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File 144303270589.png - (51.01KB , 800x600 , NautquestIntro2.png )
671943 No. 671943 ID: 329fef

>From the asshole that brought you NAUTQUEST and also NAUTQUEST, comes NAUTQUEST 2, FEATURING DANTE FROM THE DEVIL MAY CRY SERIES

>& KNUCKLES
357 posts omitted. Last 100 shown. Expand all images
>>
No. 674068 ID: e114bc

>>674067
We've been told it's a one-way path. So no.

NAUT, which way did the dog go? Try going back to the first room.
>>
No. 674072 ID: 3663d3

find doge
>>
No. 674073 ID: e114bc

...it occurs to me that the pictures might be implying the doge is the boss. In that case it would probably be a better idea to fish around in the fountain.
>>
No. 674079 ID: 329fef
File 144366588727.png - (22.27KB , 800x600 , Nautquest133.png )
674079

>Shika has an inkling about where to start. She checks the fountain, in both the VIRUS and RUST plains.

>She finds a COLLAR.
>>
No. 674081 ID: 3663d3

hmmm... 3. check back of tag.
>>
No. 674083 ID: e114bc

>>674079
Huh. 3? Maybe if we mess with the pillar puzzle so that only the 3 pillar is activated?

Take it and return to the buttons.
>>
No. 674087 ID: 329fef
File 144366791567.png - (19.75KB , 800x600 , Nautquest134.png )
674087

>There's nothing on the back of the tag.

>You return to the PUZZLE PANEL.
>>
No. 674088 ID: e114bc

>>674087
Well from the buttons we've pushed so far I dunno how to get only III active. So let's push new buttons. Try 2.
>>
No. 674094 ID: 3663d3

2 and 5 will turn off all lights, not sure there is a way to create an inversion and get one light on and four arm. can get all lights except 3 on through, to do so push 1 and 4. then lets' check what the 'staircase' looks like.
>>
No. 674097 ID: e114bc

Oh now I see how people are guessing what buttons do what. I didn't click on the image before.

1=1+2, it has triangle and square.
4=4+5, it has star and diamond.
3=3+1, it has circle and triangle.
I think we can assume every button at least lights up itself, so... triangle=1, square=2, circle=3, diamond=4, star=5.

Regardless, just pushing 3 would light up everything but 3. We already know that for sure.
>>
No. 674100 ID: e114bc

...unless it's not just a simple toggle for both associated numbers for that button. Like what if pushing a button always lights up that button, but the other associated number is a toggle?
>>
No. 674103 ID: 329fef
File 144367501342.png - (19.59KB , 800x600 , Nautquest135.png )
674103

>You press the aligned buttons.
>>
No. 674104 ID: 329fef
File 144367502656.png - (19.89KB , 800x600 , Nautquest136.png )
674104

>>
No. 674112 ID: 3663d3

examine hole, if nothing is there then drop collar down hole.
>>
No. 674113 ID: 2ccbb3

If it's hard to see, there's a faded out triangle above the third button.

I've thought it out and I guess that this puzzle has to be done by two people. But it may actually be a clue to something else. The sequence loops from buttons 1, 2, 4, 5, 3, and back to 1.

The drawings don't seem like an appropriate hint but try viewing the first five pictures in that order, see what happens.
>>
No. 674124 ID: e114bc

>>674104
Peer intently into hole.
>>
No. 674150 ID: 4324ca

>>674088
Hmm, there's 2 symbols for each of the switch, except 3.
It would seem that:
>pressing 1 will flip 1 and 2 (square connection)
>pressing 4 will flip 4 and 5 (star connection)
>pressing 3 will flip 3 and 1 (triangle connection, but 3 doesn't have the triangle symbol?)
>pressing 2 will flip 2 and 4 (diamond connection)
>pressing 5 will flip 5 and 3 (circle connection)

So, from the latest position, if you want to open just 3, you'd need to press these button in succession:

2, 1, 4, 2.

play-by-play:
initial lights on: 2,3,4,5
after 2 is pressed: 3,5
after 1 is pressed: 2,3,5
after 4 is pressed: 2,3,4
after 2 is pressed: 3
>>
No. 674152 ID: 3663d3

>>674150
after 1 is pressed it would be 1,2,3,5. you forgot the button toggles itself.
>>
No. 674159 ID: 329fef
File 144371389389.png - (16.59KB , 800x600 , Nautquest137.png )
674159

>There's a whole lotta nothin', at least in the death realm.
>>
No. 674163 ID: 365133

>>674152
dang, you're right.
Can it even be toggled so that 3 is the only one left standing, though? seems hard to even get 3 lights on at any time.
>>
No. 674167 ID: e114bc

>>674163
No, it's mathematically impossible. Each button toggles 2 lights, which means you will always have an even number of lights active at any time. Also we already solved it- we had to get all the lights active EXCEPT 3.

>>674159
Well, try RUST?
>>
No. 674175 ID: e114bc

Oh wait maybe it's VIRUS we need to be in. That would correspond with the picture-hints we got.
>>
No. 674184 ID: 329fef
File 144373286707.png - (26.73KB , 800x600 , Nautquest138.png )
674184

>Searching in the virus plain reveals an item!

>Obtained MEMORY OF SPRING
>>
No. 674185 ID: 3663d3

ooooo, what does that do?
>>
No. 674201 ID: 329fef
File 144373742802.png - (22.06KB , 800x600 , Nautquest139.png )
674201

>A curious object shaped like Honeysuckle. It has the potential to increase one's heartiness. It's also highly coveted by insects.
>>
No. 674204 ID: 3663d3

ahha! that's what Betty wants!
to betty bee!
>>
No. 674218 ID: 2ccbb3

Hm. Normally I'd suggest you wait until you find enough to sell an entire set

But if we call Moneybags first he'll likely demand we trade everything that can be sold in exchange for ANOTHER permanent upgrade and we'll be too tempted by the promise of permanent items to think straight and we'll lose the chance to get this traded for maximum value

so sell that honeysuckle now.
>>
No. 674222 ID: e114bc

>>674201
Potential? Does that mean we can't use it directly?
>>
No. 674253 ID: 329fef
File 144375673728.png - (23.56KB , 800x600 , Nautquest140.png )
674253

"BUY! SELL! MERGE! GIVE ME THOSE FIGURES!"

>Betty Beesness Woman is willing to trade M'HT SCISSORS for your MEMORY OF SPRING.

>M'HT SCISSORS are a powerful weapon that can be used in battle to CUT SOMETHING IN HALF. What that something is, though, is random every time...
>>
No. 674255 ID: 0f1c4d

>What that something is, though, is random every time...
That doesn't sound very practical. It has so far been several of us vs one enemy per fight, so if it hits randomly that seems more likely to do harm than good.
>>
No. 674256 ID: 729986

That sounds like a weapon of last resort. As in we're down to one guy and the boss is still going strong so we use the shears and hope to god it just doesn't finish us off.

I really don't like the whole chance factor honestly I'd rather keep the flower.
>>
No. 674258 ID: 3663d3

a weapon that blows yourself up 4/5 times(currently) doesn't sound too good. how random is it?
>>
No. 674259 ID: e114bc

>>674253
Um. Can we just use the life upgrade instead? Toss it at our squishy bard so that he'll be able to boost Nomi for longer.
>>
No. 674261 ID: 2ccbb3

Is there any way to upgrade the weapon, upgrade it with an IFF mod? If so, then this might be useful in one-on-X fights and even more important later. Don't care if the mod makes its cooldown time a week, as long as it gets the job done right.
>>
No. 674262 ID: 39f669

Dip: Use the Memory of Spring while staring her dead in the eye.
Those scissors sound useless.
>>
No. 674270 ID: 329fef
File 144376210876.png - (22.24KB , 800x600 , Nautquest141.png )
674270

>Dip uses the MEMORY OF SPRING! Their heartiness has increased!
>>
No. 674271 ID: 329fef
File 144376216366.png - (22.03KB , 800x600 , Nautquest142.png )
674271

>Betty is furious that you have embarrassed her so. She does not want to speak to you again. EVER.
>>
No. 674272 ID: 329fef
File 144376218848.png - (20.84KB , 800x600 , Nautquest143.png )
674272

>Betty's lost item shop is closed to you now...
>>
No. 674288 ID: e114bc

>>674271
Um. Oops?

Alright time to decide to take the spear or not. Opinions, guys?
>>
No. 674297 ID: 3663d3

don't see any reason not to. naut take spear, everyone standby in case of skeleton attack.
>>
No. 674299 ID: 329fef
File 144376552906.png - (27.61KB , 800x600 , Nautquest144.png )
674299

>The skeleton CRUMBLES TO DUST.

>Obtained a SPEAR. dang. it's still all pointy n' stuff
>>
No. 674300 ID: 2ccbb3

Switch to the other plains to inspect the dust.
>>
No. 674301 ID: 3663d3

poke eye of blood marking.
>>
No. 674304 ID: 329fef
File 144376586753.png - (17.41KB , 800x600 , Nautquest145.png )
674304

>You poke the eye of the blood drawing, but nothing happens...

>You observe the dust in different plains.

>Holy shit

>It's dust

>Jesus christ on a bicycle this is the most amazing dust you've ever seen
>>
No. 674306 ID: 3663d3

actually, it could be useful, it's dust that seems to be ash plane aligned but exists on all planes.
sprinkle some on yourself and try shifting to ash.
>>
No. 674308 ID: e114bc

>>674304
SNORT IT-wait no don't do that. Can you pick it up? That merchant we find occasionally sure likes to buy our useless items.

Let's go fight the boss!
>>
No. 674309 ID: 3663d3

everyone double check rooms across planes. haven't seen everywhere in virus or rust.
>>
No. 674312 ID: 729986

Let's just fight the damn boss already, this floor is starting to piss me off
>>
No. 674315 ID: e114bc

>>674308
Actually scratch that. Shika, how about we go look at the first room in VIRUS and RUST?
>>
No. 674317 ID: e114bc

>>674315
It also occurs to me that we have a pile of corpses available for NOMI to munch on and access the plane of FLESH from, but no real indication where we should do that, and we only have one shot.
>>
No. 674345 ID: d1fe41

Can we use the SPEAR in combat or is it just seen as a tool?
>>
No. 674386 ID: 329fef
File 144380204567.png - (28.89KB , 800x600 , Nautquest146.png )
674386

>Naut tries to pick up the dust, but it's hard to hold on to, so he opts to throw it in his face in an attempt to shift to the ASHEN plain.

>...Naut regrets this decision.
>>
No. 674387 ID: 329fef
File 144380207993.png - (22.69KB , 800x600 , Nautquest147.png )
674387

>Shaki moves to the ENTRANCE ROOM. Once she's done... er... whatever she's doing here, she'll head to the boss fight.
>>
No. 674395 ID: 0ed6e9

well we found a honey jar that is now useless as the only merchant who bought the stuff banned us from her shop which only had crappy items anyways. Still take the honey anyways, can probably give it to moneybags or something later for a decent item.
>>
No. 674402 ID: 793b89

Maybe if someone besides Dip could talk to Betty?
>>
No. 674407 ID: e114bc

Ah. Take the honey, visit the bee merchant. She's only pissed at DIP, so SHAKI should be fine.
>>
No. 674408 ID: 329fef
File 144381209831.png - (22.57KB , 800x600 , Nautquest148.png )
674408

>Naut tries talking to Betty.

"...Give me those figures..."

>Betty has opened up shop to you again, and is willing to trade FLESHWALKER TALISMAN to Naut for the honey.
>>
No. 674412 ID: 2ccbb3

Sounds good. What does it do?

Also remember that honey has an incredible shelf life, so we should save up the next jar we find for something better to trade, but right now let's just make amends and start trading.
>>
No. 674413 ID: 39f669

Eat all the honey, while you look her dead in the eye.
Trade hunneh.
>>
No. 674418 ID: 2ccbb3

>>674413
ENOUGH, CURT. ENOUGH.

Downvoting this.
>>
No. 674419 ID: 39f669

>>674418
No, no, I was saying we should actually trade the honey. It would just be funny to be a dick.
Don't worry, awful ideas are still purely your job.
>>
No. 674420 ID: 329fef
File 144381563374.png - (24.88KB , 800x600 , Nautquest149.png )
674420

>NAUT gains FLESHWALKER

>They can move into the FLESH plain!
>>
No. 674421 ID: e114bc

>>674420
Oh hey nice, NOMI doesn't have to stuff herself whenever we want to go into the flesh plane, now. Though I guess she can eat the corpse pile anyway. Check out this room in the flesh plane, why not.

...makes me wonder if there's anything interesting on this floor on the flesh plane. We've used every other plane. ...it was probably the skeleton, wasn't it.
>>
No. 674422 ID: 2ccbb3

Regroup and test it out. Stay in the Flesh Plain for about 5 seconds.
>>
No. 674430 ID: 329fef
File 144381799770.png - (24.06KB , 800x600 , Nautquest150.png )
674430

>Dang, FLESH plain is pretty neat!
>>
No. 674431 ID: 329fef
File 144381801134.png - (24.34KB , 800x600 , Nautquest151.png )
674431

>...
>>
No. 674432 ID: 329fef
File 144381802770.png - (24.26KB , 800x600 , Nautquest152.png )
674432

> Less neat now...
>>
No. 674445 ID: 3663d3

okay, shift back, everyone group together, follow arrow.
>>
No. 674453 ID: 0ed6e9

aw it likes you. Well it looks like we should probably see the final boss now. Not sure what else is left for us here.
>>
No. 674471 ID: 329fef
File 144382613723.png - (89.55KB , 800x600 , Nautquest153.png )
674471

>FLOOR BOSS: SCRAPPY DOO, STRONGEST DOG ALIVE

>do you even lift!?
>>
No. 674472 ID: 329fef
File 144382622337.png - (114.88KB , 800x600 , Nautquest154.png )
674472

>NAUT is ready to go!
>NOMI is ready to go!
>SHAKI is ready to go!
>DIP is ready to go!

>NAUT:
Bash
Shield
SMAAAAASH!!!
Grand Slam

>NOMI:
Bite
Frisk
Glutton

>SHAKI:
Heal
Protect
Surgery

>DIP
Shriek
Hide
Symphony

>ITEMS:
-Spear
-Collar
-COMMITMENT
>>
No. 674475 ID: ad936f

Grand slam from Naut right off the bat, gotta see what it actually does.
>>
No. 674478 ID: d1fe41

>>674432
Sh..should we go look at the other rooms in the flesh plan??
Also we completely forgot about our EXISTENTIAL DREAD. Use now.
>>
No. 674480 ID: d1fe41

>>674478
GODDAMMIT fuck!
>>674472
Goddammit FUCK!
>>
No. 674481 ID: 2ccbb3

Naut, Smash!

Nomi, Bite!

Shaki, Protect Dip!

Dip, Symphony!

Strategy: Dip's ability will allow us to use GRAND SLAM for maximum effect on our next turn. That means that SD's best move is to interrupt Dip while damaging him to prevent Dip's buff from evening the playing field. If he can deal a full skull of damage then Naut and Nomi are in danger anyway, which means that we need to end the fight as quickly as possible while SD's goal is to destroy team cohesion. Playing on the defensive too long will allow SD to pick off allies, decreasing our general DPS while leaving us desperate to survive.
>>
No. 674486 ID: e114bc

>>674472
Compliment his physique!
>>
No. 674487 ID: 3663d3

>>674481
.... that... actually seems like a good plan.

be sure to play
"space jam" for the best effect
>>
No. 674489 ID: 3663d3

>>674486
or return the collar, what if it's his?
>>
No. 674495 ID: ad936f

>>674486
Do this if talking is a free action.
>>
No. 674501 ID: 329fef
File 144383433612.png - (115.03KB , 800x600 , Nautquest155.png )
674501

>NAUT uses SMAAAASH! it does 1 skull!

>NOMI uses their BITE attack! It does 1 skull!

>SHAKI uses PROTECT on DIP! she'll take damage instead of him this turn.

>DIP uses SYMPHONY! their next attack round is buffed!

>SCRAPPY DOO uses LEG SWEEP. Naut takes half a skull in damage! Shaki protected Dip, She took half a skull in damage!

"PUPPY POWER!"

>Any attempts to talk calmy to scrappy are cut off by his obnoxiously shrill voice
>>
No. 674502 ID: 2ccbb3

Nomi, Glutton! (or Bite, if you think that eating this steroid puppy is too dangerous)
Dip, Shriek!
Shaki, Heal Naut!
Naut, GRAND SLAM!

Should be more than enough to take him down.
>>
No. 674508 ID: e114bc

>>674501
FLEX!

>>674502
Yeah this is about right. Although I'd like to prefer getting him down to near death rather than killing him, because well, maybe we don't have to kill him? Unfortunately he's got 8 skulls left, Grand Slam does at least 6 boosted, and Nomi does at least 1 skull base damage now, which means either we don't use grand slam, or Nomi would have to do absolutely nothing and I don't think she even can.

So if we're going for nonlethal: Smash(2), Glutton?(3 or 4), Shriek(1), Heal Naut.
>>
No. 674511 ID: 2ccbb3

>>674508
I get the feeling that he has a second form or something. Overkill just to be safe; if he can transform and instantly heal at least once, bringing him down to low health isn't going to cut it.

I'm usually into nonlethal takedowns but this guy might kill a squad member and he refuses to communicate. Best hope that his physique will help stop the bleeding; WE CAN ATTEMPT TO HEAL HIM AFTER DEFEATING HIM.
>>
No. 674513 ID: ad936f

>>674508
He's Scrappy Doo, he deserves to die.
>>
No. 674608 ID: 329fef
File 144388751385.png - (320.54KB , 800x600 , Nautquest156.png )
674608

>NAUT HAS BEEN BUFFED! NAUT USES GRAND SLAM!

> Do you know... the true power of the slam...?

>No...
>>
No. 674609 ID: 329fef
File 144388752823.png - (940.90KB , 800x600 , Nautquest157.png )
674609

>You never did.
>>
No. 674611 ID: 329fef
File 144388763691.png - (115.06KB , 800x600 , Nautquest158.png )
674611

>Holy shit he's still alive. He's too dazed to do anything, though.

>NAUT:
2 turns left before they can move...

>NOMI:
Bite
Frisk
Glutton

>SHAKI:
Heal
Protect
Surgery

>DIP
Shriek
Hide
Symphony

>ITEMS:
-Spear
-Collar
-COMMITMENT
>>
No. 674614 ID: 2ccbb3

>>674611
Ah. It looks like the true downside to Grand Slam is that it prevents anyone else from acting that turn.

INCLUDING THE ENEMY.

Nicely done! Now just play it safe and win! Also, demand their surrender right before attacking, with Shaki if necessary to spend an action.

Shaki, heal Naut!

Nomi, Bite!

Dip, Symphony!

(If anyone knows how to deal 2 damage / turn in this situation, now's the time!)
>>
No. 674634 ID: 39f669

Maybe apply the COLLAR to SCRAPPY before he can do anything?
>>
No. 674637 ID: e114bc

>>674634
Interesting idea. Could work to pacify him.

If not, Nomi could just Gluttony to finish him off, along with a Shriek.
>>
No. 674647 ID: 2ccbb3

>>674634
What if the collar heals / buffs him?

>>674637
Thought about that, but what if Nomi ends up consuming steroids or some other ^&*(?

We're almost done defeating the level boss, can we play this safe?
>>
No. 674711 ID: 3663d3

apply shriek
>>
No. 674815 ID: 329fef
File 144398966006.png - (33.27KB , 800x600 , Nautquest159.png )
674815

>This final attack is enough to finish Scrappy Doo off!

>Their neck was too thick to put the collar onto...

>Scrappy Doo is defeated!
>>
No. 674816 ID: 329fef
File 144398968010.png - (16.24KB , 800x600 , Nautquest160.png )
674816

>CONTINUE?
>>
No. 674819 ID: ad936f

Not yet, there's still a puzzle here methinks.
>>
No. 674820 ID: e114bc

>>674816
The gate's down. No way to go but forwards.
>>
No. 674821 ID: 3841ea

NNNNO.

lean against the wall like a bunch of disaffected youths.
>>
No. 674822 ID: 329fef
File 144399215502.png - (69.04KB , 800x600 , Nautquest161.png )
674822

NAUTQUEST: FLOOR 3 COMING WHENEVER
>>
No. 674828 ID: ad936f

>>674821
>like
>>
No. 674966 ID: 186f79

Where the fuck is Dante? I was promised Dante. Fuck he was hiding behind the big ass statue wasn't he?! Fucking hells we never bothered to check there.
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