediately nearby? You might wind up puking on the floor. An alternative is the sink, or a trash bin.
>>
No. 453249 ID: 6a1ec2

This is what happens when you eat raw chicken.
>>
No. 457073 ID: 6cc859

>>453125
Yes, definitely don't assume this is safe. Even if he's not a zombie yet, remember what happened to everyone else who complained of various illnesses recently?
>>
No. 457276 ID: 0b214d

>>453063

If you can, try to resist puking, that is the least of our problems right now.

Anyway, ask the Shitstain (that's his name until he apologizes or whatever) if he's okay, but keep and eye on him, I'd like to think he's just so focused on his bowel movements that he forgot about others, but considering the baaad juju happening at this ship... yeah, let's not risk things.
>>
No. 458326 ID: 1f8505
File 134872896373.png - (69.14KB , 800x600 , June_147.png )
458326

I don't really want to shoot him, seeing as he doesn't have any horrible mutations or black drippy eye stuff. Yet.

Plus I'm too busy holding my nose to stem the awful smell of liquid poop.

LtCdr Rob: "DAMN IT SEETS! What the flying fuck is wrong with you?! I could have tazed your sorry ass! I asked you to respond, and you didn't respond! What the hell, man?!"
>>
No. 458327 ID: 1f8505
File 134872897177.png - (51.53KB , 800x600 , June_148.png )
458327

...
>>
No. 458328 ID: 1f8505
File 134872897812.png - (50.77KB , 800x600 , June_149.png )
458328

Seets: "...sorry, what now?"

AACCKKK HE MOVED HIS HANDS.
>>
No. 458329 ID: 12c19f

Proceed to toss your sandwich into the next stall over.
>>
No. 458330 ID: f2c20c

>>458328
Leave in a huff.
>>
No. 458333 ID: bf54a8

shoot the wall.
>>
No. 458340 ID: 0c2247

>>458328
Leave the bathroom, then shout back into it:
"New rule! Everybody keeps their ears unblocked under penalty of being shot!"
>>
No. 458347 ID: 0b214d

>>458328
Did... did he plug his ears while going to the toilet, or are those somekind of music ear-buds? Regardless... glare at Seets, turn around, leave before you are going to really puke and say this.

"I think you should taze him anyway, Rob."
>>
No. 461920 ID: 1f8505
File 134998723768.png - (47.98KB , 800x600 , June_150.png )
461920

I stumble out of the bathroom, reeling from both the horrible smell and from nearly catching a full glimpse of this Seets guy's... *ahem* gentleman area. I manage to keep the sandwich I just ate down, though. Would not be nice of me to make a mess in this bridge area.

After taking a few deep breaths, I hear Rob chewing out Seets for listening to music instead of responding to his repeated requests.

Seriously, what kind of lunatic listens to music on the toilet on a spaceship filled with murderous terrors?
>>
No. 461928 ID: e9b708

are you really so much of a lesbian that even seeing a guy's penis makes you want to vomit?
>>
No. 461944 ID: 68538d

>>461920
Oh come on, you walk around with a penisbot, seeing the actual stuff isn't that bad!

Anyheywho, why don't you look for somewhere to work on your psychic control, since that deal with the bathroom door would be unfortunate to repeat with something that you would like to talk to but not shoot.
>>
No. 461950 ID: 50b704

>>461944
i think she feel like trow up because of the smell, mostly and being embarassed
>>
No. 461999 ID: 629257

>>461920
What kind? Probably the sort that needs music to chill out when he's stressed. Still, he should keep one ear open from now on.
>>
No. 462843 ID: 1f8505
File 135024527809.png - (56.45KB , 800x600 , June_151.png )
462843

It's really hard to think when there's a smell so foul it could stun a yak, anyways.

A few minutes later, Rob and Seets emerge from the bathroom.

LtCdr Rob: "Sarah, this is Dr. Steven Harlio, or "Seets" as he likes to be called. You'll have to forgive his behavior; he suffers from hypomania and a little ADD."

Seets: "My medication ran out two days ago!"

LtCdr Rob: "He's a meteorologist, but he's also a part-time engineer. He's been trying to get the secondary bridge back up and running, but we haven't had much luck."

Seets: "A bunch of semiconductors and capacitors were fried by the power surge! They smell like burnt toast."

LtCdr Rob: "...right. Anyways, we're hoping that di-er, the Wheelbot can help Seets here get this place back online. If we can access some of the ship's systems, we should be able to figure out how we can escape this hellhole."

Seets: "Heh heh heh... hole."
>>
No. 462844 ID: 6cc859

>>462843
He seems very reliable. You can see why the survivors have placed their trust in him.
>>
No. 463594 ID: 1f8505
File 135041841860.png - (66.48KB , 800x600 , June_152.png )
463594

LtCdr Rob: "C'mon Seets, let's get started."

Seets: "Cool, a Johnson-Series Maintenance Robot! Why is it in a Mark II chassis?"

Wheelbot: "Hellote!"

Seets: "And it seems to have a broken vocal modulator."

LtCdr Rob: "Just focus on getting the power junctions working, Seets. Get that running first."

Rob, Seets, and Wheelbot head off to the corner of the large display table and start working. And with that, it looks like I have some time to kill. Everyone else is mulling around and talking.

Should I talk to someone or just wait for the repairs to be done? It wouldn't hurt to learn more about the folks here, but I wouldn't mind a quick nap after all the crazy I went through.
>>
No. 463632 ID: 26a7c1

>>463594
>random object lying on floor
PC KLEPTOMANIA ENGAGE.

Also, see what those two on the far end seem to be arguing about.
>>
No. 463651 ID: bf54a8

that's her bag she brought up with her.
>>
No. 463701 ID: f2c20c

>>463594
Hang out with another girl.
>>
No. 464526 ID: 1f8505
File 135068818294.png - (97.95KB , 800x600 , June_153.png )
464526

I decide to head over to the other girls. It's the most comfortable I've felt since I woke up in Sick Bay.

"Hey Cherie."

Cherie: "Oh hello Sarah. Have you met Dr. Elena Treeriver yet? She's a geologist. I don't know if she was in the same shift as you before... you know, all this happened."

Elena: "Hello Sarah. I don't recall seeing you around on the ship before... you must have been on a different shift."

"I don't remember anything short of boarding this ship. Cherie, do you remember anything about me? Anything would be helpful."

Cherie: "While we did share a cabin, we didn't see each other a whole lot. Too busy doing different things, I guess. Like I said, you told me all about your mom and dad and we did work together on the initial geoanalysis of the planet. I remember finding out how geologically intert this planet is due to a highly cooled mantle... I generally remember you being so bubbly and excited to be out here surveying new planets."

"Heh, yeah... I was excited to be here. Not so much now."

Cherie: "You know, now that I think about it, I think I recall you mentioning how you were selected to head down to the surface of the planet."

"I went down to the planet's surface?"

Elena: "Before this all went to hell, we regularly sent survey teams to the surface to gather data. I analyzed some of the data, but then there was this emergency recall from the surface and then everyone started suffering and then... well, here we are."

"Anything from the data say what might have happened?"

Elena: "Hm... what I remember apart from all the numbers was that a survey team located a cave where they were set to go spelunking for geological formations and minerals. That was about the last thing I analyzed. Do you think you were part of this team?"

"I don't know, I don't remember. I wish I remembered."

Elena: "I'm sorry, I didn't mean-"

"That's OK. I want to figure this out as much as you do."

Cherie: "I know that there was a woman who was unaffected by the headaches, irritability and nausea from a survey team. She got fatally stabbed in the chest by someone who was affected. It sparked a lot of panic about this sickness. I wonder if she logged any of the details..."
>>
No. 464528 ID: f2c20c

>>464526
Oh, good idea, we can check the logs from the members of the survey team. Let's start with the dead girl first, why not. Ask what her name was.
>>
No. 464546 ID: 34cbef

check the logs is a good idea- maybe look into this wierd cave origin aswell. And hey, you can sorta chat up one of the freaks so maybe sorta kinda probably bad idea to see if they can enlighten you of what's up.
>>
No. 464566 ID: f2c20c

OH RIGHT didn't we find a broken PDA in the drawers alongside a shirt with a stab wound in it? Let's get that fixed or something so we can read what's in it.
>>
No. 464567 ID: bf54a8

lez out
>>
No. 464687 ID: b6edd6

>>464566
And if we can't fix it, we might still be able to swap the memory-card equivalent (if there is one) with that of a unbroken PDA.
>>
No. 464697 ID: 6cc859

>>464526
>That was about the last thing I analyzed.

So she knows some stuff about the cave. Ask her to share!
>>
No. 464715 ID: ad9f90

>>464687
this and her knowledge over the
cave
>>
No. 465054 ID: 1f8505
File 135086665451.png - (43.80KB , 494x600 , June_154.png )
465054

"This cave sounds like it might be the source of all this. What do you know about it?

Elena: "Not a whole lot, unfortunately. Before a survey team entered this cave, they were picking up a lot of readings similar to what one would find in a Clark-Migas FTL drive, like the ones we use currently. They requested a lot of sensitive equipment and protective suits to be sent to the surface for exploring the cave. I only got one report back from the cave before I was moved off to a separate team for studying other geological phenomena. The report showed a high amount of Migas particle emissions, as if the entire cave was lit up with an open FTL drive."

Cherie: "Interesting..."

Elena: "My guess? They found the exotic matter created during a CM Drive activation, but in some sort of raw, solid physical form, completely undiscovered before this point. But I can only speculate since what they really found has not been made clear."

Cherie: "Do you think they brought any samples of this stuff onboard?"

Elena: "I don't know for sure. Maybe? There were quite a few trips from here to the surface after this discovery, that much is certain."
>>
No. 465059 ID: 0c2247

>>465054
"Where would that be? I should go look into it."
>>
No. 465074 ID: bf54a8

would probably be a good idea to check that out.
>>
No. 465076 ID: f2c20c

Check what out, guys? The cave? That's a goal for when we know what to DO there. Obviously the people that went there didn't know what was going on so they just got infected. We should avoid the same fate. Learn what's down there before we go.

Which means, the broken PDA needs to be fixed, and we need to find where they brought samples to.

Ask if she knows someone who might know where any soil samples or whatever got sent to.
>>
No. 465100 ID: bf54a8

>>465076
i am 99% certain that this space rock is the cause of sarah's psy powers.
>>
No. 465132 ID: e2d21e

>>465100
yep, also we need to fix or find a substitute PDA
>>
No. 465133 ID: e2d21e

>>465132
forgot the name
>>
No. 465159 ID: 6cc859

>>465054
Any other survivors that didn't get moved off the team before the really juicy info showed up, or who might otherwise know more?

Why'd she get moved, anyway?
>>
No. 465286 ID: 34cbef

i'm thinking we eventually have to explore this cave- ask where it is and then see if the broken pda has anything you can hook up to a computer to transfer data.
>>
No. 468410 ID: 1f8505
File 135198785850.png - (71.99KB , 800x523 , June_155.png )
468410

I run over to my bag and bring out the broken PDA.

"I found this while in Sick Bay. It was in a drawer with items belonging to someone with a grievous chest wound."

Cherie: "Do you think it might be...?"

"It might. I found a bra with the belongings, so it could very well be the lady survivor in question. Too bad it's broken."

Cherie: "That shouldn't be a problem!"

Cherie takes the broken PDA, pops open the back of the device and produces a very small chip.

Cherie: "Handy thing, these PDA's with their detachable memory cards. We just take this out, plug it in to a powered console, and see what we can find. Finally, maybe we can get some answers!"

"Powered console? Like the one Seets is working on?"
>>
No. 468411 ID: 1f8505
File 135198786442.png - (71.97KB , 800x522 , June_156.png )
468411

*BZZT CRACK*

Seets: "Does anyone smell burnt hair? I smell burnt hair."

Looks like it might be a while before we can do anything with the PDA's memory card. I wonder if there's anything else I want to ask these girls...?
>>
No. 468416 ID: bf54a8

ask what her tongue tastes like, then try it out yourself. :3c
>>
No. 468422 ID: 0c2247

>>468416
<Anon44> >ask what her tongue tastes like, then try it out yourself. :3c

I was leery about this suggestion, but if the quest's author likes it enough to show it around then I obviously have to agree.

Once you've finished your taste-test, ask if there were any strange things they didn't pay much attention to before things went crazy.
>>
No. 468430 ID: b6edd6

Ask whether the survivors were mostly in a certain place when the illness started, or whether they were located randomly.
>>
No. 468485 ID: 0b214d

>>468411

God, damn it, Seets! Anyway, what Zig and Seven said...

1. - Ask if there were any strange things they didn't pay much attention to before things went crazy.

2. - Ask whether the survivors were mostly in a certain place when the illness started, or whether they were located randomly.
>>
No. 468754 ID: e2d21e

>>468485
this
>>
No. 468768 ID: 49b98e

If she also went down to the surface, maybe whatever is affecting you to make you "psychic" is also affecting her? It's worth knowing about either way who else here is, isn't or might be psychic since they may be a fifth column in this hold-out against the space-zombies.

And I'm totally wondering if the timing for how often women think about sex is every 11 seconds, 7 seconds like men, or every 5 seconds like I've always suspected. Apparently you were horrified by the sight of a penis so perhaps you prefer women, and disaster danger sex would be a big stress-reliever if it's both consensual and kept on the down-low.
>>
No. 474095 ID: 44cc74

hmmm... i'd ask where and when everyone was when the symptoms started for the sickness.
>>
No. 476609 ID: 1f8505
File 135469017934.png - (99.16KB , 800x600 , June_157.png )
476609

"What do you remember about when and where these symptoms began? Anything that you might remember when things went crazy?"

Cherie: "Hmm... I didn't actually see everything when the shit started hitting the fan. I woke up for my shift when I saw the massive amount of migraines and dizziness. Then I came up here and stayed with security, then everything just... went crazy."

"So you were asleep during the time of the event?"

Cherie: "Yeah, me and Elena. Both on the late night shift. What about you?"

"I only woke up a few hours ago today. I've been in a coma for the past few days!"

Cherie: "So wait, do you think-"
>>
No. 476611 ID: bf54a8

FLASHLIGHT! and if it's a monster forget about keeping secrets, grab he fucker with your powers and throw it on the ground and yell SHOOT IT!
>>
No. 476612 ID: 1f8505
File 135469031331.png - (4.72KB , 800x600 , June_158.png )
476612

*BDZZT BZT*

The lights!

Lt. Taylor: "Gah! Seets, what the hell did you do?!"

Seets: "Nothing! I didn't even tap into the reserve power grid yet!"

LtCdr Rob: "Yet?"

bump

"Wait, quiet... do you hear that?"

bump thud

Cherie: "Oh no... is that...?"

bump thunk thunk

Elena: "S-something's above us!"
>>
No. 476648 ID: f2c20c

>>476612
Flashlight out, gun too. Everyone needs to get to a secure area.
>>
No. 476687 ID: 038adc

>>476648
this, also telekinetic punch above you!
>>
No. 476731 ID: 8f5752

take out yer pistol and turn on its flashlight. keep your finger off the trigger so you don't put a hole in anyone.
>>
No. 476748 ID: 9e188c

SHOOT THE CEILING, USE THE SHOT TO SEE.

KILL IT WiTH FIRE~!
>>
No. 476765 ID: 44cc74

>>476748

i wouldn't shoot into the ceiling; .22 magnum might just richochet off the walls.

wait until you see those glowing magenta eyeballs.
>>
No. 478046 ID: 1f8505
File 135529840902.png - (4.71KB , 800x600 , June_159.png )
478046

thunk THUNK WHAM

Shit shit shit shit, where's my gun, where's my GUN?!

LtCdr. Rob: "Seets, Devin, get behind me! Now!"

Lt. Taylor: "SARAH CHERIE ELENA GET THE FUCK OVER HERE!"

WHAM WHAM WHAM

Elena: "I can't see anything!"

Cherie: "I'll help you. Sarah, come on!"

OK, got my gun, where is the button for the flashlight?!

WHAM WHAM *CRASH*

LtCdr. Rob: "Shit!"

Lt. Taylor: "Oh fuck, it's in the bridge it's IN THE BRIDGE."
>>
No. 478047 ID: 1f8505
File 135529841575.png - (19.43KB , 800x600 , June_160.png )
478047

There it is!

*click*

Oh.

Oh.

???: "SSSSSSSSSSSSSSSSSSSSSSS."
>>
No. 478049 ID: bf54a8

"i got my light on it, SHOOT IT!"
>>
No. 478051 ID: 6cc859

Get that light up. Two in the chest, one in the head.
>>
No. 478057 ID: 7003a8

>>478047
Slam it into a bulkhead.

Or try PSI FIRE.
>>
No. 478058 ID: f2c20c

>>478047
It's an exploder! Shove it away from everyone! And away from sensitive electronics if you can!
>>
No. 478085 ID: 2f4b71

Tell everyone to get down before blind-firing in the darkened room.
>>
No. 478094 ID: 982a4d

>>478085
this, but use psi force to hit instead ofgun
>>
No. 479934 ID: aeaf2b

too risky to use psychic powers, someone might see! shoot it!
>>
No. 479951 ID: e3aff6

Shove it away from everyone. Avoid launching it upwards if you can.
>>
No. 480493 ID: ad199c

see if you can use your psychic powers to crush it this time.

Also, we've told people we have mind-powers. no need to hide it.
>>
No. 486790 ID: 1f8505
File 135882649414.png - (35.38KB , 800x600 , June_161.png )
486790

>shoot it

???: "SSSSSSSSSSSSSSSSSSS"

>telekinesis

Lt. Taylor: "Holy FUCK SARAH GET AWAY!"

>shoot it
>telekinesis

Elena: "AAAAAAAAAAAAAAAAAAAAA!"

>shoot it
>telekinesis
>shoot it
>telekinesis
>shoot it telekinesis shoot it telekinesis shoot it telekinesis
>>
No. 486791 ID: 1f8505
File 135882650205.png - (36.79KB , 800x600 , June_162.png )
486791

"AAAAAAAAAAAAAAA BOTH!"

*KRAK KRAK KRAK KRAK*

???: "Uuurrgghhh!"
>>
No. 486792 ID: 1f8505
File 135882651089.png - (46.09KB , 800x600 , June_163.png )
486792

I send that horror flying after shooting it, when the lights come back on.

*CRASH*

It hits the forward console before landing next to the forward window.
>>
No. 486793 ID: 1f8505
File 135882652046.png - (224.16KB , 800x600 , June_164.png )
486793

*BOOM*

The creature explodes, leaving behind a huge red mess.

*crick crack*

Oh no.

*creak*

Oh no oh no oh no what did I do.

*tinkle crack*
>>
No. 486796 ID: 76b151

No way these things don't have emergency shutters. Otherwise a stray space rock would ruin the most important place on the ship.

Anyway we either need to find the switch that triggers them or GTFO that bridge.
>>
No. 486804 ID: f2c20c

>>486793
That's not several feet of reinforced glass?! Or a TV screen?! WHO DESIGNED THIS RUST BUCKET

Yell that the window's breaking, and run for it.
>>
No. 486807 ID: 35edd4

>>486804
These are obviously observation windows that get shuttered by heavy armor during maneuvers. Those shutters will of course have safety interlocks that activate them if pressure loss is detected.
>>
No. 486808 ID: d1efde

>>486807
Might not happen quick enough to save anyone close to the breach though. Shouldn't there be an emergency switch somewhere?
>>
No. 486811 ID: 7003a8

>>486793
When we get back we're going to find out who installed that window and execute them.
This is space.

https://en.wikipedia.org/wiki/File:Space_debris_impact_on_Space_Shuttle_window.jpg
"An impact crater on one of the windows of the Space Shuttle Challenger following a collision with a micrometeoroid during STS-7."

The debris in question was determined to be a fleck of paint. A thrown corpse has much less kinetic energy, a much longer period of energy transfer, and much more contact area.

The window is already holding back 14.7 pounds per square inch. A flying carcass, even an exploding one, shouldn't have done anything to that window.
>>
No. 486812 ID: 62496e

>>486793
Tell the crew to CLOSE THE SHUTTERS NOW.

If the controls for the shutter aren't operational yet, get the hell out of there.
>>
No. 486855 ID: 12c19f

ACTIVATE SHUTTERS, DEPRESSURIZE THE BRIDGE, OPEN THE EVA ROOM, MARINATE THE CHICKEN!

CRY A LOT!
>>
No. 486899 ID: 0b214d

>>486812

This course of actions sounds good. But if we don't manage to get out of the room before the window fails and the shutters don't close entirely or fail to activate, attempt to create a telekinetic barrier at the breach to slow or stop the exiting air.
>>
No. 503537 ID: 1f8505
File 136492816616.png - (170.54KB , 800x600 , June_165.png )
503537

*crack*

Cherie: "How did that... that thing get all the way over against the window?!"

Lt. Taylor: "What?"

*crick*

The window...

Cherie: "I saw it in the middle of the floor, and then-"

"T-the window!"
>>
No. 503538 ID: 1f8505
File 136492817232.png - (172.40KB , 800x600 , June_166.png )
503538

LtCdr Rob: "Sarah?"

"The window! THE WINDOW! CLOSE THE SHUTTERS! THE WINDOW IS CRACKING!"

LtCdr Rob: "Oh fuc-"
>>
No. 503540 ID: 1f8505
File 136492830225.png - (183.93KB , 800x600 , June_167.png )
503540

*CRASH*
*WWWHHHHHOOOOOOOOOOOOOOSSSSSSSSHHHHHHHH*

All: "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!"
>>
No. 503543 ID: d97d64

>>503540
EVERYONE IS FIRED FOREVER
>>
No. 503544 ID: 12c19f

GRAB THE FUCKING CONSOLE!
>>
No. 503564 ID: 7003a8

>>503540
PSYCHIC FLING YOURSELF TOWARDS THE DOOR!
>>
No. 503566 ID: 76b151

Now is the moment to realize if you can fling a human sized corpse, you can fling yourself. Realize if you can control it well enough you can FLY!
>>
No. 503627 ID: 12c19f
File 136495556794.jpg - (332.40KB , 864x594 , 1330308591747.jpg )
503627

>>503566
...Do it.

DO IT OR YOU'RE DEAD.
>>
No. 503655 ID: 9ddf68

grab something and try and use your powers to hold everyone in the damn ship before any of you get spaced.
>>
No. 503660 ID: 77b987

OH NO! Panic time! frantically try and push the space back out the hole or a slightly less impossible alternative try and pull all the air back in.
>>
No. 503662 ID: ad199c

Psychic bubble over the breach!
>>
No. 503698 ID: 0b214d

Sarah, listen to us... MAXIMUM POWER! Grab onto that console and SEAL that fucking breach before you're sucked out into space and even then you may probably survive only up to minute while possibly going unconscious in the first twelve seconds or so, I think.

Also, let me tell you about hate, foul undead or whatever you are. There are over three hundred million capillaries inside the lungs of an average human, and if you stretch them out end to end they would cover a distance of one thousand and five hundred (1500) miles. If the word 'hate' was engraved on each nanoangstrom (one tenth of a quintillionth of a meter) of those hundreds of miles, it would not equal one one-thousandth of the hate I feel for you and whatever overpowered explosive chemicals you stuffed in that body to be able to crack a star ship's viewing window and put Sarah at danger, at this micro-instant. For you. Hate. Hate!
>>
No. 503757 ID: 11a38f

grab ahold of that console and hold on for dear life!

hopefully some emergency shutters or something will kick in.
>>
No. 503759 ID: 480661

I gotta admit, this entire situation stretches credibility. A boomer cracking exterior space ship glass? TNT shouldn't crack exterior space ship glass.
>>
No. 503762 ID: 35edd4

Wat. Was this bridge designed by the lowest bidder's retarded nephew?
>>
No. 503764 ID: 34db91

>503762
Yeah, he saw Star Trek and noticed how those "spaceships" always had exploding consoles and such, so he had to make it possible for a durramatic bridge decompression scenario to happen.

Hit the, "Not a movie," button so that the automatic decompression safeguards start working properly like they otherwise would.
>>
No. 513354 ID: 1f8505
File 136985002877.png - (299.49KB , 800x600 , June_168.png )
513354

I grab the nearest console and hold on. Sharp edges are cutting into my hand. Hard to focus on anything. Absolute chaos. Behind me is the vacuum of space. Must hold on. When are the damn shutters going to close?!

"Halp! Halp! Halp!"
>>
No. 513355 ID: 1f8505
File 136985003335.png - (93.83KB , 800x600 , June_169.png )
513355

I open my eyes long enough to see both Wheelbot and my bag hurtling towards the breach.

In a few seconds, both will be sucked into space.

I think I can risk trying to save only one of them.
>>
No. 513362 ID: 9ddf68

could you grab your bag and then swing it around to try and catch wheelbot? if not then wheelbot as it would be very nice to have someone here who can fix things.
>>
No. 513363 ID: f2c20c

>>513355
You forgot, you can grab things with your MIND. Snag wheelbot manually (since he's more fragile), and just recklessly pull in your bag with your telekinesis.
>>
No. 513366 ID: 19b3c3

Person versus stuff is an easy choice (even if the person in question is just a little bot).

Although if you could get them both, by maybe catching wheelbot with your bag, that would be nice. If not though, prioritize the bot.
>>
No. 513367 ID: 40daee

>>513363
this!
>>
No. 513368 ID: f2c20c

oh hey there's also a circuitboard flying out there, that could be important.
>>
No. 513369 ID: d87442

If it's somehow possible to finaggle getting both of them, do it. If not, grab wheelbot. As a maintenance robot he'll be infinitely more useful in getting around a starship than pretty much anything else.
>>
No. 513424 ID: 58038b

grab wheelbot, he's better than your bag!
>>
No. 513451 ID: c6ff1a

>>513363
Yeah, This seems like a good idea. At least attempt it
>>
No. 513560 ID: d300d2

I don't even remember what's in the bag but wheelbot repairs shit so it's a no brainer.
>>
No. 514038 ID: a14262

wheelbooooooootttt nnnooooooooooo

quick grab him
>>
No. 530915 ID: 794a2b

>>513355
Force the shutters closed with your mind! Then you can save everything!
>>
No. 531762 ID: 1f8505
File 137574455577.png - (259.10KB , 800x600 , June_170.png )
531762

Manage to snag Wheelbot's head and catch the bag with his wheel. Console is cutting into my hand. Hurts to hang on.

"Ouch ouch ouch!"
>>
No. 531763 ID: 1f8505
File 137574456273.png - (255.60KB , 800x600 , June_171.png )
531763

*SNAP*

"SHIT!"

Wheelbot's body snaps off. The bag and body fly into space, leaving me gripping the head.

Getting hard to hold on. And hard to breathe.
>>
No. 531764 ID: bf54a8

grab and throw YOURSELF.
>>
No. 531768 ID: a01b62

Realize that explosive decompression only works this way in movies. Proceed to float back inside easily, as all the air will have already long since evacuated into space.
>>
No. 531769 ID: 12c19f

>>531768
Break off the author's dick why don'tcha.
>>
No. 531781 ID: cf49fc

>>531763
Wait for the Emergency Decompression Shutters to close. Only a COMPLETE LUNATIC would use GLASS windows on a STARSHIP, and then NOT include emergency protocols of some kind.
>>
No. 531782 ID: 9ddf68

I suggest start taking deep breaths.
>>
No. 531794 ID: 6d5e30

You don't even need the second part of that sentence. Only a complete lunatic would build a glass window on a starship period.
>>
No. 531818 ID: 5c95ff

>>531768
My Imulsions! You've Spilled my Imulsions!
>>
No. 531820 ID: cf49fc

>>531794
WELL SINCE THEY DIDN'T THINK TO BRING ENOUGH GUNS TO STOP AN ARMY OF ZOMBIES, CLEARLY THEY DIDN'T THINK TWICE ABOUT GLASS WINDOWS ON STARSHIPS, DID THEY?
>>
No. 531846 ID: 5c95ff

>>531820
...It...might not be glass. We have no idea of the strength of the materials used to construct the spaceship nor the strength of the explosion used to damage the window. It might not be a plain glass window, it could be SPACE GLASS!

In any case I suggest we take a deep breath and let go. by the laws of dramatic timing the shutters should close just before we get sucked out.
>>
No. 531859 ID: 1f8505
File 137577071411.png - (147.97KB , 800x600 , June_172.png )
531859

*WHAM*
*hisssssssssssssss*

"OOOF!"
>>
No. 531860 ID: 35edd4

>>531846
We know that the explosion wasn't powerful enough to injure anyone with overpressure despite being in an enclosed space, so it's gotta be pretty weak. Not to mention that the outer casing of the console--probably not something up to the same specs as, say, outer space ship hull--was barely dented.
>>
No. 531862 ID: 41690e

Quick, check on poor beheaded wheelbot! He doens't even have any wheels anymore!
>>
No. 531868 ID: cf49fc

>>531846
Why would you put ONE LAYER of Space Glass as a window!? A sane person would put 20 inch-thick panes of PURE DIAMOND as a window. If he were being frugal!

Also, acquire Wheelbot a new chassis. Preferably a mech suit.
>>
No. 531901 ID: 0b214d

>>531859

Systems check? Besides the cuts in the arm, are you okay?
>>
No. 531903 ID: 5c95ff

You might want to let go of that SHATTERED CONSOLE, it's covered in Zombie Goop, and that stuff just aint Hygenic.
>>
No. 540415 ID: 1f8505
File 137902519746.png - (193.58KB , 800x600 , June_173.png )
540415

Uurrgghhh.

LtCdr. Rob: "Ever... everyone OK?"

Cherie: "Yeah."

Elena: "I... I think so."

Devin: "Saw my life flash before me eyes!"

Lt. Taylor: "...who the flying fuck was in charge of maintaining this ship?! At this rate, we are all going to die long before the zombie horde gets us!"

LtCmdr. Rob: "Not now, Taylor."

Seets: "Wait, where's Sarah?"
>>
No. 540416 ID: bf54a8

weakly wiggle your hand around the side of the console.
>>
No. 540420 ID: 9ddf68

"lying in a pool of blood, don't worry it's not mine"
>>
No. 540422 ID: 07e3a8

>>540420
Yup.

Take a look at the head in your hand. Is wheelbot alive?
>>
No. 540437 ID: b8ceae

>>540415
"Why doesn't this thing have plasma windows or something? FORCE FIELDS ARE A THING! THEY WORK!"
>>
No. 540451 ID: a3c26f

>>540415
get off that zombie blood as fast as you can!
>>
No. 541675 ID: 1f8505
File 137992150909.png - (281.24KB , 1024x768 , June_174.png )
541675

Wheelbot's head is not responding.

Fuck, I can't believe I almost died.

Lt. Taylor: "Sarah? Where are you?!"

Almost got sucked into the black of space.

Lt. Taylor: "SARAH!"

Almost dead.
>>
No. 541676 ID: 1f8505
File 137992151456.png - (50.92KB , 800x600 , June_175.png )
541676

Lt. Taylor: "Sarah! Are you okay?!"

"I almost got pulled into space."

Lt. Taylor: "I know, we all were in danger of getting decompressed. Is this all your blood?!"

"Can't believe... I nearly died."

Lt. Taylor: "You look OK. How are you feeling?"

"No air in space..."
>>
No. 541677 ID: 1f8505
File 137992151875.png - (145.42KB , 800x600 , June_176.png )
541677

"No... air in... space..."

Lt. Taylor: "Sarah, take slow, deep breaths! You're going into an anxiety attack."

"Almost... died..."

Lt. Taylor: "Sarah, breathe! BREATHE!"
>>
No. 541678 ID: 1f8505
File 137992152271.png - (1.39KB , 800x600 , June_177.png )
541678

Sarah has passed out.
>>
No. 541679 ID: bf54a8

brace for weird ass dream everyone!
>>
No. 541695 ID: f9e1a7

>>541678
aaaagh! wake up!
>>
No. 541700 ID: 001618

well this can't be good
>>
No. 543287 ID: 1f8505
File 138112180762.png - (1.39KB , 800x600 , June_178.png )
543287

...
>>
No. 543288 ID: 1f8505
File 138112181029.png - (30.72KB , 800x600 , June_179.png )
543288

...
>>
No. 543289 ID: 7bbaae

Get up.
>>
No. 543291 ID: 9ddf68

oh good you're still alive, but you have to get up now, you're not safe yet. You still have much to do.
>>
No. 543297 ID: d2995c

Looks to me like a dreamscape. Today's speculative dream forecast is distinctly menacing with a chance of revelations.
>>
No. 543306 ID: 2f4b71

>>543297
>Today's speculative dream forecast is distinctly menacing with a chance of revelations.
Man, dream weather is crummy lately. Couldn't it at least be raining men?
>>
No. 543309 ID: da4ec6

>>543297
Let's not forget the high probability of 2spooky monsters appearing from the darkness.
>>
No. 543328 ID: 1a787d

>>543288
ffffff! OPEN YOUR EYES!
>>
No. 543356 ID: 1f8505
File 138120966808.png - (31.17KB , 800x600 , June_180.png )
543356

...?
>>
No. 543357 ID: 9ddf68

well you're up now at least, Time to find out what's going on and how to deal with it.
>>
No. 543358 ID: 7bbaae

Look around you. Look around you. Just look around you. Have you figured out what we're looking for? The answer is, anything.
>>
No. 543390 ID: 4594e2

>>543358
((You sounded just like GlaDOS in my head just now. Creepy!))
Sit up and take stock of the world around you. Take a few deep breaths and prepare yourself for any threats you may see.
>>
No. 543416 ID: 2f4b71

Good news! You didn't get sucked into space.

>>543390
>Glados
Nope: http://www.youtube.com/watch?v=OZPTM0PGQPE
>>
No. 544081 ID: 1f8505
File 138163804598.png - (31.57KB , 800x600 , June_181.png )
544081

!
>>
No. 544082 ID: 1f8505
File 138163805129.png - (18.72KB , 800x600 , June_182.png )
544082

???
>>
No. 544086 ID: 9ddf68

so who wants to place bets under what's under the sheet?
I'm going to say it's either a zombie
June herself
or something is going to pop out if it's chest like something out of alien.
>>
No. 544087 ID: e3aff6

The chances of anything good being under there are vanishingly small. I kind if think you should stand up then avoid taking the bait and just glare at it from where you are.
(While a dream probably couldn't harm us in most circumstances, there is mind magic going on so who knows.)
>>
No. 544090 ID: 7bbaae

Your enemy is under the sheet. Pull it off from the foot-side of the bed so it can't grab you immediately.
>>
No. 544100 ID: 53ba34

take out your gun. and do not say you don't have it, you have anything you want in a dream.
>>
No. 544103 ID: 2f4b71

>>544086
>June herself
Pssst. June is the spaceship.
>>
No. 544104 ID: 53ba34

>>544103
exactly.
>>
No. 544122 ID: 9ddf68

>>544103
in my defense I suck with names
>>
No. 544155 ID: 771fc5

>>544103
Obviously its going to be a personification of the ship. The ship is also a zombie.
>>
No. 548617 ID: 1f8505
File 138466981259.png - (15.17KB , 800x600 , June_183.png )
548617

>>
No. 548618 ID: 1f8505
File 138466981576.png - (34.19KB , 800x600 , June_184.png )
548618

...
>>
No. 548619 ID: 1f8505
File 138466981909.png - (40.41KB , 800x600 , June_185.png )
548619

>>
No. 548620 ID: 1f8505
File 138466982211.png - (44.27KB , 800x600 , June_186.png )
548620

!
>>
No. 548621 ID: 1f8505
File 138466982630.png - (42.22KB , 800x600 , June_187.png )
548621

???
>>
No. 548622 ID: 7bbaae

>>548621
Feel where the body was. Or look at the sheet?
>>
No. 548627 ID: 735f4f

Woooooo invisible ghost body. That or you pulled it off the table with your dramatic sheet pull.

Realize this could be a dream.
>>
No. 548663 ID: 9ddf68

...normally this would relive me but for some reason it only makes me worry more. Be very careful if you look behind you.
>>
No. 548933 ID: 52f565

Quick! Look behind you!
>>
No. 552770 ID: 1f8505
File 138748102413.png - (91.43KB , 800x600 , June_188.png )
552770

SSSAAAARRRRAAAAAHHHHHH
>>
No. 552771 ID: 1f8505
File 138748102898.png - (120.20KB , 800x600 , June_189.png )
552771

COME TO MEEEEEEEEEE
>>
No. 552772 ID: 1f8505
File 138748103197.png - (39.87KB , 800x600 , June_190.png )
552772

WE MUST BECOME O̶̢N̛É̛͢ ̕FĻ͘E̡͝S̷͠͞H͠
>>
No. 552773 ID: c5c3fc

that's the stupidest ghost ever.
>>
No. 552774 ID: b0a87f

Don't get tentacle raped! Use your powers to destroy it!

WAKE THE FUCK UP SARAAAH!
>>
No. 552775 ID: 53ba34

use powers to break the hands! just grab and TWIST.
>>
No. 552778 ID: dbbfc7

Use your powers and start spinning until all the hands get tied together!

Then flip the evil bed over.
>>
No. 552785 ID: 2f4b71

Seriously? A table with Angry Eyes? Become enraged at this shoddy excuse for an evil spirit.
>>
No. 552789 ID: ed5a38

Sarah. Show this thing your war face.

Make sure it scares the mad bed. D8
>>
No. 552790 ID: ed5a38

Also, wake up.
>>
No. 556715 ID: 1f8505
File 138949113105.png - (48.35KB , 800x600 , June_191.png )
556715

WÈ ͏A͡R̴E ͜T͟W͟O͡ ́H͏A̶L̷V́E͠S̀ ́O͡F͢ A̸ ̵WH̢O͡L͜E͢
>>
No. 556716 ID: 1f8505
File 138949113525.png - (116.30KB , 800x600 , June_192.png )
556716

WE ̀DE͡M̶AND̨ T̵H̵E RET̀U҉RN ̧O͜F ̨T͟HAT͜ W̶H͏IC̛H ͢W͠E͡ HA̶VE͞ GI̡V͝EN͞ YOU
>>
No. 556717 ID: 1f8505
File 138949113915.png - (132.46KB , 800x600 , June_193.png )
556717

TḨE͏ G҉ifT w̴h͞ICH͘ ̧H͟As͘ ͞g̵i̶V͝ÉN̕ ̧YOU Y̧Our ̴c̛a҉P̢A̡B́IL̶I͡t̸ieS
>>
No. 556718 ID: 1f8505
File 138949114328.png - (115.21KB , 800x600 , June_194.png )
556718

W̹̌͂̐̅Ẹ͍ͮ̎̌͢ ̨̣̲̹̹̲͒̈̔ͥͥ͒̐W̜̹̟̟̼̳̟I̧̥͖͒͑L̥ͧ̑̑̿͑ͭ̆͜L̼̰̱̉ͭ̆̿̎̃́͡ ͎̜̲͇̠͕̎̐ͫͯͪF͎͍̟̲͎͇̎ͪ̒IͥN͔D̩̫͗ͬ͂̽ ̗̻ͨ̿͑̅Y͗ͤ͛̾ͤǑ͈́U̹͖͚̤͌̓͂͂ͯ̓̂
ͩͪ͋҉̥̫̗̪̞
̴͓̼̀̎A͓͖̟̳̗̐͐͛ͫ̏̌̃N̔ͭ͏͚̖̜̳D͉͙͓̥̣͉͑̄̎ ̘͔͙̙͚̘̐̏̐̌ͬ̀W̡͖̭͔̬̫̯ͨͬ̏E̫̼ͭ͛̿ ͤ̓ͦ̎͗WͯͨÎͯ̓̂͋ͬ̿́L̸̾͆͗͋̚L͙̰̝͈̮̰̖͌̅͒̇ͣ͂ͭ ̓̾̒̉̓̚͏̠͖͉̖M͖͕͗͛̑ͦͥA̪̘̫̻̦̯ͭ̄̒̎͒K̬̬̣̜̬̞̺̎Ȇ͉̀͋ͧ͘ ̨͓̿̊̆̈̑Y̢̰͔͆͌̓̑ͅƠ̊̉ͩ̍̽̄ͨͅUͫ̅ͮͨ҉̘͙͎̪̖͙͙ ̩͇̲̯̳̣̐͑̉Ǫ̻̭̺͔͍ͮͭ̌̄̍̐̄U̳͓ͫ̃ͦ̏͋Ř̢̇͂ͪͥS̶̃

D̸̛̪͍͇͙͚͍̈̌̃̓̔͡Ḙ͍̯̞͈̤͑̋̓̅̒͜Ǎ̪̻͙̗̼̯̦ͩͥ̆͗͛ͧ̇̚͘D̳̭͑̔̉͘
̝͎͙̫̠̠ͭ̏̀͡
̢͎̟͕ͮͬͅO̧͈̠̦̟ͭ̒͂́̀R̸͙̪͐̉̀͞



Ả̴̷̳͙̳̯̩͖̦͓̮͓̲̬͔̯͎̥̳̳̜̿͑̇̆̓͑̀ͭ̈́̆͗̈́̚̚͜͜L̢͕̟̭̖̮̦̻̭͖̣͇̯ͮ̋̑̿͊̌͗̽ͦ́ͨͫͣ͜I͂ͫ̉̑̅̒̔̈̋̇҉̧̭̯͚͎̜̩̖Vͥ̾͆ͣͮ̿͂ͪ̀̔ͩ̓ͧ̑͐̓́̚͢͝҉̀
̬͎̹͍̘̖̫̮͎̭̫̜̹͕͉͈͖͕͍E̢̳̫̠̲̤̼̻̘̬͍̫̳͙͙͙͈͚̋͋̊̌ͨͯ̾ͫ̒͌̔͆̒̃̔͞
>>
No. 556719 ID: 1f8505
File 138949114713.png - (62.40KB , 800x600 , June_195.png )
556719

"GAH!"

That... that felt way too real to be just a dream...

"Hellote! Do you feel asleep?"
>>
No. 556720 ID: 7bbaae

Check your shoulder for any change.

Also check out Wheelbot. Does he have a new frame?
>>
No. 556721 ID: 74c4ad

>>556720
Yup, roll up your sleeve.
>>
No. 556735 ID: 67bfa9

remove shirts examine shoulder
>>
No. 556736 ID: 9ddf68

check self, then room
>>
No. 556793 ID: 8474cd

>>556719
examine resurrected wheelbot,too
>>
No. 556867 ID: e8483f

(Hate to break up the excitement, but the first two parts of this quest are not there anymore, anyone know where I can find them?)
>>
No. 556870 ID: 74c4ad

>>556867
quest.lv links no longer work. Just fix the url to say tgchan.org instead and they should.

Or you could always click that link to the wiki at the top of the page and navigate to whatever thread you're looking for from there.

>>
No. 557554 ID: 1f8505
File 138977179237.png - (33.26KB , 800x600 , June_196.png )
557554

"Wheelbot! You're OK!"

"Yes! Seets found new chassis! Grood asnew!"

"Well, almost good as new, anyways."

Now to check on my shoulder for any changes...
>>
No. 557610 ID: 00e87f

and?
>>
No. 558381 ID: 1f8505
File 139012421139.png - (68.73KB , 509x600 , June_197.png )
558381

No change on my shoulder mark. It's a little more creepy looking at it now that I know a hand grabbed me and imprinted this on my body.

I'm in a storage room of a sorts. Multiple lockers line the wall to my right, and a ton of discarded parts and circuit boards are haphazardly thrown towards the back of the room.

It seems this room is directly adjacent to the Secondary Bridge, as I am hearing a very heated argument from the survivors in the next room.
>>
No. 558382 ID: 53ba34

ask wheelbot if any of the bits would be useful for like, opening sealed doors.

then see what the ruckus is about.
>>
No. 558386 ID: 8eb1e2

Don't think about the fact that you almost got sucked into space and died. Go listen to the argument. That should be nicely distracting.
>>
No. 558389 ID: 256d52

Better find out about that argument. The deck's stacked against you already, you don't want any internal divisions making it worse.
>>
No. 558397 ID: 4a75fa

Ask Wheelbot how long it's been since the window broke (he should have an internal clock, right?), and when he last saw any of the others, or if he knows where they are.

I'd hope they're nearby, and they didn't leave you unconscious by yourself with just a tiny robot to watch over you.
>>
No. 558406 ID: 9ddf68

what's in the open locker? then check out the argument. Hopefully it isn't about us
>>
No. 561795 ID: 1f8505
File 139201707296.png - (38.01KB , 800x600 , June_198.png )
561795

"Wheelbot, how long has it been since the window breach?"

"Three howers, twenny-six minnits!"

I've been out for a while, it seems.

The open locker is empty, and I don't think the components in the back are useful, since many seem to be mangled and burnt.

Let's go see what that commotion is all about.
>>
No. 561796 ID: 1f8505
File 139201707592.png - (33.81KB , 800x600 , June_199.png )
561796

"Eeeeerrrrrrgggggghhhhhhhhh!"

That damn headache from before is back! That awful head-splitting pain, and the pins and needles in my extremities...

But... this feels different somehow... like I can direct where this pain goes... tell it what to do...
>>
No. 561797 ID: 1f8505
File 139201707937.png - (27.94KB , 800x600 , June_200.png )
561797

>SARAH has developed the ability to augment her strange abilities through the THREE CORES OF BEING: The MIND, the BODY, and the SOUL.

>You are now able to channel this strange pain into a CORE OF BEING to either UPGRADE ONE EXISTING ABILITY, or to UNLOCK ONE NEW ABILITY.

>SARAH currently has two abilities: From the MIND, she has TACTILE TELEPATHY. From the BODY, she has TELEKINESIS.

>Choose wisely! These abilities will be with SARAH for the remainder of the quest!
>>
No. 561798 ID: 4a75fa

Soul.
>>
No. 561799 ID: a87e3a

>>561797
It's time for the SOOOUUUUL TRAAAAAIIIIN
>>
No. 561804 ID: d315b1

>>561797
Let's unlock the first Soul ability.
>>
No. 561808 ID: d2995c

Huh, it seems we should fight undead beds more often :V

Soul powers sound interesting.
>>
No. 561823 ID: 962345

>>561797
Throwing my hat in with soul.
>>
No. 561826 ID: 41dd9e

it's all about the soul, baby.
>>
No. 561827 ID: c34021

Soul.
Balance all three realms of power attached to you.
>>
No. 561842 ID: 15c145

kinda want to see what soul power does for us
>>
No. 562212 ID: ea4a7d

>>561797
Necromancy! Eh...I mean...Soul...yes,soul
>>
No. 563053 ID: 1f8505
File 139262898720.png - (27.92KB , 800x600 , June_201.png )
563053

>You chose SOUL.

>You received the ability PSY-HEAL. Accelerating her metabolism, SARAH can now recover from minor wounds and illnesses near instantly.

>This power will not work if SARAH has nothing in her body to metabolize, e.g. food or medicine.
>>
No. 563054 ID: 1f8505
File 139262899067.png - (30.90KB , 800x600 , June_202.png )
563054

Huh. I'm feeling a lot better now. Good to know I can focus that awful pain into something useful.

Now to get back to finding out what this argument, which has gotten louder since my headache, is all about.
>>
No. 563055 ID: 1f8505
File 139262899432.png - (119.89KB , 800x600 , June_203.png )
563055

Sweet mother of mercy, what happened here?!
>>
No. 563065 ID: 13ef94

well i guess you'd better listen up on what is going on out there...
>>
No. 563079 ID: 505e40

say "Sweet mother of mercy, what happened here?!" while you cure yourself from migraine.
>>
No. 563080 ID: 4a75fa

>fast regeneration, telepathy
Congratulations. Put on a fur coat and a flappy eared hat, and you're officially a neumono.

>Sweet mother of mercy, what happened here?!
You could ask.
>>
No. 563082 ID: 53ba34

send wheelbot over to the guy under the table.
>>
No. 563092 ID: 4c8c29

>>563055
Psy-heal the wounded. Throw corpses into corner. Demand an explanation.
>>
No. 563094 ID: 9ddf68

listen in and see if you can't figured out what happened from there bitching, if not try to get there attention and figure out what happened.
>>
No. 563194 ID: 1f8505
File 139268366879.png - (120.85KB , 800x600 , June_204.png )
563194

>>563092
>SARAH cannot heal others... yet. PSY-HEAL only permits self healing.

Wheelbot quietly rolls over to Steven, working diligently under the large console table.

"Sweet mother of mercy, what happened here?!"

No one responds. They are still arguing loudly with each other. From what I can tell from the jumbled argument, it sounds like people are wanting a plan to better protect themselves from the zombies.

If we're gonna get anything from this argument, we need to enter...
>>
No. 563195 ID: 1f8505
File 139268367273.png - (45.37KB , 667x500 , June_205.png )
563195

...SOCIAL COMBAT!
>>
No. 563196 ID: 1f8505
File 139268367654.png - (210.49KB , 1200x600 , June_206.png )
563196

>Social Combat!
>TOPIC SELECT: What just happened.

Seeing little choice, I forcefully interject in the middle of this heated argument.

"HEY!" I shout. "What happened here?"

>Attack damage (Interruption + Sleuthing)
>Defense (??? + ??? - ???): ???
>Damage: 0

Lt. Taylor: "Oh hey, you're awake. Two more zombies got in through the exposed grate in the ceiling here and attacked Elena."

Elena: "Which is WHY WE CAN'T STAY HERE! We're not safe!"

>Challenge! Fear/Inspiration vs. Leadership/Guns: 6 vs. 5
>Lt. Taylor YIELDS the topic!

Lt. Taylor: Yes, this is what we're arguing about when you came in. We aren't safe here, and we're trying to figure out what to do about it."

Elena: "Before we're attacked again! You saw what happened! Your stun gun did fuck-all against those things! They stopped for only a couple seconds!"

Lt. Taylor: "I KNOW, damn it!"

Lt. Taylor turns to me.

>TOPIC SHIFT: How to kill these zombies.

Lt. Taylor: "Rob and I stunned it again, I grabbed a piece of bulkhead, and had to bash its fucking brains in. A second one dropped down and damn near carved me a new one. Rob stunned it from behind and I managed to put it down with the same bulkhead piece."
>>
No. 563200 ID: 9ddf68

well we've been calling them zombies and head shots seem to work, pretty much anything that would kill someone seems to work but non-lethal attacks don't seem very effect.

As for where to go... where else can we go?
>>
No. 563202 ID: b8ceae

>>563196
Lift one of the zombie corpses up, then bash it into a wall. Then bash it into another wall. Repeat until it falls apart.

"Like that."



Alternatively?
Hug Elena.

"It's not safe here, but where is it safe? Calm down, and we'll plan what to do.

Ok, our priorities:
Number one, calling for help. If we don't call for rescue then we'll run out of supplies even if the zombies don't get us. The sooner, the better
Number two, we need to protect vital ship functions. Air, water, heat, stationkeeping, and lighting.
Number three, we need a safe place to stay. Some place with hard walls and few entrances."
>>
No. 563213 ID: d2995c

Stunning them for a few seconds is fairly useful if you have a partner nearby to finish them off while they are stunned.
About zombie killing, does anyone have an estimate of the ship's population? It is a large ship, but that is still a finite potential zombie population, and having a rough idea of how many there are gives some idea of things like how many places they can guard with large forces at once.

(Jukashi is being Lagotrope, and now Anon44 is being Jukashi. Now all we need is for Lagotrope to have a quest about mutant zombie ghosts in space and the circle will be complete :V)
>>
No. 563227 ID: 53ba34

"on the way here i had to hold a few off while the elevator showed up, head shots seemed to put them down for good"
>>
No. 563235 ID: 93bc54

obviously you need to stay in groups since teamwork is a thing that seems to be effective. and also look around for things that can destroy zombie heads, like that bulkhead. maybe even rig something up, like spiked bats. because unlike a reliable and sturdy WEPON, ammo has a tendency to run out.

oh, and it's not the right topic for this yet, but I do agree with elftits. I see at least two unsecured entry points into this room. so unless you have a way of blocking all the vents and doors with something that will stand against a horde of those things, you gotta abandon post.
>>
No. 564087 ID: 1f8505
File 139322922843.png - (213.35KB , 1200x600 , June_207.png )
564087

wait no this is silly let's not turn arguments into RPG encounters
>>
No. 564088 ID: 1f8505
File 139322923132.png - (171.32KB , 958x490 , June_208.png )
564088

I hug Elena, who is shaking in my arms.

Poor thing.

"So... where else can we go?"

Rob: "That's the thing. We have virtually no information on what the situation is like throughout the ship. I really don't like charging out there not knowing what options we have."

Taylor: "We sure as hell can't stay here! I don't think we can survive more than one of those fuckers getting in here."

Devin: "Says who?! I says we tear off any furniture we can find and barricade ourselves in!"

Cherie: "What furniture?! This place has next to nothing! Not only would we need huge sheets of metal for any kind of useful barricade, but we would need a plasma or laser torch! Which we don't have!"

The group descends back into fierce arguing.
>>
No. 564089 ID: 1f8505
File 139322923561.png - (182.27KB , 958x490 , June_209.png )
564089

*BWIP*

Steven: "I fixed it! And I only burned myself nine times!"

The console table suddenly comes alive with technical data and diagnostics, and a holographic model of the UTR June appears.
>>
No. 564090 ID: d2995c

Get a population count. The laws of zombiedynamics state that a population of zombies is infinitely numerous and immune to attrition until measured due to their nature as both dead and alive.

Also we should check what systems are or are not online, and try for data logs from the drive (since we suspect that was involved in the mass zombificaiton).
Out of curiosity, what was wrong with the computer that he had to fix?
>>
No. 564091 ID: a87e3a

>>564089
Thank god! Now we can find where to go next. Look for areas that are still operational. Especially if there's an armory.
>>
No. 564097 ID: 5de84c

>>564089
is Elena kissing you?
>>
No. 564109 ID: a0eb11

you can't bottleneck 'em here. don't stay here. this room is bad news, man.
>>
No. 564120 ID: e9e331

wonderful, lets see what the computer can tell us about the ship and we can make a more informed decision then.
>>
No. 564124 ID: 4a75fa

>>564089
There we go. Information. We can find out what the situation is elsewhere, and make at least a partially educated guess about where we should be.
>>
No. 575289 ID: 1f8505
File 140074014652.png - (152.28KB , 800x600 , June_210.png )
575289

Everyone stares at the display with rampant speculation and discussion in tow. Most of the UTR June's internal sensors are down, denying us the ability to see how many hostiles we might have to deal with.

After what feels like hours of heated discussion, Lt. Taylor and Lt. Cmdr. Jacobe turn to us.

Lt. Taylor: "Okay folks, as you know we've all gone over the schematics. And you know the Secondary Bridge is no longer secure, therefore we cannot remain here for rescue. We've come up with three of the most viable plans for how to escape our current situation."
>>
No. 575290 ID: 1f8505
File 140074015051.png - (46.42KB , 1024x768 , June_211.png )
575290

Lt. Taylor: "Plan One: We make a break for the Communications Array bu going up the elevator and around the hall. Once we get there, we can try to send a long-range wide-band distress signal. Normally, the ship does this automatically in case of a total shipwide malfunction, but it isn't working. I blame the fact that this ship is a giant pile of shit."

Lt. Cmdr. Jacobe: "There's a problem though. See all those red dots? Those are all possible hostiles according to the ship's internal sensor readings. We might have to fight our way through, or possibly find a way to flush out as many enemies as we can, if we are to gain access to the Comm Array."
>>
No. 575291 ID: 1f8505
File 140074015466.png - (39.56KB , 1024x768 , June_212.png )
575291

Lt. Taylor: "Plan Two: we head to the Engine Room through the Personnel Quarters, restart the engines, and fly out of this remote sector. We should be able to route helm control through Engineering so we can make a jump back to friendly space and get help."

Lt. Cmdr. Jacobe: "The drawback for this plan is that we have no idea how many hostiles we might have to deal with on our way there. Sensors aren't working on this deck, so we're going in there blind."
>>
No. 575292 ID: 1f8505
File 140074015726.png - (38.55KB , 1024x768 , June_213.png )
575292

Lt. Taylor: "Plan Three: We make a break for the Shuttle Bay. According to the manifest, there's at least two shuttles available in the bay. One of them is jump capable, so we can leave the ship behind permanently and escape that way. Plus, the Ship's Armory is on the way, meaning we can equip ourselves to better deal with any hostiles we find. Better than these lame stun guns we have, anyways."

Lt. Cmdr. Jacobe: "Again, we have no idea how many hostiles we'll encounter on the way. One other thing: we'll need to find a way to manually open the Shuttle Bay doors. Otherwise, we aren't going anywhere."

Lt. Taylor: "We're going to decide what to do by a vote. There's seven of us, so majority rules. What's it going to be?"
>>
No. 575293 ID: 1f8505
File 140074015951.png - (62.61KB , 800x600 , June_214.png )
575293

Cherie: "I vote we head for the Communications Array. Sending a distress signal sounds like the safest way for us to get out of this mess. Plus, once we're there, we can hunker down and wait for rescue."

Lt. Cmdr. Jacobe: "I vote the Comm Array too. It's probably the shortest route we have planned. More intense, but it's probably our best chance."
>>
No. 575294 ID: 1f8505
File 140074016293.png - (45.21KB , 800x600 , June_215.png )
575294

Steven: "I vote for the Engine room. I've tinkered in there enough to know my way around a U-Drive to get it working again. I think."

Devin: "Aye! As the ship's helmsman, I can fly us out of there no problem! I also vote Engine Room! Hostiles be damned!"
>>
No. 575295 ID: 1f8505
File 140074016627.png - (139.70KB , 800x600 , June_216.png )
575295

Elena: "I vote the shuttles. I just... I just want to get as far away from this ship as I can. I really don't want to be around here as long as those... horrible things can get at me."

Lt. Taylor: "I also vote for getting to the Shuttle Bay, if only for getting access to the Armory. Really sick of using these fucking stun guns. I'll gladly risk getting there if it means getting my hands on something that fires 9mm."
>>
No. 575296 ID: 1f8505
File 140074016968.png - (28.35KB , 492x600 , June_217.png )
575296

"Lt. Cmdr. Jacobe: "Well, that's two votes for all options. Sarah, looks like you're the tie breaker. What do you say?"

Ho boy.

(WARNING: This decision will affect how the rest of the quest plays out! Choose carefully!)
>>
No. 575297 ID: ea7bd3

>>575296
shuttle bay 100%.

the chance to fight and the chance to run, combined into one nice option.
everything else can be solved with violence once we have a nicer loadout. and if we can't solve it with violence, we can leave.
>>
No. 575298 ID: 2bfcdf

The Communications Array is blocked off by too many hostiles- we can't fight through them like we are now, unless Sarah does something crazy or we use the environment against them. If we DID get there we could send out a distress call, but who knows if anyone will hear it? After we send it then we have to wait for rescue, and how long could that take?

Even if we got to the Engine Room and jumped out somewhere, how would we let anyone know we need help without getting to the comms? Most likely, someone will eventually come to investigate the non-responsive ship and find all the zombies, then either get their shit wrecked or start killing everything that moves. Both outcomes are bad for us, and would probably result in us having to relocate to the communications array or shuttle bay.

I say we go to the Shuttle Bay. We need weapons to fight- stun guns don't work, obviously. We can at least try to get to a shuttle, but I doubt we'll be able to. One issue is that the hostiles there might be armed. Thankfully Sarah can disarm them with telekinesis.
>>
No. 575302 ID: 2f4b71

Shuttle Bay via the Armoury seems the best bet.

But if so, Lt Taylor needs to give everyone a basic weapon-handling brief before you leave, so you can run in and out of the armoury as quickly as possible. Last thing we need is for someone to shoot themselves in the foot or need to ask how to reload a gun while zombies are swarming them.
>>
No. 575305 ID: d6c045

If my knowledge of tropes serve me well (which it does) the communication array will result in a BAD END, the shuttle escape has one of our crew nobly sacrificing themselves so the rest of us can escape, and the engine room will lead into a ??? escape in which you APPEAR to get away from the horrors only to have it made less clear int he epilogue.
>>
No. 575308 ID: 497ec2

shuttles away~!
>>
No. 575309 ID: e1609c

>>575302
Voting this, comm. arrays never work.
>>
No. 575328 ID: d315b1

Bringing a spaceship full of monsters into inhabited space is a really fucking bad idea for reasons that should be obvious. Engines are right out, then.

Comms is risky. It's a hard fight, but if we can contact the military we have much better odds of survival. Consider this plan B.

The shuttle is probably the safer route, but it all depends on how many hostiles are on that deck. I say we go as far as the armory, then turn back and hit comms if there's too much resistance.
>>
No. 575435 ID: 6e0170

this!
>>
No. 575443 ID: b8ceae

All these plans are terrible.
The number one reason why they are terrible is because they put the crew's survival over the survival of ALL OTHER SENTIENT LIFE IN THE GALAXY.
The number two reason why they are terrible is because they show poor foresight.
The number three reason why they are terrible is because they assume the enemy is not intelligent.

First: Secure the armory. ALL plans are much more likely to succeed if you can make enemies stop being alive.
Second: Secure the shuttlebay. You are not FLEEING, you are SECURING ESCAPE.
Third: Examine the outside of the ship to determine if the comm array is offline due to damage to its external portion . If it is then there's no point in trying to secure the comms. If the comm array is intact then find a way to void atmo in the comm center, and send in somebody to broadcast a warning demanding a full military blockade and quarantine of the June.
If you can get the signal out you can keep yourselves safe by staying on the shuttle and using the vacuum of space as a barrier between yourselves and the infestation, and keep tabs on the ship to insure that the ship does not take off without you or something.
You should not head for home unless absolutely necessary, as then any support that showed up would be walking into the situation blind. Further, NONE of you should go home until you've been given full medical workups and cleared from quarantine as ANY of you could be carriers.

If you can't get a signal out then you're going to have no choice but to head for home, but immediately warn people of the possible contagion hazard and demand a quarantine.
Fourth: Destroy the June's engines beyond what can be repaired by cannibalizing the rest of the ship. The infection CANNOT be allowed to leave.

Remember your priorities:
1: Alerting the fleet of the contagion.
2: Preventing the contagion from being able to reach the fleet.
3: Survival.
>>
No. 575475 ID: 9a281a

>>575443
That's a pretty solid plan of action.

So, step 1. To the armory.
>>
No. 575490 ID: b8ceae

>>575292
"At least two shuttles" is good. Our survivability goes way up if we have more than one.
Once we secure the shuttlebay we're going to need to program one of the shuttles with an automated flight course - away from the ship for awhile, then turning around and flying into the June's FTL engines with maxed thrusters. This allows us to permanently cripple the June without having to fight our way to the engines.
Ideally this collision would push the June into a HIGHER orbit; destroying the ship via deorbiting would result the destruction of everything that could point to the contagion's origins or how to fight it, and if this is old warware or a hostile alien species then research is absolutely vital. (From a distance. With drones and waldos. And absolutely no people being sent to the June or materials retrieved from it.)
>>
No. 575495 ID: 2bfcdf

>>575443
>>575490
You're assuming the zombification is a disease and not a psychic power used by whatever it is that's trying to kill Sarah.
>>
No. 575506 ID: b8ceae

>>575495
OK. Assume it is psychic. Now what?

We don't know enough about psychic powers to be able to protect against them, but considering the presence of most-assuredly-physical zombies we can operate under the assumption that this behaves like a disease and cover all those bases. Focus on things we can accomplish, and hope the overlap is good enough - I doubt having everybody in a shuttle in high orbit away from the June is going to make them MORE vulnerable to psychic powers, at least.

Or do you have a plan for dealing with psychic powers?
>>
No. 575523 ID: e1609c

>>575443
>>575443
adding another vote for airing out seven's plan. We should at the very least try to run this by people, all of the options given result in the usual horror-movie bad-ends and as superstitious as it might sound it might be worth it to see what the others think of our plan.
Otherwise, yeah, voting shuttles with everyone else.
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No. 575549 ID: 2bfcdf

>>575506
If it's psychic then it doesn't spread, there's no outbreak endangering the entire galaxy, stupid. You are severely overestimating the threat.
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No. 575551 ID: b8ceae

>>575549
We have a Patient Zero.
The crew succumbing to zombism appear to have done so following individual exposure.
The zombies are physically warped towards some end.

The evidence available strongly suggests a contagion. The contagion could be physical, psychic, or of some other nature alltogether, but the evidence suggests it is one.

Now, what benefit is there to assuming this is NOT a contagion?
>>
No. 575741 ID: 9dd1ee

Shuttle is best plan
>>
No. 576192 ID: 761017

I also vote for Seven's plan.

It insures we fulfill our duty and save our skins.
>>
No. 579269 ID: 1f8505
File 140315289247.png - (26.88KB , 701x686 , June_218.png )
579269

"I feel we should head to the shuttle bay, if only because the armory is on the way."

Lt. Taylor: "Hell yes!"

Cherie: "I think that's fair."

"We should also consider finding a way to get a signal out warning people away from the June, or to destroy it. This whole ship is a total danger zone, and we should do what we can to keep this contamination here."

Jacobe straightens up and addresses everyone.

Lt. Cmdr. Jacobe: "We'll cross that bridge when we get there. For now, we're considering our own safety. Everyone get yourselves ready, take only what you can fit in your pockets..."
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No. 579270 ID: 1f8505
File 140315289581.png - (11.72KB , 800x600 , act_3_end.png )
579270

Lt. Cmdr. Jacobe: "...we make for the shuttle bay immediately."
>>
No. 579373 ID: 889404

>>579270
>immediately
Dangit guys, firearms safety first!
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