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Prince Dream Rose
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I tell this morning's volunteer chef at the mess hall to serve Dotti her breakfast once she's done serving Raelynn, then head to the alchemist's lab.
Because I’ve decided to start early, I have access to my full repertoire.
Right now, I have the following:
ACTIVE MUTAGEN: Jotund’s Might (Basic): Makes me bigger, faster, stronger, and grants resistance to cold.
Consumables:
- Ice Bomb x2
- Fire Bomb x1
- Minor Healing Potion x1
- Smoke Bomb
- Elixir of Strength
- Failed Potion of Invisibility. I should throw it out.
Bombs: Explosive projectiles stored securely until use. Cause friendly fire and collateral damage.
Oils: Temporary buffs applied to weapons, armor or other items used in combat. Harmful when used on living tissue, but can be applied extremely carefully to things like fangs or claws.
Mutagens: Concoctions that alter my body. The effects can only be undone through an unpleasant, day-long cleansing process. I will never use these again. Never ever.
Potions, Elixirs, and Greater
Potions, Elixirs, Philtres, and Infusions are all magical liquids containing spells meant to be imbibed. The differences are in how the spell is stored within the liquid. Rule of thumb is that potions are easiest to prepare, followed by elixirs, then philtres, with infusions being the most difficult to prepare and store.
Since potions, elixirs, etc. are a broad category, their effects are many and varied.
Spell Distillations and Concentrates
One of the highest arts of alchemists specializing in potions and elixirs. Distillations are the essence of a spell, contained within a storage medium, usually a flask or vial, ready to be cast upon release. Concentrates are the same thing, but concentrated even further to produce an even more powerful effect.
A skilled alchemist can duplicate almost any spell, from arcane to divine, but will need to learn the inner workings of the spell first, usually via research from a well-stocked library or direct tutelage from a wizard or cleric.
Bombs:
- Flashbang: Blinds and disorients all in radius. Do NOT let my fairy know I can make these.
- Elemental Bomb: Fire, Ice, Wind, Earth/Shrapnel. For when things just have to go boom.
- Smoke Bomb: Great for cover and concealment. Ninjas are so cool!
- Sticky Bomb: Literally a sticky bomb.
- Sticky Bomb: Bomb that makes things sticky in a 10-foot radius.
- Gravity Bomb: I haven’t been able to make it work yet.
- Solvent Bomb: Dissolves armor of target. Requires direct hit to work.
Oils:
- Coating of Flame: Coats weapon in white-hot flame. Effectiveness decreases over time.
- Oil of Sharpness: Magical sharpy sharp
- Oil of Hardness: Magical hardy hard
- Holy Oil: burn zambie burnnnnn
- Oil of Magical Rebound: someday I might be able to make this one work. Grrr
Potions, Elixirs, Etc.:
- Healing: Never leave home without some. Absolutely essential.
- Swift Stride: discretion is the better part of valor!
- Invisibility: I haven’t managed to successfully make one of these yet.
- Strength: rar I so stronk
- Mage Armor: Invisible force field to deflect attacks. Great for mobility, but the force field doesn’t extend beyond my skin.
- Dragon’s Breath: omg so cool
- Resist [specific] Element: boring but effective.
- Etherealness: Exceptionally difficult to brew. Makes physical attacks go right through me for a bit. Haven’t managed to successfully make it yet.
- Water Breathing: remember to pack for vacay to swim with fishies
- See Invisibility: because boys always try to sneak into the baths
- Darkvision: imma kitty kat mew mew mew
Distillations and Concentrates:: All are difficult to make for me right now.
- Magic Missile: my first distillation <3<3<3<3 Grants me the ability to shoot arcane projectiles at will for 60 seconds.
- Control [specific] Element: Grants manipulation of fire, water, earth or air for three hours.
- Telekinesis: Limited telekinesis for one hour.
- Hold Person: I’m not sure how long it will last, but I can guide the spell to ensnare one target.
- Counterspell: Exceptionally difficult to make, but exceptionally useful.
I can make two potions, two eilxirs(stronger potions), three bombs, one oil, and one distillation. What should I brew?
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