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Dark Evening Milk
53b212
>>125889
y'all are picking whatever you want to now (name, design, motifs, domains), name CAN come after
good a time as any to have this talk, SO:
domains are straightforward, but not exactly like how domains work for our gods here on earth. a god of time does not control time itself, and multiple gods can share domains. a domain simply says what aspects a god Has powers related to, versus complete embodiment and control. on top of that, the kinds of powers a god has relates to their tier in the cosmic hierarchy.
lesser gods have passive powers relating to their domains, typically also relating to their bodies. eastwood’s crystals are highly addictive to ingest due to his impulse domain, and his smoke is a depressive substance due to his depression domain. miller’s flowers evoke nostalgia, and so on.
greater gods have passive And active powers relating to their domains. rein, being the god of patience and control, has the passive ability of making people in its presence more calm and willing to listen to it, with an active ability of being able to increase this effect while using its voice. spit on the other hand, being the god of violence and vices, has the passive ability of getting stronger in the face of violence (against her or otherwise), and the active ability of causing a person to give into their basic impulses (generally whatever they’re thinking about at the time) with her own voice. active abilities take up strength and energy to use.
high gods have passive and active powers but at an incredibly capable level. wax, having the fear and imagination domains, has passive shapeshifting. this shapeshifting is Not controllable by wax, and happens during emotional distress- taking the appearance of a TCP type based on the person speaking to him's worst fear (or his own, if alone). one of his active abilities is to induce fear, the worst fear a person has ever felt, at will with his voice. all things considered, these are actually pretty weak high god powers, and some have much, much scarier abilities- pretty much all of which are spoilers!
motifs are as the name suggests, design motifs. they directly correlate to the god's form- in some way, a motif must be related to a god's physical appearance. these motifs may be visible or hidden, but they Must be there. if you pick motifs, they will have to be incorporated in the visual design of the god- so pick carefully!
a motif is something a god can control more directly- but it must be a physical element, no abstract concepts- it has to be part of the visual design, after all. (not that we couldn't make that work, but anyway) motif control is similar to elemental bending, but with whatever material the motif is- for instance, spit’s meat motif allows her to twist peoples’ flesh, while eastwood’s crystal motif allows him to move and change his body’s crystals however he wants. this is also tiered, though the tiers themselves are a bit more nebulous.
lesser gods can work with existing motif materials, greater gods can create their own, while high gods can create them in excess. gods are not bound to these tiers- a powerful lesser god (see: eastwood) can use motifs on a greater god level, while a weak greater god (wretch) is bound to lesser god limits, and so on.
gods can have as many domains and motifs as they want, but it's generally recommend you go for 2 each. the more motifs/domains you have, the weaker they are- while a single motif/domain may make your skillset overly specific, and lead to less versatility. 2 is the golden number!
neither domains or motifs have any bearing on a god's personality, morals, and character. it's worth noting that the person a god is entirely independent of any of these things, and two gods with the same domains and motifs will be entirely different people, with different powers and appearances as well.
also congrats you’re not even a lesser god yet, this shit’s mostly just to set up your god’s form, figure out possible powers if they become physical, as well as determine synergy bonuses within the game.
have fun!
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