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Jingling Brush
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>Digging up the past could be a description of your entire existence, Deem. If lying to your minions is bad, lying to yourself is even worse, just don't do it.
Bah.
>>No. They don't have to know, no-one has to know.
>So you want another repeat of what happened with Hin and your heart? Wow, I thought you were supposed to be smart. You've gotta tell them, otherwise it's going to keep happening again and again and again.....
I don't care, I will not.
>As long as you don't tell him, he has no idea sky powers are bad. Is it really his fault he's been lied to his whole life? Stupid pervasive sky power propaganda.
Words are weak. It's always personal tragedy that moves someone to rebellion.
>Didn't you say something about maybe speaking his language? Might be better than him trying to speak in the local one.
"I am not a child, a wall, nor do I have rocks for brains."
Izakikk freezes. "You, you understood that?"
I nod.
Izakikk grabs me in a bear-hug. "Uwah, you know a real tongue. The barbarians here, they are a sea of nonsense! They chatter like dragon-flies! You, have you felt the shade of the pillar trees, felt the breath of-"
I pat Izakikk's back. This is the only way I'm getting out of this. "There, there. I just have a gift for languages. I tell you what, before you leave I'll see if I can teach you a few more words at least."
"Thank you, thank you!"
Once Izakikk settles down, they explain their mushrooms in earnest.
"Mushrooms may seem to just spring up overnight," Iakikk says, "but we who dwell in the Rotwood know all too well that such sudden growth is the end result of long preparation. The mushrooms are the fruiting bodies of the carefully spread and extended mycelium living in the ground and other material it has infiltrated.
"These specific mushrooms, we call them kindly mushrooms, have been carefully chosen and cultivated for their benign nature and their ability to decompose dangerous material without becoming tainted by it. Mushrooms feed upon decay, they're very useful for breaking down substances that are rich in magic but possessed of an undesirable nature. Cursed ground, the viscera of monsters, such things can be decomposed by them. As I have said, they are kindly, they must be protected from pests and hazards for they have little ability to defend themselves.
"The process will be much slower and their mushrooms will only have little magical power if easier food is available. That is why scarcity brings out the best in them: they will scavenge from harder to decompose material and concentrate power to wait for conditions to improve."
Simple enough - they need material that is rich in mana and should not be provided with material that is easier to break down so they absorb as much mana as possible.
In a pinch they could simply be starved to make them spore less often but with more potent mushrooms.
>Can potions help with smithing? Can they imbue magic into a material?
Well, yes, various alchemical substances are often used to prepare materials to be fashioned into a magical item.
>Do the mushrooms possess any combat potential in their current state? Never overlook the hazard of a plume of spores...
They're not puffballs and they're not toxic. So no. Perhaps someone might stand on one and slip over. Or punch one and have it collapse on them if it was especially large.
>Is there any way to breed ambulatory mushroom monsters?
Well, yes. I would usually start by finding an ambulatory mushroom monster and then encouraging it to spread its spores around.
>That's another good question: What growth pattern is most conducive to growing a lot more mushroom stock quickly?
They're usually cultivated in stacks of damp logs out of direct sunlight. I'd just have to let them spore without harvesting them.
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