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File 156125389360.jpg - (1.55MB , 2880x2160 , civq.jpg )
129715 No. 129715 ID: 482fee

Alright so it's been voted back in https://www.strawpoll.me/18101240
that the next sidequest will be a civquest. First one I'm actually running, and the system I got isn't totally done, so I'm gonna shoot some questions about it here. If you wanna answer or chip in your own feedback, feel free.

Also I'm posting whatever I sketch since I'm sick atm, and more of my time is spent doodling on whatever scrap of paper I got and less on the tablet. So here goes.
62 posts omitted. Last 100 shown. Expand all images
>>
No. 133549 ID: fd2dfa

>>133544
Something like that.
>>
No. 133793 ID: 4f51b2

Does Nietch shows up in any of the other Family quest?
>>
No. 133811 ID: fd2dfa

>>133793
She's in the earlier Family Biz chapters. 4, and 5 if I remember correctly. Be warned that was back when my skills were kinda shit and I drew with a mouse instead of a tablet.
>>
No. 133813 ID: df76b1

Gukquest is an CRPG Delmart bought from a totally-reputable fetish shop, isn't it?
>>
No. 133814 ID: fd2dfa

>>133813
Revealing Delmart's purchase history is a violation of company policy
>>
No. 133963 ID: 6e6f32

With the library done, I went and found all the previous policies we were offered but didn't take.

Turn 1
1) Dismantle Royal Infrastructure: All money generating improvements increase gains by 10

2) Defense Force: +1 Standing armies

Turn 8
1) Bonded Auxiliaries: Unlocks slave auxiliaries. New Auxiliaries are unlocked based on foreign lands raided and what races are captured.

2) Reformed Servitude: Output from assigned slaves is now 4 instead of 2

Turn 11
1) River Clan Sponsorship: Unlocks Rezmodla Clan House, giving your envoys experts in Rezmodla language and politics. Allows the trade of resources and slaves with friendly families.

3) Found Gorod Line: Found Gorod Line

Turn 15
1) Gold for Irons: Opens the Slave Market for trading slave populations, can buy slaves directly from friendly families.

2) Scrshk fortifications: Allows a city to build 'Scrshk-proofing' improvement to reduce chances of Scrshk ambush.

Turn 16
1) Reclamation Standards: Unlocks action, ‘Reclaim’ to occupy ruined settlements.

Turn 21
1) Found Trade Guild: Can build warehouses to store tradegoods in different cities. Can build Guildhouses to increase income from trade routes.

3) Entice Craftsmen: Allows creation of Crafter's Workshops based around available raw trade goods. Processed trade goods are worth more on the market and Weaponsmiths can be comissioned to craft better wargear for the leklos.

Turn 23
1) Harness the Wyrd: Build a Karving institute. Can recruit basic unit 'Chained Karvlings'. Further policy and upgrades can recruit Karver officers.

3) Mountainside Sponsorship: Gain Tuk'Drav interpreters.

------------

As a note, it appears the effect of Bonded Auxiliaries can be replicated by having a functioning House of Higher Servitude and an Undercroft.

Also a question: The value of Defense Force appears to have increased over time with new units and an increased leklos size. Is the policy still even available? If so, what would this army look like?
>>
No. 133996 ID: fd2dfa

>Is the policy still even available?
Of course.
>what would this army look like?
Whatever you put in it. If you're referring to size, that's dependent on future reforms
>>
No. 133998 ID: 158d8e

>>133996
Oooooh. I get it now.
I was in aware there was a maximum standing army limit.
What is the base standing army limit, and what generally affects it?
>>
No. 134016 ID: fd2dfa

>>133998
The current limit is at 3. Owning a province (I mean taking control of the whole province, not just the nodes) increases it by 1, reforms increase it by 1. Further reforms and concessions by the patron family increase the army size
>>
No. 134262 ID: 7a1a17

A head's up. I'm moving now. Internet has been spotty, and what I'm not just fiddling around at a cafe, I'm using my phone as a tether to connect(not very economic). Still working on updates, but my schedule will be more erratic than usual.
>>
No. 134263 ID: 4f51b2

>>134262
Good luck with the moving.
>>
No. 134268 ID: df76b1

>>134263
Yes this.
>>
No. 134269 ID: 6e6f32

>>134262
I wish your move be as painless as possible, and that your new neighbors be neat, and not annoying.
>>
No. 134614 ID: 7a1a17
File 160915375725.gif - (1.70MB , 275x206 , 1551401759792.gif )
134614

I just realized my short detours are actually longer than the usual chapters. Well fuck
>>
No. 134673 ID: 094652

I'd like more detailed descriptions and menus in the Civgame; we don't use the full extent of our powers because many of us don't spend years becoming experts in 4X, so we make simple short-term decisions because that's what we're used to when interacting with quest characters on a personal level.
>>
No. 134675 ID: 6e6f32

>>134673
This

Like for real I spend way to much time on 4x and Grand strategy, while also formulating ideas for this quest for hours whilst at my boring, mindless job. I don't even know all the rules.

Like, what does industry do?
Is construction speed and max parallel construction limit influenced by Pops? Unassigned Pops? Industry? Holding being improved within? What even is the current max parallel construction limit?

How does food work? What is the base production per holding without upgrades? How much does each pop eat per turn? or is it per season?
We have food stored. It's been depleting thanks to the siege, and we've been rationing automatically. Besides pop loss, what's the effect of rationing? Could we have opened the food stores freely and queued the farm improvement?

That's just what comes off the top of my head. I'm sure there's more.
>>
No. 134684 ID: df76b1

As long as our general suggestions are interpreted as the actions of moderately proficient Civ players, I'm fine.

I'm not a Civ player. I know what I want to do, but not the proper mechanics for it.
>>
No. 134700 ID: 7a1a17

>>134673
Alright I'll tweak the 'template' post to be more descriptive.

>>134675
I think it will be easier to leave those sorts of descriptions here so they don't get buried in updates. Though I may have to retcon that at some point. I've run civ games before but this is my first time with a homebrew system and the balance is kinda...broken. It's one of the reasons the civquest is taking longer to update as I'm looking at my mechanics and trying to decide how to properly scale it up.

Also I'm brainstorming an old quest idea I never ran because I'm insane

>>
No. 134717 ID: 7a1a17

>>134675
Okay so to address this
>what does industry do?
By itself? Nothing. It's essentially how many points of industry you generate per turn. Every structure costs a certain amount of industry(the cost changes the more improvements you build, soldiers you hire, towns you own, etc. I keep the value on my end because it keeps changing. The more things you have, the more the next project costs. That's not to say everything has the same base cost. So something simple like the trading post will cost more than what it takes to recover injured units, but less than upgrading the city.

>Is construction speed and max parallel construction limit influenced by Pops?
Actually population affects industry value. Assigning a population unit to an industrial improvement adds a bonus to your industry score. Unassigned pops are essentially idle and do nothing but generate small revenue by existing. Slave populations are worth double the amount of citizens but consume wealth rather than produce. Unless assigned to a wealth improvement. Idle slaves do nothing but consume wealth, but there are possible policies and improvements that make idle slave bonuses just as worthwhile as working them.

If you do parallel projects, your industry is divided evenly between all projects until the cost is met.

>What even is the current max parallel construction limit?
Effectively until you have enough improvements the industry is divided until 1 point is given to each project per turn.

>How does food work?
Every turn your citizen population is below the food produced, it grows by 1.
>What is the base production per holding without upgrades?
10 for cities.
>We have food stored. It's been depleting thanks to the siege, and we've been rationing automatically. Besides pop loss, what's the effect of rationing? Could we have opened the food stores freely and queued the farm improvement?
Food can be stored with future upgrades. If any of you played Endless Legend or Endless Space, it's kinda like that.

Actually one of the big problems I'm still having to balance things out is upkeep. Juggling all the stats have left me neglecting some things, and others aren't quite scaling with player progress. Which is why I might just revamp the stats and mechanics. However even if I do, it won't happen until after you guys start moving into other provinces.
>>
No. 134723 ID: 7a1a17

Alright, I added some descriptors to the menu options. Tell me if you think that's enough.
>>
No. 134774 ID: 031458

>>134723
I foresee these being very useful, thank you!
>>
No. 134795 ID: 7a1a17
File 161235174645.png - (972.10KB , 1400x1050 , 177.png )
134795

This update took a hell of a lot longer than I wanted. This was the closest I was hoping for, with a sort of fade to parchment like in Total Warhammer. Didn't work. Eventually I said 'fuck it' and posted this with some quick shit I did in PS. Here's the original before the animated effect.
>>
No. 134796 ID: df76b1

I think it turned out beautifully.
>>
No. 134899 ID: 094652

So does Waya develop a fuckable nipple now?
>>
No. 134900 ID: 6e2528

>>134899
This is the question that needs answering XD
>>
No. 134902 ID: df76b1

All nipples are fuckable if you have the tenacity.
>>
No. 134903 ID: 7a1a17

>>134899
I'm afraid of the repercussions if I answer this
>>
No. 135128 ID: 7a1a17
File 161621865953.jpg - (227.30KB , 1400x1600 , Venian Profile pic.jpg )
135128

Alright so call it poor time budgeting, but I've taken a detour on the quests to start making stuff for the wiki(if I ever do get to updating it). It's also been giving me some time to practice and develop my style, since it's still sort of transitioning right now. Anyway, new updates should happen tomorrow
>>
No. 135129 ID: 7a1a17
File 161621867621.png - (715.51KB , 1400x1600 , Gyoji profile pic.png )
135129

At least one of the quests
>>
No. 135130 ID: 7a1a17
File 161621869218.png - (694.41KB , 1400x1600 , Iagn profile pic.png )
135130

If I remember.
>>
No. 135131 ID: 041c52

>>135129
Cute dress.
>>
No. 135133 ID: 218941

>>135128
Neat armor
>>
No. 135353 ID: 7a1a17

Finally managed to get an update in. I swear my job has this nasty pattern of doing nothing for days and weeks at a time, then BAM! Metric ton of crap I have to get through in a couple days. Pain in the ass.
>>
No. 135372 ID: 9aaeef

>>135353
I know that feel, don’t worry.
>>
No. 135413 ID: 7a1a17
File 161960218691.jpg - (186.94KB , 963x907 , 20210426_214043.jpg )
135413

Fuck, my computer had a...a problem. I don't even know what caused it, but I couldn't even do anything on my machine for more than a few seconds before the whole thing froze. Long story short, I had to basically reinstall my OS. But the kicker was that the freezing happened right as I was going to save my progress on the updates. All that work was gone. A real spirit breaker that.

Anyway, it's all back now. Hoping I get no more surprises this month. And here's a doodle I did while waiting for my computer to get unfucked. A mountain elf and her daoine compaion. I might introduce them later into Guk Quest or Family business or I may not.
>>
No. 135414 ID: 7a1a17

I'm starting to feel like I'm just making more excuses than updates.
>>
No. 135415 ID: 9aaeef

>>135413
They are pretty, if they show in Guk quest they better prepare for a rude mating.
>>
No. 135420 ID: 031458

>>135414
Shit happens maen.
We appreciate the work you do for us in these quests.
I personally feel lucky that you are providing us with updates at all.
Thank you.
>>
No. 135429 ID: df76b1

I completely concur with the overall theme of shit happens.

And yes, thank you for all that has come before.
>>
No. 135499 ID: 9aaeef
File 162065539725.jpg - (2.00MB , 4032x3024 , 7B0D6A5F-33D8-4CB1-ADA2-7A1BB61F3CCE.jpg )
135499

I copied one panel from Guk quest, hope you don’t mind.
>>
No. 135670 ID: 7a1a17

Alrighty just got Clip. I'm still getting used to it, and the tablet is still fighting me to use it. So I'm going to be experimenting a little until I can get into a 'groove' I guess? Excpect some updates to look funky. Well funkier than usual.
>>
No. 135671 ID: 7a1a17

>>135499
That's fine by me.
>>
No. 135708 ID: 7a1a17
File 162323121261.jpg - (150.05KB , 889x977 , 20200917_183817.jpg )
135708

Damn my hands are all shaky now. I can't draw the Family History update like this.
>>
No. 135864 ID: 7a1a17
File 162650737193.jpg - (492.22KB , 1548x1541 , 20210713_135501.jpg )
135864

Did this while waiting for carsickness to go away. I think I'd like to expand on the differences between Oklak and Guk's people. A nice diversion from the constant fuckery. Now how to do it without shoehorning walls of text?
>>
No. 135875 ID: dfbac0

I still can't get over how hilarious it is that our family took the wind runner oath.
I didn't actually think my suggestion would be used for the ideal.
>>
No. 135892 ID: dfbac0

Since Family History is happening before Family Business (At least, I think it is.) I wonder what you have planned for tie-ins. I know that is mostly dependent on what we do, but I do think it would be great to see the Taruvik name mentioned in the main story line. That does probably mean we not only have to survive but we would also have thrive to ensure our family would live on. However, I am interested to see how the mannerisms we display while handling the family during this war will be represented in Family Business, maybe if we take notice of other warriors like Deego the Taruvik family could have a tradition of noticing competent warriors and giving them opportunities to rise in the ranks. (Which would probably have the effect of increased troop morale as if the troops think that if they do good on the field of battle they'll be recognized and promoted to a more glorious standing.) Perhaps our family could provide a role by following it's ideal and end up placing a person or group under it's protection.
I guess what I'm trying to do is ask if you plan on including the Taruvik family into the main story.
>>
No. 135893 ID: f4981a

>>135892
Expanding on that, Family History is like a gold mine of smaller quest ideas.

Do you ever see yourself turning any of the scenarios contained within into standalone threads or quests?
>>
No. 135895 ID: fd2dfa
File 162695144557.jpg - (728.48KB , 1613x2377 , 20190609_155452.jpg )
135895

>>135892
>I guess what I'm trying to do is ask if you plan on including the Taruvik family into the main story.
Yes that is the plan, Taruvik may have an influence in the story as what they do in the past can affect Makag in the future in a small, or major way depending on the ultimate fate of the family.

>Do you ever see yourself turning any of the scenarios contained within into standalone threads or quests?
It's a possibility. I had a few ideas floating around, nothing concrete enough for me to work with yet; but it's getting there. Now will it have an effect on other thread? Eh, maybe, maybe not.

I do have a planned ending to it all, but the journey from here to there is not concrete so a lot of stuff can be fit into that.
>>
No. 135905 ID: 7a1a17

Just so you guys know, I got an update ready and sketched out, but it will take two more days as I have an interview tomorrow that I need to drive a couple hours for, so my tablet and everything else will be stowed away until I return home.
>>
No. 135906 ID: df76b1

Life comes first, as it should be.
>>
No. 136314 ID: 7a1a17
File 163368280032.jpg - (246.38KB , 1000x900 , gulpa raid.jpg )
136314

So some of you may have noticed I'm updating more frequently again. Honestly I'm not sure where this is coming from myself as I'm busier than before. Maybe it's because it's now contract work that keeps me 'motivated' to do things when I'm normally burnt out? I dunno. I hope to keep this schedule going. Guk Quest has been going on for longer than any of the main quest chapters and I'd say it's probably 50% done?

Anyway this is something I did like 3-4 ish years ago to test a tablet.
>>
No. 136315 ID: 7a1a17
File 163368282701.png - (1.93MB , 1965x1613 , Gulpa raid.png )
136315

...and this was yesterday's attempt to redo it now with my current tablet.
>>
No. 136316 ID: a52b96

>>136315
Oh no, they're cute!
>>
No. 136321 ID: fd2dfa
File 163392508549.png - (510.47KB , 821x653 , Tool Thing.png )
136321

So yeah some of you may notice the updates a bit uggo. And it's for Family History instead. Yeah I got called away on an urgent job and it wound up taking me an extra day out of town than I expected. So no tablet. Doing this on a laptop with a mouse.

I should be back to it by tomorrow. So uh...here's Tool. I was going to do something with him in one of the updates but never had a chance
>>
No. 136322 ID: df76b1

>>136321
No probs. They're not our army, we don't care if they're ugly.
>>
No. 136327 ID: fd2dfa
File 163428584515.png - (441.90KB , 501x725 , frosty the gobbo.png )
136327

Alright, so upkeep. It's going to hurt. As you've seen. Here's how it works
Upkeep has a base value of 100 kushel, + tier level + status + experience + logistics(number of existing armies just add extra cost)

Tier level is the level of quality of the unit. An example of what unit is in each tier.
Tier 0: + 10
Kobolds (so upkeep for fresh kobold is 110)

Tier 1: + 100
Sagura (200)

Tier 2: + 500
Tovaru (fresh is 600)

Tier 3: +1000

Tier 4: +5000
Kovatu

Tier 5: +50,000
True Kovatu

Status
is where they are, and the cost of getting supplies to them. Stationed in a city is no cost. A resource node, 100 per unit. Marching in the field or laying siege? 200.

Experience level is...well how many battles they have survived. Basically their current level time 5 is how many battles they need to level up again, and when it does, they get an extra hundred as a pay raise. Level 1s are fresh recruits and don't get any special treatment.

Logistics is what it says on the tin. More active armies, the more you pay.

Upkeep can be mitigated with reforms, buildings unlocked through reforms, and officers. Officer level works on the same strategy as unit experience. Current lvl * No. of Battles. Each level gets a perk, and active perks apply to the army they lead or city they are garrisoned in.

I don't have any knew sketches so uh...have some old doodle of a goblin I was fiddling with. I'll probably do something with her later, not sure what.


For the sake of not fucking you over in a single turn, I'm just counting tiers; and I'll treat everyone as though they are level 1, officers and armies(though in meta I'll treat veterans as veterans still). Give you guys a chance to refocus those economics.


Also I realize I tabulated the current upkeep wrong but I'm keeping it at that level now to cut you a break.
>>
No. 136332 ID: 031458

Back in turn 30, we passed a rapid development edict that had like 1000 kushel upkeep. I think we interacted with it once, the festival of chains happened, the siege ended and then... nothing?

Are we still paying for it? Has it done anything since?
I can't really suggest a decision in regards to the current situation until we this is squared away.
>>
No. 136335 ID: 18ca2c

>>136327
Does this already reflect the reduced upkeep perk we get for being under Rokof?
>>
No. 136350 ID: 7a1a17

>>136332
I'll need to dig up my spreadsheet in the storage drive. Computer BSOD'd after the security update this week so my current one is gonzo.
>>136335
Yes, I applied that already
>>
No. 136369 ID: 031458

>>136350
Well copy that. I went and suggested a few days ago anyway, though it's probably still rather important for us to know about.

Why is Windows though? Just. Why?.
>>
No. 136448 ID: 7a1a17
File 163602117068.png - (1.97MB , 1301x1365 , blrrr.png )
136448

I honestly don't know what happened this last week. I was still making updates, I was sitting on them, but for whatever reason I just didn't make the post. I can think of a number of times I could have done it, but I just didn't.

Got no excuse for this one, just sorry. I don't know what came over me; and I hope this doesn't happen again.
>>
No. 136451 ID: df76b1

>>136448
Sometimes shit just happens, man.
>>
No. 136452 ID: 031458

>>136448
Sound's familiar to my life.
*Shudders*
>>
No. 136496 ID: 7a1a17
File 163705421918.png - (136.24KB , 819x1061 , gormoine.png )
136496

The latest turn in FH will be an opportunity to roleplay, either capture an officer, or recruit one from the defenders. I did promise to include some more in, and I don't think I've been doing that much.

Also when we finally get back to Family Business, here's Gwendolyn's half-sister redone. None of the jankiness of the mouse, and all the curves that came from hours of mindless doodling.
>>
No. 136500 ID: 7a1a17
File 163766046716.png - (1.20MB , 4078x1200 , Daoine subraces.png )
136500

So I dunno if it will come up in the civ game, but on a whim I did some of the sub-races of Daoine. Eastaland has the Utaqi(oo-tan-shi) and Daoine, while Westerland has the Avaqkut and Kholutan(the same region Oklak's people live).

Maybe I should upload this elsewhere. What do you guys think is better? Newgrounds or Deviantart?
>>
No. 136501 ID: cda6c9

Between those two, Newgrounds. Deviantart is just getting worse.
>>
No. 136502 ID: df76b1

NG is going to be a whole lot easier to access if you want to upload adultish material later down the line.
>>
No. 136506 ID: 7a1a17
File 163773467947.png - (403.55KB , 1664x1549 , vidi and sergei practice.png )
136506

>>136501
Worse how?
>>136502
Well I already got an NG account for non-quest stuff I occasionally do. I'm just wondering if there's anywhere better. It's as much a place to put pics as it would be to dump lore so I don't forget important things.

I've also been struck with temporary insanity and have been planning FT5, to run concurrently with what I have going now. Cause Guk Quest is taking too damn long!
>>
No. 136508 ID: 09c686

>>136506
Lore dump and a gallery?

Theres always the wiki
>>
No. 136511 ID: 7a1a17
File 163783137716.jpg - (868.38KB , 2071x2433 , a friggin post it.jpg )
136511

>>136508
Some of it is just general world building that may or may not get included, but I want in on hand as a reference. Would that be fine for the wiki, or just clutter up the page?
>>
No. 136513 ID: 09c686

>>136511

The wiki page is pretty sparse, I don't see why you couldn't use it for fleshing out background details, especially considering it's the page for your quest.

Alternatively make a page for the setting as a whole? Some older quests have separate pages for races etc.
>>
No. 136518 ID: c0a638

>>136511
You can put whatever you want on your own wiki page, really. Secondary pages might help organize it if there's a lot of stuff that hasn't appeared in the quest, but until the page starts getting really huge (which it could if anyone just chronicled the story and cast so far, really) you can just put it under the Setting header in the main article.
>>
No. 136711 ID: 7a1a17
File 163965735413.jpg - (44.30KB , 396x361 , sergggg.jpg )
136711

That was a big update. I'm almost ready to start putting stuff in the wiki. I want to get all the profile pics done before I start though.

Also why the hell do my doodles turn out better than the finished pic I'll never know.
>>
No. 136833 ID: 7a1a17
File 164112019581.png - (953.07KB , 1167x1333 , Sergei.png )
136833

Alright, I guess it's only fair to say it here to, I've updated the wiki page. If you want to get a rundown on the main characters, and see what I've been doodling for the past few days
>>
No. 136843 ID: 7a1a17
File 164129103363.jpg - (499.42KB , 1637x1745 , gwendy.jpg )
136843

FT5 is up and running. I'm gonna puke.
https://questden.org/kusaba/quest/res/1019446.html

Gwendolyn's profile pic is next for the wiki. Vivian's profile pic is still a WIP. Debating whether I should use her persona as a rookie cop or the collected secret police in a bodyglove.
>>
No. 136844 ID: 094652

>>136843
Get her general behavior when she's murdering someone
>>
No. 136845 ID: c92a02

>>136711
Bodyglove time for a portrait.
>>
No. 136868 ID: 7a1a17
File 164160928484.jpg - (184.64KB , 1015x1023 , 20220105_013643.jpg )
136868

>>136844
She never murders people. A murderer does that. She eliminates targets.
>>136845
Meh not sure about the pose. Might try again.
>>
No. 136869 ID: 7a1a17

Oh and FT5 updated again. It's gonna slow down after this week as I get close to the pivot moment in Guk quest. It will determine if Guk Quest ends soon, or if Guk Quest 1 ends soon...
>>
No. 136876 ID: 7a1a17
File 164181345011.jpg - (642.75KB , 2135x1949 , 20220104_024010.jpg )
136876

Okay Guk Quest finally got an update. This is the big Choice, determine if the quest will end now-ish, or if it will be split into two threads and run the entire story I laid out complete with all the violence and graphic nudity it entails.

Also a bit from a chart I'm designing to explain the rezan generations, including the re-re-redesign of the gorod.

And yes, that is a Rezan-Gormoamhi-Tsang Naji mix on the left.
>>
No. 136877 ID: df76b1

considering that Gukquest is a spinoff from the main chronology, I'm not sure it needs a spinoff of it's own, and I have voted with that in mind.
>>
No. 136878 ID: 7a1a17

One more update for FT5 before I start travelling tomorrow. My dad just got out of surgery and I'll have to take care of him for the next couple of months so updates are gonna slow again.
>>
No. 136880 ID: bc15b4

>>136876
>>136878
Damn, hope we choose the option that leads to two more threads. Hope your Dad os ok and good luck!
>>
No. 136881 ID: 7a1a17
File 164198509833.png - (1.42MB , 4368x2750 , Rezan chart.png )
136881

Welp before I turn in, I'll add some stuff for the wiki. Upping the chart here for reference
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No. 136896 ID: fd2dfa
File 164266401898.png - (223.31KB , 1087x783 , nom.png )
136896

Vidian hand practice gone too far. Dunno if this counts as nsfw
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No. 136931 ID: fd2dfa
File 164361348559.png - (529.47KB , 712x626 , fuc my life.png )
136931

This week has been weird. I had to drive back down to see my dad cause he was getting sick. Apparently he was trying too early to get out of bed after getting the staples out or something. And now I got to take him back home because my mother got sick and she doesn't want my dad catching it in case it's Covid.

Aaaand I left my updates on the other machine, so I spun the latest Family Tradition update from some scratch paper I had in the car. Once I get back I'll update FH as well.
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No. 136947 ID: 7a1a17

Alright, I had sometime today to post the updates. But I'm gonna have to leave again next week cause of other problems with my uncle. Like, "might get violent" problems.
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No. 136960 ID: df76b1

>>136947
Allow me to express my utmost OOF.

Hang in there.
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No. 137137 ID: 7a1a17
File 164621643073.jpg - (7.84MB , 4298x4466 , Altogether.jpg )
137137

Finally back. That was a crazy-how many weeks was it? Anyway, couple of things:
1)I'm closing FH1, it's getting to bulky and unlike Guk Quest, it won't be a oneshot. FH2 will start once I get the raid mechanics ironed out.

2)I did this in the interim for that AdRidiculous contest, but this wasn't what tied me up for so long. Not exactly sure what happened, it's all a blur.

3)I'll update the wiki shortly after I get Guk's update hammered out.
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No. 137195 ID: 24f618
File 164672648602.png - (729.21KB , 1846x1720 , mo sala.png )
137195

Nothing bad happening to me right now. Just got distracted by that new raid in Destiny. After everything that's happened, I just wanted to shut my brain off for a while.

Anyway. Guk Quest is updated, and the wiki has a few small changes.
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No. 137211 ID: 7a1a17
File 164688848945.jpg - (2.82MB , 2880x2160 , There is Anders.jpg )
137211

Alright so with FT5's latest update, I'm introducing the Chimera. So the Chimera, or "Manbuilt" are a catch all term for races and being created by humans. Yes only humans do that. That's how they survive in this crazy world. Some are planned out, some are random chance. But every now and then, a human just has a switch that flips and they suddenly start designing a machine that defies most conventional ideas of science and logic. When finished, out pops their new Manbuilt creations. Sometimes it's an individual, sometimes it's an entire city's worth of people. Given how the humans that do this are driven off the deep end, these creations are then turned towards conquest and war. But a few are either sane enough(or to valuable to kill) and are reintegrated into society. Their Chimera are designated as Manbuilt until they can prove to be a successful civilization without intervention by another nation or race.

I got a couple of designs for them, and funny enough they all come from the weird stone patterns in my shower stall. See if you can find them!
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No. 137327 ID: fd2dfa
File 164863289620.jpg - (299.11KB , 2106x839 , 20220324_221029.jpg )
137327

Update to FT5. I think I got a system for raiding done, and I'm gonna make a little quest that will serve as a test run for the system. It's barebones, but because it's supposed to be a mini-system for the larger quest I didn't want it to be too complicated.

The test quest will entail guiding a bunch of Daoine mercenaries(and your self-insert whoever they will be) into dangerous situations for more booze money. If it's well received I might even make them a regular thing.
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No. 137904 ID: fd2dfa
File 166054682969.png - (696.70KB , 2189x1525 , Kellmayn.png )
137904

The test quest is now active. For sake of simplicity, I'm reupping the character profiles here

Kellmayn: A (in)famous Daoine archer, skilled with the daoine-bow. With it, she has won more than a few shooting competitions, able to hit a fly from 40 leagues away with her right eye. Too bad she now has to shoot with her left.
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No. 137905 ID: fd2dfa
File 166054695237.png - (704.39KB , 2397x1629 , joanny.png )
137905

Joanir- Utaqi Freeblade. Excels in close combat with really big club. His hobbies include making money, and spending it on ale and whores. He only speaks a few words of the trade tongue, making it difficult to understand him. Even harder that he speaks an obscure Utaquese dialect nobody has heard of.
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No. 137906 ID: fd2dfa
File 166054715757.png - (614.38KB , 2211x1969 , Viyasda.png )
137906

Viyasda- Avaqut vagabond, or “The bestingest sneak-queen that ever thief yes” (her words). Her coat holds all her tools for breaking into places she isn’t supposed to, and sharp thingies she likes throwing at people. She regularly complains how hot everything is, never thinking that maybe her heat discomfort involves her thick coat. Though if you try to suggest she takes it off, she'll flash something sharp, burning, or generally unpleasant into your face.
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No. 137907 ID: fd2dfa
File 166054751617.png - (594.50KB , 1857x1681 , Norberg.png )
137907

Norberg - Daoine monk turned fighter. Even by Daoine standards he is short tempered. Once, he was part of the Holy Order Quadranate and was a disciple of the Four Truths. He could never follow the 2nd one about acts of unnecessary violence. Because of this he was eventually ousted from the order when he had bludgeoned to death all the Gormoamhi raiding the abbey. His strength is more balanced between axe and shield. But when angered, he'll pulverize his enemies with the shield.
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No. 137908 ID: fd2dfa
File 166054757588.png - (1.02MB , 2241x2225 , Balboran.png )
137908

Balboran-Daoine healer. He doesn't do magic, but everyone thinks it’s magic. It’s actually drugs. Really powerful drugs that send you to another world while he re-attaches your limbs and shoves those organs back inside where they belong. Unlike other Daoine whose rage turns them into a berserker bunny, Balboran’s rage gives him a panic attack. It might have something to do with all the drugs.
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No. 139040 ID: 90c451

Was looking back at the civquest archives. At some point we lost Sarcra? We got Sarcra in the marriage and it was in our holdings but the next turn it was gone.
Thought I'd ask what happened. Was there a mistake or a mix-up?
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No. 139393 ID: fd2dfa

>>139040
No I think it was a typo in my own saved spreadsheet. Let me look into that.
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No. 142069 ID: dd3fe0

So I've recently gotten into the 'extras' of the quest, I like the nsfw but with plot themes. I'm not sure I want to go back and read the mainline quests, the art style of the older ones is a bit hard to look at. Can anyone give me a bit of context for things?
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