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Music Cascade
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Alright, so upkeep. It's going to hurt. As you've seen. Here's how it works
Upkeep has a base value of 100 kushel, + tier level + status + experience + logistics(number of existing armies just add extra cost)
Tier level is the level of quality of the unit. An example of what unit is in each tier.
Tier 0: + 10
Kobolds (so upkeep for fresh kobold is 110)
Tier 1: + 100
Sagura (200)
Tier 2: + 500
Tovaru (fresh is 600)
Tier 3: +1000
Tier 4: +5000
Kovatu
Tier 5: +50,000
True Kovatu
Status is where they are, and the cost of getting supplies to them. Stationed in a city is no cost. A resource node, 100 per unit. Marching in the field or laying siege? 200.
Experience level is...well how many battles they have survived. Basically their current level time 5 is how many battles they need to level up again, and when it does, they get an extra hundred as a pay raise. Level 1s are fresh recruits and don't get any special treatment.
Logistics is what it says on the tin. More active armies, the more you pay.
Upkeep can be mitigated with reforms, buildings unlocked through reforms, and officers. Officer level works on the same strategy as unit experience. Current lvl * No. of Battles. Each level gets a perk, and active perks apply to the army they lead or city they are garrisoned in.
I don't have any knew sketches so uh...have some old doodle of a goblin I was fiddling with. I'll probably do something with her later, not sure what.
For the sake of not fucking you over in a single turn, I'm just counting tiers; and I'll treat everyone as though they are level 1, officers and armies(though in meta I'll treat veterans as veterans still). Give you guys a chance to refocus those economics.
Also I realize I tabulated the current upkeep wrong but I'm keeping it at that level now to cut you a break.
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