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854203 No. 854203 ID: 8a251a

PATREON: https://www.patreon.com/homebrewdeviants
TEAM SITE:http://homebrewdeviants.tumblr.com/
PAST THREADS: https://tgchan.org/wiki/Tiny_Cat_People


You are VOIDSY, and as your name would imply, you’re in the void. It has been some time since you’ve focused your collective mind, but you need to move. It’s time to collect your thoughts.

The game is officially starting, and your enemy is the most notorious god of the Taverne pantheon- one you want to join if you win this game. Not only do you want to teach this murderer a lesson, but losing this game means death. Your tiny cat people are akin to your children, and you love them- and you will prepare them for war.

You’ve upset Wretch, and that needs attention sooner rather than later. Strategizing with Eastwood was easy enough, but you haven’t talked to Miller as much. Talking to all of your alliance members will be crucial to your success against Spit. Talking to Spit was a disaster, and while continuing a conversation would be a terrible idea, it is an option.

Your cats are armed to the teeth, but Jasper seems...less than comfortable with their new existence. Maybe a one on one talk would be a good idea. Like talking to your god teammates, communication with your TCPs can’t go wrong.

Of course, there’s always directly planning your next move. You can multitask some things, but not too many, focus would be a better plan in most situations- what’s your first move?
Expand all images
>>
No. 854205 ID: 678ddd

Get Jasper up to speed and comfy with existence!!! Use fun and relatable phrases and images to spice it up!!!
>>
No. 854206 ID: 7b53bd

oh fuck i am so ready for this
>>
No. 854207 ID: aba559

making jasper feel comfortable seems like a plan?
>>
No. 854208 ID: 33cbe7

The truffle shuffle.
>>
No. 854209 ID: 7b53bd

seconded. lets make jasper feel at home. >>854207
>>
No. 854210 ID: a363ac

First we need to apologize to the person who had our back through almost this entire debacle that we hurt. CREATE mountainous (to TCP) Toblerone with the words "We are Sorry Wretch/Spit is a butt anyway"
>>
No. 854211 ID: 7b53bd

>>854210
also seconding this, thank god
>>
No. 854213 ID: 7b53bd

>>854210
the / signifies a line break, right?
>>
No. 854214 ID: efcc58

>>854203
Open up communication with everyone except Spit.

Leave Jasper alone for now, but let them know that we'll be here when they're ready to talk.
>>
No. 854216 ID: 173012

>Talk to Jasper
>Also talk to Wretch
>>
No. 854217 ID: a363ac

>>854213
basiclly but I was thinking other side of the Toblerone
>>
No. 854225 ID: 33d4be

Let's talk to Jasper. It's not that long since we asked Eastwood to speak to Wretch for us, so some time is needed there.

I would remind that we need to inform our allies about that sanctuary with made that gods can't see or act on directly, and think about what to do with it and what Spit is likely to try do with/about it. Talking to our allies about it is top priority, though, since part of the reason for making it was to show our TCPs that we trust them, and in order to do that each god should be the one to tell their own TCPs about it.
>>
No. 854261 ID: 402dae

iiiiiiiiiiiiiiiit beeeeeeeeegiiiiiiiiiiiiiiinnnnnnsssssss
>>
No. 854272 ID: ba56e6

First task is to make things right with Wretch. Jasper has support in the form of the other TCPs, Wretch does not.
>>
No. 854288 ID: 4ceb21

I made a bunch of planning posts, most of which is stuff we can just CREATE as soon as is convenient: >>/questdis/110850 >>/questdis/110032 >>/questdis/111284

However, our #1 priority should be talking to Wretch when she's available. >>/questdis/116232
>>
No. 854291 ID: 4ceb21

>>854210
I like the feeling behind the gesture, but seeing as we'd just be making it with the CREATE command and she would have no way of eating it, I don't think it would send the right message.

We need to handle this very carefully, so I think a face to face (or screen to screen, whatever) conversation is the way to go.
>>
No. 854294 ID: e37a06

Beyond the net launcher, we have no way of keeping subdued targets down beyond continual tazing/tranquilising.

CREATE a crate of Deployable Bubbles
-Small (TCP)hand sized balls that can be activated to deploy a strong resin bubble around an incapacitated TCP, properly capturing it without being as constraining/inflexible as handcuffs
-Permits sound and light through the membrane, blocks all physical materials since TCPs don't need to eat/drink/breathe, so it prevents pressure changes from instantly causing bad things to the TCP
-Scented like lemon grass


CREATE a Bubble Popper
-Instantly pops deployed bubbles on contact
-Can also poke TCPs if you wanted to
>>
No. 854298 ID: ba56e6

>>854294
So, Pokeballs? Not a bad idea.
>>
No. 854301 ID: 486e87

>>854210
Voting against the Toblerone. I don't think creating stuff is the right way to apologise here. I can't help but think, given the ability to create nearly anything that creating something as a apology will only come off as a token gesture. Besides, Eastwood said he'd talk to Wretch so that's our in to sincerely apologise.

>Creating stuff
I don't think we should be creating stuff at the moment. I don't want to confuse our cats with new stuff just after we kitted them out, plus I'm paranoid about getting the admin's attention after the warning earlier. So I kinda want to play it safe with the creates. Keep creates simple, and use it only when needed.

>Apologising to Wretch
We need to do this. We fucked up, no doubt about it. We need to admit fault and apologise for our actions. Say that we understand now why our actions were bad, and say what we'll do to correct our behaviour (And stick to our word). I don't think we should try to justify what we did, unless Wretch asks or something. Personally I think something real nasty went on between Spit and Wretch (and it probably being Spit's fault).

I think we should talk to Jasper first, then apologise to Wretch (To give Eastwood a chance to talk to her).
>>
No. 854302 ID: ba56e6

>>854301
If you would rather keep things simple, we should at least create some handcuffs or rope or bondage gear or something. Our TCPs have the means to incapacitate, but few means to keep prisoners under control.
>>
No. 854307 ID: 33d4be

>>854301
>say what we'll do to correct our behaviour (And stick to our word)

We can't promise that. We are (in-quest) a collective entity, a being with no center - hence our appearance, our name, and what seems our general nature, a nothing where a core should be, a set of masks with no actor underneath. There is no central self controlling us and hence, though we have a personality and goals formed by majority trends, we can't totally guarantee anything. We're impulsive and have difficulty with self-control or self-censorship and that is a problem that is going to continue being the case.

That's ok. We should be sorry about it, and try to compensate for it as much as we can and repay our debts for it when we can't, but we shouldn't pretend to the people we care about, and who by this point care about us, that we're capable of something we're not. It's something that we'll need help with, and so long as we're doing our part helping others with their problems then that's ok, too.

That's part of why we'e going for this "love and trust our TCPs" angle. We're an imperfect god and our creations can theoretically surpass us in some qualities, and we want them to. That includes given them the power to defy us if they see fit, and giving them the education and confidence to do so rightfully.

I intend to repeat ideas along this line to Jasper, though we certainly need to present them to Wretch as well. We just need to make sure we don't come across as trying to weasel our way out of things with excuses. Though we shouldn't fall over ourselves apologizing either, since part of Wretch being hurt was a legitimate misunderstanding on her part.
>>
No. 854353 ID: 4ceb21

>>854307
Flirting with Spit is a fuckup with obvious and specific causes, which shouldn't be hard for us (even as a collective) to not repeat. All we have to do is remind ourselves of this incident (I'll do it personally if need be, I'm not going anywhere) before indulging in our flirtatious habits again, and more generally remind ourselves to take Wretch's feelings into account when making decisions.

If we can't commit even that much then we shouldn't even bother trying to be friends with Wretch.
>>
No. 854355 ID: 486e87

>>854302
Rope would do, it covers a multitude of uses and would work well with Primus' parkour skills.

>>854307
Yeah, we're imperfect. Doesn't mean we shouldn't try to do what we can. Set realistic targets and attempt to achieve them. At the very least try. Us being a collective doesn't mean we can't collectively try.

I'm not sure what happened, I assume Spit showed or told Wretch something to do with us flirting with Spit (Regardless of context), knowing that it would hurt Wretch. Spit has the motive to do that (She's a nasty piece of work), but why would Spit know that would hurt Wretch? That suggests there's something (Most likely unpleasant) that we don't know that happened between those two.
>>
No. 854358 ID: a363ac

Ask Wretch to call us a bad kitty because we hurt her and we don't deserve her
>>
No. 854361 ID: 082b86

Eh fuck it get it out the way asap

>Call Wretch

Might wanna go with a plaintive greeting, gauge how she initially responds, then roll from there. I think our strongest angle to go with would be just to explain that what we did didn't go down as intended on many fronts. Explain that it was a ploy to agitate Spit which backfired in our faces. Explain that we didn't, and still don't now, intend to upset or offend her. While we may shit about sometimes our intentions towards her, and by extension the rest of our little alliance, are sincere.
>>
No. 854382 ID: 8a251a
File 151451784192.png - (82.40KB , 1092x1268 , 2.png )
854382

You’ve done some tiny upgrades to the wizard tower here and there, nothing huge- mostly cosmetics. It’s a lot cozier now, and you’re pretty confident in it looking pretty damn wizard-y. Your TCPs certainly seem to like it, and have been taking a well needed break before war begins.

You peek in on Jasper, an odd feeling in your chest as you notice them fiddle nervously with the mask of courage. They seem apprehensive, but they keep looking at it and then away again, as if unsure of what to do.

Time to multitask. You call Wretch up, and to your surprise, she actually picks up.
>>
No. 854383 ID: 8a251a
File 151451786136.gif - (17.30KB , 550x550 , 3.gif )
854383

VOIDSY: Hey-
She growls, cutting you off.

WRETCH: ….
WRETCH: ……..
WRETCH: you got a lot of fuckin nerve callin me like this
WRETCH: you went and flirted with spit after everythin i told you
WRETCH: do you even care about this shit and if it hurts people
>>
No. 854384 ID: 8a251a
File 151451788261.gif - (17.57KB , 550x550 , 4.gif )
854384

WRETCH: would you even CARE if you knew what she does to me?
WRETCH: or is that too much for you??? am i too much for you????
WRETCH: am i TOO FUCKING MUCH for you like i am for everybody else?

She chokes.
>>
No. 854385 ID: 8a251a
File 151451789908.gif - (17.28KB , 550x550 , 5.gif )
854385

WRETCH: whats yr fucking deal man
WRETCH: i thought you were my friend
WRETCH: i thought we were buds
WRETCH: whyd you have to go and do that
>>
No. 854386 ID: 33cbe7

They were right, you don't deserve this big Toblerone.
>>
No. 854387 ID: 7b53bd

>>854386
shut your entire face
>>
No. 854388 ID: 4ceb21

>>854386
Wretch deserves every Toblerone there is, cur.
>>
No. 854389 ID: 4ceb21

I think that, more important than what we do say, is what we don't say. We shouldn't make any jokes or excuses. We should clarify that we have nothing but hatred for Spit, but not until prompted. Now is the time for unequivocal apologies, acceptance of blame, and promises to do better. We need Wretch to feel validated, and like we're being honest with her.

I'd write something myself, but I'm fucking awful at sounding sincere.
>>
No. 854390 ID: 082b86

Put down the goddamn Toblerone you're gonna have someones eye out with it.

Wretch we weren't exactly being serious with the flirting with Spit. It was a bait to piss them off and it's backfired. Sorry if we've come lightly-handed but that's really all there is to it. Of course we're your bud ;_; That's why we're talking right now, right? This has been an absolutely massive misunderstanding. Even if you fuckin hate us now we're sticking around. We're not going anywhere. Buds 4 eva :3
>>
No. 854391 ID: a363ac

We don't really have a reason for why we flirted with spit. Some of us thought it would be funny and some thought it might fluster her into making mistakes. But that is on us not you wretch.
The reason we called you isn't to justify flirting with Spit though it was to let you know that we never meant to hurt you if there is one thing that is certain its that you are better then what we did and that we are sorry.
>>854386
NO NO NO NO NO NO NO
>>
No. 854392 ID: 8cca77

>>854386
Go away.

Wretch, it's mostly because we really do stupid ideas while thinking they are good ideas at the time sometimes. Kind of who we are in some senses. So in this case, the underlying idea was 'Fake interest in her to lower her guard and catch her by surprise.' Problem is it didn't quite work out like we'ed hoped. And yeah, it was still a stupid idea. She's not cool like you, she's just a raging evil...spit.

So we're sorry. Like ridiculously sorry. And we want to make it up to you. We're kind of having a debate as to how to best go about that, but we do want to make it up to you.
>>
No. 854393 ID: 7b53bd

>>854390
yes perfect
>>
No. 854395 ID: b1b4f3

>>854385
Okay real talk it's because that's a trope in fiction where we're from. Sometimes a roguish hero flirts with the enemy, maybe it's earnest maybe it's mockery, but the important part is that it's a trope and like a running gag it can be hard to resist, for humor value or cool points. We didn't expect to be taken seriously and nobody wanted to hurt you by doing it. I'm sorry, we should have given some thought to what might happen if she tried to tell you what we talked about. Though I am wondering if she exaggerated it? Or showed you edited chat logs?
>>
No. 854396 ID: a363ac

>>854382
let Jasper figure out what they want to do with the mask and then lets come back to them
>>
No. 854397 ID: 3abd97

>>854385
I'm sorry. I never meant to hurt you, and I didn't think how my actions would affect you.

The apology comes first, justifications and explanations of your actions come after.
>>
No. 854398 ID: 9876c4

>>854385
We are not a creature, but a consensus.

Some want you to gift you a Toblerone, some want to deny you one. Both are our heartfelt desires.
Some of us are sorry, but not all of us are. If you need time to think over this, take it.
>>
No. 854399 ID: 3164f0

>>854385
Wretch, I/We're so sorry. All we were trying to do was try and look confident in front of Spit, maybe try and throw off her game for a sec, gauge how she reacted to It. It was apparent trying to puff up and act aggro against her was gonna be fail.

We know this broke your trust, and we don't expect you to forgive us right away, or any time soon. But, if we can get anything across, it's that the flirting with her was completely facetious. We don't want anything to do with her, and frankly we don't want to be in the same city as her, let alone the same room.

It was all just a dumb idea to try and be tactical, and It was never, EVER a reflection of our feelings towards you Wretch. You've been a wonderful friend to us, and, pardon if this sounds like sucking up, but we're certain you don't deserved one eighth of the shit you get.

We completely understand if you don't want to deal with us for now, but we're going to continue to try and win this, and make sure you do to.

We're rooting for you.
>>
No. 854409 ID: 33d4be

Wretch she calls us up and the first thing she does is just stare at us with that fucking silent glare grin trying to be scary, she obvs gets off on everyone being afraid of her so the first thing we thought of was to act the exact opposite to afraid. We were trying to tease her and piss her off, do you seriously think we'd be anything like attracted to her? You're right we don't know the full extent of the terrible things she's done but you do, and you accept her spreading shit about us without questioning what she's trying to accomplish by it? We know you're smarter than that Wretch, that's why you're talking to us at all, because you knew you couldn't be sure and you were willing to take a chance to find out what was what, even if it's painful for you. You've got guts Wretch don't let anyone tell you otherwise.

We're not blameless, we should have thought how Spit could spin what we did and we should have been more cautious and careful, that's kind of been the story of our life recently. We do care if we hurt people and we do care especially about you, you were the first other god we met and you did right by our dumb newbie ass when you didn't have to and you're real with us and if you're too much for us in any way it's in the best ways. We can't pretend to you we're not fuckups sometimes, because we've got no-one holding the leash in here inside us and when the pressure's on the dumbest most excessive moves come pouring out, and even if we can say that's just the way we are you can sure there's a bunch more mistakes we've made and are going to make the same as anyone else can. That's why we like people getting along so much, why we try to make friends with people and especially why we like you, because we think you really get that people can't perfect and it's good for them to be close and able to help each other, because we all need it, and why we hate someone like Spit who tears things apart and acts like she's invincible. We just wanted to shake her up and chase her off by not acting how she wanted or expected. It was dumb. We're dumb. But we're gonna keep trying to do things she doesn't want us to do and one of those is be your friend even if you're not gonna feel the same way back any more.

This is mostly just a feeling but I get the sense that Wretch is someone who's heard a lot of "I'm sorry"s from various people, and probably doesn't have a lot of patience for them or for that style of contrition any more.
>>
No. 854413 ID: 094652

We're disconnected from reality and have short-term memories. We have no loyalty but to ourselves, while honor is an integral part to keeping that loyalty.

We're unpaid amateur mercenaries. It's first come, first serve. If we betray our clients, it's usually because we don't know what we're doing.

So basically? We didn't realize how badly this would affect you. The crowd's full of tiny, weird individuals who might discover this connection one day, and without any context or experience, do something horrible because they don't realize they're pressing a nuke button.

So we're sorry that we're jerks, and traitors, and spontaneous madmen, but that's the void for you - filled with all the things that shouldn't matter. It's how this relationship is going to go if you want to keep us around. But for what it's worth, there's a (disturbing) number of people in this crowd that would stand by you to the bitter end.

They're just the silent type.
>>
No. 854414 ID: ba56e6

>>854386
No.

>>854385
My loyalty is absolute.

We enjoy banter a little too much for our own good. Too many mouths trying to shove out cool one liners or vast walls of justification.
>>
No. 854428 ID: 2a13fa

>>854385
We had to go and do that mostly because we didn't have anything else to do. When time passes in chunks of images between hours and even days of waiting, you tend to feel like cracking a few jokes, having a laugh, etcetera. So when we end up face to face with a god-eating psychopath, we don't think, "Oh shit I'm terrified", we think "Alright, so how do we throw her off?" and we come to the conclusion that we should show the polar opposite of fear and gauge how she reacts. We don't exactly think so much as we discuss, and even now we have to decide how to tell you what our thought process is because we don't really have the power to say what comes from the heart.

A large portion of us want to apologize. Another group says we shouldn't. Some of us look to justify our actions; some wish only to accept that we were wrong. We all have different feelings and we can't all show them at once--at least, not well. And we've been waiting months, literally months on our end, to decide on how to fix what we've broken. So, all in all, we hope that you can forgive these kitty-faced motherfuckers.

PS: Some of us think you deserve a big toblerone. I think they're right, but I don't know if gods know what a big toblerone is.
>>
No. 854434 ID: 91ee5f

>>854385
Wretch, we honestly wish we already have a physical form. That way we can come to your house and let you punch us in all of our collective faces because we would deserve being punched in all of our faces for being an asshole to you.

If you never want to forgive us, then that's ok, we don't deserve your forgiveness. We just want to let you know that we're sorry.
>>
No. 854454 ID: b4f880

>>854383
We...

>>854385
Because we're new and stupid but think we're clever.

We tried to find out what makes Spit tick, see if we could get any info or a reaction from her, but it's just spite and hunger all the way down. It lasted all of a couple of sentences, we started snarking at each other pretty quick. I'm pretty sure we pissed her off when we hung up on her mid-rant.

Point is, we weren't even friendly nevermind actually flirting. It was only after the call we confirmed you two had history, otherwise we might have foreseen what she ended up immediately doing: call you up and happily divulge the events in a way most likely to hurt you and by proxy, us.

>>854384
Hey don't you think that, you're awesome! and we did wrong by you, no matter the reasons behind it.
>>
No. 854462 ID: 6d8f79

>>854391
I'd try to say more, but this seems to cover what I can think before it becomes a ramble.
Wretch doesn't deserve to feel this pain, and it is on us for having caused them that pain.
>>
No. 854483 ID: e37a06

we shouldn't try to justify our actions, we should apologise for what they did
>>
No. 854523 ID: a363ac

"Wretch I am a bad kitty." Void cry.
>>
No. 854527 ID: 486e87

>>854392 >>854399 >>854454
I like the sentiment of these, we were idiots who somehow got it into our heads that a bad idea was a good one, and as a result we hurt a ally. For that we apologise.

>>854395 >>854398
Regardless of what we were thinking at the time, these just sounds insensitive.

>>854523
Please no.
>>
No. 854537 ID: e37a06

Wretch we want to apologize, we disregarded you, we hurt you, and our gestalt psyche pains at what we've done.

We were thinking under our own logic and didn't believe collectively our actions would cut you so . We did what came natural to our collective, disjointed self, falling to our lowest, basest behavior that has served us as someone on our own. We didn't take you as seriously as an individual, and ally as we believed we had, and in the process we broke our promise to you. We disrespected you.

We should've have known better, we have (First hand!) knowledge that you are not taken as serious as a person of your stature should be. We flirted with an enemy that you have personal horror stories about, indignantly crossing your very boundaries as a person. We dismissed your discontents as coming from a non-serious standpoint, thinking them mere exaggerations to help us along. We insulted you.

Even now time moves strangely for this side, we have had time to fulminate on how to go forward in less egregious manner. We see now that we cannot be so casual, flippant, and jesting with your enemies, because they are OUR enemies. We should have listened to you more seriously. We want to better treat you better as an equal, in rights as a thinking being, and in many respects, our greater, for being our main connection to your wonderful world. We want to fix what went wrong.

Even if I cannot guarantee that our every word will be perfectly strung together, as I'm sure you are hearing right now, in the end, we want what *you* think is best for you. We are sorry.
>>
No. 854555 ID: 6780f5

"Wretch, no apology or excuse will be enough to make right what we did to you. We want to be your friend, to have you as ours, but we have no impulse control. We will do hurtful things while voices cry out into an echo chamber about what a great idea it is. We want to be your friend, but we can't. Not if we don't want to hurt you. Even if you ever forgive us, even a little, please keep us at arm's reach. We're fire. No matter how well-meaning, we will always end up burning those that get close to us. We don't want to burn you. Not again, not ever. We should have known better. You deserve much better friends than us, Wretch. Real friends who won't make you eat shit and won't even realize it until you're heartbroken."
>>
No. 854557 ID: 33d4be

I would like to tell people to go back and read over our interactions with Wretch and what we know about her again, and then really imagine being in her place and listening to some of this stuff y'all are coming out with. Or just imagine someone saying these to you yourself, I don't think you even need to account for Wretch's personality to get the idea but if you do I think a lot of it's even worse.
>>
No. 854572 ID: 864c54

>>854557
Well, I mean...we're really fucking sorry and we want to make that exceedingly clear. Not sure how else to put that.
>>
No. 854581 ID: ba56e6

>>854572
This.
>>
No. 854582 ID: 7152b7

We're friends Wretch, we ain't married.
We can flit with who we want.

Besides, Why so glum about it?
We're gonna kill her in the end anyway.
She looks delicious.
>>
No. 854591 ID: 33d4be

>>854572

There's such a thing as taking it too far. Past a certain point if you keep piling on your apologies they quickly start sounding fake and insincere, especially if you've flowered them up too much.

Also, Wretch in particular seems like 1) someone who wants others to be straight with her, because she's been manipulated in the past, 2) someone who doesn't like others trying too hard to take care of her or treating her like a burden (see "am i too fucking much for you"), which is an impression you can easily get off someone who acts TOO considerate of your feelings like you're some sort of ticking time bomb, and 3) someone who probably knows what it's like to fuck up herself, and a person who's been through that doesn't like to see other people writhing in contrition because it reminds them of being in that emotional space themselves.
>>
No. 854594 ID: 91ee5f

>>854582
Would you shut up?! You're not helping!
>>
No. 854596 ID: 8a251a
File 151460471086.gif - (17.93KB , 500x500 , 6.gif )
854596

You let Jasper know you’re going to be a little bit, but you do want to talk to them later. They quietly say alright, and continue fiddling with the mask. You focus entirely on Wretch. This is important.

Your head is an absolute disaster, collective thoughts slamming against each other and a what feels like a million voices screaming at once. Thankfully, there’s some degree of consensus, and you start talking as best as you can.

VOIDSY: I’m...no, we’re sorry.
VOIDSY: We’re sorry that we’re jerks so much of the time, and we’re sorry for just. Everything.
VOIDSY: We have a lot of inner turmoil on what to apologize for, but the great majority of this collective nightmare feel guilty, and you don’t deserve this. You don’t deserve the way you’ve been treated, by anyone.
VOIDSY: We should have given some thought to what might happen if she tried to tell you what we talked about-

WRETCH: yeah i bet youre fucking sorry about that
WRETCH: sorry for getting caught
VOIDSY: Wretch, she might have spun it to hurt you-
WRETCH: yr “smitten with her grin”
WRETCH: she’s looking trim huh
WRETCH: good puppy, play nice
WRETCH: you gonna deny any of that??? you gonna come up to me and say thats all lies? what’s the fucking deal, voidsy
>>
No. 854597 ID: 8a251a
File 151460473285.gif - (14.82KB , 500x500 , 7.gif )
854597

VOIDSY: We’re...jerks. There’s so many of us, and we keep trying to shove out cool one liners and the dumbest, most excessive moves. We’re so disconnected from reality itself, our memory sucks and honestly?
VOIDSY: We’re not sure how to fix that.
VOIDSY: It’s part of being a consensus, a collective, it’s...who we are.
VOIDSY: And we’re sorry you have to deal with that.

VOIDSY: We were just trying to bait her.
VOIDSY: We were trying to look confident, acting aggressive directly in her face wasn’t going to work.
VOIDSY: Maybe shaking her off, fake interest, anything- we tried to be tactical about it.
VOIDSY: It was a bait to piss her off and it's backfired.
VOIDSY: It backfired and hurt you. It was never meant to be a reflection of how we feel about you.



VOIDSY: We gotta take the blame on this.
VOIDSY: It was dumb.
VOIDSY: We’re dumb.
WRETCH: ……
VOIDSY: We wish we had a physical form, just we could visit you and let you punch us in our face. All of our collective faces.

Wretch smiles and snickers, just a little bit, before keeping her face serious again.
>>
No. 854598 ID: 8a251a
File 151460475165.gif - (14.21KB , 500x500 , 8.gif )
854598

VOIDSY: We never meant to hurt you like this. A lot of us are trying to justify what we did, but we’re not calling you for that.
VOIDSY: You’re good to our dumb newbie ass, and we care about people, but especially you.
VOIDSY: It wasn’t meant as a serious thing, it wasn’t even a long call, just a few sentences.
VOIDSY: It was facetious, meant to be more threatening than anything-

You stop yourself and consider your words.

VOIDSY: But...if we knew how badly it’d affect you, we never would have done it.
VOIDSY: I don’t know if we can find enough words to express that. To express how sorry we are.

She’s still silent, but avoiding eye contact at this point. Your thoughts get louder and louder, and the words are hard to put together.

VOIDSY: ….
VOIDSY: Our...our loyalty, it’s absolute.
VOIDSY: Even if you don’t want us to be friends anymore, we’re not going to just leave.
VOIDSY: We’re going to be here for you, and we’re going to win.

VOIDSY: We’re a fucking mess, and we can’t always guarantee we’re going to be good to you, some of the people in here are real assholes.
VOIDSY: If you need to keep us at arm’s reach, we get it.
VOIDSY: We don’t know how to stop burning everyone close to us.
VOIDSY: We want to make this right, and we want to get our shit together.

VOIDSY: Please, Wretch.
VOIDSY: Please.
>>
No. 854599 ID: 8a251a
File 151460476623.gif - (14.67KB , 500x500 , 9.gif )
854599

WRETCH: i really wanna believe you
WRETCH: i really do
WRETCH: i really wanna have you as a bud and not feel like this
WRETCH: but
WRETCH: was flirting with me just a joke? some kinda tactic?
WRETCH: just a fuckin way to get me to do what you want
WRETCH: cause i just
WRETCH: i really
WRETCH: i really dont want that to be what this is
WRETCH: i get it all the time and im so tired voidsy im so fuckin tired
WRETCH: im so fuckin tired of people
WRETCH: using me. not takin me seriously. im not a game to play
WRETCH: i don’t wanna be just a toy for you

She starts choking up again, clearly struggling.

WRETCH: not like i am for her.
>>
No. 854601 ID: 4324ce

>>854599
Nope. Simple as that. You were cool and funny, so we wanted to be friends.
>>
No. 854602 ID: 33cbe7

>>854387 >>854388 >>854392 >>854594
I get the impression Wretch doesn't like people being fake with her, so it's good that you're showing her how nasty you really are. Maybe our avatar should have been a barrel of toxic waste - but I guess Wretch took that motif already.
Stop worrying about your neighbor's comment and post what you think is right, not who you think is wrong.
>>
No. 854603 ID: d887c0

>>854599
It was never a joke.
It was never just some tactic.
You are our first and dearest friend. The pain we've caused you is tearing us apart inside.
Spit will pay. She needs to die for what and who she is, but she will pay for what she's done to you, Wretch.
We promise you.
>>
No. 854604 ID: a363ac

>>854599
No Wretch you are THE BUD! The best. the one we care for above anyone else. If it comes down to it we might even give our own life for you. We want to do better by you but we are very confused almost all the time if you ever feel like we have gone and done something wrong please tell us so we can try to fix it no matter how small it may seem.
(Voidsy if you don't cry with Wretch I swear I will slap us over the head with a mask.)
>>
No. 854605 ID: b1b4f3

>>854599
Nope. Slime is cool, crunching bones and twisting flesh are not.
Also you're a way better person than she is.

Hey I think there was a misunderstanding at one point; would you mind telling us how whores are treated in your world?
>>
No. 854606 ID: 2a13fa

>>854605
>Hey I think there was a misunderstanding at one point; would you mind telling us how whores are treated in your world?
Let's not say this.
>>
No. 854607 ID: dab122

>>854605
Shhhh, let sleeping cultural misapprehensions lie.
>>
No. 854610 ID: 33cbe7

To answer your question: Yes, it was fun, but as you can see now we've got skin in the game. Perhaps too much. The aim of the game is to play with you, not play you.
The only thing we will ask of you is this: Will you put on a happy face for your tinycats? You can borrow one of ours. We weren't using it anyway.
>>
No. 854613 ID: 2a13fa

>>854599
Listen, Spit is a piece of shit and you're not. As far as we're concerned, we should be buds, but we're not so fucked up in the head to want to be buds with Spit. Especially since she wants to eat our faces.
>>
No. 854615 ID: 26e6ae

When we first met you we thought you were gonna be a bitch, and i think we used flirting as a tactic, but as we actually did get to know you the flirting became serious and we really cared for you, still do care for you in fact.
I don’t think we would care as much about winning if you weren’t here. If we lost the cats would die and so would we but the worst part of it is that we wouldn’t get to be with you anymore.

Here’s an idea: from now on whenever we will answer any question you ask to the best of our ability, if we ever forget this for any reason, then remind us. Don’t let us forget.
>>
No. 854616 ID: 91ee5f

>>854599
Ok, that's it!

When we get a body, we're definitely going to give you a hug after we let you punch us in all of our collective faces!

>>854602
>Insulting Wretch's appearance when the rest of us are trying to apologize.
Oh, hi, Spit! No one invited you, so would you kindly fuck off? Thanks!

>>854605
Don't say that.
>>
No. 854626 ID: b1b4f3

I already know the answer to that question via outside sources of information. The question would be answered partially to Wretch's benefit, since it would lead to a conversation about differences between our worlds, most likely.
>>
No. 854627 ID: e37a06

Pull it together guys!

Flirting was just our auto response to new individuals, to know more about them. And even after that we would like to know more about you, but alas now is not the time.

We have a war to fight, so if your up for it right now, or very soon, we would like to begin preparing for the storm.
>>
No. 854630 ID: ba56e6

>>854599
We weren't sure what to make of you at first. Bad first impression you had no choice in. From what the game told us in your puzzle, we expected you to be - well, to be like how Spit is.

Instead, you were found to be someone worth aligning with.
>>
No. 854638 ID: 4ceb21

Man, we weren't even thinking about tactics back then. We didn't even know there was a game to be won. That was just us being us, and you being you, and us getting on great, which is how it should be.
>>
No. 854685 ID: 6d8f79

Wretch....
Flirting when we first met wasn't appropriate. We're seeing now that from what you've gone through that it can hurt you. That doesn't change that we do experience a genuine attraction to you, and we enjoy your company. It doesn't change that we fucked up big. We didn't listen to you enough when you took the time to be patient and even friendly with us, and open up to tell us about what you've gone through.
You are a person, and you have friends who care about you. We vow that we'll put everything on the line to prevent Spit from hurting you again.

>>854605
Can you get the fuck out of this Collective?
Like even if you're seriously wanting to learn about how a group of people are treated where she comes from, if we win this game we can find that out for ourselves at a library or some shit.
Maybe separate being sexually open from sexwork, and then separate sexwork from derogatory shit.

>>854638
Yeah, this.
We're still just as much of a dumb newbie as we were sending our kitties to dick around in the forest.
>>
No. 854687 ID: b4f880

>>854599
We made friends with you before we even knew there was a game.
And we don't regret it, never will.
We would and apparently did risk angering Spit over it, despite everyone having made it clear how crazy and stupid that is.
Turns out we're stupid and crazy, if having one of the scariest gods in the pantheon gunning for us is the price of choosing to hang out with you instead of playing Spit's game, I'll pay and leave a tip.
>>
No. 854689 ID: 094652

First time I met you, I was creeped out. You seemed like a hostile entity, intent on snuffing our tiny cat people out of existence just as easily as they had been materialized.

But you were so nice.

We did what we always do and talked like nuts. You listened. We made rude compliments and called you dirty names in an asinine plot to earn your favor. You wanted to keep us all to yourself.

I called you a whore.
You said we were the sweetest thing.

You were friendly despite our cacophonous, mindless, heartless jittering. Being your friend is almost mandatory, given the level of patience and love you've shown us.
>>
No. 854716 ID: ba56e6

>>854685
>Maybe separate being sexually open from sexwork, and then separate sexwork from derogatory shit.
b1b4f3 probably meant it as a joke, since Wretch took 'whore' as a compliment last time. It was perhaps in poor timing, but the entire rest of their post was positive towards your sludge waifu. There's no reason to be this toxic towards that suggester.
>>
No. 854789 ID: 8a251a
File 151467771550.gif - (15.04KB , 500x500 , 10.gif )
854789

VOIDSY: We...flirting was…

There’s a lot of conflicting noise.

VOIDSY: It wasn’t a joke, or a tactic, not entirely- it’s just...what we’re used to. It’s automatic, at this point.
VOIDSY: But that didn’t make it right.
VOIDSY: We fucked up and hurt you bad. Our apology doesn’t change that.
VOIDSY: You’ve gone through so much, and even though we still don’t have the full picture, it’s wrong to treat anyone like that….but especially not you.

VOIDSY: When we first met, we thought you might be cruel, or hostile.
VOIDSY: The puzzle gives a pretty unfair representation of you, and we shouldn’t have judged right away like that.
VOIDSY: You had no hand in making that, and we’re thrilled to get to know the real you.
VOIDSY: And the real you is genuinely good.

WRETCH: no
WRETCH: im not GOOD
WRETCH: im just some little slut who isnt useful to anybody unless i give em shit
WRETCH: its the only way i get people to like me
WRETCH: or any attention at all
WRETCH: everybody tells me its not a bad thing to be like this but
WRETCH: even you called me shit when you met me and i liked it a little and thats fucked up
WRETCH: im fucked up
WRETCH: this is the only way i matter
WRETCH: i dont know if i can fix it
>>
No. 854791 ID: 8a251a
File 151467773307.gif - (19.62KB , 500x500 , 11.gif )
854791

VOIDSY: Wretch…
VOIDSY: You aren’t fucked up.
VOIDSY: Spit is a piece of shit.
VOIDSY: You’re not.
VOIDSY: You’re patient, and friendly, and nice.
VOIDSY: You put up with our mindless jittering and we fucked up, we didn’t listen to you even when you opened up as much as you did.

VOIDSY: We are genuinely attracted to you, we enjoy your company, and your friendship is important to us.
VOIDSY: We don’t regret being friends with you, and we wanted to be your buds even before we knew there was a game.
VOIDSY: We will never be friends with Spit, ever.
VOIDSY: All of this shit she’s done, she’s going to pay for it.
VOIDSY: But especially for what she’s done to you.
VOIDSY: We will put everything on the line to keep it from happening again.

WRETCH: i dont know if anyone can kill her
WRETCH: i know i cant
WRETCH: even if i really want to
WRETCH: even if she deserves it
WRETCH: shes chokin me and theres nothin i can do and i cant even tell people without riskin everybody dying
WRETCH: idk how you can like me when i got this much fuckin baggage and her hands round my neck
WRETCH: no one else would
>>
No. 854792 ID: 8a251a
File 151467775632.gif - (14.27KB , 500x500 , 12.gif )
854792

VOIDSY: We will.
VOIDSY: We’re going to help you, especially with getting out of this.
VOIDSY: Please tell us if we fuck up again. We don’t want to keep hurting you.
VOIDSY: From now on? We’re an open book. We’ll answer pretty much anything you have to ask.
VOIDSY: You’re our best friend.
VOIDSY: Don’t let us forget that.
VOIDSY: And swear to god, when we’re physical, we’re going to hug you
VOIDSY: After you punch us in the face.

She starts laughing again, a little less reserved about showing it this time.

VOIDSY: You make us care about winning and getting to be by your side.
VOIDSY: Let’s do this. Together.

WRETCH: ...ok.
WRETCH: idk if its a good idea but
WRETCH: ok
WRETCH: ill stick with you
WRETCH: but please dont treat me bad again
WRETCH: i know i deserve it but i dont like it and i want to be happy with you
WRETCH: i really want this to work
>>
No. 854794 ID: a363ac

>>854792
change a mask into a shape of Wretch and Void hugging.
>>
No. 854795 ID: 26e6ae

Three things:
1.you don’t deserve shit so stop saying you do.
2.we want this to work too and we’ll keep trying until it does.
3.spit’s a bitch and we’re gonna fuck her up together.
>>
No. 854797 ID: b1b4f3

>>854716
Prostitutes are treated well in morbit. That is the misunderstanding I was referring to. Treating Wretch like one would in fact be sweet.

>>854792
We'll do our best. Hey maybe all you needed was someone from outside of morbit?

Now that things are calming down with Wretch we can talk to Jasper at the same time.
>>
No. 854798 ID: 7b53bd

yeah i think its time to talk to jasper now, say a quick see ya later to wretch and then handle other emotionally distressed friends
>>
No. 854799 ID: e37a06

>>854797

See line Wretch 7
>>854789

Perhaps we should stop calling people whores, just in general now?

Anyways Wretch, what do you say we prove our willingness to change by enacting "Operation: Giant Toblerone" and meeting with the other gods to discuss future additions, and strategies.
>>
No. 854801 ID: b1b4f3

>>854799
I wasn't calling her one. In the first conversation we had with her, kome asked if she wanted to be treated like one, and she responded by saying we were sweet.
>>
No. 854802 ID: 33cbe7

Now kiss.
>>
No. 854803 ID: e37a06

>>854801
I didn't say you did, I was just countering any misconception that this is a bad way of thinking about this.

And asking if someone wants to be treated like a whore is basically calling them a whore, in the same way you can do so with calling someone a "princess", "baby", etc. as if they weren't displaying qualities related in our eyes, we wouldn't ask
>>
No. 854804 ID: e37a06

>>854803
that this a good way of thinking about this*
that one typo makes a world of difference
>>
No. 854806 ID: 486e87

>>854797
I don't think we've seen anything that's indicated how well prostitutes are treated in this world, but regardless it's irrelevant to our situation. Ask in ITQ or questdis, as I don't think asking here will end well.

>even you called me shit when you met me and i liked it a little and thats fucked up
That shows that was we said to Wretch would normally be considered insulting in this world, but for some reason she liked it (And considers that to be fucked up). Given that we've now confirmed whore is a insult, let's not call people that in the future.

Thank Wretch and say it's time to win this game, then end the call and talk to Jasper.
>>
No. 854807 ID: 3abd97

>VOIDSY: After you punch us in the face.
We have a lot of punchable faces!

>WRETCH: but please dont treat me bad again
I promise I'll only treat you bad if that's some weird sex thing you're into.
>>
No. 854808 ID: d887c0

>>854792
So do we, love.
>>
No. 854809 ID: 4ceb21

>>854792
You don't deserve shit from anyone, least of all us. Once we win this game, things are going to change.

We should hold a strategy meeting soon. There's no group call function, but we were able to hear you through Eastwood's call before, so if you and him could get in the same room while Eastwood calls Miller and you call us, we might be able to sort of simulate one.

Now would be a good time to talk to Jasper as well.
>>
No. 854814 ID: 486e87

>>854807
Regardless of what Wretch is into it's irrelevant at the moment, and asking about it at this point in time is a bad idea. Saying that is in blatant disregard of what she just said. So let's cool in on the flirty talk and win this game.
>>
No. 854820 ID: e37a06

>>854818
I think its best we figure out exactly how gods work, in extreme detail before formulating any large plans.
>>
No. 854821 ID: 33d4be

>WRETCH: i dont know if anyone can kill her

well

Maybe this is something we shouldn't talk about, but

Gods have their motifs, right? Something core to them that they have power over regardless of what their job is. And, we can't sure but maybe one of our motifs might be... nothing? Nothingness. Absences. Hollows. Spaces where something is missing. Voids. And gods need followers, right? That's what keeps us alive. Part of why we get our TCPs when we win is so they'll be our first followers, and we won't just starve to death instantly.

so

if we win

and Spit comes after us, which she wants to

we could, maybe

possibly

make a space where whatever it is that passes from a gods followers to them, what keeps them alive, what keeps Spit alive

isn't there?

Where she is.

And then she chokes.
>>
No. 854824 ID: 33d4be

>>854820

Well, it's just an idea of a possibility. But it can be good to keep possibilities in mind.

We need to tell Wretch about the Unhallowed Sanctuary, too. Was there anything else we had to tell her about, apart from our various feelings?
>>
No. 854826 ID: ba56e6

>>854818
Hush now. Loose lips sink ships.

>>854792
Alright, now that we've picked up our spaghetti, what the hell were we even doing?
>>
No. 854827 ID: 6780f5

Wretch, please, remember what we said. Even if we don't ever want to hurt you, it will inevitably happen. Please remember to keep us distant enough that it won't devastate you, and knock some sense into us when it does. You deserve a much better friend than we as a collective can be, and keeping us as one will be more work than someone as patient and kind, as plainly wonderful, like you should have to put into a friendship. If - when - we meet, don't settle for one punch.
>>
No. 854832 ID: 91ee5f

>>854792
There it is! There's that smile!

>>854807
>I promise I'll only treat you bad if that's some weird sex thing you're into.
Don't say that! She'll just think we're using her for sex! Which we're not!

>>854821
Can we please not talk about that right now? Let's focus on planning how to beat Spit in this game first.

And don't forget that Spit is under the protection of a more powerful god. We don't want to piss them off.
>>
No. 854833 ID: 6d8f79

Wretch, is it ok to say that we want to help you get to a place where you don't feel that way?
I'm talking about the whole "I deserve to be treated badly" thing, because, you deserve better than us, and you deserve better than you've been treated in your life.
You deserve to be able to feel safe and happy, and we're gonna do everything to make that happen.

And, we know it's bad timing, but do you have any tips on helping our new cat, Jasper? They're a bit uncomfortable and afraid with the world they were brought into, and it didn't help we were a bit overbearing at the start of their life (overload with teaching, not a diff type).
If you're not comfortable with us asking you right now, it is no issue and we'll call up Eastwood or Miller later.
>>
No. 854843 ID: a363ac

>>854792
your smile is wonderful Wretch.
>>
No. 854877 ID: 2a13fa

Let's pay attention to Jasper real quick; if he's 'bout to put on the mask, we should know what we want to say I think.
>>
No. 855216 ID: 0a5131

We made the Unhollowed Sanctuary, by the way.
>>
No. 855224 ID: 2a13fa

>>855216
Did we? I don't think we ever got around to it.
>>
No. 855231 ID: 33d4be

>>855224

We did, I checked.
>>
No. 855233 ID: 91ee5f

>>855224
Yes, we did. There's an underground entrance connected to our base.
>>
No. 855375 ID: 830fb7

Now that we have made the Unhallowed Sanctuary we need to set up so that spit attacks straight away to draw her into it (Divide and conquer). During the attack send your TCPs down into is depths to separate spit from her minions and stop her from influencing your people via a death mark, from there you're guys can do their stuff and talk the enemies down so they stop attacking / go rogue.
>>
No. 855377 ID: 33d4be

>>855375

We don't know exactly what's down there, though, that's kind of the idea. Since we specified "sanctuary" it should be safe, that's pretty critical to the definition of a sanctuary, but still, this game has had a habit of filling in its own details in the things we create. We don't know where its other exits are, how well furnished/supplied it is, were there any creatures put down there, if there's a bunch more puzzles and riddles and not-entirely-trustworthy information, et cetera. Being an "unholy" area may have side-effects we don't know about, too, though Eastwood didn't seem to anticipate any. We'll need to equip our TCPs as best we can and ask them to go explore carefully. Maybe a rope leading back to the exit, and some non-divine way of staying in contact?
>>
No. 855380 ID: 91ee5f

>>855375
We need to prepare our cats to be able to fight back if they need to, so that they're not completely helpless if this plan doesn't work. It's better to be prepared for if the plan fails instead of being unprepared for when it fails!

>>855377
>Don't know what's down there.
It'd be nice if we could take a look to see what our cats would be dealing with, so that we can prepare them for what to do when they become separated from us when they go down there.

Like, it'll still be a "no godly influence" area, but make it more like a "gods can look, but not interact" area.
>>
No. 855384 ID: 33d4be

>>855380

Well, part of the idea is that the Unhallowed Sanctuary is taking advantage of Spit's usual tactics (we've been told about) by making trust in one's TCPs paramount. Basically, we're trying to turn TCP affection/loyalty into a big factor for success in this game, and betting that Spit will be worse at that than we are, thereby giving us an advantage.

We should install more things like that, actually.

We should not only be incapable of interfering there, but incapable of judging and incapable of knowing what happens down there. So, if any of Spit's TCPs go down there, not only can she not tell them what to do, they'll be able to do what they like and she won't know about it when they come back up. There's a sort of a two-pronged thing going on where, first and best case we'd like to convert her TCPs, but even if we can't convert them the second advantageous case is that despite their hypothetical staying loyal Spit won't be certain anymore how loyal they are. Spit seems like the controlling sort, and not being able to be SURE what her TCPs have seen or said or done for any period of time will really bother her, I think, as will the knowledge that her TCPs will know a way to escape her. So it needs to be a place she can't see, as well as not interact, and for the sake of game balance that has to apply to us as well.

So, we're also adding an element of "how happy are you not knowing/being in control of everything" as a success factor in this game, which again we're betting we'll be better at than Spit.

... We might want to be careful about that, now I think of it again. Rigging a game against someone by the majority of players deliberately choosing to include challenges "for everyone" that they know a specific player is bad at is kind of a form of cheating, or at least unfairness. But on the other hand, the nature of the game is that we're creating it as we go along and competing/cooperating for advantages as we do, so isn't that a legitimate tactic? Aren't we supposed to be doing that? I'm sure Spit will be trying to do it as much as she's able. Maybe we should ask Wretch about that too, she should have a decent idea what brings down the referee's wrath.

Anyway, the best case scenario is that we can lure Spit's TCPs down there before she even knows the Sanctuary exists (and we should ask Wretch if she felt or became aware of anything when we created the sanctuary, like an entrance to it in her territory, so we know whether the other gods can know about it without being told), because the moment she does know about it she'll probably come up with some way around it, like a helmet with a constant video feed and communications so she can effectively still see and command her TCPs in there. If the Sanctuary doesn't have any sort of communications jamming device or effect already, we might need to consider making one and having our TCPs bring it down, though it'll mean we can't look in there ourselves. Maybe we can check it out before then.

In any case, we want them to map it out, see where the other entrances/exits are, and install some nonlethal capture-style traps and tricks, as well as other kinds of security if it lacks them. Assuming it's possible. We don't know what's down there. I assume there are other entrances and exits, but maybe it's only under us? We presented it to Eastwood with the idea that it would be shared among us, if I recall right. I forget how territory restrictions on creations work. We probably couldn't create anything in Spit's territory, but the other gods are our allies, and I feel like there was some formal sense of being allied that merged territories or something? Maybe they have to choose to create links/paths to it themselves? The concept of the Unhallowed Sanctuary was supposed to draw from Voidsy's particular strengths, but maybe just building an addition to what we've laid the foundation and core for is easier.
>>
No. 855395 ID: 1e7aa8

>>855384
If an alliance of players in this game are NOT allowed to design areas that benefit themselves and hamper those not in their alliance, what's the damn point?

I do agree that we should determine if it would risk the wrath of the referee but the fewer people we have to discuss this particular issue with the better.
>>
No. 855398 ID: 8a251a
File 151487898864.png - (10.12KB , 500x500 , 13.png )
855398

You consider a plan to kill Spit, and it seems solid- but you want some more information about gods first. You’re not really sure what being a god in this world entails, let alone whether you could pull off something that elaborate. You make a note to ask someone later.

You go back to multitasking, checking in on Jasper. They say that they do want to put the mask on and talk to you, but...they want your full attention. If you’re busy right now, it can wait. They have a lot of questions, but they don’t want half answers. If they’re going to fight for you, they want to know exactly what’s at stake here.
>>
No. 855399 ID: 8a251a
File 151487900597.gif - (13.06KB , 500x500 , 14.gif )
855399

VOIDSY: There it is!
VOIDSY: You have a wonderful smile, Wretch.
VOIDSY: We want this to work too, love. We won’t give up until it does- and we want to keep you smiling.

She’s a little embarrassed, but her smile does get wider.
>>
No. 855400 ID: 8a251a
File 151487902989.gif - (15.17KB , 500x500 , 15.gif )
855400

VOIDSY: Don’t talk about yourself like that, either.
VOIDSY: You don’t deserve shit from anyone, especially not us. We don’t want to hurt you, but knowing us...it’s inevitable.
VOIDSY: We care about you so much, but it’s going to be rough.
VOIDSY: What you deserve is a much better friend, and better treatment than you’ve got all around.
VOIDSY: So, if and when we fuck up- don’t stop at one punch. Give us hell, and we’ll do our best to fix it.
WRETCH: ok
WRETCH: im not a hard hitter but i wont let you get away with it if it happens again!!
WRETCH: were gonna try to make this work
VOIDSY: We are, for sure.

VOIDSY: Are you okay with us saying that we want to get you to a place where you don’t feel this way?
WRETCH: idk if that could ever happen tbh
WRETCH: i got
WRETCH: issues. a lot of em
WRETCH: but i can try.
>>
No. 855401 ID: 8a251a
File 151487906253.gif - (16.17KB , 500x500 , 16.gif )
855401

VOIDSY: Might be a bad time, but our new cat’s having issues.
VOIDSY: Jasper’s having a really hard time getting comfortable, and we were wondering if you have any tips.
VOIDSY: We were...kind of overbearing, and they’re pretty overwhelmed right now.
WRETCH: well hmmmm
WRETCH: kinda having a similar thing happen with jetter
WRETCH: hes my new kitty and uhhh i prrrobably shouldnt have made a weapon type bc hes really really nervous and harsh on himself
WRETCH: i mean thats probably not bc hes a weapon type but its a really bad combo and im a lil worried hes gonna end up hurting himself
WRETCH: but i got him to calm down a lil by givin him some stuff hed like and talked bout what he wants to do
WRETCH: i think hell be a REALLY GOOD fighter but like
WRETCH: i guess hes got issues just like me

VOIDSY: We also made an Unhallowed Sanctuary- it’s an area where all the TCPs can meet without any god supervision.
VOIDSY: We’re hoping it may help with talking Spit’s TCPs into not killing us, honestly.
WRETCH: OH YEA
WRETCH: eastwood told me bout that
WRETCH: sounds cool as shit
WRETCH: im down

VOIDSY: One more thing-
VOIDSY: We have an idea on how to have a group call- it’s a bit bullshitty, but it could work.
VOIDSY: You and Eastwood get in the same room, we call you and Eastwood calls Miller.
VOIDSY: If Eastwood cranks his volume up enough, we can pull it off.
WRETCH: huh
WRETCH: thats super smart??? we can definitely try
>>
No. 855402 ID: 8a251a
File 151487908023.gif - (15.72KB , 500x500 , 17.gif )
855402

WRETCH: YO EASTWOOD
EASTWOOD: WHAT
EASTWOOD: KINDA BUSY
WRETCH: VOIDSY FIGURED OUT A GROUP CALL THING
You hear a door slam and a lot of shuffling.
>>
No. 855403 ID: 8a251a
File 151487910274.gif - (29.10KB , 500x500 , 18.gif )
855403

Wretch fusses with something in front of her, and Eastwood comes into frame, a floating interface in front of him. The rest of the room starts to come into focus as well, and you realize you’re seeing Wretch’s home for the first time.

EASTWOOD: Let’s hear it.

You relay your plan, and he lets it sink in for a few minutes.

EASTWOOD: Hm.
EASTWOOD: Yeah, worth a shot.
EASTWOOD: Would be a hell of a help if it worked. I’ll call Miller up- what kind of shit do you want to talk about once we get rolling?
>>
No. 855404 ID: ffaea7

>>855403
>heart-shaped fairy lights
Rad
>>
No. 855405 ID: 7ca1ec

spit's weaknesses and how fuckin cute wretch's room is
>>
No. 855408 ID: 91ee5f

>>855403
Well, we were-

>Wretch fusses with something in front of her, and Eastwood comes into frame, a floating interface in front of him. The rest of the room starts to come into focus as well, and you realize you’re seeing Wretch’s home for the first time.
Woah, ok, that's disorienting! Uh, normally there's only a big wall of red behind Wretch when we call her. But now we can actually see something else. It looks like a room with.....flashing heart shaped lights hanging overhead? Awww, that's adorable!

.....what were we talking about again? Oh, right, the plan! I, uh, don't remember what it was. I only know that we were gonna somehow use the Unhallowed Sanctuary. Hang on a sec, let me ask the other voices.

Hey, do the rest of you floating masks remember what the plan was?
>>
No. 855409 ID: 830fb7

>>855405
Plus ways of using the sanctuary to our advantage against spit like baiting her TCPs down there and ofcorse overall strategies for this “game”. It’s always good to have a real time planning session so you can get things set up and ready for when the fighting starts. It’ll also help in coordinating your TCPs with each other so they become a unified force against the forces of destruction and rampant murder.
>>
No. 855495 ID: 6d8f79

I mean first god Wretch those heart shaped fairly lights, that's very much Your Brand

But yeah like, for instance our TCP's can enter the sanctuary without supervision. I think we should look at every strategy we have so far and look at how it can be probed for weaknesses.
For instance the Sanctuary has no supervision, and that doesn't stop Spit from telling her TCP's to go in and set up booby traps for whoever enters in after. I don't know if TCP's can become immobilized, but the biggest risk is if a kill command is given before someone goes in, combined with that.

It's shit like that we should probably use group calls to anticipate shit for, and group calls should be started the second that someone gets ambushed or their base gets besieged.
Also planning backup shit like, Three Lights at each base. They represent the other players, and glow when, say, non-allied tcp's or enemies are at the base.
I guess combat strats and synergy too. This may be 4v1, but the last thing we want is shit like friendly fire, or being all over the place against a coordinated team.
>>
No. 855517 ID: 2904f5

>>855409
Can the Unhallowed Sanctuary stop KILL commands on targets inside? If so we should make sure the TCPs know not to take mortally injured units out before they are healed.
>>
No. 855519 ID: 4ceb21

I wanna talk strategy. I've got a few systems I'd like in depth explanations on before we try to manipulate them, and I've got some ideas I'd like to run past y'all.

Firstly, we should be in constant contact. There's no reason not to just keep this call going indefinitely even when no one's talking (ironically we'll have to dip for a hot minute after this to talk to Jasper, but that's neither here nor there), it'll allow us to coordinate better and respond faster to any threats.
Secondly, we should become tactically unified. Make sure we're all on the same tech level, share ideas, make our bases all have all the same supplies so that if a group runs out of whatever stuff they're using they can always pop over to the nearest base and get more. It'd be best to have our cats go through joint training together, but we can at least get them all familiar with each other and TEACH them the same things. We should be thinking of this team as one big group of 20 rather than four groups of 5, as such we should probably discuss what TCPs we're going to make and see if we can't get some additional synergy going, though I get the impression this might be a somewhat personal topic.
Lastly, maybe one of us should keep their last TCP slot open indefinitely, as a last resort against Spit. If shit goes completely south we can spawn an overpowered abstract tcp and have it kill her. The temporary loss of one cat won't hurt our overwhelming numbers advantage much, and I don't trust her not to do something equally game-breaking once she starts losing.

As for questions... Can we get an in-depth explanation on the TCP defection system? (Use the specific questions from >>/questdis/110850 if they aren't answered in the course of the explanation.) And could you also explain as much as you can about admin intervention, like what triggers it and what it actually does? The devil's in the details.

Is there anything y'all can do to keep yourselves safe from Spit attacking you IRL? Have you fortified your house? Can you move somewhere else?
>>
No. 855522 ID: 4ceb21

>>855495
There's nothing stopping us from strapping body-cams to the cats. We may have made the Unhallowed Sanctuary, but that doesn't mean we can't try to circumvent it's rules ourselves. We can put an airport security style checkpoint in front of the sanctuary to keep Spit from doing the same.
>>
No. 855528 ID: 91ee5f

>>855522
If we try doing that, the Admin might step in and balance the game so that Spit will also be allowed have body-cams on her cats!
>>
No. 855538 ID: 33d4be

Well, first, are you all safe? Spit isn't going to assault any of you where you are, is she? We want to be sure none of you are in danger. If there's any risk, then maybe we need to start applying some low but steady pressure to Spit right now, so she has to stay at her station.

Relating to punishment - how likely is it that we'll get some sort of comeuppance if we try rig the game against Spit by making a lot of trials/obstacles/et cetera that she's (hopefully) bad at? Is it ok so long as everyone has a theoretical chance at success and failure? Could we do something like create a PLAYDATE PRIZE VOTE TEMPLE where the TCPs all go in and play fun cooperative and competitive games and at the end they all vote anonymously on which TCPs were the most fun friend and the TCPs who get voted the funnest nicest ones gets the biggest rewards? I mean I'm not sure exactly how that specific idea would work, but stuff like that where we set up things we expect Spit to be bad at to be disproportionately important, is that likely to attract the balance hammer?

Third, we should organize exploration of the Unhallowed Sanctuary together. You all need to be the ones to tell your own TCPs about it, since one of the ideas behind it iss to build trust from our TCPs by showing we trust them. I'd really like to see what's down there but for full effect long-term I think we need to deny as much indirect divine access and influence down there as possible, as well as the existing direct denial. For the TCPs to really feel they can do whatever they want down there in total freedom and safety, they need to be sure we can't even know what happens down there if they don't tell us, not just that we can't interfere. So, if it doesn't have any form of protection against technological or magical reconnaissance, we should create something that our TCPs can bring down there to do that. But first we need to give our TCPs whatever they need to go down and explore it safely. We should leave it up to them what they want to tell us about it, of course.

Fourth and finally, we have some masks to give you! Everyone should get their own god mask, except Spit obviously. Her mask we'll put down in the Sanctuary to tempt her into sending her cats down there. The Wax mask we'll put down there as well, if you need it hopefully it won't be too long a journey for your cats to go fetch it for you. We'll keep the mask of courage, which isn't technically a Void mask but we have no real face of our own, only masks, so probably we can't make a real mask of ourselves anyway.

Hmm. Fourth, addendum: I wonder if we can make masks of any gods that aren't directly involved in the game? I mean, the whole purpose of a mask is to invoke the presence/essence of someone who isn't there themselves, right? Even people who maybe, uh, in a sense aren't anywhere, any more. If you guys told us the name and a description of another god, maybe showed us a picture of their face, photo or drawn or whatever, we could try it? For the sake of experimentation?
>>
No. 855839 ID: 2a13fa

>>855538
In response to #4, we have a Wax mask. Wax isn't present currently in the game, at least not really, so it's worth a shot definitely.
Also, I can imagine a Voidsy mask. It'd essentially be maskception, but still.
>>
No. 855881 ID: 33d4be

>>855839

Well, he's sort of a presence in the game. As for a voidsy mask, a mask of a mask isn't a mask of the person wearing the mask!

By the way, I wonder if we should talk to our allied gods about potential conversions within our ranks. It'd be nice to tell our TCPs they can convert to our allies if they think they'd be happier with them.
>>
No. 855896 ID: 3adb50

>>855881
Not really how it works. They can go Rogue, but to my knowledge they can't join anyone again once their Rogue. It's a disadvantage that serves little purpose, particularly when morale isn't even close to low enough to justify it.
>>
No. 855900 ID: 3ce125

Voting that we should not try to circumvent the Unhallowed Sanctuary's purpose of being completely isolated from gods. God-created items probably won't function in there anyway, aside from their mundane properties.
>>
No. 857646 ID: b6ce93

>>855403
Beating Spit, obviously. Also, anything else that you guys think is important.
>>
No. 858492 ID: e37a06

has anyone actually won against spit, and if so, what do you know about what went down?
>>
No. 858734 ID: fb45d4
File 151609612802.gif - (26.60KB , 500x500 , 19.gif )
858734

VOIDSY: Whoa, that’s new!
VOIDSY: Your room is absolutely adorable, we love the lights.
VOIDSY: Very on brand.
WRETCH: thannkkkssss
EASTWOOD: You just can’t see the mess. The rest of the warehouse is a nightmare.
WRETCH: you make half of the trash asshole
WRETCH: im still findin ping pong balls everywhere

Eastwood grumps a bit, smoke flaring up before calling Miller. You can’t hear her super well, but she’s audible enough to make this work.

MILLER: Hi Voidsy!!
MILLER: What’s up?
VOIDSY: Planning for war, we guess.
MILLER: We got this! I know my team will do whatever it takes to ensure a victory- we have to get you safe and sound in our world!
VOIDSY: It’s...appreciated. Thank you.
EASTWOOD: Let’s get moving, we can be mushy after.

VOIDSY: Right, so...
VOIDSY: These calls are gonna be crucial, real time planning sessions will help us coordinate both ourselves and our TCPs.
VOIDSY: There’s no reason for us to hop off call, even when no one’s talking.
VOIDSY: We will have to dip out for a hot minute after this to talk to one of our cats, but in the long fun, we should stay in touch.
VOIDSY: We need group calls to anticipate shit for, and at the very least, we need to have them running the second someone gets ambushed.
WRETCH: easy enough
WRETCH: if east or i gotta hop off we can talk in the house
MILLER: I’ve got nothing going on, so I doubt I’ll have to leave for anything.
MILLER: You can count on me to help out!
EASTWOOD: I’m for it.

VOIDSY: We also need to be tactically unified.
VOIDSY: We have to share ideas, make sure we’re on the same tech level, and keep our base supplies consistent- that way, if any of us run out of whatever we’re using, we can restock at eachothers’ bases.
VOIDSY: We also need joint training, and regular meetups. Keeping them familiar with eachother and making sure they have the same basic skills, that’ll help a ton.
VOIDSY: Thinking about the team as a group of 20...it feels like the right way to go.
EASTWOOD: Yeah, sounds about right. We can go over what we have and what we should make when we’ve got a general gist of what to do.
VOIDSY: We do have some ideas to start with, though. They’d be good no matter what.
EASTWOOD: We’ll see about that. Lay it on us.
>>
No. 858736 ID: fb45d4
File 151609618960.gif - (29.00KB , 500x500 , 20.gif )
858736

VOIDSY: Okay, we have this goofy idea.
VOIDSY: We want to create a “Playdate Prize Vote Temple” where our cats can go in, play some games together, and vote anonymously on who should get prizes- they all get stuff, of course, but the nicest ones get rewarded for cooperating.
EASTWOOD: I don’t think-
MILLER: YES!! YES
MILLER: OHHH THATD BE SO CUTE….
WRETCH: im downnnn
EASTWOOD: ….fine. We make the temple that has zero use to us in the long run.
MILLER: You’re a grump, it has plenty of uses!
MILLER: We need to keep morale up, they’re going to be going through a lot...it’d not only be fun, but good for their psyches.
MILLER: I’ll make it on my base, if it helps. You can keep your stuff playtime free.
EASTWOOD: Fine, fine. We’ll see how it goes.
VOIDSY: We also have masks to share- they have a lot of different effects.

You explain the masks, and everyone takes some time to let it settle in.

VOIDSY: We should give everybody their own masks- that’ll probably work best with everybody.
VOIDSY: We could even bribe Spit with her mask...it seems like something she’d want.
WRETCH: but we wont actually let her have it right
VOIDSY: Hell no. Just bait.
EASTWOOD: Solid, though I can’t help but feel a bit insulted by mine. Rude fucking game.
MILLER: Mine will work great with my nature types!! I can give it to someone like Seaspray so that they can all work together.
VOIDSY: Do you think we can make masks of other gods? Like, ones not in the session.
EASTWOOD: As long as we tell you about them, I don’t see why not. Worth a shot.

VOIDSY: Lastly, we had this idea to make some sort of light thing…
VOIDSY: Three lights, representing the other players in our alliance. They let us know if non-allied TCPs, or enemies, in this case, are in eachothers’ bases.
MILLER: Wouldn’t that set off the admin?
EASTWOOD: Mm, not sure. We’ll have to make them individually, but if we do that, we should be fine.
>>
No. 858737 ID: fb45d4
File 151609624022.gif - (26.72KB , 500x500 , 21.gif )
858737

VOIDSY: Knowing Spit’s weaknesses would be helpful. Beating her is our biggest priority. Has anyone ever beaten her?
WRETCH: ive never been in a game where she loses
MILLER: I know the only player as good as her, at least in our pantheon, is Rein! It’s so good at the game, and always wins against her!
EASTWOOD: Grind’s won against her a few times too. He’s a very good player, especially against people he’s morally opposed to.
MILLER: He’s always mean to Rein though….
WRETCH: grinds got fuckin issues end of story
EASTWOOD: That aside, the only weakness I can think of is her lack of self preservation…
EASTWOOD: She’ll do anything to secure the win, even if it means losing a TCP.
MILLER: Oh!! I haven’t really spectated matches but I think Rein mentioned her being mean to her kitties has worked against her a lot.
MILLER: They like being treated right!

VOIDSY: Are you safe from Spit, currently?
VOIDSY: Have you fortified your house, or do you need to move?
WRETCH: i meaaaan
WRETCH: we could but wed have a hard time playin on the road
MILLER: So would she, though!
MILLER: If we watch for her going offline, we can prepare!
MILLER: I’ll even keep an eye on it for you, so you can focus on being safe.
EASTWOOD: That should work alright, we’ll keep our eyes open.
MILLER: you dont have eyes tho…..

VOIDSY: We’ve got the Unhallowed Sanctuary now- and we should definitely use it.
VOIDSY: Can we make any kind of way to supervise what goes on in there?
EASTWOOD: I wouldn’t imagine so. Nice idea, but...eh.
VOIDSY: If the sanctuary stops kill commands-
EASTWOOD: If I understand it, it will. Commands definitely count as god interference.
VOIDSY: Alright, good. We need to make sure that our TCPs know not to take mortally injured TCPs out of the sanctuary until they’re healed, because I’m sure they can still hurt each other.
VOIDSY: We should also explore it together before Spit does, so tell your TCPs about it. We’d really like to see what’s down there, but we have to maintain a sense of trust with our TCPs, that they’ll be completely unsupervised and free to discuss things on their own.
VOIDSY: Let’s equip them with enough things to go down safely, and if they tell us how it’s like, that’s up to them.
>>
No. 858738 ID: fb45d4
File 151609628635.gif - (26.98KB , 500x500 , 22.gif )
858738

VOIDSY: How does the defection system work?
EASTWOOD: You’ll know if your TCPs lean towards going rogue. It’s not a fast process, but the more they want to bail, the worse your connection gets to them.
EASTWOOD: If things start going fuzzy or distorted when you’re focused on one, tend to it before it gets bad- just like how you can’t fully hear other team TCPs.
VOIDSY: What counts as officially going rogue?
EASTWOOD: Once a TCP has completely rejected their deity, and refuses to work with them anymore, they’re rogue. It’s a permanent state and cannot be reversed.
VOIDSY: Do they count as their own side, or what?
EASTWOOD: They’re a neutral zone. They aren’t pledged to any gods, nor can they side up with anybody else. They can still work with other TCPs, but they don’t count towards any sort of team.
EASTWOOD: The only time I’ve ever seen a TCP go un-rogue was when someone appealed to an admin- and it sure as hell wasn’t Wax. It’d have to be made by the TCP themself.
EASTWOOD: One more thing- rogue TCPs can be killed without a kill command issued. Once they hit zero, they’re done. No living past that.
VOIDSY: What happens to them at the end of the game?
EASTWOOD: If they survive, they get to go to a place called Paradise- it’s like the plane, but there’s no players.
EASTWOOD: Sometimes they can ask to go with a winning deity of their choice, but at the point where they went rogue, they usually don’t unless there’s friends of theirs that also survived.

VOIDSY: Can you explain admin intervention to us?
VOIDSY: We might be able to set up things that Spit would be disproportionately bad at, but we’re a bit concerned it’d attract the balancing.
VOIDSY: Devil’s in the details, and all.
EASTWOOD: Generally it takes fucking around with things that’d need to be given to everyone to make it remotely fair.
EASTWOOD: That, or anything that tries to circumvent how the game works-

Something feels wrong, all of a sudden, and you can tell it’s not just you- everyone tenses up.
>>
No. 858739 ID: fb45d4
File 151609631133.gif - (24.64KB , 500x500 , 23.gif )
858739

You get the feeling you’re not the only thing floating in your little void anymore.
>>
No. 858740 ID: fb45d4
File 151609634271.gif - (26.66KB , 500x500 , 24.gif )
858740

AUTOBALANCE IS NOW IN EFFECT!

THE TCP LIMIT IS NOW 30 (MAX)



EASTWOOD: Oh for FUCK’S SAKE

>>
No. 858742 ID: 3ce125

>>858740
oh my god FUCKING FROG CRIIIIIIIMES!!! I can't believe autobalance hits *every* active game if it's triggered in one of them.

What the fuck is that. I didn't think anything could even exist in this personal void aside from us! What kind of knife is this, anyway?
Wait autobalance is on does that mean Wax is going to show up? None of you did this, right? Did Spit do this to force Wax onto her team so she's not as badly outnumbered? Or would that have consequences outside the game so she wouldn't even try?

Well anyway this means Spit will immediately make her remaining TCPs and psyche them up to attack. We need to do the same, except we should scout out the Unhallowed Sanctuary before her cats arrive. If we can get them into the Sanctuary our TCPs have a decent chance of talking them down and getting at least some of them to go rogue, but if not we have them greatly outnumbered and will probably win anyway.
Shit this means we can't make the prize temple...
>>
No. 858745 ID: a363ac

>>858740
CRIMESSSSSSSSSSS!!!!
well I imagine we shouldn't touch the knife.
>>
No. 858746 ID: cc5f4f

Spit has some contacts that could eavesdropped on in that session, you know.
>>
No. 858747 ID: 92cd99

>>858740
Anyone else now sharing a vicinity with a blade?
>>
No. 858750 ID: 7df1e5

Voidsy shape that void to make assssss~ make it meaty thighs and big handles for Wretch to goop all over 😩😩
>>
No. 858752 ID: c66656

>>858742
We don't know about how Wax joins the smallest team yet.

What the fuck!? What's this knife? How is the TCP limit at 30??

We no longer have the time to fuck around while Spit has no cats. We need to finish our base upgrades, talk to Jasper, and get eyes on Spit ASAP.
>>
No. 858753 ID: e37a06

Im going to suggest to the other gods if those are what we think they are...

Bury them, bury them in the deepest, most remote part of the globe possible.

Anyways beyond that lets go and talk to the admin
>>
No. 858757 ID: 0d45a9

What the everloving fuck just happened?
>>
No. 858776 ID: 91ee5f

>>858740
Uhhh, guys? There's a knife floating in here with us.....and we don't really want to touch it. We didn't even know that anything other than us could exist in this place where we're at!

Guys, we're scared. Is someone threatening us? Should we call the Admin?

>AUTOBALANCE IS NOW IN EFFECT!
Wait, what's going on?! Does that mean that everyone got one of these knives?!

>THE TCP LIMIT IS NOW 30 (MAX)
Uhhh, if all of us, including Spit have 5 TCPs each, that would make 25, right? So, if the limit has been raised to 30, does that mean that another player has joined the game? Or does that mean that we should make a 6th TCP?

I honestly don't think we should make another TCP. Managing 5 cats is difficult enough! And if we add another cat shortly after creating Jasper, he might think we're trying to replace him because he's not exactly trusting us immediately like the other cats did when we created them!
>>
No. 858785 ID: 3adb50

>>858742
It could be because Frog-Crimes made it in god-space and not the game itself, or it could be that Frog-Crimes gave Spit some ideas.

On the plus side, this means that somewhere out there is a knife that exists for the sole purpose of killing Spit.


>>858740
Don't play with sharp objects, Voidsy.

Eastwood, what just happened?
>>
No. 858789 ID: 1e7aa8

Panic.
>>
No. 858794 ID: 43e0ce

>>858740
"Guys, a knife just appeared here beside me, the TCP limit skyrocketed, and everything smells like frogs for some reason. What the fuck just happened?"
>>
No. 858797 ID: 9876c4

Oh, hey, a knife.
Let's create a divine brisket, slice it, and feed it to our Katz.
>>
No. 858828 ID: 3abd97

>>858740
Group chat: "Guys wtf".
>>
No. 858841 ID: 2a13fa

>>858740
Autobalance is now in effect. That's probably(definitely) not a good thing, but I think that also means we have more options on things we can create. So, yeah, this is probably not good, but we can still figure this out!
>>
No. 858868 ID: 2efe4b

Ask what autobalance does and also what's with the knife.

If there's a chance ask about making Rein and Grind masks, because no matter what they do they'll probably at least annoy Spit. I want to try make a Wane mask too but I can't remember if we know about her. I think Wretch mentioned her at some point when talking about bad stuff Spit's done and what Wax is like?

Also sorely tempted to create VOID-ONLY READABLE COPY OF THE BOOK "GUYS PLS, LOOK WHAT I HAVE TO DEAL WITH HERE", UNFLATTERING PHOTOGRAPHS OF SPIT WITH COMMENTARY AND INSULTING NICKNAME RECOMMENDATIONS COLLECTED BY VOID "WHERE PROHIBITED" VOIDSWORTH, on the basis that auto-balance might give everyone else a copy of the same book that only THEY can read, since the major consequences of doing such a thing have already happened. Hopefully one with a charming little photo and short biography of ourselves on the inside back cover book jacket. But at the very least we should ask our teammates about doing that.

In any case we have a young TCP we promised to talk to right after we made this call and that's top priority, we're going all-in on this TCP trust strategy so we need to do that before doing anything else even if there's an urgent need to suddenly do a lot. So tell our teammates you have a promise to keep so if there's suddenly a lot that needs doing you'd better go take care of it first so you'll be free again as soon as possible. You trust anything they think up or do in the meantime.
>>
No. 858869 ID: f0e552

>>858868
just in case this is taken seriously, I feel like we shouldn't do stuff like this without knowing exactly what will happen. We don't want to mess up as bad as they did
>>
No. 858921 ID: fb45d4
File 151615831590.gif - (16.44KB , 500x500 , 26.gif )
858921

You’re starting to panic, all of your collective minds screaming. This is a lot to take in, and there’s a lot of questions flooding in. You shove away the intrusive thoughts that won’t help, although you do note that trying to give yourself a shapely ass later wouldn’t hurt your chances with Wretch.

VOIDSY: Wh...what the fuck is that??? There’s a knife, and oh god, what’s happening oh god
WRETCH: i idk but i have one too
WRETCH: fuck man what the hell is goin on
MILLER: I have one also, but I don’t think it’s going to hurt us...it’s just...floating.
EASTWOOD: Some kind of threat, maybe? Creepy as shit.

VOIDSY: What does it do?
EASTWOOD: Don’t fucking touch it, that’s for sure.
EASTWOOD: Like Miller said, it doesn’t seem to be...hostile, by itself.
EASTWOOD: Let’s play it safe. Wax is in the game now, and he has to know.

VOIDSY: None of you made it...right?
MILLER: Heck no!
WRETCH: nah thatd be stupid as fuck
VOIDSY: Then...it had to be Spit.
EASTWOOD: That’s my best guess. Seems like a deliberate attempt to get Wax in the game...shit.
EASTWOOD: That’s a dirty but really effective move on her part, which is going to suck for us.
EASTWOOD: Instead of a 4v1 situation, we’re 4v2.
MILLER: And….none of us have ever won a game before…
MILLER: We’re against the two best players!! Wax made the game!!
WRETCH: welp we’re fucked
EASTWOOD: We can’t just give up. This fucking sucks, but we do still have numbers. I highly doubt Wax even wants to work with her, but he’s gotta as per the rules.
>>
No. 858922 ID: fb45d4
File 151615836193.gif - (16.84KB , 500x500 , 25.gif )
858922

VOIDSY: Wait, so...this is a lot to take in. What does autobalance even mean?
EASTWOOD: Wax is in the game now, as a sixth player. He automatically joins the team with the lowest number of players, TCPs, or any other kind of disadvantage.
EASTWOOD: The limit hits max to ensure that every team has their full slots.
EASTWOOD: A lot of people who are kind of fucked over bring him in to speed shit along.
VOIDSY: Can we like...use this to our advantage?
EASTWOOD: Not really. Wax can nullify any commands that would cause a warning pre-balance, which sounds awful, but it does keep Spit from pulling anymore horseshit.

VOIDSY: Shit, no prize temple then..
MILLER: No way! I’ll make it anyway, we’ll need it more than ever.
MILLER: With so many kitties in the game, we’ll need to get them acquainted and friendly as soon as possible.
MILLER: Games will be a great way to do that.
VOIDSY: Should we make the masks, too?
WRETCH: yea
WRETCH: may as well
WRETCH: pray theyre useful bc we need everythin we can get to not eat shit n die
VOIDSY: We’ll do that, finish our base upgrades, and get moving as soon as possible.
VOIDSY: After we talk to Jasper, though. We really need to prioritize that.
EASTWOOD: I’ll call Wax and get the details of what happened, but you might want to introduce yourself as well.
EASTWOOD: We may be against each other, but we may have a shot of getting him to take it easier on us.
EASTWOOD: He fucking hates Spit, and if we can assert ourselves as good, trustworthy people…
MILLER: We could sway him!
EASTWOOD: Exactly.
>>
No. 858923 ID: fb45d4
File 151615840043.gif - (20.66KB , 500x500 , 27.gif )
858923

EASTWOOD: Before you run off to talk to Jasper….
EASTWOOD: I’m making my TCPs now, and so should everyone else. Did everyone have a plan for their teams?
WRETCH: yea idk if its any good but im gettin my new cats now
MILLER: Yep! The only thing I didn’t plan is my last one…
EASTWOOD: Okay. We can figure that out.

EASTWOOD: I’ve got
-WHIPP, GUN TYPE
-SONNY, SILK TYPE
-MARVEL, BRAIN TYPE
-CYNTHIA, GUIDANCE TYPE
-PERKY, PILL TYPE

WRETCH: i haaave
-CRUNK, JELLY TYPE
-JETTER, RAZORBLADE TYPE
-SLOP, REVENGE TYPE
-POPPY, SODA TYPE
-SLICK, LUBRICATION TYPE

MILLER: I picked
-SEASPRAY, SEASHELL TYPE
-DANA, HEARTSEA TYPE
-LADY, WATERFALL TYPE
-BRYCE, DRIFTWOOD TYPE
MILLER: It may seem like a weak team, but I get motif and domain synergy for pretty much all of it!
MILLER: Now, there’s still one slot left...I was thinking I could ask for your help!
MILLER: You have a lobster type, which is a really cool sea critter, from your world, right?
VOIDSY: Yep.
MILLER: I want something like that! Spit won’t know what it’ll do, and I wanna see what kind of stuff you all have over there.
MILLER: (i do want to name them bubbo tho so pick something good)
>>
No. 858927 ID: dcdcd3

stomatopod
>>
No. 858928 ID: af6e04

Angler fish
>>
No. 858929 ID: 847b12

blobfish type
>>
No. 858930 ID: 9876c4

Megalodon. Trust me, you'll love it.
>>
No. 858931 ID: 4ceb21

A blue ringed octopus is an incredibly venemous tentacled creature. The mantis shrimp is a creature a little like a lobster, but with a punch the speed of a rifle bullet. They're both quite colorful.

Tell the others about our potions setup before hanging up, so they can copy it.

Priorities:
1. Talk to Jasper.
2. Finish making stuff at our base, unify facilities w/ teammates.
3. Send Jasper scouting.
4. Talk to Wax.
>>
No. 858933 ID: 307bd1

>>858923
Is Heartsea a food type? If not, make a COCONUT TCP.

I think you guys might want to lock your knives away somewhere hidden. We're fine because we don't exist yet, but I'd hate to see what would happen if Spit got her claws on yours.

...But what if you got hers?
>>
No. 858934 ID: 3adb50

>>858923
>Miller wants a sea critter
Well, a Box Jellyfish Type would be a heavy hitter, but proooobably a little too brutal for Miller's tastes. Their stings paralyze and cause extreme pain - they can even kill, but obviously not here without a kill command.
Sure, it'd be good for takedowns, but swaying the cats they hit after would be... difficult.

Alternatively, you could make a Kraken Type. It's a creature of myth, basically a massive squid. Tentacles and bulk would be a less brutal method of detainment.

A less bulky option would be a Sea Siren Type. Not the 'big blaring loud alarm' type siren, but another mythical sea monster. She is able to sooth and hypnotize men with her song, drawing them to a watery grave. It might only affect 'he' pronoun TCPs though, and it might not discriminate allies.

>two of the best players
In a game we've rigged to have very little player interference ;)

So long as we prepare and train our TCPs well, they should be able to handle it in the Unhallow. We just need to make sure to have them scout it out first so they have the home field advantage.
>>
No. 858935 ID: a363ac

>>858923
Scaly-foot gastropod. its a fucking IRON TANK SNAIL.
>>
No. 858936 ID: 2b002c

An IRON SNAIL type! ( http://tentacletheatre.com/post/120891921180/the-bestiary-scaly-foot-gastropod#_=_ )
>>
No. 858938 ID: 847b12

gonna agree with scaly-foot gastropod actually
>>
No. 858940 ID: 2b002c

Actually, on second thought, we should probably ask Miller whether she wants offense or defense, since we can think of two badass things off the top of our heads and could give her an unstoppable punching machine with Super Eyes or an unbreakable suit of armor with magnetic scales made from poison.
>>
No. 858942 ID: 9876c4

>>858940
But which one would win, in a fight?
Trick question; the Megalodon would.
>>
No. 858944 ID: e7830d

We are up against a reluctant enemy and a monster that treats their charges poorly.

Undermining enemy morale and maximising the chances of enemy TCPs going rogue is paramount.

Our cause is noble. Our ends are holy.

>Religion-Type
>>
No. 858945 ID: 3adb50

>>858935
Another good one.

We should give Miller some of our best ideas and see what she thinks. I think Kraken, Sea Siren, and Iron Snail are the best bets so far for creature types. Coconut could make for a hardy sea-themed Food Type as well, would make the team more survivable.
>>
No. 858947 ID: 3adb50

>>858942
A Megalodon would be powerful, but it's iffy for the same reason a Box Jelly is. We're trying to go for a Rogue win, and being too brutal will do little to endear our opponents' cats to us.
>>
No. 858950 ID: a363ac

>>858935
The mantis Shrimp. SUPERSONIC PUNCHING SHRIMP is also a good creature and we should let Miller pick which she likes more for her team.
>>
No. 858952 ID: e7830d

"You want a nasty indestructible aquatic killing machine?

You cannot beat the Bobbit worm. Huge, vicious jaws, thousands of legs and a tough carapace."
>>
No. 858954 ID: 3ce125

>>858923
Hehe, lube cat.

Pistol Shrimp would be a good combination of defense and offense while also having a hidden ability Spit won't expect. Single noun form is Alpheidae. On the other hand it'd look a lot like our Lobster, so how about we don't do that.

Chrysomallon would be single noun form for the Iron Snail. Pretty straightforward tcp though? Huge defense, and... nothing else. I thought the point was to come up with something that would surprise Spit? Also she's already got a Seashell type which accomplishes the same thing!

Squid type would be very surprising. Because of the ink. Kraken is about the same thing, so I'd support that too. If we're actually voting and not just suggesting things to wretch, my vote's on Kraken/Squid.
>>
No. 858955 ID: 3ce125

What's a heartsea?
>>
No. 858961 ID: e0c854

Well, time to convince all our cats to go rogue and create a weird obsession with teaching them to be independent.
>>
No. 858965 ID: 3adb50

>>858954
Yeah, Squid/Kraken is my favored as well. Ink and tentacles makes for good control and detainment.
>>
No. 858972 ID: 90f3c0

Kraken type.
>>
No. 858989 ID: 91ee5f

Pufferfish
>>
No. 858993 ID: dc91a0

Fugu or Pufferfish.
A beautiful fish that can puff itself up to like 3 times its size. It's covered in barbs that contain one of the most toxic poisons on the planet.

Electric Eel: A sea snake that has a stupidly powerful AOE electrocution attack.

Plecostomus- A Common Catfish with a coating that makes them immune to electrical discharge. Does not actually look like a cat. Bottom Feeder.

Clownfish- A small, beautiful fish with a coating that makes it immune to many kinds of venom.

Pistol shrimp: A sea roach with a truly mind-boggling melee attack. It's impossible to really wrap your head around it without witnessing it first hand.

Octopus: Ambush specialist. Is highly intelligent, can change color and shape to camouflage self. Can Spit blinding black ink for combat purposes and as a burst of speed.

Bottlenose Dolphin: Medium sized mammalian sea creature. Fun-loving. Easily the smartest creature in the sea. Capable of group-tactics and leadership.

Orca/Killer Whale: A close relative of the dolphin. Intelligent. Massive. Tanky. Awe-Inspiring. Can be gentle. Can be Deadly.

Take your pick. All are fantastic options.
>>
No. 859001 ID: 830fb7

If they are going for sea creatures they could go for the 'Glaucus atlanticus' (not only is it toxic even to the touch it can consume things that are even more deadly than it and use their toxins against predators) or the 'lionfish' (one of the worlds most toxic fish) because both are very toxic yet beautiful looking fish. Their beauty could distract the enemy TCPs while if they attack them they'll get a very sting toxic sting that causes severe disabling pain, paralysis and in some cases death.
pictures:
https://cdn3.whatculture.com/images/2015/12/NMpxXF3g.png
https://commondatastorage.googleapis.com/swf_product_images/marine_life/435_radiata-lionfish-venomous_1.jpg
>>
No. 859003 ID: 3ce125

Oh right I forgot octopi have ink too. Good choice, that.
>>
No. 859010 ID: c90231

you know, if you really want to go the unexpected route, maybe we could recomend a sea bird. it offers Arial advantage, fits the motif, and none would suspect a bird from a water motif. (side question for milller, what type of life is common for oceans from their place of origin?)
>>
No. 859020 ID: 3adb50

>>859010
While this would normally be very useful, the Unhallowed Sanctuary where we plan to have our confrontations is... underground.

Aside from very large caverns, birds will have problems making full use of their mobility.
>>
No. 859032 ID: 044279

>>858923
Seems like you'd want Sea Turtle or Manta, if you want to keep some themes. Miller's theme seems to be calm tropical seas, which means if Miller wants a creature type TCP, it'll have to be calm, tropical, and oceanic creature.
Suggestions: Whale, Manta, Dugong, Encantado, Ika-Roa, Abaia, Shen.
>>
No. 859033 ID: cc5f4f

What about a bat-type? They fly and have a way to see in the dark, but I doubt it has something to do with the sea.
>>
No. 859036 ID: c90231

>>859033
>>859020
maybe a dolphin then, something with echolocation for the caves.
>>
No. 859054 ID: 35089a

Kraken or snail
>>
No. 859055 ID: 143590

>>858936
oh pleaaaaseee yes this
>>
No. 859059 ID: 173012

Hrm you could go
>Leviathan Type
or you could go
>Selkie Type
>>
No. 859069 ID: e17697

>>858923
Hagfish are pretty neat and a TCP of one could be useful.
They're sort of like an eel, so flexible they can tie themselves into and out of knots, and can produce a slime that turns the water around it into invisible but incredibly thick gel. Would have been good as a Wretch kitty too.
>>
No. 859070 ID: 33cbe7

Definitely Kraken-type. Maybe.
but what about
kazoo-type
>>
No. 859073 ID: 2a13fa

for me it's a tie between Scaly-Foot Gastropod and Mantis Shrimp.
>>
No. 859083 ID: 082b86

Just read that article of the Scaly-Foot Gastropod, god damn we should suggest she use that. What a badass snail.
>>
No. 859091 ID: b0990e

>>859059
Leviathan all the way
>>
No. 859111 ID: 2efe4b

Lots of good suggestions for Miller's new TCP - she seems lacking in offense, so I'd say Peacock Mantis Shrimp, or some species of seawater electric fish (electric eels are freshwater).

But should we suggest what we'll make when we get the chance, so our teammates will know what they're going to work with? Given Spit's liking for pain, I was wondering if maybe an ANAESTHETIST or ANESTHETIC TCP might be a good idea. It might fit with us, too, since an anesthetic "masks" pain, and/or creates an absence of it.
>>
No. 859113 ID: e7830d

I want to see

A TCP

With an Octopuses typing

In the shade
>>
No. 859115 ID: 91ee5f

>>859111
>But should we suggest what we'll make when we get the chance
What are you talking about? We’re not going to make another TCP.

The limit is 30 TCPs and there’s 6 players in the game, which means everyone is only allowed to have 5 TCPs each and we’ve already got 5 TCPs. We literally can’t make another TCP!
>>
No. 859117 ID: 2efe4b

>>859115

Oh, right. Sorry, miscalculated.
>>
No. 859130 ID: dc7367

Everybody always wants to go to the super cool specific animal they heard about because it does one thing really well. But usually there is a reason the rare novelty critter is a rare novelty and not dominating the biome. That one snail is pretty indestructible, sure, but it is also a snail. You know, that thing we use to describe slowness? Our lobster kitty was just a general lobster though. I say we should suggest something that is generally good across the whole genus, like a crab or a shark or an octopus.
>>
No. 859131 ID: c44926

Iron Kraken Snail!
or just Iron snail.
>>
No. 859195 ID: fb45d4
File 151623507862.gif - (23.45KB , 500x500 , 28.gif )
859195

VOIDSY: What’s a heartsea?
MILLER: It’s one of my motifs, the heartsea flower!
MILLER: They’re really pretty...in Solitude, we grow them and give them to people going through hardships, in a sentiment of goodwill and hopes for a better future.
MILLER: Some people think they’re cheesy, but they mean a lot to me. Rein helped me make them an actual flora versus just a motif, and they do look different from the ones on my body, but….
MILLER: I dunno! I really like that people have given them such a nice meaning.
MILLER: I figured that with how our odds are, we could use one.
MILLER: I got lucky, too.
MILLER: I’m looking at her now, and with motif synergy, it looks like she gets a bonus! She can create heartsea flowers anywhere she touches, that’s normal…
MILLER: But they have a little soothing effect on stressed TCPs!!
EASTWOOD: ...damn, that’s….actually pretty useful.
EASTWOOD: Didn’t expect that from a flower.
WRETCH: good goin mills!! smart motherfucker

You can’t see Miller’s comms screen, but you get the distinct feeling that she’s blushing.

VOIDSY: As for Bubbo, we have a ton of cool sea creatures back here on Earth.
VOIDSY: A lot of them are dangerous, deadly creatures.
VOIDSY: This one, though...this one is all about defense.
VOIDSY: The scaly-foot gastropod, also known as the IRON SNAIL, is one of the toughest creatures there is under the sea.
VOIDSY: Its shell is nigh unbreakable, magnetic, and literally made of poison.
MILLER: Is it cute? Wait, no, silly question...all snails are cute!
VOIDSY: The only downsides we can think of are it being kind of hyper-specialized…
VOIDSY: It’s a snail, so it probably can’t move quickly. It’s entirely defensive, and we can’t really plan on it being a hard hitter either.
MILLER: That’s ok!! It sounds like you guys have a lot of tough punchy stuff.
MILLER: The rest of my team, except Seaspray, is looking kinda squishy. Bubbo should be able to keep them safe with Spray’s help.
MILLER: Let me just…

Eastwood’s interface practically shakes.

MILLER: AAAAA OHHH MY GOSH IT’S SO. CUTE
MILLER: SO CUTE!! WOW
MILLER: THANK YOU IT’S PERFECT
EASTWOOD: .....
MILLER: .....
VOIDSY: .....
MILLER: oh sorry i was yelling



MILLER: whos a good bubbo, its yooooou
>>
No. 859197 ID: 2a13fa

>>859195
Glad you like it! :3
>>
No. 859199 ID: a363ac

>>859195
I like Miller.
>>
No. 859205 ID: e37a06

Firstly that calming affect might come really in handy for any potential chances to make spits TCPs go rogue.

On other matters we need to check our TCPs for any emotional distress, our territory for anything suspicious.

Can we pull up our minimap to see the territories?
>>
No. 859243 ID: 9c2d0c

do um. do WE need to make one still?
>>
No. 859246 ID: 9876c4

>>859243
No, another side has been added. One that is contractually req'd to side against us.
>>
No. 859247 ID: 3ce125

>>859195
I kinda want to see it now. Heck I want to see EVERYONE's cute TCPs that we haven't seen yet!

First we talk to Jasper then we make the Prize Temple and then all our TCPs get to have fun in there together!

>>859243
No we have five already. I think that was the last TCP our team needed to make? Spit and Wax are making theirs now.
>>
No. 859262 ID: 3adb50

>>859247
First priority is having Jasper scout out the Unhallow. We absolutely need to know it better than Spit's team, first, or we sacrifice an important advantage. Which means our next step is talking to Jasper.

We'll also need to TEACH Jasper mapmaking before we send them out.
>>
No. 859265 ID: 91ee5f

>>859262
>First priority is having Jasper scout out the Unhallow.
That is incorrect.

Our first priority is to talk with Jasper, so that he trusts us. He’s already unsure of wanting to help us, so telling him to do something will most likely have him not trust us even more.
>>
No. 859271 ID: 3adb50

>>859265
As I said, the next step towards our priority is talking to Jasper.
>>
No. 859318 ID: 35089a

i wanna see so badly
>>
No. 859323 ID: 8031fe

>Tell Jasper:
Hey, I need to let you know we are still gonna have that chat. Something urgent came up, and it's that an Admin has been forced to interact with the session. The war is going to be more chaotic with another enemy, and it's going to happen sooner.
On the other hand every allied team is being made as I say this. That means that we won't have to worry about waiting until our numbers grow either.
I have to speak with one or two more gods urgently before we can have our chat. I love you, and I need you to tell the others this.
>Create weighted blankets and stimming huggable plushies in the living room
I made something, I know right now is a bit more stressful, so I sent something in case it helps.

>Call Wax
Hi there, we haven't formally met.
I wanna start this off by asking if Spit did it, and then I want to ask the exact nature of your rules.
Such as, if Spit's entire party falls, but you win, Spit does not benefit, correct?
And furthermore if Spit's entire party falls, are you able to ally with the remaining gods that would otherwise be fighting against you?
I want to know if your team will die on that hill, and if your rule is absolute.
Outside of that, and this war, I want you to know that I look forward to working with you and your pantheon. And yes, that means we are determined and resolute to win this, as regrettable as it is to have to order those we love to fight against others.
>>
No. 859327 ID: 91ee5f

>>859323
I don’t think we should make Jasper wait any longer, otherwise he’ll think we’re making excuses to avoid talking to him.
>>
No. 859354 ID: 966d27

>>859327
Preface your chat with that instead. Just let him know that major shit is going down, and then have the chat.
>>
No. 859365 ID: 9fb581

No putting it off, Jasper heart to heart mask party is a go!
>>
No. 859407 ID: 2efe4b

>>859323

Jasper should be our first priority right now. Besides, Wax probably isn't enthusiastic about any of this and instead of being some newbie he's never met falling all over him right away when he's been dropped in a shitty situation to begin with, and when he's almost certainly in an extra bad mood from having it out with Spit, we should let him get settled in and cooled down a little and he'll probably be more receptive.
>>
No. 859414 ID: 3adb50

>>859365
This.
>>
No. 859415 ID: 9876c4

I hope people don't sugarcoat the truth with Jasper.

Yes, he's our boy and we love him, but we also did create an unrestful spirit for purposes of skullduggery and undermining the enemy.

And we expect him to perform, because he is not replaceable.
>>
No. 859449 ID: 1e7aa8

Talk to Jasper, apologize profusely for overloading him with skills immediately after we created him. It was an awful thing to do, but as a collective mind you are the occasional spazz.
>>
No. 859581 ID: a363ac

off screen
Create : 100 more bees but numbered
Teach Jasper : Beemancy
Teach Jasper : synchronized Dance
Teach Jasper : conducting
Teach Jasper : the power of the Bee
Create near Jasper : conductors Baton
>>
No. 859584 ID: 2efe4b

>>859581

do not!
>>
No. 859588 ID: 91ee5f

>>859581
NO!
>>
No. 859589 ID: 830fb7

>>859581
Not the bees.
>>
No. 859596 ID: 3adb50

>>859581
If we're going to come up with bad ideas, can we at least make them original
>>
No. 859620 ID: 143590

>>859581
absolutely not
>>
No. 859631 ID: 3abd97

>>859581
Absolutely
>>
No. 859632 ID: 97e9fe

>>859581
Hard no
>>
No. 859648 ID: 33cbe7

>>859581
Hard yes
>>
No. 859667 ID: dc91a0

Create Magic Item (Near Jasper): Prophet's Tear
A silver necklace with a small glistening tear-shaped gem.

Effect: TCP's who wear this may reject or redirect to another allied TCP any divine gift or lesson from their god, should they chose to do so.
>>
No. 859671 ID: 91ee5f

>>859667
Don’t create that. I’m pretty sure we don’t need that. And he probably wouldn’t use it because he wouldn’t want to redirect an annoying “gift” from us to someone else and burden them with whatever it is.

Also, magic items take away a TCPs health, so if Jasper ever used it, he’d just be hurting himself.

So please, don’t make this.
>>
No. 859672 ID: 3ce125

>>859667
That might interfere with the mechanics of the game too much. I like the sentiment but we're supposed to be a good leader, not a habitual shitposter that relies on gimmicks to keep their bad decisions from having any negative impact.

>>859581
No.
>>
No. 859699 ID: 2a13fa

>>859581
>>859667
No to both of these.
>>
No. 859708 ID: 3adb50

>>859667
Wax doesn't like metagamers. Don't metagame.
>>
No. 859746 ID: dc91a0

>>859708
While I'll concur that it was a bad idea, I don't see how it's meta. Our god is in-universe literally filled with dozens of shit-head voices that manifest as talking shit-head masks.
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No. 859762 ID: 3adb50

>>859746
Because it is a direct reference to another session. You don't think Wax would pick up on that?
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No. 859787 ID: fb45d4
File 151642413673.png - (25.74KB , 550x550 , 29.png )
859787

You’re starting to like Miller a lot. She seems really nice, and by the look of it, pretty damn strategic.

VOIDSY: Glad you like it!
VOIDSY: We kind of wish we could see it, though..
MILLER: I assure you, it’ll be worth the wait! It came out so cute, and honestly, kinda broken?
MILLER: Checking it says it, well….
MILLER: Passive ability because creature type, shell’s pretty much indestructible, and magnetic to boot! I don’t think ANYTHING’S getting through that. I don’t think it’ll be too fast, and I’m not exactly sure it can attack things…….
MILLER: But, because of the synergy bonus, poison not only doesn’t affect Bubbo, but buffs it. No health gain or anything, but added defense!
EASTWOOD: Holy shit, what?
EASTWOOD: What the hell kind of planet do you LIVE ON
MILLER: Who cares! Just...dang! That’s awesome!
MILLER: And it’s SO cute. Thank you!
MILLER: All of my TCPs are a bit confused now, seeing as they all spawned in at once…
MILLER: So I’m going to dress them all up and make little rooms and everything.
WRETCH: yea im gonna do that too
EASTWOOD: Same.
VOIDSY: Sounds good. We really have to talk to Jasper now, but we’ll be back.

Everybody gets back to their own planning, and you close the communications to focus on the task at hand. You can call Wax after you talk to Jasper, but for now you go ahead and check your map.

The entire map is visible to you now that all the players are in, and you’re taken aback at just how big the world is.

VOID SESSION MECHANICS: YOU WILL NEED TO KNOW THESE GOING FORWARD!!

https://docs.google.com/document/d/1oXdPe1J9e7AVkAq_P88oAvMbqUmd61M6Y14m3O2Dkys/edit
this doc contains the rules/mechanics for how shit’s going to work now that we’ve entered the game portion of the quest. this doc may be modified over time, at which point i’ll make an announcement both here and in the disthread. these rules + a link to the doc will also be mirrored in the disthread itself for clarity, so you have plenty of places to reference. keep your suggestions and discussion on how to make the rules/mechanics more clear in the disthread- i will not be taking them here as it’ll distract from the quest!

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No. 859789 ID: fb45d4
File 151642417262.png - (93.77KB , 1170x912 , 30.png )
859789

>CREATE: WEIGHTED BLANKETS, WEIGHTED PLUSHES

You make some little treats in the living room, hoping they’ll help Jasper and the others feel a bit more secure. Primus and Buddy are chilling out downstairs, and seem surprised by the new items- but very happy! Primus thanks you profusely, and Buddy immediately starts sifting through the plush pile for new friends.
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No. 859790 ID: fb45d4
File 151642424359.png - (88.78KB , 1510x1200 , 31.png )
859790

>TEACH JASPER: CARTOGRAPHY

Jasper now knows how to make maps- before they can ask why, you tell Jasper that you’re ready to talk now, and they put the mask on, albeit the tiniest bit reluctantly.

I don’t trust them. They brought me into this world, and I just don’t understand why...why me? Why am I the one that has to fight, and kill-

They stop broadcasting their thoughts aloud when you show up, and scoot against the wall a bit.

VOIDSY: Hey. Sorry for the delay... we’re here now.
JASPER: ….hey.

They look nervous, intimidated. You settle in as and try to make yourself look as non-threatening as possible.

VOIDSY: I made some stuff for all of you downstairs. I know it’s stressful right now, and we’re here to support you, in any way possible.
VOIDSY: We love you, and all of our other TCPs as well. But we’re not going to sugarcoat this for you.
VOIDSY: War is coming, and we need you to help us survive.
JASPER: I wouldn’t want you to. I...I want to know the truth. About all of this.
JASPER: I really like the other TCPs, they’re super nice to me...and you act like you will be too.
JASPER: I’ll help you, but I need to know some things if I’m going to risk my life.
JASPER: Why do we have to do this?
JASPER: Why do we have to go to war?
JASPER: Why did you make us, just for us to die?
JASPER: Why...why did you make me?
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No. 859795 ID: 33cbe7

In reverse order...
For the purposes of skullduggery and undermining the enemy.
Because we could.
Because Spit sucks.
Because existing beats the alternative. Well, unless you're Buddy.
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No. 859796 ID: e0c854

we made you because we had to, to put it shortly. the war that is going to ensue has some strict rules that we have very little control over, and one of those rules is that we must make 5 TCPs. the only choice we had in the matter was for you to be a phantom...
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No. 859797 ID: 9d5ded

>>859790
>Why do we have to do this?
>Why do we have to go to war?
We wish we didn't, love. There's someone out there who wants to hurt us all. You, the other TCPs, even we gods. Please understand that if we had any other choice we wouldn't, but we're being forced to defend ourselves. It's horrible and we wish things were different, but they're not.

>Why did you make us, just for us to die?
>Why...why did you make me?
We made you to live, Jasper. We made you because we love you. Please believe us when we say that these dark times are transient. They will pass. Until then, we have to hold on together. To live and love together. That's the only way to survive.
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No. 859798 ID: 7fad5d

>>859790
>Why do we have to do this?
>Why do we have to go to war?
Because we can't always decide what happens. Other gods want war, and staying neutral or suing for peace won't work.

>Why did you make us, just for us to die?
>Why...why did you make me?
So that you could live and make your life into what you want it to be.
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No. 859799 ID: 3ce125

>>859790
We have to do this because if we don't win, we will die.
There is a god in this session named Spit who will not allow a peaceful victory, so we have to fight her. Because of the first question, the alternative is to die.
You don't have to die! After the game is over, all the surviving TCPs will be able to live on in Paradise, which is a real place like this one, but without fighting. We hope we can keep all our TCPs alive, including our allies'.
We made you because a Phantom is related to our motif so you'd get a power boost, and also we thought you'd look really cool! You do, by the way. Also we are forced to create five TCPs; it wasn't an option to leave it at four.

We understand how you feel. This game was forced upon us as well. New gods like us must win a game to earn the right to exist. Your next question is probably "why do other gods play", and the answer is... for power. If they win, they get stronger. The world of the gods isn't peaceful either, so that may be a necessary evil.
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No. 859800 ID: 3ce125

...dammit I just realized that Spit set up her territory like a tower defense. That spiral is hers right? Heh, she didn't count on a TCP that can walk through walls...
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No. 859801 ID: 830fb7

I came into existence not that long ago in a wide void expanse filled with nothing but overtime I found out I could make things. I made land housing the spawning pool then, I felt lonely so I decided to see if I could make a friend to talk to, that is when I made primus. he was confused at first but overtime he and I became friends eventually I decided to make more friends for him so he wouldn't feel lonely. that's when I found out that primus really wanted to explore the world with his friends, I made a puzzle temple and a treehouse for them to explore and have fun with and on the way we met another "god" named WRETCH that at the time we couldn't speak to. so we continued to the puzzles and proceeded to have fun solving them. In the temple they found mysterious devices that shortly after we had grabbed it WRETCH started talking to me through it and told me that this was all a war that if I loose me along with all my TCP friends will cease to exist but if we won we would join them in their world while you have a choice where to go. She also told us that she and her friends where willing to be friends with us so we decided to work together. I found out that this didn't mean that I wouldn't have to fight anyone because soon after I became her friend she told me about a murderous fiend who takes pleasure in torturing TCPs and eating other "gods" that come against them her name is SPIT. All I want is to be part of a world where everyone is friendly and doesn't want to harm each other but as long as she exists in the world I cant have this. Anyway after I found out about her I became scared for you guys so I did all I could to make a safe place where no god can go for you guys in case we are attacked.
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No. 859802 ID: f0e552

>>859790
here's how I think these should be answered. Reverse order sounds nice and flowing, as the poster above has done.

>"Why...why did you make me?"
We made you because you fit a niche that will aid us in ways the others will not. All five of you have a specific set of strengths and weaknesses that, when put together, will help us survive, and to exploit our enemies weaknesses, whether they be weaknesses in war, or hints to their true friendship.

Your best strength is to become invisible and phase through walls. It's underhanded, but information is key. By being in the dark, we endanger ourselves, to those who would hurt us.

>"Why did you make us, just for us to die?"
It is the opposite. We wanted to make friends, and it is others who wish for you to die. One of these people are spit, who prefers winning through war instead of diplomacy. If it was up to us, we would definitely prefer nobody dies, and everyone gets along. It is simply the tactic that us as a collective have decided is not only the easiest, but the best way to win. We simply don't like needless death, and only really want friends. I think you might be able to see that in the things we build, and the things we do.

>BONUS QUESTION "Then why the hell do we have a knife TCP"
Honestly, buddy was made back when we had no idea what we were doing. We love Buddy, and even though it is technically made for war, it is the biggest softie ever and we want it to make friends with everybody like everybody else.

Honestly, in a diplomatic victory, from a TCP type standpoint, Buddy's best use lies in defense from attackers, same with Seaspray.

>"Why do we have to go to war?"
It is not our choice. It is others who have decided that we are at war. Once again, it is our intention to have no war, and instead a diplomatic victory, with no death. Everyone who agrees with us on this has aligned with us in an alliance, and they want peace as much as we do, in case you don't believe that we don't want war.

>"Why do we have to do this?"
Think of it like this. We don't want to do this either, but we have to. People like Spit have forced us into action, and forced us into danger like we're in now. We don't want to make you do this, and really, it's your choice whether you do. But we ask you now. Please stay with us and see it through. We need you to help protect us, and in a way, this is the duty of all of our TCP's. We protect eachother, and we're a family, and that's all we've ever wanted this to be.

So... Do you understand now, Jasper?
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No. 859804 ID: e37a06

I'm going to be honest with you, although you are our creation, your still a person. This wont make our answers simple, as life rarely is.

As much as we would love to sit idly by, and have fun in the joys of life and growth, everyone must emerge from the warmth of the womb. Our enemy god in this game is Spit, a predator acting on malice and ingrained hatred. We had similar hopes for peace, so we have tried talking to Spit, and it resulted in as much as we expected, implacable hunger. No matter where we go, what we do, what we say... Spit will be coming, our only chance to survive is to face them.

If we do not come to face the enemy, they will come to us, but more than that, our enemies are not merely a single sociopath, but those under their cruel domain. The enemy TCPs are people too, we don't want to kill them unless absolutely necessary. We have armed you and your siblings with words knowledge and enough weaponry to pacify the enemy. It may be that Spit has made their TCPs so scarred that they can never go back, but I hope that if we work quickly, their psyches may yet be saved.

Unfortunately we are facing an enemy beyond Spit, as of recently, an admin was called into the game, and they have automatically been assigned to Spits team. While they probably find this to be a fate worse than death... As an admin they are likely convicted into the purpose of the game, and unlikely to become outright hostile to them.

Your existence is complex at first we created Primus, Buddy, and Dad before we had any knowledge this was a game. We made them because we wanted to test our powers, give our creations company, and, enjoy the extreme cuteness that is inherit to TCPs.

By the time we had learned this was a game, we took our creation much more seriously. We made Marnet because we wanted to protect what we had made, and could not do it ourselves. It can be considered morally dubious to create a thinking being for a specific purpose, and that may be correct. Our existence, and our creations existence depend on our success, we cannot afford to be the embodiment of all that is good, we must be its vanguard.

We made you, Jasper, to fill out our final slot, to act as an independent agent, capable of hampering the enemies goals when they aren't looking. It is promising, and impressive that you think this much about the situation, and existence itself. I think a bit of pride can be seen in the ability to think independently, differently. You don't have to act for us, if you truly, truly don't care, its not mandatory. If you do leave us, know that Spit wont give you mercy for defecting, Wax's team will likely be in close proximity to Spit's. The safest bet would be with our allies, though their opinion on rogues may be... less than forgiving.

I hope you understand that this is the truth as brutal as I can see it. Our motives can be obviously enough, an enigma, your never talking to just one of us. Even one voice cannot talk for the collective, but provide our own personal views, which amalgamate.
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No. 859806 ID: 143590

>>859790
>JASPER: Why do we have to do this?
>JASPER: Why do we have to go to war?
Truthfully, you don't actually have to. It is possible for any of you to defect, but that would mean we could no longer watch over you or help you. Being completely honest, we really want a peaceful run, we don't want you to actually go to War. We're hoping we can find some way to influence Spit's TCPs to defect and join us, because if they did, you could all just end the game peacefully and there wouldn't be any war. But we have no idea if that's even possible with Spit, but if you have any ideas, if you think you can help us with that goal, please tell us.

>JASPER: Why did you make us, just for us to die?
When we first started, we didn't know you could die, we didn't know you could be in pain or hurt, we just thought we were able to make cute cat creatures we could take care of. And now we're in so deep, I don't think we could just walk away without hurting the other TCPs, so we have to keep up, keep going. We don't want you to die, we didn't want any of you to die. We didn't understand our power then, and we're still learning the extent of our power now.

>JASPER: Why...why did you make me?
We only made the concept, but something else made you, you. We can't control everything, we just consider concepts that might be helpful. We don't always know what the outcome is, and we try our best to think of something that doesn't backfire, and sometimes we're wrong. For you, we chose Phantom, because we hoped you'd be something that could help us spy at what Spit has, something that would help us avoid the worst things, and help the TCPs through without getting hurt or killed.
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No. 859807 ID: 91ee5f

>>859790
“Hoo, boy. Straight to the hard questions, huh? Ok, we’ll try to answer your questions as best as we can.”
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No. 859808 ID: 173012

In reverse order
I hope you can bear with me, mostly because these questions can have slightly heavy answers, and can be a royal mess to explain.
We made Primus, Buddy, and Dad before we had any understanding of what the situation was, that this plane of existence is like a game for gods. We went into that, and still go into creating you and Marnet, not with the thought of creating subjects, playthings, or even soldiers. We were bringing people into existence with a mix of not full awareness, but without malice or desire to manipulate. With Marnet and you, we had been made aware of the game, and we did hope to create people who would have a strategic impact on the coming war. It's honestly kind of gross to create people with the intent of them being strong, but that's unfortunately something deeply tied to the nature of this game.
But, we didn't make you and the others with the intent for you to die. We never would hope for any of you to feel pain or suffer, but, the act of living does come with the price of making mistakes, and sometimes ending up in an uncomfortable situation because of that. And, the most unfortunate part is that there are cruel, violent people, and that they will force others to do horrible things. There are bad things in the world, and we have to go to war because there is a god named Spit. She is arbitrarily cruel and violent for the sake of being violent itself. She only wants to see others suffer, and, this game results in the winning gods gaining power, privileges. What this means, is that if she wins, she'll be more able to force others in the world the gods live in to suffer. She's killed many people, abused gods and people alike, and killed two gods. There is a survival based motivation to this, but morally we can't sit back and let someone like her win and hurt good people.
But, it's also painful to realize that those close to us are forced to go into war against her, to put their lives on the line. I don't know if the others fully know what is at hand, but they know that their lives are on the line, and they also know it's for a good reason.
I don't have a physical form, which means I can't be there to take the force of any attack the enemy makes, but if we could we would. Trusting us isn't something I expect to come easily, and if you don't feel comfortable with us that's entirely ok Jasper. Nineteen other tcp's are in this with you with the intent to survive this, and everyone who does is given the choice to enter the material plane alongside the god they are allied to, or leave to Paradise, which is like this plane, but no gods, no fighting, and is only meant to be a place of happiness. I want you to know that even though this is scary, that it's a lot to deal with soon after you started living, but if we can all make it through it'll be alright.
Why we have to do this is because the nature of this plane is a game. From what I know it exists as a test for gods to make hard decisions, preparing them for the responsibility of being a god in the physical world. If all the gods were amicable this could all end peacefully, but, Spit is not a good person, and for that reason there has to be a war that does not end until one side is completely gone. We don't like the fact that war is compulsory with this plane. If an alliance cannot happen a war is forced, otherwise this plane does not end. This part is messy because the war is less out doing and more circumstance. Someone wishes to hurt us, and will not stop until we are destroyed.
[Sigh]
Again, I'm really sorry about all of this Jasper. You're a good person, and I think we have what it takes to win this. I will do everything in my power to prevent any of us from dying, and in the moments where we can breath I want you all to feel safe, happy, and confident.
And hopefully we can make something better. Stop Spit once and for all, make the world safer and happier, find a better way of these games so that cats like you don't have to be put through a crisis like this.
If you want a hug, or anything else we'd be happy to give you one.
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No. 859809 ID: 91ee5f

>>859807
Also, would it help if we started crying? Because I think it would make sense for us to start crying after Jasper just accused us for creating the TCPs for the sole purpose of dying. Those were some hurtful words he just said to us. )-‘:>
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No. 859815 ID: 3ce125

>>859809
Eh we've been accused of worse.
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No. 859816 ID: e37a06

>>859809
I think maintaining our composure is necessary here, Jasper wants the truth, bluntly it seems. Being overly emotional could make it hard to come across that this is the hard reality.
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No. 859818 ID: 2efe4b

>JASPER: Why do we have to do this?

This world is a test. The creator of the test called it a game, so the other gods do too. If we - me, and you TCPs - survive and win, we get to go to another world, the world where the other gods besides me already live. Then we... er, I, I'll call myself I for now, to avoid confusion... will get to truly meet and interact with you, which I would like a lot, and with the other gods, some of whom are my friends who I want to meet very much. It's not a perfect place - bad things can still happen there. But it's also possible to live peacefully and happily there, and I'll help you find a way to do that, as much as I can. I'd like to try make things better there for other people, too. I have some ideas.

>JASPER: Why do we have to go to war?

Mostly because of Spit, one of the other gods in the game. She's cruel and violent, and likes causing pain and fear, so she chose to fight the rest of us instead of working together. I have heard most of this about her second-hand, but she has already taken the first chance she could to try hurt me and Wretch, who I know she's hurt badly before. I've been told she attacks and eats other gods, in the other world. I have an idea for how I could stop her, maybe, if I got there. I still need to find out for sure if it's possible, and I would need to win before I can reach her.

I don't have any hope of just convincing her to not fight us by talking. So, she'll try to defeat us, which means killing our TCPs, or taking them away from us - and I think she would just kill you then, too. I don't want to just believe everything I've heard about her, but I've gotten the idea she'll try to do that as horribly as she can, and from talking to her myself, I believe it. I will try to find a way to win with as little suffering as possible, but it will be very difficult. Spit has played and won the game before, and she's taken advantage of the rules to call the game's maker, Wax, and force him to join her team. We still outnumber them, and Wax hates Spit, so I hope I can talk him into holding back. But to win, to live and escape, we all might have to do some very hard things. To cause or suffer pain, to avoid greater pain. Maybe to kill, to prevent being killed.

>JASPER: Why did you make us, just for us to die?

You are not made to die. You are made to live, and you are alive. You can experience and feel and think, be happy or sad, love and anger, fear and adoration, and so many more things. And while you are alive, you have power, power to change the world as you choose, maybe just a little or maybe a lot, if you're in the right place at the right time, to make the world better or even to make the world worse, if that's what you decide, in a way that will go on after you're gone. You can see, hear, feel and otherwise experience the world in a way no-one else will ever quite be able to, not the exact same way, and you can tell people about it if you want to.

The reason you can die is just because I don't have the power to make you able to live forever.

There's a lot I can do, but I can't do anything, and the things I can do have limits. That goes for all the gods, but me, I don't even have a strong grip on myself, sometimes. I am Void, after all. There's something missing in me, that you have, that the other gods have, that lets you keep yourself in one piece, at least mostly. Instead, I'm... scattered around. In pieces. So some things I'm bad at, like self-control. I think, and I hope, that you and the other TCPs can be better than me, at least at that, and hopefully more.

>JASPER: Why...why did you make me?

I needed to make another TCP. I wanted to make as many as I could anyway, to love and to play and be friends with, but by the time I got to my last one I also knew I needed you, and you needed each other. I tried to make someone who could do things that the others couldn't, and I tried to make them - to make you - in a way I hoped would make you stronger, by being closer to my nature as a god. I'm the god of identity, and discord, with special power over masks, and maybe nothingness. The idea I invoked for your creation was something I thought was connected to those. I'm sorry if that causes you problems, and I'm doubly sorry for loading so much knowledge on you so quickly after you were made. I was worried that I didn't have much time, and... well, self-control problems, like I told you.

I know you don't trust me, Jasper. All I can do is show my trust in you, and hope you choose to reciprocate. First: what I told you about having an idea for dealing with Spit is a secret. I haven't told anyone else, yet. I can't risk Spit finding out, and I'm not sure how some of the other gods would react to it, though I'll need to ask them some questions anyway, to discover if it's possible.

Second: I'm giving you a way to escape me, you and all the other TCPs, me and all the other gods, I hope. I've created an UNHALLOWED SANCTUARY - a place where we gods shouldn't be able to watch you or talk to you, or use our powers. I can't actually see down there to check how close it is to what I was trying to make, and so far when I've made things they often have... extra things, that I didn't expect or decide on. But since it is a sanctuary, it should be safe. My ally gods are going to tell their TCPs about it as well. You can go down there and have a look - I'd like to try give you a few things to help you explore, if you do - and see what it's like, and do whatever you choose to down there. You can tell me what it's like when you come back up, or don't, if that's what you decide. If you really want, you can stay down there, and be free of us. I know you're smart enough to think of all the things doing that would mean. It's up to you.

None of us gods are perfect. We have our weaknesses. It's possible for you TCPs to be smarter, or wiser or just more level-headed than we might be, sometimes. If you decide you need to defy us, you can. I just ask that you learn as much as you can, and think as much as you can, when you make your decisions.
>>
No. 859821 ID: 91ee5f

>>859816
Luckily, we can do both, since we’ve got multiple faces.

So I’ll be the mask that’s crying with my feelings being hurt by Jasper’s words and the main body can stay composed.
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No. 859822 ID: fb45d4

okay the territory map is in the disthread, apologies for not uploading that!

also yall arent getting shit for an update this weekend holy fuck these text walls are gonna take a bit to sift through

>>
No. 859823 ID: 9d5ded

>>859822
Thank you very much.
Please forgive us.
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No. 859824 ID: 3ce125

Haha maybe we shouldn't talk Jasper's ear off...
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No. 859825 ID: fb45d4

if it helps i do genuinely enjoy reading these, just be aware that this next update might take a While
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No. 859838 ID: 1e7aa8

"Okay. Those are some very heavy questions and you deserve the answers to them. Especially the one about knowing the truth."

Sigh a bit, because this whole thing blows.

"The truth is that your continued existence along with buddy's, primus's, dad's, Marnet's and even mine depends entirely on achieving a victory condition in a game made for gods to have creative fun with until someone wins. Whether that is by cooperatively agreeing to a peaceful resolution OR open conflict because one of the involved parties decided to be aggressive and drag the others into a bloody and terrible war because they can."

so, there, that's the truth. I am a non-physical god that has to win this divine contest because if I don't, two things are going to happen now that this game is in open conflict mode.

one: you, dad, marnet, buddy and primus will be dead so a specific god we've heard a lot about can win instead.

and two: I will also be dead since, as a non-physical god, I can be killed if I don't win.

pause for a bit, but not too long.

"We didn't make you to die. We made you to live. We love you, jasper. We love all of our TCP's and if we had a say in the matter we wouldn't be preparing for war."

Change your floating masks around so they resemble Wretch, eastwood and miller.

"But we're not going to be idiots about it. I've made some mistakes since I started existing in this session of TCP, but I've made an alliance with three of the other players. Meet Wretch, eastwood and miller. They like us and they want to help us win."

turn the masks blank now.

"Because the fifth god involved in this session is a real piece of work.

Expand one of the floating masks and project Spit's ugly mug on it.

"This is Spit, our enemy. Most of what we know about her is second hand, but it paints a horrible picture. She treats her own TCP's poorly and sadistically tortures the TCP's of other players. She cheats relentlessly and loves being a colossal dick to everyone. She's also a cannibal, and intends to eat me my non-physical form if I don't win."

"Do you have any other questions?"
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No. 859842 ID: 3adb50

>JASPER: Why do we have to do this?
We came into being out of nowhere, same as you. We're still trying to find the answer to that question ourselves.
>JASPER: Why do we have to go to war?
Because if we don't we die, and because another god named Spit intends to hurt her TCPs and everybody else's. We want to stop that.
>JASPER: Why did you make us, just for us to die?
We started this not knowing, and now we have to keep going. And we're going to do our best so that everybody makes it out alive, even Spit's TCPs, and especially you guys.
>JASPER: Why...why did you make me?
Cause you're a sneaky ghosty. We made a place the gods can't interfere. We need you to help map it so that we can use it to get Spit's TCPs away from her and free them from her control.
>>
No. 859852 ID: a363ac

>>859790
to be honest We don't know either. The next person we talk to should hold a lot of answers about the WHY we have to do these things.
but I can tell you we made you because we think you will be a wonderful addition to our family.
>>
No. 859856 ID: 082b86

>>859838
Really well phrased and to the point. I like it a lot. This is about all we really need to say. Gets my vote.
>>
No. 859865 ID: 4ceb21

"We have to go to war because the god Spit, a sadist and serial killer, wants us all dead. If peace were a possibility, we would pursue it wholeheartedly, but as things stand our only option is to aim for a victory with minimum casualties.

We didn't create you to die, if we're successful, everyone in this session will get to live as long as they like.

You have an opportunity at life, and you may do what you wish with it, though it's our belief that we need you and that you need us if we wish to survive. We decided to create a phantom type TCP to act as a scout and saboteur against Spit. Your mission, should you choose to accept it, would be to infiltrate Spit's base and gather as much information as possible about what she's building, what her cats are like, what her battle plan is, what defenses she has, and any number of other things along the same lines. You would be in danger, but you wouldn't be expected to enter combat or to kill anyone."

Add kind sentiments and dramatic flairs to taste.
>>
No. 859898 ID: 2a13fa

>>859838
Supporting this as well.
>>
No. 859902 ID: dc91a0

>>859762
I don't keep up with the other sessions. Coincidence.

>>859790
>JASPER: Why do we have to do this?
>JASPER: Why do we have to go to war?
You are our soldiers. Soldiers fight wars.

>JASPER: Why did you make us, just for us to die?
We don't want you to die. We love you.
If you want the truth...
Buddy and primus were created on a whim. Out of our own pure joy for creation. We didn't even know this game was going to happen.
Dad was spawned around the same time, with nearly the same joviality, with only the thought that Buddy and Primus Needed them.

Marnet was the first TCP we put great thought into, and was the first to be spawned after we knew the full rules of the game. Marnet especially designed as a soldier and protector.

And you...
>JASPER: Why...why did you make me?

You, our final TCP, are our finest creation.
A sort of "Right Hand" for us if you will.

You give us the ability to be tricksy and indirect.
In you is our ability to play smart instead of rough. You can Intimidate, disrupt, distract, support, and sabotage.

This game is inherently cruel you see.
It makes us create. Makes us love. And then forces us to sacrifice and destroy those very things.
We have terrifyingly complete knowledge of so many subjects. Much more so than the other gods. We could cheese this game if we wanted. Bath the whole world in star-fire. Create beasts more terrible than those in the darkest nightmares. Bend the elements to our whims and tear the earth asunder, train every TCP to crave the suffering of others, and generally make Spit look positively benign.

But... We love this place. We love you. We love all who inhabit it minus Spit. We will proably do unspeakable things to her. Everything and everyone else though, we would prefer to survive. We accept that this probably isnt possible and are preparing accordingly, but if we could win without much bloodshed, we would be pleased.
>>
No. 859905 ID: 9876c4

>>859902
This covers most of my talking points.
>>
No. 859930 ID: eecab3

>>859818
ohhhhhh this
>>
No. 859934 ID: 3abd97

One way to forge a connection is to be frank about our own situation, and the game we have no choice but to play. Voidsy's a newly created being thrust into a life and death fight as every bit as much as its creations are. We didn't get a choice to not fight for our life either.
>>
No. 860034 ID: fb45d4

okay i have like 5k words to sift through for this no more suggestion
>>
No. 860037 ID: f0e552

>>860034
My prediction: Voidsy goes mad and scares Jasper with 5 masks sharing differing opinions all at once
>>
No. 861989 ID: fb45d4
File 151697513062.png - (11.34KB , 500x500 , 32.png )
861989

You do your best to remain composed, though Jasper’s questions lay heavy on your mind. Some of your masks are almost close to tears, but you keep it together.

VOIDSY: Hoo, boy…
VOIDSY: If we’re being honest, we don’t entirely know either.
VOIDSY: We’ll do our best to tell you the truth as we know it, no matter how brutal it is.
VOIDSY: This entire world- it’s described as a game.
VOIDSY: And it’s a cruel one. We create things, we love them, and pushes us to sacrifice and destroy.
VOIDSY: We, as in, ourselves and yourselves, are a team.
VOIDSY: There are five other teams, run by five other gods- three of which are our friends. One of which is one of the worst people to exist, and the other...the creator of the game himself.
VOIDSY: To win the game, our four teams have to survive an onslaught by the other two.

JASPER: And how do we lose?
VOIDSY: If...if you all die, we lose.
VOIDSY: And...if we lose this game, we die as well.
VOIDSY: We’ll do everything in our power to prevent any of us dying, and when we have those time to breathe, we’ll make sure you all feel safe.
VOIDSY: We know you don’t trust us, and that’s okay. You’re new
VOIDSY: We trust and love you. This world, and all that’s in it, is dear to us.
VOIDSY: We will protect it with our collective lives.
JASPER: ...Collective?

VOIDSY: Other gods are one person, one mind, one identity.
VOIDSY: But we aren’t like the other gods. We are so many voices, and we know so many things.
VOIDSY: There’s something missing in us, something that lets them keep themselves together.
VOIDSY: Our self control sucks, and we feel scattered more often than not.
VOIDSY: We are Void, and we are as new to this as you are.
VOIDSY: We are trying, and we can only hope that’ll be enough.
VOIDSY: You, and all of the other TCPs can be better than we are.
VOIDSY: We trust you to make the decisions that are right for you, more than we can.
JASPER: And what kind of decisions will those be?
JASPER: Ones to take lives? Ones to kill?
JASPER: What kind of a situation are you putting me in?
VOIDSY: A dangerous one.
JASPER: How dangerous?
>>
No. 861990 ID: fb45d4
File 151697515336.png - (7.37KB , 500x500 , 33.png )
861990

VOIDSY: Even with three awesome gods on our side, there’s a god out there named Spit.
VOIDSY: We’ve heard she’s the worst of them all, more than just a sociopath.
VOIDSY: She kills people with glee, devouring her own kind and anyone else she can get ahold of. Even if we do win, we’re next on her list.
VOIDSY: We tried to speak to her directly…
VOIDSY: There is only malice and hunger in her heart.
VOIDSY: She’s subjected the world the other gods live in to so much hurt. If we lose, we won’t just die, but others might as well.
VOIDSY: We need to fight her to make both this world, and the one she comes from, a safer and happier place.
VOIDSY: And we could play her game, win it through pure, unrestrained violence.
VOIDSY: We know Spit will do this.
VOIDSY: But we refuse.
VOIDSY: We said we wouldn’t sugarcoat it, and we meant it. Spit is known to torture TCPs.
VOIDSY: We fear she’ll mistreat even her own cats, and we still want to avoid killing them if possible. We might even be able to save them, if we work quick enough.
VOIDSY: They’re people just like you. We’ll do everything we can to avoid hurting them. Do what you can to save them, but be careful.
VOIDSY: No one wants to side with her, but because of the rules of the game, another god, the one who made this game, has to.
VOIDSY: She’s cheated to get that kind of advantage, but we may be able to talk him into holding back.
VOIDSY: He fucking hates Spit, so there’s a chance.

JASPER: Is he nice?
VOIDSY: We haven’t actually met him yet. We’re hoping he has answers to a lot of our questions too, and we’re going to talk to him soon.
JASPER: I mean, he made this...game.
JASPER: And I think if he made all this good stuff possible…
JASPER: Is there a good ending?
JASPER: Is there something good, after all the violence?
>>
No. 861991 ID: fb45d4
File 151697517356.png - (8.88KB , 500x500 , 34.png )
861991

VOIDSY: Well….
VOIDSY: At first, we didn’t even realize this was a game.
VOIDSY: We have no choice but to play it, this is all we have- and if we win, we get to exist like the other gods in this.
VOIDSY: And so will you, if you choose to come with us.
VOIDSY: The world ahead, the physical world, is a violent one.
VOIDSY: But it has friends we want to meet very badly, and a great enemy we want to defeat, for the sake of the world’s people.
VOIDSY: And we would like you to come with us to that, after seeing all this through.
VOIDSY: But...if you don’t want to, there’s a place called Paradise as an option as well.
VOIDSY: You’d be able to live with all of the other TCPs that choose to go there, happy and safe.

JASPER: No more violence?
VOIDSY: No more violence.
VOIDSY: We hate that it’s a necessity now, and we hate that Spit’s forcing us into it.
VOIDSY: But we have to fight. Or at the very least...get the other TCPs to stop fighting.
VOIDSY: Can’t stress enough, we want a peaceful run here.
VOIDSY: But it’s looking like it’s gonna be war.
VOIDSY: And we’re sorry for that.
VOIDSY: You aren’t alone, nineteen other TCPs are going to be by your side. Four here, fifteen on the other teams.
JASPER: That’s a lot. There’s really that many in other places, willing to help?
VOIDSY: Yeah, and more if you can turn Spit and Wax’s cats.
JASPER: And how many against?
VOIDSY: Ten.
They take time to do the math in their head.
JASPER: So, double.
JASPER: That doesn’t sound too bad, numbers wise.
VOIDSY: We’ll be up against some hard opponents, but a win is possible.
VOIDSY: And the more cats we can make go rogue, the more we’ll have for our forces.
VOIDSY: And our family.

Jasper is quiet, but they don’t feel nearly as tense around you now. You think the concept of family may be just as new to them as mortality, but it’s definitely enough to perk them up.
>>
No. 861992 ID: fb45d4
File 151697519529.png - (7.19KB , 500x500 , 35.png )
861992

VOIDSY: Jasper...
VOIDSY: We didn't make you to die.
VOIDSY: We made you to live, to love, and to enjoy all of the emotions and experience that come with life.
VOIDSY: At least...for the most part.
VOIDSY: We made Buddy, Primus, and Dad out of pure joy for creation itself.
VOIDSY: We didn't even know you COULD die or get hurt, it all seemed so...it was so cute, and so simple.
VOIDSY: But then we found out that your lives are at risk, and a huge one at that, and we had to strategize.
VOIDSY: Both you and Marnet are still beloved to us, but we made you with additional goals in mind: to protect the little family we made.
VOIDSY: Marnet is strong, bulky, and able to physically protect you all.
VOIDSY: But you...you’re particularly special.

VOIDSY: You have the ability to carry out a very specific, crucial job for us.
JASPER: And what if I refuse?
VOIDSY: That's up to you. This is a hard situation to be in, and we can't blame you for not wanting to be a part of it. If you ever feel the need to leave us, to go rogue, it's always an option.
JASPER: Hm.
JASPER: I want to hear the job, then I'll decide.
VOIDSY: Right, well...Spit's going to fight dirty. This, we know.
VOIDSY: What we don't know is how.
VOIDSY: Phantom types have a lot of stealth potential going for them, and with you as our scout...
VOIDSY: We may be able to get the upper hand.
VOIDSY: And if we get the upper hand, we can save lives. Ours, and everyone else's.
VOIDSY: It is an absolutely important job, and it may even help us avoid bloodshed entirely.
JASPER: Will I get hurt?
VOIDSY: Not gonna lie, it’s possible.
VOIDSY: But you’re going to be playing a sneaky game, favoring indirect and tricksy methods.
VOIDSY: It’s possible you’ll be able to avoid most violent encounters- emphasis on possible.
JASPER: I mean...that sounds better than having to kill people outright.
JASPER: I’d...rather avoid that.
VOIDSY: So would we.
VOIDSY: Plus, as a bonus note...we made you in hopes that phantom type would look super cool.
JASPER: Well...do I?
VOIDSY: Oh yeah. The coolest.

You think that if they had a mouth, they’d be smiling a little.
>>
No. 861993 ID: fb45d4
File 151697522927.png - (7.03KB , 500x500 , 36.png )
861993

VOIDSY: Not to mention, we’re pretty damn impressed with you asking these questions to begin with- it really shows your independence, and that’s a skill you can take pride in.
JASPER: You think so?
VOIDSY: We know so.

VOIDSY: We can't make you live forever, but we want to enjoy the time all of us have together.
VOIDSY: We want you to live and make your life into what you want it to be.
VOIDSY: We want to hold on, need to hold onto eachother and keep love in our hearts.
VOIDSY: These times are so dark, but they are transient.
VOIDSY: They will pass.

Your words sink in and Jasper finally calms, taking their time to think on everything you’ve gone over.

JASPER: And what’ll we do in the meantime?
JASPER: You say I have to spy on Spit, and be stealthy, but where am I going to start on that?

VOIDSY: We have one specific plan, and you have to keep it a secret.
JASPER: Even from the others?
VOIDSY: Yes, even from the others.
VOIDSY: Maybe not forever, but for now. We can’t risk Spit finding out about it.
JASPER: Thanks for trusting me, I guess.
VOIDSY: You’ve earned it. You’re smart enough to take this task on.
VOIDSY: We made something called an Unhallowed Sanctuary under the tower- and none of us gods can look there. Not me, not Spit, not anybody.
VOIDSY: If you can creep down there, get a good look at it, and report back...we could really use that info. We don’t know how well it lines up with what we wanted.
VOIDSY: And if you don’t want to tell us what it looks like, that’s fine too.
VOIDSY: You and the other TCPs can use it to talk to eachother, in complete privacy.
VOIDSY: Does that sound good?
JASPER: Yeah, I can appreciate that. Thank you.
JASPER: For giving me this talk, and giving us this space.
JASPER: I’m in.
JASPER: But...if you screw up, I won’t hesitate to tell you.
JASPER: Because if I don’t, I get the feeling we’re all going to die.
JASPER: Don’t lead us to our deaths, Void.
JASPER: I’ll trust you with that much.
>>
No. 861994 ID: a363ac

>>861993
GIVE THIS WONDERFUL KITTY A NON-PHYSICAL HUG!
Get a status report from the other kitties, then lets prepare for mister Waxy Bo Baxy and the most important call we might have all game.
>>
No. 861996 ID: 3d2d5f

>But...if you screw up, I won’t hesitate to tell you.
That's kind of what trust is. If we can't trust each other to have each other's backs when mistakes are made, to help the other see they're making a mistake, what do we have?

Do good, tiny cat person.
>>
No. 861997 ID: 143590

>>861993
You are free to give us a piece of your mind at any time, Jasper.
>>
No. 861998 ID: 143590

>>861994
Ask if Jasper likes/wants hugs first, but yes
>>
No. 861999 ID: 6780f5

Hug catte
>>
No. 862006 ID: 3adb50

>>861993
Offering of hugs is had.
>>
No. 862007 ID: e7830d

"We trust you so much already, Jasper. You can of course trust us to listen and consider your thoughts and feelings, as we do now.

We have not been a God for long, but we suspect that not every God lets their creations understand freedom or the range of emotions we have granted you all. We understand if you see this as a curse as well as a blessing, but without them, you would all be denied the truest experience of life.

Even if the worst should befall My Chosen, they will have been more alive than their killers can ever be."
>>
No. 862010 ID: 91ee5f

>>861993
>But...if you screw up, I won’t hesitate to tell you.
Start laughing and tell him, “Good! We want you to tell us if we ever screw up! The same thing goes for the others. We want any and all of you to tell us if we make a mistake, otherwise we’ll keep making mistakes!”

We should probably explain to Jasper why he suddenly learned how to make maps. We want him to go down and explore the Unhallowed Sanctuary and make a map of it. That way he and the others can use it to plan out what they’re going to do down there. And he doesn’t have to show us the map if he doesn’t want to, but if he did, it would help us make plans also.

And then ask if he’d like a hug before he leaves?

Then we mentally prepare ourselves to call Wax.
>>
No. 862036 ID: 3ce125

Criticism is welcome and encouraged.
>>
No. 862044 ID: 7e9c89

JASPER IS SO SMART i love them i would die for them, also maybe phantom types can't die or are hard to kill? i mean they're kind of ghosts, do we think telling them that would make them feel any better
>>
No. 862059 ID: 3adb50

>>862044
We would have been informed of those traits upon his creation, most likely.
>>
No. 862255 ID: 50e735

>>861993
This mask sheds a tear. A singular tear. A tear of joy.
And to think he's the newest member of our family. I suggest we give Jasper a boon, or at least promise of a boon. For trusting us, at least.
>>
No. 862266 ID: 9876c4

Don't coddle the ghostcat.

He's got things to do, and his independence will serve him a lot better than bonds or orders.

Build a James Bond, without making him Janus.
>>
No. 862326 ID: 3adb50

>>862266
How about a handshake? A sign of camaraderie between professional equals.
>>
No. 862401 ID: 9876c4

>>862326
Absolutely, if we can.
>>
No. 862402 ID: a363ac

>>862326
no we hug. The sign of genuine love and affection for another being
>>
No. 862730 ID: e37a06

Gonna have to say hug here. This more parental than business.
>>
No. 863283 ID: a363ac

step 1 : quickly Call Wretch.
step 2 : say "your a good god" hang up.
Step 3 : profit.
>>
No. 863557 ID: 2efe4b

I vote for hugs. While hugging, warn Jasper that Spit already tried once to drive a wedge between us and Wretch, and we're sure she'll try the same all around. Ask him to warn his fellow TCPs.

I also vote for CREATE: MASKS FOR EVERY GOD WE'VE EVER HEARD OF, some time soon, so the dangerous/Spit-tempting ones can be taken away and hidden in the sanctuary.

I also wonder if we could create a mask that erases your identity while you wear it. Like, when you put it on, you become harder to notice and remember. Maybe even makes people forget you exist while it's on? But they remember when you take it off again. Building disadvantages into magic items might reduce the amount of drain they cause to use. We should experiment.
>>
No. 863560 ID: 91ee5f

>>863557
>CREATE: MASKS FOR EVERY GOD
We’ve already done that, so there’s no need to do it again.
>>
No. 863562 ID: 2efe4b

>>863560

We made masks for every god in this game, but we didn't make masks for every god we've ever heard of. We should go talk to our allies about gods in their world and try make masks based on them, too.

Maybe talk to Wax before making a Wane mask, since it might upset him. Maybe he'll appreciate the consideration? Or maybe he'd like it. Let's find out, anyway.
>>
No. 863565 ID: 91ee5f

>>863562
How about instead, we ask Wax if he’ll allow us to do that?

He allowed us to make the masks based on the gods playing this game, but I’m not sure if he’ll allow us to make masks of gods that aren’t playing the game with us. We wouldn’t want to make something that ends up needing to be balanced and giving a copy of it to Spit!
>>
No. 863613 ID: a363ac

>>863562
A fun idea to make all the masks ever but entirely too dangerous. I can't remeber if it is explained somewhere on TGchan but the authors have a rule where the more high tech/magic items the PC god makes in TCP the higher the tech level goes and with the higher tech level comes huge danger, Spit and Wax will have more magic items and dangerous weapons then they already have which will lead to a hell of alot more danger for making their TCPs turn rouge and alot more casualties on our side.
>>
No. 864673 ID: 2efe4b

>>863613
I don't think the intent of the balancing effect is to make us avoid making new things, or else there'd be no point to having creation powers at all. I think the point is that we just can't make anything that will win the game solely by itself without much thought into how, when or where we use it. And I think the masks make sense along those lines, because 1) They probably work better for Void than they will for others, 2) Creating items that can be shared allows us to take advantage of our allied team's numerical advantage, since we can concentrate multiple players' allowance of items into one player's usage more than the other team can, 3) Magical items work by draining health and we have the healing TCPs to maximize their use, and 4) I think a theoretical Wane mask in particular could give us a large advantage against Spit, because she probably considered Wane her biggest enemy (which means Wane's powers might offer something useful against her), and with Wax by reminding him of his anger toward Spit, spooking him, being something we can bribe him with, or just making him like us more for our consideration if we choose to contact him first and ask him about it.
>>
No. 865027 ID: fb45d4
File 151789901325.png - (7.79KB , 500x500 , 37.png )
865027

VOIDSY: Good! If we screw up, we want to know about it.
VOIDSY: We haven’t been a god for very long, and there’s still a lot to learn.
VOIDSY: You’ll do well out there, Jasper.
JASPER: I’ll try.

You open your arms up, just enough to feel welcoming.
VOIDSY: Would you like a hug?
JASPER: Maybe just like...something less, if that’s alright.

You settle for patting them on the head and a handshake, glad to see they’re comfortable enough to tell you a boundary.

VOIDSY: We’re going to go check on everyone else now, but there’s a few more things.
VOIDSY: That map making skill we tossed your way, that’s to help with the Sanctuary.
VOIDSY: As we said, whether you choose to show us the map, that’s up to you.
VOIDSY: But at the very least, it could really help you and the allied TCPs out.
JASPER: Got it.

VOIDSY: It’s likely Spit may try to drive a wedge between us, any of us.
VOIDSY: She’s already tried with one of our god friends- maybe the best one.
VOIDSY: Please warn the others, and do what’s best for yourselves.
JASPER: I’ll do my best.
>>
No. 865030 ID: fb45d4
File 151789907402.png - (26.04KB , 597x618 , 38.png )
865030

Jasper takes off the mask and you refocus yourself on the wizard tower. It’s time to check in on everyone, starting with Jasper themself.

going forward, you’ll have two kinds of CHECK screens.
mini ones will display TCP name, health, mood, and any statuses/noteworthy effects on the edges of panels, typically brought up when significant changes in any of the aforementioned stats happen, and constantly available during combat. these will allow you to see what’s going on with your TCPs and give you the stats you need to know most. larger ones you’ll need to ask to see will contain inventory, skill lists, and details on the TCP, and are very similar to the original check screens. ask for the larger check screens at your own discretion- while you won’t be in any danger for asking for them, it will slow updates down and won’t be available during combat.


Jasper is a PHANTOM TYPE, and as a CREATURE TCP, their ability is PHANTASMIC, allowing them to pass through solid structures and become invisible upon moving at a high speed. They are made of a wispy material, and communicates through whispering. They are not an exceptionally powerful TCP, and have a maximum health of GOOD. Their current health is GOOD.

Jasper is having a proper think about all of this, laying on the ground and letting themself take it all in. There’s a lot to take in, but it doesn’t seem nearly as daunting anymore. Maybe they can make this work.

Jasper does not have any equipment on their person currently, but has a TASER CHAIN hidden in their blanket pile.

Jasper currently has no inventory, and will wear their chain around their neck.

Jasper’s skills are still extremely lacking.
Their basic skills are only SPEECH.
They are not familiar with using any objects.
They are well versed in the arts of STAGE MAGIC and MUSIC.
They can fight using TASER CHAINS.
They do not have any survival skills.
They have knowledge of ARCHITECTURE.
They do not have any skills relating to fun.
>>
No. 865031 ID: fb45d4
File 151789910742.png - (22.29KB , 525x525 , 39.png )
865031

Primus and Buddy are still in the living room, playing with the new gifts.

Primus is a TENT TYPE, and as a STORAGE TCP, his ability is SHELTER, allowing him to heal TCPs inside his torso cavity. He’s made of a canvas material and communicates through whistling, and despite his outer material, he is a very sturdy TCP with a maximum health of FANTASTIC. His current health is still GOOD, but his dizziness has completely faded.

Primus has gotten attached to the WEIGHTED OBJ PLUSH, which he reports has some kind of plastic head. He’s not sure what an OBJ is, but they have neat wings, and that’s good enough for him. He seems absolutely enthralled in making it walk around the living room.

Primus is not currently equipped with anything, though he has plenty of options for the next time he goes out.

His inventories are as follows: a TORSO CAVITY for TCPs, a HEAD POCKET for items, and a MAP CONTAINER for maps. He is not currently carrying anything, including his MAP CONTAINER.

Primus has a large amount of skills in all departments.
His basic skills include SPEECH, WRITING, READING, and TEACHING.
He can use an UPLOAD/DOWNLOAD MACHINE, a STAKE SHOOTER, a NET SHOOTER, HATCHET, and RIOT SHIELD. He can also use THE WALKER.
He is well versed in the arts of SHADOW PUPPETRY, NARRATIVE, and DANCE.
He can fight using any of his weapons, as well as the skills of BOXING and BASIC DEFENCE.
His survival skills are ROCK CLIMBING, PARKOUR, CAMPING, and SURGERY.
He has knowledge of RISK ASSESSMENT and MORTALITY.
For fun, Primus enjoys PICTIONARY and SKATEBOARDING.
>>
No. 865032 ID: fb45d4
File 151789919066.png - (17.29KB , 586x458 , 40.png )
865032

Buddy is a KNIFE TYPE, and as a WEAPON TCP, its ability is IMPALE, allowing it to extend knives from inside its body at the cost of its own health. These knives are PERMANENT and cannot be retracted without use of magic. Its outer material appears to be a velvet-y fur, and its inner fluid is full of blades. It communicates through grinding noises and has a maximum health of OKAY, making it a very weak TCP defensively. Buddy’s health is back to OKAY, Primus having healed it up while you were fixing up the tower. It still has a bit of pain, but it’s bearable for now.

While Primus has claimed the OBJ, Buddy went straight for the WEIGHTED KARACEL PLUSH. Buddy, like Primus, has no idea what a karacel is, but it comments that it kind of looks like a TCP, but bigger, and with ear thingies. It hugs its new plush tightly, and comments that the rest of its toys would be glad to meet them.

Buddy does not currently have any equipment on its person, but has its weapons in its room.

Buddy has no inventories on hand, but does have a DUFFEL BAG, also in its room.

Buddy is well rounded, with skills in every department.
Its basic skills include SPEECH, WRITING, and READING.
It can use KNIVES.
It is well versed in the arts of HARP PLAYING, DRAWING, and DANCE.
It can fight using any of its weapons, as well as using CLOSE QUARTERS COMBAT.
Its survival skills are CARTOGRAPHY, SURVIVAL, STEALTH, BRAVERY, and HEALING SALVE MAKING.
It has knowledge of MORTALITY, SELF CARE, and HERBOLOGY.
For fun, Buddy enjoys PICTIONARY.
>>
No. 865033 ID: fb45d4
File 151789921419.png - (18.57KB , 644x383 , 41.png )
865033

Dad and Marnet are hanging out in Marnet’s room, Dad looking over Marnet’s possessions while the lobster type takes a dip.

Dad is a DAD TYPE, and as a CREATURE TCP, her ability is FATHERLY AUTHORITY, a passive effect that allows her to command any TCP to do as she says, even overriding other player gods. She is fairly standard for a TCP and covered in a squishy material, and communicates via gruff grumbles. She is very small and agile, and has a maximum health of GREAT. Her health is still GREAT, and she’s free of any pain.

Dad is thinking strategy, especially with Jasper as part of the team. She and Marnet are bouncing ideas off of eachother, and so far, it’s going wonderfully. She says that she’ll report back to you with the ideas they come up with, but for now, they want to focus.

Dad does not have any equipment on her currently.

Dad does not have any inventories on her person, but her DADWALKER has a sizeable storage compartment.

Dad is a very knowledgeable TCP, and has a good spread of skills.
Her basic skills include SPEECH, READING, WRITING, TEACHING.
She can use HUNTING RIFLES, CATTLE PRODS, UPLOAD/DOWNLOAD MACHINES, WALKERS, MAGIC ITEMS, and is skilled in INVENTORY MANAGEMENT.
She is well versed in the art of DANCE.
Se can fight using any of her weapons, and KUNG FU.
Her surviving skills include COOKING.
She has knowledge of STAR TREK QUOTES, ART OF WAR, BAD PUNS, MORTALITY, MECHANICS, REPAIR, GOAL PLANNING, MAGIC, RESPECT, JUSTICE, and MERCY.
For fun, Dad enjoys I SPY.
>>
No. 865034 ID: fb45d4
File 151789924284.png - (29.24KB , 641x623 , 42.png )
865034

Marnet is a LOBSTER TYPE, and as a CREATURE TCP, her ability is SHELL SHED, a passive effect where her shell will occasionally shed. Failure to shed will result in the shell being flimsy and easily broken. She’s covered in thick shell armor, and communicates through burbling noises. She is a bulky and very powerful TCP, with a maximum health of PERFECT. Her current health is GOOD, and she’s not sure how to heal, seeing as she can’t fit in Primus.

Marnet is flattered that Dad would come to her for strategizing, and is doing her best to keep up with the dad type’s brainstorming. She is enthusiastic and willing to get down to business, occasionally making grand hand gestures and splashing water everywhere.

Marnet does not currently have any equipment on hand, but her SHOTGUN and RUBBERBAND KNUCKLES are right nearby.

Marnet currently has no inventories, but keeps her ammunition in her little cape pockets.

Marnet’s skills are a little lacking, but certainly not bad.
Her basic skills include SPEECH and READING.
She can use SHOTGUNS and KNUCKLE WEAPONS.
She is well versed in the art of MUSICAL COMPOSITION.
She can fight using any of her weapons, and knows JUDO.
Her survival skills include TRAPPING.
She has knowledge of SELF DEFENSE, DUTY, and MORTALITY.
For fun, Marnet enjoys HIDE AND SEEK.



Is there anything else you’d like to do before calling Wax?

one command max per person for this update. after the wax conversation you’ll be able to do more commands as usual, though limitations on what you can create, such as structures, will increase as the game goes on, for the sake of both balance and pacing. you will be given adequate warning beforehand.

please keep in mind that the more complex items and mechanics you bring into the game, the longer it will take for updates to happen, and the more your opponents will have on their side. however, some may be worth that risk, and i will implement what gets the majority vote regardless of what consequences result, as long as it’s feasible for me. make what you feel is best, but choose carefully. some risks are worth taking, while others may lead to dire consequences.

>>
No. 865036 ID: ed67d9

Create: Long, purple scarf. Something soft and fashionable and nice.
>>
No. 865043 ID: 8031fe

>Teach Buddy how to Play House, and suggest they ask to do so with Primus
>>
No. 865046 ID: 21bc3e

Teach Buddy: Yoga
>>
No. 865051 ID: 9876c4

Teach Jasper GAMBLING, with a focus on Poker and Mahjong.

This is something fun for him to think about, and it teaches success chances and calculated risks.

We can give him gambling toys later.
>>
No. 865056 ID: b27006

teach jasper: reading & writing
>>
No. 865059 ID: 91ee5f

>>865030
“Hey, Jasper, we’ve just now realized that we haven’t really taught you very many things. However, after you expressed how much you didn’t like having random bits of knowledge shoved into you’re head, we’ve come up with a solution that we think you’ll enjoy! Both Primus and Dad have a skill called TEACHING, so we’re sure that if you politely ask one of them to teach you something, they’ll teach it to you! We believe that would be a much better way for you to learn new skills, so that we don’t give you a headache again.”

I’m just gonna talk to Jasper this time.

>>865036
*facepalm* Of course you would make that! But who are you going to give it to?
>>
No. 865076 ID: 10c408

Create: labelled, colored parchment world map of known territory.

In other words, an exact copy of the map that's been revealed, except with the bases labelled.

teach jasper: map reading, cartography, scouting, stealth and tracking.
>>
No. 865080 ID: fb45d4

>>865076
https://tgchan.org/kusaba/questdis/res/111218.html#119761
i posted this back when i realized i forgot to upload the base labels.
>>
No. 865081 ID: 35089a

Teach Jasper poetry, how to write music, how to play any instrument, street magics, interpretive dance, construction and like finding weak points in building and that map making skill they're suppose to have but apparently don't

teach dad monty python quotes and bed magiks
teach lobster how to do that pistol shrimp thing

teach all self care, threat analyses, combat, debate, math, morality, reading, writing, cheese making, love

spawn plushies of other gods, soundsystem, sex dungeon, pain killers or numbing gel or something, pineapple
>>
No. 865082 ID: 35089a

and teach all facepalm
>>
No. 865083 ID: 10c408

>>865080
Thanks, but I was assuming that our TCP's don't have their own version of the map to look at/study
>>
No. 865084 ID: fb45d4

>>865083
fair enough! noted for next update
>>
No. 865090 ID: 2efe4b

Let's tell Dad about the Sanctuary and the plan we went over with Jasper about it, that's critical strategic info!

I still want to create a bunch of magic masks but let's talk to Wax first. If we're going to go in on being a bunch of cool wizards, we should also try create some more healing and pain alleviation items. The latter seem like they'll be especially useful against Spit's probable tactics. Perhaps an alchemy lab, and teach one or two of our cats about making potions? The need to gather materials and cook them up should lower how much power creep it brings in, while also taking advantage of our large alliance - our lands are larger and seem like they have more life, so they'll offer more potion ingredients. Plus it'll make things that can be easily shared around.

So, I suggest Create: Alchemical Workstation.
>>
No. 865091 ID: 2efe4b

Also, let's not cram more knowledge into Jasper's head, all right? At least not without giving warning first.
>>
No. 865098 ID: 9876c4

>>865091
This is why I went with Gambling. It shouldn't be unpleasant or overtaxing to think about, and primes his mind for the framework of future skills.

I think he'll do just fine with that, for the moment.
>>
No. 865106 ID: 10c408

>>865091
TOO LATE.
>>
No. 865111 ID: a363ac

>>865034
Create : Picnic area.
>>
No. 865119 ID: 2a13fa

>>865090
I'm pretty sure we already have an alchemy lab.
>>
No. 865135 ID: 7f46ca

Teach Jasper how to fly.
>>
No. 865184 ID: b1b4f3

>>865034
>how do we heal Marnet
Well we do have access to alchemy. Someone should get on that.
Come to think of it, let's TEACH someone Alchemy. I'm not sure who should learn it, probably someone who doesn't have many skills yet like Jasper or Marnet.

...speaking of which these are too many TEACH commands. Don't overwhelm our poor TCPs!
>>
No. 865185 ID: 91ee5f

>>865184
We could also just make some food. I think eating food heals TCPs. Maybe one of them should be a chef and we can add a kitchen?
>>
No. 865204 ID: 56de11

>teach dad monty python
YES! YES!

Teach Buddy: Meditation.
>>
No. 865205 ID: 3adb50

Reminder that we are limited to 1 command per person for this update. Those attempting to pile on TEACH commands may wish to choose one in particular that they would like to teach, lest only the first command go through or something.

With that said, TEACH Marnet: TRAINING.
That is, the skill of practicing and improving skills, or helping others do so.
>>
No. 865373 ID: 8e76e8

>>865204
Perhaps also
>teach Dad: Dad Jokes
unless we've already did that?
>>
No. 866472 ID: 15a025

Teach Jasper: Metal Gear stealth strategies.
>>
No. 866658 ID: fb45d4
File 151839556935.png - (15.71KB , 500x500 , 43.png )
866658

apologies, i misstepped and forgot a few skills on TCPs. it’s been a good chunk of time since the hiatus and my notes didn’t accomodate for the last burst of teaching in the spit intermission, though they should be up to speed now. setting this up is a Lot of work and i apologize for any more slipups going forward.

ALL: RATIONALITY, RISK MANAGEMENT, GAME THEORY, PSYCHOANALYSIS (CHILD ABUSE AND STOCKHOLM SYNDROME
JASPER: VOCALS, OPERA, GRACE, WRITING, READING, MORALITY, MORTALITY, HERBOLOGY, PHILOSOPHY, DISTRACTION, SHOWMANSHIP, CARTOGRAPHY
DAD: VOCALS
MARNET: CAPTURE, PRISONER CARE, SENSE MOTIVE



>TEACH JASPER: GAMBLING

Jasper now knows the art of gambling, and for the first time since being spawned, shows more than a passing interest or feeling overwhelmed at a new skill. Games of chance, with high stakes? This is more their speed. They thank you for teaching them how to gamble.


>TEACH BUDDY: YOGA, MEDITATION, PLAYING HOUSE

Meanwhile Buddy is taught a myriad of pleasant, relaxing skills. Playing house sounds like a wonderful time! It takes a few minutes to collect its ideas before taking the all the plushes to Primus, nudging what it can’t carry over with its foot. The two of them babble at each other excitedly, and make plans to get everyone together for an exciting session of pretend when they can. Maybe they could even get the other teams in on it later down the line!
>>
No. 866660 ID: fb45d4
File 151839559848.png - (25.09KB , 550x550 , 44.png )
866660

>CREATE: PARCHMENT TERRITORY MAP

A parchment copy of your own territory map is created, and Primus says that he’ll tuck it away in his map container right away.
>>
No. 866661 ID: fb45d4
File 151839562751.png - (10.28KB , 500x500 , 45.png )
866661

>TEACH DAD: DAD JOKES
>TEACH MARNET: TRAINING, ALCHEMY
>CREATE: PURPLE SCARF

Marnet immediately goes for the scarf, only to give it to Dad. Dad is pleased with the gift and attempts to wear it, to mixed success. Marnet tells her she looks lovely, and Dad thanks her, promising to come up with some good jokes for the both of them to share with the others later.

Marnet thinks that’ll definitely come in handy when she starts training people- jokes could definitely help take the edge off and soothe peoples’ nerves! She makes a mental note to self that she can go down into the ALCHEMY LAB and make some healing potions for both her and the rest of the team, and promises to do so after she gets dried off.

You pass on the information about the Sanctuary to Dad, and she commends your choice to have Jasper explore it. She’ll make sure to check on them before and after they head off to do that.
>>
No. 866662 ID: fb45d4
File 151839566366.png - (89.31KB , 965x682 , 46.png )
866662

>CREATE: PICNIC AREA

A picnic area is created outside, startling the Sphinx.


You finish your work and call Wax, almost startled when the other god picks up immediately.
>>
No. 866663 ID: fb45d4
File 151839569650.gif - (15.65KB , 500x500 , 47.gif )
866663

He fixes his gaze on you, not breaking eye contact. He starts talking with a sigh, his voice steady and low. You don’t think he’s angry so much as very, very tired.

WAX: my name is Wax.
WAX: thanks to Spit, we’ll be forced to oppose each other.
WAX: I’m not going to lie to you, I hate this situation.
WAX: I’m sure you do too.
WAX: for everyone’s sake, I hope you have your act together more than the other collective I have to keep an eye on.
WAX: there’s a good chance this game is going to become a bloodbath and I’d really like to avoid that.
>>
No. 866668 ID: 4ceb21

Hello, hello, hello. Our name is Void, though our friends call us Voidsy, and we'd like to think of ourselves as decently competent. There's some clever people in here, and we haven't screwed up too badly just yet.

We'd very much like to avoid a bloodbath as well. On our end, that means removing Spit from the game as quickly as possible while minimizing casualties, but what exactly can you do, and how can we help with that? We understand you're under some obligation to help Spit, but just how strictly enforced is that rule?
>>
No. 866678 ID: 2b002c

>>866663
"Good, we're on the same page on that front then. We apologize in advance if we hurt any of your cats. We'd been planning on... wait, Spit can't hear this can she? Well without giving much away, and to tell you a bit about 'our act,' it's the nature of collectives like us to try to do the impossible. We feel it's our job, even. Fortunately in this case, the impossible seems to be kicking Spit's jagged teeth in. And we want to avoid hurting any cats in the process because A. we'd like to think we treat our cats well and hate seeing them hurt, and B. we have a feeling that'd piss her off even more."
>>
No. 866679 ID: dc91a0

>there’s a good chance this game is going to become a bloodbath and I’d really like to avoid that.

There are so many sane voices.
They won't let us have any fun.
They are simple though if you manage to kill one of our TCP's it surely won't take long for us to topple into mahem.
Please work quickly. :3
>>
No. 866680 ID: 2a13fa

>>866663
Nice to meet you. We've heard you made this game, and I think by extension that means you also made us, sort of? So, uh, thanks!
>>
No. 866682 ID: 2efe4b

"Hey dude. We're Void. Circumstances being what they are we can't totally honestly say it's nice to meet you, but it would have been, since like meeting new, non-terrible people. Uh, so, first thing we want to ask actually, are you safe? From what we've heard about Spit she seems like assaulting one of her fellow players in your world is a thing she'd do. We already asked our teammates to be careful but you're theoretically in danger too. She seemed awfully quick to know what she could do to force you to play. What if that's part of a bigger plan than just winning the game?"

"Second thing... may not be a good idea for us tactically, we really shouldn't be giving you info about our capabilities, but it seems like essential courtesy. So, as you might guess, we seem good at making mask-type items, and we already experimented by making a set of god masks based on all the players in this game. They seem to grant an ability based on that god's motifs. We were thinking of asking our allies to tell us about other gods and then making masks based on them. Since masks are about evoking something that's not really present, ones based on gods that aren't in the game might be even stronger! And the strongest masks of all might be based on, uh. Gods who are... gone. Not anywhere. Um. Dead. So... would you be really bothered if you saw some TCP running around with the faces of people you knew?"

"Final thing... You said "a good chance" and you'd "like to avoid that". Implying avoiding a bloodbath IS possible? So... any ideas you'd like to share? Because we'd really like that too."

That's my suggestions for the kind of thing to say to Wax. Secretly, mentioning the masks isn't THAT much of a bad idea tactically, because we're planning to use the masks (especially the Spit mask) as bait to make Spit send her TCPs into the Unhallowed Sanctuary. For that to work, she needs to know about them anyway, and it's probable that her and Wax would share that info between them either way. So we're not losing much by letting the idea slip out now. In fact, we're setting up a cunning plan. Let the mind games with the enemy begin!

Speaking of mind games, we've created a secret sanctuary but so far it'll be the only thing with secret entrances. We should make more secret things, to make it harder to find. Complexities which will give our TCPs home ground advantages will be good in general, and there is an option for doing that that will be both useful against our enemies and lots of fun for our TCPs: Secret passages! Kickass fun secret passages, with spy holes and fireman poles and entrances that can double as traps, like a trapdoor that drops you onto a sweet slide to the exit. If we have the power and range, we could create secret passages all over our allied territory, with cool high-speed slide/minecart/rollercoaster systems for fast transport between all our allies, driven by ropes and underground river watermills and pumps and wheels. That would be amazing. And if it's all secret passages then it sort of plays into our mask motif, because they're "masked"!

CREATE: COOL SECRET PASSAGES ALL OVER THE PLACE.
>>
No. 866683 ID: c88e6d

>>866663
Thank Wax for creating you and helping make this entire world!
>>
No. 866685 ID: cb585b

I could assume if we can manage to beat Spit and knock her out, Wax wont be forced to take her side anymore and could ally with us, winning the game?
>>
No. 866686 ID: d887c0

>>866663
"Hello, Wax. Our name is Void. Believe us when we say that we don't like this situation any more than you do. You have our sympathy for having to deal with Spit. We only spoke to her once, and it was the single most unpleasant experience of our short life."
>>
No. 866687 ID: a363ac

>>866663
Hello we are Voidsy also know as "That Kitty Faced Fucker Over There" please use They/Them. And boy do we need to talk to you~
>>
No. 866692 ID: 3adb50

I wish I could say it was a pleasure to meet you, administrator. It would be under different circumstances.

We have every intention to avoid bloodshed.
>>
No. 866707 ID: 10c408

"if what I've been told is true than all it takes is ONE instance of violence in a TCP game to lock down the peaceful resolution route and force everyone into combat"

Let's downplay the large pool of information we have, guys. The less Spit can learn from him the better.
>>
No. 866717 ID: 91ee5f

>>866663
“Is Spit really so afraid of us that she has to force you to join her team?”

“Also, no offense or anything, but you look like you didn’t get much sleep last night. You feeling ok?”
>>
No. 866720 ID: be0b68

>>866663
Don't worry, we've kind of gathered that nobody likes dealing with Spit in any capacity.

We hear you are really good at the game, any tips for the newbies? Or uh, would that mess with the match too much?
>>
No. 866721 ID: b1b4f3

>>866663
Hello, we are Void. We had a bit of a misstep earlier but I think we're doing better now with the collective thing? We'd like to avoid killing any TCPs we don't have to. If Spit loses all her TCPs before you do, will you be able to ally with us?
>>
No. 866723 ID: 7962a4

>>866686
>We only spoke to her once, and it was the single most unpleasant experience of our short life.
"To clarify that: we had no idea how awful she really is when we first spoke, we tried flirting with her because that's just our default method for interaction, she was herself at us, it ended up biting us in the ass, it was all very terrible, and we've damn sure learned our lesson. If we survive this, then feel free to hold it over our head for as long as you like."
>>
No. 866724 ID: c49598

You look like a Karacel, I like you.
>>
No. 866745 ID: 9876c4

You are our opposition, but not our enemy.
We intend to win, and you obviously can't help us there.


But-
Let's say we're onboard with avoiding a bloodbath. What can we do?
What about a nonviolent duel clause, if our cats meet in the field?
>>
No. 866748 ID: b1b4f3

>>866745
Can't change the rules.
>>
No. 866761 ID: 689e8d

Please tell us there's a way to avoid getting our shit kick in!
I mean you and Spit are THE BEST players and the members of our team have either never won a game or are playing for the first time.
We have plans and strategies but in your professional opinion to what level are we, our friends and our kitties fucked?
>>
No. 866766 ID: 9876c4

>>866748
Oh, the wording would have to be clever. And it'd be opt in only, with an explicit penalty for breaking terms.

Wax would still be our opposition, just not under the thumb of Spit using them as an enforcer.
>>
No. 866774 ID: 8031fe

I entirely agree with you. I would like to avoid a bloodbath, and I have had several questions for you.
- I know you are an experienced player, but are you able to play passively? Doing as little as you have to in order to fulfill your duties, dragging feet. Fighting a war on two fronts isn't the most efficient thing.
- If Spit falls before you do, are you able to change sides to end the game? If you're the only one on your side it seems silly to die on the hill.
>>
No. 866786 ID: e7830d

"I know you are on her side and all for now but hypothetically, just supposing and all, if you were to try and undermine Spit from within, what advise would you provide her enemies with?

You make the rules, so I suppose I can't really ask you to break them. So perhaps if your TCPs went rogue us four could take them under our wing and help them survive the war and maybe even make it out of this game."
>>
No. 866823 ID: e7830d

>>866679 Not yet, though. Back in the box with you for a while.

"Collectives have to live with constant self-loathing, second-guessing and inner conflict. It is not easy to be birthed into godhood from nothing and be forced to reconcile all our desires. We have not been perfect and it was harder at first but we have made many friends and allies over time that understand us. This is probably why they are hard to manage.

Blaming a collective for struggling with things beyond their control would probably backfire. They might try and break the game out of spite. At least, that is what we can surmise from our time thus far. If you think it would help the other collective we'd be happy to discuss them with you."
>>
No. 866824 ID: e7830d

actually given how that other discussion went down we might be able to use Wax to talk to this other collective.

Let's make that a thing. It would be fun.
>>
No. 866860 ID: 1a6dfc

>>866824
How about we don't do that, we're already dealing with 5 other gods, we shouldn't be so eager to talk with a sixth.
We'll see this other god eventually anyway, as long as we both win our games.
>>
No. 866957 ID: 0d45a9

Hello, we're Void. We'd rather avoid a bloodbath too, for the sake of the kitties. We've got the whole collective thing mostly down, only mostly though, so as a heads up we might have some issue with keeping our collective mouths shut.

What happened with the knife anyway? Just one second floating in our little bit of nothingness, then suddenly there's a knife there.

If you're forced to ally with Spit, what happens if she gets defeated before you?

>>866679
Shush, if we can't keep things together, how will we protect the kitties?

>>866682
Don't give away info. We can be friendly, but he's our enemy technically. And don't try to imply or talk about Wane, that'll probably dredge up unpleasant memories.

>>866723
I don't think that's something we need to clarify, telling people about our fuck up outside of trying to resolve it doesn't really do anything but cast us in a bad light.

>>866823
Focus up, we've got a game to win, not philosophise about the nature of collectives. Any other collectives are utterly irrelevant to this, so talking about them is pointless.
>>
No. 866960 ID: 3adb50

>>866957
This about sums it up basically.
>>
No. 866979 ID: 91ee5f

>>866957
Agree with all of this.
>>
No. 866981 ID: 2efe4b

>>866957
>Don't give away info.

It's info that we want to give away. It contributes to a strategy we've already taken several other steps to put in motion.

>that'll probably dredge up unpleasant memories

It'll be worse if he just suddenly sees a TCP wearing a mask with Wane's face. Wane was a really important god, he must see reminders all the time, at least on the level of mentions and implications.
>>
No. 866983 ID: 91ee5f

>>866981
Are you sure that’s the right thing to do?

He’s still obligated to be our enemy, so any info we give him could be used against us.
>>
No. 866984 ID: 0d45a9

>>866981
I'd rather not we spawn a Wane mask in at all, it just seems disrespectful.

And letting them know we're trying to avoid a bloodbath is good enough, telling them our plan / trying to conspire with them goes against the spirit of the rule that forces them to ally with Spit. So they might have to tell Spit, or at the very least it'll factor into their decision making when spawning stuff. IMO just telling them out concerns are with the kitties will do.
>>
No. 866993 ID: e7830d

ho harm in asking about the terms binding Wax to Spit's team themselves, we all seem interested in learning the rules around that
>>
No. 866998 ID: b1b4f3

Yes, let's not tell Wax any sensitive info but I think we could ask him exactly how much he's obligated to do as Spit's ally.
>>
No. 867009 ID: 499d93

“Nice to finally meet you wax although we would have preferred a situation where we weren’t on opposite sides. Just gonna ask this cuz neither we nor you like spit and we don’t want to go up against what i’m told are the two best players: is there anything in the rules that requires that you remain on spit’s team? Or if there are is there any way they could be bent?”
>>
No. 867012 ID: 3adb50

>>866981
It's showing our hand to someone obligated to be our opponent, before gauging how much he is obligated to oppose us. More caution should be taken.
>>
No. 867023 ID: cb585b

>>867012
It can actually work to our advantage to give the enemy false info or half-truths, either giving them false expectations or misleading them into a trap.

That or just getting on Wax's better side after we probably win, which we may really need later
>>
No. 867042 ID: 3adb50

>>867023
False information, or reassurances that we will be merciful, sure, those can be strategic. Not our every plan in detail.
>>
No. 867046 ID: fb45d4
File 151850024551.gif - (14.43KB , 500x500 , 48.gif )
867046

VOIDSY: Hey. We wish we could say it’s a pleasure to meet you, administrator…
WAX: yeah. I understand.
WAX: these aren’t very good circumstances for that.
VOIDSY: Our name is Void, Voidsy to friends. We’d like to think of ourselves as decently competent, and we need to talk.
WAX: well, now’s your chance.
WAX: talk away.

VOIDSY: First things first...are you safe?

He laughs, loud and without any joy to it.

WAX: I forget that you collectives don’t know much about us.
WAX: yes, i am safe.
WAX: Rein has reported in on Spit recently, and it’d be impossible to get here without me noticing.
VOIDSY: How can you be sure? We asked our teammates to be careful but-
WAX: Void, I’m the size of a mountain.
WAX: I live in a mountain.
WAX: Rein….says it has things handled. I would like to believe it.
WAX: no one will be getting hurt outside of the game.

WAX: tell me about your experience with Spit.
VOIDSY: Well, we’ve interacted with Spit only once, and it was the single most unpleasant experience we’ve had as a collective.
WAX: fair warning ahead of time: if that alone was unpleasant, then this is going to suck.
WAX: she goes out of her way to make everyone around her uncomfortable at best and reduced to nothing at worst.
WAX: even if you do manage to win this, you’ll have to deal with that on the way.
VOIDSY: We underestimated how awful she was, and...well...flirted with her.

His face turns to complete disgust.

VOIDSY: It was kind of our default mode of interaction, and it bit us in the ass.
VOIDSY: We learned our lesson the hard way.
WAX: I’ll...keep any comments I have on that to myself.
WAX: like you said, you didn’t realize the depths of her cruelty.
WAX: at least, I’m going to try and believe that instead of the alternative.

He shudders.

WAX: the idea of anyone being attracted to her makes my skin crawl.
>>
No. 867047 ID: fb45d4
File 151850028384.gif - (15.78KB , 500x500 , 49.gif )
867047

VOIDSY: That was our biggest screw up, and we managed to turn it around as best we can.
VOIDSY: We have some clever people in here, and we’d like to avoid a bloodbath just as much as you.
VOIDSY: Is it possible?
WAX: yes. incredibly unlikely, but possible.
WAX: I’m not going to lie to you and say no one is going to die.
WAX: and from what I’ve seen, death is a mercy to the TCPs that end up anywhere near Spit, both opposing and her own.


VOIDSY: Can you play passively?
VOIDSY: Dragging your feet, doing as little as possible to help her…
WAX: ehhhh…
WAX: it’s a little tricky.
WAX: I’m not going to be going with the way she does things. she’s a monster of a person and her methods make me sick.
WAX: to say I hate her more than any other being on this planet would not begin to cover how much I despise her.
WAX: but….as per my own damn rules...I’m obligated to help her as long as she’s standing.
WAX: unless she switches teams, which she won’t.
WAX: once she falls I’m free to either keep fighting you or ally for a peaceful game- which, if given the chance, I will do.
WAX: but until then my hands are kind of tied.
WAX: I am forced to work with her until she’s knocked out of the game, one way or another.

VOIDSY: Can...can you give us tips, info, anything? You and Spit are the best players in the game, and none of our team has won a game.
WAX: I….can’t talk in depth about the strategies I’ve seen her use, but you might want to brace yourself for situations where you may need to mercy kill.
WAX: that, and go the extra mile to take care of your TCPs’ well being, especially mentally.
WAX: don’t let her fool you. she’s no idiot and behind that garish smile is the mind of a serial killer with no conscience.
WAX: that’s all I can tell you. I’m sorry.
VOIDSY: We’re sorry if we hurt your cats, in advance.
WAX: likewise.
WAX: I promise that, if anything, I won’t prolong any suffering.
WAX: it’s all I can offer in this situation.
WAX: and I’m sorry for that too.
>>
No. 867048 ID: fb45d4
File 151850035707.gif - (14.92KB , 500x500 , 50.gif )
867048

VOIDSY: Last strategy thing to get out of the way immediately- what’s up with the knives?

He groans and puts his head in his hands.

WAX: I’m in another session with a collective, and they made this absolutely asinine object.
WAX: it’s a knife, but it can only kill the user it’s bound to.
WAX: not only that, but it’s only in the metaphysical player space, so…..
WAX: it’s useless. it’s absolutely useless but triggers autobalance anyway.
WAX: my best guess is that someone told Spit about it, so she could get me in the game and on her side as fast as possible.
WAX: on the one hand, that means she thinks you’re a threat. congrats.
WAX: on the other, I’m stuck working with the person I loathe most.

He visibly droops, dropping his hands to his sides.

WAX: to say I’m having a bad day would be the understatement of the millenia.

VOIDSY: If it helps at all- thank you for making us, and this world. We’re grateful.
He laughs, a weird grainy sound.
WAX: oh no, I didn’t make either of those things.
WAX: I made this plane. I made its rules, and I set up how it works.
WAX: I can change these things, but I usually don’t- it causes too many shakeups.
WAX: you were the initial creator of this session’s world, being the first one in.
WAX: the other gods helped shape it as well. I have done nothing but make my own base. I don’t touch the world itself outside of that.
WAX: as for yourself, you...walked in.
WAX: I don’t entirely understand how it works myself, but collective consciousnesses from other worlds can join games just like our gods can.
WAX: I allow you to play because, well,
WAX: if you can win against our most violent gods, maybe you’ll be able to help our broken world heal.
WAX: and if you don’t, you’ll be spared from living in it.

There’s an awkward silence.

VOIDSY: ...No offense, but you look like you could use some sleep.
VOIDSY: Are you feeling okay?
>>
No. 867049 ID: fb45d4
File 151850039626.gif - (14.17KB , 500x500 , 51.gif )
867049

He averts his eyes for the first time in your conversation, blinking slowly and rubbing a hand against his cheek before shaking it off and refocusing on you.

WAX: I haven’t felt okay in centuries, Void.
WAX: and I don’t expect that to change any time soon, so.
WAX: don’t worry about it.
WAX: I’m here to administrate, not drag people into my issues.
WAX: there are always more important things than that.
>>
No. 867051 ID: 7e9c89

> OFFER WAX A HUG FOR AFTER WE TAKE OUT SPIT,
>>
No. 867052 ID: c88e6d

>>867049
Attempting to dig into his emotions now will get us nowhere. He can and will withdraw with an iota of will and simply not acknowledge our communications attempts. Should we survive this, however, dealing with Wax's traumas can be our first priority. As is, we need to prepare our alliance as best we can.
>>
No. 867056 ID: a47f33

>>867049
You made Tiny Cat People. Why? I'm, curious.
>>
No. 867058 ID: 499d93

Wax once we get outta here i’m gonna go give wretch a hug, then i’m gonna find whatever mountain you’ve been living in and you’re gonna get a hug too. Hell, i’ll give a hug to anyone who needs one once i’m out of this game and into your world. Just be patient cuz things will get better soon enough.
>>
No. 867059 ID: 4324ce

>>867052
Agreed.
>>
No. 867063 ID: d887c0

We won't dig into your personal business, Wax.
Anyway, we guess there isn't much left to say. All we can do now is play the game and do our best.
If we survive this, then you're cordially invited to the after-game party. We'll get some booze and put up a dartboard with a picture of Spit's face taped to it.
It'll be awesome.
>>
No. 867064 ID: 5dee0a

>>867049
Sucks to be you, Wax, but we can't really do nothing about it, so... Better luck?
>>
No. 867071 ID: 91ee5f

>>867046
>Void, I’m the size of a mountain.
.....make a big over dramatic show of cleaning out our ears and then say, “We’re sorry, we think recalling the image of Spit’s ugly face might’ve affected our hearing, could you repeat that? You’re the size of a WHAT???”

>the idea of anyone being attracted to her makes my skin crawl.
“Just to clarify, we thought it’d catch her off guard and she’d slip up or something. We fully regret it and never want to do that again!”

>>867048
>I’m in another session with a collective
“Jeez, you’re one hell of a multitasker! Being in 2 games at once like that!”

>it’s a knife, but it can only kill the user it’s bound to.
“We see.....we’ve heard about Spit’s habit of stabbing herself with sharp objects soooo.....do you think we’d be lucky enough for her to accidentally stab herself with that knife?”

>>867049
>I’m here to administrate
“Hey, uh, since you’re the Admin, does that mean that you can see/hear everything that’s going on? Including whatever your opponent’s team is planning and/or doing? Uh, not that we’re accusing you of cheating or anything! It’s just.....that’s what an Admin is supposed to do, right? So does this mean that you’re always going to be aware of what our team is doing and/or planning?”
>>
No. 867078 ID: 8031fe

While I know you're the size of a fucking mountain I'd be happy to try and help your world heal, and help you be ok again.

One last thing before we go, we're fairly certain we want to kill Spit. We realize it is highly dangerous, and would have repurcussions for your world.
We don't want to try that blindly, and we don't want her to truly know it is coming.
No glorious battle.
No fanfare.
Probably an execution..
We might decide otherwise, but we see no other true solution to the problem and we don't want to make you uncomfortable but the intention needs to be made clear.
>>
No. 867079 ID: dc91a0

Wait... So spit torments TCP's instead of killing them?

Couldn't we just make an object that gives TCP's amnesia, let her torture our TCP's all she wants while useisng the time to retaliate, and then wipe our TCP's memories once recovered?
>>
No. 867080 ID: 3f3499

Next chance we get we need to teach our TCPs how to share and support each others grief, that and teach Jasper persuasion with words.
>>
No. 867083 ID: caf1de

tell the other collective thanks for nothing
when we become physical we plan on killing spit
what has spit ever created

>>867071
so what our mass is listed as infinite
>>
No. 867089 ID: 2efe4b

Ok, we've got to ask. Why has anyone over there been willing to put up with Spit? She seems like someone who nobody would like, and who's a threat to all the other gods and everything they care about. Why haven't you all teamed up and taken her out? Why haven't any smaller groups, or any solo individuals, tried to just get rid of her? Is there some sort of law? What protects her? Even if she's strong and has set up things keeping her safe, you gods over there are sustained by your followers, right? So if you just got people to stop following her, she'd die? Is that how it works? And on that subject, if we did win and come through, we'd need followers, right? If our TCPs chose to not follow us or something happened to them, what would happen to us?

Hopefully these questions will get Wax to tell us what obstacles would be in the way of us killing Spit, and whether that possible starvation plan could work.
>>
No. 867091 ID: c3709c

>>867049
Please, no need to be so formal. Voidsy is fine.

So how'd you think we did on making all this anyway? Good gravity and animals and all that?
>>
No. 867093 ID: 10c408

>>867079
Yes, she tortures and then kills TCP's at the last possible moment. This has been established.
Also, no. Using our own TCP's as torture bait to eliminate Spit is only going to blow up in our collective faces, the hell is wrong with you??
>>
No. 867095 ID: 4ceb21

Maybe this is a cultural difference, but where we're from players who regularly assault other players during games get banned, why are you letting Spit play? Especially since if she wins she becomes more powerful.

Is fighting on her side a mechanical requirement, or is it something that you simply feel obligated to do for the sanctity of the rules?
>>
No. 867097 ID: 91ee5f

>>867079
No!

>>867093
>the hell is wrong with you??
I agree! What the fuck man?!
>>
No. 867098 ID: 3d2d5f

>WAX: there are always more important things than that.
Sorry buddy, gotta call bullshit on you there. No matter how important everything else in your life might be, if you don't take care of yourself, they're gonna suffer for it.

Dunno if no one's been in a position to tell you that all, or be listened to, all theses years. But however this game goes, take care of yourself.
>>
No. 867105 ID: 2efe4b

How does Spit usually keep her TCPs loyal? Or "loyal"?
>>
No. 867111 ID: 10c408

>>867105
She doesn't. She makes them into killing machines and then treats them like garbage. Or so we've been led to believe. Seriously, this has been covered before in the earlier treads people. Do some re-reading!


..As for an actually suggestion, I'm also gonna pitch my vote into suggesting to wax that Spit gets banned from the TCP game and that he should spend some time taking care of himself.
>>
No. 867127 ID: 2efe4b

>>867111

I want to hear how Wax describes it, if he will.
>>
No. 867138 ID: 23be25

we're a collective, wax. having a list of ordered priorities would destroy us. if we make it out of this session, we'd want to see you. maybe we can even help administrate
>>
No. 867147 ID: a363ac

>>867049
not really if you have a personal problem then that problem is likely affecting the entirety of your people. If the most powerful and responsible person in a place is unhappy, what does that say about those under them?
for that matter what does it say when it seems the only god we have seen so far that seems completely happy is the god who likes hurting others?
>>
No. 867158 ID: 3adb50

The whole mountain size thing will make hugs difficult. Therefore our tertiary objective should be to ascend the ranks until we can give Wax a proper hug.

Primary objective is, of course, to remove Spit.
Secondary objective is to hug Wretch.

Anyways, we should get back to business business.
>>
No. 867178 ID: dc91a0

>>867097
>>867093

Imagine if sometime last week you were tortured mercilessly for hours and hours, to the point where it might as well have been an eternity in hell.
...But now the experience was just gone. As if it had never happened. Not only do you not remember it, but just thinking that it could have happened is positively absurd. There are no subconscious effects. No terrible dreams reminding you in the night. no random anxieties or paranoias during the day.

Has an unremembered past happened at all?
I would argue no. We are creatures of the present.

Though this form of complete and targeted amnesia is impossible in our own world, Magic fills that gap when it comes to TCP's.
We can mend the damage to their bodies, and erase the trauma to their minds.

They are not children to be loved.
We are their god.
They are our tools. Nothing more.

To treat them any other way is akin to playing with them as a child does a toy. You aren't doing them any favors. Your kindness is nieve cruelty. Such a wonderful world has been built for them. How pleasant it will be for them once it's filled with only fire and the screams of their friends and loved ones.
>>
No. 867184 ID: 2efe4b

>>867178

Instead of appealing to morality, I will point out the potential damage to our reputation, and through it our alliances. Even if that one TCP does not remember what happened, the others might know or find out it happened and hold it against us. Even if we erased all of our TCP's memories, our allied gods and their TCPs might know, and they are all the types who will object, both by word and action. Both Spit and Wax, though not our allies, are likely to inform our allies of such actions if they find out - Wax because he would find it distasteful and our allies are acquaintances of his, Spit to sabotage our alliance as she has already attempted once.

If I discovered that in the past week I had been tortured, and then forgotten about it, and I knew that persons who had perpetrated and/or allowed the torture were still at large, I would be very worried about the possibility of future torture, and it would weigh heavily on my mind and decisions.
>>
No. 867187 ID: 91ee5f

>>867178
Preventing the torture from happening in the first place is better than your stupid idea of letting Spit torture our TCPs!
>>
No. 867188 ID: a363ac

>>867178
yo dude NO.
>>
No. 867191 ID: 3adb50

>>867178
>They are not children to be loved.
>We are their god.
>They are our tools. Nothing more.
While I agree that, as a failsafe, memory alteration would be beneficial to have in reserve for healing anyone who does suffer capture and torture (there is no guarantee we can prevent this), altering a person's memories is a slippery slope. Especially in the hands of somebody that thinks the way you seem to.

If it becomes absolutely necessary, perhaps we will make some sort of amnesia magic for treatment. But we are not going to use it as an excuse treat our TCPs as expendables.
>>
No. 867193 ID: 0d45a9

>>867178
Letting Spit torture our TCPs serves no purpose whatsoever. Suggesting we let her do so and then wipe our TCPs' memories of the torture is disturbing in the extreme.

Assuming for one second that this plan is enacted (This is in no way a endorsement of it): If the memory wipe was not 100% perfect, then all the trust we've build in our TCPs would be utterly destroyed if they remembered. There is no guarantee of perfection here and besides, it'd have to be a magic item and those cost health, that would mean it would be detectable.

Your plan is amoral and sadistic. I suggest you reevaluate the tactics and approach we've collectively applied when caring for our TCPs before you even consider a plan like that in the future.
>>
No. 867197 ID: dc91a0

>>867184
Fair points. a bit meta in the end, but fair.

>>867191
I'm glad it's on the table.


I feel on my own, I would play this game in a cruel and calculating way. The balance of power between gods and TCP's is so skewed in our favor that with relatively little effort TCP's could be manipulated into unflinchingly loyal soldiers. The threat of death would be mundane and unimpressive. No amount of torture would break them, and a promise of friendship or a better life would only enrage them. Man has been indoctrinating his brethren into this state for millennia, how easy would it be for a god?

I am certain that we will have to kill all of Spit's TCP's if she is even the least bit competent.
...And every single one will come at a heavy price because hers are expendable in every way, while ours are not.
>>
No. 867204 ID: 0d45a9

>>867197
Have you been blind to what's been going on? The pseudo-plan we've been building towards is to make Spit's TCPs go rogue, and now you're suggesting the very antithesis of that. Not only that but you're saying our TCPs are soldiers, when the all if not the vast majority of our interactions with our TCPs have been treating them like our children. It is a very Spit like plan, that is not a good thing by the way.

Your plan is in no way ethical, moral, or even effective, and is the complete opposite of how we've been collectively acting. What the everloving fuck is wrong with you?
>>
No. 867212 ID: 72ed95

>>867204
This.

And also as someone with PTSD, while it makes my life a nightmare hell a great deal of the time, I wouldn't be who I am without that experience. Purposely removing memories, even bad ones, is antithetical to an authentic and self-determinating existence.
>>
No. 867218 ID: dc91a0

>>867204
Ethics and morals are subjective. I merely don't share yours.

Meanwhile, I think many of the collective's actions up to this point have been... incorrect, and that it's future plans are doomed to failure.

I am merely a dissenting voice.
I don't think anything I say will be adopted, spoken, or even taken into serious consideration, but I will be heard.
Opposing viewpoints are important for a collective to function, and someone as "Amoral and Sadistic" as myself on the team will undoubtedly be a boon to us all when our opponent is known to be a Cruel and Vicious monster.

To answer your question, nothing is wrong with me. I'm merely providing you with a service.
>>
No. 867223 ID: 4ceb21

>>867218
>Ethics and morals are subjective. I merely don't share yours.
You don't seem to have any at all.

>someone as "Amoral and Sadistic" as myself on the team will undoubtedly be a boon to us all when our opponent is known to be a Cruel and Vicious monster.
Except in actuality all you're doing is lowering the credibility of people with legitimately good ideas on the more pragmatic side by association.
>>
No. 867224 ID: dc91a0

>>867223
>Except in actuality all you're doing is lowering the credibility of people with legitimately good ideas on the more pragmatic side by association.

That's absurd.
Not only is anyone is fully capable of disavowing my ideas if they feel mine makes them look bad, but challenging the group mentality opens up the forum to the ideas of others who would have otherwise stayed silent.
>>
No. 867225 ID: 2efe4b

>>867218
>Ethics and morals are subjective

Ethics and morals can be methods as much as ends in themselves, and as methods, they are not subjective. They can be measured objectively by the standard of "does this achieve my ends". As a collective, our chosen end is decided by overall consensus, and the majority of players have chosen an end that can be approximated as "win, survive winning, and live as happily as possible with our friends". That is not in order of priority, but reverse contingency: we want to win to survive, and to survive to live happily with our friends. If we treat Void as an in-universe character separate to us, this motive also makes sense for them (I think), as their themes and behavior seem to fit someone who feels lonely, empty and incomplete on their own, and who would not want to live without genuine companionship. Your morality, if it was practiced, would not achieve that end. Therefore, it is, in a sense, objectively wrong in this instance.
>>
No. 867226 ID: 4ceb21

>>867224
Except you aren't challenging anything, you're reinforcing the idea that anyone who makes that kind of "ends justify the means" suggestion is an edgy moron by being an edgy moron.
>>
No. 867227 ID: a363ac

>>867218
and that is why people like Spit exist. The reason Spit can continue to treat others as horrible as she does is because Wax thinks that it prepares people for even worse monsters that he can't control.
Which in turn breeds more monsters like her because people are made to think this is how the world works now. It's a bad pyramid scheme, One Spit, leads to two spits, who leads to 4, etc... and down the line you have those who want to support and help the world itself by being good people and helping others thought of as stupid, unrealistic, and they are hurt and left trapped all because one person is left in a position to hurt others because they ENJOY it, or they think its unavoidable.
People start to identify with their abusers and that leads to them thinking its ok to abuse others like or worse then they were because "well this person can do it to me why can't I do it to someone else."
which a large part of TCP does promote by promoting rule-breaking when you are at a disadvantage or making it easier to win through pain and suffering of others then to promote peace and competition it allows for those like Spit to gain power faster then those who wish to see their people grow and thrive. Seeing TCPs hurt makes Gods stronger yes but promoting the death of your enemies merely because they are different isn't good making Gods work together will breed a better world then anyother.
>>
No. 867229 ID: dc91a0

>>867225
If Void stayed as he is now throughout the game, you would be correct. However, Void has a dual nature, one as an in-canon character, and one as an extension to ourselves. The latter makes him fluid. This game will last months, perhaps years more. The personalities who characterize him will come and go. Those who stay throughout will change through time and outside experience. The consensus (and therefore Void's goals and personality,) can change at any time. Void by his very nature, cannot be role-played in an objectively correct way so long as he is subject to the whims of /quest/.
>>
No. 867235 ID: d887c0

You guys do know there is a discussion thread, right?
>>
No. 867256 ID: 72ed95

>>867229
***they

But all that ethics stuff aside, vote to hug wax later and get his TCPs to defect asap since Wax doesn't want to help Spit anyways. Hug our kitties that want and enjoy hugs, and let's get ready for this scouting mission.
>>
No. 867273 ID: cb585b

>>867256
While we can do this too, i'd prefer we keep all of his TCPs alive and with him and just plain avoid contact if possible, since the only person we actually need to do this for is Spit, if anything we could possibly invite most of Wax's TCPs to the Sanctuary so he's still technically "helping" without actually being a threat even?
>>
No. 867298 ID: fb45d4
File 151858536189.gif - (14.78KB , 500x500 , 52.gif )
867298

VOIDSY: I have to ask.
VOIDSY: You made this game, and tiny cat people.
VOIDSY: Why?

He settles in, taking a few minutes to think.

WAX: because our world is dying.
WAX: after Wane died, I had to face reality.
WAX: someday, our planet, and everyone in it, are going to die.
WAX: and it will be our own hands. all of us gods, we’re eventually going to kill everyone.
WAX: high gods...we were placed on this planet at its beginning, with nothing but the vaguest knowledge on how to create things.
WAX: we had no idea what to make, and no guidance. no one taught us how to create things that would live, that would thrive.
WAX: it took us eons to create life itself, with so many failures. so, so many failures.
WAX: we were children with the burden of creating a world, and taking care of it.
WAX: eventually we realized it would be impossible to do it all ourselves, and lead the very children we created.
WAX: we set out to make more gods, ones that could help us.

You have never seen more guilt and shame on someone’s face.

WAX: and at that, we failed as well.
WAX: we buried our mistakes and moved forward.
WAX: we eventually created gods that could help us manage this world.
WAX: ones that could control their powers, versus the incomplete and mindless masses of matter beforehand.
WAX: and so we made people, ones that could live in relative safety, and enjoy all that life had to offer.
WAX: it took time for them to develop of course, and society as well.
WAX: we were bumbling, and our early mistakes has lead to the death of thousands, if not millions.
WAX: but we learned, and settled into our jobs.
>>
No. 867299 ID: fb45d4
File 151858543026.gif - (15.17KB , 500x500 , 53.gif )
867299

WAX: for some time, Taverne had peace.
WAX: we were proud of our region, and its many people. the cultures it had to offer, the diverse landscapes…
WAX: Spit’s cult was worrying, and actions were being taken to curb their activity.
WAX: but no one was expecting how deep her cruelty ran.
WAX: the idea of a greater god devouring a high god, and a greater god, in such a short timespan, was unthinkable.
WAX: she had fooled us- we thought she was a sadistic nuisance, and easily controlled.
WAX: but she was not.
WAX: she was the greatest threat we had ever known, and we created her.
WAX: her motives are still unclear, unknown. we did everything we could to teach her, wane especially. Wane believed that all life was precious...something that Rein still preaches to this day.
WAX: we lost two wonderful gods, beloved to the entire pantheon.
WAX: Wane was my partner. I loved them so dearly, more than anyone can ever know.
WAX: we were together since the very beginning of Morbitian time, and made all of our greatest successes….and our greatest failings, together.
WAX: and they were taken from me. they were taken from the world they loved so much.

WAX: I realized that the greatest threat to life itself was us.
WAX: we create, and we destroy.
WAX: we have so much power, but no one told us what it would be like, what we should do.
WAX: but we could learn from our mistakes.

WAX: I created this plane- one seperate from the physical one we exist in. a plane where anyone could create a world, and people to inhabit it.
WAX: a plane where even the lesser gods, limited in their abilities, could see what it was like to create life.
WAX: I created the tiny cat people- infinite in possibilities, unlimited potential.
WAX: they have innate curiosity, and the ability to love. the ability to experience life and all that comes with it.
WAX: I allowed gods to come into this plane and create these creatures, on a few conditions.
WAX: one; they would have to coexist in the same world, and handle their own territories.
WAX: two; their TCPs have free will, and could not be directly controlled.
WAX: three; their TCPs would be able to reject their gods, and choose their own destinies.
WAX: four; the “game” can only end when a resolution between gods is met.
WAX: either all of the gods ally, and live in peace.
WAX: or they enter war.
>>
No. 867300 ID: fb45d4
File 151858546019.gif - (13.77KB , 500x500 , 54.gif )
867300

WAX: there is no reason to enter war- you can easily resolve the game through agreeing to coexist.
WAX: you can spend the entire duration of your world’s existence creating and caring for your charges. the game only ends when you’re ready for it to, and many choose to spend years with their session’s TCPs, enjoying the experience.
WAX: but the option to hurt and destroy is always there.
WAX: and so is the option to defend yourselves and fight back.
WAX: I want to believe that someday, there won’t be people like Spit. I want to believe that there will be a time where this planet will have true and utter balance, and that people can thrive without fear.
WAX: but for now, that is not our world.
WAX: the game not only exists to train gods in the ways of creation, no.
WAX: it exists to teach gods how to fight against those that would see the world burn.
WAX: Spit is allowed to play because I hope that someday, people will find a way to defeat her.
WAX: I would like nothing more than to kill her myself, than to rip her head away from her body and keep going until nothing is left.
WAX: I would like nothing more than to see her suffer just as much as she has made the world.
WAX: but I can’t.
WAX: Rein will not allow me to.

WAX: it cites Wane’s teachings, their beliefs…
WAX: that everyone has the chance to be a good person.
WAX: I...I don’t know if I believe it anymore.
WAX: I don’t know what to believe.
WAX: but I hope that through this, someday, someone will find the solution.
WAX: someone will find a way to end her reign of terror, be it through redemption or defeat.
WAX: personally, I believe it will be the latter.
WAX: I hope it is. I hope she rots.
WAX: but for now, I allow her to play, and gods like her.
>>
No. 867301 ID: fb45d4
File 151858547609.gif - (16.18KB , 500x500 , 55.gif )
867301

WAX: the option to become cruel, to subject your TCPs and everything you create, to the worst treatment imaginable…
WAX: it is always there.
WAX: it looms over us, just within reach, like some awful button just waiting for you to press it.
WAX: but we can choose to be loving. we can choose to be compassionate.
WAX: we can choose to be the gods that people deserve.
WAX: through giving players real, living people, people that can feel everything, both the good and bad and everything in between…
WAX: I hope it helps us gods learn.
WAX: I hope that someday, it will help us heal.
WAX: I hope that it will save our world, even if just by a piece at a time.

WAX: that is why I created tiny cat people.
>>
No. 867303 ID: 7e9c89

we might not have the time or ability to comfort wax right now, but

voidsy: you're doing the best you can. thank you for explaining -- we still don't know quite what to think of all this, but that helps.
>>
No. 867305 ID: 23be25

you're a good person, wax. we're sorry the world has been so cruel
>>
No. 867306 ID: 8c24fd

>>867049
Well, when all of this is over, and Spit's outta commission, promise us to take care of yourself. After all, who watches the watchman?
>>
No. 867307 ID: a363ac

>>867301
why do the TCPs need to die for the gods to learn? why not send any defeated/killed TCPs to "paradise," there is no point to their suffering besides to help a God grow. And that would make them more pawns then people, we know you wouldn't use them like that though.
>>
No. 867310 ID: ed67d9

I wish there was a way we could give Wax a hug right now.
>>
No. 867317 ID: 3adb50

>>867307
Maybe they do, and the idea that they die is a lie to make players feel consequence? If they players were aware that death was meaningless, the lessons would be too.
>>
No. 867320 ID: b1b4f3

>>867300
Are you saying nobody has won a game against Spit?
>>
No. 867334 ID: 830fb7

Idea for Wax to counter Spits harassment, create a world (sort of hell) that the 'gods' and others that have proven to be cruel, vindictive or generally evil are locked away from your world. That way you can remove spit (allowing her to do what she wants without harming you / others) while keeping her alive, and making her useful (aka make her the devil in charge of hell while you and the other gods have your world).
>>
No. 867341 ID: 9215e1

We respect you, Wax. You're a god of principle and fine character.
A thought occurs, however. You seem the type to honor law and order. Spit, inversely, seems a creature of pure, unadulterated, spiteful chaos. Her very existence seems predicated on hateful mayhem.
Is it at all possible that she's found some way to cheat at the game? Some way to subvert the rules? Could she be metagaming?
I also find it very strange how she managed to acquire information on another session. Do you think she may have an informant?
>>
No. 867342 ID: b1b4f3

Oh, my greatest concern with these games is they might be helping Spit. She gets experience fighting other gods, and she gets stronger after winning. Which she has been, consistently.

Has Rein made any progress teaching Spit compassion?
>>
No. 867348 ID: f95210

>>867301
It doesn't matter how you feel. It doesn't matter if you can't do anything. This is all your fault, and we're going to fix it even if it kills us.
>>
No. 867351 ID: e7830d

"So, let's get this straight, you created a game that grants its players power, can be played as often as the participants want, has no real challenge as long as everyone agrees to share the spoils and you let literally any deity in existence access to the power the game provides, even ones that apparently are in the middle of a god-devouring rampage - and you let these people to interact with newborn gods that have zero idea of the danger they represent? How many peaceful Gods have deities like Spit denied the right to exist? How many innocent TCPs will be sacrificed to 'teach' about the dangers of Spit despite this having no real results?

Spit's danger is nowhere near what a truly evil god would present - one that knows better how to hide their intentions and play for power in the shadows and only strikes when they can get away with it. And even if Spit somehow locked away or destroyed forever, this game will eventually create more. Some of our voices recognise this but we are intent on peace and love and that is only possible if my team believes they can win.

Also, Wretch is kinda cute and we'd love to see them a little more."

The more Spit marinates in guilt the more likely they are to be apathetic about fighting and help us under the table.
>>
No. 867352 ID: 33cbe7

Who reins in the Rein? Maybe your coworker ought to think about that sometime.
>>
No. 867355 ID: 91ee5f

>>867299
>Wane was my partner. I loved them so dearly, more than anyone can ever know.
>we were together since the very beginning of Morbitian time, and made all of our greatest successes….and our greatest failings, together.
>and they were taken from me. they were taken from the world they loved so much.
*insert gross sobbing noises here* D-‘:>

“Spit knows you hate her for what she did, so she’s forcing you to follow your own rules to help her because she wants to make you suffer! This is our fault, we’re so very sorry that we forced her to drag you into this game and be on her team!”

“Hey, uh, since you’re the Admin, does that mean that you can see/hear everything that’s going on? Including whatever your opponent’s team is planning and/or doing? Uh, not that we’re accusing you of cheating or anything! It’s just.....that’s what an Admin is supposed to do, right? So does this mean that you’re always going to be aware of what our team is doing and/or planning?”

>>867341
>I also find it very strange how she managed to acquire information on another session. Do you think she may have an informant?
Wax literally just told us that someone from that other session told Spit about what happened.
>>
No. 867357 ID: 35089a

and all its done is teach people that the best way to win is to be complete and utter bastards good job
>>
No. 867362 ID: 499d93

Wax, that’s definitely a more noble reason than most, and we appreciate that, but what is the point of the rewards? Becoming more powerful as a god by playing this, although it’s great incentive to play, is also a way to reward spit’s behaviour and anyone else like her.
I don’t hate you and i’ll be honest you definitely look like you need a hug (which i want to give to you once we get out and find you) but why that as the reward of all things?
>>
No. 867377 ID: 4854ef

>>867355
>Wax literally just told us that someone from that other session told Spit about what happened.

A better question is.. Well, who would tell Spit about things period? Rein? I can't imagine anyone else willing to just randomly chat about things with Spit.
>>
No. 867392 ID: 2a13fa

Wax, I'm not going to lie and say that TCP is a flawless idea. It's an inherently broken game that directly rewards violent behavior by awarding players with increased power upon victory.

What I can tell you is that, once we win, which we will win, we're going to do everything in our power to help. To prevent Spit from hurting anyone or anything else ever again. We promise this.
>>
No. 867398 ID: c66656

I don't think you're a bad person, Wax, but I still can't agree with your rationale. Beyond failing as a way to weed out immoral gods, the rules seem to encourage them, at least in sessions with conflict. It also seems ineffective at training both in general and against Spit in particular due to the lack of instruction and the radical differences between the game and real life. I’d strongly suggest the game be shut down or radically altered.

However, your plan has succeeded in one way, because we are going to stop Spit, and once we’ve done that we’ll keep going. You say this world needs help? Consider us your ally in helping it.
>>
No. 867408 ID: 3adb50

>>867377
Indeed. I grow increasingly aware of how manipulative Rein sounds. They will not allow Wax to kill Spit? As if they believe their authority higher? And using the memory of a lost love to twist Wax's arm into listening, that's just despicable.
>>
No. 867414 ID: 10c408

"Wait, let me see if I have this right. Spit went and murdered two of the gods in the morbitian pantheon and has gotten away with it scot-free because of Rein? Do I have that right?"

If we win we really need to enact a code of laws so that we can prosecute spit's horrendous laundry list of crimes.
>>
No. 867420 ID: dc91a0

Trouble. Danger. Cruelty. Pain. Despair. Torment. Death.

These are the things that shape the world. They are the negatives to our ideal positives. They allow our world to change and evolve. They give us the ability to appreciate what is good. They allow us to live. They allow this very world to exist.

Perhaps for this reason, it is a bad idea for us to want to kill Spit.
Or even imprison, depower, or change her.

If don't become her in the process, then it's only a matter of time before someone worse takes her place. It might not happen immediately. It could be hundreds of years,but she Will be replaced by something. Whats worse, if that something does take a long time, then by the time it takes hold, people won't realize how bad things are, as they will no longer recognize or even remember how good things used to be.
>>
No. 867422 ID: 2efe4b

You're a rad dude, Wax.

So, Rein's belief in every life being precious and everyone having good in them is protecting Spit, eh? Hm. Well, if Spit attacked a new god who hadn't had time to know much better, and something was done to her in self-defense, that seems like it'd be pretty forgivable. Hypothetically.

On a completely unrelated matter, Wax, can you tell us more about how a god's motifs work, and what gods need to survive, and what exactly happens to them when they don't get it? We need to be able to plan for when we get to your world. Plan... our... peaceful, productive lives! Of course!?

Also scale of 1-10 how disturbed would you be to suddenly see a reminder of something important you've lost and grieved deeply over. Out of, uh, curiosity?
>>
No. 867477 ID: 91ee5f

>>867422
>Also scale of 1-10 how disturbed would you be to suddenly see a reminder of something important you've lost and grieved deeply over. Out of, uh, curiosity?
If that’s your way of saying that you want to make a Wane mask, then I don’t think that would be a good idea.
>>
No. 867480 ID: 4da700

>>867422
Let's not do the mask thingy, It'll probably piss him off and I don't see how that will benefit us.
>>
No. 867489 ID: cb585b

>>867480
Well, it may be helpful, but we gotta ask nicely, and not just "Heeeey, can we use your dead best friend as a mask?"
>>
No. 867566 ID: a47f33

>>867301
This probably isn't preferable, but what if you have your cats go, rogue, Wax? They'll be spared the agony of working with that monster, and she's back to square one.
>>
No. 867575 ID: 3adb50

>>867566
He has to make at least a token effort.

But, if he teaches them in a certain way to encourage free thought, and they meet with our TCPs in the Sanctuary where he has deniability to involvement in their rogue-turning...

We would just need to make sure they're kept safe afterwards.

>>867489
I am also opposed to the Wane mask, or bringing it up. Too intimate a thing to ask when we just met the guy.
>>
No. 867585 ID: 2efe4b

>>867575
>>867477
>>867480
Look, I know we want to be nice, but Wax is our opposition, here. It's very possible (since he must be reminded of Wane all the time) that he won't mind us making the mask, but if he DOES mind then it'll disturb his ability to think straight, constantly remind him how much he hates Spit, and therefore be to our advantage. It's even possible that he'd like it and we can give him the mask as a present when we leave, assuming we can take magic items made here with us. As for Spit, the fact that she took out Wane first, and what we've heard about Wane (especially that she was god of "bravado and truth" which would counter Spit's apparently preferred tactics of fear and deception very well, though we don't know that ICly, still there are other things we do know that are suggestive), indicate a likely possibility that a mask granting Wane-based power could be very useful against Spit. As I suggested previously I also think it's possible that masks Void makes could be stronger based on how absent their subject is, and Wane's absence is a big painful one. Or a Wane mask could be especially strong because she was an especially strong god.

Still, if no-one else votes with me, that's fair enough. I still think we should make as many other masks as we can, though. The ability to copy other people's powers, albeit in limited fashion, is very cool and offers a lot of possibilities. I wonder what TCP-based masks would be able to do? Let the TCPs use each others' powers? We should try that as well.

Anyway, we should also ask Wax for game tips, just in the long shot case he actually can/will tell us. We should especially ask if he has suggestions for things that are essential to teach to one's TCPs.
>>
No. 867588 ID: 3adb50

>>867585
You've convinced me to vote to at least ask Wax how he feels about the idea.
>>
No. 867595 ID: 4da700

>>867585
Eh, I don't think it would be a good idea to risk our potential friendship with one of the big guys for an op mask.
>>
No. 867599 ID: 91ee5f

>>867595
>op mask
Yeah, if the mask is op, then that would trigger the auto balance and give everyone a copy of the mask, which we don’t want Spit to have!

Even if it doesn’t trigger the auto balance, if it is op, then that means that it’ll cost more health from our TCPs to use, meaning we’d be hurting ourselves more than we are helping.
>>
No. 867600 ID: e7830d

>>867566
+1 but maybe make this a little less direct - make these sorts of suggestions as things Wax "could do" wink nudge
>>867585
"wane has useful domains and relevant powers"
cool
"let's mess with a being controlling the game we rely on for existence"
no

Wait until Wax has a reason to suspect we aren't TERRIBLE before asking, seeing as they seem to have a history of shitty collectives. We want to make a good first impression. Questioning the value of the game should be fine but we need to leverage our treatment of TCPs and relationships with the other gods of the session.

What does Wax make of Wretch and Eastwood, anyway?
>>
No. 867615 ID: 082b86

>>867585
>summoning a mask of this guys dead lover

Yeah, could we not? That'd be great. Thanks.

to wax: I think you're doing the best you can with what you've got; you're trying and thats what counts. Also echoing what a few others are saying here, in the event we get into your world we'd want to help it or heal it as best we can. No hard feelings for the game, yeah? You've given the best gift you can give to people; freedom of choice.

Looking forward to meeting you in person when we win :^)
>>
No. 867617 ID: a47f33

>>867049
On a more personal question, what do you feel like, Wax?
>>
No. 867618 ID: 91ee5f

>>867615
>Yeah, could we not? That'd be great. Thanks.
I agree on not making it!
>>
No. 867620 ID: 082b86

>>867618
You did. My apologies. Whoops.

my principle remains the same i dont think we should make that mask
>>
No. 867704 ID: dc91a0

I'm all for a Wane Mask.
Useful abilities. The only person bothered is an enemy.
Good times.
>>
No. 867710 ID: 499d93

Don’t make the wane mask. at least run it by wax first if you’re going to anyway.
He may be against us now but it’s only because he has to, once we deal with spit it would be nice if he didn’t hate our guts.
>>
No. 867721 ID: 2efe4b

Oh, while we're talking to Wax, I'd also like to ask where the mysterious extra stuff comes from. Like, when we created those adventure temple things, the puzzles appeared by themselves, and had their own things to say about our fellow gods. And there was that knife, and the prizes.

Did you make those, Wax? Or does the game fill in blanks itself? If it does, it seems to have a personality and opinions of its own.

Oh, and I have to wonder, what are the rules for the players regarding how much they need to play the game? We're pretty much stuck playing, but the rest of the gods in the game have their own lives. Could they, theoretically, just put the game down and walk away? Or get help from other people in your world? Is there much preventing Spit from sending someone to mess with our allies to distract them from the game? Or could someone call another god who's played the game well before and ask for advice?
>>
No. 867724 ID: fb45d4
File 151869567578.gif - (16.41KB , 500x500 , 56.gif )
867724

VOIDSY: Okay, there’s...a lot of mixed reactions here. We’re not exactly sure what to think of all this, but thank you for explaining.
VOIDSY: It helps.
VOIDSY: A lot of us believe you’re genuinely doing the best you can.
VOIDSY: You’re right, your world has been cruel.
VOIDSY: And we’re sorry to hear that. We want to help make it better.
VOIDSY: You seem like a really good person, somebody with fine character and a big heart.
VOIDSY: And losing Wane, especially to someone as depraved as Spit…
VOIDSY: We can’t imagine how much that hurts.
>>
No. 867725 ID: fb45d4
File 151869571610.gif - (15.92KB , 500x500 , 57.gif )
867725

VOIDSY: But...a lot of us don’t agree with your rationale.
VOIDSY: The reactions range from discomfort to anger, and it’s hard to pin down a consensus on why.
VOIDSY: I guess we have a few concerns.
VOIDSY: Why do TCPs need to die for gods to learn?
VOIDSY: We know that TCPs that survive the game have the option to go to “paradise”- why can’t you send defeated or killed ones there?
VOIDSY: Why do they have to suffer? Doesn’t that still make them pawns, even if you didn’t intend for it?

WAX: I’m going to tell you something hard, and I apologize if it isn’t like this in the world you come from.
WAX: there is no afterlife for us Morbitians.
WAX: only death.
WAX: the closest thing we have is ghosts built from remnants left behind...and they’re never the people they were before. never.
WAX: trust me. I’ve looked into it.
WAX: and in our physical plane, death is inevitable. any mistakes you make as a god will lead to people dying.
WAX: for this to be a realistic simulation of how it is to be a god, those consequences have to exist.
WAX: making TCPs nonliving…
WAX: I worry that it would teach them that their people are toys.
WAX: and anyone that still does, despite the fact that they are still alive- like Spit,
WAX: I hope that it helps guide people into knowing who cannot be trusted in their godly duties.
WAX: and that they try to free their TCPs from that kind of life.
>>
No. 867726 ID: fb45d4
File 151869574558.gif - (13.84KB , 500x500 , 58.gif )
867726

VOIDSY: What about the reward? Gods learn that brutality can win, not just kindness.
VOIDSY: There may not be an intended incentive for it, but people like Spit win games all the time, and gain power through it.
VOIDSY: And then there’s people who just...agree to win the game for power, right?
VOIDSY: Not only that, but...what about newborn gods like us? What about collectives?
VOIDSY: How many of us have had to die because of gods like Spit?

WAX: I’ve been trying to figure out a way to remedy that for some time.
WAX: the thing is...gods who use these strategies in the physical plane, they are successful. and I hope that the fact that they will get power for it, just as they would in the physical plane, will be a motivator for people to stop them.
WAX: but….these people still get power, and it’s an issue.
WAX: as I explained earlier, this is kind of a trial and error situation, no matter if it’s for TCPs or the physical plane. I hate that it is.
WAX: yes, people can agree to win and get that power.
WAX: a lot of people do.
WAX: this means a few things:
WAX: people who want to genuinely work together, do.
WAX: people who want the reward and are willing to set aside their differences, do.
WAX: people who are afraid of standing up to those who hurt and agree to work with them despite what their morals tell them is right, do.
WAX: but: people who want change, and people who are willing to do the right thing, and stop the gods that do monstrous, evil things…
WAX: they do as well.
WAX: the game is meant to emulate the reality we live in, and currently, it’s a harsh and unforgiving one.
WAX: I’m not exactly sure what direction to take it from here.
WAX: there has to be a better way, but...I’m just one god. and I’m still learning.
WAX: as for the newborn gods, and collectives, well…
WAX: it may be cruel to say, but it may be a mercy.
WAX: there are fates worse than death on this planet, and to fade away at the end of a game...it’s painless, I’ve been told.
WAX: there’s not much I can do about it, either. I can do what I can with the rules but I don’t even know where collectives like you come from.
WAX: if there was a way I could make it easier on you all, I would. I’d find some way to allow you to last for more than one game.
WAX: but...I can’t. I’ve tried.
WAX: I’m sorry.
>>
No. 867727 ID: fb45d4
File 151869577704.gif - (15.61KB , 500x500 , 59.gif )
867727

VOIDSY: Wait, so….Spit just….got away with it? She keeps getting away with it with collectives, and she killed two of your own pantheon...
VOIDSY: Because Rein won’t let you kill her, or punish her?
VOIDSY: Has she even made any progress?

He bristles for a moment, form growing fuzzy before he sighs and calms down.

WAX: I...I can’t oppose Rein.
WAX: aside from me, it’s the most powerful god in the pantheon.
WAX: and even more well respected.
WAX: its religion is the most popular and well loved, its followers are many.
WAX: Solitude is run better than even my own zone, and I’ve been doing this for far longer.
WAX: it says it wants to uphold Wane’s legacy….

He digs his hands into his ear nubs, his eyes shifting shape ever so slightly.

WAX: but as far as I can tell, any attempts to rehabilitate her have been in vain.
WAX: her power’s been greatly diminished since she was publicly renounced, her only followers being fools or cultists.
WAX: but I still catch wind of her eating lesser gods that were in the wrong place at the wrong time.
WAX: cult sacrifices, rumors of plots to rise back into power…
WAX: Rein says it’s handled.
WAX: I don’t know how long I can hold out for that.

VOIDSY: She cheats, we’ve heard that much.
WAX: well aware of that. autobalance is my best attempt at fixing her messes, but there’s only so much I can do without majorly changing the rules.
WAX: which, I can do. I have before.
WAX: the rogue TCP clause was one I introduced after a session where I felt it was necessary.

VOIDSY: And what about the informant? The one that helped her get the knife in our session?
WAX: …
WAX: I’m not going to lie to you. I have no reason to, and you’re the least involved in our pantheon.
WAX: you don’t have bias here.
WAX: out of that session...the most likely player would be Rein.
WAX: as far as my knowledge goes that’s the only person who actually talks to her, on any level.
WAX: but I could be wrong. I don’t know the other two lesser gods in that session well.
WAX: as frustrating as the collective player is there, there’s no way that they could have told her.
WAX: I don’t want to consider the reasoning behind this guess.
WAX: frankly I don’t want it to be true at all.
WAX: but I am concerned, yes.
>>
No. 867728 ID: fb45d4
File 151869581928.gif - (11.85KB , 500x500 , 60.gif )
867728

He breathes until he’s calm again, eyes returning to normal. You let him calm down before continuing.

VOIDSY: Well...we fully plan on winning.
VOIDSY: And when we do, we want to help you.
VOIDSY: Both with this world, and with your personal stuff, if you’ll let us.
VOIDSY: You have to take care of yourself, you know?
WAX: ….
WAX: thank you.
WAX: I hope that during this game, you make the right decisions.
WAX: I would like to have a new god that I can have faith in in our pantheon.

He laughs, hanging his head.

WAX: it’d be a refreshing change of pace.
>>
No. 867729 ID: fb45d4
File 151869584815.gif - (16.58KB , 500x500 , 61.gif )
867729

VOIDSY: Just tell us about being the best god we can be, and we’ll do what we can.
VOIDSY: Info on motifs would be really helpful, if you could spare it...and some more tips, maybe?
WAX: Oh, and what do you think of the other gods? Spit’s obvious, but what about the others?

WAX: that’s a lot of questions, don’t forget to breathe there.
WAX: I can’t tell you much more in the way of strategy, as I’m not on your side. I generally end up with newbies, and try to instruct them as best I can, give them some help.
WAX: but you’ve got numbers on your side, a lot of them. hence why I got sent over to Spit.
WAX: take care of your cats. learn what works with your motifs.
WAX: find your allies’ strengths and work off of them, not only in strategy but with how they are as people.

WAX: as for motifs themselves…
WAX: I’ll give you a clue. some TCP types are partially based on how motifs work.
WAX: form, shape, body, weapon, and nature types especially.
WAX: depending on your tier as a god, you’ll have varying degrees over how much you can control your abilities, along with your personal level of skill.
WAX: generally, at a lesser god level, you can manipulate existing objects and elements that fit your motifs. so, for you...hm, what are yours?
VOIDSY: Masks, we think. Not sure about a second one.
WAX: I’d say space, or void, judging from your appearance...they’re based on your form, so you don’t exactly get as much control over picking those as domains. you have to work with what you get.
WAX: but, hard for me to say, really. don’t go nuts with it, seeing as space is well...it could get messy. we don’t know much about it ourselves, and I’d say masks are a much safer option.
>>
No. 867730 ID: fb45d4
File 151869587405.gif - (16.43KB , 500x500 , 62.gif )
867730

WAX: if you become physical, you’ll be able to manipulate existing masks. this includes ones you have on your own form, along with any you have laying around. a smart god stocks their home and person with their motifs, lesser god or otherwise. you want to have options.
WAX: manipulation varies, but generally, you can make things move, and possibly change their shape. at a higher level, you can create your motifs entirely- so you’d be able to summon masks, likely similar to the ones surrounding your form- but not bound to you, like they are now.
WAX: not all lesser gods can do this, and it generally takes a good amount of skill and power. it’ll also drain you badly if you’re not sure what you’re doing, so be careful with that.
WAX: shape, form, body and nature types can all create their typing, and some can manipulate them further. it’s very similar to how motifs work, and you get synergy bonuses for working with things related to your motifs and domains for this reason.
WAX: at a greater god level, you can typically create motifs easy, but higher tier manipulation will still use energy.
WAX: at a high god level, you have complete control over them. it doesn’t drain energy at all.
WAX: domains also come with abilities, but at low tiers, they’re more like creature types. they’re typically passive, and at the higher tiers, they’re like abstract types. high power, but high cost.
WAX: you’ll have to figure out what your domain abilities are on your own, seeing as I have no idea. but, working with synergy might help you get started on that. see what gives you bonuses, and what.
WAX: you can ask your allies what their powers are, if you think they’d be comfortable with it.
>>
No. 867731 ID: fb45d4
File 151869590508.gif - (16.35KB , 500x500 , 63.gif )
867731

WAX: speaking of your allies, I don’t know any of them past Wretch and Spit.
WAX: Wretch is...I don’t know her well.
WAX: but she was close to Wane. Wane saw themself as a mother figure to Wretch, and loved her dearly.
WAX: I wasn’t the best to her, and I can understand why she has reservations around me.
WAX: Wane and I were close, and loved each other dearly...but we didn’t always see eye to eye on how to raise our children.
WAX: not children by blood, of course. the relations they choose to have amongst themselves are their own deal. I know Grind and Wretch consider each other siblings, and Alloy sees Grind as a sort of uncle figure.
WAX: but, I digress...she has always come off to me as a strong spirit, even with her lack of abilities.
WAX: she’s needed a lot of help running her zone, and creating things. I worry about her often, especially now that Wane isn’t here to guide her.
WAX: and I don’t think I’d do a very good job of that.
VOIDSY: We care about her a lot.
WAX: well, then I hope you can.
WAX: she needs somebody who can help her, possibly more than anyone else in the pantheon.
WAX: my feelings on Spit are obvious, and I’ve said enough about that.

VOIDSY: Can you just...have your cats go rogue? Go with us, and not have to worry about Spit?
WAX: I’ve considered it, and I still am.
WAX: from what I’ve seen of you, you’re a god with a lot of heart. hearts, even.
WAX: but, you are a collective.
WAX: there may be parts of you that aim for objectives the majority does not.
WAX: and some of those objectives may be harmful to my cats, and the world I look over.
WAX: I hope you win, but I also hope you aren’t like Spit.
WAX: and until I see your actions, I can’t make that call.
WAX: they speak louder than words, after all.
WAX: prove yourself to me in the way you fight.
WAX: if you can prove that you are a kind, compassionate ruler, with what it takes to stand up against true evil…
WAX: I will have my cats join you.
WAX: but, if you prove to be just as sadistic as Spit...
WAX: I will smite you just as I would her.
WAX: the rest of your team deserves to win for sure, but you’re an unknown factor to me.
WAX: one I hope I can trust.
WAX: don’t let me down.
>>
No. 867733 ID: 830fb7

Say: "Wax Just in case we don't make it, there is always a way to deal with a wayward child and Spit seems like an extreme case. I have an idea you could use to counter Spits harassment if things are at that stage or worse. my idea is that You could create a world that those that you think deserve it are chosen and locked away from your world so they can do as they wish without harming anyone. That way you can remove spit, allowing her to do what she wants without harming people and putting her through a type of rehabilitation for her actions."
(Basically giving Wax the idea to make a rehabilitation world for those that deserve it).
>>
No. 867737 ID: 616344

"Thank you, Wax. No matter what happens - even though circumstances have you on the other side - we consider you a friend."
>>
No. 867749 ID: 8031fe

>Mad Respect for you Wax.
>>
No. 867750 ID: 2efe4b

Honestly, Wax - we don't trust ourselves that much sometimes. We have... problems. We've made mistakes, and we'll make them again. You're wise to wait and see. We'll do our best. Thanks for the chance. We hope to speak to you again - hopefully, especially, when we've won and we're heading off to meet you. One last thing... have any collectives made it before us? All the gods we've heard about so far have been individuals.

Ok so we might be able to kill Spit with our space/void motif but the power differential means we might kill ourselves doing it, IF collectives work the same way. We might be more powerful or be harder to kill than a solo god, if Wax is only speaking from his experience with non-collectives. Since we're made up of multiple people, death would be a gradual state for us, not binary, so we might end up only mostly dead, and able to recover. So we have a chance to survive if we try. I say we aim to attempt it and take our chances.

Pity about the no afterlife thing, but maybe some day a god with a souls motif or something similar will appear who'd be able to create one. Maybe if we become more powerful we could create masks that call dead people back to inhabit the body of whoever wears it? And arrange some sort of time-share? Some cultures have ritual masks intended to do that, calling ancestors for blessings and guidance and such. So, that'd be... not optimal, but something.

... I wonder if we could try do that now.
>>
No. 867751 ID: a363ac

>>867737
yep
>>
No. 867754 ID: a363ac

>>867731
Wax since real things can be spawned from TCPs could you not lock Spit away using a game? make something like a God containment zone and get people who agree to never let the game end?
>>
No. 867756 ID: 5dee0a

Man, wax is so good... Oh well, while we probally can't even touch a finger in Spit, if we win and there's enough gods against her, we will maybe be able to contain or banish her the fuck out but I don't really expect killing her alone and not now, considering that we're still not... Physical, let's play and see what's going to happen.
>>
No. 867763 ID: a47f33

>>867731
We won't, we swear it.
>>
No. 867764 ID: 2efe4b

>>867763
As a collective, we're not capable of really swearing to that. We can only promise to try.

>>867737
Telling someone you consider them a friend after one conversation just sounds insincere and/or manipulative.
>>
No. 867772 ID: 40d03c

We still haven't gotten his thoughts on the Unhallowed sanctuary and the mask we made of him or were thinking of making of Wane.
Can we make communication masks?

When Pit ate Wane did she swallow him whole? Cause if he was the same size as you then how big is Spit?
>>
No. 867776 ID: dc91a0

>>867763
Don't make promises you can't keep.
One wrong move and we all become a mass of screaming apes.
>>
No. 867778 ID: 72ed95

Aw Wax! You're a good mountain dude and we will do our best!

Like we have issues but most of them include being bad at concealing how we're feeling or saying weird stuff.

We'll do our best to prove ourselves to you. We want to keep our kitties safe, more than anything.
>>
No. 867783 ID: b1b4f3

>>867750
>call dead people back
They'd have to be somewhere, first. Best thing we could do is make masks that you wear when you're dying and they record your personality or something so that then others could wear them for the body share thing. I'm sure other gods have tried that kind of thing already though.

>>867731
Thanks Wax. We'll do our best to contain our dark or misguided impulses.
>>
No. 867786 ID: 2efe4b

>>867783
>They'd have to be somewhere, first.

Everything is somewhere. If you're dead, you've just come apart. Since we're dealing with magic, it could also reach across time. Or work some other way. There are lots of possibilities - as a new god, we might add something that doesn't exist yet to the world. Let's not assume limitations.
>>
No. 867799 ID: 3adb50

Grand ambitions are well and good for a bunch of armchair generals, but we should get our heads back in the present. What comes after we win can be determined after we win.

>>867731
Goodbye for now, administrator.

Once Jasper ventures into the Unhallowed Sanctuary, it will enter adventure mode. Have we created some form of communicators for our TPCs yet? Without our oversight, they should have a way to contact one another for backup or immediately vital information.

>GIVE ALL: a set of 5 Color-Coded TCP Communicators, one to each of our cats
>>
No. 867824 ID: dc91a0

Create Magic Building: Life Bulb
An enormous and beautiful closed flower, which slowly draws and stores magic from the surrounding world. This stored power will eventually be so great it will become readily apparent to gods and nearby creatures.

It will only open once the game ends.

Upon opening it will reveal four large inner petals and 20 smaller outer petals.

If 20 TCP's and 4 Victorious Gods take a place on all their respective petals, a ritual can be performed that will consume the power granted by victory.

This ritual can revive one dead god.
>>
No. 867829 ID: 91ee5f

>>867824
No!

Besides, I’m pretty sure if that was even possible, Wax would’ve done it himself.

And our powers have nothing to do with life and death, so it wouldn’t work anyways!
>>
No. 867830 ID: 3adb50

>>867824
Easy there AZ, Wax said that resurrection has been attempted successfully before and they came back wrong. What we really need is a time machine.

Besides, the gods wouldn't be able to take positions on the flower before or after the game is over. Before the game is over they're stuck in their god spaces, and after the game is over they'll be on Morbit.

Now if we had a Fenestration type to open up a hole for gods to enter a session physically, maybe a project like this would be attemptable.
>>
No. 867934 ID: 7e9c89

i gotta vote that if it does turn out our only way to kill spit is self sacrifice, we do it.that'd mean our tcps would die too , but.. she's too destructive.

voidsy: we won't. thanks.
>>
No. 867977 ID: 426dbc

We're not the world police, we don't have to fix the problems of these gods ourselves but that doesn't mean we can't give it a crack ourselves.

We should wrap up this discussion without being too wordy; priority now should be to determine what actions would bring Wax onside in this session short of trying to beat Spit in combat.

Hell no to more powerful items. Communicators are a Good Idea, though. Make sure all the TCPs are properly armed and taught then let's get operation ghost spies in action
>>
No. 867987 ID: f0e552

>>867824
Nope, that probably will not work and will trigger autobalance like a motherfucker
>>
No. 868043 ID: 7e9c89

isn't autobalance already in effect? wax is already against us, unless we mess up and give spit smth op, how much worse can we fuck up?
>>
No. 868046 ID: 10c408

>>868043
We can probably still fuck up by increasing the 'tech' level of the conflict in a multitude of ways that spit hasn't done yet, giving her more liberty to make something truly awful.

obv nukes would be the extreme edge of terrible TCP game resolution but any artillery,
gun emplacement or chemical weapon from the 18th century onwards would be hell to deal with for any TCPs that are unprepared for such things.

>>
No. 868047 ID: 72ed95

"How much worse can it get?" Is always the question asked before someone fucks up even worse and wrecks shit.

Focus up y'all, we have a good plan and we need to focus on this game. Not gamebreaking stuff to affect the outside world. Voidsy needs to survive this so we can help, and breaking a bunch of shit and upping the ante isn't the way to do that.

Our plan is good, just follow through.
>>
No. 868206 ID: a363ac

>>867731
Wax... why do the TCPs need to die in these games? why not just transport those who are "killed" to the Paradise plane? It still teaches the gods the lessons that the TCP games are meant to but does not punish the TCPs for being born to the wrong god.
>>
No. 868268 ID: ba56e6

>>868206
He just answered that question.
>>
No. 870124 ID: fb45d4
File 151960644021.gif - (13.82KB , 500x500 , 64.gif )
870124

VOIDSY: Thank you, Wax. We don’t trust ourselves much, and we’ve made a lot mistakes.
VOIDSY: Chances are, we’re going to again.
VOIDSY: We’re going to do our best, and we hope we can speak to you again- on good terms.
WAX: trying is all we can do, at the end of the day.
WAX: try, and fix what we can when we fail.
WAX: however, the stakes are high here. you’ll have to make significant effort in everything you do.
WAX: we’ll see how you do. thank you for your cooperation, and I hope we both make it out of this with ideal results.

VOIDSY: We have a few last questions…
VOIDSY: Have any other collectives made it before us?
VOIDSY: We’ve only heard about other individuals.
WAX: yes, but I’m only aware of some of them, let alone keep in touch.
WAX: I’m not the only high god administrating games, despite being the one in charge.
WAX: gods from every pantheon are allowed and encouraged to participate, so while I’m an excellent multitasker, it’d be incredibly unfeasible for me to oversee all of them.
WAX: as such, I don’t know every collective that comes through, and probably won’t ever.
WAX: but, they exist. it’s very possible to win.
>>
No. 870125 ID: fb45d4
File 151960646706.gif - (13.70KB , 500x500 , 65.gif )
870125

VOIDSY: Would it be possible to make a world, like this one, where you could lock Spit away?
VOIDSY: Somewhere where people would be safe from her, and she could go through rehabilitation without the risk of hurting others.
VOIDSY: Hell, even other gods. A space where anyone who needs rehab could go.
WAX: hm.
WAX: I’m not sure.
WAX: I’ve never seen something like that, but I can’t say for sure.
WAX: if so, not by me.
WAX: only high gods can create alternate planes, and they have to be related to domains- this one being heavily tied to imagination.
WAX: I’d have to ask around, but I’d have to find someone both capable and willing.
WAX: not to mention the fact that maintaining planes takes a lot of energy.
WAX: it’s not a bad idea, but definitely not immediately feasible.


VOIDSY: We made a few items we’d like your opinions on.
WAX: fire away. i’ve overseen all of your creation, so I’m pretty well aware of how things work. no explanation needed.
VOIDSY: In that case, how do you feel about the Unhallowed Sanctuary?
WAX: I like it.
WAX: I allowed it to happen because it’s a neutral creation- you don’t need every player to have it, since it accommodates for all and exists on wholly neutral ground.
WAX: I look forward to its usage.

VOIDSY: Secondly, we made masks based on the other player gods- it made one of you by default, even before you entered.
WAX: right.
VOIDSY: Would it be okay if we made ones of other gods outside of the session?

He looks a bit uneasy.

WAX: if you’ve been told about them, it’d work.
WAX: obviously you can’t make something based on something you don’t know about.
WAX: but personally, I’d prefer you stay away from the rest of the pantheon.
WAX: let the dead rest.
WAX: that’s all there is to say on that.
>>
No. 870126 ID: fb45d4
File 151960649517.gif - (45.95KB , 500x500 , 66.gif )
870126

VOIDSY: And there’s no way to bring Wane back, or anyone?
VOIDSY: No way to even remotely bring back the dead, not even with god magic-

His voice turns harsh all of a sudden, form shifting much faster. You feel a horrible feeling of dread just by looking at him, your own breath turning panicky. You can’t help but think of all of the stakes of this game, of people you care about dying, your TCPs getting hurt, and it’s overwhelming but you just can’t look away, Wax’s voice shaking you to your core.

WAX: it’s not possible.
WAX: any attempt at necromancy is incomplete, leading to a soulless facade of the person that once was, or a partial revival at best. the closer you get, the more you risk dying yourself, all to bring back a shadow that will never be the same as the loved one you lost.
WAX: I’ve done my research, Void.
WAX: on top of that, even if I had the ability to bring them back, I would need remains of either body or soul.
WAX: there was nothing left, not a single scrap.

He calms slightly, the feeling fading enough for you to get your composure back and keep talking.

VOIDSY: S-so..so did she eat them whole??
WAX: our best guess is that yes, she did eat them whole.
WAX: or at the very least, left nothing behind.
WAX: when a god dies, they leave behind an overwhelming amount of energy- we call them shreds, as we believe they make up a person’s life force in tiny, miniscule particles.
WAX: they can be harvested easily and used as power for machines, as well as medicine and multitudes of other practical uses. they’re the main source of energy for our world.
WAX: on top of this, they also leave behind scraps.
WAX: pieces of the soul containing experiences and emotions, typically shed after trauma, or similarly drastic changes. death included.
WAX: people who can sense and use scraps for magic are rare, let alone ones that can do necromancy.
WAX: we gods have inherent scrap sensitivity and manipulation abilities, but I really can’t state enough how much energy, skill, and effort it takes to even create a weak and mindless ghost from that.
WAX: and as I said before, when a god dies, they leave behind massive amounts of both of these particles, typically enough to decimate or at the very least, seriously distort and disrupt the area around death.
WAX: not only were there no scraps and shreds left upon their death, but we didn’t even realize they were dead until their zone began to decay.
WAX: Velvet, we knew immediately…
WAX: but Wane’s very time of death is unknown, not exactly.

VOIDSY: Wait… if you’re this big, and I’m guessing Wane was as well, how big is Spit?
WAX: ….
WAX: eight feet tall.
WAX: I don’t know how she did it.
WAX: no one does.

He exhales, trying to get ahold of himself.

WAX: ….sorry.
WAX: I’ve looked into everything, time and time again, for hundreds of years.
WAX: necromancy, how Spit did it…
WAX: I don’t know. I don’t know any of this.
WAX: that’s the best I can give you.


He seems shaky, but not so much mad at you as the situation and topic- are you all done talking to Wax?
>>
No. 870129 ID: a363ac

>>870126
isn't wretch a god of Space? so if she could become powerful enough could she lock Spit away?
>>
No. 870130 ID: a47f33

>>870126
> We'll make you proud, Wax.
No more words need to be said. Let's get to enacting out those plans we laid out with the others.
>>
No. 870132 ID: 91ee5f

>>870126
>Done talking?
Yes. Let’s not upset him anymore than we already have.

And make sure to apologize for bringing up such a sensitive subject!
>>
No. 870135 ID: b1b4f3

>>870126
Hmm, that's his Fear aspect coming through, isn't it?

>>870126
>not only did Wane supposedly get eaten by a lesser god which should have been impossible, they died in an impossible way
You know, I'm starting to think Spit didn't eat them. She just took credit for their disappearance. What if, being the god of Bravado and Truth, Wane went down below the world to fight the horrors directly? Either they died down there to some giant horror nobody else knew about, or just being down there cut them off from their zone so it withered just the same.

Let's not talk about Wane anymore though. We need to get back to the game.
>>
No. 870136 ID: 6780f5

We probably let our curiosity go a little far there. Sorry if we dredged up any uncomfortable feelings, Wax.
>>
No. 870140 ID: 7e9c89

yyyeah, this convo's definitely gone on long enough, i hope he's okay..
voidsy: we're sorry. we didn't know. ..let's have a good game, i guess?
>>
No. 870145 ID: 2efe4b

... Well, now, to me that sounds like it's possible that Spit maybe just told everyone she'd killed and eaten Wane. Maybe she just somehow cut her off from the rest of the world and found some means to leech power off her? Maybe, even, Wane had the exact same idea we just had, and created a prison to contain and rehabilitate Spit, one designed to completely cut Spit off from influencing the true world, and when the time came Spit somehow pulled some trick so that Wane got trapped instead?

I mean, look at the evidence. If Wane's time of death is uncertain, that means you have no witnesses except the perpetrator, Spit, who is known as a gleeful and sadistic liar. Her story - that she killed and ate Wane - requires not one but several implausible or even impossible things to have happened, and she has more than enough motives to lie. If we throw out that story, then the facts we have are that Wane is gone, the world has reacted as if she's no longer present, and Spit has become more powerful. But there's no signs of a struggle and definitely no sign of the giant mess a powerful god's death should have caused. With no signs of a fight, we have to assume, even in the original case of Wane being killed, that Spit accomplished this deed by trickery or subterfuge rather than direct confrontation. So if she could do that, it seems more likely that she might have tricked Wane into something remotely plausible (being trapped in a prison she herself created) than that Spit did something seemingly impossible (eating a being larger than herself). This is backed up by the fact that although Spit has become more powerful, she hasn't become AS powerful as she should have become if she had indeed eaten Wane whole - which she must have done, if she did eat her at all, or else there would be shreds and scraps that escaped. Perhaps Spit has just been feeding off an imprisoned Wane's misery/suffering, given Spit's own godly nature?

At the very least, if Wane did die, all her shreds and scraps had to go somewhere, and they wouldn't have all fit inside Spit. Creating some giant mechanism to capture and contain all those (like some giant ghostbusters trap?) seems like a large enough project that Spit wouldn't have been able to hide it.

... We could probably test the "Wane is actually alive" theory by making an item that tries to contact her. We already made a mask that lets us talk directly to our TCPs. However, the working theory is that she'd be two whole world-steps away (three including Void being in another world), so it might not work even if she is.
>>
No. 870148 ID: 19dd52

Sorry for prying Wax. We have an expression back on our world, "curiosity killed the cat." And well, we are a curious bunch.

We'll try to make you proud.
>>
No. 870150 ID: a363ac

>>870129
has anyone ever tried to get Spit to gloat out the secrets we can try that, for many of us her downfall will mean more to us then even leaving this space if you could hold back at least one of your TCPs in reserve we might be able to trap her in this game until we learn enough to stop her for good.
>>
No. 870262 ID: 906811

Sorry for dredging up bad memories Wax, we're just concerned and want to help. What happened is bullshit and unfair and we wish we could come up with a solution or reason or some explanation as to how they're not dead and they're just lock away or somewhere else or some crap. We wish more than anything that we could just clap our hands and make everything better but life isn't fair and all we can do is try move forward and work with what we've got.
And right now we've got friends, TCPs and a plan, lets just hope it's enough.
See you on the field.
>>
No. 870273 ID: 8edb2d

Continuing this line of inquiry was insensitive, but hopefully your curiosity on the subject is sated now.

>>867799
Just reiterating the command for the Communicators, so it isn't lost after we wrap up this conversation.
>>
No. 870521 ID: 2efe4b

Now that I think of it, if we can get one or two last questions out of Wax, I'd like to ask if anything besides the TCPs will go to morbit. Like, if the TCPs do choose to go there, or even to go to Paradise, will any of their belongings go with them? I'm wondering, if we're a collective made of separable masks, if we can give a piece of ourselves away and thereby survive or travel somewhere we normally couldn't.

I'd also like to ask what exactly happens if we do win and get to go to morbit. We're floating in an empty player space right now. Will some sort of door open? If we have created items in this player-space, can we take those with us? And if we lose, do we just... dissolve into this same space? Go to sleep? Who did Wax hear it was painless from? I'm wondering if, even if we lose, we could use our motif to open a way out by force. A door or a window is just a space made in a boundary or barrier - if something of the sort has to exist to bring us to morbit, maybe it'd be under our power? If not to escape, then maybe to grab Spit and pull her in, or grab her knife and stab her, or even just throw something at her dumb face. We want to play by the rules so long as there's a chance of victory but once we're sure we're screwed anyway why not try anything we can think of?

I'd also like to reiterate the question of who fills in the blanks in what we create, like with the puzzles that gave us our equipment earlier. Was it Wax himself? Does that mean things will be different now? Where did the notes that explained the basic mechanics come from? If Wax wrote those... uh, maybe we could suggest a couple of other things to add to them. "TCPs don't like learning a ton of things at once" could be one. If us noobs do get some tips we would've liked to know that one.
>>
No. 870938 ID: 2efe4b

I'm really sorry to add more at this late stage but I did just think of one more final question about godhood: do motifs and domains "stack"? Like, if a god does/creates something that theoretically fits more than one of the things they have power over/from, does it get an extra special boost? Can a lower-level god achieve more powerful effects than they normally could be doing that sort of thing, and powerful gods achieve extra crazy nonsense?
>>
No. 871010 ID: 8edb2d

I think we've asked enough questions for now. This has drawn on for a while now and been quite stressful for Wax.
>>
No. 871146 ID: e54266

>>870126
>are you all done talking to Wax?
Yep.
>>
No. 871743 ID: 830fb7

Promise wax that if you win this you are giving him the biggest hug. He really seems to need it.
>>
No. 873679 ID: fb45d4
File 152107468599.gif - (15.15KB , 500x500 , 67.gif )
873679

VOIDSY: Isn’t Wretch a god of space? Couldn’t she lock Spit away if she became powerful enough?

Wax avoids eye contact, taking a full minute to figure out what to say.

WAX: Wretch...can’t gain power.
WAX: she’s unable to grow any stronger, or even fully control her existing powers.
WAX: it’s unlikely she’ll ever be able to ascend to a high god, if not impossible.
WAX: I’m sorry.

VOIDSY: We’re sorry too, for dredging up bad memories. Our curiosity went a little too far, and we didn’t know it was such a sensitive subject.
WAX: it’s...fine. I’ll be fine.
VOIDSY: What happened is unfair, it’s bullshit, and we want to help you figure out some kind of solution.
VOIDSY: But right now, we have to hope the game is enough.
VOIDSY: We’ll make you proud, Wax. See you on the field.
WAX: you better.

He gives you a wave before hanging up, leaving you back to work with your TCPs.
>>
No. 873680 ID: fb45d4
File 152107471681.png - (8.07KB , 500x500 , 68.png )
873680

>CREATE: COMMUNICATORS
You make some communicators for your TCPs, carefully delivering them to each one. They all seem very thankful, and start messing with them immediately.

You can choose to open comms back up with your allies now, send someone on an adventure, or continue to stock up your base- while opening communications with your alliance will be allowed during either of the latter options, you can only choose one of them at a time.. Any TCP leaving the base, be it to the sanctuary or the outside world, will count as an ADVENTURE and most commands will be locked.

Choose wisely.
>>
No. 873685 ID: 9876c4

Jasper needs to go adventuring to the sanctuary.
He's on edge, he's got a headful of facts with no practical use, and he has a purpose he's yet to put into practice.

Let's fix all that.
>>
No. 873687 ID: 8e8422

Say, speaking of communications, I had an idea: we already created one item that lets TCPs talk directly to us, what if we all did? Call it a SHRINE, say, a spot somewhere in each god's territory where any TCP that goes there can talk to and be talked to by that god. It'd help our alliance work together better. It might allow Spit and Wax to talk to our TCPs at some point, but conversely it could let us talk to their TCPs, so that balances out, and might even be a positive since talking isn't killing.

That's an idea to talk to our allies about first, though. Same for a bunch of other potentially neat ideas like the secret passages and "mana gems" and experimenting with masks more. So I say send them on an adventure, specifically sending Jasper and whoever else he wants with him down to explore the Sanctuary, and since we presumably won't be able to watch or guide them because that was the whole point, we can spend that time chatting to our allies.

Let's be sure we give some adventuring supplies like notepaper and pencils for making maps and that sort of thing, though.
>>
No. 873701 ID: 19dd52

Send Jasper to the Sanctuary. Stealth mission!!!
>>
No. 873711 ID: 7e9c89

> send jasper down to the sanctuary and re-open comms asap!! wax may be on our side in spirit, but we need to be cautious
>>
No. 873713 ID: 8edb2d

>>873685
Yes. Check if he's ready to roll.
>>
No. 873733 ID: 1a6dfc

>>873680
We should split the team into two crews. Jasper and Dad head to the Sanctuary while Buddy, Primus, and Marnet scope out Spit's and Wax's territory.
Our allies should do the same. Choosing a few cats to observe the sanctuary and a few to scope out our enemy's territories.
>>
No. 873766 ID: 8edb2d

>>873733
Having a buddy available for backup might not be a bad idea, though I'm torn between sending Marnet or Dad. Whoever it is will slow Jasper down if they try to constantly stick together, and Marnet would be able to protect herself better than Dad, but Dad has the power of authority and that could buy crucial time for escape in an encounter with any enemy scouts.
>>
No. 873767 ID: a363ac

>>873680
ASK Jasper if they wish to go figure things out alone on an adventure first or attend a picnic.
>>
No. 873811 ID: 9876c4

>>873733
>>873766
I'm opposed to these.
Unilateral action in the midst of an alliance is a BAD IDEA.

And no, Jasper is designed to operate independently. Let him prove himself, to himself.
>>
No. 873814 ID: 8edb2d

Operate independently, yes, but somebody should be on standby at the entrance to the sanctuary and able to provide backup if needed. The communicators can be used for that.
>>
No. 873903 ID: 10c408

Nooope. No, no and no. We are NOT sending *anyone* to wretch's yet and sending anyone to Wax's place will cause FAR more problem than it would solve right now.

Ask Jasper if he's up for scouting out the sanctuary. Whether or not he is, the next we need to do is stock up on the base and fortify it further so that anyone from wretch's team can't waltz right up to the front door and start fucking with us.
>>
No. 873925 ID: 8edb2d

>>873903
Mixing up Spit and Wretch.
>>
No. 873940 ID: fb45d4
File 152117487728.png - (4.66KB , 500x500 , 69.png )
873940

VOIDSY: We’re back.
WRETCH: yoooo
EASTWOOD: How’d it go with Wax?
VOIDSY: Well enough, he doesn’t hate our asses yet. It looks like he’ll be willing to give us the win if we take out Spit, but he’s not going easy on us either.
EASTWOOD: At least there’s that. We’ve been stocking up our bases and readying our teams.
MILLER: They’re such good cats…
MILLER: We’re still figuring out a lot of things, but I really love my team!
EASTWOOD: Yeah. Looks like everybody’s teams get along relatively well amongst themselves, but we’ll see how that goes when we do a meetup.
VOIDSY: Speaking of which, we had some ideas.
WRETCH: lay em on us

VOIDSY: We’re gonna send Jasper and Dad down into the Sanctuary, and we were wondering if you all would be up for sending some of cats over for that, as well as sending a couple out to explore with ours.
WRETCH: sounds good to me
WRETCH: my dudes could use some time with other people i think
EASTWOOD: I’m for it.
MILLER: Count us in! We’ll get our things together and come right over. I’ll pick up Wretch’s team on the way too, I’ve got some mounts and carts for them to pull- perfect for bringing a whole bunch of people!
MILLER and kind of necessary with how big and slow bubbo is…
VOIDSY: We’ll prep up too. See you then, let’s make this work.

Your TCPs will have to equip themselves for the upcoming ADVENTURE, and you won’t be able to create new items while you’re out. Choose your options wisely, and be aware that your TCPs may act on their own.

here’s a handy list of all the items and skills you have! this will update over time, so please check it often before making decisions! if i missed anything, please let me know so i can scoot it on. if there’s items that aren’t on here that you feel are still portable, (like the pillows in the living room), trying to take them with you may still work, based on if you can store them or not. get creative!

https://docs.google.com/document/d/1Jf4Bb5RIu2q2EU6PUBM5L4Nfpb-PGs4Gq0RliB6LmiM/edit#

you will have some time before people get here, but please keep the item creation to a minimum, one create command per person max and no big changes rn. anything more than that will be ignored! we really want to get moving here.

>>
No. 873944 ID: 7e9c89

equip: everyone with their weapons, maybe a comfort object too jic we get into a fight or smth bad happens. mental health is important!! the sanctuary should be a place of peace though, so dad should have the tranq rounds equipped and also take the walker.

>create: more ammo for everyone just in case
>>
No. 873981 ID: 1a6dfc

>>873940
All cats should take their respective munitions. They seem to be well equipped enough to look after each other.

Marnet, Buddy, and Primus should hitch the sphynx to the trailer and we should create some armor for the sphynx. That'll also allow them to take some stuff; extra ammunition, camping supplies, etc. Though that should be left more to their discretion.

Dad and Jasper should be just fine, with Dad in the Dadwalker and Jasper flying. They should be able to keep a brisk pace.
>>
No. 873986 ID: 10c408

create: binoculars. Pass it on to primus for long range scouting.
>>
No. 873992 ID: 5bf318

Create: Mask of Wisdom: Allows the wearer to understand the identity of those they gaze at with the mask. This would be useful to quickly gain info on enemy TCPs in times of crisis.
>>
No. 873998 ID: 8edb2d

>>873981
The Sphinx seems a little too cat-ish to like being hitched to a trailer.

Instead, CREATE BURDEN-BEARING ANT?
>>
No. 873999 ID: a363ac

>>873940
create : mask set of friendship and hatred. when all 5 are worn at once leads other TCPs to view the wearers with either great friendship or hatred depending on the wearers feelings towards the viewer. (ex: if Dad were to hate a TCP and the set is worn that TCP would feel indiscriminate hatred of Dad. were as if normally worn people will feel a drive to become friends and treat Dad as an old friend.)
>>
No. 874000 ID: a363ac

>>873999
also let the TCPs sort their equipment themselves they know their limits and specialties better then we do at this point.
maybe give Jasper and buddy hug pals though since they seem the most vulnerable.
>>
No. 874026 ID: 38aead

I guess it's time to pick up a few Capybaras of Buddy's choice to go with them.
>>
No. 874194 ID: 15a025

Dad or Jasper the lantern. Never know if we're going to need some extra light.
>>
No. 874236 ID: d85fec

>>873999
Let's not make so many masks. Our power may be thin enough already.
>>
No. 874968 ID: a70f54

I think it would be nice to give Buddy a swiss army knife. Because it's a knife, but also a bunch of other tools, and it would be sort of a gesture of how knives are more than weapons and are good for making things and keeping people safe and comfortable.

Also I know I'm not supposed to suggest more than one thing but we can't send our TCPs adventuring without a ten-foot pole! Any adventure is doomed to disaster without the trusty ten-foot pole. Though, TCPs are tiny, so a ten-foot pole would be enormous to them. Maybe the TCP scale equivalent of a ten-foot pole. A collapsible one, if we wanted to be convenient?

Aside from creating/giving items, I'd like to remind them to take map-making supplies with them, but to not take the maps back out of the sanctuary when they leave. That'd be a threat to the security of the place. I'd also suggest they take the Spit mask down there now, to leave that in there too.
>>
No. 875653 ID: fb45d4
File 152222267161.png - (75.11KB , 1027x893 , 70.png )
875653

Everyone is told about the new plan, and meet up in the living room to briefly talk over what they’re all going to do. While initially nervous, it quickly fades into excitement, especially over meeting new people and exploring the world.

>CREATE: COMFORT OBJECTS
Some comfort objects are created, the void shaping them to fit each of your TCPs needs and aesthetics: a whistle for Primus, yet another plush for Buddy (this one of another knife type- it comments that it’s cute, and you think it feels a little bit better about itself.), a diary for Dad, a few beanbags to juggle for Marnet, and a fidget cube for Jasper- a pretty large one at that, to fit their hands. They all thank you profusely.

>CREATE: AMMO
>CREATE: SWISS ARMY KNIFE
>EQUIP: WEAPONS + AMMO

Everyone is equipped with their weapons and ammo. Primus comments that he could really use a backpack or something to hold his gear, but he can carry the riot shield just fine. Dad agrees, saying that she needs something to hold her own- though she could just leave everything but the rifle behind, if it’s going to be ideally a peaceful situation.

Dad hands Buddy the god communicator, saying that it might not work down there in the sanctuary- she doesn’t want you to be inconvenienced like that. Buddy hands the mapping equipment over to Jasper, Primus contributing the map holder as well.
>>
No. 875654 ID: fb45d4
File 152222271232.png - (34.47KB , 650x650 , 71.png )
875654

Jasper and Dad group up, he two of them quietly discussing plans on how to map the sanctuary, and how to handle the incoming TCPs. Jasper hopes that they’re at the very least reasonable, and Dad says that if their gods are anywhere as caring as Voidsy, they should be fine. And if they aren’t, well...they’ll make it work anyway.

Dad loads up the tranquilizer rounds in particular, reassuring you that she’ll only try to incapacitate if it gets rough. She points out that the walker itself won’t fit down the basement hatch, unfortunately.

Dad also takes the lantern, seeing as she has no idea how dark it’s going to be down there.
>>
No. 875655 ID: fb45d4
File 152222273877.png - (60.58KB , 1406x837 , 72.png )
875655

>CREATE: BINOCULARS
>CREATE: SPHINX ARMOR
Primus, Buddy and Marnet scoot outside to plan, and stock up the trailer.
Binoculars are made for Primus, and he takes them with quickly. He’ll do his best to scout ahead!
Armor is made for the sphinx, which it protests at first- accepting it once it realizes how shiny it is, and how cool it looks with it on. It’s quite a vain creature. It equally protests being hitched to the trailer, but is successfully bribed with behind the ear scratches and head pats.

Buddy scoops up Ginger and Liam, putting them in the trailer. Bee bumbles over and bumps into Primus, who promptly gives it a pat and puts it in as well.

Buddy runs back inside to make sure the weighted plush and blankets come with- who knows, their new friends may want to join in with their games. Marnet is thrilled to see the new stuff herself, and the three of them launch into an excited discussion on possible pretend adventures. They’re very much looking forward to meeting new people!

It shouldn’t take too long for the others to get here, but there’s still time. Your TCPs are very open to talking to you about the challenges ahead, and are welcoming any further commands or creation.

you can talk all you want to them, one command per person pls tho
>>
No. 875657 ID: 8031fe

>Inform them that most of the danger and threats will come from the west, Spit's domain. The east, Wax, will still attack, but he seems to be going for a less aggressive approach.
>>
No. 875668 ID: 830fb7

>>875655
>>She points out that the walker itself won’t fit down the basement hatch.

We need to make the entrance to the sanctuary (at least on our end) big enough for the convoy and walker to fit through, Maybe a garage entrance or a vehicle lift.

>>875653
>>Primus comments that he could really use a backpack or something to hold his gear, but he can carry the riot shield just fine. Dad agrees, saying that she needs something to hold her own- though she could just leave everything but the rifle behind, if it’s going to be ideally a peaceful situation.

It would be good to give everyone a bag so they can carry their stuff and be ready for anything.
>>
No. 875670 ID: a363ac

give bags.
Reestablish communications with Wretch and the team.
let TCPs know that Spit is why they need that knowledge in how to care for people who have been abused and that they will likely be scared or zealous but sometimes what people need is a hug.
>>
No. 875681 ID: 8edb2d

Give Jasper: Night Vision Goggles
>>
No. 875690 ID: 1a6dfc

Create: Mounted net launcher on top of the trailer
>>
No. 875699 ID: f9d2b4

CREATE: BAG OF HOLDING

It fits our space motif, and while it's a reasonably powerful item it doesn't have any direct offensive uses unless you also have a portable hole and the special arrow. People can use it to carry a lot of things with them, but it doesn't help them use any more of them at once, so it should be fine.

Besides, every cat person should have a magic bag.
>>
No. 875721 ID: 9876c4

>>875681
This is already under the purview of being an apparition.

IF we take the Sphinx, we are leaving our whole area unguarded.
>>
No. 875738 ID: 8edb2d

>>875721
So make a second guard of some sort.
>>
No. 875746 ID: 7e9c89

> wish them luck and reiterate that we believe in them!! also, seconding making a second guard.
>>
No. 875750 ID: f9d2b4

If we're making another creature to watch over our base we should probably be more specific. How about playing to our mask motif with some sort of tiki guardian? Hang a bunch of masks around the place on trees and posts and things, and there's a spirit living in them who can curse interlopers.
>>
No. 875785 ID: 8edb2d

>>875750
Now that's using your brainmeats.
>>
No. 875833 ID: 4ceb21

TEACH ALL: basic guerilla tactics

They know how to use weapons, but they have basically no understanding of what to actually do in combat.
>>
No. 875834 ID: f9d2b4

>>875833

I think it would be better to teach them some sort of police squad tactics rather than straight guerilla tactics, since the latter tend to favour ruthless most-damage-minimum-effort strategies out of necessity. The kind of things police are taught cough at least in nations where most cops aren't jackbooted wannabe soldiers cough, focusing on safety and protection even of their targets if possible, would suit our long-term strategy better and would probably go down smoother with our cats psychologically.
>>
No. 875871 ID: 4ceb21

>>875834
Maybe. I like teaching guerilla tactics because it's useful both as a way to efficiently take down the enemy should the need arise, and as a way to understand the tactics Spit will probably employ, given that she's on the weaker side in an asymmetric warfare scenario. Police tactics would also be useful though, there's no strong reason not to teach both.
>>
No. 875877 ID: 9876c4

Do not teach new skills before a mission. Teach in downtime.
>>
No. 878737 ID: 71e795
File 152374695406.png - (13.42KB , 500x500 , 73.png )
878737

You inform them of the current situation- most of the danger’s going to come from Spit’s turf to the west- but the east could still be dangerous if Wax plays aggressive. The TCPs they’ll face may be scared or zealous, but they’re likely to have gone through abuse, and may need some extra care. You believe in them, and wish them good luck.

Your TCPs are filled with hope, and continue their preparations with a skip in their step- aside from Jasper, whose floating becomes a bit more lively.

>GIVE ALL: BAGS OF HOLDING
Bags of holding are created for each of your TCPs, able to hold any amount of things, as long as they fit in/out of the bags’ openings. Your space motif gives them an extra bonus: the space within the bags is shared by all of them, allowing for any TCP to pull from their contents, from any location, again, as long as it fits. Taking an item from the bag will cost health, but putting them in will not.

>GIVE JASPER: NIGHT VISION GOGGLES.
Jasper is given night vision goggles, and tucks them away in their bag of holding without thinking about it- they curse a little bit when they realize they’ll end up paying for that later.
>>
No. 878738 ID: 71e795
File 152374697762.png - (78.27KB , 1311x1387 , 74.png )
878738

>CREATE: SANCTUARY ENTRANCE
An entrance to the sanctuary, complete with a lift, is made outside of the tower, allowing for easier entry for both TCPs and vehicles.

>CREATE: MASK SPIRIT
A pile of fairly large masks are created, five in total- with a spirit capable of passing between them- as long as they’re in your territory. You may hang them wherever you please, or have a TCP carry them….if they’re strong enough. They will not work in the sanctuary. The spirit seems rather perplexed to be alive, but does not protest its existence much.

VOIDSY: How’s everyone holding up?
WRETCH: no issues here, on our way….
WRETCH: uhhh eastwood
WRETCH: you ok there buddy
EASTWOOD: Fine. Doing fine.
>>
No. 878739 ID: 71e795
File 152374700793.png - (7.90KB , 500x500 , 75.png )
878739

Primus yells that someone’s coming over the hills, and fast.

Eastwood’s voice comes over the comms, a slight edge of panic sneaking in.

EASTWOOD: If you got gates, open ‘em up.
EASTWOOD: Now.
>>
No. 878741 ID: 7e9c89

oh no eastwood what did you do
get everyone out of the line of fire!!!
>>
No. 878747 ID: d887c0

>>878739
What is that?!
Do what he says! Open the gates!
Open 'em!
>>
No. 878752 ID: ba56e6

>>878739
Allow passage.
>>
No. 878754 ID: a363ac

>>878739
Let them in also no more magic stuff for now
>>
No. 878762 ID: 15a025

What's going on Eastwood?
>>
No. 878763 ID: bc19ee

Do we even have gates? Or a wall for that matter?
Because that’s something we should prioritise later if we don’t.

For now though let eastwood in and get ready to handle pursuers.
>>
No. 878772 ID: 91ee5f

>>878739
To all TCPs: “If anyone knows how to operate the force field generator, please quickly go turn it off so we can let in one of our ally’s teams!”

If none of our TCPs know how to operate the force field generator, then I vote that we quickly TEACH all of them how to do that.

>>878763
We don’t have gates, but I think we’ve got a force field around our tower.

Only problem is, I don’t know if any of our TCPs know how to operate the force field generator to turn it on and off, so we may have to TEACH that to everyone real quick!
>>
No. 878773 ID: a47f33

Dad and Jasper should continue on their mission to the Sanctuary.

Primus, Buddy, and Marnet are well equipped enough to deal with whatever Eastwood's cats have sustained and any possible pursuers.

It should also be priority to hang those masks up.
>>
No. 878778 ID: 8af3bb

That's a pretty big entrance, can we conceal that a bit with a fake hill or make it seem like a large bush or something?

Anyway yes forcefield off if someone could do that please, if it would take too long to get to the device then CREATE: KEYED FORCEFIELD REMOTE, a remote control for the forcefield that allows anyone holding it to activate/deactivate the forcefield if they know the code, the deactivation code will be 13-5-12-12-15-14, then tell our TCPs the code, asking them to put the mask of courage on so we can tell them directly if that's what's necessary, and get them to deactivate the forcefield! While that's going on let's use our collective multitasking skills and also tell our TCPs that Eastwood is asking us to let the field down but also sounds sort of scared of something so be on guard, these might be friends but they might not be in control of themselves and be suffering from something that makes them act strangely.

We also need to hope our guardian beasts don't attack. They should only attack our enemies, right?

If we get a spare moment we also need to make sure to tell our TCPs that we very much suggest not every putting a bag of holding into another bag of holding that has never caused good things to happen but that is not an immediate priority.
>>
No. 879816 ID: 71e795
File 152434460413.png - (12.08KB , 500x500 , 76.png )
879816

VOIDSY: What did you do?!
EASTWOOD: I didn’t do shit!
EASTWOOD: I’m trying to haul ass over there as fast as I can, so hurry up and let me in!
VOIDSY: We’ll turn off the forcefield, but you’ve got explaining to do as soon as you get in.

>CREATE: FORCE FIELD REMOTE

You leap into action, giving your TCPs a REMOTE CONTROL for your forcefield and telling them to take cover. Marnet turns it off quickly and drags Primus and Buddy behind the walker trailer, the trio tensing up as the sound of engines revving grows closer.
>>
No. 879817 ID: 71e795
File 152434461755.png - (19.41KB , 500x500 , 77.png )
879817

>>
No. 879818 ID: 71e795
File 152434463843.png - (14.73KB , 500x500 , 78.png )
879818

The vehicle that hurtles into the meadow is massive compared to most of your TCPs, and the three still outside look on in awe as it skids to a stop, the driver taking a second to collect herself before stepping out.
>>
No. 879819 ID: 71e795
File 152434466256.png - (103.34KB , 1609x1338 , 79.png )
879819

She introduces herself as Cynthia, her voice a gentle babbling that feels encouraging even to you. She’s a guidance type, and apparently the elected leader of Eastwood’s team. Primus reaches out to shake her hand and she does so with just enough enthusiasm, your team taking a shine to her already.

The body type riding shotgun vaults himself out of the vehicle, landing with a loud thud. Cynthia introduces him as Marvel, a brain type. Marvel himself is quiet, settling for a quick hello as he looks your TCPs over.
>>
No. 879820 ID: 71e795
File 152434468616.png - (8.71KB , 500x500 , 80.png )
879820

Whipp hops off her bike, helping the TCP in her sidecar out. She mutters that introductions aren’t exactly priority right now, but her passenger runs right over anyway to say hi. His name is Sonny, and he’s very nervous, but happy to meet you all! An even more excitable voice comes from under his ear flaps, which he quickly flips up to reveal the tiniest TCP you have ever seen. This is Perky, Sonny says, to which Perky himself babbles so fast you can’t make sense of it.
>>
No. 879821 ID: 71e795
File 152434471018.png - (13.80KB , 500x500 , 81.png )
879821

Whipp pulls something out of the sidecar and approaches the group, visibly antsy. Are they all just going to stand around, or are they going to get to business?
>>
No. 879824 ID: 9876c4

Ummm. What does Whipp want done?
Can't we just withstand a seige, or do we have to seize parts of the territory?
>>
No. 879825 ID: 7e9c89

scale of 1-10 how concerned should we be, whipp?? also turn the forcefield back on now that they're in!!
>>
No. 879826 ID: a363ac

>>879821
ask eastwood about what his TCPs can do also complement pill type for being adorable
>>
No. 879827 ID: d887c0

Reactivate the forcefield, then get down to brass tacks.
>>
No. 879852 ID: 3b7b4e

Uh. What business? Sorry if we're being super forgetful, that can happen with collectives; some pieces of us will act like things that happened pretty recently were months ago, or like they're only just starting to pay attention at all.

... Actually, we can't speak directly to our visitors, can we? I had an idea about this before, I figured we should talk to our allies about it first but this seems like it needs it. The idea was to create a shrine that projects a small area of our divine presence, allowing any TCP (friend or enemy) that stands before it to speak to us and be spoken to directly. I even have an idea for what it might look like! I'll post it in the quest discussion thread.

So, CREATE: VOID SHRINE and lets bring these cats over for a chat!
>>
No. 879860 ID: a47f33

>>879852
NO MORE MAGIC ITEMS

>>879820
Perky is powerful.

Lets get that forcefield back up until any other cats arrive and ask Eastwood if he has any info.
>>
No. 879862 ID: 3b7b4e

>>879860

It wouldn't be a magic item! More like a building. If I recall, the mask of courage doesn't drain any health to use, and the shrine basically provides the same as that mask does, just voice only. So it should be fine? And it plays into our long-term strategy since it means we can talk to enemy TCPs who invade our territory, maybe.
>>
No. 879866 ID: 91ee5f

>>879852
>>879862
Now is not the time for creating things!

We need to find out what’s going on first before we create anything!
>>
No. 879867 ID: 15a025

Let's get down to business. Ask what's up?
>>
No. 879869 ID: 6effd1

>>879852
While a decent idea, that's not really necessary. Our TCPs can relay anything we need to be asked, and a shrine might lead to more of an arms race.
>>
No. 879879 ID: ba56e6

>>879852
Voting against.

Whipp, what's up? Why the chase sequence?
>>
No. 879881 ID: a47f33

>>879862
Anything that has 'special' properties is magical and ergo raises the tech level.
>>
No. 879909 ID: 3b7b4e

>>879881
Counterpoints: First, by that reasoning you should never create anything. Second, if everyone else also gets a shrine it would be a good thing for us, anyway, since it plays into our strategy and against what Spit's probably is. Third, the "tech" balance isn't that broad. Smartphones are technically more advanced than an early atom bomb but if we make the former it wouldn't mean someone else gets to make the latter.

If we make good communication stuff it means other people get good communication stuff, and better communication favors our playstyle and our team's numerical advantage, whereas for our opponents it only increases the chances Spit and Wax get on each others' nerves and interfere with each other.
>>
No. 879914 ID: 6effd1

>>879909
The 'tech level' isn't specific to WHAT magic/technological items you create, just the ability to make something bigger and nastier than she would otherwise. Better not to risk it over something that can easily be bypassed.
>>
No. 879915 ID: 71e795
File 152437072618.png - (10.55KB , 500x500 , 82.png )
879915

You ask Marnet if she’s down for middlemanning, and she eagerly accepts. She’ll be glad to help. She puts the forcefield back up and listens to your collective voices. She asks Whipp what kind of business is happening here, what’s with all the fuss? Is somebody chasing them?

Cynthia begins to speak before Whipp cuts her off, holding up what looks to be a camera. They were heading over here before nearly getting intercepted in the hills, and while they got away...the other guys got close enough for Sonny to get a snap.

They’re not alone out there anymore, and she doesn’t like the look of it.
>>
No. 879916 ID: 71e795
File 152437074641.png - (317.98KB , 500x500 , 83.png )
879916

She doesn’t like the look of it one damn bit.
>>
No. 879917 ID: 7e9c89

that's nightmare fuel thank u so much whipp,
recon def needs to be our priority, as well as getting jasper and dad down to the sanctuary asap
>>
No. 879918 ID: 91ee5f

>>879916
I think it’s safe to assume that’s one of Spit’s TCPs and not one of Wax’s.
>>
No. 879919 ID: 6effd1

Hey, I've been worrying... what if Spit's TCPs can't be reached? She might be counting on us using the rogue tactic, and have treated her TCPs decently, or, (more likely) made them with words that make them as sadistic she is. Like 'genocide' or something. Are our TCPs ready for that? ...I guess they have to be.
>>
No. 879921 ID: 6effd1

>>879918
It LOOKS like Wax though. Maybe she used Wane as the word?
>>
No. 879923 ID: a47f33

>>879921
Proper nouns cannot become TCP typings.

>>879916
That looks like a really cool type. I mean, it's probably Spit's and scary as shit but wow. I'm guessing torment or torture. Something sadistic and relentless.

I think we should teach: TCP typing identification

This is a skill that evaluates the TCP's attributes and determines the typing of said TCP. It couldn't be 100% accurate but it should give the TCPs, and ourselves, an edge in figuring out what any enemies could be packing. The cats can practice on the cats coming from Wretch and Miller.
>>
No. 879924 ID: d887c0

>>879916
Well done, Sonny. Now we know what one of them looks like. The typing is unknown to us, but maybe one of the other gods could say.
>>
No. 879939 ID: b1b4f3

>>879916
A collar with a heart on it. Does this mean Spit treats her TCPs like pets? What's with that face? Was that its actual face or is that scribbled on with a pencil?

Ugh, I hope Spit doesn't have them drugged up. Berserker drugs would ruin all our plans. ...unless the effects of magical/god-created items go away inside the Sanctuary? We need to test that. Uh, not talking about using any health-draining items down there but see if any items that are obviously magical turn obviously non-magical down there.
Or should we already know if that's part of the Sanctuary's ruleset?
>>
No. 879964 ID: a363ac

>>879916
compliment Sonny's ablities to get a close picture and get out. Ask Eastwood about his team capibilities. That is something like fear or terror type I would guess based on the high resemblance to Wax and the almost crayon like scribbles
>>
No. 879966 ID: 4f8325

I wonder if it'd be a good idea to Teach our TCPs "courage"? Or to teach them about fear tactics and mind games so that they know to watch for them. But we'd probably have to teach them something like critical thinking or something similar first so that that knowledge without wider context wouldn't affect them badly. Can't teach them too much at once, though. How tricky!
>>
No. 880008 ID: 7e9c89

i think they know how to be brave, look at buddy and how hard it tries to be okay and happy;; teaching courage or some positive trait that might bolster morale wouldn't be bad though i don't think we should give them another info/command dump rn
>>
No. 880342 ID: 71e795
File 152453629066.png - (10.70KB , 500x500 , 84.png )
880342

Your TCPs congratulate Sonny on the photo, and he starts beaming, obvious even without a proper face. They’re all nervous, but intrigued- this is the first time they’ve seen a possibly dangerous TCP, and even with their fears there’s a sense of curiosity to it all.

VOIDSY: Any idea on what kind of type that is?
EASTWOOD: No idea, but….

He goes quiet, and Cynthia hustles on to unpack some gear from the vehicle they drove in on. She hauls out a heavy looking backpack, having no trouble carrying it in the slightest. This, she says, is her pack- and she brought a lot of very interesting magical items, that she herself thought of! She seems very proud of herself, taking out two hefty books and beckoning everyone to come sit with her on the ground.
>>
No. 880344 ID: 71e795
File 152453631368.png - (19.86KB , 500x500 , 85.png )
880344

This one in particular is going to be especially useful. She calls it the TCP FIELD GUIDE, and don’t let its appearance fool you- it’s very much magical. She flips to a blank page and rifles through one of the backpack pockets for a large pen, clicking it. Would anyone like to volunteer for a demonstration? She promises it’s safe and will be very cool- Primus eagerly speaks up.

Cynthia has Primus stand in front of her, starting to sketch him down on the page. He is a perfect model, taking off his poncho to helping her fill in details on his torso pocket. She’s not half bad at this, and fast as well- before long, a full body sketch is finished. She signs it with a flourish and with only a moment’s delay, words fade into the empty space:

TENT TYPE
A storage type that can contain smaller TCPs in its torso pocket, tent types are perfect for on the go healing, and giving a TCP a safe, comfortable. resting place. They can also contain items in their handy head pouches, protected with a sturdy zipper.

STRENGTHS: Very agile, healing without health loss, can carry smaller TCPs to safety in crisis situations
WEAKNESSES: Easy to pierce skin in torso/head regions, limited to smaller TCPs, lightweight

Primus applauds, Marnet joining in with excited clunks. Buddy is fascinated as well, but has one question- all of the magic items they’ve seen have some kind of catch, or cost to them...this one’s magic, she said it herself, but doesn’t it hurt to use, or something?
>>
No. 880345 ID: 71e795
File 152453633998.png - (10.55KB , 500x500 , 86.png )
880345

Cynthia nods, holding out the pen and wiggling it a bit, the insides making a slight sloshing sound. While the book doesn’t require any sort of health or pain to use, it does indeed have a cost- you have to use TCP fluid as ink!

Her tone shifts to a more gentle, reassuring one at the sight of your team tensing up- she promises that this is her own fluid, and that acquiring it was completely painless AND safe. She rolls up her sleeve and reveals that her arm is completely wound and scar free, thanks to Marvel’s surgical skill.
>>
No. 880348 ID: 7e9c89

ask cynthia to draw the mysterious tcp they saw, if she can. and what's her other book? she's very smart and i love her!! we should make sure to compliment her art skills and planning
>>
No. 880349 ID: a363ac

>>880345
marvel at Marvel's skills. ask Eastwood abort his team. draw the unknow TCP
>>
No. 880351 ID: e37a06

We need to draw unknown TCP, and maybe draw our TCPs too just for that extra recap about weaknesses/strengths. I seriously didn't know Primus had those weak points.
>>
No. 880361 ID: a47f33

>>880345
Cats, can you please ask Cynthia to show you any other sketches she's done? I'm sure we'd like to see what info there is on herself and the others, if she's done them already.

I'd also like to ask if she could do our other TCPs but with the cost being fluid, I think we should only do it if we really need the knowledge.
>>
No. 880363 ID: b1b4f3

>>880345
Alright, let's sketch the TCP we saw. Find out what it is.
I feel as though scouting out the enemy TCPs in this way will yield useful information.
>>
No. 880366 ID: 0f273f

Well hey if someone else already made something for storing up magical power/health for later use then we can too without an issue. Maybe something like a Guardian Mask? Say, you put on the mask, and it drains some of your life force to awaken the mask spirit or something like that, but then it stores that health and if you take damage from injury or drain while wearing it the mask persona takes the damage instead? And if you don't take any damage the mask just keeps storing it for whoever wears it next. The idea of a mask that absorbs harm intended for its user sounds familiar. Just something for later, maybe.

For now, ask how long she thinks the pen's reservoir will last. We don't want to waste it, though it looks like using it on our own TCPs will give us some tips on their strengths and weaknesses.

... I wonder. What would happen if we had Cynthia wear the mask of courage, and then draw Voidsy? The last time we tried that with a TCP that wasn't ours, they could only hear us distantly, but I don't know if that's any non-Void TCP or if it depends on some other factor like how much the individual TCP trusts us.
>>
No. 880375 ID: e37a06

>>880366
No more items unless we absolutely need them.

Every item that has relevant use affects the total tech level, we already have a lot of items raising this. We have no idea what the enemy is doing with the tech level we have gone up to, but allowing them to get even more synergies between items is a bad, BAD idea.
>>
No. 880378 ID: 6effd1

>>880366
I like this idea.
A lot.
But shouldn't we see what other items our allies have, just in case they've made something along these lines?
>>
No. 880383 ID: cf5a32

>>880361
If Marvel has a way to fetch some fluids in a harmless manner, perhaps Marnet can assist. I'm not sure if Primus has much in the way of fluids, meaning a small loss may have a greater impact, and Buddy... Well, I don't want it going through that.

But yes, the unknown TCP is definitely priority.
>>
No. 880388 ID: a0c803

>>880375
I think you're misconstruing the in-game mechanic of autobalancing (which reacts to any attempt to give one player something intrinsically exclusive to them or is otherwise obviously unfair by giving the same to everyone automatically), and the metaknowledge that no matter what we make the game will remain balanced enough to be worth playing, as something different from what it is.

Even under (what I assume is) your understanding of the system, it just means we need to create carefully so that the things we create work well with what we already have and with our divine motif/domain bonuses to give us more value than their "tech points" or however you're imagining it costs us. That guardian mask idea works well because it a) allows us to use the powers of our TCPs and the items we've already made more freely, b) would protect against something Spit seems likely to try by having the mask suffer pain in our TCPs' places and c) fits both with our motif of masks and, possibly, with our space motif, since removing health and providing protection are both metaphorically instances of making a space where something is absent.
>>
No. 880391 ID: 71e795

>>880388
for what its worth i absolutely keep track of how many magic items yallmake and give every other player the same amount, as well as shit like vehicles/structures soooo
i can't tell you you can't do it and if you do do it i'll work with it but i would strongly, strongly advise you think carefully about this, and weigh whether giving your enemies any sort of ammunition against you, especially magic ones, is worth it.

>>
No. 880395 ID: a363ac

>>880366
no more magic items but I do like the idea of having one of the TCPs draw Eastwood or Voidsy if Eastwood's TCPs don't know what Eastwood looks like.
>>
No. 880397 ID: 7e9c89

i don't think the tcp field guide would work on most gods unfortunately, but maybe if we described wax????
>>
No. 880446 ID: 06af75

>>880397
It's called a TCP Field Guide for a reason, not TCP God Guide.
>>
No. 880447 ID: a0c803

>>880391
Well colour me wrecked then!

As a separate matter, we should tell our TCPs about the mask spirit we made, and suggest they not forget about putting its masks up in places they want it to watch over when they have a moment. We should also tell them that spirits can be hard to interact with but they usually like offerings so if they ever have a spare moment to gather up some flowers or fruit and leave them in front of the masks the spirit will probably appreciate that?
>>
No. 880488 ID: 6effd1

Do landforms (such as hills or mountains) count towards the game's balance? If we could change the shape of our base, to say, something resembling Spit's base, that could help a lot.
>>
No. 880492 ID: 8031fe

Eastwood your team is so cool, I love them all instantly.
>>
No. 880495 ID: 71e795

>>880488
hate to be a spoilsport on this one but i'm not letting yall change terrain much from here on out considering i need to be able to Balance This Game
>>
No. 880629 ID: 9876c4

>>880495
tbh it's not much of a game if we can just change whatever.
>>
No. 880648 ID: 10c408

>>880495
Well shucks. There goes emergency bullshit based plans like dropping a moon on spit's base or turning it into mordor. okay maybe not turning it into mordor. She'd probably enjoy that.
>>
No. 881001 ID: 71e795
File 152481111772.png - (15.65KB , 500x500 , 87.png )
881001

You mention to start putting up those masks when you get a chance, and Marnet leaps up to do it, carrying the large masks with ease. The spirit chatters at her a bit, and the two start up a conversation as she works, and certainly approves of them leaving it offerings from time to time.

Primus asks if Cynthia did any other sketches, and she flips back a few pages. She’s done ones for their whole team, and would love to share!

GUN TYPE

A weapon type that can fire bullets at the cost of health, gun types are ideal for hitting enemies from afar, preferably from safe cover. Their internal fluid is full of bullets, allowing for firing without reloading.

STRENGTHS: Permanently armed, resistant to blunt damage, infinite ammo
WEAKNESSES: Chronic pain, mobility issues, internal bullets make noise
>>
No. 881002 ID: 71e795
File 152481113748.png - (14.49KB , 500x500 , 88.png )
881002

SILK TYPE

A form type with flat silk ears and limbs, their bodies are incredibly lightweight and hard to damage with punching and blunt hits. Can turn surfaces and objects into silk, making it an excellent type for dealing with hazards.

STRENGTHS: Neutralizes hazards, easy to carry, takes blunt blows easily
WEAKNESSES: No attack strength, easily knocked over, clumsy
>>
No. 881003 ID: 71e795
File 152481116825.png - (14.62KB , 500x500 , 89.png )
881003

BRAIN TYPE

A body type composed entirely of brain matter, this type’s biggest strengths are its biggest weaknesses. Able to create brains and control them within a short radius, this TCP is capable of mind control if able to get them inside a living being. This and its inability to feel pain make it a formidable opponent, but sensory overload and being unable to heal easily put it at risk.

STRENGTHS: Physically strong, potential for mind control, no sense of pain
WEAKNESSES: Constant feedback from controlled brains, damage to body can permanently affect mental health + functionality, no sense of pain
>>
No. 881004 ID: 71e795
File 152481119484.png - (17.10KB , 500x500 , 90.png )
881004

GUIDANCE TYPE

An abstract type with a gentle appearance, guidance types can enter an elevated state to give advice towards TCPs, able to choose the best outcome out of the ones presented to it. It can only advise based on what the target TCP knows, and can make mistakes- but its ability is right more than it is wrong.

STRENGTHS: Physically bulky, psychological support, can take hits easily
WEAKNESSES: Ability is limited to target’s perspective, very little use in combat, prone to heavy social pressure
>>
No. 881005 ID: 71e795
File 152481121870.png - (7.17KB , 500x500 , 91.png )
881005

PILL TYPE

A food type of small size but large utility, pill types can be partially or entirely consumed for various effects. The effects change based on both the type and personality of the TCP that consumes them, leading to a wildcard effect. If investigated safely, this TCP can be a valuable support to any team.

STRENGTHS: Can reform entirely if safely consumed, easily concealable, varied uses
WEAKNESSES: Can be consumed entirely + KILLED, unknown properties until tried, no attack strength

The rest of your TCPs agree with you that the unknown TCP has got to be drawn now, seeing how much the field guide could tell them. Their own drawings could come after. Cynthia takes Sonny’s photo, going slower this time. Accuracy would be key…
>>
No. 881006 ID: 71e795
File 152481123688.png - (10.25KB , 500x500 , 92.png )
881006

Cynthia curses quietly at what fades in, some of the letters faded and illegible. It must need a full body image...but there’s something here, better than nothing.

_ A _ _ TYPE
A form type…….

STRENGTHS: …..dis …………………….
WEAKNESS: …………………………fra……….

Primus is the only one excited by this, insisting that this could be fun to figure out! Do you have any ideas?
>>
No. 881018 ID: 7b53bd

a... form type. hm. i was expecting a like, not that. abstract.
>>
No. 881019 ID: f72ae2

RAGE? PAIN?
>>
No. 881022 ID: b1b4f3

>>881006
MASK Type? FACE? I wonder if this is Wax's tcp instead of Spit's. A type associated with its face would explain why it looks scary and unlike other TCPs. It can control its face.

Can you fill in some more details from Sonny describing what the rest of its body looks like?
>>
No. 881023 ID: 7e9c89

a-at least primus is having fun???? would it be too much to ask of cynthia to draw the rest of our tcps / known allies, also, or should we wait?
--haha, no guesses on that mystery type tho
>>
No. 881025 ID: a363ac

>>881006
remember to ask eastwood about their TCP's / items.
>>
No. 881061 ID: 8031fe

Hey Eastwood, what if it's a Mask Type. Forms can control their type right? What if Spit's making types that fall into line with our motifs to play our strengths against us?
>>
No. 881063 ID: f89a72

>>881054
That wouldn't be a Form type. Form is like... materials, I think. If it's a physical inanimate object and isn't storage, machine, weapon or food, I think it falls under form. Which narrows things down a lot! Plus, TCP naming convention seems to rule out plural words.

Going down a scrabble website's list of four-letter words with A for a second letter, and ruling out plurals and anything that definitely fit in another category, I got: BAIT BALE BALL BALM BANE BARE BATH CAFE CANE CARB CARD CASH FAUX GAME GATE HAIR HALF HARP HAZE JAMB LACE LAND LANE LAVA MALL MASH MASK PAGE PART PAWN RAFT RAGS RAIL RAIN RAKE RAMP SAIL SARI SASH TALC TAPE TARP TATS VASE WALL WAND WAXY YARN

Ruling out the ones that are not definitely but probably in another category, and ones that don't seem like they'd fit that appearance at all, that leaves: BANE, CARD, HAZE, MASK, PAGE, WAXY.

CARD and PAGE I only include because its face looks like it's drawn on, which would fit those, but I don't think they're likely. WAXY I don't feel like I can rule out but I think it would look different from that. HAZE also seems like it would look different. That leaves BANE and MASK. That face seems kind of simple for a mask-type, but it is plausible, and I can see Spit taunting us or Wax trying to teach some sort of lesson by making a Mask-type. BANE feels like it should be an abstract, but something's bane is generally a physical thing, so you could argue it's a shape, which falls under form.

So my first guess would be BANE.
>>
No. 881092 ID: 71e795

wow! i didn't think i'd have to make this announcement but here i am

PLEASE stop posting rape/sexual assault jokes + suggestions in my quests. SA/CSA are topics that i legitimately deal with in my work and something i've deal with before in my actual life. if they show up in my quests, it won't be for goofs or kink shit, and i don't want to see any suggestions treating it like that.

i'm really fucking sick of waking up to seeing it and anybody does that again, you're getting banned from suggesting and i'll ignore everything you post in either of my quests.

i'm very tired. don't do this shit. this isn't the place.

>>
No. 881099 ID: 71e795
File 152485257821.png - (16.70KB , 500x500 , 93.png )
881099

A mask type! Primus excitedly shares your thoughts, and Cynthia thinks for a moment. That could do it…what if….

She traces over the faded letters with her pen, filling them in. Sure enough, the rest of of the page fills in, the group of TCPs cheering and congratulating each other.

MASK TYPE

A form type based upon traditional Morbitian masks, mask type can create masks for other living beings to wear- or if especially crafty, disguise objects and traps. These masks vary in effectiveness, but a well done mask can create the illusion of a different TCP type entirely, making mask type a dangerous opponent despite its small stature and low strength.

STRENGTHS: Able to disguise other objects and living beings, great for stealth, often used for intimidation
WEAKNESSES: Fragile face, not physically strong, not every mask is effective
>>
No. 881114 ID: b1b4f3

Ah, well, that's going to make things difficult. Due to the presence of this TCP, we can no longer be sure we have the right types for the others, as they could be in disguise. We might need to work on a counter for this.

At least we know to punch it in the face when/if we fight it.
>>
No. 881120 ID: f89a72

That there dodgurn slackjammer ganked our style!!

First things first, inform our allies of this immediately. Tell our TCPs we're doing that.
>>
No. 881123 ID: 7e9c89

ohhhhhhhhhhhhh no. oh no they're so cute but jesus christ
i guess the most positive thing we can say is maybe, if we can get them to turn rogue, they'll like us?? we might be able to use synergy to help them a little, idk. really wish we knew if they were spit's or wax's for sure
>>
No. 881124 ID: b1b4f3

Oh, and our allies need to know that they have a TCP that can make disguises, since we wouldn't want an enemy TCP sneaking into someone's base while disguised as an allied TCP. I presume we would be able to tell if we saw a TCP disguised as one of our own, but I doubt we could tell if we saw one that supposedly belonged to an ally.

While information circulates how about we get some weaknesses/strengths known for our other four TCPs? We got Primus but I expect we'd like to know Buddy's strengths and Dad's weaknesses(aside from the obvious physical handicap).
>>
No. 881125 ID: dc91a0

A bizarre choice of TCP.

It's fundamentally dangerous to make a TCP of another god's Motif. If that other god manages to get that TCP to betray you, then that god will be able to make more effective use of that TCP against you than you ever could, right? There ae other stealth/disguise TCP's they could have made...

If it's Wax's, then maybe it was created for that express purpose.
If it's Spit's, then either she's fucking with us and wants to kill us with our own motifs, or she's going to try to set up a trap that involves getting us to attempt to convert that TCP.

We should check if there are other Motif TCP's. Start writing in TCP types based on our allies, Wax's, and Wane's motifs and see if we get any blank we can fill.
>>
No. 881153 ID: 9876c4

I appreciate the thoughtfulness of clearer heads than mine.

This appears designed to subvert security, like a TF2 spy.
>>
No. 881159 ID: ba56e6

The Mask Type has seen Eastwood's team. It could make masks of the team members to use as disguises. We should warn the others.
>>
No. 881170 ID: 10c408

Yeah, we might need to establish a password system for identifying friends or foes.

Teach all: basic spycraft.
>>
No. 881394 ID: 15a025

Spit is going to try and use our motiff against us it looks like.

Paranoia check, double confirm with the others all TCP here are the real deal.

>>881170
Doubling this. We all need a password system now. Potentially a secret identifying item we all share as well.
>>
No. 881401 ID: b1b4f3

I don't think "spycraft" is the right thing to teach here. We'd want some kind of counter to spies. Like, informational security or something.

Also we don't really need to teach it to everyone do we?
>>
No. 881405 ID: e9961e

Teach someone “Attention to detail”
>>
No. 881444 ID: 066faa

>>881401
Counter-espionage is the word.
>>
No. 881447 ID: 10c408

>>881401
Even spies get paranoid about operational security. (think michael weston of burn notice fame instead of james bond)
>>
No. 881976 ID: e37a06

For maximum security passwords/signals it would probably be best to use words and names specifically alien to Spit and Wax.
>>
No. 882055 ID: 6effd1

>>881976
I'm all for this. Give anything of importance a code name- such a squirrel or something, then put it through a code. Try something like the Navajo Code Talkers did. Or would Morbit's language mess with that?
>>
No. 882143 ID: cc5f4f

>>882055
Incorporate Pokemon names as codenames. They'll never figure them out while also still legible.
>>
No. 882915 ID: 71e795
File 152565437632.png - (11.20KB , 500x500 , 94.png )
882915

You don’t like the look of this, and you make sure to tell your TCPs that this could be a major problem- you can’t guarantee what types the opposing TCPs will be if they’re in disguise, even with this cool new book.

VOIDSY: This is going to make things harder.
WRETCH: god fucking damnit
WRETCH: well like
WRETCH: i guess theres one ok thing here but i dunno it could just be me being a dumbass
WRETCH: spit doesnt go super sneaky
WRETCH: i played a lot of games against that bitch
WRETCH: she’s not dumb but idk she likes hitting hard
WRETCH: and she’s really fucking good at it
MILLER: You think this might be Wax’s TCP?
WRETCH: doesnt seem like spits style
WRETCH: but
WRETCH: idk
WRETCH: not like i ever won a game against her
WRETCH: all i do is get my ass kicked
VOIDSY: That means they could be willing to go rogue, though.
VOIDSY: Would we get synergy there?
EASTWOOD: Ehhhh. Rogue TCPs can’t become yours but, maybe. Either way, getting this guy on our side would be a pretty huge asset...seeing how having it on theirs is a huge threat.
VOIDSY: We should come up with some passwords too, just to be sure…
MILLER: Oh!! That could be fun, and useful!
MILLER: Let’s see what else we’re working with here on our teams first, though.
MILLER: Being more selective about who gets passwords, and which passwords people get...that could be important.


Buddy brings up the idea you had earlier, about drawing the rest of their team… Cynthia nods, friendly as ever. She would love to….
>>
No. 882917 ID: 71e795
File 152565445328.png - (13.21KB , 500x500 , 95.png )
882917

...oh, shoot. Out of ink.

She asks if Marvel could be a dear and help her out.
>>
No. 882919 ID: 7e9c89

wait wait is that really okay? cynthia you don't have to if you don't want or can't handle it, giving up fluid has to hurt..
>>
No. 882920 ID: d887c0

Couldn't we just make some fluid? Or create a proper blood drawing system? A blood pumping machine? A syringe at least?
>>
No. 882921 ID: a47f33

>>882917
That fluid doesn't last very long.

Wasn't the spawning pool full of fluid? Wouldn't the pen accept that too?
>>
No. 882922 ID: b1b4f3

I'm not squeamish, but we DO have that plushie corpse...
>>
No. 882923 ID: 6bcf97

... Can Cynthia fit inside Primus? Maybe someone who can take a nice healing rest should give their fluid. Only volunteers, though, of course.
>>
No. 882925 ID: a6ec09

>>882921
I think there's a difference. The pool's fluid is meant for spawning TCP's, while TCP fluid can't do that.
>>
No. 882978 ID: 8031fe

>>882921
You know, that's probably a good idea
>>882923
If Cynthia can fit she really should rest up inside Primus. That and maybe sketch just Buddy, and save the other sketches for meeting other kitties
>>
No. 883007 ID: 1e23d4

We could always dig up the corps and see if we can get something out of it.
Also why the fuck don't you have a syringe the draw blood?
>>
No. 883009 ID: a47f33

>>882925
Here's what it says when we spawned it 'shifting mass of FLUID- the life force behind all tiny cat people'. Which seems to suggest its the same stuff that fills every tiny cat person. As we refer to our blood as our 'life force' in some cultures. So it seems very likely that the spawning pool is made of stuff the pen will accept as ink.
>>
No. 883013 ID: 71e795
File 152572636359.png - (13.21KB , 500x500 , 95.png )
883013

You and your TCPs panic, passing on questions through them. They talk frantically, worried about their new friends. Buddy asks if they could just make some fluid, and Marnet seconds it, adding that they have a proper lake of it right over there. Primus isn’t sure Cynthia would fit in his cavity at all, but brings it up-

Cynthia’s voice is reassuring, even if what she’s saying fails to ease their distress. That fluid would work, yes! They have their own spawning pool back home, but they did make an interesting discovery while testing- different kinds of fluid have different effects on items that use it, and Cynthia’s gets the clearest descriptions- and pictures, when used with Sonny’s camera.

The camera itself is also a magic item, though you’d never be able to tell by looking at it! Its main function is being able to zoom in on living things, regardless of distance...with her fluid giving it a clearer, more focused picture. Without that, they may not have been able to pin down any sort of information about their opponent. But! Using spawning pool fluid definitely does work, and making some sort of portable reservoir could work wonderfully! What a good idea...
>>
No. 883014 ID: 71e795
File 152572638735.png - (11.27KB , 500x500 , 97.png )
883014

Marvel’s voice is a monotone rumble, pitch changing with every word. This process will cause no damage to Cynthia, he promises. He would never cause her harm, even if his own life depended on it. Cynthia seems a bit embarrassed by this, but allows him to slice into her arm, not flinching or moving at all.

Cynthia’s fluid is removed carefully, pushed into the pen without much fuss. Marvel’s large hands are steady, and with a single deft motion, he runs the scalpel along the wound…

And it seals, leaving no trace of ever having been there.

Cynthia’s health is still PERFECT.
>>
No. 883015 ID: a47f33

>>883014
The knife is magical as well then?
>>
No. 883018 ID: a363ac

>>883014
stare at void knife and say you wish ours was that cool. ask if it has a name if not dub it the "Knife of Mending" and ASK EASTWOOD abot his stuff
>>
No. 883019 ID: b1b4f3

>>883014
That's really cool. Does this surgery technique drain Marvel's health? Or is it a passive ability that costs nothing?
>>
No. 883889 ID: cf5a32

Different fluids have different effects, huh?
Cynthia is Guidance, so it makes sense that the guides would work better with her fluid--Better pictures to reference, better encyclopedias for information.

Whipp is a gun type, so I bet her accuracy would be much better--If she took a picture, chances are it would be spot on, provided the camera's natural zoom could get that far. She said that the Mask type only just got close enough for a snap, meaning Cynthia's guided zoom was probably needed--while her own fluid would have centered, it wouldn't have zoomed in enough.

Sonny's a silk type, which I can't form a very decent guess at what his effect would be. Maybe anything written with the fluid would take on a softer cursive appearance?

Marvel's a brain type. Given he cannot feel pain, and can't recover from injuries, I don't even want to bother guessing. His fluid should never be used.

Perky is a Pill type, with wildcard effects. I bet the effect of his fluid would be determined by the person who was actually using the device, since that's what his passive already is.
-
Given Marnet's defense, her fluid would probably make the product harder to destroy. For example, laminated pages or photos.

Primus is able to store things, maybe the pages would be like pockets and photos lockets?

Buddy, hmm. I'm still scared to think about it helping out with that, but if Marvel can make it harmless, I suppose I should try and put that aside. Maybe the product would end up with attack utility--Our enemies wouldn't realize that the item was harmful, giving us the element of surprise.

Jasper's fluid may make stuff hidden, so that you need a special trick to actually see it. Good for secret documents if so.

And Dad's authority may pass on to written documents, giving the urge to follow the directions. This could be dangerous in the hands of the enemy if true, though.
>>
No. 884043 ID: 15a025

Something's very odd about it not causing harm. Their fluid is limited isn't it?
>>
No. 884052 ID: 14e348

We should ask Eastwood most of these questions, rather than the TCPs themselves, I think.
>>
No. 884354 ID: 4e2ad3

>>883014
How long will it take Cynthia to regenerate her fluid?
>>
No. 885257 ID: 71e795
File 152681040641.gif - (22.48KB , 500x500 , 98.gif )
885257

VOIDSY: Is that knife magical?
EASTWOOD: Scalpel. But, yes.

You gesture to the floating knife behind you.
VOIDSY: Wish our knife was that cool...does it have a name yet? Because you could call it the Knife of Mend-
EASTWOOD: It’s a scalpel, and it doesn’t need one.
EASTWOOD: It’s a magic item that can cut into any TCP, regardless of their physical makeup. It doesn’t take any health cost, but transfers any pain the cut would cause into the user- which, in this case, doesn’t do shit thanks to Marvel’s inability to feel that.
EASTWOOD: Cost entirely circumvented.
EASTWOOD: I’d say it was entirely planned, but I just lucked out. Still, I’ll reap the rewards.
EASTWOOD: The real benefit is it being able to seal up the cuts, as long as you do it fast. Just trace the line and it zips right back up.
EASTWOOD: Ties into the other items I made easy, which usually use fluid.

VOIDSY: That’s sick.
EASTWOOD: I’m in it to win this, so every item I make counts.
VOIDSY: What other stuff do you have?

He inhales, getting ready to give a long winded explanation.
>>
No. 885258 ID: 71e795
File 152681043128.png - (13.80KB , 500x500 , 99.png )
885258

EASTWOOD: Cynthia, guidance type. Leader of the pack.
EASTWOOD: Those crystals on her neck are a magic item too. Took a leaf out of your book and made a motif item that allows for direct communication, and we can talk just as easily as you or I.
VOIDSY: ….do they come off?
EASTWOOD: No.

He continues on.

EASTWOOD: Cynthia has two magic books, both run off of fluid costs.
EASTWOOD: You’ve already seen the TCP Field Guide, which I can imagine will save our asses more than once.
EASTWOOD: The other is a Drug Journal. You can press materials, into the pages with some TCP fluid, and it’ll tell you what properties the resulting substance would have.
EASTWOOD: This goes hand in hand with the rest of my strategy, which we’ll get to.
EASTWOOD: Both of the books still keep their qualities if you tear the pages out, so she’s also got a clipboard and a couple spare pens. Not exactly ideal carrying those big ass books around, so this works for on the fly.

EASTWOOD: She’s stronger than I expected, so I gave her some combat gear as well.
EASTWOOD: Battle Umbrella, can do a ton of shit. Hits hard with piercing jabs, durable enough to be a shield, can hook onto things…
EASTWOOD: She’s good with it. Really good.
EASTWOOD: Smoke bombs, flashlight, easy stuff. Good for utility.
EASTWOOD: She could probably trash anyone on either of our teams, so I’m hoping that goes for our opponents as well.
>>
No. 885259 ID: 71e795
File 152681045802.png - (15.37KB , 500x500 , 100.png )
885259

EASTWOOD: Marvel, brain type.
EASTWOOD: Primarily uses that big ass scalpel, seeing as it can be used for both surgery and yknow, cutting peoples’ limbs off.
WRETCH: eastwood!!!
MILLER: We’re trying not to do things like that!
EASTWOOD: I don’t want to do that either, but having the option to fuck somebody up real good is important.

EASTWOOD: He’s got magic shock gloves as well, their power being complete camouflage. In their undisguised state, they look like surgical gloves- you’d never see them coming.
EASTWOOD: But, when you give a little health, they can go invisible. It’s a slow, steady drain for the duration of the camouflage.

EASTWOOD: Last magic item on his person being stress bombs.
EASTWOOD: They’re like little stress balls, but when they relieve the stress of the TCP squeezing them, they store it.
EASTWOOD: You twist it to set it off, gives you a bit of time to throw it. Goes off like a grenade, giving the target all that nasty psychological toll.
EASTWOOD: It’s a nasty trick, but it’ll help keep our TCPs more chill, while giving us an edge.
VOIDSY: Do those have a health cost?
EASTWOOD: No. Usually, they’d permanently remove memories relating to the stress, but due to my depression domain, cost got chopped down to temporary memory loss.
EASTWOOD: Not ideal, but better than health.
MILLER: that’s debatable…

EASTWOOD: He doesn’t need much else. I don’t know how much we’ll need to rely on his ability, but it makes for a hell of an intimidation tool.
>>
No. 885260 ID: 71e795
File 152681049026.png - (10.31KB , 500x500 , 101.png )
885260

EASTWOOD: Whipp, gun type.
EASTWOOD: She’s gonna stay ranged if we can help it.
EASTWOOD: She’s our main offense, but we don’t want to keep her too close to the action. Cynthia and Marvel can tank more direct hits, while she does damage from cover.
EASTWOOD: Her gun leg can fire bullets, but we’re saving that as an emergency weapon. It’s in a weird place and she prefers to have her prosthetic boot on.
EASTWOOD: She carries a harpoon gun, two pistols, and a sniper rifle. All of the guns take the same bullets as her fluid, which is important because:

EASTWOOD: I made her some sort of...magic stickers, that when set up, can auto reload guns at the cost of health.
EASTWOOD: You place one sticker on the target gun, one on the inside of whatever’s holding the ammo supply, and one on the TCP you’re taking health from.
EASTWOOD: Whipp’s fluid is full of bullets, so the plan was to have Marvel open her up, so we could safely put it in…

His tone turns annoyed.

EASTWOOD: But she insisted on doing it herself.
EASTWOOD: With a knife.
MILLER: yeesh
EASTWOOD: We patched her wounds and healed her health back up, but...
EASTWOOD: She’s uh...not exactly a team player.
EASTWOOD: Even so, I gave her a binocular and a radio, should be able to pick up on most communications. If she’s gonna be hiding out of sight, it wouldn’t hurt to have her listening in, both for our own communication and possibly even the enemy’s.
>>
No. 885261 ID: 71e795
File 152681052320.png - (10.83KB , 500x500 , 102.png )
885261

EASTWOOD: Sonny, silk type.
EASTWOOD: Here to fuck up hazards and nullify threats, and I figure his ability will be handy if we ever need emergency bandages, rope...
WRETCH: wouldnt silk be like
WRETCH: the shittiest rope ever
EASTWOOD: I’ll have you know that silk is one of the strongest materials out there. Stronger than metal.
EASTWOOD: So let’s say there’s some kind of awful….fuck, I don’t know, some kind of big gap with spikes in it.
EASTWOOD: We find some material nearby, make a big ass sheet of silk, maybe a couple that we layer together.
EASTWOOD: Find some way to support it, and we’ve got a proper bridge.
EASTWOOD: ...I think. I’m no architect, but the point is- it’ll be good. Silk is versatile as hell.

EASTWOOD: Downside is he’s got zero physical strength when it comes to picking heavy things up, due to those floppy limbs of his. He can do shit like hanging onto ropes and bars great, but when it comes to picking large objects up? Doesn’t go well.
EASTWOOD: As such, he’s pretty much solely support.
EASTWOOD: But what a hell of a support both him and Perky are.
EASTWOOD: I can’t go into one without going into the other, and I lucked out hard in that they’re pretty much best friends already.

EASTWOOD: Perky, pill type.
EASTWOOD: Zero attack. Can’t do it. He’s too small.
EASTWOOD: But that’s not why you go for pill type. I’ve seen one used before and if you play your cards right, they can wreak some serious havoc.
EASTWOOD: Pill types are either consumed in one go, which knocks them down to zero ‘til they regenerate...but they have to regen inside the TCP’s body, which can get dangerous if you’re dealing with weapon types and the like.
EASTWOOD: Most people think that’s the only way you can go about using pill type, which is why they don’t show up in a lot of runs.
EASTWOOD: A lot of food types don’t need to be fully consumed, is the trick. For a lot of them, you can just use whatever’s there in lieu of typical TCP fluid- including pill type.
EASTWOOD: Not only that, but the fluid maintains its properties- when ingested, it has a different effect based on the type.
EASTWOOD: Usually this would be risky in and of itself, due to having to cut him all the way open, not to mention painful….
EASTWOOD: But with Marvel’s scalpel deal, it’s no issue. No health cost, no pain, no struggle. Perky says it does feel weird to get emptied out like that, and makes him vulnerable as hell, but…
EASTWOOD: Less vulnerable than if he was consumed, for sure, and we can utilize his ability way better.
EASTWOOD: He’s got a slingshot to help him with his magic item- teleporter magnets.
EASTWOOD: They’re super small, easy for even Perky to throw. You hold one in one hand, toss in the other- the holder gets teleported to wherever the magnet hits, as long as it’s a surface it can stick to. You have to click the magnets together to make them usable again, and it costs health on each jump.
EASTWOOD: This gives him an out to dangerous situations, which is crucial. Perky’s vital to our main strategy...
>>
No. 885262 ID: 71e795
File 152681056741.png - (9.26KB , 500x500 , 103.png )
885262

He pauses, thinking about how to put the next part. You get the feeling that if he could smile, he would be grinning.

EASTWOOD: Between Sonny and Perky, we’ll be creating drugs.
EASTWOOD: Sonny has his camera to identify TCP types, we know that already, but he’s got two other magic items as well.
EASTWOOD: One being a drug supply briefcase, contains vials and bags of chemicals, substances, you name it.
EASTWOOD: It has a shared storage with the drug lab we’ve got back at our base, and only takes health to open and close the case itself. The double health penalty sucks ass, but if we’re careful and prep ahead of time, and avoid using it in crisis, it should be workable.
EASTWOOD: The lab we have back at base is capable of doing some wild shit without having magic costs, but it’s stationary. Sonny’s other item is a sort of portable version.
EASTWOOD: Costs fluid, but that’s alright- we’re making drugs with Perky’s fluid, so the cost is kind of neutralized.
EASTWOOD: ...I’m not sure what would happen if you used anyone else’s fluid, though….best to leave that for later.

EASTWOOD: Point is, we can fuck with the substances inside Perky and make all sorts of shit.
EASTWOOD: Sonny has some syringes, darts that can contain whatever we make, and a dart gun to fire them. We’ll be able to do shit from close range and up close, no problem.
EASTWOOD: We’ll need to do a lot of experimentation, but I set this up so we can, hypothetically, arm ourselves with a batshit amount of buffs and debuffs- without hurting ourselves in the process.
EASTWOOD: It’s a strategy focused on working with the types in the game, including the enemy’s. There’s an element of risk for sure, but if we can build up a database of possible outcomes, and identify the types of our opponents...we might be able to predict what some drugs might do.
EASTWOOD: No one will know what these substances do but us. If we can pull it off, we’ll have a hell of an edge over them, even Wax.

He exhales at last, sounding intensely pleased with himself.
EASTWOOD: That sound good?
>>
No. 885266 ID: 8031fe

Eastwood that is some MM prime strategizing.

We have an herbology thing in our basement if Sonny needs to have a secure place to do experiments I suppose.
>>
No. 885268 ID: a363ac

>>885262
it sounds like you have a strategy and alone it would be a good one, but with this many people testing would take almost all the time ever leaving pill type drained most of the time while trying to find a proper combo. have you also made defenses around your base for while we test these things?
I think its absolutely going to be a good thing to test and build these potion supports up but you also need to let the TCPs breath a bit and play and talk with each other say two full tests of a potion for a bit of a break to heal up and relax for Pill type. Yes even if they have the stress ball eastwood.
We also need to know what the others have planned first you made a very powerful single strategy around your pills and support and its going to be invaluable but building it up will take time. Thank you Eastwood
>>
No. 885270 ID: 10c408

Shit, this is really good Eastwood. The longer the game goes on the worst it's gonna get for Spit's team.
>>
No. 885282 ID: b59fad

That sounds pretty good! We made an alchemy lab ourselves, don't know exactly what the differences between that and a drug lab would be. I guess more obviously magical effects, but requiring more exotic materials and processing? There might be some overlap. TCP fluid might be good for our products too, then. Hopefully that book of yours will work for the stuff that makes as well. My only worry with the alchemy and the drugs is, can the TCPs get addicted or suffer withdrawal effects? Magical potions that doesn't seem to be common problem, but drugs generally have some kind of side effects in our world, at least. Maybe we can cook up some kind of cleansing potion for that.

There's a ton more still to talk about, but time is wasting. We were about to send our TCPs down to explore the sanctuary. I'd assume your TCPs will come along?

While we're waiting on their adventure, I'd also like to ask you guys about domains.
>>
No. 885307 ID: 5fa661

Time for us to start drying herbs and cooking up those health potions then. Keeping at least one of those available in the drug lab/supply case to offset the access cost in an emergency is probably a good idea too.
>>
No. 885311 ID: cf5a32

>I don’t want to do that either, but having the option to fuck somebody up real good is important.
Yeah, definitely agree on that. Having the option is good, and it's a much better option than some other things.
>Silk, Drugs
A lot of the stuff you've mentioned forms great plans. Silk in particular isn't just a strong material, it's also hard to ignite and burns slowly. The big drawback is that it's not so useful when exposed to water--we may have difficulty if we need to return to Miller's place, or if Spit or Wax have taken some ideas from her.
The drugs idea is also great. If we know what our buffs can be and what debuffs we can inflict, there's a definite advantage to that. Is there any risk of addictions, though?
>>
No. 885349 ID: 7e9c89

eastwood that's fucking brutal. i.. am impressed but - we'll definitely need to keep an eye on his tcp's mental state. he seems kind of cold and that's fine but. if we want a peaceful end, it might be a problem (or freak out our guys)
>>
No. 885352 ID: ba56e6

>>885262
I am indeed impressed at how well you've gamed the system.

You think Bubbo's TCP Fluid in drug form could transfer the IRON SNAIL's powerful defense to more mobile team members?
>>
No. 885354 ID: b1b4f3

Damn. You're pretty good at this game, Eastwood. I wish we had come up with a coherent strategy early enough to do something similar, but all we did was make some general purpose stuff. I'd wonder what the magic hat and wand do for all our allied TCPs but the costs associated with them are too steep to do another round of experimentation. Unless I guess we got some painkillers and healing potions? Or an item that lets us predict what magic items can do...?

Actually that last idea seems useful for scouting and then analyzing unusual items opponents have. I wonder what kind of item would do that though? It'd need to be a ranged item, like some kind of... spyglass of identification.
>>
No. 885376 ID: 10c408

>>885349
A peaceful resolution is no longer possible. At the very least, all of Spit's TCP HAVE to be eliminated and the same probably goes for wax's.
>>
No. 885393 ID: faff05

>>885376
Or make all her TCPs rogue, which was an option unless I missed some details.
>>
No. 885401 ID: 91ee5f

>>885393
Making all of Spit’s TCPs go rouge is our main plan.

Because if Spit’s team turns against her, then Wax will automatically have his team give up so that we can end peacefully without having to fight anyone.
>>
No. 885411 ID: b1b4f3

Hmm, if we're sending Jasper into enemy territory to scout, we should have a way for him to escape quickly. A "ring of sacrifice" perhaps? Or a "scroll of town portal"? A one-use item that will instantly return him home. It doesn't matter if it costs all his health or liquid, just so long as he returns home with all his other items and knowledge intact. We can administer emergency care if he has to use the item.
>>
No. 885412 ID: b59fad

>>885411
If you think of it as a space opened in whatever separates two places, like a door being an empty space in a wall, then a portal could fit better with Voidsy's space motif. We do need to be judicious in what we make, though single-use items shouldn't push things too far.
>>
No. 885413 ID: 91ee5f

>>885411
We’re not sending him into enemy territory yet.

Besides, he’s busy exploring the Unhallowed Sanctuary and making a map of it right now, so he can’t go into enemy territory and we can’t give him things.

We’re just gonna have to wait for him to come back first.
>>
No. 885953 ID: a98e02

>>885262
Could we make some sort of communication drug from fragments of Cynthia's necklace? Or would breaking off bits of it negate its abilities?
>>
No. 887901 ID: 21ea40

I just realised our TCP are going to have a hard time in combat. if it comes to bloodshed we better prepare for death. I mean they aren't hardened soldiers so we need a backup plan.
>>885411
I agree with that. we should be careful pulling things like towns portal might get a diablo like portal... maybe a ring of teleportation.
>>
No. 889432 ID: 53b212
File 152945554334.gif - (17.58KB , 500x500 , 104.gif )
889432

VOIDSY: Shit, that’s some mastermind strategy there.
VOIDSY: We don’t want to have to get brutal with anybody, but having the option to fuck somebody up real good is important.
VOIDSY: We should keep an eye on everybody’s wellbeing, though...this could get us ahead, but we don’t want to hurt our own TCPs.
VOIDSY: The silk especially stands out in this- it’s hard to ignite and burns slow. This is some serious gaming of the system, and Spit’s going to have a hard time the longer this goes on.
VOIDSY: Honestly, we wish we came up with something that coherent, but our focus was more on general purpose stuff…
MILLER: General purpose isn’t a bad thing at all!
MILLER: Having a strong foundation is important- Eastwood’s strategy is advanced, but there is one tiiiiny issue…
EASTWOOD: What kind of issue?
MILLER: It’s kind of like...an advanced machine, or something clockwork…
MILLER: You have all of these cool functions and features, but if you take just one gear away, it’ll stop working.
MILLER: If you ask me, we’re going to have to be real careful about anyone on Eastwood’s team getting hurt.
MILLER: We should make accomodations, maybe make some way to bounce back in the worst case scenario…

She thinks quietly to herself before nearly jumping from her seat, grinning.

MILLER: Oh!!! I got it!
MILLER: I have an idea for a machine, but you’ll have to wait a bit! I want to iron it out before I make anything, but I’ll try to have it ready for creation by the time we get back.
>>
No. 889433 ID: 53b212
File 152945557234.gif - (26.27KB , 500x500 , 105.gif )
889433

VOIDSY: We have an alchemy lab in our basement, for when you’re ready to try stuff out.
VOIDSY: We could try working down there as well, though all we really have at the moment is a setup for health potions.
EASTWOOD: I say we wait for everybody to get here, and then go ham on it.
VOIDSY: That sounds good to us.

VOIDSY: We should build up our potions and drugs in advance, but it’s gonna be just as important to let our cats rest and play. This is going to be hard on everybody, and one of the best things we can do is make sure our TCPs are relaxed.
MILLER: Absolutely!
MILLER: Me and Wretch have been talking about some fun stuff to do on the side, not to mention that whole prize temple!
MILLER: which came out amazing!!
WRETCH: we got some fuckin coooool shit
WRETCH: packed some of it with the rest of our gear
WRETCH: mills is real good at this whole game thing especially parts like this
WRETCH: srsly her team is fuckin aces
MILLER: Wretch!! You’re going to embarass me!
WRETCH: oVVVu
MILLER: aaaaaaaaaaaaaaa
>>
No. 889435 ID: 53b212
File 152945560833.gif - (25.29KB , 500x500 , 106.gif )
889435

VOIDSY: We have concerns, of course.
EASTWOOD: Shoot.

VOIDSY: How well set up is your base, defense-wise?
EASTWOOD: We’ve got plans and failsafes in case things go wrong, and the place being a maze of caves means that we’ve also got home base advantage if intruders ever go down.
WRETCH: what about our dudes tho
WRETCH: what if they get lost as shit
EASTWOOD: Obviously we’ll run your teams through it as well, but probably on a need to know basis. Just in case.
VOIDSY: We worry that Perky might get drained at a bad time, so any protection we can get while he’s vulnerable will be crucial.
EASTWOOD: We’re on top of it.

VOIDSY: With your strategy, is there any risk of addiction?
EASTWOOD: ….
WRETCH: eastwood did you seriously like
WRETCH: not think about that
EASTWOOD: Fuck off, Wretch.
WRETCH: im just sayin dude that’s literally your dea-
EASTWOOD: And whose fault is that?
Wretch cuts herself off, awkward tense silence filling the call before Miller speaks up.
>>
No. 889436 ID: 53b212
File 152945563976.gif - (16.57KB , 500x500 , 107.gif )
889436

MILLER: Well!
MILLER: We have a lot to do still, and we can figure out the nitty gritty as we go.
MILLER: We’re almost there, so you two can start moving whenever you need.
VOIDSY: Dad and Jasper are already down in the sanctuary, if you’ve got your TCPs picked out for that.
EASTWOOD: Yeah, Marvel and Cynthia are down.
EASTWOOD: Sonny, Whipp and Perky’ll go along with whatever we’re up to. They won’t have the cart if we go out, but the three of them can fit in that motorcycle no issue. Stealthier, too.

VOIDSY: Oh, we have one more thing.
VOIDSY: Can we ask you guys about domains?
EASTWOOD: You still have questions about this?
MILLER: Eastwood, be nice! They’re new to this!
MILLER: You ask whatever you need to.
>>
No. 889437 ID: 7e9c89

hoookay yeah that touches on some of what i was wondering about Why eastwood and wretch are kinda tense around each other. but onto domains -- can we game miller's domain of nostalgia in any way to help take care of our tcps mental state? will her tcps get a buff if we fight anywhere beach-like? (if eastwood is based on impulse, does having this plan all worked out weaken his strat any?)
>>
No. 889440 ID: 1fbbcc

We're basically just wondering what sort of effects you get out of your domains! Like, for your domains, what have you noticed that's the case for you that's not the case for people without them, you know? Motifs seem very active, are domains more passive? Is it possible for them to be doing stuff without you noticing? Discord is something to worry about doing inadvertently.

We're also wondering how well this stuff, like... stacks. Like, if you do or make something that overlaps your domains and motifs on top of each other, would that push things that much further past what your basic power level should be capable of? Like... ok, this is an example, but earlier we had the idea that maybe, posibly we would be good at, uh... stealing people's faces. Because it's linked to masks and empty spaces and identity and possibly maybe discord as well. Since we need ways to... subdue people, without violence if possible, then if we made some sort of magical face-stealing gloves that you swipe on someone's mug and their face comes off and appears on the back of the glove or something, leaving them with a blank face no-eyes, no-nose, maybe no-ears, no-mouth-i-must-scream situation, would it get a big boost?

Or, I suppose, maybe just the masks + space + identity combo would make us good at clothes in general? Clothes are like a mask for your body, the empty space in the middle is key to all clothing, and they're strongly linked to identity. Maybe we're good at sweet duds?

Speaking of clothes, this is probably more a question for Wax, but it occurs that maybe we could make all the useless cosmetic items we want? So long as they didn't give us any advantage, it'd be fine, right?

The knife shows we can create items in our god space, and the ones generated by autobalance will turn up on morbit next to the other players. If we created clothes suited to Void's tastes here next to us, would the autobalance create clothes for all the other players? That'd be a nice present for everyone! Especially for Wax. I bet he's the only one who can really make clothes for himself, and he doesn't. It'd technically be his power making them this way, too, but because of us! Like giving your kid some clay and they make a present for you. It'd mean giving Spit clothes too, but either a) she favours being nude so she wouldn't get any or b) it covers her up, so win win. We'd want it to be a surprise, though. Maybe we should ask the Wax mask we made.
>>
No. 889441 ID: b1b4f3

>>889436
Hmm, Miller, we've got a machine that lets a TCP change types, but it requires an existing TCP corpse to swap into. So if one of Eastwood's TCPs dies and the corpse can be recovered, that's one way to bounce back, morbid as it is. The body might need to be repaired beforehand though.
>>
No. 889443 ID: 0eeebd

>>889435
D: don't make the best Wretch ever cry! thats not comfy! not comfy at all! if we was there we would smush you in our void and let you count stars Wretch!
>>889433
we are excited to see that Iron Snail! hype!
>>889436
well this may be a question for Wax but what even is the point of domains are they just universally constant it seems like a video game system and if even the High Gods have domains does that mean that they were made by some higher power of God that likes to play sandbox games like we play TCP? Does that mean that its like a never-ending path down a road of getting collectively smaller and smaller people all playing their own game of something like TCP, each slightly varying in how its play pieces interact with the board? then what would be at the top is that the one thing that has control of all domains?
>>
No. 889447 ID: 4a9772

>>889436
How much power do we have over our domains in our current state? I was considering trying something in the future, concerning our domain of identity, and Spit. Would we... would we be able to change her identity, or is that more of a greater god thing?
>>
No. 889451 ID: 1fbbcc

Oh, another thing that's really important to ask! You guys have all gotten rid of your knives, right? Like put them far away some place totally inaccessible on any short notice?

One of you should ask Wax if he made sure to get rid of his, too, he probably got one. Like, we don't know him very well, and he said he was safe from Spit but, he seemed like perhaps he could maybe sometimes have moments of being kinda... depressed. And Spit seems like maybe she's the sort of person to save up some horrible secret for just the right time to really push someone over an edge. We want to be sure he's not going to get hurt, and he'd probably take concern better from you guys?
>>
No. 891055 ID: 53b212
File 153067774497.gif - (16.70KB , 500x500 , 108.gif )
891055

You note to your selves to comfort Wretch later, more than a little irritated about how Eastwood was treating her. A one on one talk might be better for that, but it’d have to happen for sure.

VOIDSY: Have you guys gotten rid of your knives?
WRETCH: yea like
WRETCH: theyre not in physical space yknow
WRETCH: just the weird comms place
MILLER: We should be all set!

VOIDSY: We’ve got this machine that can change a TCP’s type, but it requires a TCP corpse of the type you want for some reason. If any of our TCPs die, do you think we’ll be able to bounce back like that?
MILLER: Now that’s a question-
WRETCH: i also got the uhhhh
WRETCH: body maker or w/e
WRETCH: like the thing that makes TCP bods with nothing in em
WRETCH: idk if im remembering right but you can use em with that machine you got but you still gotta use a corpse
WRETCH: way it got described was like
WRETCH: made me wonder if we could do some fuckin necromancy shit with it?? idk tho that’s not something we can check easy or anything
MILLER: Hmmm.
MILLER: I think my idea can help with that, but as I said...I need more time to refine it.
MILLER: That info SUPER helps me though! I think between those and the drug lab thing Eastwood’s got going, I can pull off something pretty neat!
MILLER: I’ll get back to you as soon as the idea’s just right- I’ll need feedback of course, but I like sorting out my plans on my own first.

VOIDSY: Do cosmetic items get autobalanced at all?
MILLER: Nope! You can play all the dressup you want.
MILLER: The same goes for toys, and most items in general! Things that affect the game itself are what get balanced out, but you don’t have to worry when it comes to things like clothes, furniture, and most personal belongings.
MILLER: It may sound like spoiling your TCPs, but giving them things that are just for them is good for them...especially if you put a lot of thought into it. Gifts aren’t the only way to show love, of course- but it doesn’t hurt!
>>
No. 891056 ID: 53b212
File 153067777519.gif - (20.04KB , 500x500 , 109.gif )
891056

VOIDSY: How do domains and motifs interact with eachother- do they stack, or anything like that?
VOIDSY: Like...what about us stealing faces? We have the masks and the empty space and identity-
MILLER: Whoa, whoa! That’s a really cool idea, but I think you’re overthinking it a little!
MILLER: Domain and motif interactions are totally a thing, but they’re not really that conscious or automatically known!
MILLER: It can be a real pain to explore what you’re capable of, but it could be really fun as well! You just have to keep a good attitude and be open to trying weird things.
MILLER: I know you’ll be good at that once you become physical...you’re a collective, which means you’ve got even more brainstorming potential than most people! That’s the way I see it, anyway.
VOIDSY: Do we have to be physical to use any cool powers?
MILLER: As far as I know, yes.
MILLER: You can probably experiment with domains and motifs on your own body a little, but most powers require people to be within range of each other. Does that make sense?
MILLER: A video call is communication, but it’s still long distance- and you can’t get more long distance than a whole plane of reality away!


VOIDSY: What exactly gets buffed by our domains and motifs? What about location, strategies, things like that?
MILLER: Mostly items and TCPs, looks like.
MILLER: But, it doesn’t hurt to play with things like your environment! Messing around with things, even if it doesn’t give you a boost, gives you a better idea of how to use your abilities, and may even help you do a little self discovery.
MILLER: I’m already learning all sorts of things, just by going hard on how much I work with my motifs and domains!
>>
No. 891057 ID: 53b212
File 153067780852.gif - (17.08KB , 500x500 , 110.gif )
891057

VOIDSY: How about out of game?
MILLER: It’s pretty straightforward...motifs are determined based on your form, and you can control them based on your tier. Lesser gods, like me, usually just control what already exists, be it on our forms or around us.
MILLER: Greater gods can do that even better than we can, and can create their motifs from nothing! Of course, there’s outliers- Eastwood for example is strong enough to do it without needing to be a greater god.
EASTWOOD: I trained for a long time to be able to do that. Don’t expect it to be something you’re capable of.
MILLER: Not yet, anyway!

MILLER: You either pick your domains out yourself, or they’re determined for you by the god that makes you- in your case, you got to collectively decide.
MILLER: You get both active and passive powers from your domains, but that depends on tier too. Most lesser gods only have passive abilities, and greater gods get active ones. High gods have intense amounts of power in that department!
MILLER: You don’t get to pick your powers, though. No two gods will have the same powers, even if their domains and motifs are the exact same!
VOIDSY: Motifs seem really active, and domains really passive...is there any chance of domains doing anything without you noticing? We’re a little worried about that, considering the discord motif.
MILLER: I mean...yeah! Some powers can’t be controlled at all, especially if you have things based on emotions.
MILLER: I think worrying about the discord thing is valid, but you shouldn’t work yourself up over it too much until you’re physical.


VOIDSY: What’s the point of domains, anyway? It looks like once you pick them, that’s it...who even set this up?
MILLER: No one knows!
MILLER: You can’t change them once you’ve got a form, or your motifs for that matter…
MILLER: There’s a lot of theories out there, but I guess I’m grateful to whoever made us this way!
MILLER: I love my powers, and how I can help people with them. I want to get even stronger, so I can be a good leader someday!
MILLER: This game’s going to be great practice for me, and I’m excited for all the things I’m going to learn, and the friends I’m going to make.
MILLER: I won’t give up for anything, that’s for sure!
>>
No. 891059 ID: a363ac

>>891057
AHHHHHHHHH MILLER YOUR SO GOOD! we are gonna hug yah and be your friend when we kick spits meaty ass in this game!
Create Mirror in the god space, lets look into it and see what looks back peek behind the mask of the void to see what our real identity is.
>>
No. 891091 ID: 7f3fc1

i just realized she had a tail.
wow how did i miss that.
>>
No. 891096 ID: ee2d6e

cute lil' tail
>>
No. 891098 ID: 1fbbcc

Well, hopefully we can make not giving up easy!

I had a thought: our team still has a numerical advantage. If all else was equal, we'd have the better chance to win, right? The problem is our opponents are both more experienced at the game than us. That plus Spit seems like she's a schemer, and Wax seems like he can pull off some plans when he wants to, as well.

This might be the discord domain talking, but given all that, wouldn't chaos be to our advantage? Not necessarily, like, bad chaos. Just crazy silly unpredictable stuff. Stuff that would disrupt plans. If it was theoretically even-handed, it wouldn't need to be balanced, but it would affect players who rely on having a plan more than others. I mean, we'd want to be careful about it. If it works like a roulette wheel to pick out one or two players at a time to mess with, it's more chance of landing on us than them. We'd need to brainstorm some ideas.

>>891055
>WRETCH: theyre not in physical space yknow
>WRETCH: just the weird comms place

What, so you can't actually interact with them at all? That's kinda weird. And kind of unfair! We're not suicidal or anything, but if you played with a first-timer who was, you could spawn the knives and then torment them into hurting themselves! There wouldn't be any hypothetical possibility of them doing the same to anything else. There's probably other hypothetical stuff you could do to take advantage of that difference.
>>
No. 892639 ID: 53b212
File 153152504672.gif - (17.69KB , 500x500 , 111.gif )
892639

VOIDSY: You know, we never knew you had a tail!
VOIDSY: It’s cute!
MILLER: O-oh! Thank you!
MILLER: I do my best to take care of it, though I haven’t put much effort into accessorizing today…
MILLER: I guess I wanted to keep this casual! Comfy clothes help you focus, you know?

VOIDSY: So you can’t actually interact with the knives at all? That’s kind of weird and unfair…it’d hurt first timers like us, and not you guys.
MILLER: Well!
MILLER: We can still use the knives, just not in our physical space!
MILLER: While somebody else might not be able to reach in and use the knife, we certainly could when tuned into our communications spaces...it’s very strange, and I don’t know that much about it myself.

MILLER: Oh, shoot!
MILLER: Open up your gates, please! Time really flies when you’re explaining game mechanics, doesn’t it?
>>
No. 892640 ID: 53b212
File 153152511407.png - (15.07KB , 500x500 , 112.png )
892640

Primus spies a cart in the distance, giving a thumbs up and lowering the shields…

The rest of your alliance has arrived.
>>
No. 892641 ID: 53b212
File 153152513067.png - (255.30KB , 2337x1921 , 113.png )
892641

There are a lot of TCPs, and your own team can’t help but feel overwhelmed...they huddle up and make a plan- it looks like there’s three little groups of TCPs, and each of them can go introduce themselves like that!

They ask you if you could tag along with them, and help out if things get weird.

Primus is curious about the newcomers! They all look so cool, and there’s so many of them! It’s a little overwhelming if he’s being honest, but he has confidence that everyone’ll get along! After all, they’re all in this together, right?

Buddy is nervous...this is a lot of people, but it wants to meet them, maybe someone would even get along with it and want to share this adventure...it promises you that it’ll do its best.

Marnet is excited to meet new friends! She knows that there’s a chance some of the other TCPs will be hesitant to work with strangers, but that just means that introducing herself and their home should be done right away. She wants to make the best impression she can.

Who do you go with first?
>>
No. 892651 ID: 7e9c89

> let's go with buddy!! i think it's a lil too anxious to be safe alone
>>
No. 892652 ID: e37a06

As much as I would LOVE to see what Bubbo's personality is like, it feels a little bit too much attention for now.
I say we we should go with Bryce first, they seem chill.
>>
No. 892672 ID: 91ee5f

>>892640
Both Eastwood’s TCPs and Miller’s TCPs are here. Now all we have to do is wait for Wretch’s TCPs to arrive and then our whole team will be here.

Then all we’d have to do is wait for Dad and Jasper to come back from mapping the Unhallowed Sanctuary and then we can all start planning what we’re going to do.

>>892641
Let’s go with Buddy, since he’s kinda shy and might need a little help with meeting all these new TCPs.
>>
No. 892714 ID: d887c0

Our precious Buddy. It needs us.
>>
No. 892716 ID: 9c2d0c

Marnet you go talk to Bubbo right now
>>
No. 892762 ID: a363ac

>>892641
Marnet become sea pals, Buddy you should talk to Cynthia she is probably good to talk to for traumatized TCPs like you who have never know true healthyness, Primus your awesome buddy keep on doing your awesome thing.
>>
No. 893001 ID: 1fbbcc

>MILLER: We can still use the knives, just not in our physical space!

Oh dear. That means the knives are still dangerous! Miller, we'll need to be sure to check in on people whenever things are getting painful. Have some little chats with Wax regularly, as well. Keep it hush in case it's still possible somehow, but we were thinking of maybe taking advantage of the auto-balance to give everyone a present, but now it sounds like you can't take items from here into morbit's reality. I don't know, maybe some sort of consumable thing? Or maybe there's a way around. We'll think about it.

Anyway, new friends! I agree that Buddy is probably most in need of feeling like they have backup.
>>
No. 893205 ID: 53b212
File 153177328925.png - (15.20KB , 500x500 , 114.png )
893205

You decide to tag along with Buddy, who nervously approaches the table of TCPs...they all look so strong, and kind of imposing...it mutters that it’s not sure about this, and you give it as many words of encouragement as you can muster. It stands up straighter, and tells you it’ll do its best.

The large blue TCP sees Buddy coming first, and eagerly welcomes it over. Her name is Lady, and she’s very glad to meet it! Buddy introduces itself in turn, hesitating to add that it’s a knife type. Lady reassures Buddy after seeing its hesitance, and says that every type is wonderful, and that her god, Miller, makes sure to emphasize that. She’s a waterfall type herself, and would be more than happy to help Buddy out with its confidence later, if it wanted!
>>
No. 893206 ID: 53b212
File 153177330619.png - (12.16KB , 500x500 , 115.png )
893206

Buddy seems very calm around Lady, and notes quietly, more to you than anyone else, that it’s feeling better already. Lady asks if it would like to sit down at their table and talk with everybody- they’re having a leader’s meeting!

Buddy quickly balks, muttering that it’s not the leader of your team at all, that would be Dad, it just...it’s not a leader, they have it wrong-
>>
No. 893207 ID: 53b212
File 153177333225.png - (9.13KB , 500x500 , 116.png )
893207

The green abstract TCP at the table turns slightly, narrowing her eyes at Buddy.

She asks that if this so-called Dad’s your team leader, then where is she, huh? She doesn’t see any “Dads” around, just a little weapon type shaking in its boots. If this was the best that you could send, she’s not holding out any hope for the rest of your team.
>>
No. 893208 ID: e37a06

Haters gonna hate I guess.
>>
No. 893210 ID: f3ba9e

>>893207
Go tell Dad that this guy's being mean.
>>
No. 893213 ID: e37a06

>>893210
Dad isn't available, and I doubt that would be the best solution to this problem if it was an option.
>>
No. 893215 ID: a363ac

>>893207
Buddy you might not be the team leader but you certainly are important don't ever think otherwise. We love you Buddy.
Currently Dad is off with the other missing part of your team helping someone who doesn't have the experience the rest of the team has but has the skills needed to do a job. In otherwords leading.
>>
No. 893222 ID: 1fbbcc

>noticing someone seeming scared
>talking about not having hope

I think this TCP is secretly very worried! Please try to be kind and patient with her, and think twice before takinge what she says personally. I think she's projecting her own feelings.

Tell her that Dad and another of your TCPs has gone down into the Sanctuary to make extra sure it's safe for everyone. Tell her that we (that is, Voidsy!) apologize for not everyone being here right away, this big meeting caught us a little off guard.
>>
No. 893223 ID: 923aa3

Can we stand up for Buddy. Even if that TCP is one of Wretch's they don't get to make it feel worse
>>
No. 893231 ID: 7c9ee9

Buddy I love you and if you feel comfortable feel free to explain that Dad and Jasper are heading to the neutral sanctuary area.

Also you have my blessing to just leave the conversation.
>>
No. 893234 ID: b1b4f3

>>893207
Well she's not wrong. If our whole team had confidence issues we'd be in trouble. That's ok though Buddy, you can work on it!

Tell her Dad is on a mission right now, but Primus has been around the longest-- maybe he'd be a good interim leader.
>>
No. 893247 ID: a47f33

>>893207
Buddy, you stay right there.

Tell Marnet to get over here and punch this fool. No one talks to Buddy like that.
>>
No. 893252 ID: 1fbbcc

>>893247
Being the cause of violence will just make Buddy feel worse! No antagonism!
>>
No. 893258 ID: 91ee5f

>>893207
Tell her that Dad is doing something important with Jasper right now and both of them will be back later.

>>893222
This.

>>893223
It’s not one of Wretch’s TCPs, her team isn’t here yet.

This one is from either Eastwood’s team or Miller’s team.

>>893247
NO!
>>
No. 893259 ID: 575ec0

>>893247
This. Do this!
>>
No. 893261 ID: 08ff93

>>893247
Please no.
>>
No. 893262 ID: e26fa5

>>893247
Honey, please, no.
>>
No. 893263 ID: 08ff93

>>893222
This. Just make sure not to mention that she might be projecting/worried. Reassure her that you and your team have been training and do take this seriously.
>>
No. 893265 ID: 53b212

I would like to second Marnet punching this joker
>>
No. 893269 ID: b1b4f3

Violence is not necessary.
>>
No. 893272 ID: d887c0

>>893207
Buddy, don't back down. It's a test of character. This TCP sees you acting scared and nervous and pushes to see if you're going to collapse. It's the same as pressing on a loose board in a fence to see if it's broken or just in need of reinforcement.
>>
No. 893308 ID: a47f33

>>893262 >>893261 >>893258
Marnet needs to punch this fool. Slop needs a goddamn lesson and it's from knuckle academy.
>>
No. 893316 ID: b22621

In the words of Griffin McElroy, don't do a hit!
>>
No. 893317 ID: a47f33

>>893316
You're a goddamn coward.
>>
No. 893321 ID: 91ee5f

>>893317
Only cowards take the easy route of violence.
>>
No. 893322 ID: 4ceb21

Stand up for yourself, she can't talk about your team like that! Tell her to stop being an asshole; this is going to be a war zone soon, and if she wants to live she shouldn't be trying to start shit with her allies.

No violence yet, it's not a proportionate response, and it isn't our place to punish someone else's cat.

Call Dad over.
>>
No. 893324 ID: 91ee5f

>>893322
>Call Dad over.
She’s not here.

She and Jasper are down in the Unhallowed Sanctuary making a map of the place.
>>
No. 893326 ID: 4ceb21

>>893322
Wait, nvm, Dad's in the sanctuary isn't she.

>>893215
>Currently Dad is off with the other missing part of your team helping someone who doesn't have the experience the rest of the team has but has the skills needed to do a job. In other words leading.
Say this. Also note that she's not exactly making her team look good either.
>>
No. 893328 ID: 10c408

Gentlemen and ladies, you cannot fight in here! This is the alliance room!
>>
No. 893339 ID: 553847

>>893222
We should do this.
>>
No. 893340 ID: 198b75

Buddy, have Marnet show them that those big meaty claws ain't just for attractin mates
>>
No. 893342 ID: a363ac

>>893258
Wretch's team is here.
>>893247
and no lets not even think about this punching team mates for being rude is wrong unless its reached the level of making Buddy actually cry.
>>
No. 893364 ID: 91ee5f

>>893340
No violence!
>>
No. 893376 ID: 08ff93

>>893206
Hey now Buddy, don't be so hard on yourself! You are Second in Command, after all. (At least, that's what you'd decided on earlier) You're the best person to sit in on this meeting while Dad is away.
>>
No. 893377 ID: 1fbbcc

Oh, if everyone's arrived, turn the forcefield back on! This might also be a good time to test the communicators we handed out, to see if they penetrate the sanctuary's area of effect. It's theoretically only supposed to shut us gods out, but we should see. Maybe just being underground blocks it, who knows.

Is the mask of courage in the bags of holding? We might want to talk directly to one of our allies TCPs. This one just now, for example. It was one of the things we were supposed to test in the sanctuary too, though, if I remember.
>>
No. 893414 ID: 08ff93

>>893322
Make sure not to call her an asshole though. No need giving her a reason to hate you.
Also, Check: Buddy
>>
No. 893416 ID: ba56e6

>>893222
This.
>>
No. 893564 ID: 2a13fa

Don't fight our teammate! This should be common sense!
>>
No. 893566 ID: 91ee5f

>>893564
I agree! No fighting!
>>
No. 893573 ID: a47f33

Marnet has some claws that are prime to be caught and Slop is just looking to play some baseball. But I digress. If we decide against a physical altercation then that is our will.
>>
No. 893574 ID: 0d45a9

I'm sorry you have to listen to all us argue, Buddy. I agree with what >>893222 is saying, this is a new situation and not everyone's personalities will work well to begin with, give it time. Oh and no hitting, please.
>>
No. 893728 ID: 53b212
File 153204476158.png - (13.19KB , 500x500 , 117.png )
893728

Your collective mind is filled with conflict, thoughts escalating into screaming voices and argument. It’s hard to think and getting out words to your TCPs is difficult, but you do your best to instruct them as well as you can in all the chaos.

Buddy straightens out its back at your encouragement, and tries to look braver than it feels. No, it’s not the leader, but it is the second in command! Dad herself is exploring the underground with someone new to your team, and that’s a very leaderly, responsible thing to do, much more than sitting around and being mean to people!
>>
No. 893729 ID: 53b212
File 153204477588.png - (11.92KB , 500x500 , 118.png )
893729

Buddy thinks that you’re a very capable, loving god- and this team is Buddy’s family. Maybe it’s not the strongest TCP, but it tries very hard, and it’ll give anything to be an asset to both its team and the alliance itself, even her if she wanted! But she’d have to be nicer, that’s for sure.
>>
No. 893730 ID: 53b212
File 153204479790.png - (11.10KB , 500x500 , 119.png )
893730

Buddy would really appreciate if she would please be good to other TCPs and stopped saying things like that, because they were all going to work together as a team and avoid any violence-
>>
No. 893731 ID: 53b212
File 153204481804.png - (15.26KB , 500x500 , 120.png )
893731

>>
No. 893732 ID: 53b212
File 153204484498.png - (11.71KB , 500x500 , 121.png )
893732

The abstract TCP’s health is now GREAT.
>>
No. 893734 ID: 7b53bd

YAMCHA'D
>>
No. 893736 ID: 7a87b4

I can't believe they're effing dead
>>
No. 893737 ID: b22621

Tell that abstract type that Buddy is the best, but not the kind they were expecting. We have other kinds of "best," as they can see.
>>
No. 893738 ID: eb2fe2

Talk shit get hit I guess.

As you can see we're quite capable of handling ourselves.
>>
No. 893739 ID: b1b4f3

Ah yes, that's Voidsy. Discord aspect at work.
...well, we might need to apologize for that emotional outburst. Can she fit inside Primus? We could offer healing as recompense.
>>
No. 893741 ID: 4ceb21

Oh no... Marnet... You're not supposed to do that... We're really mad...

Let's hop on the comms and figure out whose TCP we just got socked. Apologize for that, explain what happened if they didn't see, and resolve that we should both do a better job of disciplining our TCPs.
>>
No. 893743 ID: 08ff93

>>893741
It's Wretch's.
>>
No. 893745 ID: e26fa5

She's going to be fiiiiiiiine, also, in unrelated notes, she's dead.
>>
No. 893746 ID: d887c0

>>893732
Well.

https://www.youtube.com/watch?v=09s-c2JVI40
>>
No. 893747 ID: 1fbbcc

Augh! Marnet... ok, we appreciate the sentiment very much. However, now that that's done, please pick that TCP back up, dust her off, and tell her (loud enough for others to hear) that you apologize for being rough but it seemed unlikely she was going to really take the message to heart otherwise. That message being that we all need to avoid disrespect between our teams, or any talk that would hurt morale.

Offer her the opportunity to get a hit back at you, perhaps with some blunt instrument to make up for the size and strength difference, so everyone feels the scales are balanced. Then suggest she avails of one of our lovely healing options. After they do, you do too. There's a food TCP that can fit inside Primus, right? Politely request their help if you need it.

Thank you for looking out for Buddy. That's a good feeling to follow! In the future, though, remember that we're not totally in control of our feelings, and they can leak to you without us 100% meaning it. It's a complicated thing to think about, so for now, please just think twice about anything you get from us about hurting one of our allies' TCPs, and have a look at what people are saying and doing before deciding, unless it really seems like someone is in immediate physical danger. Buddy was already trying to resolve that situation in a different way, and you kind of bumped against each other's methods. Perhaps a little apology to Buddy might be a good idea, too?

Still, though. Standing up for people who are smaller and more frail than you is a good instinct to have. That's good.
>>
No. 893817 ID: a363ac

>>893747
this basiclly
>>
No. 893857 ID: b1b4f3

Just to be clear, I think this happened because Voidsy sent out two conflicting orders- one to Marnet to punch, and one to Buddy to talk.
We failed at being a collective. Again.
>>
No. 893862 ID: 91ee5f

>>893857
I agree, this is our fault.

Specifically, it’s the fault of the parts of us that wanted to go straight to violence instead of trying to talk about it.
>>
No. 893873 ID: 4854ef

Good job Marnet, protecting your friend TCP's.
>>
No. 893941 ID: 15a025

Tell Marnet the thought was appreciated, but we really didn't need to make this tcp into Yamcha.

TEACH Marnet Yamcha.
>>
No. 893942 ID: 91ee5f

>>893941
>TEACH Marnet Yamcha.
No! Don’t teach our TCPs useless things!
>>
No. 893945 ID: ba56e6

Well.

Pick her up, tell her not to talk shit, and offer healing in the Tent Type.
>>
No. 893973 ID: 2a13fa

I get the feeling we should call wretch about the fact that one of our cats just punched one of her cats
>>
No. 893988 ID: 08ff93

>>893732
Hooooo-k. We need to call Wretch and apologize ASAP. In the meantime; Marnet, thank you for following orders, and standing up for your friends - we'll have to teach you critical thinking and peaceful conflict resolution later. However, we don't want quarrels between our allies, nor do we want grudges, so even if you don't feel like it, apologize to Slop. A real apology. We'll explain that this is our fault. Primus, please offer healing to Slop, if you're able. We might've messed up. Buddy, just... don't freak out. (Your speech was really well done, btw, we knew it would be!)
>>
No. 894051 ID: 53b212
File 153233887098.png - (12.74KB , 500x500 , 122.png )
894051

You’re more than a little panicked now, but you can’t help but feel proud of Marnet, at least a little bit.

You tell Buddy it did a good job standing up for itself, and that this wasn’t its fault. You had a lapse in judgment due to being a collective, and you’ll try to keep things in check for next time. It thanks you quietly, still taken aback at what just happened.

You tell Marnet that punching her may not have been necessary, but it’s good to stand up for her friends- she interrupts you and says that it was the right thing to do, and that she did it because she wanted to, more than anything you said-
>>
No. 894052 ID: 53b212
File 153233888377.png - (16.00KB , 500x500 , 123.png )
894052

>>
No. 894053 ID: 53b212
File 153233889828.png - (9.11KB , 500x500 , 124.png )
894053

Marnet’s health is now FANTASTIC.

The abstract type’s health is now GOOD.
>>
No. 894054 ID: 53b212
File 153233892397.png - (12.97KB , 500x500 , 125.png )
894054

Everyone stands around in confusion as the abstract type staggers to her feet, making a grating noise you slowly recognize as laughter. Still shaking from the use of her ability, she straightens herself out and walks past the stunned TCPs to extend a hand to Marnet, turning just enough to wink at Buddy on her way over.
>>
No. 894055 ID: 53b212
File 153233893947.png - (12.64KB , 500x500 , 126.png )
894055

She introduces herself as Slop, a revenge type. She’s impressed with Marnet’s strength and Buddy’s guts, and admits with another laugh that she must be wrong to heckle them so early. If anything, she hopes the rest of your team is just as ready to throw down if fucked with. Loyalty meant more than anything in this game, and she respects seeing those loyalties put into action.
>>
No. 894058 ID: e37a06

Alright seems they get it now.
Though the fact that they are worried about loyalty isn't comforting. Is this cause of experience, or is it a fear from within?
>>
No. 894059 ID: ee2d6e

Oh hey, everything worked out on its own. Boy did we luck out there.
>>
No. 894060 ID: caf1de

was any of this fucking necessary?
>>
No. 894061 ID: a62780

>>894055
Good show! ok well Marnet and Slop can go bond as they're healed up
>>
No. 894065 ID: a47f33

>>894055
I like your style Slop.

See everyone? It's all about reading the room, her dialogue, and her body language. Slop was sizing us up, she respects that we protect our own now.
>>
No. 894067 ID: 7de070

Well, that was unnecessary and childish, but at least it's over. I still think we should talk to Wretch about this, what the heck is she teaching her TCPs? This does not build confidence.
>>
No. 894068 ID: 2a13fa

Well, assuming that Marnet isn't too upset about that, looks like we're gonna need some people to rest up now.
>>
No. 894070 ID: 978ff6

Woot.

We need access to more heals than just Buddy's tent.
>>
No. 894076 ID: 91ee5f

>>894055
>Loyalty meant more than anything in this game, and she respects seeing those loyalties put into action.
Ok, I’m glad it was just a loyalty test and she’s not mad at Marnet for punching her. But can we please not have anymore loyalty tests? I don’t think our collective heart can handle being afraid that we messed up again!

>>894070
You mean Primus’ tent, right?
>>
No. 894078 ID: a363ac

>>894055
OHHHHHHHH THATS A PRETTY HALO HOW DO WE GET THEM!
come on marnet lets take the hand thats offered
>>
No. 894079 ID: a363ac

>>894055
OHHHHHHHH THATS A PRETTY HALO HOW DO WE GET THEM!
come on marnet lets take the hand thats offered
>>
No. 894120 ID: 08ff93

>>894055
Alright, neat. Can we get on with the leader's meeting, already? Or is that no longer an option after what just went down? Not sure how much attention this brought.
>>
No. 894131 ID: c49598

>>894060
bonding
>>
No. 894551 ID: 53b212
File 153266176469.png - (14.19KB , 500x500 , 127.png )
894551

You’re relieved everything went better than it could have, even if you can’t help but chastise yourself for fucking up and starting something completely unnecessary. At the very least, it appears to have done some good- you got lucky, but everyone seems to be calming down.

Marnet takes Slop’s hand and hauls herself up, dusting herself off and giving Slop a playful punch on the arm. That sure did knock the wind out of her, but she can’t help admire such strength, especially with how she was able to return that punch right back. Just don’t mess with her friends, alright? Slop makes a crossing her heart motion as best she can with a mitten-like hand, and both seem satisfied enough.

Cynthia makes a noise not unlike clearing her throat, and asks if people are done roughhousing. They were about to discuss strategy, and while this was an incredible feat to watch, it’d be best to move on and get down to business.

Slop shrugs it off and concedes that they should get on with it. The abstract type flops back down on the bench, her ascended form fading just as quickly as it came. She points out with more than a little smugness that she was fine with getting the chance to show off her ability, especially since nobody really got hurt.
>>
No. 894552 ID: 53b212
File 153266182282.png - (11.61KB , 500x500 , 128.png )
894552

Buddy points out that both of them were hurt, though...did they want it to run over and get Primus, or Crunk, or-

Marnet pats its head gently and flexes a claw. She was just fine, and it looks like both her and Slop are bulky enough to really take a beating. And hey- this was great for testing the health potions later, right?

Buddy agrees quietly, trying not to fuss over its friend. Slop laughs and says that she’ll be chill herself, and that she’s more worried about her team freaking out- she turns and waves to them for good measure, and gets more than a few nervous waves back. Marnet asks if Buddy wanted her to stick around for the meeting, to which the weapon type shakes its head.

It...it could handle itself. It wanted to be here and talk, as the second in command. Dad would be proud of it for taking this on itself. Marnet asks if it’s sure, and Buddy nods. It mutters a thank you under its breath, though, and does its best to stand tall and look brave. Marnet gives it a quick bear hug (avoiding its knives) and heads on back quickly, wanting to soothe the other TCPs as quickly as possible.
>>
No. 894553 ID: 53b212
File 153266185898.png - (10.08KB , 500x500 , 129.png )
894553

Lady taps her hands together nervously, obviously unclear where to start after that altercation. She apologizes for her hesitance, and admits that she could use some help starting off the conversation.
>>
No. 894554 ID: 7e9c89

have buddy ask if any of them need special support or if lady thinks anyone would get along especially, ig?
>>
No. 894555 ID: 31523e

Introductions first, then tactics. Discuss team abilities. Find inter-team synergies. Propose running drills together, maybe even sparring. Adress potential concerns. Figure out what an encounter with the enemy should actually look like.
>>
No. 894559 ID: a47f33

Let's talk strategy.
I suggest splitting our four teams into various sized squadrons of TCPs with complimentary abilities.
>>
No. 894592 ID: 1fbbcc

Well, the first thing to aim for is probably for everyone to get to know each other and like each other, as much as that's possible of course. Probably some people just aren't going to rub together well by nature, but we can hope! And that's not just out of some idealistic power-of-friendship thing. One of our opponents, at least, is a manipulative sort; so developing a sense of trust, or at least of being able to predict each other, will help to counter enemy action from that direction. Getting to know each other will also make us all more flexible - plans are great, but if we know what we can expect from each other in terms of ability and personality, we'll be able to quickly react to things without tripping over each other. For example, if we all get to know each other, we can work out a chain of command for who's in charge at any given moment regardless of who might be somewhere else at any given time.

More cynically, getting to know each other will also get us all even more invested in the alliance, as everyone in the alliance will know everyone else in the alliance knows their strengths and weaknesses. We're really invested already, but a little extra probably won't hurt.
>>
No. 894595 ID: 33cbe7

Store Lady in Primus.
>>
No. 894597 ID: e37a06

Just because we can store things in Primus does not mean we should. Also it was Slop that took damage, but they seem to be about as tall as primus.
>>
No. 895342 ID: 45205f

You forgot about
1. the plush TCP corpse buried at the base
2. THE CAPYBARAS!
>>
No. 895741 ID: 53b212
File 153324941732.png - (7.61KB , 500x500 , 130.png )
895741

They should introduce themselves properly, Buddy pipes up! That’s the most important thing first, right? If they didn’t know each other, how are they going to work together? It hesitates,mumbling that as long as people are okay with it, anyway.

Slop interjects first, leaning back onto the table. Her name is Slop, as she said, and she runs Wretch’s team. As they saw, she’s a revenge type- and she plans on using her ability to the fullest. If they’re up against a sadistic enemy, then she needs to fight just as dirty.

Marvel points out that her ability uses health, though. Slop waves a hand and says that she can take it. Winning this game’s the most important thing, and she’ll do whatever it takes. Buddy can barely hear Cynthia muttering to herself as she takes notes, but can make out the words “self destructive.” Slop either doesn’t hear or pretends not to care, barreling on.

Her explanation is a lot less thorough than Cynthia’s, but it gets the job done. Crunk’s a healer, plain and simple. Jelly type’s alright for healing and from the look of it, it’s gonna have to be. She doesn’t see any food types outside of the little pill guy and Poppy, the soda type on her own team- and while Poppy’s a great guy, he’s shit for healing. Both of them have side effects, she notes- Crunk’s isn’t super useful, but she can make pretty much any other food type or substance taste better. Poppy can energize TCPs and give ‘em some extra speed, which could be useful when things get dicey.

Slick, the lubrication type- that’s the slippery looking one over at that table- is hazard control. They can make shit hard to hold onto, help set up traps, and really cause a hassle for the enemy. They’re a support for sure, but a good one. Just...be careful, they’re kinda clumsy. It can get messy fast.

Aside from herself, Jetter, the razorblade type, is their only real source of damage. Those little blades don’t do a hell of a lot, but they’ll make almost any TCP bleed bad. She notes that bleeding looks like one of the worst things you could do to somebody, ‘cause all those guts regen slow and not every cat can heal their own body. If somebody punctured Poppy’s can body, he’d be done for without a patch.

They have magic items, but if she’s being honest, she forgot most of em. She shrugs, pointing to her choker. She does have this thing, which lets her talk to Wretch one on one. She’s a pretty cool god, honestly. Jetter’s got this plush thing, she guesses? She’s not sure if it’s actually magic or it’s just him being a nervous wreck, but holding it seems to calm him down a ton. Worth looking into, she says with another shrug.
>>
No. 895742 ID: 53b212
File 153324945601.png - (8.73KB , 500x500 , 131.png )
895742

Cynthia runs through her team strategy quickly, Marvel staying quiet. It’s just as simple and concise as the explanation she gave earlier, and there are no objections. Lady shifts uncomfortably at the mention of drugs, but does not interject. Slop and Seaspray are entirely unphased, the former appearing to think over these new developments. Buddy gets the feeling that she’s already got plans in mind, and can’t help but wonder what kind of person she is…

Lady takes her turn next, speaking slow and clearly. Every single TCP on Miller’s team has motif or domain synergy...which she takes a moment to explain to the other TCPs upon seeing their confusion. Every team member has a boosted ability, which will allow them to gain advantage on any enemy, especially in terms of offense.

Slop tilts her head and asks how the hell their team is offensive- no offense, but they all look pretty flimsy. No weapons, no abstracts...well, you got the big guy over there- She points to Seaspray, who says nothing- and the one over there- she points to the massive iron snail type at the other table- but she really can’t see the latter moving quick.

Lady concedes that yes, Bubbo, being an iron snail type, is rather slow. Its power lies in its nigh indestructibility, as well as the bonus ability to be strengthened by poisons. It may not be able to move quickly, but its sheer defense will make for a fantastic offense if worked with correctly. Seaspray is brute force for sure, but the form types on their team are equally important.

Dana’s ability as a heartsea type to create flowers may seem fairly simple, but due to the motif bonus, they provide a soothing effect...against a sadistic enemy, psychological support is vital. Bryce is a driftwood type, and the wood he can create and transform objects into is sturdy but incredibly lightweight. That’s not all, she adds, starting to get visibly excited. Due to his motif bonus, he can also change the weight of other objects without even having to transform them, making even large objects easy to pick up.

As for herself, well...Lady grows humble, almost shy. Being a waterfall type, she can create and control water, so long as it’s in a downward motion. She hasn’t gotten the chance to test much yet, and she’d certainly like to try more. She hopes that she can aid this alliance effectively! Their alliance hasn’t gotten any time to test their new items either, but this will be an opportunity for all of them to learn.
>>
No. 895743 ID: 53b212
File 153324948066.png - (7.70KB , 500x500 , 132.png )
895743

Buddy can’t help but feel a bit intimidated by all this information, but it starts to brainstorm ideas all the same. It quietly promises you that it’ll share later, when it gets to talk with its own team. There is one thing bothering it though…

Buddy speaks up, saying that it has some weaknesses and vulnerabilities that will definitely keep it from doing everything another TCP can- but it doesn’t see this as a bad thing! Everyone is talking about how powerful they are, and that’s important too...but knowing what peoples’ limits are, knowing what help people need...it thinks that’s even more important. If we can’t help each other, if we don’t think about support first, and Spit is as really as bad as people are saying…

It trails off, not sure where to go from there. It’s Slop who picks up the slack, continuing the sentence as seamlessly as if it were her own. If she’s really as bad as people are saying, we’re fucked. If they can’t fight or hold their own, they aren’t going to survive. Nah...it’ll be worse than that. If they don’t talk about weaknesses, they’re all going to wish they were dead. She’s heard enough from her own god to know that.

Everyone here’s gonna have something that sucks to deal with.

Buddy starts off after an awkward pause, saying that being a weapon type, it has a lot of chronic pain, and only has one arm to work with. It’s not the bravest, and it has so many worries, but it’s not giving up! You support it, and so does the rest of your team, and that makes it want to help everyone else too. It’s not very strong, but it’ll do its best.

Lady admits that she’s afraid of hurting people, actually...she doesn’t want to get too violent, but she’ll do what needs to be done. She knows that she’s capable, and that if it comes down to it, she’ll kill. But...the idea distresses her. Perhaps that is not much of a weakness, but the idea of having to take a life weighs heavy on her mind. It weighs even heavier to think of her team doing so, especially those even more soft natured than she is.

Cynthia lets out a sound not unlike a deep sigh, tapping her clipboard with a pen. It’s hard to pin down what her own weakness is, but she feels as if things could go horribly, horribly wrong, and that handling it will be put on her shoulders and hers alone- on her own team, anyway. She does not fear leadership, but she does not look forward to the potential strain on her mind and body making it harder for her to do her job.

Marvel says that he doesn’t feel pain. That’s pretty much it from him.

Seaspray makes a noise somewhat like clearing their throat, saying that while they may not have physical weakness, they are not...particularly fond of themselves. They cannot say they enjoy being what they are, and while that is not severe, that’s all it can think of. Seaspray turns to Slop, miffed that they’ve been put on the spot. And what about her?

Slop takes a minute to respond, voice coming out clear and assured. She’s going to do whatever it takes to take out the opposition, even if it comes down to fighting that god bitch herself. Is that a weakness? Maybe, maybe not. But if it meant risking herself, she’d do it in an instant, and no one’s going to keep her from that.
>>
No. 895747 ID: 7e9c89

can we reassure slop that we feel taking care of (saving) everyone is just gonna give us a bad taste in our mouths if she sacrifices herself? it's an understandable way of thinking, but anything comforting we can say - while not changing her mind - would make me feel better

it's good we're all talking honestly and broke the ice - ha - with slop, tho
>>
No. 895748 ID: 1fbbcc

We'll need all the other TCPs to talk about their weaknesses, too. If we're lucky, some of them will have ideas for helping others. Our two missing TCPs are pretty thoughtful people.

... Get our fellow gods on the phone. I think we should talk to the TCPs about what strengths and weaknesses we, their gods, also have. Among other reasons, I wouldn't put it past Spit to deliberately attack our TCPs faith in us out of sadism, and Wax would do the same as a way of defeating us without having to kill our TCPs. If our TCPs know and accept our flaws in advance, they won't be as vulnerable to that manipulation. It'll cause a hit to their faith right now, sure, but not as bad a one as our enemy gods would aim to cause.

But for that sort of thing we should ask permission.
>>
No. 896206 ID: 9c22eb

can we reassure seaspray that they are great just the way they are and yeah we need to get the other tcps to tell about their weaknesses and do our best to help them
>>
No. 896669 ID: 8f1331

Right, Seaspray, we already made a device to transform TCP types given samples of the target type to transform, we’ll be perfectly happy to do so after the fight. The only reason we’re not saying right now is having you retrain yourself for new abilities and a new body right before a fight seems unwise.

There’s quite a few weaknesses that weren’t mentioned, not to mention one has to take into account the driving force of of the opposing alliance is a massive sadist who is, given her previous achievements, very skilled at small-scale combat at the least.

Marvel, I wouldn’t rely on your lack of ability to feel pain. Removing pain against the known sadist seems like a tactic that’s been previously used, so she probably either has a method to hurt you any way, or methods that work just as effectively without pain.
Not to mention you’re a giant exposed brain. Any chemical, poison, or other thing that affects the central nervous system will be able to seep straight into you due to your lack of skin, and affect your entire body.
We should probably get Bubbo a magic item that cures poison from the target, with the “cost” being that it transfers it to the user.

Bryce is flammable and light, which is a major weakness against fire or force.

Bubbo doesn’t have weaknesses so much as ways around him to get at people he’s defending. The first is that his shell is a triple layer of different materials, and while that makes him even more durable than he looks, both the inner and outer layers are electrically conductive. Fortunately I don’t think the middle layer, which is normal seashell material, is conductive, protecting him. Unfortunately, anything touching him while he’s electrified will be have electricity conducted into them, friend or foe.
Also, since the outermost layer of his shell is magnetic, any magnet lighter than him will be drawn to him, and any magnet heavier than him will draw him towards it. Which means that’s he’s relatively easy to immobilize or attach things to if you know he’s magnetic.

There’s also the unfortunate fact that the TCP teams, while separated by types, seem to be largely be aligned to two different materials. Namely water and metal.
Anything that dehydrates the target will be intensely damaging, assuming the same properties that allow TCPs to function despite being biologically impossible don’t also protect them from dehydration attacks. It would damage two of our three Food types, two or three of our Creature types, shut down or hinder Lady’s ability, and I’m not sure about Slick, Marvel, and Seaspray. Slick is presumably oil-based so should be safe from dehydration, but Marvel is an exposed brain. And Seaspray might be unaffected by dehydration due to being composed of shell, or affected due to being composed of seashell.

The other material is metal, consisting of Buddy, Whipp, Jetter, Poppy, and Bubbo. And Spite is much more likely to already have a way to manipulate metal, considering most weapon types are composed of it and have their specific weapon/ammo in their fluid so metal manipulation would presumably let one tear most weapon types open from the inside. The easiest way to do this would be via magnetism, which would not be capable of affecting Poppy or Jetters bullets, but may affect Jetters barrel or body.

And of course, given the fact that abstract TCPs are stated to be capable of affecting the players and we all have knives that can kill only us in our play space, we can’t rule out the possibility of Spit making an abstract TCP capable of manipulating us or the knives to kill us either when she starts to lose, or when she thinks it’s funny. It’s just as liable to backfire and get her killed, but she may not care or be too arrogant to consider that as a possibility.
We should probably tell Wax that, and Slop, could your ability allow you to manipulate Spit or her knife if she or her TCPs did something bad to you? I’m not going to plan on it unless you want to, just want to know if it’s an option.
If Spit does plan to use those knives to kill us via an Abstract TCP, we can always just have Dad use her ability to order the TCP to kill Spit instead. Which is in spoilers because we don’t need to tell other people this, so we shouldn’t mention it so Spit can’t find out about it.
>>
No. 897074 ID: 53b212
File 153420901043.png - (12.93KB , 500x500 , 133.png )
897074

Marvel...please be careful! Buddy says that you’re telling it all sorts of bad things that could happen to him, and him not feeling pain could go really badly if he’s not cautious. It sounds like there’s a lot of danger with his typing all around...Marvel waves a hand slowly, as if to dismiss its concerns. He could handle it. His typing’s usefulness makes the risks worth it.

Cynthia nods, but you get the feeling that she’s not as convinced as him.

Buddy asks Slop if their ability can affect other gods, and she shrugs. Maybe, maybe not. Sorry, but that information’s close to the vest. Well...Buddy says that’s alright, but asks her please not to sacrifice herself. It understands where she’s coming from with that, but it’s a horribly sad thing to think about, and it wants everyone to be safe.

Slop hesitates, seeming a bit unsure- can it really say that even after earlier? Buddy says that it can. It was kind of scary to see, and her words hurt, but Slop was part of this alliance, and Buddy wants to be friends with as many of them as it could. Slop nods, taking it in before giving a quiet thanks.
>>
No. 897075 ID: 53b212
File 153420903014.png - (8.01KB , 500x500 , 134.png )
897075

The knife type seems a bit more confident, turning to Seaspray next. It says that Seaspray is great the way they are- and is immediately cut off. The shell type apologizes for doing so so rudely, and that they appreciate the sentiment, but...they really would rather be different, one way or another. Buddy apologizes quickly in turn, reassuring them that it understands completely. It has reservations about its typing sometimes too- oh!

You made a machine for your team, one that can change the typing of a TCP. They could figure out how to use that, but you recommended that they wait until after the fight. Seaspray asks why wait? They haven’t really practiced much of their abilities or items outside of the warehouse visit. If anything, it might make them feel better about the whole thing- if that’s alright, anyway. They don’t want to impose.

Buddy says that you’ll have to be the one to get back to them on that, but that it thinks it could work out!

...if they could figure out the cost...

You ask Buddy if it’s going to be okay, and they assure you that yes, it’s going to be all good here. It’ll be sure to take lots of mental notes for you if you needed to talk to the other gods. It seems proud of itself, and you feel proud of yourselves for helping it get to that point.

Time to talk with the players.
>>
No. 897076 ID: 53b212
File 153420905218.gif - (20.51KB , 500x500 , 135.gif )
897076

VOIDSY: Hey, sorry about that-
Eastwood’s in the middle of laughing, still trying to catch his breath.
EASTWOOD: Oh my god. Ohhh my god.
WRETCH: look!!!
EASTWOOD: I can’t believe your TCP got decked like that, holy shit.
EASTWOOD: Good job, Voidsy. That weird lobster thing’s got a hell of a punch.
WRETCH: ok you’ve been laughing for like 10 minutes and missed some emotional kitty speech can we please move the fuck on from slop
EASTWOOD: Fine, fine.
MILLER: I’m just glad nobody got hurt!
MILLER: Sorry about that, Void. Eastwood got a kick out of the whole altercation that went down.

Eastwood starts snickering quietly to himself again, and Wretch glares him down.

MILLER: How are things? We have a lot of information to work with already...it’s a lot to keep track of!
>>
No. 897077 ID: 6f7b17

>>897074
Is Seaspray is really that uncomfortable, then she should definitely use the upload/download machine to find a body more comfortable for her.
We should ask Miller for her input beforehand, however. Though we should prioritize Seaspray's comfort and happiness over Miller's input.

>>897076
The issue with Seaspray needs to be discussed and we need to come up with a game plan. I believe our biggest issue at the moment is our lack of intelligence.

So we need to formulate a team with the skills to gather that information.
Jasper is most suited for such a task but Primus will do well as a substitute. Who would Eastwood, Wretch, and Miller send for such a mission?
>>
No. 897091 ID: 7cf41b

Well, happy to be sort of indirectly the cause of a good laugh, at least!

There are probably a bunch of things to talk about, but one thing is that the cats just had a nice heartfelt talk about what their strengths and weaknesses are, and maybe we should do the same for them. Really honestly let them know what our strengths and weaknesses are, as gods and as people. It'll probably shake their faith a little, but not as much as whatever way of outing our flaws and shaking their faith our enemies would use, and to be honest I'd expect them to. Wax, if he has his way, will probably be aiming to win by breaking our TCPs away from us out of compassion for them, since that's his route to victory without harming the TCPs too much, and I'd expect Spit to go after our TCPs' faith in us because she's a sadist and she'd want to twist her emotional knife into us. If we do it ourselves it'll at least show our TCPs that we're willing to trust them, which we're already doing with the Sanctuary. Besides, to tell our TCPs all about our strengths and weaknesses will involve talking them over with each other too, so... team-building? We also need to really think about how to talk to our TCPs about all the tricks and things that might be coming their way. Have any of us really taught our TCPs about lies and deceptions, for example?

Another thing that we need approval from our fellow gods for: what if we just threw out as much aimless chaos and unpredictability as we could into our world here? If it's general anarchy, that theoretically has the same chance to affect each player equally, then it won't trigger auto-balance. But it'll make it hard to make tricksy plans, which Wax and Spit both seem like they're probably better at than us, while our larger resources and numbers would make us a lot better at being adaptable and taking advantage of surprises. Now, at first it was hard to think of how we could possibly introduce a lot of confusion and disorder without causing things that are seriously harmful or would make our TCPs unhappy, but... the answer. The answer, it's obvious. Maximum mayhem and minimum harm. Chaos to our TCPs' lives but joy to their hearts.

Clowns.

Wizard clowns.

Just tip a huge bucket of unaligned magical jesters all over the whOLE FUCKIN GAME
>>
No. 897161 ID: 7fe289

So, for Seaspray, I can think of a few possible types that still fit Miller’s theme of always having synergy, especially since her Beach domain seems to cover oceans in general since it affected Bubbo.

Mimic octopus would be good for stealth, has a venomous bite, and can probably copy other TCP’s forms and maybe their actions or abilities a bit. And it Seaspray doesn’t like the way she looks she can change how she looks. Fits Millers domain of beaches, and assuming ours come into play since it’s our machine doing the transformation, our domain of identity.

Osprey would be the only flier TCP we currently know of and would make a good scout, would be really good at divebombing and grabbing things although it’d be fragile. Would fit Miller’s domain of beaches and motif of breezes.

There’s Mantis Shrimp, which I’m assuming the smashed variety is preferable due to the higher speed and stronger force when striking. It would fill Miller’s lack of offense massively. Smashers often have their strikes compared to a rifle bullet, and scaled up to TCP size the force would be more like an artillery piece. Any TCP that doesn’t have a level of defense similar to Bubbo is going to be severely injured if she strikes them, and for ones with that level of defense, mantis shrimp are very good at finding weak points and striking the same spots repeatedly. She would also be good against structures, given Smashers make burrows in solid rock by smashing holes in it.
They also have excellent vision, capable of seeing visible light and UV, as well as both types of polarized. In addition, each eye is capable of trinocular vision, granting much better depth perception then two normal eyes and can rotate and see independently.
Would fit Miller’s domain of beaches.

Pistol Shrimp would give a massively oversized claw that can create a shockwave at relatively short ranges to stun or kill enemy TCPs, and the shockwave would pass through most defenses. The downside is the shockwave’s indiscriminate nature, and the fact that pistol shrimp have evolved protective coverings for their eyes that also give them very poor vision. Would fit Miller’s domain of beaches.

Quicksand would let her make good area denial and hazards, although she probably won’t be able to drown anyone unless their type makes them unusually dense but they’ll be quickly immobilized. And if she can turn things into quicksand, any structure she uses her abilities on will cease to be a structure. Fits Miller’s domain of beaches.

Honestly, matching TCP types to any of Miller’s motifs or domains but beaches is hard. Breezes mostly just results in weather patterns and maybe flying animals, nostalgia the only things I can think of are weird like mementos or horrifying like Lethe, and for flowers the only useful stuff is indiscriminate and deadly poisonous like wolfsbane which can cause uncomfortable levels of poisoning if you touch it with your bare skin.
>>
No. 897219 ID: e37a06

Well growth of a few TCPs' personality was made, but it was rather stressful, and morale is paramount in ANY conflict. Perhaps we should lay off the strategy, for a bit, and either play some games, or let the TCP's talk about/develop their interests.

No clowning around, please. Besides, we have to think of ourselves as the "big army fighting guerrillas" strategically, making the terrain more dangerous would largely benefit the enemy. Ideally we want to fight and/or talk to them in either open fields, or neutral ground, where we can maneuver our full force, either physically or mentally.

The Upload machine uses TCP CORPSES. It doesn't say you cant use live TCPs, but that worries me a bunch. Its possible we could well... kill you and put you in a body from Wretch's machine, but that assumes the uploader transfers personality and/or souls too. Wax has made it clear to us that true necromancy is unobtainable... probably, its magic so bullshit can happen but the snowball in hell thinks we shouldn't bet on it.
Reason tells me we should avoid playing... well, god, until its absolutely necessary, or we feel like gravedigging.

Miller has no slots... though telling her about neat ocean creatures does sound like a fun way to pass the time. Hmm... wonder how much the TCPs value education as entertainment.
>>
No. 897312 ID: a6fb5c

>>897219
Actually, we’ve already displayed the ability to spawn TCP corpses without affecting the limit. I just assumed Miller was going to spawn a corpse of Seaspray’s preferred type and then Seaspray was going to use the upload/download machine.
>>
No. 897510 ID: 53b212

I definitely second those wizard clowns. I'm always down to clown with magic stage hazards.
>>
No. 897761 ID: 3d44d3

>>897076
>>
No. 898251 ID: 53b212
File 153481643625.gif - (15.80KB , 500x500 , 136.gif )
898251

VOIDSY: What do you think about Seaspray’s identity issues?
MILLER: Well...I feel a little bad, for how they feel this way…
MILLER: It’s not as if I could predict this when I made them, but it still makes me worry. I never wanted them to feel out of place.
MILLER: Buddy mentioned some kind of machine, and I’m very interested in that.
VOIDSY: Well...it does have one issue.
VOIDSY: It requires a corpse, presumably with the type you want to switch to.
EASTWOOD: Fuck that. No one’s dying today.
VOIDSY: We did create a corpse earlier, when we were thinking about doing this to Buddy, but Dad got distressed by it and we buried it.
VOIDSY: No death required, but we have to be careful about not freaking our TCPs out.

VOIDSY: We have some more ideas for Earth creatures, if you’d like them.
MILLER: That’d be good, I think!
MILLER: I’ll have to run the ideas I think are good by Seaspray, but that would be a big help with my domains and all.
MILLER: What do you have in mind?
VOIDSY: The mimic octopus is a sea creature that’s good at stealth due to its ability to well, mimic other creatures, and that could be a hell of a good ability for this game. It has a pretty venemous bite as well, but we’re not sure if that’ll stick. The biggest draw of this one would be giving Seaspray the ability to further change their form at will.
VOIDSY: The osprey is a seabird, and a flying TCP may be a huge asset. The scouting potential there is huge.
VOIDSY: The mantis and pistol shrimps are both extremely powerful sea creatures we have here, with the former having the ability to strike with the power of a rifle, and the latter able to create large shockwaves. They’d likely be offensive typings, which would be useful for your team.
MILLER: Hmm.
MILLER: I don’t know how I feel about an offensive type, honestly.
MILLER: Seaspray certainly hits hard as is, but Lady has even more utility in that regard, if you can believe it!
MILLER: I think the octopus and the osprey sound the most promising to me.
VOIDSY: We’ll spawn both corpses once everybody’s checked out the sanctuary.
MILLER: Mhm! I think we should be careful with this, too.
MILLER: Make them somewhere isolated, leave Seaspray to pick in privacy.
MILLER: If they want to let other people in to look, that’ll be their call.
VOIDSY: Good plan. We’ll put that into action ASAP.
MILLER: Thank you! I really hope this helps.
>>
No. 898252 ID: 53b212
File 153481646739.gif - (18.24KB , 500x500 , 137.gif )
898252

VOIDSY: We learned a lot about our TCP’s strengths and weaknesses, and should definitely do the same for ourselves.
VOIDSY: It may shake up our TCP’s faith, but we have to be honest if we want them to trust us and work with us in a way that keeps them safe.
MILLER: I wholeheartedly agree!
MILLER: It takes a lot to open up like that, but I think it’ll be completely worth it.
EASTWOOD: We’re supposed to be good examples for our TCPs. Showing them weakness will just make them feel like they’re in the wrong hands-
WRETCH: idk dude i think its a pretty good idea
WRETCH: like
WRETCH: idk. a lot of my TCPs have anxiety and shit and i worry it’s cause like. i’m not rly that good at this shit
WRETCH: maybe theyd like me more if they knew im anxious too i guess
WRETCH: i talk to slop a lot but the others probably need me too
WRETCH: so im for it
EASTWOOD: Fine. Don’t blame me if it backfires, though.

VOIDSY: We’ve been thinking.
VOIDSY: To defeat our enemies, we need aimless chaos. We need to introduce something that’ll cause anarchy, but harmless anarchy.
VOIDSY: We need wizard clowns.
EASTWOOD: Oh hell no.
EASTWOOD: What the hell do you want to create, murder machines?
VOIDSY: Uh-
EASTWOOD: No good could come of making sociopathic killers that use fucking souls to destroy things-
VOIDSY: What the fuck is a clown to you guys?!
WRETCH: uhhhhh i mean wtf is one to you bc like
WRETCH: dont trust clowns my dudes
MILLER: Now hold on, maybe they’re different where Void is from! We can’t go making assumptions.
VOIDSY: Clowns are pretty harmless. The worst thing they do is creep some people out, but they’re usually seen as a playful, funny thing. They make people happy...or at least, they should.
EASTWOOD: And what about wizards?
VOIDSY: Completely mythical magic users. Really just a thing in stories, honestly.
MILLER: That sounds fine to me!
MILLER: Plus, something that could cheer our TCPs up would be nice! Maybe they’ll be friendly, which could help out in the field as well…
MILLER: You should make them, though. They’re a lot different here, and your concept will create a much nicer kind. Ideally.
EASTWOOD: If they end up being hellbeasts, I’m kicking your ass.
>>
No. 898253 ID: 53b212
File 153481649517.gif - (17.64KB , 500x500 , 138.gif )
898253

VOIDSY: We’ve got some things to do in the meantime. Like you said, the sanctuary’s a priority. Have you guys picked the TCPs you want to send down?
WRETCH: yea slop wants to go
EASTWOOD: Cynthia and Marvel here. They’re inseparable.
MILLER: Seaspray and Lady!
MILLER: ...basically that whole group, actually.
MILLER: Will Buddy be okay being left behind?
VOIDSY: It can handle itself, and if it needs to it can go join up with one of the other tables.
MILLER: Well..okay!
WRETCH: lets do that shit then bc we gotta get rollin
EASTWOOD: What do we do in the meantime? We can’t exactly look down there.
VOIDSY: We were thinking a scouting mission.
WRETCH: uhhh
WRETCH: sounds kinda dangerous
EASTWOOD: Not if we play our cards right.
EASTWOOD: I like the idea. We need to find out more about our enemy before they find out more about us.
EASTWOOD: And judging from what we’ve seen, they already know some.
EASTWOOD: Cynthia’s going to be down in the sanctuary, but we can leave her clipboard and some fluid reserves with the scouting crew for on the go identification.
EASTWOOD: Whipp would be my pick for that. She has a sniper rifle, which could get us out of a jam or even get some potshots in on the enemy.
EASTWOOD: Sonny and Perky can stay here and experiment.
MILLER: I vote Bryce from my team. His ability could get us out of serious jams, and Bubbo’s way too slow to keep up with that kind of thing! Dana will help people keep calm back here.
WRETCH: slick here i guess
WRETCH: theyre quick and slippery so getaways’d be way fuckin easier
WRETCH: nobody expects lube all over the place, theyd be slippin all over
WRETCH: plus jetters a nervous fuckin wreck and i think hed have a heart attack or some shit
WRETCH: i mean they dont got hearts but yknow what i mean
VOIDSY: We’ll send Primus. Jasper’s a far better scouter ability-wise, but it’s important they stay in the sanctuary right now.
EASTWOOD: Well, let’s do this then.
EASTWOOD: Go get whatever you want to bring and we’ll regroup.
MILLER: Pack light, we’ll be going on foot!

https://docs.google.com/document/d/1Jf4Bb5RIu2q2EU6PUBM5L4Nfpb-PGs4Gq0RliB6LmiM/edit go ahead and gear up! remember, you can only take what primus can carry.
>>
No. 898293 ID: 7cf41b

Ok, before everyone goes we should make sure all our allies are introduced to the guardian mask spirit we made, so it knows upon whom to unleash its curse, and who not to. Maybe see if you can all gather up some flowers, string them into nice arrangements and offer them up? That's how you get on a spirit's good side. Well, one of the ways.

We, that is Voidsy, should also start trying to think up some rad wizard clowns. If instead of just making a pile of generic ones, we came up with at least a few concepts for individuals, it might help guide our visualization of what we're creating to be more likely to be earth-based in their clownery rather than morbit based. Mash up some wizardlyclownly nametitles. Like:
- Muglo the Magnificent
- Zebletrex the Red (Nosed)
- Numfi, Mistress of the Twelve True Honks
- Illusio the Kind, Whose Knowledge Unfolds As From A Tiny Car
- The Lady of the Laughs
- Fúlisch the Wise One
- Hwyz, the Manifooled
- The Keeper of the Most Ancient Mysteries, Ticklebottom
- Lord Jester Zigrazagh, First of the Ring, Whose Japes Reveal Good Truths, Master of Falling Down in a Really Funny Way
>>
No. 898301 ID: 83f311

I would like to propose

Mörgush of the Unending Holy Seltzer
Whyppard Creem, the one whose Pies cascade as waterfalls
and
Beatrice duns, Punstress extraordinaire
>>
No. 898515 ID: e37a06

While as much as I would love to stop the honking tide, I cant.

Its best that Primus packs a few health potions, either 2 or 3. I would say of all the masks (Pretty much the only un-equipped items) taking the Miller mask will probably be useful in the wilderness.

Due to its affects, testing Bubbos poison buffing alongside the Eastwood mask should be penned in.
>>
No. 898516 ID: e37a06

>>898515
Actually, if Primus can fit it without compromising storage space, taking the Voidsy mask could be useful, assuming we can get a chance for an enemy TCP to wear it.
>>
No. 898518 ID: ba56e6

>>898293
Excelsior the Balloon Bender
>>
No. 898704 ID: 56de26

>>898293
Grimaldi the Grey, Who will brighten your day
Clarab'Ell the Cleric, Using rhyme and rhetoric
Dandy Flaps, Keeper of the stick of slaps

Also some clown gear, such as balloon animal familiars, spell books/joke books titled "101 Silly Spellcaster Shenanigans", and a floating unicycle. Unless this would upset the game balance again.
>>
No. 898727 ID: 53b212

i love these clown names but please for the love of god suggest shit to take with you so i can update the comic
>>
No. 898734 ID: 10c408

Duke Janus Clause, oft-disputed master of sublime and wacky motion.

Anyways, now that I've gotten that out of my system...

teach primus and marnet: cartography. navigation, survival and stealth.
>>
No. 898772 ID: 2a13fa

Dimblesnorp the Fool, whose majykks are as flashy and elegant as they are pointless and silly.
>>
No. 898776 ID: 2a13fa

>>898515
pretty much this
>>
No. 898780 ID: 3642ad

seconding bringing 2-3 health potions! if we have time, maybe buddy or marnet could whip up some extras to replace the ones we take? aside from that, i'd bring primus' ipod for morale, and the net-shooter? hatchet too, but that's for emergencies, this is a scouting mission so actually getting in a fight would be a bad idea. if we run into any enemy tcp, the net-shooter should be enough to slow them down while we get the heck out of there! the x-ray goggles would also be pretty handy for scouting, and we should bring the map! otherwise, i can't think of anything else? we were supposed to pack light, after all.
>>
No. 898945 ID: e37a06

>>898516
Looking at Primus' full list of stuff now, my fault for not considering that, but a bit of a revision to my original strategy.

The riot shield will unlikely be useful, as if we don't get in heavy combat we want to flee. The Net shooter is more important than the stake shooter since we don't want lethals, but make sure to bring the hatchet no matter what, its both a tool and weapon with no ammo limits.

The Ipod has got to go, sorry. Noise is a vital sense when you need to be observing all around you, and removing it will prevent habitually turning it on.
The whistle is useful if we ever need a loud, alerting noise, plus its absolutely tiny.

Miller mask is too useful for wilderness exploration, and should just be worn if it doesn't block vision.
Void mask should be stored if possible, since it allows us to directly communicate with TCPs, even ones we didn't make.
Obvious uses for an enemy we want to try and talk down first.

Night vision goggles are a valuable asset, but pretty much everything of similar size is more important, since they work during the day too.

Health potions should be stored in the head pocket, as any ranged fighters will be almost certainly inexperienced. Inexperienced shooters will likely aim for the center of mass, rather than the head, since its a better guarantee, there is a reason why soldiers are taught to do this.
Basically the entire strategy is based around staying out of melee for Primus, so if there IS an enemy in melee range, hold them off with the hatchet if possible, and if there is ground to give up, do so.

The body slot MUST have enough space to fit TCPs in, the healing ability is too strong to ignore, though things like the whistle I find unlikely to be too big.

>>898704
I find the clown gear unlikely to affect balance meaningfully, but that's a vague term; "gear" that is, our TCPs already have 2 outfits each.
The balloon animal familiars are a bad idea, I don't want Spit having floating flesh-glass blobs with a thirst for TCP fluid.
The spell book shouldn't be made.. yet. We don't know how the Clowns act, so that could be a great way to contain their chaos, but if its not useful for that, that's a pretty powerful magic item given to the enemy, probably.
The unicycle having a magical affect makes me very iffy, while not a big one, I don't see how this would synergise with our strategy of talking and pacification. Whatever the others would get would likely be well suited to assisting their cause.
>>
No. 899008 ID: 56de26

>>898945
How about a flare gun? It'd be a quick way for the TCPs to warn each other of trouble. We'd have to make it, and it could also alert Spit of our location, but I assume we'd only use it if we ran into Spit's TCPs anyway.
>>
No. 899036 ID: 7cf41b

If nobody needs healing then some TCP small enough should sit inside Primus when they go out, so if they're ambushed or get in trouble with someone the smaller TCP can pop out and go AH-HA! and they'll be so surprised.
>>
No. 899069 ID: 56de26

Maybe let's try a Coconut corpse for Seaspray to choose from as well. It would fit the beach theme (should still have the motif bonus), be a bit tougher than most food types (due to the shell), and would be more healing focused, which might be something more akin to what they're looking for. At the very least, it'd give them more options.
>>
No. 899297 ID: e17f9c

take... friendship
>>
No. 899298 ID: e17f9c

also take xray goggles
>>
No. 899299 ID: e37a06

>>899036
This is a really good idea, at least while in marching around either on foot or vehicle. When Primus needs to be agile they should let the widdle ones out.
>>
No. 899355 ID: 10c408

>>899036
>>899299
Uhh. It's a scouting mission. If Primus has to bolt after getting spotted by a hostile force of TCP's, the optimal thing to do is RUN AWAY, not abandon a TCP smaller than himself and then run.
>>
No. 899363 ID: 91ee5f

>>899355
Agreed! No TCP left behind!
>>
No. 899372 ID: 53b212
File 153545098884.png - (10.84KB , 500x500 , 139.png )
899372

You cannot CREATE or TEACH anything, as Dad and Jasper being out at the Sanctuary counts as an ADVENTURE! You make a mental note to create corpses for Seaspray to inspect and clown-related mayhem when everyone’s back home.

Primus’ new inventory is as follows:

WEAPONS/TOOLS
NET SHOOTER
HATCHET

HEAD POCKET
WHISTLE
HEALTH POTIONS [2]

TORSO CAVITY
X RAY GOGGLES
MAP [MODULE]
MASK OF COURAGE
MILLER MASK

MAP CONTAINER
MAP [PAPER]

FANNYPACK
NETS [3]

Primus says that this sure is a lot of stuff rumbling around, but he’ll do his best!

Primus makes sure to check in with the rest of your team before heading out, pulling Buddy and Marnet aside to fill them in. Buddy says that it’s a little worried, but...Primus could do it! It believes in him! Marnet seconds it, making sure to add that if he did come into contact with anybody out there, to be careful. Primus says he doesn’t want to hurt anybody unless it’s really necessary...and really hopes that if that does happen, they’d be willing to talk things out.

A (careful) group hug is had, everyone minding Buddy’s blades. Primus gives Buddy an extra squeeze before running off to the forcefield’s edge, meeting the rest of the TCPs going out with him. Thankfully, he knows all of them- they were all at his table! He assures you that they’re all really nice TCPs, even Whipp...he just thinks she’s grumpy, after all.
>>
No. 899373 ID: 53b212
File 153545105391.png - (16.67KB , 500x500 , 140.png )
899373

Slick gives him a high five as soon as he gets over, happy to see him. They babble in a very strange, wet voice, glad that he was the rep for your team- no offense to the others, of course! It’s just, yknow...easier when the ice is broken.

Bryce agrees wholeheartedly, offering a handshake to the tent type and laughing when it’s immediately returned. He knew Primus was a stand up guy for sure.


Whipp remains a ways away, muttering with a noncommital shrug that she’s glad he’s here too, she guesses. Primus gives her a head pat for morale, which she begrudgingly accepts.
It’s time to go- Bryce adds that it might start getting dark sooner rather than later, so the cover of night could be on their side.
>>
No. 899375 ID: 53b212
File 153545118247.png - (231.74KB , 2200x2200 , 141.png )
899375

UPDATED MOVEMENT SYSTEM
updated the movement + kill command doc with some revisions!
https://docs.google.com/document/d/1oXdPe1J9e7AVkAq_P88oAvMbqUmd61M6Y14m3O2Dkys/edit[/spoiler]

You may select a square to travel to. It can be any square, but your travel will be interrupted upon encountering TCPs, items, or events. You may search any square you come across, but the world will change over time- not all squares will have resources or secrets to find, and a square’s contents and events will never be the same twice. The world does not stand still at any point, so be careful. Every choice you make will have an impact on your encounters.

You cannot fast travel during combat or events. This system may change if it ends up not working out, but the square will be roughly chosen based on where the majority of votes lies. Entering bases will also disallow fast travel until you exit- it is worth noting, only a small portion of a god’s territory.

When adventuring, you’ll get a little minimap in the corner of the panel to help decide where to go.

You may pick a square by marking it on the image itself and posting it in your suggestion. Choose wisely!
>>
No. 899379 ID: 10c408

Mortis, your link is a bit wonky and including the end spoiler bracket when clicked on.

Let's keep it simple for now. Proceed two squares diagonally down-left and search it if able.
>>
No. 899380 ID: 53b212

https://docs.google.com/document/d/1oXdPe1J9e7AVkAq_P88oAvMbqUmd61M6Y14m3O2Dkys/edit
forgive me i am VERY tired
>>
No. 899381 ID: 153354

It would probably be a good idea to get closer to either Spit or Wax's base, although actually entering them probably isn't. Spit's base is likely more dangerous, but at the same time its more important we beat her than Wax. Two squares diagonally down-left, with an aim towards approaching Spit's base from the south sounds good.
>>
No. 899407 ID: 7cf41b

Let's try get into our enemies' heads. Wax and Spit, Wax to a greater extent, don't want to work together. I'd almost wonder if Wax would be willing to try work with Spit just to get things done with as fast as possible, but it seemed like he had enough trouble just not killing her that my bet is they're just not going to talk to each other at all and try win separately. Which is good for us. The most they might communicate with each other is by letting their TCPs talk to each other, and I feel like Wax probably wouldn't want to expose his TCPs or himself to Spit's TCPs, either.

However, I think they'll both expect us to be more afraid of Spit. So, they probably both expect us to go and start trying to scout and figure out countermeasures against her, first. Which means Wax may have taken his chances and might be more vulnerable right now? And the more we can cause problems for him, the more excuse he has to sit back and not do things that help Spit win, which is what he wants to do. So I wonder if maybe we should aim for him first. Try and steal stuff he's made, if we can. If we get a really good opportunity, maybe try capture one of his TCPs?

I mean, capture is our main option for dealing with enemy TCPs, I think.
>>
No. 899434 ID: e37a06

>>899407
I agree with this line of thinking, Its a tad risky but the tactical benefits would be worth it.

Also I just want to see what the fuck that grey place is supposed to be.
>>
No. 899450 ID: 10c408

Guys. It's a scouting party. We know literally nothing about what the terrain outside our base looks like other than being forest themed, let alone wax's base.

If we were going to go for a full on raid, we should have had the party in question grab a vehicle, more bodies to assist in fighting and most importantly not leave their primary weapon behind and only grab a couple of health potions instead of all of them.
>>
No. 899466 ID: e37a06

>>899450
Getting as deep into enemy territory as possible gives us the best chance for the most useful information. We should indeed stop or even retract as soon as we notice something fishy... but its possible that literally nothing interesting happens on the way there.
>>
No. 899469 ID: 9814f3

>>899466
There already IS something fishy going on, as seen here.

>>879915
>>
No. 899472 ID: 8031fe

>>899434
I agree. I want to do a 3x3 walk that would take us near the entrance to Wax Territory to scope out what we can, and doubling back to our base.
>>
No. 899479 ID: eb2fe2

I like the idea of the 3x3 box exploration to our right. We get to search around our base and around the outskirts of Waxs.
>>
No. 899483 ID: 7cf41b

If the map showed elevation, we could try go to a tall place and just look at things from above.

... I wonder the materials exist to make a hot air balloon?
>>
No. 899527 ID: 306edd

>>899483
Yes, assuming we can make one that runs off driftwood instead of flammable gas we don't even need to summon anything.
Sonny can turn things into silk, and the first hot air balloons used silk for their envelope. Bryce can make driftwood for the basket, and all we need is a suitable fuel source.
We might need to conjure up some propane tanks and a burner, but the rest can be created by Bryce and Sonny, assuming they can be talked through it.
>>
No. 899539 ID: 7cf41b

A thought: Maybe don't take THE choices scouting missions right away. Jasper got a bit of a spiel from us about being our amazing scout, and there might be a little pride tied up in that, maybe? Maybe not but let's not have them come back and be all "oh hey chief scout we sent people off scouting without you". Would actually be pretty nice if they came back before everyone else set off but who knows the schedule on that.

>>899527
There might be other options for fuel. We haven't explored everything's properties, maybe Wretch's sludge is flammable when it dries or some weird puffball flower is a bomb waiting to go off or something. Heck, we have an alchemy lab, we should be able to make something that burns good. In any case making a hot air balloon together sounds like a good way to get everyone used to working together! If they're building it themselves they don't need our god powers, either, so they could do it now.

The thing to do is probably to make smaller test versions of the basic concept, first. We don't want to just build the full-size thing and THEN find out we've made some critical error. Though, TCPs are small so I guess the "full-size" one would be small too, and I'm not sure how exactly the physics are affected by that. Possibly positively? We'll also need rope to pull the balloon back down. If it all works out, though, TCP hot air balloon rides should be adorable!
>>
No. 899551 ID: e37a06

Our forces are in the mental state to scout. Being indecisive right now will lower morale, and spread bad doubt.
We have prepared to scout and, and should choose where exactly to scout now that everything is in order.

We cannot create with god powers at this moment, so no point in thinking about that.
To get our TCPs to successfully craft a hot air balloon requires expertise (Which we cant teach right now) and many labor hours, time is CRUCIAL in such close confines, with the kind of enemy we face.

If we stop the "adventure" to teach/create there is a high likelihood we will face a heavy blow to morale, as it implies to anyone with a brain, that we don't have our shit together, or lack the confidence to go forward with our current resources.
>>
No. 899553 ID: 6f7b17

Let's stop messing around and just go to Wax's. His team is like a little bit more likely to be nicer, if we encounter them, than Spit's team. So let's go that way. We need information now and we won't get it by not being decisive.

The hot air balloon idea is cool but ultimately won't amount to much. I don't think we made any telescopes or binoculars, so we'd be pretty blind if we make sure to get high enough to be safe.

Wax's base is safer and it doesn't have that death spiral we can all plainly see. So let's go there.
>>
No. 899570 ID: c08b33

the hot air balloon is a great idea, and will save us lots of time in the long run. Plus, there's no way spit or wax would see us coming.
One important thing to note though, if we make a hot air balloon, we should make parachutes too. just in case.

See if the oil from the slick guy is flammable, we could use that as our ignition source.
>>
No. 899572 ID: c08b33

actually, if i remember right, only one cat from each god's group is going right? that means that everyone else can build the balloon while we scout. that way, if there is ever trouble, the balloon could rain death from above. if we are going that route we should establish long range communication. we could call in an airstike!
>>
No. 899729 ID: bd6cec

I second telling everyone else about the hot air balloon and seeing if they can get any of it done while we are scouting.
>>
No. 899730 ID: 10c408

Even if he's pulling his punches, he's still our enemy until spit is out of the game. therefore we shouldn't march right the fuck up to his doorstep all willy nilly!
>>
No. 899790 ID: 53b212
File 153575207979.png - (16.98KB , 500x500 , 142.png )
899790

You bring up the idea of a hot air balloon to help with scouting from the air, which Primus excitedly passes on to his little group. Bryce is even more ecstatic than Primus, saying that he’s sure that whoever’s left after everyone heads down to the Sanctuary could make great progress on that! Slick agrees wholeheartedly, and Whipp remains silent...until Slick leans in and says that she might be able to get some sniping advantage in one. She straightens out immediately and runs back to relay it to the remaining TCPs.

Primus whispers that that’s the most excited he’s seen her, getting an amused snort from Bryce. Slick seems proud of themself, turning back to the other two and asking where they wanted to go.

Bryce says that anywhere’s good, as long as they get ample time to pick out where resources are! They can’t carry anything huge back right now, but noting where things are and bringing samples home to test with alchemy would be a great way to prepare. Slick says that they’d rather avoid any sort of confrontation, because to be honest, they’re not really a good fighter…

Whipp returns faster than anyone expected, catching her non-existent breath before joining the conversation. She doesn’t mind a fight, but picking one would get them into deep shit unless they could absolutely guarantee a win.

Primus takes this and your advice in, mumbling to himself. Decisions are hard, and hurt his head a little, but he thinks that going to Wax’s base would be the best idea! Slick notes that it looks a lot less intimidating than that spiral-y thing over in Spit’s place, and from what Wretch has told them, Wax is a much nicer person. Whipp mutters that being nicer than Spit isn’t a hard thing to beat, but agrees. Bryce takes Primus’ map for a moment and nods slowly, concluding that he could find plenty of resources along the way.

The scouting party sets off, (mostly) full of adventuring spirit!
>>
No. 899791 ID: 53b212
File 153575221239.png - (14.37KB , 500x500 , 143.png )
899791

…until they reach the marimo herds, at which point they get promptly distracted.
>>
No. 899792 ID: 53b212
File 153575222503.png - (18.79KB , 500x500 , 144.png )
899792

The scouting party continues on!
>>
No. 899793 ID: 53b212
File 153575226054.png - (24.09KB , 500x500 , 145.png )
899793

It doesn’t take long before the landscape changes, the party slowing down as the grass bleeds into what appears to be...pavement?

That’s weird, Primus says! Why would someone make their territory all..hard like this, it’s not natural at all like grass or the nice moss at home- he stops, cutting himself off as he looks up.
>>
No. 899794 ID: 53b212
File 153575229257.png - (25.10KB , 500x500 , 146.png )
899794

Slick peeks over at Primus’s map, looking back and forth between the massive fortress in the distance and the gray mass on the map. They’re not 100% on it, but they have a hunch that that’s Wax’s base.
>>
No. 899796 ID: 270774

do you see any other TCPs? what about machinery, forcefields, vehicles, etc sitting outside, or any unusual buildings/other notable Stuff about the base itself?
>>
No. 899805 ID: 7bd995

Are there any visible breaks in the pavement that could pop up or open? I know it's Wax but there could still be traps lying around.
>>
No. 899843 ID: d887c0

>>899794
Wow. Wax doesn't mess around.
Keep your eyes peeled. Just because Wax is an overall better and more agreeable person than Spit doesn't mean he's soft. He also most likely knows we're here, so expect a welcoming committee soon.
>>
No. 899849 ID: 6f7b17

It appears that the only way to go from here is forwards to that door. Perhaps we should cautiously approach? Unless Primus wants to use some of those parkour skills to get up on that wall?
>>
No. 899854 ID: 10c408

Hooray, we found wax's heavily fortified base. Turn around and start exploring the outskirts of ours before we get caught in the open.
>>
No. 899865 ID: 2a13fa

remember wax is our enemy, and not going for a peaceful victory. Best we retreat before we get screwed; we have no information on its defenses or cats.
>>
No. 899872 ID: 3a7b77

be cautious and look for shelter. we don't want to move out in the open if we can avoid it but it's too late to turn back now
>>
No. 899873 ID: e37a06

>>899854
Judging by the sheer size of it, Its probably just part of his biome, sorta how eastwoods caves are probably secluded from everything else by rock walls.

Move towards the door, check the ground and corners.
>>
No. 899876 ID: c08b33

knock on the front door and say hi
>>
No. 899877 ID: c08b33

use the xray goggles on the building to see inside and make sure there are no problems.
>>
No. 899886 ID: 56de26

>>899794
I think your hunch might be correct.

Spit knows Wax doesn't want to work with her, and knows we know this. They've likely assumed we'd go to Wax's base first (eventually) and are prepared for us further in. There's more of us than there are of them, so their only real advantage would be to fight us on their turf. So be wary about going too far into Wax's base- I fear this is exactly what they want.

Nevertheless, we came here to gather intel, and intel we shall get. Throw something (be it rock, twig, or marimo) in to see if any noticeable magic alarms go off. Then, sticking together, inspect the string lights(?), the inside of the first few buildings, (again, checking the doorways for traps with marimo ahead of time before entering) and the city layout.

Do NOT approach the giant building in the center. We're trying to go unnoticed.
>>
No. 899898 ID: e17f9c

knock the door down and shoot your guns in the air so they know you mean business
>>
No. 899900 ID: b67388

SNAKE this is a stealth mission!
>>
No. 899913 ID: 91ee5f

>>899886
>Do NOT approach the giant building in the center. We're trying to go unnoticed.
I agree with this!

Just because Wax said he’d go easy on us, that doesn’t mean that he isn’t going to attack us if he sees an opportunity to do so!
>>
No. 899921 ID: 10c408

>>899900
Not anymore, it is a "let's go and poke the beehive to see what happens" mission.
>>
No. 899943 ID: 56de26

>>899921
Says who? Us? Our allies have been led to believe this is a scouting mission, which should include some degree of stealth. Two of these TCPs aren't ours, either, meaning we aren't the only god monitoring this mission. Don't do anything hasty. We need to work as a team.
>>
No. 899944 ID: 56de26

>>899943
Three, my bad.
>>
No. 899954 ID: 10c408

>>899943
I was basing my sarcasm coated message on the mounting number of suggestions that primus should go and interact with one of the only two heavily fortified entrances to wax's giant fuckoff base instead of either using the x-goggles or running the fuck away.
>>
No. 899955 ID: 7cf41b

Sensible option: Hike all the way around the edges of Wax's domain, seeing if there's anything to take notice of, in particular any signs of anyone having come out or gone in.

Fun option: Walk up to the front door, ring the bell and ask if their refrigerator is running.
>>
No. 899966 ID: b1b4f3

I thought our goal was to try to take out Spit's TCPs so Wax would surrender, not invade Wax's base and provoke him?
>>
No. 899967 ID: 91ee5f

>>899966
It is, but apparently some of us have forgotten about that!
>>
No. 899985 ID: 7cf41b

>>899966
That's the long-term goal. It's not realistic to think we can get through this game without clashing with Wax at all, though. The reasoning is that both Wax and Spit know we're more afraid of Spit, and will be expecting us to focus ourselves on her. Therefore, Wax might be more vulnerable now, and if we can find any way to set him back in terms of his plans or preparations, it'll give him an excuse to hold off on doing anything that helps Spit. He must be struggling with the idea of doing anything that even indirectly helps her, so we can be pretty sure that if he can justify holding back at all, he will. Beside that, our TCPs are still inexperienced; many of them haven't been far from their homes before, and there are lots of things to confuse and distract them just in the simple act of traveling, as we just saw with the marimos. Better they risk trouble from Wax, who has more compassion, on their first few forays.
>>
No. 899986 ID: b1b4f3

>>899985
Heh, what if we put a ton of cute animals outside Wax's base?
>>
No. 899987 ID: c1ef78

>>899986
then our kitties will be psychologically traumatized when spit comes over and kills them all on a whim or something. let's not do anything we don't have to right now
>>
No. 899990 ID: b67388

>>899985
This elaborate reasoning for investigating further does not equate to walking up to the front door and knocking.
>>
No. 899993 ID: 7cf41b

>>899990
That's why it's not the sensible option.
>>
No. 900042 ID: 10c408

>>899985
He may be pulling his punches, but that doesn't stop from him from taking captives or taking umbrage with our actions. ESPECIALLY if we enter his base just because we can.
>>
No. 900343 ID: 53b212
File 153602554472.png - (10.49KB , 500x500 , 147.png )
900343

Primus says that they should look around carefully, maybe try to find some traps… he inspects the ground carefully, looking for gaps or cracks in the pavement. There doesn’t appear to be anything, no seams to be found. It’s simply pavement, albeit very shiny and nice to look at… Slick seems almost distracted by this fact, sitting on the ground to look at it closer before Whipp snaps at them to get their shit together.

Does anyone have something they can throw? They could check for traps with those!

Bryce rummages through his drawstring backpack, taking out some marbles. Would these do? They’re his favorite possession, but if they could help the mission, that’s more important. Primus nods, taking one with great care. He promises that if anything happens, he’ll ask you to make him some more- and that way, he has a little present as well! Bryce perks up immediately, making a happy clunking sound. That would be very nice of him, thank you!

Whipp asks if they can get on with it already, and Primus rolls a marble down the hill.

It continues its path completely uninterrupted, nothing set off.

Huh. Whipp shrugs. Her god seems pretty disappointed about that, actually… She thinks he was rooting for some action. Typical.
>>
No. 900347 ID: 53b212
File 153602577938.png - (20.86KB , 500x500 , 148.png )
900347

Slick is poking at the string lights until they realize people have been doing things this entire time. They snap back to attention. Well, if there’s no traps...why don’t they walk a bit? There doesn’t seem to be any other way to go but walking straight ahead, not with these big ol’ walls in the way.

Primus agrees, but says they have to be extra careful! As much as he wants to go right up and knock on the door (that’s just polite, after all), they should be wary. Bryce starts going ahead, the rest of the party trailing behind.

It’s quite pretty, actually. Primus can’t help but start to feel at ease here, even if it’s on enemy territory. He prefers grass and moss by a long shot, but he’s never really seen anything like this.

Don’t get your hopes up too much, Whipp grumbles. Her god says that Wax creates a new kind of base every time, but they’ve always got this look to them. He likes to make this shit look like his own cities. Just that kind of arrogance, she guesses.

Slick wishes they could see that, they whisper.
>>
No. 900348 ID: 53b212
File 153602582394.png - (22.83KB , 500x500 , 149.png )
900348

The fortress is a lot bigger up close, all glittering glass windows. The door itself is even more intimidating, the party keeping a good distance away.

There’s nothing here, says Slick. There’s...just this path, and the door...they start patting around the wall, looking for any secrets. Primus joins them, whistling quietly to himself. What a strange base! He has to admit that he’s curious about what’s inside! He kind of hopes that this team won’t be so bad...
>>
No. 900349 ID: 53b212
File 153602585235.png - (17.27KB , 500x500 , 150.png )
900349

A sudden eerie giggling sends chills down the party’s backs, Primus looking up at the massive door.
>>
No. 900350 ID: 53b212
File 153602586469.png - (14.15KB , 500x500 , 151.png )
900350

Y’all, uh, need any help down there, or do you have this handled?

The TCP giggles more.

Just checking.
>>
No. 900351 ID: 6f7b17

>>900350
Bastard spotted!

Say hello, Primus.
>>
No. 900353 ID: e7830d

Let's ask a reflective question here. Best way to plan out a conversation here is to get a feel for their expectations.

'Do we look like we need help?' essentially.
>>
No. 900356 ID: 3a7b77

uh, we're good, thanks. guess that confirms that mask type is wax's well and for all
>>
No. 900357 ID: e17f9c

wordlessly throw a net at them
>>
No. 900358 ID: c08b33

use the xray googles to stare at their innards
>>
No. 900360 ID: 9a2d73

Draw a friendship picture to show them that you want to be friends.
>>
No. 900370 ID: 8031fe

>Oh so you're one of Wax's kitties
>>
No. 900372 ID: e37a06

>>900353
A good idea, lets do this.
Because this is one of Wax's TCPs, trying capture right now has little merit. Not to mention, if we do actually net them, they will either fall and take damage (bad for their image of us, on-top of netting them first thing we see them), or get netted but stuck in their base.
>>
No. 900379 ID: cc971a

I feel like it's pretty obvious how this is going to go. We start off nice, they invite us in, and then they murder us because wax don't fuck around. We definitely cannot trust these folks right off the bat. Shoot a net at this cat and if they fall have the softest cat catch them.
>>
No. 900381 ID: e37a06

>>900379
Perhaps instead, if they invite us in, don't? We don't want to build a reputation as trigger with the enemy TCPs, less so with Wax's but they will likely interact with Spits.
Just cause we aren't all attack doesn't mean we have to be dumb about it.
>>
No. 900383 ID: b67388

This is the Mask type Whipp caught a photo of >>879916
We don't know if it's Wax's or Spit's yet. Shouldn't be harm in talking, given we are aiming to be diplomatic about things, but be cautious. Only one way in and one way out is a good place to lay an ambush.
>>
No. 900384 ID: cc971a

>>900381
Okay, maybe you are right. Instead of going inside, offer to meet them outside for a friendly discussion.

Then when you're all together, hit em with the net.
>>
No. 900385 ID: f4e32c

"How's your day been going?"
I think it would be nice to engage this guy in conversation. Buttt... Wax is good at this game. Even if he's going easy on us, he probably is letting this happen for a reason. It might be just to test us. It might be to trick us. We cant let our guard down.
>>
No. 900386 ID: 10c408

>>900384
good grief, no. We shouldn't be here. Leave before we piss off Wax and make him bring his A-game to the table instead of hampering Spit with inaction.
>>
No. 900389 ID: e37a06

>>900350
Don't stand next to the wall, no matter what. We don't want bricks (or boiling oil) konking someone on the head.
Whip, ready your rifle in case they try something.
If anyone's got a distraction tool like smoke, ready it up.
>>
No. 900390 ID: f5593c

use the cray goggles to spy on their house and see whos there
>>
No. 900411 ID: 9b7f98

Say yes, you do need some help down there! Very gracious of them to ask! The trouble is this place looks awfully big and mysterious and intimidating. Could they tell you about it? How have they been, by the way? Is Wax a nice god? Oh, and hello!
>>
No. 900429 ID: 270774

move as far away as you can while still being able to maintain conversation. we don't know what kind of weapons they have there and we should be ready to leave at any moment. i'm worried that there may be some kind of condition for the mask tcp that they can transform into anyone they've Seen, and now we've just given them a bunch of material. be polite, but we should try to leave soon. wax is playing the game.
>>
No. 900430 ID: 270774

also for the love of god no nets and no attacking
>>
No. 900435 ID: 25bcb2

>>900411
This!

Nice and friendly, no need to arm yourselves. Don't want to escalate anything. Be prepared to run though.
>>
No. 900444 ID: 7bd995

RUN
>>
No. 900449 ID: b1b4f3

Being spotted by the enemy means your scouting is over. You need to at least get to a safer distance.
>>
No. 900477 ID: 9c22eb

So peace would probably be the best option here since Wax is a fuckin pro. Conversation is optional, escape is priority.
>>
No. 900483 ID: 70df1e

ask if this TCP is one of Wax's, and if so, try to engage in conversation? we (voidsy) could possibly call wax too and be like 'our tcps are at your place, we can take some of them to the neutral zone we made if you want. if not, we'll leave 100% peacefully'. Wax seems to want to avoid combat as much as we do.
>>
No. 900731 ID: 53b212
File 153627929840.png - (12.51KB , 500x500 , 152.png )
900731

Primus backs up, grabbing Bryce’s hand and pulling him back with him. Whipp follows suit, backing up even further than them and placing a hand firmly on her rifle case. It takes Slick a moment to even realize something’s wrong, but scampers on behind them anyway. Bryce also keeps a tight hold on one of his bag’s straps, whispering to Primus that he has some things ready in case of trouble.

Primus listens to your suggestions and says that he’d like to talk first, if that’s okay with the party. Whipp motions for him to go ahead, still visibly considering getting out her rifle and shooting them down.

Primus greets the new TCP- his name is Primus, and it’s very good to meet someone new! Do they think he needs help down here- if there’s something that they haven’t noticed, it’d be really nice if they could come down and point it out.

The mask type giggles shrilly, rolling around and letting their head loll over the wall. How sweet, how hospitable! What a charmer you’ve got here- but... They gesture to Whipp and her vice grip on the rifle case. They think they’re nice and comfy up here.
>>
No. 900732 ID: 53b212
File 153627930947.png - (9.29KB , 500x500 , 153.png )
900732

Bryce asks if they have a name, to which they simply roll back onto their stomach and respond with that eternal grin. Lover, it’s lover, don’t wear it out, but don’t ask them to repeat it either. Even giving you this info- it’s a gift, so don’t take it for granted either!


Slick asks if Lover could maybe let them in- Whipp elbows them hard, to which they make a squeak. Lover has to stiffle louder giggles, failing before busting out into hysterical laughter. Let you in? Now that’s a riot! Nah, nah. Nahhh.
>>
No. 900733 ID: 53b212
File 153627934965.png - (16.50KB , 500x500 , 154.png )
900733

That’d just be suicide. You gotta get good before even THINKING about coming into this lil ol’ fort and let me tell you…

They look your party over and wave a hand.

Nah. Not gonna happen. Big man upstairs says not to let aaaanybody in, but especially not you chumps- until you prove yourselves, which boy, you sure haven’t!

But...because they’re nice, they’ll throw you a bone. Each of you suckers gets the gracious chance to ask them a question… Except for the cute one.
>>
No. 900734 ID: 53b212
File 153627936046.png - (6.68KB , 500x500 , 155.png )
900734

Primus looks around, and then points to himself.

Yes, you. Cutie patootie. You get two.

Primus is incredibly endeared.
>>
No. 900735 ID: 3642ad

hey primus, they're right you know! you're the cutest! =-D

okay strategy-wise though, i think we should listen to what questions the others have first? or at least some of them, so we can figure out what we really wanna know. also, maybe mention that lover's mask typing was probably inspired by us! not that they're copying or anything, but they seem pretty cool. let them know we're glad to have such a rad tcp representing our motif on wax's team!
>>
No. 900736 ID: e37a06

They seem smart enough to not tell anything specifically strategic, so lets go for questions pertaining to the strategy of talk them down.

1. What do you think of your god?
2. What do you think of your team?
>>
No. 900737 ID: 6f7b17

Just cause we're asking questions doesn't mean we'll actually be getting truthful answers. Remember that.

1. Do you every brush your teeth? Your teeth are looking busted as all hell right now, like a right yellow color. Not flattering.
2. What's your social security number and grandmother's maiden name?
>>
No. 900740 ID: eb2fe2

>having a better relationship with your opponent than with some of your own team mates

Anyway

Question 1: What in the fortress will kill us?
Question 2: Do you want to see us die?
>>
No. 900743 ID: fd2a56

>Consult with the team, Primus. Don't let the flattery distract from the mission, true as it might be.

We really need to know
1. What exactly do you/they mean by 'proving our worth'?
2. Have any other TCPs entered the fortress before?
>>
No. 900748 ID: 270774

>>900736
seconding these for primus!
>>
No. 900751 ID: 8031fe

Primus my little buddy, I think it's time to use one of those questions to flirt.

Also ask if you can have another question just to tease Lover
>>
No. 900754 ID: b67388

Question 1: What are Spit's TCPs?
Question 2: Free ask for Primus.
>>
No. 900755 ID: 70df1e

1. what TCP types are Wax's TCP's?
2. what TCP types are Spit's TCps?

it might not be a bad idea to try to get a feel for their team comp

alternate question: what do we have to do to prove ourselves?
>>
No. 900756 ID: 2a13fa

we probably shouldn't waste valuable questions on flirting :l
1. what do you think about Spit?
2. how do you feel about Wax?
>>
No. 900760 ID: 575ec0

>>900754
Seconding the free ask.
>>
No. 900761 ID: 270774

>>900760
actually yeah i change my vote to
1. what do you think of your team
2. free ask for primus
>>
No. 900764 ID: bb3392

cmon guys use our questions for strategy and maaaaybe let primus ask smth sweet, no jokes..
>>
No. 900766 ID: b67388

>>900751
also support encouraging primus to flirt
>>
No. 900773 ID: b1a2f5

>>900761
I like these.
>>
No. 900786 ID: 91ee5f

>>900734
>Lover flirts with Primus
Why do I get the feeling that this is Wax using our tactic of “flirting to lower their guard” on us?

>>900761
>what do you think of your team
I’m confused by how this is worded.

When you say “your team”, do you mean our team or Lover‘s team?
>>
No. 900818 ID: 10c408

Too bad that sonny and his camera aren't here, we could totally con lover into getting her picture taken.

Anyways, let's make the best of the two questions.

"Who are the other members of your team" and "Do you know the members of spit's team?"
>>
No. 900828 ID: 7cf41b

First things first, politeness! They gave you their name, so you should give them yours!

Now, I'm a bit worried that there's some sort of phone-scam-like thing going on here. A mask type would be suited to subterfuge, and that does seem like a good path to win with minimal violence, which Wax would favor, so there may be other TCPs or gear also suited to subterfuge around here. So it might be that just talking to them, letting them see us and so on might be giving them material they can use, for example making Lover's disguise power more effective. Also remember that Wax is the creator of the game and is presumably very experienced, and might be able to make guesses about our strategy and plans based on what we choose to ask.

Given that, I think our questions should target the TCP rather than Wax, and maybe even just "reveal" things that we can be pretty sure Wax already knows. Like, Wax knows that Spit scares us and that we dislike her, so asking about her doesn't reveal much because obviously we want to know about her. We probably shouldn't depend on these answers anyway, because I don't really think Wax is above lying if he feels he needs to, and I'd guess a mask type TCP wouldn't mind being deceitful either.

So, really, our questions should be about what we want Wax to THINK we want to know about, rather than what we actually want to know about, since we have no guarantee of getting that and revealing what we actually want to know about is to our disadvantage.

After some thought (or lack thereof), my two question suggestions are:
1) Would you like to come to this fun playdate prize vote place Miller made?
2) Are you down with the clown?
>>
No. 900829 ID: d03558

Ask about Spit's team, and then Primus ask whatever you'd like! You are a cutie!
>>
No. 900832 ID: b67388

>>900828
You know, I think we can trust the other TCPs/gods to ask the obvious questions so:

1) Are you down with the clown?
2) Free pick for Primus!

is my new vote.

Revealing the playdate location may not be wise, as it would tell them where we will be at that time. And even if Wax doesn't use that, Spit might have a way to find out what he knows.
>>
No. 900850 ID: e7830d

>>900786
This is exactly what is happening.

>>900743
I like the idea of asking what 'proving your worth' was supposed to mean. That'll help clarify exactly that Lover's intentions are with all that lovey dovey stuff.

As long as someone asks that question, we can trust Primus with a free query.

>Are you down with the clown?
You monster.
>>
No. 900851 ID: 10c408

I'm pretty sure that "prove your worth" means either actually engaging any of Spit's TCP's in combat OR that all of spit's TCP's are dead.
>>
No. 900874 ID: e7830d
File
Removed

>>900851
I hope so
>>
No. 900884 ID: 843829

I personally think we should let primus ask at least one without guidance from us.
>>
No. 900887 ID: c49598

>>900884
Agreed, let the first born Have a go at their first flirt
>>
No. 900890 ID: 9c22eb

aAAAA YOU LITTLE FLATTERING ADORABLE MASK TYPE UR GREAT EVEN THOUGH YOURE THE ENEMY TECHNICALLY

seconding getting a feel for wax and spit's teams
>>
No. 900896 ID: 7cf41b

I would also like to amend my first post (>>900828) to agree that Primus should be allowed choose the extra question he earned.
>>
No. 901023 ID: 56de26

>>900733
1. What are your teammates types?
2. Primus picks.
>>
No. 903079 ID: 53b212
File 153785652991.png - (5.32KB , 500x500 , 156.png )
903079

Whipp starts, her voice clear and mildly hostile.
What do you even want out of this? It’s pretty obvious they’re no fighter, and frankly, they wouldn’t last up against the firepower she’s got, let alone the alliance.

Ooh, tough words, tough words! Looks like we got a little badass over here, huh? Get a load of that.

Whipp grumbles, the sound of bullets grinding together almost like a growl.

Take it easy, kid. What they want is simple.

They’re going to win, one way or another. You get it, right? Whatever it takes, because the thing is- if they don’t win, their family’s gone, and they can’t bear that. They love their family, honest. It’s good here, and as it stands right now- this alliance? This alliance is a threat to that. If they play nice, if they kick Spit’s ass, though...yknow, it wouldn’t be the worst to team up. Everybody wins.

But until then, they’re the enemy, and Lover will do what it takes to come out on top. No matter what.
>>
No. 903080 ID: 53b212
File 153785657624.png - (12.20KB , 500x500 , 157.png )
903080

Bryce waits until Whipp is done, polite as always.

Are you going to hurt us, and our friends? You’re the enemy and all, but...are you really going to kill anybody? You seem like a pretty...okay guy, to be honest, and Bryce wasn’t expecting that at all.

Sure, if that’s what it comes down to. Lover shrugs. Like they said- they’d do anything if it meant keeping their team safe. Pretty easy peasy question to answer, to be honest. How bout it, Woody? Would he do the same?

Bryce thinks silently to himself, and nods.
The people he’s met, even the ones he hasn’t...they’re good people. He’s not a fighter at all...but he understands. Fighting for the people you love, it’s kind of the most important thing there is.

See, Lover figured he’s got a good head on your shoulders. That’s the spirit, bud!

Slick is far less courteous, words spilling out almost immediately after Bryce steps back.

Is Spit mean? Like...Slick’s heard she’s really mean. The worst, even.

Yyyeah, from what Lover’s seen, uh….needless to say, they’re both relieved and disgusted that they’re on Spit’s ‘good side’. No way in hell she treats her cats right, and she’d probably be way worse to anybody who gets in her way- they’d feel worse about spillin’ these beans, but they don’t like the look of that dog one bit.
>>
No. 903081 ID: 53b212
File 153785661182.png - (6.62KB , 500x500 , 158.png )
903081

It’s Primus’ turn, keeping his voice calm and kind. He says that it’s good to meet you, Lover! His name is Primus, and he thanks them for answering all these questions...and calling him cute.

What are Spit’s TCPs like? Are they...are they as mean as she is?
Ehhhh…..to be honest, they’ve only met one of them up close.

Their tone turns serious, no sign of lies or covering anything up.

Watch yourself, around her. Whoever she is, she left a hell of an impression, and they would legit hate to be on her bad side, maybe even more than Spit’s. They feel bad, but...something just ain’t right with that cat.

One way or another, that one’s gonna be trouble.

And what about their team?
Family, plain and simple. Can’t say it enough. Type-wise...well, surprises are fun, right? They giggle, covering their smile with a hand. They’re sure you can guess, if you try hard enough!

One last thing...did Lover really mean it, when they said he was cute?

Could..he maybe have a free question? For being so cute?

Lover thinks about it for a moment, tapping their cheek. Yes, but on one condition-
>>
No. 903082 ID: 53b212
File 153785664044.png - (12.93KB , 500x500 , 159.png )
903082

Primus has to go on a DATE with them!

Vague yelling can be heard from inside the fortress, Lover clinging onto their little window as unseen hands tried to pull them back.

Whatcha say, sweetheart?
>>
No. 903083 ID: 65c9b9

>>903082
you don't know them well enough to go on a date Primus you should wait at least till you have know them a week before going on a serious one on one date you have to go on dates with your friends first.
>>
No. 903084 ID: 89462d

no
>>
No. 903085 ID: 553847

YES!!!!!!!!!
>>
No. 903086 ID: 82cb15

guys guys GUYS
we can't advise here. we're voidsy, remember? and voidsy would never tell primus what to do about his own heart.

follow your heart, primus. you and you alone can say what is right here. do what you will you adorable bastard.
>>
No. 903088 ID: de3b57

hey if primus wants a date and they say they won't hurt him we should let them.... cute
>>
No. 903089 ID: b1b4f3

That sounds incredibly adorable, but Lover *did* just say they would do anything to win. That means they could attack Primus while he's alone or otherwise vulnerable.
The date would have to be after the game.
>>
No. 903090 ID: 70df1e

FOLLOW YOUR HEART PRIMUS. IF YOU DESIRE LOVE WE WILL SUPPORT YOU
>>
No. 903091 ID: 2c520d

Rain check for later, it's time to go.
>>
No. 903093 ID: 438f73

Primus pls say yes
maybe not right now though
>>
No. 903095 ID: 2e3701

Let Primus decide but mention that he has a few good places to take them if he says yes, having a good long talk in the sanctuary at some point would likely be a nice time out for someone whose god is playing the game really hard.

Also suggest the others thank them for their time and answers, it's much appreciated.
>>
No. 903097 ID: e7830d

“Will you walk into my parlour?” said the Spider to the Fly

(hell no)
>>
No. 903100 ID: 270774

if lover plans to use this to do anything uncouth, their team doesn’t know about it, given the reaction. that makes me more inclined to think they’re being sincere. STILL, though, the stakes are too high to take any chances. say yes if you want to, primus, but the date would have to be after spit is deposed.
>>
No. 903107 ID: b3a75d

AW.

Do what your heart tells you Primus!

Dates don't need to be right away either, you can wait until you're ready buddy.
>>
No. 903109 ID: d5442a

Even without the free question, I'd say yes (only if you want to, Primus!), but on condition. A selection of conditions! The date would have to be either in the sanctuary, in the play date prize vote temple, or after Spit has lost. We all want to be safe from her, right? Those are the only conditions where it seems like that'd be the case!

But, hey, while Lover's teammates are apparently there, shout up to them: If you want your families to be safe, how about an official agreement? TCPs to TCPs? No hurting each other! We can catch, capture, trick and trap, but no significant physical damage! Direct or indirect! So long as you keep that up towards our teams, we keep that up towards your team. Spit's team aren't included, just you guys. All of you just... uh, poke out a thumbs up or something if you agree? How about it? If you do, we'll go back and tell all our people and we'll vote on it, so no-one feels like it was forced on them by just the people here. Then we'll tell you what the result was!

>Type-wise...well, surprises are fun, right? They giggle, covering their smile with a hand. They’re sure you can guess, if you try hard enough!
First thought: Wax has made his TCPs based on each of the other gods in the game.
>>
No. 903110 ID: 56de26

>>903082
What is the statute of limitations on this? If Lover says this cannot be done at another time, we should be careful about postponing. Another question could be crucial, and as long as we hear Lover out on what this DATE will entail, I say it's worth a shot. We should set our own boundaries if we go through with this, though. Rules such as "three friends maximum in the background as back-up", "no weapons", and "no traps"-the date should be in an area neither god calls base. This is all, of course, only if Primus wants to go through with this.
>>
No. 903119 ID: b67388

Your choice, Primus. We'll support your decision.
>>
No. 903123 ID: 8031fe

Lover is a mask type Primus, and we're a god based around masks. Ask Lover if all the other tcp's on that team are based on the gods of this session.
>>
No. 903134 ID: eb2fe2

You should absolutely follow in the footsteps of your creator; our record is spotless.

DO IT. DO THE DATE.
>>
No. 903183 ID: 51d5a1

...Yes. YES. YEEEEEEEEEES...
>>
No. 903196 ID: 2a13fa

It's really up to Primus, but hey, I'd ship it
>>
No. 903418 ID: f28c48

>>903083
seconded! i'd be alright with primus going on a date (IF HE WANTS), but until we know what lover and the rest of wax's team is up to, i feel like it'd be better for a couple of friends to come along.
>>
No. 903430 ID: 575ec0

Go get'em, champ.
>>
No. 903472 ID: 9c22eb

pPPPFT AAHAHAHAA--

lol primus your choice man

wax holy fuck-
>>
No. 903480 ID: b67388

>>903418
We'll be sending him protection, of course. But Primus doesn't need to know.
>>
No. 903626 ID: 575ec0

>>903480
So you're saying we Create him some condoms next time we have the chance?
>>
No. 903631 ID: b1b4f3

Guys, TCPs have no concept of sex. This would be a non-sexual romantic date. Hand holding and maybe kissing.
>>
No. 903633 ID: 91ee5f

>>903082
Primus, this is your decision to make. However, if you decide to go on a date with Lover, I’d advise to not go on a date right now, but instead go on a date later.

Because no matter how cute we think this is, we need to remember that Lover is still an enemy TCP.

But once we get all of Spit’s TCPs to turn against her, Wax says he’ll have his team surrender for a peaceful victory. And once that happens Lover won’t be an enemy anymore and you can go on that date!
>>
No. 903766 ID: 53b212
File 153811071768.png - (6.47KB , 500x500 , 160.png )
903766

You discuss what to advise internally, coming to a sound conclusion; this could be dangerous, but if it’s what Primus wants...he should have the option, and you’ll support him no matter what.

Primus is elated with your response, listening carefully to your list of conditions and agreeing- this would have to be something to treat with utmost caution, but he feels confident in his ability to do so! Plus, he adds quietly...it’s kind of like he was a cool spy! A spy, but on a date!

He turns back up to Lover, looking puzzled. What even is a date, anyway?

Lover starts giggling all over again, cradling their head in their hands. Pretty simple, really! They’d go to neutral ground and chill for a bit, talk about stuff. Get to know each other, and Primus would get to ask that question of his.

Primus nods, thinking it over. Well, that sounds pretty good to him! Nobody would get hurt, right?

It’d be a pretty shitty date if anyone did, but that’s why they’re personally going to bring backup. They’ve got the perfect candidate, a real sharpshot- a voice from inside starts cussing Lover out, which the mask type pointedly ignores. Primus would be wise to bring somebody else along. Primus seems very relieved at this, saying that you were telling him the exact same thing!

One last thing, he adds. Would it be possible to make a deal, one where nobody hurts each other? Their team could capture, catch, trick, trap...anything that doesn’t do any damage. Primus just...he really doesn’t want to hurt anybody, especially when Lover seems really nice too. He understands that if it comes down to it, blood might need to be shed- but he’d rather it be against Spit’s team, if at all.
>>
No. 903767 ID: 53b212
File 153811073579.png - (11.05KB , 500x500 , 161.png )
903767

Lover turns back to the fortress, seemingly talking it over before a quick thumbs up pops up next to him. Yeah, sounds good. If it comes down to it, no mercy! If this treaty’s broken, the deal’s off completely, on both sides.

Are we all set on conditions, here? Lover personally recommends those hills between your base and Wax’s- they’d be perfect for a picnic, and total neutral ground. They’d need some time to get ready, and they bet Primus wants a chance to do that and pick somebody out for backup...not that he’ll need it, but, y’know. Safety first.
>>
No. 903768 ID: 6d9fef

We also need to pick out CUTE ❤︎ DATE ❤︎ CLOTHES
>>
No. 903771 ID: 270774

good job negotiating, primus!! also, yes, date clothes are a must.

i am a little worried about the hills - as in, what would we do if spit suddenly sent someone thundering out there while we have our guards down and our cats split up - but honestly i don’t think there are any better solutions, so i guess we’ll just have to deal with it!
>>
No. 903773 ID: e7830d

>Lobster chaperone
>Lobster chaperone
>>
No. 903775 ID: 92938f

Primus needs to get back to base and dress to impress.
Create: Hotpants, lobster print hawaiian shirt, novelty oversized sunglasses
>>
No. 903777 ID: 91ee5f

>>903767
Primus, before we forget, ask Lover what time we should meet? We don’t want to be late, right?

And make sure you ask what we should do if Spit’s team decides to show up and ruin the date?

>>903775
We can’t create things while our cats are on an adventure. And even if our current group returns to base, if Jasper and Dad are still down in the Unhallowed Sanctuary, then that’s still an adventure and we can’t create anything until they return.
>>
No. 903780 ID: a3db3a

oh please can we bring buddy or slick for backup...
>>
No. 903782 ID: d5442a

Ok! Uh... what time were you thinking of? We don't have a lot of instant communication, and some of our teams are out of even that, so we need to go back and make sure everyone knows about that treaty.

Ooh, now I think of it we need a way to tell who's on what team if the treaty's gonna work, huh? Do you guys have an emblem or something? Oh dear we don't really trust Spit not to try fake us out. Well... how about we describe what our team members all look like to you, or write it down or something, and you do the same back for your team? We'll be telling you more info since we have more people, so, you come out ahead on the exchange! Or not because Wax probably already knows what all our TCPs are and what they look like but that's an unfair advantage he has and so theoretically against the rules of the game so he should let us have this one. Or maybe there's some other method. Is it possible to have something that tells everyone what particular god's team other TCPs are on when they see them?... maybe when we get back we could just make some sort of handy team alignment detectors and if the autobalance kicks in to give them to everyone else then that's fine. Or any other ideas?

Oh also we'll need time to dress up nice and get some good picnic things.
>>
No. 903785 ID: e58522

Sanctuary for the date!!

1) allows them privacy to do things like..... Hold hands :O
2) shows lover that we trust Primus and we're willing to trust them, too
3) lover can then pass on the important details about it to the rest of their team
4) shows the rest of our team that we trust Primus and whoever accompanies them to act on their own and have agency which I feel it's really really important to demonstrate. We believe in them and their abilities and want to help them grow and be as amazing as they can be without smothering them.
>>
No. 903788 ID: 270774

>>903785
see the thing is that from a logical standpoint all of this rules and is smart but on the other hand i really want us to be able to watch the date bc............... it would be fun
>>
No. 903790 ID: b1b4f3

Don't mention the sanctuary. Remember, we need to keep that a secret from Spit and Wax if we're going to potentially lure some of Spit's TCPs there to help them go rogue.
>>
No. 903791 ID: 70df1e

>>903788
i agree with giving primus agency and going to sanctuary for the date but dang i wish we could stick around to see it. spread your wings primus youre growing up go wherever you wish
>>
No. 903795 ID: 91ee5f

>>903785
No, that won’t work because we created the sanctuary and it’s under our cats’ base, which makes it our home turf and not neutral territory, so Lover wouldn’t agree to it.

>>903790
Wax already knows about it, since he’s the Admin and allowed us to create it. And since he hates Spit, I’m pretty sure he didn’t tell her about it.
>>
No. 903803 ID: ee2d6e

Wait. Lover is a Mask type. Is he flirting like this because we flirted like this?
>>
No. 903864 ID: c6c894

The hills sound lovely!! Picnics are great dates!!

And great job negotiating Primus!! Good job! Set up a time for your date and we can get scooting back to base: mission success!

Say hi/bye to Lover's friends behind the wall too. It's only polite.
>>
No. 903875 ID: d5442a

>>903803
I can imagine it being an inherent quality of mask types that they have a desire to metaphorically attach themselves to another person. Which may say something about Voidsy too, yes.
>>
No. 903894 ID: 6f7b17

Blow lover a kiss!
>>
No. 903936 ID: b67388

>>903767
Agreed.
I would recommend Dad as protection. His rifle and the hill will give him good vantage to watch for danger, and he's a responsible chaperone who can also use his powers to defuse any bad situations without violence.
>>
No. 903937 ID: b67388

>>903785
I also oppose sanctuary on grounds of >>903788
>>
No. 903947 ID: b1b4f3

I wonder if we should expect Spit's cats to show up and ruin it?
>>
No. 903969 ID: 10c408

>>903936
Dad and Jasper are in the sanctuary last we knew and couldn't be reached.
>>
No. 904192 ID: e37a06

Yell goodbye.
If Primus feels like Wax will follow, tell them to not invite Spit's cats, cause they'll ruin it.

Let Whip cover our retreat, and then lets assess if we can continue and scout out for Spit's TCPs who I suspect will be mobile.
>>
No. 904296 ID: c8ba19

>>903937
>>903791
>>903788

It super sucks to miss out on cute date antics, but honestly I think that's part of why it's sensible and will put us in good standing with wax's team. We desperately want to see it, but not watching them shows we'll put success and the welfare of our cats over our own desires. Though there is something to be said for showing joy over our cats having nice experiences, too. Being happy and loving is important. We're pretty good at love.

If the date happens in the sanctuary, perhaps we could ask Primus to illustrate the date afterwards? (It he wants to, of course)

Asking Primus up front whether he'd prefer to have his date in private in the sanctuary or where we can see and be excited for him is also an option. And maybe asking lover, too, they might have a opinion, and this is a lot to do with respecting the wants of all the cats.
>>
No. 904301 ID: 91ee5f

>>904296
Like I said before, that won’t work because we created the sanctuary and it’s under our cats’ base, which makes it our home turf and not neutral territory, so Lover wouldn’t agree to it.
>>
No. 904309 ID: ab5511

>>904301
I could be wrong but I think it is neutral? I thought Wax allowed it entirely because it doesn't benefit just one player, that was the whole idea, and Wax can confirm that, regardless of its position, it's an intrinsically neutral location. It is possible the entrance being on our territory is an issue but that being the case I can't imagine Lover would pass up the opportunity for some recon, they seem pretty smart.

(Possibly further discussion should be moved to the disthread to avoid clutter?)
>>
No. 905241 ID: e37a06

>>904301
I think we don't have the only entrance.
>>
No. 905849 ID: 54d1d9

sounds pretty good too me.
having whipp around as a just-in-case sniper is a good deal.
if at all possible, trying to avoid being all spy might keep you on the good-ish side of wax's team.
>>
No. 906106 ID: 53b212
File 153905777640.png - (21.10KB , 500x500 , 162.png )
906106

You bring up the idea of getting Primus all prepared for his date, and the tent type grows more and more excited over the idea of getting dressed up. Lover watches him try not to bounce up and down, clapping their hands together. It looks like that’s settled, then! How about both of them get all dolled up and meet up in...well, not like they know how time works! Just head on out to the midway point between here and there and they’ll have a swell ol’ time.

Primus pauses to listen to your other advice and questions. How will they know who’s on whose team, and what if Spit’s team shows up to crash the date?! That’d put a real damper on everything, and could be dangerous to boot. Lover shrugs, saying that trust me- he would know who’s on Spit’s team immediately. They, uh...have a very distinct fashion sense. Distinct’s a good word, yeah. Yeesh. Trust them, Lover didn’t want any of those guys coming over either.
>>
No. 906107 ID: 53b212
File 153905778783.png - (10.58KB , 500x500 , 163.png )
906107

The party waves goodbye to Lover and their friends (except Whipp), feeling far more optimistic than expected. They actually all seemed pretty nice over there, and it felt nice to know that at the very least, things wouldn’t go as badly as they worried- for now, anyway.
>>
No. 906108 ID: 53b212
File 153905781559.png - (7.75KB , 500x500 , 164.png )
906108

There appears to be a commotion back home, albeit one a lot more harmless than you worried.
>>
No. 906111 ID: 7b53bd

huh. that went better than expected.

also wax's team appears to be based off of all of us.
>>
No. 906112 ID: bdd5ee

uh. hey guys what's going on back here..
>>
No. 906117 ID: c00440

wow wax didnt make a voidsy tcp what a snub
>>
No. 906119 ID: 10c408

>>906117
It's almost as if some of us voted to flirt with the dark god of suffering, cannibalism and pointless violence for funsies.
>>
No. 906120 ID: c00440

anyway hot air balloon date go
>>
No. 906161 ID: 864e49

>>906117
Yes he did, Lover.
>>
No. 906162 ID: e7d058

>>906117
ಠ_ಠ
You did see the bit where Lover is a Mask TCP, right? They’re our counterpart.
Most of our body is just more representative of our presumed space domain, instead. The only one we know for certain is Masks, so Wax made a Mask TCP, resulting in one that only matches our faces, not the rest of us.

Similarly, Spit’s doesn’t look much like her, probably due to being flesh while Eastwood’s is smoke. Wretch only has sludge, which matches the one on the left, and I can’t tell whether that blue bit on the right is a flower or breeze TCP.
>>
No. 906218 ID: b1b4f3

>>906162
I think that was sarcasm, since Lover is basically mini-Voidsy.

I wonder how similar the one based on Spit is. Maybe they have some emotional issues but Wax was able to teach them the right ways to handle themselves?
>>
No. 906242 ID: 2202fb

>>906162
Actually, Wax gave Lover a dark blue outfit presumably to mimic our void.
>>
No. 906251 ID: d5442a

Well, can't really tell what's going on. Trying to make the balloon and got tangled up under it in a big pile? No-one seems to be panicking, anyway.

First thing to tell everyone is about the treaty with Wax's team, that's top priority for everyone to know. Make sure of that! Tell them what little we saw of Wax's team, that it looks like they're based on the gods of this session, and the comment about Spit's team having a "distinct fashion sense". That's the important tactical info. After that then the rest of the news, including the date!
>>
No. 906545 ID: 53b212
File 153932567728.png - (17.78KB , 500x500 , 165.png )
906545

Your party scurries on up, the forcefield dropping as they approach.

The ADVENTURE is now over, seeing as everyone has returned from the sanctuary as well. Everyone in question (mostly, anyway) seems to be gathered around a proper mess of materials and household objects, chattering to themselves. Buddy runs over first, stumbling a little before giving Primus the best hug it can manage. Buddy and Primus both start talking at once, Primus assuring Buddy that yes, he’s okay! It was really fun, actually...Wax’s team doesn’t seem too bad after all!
>>
No. 906546 ID: 53b212
File 153932569558.png - (8.64KB , 500x500 , 166.png )
906546

Other TCPs begin to pay attention to the party now, teams greeting their representatives and checking in. Primus gushes about how Lover- that was the mask type- was actually really really nice! They even invited him on a date later!

Dad steps in, Primus immediately wrapping her up in just as big of a hug. He says he missed her huge, and that he was glad to be back. She gives him a pat on the back, telling him that she was pretty damn proud- she wasn’t expecting him to go out on an adventure like that, but it took guts. She’s not gonna lie, she was pretty worried at first...but he had this under control, not a scratch on him.

Primus is practically beaming.
>>
No. 906547 ID: 53b212
File 153932571972.png - (8.80KB , 500x500 , 167.png )
906547

He goes on to relay all that happened- the info they got about Wax and Spit’s team, the date plan for later, everything. Dad takes it all in, nodding. She’s a little worried about the date itself, and Primus assures her he fully plans on bringing a chaperone...would she be willing to come along? He wants to trust Lover...but…

Say no more. We’ll get you all dressed up nice, and he’s gonna have a wonderful time. She’ll need Void’s help figuring out an outfit, of course- but she has full confidence that you’ll help choose the right look.

Buddy catches your attention now, leading you over to the proper mass of people. They tried to make a balloon, but they didn’t really have the right materials, and the other gods helped too, but…
>>
No. 906548 ID: 53b212
File 153932573533.png - (14.43KB , 500x500 , 168.png )
906548

It hopes this little model is good enough! They all worked on it together, and you can make it a big one, right?

You may now CREATE things again, noting to yourself your last goals:
-wizard clowns
-seaspray’s new body (mimic octopus + osprey corpses for them to choose from)
-hot...air balloon? They have made a little model for you, after all!
-date dressup

Anything else would be a good plan as well, but it’s important to stay on track with your past ideas.
>>
No. 906549 ID: 9049a1

create an unloaded gun that when its trigger is pulled causes the hot air balloon model to grow and transform into a fully functional hot air balloon, and when it is pulled again causes the balloon to transform back into the model
>>
No. 906551 ID: 9049a1

create a big truck
>>
No. 906553 ID: 1cb6b7

LET'S GET OUR GOOD GOOD BOY A TUXEDO

create -> damn fine tux

also SEND IN THE CLOWNS
summon forth the wizard clowns
rise brave Mörgush, come hither yon Whyppard Creem,
and bless us with thine wit
Beatrice duns

also let's get those bodies made
create -> TCP corpse (out of view of the main group)
>>
No. 906557 ID: 864e49

Create anti-materiel rifle for Whipp.
>>
No. 906560 ID: 2202fb

Lets try a helo(helicopter) first and see if they like that. Helos are more maneuverable than a balloon (big helo, like an Mi-26).
>>
No. 906561 ID: ee2d6e

>>906560
What's a Russian gunship transport helicopter doing here?
>>
No. 906565 ID: 10c408

>>906560
>>906557
Please. No more modern military tech creation. Every time we make something that high end, Spit gets more leeway to fuck us with because we keep escalating the item creation tier. Even the helicopter is a can of flying venomous worms to deal with since we'd have to make fuel for it as well and that could be real fucking bad since our base is in the middle of a giant forest. (not to mention the skill dump needed to have a competent helicopter pilot TCP)

...anyways. Where's our precious boy Jasper? we gotta catch up with him so bad.
>>
No. 906566 ID: 2202fb

>>906561
>>906565

...its a utility helicopter. There are airlines that use them. I just suggested that one in particular cuz it is big and can hold a lot.
>>
No. 906567 ID: 4c01e0

>>906560
Lets stick to the balloon, but also make them parachutes in case the balloon goes down. We should avoid big complex vehicles for now.
>>
No. 906571 ID: 10c408

>>906566
And if we made the fuel for it what's going to stop Spit from making the near exact morbit equivalent and dropping it on our base/our TCP's?
>>
No. 906577 ID: b67388

>>906571
Exactly. Kamikaze helo on the date feels like it would be very Spit.
>>
No. 906581 ID: 91ee5f

>>906565
I agree, no more modern military stuff.

And remember, if it’s too overpowered, the auto balance will trigger and give everyone a copy of it, which includes Spit! I really don’t want to give anything to Spit!
>>
No. 906594 ID: d5442a

That's a nice little balloon, guys! Tell you what, though: if materials are the problem, why don't we make those for you, and you can have a go putting them together? Before that, though, we'll make a working model so you can see the concept in action. Cute little candle bag balloons. Maybe make the pieces for those and you can each put them together? Little working model kits!

I want to send in the clowns, but we prooooooobably should ask Wax what happens to non-TCP creatures we create in the session, especially sentient ones. Hopefully they get the opportunity to come to morbit, too. I mean, if they die with the session that's not really a huge problem? Because once we deal with Spit we can take as long as we like to play. And a short existence is better than no existence, so long as it's not a miserable/suffering one. But for the sake of being in habit for this sort of thing we should ask.

Did we have a personal talk with seaspray about the new body thing? We have our mask to use to do that, so we should do that before doing anything there, too.
>>
No. 906606 ID: 438f73

>>906581
I think that now that Wax is in the session, he'll just deny any creations that would have triggered autobalance, i don't remember where i heard that though.
>>
No. 906607 ID: b67388

>>906606
Wax is in the session because autobalance was triggered by Spit as a ploy to get Wax in the session. This has no impact on future objects that would trigger autobalance.
>>
No. 906613 ID: 2202fb

>>906581
It was a UTILITY helicopter, not military.


>>906571
You have a point, however the same could be said for the hot air balloon. It needs to fuel the burner somehow and an actual fire is an accident waiting to happen.
>>
No. 906620 ID: 91ee5f

>>906613
>It was a UTILITY helicopter, not military.
That doesn’t matter. Anything can be turned against us if the auto balance triggers and I don’t want to give Spit anything that’ll help her.
>>
No. 906623 ID: b67388

>>906613
A hot air balloon isn't as dangerous a kamikaze weapon as a helicopter.
>>
No. 906624 ID: e37a06

I am down to clown and NOTHING else!
>>
No. 906631 ID: 5fa661

PARACHUTES. If anyone's going up in a balloon, parachutes are absolutely essential.
>>
No. 906632 ID: 2202fb

>>906620
Autobalance was already triggered. You cant trigger it again.

>>906623
The fuel is the dangerous part. One could use said fuel to make a bomb. ( >>906571 )


Anyway, why not use (airplane)gliders or hang gliders and avoid flammables altogether?
>>
No. 906634 ID: 10c408

>>906632
That'd be okay I think but I see a couple of travel problems

1: we'd need a really tall platform for effective one way travel.

2: glider usage would be a bit more restrictive on equipment our TCP's could bring.
>>
No. 906635 ID: 2202fb

>>906634
How about a ballista launch rail for each base? It could give the gliders enough momentum to fly for quite a while.
If we create a ground vehicle as well, we could have a mobile launcher as well.
>>
No. 906636 ID: 10c408

>>906635
I feel that even this is too risky, but since the thread is getting overtaken by this argument I'm going to move to the disthread instead.
>>
No. 906658 ID: b67388

>>906632
We already have guns and therefore gunpowder which can make bombs.
>>
No. 906659 ID: e37a06

We are aiming for a 0 kill victory, and therefore should not focus on the creation of lethal weapons. Our best bet would be more magic items, but they also raise the 'tech' level.

The wizard clowns are environmental, probably, so its likely Spit/Wax wont get anything they custom tailor to their already highly synergised builds.
>>
No. 906668 ID: b1b4f3

I think making a bigger version of their hot air balloon is fine. Heck we can just ignore the burner fuel issue and have it run on something else like apples or unicorn farts. It's magic we aint gotta explain shit.
>>
No. 906689 ID: 91ee5f

>>906632
>Autobalance was already triggered. You can’t trigger it again.
Yes you can. The only reason it hasn’t been triggered again is because no one has made anything that would trigger it again.
>>
No. 906694 ID: 92938f

create apron and chef hat (for dad)
create hot dogs
create buns
create charcoal grill (with charcoal)
create boombox

lets make this the date of a lifetime
>>
No. 906702 ID: 2202fb

Seems like the arguments against a hot-air balloon alternative are starting to contradict and nullify each other. Guess the majority just prefers balloons, which is fine.

I personally am more interested in something a bit more intense and/or having more utility, but i am a single individual.

Where is the line going to be drawn though? We have bullets and rifles. I remember talk of anti-materiel rifles which can be anywhere form 10mm to 20mm rounds. There have been instances of snipers using recoil-less rifles with scopes which would push up the size even higher. Eventually you get to tank shells.
It might be a good idea to convene with both sides and try to come up with a "geneva conventions-esqe" rules of war so we all have clear guidelines on how far we will go. Hopefully this will prevent an arms race.
>>
No. 906774 ID: d5442a

We should probably do our TCPs the courtesy of telling them what we're about to do in advance, whatever it is.
>>
No. 907128 ID: 53b212
File 153967529778.gif - (18.24KB , 500x500 , 169.gif )
907128

You try to call Wax to ask about the clowns. He picks up, surprisingly.

VOIDSY: Wax! We have a question.
WAX: is it about the upcoming date?
VOIDSY: Well, no...we just wanted to know what happens to the non-TCP creatures when the game’s over.
WAX: oh?
VOIDSY: We’re going to make clowns.
WAX:
VOIDSY: Wizard clowns!
WAX:
WAX: i’m not supposed to give any sort of advice, here, but.
WAX: that...sounds like a terrible idea, to be frank.
VOIDSY: Oh no, not Morbit wizards. Or clowns.
VOIDSY: We promise, the kinds we have on our planet are pretty much harmless jokesters.
WAX: well...alright. the non-TCP creatures can be chosen to come with any winning team, or be sent to paradise at the end of the game- though if the creator of the creatures is a winner, they get first dibs.
WAX: i hope that soothes your potential...clown-related...worries.
WAX: and i look forward to seeing how this date shakes out.

He laughs, albeit a bit bittersweetly.

WAX: it’s been a long time since i’ve seen one of these.
WAX: good luck.

He hangs up, leaving you to your own devices.
>>
No. 907129 ID: 53b212
File 153967536086.png - (18.71KB , 500x500 , 170.png )
907129

You scoot over to talk to Jasper, who’s settled in with Seaspray and Marvel in the living room. They’re not a very talkative bunch, but they seem content enough. You ask Jasper how they’re doing, to which they reply that things are pretty alright. The sanctuary was...huge, and kind of intimidating, but it seems like it’ll worth well enough. Just a big open cavern, really.

Seaspray and Marvel appear to check in with their gods in the meantime while you bring up the matter of the type change. Jasper nods, saying that Seaspray already brought that up to both of them. They weren’t aware that this was a thing you could do, change somebody’s type like this…
It gives them a lot to think about, that’s for certain.

You ask Jasper if Seaspray wants to talk to you specifically, and they relay. Seaspray politely declines, saying that they’ve talked with Miller extensively and know as much as they’re going to. If you could make the bodies, they’re ready.
>>
No. 907130 ID: 53b212
File 153967537928.png - (13.02KB , 500x500 , 171.png )
907130

>CREATE: MIMIC OCTOPUS TCP CORPSE
>CREATE: OSPREY TCP CORPSE

Seaspray looks over the corpses, reaching out and gently touching their damaged skins.

They need some more time to think on this, if that’s alright. Would Jasper and Marvel stay with them, and help with the process?

Jasper says they’ll need the skill to operate the machine, but if you’re willing to toss them that, they’ll stick around. Marvel simply nods, exchanging a few quiet whispers between him and Seaspray before heading outside to get something.

Time to check in on the balloon.
>>
No. 907131 ID: 53b212
File 153967539968.png - (9.81KB , 500x500 , 172.png )
907131

You ask Buddy if all the TCPs would prefer the balloon made, or the materials and skills to do it. Buddy thinks for a little and says that while it’d love to make the balloon itself, and it’s sure that everybody else would have a good time too, it sounds like if things go wrong, people could get really hurt. Maybe...maybe you could teach it the skills needed to make and repair it, but make the basic balloon yourself! That way, time’s saved and all...this is all really fun, but it thinks people are getting antsy.

Does that sound okay?
>>
No. 907132 ID: 53b212
File 153967541405.png - (12.56KB , 500x500 , 173.png )
907132

Because you are an excellent multitasker, you go to set up the date supplies while you mull over the balloon debacle.

>CREATE APRON + CHEF HAT
>CREATE DAMN FINE TUX
>CREATE HOT DOGS + BUNS
>CREATE BOOMBOX
>CREATE CHARCOAL GRILL (WITH CHARCOAL)

Primus and Dad get dressed and look each other over approvingly, making silly poses and goofy gestures.

Dad calls Sonny over and asks if he could take some pictures before they head off. Sonny couldn’t be happier to, running off to get his camera. She addresses you now, asking if she and Primus could take the sphynx and its trailer to carry everything. Primus is even more into this idea, asking if he could ride the sphinx himself! He promises he’ll do his best!

There is so much happening.
>>
No. 907133 ID: 8031fe

Fingers crossed that this goes well.
>Teach up/download machine operation to Jasper

Thank you for communicating these things to us Buddy. I'm very proud of you
>>
No. 907134 ID: 850fb2

>CREATE dad sandals (you know the ones)
>>
No. 907135 ID: bd2f6c

>create: sentient balloon
>create: dating room (low light, candles, french waiter robot and french cuisine, stereo playing R&B music)
>>
No. 907136 ID: 9049a1

> create: gun that if you shoot things with it they become alive instead of dead
>>
No. 907140 ID: 10c408

teach buddy: aviation
teach buddy: navigation
teach buddy: vehicle operation (hot air balloon)
teach buddy: construction (hot air balloon)

create X5: parachute
create: aviator goggles
create: hot air balloon envelope.
create: hot air balloon burner (magic only, toggle on/off. Uses TCP health to turn on but not off)
create: woven wicker basket (15 by 15 feet)
create: altimeter
create: vertical speed indicator

Alright, that should do it. We've made the part's but Buddy knows how to put them together.

Anyways... Yo, jasper. Are there any other entrances/exits to the sanctuary and is it just one big open cavern? If not, what are the structures like?
>>
No. 907141 ID: 6b2a6b

Tell buddy it is ok, and we trust them.
>TEACH Buddy air balloon construction and repair. Actually, it would probably also be a good idea that someone knew how to fly the air balloon too.
>TEACH Buddy aviation and principles of lift, thrust, wind etc.
Also, its time.
>CREATE: clown wizards
>>
No. 907144 ID: ee2d6e

Create: Drongo the Grandificent
>>
No. 907152 ID: d5442a

Right.
>TEACH Jasper Upload/Download machine operations

Now, Buddy, hold on to your hat because there's a couple of pretty hefty skills dropping on you here.
>TEACH Buddy Lighter-than-air craft piloting
>TEACH Buddy Lighter-than-air craft construction/engineering

Those two for now should do, they're related so it shouldn't be too hard to take both. When you're ready, we might teach you aviation safety and weather reading as well.

>CREATE: TCP-sized hot air balloon (colored and patterned as with the provided model)
>CREATE: TCP-sized hot air balloon burner fuel
>CREATE: TCP-sized hot air balloon inflator fan
>CREATE: TCP-sized hot air balloon inflator fan fuel
>CREATE: TCP-sized hot air balloon tools, spare parts and fabric.

Hopefully balloons get some bonus from the space motif. Speaking of ourselves, I've been thinking: while our TCPs are out on adventures, there's a lot of downtime while they travel from place to place. We could do with something to do! I know there's a lot to worry about now, but we need to plan for the good as well as the bad, and if Voidsy every does get to morbit it'd be good to have some skills to live off. I think a god with an Identity domain and a Masks motif might have a future in fashion! So, these are all to try make in Voidsy's god space:
>CREATE: TAILORING FOR DUMMIES, ADVANCED TAILORING and ENCYCLOPEDIA OF MORBITIAN FASHION books
>CREATE: Tailoring kit and materials

Once that's all done, it's time to send in the clown wizards! Let's take some a moment to make sure we focus on all the important specifics of the idea, like them being neutral to the game players, harmless but chaos-causing, fun, and definitely not morbitian style. Then!
>CREATE: CAVALCADE OF CONJURER CLOWNS
>>
No. 907155 ID: e88ff4

>>907135
probably have to vote down the sentient balloon. balloons are pretty fragile, it feels like a short and cruel existance
>>
No. 907156 ID: 249817

>>907136
Could we, perhaps, not do that?
>>
No. 907163 ID: b67388

>>907136
This would probably work, but a magic item like that would probably also cost all of the user's health.
>>
No. 907249 ID: e37a06

>>907135
A sentient balloon will likely give spit some sort of familiar flying head or something, please no.
The date is in neutral territory, no need to make a part of the base dedicated to it, probably.

For the hot air balloon we should let the basket be made by Bryce, and the balloon be made by Sonny (Teaching skills if need be), since those wont give anything to Spit.
Creating only the furnace will mean Spit will have a lot less to work with, if anything.
No magical accessories though.

We should probably let loose the clowns. It is not a matter if at this point, it's a matter of when, so may as well do now and get valuable tactical info as soon as possible.
>>
No. 907300 ID: 1a6dfc

Here's an idea of the date location

Create: Room of Requirement

Basically the Harry Potter room of requirement but it's neutral territory and wax and us can see inside. It is entered by the entering parties placing their hand on a scanner and donating a unit of health to change the room into what is needed for the meeting/date/etc. (This can also be used later if we have peace talks with Wax and need a neutral location that we can still see into.

(Perhaps we'll need to contact Wax and our allies when making this to ensure its neutral?)
>>
No. 907319 ID: 2a13fa

>>907156
seconding not doing that
>>
No. 907397 ID: 4edacb

>>907163
thats ok we could just shoot em with the gun if they die
>>
No. 907401 ID: c122c9

>>907397
Wax warned us that raising the dead on Morbit doesn't work. They come back wrong.
>>
No. 907407 ID: 575ec0

Ok ok hold on, We should Create: Pristine Osprey and Mimic Octopus TCP corpses.

Don't want Seaspray to jump into a fucked up body.
>>
No. 907429 ID: 40ae85

>>907407
Seaspray isn't "jumping in", the way it works is the machine uses a corpse to store data for a type and then overwrites a living TCP's body with it.
>>
No. 907485 ID: 56de26

>>907249
Seconding this approach.
>>
No. 907687 ID: 53b212
File 154007978213.png - (11.09KB , 500x500 , 174.png )
907687

>TEACH BUDDY: AVIATION, NAVIGATION
>TEACH BUDDY: VEHICLE OPERATION + CONSTRUCTION (HOT AIR BALLOON)

You thank Buddy for communicating its thoughts and worries, and that you’re proud of it. You know you can trust it with this responsibility completely, and while it seems a little embarrassed, it really appreciates your encouragement.


>CREATE: PARACHUTES (5)
>CREATE: AVIATOR GOGGLES
>CREATE: HOT AIR BALLOON (W/ MAGIC BURNER)
>CREATE: VERTICAL SPEED INDICATOR, ALTIMETER
>CREATE: HOT AIR BALLOON TOOLS, SPARE PARTS, FABRIC

The burner for the hot air balloon is magical, and is toggled on and off. It takes health to turn it on, but not off. Frankly, you’re surprised your cost idea worked, and something tells you that won’t happen often.

The balloon looks fantastic, though. TCPs crowd around, thrilled to see their work made real, and at such a grand scale too. Buddy puts on its goggles with a bit of fumbling, trying to make itself look more confident than it felt- it’d been taught how to use this balloon, and while going up in it should be saved for emergencies, it would do its best!

The little heartsea TCP applauds enthusiastically, the others joining in. Buddy stops them after a moment, saying that it really can’t take a whole lot of credit here...everyone helped. This was their balloon, as an alliance, and they should all be proud of that!

The crowd goes wild.
>>
No. 907688 ID: 53b212
File 154007979695.png - (16.85KB , 500x500 , 175.png )
907688

>CREATE: DAD SANDALS
Dad now has sweet shoes. She feels even more confident over her new look, and tells Primus that he should be absolutely fine to take the sphinx trailer, as long as he’s careful.

>CREATE: WIZARD CLOWNS
You have now unleashed a species of WIZARD CLOWNS upon the world, which you affectionately call “Wizits” to yourselves. Only a few appear to have spawned in your base, but you get the distinct feeling they’ve spread to everywhere within your hilly territory.


You can’t help but feel proud over your new adorable pranksters. One approaches Dad and Primus curiously, honking when poked. Primus jumps, giggling in that whistle-y voice of his. The wizit takes a bow, introducing themself as Zebletrex the Red Nosed, looking around the base. This sure was a fancy setup! Dad extends a hand and says that Zebletrex- please, call them Zeb- that Zeb would be more than welcome here. Zeb calls over a tall, gentle looking wizit, the two exchanging brief introductions before the newcomer greets the TCPs. Her name is Numfi, Mistress of the Twelve True Honks.

Both of them would love to help with...well, whatever needs doing! They can’t speak for any of the other wizits, especially when they just popped into existence and whatnot, but they like the look of this place.

Numfi adds that if it’s easier, they could just run off into those hills. It does look like it’s a little cramped here, and if they’d just be shaking things up, that’d be no good. It’s whatever you’re all comfortable with, really...
>>
No. 907689 ID: 53b212
File 154007981734.png - (27.87KB , 500x500 , 176.png )
907689

>CREATE: TAILORING FOR DUMMIES, ADVANCED TAILORING and ENCYCLOPEDIA OF MORBITIAN FASHION
>CREATE: TAILORING KIT, MATERIALS

You figure you may as well take up a hobby.

for fun, i’d love to make a few little examples of the morbit fashion encyclopedia so people can design their own goofy outfits for this- i’m not gonna clog this thread up though, so keep an eye on the disthread!
>>
No. 907690 ID: 53b212
File 154007983292.png - (16.72KB , 500x500 , 177.png )
907690

>TEACH JASPER: UPLOAD/DOWNLOAD MACHINE USAGE

Jasper now knows how to use the UPLOAD/DOWNLOAD MACHINE.

You ask Jasper if there’s any other entrances or exits to the sanctuary, or if it’s all big and open? Were there any structures?

Just big and open, really. They didn’t really have much to say about the cavern itself, but they did appreciate being able to meet the other team representatives...it means a lot that you’d trust them with that.

Meanwhile, Marvel appears to be up to something.
>>
No. 907696 ID: 39c40f

Glad to hear it, Jasper! Sorry to change the subject, but could you turn around and ask Marvel what's up? And please tell your fellow TCPs how this process works because I worry they may have come under some sort of misapprehension.

Primus and/or Dad, please tell the wizits they can stay or go as they like, if everyone seems as welcoming as you two, though you should also inform them that sometimes this place might not be accessible from the outside. On the other hand, while it does look cramped, that's because everyone is visiting here at the moment! So there should be more room most of the time. However, maybe we could make some more accommodations, since we are in a central location?

CREATE: LUXURIOUS TENTS

As for shaking things up, well, who would want everything to be predictable all the time? If they'd like to help, I'm sure there are lots of ways, but for a start I'm a bit curious as to information. They probably have a bunch of wizardy secrets, but we'll leave those for now. What I want to know is... well, how much do they know? They just popped into existence but seem to already be functional and not particularly confused by anything. Do they already know what this is all about, the whole situation with the gods and the TCPs and the lay of the land?
>>
No. 907743 ID: 9049a1

make clown car
>>
No. 907756 ID: 56de26

>>907688
Can we teach or check these guys, or is that a TCP only thing? I'm assuming the latter, but it doesn't hurt to ask.
>>
No. 907757 ID: 864e49

CREATE traveling air ship circus tents.
>>
No. 907767 ID: b67388

>>907690
Hey Jasp, does Marvel have an idea over there?
>>
No. 907773 ID: 56de26

>>907757
Seeing as we just made a hot air balloon, I think we should slow down on the vehicles for now.
>>
No. 907777 ID: b1b4f3

We should probably make another expedition soon. Either that, or start combat training. We can't afford to sit on our laurels.
>>
No. 907779 ID: b67388

Create: Silverware
Create: Sink
Create: Dish Soap
Create: Scrubbie
>>
No. 907790 ID: 2202fb

>>907773
On the contrary, lets go bigger! Lets make an armored airship! It doesn't need weapons, but it should be big and majestic.
>>
No. 907807 ID: 91ee5f

>>907790
No more vehicles!
>>
No. 907810 ID: 56de26

>>907688
We should see what these guys are capable of, magic-wise and whatnot. What are the secrets of the Twelve True Honks?
>>
No. 907906 ID: e37a06

Don't make anything that is above "comfort item" level for the clowns, we just met them. Though if you wanna give them water flowers or whatever you think a wizard clown would like, feel free.
>>
No. 907941 ID: 864e49

The flying circus isn't for us it's for the wizits.
>>
No. 907964 ID: 56de26

>>907941
Still, we shouldn't risk it.
>>
No. 907965 ID: 56de26

Show the Wizits around the hideout, help them get more comfortable. Ask them if they want or need anything. Oh, I know! You can play Pictionary with them, or one of the other games you know, to hep ease them into the group!
>>
No. 908067 ID: 2202fb

>>907964
Risk what, exactly?
>>
No. 908071 ID: 56de26

>>908067
Unnecessarily increasing the tech level. Creating A huge flying armored warship (even without weapons) will certainly let Spit make something just as big and grand, and certainly something more dangerous.
>>
No. 908076 ID: 2202fb

>>908071
how do you get huge and armored from flying circus?
>>
No. 908077 ID: 2202fb

>>908071
Additionally, keep in mind that there is nothing stopping spit from making the stuff right now if they wanted to. Just as we could start an arms race by making stuff to techy, so could they.
>>
No. 908078 ID: 91ee5f

>>908076
It doesn’t matter. Anything that ups the tech level will also Spit to create bigger things.

So a giant flying circus for us could be giving Spit access to something at the same level, but much more dangerous.
>>
No. 908079 ID: 56de26

>>908076
When I said armored I was referencing this. >>907790
However, a flying circus would have about the same effect. We just made a species. We shouldn't make anything too big quite yet.
>>
No. 908084 ID: b67388

>>908077
>there is nothing stopping spit from making the stuff right now if they wanted to
Except the fact that it's how the quest works. When we make stuff, the other side gets to make stuff at about the same power level. This was explained already by the author.
>>
No. 908092 ID: b1b4f3

It's probably fine that we have a basic flying vehicle since Spit's territory looks awful to traverse without one. She probably has traps all over the place except in the secure route that only her TCPs can use to enter and exit. Contrasting with this is our territory, secure from all directions, with the single vulnerability that we only have one big gate. If the enemy waits at the edge of the forcefield, we can't let anyone in or out without also letting the enemy in.
I wonder if Wax or Spit have air defenses?

Anyway, it might not matter since we're not planning on invading Spit's base, and the air balloon is supposed to be a toy.

ALSO guys don't forget we gave the pirates an airship way at the start! So one should already exist for neutral critters. ...that command did go through, right? We never encountered the pirates.
>>
No. 908095 ID: b67388

>>908092
There were no pirates and certainly no airship pirates, either in act 1 or act 2. What are you on about?
>>
No. 908096 ID: b1b4f3

>>908095
Okay nevermind, Primus was talking about Treasure Island at one point and I guess I got confused, or wanted to make pirates but never suggested to do that.
>>
No. 908103 ID: 2202fb

>>908095
>>908096
We must find the lost city of Laputa!
>>
No. 909944 ID: 8c7d5b

I really like the hot air balloon idea. I would also like to see more on the date and stuff.
>>
No. 910489 ID: 1a603e
File 154209766925.png - (19.07KB , 500x500 , 178.png )
910489

Jasper turns, seeing Marvel hunched over the corpses and taking out what appears to be a surgical kit. Seaspray isn’t phased in the slightest as he takes his scalpel to them, making cleaner cuts along the torn and broken edges. Jasper panics, asking what the hell he’s doing- he says that he’s simply making modifications.
>>
No. 910490 ID: 1a603e
File 154209768535.png - (10.27KB , 500x500 , 179.png )
910490

There. He lifts up his handiwork and shows Seaspray, the shell type looking it over and nodding in approval. Jasper’s initial unease turns to interest, joining the two and offering to help haul it into the machine.
>>
No. 910491 ID: 1a603e
File 154209772113.png - (13.09KB , 500x500 , 180.png )
910491

Seaspray follows, Jasper helping them get out of their clothes and into the machine.

Jasper asks how they’re feeling, and they have to admit that they’re nervous- but that this is something they wanted, and that they’d regret not trying. They thank both Marvel and Jasper for their help, and Jasper pushes the drawers shut, Marvel providing a bit of extra muscle.
>>
No. 910492 ID: 1a603e
File 154209773429.png - (14.53KB , 500x500 , 181.png )
910492

Jasper turns the machine on, floating back as it starts making a racket.

Time to wait.
>>
No. 910493 ID: 1a603e
File 154209775834.png - (11.56KB , 500x500 , 182.png )
910493

You try to TEACH and CHECK the wizits but find yourself incapable. It seems like it is limited to TCPs, but it really never hurts to check.

Looks like the clowns are on their own.

Dad gives Numfi a gentle nudge and asks if they can share any wizits secrets, to which she says that those are well….secrets! She thinks they all look like nice folks, but she can’t go sharing such important matters with strangers, no matter how much she wants to.

Dad nods, fully understanding- do they know anything about this world at least- about gods, about the game?

Neither of the clowns have any idea what she’s talking about, Zeb saying that all they really know is that they’re here now, they’re a wizit, and some things here and there about what that means. It sounds like a lot to catch up to, for sure...
Primus asks if the wizits need anything in particular, both insisting that they’re fine for now- they’ll make do! If something comes up, they’ll let you know...Zeb adds that they’d rather not be indebted to someone they just met, no offense. They’ll keep it in mind, though.

Well, they’re more than welcome to stay either way- it’s a bit crowded now, but only because everybody’s over and visiting. Usually, it’s just five of them...Primus points to himself, Dad, and Buddy in the distance. Jasper’s inside, and-
>>
No. 910494 ID: 1a603e
File 154209777455.png - (12.35KB , 500x500 , 183.png )
910494

Marnet appears to be acquainted with a wizit already, giving one piggyback ride around the spawning pool. You ask her how things are going, and she responds with a delighted burble. Could she show these guys around? They’re a blast!
>>
No. 910497 ID: b7505e

aw! we rly have no reason not to let marnet do so, and it’ll be smth fun to watxh while we wait
>>
No. 910808 ID: 1e8307

Well, sure, but first we should give the wizits a general overview of what's going on. They need to know, you know?

Let's see, we want to put a nice spin on it, but not be really deceptive or manipulative, so... how to phrase it... so, ok, the gods who created this world come from another world called morbit - except one, Void (Voidsy to our pals!), who was called here from yet another world, where they existed in sort of a different, sleeping form. Voidsy is the newest god involved with this world. The oldest god involved here, Wax, is the one who created the space this world exists in and was formed from, and its purpose is to provide a place for gods to learn, experiment, play and fight, together or against each other, as an alternative to doing it in their own world where it could cause a lot more problems.

Generally, the gods refer to this world and what happens in it as "the game". The non-wizit peopl collected here are Tiny Cat People, TCPs, who were created by a group of four gods who are in an alliance - those being Wretch, Eastwood, Miller, and Voidsy! We would have liked every god attached to this world to be allied, so we could all just have fun and win together without anyone getting hurt, but one of the other gods is Spit, who... doesn't do that. Since then she was "outnumbered", she was able to use part of how the rules of the game work to secure compensation for her "disadvantage" and force Wax to enter the game on her side. They have their own territory and their own TCPs. Whichever gods win, they get to take their TCPs back to morbit, and in Voidsy's case they get to go there themselves. You guys will get to go to morbit too, or go to another place if you want, we don't know so much about it but we hear it's nice. You should know that if you do go to morbit you'll be pretty small compared to most creatures there, like the TCPs will be. Hence "Tiny", you know?

You wizits were made by Voidsy, with the approval of their allied gods, using ideas from their own world. You aren't specifically attached to anyone like the TCPs are, though. Voidsy's hope was that just by existing you would generally make the game more chaotic and unpredictable and also happy and magical. But also because once Voidsy had the idea in the first place they thought you would be really fun and cute and cool! And so far you are all of those things!
>>
No. 910857 ID: 53b212
File 154235850248.png - (11.34KB , 500x500 , 184.png )
910857

You assure Marnet that she’s free to introduce the clowns to your base- just be careful, and don’t have too much fun- oh, and could she give them a rundown on the game? They didn’t know anything about this yet, and that feels important if they’re going to stick around.

She gives an affirmative laugh and runs off as best as she can with the large wizit on her back, patting her shoulders and telling her to go faster. The lobster type obliges, and you can’t help but smile.

You know this won’t last forever, but you’ll savor it just as much as they do.
>>
No. 910858 ID: 53b212
File 154235852295.png - (15.51KB , 500x500 , 185.png )
910858

Back inside, Jasper and Marvel are talking- ignoring the machine rattling on the other side of the room.

Jasper asks Marvel if they can ask him a question, to which Marvel responds they already have. The phantom type gives him a playful swat, getting a low chuckle in return. He says that yes, they can have another question, so long as he can answer it.

They nod, thinking their words over.

Does...does Marvel ever worry? About how this game is going to go, about whether they’re going to live or not?

No, he says, not much hesitation. He does not worry much. He has faith in his god and he will act in his vision as needed.

But how can you tell?! How can you tell things are going to be okay, how can you know things will turn out right in the end-

Marvel shushes them with a large hand, waiting for the phantom to relax before continuing.

This alliance will win, he says.

He beckons Jasper in closer, whispering something that you can’t make out- so quiet you doubt even Eastwood could. Jasper jolts upright in surprise before leaning back in, speaking just as hushed.

Their discussion is cut off as the machine comes to a halt, the suspense in the room somehow even more deafening than the machine itself just moments before-
>>
No. 910859 ID: 53b212
File 154235853754.png - (23.15KB , 500x500 , 186.png )
910859

>>
No. 910860 ID: 53b212
File 154235854937.png - (13.48KB , 500x500 , 187.png )
910860

Jasper and Marvel work quickly, sliding the drawer open and watching as their friend spills out, all tentacles.
>>
No. 910861 ID: 53b212
File 154235856192.png - (18.01KB , 500x500 , 188.png )
910861

Seaspray is now a MIMIC OCTOPUS/OSPREY HYBRID.
>>
No. 910862 ID: 53b212
File 154235857933.png - (17.52KB , 500x500 , 189.png )
910862

Seaspray shakes themself off, quiet as they look down at their limbs, giving their wings a test flap. It takes them a moment to realize just how massive their body is, the scale apparently carrying over from their old body.

Jasper, unable to contain themself, yells a startled holy SHIT.

Marvel chastises them for language and looks around, admiring their new form. It appears that for the most part, everything seems well put together...some strangeness, namely in how this form deviates from the corpse, in both shape and size… how curious.

Jasper gets a grip, approaching and asking the hybrid how they’re doing, after all that.

Seaspray laughs, the happiest you’ve heard them.

They’ve never felt better. A bit sore, maybe…

They stretch out, almost flexing.

But this is a LOT more like it.
>>
No. 910863 ID: 7e9c89

SEASPRAY IS SO CUTE would they like a hug. can we offer thwm a hug for after we win
>>
No. 910866 ID: 8031fe

Hey Jasper can you check if Seaspray would like us to drop in a new outfit for them?
>>
No. 910873 ID: 1a6dfc

If we're giving Seaspray an outfit I suggest lots of socks! Keep those tentacles warm.
>>
No. 910881 ID: 91ee5f

>>910866
>>910873
I think we should ask Miller what she wants she wants us to make, since this is her TCP.
>>
No. 910882 ID: ba56e6

Legwarmers. Keep the tentacles warm but keep the tips open and tactile.
>>
No. 910888 ID: b1b4f3

>>910862
A hybrid TCP? Do they have a hybrid ability, or is it BOTH? Or maybe they still have their old ability? I'm glad they're feeling better now regardless!
Well, now that we've confirmed the machine works with seemingly no drawback via created corpses (whyyy? Is it because of our Identity domain?) if anyone else wants a new body/type we can arrange it. Though I wonder... maybe the new type has a weakened ability? Haven't checked that yet.

>new outfit
That's Miller's job. I guess we need to create the stuff though, so she'll have to send us ideas. Or maybe the full outfit will have to wait until they get back home.
...hmm, maybe we can make something for that. A Universal Wardrobe, to transfer clothes (mundane clothes only) between bases instantly.
>>
No. 910896 ID: 5134e0

>>910881
yeah lets contact Miller and talk to her about Seaspray, I want to see what she says.
>>
No. 911252 ID: 2a13fa

tell miller how great seaspray's new form is
>>
No. 911301 ID: 2202fb

This could be a game-changer. We should offer this hybridization to all of the TCPs - especially the ones with chronic pain.
>>
No. 911315 ID: b67388

>>911301
We do not yet know what the Health cost of using the machine was. We should Check Seaspray.
>>
No. 911602 ID: 440bde

Hey, let's also take an opportunity to tell all our TCPs how much we care about them. Stuff is probably about to go down real quick and it might help with morale
>>
No. 911837 ID: 2202fb

>>911315
Emphasis on could
>>
No. 911839 ID: b67388

>>911837
I would note that Seaspray is now a MIMIC OCTOPUS/OSPREY HYBRID. Nowhere in there does it say TCP or TYPE. Seaspray may not be a TCP anymore, which would be a huge problem, in particular if the KILL command is no longer required for death to occur. We should figure out what exactly the machine did.
>>
No. 912039 ID: 2202fb

>>911839
doubt it. If it did, wax probably would have been called over. What I was thinking was more like transferring buddy to a temp body and then doing extensive surgery to remove all of the shards inside of them and add on more useful and less painful blades to them. Maybe even give them another arm.
>>
No. 912045 ID: 91ee5f

>>912039
I’m pretty sure Seaspray’s old body isn’t in the machine anymore. Which means that if we did that for Buddy, they’re not going to get a temporary body.

Also, we’d have to ask if they wanted to do that.
>>
No. 912401 ID: 2202fb

>>912045
Not trying to force anything and honestly feeling kind of attacked rn. I thought making Buddy a new, less painful body might be something they would want, which is why i am suggesting we offer to do that. Same with any other tcp that wants to change. We arent forcing anything.

Rather than a temp body, we could instead just create another knife-type tcp body and operate on that if Buddy does want us to pursue this option.
>>
No. 912407 ID: b67388

>>912401
It's not a terrible idea, but we need to analyze what the machine actually did first.
>>
No. 914861 ID: 4ab879

>Create Crossword Puzzle Book
> Teach Jasper: Solving Crossword Puzzles
Kind of unrelated, but everyone needs a bit of fun every once in a while.
>>
No. 916179 ID: 53b212
File 154657710429.gif - (18.78KB , 500x500 , 190.gif )
916179

Your collective thoughts are whirling, so many ideas and possibilities for what could have happened, and no one agreeing on what to look into first. You try to collect yourselves, and breathe easy. Popping in on your TCPs and telling them that you love them, while garnering some confusion at its abruptness, helps soothe your nerves.

Time to talk to Miller. She had a better chance of knowing what was going on than you did- and they were her TCP, after all.

VOIDSY: Dang, Seaspray's new form looks fantastic!
VOIDSY: We had no idea that could even happen.
MILLER: I had no idea if it were possible in a session, but it totally is!
MILLER: Hybrid TCPs are a thing we have over here in the physical plane, and while I’m not an expert per se...I know they’re typically created on purpose, through scientific means.

MILLER: Seaspray couldn’t pick between the bodies, so when they asked me for my opinion on it, I did some thinking and this is what we came up with! Marvel was so helpful, too...he did such a good job, we couldn’t have asked for better.
VOIDSY: Isn’t this kind of thing dangerous?! What about their ability, their health, are they weakened, what if they’re not even a TCP anymore-
MILLER: Whoa, breathe!
MILLER: Breathe.
>>
No. 916180 ID: 53b212
File 154657712219.gif - (16.86KB , 500x500 , 191.gif )
916180

MILLER: There are some drawbacks to TCP hybrids.
MILLER: says my frantic internet search history
MILLER: In the physical world, hybrids are usually made from two living TCPs, not corpses. It can be a real traumatic process, with all sorts of issues cropping up both physically and mentally…
MILLER: But, this is our own plane, where we can do anything...within reason.

MILLER: I asked Seaspray what their thoughts were on this whole situation, and we talked it over a bit.
MILLER: They told me that it was worth the risk, and that they’d be willing to take on whatever consequences it has.
MILLER: So...yes, there could be issues down the line. But they’re not ones we can discern now, or even predict easily. It’s a gamble.
MILLER: But it was a gamble Seaspray wanted to take! Strategy is important, but their health comes first to me- it’s their choice what to do there.
MILLER: And this is what they chose.
>>
No. 916181 ID: 53b212
File 154657713902.gif - (17.20KB , 500x500 , 192.gif )
916181

MILLER: There are some effects I can tell you now, though!
MILLER: They did suffer a health penalty, looks like a permanent one too.
MILLER: Thankfully, their health was at a solid PERFECT pre-hybridization!
MILLER: going down to GREAT was a hell of a nerf, though…
MILLER: Ability...huh, interesting! It appears to be a combined ability from the two types, from my best guess?
MILLER: Seaspray can change their form to something larger than another TCP- and doing so has a chance of making them surrender in fear!
MILLER: ...frankly I have no idea how that corresponds to anything, but hey! That’s super useful! We lucked out.
VOIDSY: Well...we’re glad to hear things are going to be alright.
MILLER: No kidding!

VOIDSY: Do you want us to make any clothing for them? We don’t want them to feel left out here.
MILLER: Hmmm...that would be very nice of you! They really like warm clothes- but not too warm. Scarves, sweaters, etc...but nothing huge! It’s kind of a weird balance, but imagine...something you’d wear on a chilly evening at the beach, maybe?
MILLER: Make sure to make it in our team colors, too. That’s crucial!
MILLER: I really appreciate this! ...But don’t take too long. You have a date to get to, don’t you?
>>
No. 916190 ID: 6b592a

let’s make seaspray a nice shawl, and thank miller for all her advice and help before we check in on the others
>>
No. 916192 ID: b1b4f3

A shawl matching her team's uniform, and a selection of scarves. Some matching her colors, some matching Miller's.
>>
No. 916195 ID: 3642ad
File 154658159743.png - (69.00KB , 663x579 , comfy.png )
916195

clothes for seaspray!!
>>
No. 916196 ID: b1b4f3

>>916195
That looks a bit too warm though...
>>
No. 916198 ID: 055cbc

If I was going to the beach and wanted to be warm, I would just bring a jacket. But if I intended to SWIM and was concerned about being warm, that's a wet suit.
>>
No. 916211 ID: 130f18

>>916195
If it's a thin summer sort of jacket this looks solid.
>>
No. 916228 ID: 91ee5f

>>916195
Are those in Miller’s team colors?
>>
No. 916302 ID: 610c46

Waterproof jacket and shawl would be great.
>>
No. 916508 ID: 8c7d5b

I wonder how the rest of the tpcs would react to Seaspray's new form? I think it looks absolutely adorable, and the coat looks great on her!
>>
No. 917101 ID: 53b212
File 154716925848.png - (24.95KB , 500x500 , 193.png )
917101

>CREATE: JACKET, SHAWL, SCARVES

You make Seaspray a lovely little outfit, making sure not to go too overboard on how warm it’d be. You toss in a few scarves as well, which they gratefully pocket. They thank you for your kindness, and your help with the hybridization is very much appreciated. They won’t forget this.

VOIDSY: Thanks to you too, Miller. For the advice.
MILLER: Oh? Well, thanks for the thanks!
EASTWOOD: oh my god can we please just get on with shit
MILLER: Rude! But a good point.
MILLER: Off you go! We’ll hold down the fort here a-okay.
WRETCH: make sure to keep us posted on the juicy details lmao
EASTWOOD: You planning on taking Whipp along?
VOIDSY: Yeah, for the best. If that’s alright.
EASTWOOD: I’d prefer to see this up close and personal myself, so I’m in favor.
WRETCH: you just want the drama
WRETCH: th romance
EASTWOOD: I do not-
WRETCH: hey im eastwood i cry over fuckin soap operas at 2 AM and-

You can hear what can only be the world's strangest slap fight occurring in the background, Wretch cackling. You leave them to it, filing it away as prime punking material for later.
>>
No. 917102 ID: 53b212
File 154716928067.png - (21.35KB , 500x500 , 194.png )
917102

Primus and Dad are ready and raring to go, Primus already on the sphinx and Whipp begrudgingly sulking over. Primus asks if she’s going to wear anything special, to which she scoffs and says that this is a potential sniping mission if shit gets bad, she’s fine in that department.

Well, suit herself! Primus feels very fancy, and while a little nervous, he admits, he has a good feeling about all this!

Dad has loaded up the grill. And the boom box. And the hotdogs. The date material is ready to go, as is the fatherly TCP herself. Let’s get a move on! To the date!
>>
No. 917103 ID: f1ae8a

Tell the sphinx I love them. They look so amazing like that.
>>
No. 917105 ID: daffb0

EXTREMELY dashing! Swoon material. Remember to bring flowers or a similar small gift! Some sort of entertainment to watch together would be nice as well, but... hm, you need to get a move on already. Don't want to be late.

Psst calling other TCPs, see if you can find something to pay off some wizits to turn up and do a little street show kinda thing near the picnic spot. Lemme just uuhhh CREATE: CLOWN COMFORTS there you go some circus tent packs and boxes of makeup and juggling balls and things, see if they're interested in any of those. shhhh we want it to be a nice surprise

Also everyone please remember our treaty with Wax's team including its loopholes, and to watch out for Spit's team. If we have guns they could have guns. Have fun though!
>>
No. 917119 ID: 5bf422

compliment primus!!! and reassure dad
>>
No. 917153 ID: 2202fb

>>917101
Dont be such a bitch, Wretch, (some) soap operas are amazing!
>>
No. 917161 ID: 91ee5f

>>917102
Looking good Primus!

>Dad’s gonna grill the food
Good thinking, Dad!

>>917153
No name calling. After how badly we hurt her earlier, we’re not allowed to playfully call her a bitch and get away with it. We’ve gotta earn that privilege.
>>
No. 918112 ID: 53b212
File 154777199591.png - (13.23KB , 500x500 , 195.png )
918112

You tell Primus he looks absolutely dashing, and that he’ll do great no matter what happens. He seems calmed by this, and thanks you for the encouragement. He’ll do his best!

On your compliment rampage, you tell the sphinx you love them. Unlike Primus, the sphinx remains aloof, though you do notice the tiniest bit of a smile.

Dad on the other hand, takes your reassurance with ease. You enthuse about her cooking idea, and she says it was just the logical conclusion, considering what you gave her!

Remember the treaty, remember to watch out for Spits team- okay, they get it already! Dad snorts affectionately, helping Whipp up and closing up the trailer behind them.

Your party leaves the base, setting out on an ADVENTURE. Primus rides along, keeping an eye out for Lover’s picnic amidst the dark.

So...what do people do on dates, anyway? Specifics would be nice, what to expect...Primus knows it involves getting to know someone, but that could mean a whole lot of things!
>>
No. 918113 ID: 7e9c89

you talk about yourself! maybe about your team, about us.. you could play some games like eye spy!
>>
No. 918115 ID: daffb0

Well, this is a first date, to be specific! So the main aim is just to get to know each other better. You want to find out what sort of person they are, and they want to find out what sort of person you are! You don't really know for sure if you like each other yet, so you're just trying to find out. Of course, you both want to enjoy yourselves, too, especially if it turns out you do like each other! So, you generally just sort of... talk, and try some enjoyable things. Often the people dating are trying to get over some uncertainty or nervousness as well, so often it's more relaxing things you go for.

Hey Wretch, while they're getting to their destination, had a thought: in a game in our world, there's a minor item called a tanglefoot bag. Same place the bag of holding came from, but more mundane. It's a sackful of slime that you throw at people so it bursts on them, like a water balloon, only it's a stringy goo that makes it hard to move. A sticky slime bomb, basically, for trapping people without hurting them. Possibly something you'd have a bonus with?
>>
No. 918122 ID: 130f18

If you're a real degenerate, you hold their hand.
>>
No. 918125 ID: cffc8e

Play a game of Squares on a napkin, you know, that game where you have a grid of dots and you each draw 1 line between 2 dots a turn and if you make a square you get an extra turn and the aim is to get complete the most squares as possible, its great.
>>
No. 918126 ID: cffc8e

Play a game of Squares on a napkin, you know, that game where you have a grid of dots and you each draw 1 line between 2 dots a turn and if you make a square you get an extra turn and the aim is to get complete the most squares as possible, its great.
>>
No. 918188 ID: acdd32

Skeet is fun, like hunting but you arent actually killing anything. plus if you do this, you would already be armed. (Semi-auto shotguns, breaks hold too few to be fun and pumps can be difficult on a beginner when shooting clay pidgeons)

If you do this, you should probably either teach dad range safety and etiquite (if it isnt too late) or at least have them be the one in charge.

Guns can be fun!
>>
No. 918203 ID: 2202fb

>>918199
How can they have sex(consensual or otherwise)? They literally dont have any orifices.
>>
No. 918224 ID: a9af05

>>918203
That is not an appropriate thing to mention in front of the Cats. They're too young for that!
>>
No. 918227 ID: 53b212

could we maybe not imply that wax would encourage nonconsensual sex between TCPs

they're asexual as a species and i Really don't appreciate this line of discussion.

>>
No. 918261 ID: a627e3

>>918227
sorry...
>>
No. 918263 ID: a627e3

What happens on first date depends on the people going on the date. it can range from small talk to games. Here's some things to keep in mind. Have fun, get to know your date, and most importantly make sure YOUR comfortable with what's happening. If you think there just using you for something, GET OUT OF THERE! you'll just get hurt at best, and killed at worse, but that's just the worst case scenario witch most likely won't happen. I hope...
>>
No. 918264 ID: a627e3

Dating can be fun, but it can go bad real fast if you aren't careful.
>>
No. 919665 ID: 53b212
File 154899748230.png - (17.55KB , 500x500 , 196.png )
919665

Well, you begin, this is a first date specifically. The goal of a date is to get to know each other, but the first date is especially important. First impressions are crucial, yeah?

Primus nods eagerly, saying that he understands completely! He gets anxious around new people sometimes if he’s put on edge, like how he was a little shaken up with Buddy...but Lover seemed really nice, already! So he hopes it’ll be okay. He really does.

You assure him that this will be the time to learn about Lover, and possibly even the other teams, if he’s careful- and wants to do that, anyway. He has to be careful with this kind of thing! Talking, and having a good time...it’s important, but it could go badly if he doesn’t watch out. If he’s uncomfortable at any point, he should tell you, and you’ll do what you can to help.

Primus thinks on it for a moment before saying that he’ll do his best. He’s here to have a good time, but he knows he has to be careful, and from what you’ve told him…

Hey. Have a good time, okay Primus? He’s a good boy, and you know he’ll do a great job.

And if he really wants to get wild with it, and it’s going well...go for a hand hold.

He holds his own hands to demonstrate, and you commend him. It’s a big move, but that’s how you know it’s getting serious. Promise.
>>
No. 919666 ID: 53b212
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919666

Oh. There they are- and with someone else, as well!
>>
No. 919667 ID: 53b212
File 154899751997.png - (28.52KB , 500x500 , 198.png )
919667

Lover is waiting on an incredibly gaudy picnic blanket, complete with a matching basket, cushions and lanterns. Primus has to say, he’s impressed!

His attention quickly turns to another, far larger TCP next to them however- she remains still as Lover rushes forward, floating above the ground as they approach.

Hello, hello, hello! Doesn’t he look fancy, and what a beast he’s ridden in on.
Dad steps out, pausing at the sight of the two TCPs. Lover passes by Primus and offers a hand, which Dad gives a firm shake. It’s nice to finally meet them. Likewise, says Lover! Real smart of you all to bring a guard- not that there’s going to be any fuss, but. Shows their initiative. Shows caution. Good, good impression. Plus…

From that outfit, it looks like she’ll be one of our chefs!

One of? Dad inquires.
>>
No. 919668 ID: 53b212
File 154899753230.png - (33.95KB , 500x500 , 199.png )
919668

The other TCP waves slightly, standing up straight and looking around nervously. That, my good chums- Lover giggles- is Devil. She’s sweet, isn’t she? And she LOVES to make up a good meal. It’s kind of her specialty, even!

Primus waves back, though he can’t help but whisper to you that he’s a liiiittle bit more on edge, now. He doesn’t want to judge by appearances, at all! But she’s, very tall. And meaty. She could probably tear him in half, and he doesn’t want to assume that, but...
>>
No. 919669 ID: b1b4f3

Yeah I was expecting Wax to send along an escort, don't worry about it. By first appearances, Devil doesn't seem to share any of Spit's personality. I wonder if that was just coincidence with Lover?
>>
No. 919677 ID: 2202fb

You know what this means, right?

Dad vs Devil Fight of the Century!

It will be the ultimate cook-off in the history of ever!
>>
No. 919687 ID: 91ee5f

>>919668
>She could probably tear him in half, and he doesn’t want to assume that, but...
You’d probably be right about that. But don’t worry about it! Devil is only here to help cook food! But she’s also here as protection from anything that would want to interrupt the date! So just relax and have fun on your date with Lover!

.....psst, hey Wax, if Spit purposefully attacks your TCPs, would that allow you to leave her team for being a bad teammate? Not that we’d want her to ruin this date, but if she did attack, that could let you stop helping her, right?

>>919677
Oh, come on. There’s no need to turn this into a competition. Dad and Devil can work together to make some really good food!

Unless Dad wants to make this a competition. It’s up to her if she wants to do that.
>>
No. 919688 ID: 7dc63e

greet her and thank her for potential meal!!
>>
No. 919690 ID: 2202fb

>>919687
Competition isnt inherently bad, it is only bad when it gets violent. A bit of civil one-upmanship is perfectly fine. Many friendships revolve around that very thing.
>>
No. 919721 ID: a9af05

>>919690
If they keep it civil and Dad wants to do it, then I see no problem with it.
>>
No. 919732 ID: a627e3

Wait, does Dad even know how to cook? If she dose, i say cook off! If not, cook off anyway!! (we need something to keep our minds off the war)
>>
No. 919733 ID: 91ee5f

>>919732
I think we taught her how to use the grill to cook.
>>
No. 919756 ID: 2202fb

>>919732
Grill Wars!
>>
No. 920084 ID: 53b212
File 154934061875.png - (15.40KB , 500x500 , 200.png )
920084

You tell Primus not to worry- Wax said he would send an escort along, and it looks like she’s just here to cook and have a good time, like him and Lover! Primus relaxes, agreeing. You’re probably right, and he’s wrong to judge so quickly…

He walks over and extends a hand to Devil, the body type staring at it for a moment before returning the handshake firmly. Primus thanks her for her help, to which she replies that it’s no problem, really. She’s glad to be out of the fortress, even if only for a while. The hills are quite nice, and so is the night air. They couldn’t have picked a better locale for a date.
>>
No. 920085 ID: 53b212
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920085

You turn your attention to Dad, thinking for just a moment before suggesting a cook off! It’d be a great way to bond, and keep your minds off of things. Dad takes the idea with enthusiasm, shoving the grill as best as she can- which is to say, not very well.

Devil picks up the grill without trouble, moving it closer to the picnic blanket and checking in on Dad. Your TCP passes on your idea, Devil thinking it over. Why, that’s a nice idea...she hasn’t gotten the chance to cook with anyone else, and it’d be a great opportunity to show off her skills. Pressure is good for that sort of thing, in her eyes.

Dad stretches, adjusting her apron and grabbing the bag of hotdogs. She’s ready, she’s gonna kick some real ass with this one, she’s gonna make you proud-
>>
No. 920086 ID: 53b212
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920086

Dad has no idea how to grill things.
>>
No. 920087 ID: 53b212
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920087

Devil asks Dad where her tools are.
>>
No. 920088 ID: 53b212
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920088

Shit.
>>
No. 920089 ID: 53b212
File 154934069875.gif - (17.75KB , 500x500 , 206.gif )
920089

While Dad has an internal crisis, you call Wax up, surprised to get an answer.

VOIDSY: Hey, Wax?
WAX: mm?
WAX: things seem to be going well- is there a problem?
VOIDSY: Well, we were thinking…
VOIDSY: If Spit purposefully attacks your TCPs, would that allow you to leave her team?
VOIDSY: Like, we don’t want anything to happen on this date, but if it did-
WAX: unfortunately not.
WAX: due to this system that I should probably change already, I am bound to her for the rest of the game- unless she’s knocked out.
WAX: rest assured, if she attacks us, we’ll defend ourselves.
WAX: any decisions beyond that are more strategic to keep to myself.
WAX: I’m sure you get why. war and all.
>>
No. 920090 ID: 7f0fab

THIS WAS . a probably forseeable issue but oh no... comfort dad quietly? can we give her instructions? no tools is more of a problem tho
>>
No. 920096 ID: 055cbc

>>920088
Secretly, many dads don't know anything about grilling. This is normal. Fortunately, the basics are very easy, and thus those dads do it anyway.

put fuel in the grill, and you let it get hot.
(optional: relax with a beverage.)
put the food on the grill.
wait.
When edges of food starts to turn darker, turn it over
wait.
take food off of grill.

easy!
>>
No. 920099 ID: 3642ad

okay okay okay. we’re okay. dad, repeat after me in the most scandalized voice you can muster: “pfft. you still cook with TOOLS?”

that will buy us some time. we love you dad, sorry for being dumbasses but we’ll try to find you a way out of this.
>>
No. 920100 ID: b22621

>>920096
Adding to this, one should not allow the food to turn black, though a few black lines where the food touches the grill is common and acceptable. Any more than that and the food will be considered burnt, which is bad.

Also, the "tools" needed for grilling (besides a grill) is just a big fork you use to poke and prod the hotdogs without burning your hands. You could easily lie and say this is all you forgot.
>>
No. 920109 ID: b1b4f3

>>920088
...we did teach Dad some manner of cooking right? We might have to send her some cooking supplies though...

>>920089
Man that sucks Wax. Good luck. Or maybe we shouldn't wish you luck since we're technically enemies???
>>
No. 920112 ID: 91ee5f

>>920084
Ok, Primus, just relax and be yourself! There’s no need to be nervous! You and Lover talk to each other, while Dad and Devil cook the food!

>>920086
>>920087
>>920088
Oops! Sorry about that, Dad! This is entirely our fault!

Don’t worry! We’ll, uh, walk you through it! As for the tools, we’ll have to improvise! Or ask Devil if we can borrow some.

>>920109
>We might have to send her some cooking supplies though...
I don’t think we can do that, since they would need to be created. And in order to create things, our TCPs can’t be on an adventure, which is what they’re doing right now.

I think we might need to improvise everything and hope for the best.
>>
No. 920115 ID: 2202fb

Might we be able to fly in a care package for them somehow?
>>
No. 920122 ID: b1b4f3

>>920112
We could deliver items already created. Surely there's cooking supplies in someone's base? Just gotta run them over, and put them down at the edge of the date area as not to interrupt things.

Actually, that gives me an idea for a future creation. An item delivery cannon! Though I wonder what the cost would be.
>>
No. 920133 ID: 91ee5f

>>920122
>An item delivery cannon! Though I wonder what the cost would be.
Items getting destroyed because they can’t survive getting shot out of a cannon?
>>
No. 920141 ID: 730675

>>920133
How about raining the picnic area in shrapnel because barbecue tools are pointy and dense?
>>
No. 920149 ID: 2202fb

How about a drone, a crate, and a parachute?
>>
No. 920151 ID: a63944

We don't need to make an autonomous, robotic, flying drone guys. We've been over this before! We CANNOT afford to advance the tech level willy-nilly.

Just have someone fetch whatever supplies Dad needs and then run them out there.
>>
No. 920155 ID: 2202fb

>>920151
ffs it is a small drone, not a bomber.
>>
No. 920156 ID: 2202fb

We (or at least I) really really need some official clarification on what will and will not trigger an autobalance, and how strict this is enforced, otherwise we are just capping ourself in the knee.
>>
No. 920178 ID: a07916

TEACH DAD: COOKING
>>
No. 920191 ID: a9af05

>>920089
Darn. Oh, well. It was worth a try.

And, yeah, you should probably make a rule where you're allowed to leave an alliance if your teammate purposefully attacks you. Just make sure purposeful attacks are what triggers it and not accidental attacks!

>>920178
Can't teach anything while on an adventure.
>>
No. 920209 ID: 130f18

>>920088
Alright you daddy ass futhermucker, let me guide your godsblessed hand with this basic grill tutorial, done manual style.

First thing you're gonna need is something to move things on the grill. For burgers you're gonna want something flat to stick under em and turn em over. If they're dogs, you're gonna want something to pick up and roll them into better positions.

Cooking food on an open fire grill is way different from a flattop.
>For open fire:
You don't want to leave one side over the fire too long. This burns it. Fire is unpredictable, so you need to move it around based on what part of the meat you want to cook.
>For flattop:
These babies cook more evenly and won't burn as easily. You don't need to move it around like on an open flame, you just need to know when one side is done.
>How to tell when it's done
>Burgers:
When the side facing up starts to bleed, it means the bottom side is finished cooking and you need to flip it, or it will dry out or burn. Then you do the same thing with the other side.
>Hotdogs:
These cook a lot faster than burgers. As they heat up the gasses inside will make them expand. You want to make them plump and evenly cooked, but not burnt, and you don't want them to pop or sputter - that means the gas escaped and they'll probably be dry.
>Buns:
If you want to be fancy, you can toast the buns on the grill too. These burn quickly, so just give them a light toasting.

Follow these steps and you should be able to not suck.
>>
No. 920242 ID: e37a06

>>920156
Anything and everything substantial (IE more than a pillow) that we make will create an equivalent power object on the other teams. (The author has stated on the discord their dismay at our love for magic items)

Auto-Balance appears to be an automatic system to regulate early super high tech items (IE something that can kill a god) by automatically giving it to everyone, and calling in an admin to handle the almost inevitable escalation of tech.
>>
No. 920297 ID: ab9cfc

just serve the food raw its not like y'all have had enough meat to tell the difference
>>
No. 920298 ID: 91ee5f

>>920297
No, that is unacceptable! We want to make this date enjoyable and part of an enjoyable date is good food!
>>
No. 920740 ID: 53b212
File 154995968781.png - (14.33KB , 500x500 , 207.png )
920740

VOIDSY: Man, that really sucks.
WAX: mm.
VOIDSY: Why not make a rule where you’re allowed to leave an alliance if a teammate purposefully attacks you?
WAX: i’ll consider it.
WAX: thanks. for now, let’s enjoy this moment of respite.
VOIDSY: Good luck- should we be wishing you luck, actually?
WAX: that’s your call, honestly.
WAX: either way, it’s appreciated

You finally notice your fatherly TCP’s distress, immediately going into comfort zone. Hey, it’s alright- you’re going to help her through this. This is your fault for suggesting something that she wasn’t prepared for, and honestly- many dads don’t know anything about grilling anyway. The basics are very easy, and you’ll even help give a little tutorial of sorts.

Dad tries to swallow down her panic, getting a grip before Devil could notice her nerves.

Okay, okay. Breathe. Grilling isn’t something she has a skill for, but general cooking, yeah. She knows that you can put ingredients together and prepare them in ways to make new, more exciting dishes. ...Knowing it and being able to do it are two different things, but how hard can it be? It’s just...a specific kind of cooking. That she has no idea how to do. Yeah.

You tell Dad to stall, and listening to your directions, she makes a dramatic pose and says that pff, does Devil still cook with tools?
>>
No. 920741 ID: 53b212
File 154995970634.png - (17.86KB , 500x500 , 208.png )
920741

Yes, Devil says, pulling a massive cleaver out of the air itself.
>>
No. 920742 ID: 53b212
File 154995972904.png - (10.51KB , 500x500 , 209.png )
920742

Before Dad can even ask what she’s doing, Devil pulls out some packaged meat, burger buns, unfamiliar vegetables, and a spray bottle, just as suddenly as the cleaver. Does Dad need some tools? Devil says she is well prepared, completely practical in her tone.

Dad quietly asks you what tools would be good, and at your suggestion, she asks for a fork to turn the hotdogs with. Devil pulls one out of the air, perfectly sized to Dad’s hand. Dad can’t keep it, she says, but it should work for now.

Dad takes it with a profuse thank you, still kind of amazed. Devil pulls out a stool for Dad, and the two of them start getting set up.

You give Dad clear instructions, specific to hot dogs and the open fire grill.

Put fuel in the grill, and let it get hot.
Put the food on the grill, and make sure to move the meat around to ensure it cooks evenly. Make sure that the food doesn’t turn black- though some black lines are acceptable, and commonplace.
When edges of the food start to turn darker, turn them over. Hot dogs cook pretty fast, and they’ll expand when they’re nice and cooked. Don’t let them pop, or they’ll get too dry.
Dad can also toast the buns, if she wants to get fancy with it. After that, all there is to do is take the food off the grill and serve.

She listens and nods after every step, watching as Devil sets up the charcoal and produces a lighter from the air- discarding it just as easily with a wave of her hand and a shaking of her head. Thank goodness, that should be all. Devil was starting to get a bit of a headache.
>>
No. 920743 ID: 53b212
File 154995975728.png - (36.50KB , 500x500 , 210.png )
920743

You turn your focus to Primus, the tent type having sat down and done his best to relax. You tell him to just relax, be himself...Dad and Devil are gonna cook some food, and he and Lover can just sit and talk.

Lover seems to be listening to their own god, and both TCPs turn to each other simultaneously, laughing as soon as they realize. Is Primus’ god hovering over like a helicopter too?

A helicopter? What’s that, Primus asks.

It’s a vehicle, Lover says with an ever-present grin. One that hovers through the air, using propellers. Makes a terrible racket, but that sounds pretty cool to them, you know? Primus agrees with a nod, admitting that loud noises can be pretty exciting, as long as he expects them! He pauses, asking Lover if they have a helicopter, considering they know so much about them.

Oh, nah. They just learned about it from books. They’ve got all kinds back at the fortress, and Lover knows lots and lots of things. All of their team does.

Lover tilts into a relaxed position, floating casually. The outside world, beyond this place...it sure is interesting. It’s got wild things to it, things Primus could never even think up in dreams.

Oh, but that’s not too interesting, is it? Primus didn’t come here to talk about books, did he?

Little does Lover know, Primus really wants to talk about books, and is mildly vibrating over the chance to gush over them...though most of what he’s read is fiction. Would that even be interesting to the mask type, with how much they seem to know about a whole other world? What would he even ask them about?
>>
No. 920744 ID: f1ae8a

Hey Primus remember the be yourself?
It's ok to say you're interested in that, and show those sincere book feelings
>>
No. 920745 ID: 7e9c89

talking about things you enjoy and asking questions is a great way to act on a date, primus! maybe ask what the coolest things lover's learned are?
>>
No. 920848 ID: 130f18

Express interest in books. Share your favorite fictional stories. Perhaps share some of your drawings.
>>
No. 920883 ID: 3642ad

i think talking about books is definitely a good idea!! so long as your excited to talk, i'm sure lover will be happy listen. books are a super cool interest and i bet lover would be happy to talk about them too! it honestly seems like they were worried about boring you, not that they think books are boring. this is their first time on a date too, they might also be feeling a bit self-conscious! showing that you're interested in what they're saying is a really good way of reassuring them.
>>
No. 920888 ID: a9af05

>>920743
It's ok to talk about books! Just try to not talk too much for too long a time, otherwise you'll end up being the only one talking and that wouldn't be fun!

As long as you give Lover a chance to talk and you don't talk over them or interrupt them, you should be fine.
>>
No. 921019 ID: 91ee5f

>>920743
Like everyone else has said, go ahead and talk about books if you want to!

Just don’t gush over them too much!
>>
No. 921890 ID: a627e3

talk about book if you want. your not just getting to know Lover, Lover's also getting to know you!
>>
No. 921891 ID: a627e3

how's Dad doing? Kinda feel bad about the cook off idea...
>>
No. 922245 ID: 53b212
File 155055087522.png - (39.80KB , 500x500 , 211.png )
922245

You tell Primus to be himself- absolutely share his interests if he wants to! This is Lover’s first date too, and it’s okay to share things he cares about. That’s the whole point, even. Just make sure to listen, and leave room for Lover to talk.

Why not ask what the coolest thing they’ve learned is? Primus nods excitedly, though not so much as to catch Lover’s attention. He asks away, Lover

The coolest thing...that’d have to be angels.

Angels? Primus asks.

Lover perches their head on their hands and rolling it slightly as they talk, almost as if they couldn’t contain their own enthusiasm. Oh yeah. Angels.
>>
No. 922247 ID: 53b212
File 155055089060.png - (34.47KB , 500x500 , 212.png )
922247

They clap their hands all of a sudden, a whiteboard materializing with little fanfare. They make sure to catch it before it hits the ground, cradling it in their hands and beckoning Primus over to see. A sort of snapping motion summons a marker, which they almost seem to squint at for a moment. Wrong damn color. After some concentration and a few slow color shifts, the marker changes to a hot pink, Lover finally satisfied.

Now, they’re gonna need quiet for this one. Gotta keep the focus up, got it? Primus nods eagerly, watching Lover’s every movement.
>>
No. 922248 ID: 53b212
File 155055090677.png - (31.28KB , 500x500 , 213.png )
922248

Angels back on Morbit are nasty things. Big ol’ fuckers usually, big enough to loom over people. How much bigger than us, Primus whispers, not wanting to interrupt too much. Oh, way bigger. Too big to even make sense of.

They’re mysterious, Lover continues. Beasts of unimaginable knowledge, they may as well see people like bugs. Like dust, even. Not even gods know where they came from, because they sure as hell didn’t make them.
>>
No. 922249 ID: 53b212
File 155055092281.png - (29.20KB , 500x500 , 214.png )
922249

You can’t get on an angel’s bad side, because if you do, they can get pretty steamed up. And when they’re steamed up, they change you in ways you can’t come back from. They’ll go ahead and like...they’ll take your arm, or something, yeah? They’ll take your arm and they’ll go put it in a whole other TIMELINE, and you can still move it and stuff, but it’s not with you anymore, it’s just floating around grabbing around at shit. You can’t reverse it, you’re just...stuck with it. All because you crossed its path, or made it a little sour with you.

Primus barely understands any of this, and Lover’s drawings aren’t exactly easy to decipher, but he’s riveted all the same.
>>
No. 922252 ID: 2202fb

>>922249
Bring out

Cthulhu
>>
No. 922262 ID: b1b4f3

>>922249
Huh, rings... like our body. I wonder if Angels are aliens too.
>>
No. 922265 ID: 3bf103

why dyou think those are the coolest, lover?
>>
No. 922309 ID: caf1de

TEACH Primus: lovecraftian lore
>>
No. 922311 ID: 91ee5f

>>922309
We can’t teach our TCPs anything while they are on an adventure!
>>
No. 922315 ID: a9af05

>>922249
Primus, now it's your turn. Tell Lover about the coolest thing you've learned.

>>922252
>>922309
No, let's not do that.

Besides, we can't teach while away from the base.
>>
No. 922337 ID: ba56e6

We can tell you about our world's angels sometime. But for now share with Lover the coolest thing you've learned.
>>
No. 922346 ID: 2202fb

>>922315
We can teach Primus about lovecraftian lore without "TEACH"ing it. But we should talk about our angels.
>>
No. 922386 ID: 6efaad

Hey Primus, ask Lover where they got that marker from. Wax couldn't have created it just now, and magically storing stuff usually has some cost, so how did they get the marker?
>>
No. 923451 ID: a627e3

>>922315
I agree with this. we can teach them this stuff later.

>>922346
to be fair, our angels aren't much better. A lot more civel, but whether you can say that's a good or bad thing is up for debate.
>>
No. 923537 ID: e32fae

I think that we should just let Primus be himself. I feel like if we tell him what to say for everything it will feel more like we're dating Lover instead of him.
Primus, just talk about what cool things you've learned!
>>
No. 924178 ID: a627e3

>>923537
ok that makes sense.
>>
No. 925420 ID: 53b212
File 155235840669.png - (38.72KB , 500x500 , 215.png )
925420

You tell Primus that he’s got this, and that he should just focus on being himself- he’s the one on a date, not you. You can tell him about Earth’s angels sometime, but for now, spend this moment together. Just keep asking questions and share what you think is coolest too!

Primus asks why Lover thinks those are the coolest- they do sound pretty exciting, but kinda scary as well! Lover shrugs in response. If there weren’t any scary things, then the comfy ones wouldn’t have as much impact, yeah? For every hellish beast out there, there’s a nice warm couch safe and sound, far away from them. Makes them think, really.

Your tent type fidgets, working up the courage to ask whether Lover would like to hear his favorite things. Of course, my dude, that’s what this is all about. Lover gives him a playful but gentle arm punch. Give me all you got.

Primus makes a motion as if taking a deep breath, trying not to burst out into excited yammering. He’s been reading this book called Treasure Island lately, and he thinks that a boat adventure would be super cool! He’s never actually seen the ocean, but Bryce says that there’s one over by his god’s base, and he’s been so so so hyped up to go visit sometime.

Hey, maybe the next time they go for a date, they can go to the beach, yeah? So long as, yknow, things work out. Primus nods with enthusiasm. He watches as Lover’s marker and whiteboard disappear with a flick of his wrist, tilting his head slightly. How are they doing that? He’s seen you do that, but never another TCP.

Lover laughs, materializing a puff of confetti and glitter before letting it fade. That, their dear canvas friend, is a secret. As well as this date is going, they’re still on opposite sides of the battlefield. Tell him what, though- if things shake out, they’ll be sure to show him everything.
>>
No. 925421 ID: 53b212
File 155235842682.png - (25.06KB , 500x500 , 216.png )
925421

Meanwhile, Dad continues on her grill quest, still somewhat intimidated by her peer- the contest of who’s more skilled has an obvious winner, Devil pulling tools and spices out of the air with ease. Even so, Dad is doing her best, and her results aren’t looking too shabby.

Devil hums to herself as she works, asking Dad how she feels about this whole...dating thing. Dad shrugs, saying that it looks pretty fun, and that she’s happy if Primus is happy.

The flesh type nods, asking if she would have any interest in doing such a thing...not with Devil herself, of course. She’s far too preoccupied at the moment, what with the whole conflict going on, and...other distractions. But! Did Dad happen to have a sweetheart, perchance? Someone beloved?

Well, maybe. It’s kinda hard to read sometimes, but she’s got somebody she wants to spend a lot of time with, yknow? Someone that feels...right, to be around. Dad just wants to see her happy, and she figures that’s gotta be worth something. Hard to tell if it’s actually reciprocated, but hey; worth thinking about-
>>
No. 925422 ID: 53b212
File 155235845092.png - (20.22KB , 500x500 , 217.png )
925422

Devil leans over the grill, looming over Dad as she begins to plate her meal.

Dad really should be more careful. Devil is her enemy, after all, and such information betrays weakness. Just because someone is nice to her doesn’t mean she should volunteer details so readily.
>>
No. 925423 ID: b1b4f3

>>925422
Love and affection brings teammates together in times of crisis. It's not weakness.
>>
No. 925424 ID: 130f18

>>925422
Enemies need not always be enemies. A conversation to continue when that day comes, perhaps.
>>
No. 925425 ID: 7e9c89

don't menace our dad!!! let dad know if this escalates we're here for her, and.. watch closely lover and primus jic. i dont think there's any defense or commentary we can give that won't reveal more
>>
No. 925429 ID: 130f18

>>925423
She's saying that revealing targets to the enemy is a weakness.
>>
No. 925432 ID: 3ed3c3

>>925422
Duly noted. With that being said perhaps a change of subject is in order.
>>
No. 925451 ID: 91ee5f

>>925429
That’s true.

Spit could be spying on us right now and revealing someone you care about will just make them a target for Spit.
>>
No. 925470 ID: 2202fb

>>925422
If I didnt know better, I'd say that sounded like a threat.

While we cant know for sure, it sounds like Dad feels more of the familial, paternal love rather than romance.

--

I think i figured out how they are doing the magic. When we get back, lets create hammerspace for our TCPs.
>>
No. 925476 ID: 91ee5f

>>925470
>When we get back, lets create hammerspace for our TCPs.
We already did that. We created Bags of Holding for everyone: >>878737 , where the space within the bags is shared by all of them, allowing for any TCP to pull from their contents, from any location, again, as long as it fits. However, taking an item from the bag will cost health, but putting them in will not.
>>
No. 925484 ID: 553847

Well, how does Devil know she's telling the truth? Makes you think.
>>
No. 925494 ID: 2e4f20

Talking can bridge gaps between enemies. Conversation is the first step to becoming friends, and stopping having to fight each other. We want Devil to be our friend too, eventually.

And eh, Dad didn't actually name names on who it is so... should be fine?
>>
No. 925495 ID: b1b4f3

Hmm, I just realized if Spit's team has a long range attacker, or even just long range weapons, they could snipe Whipp from out of the balloon.
Do we have any way to prevent that?
>>
No. 925500 ID: cfad5b

Devil has a point Dad, but in all honesty Wax's team can just be allied with in the even Spit's team goes rogue or is defeated.

>Do you really want to use that against people and hurt them, or do you just want to keep the people you care about safe?
>>
No. 925531 ID: 2202fb

>>925495
if we are okay with using tͩ́̓̐͊͏̤̟̤͚̭͈e̞͇̿́ͤ̿̒̑͆ͅc͒҉h͍͍̺̀̔̄͛̄͒n̴̯̗̹̬͖ͭͪ̋̆̃̓ͦö̡́̔ͧ̔l͐ó̗̹g̓̾̅̚y̞͚, we could mount a countermeasure system onto the balloon that would shoot a bullet at high-speed projectiles using the same sort of tracking phalanx turrets use.
>>
No. 925535 ID: 9b7f98

If you're assuming the person listening is always going to be an enemy, yeah. If you assume they're always going to try hurt you as much as they can. But if there's doubt as to whether they are, or if they're going to or not... talking about yourself can tip those odds.

It's easier to hurt people when you can pretend they aren't people. When you can tell yourself maybe they don't have anything they're looking forward to, or other people who would care if they got hurt. But when you know someone has feelings and friends, when you know more of what hurting them would mean, then you shouldn't be as willing to hurt them or let them get hurt.

... CHECK Dad. As well as her status, I want a reminder how the dad type ability works. We effectively promised not to interfere in the date, but Devil technically isn't on the date. And the use of Dad's ability doesn't contravene the truce we made with Wax's team, since it doesn't cause injury.
>>
No. 925552 ID: 130f18

>>925451
Not only Spit.

Wax's TCPs are under no contractual obligations to assist Spit's TCPs, but Wax is under contractual obligations to assist Spit, which means ordering them to assist Spit's TCPs.

In addition, Wax is currently watching, and can see what is being said. His TCPs are not obligated to use this information against us, but Wax may be obligated to share information with Spit if she asks.

And so, anything tactical revealed here may find its way to Spit's ears, whether she's actively spying or not, and whether Wax or his TCPs want it to or not.
>>
No. 925929 ID: cbdfa8

>>925422
Have you every heard that expression "keep you friends close, but your enemies Closer"?

Use that to your advantage, but remember this is a date for primus. dont go ruining it.

besides its good to make good first impressions with people.
>>
No. 926285 ID: 8d23f0

>>925422
but if you only treat someone as an enemy thats all they will ever be, the best way to make friends is to treat people like one, and Devil and Lover seem like they are nice friends.
>>
No. 926307 ID: 53b212
File 155297340009.png - (19.45KB , 500x500 , 218.png )
926307

You let your collective thoughts rumble around before speaking, more than a little worried about all the bad ways this could play out. You try to keep it easy on your TCP so she can make her own conclusions- love brings teammates together, and she doesn’t need to be enemies with Devil. Just keep an eye on things- while Wax was watching, so were you.

If she does want more direct advice- she shouldn’t be afraid to speak up for herself. Question Devil’s intentions, her motivations here. Speak her mind. You’d back up whatever happens, and have faith in her choices here.

Dad keeps her back straight and head held high, asking what Devil’s game really is. Does she like hurting people, or assuming that people are going to hurt her? That doesn’t seem like a good way to live, and she’d much rather spend her own time hoping for the best, albeit a careful and cautious hope. Friends have far more value to her than enemies, and it’s easier to consider somebody a friend if you know a little more about them, even if they’re on separate sides of the same battlefield.
>>
No. 926308 ID: 53b212
File 155297341683.png - (22.36KB , 500x500 , 219.png )
926308

...Very good.

Devil has people she cares about as well, you know. She doesn’t want to hurt anyone, but it is...necessary, at times. She too has a special someone, someone who she would protect regardless of what it takes- and now they’re even. This goes two ways, Devil says. Dad revealed a personal detail in order to make herself more sympathetic, and now Devil has done the same.

What Dad does with this information is up to her, just as much as it’s up to Devil. So, now the playing field is even, and whatever happens from here will be the true test of character.

Dad takes this in, realizing she’s been tested. What starts to show as indignation turns to respect, and the dad type nods in approval. She can take that- and she hopes for Devil’s sake that her special someone is someone she can rely on, just like she can with her own- yknow, if that person wants to be that anyway.
>>
No. 926309 ID: 53b212
File 155297343570.png - (34.71KB , 500x500 , 220.png )
926309

The food is plated, and everyone settles in together. Before they can dig in, Devil raises a hand. There was one final step- this kind of food is rather inedible in its current state, no matter how well it’s been cooked. We TCPs, says Devil, cannot consume matter outside of food types and other specific scenarios. Like health potions, asks Dad? Yes, Exactly like that. Devil has a little trick, however.

She pulls a bottle of what looks like dressing from the air itself, lightly shaking some on their meal. It dissolves into the food without a trace left behind, some sinking into the plate as well. That should do it.

Dig in.
>>
No. 926310 ID: 53b212
File 155297345746.png - (1.65KB , 500x500 , 221.png )
926310

A feeling of dread seeps in as you watch the date unfold, unable to place Why, unable to figure out what exactly was making your skin crawl.

Miller suddenly makes a fearful, choking sound over the call, and if you had blood, it’d run cold.

Something’s not right.
>>
No. 926311 ID: 53b212
File 155297347038.png - (129.08KB , 500x500 , 222.png )
926311

Jasper’s health is now SUFFERING.
>>
No. 926313 ID: 7e9c89

TURN OUR ATTN TO HOME, warn dad and primus that we're looking away and get the sphinx to watch them;;; i hope jasper and everyone else there is okay. ask miller what happened while we try and find out
>>
No. 926314 ID: b1b4f3

...the base is under attack. We can't do anything to help, can we? Can't use any commands on an adventure, and we have can't speak with our TCPs at home base either.
Sounds like Jasper took the first hit, but Buddy and Marmet should be there too.

...oh god did we really take the Sphinx Guardian out to the date? It needs to be back at base immediately! Also didn't we have a forcefield around the base? Did Jasper go out the barrier for some reason?

...can we get any kind of visual feed via the conference call? It'd be nice to try to give tactical advice, but getting a secondhand description via audio won't cut it.
>>
No. 926321 ID: 1d8da8

Calling Wretch and Miller, what happened to Jasper? Are any other TCPs injured?
>>
No. 926326 ID: 8d23f0

>>926311
oh boy thats some magic item backlash if I am right, be ready to call Wax for advice if Miller is actually getting hurt by this because of unknown costs with magic as powerful as reviving the dead is extremely dangerous.
Check on Jasper and see if there is a food type or a healer nearby to help.
>>
No. 926328 ID: d6ecb3

>>926309
Alright, this is... bad.
Before we do anything, either send the TCPs home or keep them here, we should know EXACTLY what's going on here. We don't know if Spit has an ambush planned, either for our base, this field, or both.
Try to call Wretch first, then Eastwood if she doesn't pick up. Ask what they know, what they see. Tell them what we know in turn (if they aren't already aware.)
While we're doing this, tell Dad and Primus that we need to step back for a moment to figure something out, but to be on high alert- Jasper's health has suddenly dropped and we don't yet know what's going on.
>>
No. 926329 ID: 575ec0

Oh I get it. Sleep poison the food so were technically perma-stuck in an adventure and cannot create or teach.
Then attack the Base.

This could be checkmate.
>>
No. 926331 ID: 10c408

There's no way that Devil didn't just spike the freaking food, what an asshole.

Start calling anyone, if we can do that at all.

(Ohhh let's go on a date, nothing bad could possibly go wrong with this)
>>
No. 926333 ID: 91ee5f

I don’t think Devil spiked the food at all. This is Wax’s team and he enjoys this stuff, I don’t think he’d purposely ruin the date.

I think this is all Spit and her team. She’s making her move and is attacking the base while we’re not looking. It might be time to implement our plan and try to lure Spit’s team into the Unhallowed Sanctuary to cut them off from Spit.
>>
No. 926335 ID: 10c408

>>926333
...This is what I get for not reading the thread again. A-durr, Devil is actually another of Wax's TCP's and not spit's.

That said the date might as well be ruined. We're fucking locked out while Dad and Primus's team members are under attack.
>>
No. 926338 ID: ab1fe9

The communicator's open, let's just ask Miller what happened before we do anything else.
>>
No. 926342 ID: cfad5b

Dad I'm gonna need to go for a bit. I trust you'll be alright but I need to check on Jasper and the others, something's wrong. I'll let you know what's going on as soon as I can. Tell Primus I love you both if I'm gone too long.

Immediately
>Check Jasper
>Check Marnet
>Check Buddy
What's going on Miller?
>>
No. 926367 ID: cbdfa8

>>926342
seconding this.

"what the fuck is going on miller?!!?"
>>
No. 926377 ID: 2a13fa

I'd stress in any case to ask Miller what's going on, since she seems to have some level of an idea. Can we even manage the base when our TCPs are out on an adventure? If not, we might need to book it the fuck home ASAP.
Also, seconding; definitely CHECK Jasper, Marnet and Buddy. I swear to fucking god if someone hurts our cats...
>>
No. 926385 ID: 130f18

Jasper went to scout the unhallowed sanctuary, remember? That's probably why we can't see what's happening.
>>
No. 926386 ID: b1b4f3

>>926385
No, Jasper and Dad already finished that.
>>
No. 926393 ID: 91ee5f

>>926385
He already came back from that.
>>
No. 926462 ID: 0ab3ed

Marnet has a health-transfer gun. When we switch back, we'll probably want her to use it on Jasper, either that or give him one of our health potions.
>>
No. 926508 ID: ab1fe9

Before we go...

Dad, politely ask Devil and Lover to eat first before you and Primus eat. If that goes over well, then go ahead and try to enjoy yourselves. We might have a some problems back home, but there's nothing you can do about them at the moment. If you do want to think about how you can help... well, we don't want to tell you to do anything distasteful to you, but other TCPs tend to find you a compelling speaker, and to feel like they'd like to live up to your ideals. You might consider talking with your fellow diners about such things. How you'd ideally resolve this game with minimum suffering for everyone, for example, and the importance of balance between being able to work as a team and make friends with being able to think independently. You might also express your sympathy for their creator, Wax, that the game is forcing him to work with and help someone who killed someone that he cares about. Oh, uh, that's a thing, in case you didn't know. So it'd be nice to put an end to him being required to do that, as soon as possible.

Primus, please enjoy yourself. Perhaps once you're done eating, you could suggest some dancing?

Now, everyone else: A quick status update from all of you, please?
>>
No. 926961 ID: a627e3

fuck fcuk fuck is everyone ok!?
>>
No. 926963 ID: a627e3

let Dad know we need to check in on the others at home. If anything, and i do mene anything, seem suspicious, call us right away.
>>
No. 926964 ID: 2202fb

Hold on,

Jasper may have tried to commit suicide.

They seemed like they were very dissatisfied with their existence and the world, and while we may have convinced them that they are loved and we had no ill will towards them, this still may have been too much for them. They may have chosen suicide over leaving because they felt that this was as good as it gets and still they felt depressed and scared. If this is the case, they probably didnt hate us, they just couldn't take it anymore.
>>
No. 926965 ID: 2202fb

>>926964
This may also be why only Jasper is suffering.

If we are too late, check for a note. If we get there in time, dish out some orders for medical aid and once that is in motion, then check for a note.
>>
No. 926967 ID: a627e3

>>926964
I hope this isn't the case, i don't think anyone wants to make a psych ward...
>>
No. 926988 ID: f583b0

>>926964
They've been jumpy and anxious ever since we created them, it's more likely that as the least experienced member of a group, they lost their nerve at a bad time and have either been injured as a result of freaking out, or underestimated their capabilities and have been put in a dangerous situation.
Also Jasper has only been taught a few things, and none of them seem to be safety oriented. There's plenty of dangerous things back at the base that they could have gotten into.
>>
No. 927012 ID: b1b4f3

As a collective, can we multitask and spit focus between our groups of TCPs?
>>
No. 927019 ID: a45040

>>926964
He could've just gotten into an argument that resulted in him getting slugged by one of the others. Kinda like what happened with Marnet earlier.
>>
No. 927022 ID: 130f18

>>927012
Would we decide which suggester IDs suggest for which scenes? That might get janky with dynamic IPs.
>>
No. 927025 ID: 2202fb

>>926988
>>927019
it is naive to assume that this absolutely couldnt have happened.
>>
No. 927047 ID: cbdfa8

>>927025
we have to prepare for the unexpected.
>>
No. 927063 ID: 10c408

Some of you are starting to grasp at straws.

YES, Jasper's been horrifically injured but until we can get more information we're all just going to have to be patient and wait.
>>
No. 927161 ID: e32fae

I agree that it's a bad idea to make assumptions.
I say to just CHECK Jasper and ask Miller what's going on for now and then go from there.
>>
No. 927628 ID: 53b212
File 155374964288.gif - (40.37KB , 500x500 , 223.gif )
927628

VOIDSY: Miller?!
VOIDSY: Miller, what’s going on, Jasper’s health just dropped to-
MILLER: Seaspray, Seaspray’s…
EASTWOOD: ..critical.
MILLER: How did you-
EASTWOOD: Marvel’s down to 0 too.
WRETCH: what the fuck
WRETCH: all my kitties are fine?!
VOIDSY: Jasper’s suffering, not critical.
MILLER: I didn’t even see Jas-
EASTWOOD: You saw the others then?!

Everyone is talking over each other, something you have enough experience with in your own head.

VOIDSY: Everybody chill.
VOIDSY: We need to know what’s going on, and who’s injured.
MILLER: I was helping Dana, and B-Bryce, do some things around your base, and
MILLER: I realized some people were missing, so I went and looked around and I saw Seaspray flying, and, and I guess they must have gone out for a recon mission and taken Marvel and Jasper with them, or-
>>
No. 927629 ID: 53b212
File 155374966343.png - (17.58KB , 500x500 , 224.png )
927629

WRETCH: mills...
VOIDSY: What happened? Did you see it?
MILLER: I
MILLER: I just
MILLER: Something came, it was too fast, b-but something came and-
>>
No. 927630 ID: 53b212
File 155374967578.png - (8.78KB , 500x500 , 225.png )
927630

MILLER: They fell so fast.
>>
No. 927631 ID: 53b212
File 155374970243.gif - (18.56KB , 500x500 , 226.gif )
927631

MILLER: And now I can’t see them…
MILLER: And I should have, I should have noticed they had left, I should have done something, I-
EASTWOOD: Miller.
MILLER: It’s m-my fault, I should have, I could have done so much more-
EASTWOOD: MILLER.

She stops, trying to catch her breath.

EASTWOOD: I can’t see Marvel either, so it’s not just you who fucked up.
EASTWOOD: We can be hard on ourselves later. All of us could have noticed, or done something, or anything.
EASTWOOD: Don’t take this shit on yourself, at least not this second. All that’s gonna do is fuck us over more.
EASTWOOD: ...from experience.

She quiets, the shakes slowing down.

MILLER: thanks…
>>
No. 927632 ID: 53b212
File 155374971741.png - (24.58KB , 500x500 , 227.png )
927632

You check in on the date, seeing nothing wrong in the slightest. Dad perks up slightly as you tell her there’s something happening elsewhere- but there isn’t much that she can about it, so her job is to hang tight, enjoy the date, and make sure she and Primus stay safe. Make sure to have Devil and Lover eat first, and try to talk about how she wants to resolve this with as little suffering as possible.

Dad gives a quick, subtle hand signal, and you take pride in her professionalism with the whole thing. Your fatherly TCP takes a careful look over at Devil and Lover, asking if they wouldn’t mind taking a bite first. Devil raises a hot dog to her face without hesitation, absorbing it in a single motion and making a hand flourish. Her caution has been noted, the flesh type says, and respected. Another test passed, though she assures her that everything has been kept up to code. After all, she doesn’t want to pass up a chance at a nice evening.

You exhale in relief and go to talk to Primus-

EASTWOOD: Shit, nope, nope don’t do that nope stop that
>>
No. 927633 ID: 53b212
File 155374973299.png - (32.64KB , 500x500 , 228.png )
927633

Whipp comes out of nowhere, shoving her gun in Lover’s face- only to have a TCP materialize and slap the gun out of her hand before she can even pull the trigger.

Dad grabs Primus’ hand and drags him back, surprisingly strong for a TCP of her stature, at least in this moment of need. Primus lets out a shrill whistle, asking what on earth is happening, why is everything going wrong, they were all having a good-

The new TCP keeps his gaze evenly locked on Whipp, the gun type frozen in place.
>>
No. 927634 ID: 53b212
File 155374975504.png - (32.53KB , 500x500 , 229.png )
927634

Lover demands the wispy TCP stand down, addressing him firmly as “Rival”. Rival lingers, only backing up as Devil nods in agreement. Very well.

Whipp drops to the ground as he turns away, Lover slapping him on the back of the head as he does. Idiot, they’re trying to be diplomatic! Him rushing in and reacting like that’s gonna botch all of this shit, so stand down!

Rival sighs hard, crossing his arms. Fine. Let’s play nice and figure out what the hell is going on. Surely one of them could explain this...outburst, to him.

EASTWOOD: For fuck’s sake-!
EASTWOOD: Leave this to me.
VOIDSY: But-
EASTWOOD: You can’t do everything, Void.
EASTWOOD: Focus on your base!
VOIDSY: Right.
VOIDSY: Thanks, Eastwood.
EASTWOOD: No time for that shit, just go get to it.
>>
No. 927635 ID: 53b212
File 155374977122.png - (27.23KB , 500x500 , 230.png )
927635

From the look of it, members of the other teams have been notified- Cynthia is frantically packing a bag, Slop is demanding to know what’s going on, and both Dana and Lady are talking to their other team members, keeping Bubbo and Bryce as calm as possible.

>CHECK: BUDDY

Buddy is a KNIFE TYPE, and as a WEAPON TCP, its ability is IMPALE, allowing it to extend knives from inside its body at the cost of its own health. These knives are PERMANENT and cannot be retracted without use of magic. Its outer material appears to be a velvet-y fur, and its inner fluid is full of blades. It communicates through grinding noises and has a maximum health of OKAY, making it a very weak TCP defensively. Buddy’s health is back to OKAY, the only thing really bothering it are its typical chronic pain and the horrible worry over what could have happened to make some of its new friends so upset.

>CHECK: MARNET

Marnet is a LOBSTER TYPE, and as a CREATURE TCP, her ability is SHELL SHED, a passive effect where her shell will occasionally shed. Failure to shed will result in the shell being flimsy and easily broken. She’s covered in thick shell armor, and communicates through burbling noises. She is a bulky and very powerful TCP, with a maximum health of PERFECT. Her health itself is currently PERFECT as well, having healed slowly with Crunk’s help. She has no pain at all, and like Buddy, is concerned about what’s going on.

Marnet goes to Buddy’s side, kneeling down and giving them a comforting shoulder pat. Whatever it is, they could trust their god- and your friends, the other gods, seem nice as can be too. They’d have to be, to bring such good TCP friends into their own lives.

EASTWOOD: Void.
EASTWOOD: Can you see Jasper?
>>
No. 927636 ID: 53b212
File 155374979946.png - (1.21MB , 637x618 , 231.png )
927636

Your vision is shaky, almost glitched out- but you can make out your TCP, just barely. What little you get from their body language is nothing but pure terror and agony.

VOIDSY: Yeah, I can see them.
VOIDSY: It’s fuzzy, but-
MILLER: Is Seaspray there?
VOIDSY: I can’t see them at a glance, not this close, I’ll have to focus.

Miller sniffles hard, clearly trying not to cry all over again.

MILLER: I...I really fucked this up, I’m sorry…
>>
No. 927637 ID: 53b212
File 155374981070.gif - (19.12KB , 500x500 , 232.gif )
927637

WRETCH: yo, mills. mills
WRETCH: listen to me ok
WRETCH: yr a good person and a good friend and like
WRETCH: i know this shit and i know spit better than anybody should
WRETCH: shes beat my ass a lot of time in these games and i guess im not. good at this game
WRETCH: but
WRETCH: you’re smart and shit and maybe if we just
WRETCH: we team up or some shit if yr up for it and we take care of shit here at voidsy’s
EASTWOOD: Not a bad plan- oh for the love of- I can’t help you there right now, not with this on my plate, and Void’s the only one who can see what’s actually happening.
WRETCH: yea so like
WRETCH: we got this mills

Miller nods, trying to get her breathing even all over again. She wipes tears off her cheeks and tries to play off the fact that they’re still coming, even as her voice steadies.

MILLER: Okay.
MILLER: W-we’ll do our best here then!
MILLER: We’ll have Lady fill in your TCPs and make a plan, seeing as we’re locked in there for now anyway...
MILLER: Go figure out what happened, and keep us posted.
MILLER: We’re counting on you!
>>
No. 927638 ID: 53b212
File 155374982739.png - (486.29KB , 637x618 , 233.png )
927638

You tune in to Jasper again, and give a quiet greeting. They startle, clutching at themself before they could smack into anything and possibly make noise. They stammer that they weren’t sure you were going to come, and that it hurts, it hurts so much, and they’re scared…

>CHECK JASPER

Jasper is a PHANTOM TYPE, and as a CREATURE TCP, their ability is PHANTASMIC, allowing them to pass through solid structures and become invisible upon moving at a high speed. They are made of a wispy material, and communicates through whispering. They are not an exceptionally powerful TCP, and have a maximum health of GOOD. Their current health is SUFFERING, and they are ACHING with pain.

Jasper is scared out of their fucking mind. They are ready to scream with terror but they know they can’t, they had to run, they managed to sneak off and now they’re hiding and- oh god, they took Seaspray, they, they put a hook in them, and-

They shake their head and pull at their ear nubs, trying to get a grip. Maybe you can look around for them, something anything while they feel so useless and just, that’d be something…
>>
No. 927639 ID: 53b212
File 155374984577.png - (860.09KB , 1324x1274 , 234.png )
927639

Jasper appears to be in a large pit-like space, and is currently hiding.

Jasper manages to ask you whether they’re still out there.
>>
No. 927643 ID: 8d23f0

>>927639
lets not lie to Jasper and say everything is going to be ok, but we should let them know that we are counting on them now to help the others, there is backup coming but we have to play to Jasper's strength now, it doesn't look like there is a hostile TCP in the area but be careful and use PHANTASMIC to stick your head out of the box to scout first, we are having a hard time seeing but we are gonna help you, and you can help the others.
>>
No. 927644 ID: b22621

> Nobody not in a cage is here as far as we can see, but 2 out of 3 of the doors are still open. Pretty sure we can see a captive, possibly 2 near the center of the room and... a trail of TCP fluid. Appears to have been from dragging someone in, but not back out.
>>
No. 927645 ID: 3642ad

to jasper: i'm not sure who "they" are but i currently don't see anyone in the same main room as you aside from what appears to be marvel who is in a cage. our vision is a bit blurry right now but we'll do our best to keep an eye for any dangers and keep you as safe and prepared as we can possibly can. if you can describe what we're up against that would be useful in getting you all out safely but from what i understand it happened very fast and i don't blame you if you aren't entirely sure what happened or need time to process. we're going to get you home safe, okay? i'm sorry you're hurting as much as you are right now this is so hard and you are so brave and we are GOING to get you out of here.

to the group call: our vision is really blurry right now but here's the situation as best i can make it out: jasper is hiding behind some crates; they are in a pit of some sort; there are four entrances/exits to the pit: a staircase leading upwards, two unobstructed doorways, and one barred doorway; there is a lot of yellow-orange fluid on the floor the leads off in the direction of one of the unobstructed doorways; i think i see marvel inside of a cage; there is an object in front of the cage that i cannot make out; there are reddish, spiky(?) attachments on both sides of the cage; there is a large bonfire in the middle of the pit.

also, jasper mentioned that at least one tcp was here previously. jasper is hiding from them and asked us if they were gone. also.... they took seaspray. i'm assuming the fluid trail is theirs though so at least we know which way they went? its a lot of fluid though... i'm sorry, miller, i don't want to upset you but you deserve to know.
>>
No. 927647 ID: 10c408

Can't Jasper float through solid material? If he can, he can hide INSTEAD the boxes instead of on an outside edge.

"Jasper, you are alone aside from whoever is in the cage across the room from you and your current source of cover. Do NOT say anything. Just check to see if it's seaspray and if so, blink twice for yes and once for no."
>>
No. 927648 ID: 3ed3c3

>>927639
It's my first instinct to tell Jasper to escape and return to base, but I'm not certain. Seaspray is quite possibly dead, and there's nothing to be done. Seaspray may also be alive, and that's potentially worse. Jasper is wounded and terrified, and we're losing our connection with them, so the right call is most likely to have them return to base for a full debriefing. What else can they do at this point?
>>
No. 927649 ID: b1b4f3

>>927639
Alright Jasper, we can see the cavern you're in. This situation is not as bad as it seems. We can alert you to nearby enemy TCPs, so you'll have the information advantage. We have good experience with this situation, it's like one of our video games. Ah, you don't know what that is, just know that we can help get you out of here.
You seem to be keeping your fluid in, that's good. You don't want them to be able to track you via drippings. You'll need to be very quiet from here on. This will be a sneaking mission. Your ability to phase and turn invisible is perfect here. It's going to be fine, Jasper. You can do this.
The others are alive, but very damaged. You'll be essentially rescuing them. Spit is keeping them alive because she enjoys causing suffering more than killing.

The cavern is empty of other TCPs but We can see a big trail of fluid heading out one of the exits. There's also a cage in the middle, is that where they put you? Is anything else in it? Did you get a good look at your captors? Or the layout of the base? Any additional information you can give us will be useful. We know that the spiral corridor is going to be a giant pain in the butt but you can phase through its walls. Getting the others out will be more difficult though... it's not like you'd be able to carry them through the walls, and Spit's hook tcp will prevent flying out. ...well, there might be a way, but I need to do some research.
>>
No. 927650 ID: b1b4f3

Caution: that cage may be a TCP. A Cage TCP, Storage type.
>>
No. 927651 ID: 3642ad

>>927648
seaspray is alive. miller would have gotten a notification similar to the health update notifications if they were dead.

>927650
this is definitely a possibility, as the cage appears to have ear nubs and also what could be some sort of synergy motif weapon from spit. we should probably mention to the others in the group call that the cage may be a tcp.

also, i think we should suggest to eastwood that he have cynthia use her tcp field guide and write in the types "cage", "prison", and "jail" (i'm assuming if the cage is a tcp it is one of those.) if we're lucky it will work how it did with lover's entry earlier and fill in the picture once the word is completed.
>>
No. 927652 ID: e37a06

>>927647
Non-abstract TCPs cant blink. Jasper should use hand gestures instead.

1 Finger: Yes
2 Fingers: No
3 Fingers: Rephrase Question
>>
No. 927654 ID: b1b4f3

...we should call this Operation Spit Drinker. Or Operation Spit-Take?
>>
No. 927656 ID: 91ee5f

>>927637
> i know this shit and i know spit better than anybody should
>shes beat my ass a lot of time in these games and i guess im not. good at this game
Wretch, you’ve played against Spit lots of times, right? Is there any kind of pattern to the TCP types she makes in her teams? We might be able to predict what her team is based on her past games. She probably makes the same team every time because “if it ain’t broke, don’t fix it” or something like that.

>>927639
I see fire and lava. Did Spit’s team drag everyone into her territory? Or some nearby underground cavern close to our base? Let’s tell the other gods what we see and have their input.

And how did they get past the force field around our base?

>Jasper
Jasper, I know you don’t want us to sugarcoat anything, so we’re going to just tell you right now: This is a very bad situation. We’re going to do what we can to help, but the only thing we can do for now is gather info to relay back to our allies.

If we can gather enough info, then that should help them come find you and the others that were taken.
>>
No. 927658 ID: b1b4f3

Jasper, when you go through solid objects, can you bring other objects with you? Can you, for instance, drag enemy TCPs into solid objects to trap them there?
>>
No. 927660 ID: 52782b

Jasper, we can see a metal cage laying next to the fire with Marvel in it, the shape seems similar to a TCP. It is turned towards the crates. Other than that we can see no one else in the room.

Right now we can't see anything higher than the stairway to your right, do you know if this room has more levels past that?
While there doesn't seem to be anything threatening at the moment, do you think you can move fast enough to be invisible if you need to?
>>
No. 927664 ID: 8eaf98

If we get the chance I think we may want to invest in some 'god notifier' devices so our first warning of something happening isn't X is almost/is dead.
It would be great if Jasper could vibrate to invisibility.
The cage certainly appears to be a TCP has the outline as well as the bumps facing away from us that seem like they are probably eyes and what I think is a little arm on the side, possibly cut off?
The splat looks like something was dropped there then dragged off >>927630
how versatile is Jasper's hover? is it more like flight? how is acceleration? how fast is fast? is that invisibility binary ie can you only go invisible the moment to hit the required speed or can you gradually go transparent as you accelerate? do we even know the answer to any of these questions?
It appears we can FORCE adventure mode upon others by kidnaping a TCP of theirs. Could easily be a solid hamstring to spit's ability to react to us, no longer able to teach or create new things regardless of what we do, probably part of what spit is trying to do herself come to think of it.
>>
No. 927665 ID: 8eaf98

also what are those boxes even doing there, what purpose do they serve? Spit doesn't seem to be one to have frivolous crates hanging around.
>>
No. 927670 ID: 2202fb

Well, we are going to need to stage a rescue and form a taskforce. We will need to gear up our crew with better weapons and equipment. We will need a fast transport and we will need to decide on how we are going to do this. We can go in loud and blitzkrieg them or we can go all splinter cell on them with only a few.

So, we need to decide definitively on a tech level. We should go as advanced as we can without autobalance. What the crew needs is armor, medical gear, and weapons. Armor and weapons will need to be the best we can get, be it medieval full plate, modern platecarriers, or hermetically sealed future-armor. Weapons should follow the same trend, though they should focus on projectiles and be fast-firing, so auto-crossbows (which the romans had), assault rifles, or future lasguns. Grenades are also a must, but they are very low-tech so the odds of them triggering autobalance are slim to none.

Transport should either be heavily armored if we go in loud, or hang gliders if we go in stealthily.

Chloroform would be good for incapacitating any enemy tcps we come across while staging the rescue.
>>
No. 927671 ID: 2202fb

It is also tactically important that we dont tell our captive tcps that we are going to rescue them bc odds are they will get tortured and leak the info, giving spit time to prepare.

--

It occurred to me that bc we are on mission, we cant create things... Fuck, this means we will need to have our tcps create what they can or just take inventory and see what we can do with what we have.
>>
No. 927672 ID: ab1fe9

First priority is for Jasper to calm down. Nothing else can be done until then.

So, Jasper: We can see the space you're in. There isn't anything that looks immediately dangerous around you right now. Seaspray and Marvel are both still alive. They're very badly hurt, even worse than you, and their gods can't see them at all, but they are still alive. Everyone at home is being told what we know right now and we are all going to do everything we can to help as soon as possible.

You're in what looks to be some kind of large, rocky pit. There is a fire in the middle. There are three doors, and a stairway leading up. One of the doors is blocked off with bars, but it looks like a TCP could squeeze through them. We can't see past any of the exits: it's possible that something could see you from beyond them, if you move in front of them. Near the fire, there's a cage that looks unusual, and might have something in it. Our vision isn't totally clear, and it's hard for us to see details. We worry it might be a Cage-type TCP, but maybe not. There's something lying in front of it. Near it, around the fire and leading out of one of the exits, is a trail of what looks like TCP fluid.

Jasper, you're the only one there right now that we can talk to. The more we know, the better chances are for everyone. Can you please tell us if you have anything with you? And can you try to please take a peek between the three crates next to you, and tell us if you can see that cage across the fire?
>>
No. 927680 ID: 10c408

>>927670
We can't make any of the shit you just mentioned. Because Jasper, Primus and Dad are on the field right now, a whole bunch of commands are locked.

We also SHOULDN'T make all of the stuff you mentioned, except for maybe that fast transport, because then it'll likely give spit's goons their own versions of our shit or stuff close enough to be problematic. And that's not including advancing the tech level to a dangerous degree.
>>
No. 927685 ID: a627e3

...as much as i hate to admit it, Jasper's best chance is to run. It's his decision, but it better to survive with regrets then to die with them. We'll try to save the others but it will be much harder if he dies.
>>
No. 927686 ID: a627e3
927686

>>927665
I don't know and i don't want to know...
>>
No. 927687 ID: a627e3

wait a second...
Jasper wants to go rogue?!
>>
No. 927688 ID: 2fb5cd

>>927639
we have to calm them down so they can tell us what happened. lying doesn't necessarily make us bad, but just obscures the truth. besides it will only be made a lie if we don´t help jasper.

losing them will be a blow to our force. effectivly taking away our recon. we can´t let this happen.

Remember we made them and its our duty to keep them from being unmade/dying.
>>
No. 927693 ID: 2202fb

>>927652
Lets reverse those. That order is too natural.

>>927680
>cant
see >>927671
>shouldnt
Yes we should. We can't just just hide from the enigmatic autobalance. Personally, I dont think the first two options for each would, in fact, trigger autobalance since armor is not offensive, and we already have tcps that are sniper rifle types and such. Anyway, even if we do trigger autobalance, we can still win. Modern weapons have modern countermeasures, and we have tactics on our side. Just because both sides have a tank (hypothetically speaking) doesnt mean they can use it effectively, nor does it mean they will actually fight.

>>927687
where the hell does it say anything about going rogue?
>>
No. 927694 ID: a9af05

>>927628
>WRETCH: all my kitties are fine?!
Is this some sort of psychological your time that Spit is trying to use on Wretch?

Like Spit is trying to tell Wretch, "I'll save you for last so that you can helplessly watch all of your friends die and you can't do anything to save them."

>>927656
>Use past games with Spit to predict her current team.
That might work. We'll need info from everyone that's played against her in the past.

>>927687
That was because he was alone and scared and he thought we abandoned him. But as soon as he heard our voice, he stopped going rouge, since it got him to realize that we do care about him.
>>
No. 927698 ID: 10c408

>>927693
We're not "hiding from the enigmatic autobalance", we can totally work around it without having to make anything that spit will either be able to make a copy of or getting a new magic item entirely.

I put my idea in the disthread but tl;dr version is to just FIND stuff by scouting/exploring after the current crisis instead of making stuff outright.
>>
No. 927700 ID: 7f3fc1

We look like we're about to tear someone's throat out.
>>
No. 927710 ID: 130f18

Marvel in cage, likely trap. You can't move or free them on your own, don't try, reinforcements are on their way and we need to get you out and find a way for them to get in.

Two doors open. They will expect you to go those ways. One door caged. Not an obstacle for you.
>>
No. 927721 ID: 2202fb

As soon as we are capable, we are going to need to teach our tcps morse code and military hand signals for situations like this.

Probably best for us to get Jasper (and unless it would be extremely easy to rescue the others, only Jasper) out and the picnic wrapped up asap so we can end the adventure.

Jasper can PHANTASM, so lets just have them make a beeline up and out as fast as they can.

"Remember Jasper, move fast. As long as you are moving as fast as you can, you are invincible. Not a single thing known to us can stop you as long as you go fast."

--

Lets commune with our team to decide on how techy and militaristic we can ramp things up without autobalance. We are going to need all the help we can get if we are going to bust the rest of them out.
>>
No. 927722 ID: 2202fb

>>885260
Guns are already in play, so we are good on that front. Small arms are fairgame.
>>
No. 927732 ID: a627e3

>>927693
static screens and a hard time seeing TCP's are signs of TCP's wanting to go rogue.
>>
No. 927733 ID: b970b2

First, let's reassure them. We're here for them now. Then tell them what we can see:

We see a fire in the middle of the room, a cage next to it that we can't clearly see inside but that it might have a TCP in, and 4 exits: Stairs going up, and exits to the south, north east, and north west. The north east exit is barred, and there's a trail from the centre of the room to the north west exit. Aside from that we don't see any other TCPs walking around that we can see.
>>
No. 927734 ID: ab1fe9

>>927732
Shhh, we don't know that in this session.
>>
No. 927764 ID: 8eaf98

>>927734 What do you mean? It is mentioned in this thread, in world, right here >>858738
>>
No. 927772 ID: 855c53

Jasper: Do you want to scout and prepare to try to rescue your friends? We're sending help and will be there as soon as we can. But if you want to run and focus on getting out in the meantime we will help. We won't hold it against you. There's no shame in being scared, especially being hurt.

How did this happen? What's in the boxes?

From our view there are three doors, one with the trail of fluid leading through it, one with no bars, and one that is barred (which shouldn't be a problem for you.) Over the door with the fluid trail, there's a staircase leading to an upper level that we can't see.

In the center of the room, there's a cage with ears, so probably a Cage or Jail Type TCP. There's something small on the floor in front of it, and what looks like a green TCP on the inside. It has some sort of red thing on its side.

Can you see anything we can't?
>>
No. 927774 ID: ab1fe9

>>927764
Oh! My mistake, then, I missed that it had been mentioned. Sorry.
>>
No. 927787 ID: 2202fb

Remember guys, Jasper can literally just go straight through the ceiling to leave. Afaik, as a phantom, they can float and with PHANTASM, they can just noclip back to our base.

--

>>879817
Combustion engines are in play so those are fairgame as well.

Basically, the only thing that would keep us from making a tank is the high caliber artillery gun on it. As long as we keep things no bigger than a 20mm autocannon(which is a misnomer, it fires slow), we dont need to worry about autobalance (for reference, a modern tank usually has a gun around 90mm-120mm).
>>
No. 927794 ID: 10c408

>>927787
I actually had a question about that, sort of.

We know there's gravity, but is there fall damage? If there isn't then if Jasper can get on top of spit's base somehow without her realizing, he can jump off the side and escape.
>>
No. 927795 ID: a627e3

>>927794
the thing about fall damage is that it's best to assume it's a thing until we have proof there isn't.
>>
No. 927801 ID: 2202fb

>>927794
>>927795
Jasper can float afaik since they are a phantom type
>>
No. 927803 ID: 130f18

>>927794
>>927801
Floating just above the ground or at a set altitude is not flying. Otherwise Seaspray wouldn't have had to be carrying Jasper on the scouting run. Also, the severe damage he took was likely from the fall, suggesting that there is in fact falling damage.

What he can do is go through walls, but the problem with simply doing that is that we don't know what's on the other side until we get there.
>>
No. 927805 ID: 10c408

>>927795
We can easily ask the others (not wax though because if it isn't he'd totally patch it) about this.
>>
No. 927831 ID: 2202fb

>>927803
but they can go through whatever is on the other side, be it objects, defenses, or tcps.
>>
No. 927837 ID: 130f18

>>927831
Strong assumptions when we don't know what Spit has available. Being intangible is unlikely to protect from energy damage such as fire and electricity.
>>
No. 927846 ID: f46e5e

>>927774 what did you mean by this session was there a deleted thread or something?
Can Jasper, probably blindly, 'fly' while in a wall?
There is much we do not know about Jasper's locomotion and it is kinda frustrating, makes it hard to help here.
>>
No. 927851 ID: b1b4f3

>>927846
There are other sessions running on other websites, as well as the pre-alpha session running on this one. We're not supposed to share information between sessions.
>>
No. 927855 ID: f46e5e

>>927851 Oh good thing I know nothing about those and am thus incapable of such cross-pollination, don't tell me more about where or I'll be too tempted to check them myself. Do the other sessions have different player gods? The pre-alpha is actively running concurrently with the full version?
>>
No. 927856 ID: 575ec0

Phase into one of the boxes You're hiding behind, Jasper. Perhaps there is something within that you could use.

There are at least 4 exits. The one you were brought in from, another arch near you, a gated one opposite you, and stairs above the entrance arch.

The fire pit is hilariously large. You may want to get a closer look, as it may be a fifth exit. If it is, you could probably phase through the ground to the potential chamber beneath.
>>
No. 927859 ID: 5ba090

Can we check where Jasper and the others are on the world map? We should do that if we can.
>>
No. 927863 ID: 53b212

>>927855
id rather not talk about the cancelled sessions ever again thanks but there is arcade session here: http://eagle-time.com/showthread.php?tid=4085
>>
No. 927864 ID: 10c408

>>927859
The world map is just that, a map. it is non-magical and doesn't shown everyones exact locations because then it would be magically and everyone would have a copy, including spit.
>>
No. 928395 ID: 53b212
File 155418459344.png - (473.94KB , 500x500 , 235.png )
928395

Your first priority is to calm Jasper down, full stop. Their panic could jeopardize the whole mission, and you can’t afford to lose them. Nothing else can be done and the more you assess this situation and keep communication going.

You tell Jasper that you’re not going to sugarcoat things- this is a bad situation, but not as bad as it seems. You’re here to help, and have a bird’s eye view of the cavern- they have the information advantage, and that’s a big asset. They’re the only TCP in this situation that can be reached right now, and you’re going to guide them through this, the whole way.

Jasper tries to cool down, nodding at your words. You tell them that they have to be very quiet, and that signaling would probably be the best plan right now. One finger for yes, two for no, three for rephrase the question. Does that sound good?

Jasper holds up a single finger, and you tell them that’s perfect. This is going to be a sneaking mission, and you have full faith in their ability to pull it off. There is backup coming, and one way or another, they’re coming home safely. Info gathering would be crucial though, and the more they can pass on, the better their chances will be of getting out of this in one piece. As it stands, they have a pretty big choice to make.

They can run and regroup at the base, avoiding danger and getting backup, or they could stay and help rescue themse-

They cut you off, holding up a single finger without hesitation.

You ask if they’re sure. Seaspray is very possibly dead, or worse. Spit is a cruel god, and if she’s keeping them alive, it’s to make them suffer.

Jasper holds up their finger with even more emphasis, shaking their head and breaking their silence, keeping their voice low. They’re going to get their friends out of here. It was their stupid ass idea to come on a recon mission in the first place, and if they’re the only one left…

Then the answer’s obvious. They’re staying.

Getting them out of here is going to be difficult, possibly impossible, you warn. There’s more risk of death if they stay. They retort that they’d rather stay and help their friends, no matter what. And that’s that.

Then their biggest priority is finding both of the TCPs and exits. You ask if they can handle that, and they go back to signaling- one affirmative finger.
>>
No. 928396 ID: 53b212
File 155418462107.png - (488.33KB , 500x500 , 236.png )
928396

You say you have some questions, to which Jasper replies with a gesture that can only mean “get on with it.”

Do they have anything with them?
One finger. Jasper holds up their bag of holding and the taser chains.

Can they phase through objects?
Three fingers.
Can they move fast enough to phase through objects?
They take a moment to gauge how much space they have, and how big the box is. They hold up two fingers and shrug.

Did they get a good look at their captors?
Shaky hand, one finger on one hand, two on the other.

How about the layout of the base?
They hold out their hands, palms facing eachother, and make straight motions down, almost like a chop.
Is it...a pit?
One finger, matched with another chop.
A pit, and they fell into it.
One finger.

Can they see anything that you can’t?
They think on it, holding up two fingers.

Is there anything else that’d be useful to know?
Jasper shrugs.
>>
No. 928397 ID: 53b212
File 155418464180.png - (474.44KB , 500x500 , 237.png )
928397

You start detailing the room to Jasper, laying things out as simply and efficiently as possible. There are four visible exits- three entryways, one of which is barred, and stairs. Big ones. One of the entryways has a trail of fluid leading into it...it looks like someone was dragged in.

Jasper holds out one finger.

Was it Seaspray?
They keep holding up the finger.
Right, so Seaspray’s most likely over there...there’s a cage by a fire pit in the center, but you have a hunch it might be a TCP. There’s something by it, and possibly another object to the side. There’s something inside the cage, and it might be Marvel- but you aren’t sure. There’s no one else in the room. Could Jasper take a quick peek? It’s kind of hard for you to see details right now.
>>
No. 928398 ID: 53b212
File 155418465754.png - (13.16KB , 500x439 , 238.png )
928398

That’s definitely Marvel in there.

And definitely a TCP, Jasper whispers as the cage type alternates between patting its side and the ground next to it, almost...like...fidgeting? Playing? Jasper’s not sure what to make of it, but it’s definitely a TCP.
>>
No. 928399 ID: 53b212
File 155418467449.gif - (21.23KB , 500x500 , 239.gif )
928399

You turn back to the group call.

VOIDSY: Sorry to keep you waiting. Got ahold of Jasper, checked in.
WRETCH: what’re we up against here
VOIDSY: Our vision is blurry, but…

You explain the layout as best you can.

EASTWOOD: A pit…
EASTWOOD: Hmph. Don’t like that.
EASTWOOD: That’s gonna be hard as hell to deal with rescue-wise, especially if those stairs are as big as you say.
VOIDSY: They’re huge.
VOIDSY: There’s a cage type in the middle of the room, and it’s got Marvel locked up.
EASTWOOD: How’s he looking?
VOIDSY: From what we can tell, terrible.
VOIDSY: But alive.
EASTWOOD: I want to get him the fuck out of there, but locked up is probably better than whatever’s happening to Seaspray.
VOIDSY: Jasper’s hiding for now, and has mentioned there was at least one other TCP here previously…
VOIDSY: From what we can tell, and what Jasper has told us, they...dragged Seaspray out, possibly violently. We don’t know where they are, but there’s a trail towards one of the halls.
Miller is silent.
WRETCH: mills?
MILLER: They’re alive.
MILLER: They have to be.
EASTWOOD: If they’re alive, then they’re in rough shape.
MILLER: Honestly, I don’t know what state they’re in.
EASTWOOD: You should be able to see stats still, right?
MILLER: Yes, but…
>>
No. 928400 ID: 53b212
File 155418468938.gif - (16.99KB , 500x500 , 240.gif )
928400

MILLER: Their health just increased.
WRETCH: oh fuckin great
WRETCH: swell
VOIDSY: Wretch, do you know any of Spit’s strategies?
WRETCH: sorta. she changes her strats every time but i know that fuckin one
WRETCH: she fucks w/ healing items and keeps kitty health in flux
WRETCH: throws ppl the fuck off guard
WRETCH: and usually has some sinister ass bullshit mixed in
WRETCH: whatever shes doin with that health is gonna be new from what ive been through but its gonna be badddddddddd
>>
No. 928401 ID: 7e9c89

i.. think we gotta ask jasper to get us some more info and see more, and phase away if they see them
>>
No. 928402 ID: 8d23f0

>>928400
I don't like leaving Marvel alone but if we try to rescue her with Jasper alone we not only tell Spit we are here but that TCP seems like the kind that keeps whatever is put inside it SECURED no matter what happens to the TCP physically it would mean convincing the TCP to open to get Marvel out and we just don't have that fire power right now, lets at most give Marvel a thumbs up if she is awake and go after Seaspray right now.
>>
No. 928404 ID: 6c5473

Also ask if Jasper can look into those boxes he's hiding behind. Or just what's inside them if he's already checked.
>>
No. 928406 ID: 91ee5f

Tell the others to try communicating with their missing TCPs. Inform them that help is on the way and for them to not lose hope!

Because if they lose hope, they’ll go rouge, and none of us want that.
>>
No. 928408 ID: 91ee5f

>>928406
Also, tell Jasper that, even though he doesn’t have anything to draw on, his map making skill should allow him to memorize the layout of this place.
>>
No. 928409 ID: b1b4f3

Alright I have some important questions about the mechanics. They're unpleasant questions, but depending on the answers we may be able to rescue the captives with minimal suffering and minimal combat.
One, does the Kill command require line of sight to automatically kill a TCP at Critical hp? Is there a distance limitation? If Spit can just use the kill command to eliminate critical TCPs, then rescue would only be possible if we somehow managed to get everyone healed before retreating.
Two, can TCPs be knocked unconscious simply from taking too much damage to their bodies? Not health, but structural damage. If so, this makes the third question's answer a lot more useful...
Three, well... Jasper doesn't have a lot of lifting power. What part of the TCP handles consciousness? Would it be possible for Jasper to carry out... just that part, then give them a replacement body at base with our machine? We could just make the same body again. They'd have a hp penalty of course but it would still be a successful rescue. One problem with that plan though, we don't know if the machine works with an incomplete input body. That problem could potentially be solved by stitching a body onto them, but in that case do we even need the machine?

As far as Spit's health thing is concerned... I can think of a lot of awful things involving that but they can all be solved with our body replacement machine. Well, unless some kind of mental conditioning or addiction is involved. It'd suck for Seaspray to go turncoat after being rescued. On the other hand, if that's Spit's plan then rescuing them is going to be easier-- she'll let us do it if pressed. If we can find evidence of mental conditioning we can just isolate Seaspray for the remainder of the game.

Jasper, we can see some odd rock formations on the sides of the pit. Are those eyes? The pit itself could be some kind of guardian beast, which is terrifying to be honest.
The cage TCP's patting routine reminds me of a patrolman's check-in. Like a dead-man switch. That, or some sort of superstitious nonsense. Is it facing away from you? It might be time to explore one of the side passages. Get a run up and go phantasmic then start exploring around. First priority is finding a better exit than the stairs, we'd be too exposed running up those. Second priority would be supplies- OH SHIT WAIT I forgot how the bag of holding worked.
Oh damn this is perfect, we can send Jasper supplies. First thing's first send them a bunch of healing potions. They can heal up to counteract the health cost of using the bag, and use extra potions to heal up captives. If we go the "small carry" route we could get some sedative drugs to put them out before the procedure, as well as uh... tools. Though, we'd have to explain the brutal plan to Jasper beforehand, and I'm not looking forward to that.

Another possible plan is... we win this game here and now. Spit is distracted. What if we load Jasper up with a syringe gun and incapacitate all the TCPs, leaving the hook-using TCP for last? Then everyone else can pile in. Only health damage alerts the god to combat, and Spit will be watching the torture session. The Cage TCP's habit might be a direct counter to this if it is in fact a dead man's switch.

Another use of the bag of holding is to create a paired teleporter device, one half of which can fit in the bag. We set up the teleport and all our allied TCPs can just teleport into Spit's base. Yes, I know, autobalance, but Spit is distracted, she won't be able to take advantage of it.
>>
No. 928410 ID: 10c408

Are we sure that the cage type's 'fidgeting' is not in some kind of pattern? It could be a form of communication between it and another of spit's TCP. (Personally I'm thinking of toph from airbender here but it could be something else.)
>>
No. 928411 ID: b1b4f3

>>928410
Well... it could be signaling, yes. Could even be morse code. Wait, morse code is an Earth construct. We could ask the others if there's a similar binary-encoded language on Morbit.
>>
No. 928419 ID: 5ba090

Pass health potions to Jasper through the bag. Its going to hurt, but only for a moment, he will feel better once he drinks them.
>>
No. 928423 ID: f46e5e

how effective is putting a TCP in a bag of holding? it could be a quick way to get TCP 'cores' back to friendly territory. can a TCP go rouge as a tactical decision? ie to end an adventure, how does health cost work when already at 0? does it just not work or can a massively high-health-cost item be 'cheesed' with a TCP that works even while critical. also, how does spit keep her TCPs in line if she is such a massive ass, ours seem able to refuse us.
sneak past cage to a doorway we need more info. also when we have a distance to get to 'fast' so we can phantom it needs to get pointed out.
>>
No. 928426 ID: 91ee5f

>>928419
>use bag of holding to give Jasper health potions
Oh, yeah, because of our space motif, they all share space with each other. Having one of our other TCPs drop in healing items can help Jasper recover.

The only problem I see with that is that pulling anything out of the bag costs health and Jasper’s current health is SUFFERING. We don’t know how much health they’ll lose from pulling something out of the bag, so they might end up losing the last of their health and end up dead.

That’s the risk, but the reward would be Jasper losing a small amount of health and being able to heal more than what was lost from pulling something out of the bag.

Jasper has already told us that they’re willing to risk their life to help the others, so if we tell them about this idea, then they’ll be more than willing to try it. We’ve just gotta make sure there’s actually a healing item in the bag before they try pulling something out.

>>928423
>can a TCP go rouge as a tactical decision? ie to end an adventure
Having a TCP go rouge is like them losing faith in their god. Doing that for the sake of ending an adventure, just so we can use our commands again, seems like a bad thing to do.
>>
No. 928446 ID: 8d23f0

>>928402
its probably not a bad idea to test sending TCP's through the bag, stick just a finger through or like the tip of Marnet's claw and then have Jasper try to pull them through once her HP is up.
make sure that sending Health would be viable first.
>>
No. 928459 ID: a9af05

>>928446
>Send TCPs through the bag
Read this >>878737 . Whatever we put in the bag needs to be small enough to fit through the opening.

So unless we've got any tiny TCPs willing to test if they can fit through and travel to Jasper, we're not going to be sending anyone through the bag to Jasper.
>>
No. 928465 ID: f46e5e

>>928459
The pill TCP. Also, this was to be combined with TCP 'core' extraction. 'core' being whatever is left after a TCP is vaporized cause apparently without a kill command that is non-lethal, also piecemeal transfer can work too ie one limb at a time. While extreme this matters less if they are not awake to feel it.
OH! Wretch's Food TCP's body bits only need contact with low HP TCP to work, put some of that in the bag then have Jasper use it in the bag. Boom! It gets absorbed by Jasper and thus is never removed no hp cost!
As interesting as the broken looking glasses are next to the cage I do not think they are worth the risk at all.
>>
No. 928474 ID: e32fae

>>928465
If that doesn't count as removal, that's genius. It's definitely worth a shot. If that doesn't work, health potions would probably be more effective.
Either way, before anything else, we should try to heal Jasper because right now this could go very wrong.
>>928409
Don't forget that TCPs can get permanent debuffs from being in critical health for too long, or presumably for being injured far past critical. That method of cheesing magic items would probably do a lot of permanent damage.
Also, unless the TCP is horrifically injured, we've been told that the perpetrator of the kill command must have physical contact with the TCP targeted (I'm not sure how this works with weapon types, though).
>>
No. 928479 ID: f07f0b

Could we use that scalpel to slice off the bars of the cage?
>>
No. 928481 ID: 130f18

>>928479
The cage is alive and a person
>>
No. 928483 ID: 8eaf98

>>928479
I highly doubt that a scalpel will cut something whose sole defining characteristic is the ability to be a functional cage.
Though I guess the magic one might? But it would require Jasper to feel the pain of doing so and that might be kinda mean to ask of him right now.
>>
No. 928490 ID: b1b4f3

>>928483
If it's the only cutting tool we have that would work, then Jasper will either have to take some painkillers beforehand (we do have access to drugs), or simply bear the pain.
>>
No. 928504 ID: 48a278

>>928490
Again, the 'cage' appears to be an actual TCP and trying to free Marvel will alert it and probably the rest of the fortress to Jasper's shenanigans.
>>
No. 928510 ID: b1b4f3

>>928474
Counteracting the damage via health potions means... not being in critical health. My plan for using the bag does not abuse magical items, it works within their limitations. The potions would essentially be fuel for transporting supplies. I suspect TCPs lose consciousness at critical health anyway.

Also, good, that detail about kill commands means that Marvel is safe from remote kill, but Seaspray might not be if we leave them alone for too long. Unfortunately this DOES mean that if we try to reduce a TCP down to a... more portable size, it'll be vulnerable to remote kill commands. So that plan seems unlikely to work now.
Of note is that the cage TCP can execute a kill command against Marvel whenever it wants.

>>928504
I thought it was more of a plan for if we can disable it somehow.
>>
No. 928708 ID: a627e3

>>928409
we need to make sure Jasper is ok with these plans, and for what i've seen he won't be. but knowing spit, we might not have much of a choice in the mater...
we should also check in with everyone, share our thoughts and plans, see if there ok with them, and ask what they think.
>>
No. 928715 ID: a627e3

another thing we could do is distract spit in some way. we can do this in a number of ways but the most straightforward way is to *gulp* call her...
we can't reason with her yes but we CAN make her think we're naive enough to think that.
we can't do that unfortunately (we're the only ones who have eyes on what's going on)
Wretch and Eastwood would make her think something's up so that just leaves...
think we can ask Miller ask a really big favor and call spit...?
>>
No. 928735 ID: 130f18

>>928715
Spit excels at torture and mindgames. She would likely try to use Seaspray as a hostage to turn Miller against the rest. I'd be surprised if she wasn't trying that already. Nothing good can come of calling Spit.
>>
No. 928736 ID: 91ee5f

>>928715
>Have Miller call Spit
I don’t think that would work the way you think it will. Let’s not do that.
>>
No. 928742 ID: 10c408

>>928735
Please no. It was an ABSOLUTE shitshow when spit called us and we're still dealing with the fallout. We don't need a repeat.
>>
No. 928747 ID: e32fae

>>928715
Definitely do not call Spit. That will probably produce the opposite effect you want, which would be Spit tricking, using, or doing something to Miller instead of the other way around.
>>
No. 928749 ID: 8eaf98

No Spit call, if anything make sure none ELSE are in a call with Spit!
>>
No. 928769 ID: a627e3

any better ideas on the distraction angel then? we need a way to keep her eye's off the TCP's so we can save them. if she has her eyes on them I'm not seeing much we can do that won't scar someone or get someone hurt.
>>
No. 928773 ID: 10c408

>>928769
Wax, maybe? Assuming they aren't already in a call having at it because of the ruined date.

But if that's not the case then there's NO way to determine whether or not she's already spotted Jasper, which makes an immediate rescue by him impossible.
>>
No. 928775 ID: 130f18

>>928773
Wax is compelled to assist Spit by the rules.
>>
No. 928776 ID: b1b4f3

I don't think we need anyone to call spit. She's going to be distracted watching Seaspray. Also I'm not sure it'd work. Doesn't she know Jasper is here already?
That said, if the others think it might work, then we'd probably just ask for a volunteer.
>>
No. 928777 ID: 8eaf98

TBH we cannot assume Spit has not seen Jasper, doing so would be stupid.
>>
No. 928778 ID: 575ec0

Yeah if this is her base than Spit can see Jasper at any time unless he's Phased into a solid object. She is probably currently distracted by Seaspray's torture, however.
>>
No. 929033 ID: ab1fe9

How about we just never call Spit, ever, and no-one else ever does either? Manipulation (generally via torment) seems to be very much her thing, and she's a lot more practiced at it than anyone on our team. Talking to her at all presents her an opportunity to leverage one of her advantages. I can easily imagine that her odd behavior right now is SPECIFICALLY meant to trap someone into calling her.

She'll still try it in other ways, even if we don't call directly, but non-direct/verbal manipulation will be clumsier. I'm pretty sure it won't cause her any significant distraction anyway, since she's an experienced player and there hasn't really been any evidence that using the communicator directly locks you out of anything. We shouldn't talk to her and we should discourage our teammates from talking to her.

Anyway. Jasper. We're going to be trying to come help you. We want to save the others as soon as possible, but we also have to make sure that the rest of us aren't going to fall into any traps or ambushes. I think the first thing you should do, once you've done everything that can be done without moving, is to go up those stairs and try to give us a good view of the layout of the land, so we can know how to get to you.
>>
No. 929039 ID: 2202fb

>>929033
while i agree that we shouldnt call her, that was kind of harsh.

I do however, doubt that she is trying to bait us into a call. That is just too obscure for her to plan. Everyone seems to be turning Spit into a nigh-unbeatable boogeyman and it is really limiting us tactically and technologically. While spit is probably very good, she cant be omniscient and she cant be perfect.
>>
No. 929040 ID: 8eaf98

>>929039
Assume worst, hope for best. if we plan for the nigh-unbeatable anything less should be cake
>>
No. 929095 ID: a627e3

>>929039
the thing is we need is her weaknesses. until we have those, we need to cautious as hell or try to turn her strengths INTO weaknesses. personally, i prefer the later because she'll have to play in a way that leaves her open to attack.
>>
No. 929137 ID: e32fae

>>929095
The main weakness and/or strength (not sure how exactly it will affect her kitties) that we know of is how she treats her cats. Hopefully we ca make them go rogue, but it may just make them far more ruthless than ours are, which we should also take into consideration.
>>
No. 929161 ID: 8eaf98

>>929137
they may, in fact, be competing very hard for what little praise (or not punishment?) Spit gives
>>
No. 929203 ID: e32fae

>>929161
She could also be forcing them to do what she wants, or tricking them into doing things of their own volition.
For now, I think we definitely shouldn't plan around things we don't know, like things about the cage TCP.
>>
No. 929976 ID: 53b212
File 155540132192.gif - (21.14KB , 500x500 , 241.gif )
929976

VOIDSY: We have some important questions about the mechanics. They’re kind of unpleasant, but…
VOIDSY: Our goal is to rescue the captives with minimal suffering and minimal combat.
VOIDSY: We’re going to need more information to do that.
EASTWOOD: Shoot.

VOIDSY: We need to know specifics on the kill command.
VOIDSY: Physical contact is needed to fully kill a TCP, right?
EASTWOOD: Correct. The finishing blow needs to be physical contact of some sort.
EASTWOOD: While we’re in Spit’s base as well, the kill command won’t fade until Spit takes it off.
VOIDSY: So...we need to heal everyone before retreating, otherwise we’re kind of screwed.
EASTWOOD: Correct.
VOIDSY: And...the cage type could take out a kill command against Marvel whenever it wants.

Eastwood lets out a long sigh.

EASTWOOD: Correct.
EASTWOOD: We’re completely at her mercy.
>>
No. 929977 ID: 53b212
File 155540133910.gif - (17.40KB , 500x500 , 242.gif )
929977

VOIDSY: Can TCPs be knocked out from taking too much structural damage to their bodies?
EASTWOOD: Yes, they can be.
EASTWOOD: Both critical health level, status effects, and structural damage can cause loss of consciousness.

VOIDSY: What part of the body handles consciousness- like, the actual...soul of the TCP, or something
EASTWOOD: TCP consciousness is a bit complex.
EASTWOOD: Technically, it exists in their entire body- this allows a TCP to bleed out, or even have their head removed, without killing them.
EASTWOOD: So long as they aren’t kill commanded, anyway.
EASTWOOD: The more separated the body is from itself, the more strained consciousness becomes- kind of like there’s invisible tethers.
EASTWOOD: And if they’re pulled too tight, well...the tethers snap.
EASTWOOD: The TCP itself has a degree of control over which part becomes the “primary” part of their body, if they’re conscious for it.

VOIDSY: Would it be possible for Jasper to possibly sever a part of the captive’s body and carry that out?
WRETCH: jeez that’s gross
EASTWOOD: Hypothetically yes.
EASTWOOD: It’d be risky, but feasible.
EASTWOOD: You’d need to make sure the TCP is conscious enough not to become confused or overwhelmed, and consents to the procedure, but yes.
VOIDSY: Would piecemeal transport be possible?
EASTWOOD: Yes, as long as said pieces are close enough together.

VOIDSY: We can do our best to combat whatever awful things Spit’s done with the body replacement machine.
VOIDSY: There’s still the risk of mental condition of addiction, but it’s possible to isolate Seaspray for the rest of the session and have them focus on recovery.
MILLER: While I hate to admit it...that is something that’s crossed my mind.
MILLER: To me, making sure my cats are healthy is the most important part of this.
MILLER: If Seaspray ends up needing therapy, then we’ll find a way to give it.
>>
No. 929978 ID: 53b212
File 155540135857.png - (473.06KB , 500x500 , 243.png )
929978

You focus back on your TCP- and with a sudden epiphany, you remember the bag of holding’s synergy bonus.

VOIDSY: Wretch, we need your help.
WRETCH: whatcha got
VOIDSY: Crunk, your jelly type...we need them to send some jelly through one of our bags of holding.
VOIDSY: We’re going to try and heal Jasper without having the bag’s cost kick in.
WRETCH: holy shit. that’s kinda genius
WRETCH: it’s those big bags your TCPs got yeah
VOIDSY: Yeah, every TCP has one. Jasper’s got theirs.
WRETCH: ok go for it

You tell Jasper to try putting their hand in the bag and feeling around for jelly, the phantom type almost immediately recoiling as they touch it. God, that’s gross. They absorb the jelly through their hand, their health now HURTING.
VOIDSY: Now we’re talking.
VOIDSY: We’re gonna need health potions, we should have five ready to go and if we pass the empty bottles back, you guys back at base should be able to make more.
MILLER: We’re on it!
>>
No. 929979 ID: 53b212
File 155540137448.png - (11.49KB , 500x500 , 244.png )
929979

You turn to your TCPs back at base, saying that you’re going to need to experiment. You tell Marnet to shove her claw into her bag of holding, the lobster type obliging without any fuss. You flick back to Jasper and ask them to reach into theirs- the phantom type surprised to make physical contact, lingering for a moment.

Back with Buddy and Marnet, you explain that things are kind of bad right now- Marnet interrupts you, saying that Cynthia and Slop already filled them in. They get it. You swallow, saying that you wanted to try something kind of risky...sending a TCP through the bag of holding to help Jasper. But, it’s gotta be someone who fits.

Buddy volunteers without hesitation, standing tall and trying to keep from trembling. You’re taken aback at the little TCP’s insistence, and ask if it’s sure. It nods, saying that it’s never been sure of anything more. It’ll help Jasper one way or another, and family doesn’t get left behind.


VOIDSY: Change of plans. Buddy’s going through the bag.
MILLER: What?!
MILLER: Are you sure that’s a good idea?
VOIDSY: Buddy’s for it, and the only TCP we’ve got back at base that can fit in the bag.
VOIDSY: We trust it.
WRETCH: if yr sure…
VOIDSY: Without a doubt. Send the potions with it.
EASTWOOD: Good luck.

Marnet helps Buddy into the bag, holding its own duffel bag close. The lobster type tells it to be careful, to which Buddy gives an affirmative grinding noise. Does it have everything it needs? Buddy pats its duffel bag. Marnet’s overwhelmed with pride, giving the knife type one last, gentle hug.
>>
No. 929980 ID: 53b212
File 155540139152.png - (67.39KB , 500x500 , 245.png )
929980

Be careful.

Marnet drops Buddy into the bag of holding.
>>
No. 929981 ID: 53b212
File 155540140787.png - (15.99KB , 500x500 , 246.png )
929981

Jasper practically surrounds Buddy in their grip, pulling it out in a swift motion. Your vision clears up as soon as Buddy is pulled through, back to normal. Jasper’s health is now SUFFERING again, and their hand stings from squeezing what was essentially a bag of slime and knives. Buddy flops out of their hand and hugs the phantom type without hesitation. It whispers that it was so worried about them, and that it’ll do its best to help...they needed to go home, and it wants to be useful in making that happen.

Buddy hands over the potions, Jasper swigging them down quickly and passing the empty bottles back into the bag. Their health maxes out at GOOD, and they say that they feel much better, ready to rumble even-
>>
No. 929982 ID: 53b212
File 155540142516.png - (38.00KB , 500x500 , 247.png )
929982

A loud buzzer sounds all of a sudden, the cage type jolting at the noise. It makes gentle clanging sounds as it pulls itself to its feet, waddling directly towards the south hallway with an almost childlike gait.

Jasper presses themself against the boxes, holding Buddy close and hiding it in their claws.

Well, fuck.

Buddy asks what they’re going to do now, and Jasper says that they don’t know. Seaspray must be to the left, and Marvel to the south. They could either split up or stick together- Buddy pipes up that Jasper might get hurt carrying it if something sudden happens, and that it...it can handle itself.

If Jasper needs to go after Marvel, it’s small enough to stealth through wherever Seaspray’s at. Plus, maybe, maybe the other TCP, the one with the hook, could be reasoned with. Jasper hesitates for a moment, thinking. They say that whatever the TCP was, they had pretty big spikes. Could be another weapon type, like Buddy.

Buddy seems to get more confident at this, clenching its fist and insisting that it can handle it. It’s here to be brave, and it’s been practicing its fighting with Marnet, and...it can do this, it promises.

The TCPs grow quiet, waiting to hear you weigh in.
>>
No. 929984 ID: 10c408

Alright, this is all well and good... But we're still shopping the devil's garage sale.

Jasper, take a quick peek down the southern passage that the cage type went through, the barred passageway it was observing, the exit up the stairs and the passage that seapsray got hauled off to. We need more information about all of those before we decide which way we're going. When you are done head back to the boxes.

Buddy, stay put behind the boxes for a moment while Jasper scouts things out.
>>
No. 929985 ID: 8eaf98

Oh, hey! That is exciting a physical link can be made through the bag I wonder can we now get like a string (silk TCP could help provide this) through the bag and just send items though that way? thus no-one removes it, physics does. alternatively, have a TCP go through under its own power guided by the thread, though this might just result in the traveling TCP count as removing itself, would still be a good movement trick

Could we as a plan Z FU to Spit store a TCP in the bag then remove all the bags from the world creating an entirely separate pocket dimension with a non-surrendering TCP? In other words, force a Draw at worst.

one more thing is it possible to create a something that just flat prevents TCPs from going rogue? or is that a hard balance issue, cause if it isn't we might end up needing to assume Spit does have something like that =/
>>
No. 929986 ID: caf1de

can we teach buddy how to be a ninja
>>
No. 929991 ID: 43aa55

>>929985
We can only do this trick with TCP's that don't exceed the restrictive dimensions of the bag's opening. Primus might not fit. Marnet definitely won't fit. Dad probably can but is preoccupied right now.

That said this raises TONS of possibilities for guerrilla warfare against Spit.

>>929986
We can't use the Teach command since several of our TCP's are in the field right now.
>>
No. 929997 ID: 720dc9

If TCPs sleep, the cage TCP has to sleep sometime. That'd be the time for a rescue.
>>
No. 930022 ID: a627e3

is Buddy ok? that could not have been a pleasant experience. other then that i have some objections to splitting up.
1. despite everything, we never gave jasper stealth.
2. can't we send some of the others TCP's through the bag as well? it'd give Buddy and Jasper some much needed back-up. let's ask the others if there ok with that.
>>
No. 930025 ID: a9af05

>>929981
As soon as Buddy came through, our signal to Jasper stopped being all staticy. I guess having a friend nearby really boosted Jasper's morale and he stopped considering to go rouge.

>>929982
>What do?
Hey, didn't Eastwood say that he made his team specialize in making drugs of different kinds? Perhaps we can pass along some sleeping/paralyzing powders and/or potions to Buddy and Jasper?

That would be a way to nonlethally take down Spit's team of we want to continue with not killing anyone.

>>930022
>Never gave Jasper stealth
He has stealth. He just needs to be moving at high speeds in order to go into stealth.
>>
No. 930028 ID: 2870a3

keep in mind we are assumedly in spits domain and like us she can look anywhere in her domain
we can only see the area around buddy and jasper
also keep in mind that spit is really good at the game and is really cruel
so were screwed for many reasons such as:
the base is likely booby trapped & under surveilence, the enemy tcps are likely to K.O.S, and worst of all spit probably already knows we are here
and if by some immense bit of luck she somehow isnt watching us or doesnt know that jasper has gotten backup and healed, getting seen by a tcp or any serveilance equipment whe has or just outright spotted by spit will make make the jig go into a low earth orbit. but as i see it this is a trap. idk what the exact nature of the trap is but getting more captives is likely and the blood and the cage tcp seems like bait, so does the blood for that matter, why leave it there in the first place as it just tells us someone was dragged in that direction and the cage tcp just sitting there untill just now is screaming trap. also why was jasper just left there without being searched and having their items stripped and the only hiding spot in the room is just some boxes and barrels and whatnot that just happened to be there
i think spit was watching jasper until we tried to send backup or aid then told the cage tcp to leave and lead us into a trap
if we try to follow the blood we also get caught and if we r
try to escape through a bag they ambush us and if we get away spit would likely torture and or kill the others


TL;DR we probally just stepped in a trap and idk how we are going to get out without major losses
>>
No. 930030 ID: b1b4f3

First priority is Seaspray since we already know something is happening to them.

Let's split up. (the story seems to be pushing us into 1v1 encounters anyway)
>>
No. 930032 ID: b1b4f3

Ok this plan should work, now that we know how TCP consciousness behaves:

We just need to cut off a small piece of each captive, then send them through a bag of holding. We need to do this simultaneously and preferably when both captives have positive health so they can't be killed before their consciousness moves back to base. Buddy has its own bag, right? Buddy also has a knife to easily detach a hand or something from Seaspray, but I'm not sure how Jasper would manage this method for Marvel...
Have painkillers ready for the rescued TCPs and give them new bodies via the machine. We can even feed them health boosters, since health is apparently distinct from structural damage.

Of course it would still be preferable to rescue them intact, but this can be our plan B.
>>
No. 930034 ID: 39a77f

>>930028
Yes we're in trouble, but we can do something about it, so Calm the eff down. That pessimism is more likely to kill them, not help them.
>>
No. 930037 ID: b1b4f3

...maybe we don't need to use the body machine. Can we just use a medical procedure instead? Like a full body transplant, we create a corpse of the correct type then stitch on the part the TCP is inhabiting(removing the duplicate part beforehand obviously). Would their consciousness spread to the "foreign" body?
>>
No. 930057 ID: e32fae

>>930032
Unless we manage to talk to them and tell them to focus their concioussness in that part of their body, like Eastwood said, their conciousness would be strained. Not a bad idea, but we would have to get them in a condition where they're concious enough to focus and listen to us.
>>930037
This could work, but it feels really risky. We don't know for sure if the conciousness would "spread," so if we decide to do this we need to have a plan B.
>>
No. 930082 ID: 91ee5f

>>929982
We should make sure we tell the other gods that it worked and Buddy has successfully joined Jasper! Although, I’m not sure if we should have anymore volunteers come through yet.

>>930025
>sleeping/paralyzing powders and/or potions
That’s actually a pretty good idea! We could give that a try!
>>
No. 930114 ID: ba56e6

Definitely stick together and focus on one task at a time.

Currently, Spit has no reason to keep Marvel alive if she has Seaspray as an extra hostage, and we have no way of separating Marvel from the cage before it can react and issue the Kill. Therefore, Seaspray should be found first. This will make Marvel the sole bargaining chip left, and therefore less expendable. That gives us time for negotiation and diplomacy with the Cage type - but definitely not Spit. We negotiate only with the TCPs.
>>
No. 930190 ID: e32fae

>>930114
I agree. Go for Seaspray.
>>
No. 930314 ID: a627e3

we need more tcp's here. i say we let the others know the plan worked and we could use some more people here so we can have more eyes on the situation.
>>
No. 930315 ID: a627e3

maybe we should ask the others what THEY think we should do. we're a team, we need to start acting like one. Eastwood's right, we can't everything on our own.
>>
No. 930319 ID: 91ee5f

>>930315
Good point. Let’s tell the others what’s going on and ask for their input.
>>
No. 930321 ID: a9af05

>>930315
Do this.
>>
No. 930462 ID: e37a06

Make sure we have some healthy pullers co-ordinated to steal TCPS/things from the other side. Everyone else needs to have their weapons ready in case we pull an enemy TCP.
>>
No. 930542 ID: 10c408

>>930462
The longer we keep the bag and it's hilariously broken transport capabilities a secret, the more advantage we'll gain.

We also don't even know if Spit's team has a TCP small enough to steal like this. And even if she did, doing so is going to attract a lot of attention for... Basically no real leverage as far as Spit would likely be concerned if she was suddenly short a TCP, given that she's nabbed two(seaspray, marvel) and can direct the rest of hers to capture/kill the 'rescue party' and get their magic item.
>>
No. 930634 ID: e37a06

>>930542
Not say should right now, but its best to be prepared to pull things if we want to retrieve the captive TCPs.
>>
No. 930791 ID: 53b212
File 155598511867.gif - (17.91KB , 500x500 , 248.gif )
930791

VOIDSY: It’s time to start acting like a team.
VOIDSY: We’re the only ones that can see right now, but these are your TCPs too, and we have to work together.
WRETCH: yea
WRETCH: four brains are better than one yknow
WRETCH: do any of us even have brains??
EASTWOOD: Having the bags gives us a huge step up. That’s a hell of an advantage and one we HAVE to make use of if we want to survive this.

VOIDSY: Should we bring other TCPs through?
VOIDSY: We could use the backup, but we can only send TCPs that fit through the bags.
EASTWOOD: Look around first. I’m not sending my TCPs in without a full picture of the situation and a plan.
MILLER: He has a point. More TCPs would help us a lot, but if we send in too many at once, well…
MILLER: It could get kind of chaotic! None of them have really been in situations like this!
WRETCH: yea i think some of mine would just straight up lose their shit
WRETCH: like jetter bein a weapon type could be useful but hes got real bad anxiety
VOIDSY: Right. We’ll do some recon first.

VOIDSY: How about your strategy, Eastwood?
VOIDSY: You said your team specializes in making drugs, and maybe something like...sleeping powders, or paralysis ones, could be really useful.
EASTWOOD: Way ahead of you. Cynthia and Sonny are cooking some stuff up as we speak. We can send it along through the bag when it’s done, shouldn’t take too long...we’re testing a lot of materials in Cyn’s journal, and we’ve got some nasty stuff in the works.
MILLER: Dana in particular’s going to be a HUGE help- we pressed her petals into the book and found out she’s got a soothing effect.
MILLER: If we pull it off right, we can make something that’ll make any TCP chill out.
WRETCH: good for both our cats n’ the enemy
WRETCH: kill em with kindness
MILLER: We don’t want to kill anyone, really!
WRETCH: figure of speech you get me mills
VOIDSY: Sounds awesome. We’ll go check out the territory and report back.
MILLER: Roger!
>>
No. 930792 ID: 53b212
File 155598513919.png - (353.11KB , 500x500 , 249.png )
930792

You quickly check in with Buddy, asking if it’s okay after all that. Buddy says that it was kind of scary, but it did it! And it’s glad to be here, even if it’s kind of terrifying! Very! You praise Buddy for its bravery and tell it that you’re going to try and make this
You tell Jasper to go look around a bit, but to be careful. You need more information before you get moving- Buddy can stay behind the boxes.

Jasper floats around the pit, nervous and hurried. They say that there’s sheer sides to it, with a spiral staircase going all the way up...they fell a long way, there’s at least another floor or two. Looks like this is the only floor with an actual, well, floor. There may be other rooms around the spiral stairs, or something.

The barred passageway seems clear, the phantom type clenching their fists before getting a running start, phasing through the bars. They come back just as quickly, saying that there’s someone down that way- but they weren’t spotted. It was big, like how Seaspray was before getting changed, and had splotchy markings...it was carrying some kind of backpack, and they didn’t want to stick around to see much more. Sorry.

Jasper looks down the passage that Marvel was taken down, recoiling and pressing against the wall. Marvel’s out of the cage, but hooked up to some kind of thing, some kind of machine, one with a big black tank, and frankly they don’t like the look of it one bit. The cage didn’t see them, and was pressing all kinds of buttons.

They start fidgeting with their hands again, all anxiety and worry. Okay, okay. Okay, it’s gonna be fine, they’re gonna go check down where Seaspray is. They try not to look down at the fluid trail, peeking around slowly. They can’t see as easily into this one, but...there’s definitely someone in there, and they’re pretty sure it’s the TCP with the hook from earlier. They’re not very big, but they’ve got...Jasper peeks in a bit closer before scooting back. They’ve got Seaspray pinned to the wall. Definitely them.

They look like they’re going to be sick. None of these options are good. None of it, and it’s all, just...god, they don’t want to do any of this, but they have to save their friends. No matter what.
>>
No. 930793 ID: b1b4f3

>>930792
I think we should rescue Marvel immediately. We know the Cage type isn't going to be too difficult to deal with and Marvel is out of the cage so we won't have to kill the cage TCP to rescue them now.
We can assume the machine with the black tank is similar to our body transfer machine due to autobalance. We need to get to Marvel before that thing does its thing.

First priority during the ensuing conflict is not allowing the machine to turn on. Second priority is subduing the Cage TCP. Taser should help, and maybe the chains can be used to shackle it to something?
>>
No. 930796 ID: 8d23f0

>>930792
Jasper you need to make a decision here who do you think you could rescue and get away with without being caught, I think it would be Marvel but you should make the call, Seaspray could squish into the bag if you can talk to them because of their octopus nature keep that in mind.
||having Jasper decide on their own even if its just to listen to Voids advice might help their confidence||
You should get at least one person as back up before going in and have them sit back and watch over you as well and if all goes well they can go back to base.
>>
No. 930797 ID: 8d23f0

>>930791
also we should look at Buddy every minute or so and let him know things are going ok, while also checking his surroundings for dangers
>>
No. 930798 ID: e37a06

If you think Marvel is more important, try and save them Jasper. Obtaining them is likely more difficult since they are not particularly squishy. The cage is also concentrating, and will probably notice anything done to the machine or marvel, but likely aren't going to pay attention to any small distraction outside that.

Seaspray is an easier target, but we know roughly whats happening there. Their octopus form can likely squeeze themselves into the bag with assistance, and their guard isn't focusing as deeply.

Perhaps check for any routes for enemies to arrive if you cause an alert, it could determine the most possible save.
>>
No. 930809 ID: 2202fb

>>930791
how about low-strength syringes of the chill stuff for our own tcps along with gas masks and gas grenades of high-strength chill stuff if the others can still create things. Syringe rifles may also be something we want to pursue once this is over.
>>
No. 930810 ID: 2a13fa

Stay brave, Jasper. You're doing amazing.

If we're going with the "save Marvel immediately" plan, we're gonna need weapons for the team. Again, I don't want to severely harm ANY cats, not the opponents or ours, so nonlethal weapons would be great. Is Buddy carrying one right now?

Also, we should check for escape routes in case the rescue attempt goes south. We gotta have a back door and a back back door on top of that. Push comes to shove, Buddy could hop in Jasper's bag and Jasper could phase away, but that's super risky and we'd best use it as a last resort.

Jasper's taser chains should work very well against the Cage TCP, since the cage is probably metallic. We have very little information on the rest of Spit's team, however, so care should be taken in making this swift and stealthy, avoiding a head on assault.
>>
No. 930813 ID: 91ee5f

>>930793
>black tank is similar to our body transfer machine due to autobalance.
I don’t think so.

When we created that machine, we never got an “autobalance triggered” message. So unless Spit thought of that on her own, she shouldn’t have the same machine we created.

I think that machine is like why Wretch was describing earlier, healing in order to torture for longer.
>>
No. 930814 ID: e37a06

>>930813
"Auto-Balance" Is a misnomer, it means an admin has been added to the game because the system has difficulty dealing with level of item power used by the gods in the game.
All useful items, and many comfort items are given counterparts on all teams, this has been confirmed by the GM many, many times.
>>
No. 930816 ID: b1b4f3

>>930814
...wait why haven't we been given anything like that?
>>
No. 930819 ID: 91ee5f

>>930814
>All useful items, and many comfort items are given counterparts on all teams
That can’t be true.

If it was, we would’ve gotten counterparts for things our teammates, Spit, and Wax have created, which we haven’t.
>>
No. 930822 ID: 53b212

coming in to be word of god
autobalance specifically balances broken ass items to prevent people from blowing up the whole damn thing, tech level is a personal mechanic i use to keep people from making shit like an invincible tank and going entirely unchecked

if you make something big, the other teams get something big because if i Don't do that, the balance of the game will be all fucking out of whack. simple
this doesn't mean that the things players will create are good ideas, however- like you, characters are prone to making mistakes or having brilliant accidents. this sort of mechanic has been alluded to in the quest as avoiding an arms race and i'm sticking to that

sorry if any of this is confusing, kinda sick lately
>>
No. 930823 ID: 5ba090

I think we should save Marvel first, because the cage tcp seems less dangerous, and also because whatever is being done to him doesnt seem to have properly started yet. I don't really have any input on how to do that though.
One thing i think we should do is constantly zoom out our field of vision, so we can see anything sneaking up on our tcps that they can;t see themselves. Our view is a good tactical advantage, it lets us see things without our tcps necessarily having to show themselves. Its like using third-person in a shooter to look around corners and over walls.
>>
No. 930825 ID: e37a06

>>930823
Just as of note if take this route, it is possible that the cage type's ability could catch jasper. It is possible that after capture, they can't escape because its not an ordinary container.
>>
No. 930826 ID: b1b4f3

>>930825
Jasper needs a run-up to phase through things anyway so yes we need to make sure the cage tcp doesn't capture anyone else before it's subdued.
>>
No. 930840 ID: 10c408

Jasper, you are doing amazing. Don't let Spit's methods get to your head, though. We're going to muck up all of her plans in a second.

now then...

Tell the other gods that we know a bit more of the layout. Be concise and fast with this message and DO NOT stop to chit chat, time is of the essence if we want to get shit done with as much surprise as possible. Jasper is on the ground floor in what appears to be a third floor building. No easy exit but we found seaspray and will be trying to get them out.

Marnet

Marnet, round up the other TCP's at our base. We're about to have incoming via bag and not all of it is gonna be friendly. Get the rest of the healing potions nearby as well. After that, put your hand in the bag and get ready to grab and yank out a hostile.

Jasper, go and tazer-chain the big cage type so it can't finish whatever it's doing to Marvel. If the cage type is

Buddy, stay hidden behind the boxes. If we're lucky the hook type is gonna cross the room to try and deal with jasper... Which is when you are going to sneak up behind him and shove him into the bag head first so that Marnet, on the other end, can grab him and take him hostage.

We'll go from there afterwards.
>>
No. 930844 ID: 91ee5f

>>930840
>Marnet, round up the other TCP's at our base. We're about to have incoming via bag and not all of it is gonna be friendly. Get the rest of the healing potions nearby as well. After that, put your hand in the bag and get ready to grab and yank out a hostile.
That’s not going to happen.

Neither of the TCPs that have been described to us can fit into the bag.
>>
No. 930863 ID: 10c408

>>930844
The cage type is right out, but the hook type is "not that big".

And I'm willing to hedge my bets for one HELL of a surprise that leaves Spit on a major backfoot and completely unaware of how exactly we're pulling off the things that we are via non-descript bags.

And if the hook type is actually too big to fit through then, well, Buddy can shank it I guess.
>>
No. 930961 ID: a627e3

>>930863
we want to avoid killing, but if we have no choice...
>>
No. 930962 ID: a627e3

i think we need a sample of that black goo. if we can find out what it is, we can find out if it's dangerous/need a cure for it. hell, if we're lucky, maybe we can find out if we can use it in some way.
>>
No. 930964 ID: bcc2d9

>>930961
If we're lucky, getting it's health dropped down further after, seemingly, spending quite a bit of it pinning seaspray into the wall will spook the hell out of it and make it run away.


If not, then yes we probably have to kill him/her/it. This is war, after all. Not everyone makes it.
>>
No. 930966 ID: bcc2d9

Come to think of it... One of the alliance members should call Spit and try to occupy her attention while we direct Jasper and buddy.
>>
No. 930977 ID: a627e3

>>930966
we already discussed this, and we came to the conclusion that it's a terrible idea. hell i was the guy who came up with it and looking back i don't know what i was thinking.
>>
No. 931012 ID: 8eaf98

>>930966
as >>930977 said we already discussed this. Spit, if nothing else knows better than to be distracted by such AND is a master manipulator
>>
No. 931036 ID: 10c408

>>931012
Fine, it probably wouldn't have worked anyway.
>>
No. 931062 ID: 91ee5f

>>930792
Jasper, it’s ok. Our allies back at the base are currently making some things to send through the bags. They’ll be sending more healing potions and other potions that should be able to paralyze the enemy or put them to sleep.

Oh, that reminds me, we should have the others clearly label those bottles before they send them through the bags, so that Jasper and Buddy don’t accidentally use the wrong ones on themselves or the TCPs we’re trying to rescue.
>>
No. 931063 ID: e37a06

I don't think we have any chance to keep the bag a secret after whichever choice Jasper makes. It could make capturing the small TCP with it more difficult if we attempt to save marvel.
>>
No. 931072 ID: 10c408

>>931063
The bag itself will likely be spotted and that it is a magic item will be given away.

Being able to send an entire TCP from one bag to another without incurring a health cost? That can only be spoiled if someone tells spit OR she figures out that it's our space motif making them even more ridiculous.
>>
No. 931093 ID: 27513e

>>930798
>If you think Marvel is more important, try and save them Jasper. Obtaining them is likely more difficult since they are not particularly squishy.
Actually is that true? I mean, they’re a brain type so they might not have any bones.
>>
No. 931096 ID: b1b4f3

>>931093
Brains don't have bones but they're not known for being squishy. They're like a firm tissue.
>>
No. 931111 ID: a627e3

we need some info on tcp types, specifically on cage types and hook types. knowing there strengths and weaknesses would help us greatly. think we can get Cynthia on that?
>>
No. 931126 ID: 10c408

>>931111
She'd need a photograph (which we can't provide) and time (which we are effectively gambling with before shit goes sideways)
>>
No. 931129 ID: a9af05

>>931126
She does have a camera she can pass through the bag. Unfortunately, that would require more healing for Jasper.

And I'm pretty sure it's a camera that makes a flash when it takes a photo, so using it would give away Jasper's position.

It would be very dangerous to use the camera.
>>
No. 931133 ID: e32fae

Although it would be good to have Jasper chose, I feel like Marvel is in more immediate danger. I don't like the idea of anyone being hooked up to any kind of machine. Also, >>930810 is probably right that the taser chains would work very well to subdue the cage type. Jasper could probably just sneak up, go invisible, and shock it.
>>
No. 931140 ID: 8eaf98

>>931133
charge forward invisibly you mean
>>
No. 931145 ID: e32fae

>>931140
Right. I guess instead of sneaking up, they should just charge towards the cage. I thought that they could go invisible whenever they wanted, for some reason. The chain should go intangible and invisible with them too if I remember right.
>>
No. 932102 ID: e37a06

The most efficient route of attack, no matter the target, would be from below. Logically no one should see it coming the first time.
Jasper hasn't been making noise when moving, since they haven't alerted anyone already.
The chances of Spit having wallhacks, or a magical item that is similar, are extremely slim. (She doesn't seem to be the type to make information gathering items often, and the chances of it being wallhacks are slim)
>>
No. 932183 ID: 53b212
File 155720279769.png - (11.21KB , 500x500 , 250.png )
932183

VOIDSY: We know a bit more of the layout.
VOIDSY: Jasper’s on the ground floor of what appears to be a three floor...pit, I guess.
VOIDSY: No easy exit, but we found Seaspray.
MILLER: Are they okay?!
VOIDSY: Nnnnot exactly, but we’re going to try and get them out.
VOIDSY: Oh, also- make sure to label those drugs before sending them over.
EASTWOOD: Already on it.

You tell Jasper that it’s their choice where to go first, barely able to finish the sentence before they snap, demanding to know how they could choose between something like this?! They need your help, damnit! They don’t know everything, and they’re freaking out!

You backpedal, saying that logistically...it should be Marvel. He’s in more immediate danger, and you don’t like the sound of a machine like that either. Your phantom type tries to get a grip on themself, clenching and unclenching their fists. Okay. Okay, that works. Get Marvel out of the machine. Easy. Sure. What could possibly go wrong.

You tell them that it’s going to be okay, and that they’re doing amazing so far. They say they don’t feel like they’re doing amazing, and you tell them to just be brave, and you’ll muck up Spit’s plans together. Plus, the allies back at base are currently making some things to send through the bags...healing potions, and other useful drugs too. This seems to calm Jasper down further, giving a shaky thumbs up in response.


You tell Buddy that Jasper is going to rescue Marvel, and that it should stay behind the boxes as a lookout. If either of the other TCPs comes in, they’re to let you know and attack if need be- but only if needed. If the TCP with the hook is small enough, stuff it in the bag. It nods, hanging onto your words. You tell it to be good, and it says it’ll try- it stops you before you can turn your attention away.

No killing? Buddy asks.

You hesitate.

No killing.
>>
No. 932184 ID: 53b212
File 155720281917.png - (79.13KB , 1247x1176 , 251.png )
932184

Jasper enters the south room.

Marvel is restrained, limbs completely held down and connected to tubing. He has a collar around his neck. He remains completely unconscious, and appears to have multiple puncture wounds, presumably from his time in the cage.

A tank containing some kind of liquid is close by, the familiar substance within too dark for any light to reflect off of it. The tubing on Marvel’s limbs connects directly to the tank.

The cage type is tapping buttons as best as it can with its relatively short arms, having to sway and waddle just to reach. It doesn’t seem bothered by Marvel’s presence in the slightest, almost playful and carefree in its button pressing. It hasn’t noticed Jasper yet.

Jasper is completely still, frozen in panic. The only exit is the way they came.

They have to do something.
>>
No. 932185 ID: b22621

Okay Jasper you need to conk that cage type in the back of the head as hard as you can with whatever you can, NOW. We CANNOT allow that machine to activate. Then we need to make sure it's off before removing the tubes from Marvel. Just in case, keep them pointed away from both yourself and, as soon as it's applicable, Marvel.
>>
No. 932187 ID: 8d4593

It seems Spit keeps her TCP's in a childlike state. Teaching them only what they need to know to do their jobs.
A Smart strategy. A young child takes no effort to manipulate, and it's for easier to do than no fanaticize or indoctrinate.

There is a hole in this strategy though: Children are universally malleable. We can manipulate cage just as easily.

Talk to the cage. If they don't respond gently make contact with them to get their attention.
Ask simple questions.
What's your name, whatcha doin, what do you do for fun, who are your friends? Things like that. Build up a little raport and then slowly shift the conversation to seaspray and her release.

If this TCP is as childlike as they seem, they'll eventually just go along with whatever we say.
>>
No. 932193 ID: 9452ce

Realize that Spit will know what's going on the instant the cage's health drops, so speed is of the essence. If you can somehow tranquilize it without affecting its health that'd be ideal.
>>
No. 932194 ID: e37a06

>>932187
Woah dude, a lot of assumptions there. We have nothing to indicate a childlike personality here, since we have had no dialogue implying this. I will also add that TCPs are spawned as mental adults, which makes this incredibly rude, genuinely, please reflect on this.

You are correct that it is certain that Spit withholds information from them, an abusive relationship (which she will make, as she is incapable of anything else because it would bore her) where she gave information freely, and punished dissenters would cause rogues by now.

Talking to the Cage is a huge gamble, I will tell you this. If we attack the cage that wont look good on us, but we are justified. If we can convince the Cage to stop, and let/help us break the equipment, that is a massive victory.
Secondarily to this, if we can talk to the cage, we can use TEACH on it, and more specifically TEACHING, (INFO THAT WILL CAUSE CAGE TO QUESTION SPIT), and any basic skills Spit has withheld from them, which will be a massive boost. Of course, we can probably use these from inside the Cage if we get caught.

The determining factor on the chance of the gamble is Spit's attention; she will probably put a kill order on Jasper when given the chance. We can assume that she hasn't spotted us yet because the Cage is still busy, but how many time units will it take for Spit to check up on an important process while she knows that something is loose in her base? Not many. We would have to be able to convince the Cage quickly, which, is possible with our collective voice and their unfortunate lot in this game. Some good argument points would include: "Why are you doing this to Marvel" "Why do you listen to Spit" "Why is (Horrible practice here) correct?" and many others.

I have no personal attachment to any particular strategy. But, I do want to say that talking is a gamble you must be ready to pay the price for.
>>
No. 932196 ID: 5ba090

That teaching idea has a lot of potential, but Japser might not actually have the Teaching skill. The last time we saw their skill list was near the top of this thread, and it was this.
Their basic skills include SPEECH, READING, and WRITING.
They are not familiar with using any objects.
They are well versed in the arts of STAGE MAGIC, MUSIC, VOCALS, OPERA, and SHOWMANSHIP.
They can fight using TASER CHAINS.
Their survival skills are CARTOGRAPHY and DISTRACTION.
They have knowledge of ARCHITECTURE, RATIONALITY, RISK MANAGEMENT, GAME THEORY, PSYCHOANALYSIS (CHILD ABUSE AND STOCKHOLM SYNDROME), MORALITY, MORTALITY, HERBOLOGY, GRACE, and PHILOSOPHY.
They do not have any skills relating to fun.

At that point, Dad and Primus both knew Teaching. Its possible they shared it with Jasper since then, but it's not certain. We need to check.

Other than that, I'm not sure. I have ideas regarding Jasper's ability, but we don't know exactly how it works (specifically, what happens if they slow down while still overlapping an object) and now is a pretty bad time to ask.
>>
No. 932197 ID: e37a06

I support Talking despite the lack of TEACHING, as if we can put the seeds of doubt in the Cage now, that tree will grow the strongest it can be.
Also, we taught Jasper a gamble, why not take one?
>>
No. 932199 ID: 553847

Let's try talking, but be ready to run like hell if it doesn't work.
>>
No. 932200 ID: 10c408

...There's no way we're going to be able to quietly get Marvel off of that wall. Perhaps we can simply remove the tubing from him and the cage-type, being unaware that we've done so, will active the now useless machine and walk away.

And if all else fails we can taser chain him.

Anyways.... To all of you risking to blow our stealth to try and plant a seed of doubt...

This is NOT the time for that! We can load Jasper up with a bunch of flyers detailing everything we know and have them scattered around spit's base later. Right *now* we have to get something done on this rescue mission before Spit's aware of Jasper's presence.
>>
No. 932202 ID: e32fae

>>932200
I'm going to second this. I think that talking is a terrible idea, and I don't want anyone else getting captured. If you want to plant seeds of doubt, then do it when another TCP, who isn't even ours, isn't in danger of a completely unknown threat.
There's nothing that would show that they would be impressionable. Spit could've convinced them that they were doing good things, and she wouldn't have to keep them dumb. Remember what Lover said about them back at Wax's base.
>>
No. 932204 ID: 91ee5f

>>932200
I agree with all of this.

Jasper should, as quietly as possible, try to unhook Marvel from the machine. And if the enemy notices him, he should use his taser chains, which will hopefully stun the enemy the same way tasers work in our world.

This is not the time for talking!
>>
No. 932205 ID: e37a06

>>932200
Attacking the Cage will still break our stealth.
Doing anything noisy to the machinery will still break our stealth.
We need to do something NOW and anything worth doing will break the stealth.

You really think the enemy team is going to pick up a flier and just convert?

>>932202
The best way to de-indoctrinate someone, is to lead them on a path of logic where they will expose the flaws in their morality themselves.
IE leading with "What are you doing and why?" and following with key questions after that.
Its a gamble that Cage will listen, but Spit hasn't had these TCPs long enough to fully indoctrinate them, judging by how much interaction we've been able to have.

To me, tasing the cage seems iffy, because I'm not sure the taser will conduct through its metal body in a way that will actually harm it. Its possible that the cage is perfectly grounded and it is unfazed by the taser. Overall the taser is better reserved for frying the control panel, since I doubt Spit has a computer scientist to fix it.
>>
No. 932215 ID: 10c408

>>932205
The flyer idea I brought up? It would cost us nothing to implement when we can make stuff again and would be a colossal headache for Spit, who cannot physically interact with her base to get rid of the flyers all at once.

And if any of her TCP's pick them up, they may read them which, depending on how they're designed, could convince them to follow up on the flyers. (I'm thinking pictographic directions to the sanctuary)

And as for breaking stealth...

We don't know enough about this TCP. We know some things about it, but not enough to risk getting it's attention and allowing it the opportunity to act while we're talking to it.

And considering it's a cage type, the possibility of it grabbing jasper and stuffing him inside of itself with those spikes is NOT a possibility we can afford to entertain.

Zapping the machinery with the taser chains is a good idea though, but I think removing the tubes from Marvel is a better option, one that possibly won't alert spit to our tomfoolery.
>>
No. 932217 ID: 8eaf98

Also possible here is Spit is actively watching Marvel because Spit is sadistic and wants to watch the suffering happen. This would mean any potential stealth we have may go out the window the moment we interact with the machine.
Less relevant that stuff in the tanks looks similar what Wretch seems to be made of.
>>
No. 932218 ID: 7c1ffe

Have Marvel move their consciousness into their head, and shove their head through the bag and get them home to do surgery/give a new body. Marvel doesn't feel pain.

Tazer chain cage-friend as soon as you're seen. Then we can decide a course of action on Seaspray.
>>
No. 932219 ID: e37a06

>>932218
Because Marvel takes brain damage from damage, I think removing the entire body is a bad idea.
>>
No. 932220 ID: 10c408

>>932218
Marvel is unconscious.
>>
No. 932252 ID: a627e3

I'd say ask the others but we don't have time for that. I say knockout cage friend then smash the tanks of goo and grab a sample for study. we need to find out what it is and we can't keep a moral high ground when OUR FRIEND IS IN DANGER!! We can try to convince the cage later when there aren't lives on the line.
>>
No. 932254 ID: e37a06

>>932252
If my hunches are correct, that stuff is horror fluid. Contact will likely horrorify anything it touches, so the best course of action is not release it. The best way to sabotage the machine is likely destroying the control panel
(after marvel has been released and dragged sufficiently away, in case breaking the control panel make it start pumping indefinitely)
>>
No. 932331 ID: a11044

>>932200
>>932215
There's a problem with flyers. Spit may not have taught their TCPs to READ.
>>
No. 932362 ID: 10c408

>>932331
I said pictographic flyers didn't I? No words, only art!
>>
No. 932613 ID: e659d1

I doubt there's enough time to plan with our allies, so we may have to resort to what we can do quick.
Talking to the Cage seems like an alright idea, but obviously Spit will know soon enough, whether or not they're watching us. Whether that means they get to know the abilities of our Phantom, Jasper, is far less likely.

And on the topic of the Cage-type, it was mentioned that they had a childlike gait as they walked into this machine room. Thinking on it, our Lobster-type (Marnet I think it was?) is also incredibly cheerful, right? Based on that, I think it's easy to say that the Cage-type, which probably has very high Health stats, is going to be similarly cheerful. Assuming Spit isn't going to bother with trickery in how they walk, at least.
Relatedly to the moods of TCPs, I think higher-health TCPs have happier states of mind. Whether or not that's useful information, I still feel it needs stating.

Also, Jasper may not be the best to try to talk to them, though. Just give that some thought. Then again, we don't really have any other TCP options that can be immediately acted on, do we?

Buddy seems like a useful asset for the discussions we might need to have with Spit's TCPs, since Weapon-types seem to have a predisposition for empathy, or just for feeling weak, which could help a lot.

Having those sleep drugs would be a prime power too, I'm sure. though if we can't use them now we can plan to use them in the future - Near future, really. Try to help Marvel out of this clearly poor situation before anything can go bad, and as soon as possible, if necessary, drug the cage.

And we still have yet to figure out what's going on with the other one... It's highly possible that what we do here will affect what happens there, or what we'll have to do there.

Whatever has to be done, I wish you luck, Jasper... You too, Buddy.
>>
No. 932771 ID: e32fae

>>932613
That health = happiness idea is actually really smart, and easily explains weapon types' (as well as Jasper's) general unhappiness. I don't know how much it'll actually help us, but it's cool.
>>
No. 932847 ID: 10c408

>>932771
It's a nice thought, but I think the sample pool needs to be bigger to corroborate the claim.

(our sample pool being buddy, who's knife-type status is actively hurting him, Whipp, who's been an uninformative ass to basically everyone and Spit's hook-type that we don't know anything about.)
>>
No. 932937 ID: e32fae

>>932847
Oh yeah, one more thing. We shouldn't make assumtions about the TCP with the hook. We have no clue if it's a hook type. It could be some really weird other TCP with some tricks up his/her/their/its sleeve. I just say that we should stay on our toes.
>>
No. 932946 ID: e32fae

>>932847
Also, I forgot to mention that Wretch made a razor type called Jetter and said this: "i prrrobably shouldnt have made a weapon type bc hes really really nervous and harsh on himself"
>>
No. 933527 ID: 53b212
File 155839952661.png - (22.95KB , 500x500 , 252.png )
933527

You tell Jasper to try talking to the cage, getting a few rude gestures in return. You tell them to just trust you- this is the best option, just be ready to run or fight. They relent, floating cautiously towards it.

They try speaking up, making a throat clearing sound and trying a greeting first. When they don’t get any sort of response, they reach forward and gently tap the bars. The cage turns with a bit of a startled hop, nearly knocking Jasper over in the process. Jasper repeats their greeting, and asks, uh...what’s its name, they guess.

The cage type stares back at Jasper without responding, tilting slightly in confusion. It doesn’t seem to understand.
>>
No. 933530 ID: e32fae

>>933527
Wow, that worked out surprisingly well. I guess we could keep wasting time by talking to it, since it doesn't seem to understand us, or we could get Marvel out of there while it's distracted.
Alternatively, if Buddy rescues Marvel while Jasper keeps the cage type distracted, then we can talk to it while getting Marvel out simultaneously. Two birds with one stone!
>>
No. 933531 ID: e37a06

>>933530
I don't think the Cage will let Jasper free Marvel when explicitly focusing on them.
>>
No. 933532 ID: 10c408

>>933530
Jasper taking his attention off of the cage-type is a disaster waiting to happen. And trying to unproductively waste it's time is *even worse* because at some point, the clock's gonna run out and Spit is gonna catch us in her base and all hell will presumably break loose. (and that's assuming we even get some form of advanced warning.)
>>
No. 933534 ID: e37a06

We have started the conversation and should try to continue our plan of action. If we try to execute conflicting plans we are wasting more time than if we continued with a singular plan that failed, because at least we will have a distinct understanding of what causes what.

>>933527
Jasper, you need to (preferably discreetly) back up away from the cage type, so it cant instant capture you, and if it charges you should have plenty of time to react.
After this, the best way to start conversation is to be able to. Make sure that the cage type can understand speech to any degree at all, and then if you can, set up a system like the fingers for yes/no/maybe.
>>
No. 933536 ID: 10c408

>>933534
...Yeah, I'm gonna go with this. We're in for it now that we've voided... basically any conceivable advantage Jasper had so we could learn about the cage-type.

So might as well stick with plan: undertale and hope that it doesn't blow up in Jasper's face.
>>
No. 933537 ID: e37a06

>>933536
Make no mistake, we are probably going to probably traumatize/anger the Cage. But if we do either (with space inbetween for maneuvering to give Jasper full advantage of speed) we should have an opening to short circuit the console, which will likely lock the machine in its current state: Not Pumping
>>
No. 933550 ID: e37a06

>>933537
Also if done correctly, half that anger/confusion/questioning will be at Spit.
>>
No. 933590 ID: 5ba090

I agree with having Jasper continue trying to talk to the cage-type. At the same time, they should circle slowly around the room to get a better look at the control panel. Are there any words on it, any indication which button does what? Its possible the cage-type knows how to read, but not speak.
>>
No. 933597 ID: 553847

Yeah, I don't think this cat knows speech at all. I think trying to figure out if it can read is a good idea.
>>
No. 933619 ID: e32fae

>>933537
So how are we planning to short circuit the console? Jasper's taser chains, or what? It might seem obvious, but I want to make sure there's no miscommunication here
>>
No. 933627 ID: e37a06

>>933619
Correct!
>>
No. 933647 ID: 10c408

>>933537
And this is where I'm gonna disagree with you.

We couldn't quietly get marvel off the wall earlier, but now that stealth is out the window... IF talking doesn't work, then we should taser chain the cage, get marvel off the wall and then scram after applying the chains to the machine to hopefully break it.

And I'm only suggesting this order of potential actions because shocking the machine to make it malfunction could do literally anything, and right now Marvel is still hooked up to it. We could zap him by accident while breaking the machine or cause it to inject him with the supposed horror fluid which would be an even WORSE outcome that we're trying to prevent.
>>
No. 933658 ID: a627e3

personally i think we should just knock out the cage and be done with it. it looks like it can't understand jasper, so either it's Deaf or spit didn't teach it to understand language at all(or just enough to understand commands.)
>>
No. 933682 ID: e37a06

>>933647
It's definitely preferable to get Marvel off the wall before breaking the machine, this may possibly not come to pass. While I admit its possible that destroying the control panel may cause it to start pumping, it would make more sense for it to brick and stop working at all. IE if you brick a phone it doesn't keep signalling forever.

>>933658
Your going to give up at the slightest obstacle to communicating? Its most probable that it can't speak back, but will still be able to understand gesturing and verbal support.
>>
No. 933687 ID: 493ae2

Magic, you have the ability to teleport.
Lets try that shall we?
>>
No. 933699 ID: e32fae

>>933687
What are you talking about? Who has the ability to teleport?
>>
No. 934000 ID: a627e3

>>933682
no, i just think there's a time and a place for it, this is neither! there are lives on the line!
>>
No. 934041 ID: 10c408

>>934000
Sadly this is a democracy and the choice to engage in sneaky beaky covert actions did not pass.
>>
No. 934062 ID: 5ba090

Had a thought. Tcps can learn things from other tcps if they're exposed long enough, even without the TEACH command. So, if Jasper talks to the cage-type long enough, it might begin to pick up the ability. But also, its possible Spit didn't teach the cage-type speech, and instead taught it some other way of communicating that we wouldn't be able to understand (like that tapping it was doing earlier, possibly). If that's the case though, Jasper should be able to learn whatever it is after long enough as well.
So basically, I think Jasper should try to be extra-receptive to anything the cage-type is doing that could possibly be some form of communication. Even if they don't spend long enough around it to actually learn whatever it is, they might get some clue that could help us narrow down how the tcp is communicating, which we can build on later.
I mean Spit also might've just not taught it any way to communicate, but still.
>>
No. 934065 ID: a627e3

>>934041
Fine, but let's keep the idea in mind if things go south.
>>
No. 934240 ID: 53b212
File 155901376040.png - (30.50KB , 500x500 , 253.png )
934240

You tell Jasper to keep talking to the cage, and to try and figure out if it can understand speech at all. You also make sure to tell them to circle around the room if possible, get a better look at that panel...if an opportunity comes up, shock the machine. Getting Marvel down first would be ideal, but desperate times call for desperate measures. Jasper holds up a single finger discreetly, continuing on.

Their name is Jasper, they say as they float to the side, trying to sneak around the cage. The cage type simply turns to face them, following the phantom type’s motions exactly. Jasper even tries darting to the side and back again, nearly getting smacked by the cage’s quick motion to follow again. The cage reaches out and pokes at Jasper’s wisps, the phantom type gripping their chains and backing away nervously.

It makes no attempt at words. Jasper tests waving at it, getting a mimicked wave in response, albeit more enthusiastic. A quick glance at the panel reveals no words on any of the buttons, no labels to be seen at all. Without warning, the cage type reaches out and grabs one of Jasper’s hands, catching them before they can jerk away.
>>
No. 934241 ID: 53b212
File 155901377566.png - (14.49KB , 500x500 , 254.png )
934241

Its grip isn’t tight, metal hand running over Jasper’s phantasmic one...just…feeling. It seems delighted at the texture, shuffling its feet excitedly.

Jasper whispers that they think it likes them. They do not sound thrilled about this fact at all, and hold the free end of their taser chain tight.
>>
No. 934242 ID: 8d23f0

>>934241
Cage type seems to be love starved and childish, which means they might have a temper when something they like is taken, and seems they like Jasper so lets try to treat rescuing Marvel as a game to Cage type and bring them over to Marvel and try to take her out with one hand or mime it since she can't understand speech. they might see us trying to take her down and help to make Jasper happy.
Cage type might have sat around in the first room because she wasn't told to do anything else and isn't confident in doing things on their own.
>>
No. 934243 ID: e37a06

Impressive work Jasper, you've just sown a seed that will grow this TCPs way out of Spit's clutches.

Lets water this seed, this bean needs something to fiddle with, badly. Jasper, a garment like your scarf or emblem is a small price to pay for valuable distraction, in my opinion anyways. Maybe your cape if you aren't the kind to care for them.
If you agree, examine the controls as soon as the Cage is distracted by the garments, we aren't here for nothing. Maybe they are texture based, or maybe the cage can read, lets find out.
>>
No. 934247 ID: e37a06

And if you do give away one of your garments, we should be able to replace it when you get back to base, since they aren't magical.
>>
No. 934255 ID: 10c408

Keep talking to it and mime as needed to convey that Marvel is a friend and you'd like to get them off the damn wall.
>>
No. 934258 ID: 91ee5f

>>934241
Let’s tell the other gods what’s going on. They might be able to give some input on how to get this cage to go rogue and join us!

>>934243
>give the cage something
How about one of the toys at our base? One of the other TCPs over there can pass them to Jasper through the bag of holding.
>>
No. 934272 ID: 5ba090

Thankyou Jasper, we know this is uncomfortable for you but this is hugely helpful. The cage-type seems to like feeling nice textures, so it might be satisfied if you gave it your scarf.
>>
No. 934275 ID: 2202fb

Seems like the cage type was only taught what it needed to know. It may not even comprehend the idea of escape or defection. Hell, it probably was never taught language.
>>
No. 934341 ID: a627e3

this going well! to well in my opinion...
stay on guard jasper and give it something to fidget with. maybe your scarf?
>>
No. 934366 ID: caf1de

give him a plushy
>>
No. 934441 ID: e32fae

>>934242
I actually like this idea. Even if they wouldn't get mad, it never hurts to be safe. I also second >>934243's idea of feeling or examining the controls at some point.
>>
No. 940462 ID: 53b212
File 156411602385.gif - (24.05KB , 500x500 , 255.gif )
940462

VOIDSY: Okay...we found Marvel.
VOIDSY: Bad news: he’s definitely hooked up to some machine with this black goop.
MILLER: wait
MILLER: Black sludge??
MILLER: Is it kinda like Wretch?
VOIDSY: Yeah, from what we can tell it’s pretty similar...it’s like it absorbs all light, just a big black void.
EASTWOOD: Fuck, what?
EASTWOOD: Is Spit out of her fucking mind?
VOIDSY: Am I missing something?
EASTWOOD: Whatever you do, don’t let any of the TCPs get exposed to it.
EASTWOOD: That’s horror sludge.
EASTWOOD: It mutates whatever it gets near, immediate contact can turn a TCP into a terrifying monster…
EASTWOOD: At worst, you risk taking their sapience away.
EASTWOOD: That bitch must be looking to turn our TCPs against us violently-
MILLER: By creating monsters that can’t be tamed or reasoned with...
MILLER: That’s...that’s horrible!
EASTWOOD: It’s Spit. Literally everything about her is horrible.
EASTWOOD: What concerns me is that this strategy is new.
EASTWOOD: Never seen a game with this.
EASTWOOD: Wretch, have you?

Wretch remains as silent as she has been for the whole conversation.

EASTWOOD: Gonna take that as an unnecessarily cryptic no.
>>
No. 940463 ID: 53b212
File 156411604573.gif - (15.03KB , 500x500 , 256.gif )
940463

VOIDSY: Well, there is some good news.
VOIDSY: Communication with the cage type is happening. Sort of.
VOIDSY: It doesn’t seem to understand language at all, and we can assume from that that it hasn’t been taught anything about escape or defection either…
VOIDSY: But it’s not attacking Jasper, and we think we might even be able to get it to help.
VOIDSY: It honestly seems kind of childish. Love starved even.
VOIDSY: So...we’re going to try and turn rescuing Marvel into a game.
EASTWOOD: Are you serious?! Now is NOT the time to be playing games.
MILLER: No, this is good! We have to be gentle with it!
EASTWOOD: It’s the enemy-
MILLER: From the sound of it, it doesn’t have to be.
VOIDSY: How can we make it go rogue?
MILLER: Keep doing what you’re doing, and look for possible insecurities, fears...
VOIDSY: And...exploit them?
MILLER: No! You soothe, reassure, comfort them!
MILLER: Making a TCP feel secure is the best way to go!
MILLER: Just don’t make any promises you can’t keep. That’ll backfire hard, especially in such an extreme situation.
MILLER: Good luck!
>>
No. 940464 ID: 53b212
File 156411606042.png - (26.33KB , 500x500 , 257.png )
940464

You tell Jasper that you know how uncomfortable this is, but they’re really helping here, and their actions here could be the first step towards the cage rebelling against its god. Jasper gives a slight nod of acknowledgement, waiting for more.

You tell Jasper that it looks like the cage likes nice feeling textures, and that their scarf may do as a little something to fiddle with. You don’t even get to explain further as Jasper rips off their scarf, the cage watching with rapt attention. The cage type follows every movement as Jasper wiggles the scarf around, batting at it like the small cat it is. Jasper hands the scarf over, and the cage practically dances, hopping from foot to foot and waving the scarf like a treasured new flag.

Jasper relaxes. Even with this TCP’s size, it’s getting harder and harder to see it as a threat. Even so...Jasper looks troubled for a moment, shaking it off and saying that they want to talk to you about something later.
>>
No. 940465 ID: 53b212
File 156411611433.png - (7.79KB , 500x500 , 258.png )
940465

You thank Jasper, and ask if they can get a better look at the controls while the cage is distracted.

Jasper floats over, letting out a huff of frustration- the buttons are completely unlabelled, untextured, and unmarked in every way. The cage doesn’t even seem to notice as Jasper inspects them at least, busy crumpling and uncrumpling the scarf into a ball.
>>
No. 940466 ID: 53b212
File 156411613445.png - (21.76KB , 607x634 , 259.png )
940466

The cage seems friendly enough, and making this rescue mission into a sort of game could help get Marvel out of here. Jasper approaches the cage carefully, hanging their taser chain around their neck and gesturing for it to follow them. The cage gives them a confused look, only getting the drift when Jasper tugs on the edge of its new scarf toy.

Jasper waves a hand up at Marvel, getting only a dull clunk in response from the cage. They try holding up one of their hands next, miming pulling the tube out of Marvel’s hand. The cage pats its bars excitedly, running over to the controls and hitting a button.

The tubes release their grip on the brain type, and the restraints open- everything except for the collar.

Marvel collapses to the ground, still unconscious. Jasper has no idea how they’re going to carry him out, but they float over to the cage and give it a thankful pat on its bars- and, after a brief hesitation, unclasps its emblem. This is a gift, they say. For helping out.

The cage looks at it as if its the most prized treasure in the world, making some very excited clangs. Jasper shushes it, moving back to Marvel and shoving him into a sitting position.

You hear Buddy cry out for a split second, the sound cutting out.
>>
No. 940467 ID: 53b212
File 156411614849.png - (1.65KB , 500x500 , 260.png )
940467

You try turning to Buddy in a panic, only to find that you can no longer focus on it, no matter how much you try.

Buddy’s health is now POOR.
>>
No. 940506 ID: e37a06

See if you can release that collar from the outside, or get Cages attention on it.
While we acknowledge you want to talk about something, shit just got worse, so unless you can say it quickly it might have to wait.

Other gods, you say you lost connection your TCP when it was hit by the enemy attacks right?
>>
No. 940513 ID: 3ed3c3

Who's got eyes on Buddy?! Sitrep now!
>>
No. 940514 ID: 2a13fa

MOTHERFUCKER HURT BUDDY. HELL TO PAY.

Tell the other gods that we've got Marvel free from the machine.
Marvel's probably in really bad shape right now. Do we have anything available to heal them?
>>
No. 940519 ID: 10c408

>>940513
Oh for the love of everything DO NOT PANIC. That's just going to make jasper resume freaking out and he's the only one physically present in spit's murderfort who can do anything.

With that in mind... Quietly tell Jasper that something's happening in the other chamber and we need him to peek down that way discreetly.
>>
No. 940524 ID: 62a65f

That's... too consistent. A TCP gets suddenly hurt and our vision of them gets blacked out. That's twice that's happened now. Did Spit make some item that specifically does that? Like... how we made the unhallowed sanctuary to block divine influence and perception, did she make like, a gun or something that shoots unhallowed bullets, or darts with unhallowed poison or something? The effect is probably temporary, but... damn, that's like, trying to take advantage of how invested and supportive we are to our TCPs, by suddenly taking that away from them?

Better relay that possibility to our fellow gods. And to our TCPs, so they're not shocked by being suddenly cut off from us if/when they get hit.
>>
No. 940525 ID: 8eaf98

We knew this could happen, this was a risk Buddy accepted; there is no reason to panic. We have healing we can get, and we may want to try out some ways to get items through our bag without damage to away team, damage to home team is much easier to fix. Ideally we do away with that too. I feel a rope or some such should be able to be thread through such that when something is attached to the rope the 'item' becomes rope with attached thing. Then you can alter the rope with attached thing on the other side (while the rope remains in bag) such that the number of 'items' in the bag has not changed, and so no cost need be incurred, but thing is now on the other side.
>>
No. 940830 ID: 53b212
File 156444575232.png - (25.39KB , 500x500 , 261.png )
940830

You tell Jasper to try taking the collar off of Marvel. They try to fiddle with it, finding a seam at the back, but no clasps or visible latches. They get more and more frustrated with it, the cage type turning its attention towards their annoyed grumbling.

It waddles over and sits down next to Jasper, the phantom type scooting over for it. It reaches out and pushes down hard on the back, enough pressure to release the collar and to knock Marvel back to the ground.

EASTWOOD: Shit, what’d you just do?
EASTWOOD: I’ve got visuals!
VOIDSY: We removed a collar from Marvel’s neck.
EASTWOOD: Magic item, then.
EASTWOOD: Fucking communication blocker, figures. They have little to no cost due to how easily they can be used against their maker.
EASTWOOD: Well, Marvel’s still out cold, but I can see.
>>
No. 940831 ID: 53b212
File 156444576508.png - (20.88KB , 500x500 , 262.png )
940831

Jasper looks up incredulously, thanking the cage for helping- they weren’t expecting that at all. The cage seems to recognize Jasper’s intent if nothing else, wiggling around happily...only to recoil with a shudder. Jasper backs up, demanding to know what’s going on.

You say you don’t know, but that shit just got bad in the other room. Don’t panic, but communication with Buddy just got broken, and you need them to look down the hall...carefully. Discreetly.

Jasper floats over, taser chains held tight, ready to act if need be-
>>
No. 940832 ID: 53b212
File 156444578064.png - (28.46KB , 500x500 , 263.png )
940832

But someone’s already here.

Jasper jolts back, taser chains crackling. Their panic level rises even more as a voice booms from within the pit itself, sounding as if it came from some hidden loudspeaker system.

SPIT: Looks like I’ve got a surprise visitor.
SPIT: Fun! Fun, fun, fun, loads of it.
SPIT: And here I thought you’d leave me hanging!
>>
No. 940839 ID: 8eaf98

I feel the play here may be to just charge and slide under him (or around him through the walls) with your wall phasing power, this one seems much less childlike and more determined, it also looks like you know how to remove the collars now. ideally we dont hurt horror juiceman in front of cage friend, would send mixed signals. I currently think Spit doesn't know about marvel in the other room and it is a bit late to go back and deal with that without requiring a fight with horror juiceman and for sure revealing we freed Marvel
>>
No. 940849 ID: e37a06

>>940839
If you think you can pull this off, make sure to rip your cape off and hold it up in front of you, so it drops as you "disappear"
>>
No. 940859 ID: 91ee5f

>>940830
Hey, Eastwood, you know those sleeping/paralysis powders/potions you said shouldn’t take too long to make? Yeah, we’d like a progress report on those. If you’ve got any finished ones, please send them through the bag right now. If they’re ready to be used, then I want Jasper to use them on this guy in front of us! If they’re not ready yet, then plan B is down below.

>>940832
Jasper, Marvel’s god just told us they can see Marvel again! That means that collar works just like the Unhollowed Sanctuary we made, preventing gods from seeing or talking with their TCPs! We think that’s what happened to Buddy and why we can’t see or talk to them!

However, even though Spit made them, you can use the collar against her TCPs! Charge at this new guy and phase through him, then turn around and slap that collar on it! Then keep going and get back to Buddy!
>>
No. 940862 ID: 10c408

>>940839
I disagree with this. We don't know Buddy's exact status, only that he's most likely got a collar on him now. if we're REALLY unlucky, then he's been injected with horror fluid from that gargantuan needle the nightmare TCP is holding (Is it possible to making a TCP-type of a god? Is that what we're looking at?)

I think the play, assuming that Eastwood's team can deploy consumables is for Jasper to get a run up, make it look like he's going to try and rush past the newcomer, then swerve and go through a wall instead.

This will confuse the FUCK out of the TCP's, possibly throw spit off her game trying to track jasper and may allow him to double back after causing chaos elsewhere in spit's murderfort. (smokebombs or other throwables that leave lingering clouds of debilitating gas would be particularly useful but I doubt we've got any of that just yet.)
>>
No. 940890 ID: e37a06

>>940862
If we go for buddy right now, we are abandoning Marvel, so may as well focus on whats in front of us.

hey Marnet, check your bag of holding for anything weird being stuck into it, if it looks like a hand or something pull it through. The enemy might have gotten Buddy, and therefore their items.
>>
No. 940893 ID: 3ed3c3

>>940832
Could we use that collar against this new TCP?
>>
No. 940906 ID: 8d4593

His armor is full of metal Rivets and spikes.
Taser Chain his ass.
>>
No. 941145 ID: 2a13fa

Okay, I think the best plan is to use the chains at range to disable our hostile enemy here long enough to put the collar on them. We can't risk getting close enough that they could use that weapon, but making sure that Spit can't give them commands is important.
>>
No. 941286 ID: 864e49

Alternative idea: The cage seems to like us so it's possible that if Jasper acts scared and hides behind the cage that it may possibly try to protect us?
>>
No. 941287 ID: 9d50cc

>>941286
Contrariwise, acting against this new person may throw off our attempts to befriend the cage, if they know each other.
>>
No. 941508 ID: 53b212
File 156506041102.png - (24.51KB , 500x500 , 264.png )
941508

VOIDSY: Status on the drugs, Eastwood?! We could really use them right now!
EASTWOOD: Done, sending over as soon as we can get someone at the bag.
EASTWOOD: Buddy has them, right?
VOIDSY: Uh...Buddy’s connection got knocked out…
EASTWOOD: A collar, then.
EASTWOOD: We can’t guarantee it’s safe to send them over, then…
VOIDSY: Give us a sec.

You turn your attention to Marnet, apologizing for how sudden it is, but you really need her to check the bag of holding for anybody poking through it. Someone got Buddy, and they might be rifling through your stuff.

Marnet gives a quick salute before reaching in, startling a little as she yanks a small TCP through the bag. Marnet’s health is now FANTASTIC.

The enemy TCP falls forward, Marnet dodging the large spikes protruding from their hips and back. They let out a pained grinding sound, fluid dripping onto the ground. Dad hefts her rifle up, still dressed in date attire, pointing it at the TCP’s head. Don’t. Move.
>>
No. 941509 ID: 53b212
File 156506043377.png - (25.26KB , 500x500 , 265.png )
941509

You switch back to Jasper, acting fast. The collar that was on Marvel blocked communication with his god, kind of like the Unhallowed Sanctuary- they need to get it on this new TCP fast. Jasper tightens their grip on their taser chain, backing up and floating as quickly as they could towards Marvel, trying not to fumble with the collar.
>>
No. 941510 ID: 53b212
File 156506045361.png - (32.05KB , 500x500 , 266.png )
941510

The large TCP approaches with careful, deliberate motions, every footstep sizzling against the dirt. The needle in his hands glints in the red light, and Jasper takes the most fleeting pause possible before charging ahead, narrowly dodging an attempted jab by phasing through him.
>>
No. 941511 ID: 53b212
File 156506049146.png - (30.35KB , 500x500 , 267.png )
941511

Horror fluid sprays out of the syringe, splattering on the ground away from them. Jasper slaps the collar on the large TCP’s neck while he stares confused at the black pool, hands trembling as they reach back…
>>
No. 941512 ID: 53b212
File 156506050684.png - (133.76KB , 500x500 , 268.png )
941512

And taze the shit out of him.
>>
No. 941513 ID: 53b212
File 156506054077.png - (28.14KB , 500x500 , 269.png )
941513

????’s health is now GREAT, and he is STUNNED.
>>
No. 941514 ID: 53b212
File 156506055881.png - (24.34KB , 500x500 , 270.png )
941514

SPIT: Do you really, honestly, truly think that Raw’s the only attacker I had? Oh, you delicious fools.
SPIT: WRITHE.

The cage type flinches.

SPIT: GET OFF YOUR CLUNKY, USELESS METAL ASS AND GRAB THAT GHOST!

Writhe looks conflicted, looking up at the eye above the door and back to Jasper. It doesn’t seem to take in the words, but by the look of it, it recognizes that tone. It takes a wobbling step towards the phantom type, making a distressed, low whine as it does, like something scraping against its metal bars.

SPIT: For the love of- just GRAB THEM ALREADY.
SPIT: Useless piece of shit.
SPIT: We’ll see what Hark makes of them.

Jasper’s growing panicky, demanding to know what they’re going to do to them. Spit just laughs and laughs, growing louder with every cackle.

They don’t want to leave Marvel, they can’t, but they can’t lift them...they aren’t strong enough! There has to be something! There has to be something they can do that’ll make this work!

EASTWOOD: ….
EASTWOOD: There is one thing.
EASTWOOD: But you’re gonna hate it.
>>
No. 941515 ID: 53b212
File 156506057682.gif - (23.92KB , 500x500 , 271.gif )
941515

Eastwood’s voice is shaky.

EASTWOOD: I...I’m sorry, Void.
EASTWOOD: I can’t let you leave Marvel behind.
VOID: What are you talking about?!
EASTWOOD: You have one option.

When you glance at your communications screen, he has his smoke pouring through his fingers, almost as if his head was in his hands.

EASTWOOD: Just a small dose would do it.
EASTWOOD: You’d be able to control how much with that burn type knocked out.
VOIDSY: You...you want me to mutate Jasper?!
VOIDSY: You just said to AVOID that!
EASTWOOD: Damnit Void, I know! I know!
EASTWOOD: But it’s the only way you’re gonna be able to get Marvel out of there!
EASTWOOD: P-Please!

He sounds like he’s crying.

EASTWOOD: Horror...horror increases the strength of those mutated.
EASTWOOD: It’ll be quick. Just a small dose won’t kill them, or turn them all the way.
EASTWOOD: I’ll do anything.
EASTWOOD: Please...
>>
No. 941525 ID: 8d4593

Step 1: Take Collar off of Raw.
Step 2: Taze Raw again. Don't let him wake up.
Step 3: Put Collar around one of Writhe's bars.
Step 4: Convince Writhe to put Marvel back inside of him
Step 5: Taze Raw Again.
Step 6: ESCAPE WITH NEW FRIEND
>>
No. 941541 ID: 648a08

>>941515
Eastwood, I hate this idea, if we lose control of the situation, sure. But would you be able to control them if they wake up? There's also a weapon type at our base that needs blindfolding, so could you get Sonny on that?
>>941525
We should probably immediately switch to Jasper and tell them to do this, but since Writhe needs to know, they should pantomine taking the collar off, and then point at it and mimic the collar snapping shut before doing so.
If it won't let you get close, just throw the collar to it, we have to rush here. Fighting something made out of metal with an electroshock weapon seems tiresome.

That said, if Writhe does get the idea and is a turncoat, we really should put Raw in the restraints of the machine. Just putting his arms in the bottom restraints would be enough.
>>
No. 941542 ID: 2a13fa

We're not horror mutating Marvel. Sorry, Eastwood, but jesus fucking christ.
As for Writhe, this is our opportunity to make them go rogue; they clearly don't enjoy obeying Spit's orders as it is.
Ask our allies if they know the specifics of a Cage type's ability, and quickly so we can actually use that information if applicable.
If anyone here has a plan for saving Marvel that does not involve horror goo, please make it heard.
>>
No. 941551 ID: 10c408

>>941525
I like it, but there's an easier solution. Convince Writhe to store Raw and Marvel. They don't have to completely fit in him, since most of his momentum will be going forwards. Then he just leads us to the exit and we're done.

That said... Jasper, where is buddy? If you find him send him out of the hotzone via bag.
>>
No. 941558 ID: caf1de

poke eye
>>941551
we need to find and take as many of those collars as possible
maybe get Writhe to make its way out of here while we get Buddy
>>
No. 941568 ID: 8eaf98

>>941558
stretch goals there pal. also of note Spit is using actual noise to talk here, it seems, not direct god-TCP communication. possibly suggesting spit already is having problems with that whole god connection thing.
>>
No. 941569 ID: 91ee5f

>>941508
> Done, sending over as soon as we can get someone at the bag.
>Buddy has them, right?
Both Buddy and Jasper have their own bag. We can still send them through to Jasper. (Especially since it was never mentioned that Jasper left their bag with Buddy.)

>enemy TCP
Let the other gods know that Marnet pulled one of Spit’s TCPs through the bag and one of their TCPs should go knock it out with the sleep inducing items that Eastwood’s TCPs made. Then we take it down to the Unhallowed Sanctuary and have someone guard it so it doesn’t escape when it wakes up.

This gives us an advantage, since now that one of Spit’s TCPs is away from her base, she can’t use the CREATE command, just like she did to us.

>>941514
>Jasper doesn’t want to leave Marvel
>not strong enough to lift Marvel
Don’t worry, Jasper. You may not be strong enough, but Writhe is! You see how conflicted it is? You were being so nice to it, it’s now conflicted on what to do. If you can convince it to go rouge, it’ll help you carry Marvel out of there! In fact, Writhe can help you carry all of our captured teammates out of their! You just need to convince it to turn against Spit!

Here’s an idea: If Dad is back at the base, that means Primus should be there too! We’ll tell Primus to get one of the stuffed animal toys from inside the base and put it in his bag. Then we’ll tell Jasper to pull the toy out of their bag and give it to Writhe. Such an act of kindness should hopefully be enough to win it over!

>>941515
>mutate Jasper
No way! We’re not going to do that!
>>
No. 941582 ID: 8d4593

>>941551
Your solution is elegant, and it just might work if Raws collar stays on him, but Writhe is terrified of Raw. I'm not sure he'll cooperate.

Of course, we could use the tazer chains to turn Raw into "Medium-Well" and put him at or near Critical condition so even Writhe knows he Won't get up.
>>
No. 941607 ID: a9af05

Writhe can help Jasper carry our allies out of here. We just need to convince it to join us.
>>
No. 941729 ID: a627e3

i say we mutate Marvel. here me out, it just might wake him up and if we convince Writhe to help us, thats 3 pairs of hands to work with. if your worried about side effects, we can deal with it later! this is an "all hands on deck" situation! we NEED all the help we can get, otherwise everyone's dead. other then that, stick with >>941551
>>
No. 941836 ID: 973504

>>941525
Yes, this
>>
No. 942298 ID: e37a06

The beast is angry and attempting to intimidate you, Jasper, don't be afraid, for this means you are doing something incredibly right.

If you don't feel as though you can communicate to the cage AND get through to it, its best you get out of here pronto: We have 2 hostages we don't have accounted for. If we succeed too much, Spit may decide to execute them with their unaccounted TCP (1 Cage, 2 Burn, 3 Captured TCP, 4 Approaching Jasper (According to Spit so it's iffy) 5 is unaccounted) the Buddy and Seaspray should be baggable, so you need to return to Buddy's last location to get the bag, while the exit to this room isn't blocked by the next incoming TCP.

Oh yeah, we captured one of Spits TCPs, so we got this pretty good.

On the other side:
Other gods we need you to detain a TCP we just capture-teleported into the base, since we are busy commanding the not-so-stealthy ops. The basement of the wizard tower is enclosed and unused, making it a decent jail until we can properly sort out the prisoner. Make sure to be quick (To avoid giving Spit too much info) but not be overly forceful since we preferably want to make this TCP join us, not just go rogue.

We will not be horror mutating anyone, since that would be counter productive. Not to mention, basically impossible to convince Jasper into doing at this point. We can extend Jasper's operational time using the soda from Poppy (I believe that's their name) alongside health consumables such as potions and jelly to boost their energy and health. (Delivered through a bag of course.)
>>
No. 942304 ID: a8f6be

okay so firstly, Jasper should put the collar on Writhe, and then zap Raw again. Jasper being unable to move Marvel is not immediately catastrophic, because Marvel is not immediately in danger, if Writhe is able to disobey Spit with the help of a collar.
Except, Marvel is still critical. And Spit can kill him just by issuing a kill command. I think. That isn't going to stop being an issue until Marvel gets at least SOME health back, so that needs to be a priority. Unfortunately, Jasper doesn't have the bag on them. The bag would solve a lot of our problems.
SO, what I would suggest Jasper do after doing those things is run back out into the big cave to where Buddy was, get the bag, and run back, or if Buddy isnt there, run around the rooms coming off the cave until they find the bag.
Obviously this isnt a very good plan.
Can we just tell the other gods, Miller and Wretch and Eastwood, that now would be a very good time to send in reinforcements? We've scoped out Spit's base a bit and seen 3 of her tcps, so it probably won't go disastrously now. They can still keep a few back in reserve. We could really just use some help on the ground at this point.
>>
No. 942537 ID: a627e3

>>942304
...this could work if we knew where jaspers bag is, witch we don't. but it's also a good option.
the problem is we don't know what Spit did with the bag. As far as we know, Spit could have just torched it after one of her TCP's disappeared into it. I'm pretty sure Spit knows the bag is powerful even if she doesn't know what it does. >>942298 the basement is a HORRIBLE place to detain them. Spit can easily view a part of our base and give the TCP commands. If anything, we should detain it in the sanctuary. She can't see where it is, can't give commands, and probably the best place we can talk them into going rogue. It's a place of safety and once they know Spit can't talk to them there or give them commands, they'll be more open to talking. And to get around us not being able to talk to them, we can easily get around that with the mask that we used to talk to Jasper, since it's a direct line to us.
>>
No. 942538 ID: a627e3

Jasper sarch Raw’s body for callers and slap one
one Writhe and on on Raw. Writhe for obvious reasons and one on Raw to to buy us some time. mabey not much, but every second counts.
>>
No. 943099 ID: 53b212
File 156629025045.gif - (39.94KB , 499x500 , 272.gif )
943099

VOIDSY: Absolutely not!
VOIDSY: We HATE this idea, Eastwood! It’s only even remotely an option if we lose control of the situation, and even then…
VOIDSY: Jasper could never get convinced into it, and we don’t know if we could control Marvel if he wakes up!
VOIDSY: We’re not mutating either of them!
EASTWOOD: What other ideas do we have?! We’re cornered!
VOIDSY: If we manage to get Writhe to go rogue, we can have it carry out Marvel.
EASTWOOD: And how do you plan to do that?
VOIDSY: Leave it to us.
VOIDSY: Does anyone know what a cage type does?
WRETCH: looked it up
WRETCH: storage types, uhhhh
WRETCH: they store “prisoners”, which looks like its just whoever the cage wants it to be
WRETCH: you cant bust em out either
WRETCH: cage has to let em out itself, or it wont work
WRETCH: no limit on prisoners either so be careful with that i guess
VOIDSY: Thanks, Wretch. We’ll be careful.
VOIDSY: We’re gonna go find Buddy and Seaspray and get them out too.
MILLER: Good luck!
>>
No. 943100 ID: 53b212
File 156629026471.png - (19.56KB , 499x500 , 273.png )
943100

You switch back to Jasper. You tell them that Spit’s just trying to intimidate them, and the fact that they made her mad means they’re doing something right. They needed to make Writhe go rogue- it’s conflicted after being treated so nicely by Jasper, and it could carry Marvel out if they managed to sway it! Jasper nods, not wanting to give Spit any sort of clue as to the plan...but they give you a questioning gesture, not sure how to go about it. You say that you’ll get something tossed through the bags of holding to help, but they’ll need to hold down the fort until you can get to those bags- hopefully where Buddy is.

They give another affirmative nod, waiting for your next command as Writhe takes another slow step forwards. You tell Jasper to zap Raw again and search his person, see if he has any collars and if he does, slap one on Writhe.

Jasper moves quickly, darting away from the cage and giving Raw a nasty taser zap. Raw takes damage, with his health still at GREAT, and he is still STUNNED. Jasper reaches down and rifles through Raw’s pockets, and sure enough, there’s another collar there. Perfect.
>>
No. 943101 ID: 53b212
File 156629028283.png - (199.05KB , 499x500 , 274.png )
943101

Your phantom type looks over their shoulder at Writhe, the cage type looking even more hesitant and conflicted. They hold out the collar, saying that it was going to be okay...they’re just going to put this on, and it’ll make the scary voice get out of its head.

SPIT: You IDIOT, you really think that’ll stop me?
SPIT: Stop my words from worming their way into its little cat ears?
SPIT: You’re in my base, you little shit!
SPIT: You’ll NEVER escape me!

Writhe flinches again.

SPIT: Stop being such a big!

It takes a step towards Jasper, and another.

SPIT: Fucking!

Jasper reaches out, holding out the collar.

SPIT: Baby!

Writhe takes it and puts it on, staring directly at the eye on the wall.

SPIT: Fine! Fine! Be like that!
SPIT: I never needed something useless like you.
SPIT: You’ll never last on your own!

Writhe has not gone ROGUE, but direct communications between it and Spit have been BLOCKED.

Jasper walks over to Marvel and points at Writhe, the cage type catching on quickly. It plunks itself down on the ground, opening its gate and gesturing for Jasper to push him in. The phantom type just barely manages to get Marvel in there, careful to avoid the spikes littering the inside. Writhe shuts the gate and gets to its feet, watching Jasper with a curious look.

Jasper hesitates before realizing it’s waiting for guidance, and reaches over to hold its hand.

Cmon. Let’s get out of here.
>>
No. 943102 ID: 53b212
File 156629029806.gif - (17.35KB , 499x500 , 275.gif )
943102

EASTWOOD: I can’t...believe that worked.
VOIDSY: We’re not done yet!
VOIDSY: Miller, Wretch, we pulled one of Spit’s TCPs through the bag.
WRETCH: yea we can see it
WRETCH: slops gettin em restrained
VOIDSY: Knock them out using Eastwood’s sleep drugs and throw them in the unhallowed sanctuary, Spit won’t be able to see them down there.
MILLER: Way ahead of you...we’ve got the drugs ready now.
VOIDSY: Right on, we’re also gonna need some soda and health items for Jasper.
MILLER: Guarantee that the bag is safe and there’s someone to pull, and we’ll do that and then some!
WRETCH: yr not the only one with small TCPs who want to get in on this action
WRETCH: we’ll send some dudes over soon as you give us the all clear!
VOIDSY: Awesome. One last thing…

You tell Primus to grab one of the plushes from inside the house, and to send it over with the potions. May as well give Writhe a little present.

Without warning, something changes.
>>
No. 943103 ID: 53b212
File 156629031742.png - (28.45KB , 499x500 , 276.png )
943103

You can suddenly see Buddy.

Buddy’s health is now HURTING.
>>
No. 943104 ID: 53b212
File 156629033030.png - (35.58KB , 499x500 , 277.png )
943104

The collar blocking your view of it lays on the ground next to it, seemingly pried open...the culprit impaling through Buddy’s neck and upper back. It’s staggering to its feet and struggling to keep itself together, but it’s alive, and from the look of it, mostly safe.

VOIDSY: Buddy’s okay!
VOIDSY: Well…
VOIDSY: Maybe not okay, but we need some healing over through the bag, stat!
WRETCH: on it

Buddy shuffles over to Jasper’s bag of holding on the ground, rifling through. Crunk passes a sizable amount of jelly through, Buddy absorbing it through its hand...

Buddy’s health has now reached its new maximum of POOR, the permanent health cost of using IMPALE taking its toll.

It thanks you for helping so quickly..and for believing in it. It wanted to prove that it could do this on its own, and it did it! It’s going to do everything it can, protect its family, and make you proud...no matter what the cost.
>>
No. 943105 ID: 53b212
File 156629034648.png - (178.78KB , 499x500 , 278.png )
943105

Interesting.

A new TCP steps forward, a baseball bat covered in glass shards slung over her shoulder and a familiar looking mask covering her face.

Very interesting. She was on her way to deal with a little spectral pest, but! She got word that Chops, that little sucker, Chops went and got snatched, leaving two whole prisoners unwatched! And that’s not gonna fly, not if she had anything to do with it.

After all…
>>
No. 943106 ID: 53b212
File 156629035915.png - (177.59KB , 499x500 , 279.png )
943106

She’s Spit’s #1.

????’s health is now GREAT.

You are now CURSED. If you give Buddy a command, you will take physical damage.
>>
No. 943108 ID: 10c408

...Ohhh fuck that in particular. Do we even have HP since we only exist in the current game until we become corporeal upon winning?

Questions for later, right now we need to do the following.

1: shift our attention away from Buddy (so we can't issue commands to him and maybe/probably kill ourselves)
2: turn our attention to Marnet so we can tell her to reach through the bag and grab Buddy to get him the fuck out of there.
3: tell jasper that Spit is pulling more bullshit and we're getting buddy out, Writhe has a new toy in the bag that Jasper should give him and if at all possible, Jasper should try and recover Buddy's bag from the new hostile while getting himself, Writhe and Marvel out of spit's torture-base.
>>
No. 943109 ID: 53d8cf

ok so first of all no one give any commands to buddy before we talk about it a bit
>>
No. 943111 ID: 648a08

>>943109
I would personally recommend taking all ideas for actions to the discussion thread, here:
https://tgchan.org/kusaba/questdis/res/111218.html
Otherwise, if we are to give any future commands to Buddy while cursed status is in effect I recommend relaying through another TCP, or using our mask to give the commands directly.

>>943108
This is a good idea, we need to get Buddy out of there and inform them of what happened safely. Any assistance we can give them will simply take too long.
>>
No. 943112 ID: 648a08

Currently, I think the situation calls for rigid Form-types, like Bryce [driftwood]. If nothing else making all those clothes rigid will deny them from being used.
On the other hand, convincing Buddy to pull them through the bag will be difficult, both from putting others in harm's way and rendering them unable to fight.
>>
No. 943124 ID: a53530

Uh we need to take care of buddy do we have anyway to get to them?
>>
No. 943125 ID: a53530

I think grabbing buddy through the bag could be an idea that works,hopefully?
>>
No. 943132 ID: 3642ad

we gotta let wretch know what’s going on and ask her to send one of her littler guys who wanted to get in on the action through the bag. warn her that there is an enemy right here so they should be combat ready, though don’t attack immediately. instead, we need her to have her tcp tell buddy what happened and why it won’t hear from us directly for a bit. tell it that we’re right here to support it still, our communications just have to be a bit more roundabout for the time being! and it’s being so brave and we love it so much.
>>
No. 943138 ID: a9af05

>>943106
Ask the other gods if that's legal. If not, then one of them should call Wax to see if he can do something about it. It doesn't matter that Spit is his teammate, if that's an illegal ability, then Wax can put a stop to it.

Then tell them to have a TCP with more sleeping drugs ready to come through the bag because we'll need them to be ready to throw the sleeping drugs at the Spit's TCP as soon as they come through!

This is where Spit made an error! That would've worked if it said that Buddy would take damage when we give him commands, but since that's not what it said, then that's not going to stop us from giving Buddy commands!

Tell Buddy to stick his hand into the bag and be ready to pull another friend through so they can come and help!

Give Jasper an update. We managed to get through to Buddy and we were right, someone stuck a collar on him. He managed to get it off on his own, but now there's another enemy right in front of him! And then tell Jasper about the curse, but let them know that we're not going to let that stop us from giving Buddy commands!

>Everyone wanting to not give Buddy commands.
Don't you guys see that you're falling for Spit's trap?! She wants us to stop giving Buddy commands with the threat of us being harmed! But we shouldn't fall it! We should endure the pain and show Spit that she doesn't scare us!
>>
No. 943141 ID: 10c408

>>943138
She's not trying to kill Buddy. She's trying to kill US. We have NO idea what the upper limit of damage we can take from the curse is since we're not a TCP and it is both arrogant, risky and hella stupid to think we can tough out something inherently dangerous we don't even fully understand.
>>
No. 943153 ID: 8d23f0

>>943106
tell buddy to go home.
and get Marnet or another TCP with the bag at home to pull them through.
tell the other gods about this ability, and get them to send multiple battle ready TCPs through to incapacitate the #1
>>
No. 943158 ID: a9af05

>>943141
>She's not trying to kill Buddy. She's trying to kill US.
No duh! I know that! You're missing the point! The point is that in order to stand up to a bully, you don't let them manipulate your actions. Spit is trying to force us into a situation where we can't give orders to Buddy. So instead of letting her force that on us, we just ignore it and continue giving Buddy orders.

>>943153
Buddy needs to stay in order to pull teammates out of the bag. They can't pull themselves out of the bag.
>>
No. 943166 ID: 91ee5f

>>943106
>You are now CURSED. If you give Buddy a command, you will take physical damage.
>take physical damage.
>physical
So does this mean that we can’t be hurt by this curse? Because last time I checked, in order to have a physical body, our team needs to win this game, which we haven’t done yet.

We’re not a physical god like everyone else is. We’re just the concept or idea of a god that has the potential to become physical.

As far as I can tell, this curse can’t cause physical harm to us because we don’t have a physical form that can be physically harmed!
>>
No. 943178 ID: 10c408

>>943158
And provoke the unknown consequences of the curse? Which could, at best, cause us pain and not immediately kill us? I'd rather cut the gordian knot on this new problem and evac Buddy, curse and all, before Spit's #1 TCP starts attacking him and forcing us into either hurting/killing ourselves or letting Buddy die by having Marnet solve the problem for us.
>>
No. 943179 ID: 2a13fa

Okay, first thing's first: Let's let our team know that we're cursed as fuck right now and are therefore in some notable amount of danger.
>>
No. 943226 ID: a9af05

>>943166
Huh. That's actually a good point.

If what you say is true, then we can take advantage of that!
>>
No. 943274 ID: a627e3

Time for an experiment, give Buddy orders. Spacicly, tell them to GTFO and meet up with jasper asap. if it hurts us, we NEED to take a note about where and how. if not, well then we win! Spit gave us a Valuable piece of information we can tell the others. but that assuming the curse hurts us. I feel the wording is a bit off and i can't tell if the curse hurts us or Buddy...
>>
No. 943275 ID: a627e3

>>943104 BUDDY THE FUCK ARE YOU DOING?! WHATEVER IT TAKES!? FUCK THAT! What matters is that you survive! We believe in you but we can't condone that kinda talk!
We need you to come back alive...
>>
No. 943276 ID: a627e3

Buddy see if you can get her to lose sight of you. if you can, go for a backstab and get back out of sight. repeat until there KO'd then grab the bag and get out. but if you can't, stay out of her reach and see if you can hit her with your throwing knives until help gets here.
>>
No. 943280 ID: 58b4f3

>>943166
If that's a loophole that lets us continue to give Buddy orders and we don't take any damage, then I'm voting that we exploit that loophole as much as possible!

>>943275
Don't you dare talk to Buddy like that! Shame on you! >:C
>>
No. 943299 ID: c44b6b

ok so
I was kind of worried that the way this ability would work would be we take damage for each command we give.
That is, each command to Buddy that ANY of us give.
I probably shouldve said that in my first post after the update. But its too late now. NO ONE should give any more commands/suggestions to Buddy, and definitely not multiple ones, unless its different to anything anyone else has said so far, and is really important.

>>943138
I don't think the innate abilities of any TCPs would be banned. I think that only applies to creations.

>>943166
Well, we might count as having a physical form, just one that doesn't exist on Morbit yet. I thought it would've been a good idea to give a single command to Buddy, to see the extent of the damage, so we could know for the sake of future decisions.
I basically agree with the general direction that has been given though.
Definitely need to tell the rest of the team and get some help here. We could really use it.

Oh its also worth mentioning that the abilities of abstracts are temporary. So enough time passes, the curse will wear off.

Man i should really make long posts earlier.
>>
No. 943300 ID: 8d4593

>>943275
>>943280

I for one am OK with talking to Buddy like that.
On one hand it's good that he uses his abilities even though they hurt him.
We can create him another body. It can be the same one he has minus all the knives sticking out even.
But in order to do that he has to get back here alive.

On a separate note, isn't there a way to Relay information to Buddy?
physical damage and pain doesn't mean much to us sure, but it could end up limiting our abilities for all we know, and that could be a death knell.

We have other gods who have fought against Spit before at our disposal.
Let's ask them about how a curse like this works before rushing ahead assuming things.
>>
No. 943329 ID: a627e3

>>943300
i agree we shouldn't fuck around with the curse to much, but we don't have time to ask for info. we lose attention on this fight for one second and Buddy could die. I'm not taking that chance. we can fix the damage later.
>>943280 I wouldn't be talking like that to Buddy under normal circumstances, but we NEED to hammer it into our Cats heads that putting themselves in danger recklessly like this IS going to get them killed! I for one am not letting that happen under any circumstance.
>>
No. 943336 ID: 2ccbae

I don't suppose we could make some sort of horror sludge immunization shots or something back home? Because if we could we'd be cutting off one of spits avenues of attacking us...If not well...I don't know.
>>
No. 944513 ID: 53b212
File 156784844994.png - (31.75KB , 777x784 , 280.png )
944513

big thank you to my husband como for helping storyboard this fight scene!

Once this is all said and done, you need to have a serious talk about Buddy’s behavior. Now’s not the time, but it’s happening.

You shoot off a quick status update to Jasper before you do anything, saying that you got through to Buddy, someone had stuck a collar on it but it was able to get free, and there’s another enemy there. You need them to get to Buddy and help them with the big bag of holding. Jasper’s out in the central room, but isn’t sure where to go- they’ll look around, and fast!

Time to talk to your allies.

VOIDSY: We’re in huge danger!
VOIDSY: Spit’s TCP put a curse on us, and if we talk to Buddy we get hurt!
VOIDSY: Is this legal?!
EASTWOOD: Yes! Focus on the situation, not on us!
VOIDSY: Well, we aren’t gonna stop giving Buddy commands!
VOIDSY: This is a trap that we’re not gonna fall for, and we can take whatever she dishes out!
VOIDSY: We can bear the pain!
WRETCH: wait dude thats not a good ide-

You get a better look at Buddy and the room they’re in- the sight of Seaspray up on the wall makes you feel a bit sick, but it’s time to act.

You tell Buddy that it needs to get the bag to pull allies through and help. Dodge this new TCP’s attacks and go for a backstab, stay out of reach...and use those throwing knives!
>>
No. 944514 ID: 53b212
File 156784846723.gif - (34.29KB , 500x500 , 281.gif )
944514

Looks like you must be in the clear! See, you knew this would go just fi-
>>
No. 944515 ID: 53b212
File 156784848562.gif - (43.10KB , 500x500 , 282.gif )
944515

OH GOD THAT HURTS JESUS CHRIST WHY DID YOU DO THIS
>>
No. 944516 ID: 53b212
File 156784852427.gif - (38.61KB , 500x500 , 283.gif )
944516

WRETCH: voidsy?!
VOIDSY: I….oh, god….we fucked up.
VOIDSY: This shouldn’t be hurting us, we aren’t physical-
EASTWOOD: In the case of abstract type abilities, you’re still considered a target!
EASTWOOD: Don’t do stupid shit like that again, Void!
MILLER: Everyone stop YELLING
MILLER: Void, what happened?
VOIDSY: Cuts...we have cuts everywhere, they sting, we...fuck, this hurts…
MILLER: You’re going to have to tough it out- keep that love for your TCPs in mind! You can do this!
VOIDSY: Right…
>>
No. 944517 ID: 53b212
File 156784855912.png - (22.32KB , 525x500 , 284.png )
944517

Buddy makes a break for it, racing for the bag of holding.

The enemy TCP RETRACTS the CURSE.

You can now freely give Buddy commands-

Buddy is now CURSED. If Buddy takes another step, it will trip.
????’s health lowers, but is still at GREAT.
>>
No. 944518 ID: 53b212
File 156784858056.png - (26.17KB , 626x500 , 285.png )
944518

Buddy can’t react to the curse in time, its legs seemingly pulled out from under it. It tries to scramble back up...
>>
No. 944519 ID: 53b212
File 156784860016.png - (39.67KB , 700x500 , 286.png )
944519

...but she’s too fast.
>>
No. 944520 ID: 53b212
File 156784863575.png - (24.54KB , 700x500 , 287.png )
944520

You barely get a glimpse of the spikes that extend out of the enemy TCP’s boots before they make hard contact with Buddy’s leg, the knife type’s internal blades pushing through and cutting through her boot. Buddy’s health drops to HURTING.
>>
No. 944521 ID: 53b212
File 156784865494.png - (35.50KB , 600x500 , 288.png )
944521

Buddy’s crying, but when it finally gets words out, they’re not aggressive. She’s just going to hurt herself doing that, please stop...The red TCP grinds her heel into the mess of blades, fighting back her own cry of pain- she doesn’t care! She doesn’t care one bit, not as long as it takes out the enemy!
>>
No. 944522 ID: 53b212
File 156784867378.png - (30.30KB , 597x500 , 289.png )
944522

She’ll do anything it takes to see the enemy splattered all over the walls, just like Spit wants- anything! Anything at all! And if one little pipsqueak thought it could get in her way, in HARK’S way-
>>
No. 944523 ID: 53b212
File 156784869038.png - (10.71KB , 242x500 , 290.png )
944523

Something catches on the corner of Hark’s mask.
>>
No. 944524 ID: 53b212
File 156784870732.png - (21.23KB , 435x500 , 291.png )
944524

A throwing knife pins Hark’s mask to the wall, stabbed right through the ear. Buddy says that next time, it won’t miss.
>>
No. 944525 ID: 53b212
File 156784872362.png - (15.84KB , 341x500 , 292.png )
944525

Hark reaches up to touch a small wound on her head, a graze from the knife…
Hark’s health is now GOOD.

She’s not looking nearly as confident now, but it’s not over yet. She goes for another swing, even harder-
>>
No. 944526 ID: 53b212
File 156784874111.png - (33.93KB , 500x711 , 293.png )
944526

Buddy twists, the bat sinking into its back knife with a sickening crunch, the smaller TCP throwing another knife in the chaos.
Hark’s health drops, just barely still at GOOD.
Hark is left dazed for a moment, trying to process her wound…
>>
No. 944527 ID: 53b212
File 156784875884.png - (21.91KB , 346x500 , 294.png )
944527

...only to realize just where the knife ended up.
Hark’s health is now OKAY.
>>
No. 944528 ID: 53b212
File 156784877179.png - (20.64KB , 529x500 , 295.png )
944528

Buddy says that it thinks they should stop fighting now...for Hark’s sake.
>>
No. 944529 ID: 258ba7

Holy shit Buddy is BADASS

Also: a mask! Stray mask!! We haven't tried to control physical masks before but if there's a time to try it's now!

If we can, use it as a distraction.
>>
No. 944530 ID: f3247e

>>944529
Buddy has definitely shown themselves to be, yes. I think that we should start by untying the mask's strings, it will at least buy some time if Hark tries to put it back on.

I think CHECKing Buddy's status is a good idea, we should definitely let it know that Jasper was able to rescue Marvel and is unharmed, and that we can guide them to this room.
Additionally, see if it can ask Hark what is going on with the tub in this room to stall. It looks like weapon-type fluid is being fed into Seaspray.

It might be worth making sure Jasper is following the fluid trail, and to go for the bag if it can't get to the TCP in the room with Buddy, getting reinforcements will help Buddy here.
>>
No. 944533 ID: 91ee5f

>>944513
>Jasper’s out in the central room, but isn’t sure where to go- they’ll look around, and fast!
If this: >>927639 , is the central room, then we now know how to tell Jasper where Buddy is! Tell Buddy that we’re going to quickly switch our attention back to Jasper, so that we can tell him how to get to the room it and Seaspray are in. We’ll be right back!

“Hey, Jasper, we found Buddy and they found Seaspray! Follow the trail of Seaspray’s blood, it will lead you to the room that Buddy and Seaspray are in! Hopefully the enemy that’s there will be too focused on Buddy to notice you sneak up behind her, so that you can stun her with your chains!”

>>944517
>Buddy is now CURSED. If Buddy takes another step, it will trip.
Give an update to the other gods.

Good news, the enemy retracted their previous curse, so now we can’t get hurt giving Buddy commands anymore.

Bad news, Buddy’s been hit with another curse and can’t move without tripping and falling over.

>>944528
“Buddy, we are so proud of you! You’re doing a good job! If you still have any healing items with you, now is the time to use them!”

“If you don’t have any healing items, then try to crawl to the Bag of Holding and put your hand in there. There’s a way for you to be healed without you needing to hurt yourself by pulling things out of the bag. Just feel around for jelly and absorb it through your hand.”

If Buddy manages to reach the Bag of Holding and puts their hand in there, have Wretch get Crunk, her jelly type, to pass some jelly through the bag, like we did before with Jasper: >>929978 .
>>
No. 944582 ID: 3ed3c3

>>944528
LOOK AT OUR BABY BEING A BADASS
ALL PRAISES TO OUR BEST BUDDY
>>
No. 944588 ID: d8b9d0

yesss please try and control the mask, and praise buddy. we can’t let our guard down!
>>
No. 944645 ID: 8d23f0

>>944528
Buddy got this!
For now focus on Jasper keep Cage type away from Hark, thats asking for trouble.
try to get support through the bag rather then from Jasper who needs to stay with Cage till they leave the Spit lands
>>
No. 944647 ID: c68fa0

Ok so first of all Buddy you're spectacular. It looks like you can handle this on your own, but if you (or Hark, even, depending on how this plays out) need healing, remember you can get it through the bag of holding. We should definitely see if we can influence that mask with our powers.
>>
No. 944687 ID: a9af05

>>944533
That's way too much. Let's cut it down to just praising Buddy and telling Jasper how to reach that room. Updating the other gods can wait until later.

Make sure we tell Jasper to sneak attack the enemy since she's paying attention to Buddy instead of the tunnel.

>>944645
>Buddy get help from the bag
If Buddy was to get help from the bag they would lose the last of their health when they pull something out of the bag!

>Don't let Jasper help Buddy
That's a really dumb idea. Jasper can sneak attack the enemy to stun her and you don't want to take advantage of that?

>Jasper has to stay with the cage type
He can do that while going to where Buddy is.
>>
No. 945689 ID: 53b212
File 156930373431.png - (21.98KB , 500x500 , 296.png )
945689

>CHECK: BUDDY

Buddy is a KNIFE TYPE, and as a WEAPON TCP, its ability is IMPALE, allowing it to extend knives from inside its body at the cost of its own health. These knives are PERMANENT and cannot be retracted without use of magic. Its outer material appears to be a velvet-y fur, and its inner fluid is full of blades. It communicates through grinding noises and has a new maximum health of POOR, thanks to its use of IMPALE. Buddy’s health is currently HURTING, and it’s severely injured- the wound created from the knife on its back is bleeding heavily, as is its leg. Its injured leg has been lacerated by both Hark’s boots and its internal knives being pushed through the skin, and it will have a difficult time walking or putting much weight on it. Buddy is also CURSED, and cannot walk without tripping.

You tell Buddy that you’re all so proud of it, and that it’s doing great! If it can, it should try to get to the bag. Don’t pull anyone or anything out of it, just stick its hand in- Crunk should be able to pass some jelly through and heal it. Buddy gives a quick, gentle nod, careful not to hurt itself on its back knife. Hark notices the nod and narrows her eyes, leaning in to demand what Buddy just heard. Were you giving it commands again? Pretty ballsy, considering she could take that away just like that!

Buddy says that you’re stronger than any curse that Hark could put on you, and that nothing could stop you from getting through this...and from taking care of your team, its family.

While the two of them are talking, you try to take control of the pinned mask...straining to do anything at all, not even getting a single twitch of the strings. You must not be able to directly influence things in the game itself. It’s more than a little frustrating, but you guess it makes sense. Was worth a try!

You let Buddy know that you’re going to switch to Jasper for a second, and it nods, setting Hark off all over again.
>>
No. 945690 ID: 53b212
File 156930375862.png - (29.03KB , 500x500 , 297.png )
945690

You turn to Jasper, finding them just floating through the bars on the left corridor- they had just checked out that area, finding it to be some kind of prison...though no one was inside. That just leaves the corridor that Seaspray got dragged into- you confirm this as quickly as you can, saying that Buddy’s in there with an enemy, and that Buddy needs their help!

Jasper asks if they should take Writhe along, and you say it’s up to them. You’re having some trouble deciding on it yourself. Jasper turns to the cage, giving its hand a squeeze before telling it to stay put. Writhe doesn’t seem to understand, following Jasper like a baby duck until they gesture with more enthusiasm. The cage type lets out a sad set of clanks, Jasper trying not to show irritation- it’s fine, see? They’ll be right back.

Jasper heads down the corridor as soon as Writhe sits, holding their taser chain tight. You tell them they should be able to sneak attack and stun the enemy, seeing as she’s distracted with Buddy...just be careful.
>>
No. 945691 ID: 53b212
File 156930377189.png - (34.98KB , 777x784 , 298.png )
945691

Back in the cavern, Hark seems to have lost her temper. She’s holding a boot right above Buddy’s head, threatening to stomp its face right in. Buddy repeats itself, saying that doing that would just cut up Hark’s foot...it doesn’t want her to get hurt anymore! Hark says that Buddy’s an idiot, she’s the enemy! Of course it wants her to get hurt, and she doesn’t care either way!

Buddy says that things didn’t have to go this way. Hark nearly brings her foot down at that, seething with anger. This was the only way things could EVER go, and the only way she wanted them to! There wasn’t anything else, and never would be!

Jasper has a clear shot at Hark, and is waiting for your direction.
>>
No. 945693 ID: 3642ad

ugh... it would be so easy to guarantee our tcps safety here, but we can't do it. hark really really thinks this is the only way things can go. if we want to end this session without kills- by making spit's tcps go rogue- we have to prove her wrong. we can't attack her.

i guess we should tell jasper we're going to try manage this peacefully if possible and that they need to be patient with her. she's been told by spit that fighting is the only thing that can happen; that pain is inevitable and necessary. try to spare her any pain that you can. and try not to rile her up if possible, i know we're asking a lot but she showed some really really self destructive behavior earlier and she will definitely hurt herself if she thinks it will hurt us too. this is a really tough situation jasper and even if you feel like you need to defend yourself with force, i'm proud of you. we trust you to protect yourself and buddy. but if you are able to de-escalate that would be wonderful. this cat is hurting a lot and while its most important to keep her from taking it out on others, we want to help her too. that's our goal.
>>
No. 945708 ID: 76349d

okay, i think Jasper should stay hidden, but Buddy, if you ever think that Hark is going to attack you and possibly put you in death range, you need to alert us as quickly as possible, and we should then have Jasper stun Hark immediately.
It also might help if Writhe could come in alongside Jasper, to show that cooperation is possible, but that would require Jasper leaving the room and bad things could happen in that time.
Also worth noting, Spit still has a 5th TCP we dont know about, plus any other possible tricks up her sleeve. I really think we need the others to bring their TCPs in as soon possible, we currently have the advantage but who knows how long it'll last. Give the other gods an update and ask them what kind of thing Spit usually does in losing situations. I'm pretty concerned that she has desperate measures in place if things don't go her way in games.
>>
No. 945709 ID: 76349d

Oh and also, don't react to our commands Buddy, I think that gets on Hark's nerves for some reason.
>>
No. 945710 ID: 8d23f0

>>945691
while I am usually all for dialog and talking things out even if its hard, Writhe needs Jasper before Spit gets someone to them.
Taser Hark and get them into Writhe if we can so we can take them back to the Wizard tower and discuss things there. ACTUALLY NO SCRATCH THAT PUTTING HARK AND MARVEL IN THE CAGE TOGETHER BAD IDEA. its unfortunate but we probably will just have to leave them on top of Writhe while we transport them just make sure to tie them up so they can't take Writhe's collar off.
>>
No. 945846 ID: a627e3

let's just tase them, tie them up, get buddy and the bag and run. we don't have time to keep the moral high ground. if i have to choose between the safety of our cats and doing the right thing, then fuck it we're bad guys now. besides, we can still take them with us. just unconscious.
>>
No. 945881 ID: 8d4593

I think an ultimatum might be the way to go here.
It's really not a good time to talk, but it would be trashing Buddies words to just run in swinging.

Let Hark know that there are more ways to live in this world than what Spit offers, and that if they stand down they can come with us and see for themselves if they want.

But also let Hark know that you will not hesitate to bring them down if they choose to fight.

Offer no discussion beyond this choice. Escaping with Buddy and Marvel is your priority.
>>
No. 945997 ID: a627e3

>>945881
Hark would most likely just see this as a distraction and just stomp on Buddy. there's a time and a place for diplomacy, this ain't it.
>>
No. 946006 ID: 8d4593

>>945997
Stomping on Buddy just hurts Hark more and gives Jasper an opportunity to strike.
Buddies in bad shape sure, but he's not helpless.
>>
No. 946126 ID: a627e3

>>946006
it'll also hurt buddy to, and there way to close to critical health for my liking.
>>
No. 946304 ID: 53b212
File 157007512334.png - (24.25KB , 335x500 , 299.png )
946304

You tell Jasper to stay hidden- this is a tricky situation, and you aren’t sure what to do yet. You’re conflicted on what to do, torn between a peaceful resolution and risking Buddy getting hurt, or taking out Hark at the risk of reinforcing her beliefs...but you make up your mind. If you have to be the bad guys here to keep your TCPs safe, you know what you have to do.

You tell Buddy to alert you if it thinks that Hark’s going to attack, but don’t react to commands otherwise. It seems to set Hark off, and you want to avoid that. Jasper is in the room with it, and can and will stun Hark if they need to.

Buddy doesn’t respond, but you get the feeling that you were heard loud and clear. Hark is still going off on it, foot pressed against its face. She says that Spit’s going to gut your team, and everyone else’s, and there’s nothing that anyone can do about it. She doesn’t need her bat! She doesn’t need any weapons to kill, and she’s going to make Spit proud! Buddy is quiet when it talks, trying to calm the abstract TCP down- it’s going to be okay. You were going to find a way to get everyone out of this safe, and no one has to die-

Hark lifts her foot and goes to bring it down in a hard stomp, Buddy making a sharp grinding sound in fear.

You tell Jasper to move quick and stun her, only to have your phantom type hesitate- wasn’t this going against what Buddy just said? You say that it’s not the time for that, and that Buddy needs your help-
>>
No. 946305 ID: 53b212
File 157007514892.png - (34.68KB , 500x500 , 300.png )
946305

The boot comes down, bringing Buddy’s health down to SUFFERING and making them scream. Her own foot is shredded in the process, her health still just barely at OKAY. Jasper leaps into action, swinging their chain-
>>
No. 946308 ID: 53b212
File 157007521883.png - (55.01KB , 500x485 , 301.png )
946308

Hark RETRACTS the CURSE on Buddy, immediately laying one on Jasper.
If Jasper causes damage to Hark, that damage (and its effects) will be reflected back upon them. Her health lowers to POOR as a result, but when the taser connects, it knocks her down to HURTING and she is STUNNED, collapsing at Buddy’s side.

The CURSE takes effect, Jasper’s health knocked down to OKAY as they are also STUNNED.
>>
No. 946309 ID: 53b212
File 157007523346.png - (22.05KB , 500x500 , 302.png )
946309

Buddy says, in the quietest voice that only your god ears can hear, that it can reach the bag.
>>
No. 946310 ID: 3642ad

Tell buddy to take the jelly from the bag and distribute it equally between itself, jasper, and hark. give it to hark last though, so she can’t take advantage of their weakened states. Buddy is right, it doesn’t have to be this way, there doesn’t have to be fighting and pain. we have to defend ourselves but we can’t let our fear make us cruel. Spit is far crueler than us so if we make this a contest of who can inflict the most hurt she will most certainly win.
>>
No. 946314 ID: 315280

I think the first order of business is getting some jelly in buddy, and a fresh tcp or two as backup. Buddy, Hark, and Jasper are all low on health, and an ally in peak condition is probably the best way to secure everyone’s safety. Unfortunately the best tcp to go through is probably Dad but she’s at the date right now. But Dad could force Hark to stand down without using violence I hope.
>>
No. 946316 ID: b43ec1

Right now I think we need to get more TCPs here, and Buddy back to base so it can have it's injuries checked.

Since Buddy's health is very low, we are going to have to ask Wretch if Crunk can repeat the jelly handshake trick, to get it to the point where it can pull a healing potion to use.
While Buddy is doing that Wretch should get those other TCPs and Dad ready to be sent, whoever is smallest and can pull out the others goes first. There shouldn't be any need to fight anyone immediately, but Wretch's team shouldn't leave this room without Jasper being with them.

We'll also need soda and potions for Jasper, and something to stop Hark from seeing what everyone is doing, she'll only need to stay blindfolded until we have somewhere to keep her from doing further harm. The net shooter and maybe a rug or blanket could work, but getting them out of sight and unable to interfere with incoming TCPs would be enough.
There's probably some other items that would help, but I'm not sure what to send. Maybe putting the mask of courage on Writhe could let us calm them down further. I'm not sure what to do with Hark that would calm them enough to be civil...
Since Jasper is critical to getting Marvel from Writhe she is going to need to be able to do stuff soon. If this goes well and Hark is unable to see what is going on we should send Buddy back to base so they can be healed by Primus and have those lacerations tended to.

Other than that, can Dana's Heartsea flowers push up through construction material? I'm thinking those would give away Spit's base location if they could reach open sky, the Hot Air balloon might be able to spot them. It's something to ask Miller...

I'm not really sure how to help reassure our TCPs about this, but we need to prevent further harm to everyone, including Spit's team.

>>946310
Please don't give Hark any jelly yet, we still have to stop her from hurting anyone else, and I think Raw might show up sooner than we might have hoped.
>>
No. 946317 ID: 91ee5f

>>946309
Buddy, stick your hand in the bag, but don’t pull anything out yet because the bag takes away health whenever something is taken out. We’re going to have Crunk pass healing jelly to you and you just need to absorb it through your hand and get yourself back up to full health. Once you’re back up to full health, that’s when you can start pulling things out.

Ask Wretch to have Crunk send jelly through the bag.

Have those sleeping potions sent through the bag. Tell Buddy to pull out a sleeping potion and use it on Hark to put her to sleep.

>>946314
>Unfortunately the best tcp to go through is probably Dad but she’s at the date right now.
Actually, according to this update: >>943102 , we asked Primus to get a plushie to send through the bag as a gift for Writhe, in order to show it that we’re friendly.

Both Primus and Dad were together at the date, so since Primus is at the base, that means Dad should also be at the base by now.
>>
No. 946319 ID: 8d0158

ok so
Let's also send our Communication Mask through along with the healing items/stuff
I know opening up a direct line of contact with a tcp that has been able to directly harm us feels like a pretty silly move BUT
we could potentially use that
we could use the connection as an act of good faith
show Hark that, whoops we messed up sorry we hurt you
but also that like
there's options besides violence
talking to the one who made you shouldn't hurt
>>
No. 946421 ID: 76349d

So
this isnt a great situation.
Its stable for now, but Spit still has one more TCP.
If they walk in, we're totally screwed.
We need to get support here, beyond just Jasper and Buddy. If anyone else can pass through the bag, that'd be really nice, or if the other gods could transport some of their TCPs over in the vehicle.
Buddy needs healing urgently, and probably should heal Jasper too. I really don't know what we should do with regards to Hark though. Hopefully she will stay unconscious long enough that we have time to work something out.
After healing, I think Buddy should either check on Writhe, or remove the collar from Seaspray. The longer we leave Writhe alone, the more likely something bad happens to them, and they are currently holding Marvel, but removing the collar would mean that Miller could communicate with Seaspray again.
>>
No. 946425 ID: 76349d

Actually, if Miller and Eastwood just, shouted really loudly at their TCPs, would that wake them up? Does volume through god communication transfer like that? Can you even wake up people knocked unconscious by making loud sounds or does that only work on people who fall asleep normally? I don't know the answer to those questions. It would be really helpful if Eastwood or Miller could wake up their TCPs though.
>>
No. 946444 ID: a627e3

we need some healing jelly now and to get some backup. maybe some rope to tie up hark as well.
>>946316
now that Hark is out of commision, i say we heal them once there tied up.
>>
No. 946445 ID: a627e3

let the others know thing are relatively safe right now, and ask witch TCP's they want to send over.
>>
No. 946447 ID: a627e3

i'm just glad everyone got out of that alive. let's do what we can to keep it that way.
>>
No. 952343 ID: 53b212
File 157769356055.png - (17.46KB , 500x500 , 303.png )
952343

VOIDSY: We need backup here, badly.
VOIDSY: Do you guys have TCPs we can send through?
MILLER: Bryce is ready to go, and so is Dana. Her soothing effect could come in handy...
WRETCH: i got jetter, though hes a big pile of nerves bout it
EASTWOOD: Can’t volunteer any of mine. I’m too busy keeping an eye on Marvel, and Sonny and Perky are too busy making drugs.
VOIDSY: What about Cynthia and Whipp?
EASTWOOD: You kidding me? They’re gonna go in the cart on rescue duty.
EASTWOOD: Somebody’s gotta back them up from outside.
VOIDSY: Got it...see if Marnet wants to come along too. She’s tough as nails.
EASTWOOD: On it.
VOIDSY: Oh, also- bring some soda and potions. Jasper’s gonna need it.

You tell Buddy to stick its hand into the bag, and just as quickly tell Primus to get some jelly through the bag, stat. Buddy struggles to drag itself over, its leg making it incredibly hard to move- but somehow it manages, and the TCP makes contact with what it can only assume is Crunk’s hand, absorbing the jelly. Buddy’s health is healed back to HURTING, allowing it to pull itself into a sitting position as best it can. You tell it that it has one more thing to do, and there’s a moment of hesitation before it says that you can count on it. Buddy was going to have to pull Dad through the bag, and Dad would bring a healing potion and other backup. After that, it could go home and get healed up. It protests at first, but you quiet it quickly- any more damage and Buddy would be at serious risk of death, and you can’t have that. You can’t lose it now.

It almost fights with you over it, but finally agrees to follow the plan, sticking its hand through again.

You tell Dad to get ready to go through the bag. It doesn’t take long for her to give the okay back, and Buddy pulls her through.
>>
No. 952344 ID: 53b212
File 157769358172.png - (19.75KB , 500x500 , 304.png )
952344

Buddy’s health is now back down to SUFFERING, but Dad’s here and hugging it close as best as she can, only realizing how badly injured it is once the fluid starts smearing on her mask. She starts cussing loudly, demanding to know what happened- Buddy says that it isn’t important right now, and that it’ll explain later...its voice is strained, and Dad can’t help but get a bit choked up as she says that it’s okay, that’s fine. It’s all going to be fine. The dad type hands over a potion, having to feed it to Buddy directly. Buddy’s health is now back to HURTING, but that would have to do for now.

Dad reluctantly turns away from her teammate, taking one more look over her shoulder before reaching into the bag and pulling Bryce through. Dad’s health is now GOOD. Bryce dusts himself off and reaches around to pull Jetter, and after a moment of wobbling around, Jetter pulls Dana. Bryce’s health is now GOOD, and Jetter’s is now POOR. Dana remarks that they really should have pulled Jetter through last, seeing as he was weaker than the others...Jetter mumbles that he’s fine, only to jump in shock as he finally sets his sights on Buddy.
>>
No. 952345 ID: 53b212
File 157769386116.png - (18.83KB , 500x500 , 305.png )
952345

Reassured that Buddy has backup, you turn your attention back to the tower. Primus and Marnet are talking to each other in rushed voices, Primus checking in that yes, the hostage TCP was still restrained and downstairs in the Sanctuary. Marnet assures him that they are, and there’s no chance of them getting loose. She’d stick around if she could to ensure it, but Buddy and Jasper really need her help at the base...Primus understands, even if this whole thing has him more worried than he’s ever been in his life. He’s scared, and even a hug from his lobster type friend can’t help him completely shake off the fear.

Marnet turns to leave, picking up Primus’ bag of holding on the way out- leaving her own bag here would ensure they could pull people through easier. Stay safe- she knows they’ll all be back together before he knows it.

Slop claps a hand on Primus’ shoulder as he watches Marnet go, giving him what she hopes to be a reassuring shake. It’s time to bring Buddy home.
>>
No. 952346 ID: 53b212
File 157769388225.png - (26.88KB , 500x500 , 306.png )
952346

Pulling Buddy through the bag proves to be more of a challenge than anyone expected, the knife type unable to haul itself through. Dad helps push it through on its side of the bag, Slop reaching through with both hands to haul Buddy out. Slop’s health is now GREAT.

Slop tries not to express too much shock over the state of the knife type, but Primus can barely hold back a fearful, whistling whine. Buddy waves weakly at its dear friend, limp in Slop’s arms. The revenge type holds it close to her chest as she gets to her feet, asking Primus to help lead her to Buddy’s room. Primus doesn’t wait a second before heading for the stairs, Slop carefully following.
>>
No. 952347 ID: 53b212
File 157769391076.png - (10.58KB , 454x412 , 307.png )
952347

Bubbo starts babbling at you before you can scoot your attention along, talking very quickly- it would stay by the bag with Sonny and Perky, and they’d handle things just fine!

VOIDSY: Uh...are you sure that’s a good idea, Miller?
VOIDSY: No offense, but I think having a TCP that’s more equipped for fighting would be a good id-
>>
No. 952348 ID: 53b212
File 157769392610.png - (12.16KB , 454x412 , 308.png )
952348

VOIDSY: ...nevermind, we’re good.

Sonny and Perky settle in next to Bubbo, getting their drug kit together. Poppy seems to be hanging around them as well, ready to provide soda whenever needed. Crunk is helping out as well, dragging her cooler full of jelly inside, as well as what appears to be a bag of capsules. You have a lot of confidence in this group- hopefully they could run bag support as needed.
>>
No. 952349 ID: 53b212
File 157769394601.png - (46.69KB , 810x704 , 309.png )
952349

Up in Buddy’s room, Primus is making it as comfortable as he possibly can, Slop already heading downstairs to get supplies. Your tent type has his weapons and riot shield just in case, ready for anything- Buddy’s health is his top priority right now, and he refuses to let it down. Buddy seems barely lucid, weakly pawing at its plushes and blankets. Primus takes its hand carefully, getting a limp squeeze in return- everything is going to be alright, he promises. They’re going to get out of this a-okay, and everyone’s going to be one big family.

If Buddy could smile, it would have, saying that that’s what it’s been saying this whole time, even to the enemy. Primus hesitates then, asking if it really thinks such a thing is possible...he means, just look at what they did to it, all those wounds and all this hurt. No, Buddy says, even they get to be family, if they want to be...and they’re willing to put in the work.

Primus isn’t so sure about that, but asserts that if that’s what Buddy wants, he’ll do his best to keep to that.
>>
No. 952350 ID: 53b212
File 157769397254.png - (22.36KB , 500x500 , 310.png )
952350

Slop hustles back upstairs, arms overflowing with medical supplies and Crunk at her heels. She unceremoniously dumps everything on the floor, mindful of Marvel’s scalpel- it looks like he left it behind. Dumbass move on his part, but...good for them, at least. She takes a nervous look at Buddy and mimes sawing off her leg, to which Primus panics a little. Surely there has to be another way…

Slop asks Buddy if it can walk on that leg at all. Buddy shakes its head, saying that every time it does, it hurts, so so much...Slop turns back to Primus, hand on her hip. Well there you go, there’s your answer. They need to get the leg off and get it some kind of artificial limb... like what Bubbo has. That’s what her god’s saying, anyway.

Primus is still scared about the whole thing, and says that at the very least, he does know surgery, and he has x-ray goggles he can use to make things a little easier...but the limb thing, that would have to wait until later. You couldn’t make anything right now, and neither could anybody else. Slop nods, taking it in before clapping her hands together and pointing at him. It’d be up to him to stop any bleeding and to keep knives from going everywhere, then. She’d help as much as she could- Crunk pipes up that she’d be here with jelly to help heal, even if she looks a little bit run ragged. Slop gives her an affectionate pat on the head, thanking her for the help.

Let’s see how this goes.
>>
No. 952351 ID: 53b212
File 157769399566.png - (27.41KB , 500x500 , 311.png )
952351

Outside, Cynthia and Whipp are loading up the golf cart. Marnet’s shotgun and what looks like a harpoon gun are piled into the back with extra care, the TCPs making sure to bring a lot of ammo. Whipp holds her own gun case close, not willing to risk putting it anywhere but right by her side. Plus, you never know- they could get shot at on the way in. Who knows what took Marvel and the rest out of the sky.

Marnet is busy talking to one of the wizits- you catch the name “Illusio”. She appears to be catching the clown up on what’s going on, and her companion seems shocked at the violence of it all. They may be new to this world, but...they want to help, in any way they can. Marnet thinks for a moment before saying that if they really wanted, they could come with...as long as they can handle themself. Illusio assures her that they have plenty of tricks up their hidden sleeves- they would love to come along and help a friend.
>>
No. 952352 ID: 53b212
File 157769401237.png - (18.53KB , 500x500 , 312.png )
952352

Slick and Lady are piling up equipment and weapons into Miller’s wagon, making sure to leave room for people to squish into the back. They tell Marnet that they’re going to help carry everybody out of there who needs it and bring extra firepower in the process. Miller’s base is close to Spit’s, so they’ll all have to stay there for a little.

Marnet asks when they’ll be able to come back here, and Lady says she’s not sure- it could be a while before any injured people can move, just like how Buddy shouldn’t be going anywhere until it’s patched up. Thankfully, they should have plenty back at the beach house to help people get better...and who knows, if they’re able, they might be able to double back here to pick people up after they’ve confirmed the safety of those stuck at Spit’s base.
>>
No. 952353 ID: 53b212
File 157769403402.png - (24.00KB , 500x500 , 313.png )
952353

You switch back to Spit’s base, nervous about what you might find. Everyone seems to be assessing the situation, Bryce over by Seaspray. You watch as he takes their collar off, the hybrid TCP stirring with his touch- what’s going on...? Bryce gives them a gentle pat on the beak, saying that they’re going to get them out of here, and back home.

Seaspray whispers that it hurts, and that they’re sorry for leaving...the TCP that dragged them in here, they cut them open and put all these tubes in, and they don’t understand what’s going on… Bryce tries to calm them down, reassuring them that he’s going to figure everything out.
>>
No. 952354 ID: 53b212
File 157769409767.png - (18.31KB , 500x500 , 314.png )
952354

You tell Dad that you should heal Hark, but only after she’s tied up properly. You don’t want her hurting herself or others right now, even if a small part of you wonders whether this is the right way to handle things. Sure enough, you can practically feel Hark seething as Bryce pulls a rope out of his bag, tying her up as efficiently as possible. Dad takes a potion and presses it to her face, the liquid seeping in slowly. Hark’s health is now POOR, and she has unascended in the process of being stunned.

Jetter and Dana are working on healing Jasper, giving them the same potion treatment. The phantom type is still STUNNED, but you get the feeling that they still appreciate it- and this should help them recover faster. Jasper’s health is now back to their max of GOOD.
>>
No. 952355 ID: 53b212
File 157769412010.png - (16.10KB , 500x500 , 315.png )
952355

You decide that it’s time to take a risk. You ask Dad if she could put the Mask of Courage on Hark. Dad is reluctant to part with the mask, only relenting once you point out that the abstract TCP in front of her is tied up and being watched by multiple other people. Things are going to be just fine.

Dad asks if you’re really, truly sure you want to try this. You say that it’s the best idea you have right now...opening up a line of direct communication could be a show of good faith, and you feel like somebody has to teach this TCP that talking to people doesn’t have to include violence or hurting.

Dad removes her mask, taking one last look at it before putting it on Hark’s face, adjusting the strap.
>>
No. 952356 ID: 53b212
File 157769414565.png - (8.80KB , 500x500 , 316.png )
952356

Your focus is pulled into a dark, impenetrable void, not unlike the one Seaspray had. Sound is distorted here, but you can see and hear Hark ahead of you, on her knees and snarling. You get the distinct and almost overpowering feeling of hate, anger, vitriol...but it’s with a sickening feeling in your nonexistent gut that you realize that it isn’t all coming from her.
>>
No. 952357 ID: 53b212
File 157769422591.png - (20.93KB , 500x500 , 317.png )
952357

You aren’t alone in Hark’s head.

END OF ACT 3


https://homebrewdeviants.com/forum/Thread-TINY-CAT-PEOPLE-VOID-SESSION-INTERMISSION-HARK
https://questden.org/kusaba/questdis/res/111218.html#131764

>>
No. 952432 ID: 3ce8ff

whoa!
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