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File 136296750677.png - (41.28KB , 500x500 , 1_0.png )
499386 No. 499386 ID: 5ea969

312 posts omitted. Last 50 shown. Expand all images
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No. 513605 ID: 7cb21a
File 136998031122.png - (103.46KB , 500x500 , 1_67.png )
513605

I reach the Karit. Jurek, Turk, Zenith and three others are here.

Jurek's the first to speak
>"Kado! W-what is that thing?"
"No idea, it burst out of the wreckage and just started shooting."

I start loading my remaining bullets.

"It looks like a robot, and I think I've done a lot of damage to it. I'm low on ammo though."
>"Wait, you've shot it a bunch?"

The group all look confused.

"Uhh, well it's only been four times, I didn't exactly plan on combat or anything."

Turka speaks up
>"I only heard you shoot twice man."

the other Karit nod in agreement.
>"Weeeird."

Umm.

"Yeah uh, that is weird and everything but maybe we should be focusing on the whole 'deadly robot' situation?"

Jurek takes a look up over the ridge.
>"Well, it doesn't look like it's moving..."
>>
No. 513606 ID: f9ab82

I counted three shots, and one of those was before the villagers arrived.
Ask if any of the villagers know about the workings of robots.
>>
No. 513609 ID: c23ab0

What's weird? That you had so little ammo? That you disabled it with only a few shots? Doesn't seem weird to me. You're just good.
>>
No. 513610 ID: 9ddf68

no we shot 4. One in the chest that didn't do much, one in it's gun which kinda jammed it for a moment, one time we missed completely, and the last we got it in the neck.

As for what to do, draw a bead on it and see if it moves or not, if it does move after about a minute start moving closer and be ready to drop the thing should it try and attack you again, if you can get close enough to see weather or not it is still 'alive' still keep your gun on it until you're sure it can't or at least won't hurt you or anyone that has come to help you.

I'm guessing the two shots they heard from you was the one that you missed with and the neck shot since those shots were when you where trying to make sure the 'robot' didn't shoot them. the two before that were when Jurek was running to get help.
>>
No. 513615 ID: bc8d67

It is very odd that they didn't hear all of your shots, since the sound of gunshots should have traveled all the way back to them as they were approaching. Ask if they only heard shots after they arrived and if they heard anything as they were walking here. Later you should take time to collect the spent casings to confirm you shot four times and there's nothing weird going on, but right now you have a robot to deal with.

Ask if there's anybody in the village that knows anything about working on robots, especially combat ones. If there is, great; Get them out here with tools to take this one apart. If not, then just get tools to take it apart anyway, even if they might damage it. I'd like to possibly get something out of its AI that'd tell why it's down here, or get that communications pack off it so you might be able to talk to whoever sent it down.

Also ask Turka if she (he?) brought that revolver or any of its bullets with her (him?) out here. You might be able to load some more shots into your pistol if she (he?) did.

Ask if they have rope they could bring out to make a lasso to throw over the robot. If you could lasso it, if it starts moving afterwards it'd make it much easier to pull over, and maybe hitch to a hover-bike and drag it around until it could be smashed against a boulder.

Oh, and ask Jurek to get on a hover-bike and circle around to watch from cover to the side. You'll need him to pick you up and lead the robot away from the village if it gets back up.

Then this suggestion >>513610 for approaching the robot sounds alright. If it doesn't act then keep a bead on it until the villagers come with tools to take it apart, and if it does act then retreat away from the village and get Jurek to pick you up.
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No. 513616 ID: bf54a8

stealth field! it masks it's sounds so it can cause havoc without alerting people.
>>
No. 513630 ID: f2c20c

>>513605
You shot at it twice before they showed up. Maybe they were just too far away to hear you shoot?

Let's approach again, gun at the ready.
>>
No. 513633 ID: 76b151

>>513605
I can think of a few things that would cause them nto to hear the shots.

1) Distance. Your gun and the robots were simply to quiet to be heard. However this is unlikely.

2) The valley has strange acoustics. Sound can be bounced away due to terrain. Possible but unlikely.

3) You were hallucinating and the thing you were shooting at wasn't actually firing at you. If thats the case then you just shot something unprovoked. Doubtful.

4) Magic. Or Mad Science. Something caused the sound to stop from exiting the battlefield and stopped working once you damaged the robot enough.
>>
No. 513649 ID: bd6e9a

We should finish this robot in style.
Get Jurek to bring the hover bike, hop on and get him to circle the bastard thing whilst you shoot at it...assuming you're a good enough shot to hit a relatively stationary target whilst on a moving vehicle (and you have enough ammo).
>>
No. 513805 ID: 937dbc

throw your spear at him. just... don't use ammo. as far as you know, that's the only ammo on the entire planet.
>>
No. 514974 ID: d58f0e
File 137060985242.png - (91.81KB , 500x500 , 1_68.png )
514974

Yeah it's odd that they wouldn't hear the shots back at the village. The gun's a bit quieter than say, the revolver - but it's still 'gun' loud. The robot's shots were comparatively quiet, so its not too hard to believe them not being heard.

Turka asks:
>"So should we go down there and check it out?"
"Probably, but we don't know for sure it's safe."
I reply. And yep, he's a he.

I ask if anyone in the village knows anything about robotics. 'Not really' is the answer I get. Kara, the toolmaker, has a lot of mechanical and electronic knowledge which is about as close as we'll get. One karit goes back to get her.

>Get Jurek to bring the hover bike, hop on and get him to circle the bastard thing whilst you shoot at it...assuming you're a good enough shot to hit a relatively stationary target whilst on a moving vehicle
I... really, really doubt I'm a good enough shot for that. I don't think I've ever fired a gun while moving.

"Ok, I think you guys should hang back for a bit. Wait until I get up to it and we know its down and out."
I go on to ask Jurek to grab a bike and act lookout around the other side of the robot. He heads off and I start my approach.

Moving from rock to rock, gun at the ready I slowly make my way up to it.

The gun is still smoking, it must've taken some serious damage. I can't see any damage beyond the cracks I made on the rest of it's body.
>>
No. 514975 ID: d58f0e
File 137060989292.png - (84.76KB , 500x500 , 1_69.png )
514975

From somewhere underneath its armour a red light blinks on.
>>
No. 514976 ID: d58f0e
File 137060991315.png - (47.98KB , 500x500 , 1_70.png )
514976

PAUSE

Last update for a while, uni's busy eating all my time and motivation. I'll be back when I'm finished with exams in about a month!
>>
No. 514980 ID: 05392a

OH GOD RUN
>>
No. 514995 ID: d30532

In retrospect I probably should have mentioned my worries about it being rigged to explode. On the positive side, whatever it is comes with a little warning light rather than just being built to trigger when someone detaches the wrong piece of plating.
>>
No. 515023 ID: 9ddf68

blinking lights mean one of 2 things

1) it's a bomb

2) it's representing signal strength, like a router

probable safe to assume it's a bomb and for you to get the hell out of there and behind a rock
>>
No. 515066 ID: 2f4b71

>>515023
Option 3: it's not a light, but something inside is red-hot. Maybe a battery or some ammunition cooking off.
>>
No. 521894 ID: 97da7f
File 137308879391.png - (85.54KB , 500x500 , 1_71.png )
521894

Oh crap. I start running in the opposite direction. After putting a few metres between me and it I hear a loud *CRACK*.

Okay, well that didn't sound tooo dangerous. I can see smoke starting to escape from the cracks in its armor.

Jurek pulls up beside me
>"Hey. Looked like you panicked for a bit there but uh, false alarm?"
"Yeah I guess. Looks like it's insides are on fire, could've been some kind of self destruct thing?"

Either way, this thing's well and truly dead.
>>
No. 521895 ID: 97da7f
File 137308881670.png - (69.14KB , 500x500 , 1_72.png )
521895

Eventually the rest of the village shows up. Kara thinks she should be able to do something with it, at least the backpack unit looks undamaged. Once it's safe I help carry the thing back to her workshop.

People, the doctor in particular, have a lot of questions: Why did a killer robot land on this planet? Why did it go after me? What was with everyone not being able to hear all the explosions and stuff? Unfortunately I don't have any answers.

Things eventually get back to normal, Kara's keeping it slow and avoiding damage while taking the robot apart so it's gonna be a while before we can learn anything new from that.

I still around for a bit, telling her all I can about how the robot behaved in action.

Jurek shows up.
>"It's a bit late, but we can still go out hunting for a bit if you're feeling up to it!"

Yeah, I feel like I'd still be up for that. It doesn't look like the salvaging of my ship will start today, so there's nothing else I really need to get done. Unless you guys can think of something?
>>
No. 521899 ID: 9ddf68

might as well go hunting since we did get that lance for a reason so we might as well us it.
>>
No. 521940 ID: 83e3b1

nah. go kill shit.
>>
No. 521951 ID: c23ab0

It went after you because you were there. Nothing about you specifically. It went after the others too, just you were the only one with a gun and a suicide complex. As for why it landed here nooooooo clue. We don't even know where here is.
>>
No. 521985 ID: 9b57d3

>>521895
Other people not being able to hear the explosions strongly implies that the robot was making a globe of silence around itself. That's the kind of thing used in covert ops, and it was a killing machine with a self-destruct mechanism. That was an ASSASSIN. Someone wants you, specifically, dead. Probably because of whatever's going on with your ship.

You can assume you have at least another few hours, because that assassin didn't arrive immediately after you crashed so there's some delay in deployment and they wouldn't send another until they confirmed the first one failed.
>>
No. 522002 ID: bd6e9a

Kill all of the wildlife, it'll be a good source of stress relief.
>>
No. 523683 ID: 97da7f
File 137353399588.png - (73.23KB , 500x500 , 1_73.png )
523683

We move out to the hunting grounds.

Apparently trick to taking out one of these sandworms is to piss it off. They usually run away from people, but when running they stay near the surface. As soon as one gets hit they'll panic, turn on you and fight to the death. They can't do much more than ram you, so that death tends to happen pretty quickly.

They take a while to find, and I'm a bit clumsy when they're at my feet, but over the course of the afternoon we manage to bag four worms.

It was relaxing... and I feel a lot more comfortable with a spear afterwards.
>>
No. 523684 ID: 97da7f
File 137353401182.png - (56.16KB , 500x500 , 1_74.png )
523684

On our way back we encounter a karit I haven't seen before.

>"Sabara, you're back!" Jurek exclaims.
>"Yes." She turns to me "Kado? The doctor and I need to talk to you, come see us after you've put those away."
"Um, sure."
She nods, turns and walks briskly away.

>"She's uh, usually a lot warmer than that! Well, a little bit at least - she was a military kid. Something serious must going on, lets hurry."

We hand our kills over to the people managing the underground storage and I make my way to the doctor's building.
>>
No. 523686 ID: 97da7f
File 137353406585.png - (116.79KB , 500x500 , 1_75.png )
523686

The doctor and Sabara are waiting for me.

>The doctor speaks up "Kado, there was something I didn't ask you yesterday - what do you know of the spacestation orbiting this planet?"
"Um, well it was a trade station but nobody really visited it. Probably because this system's kinda out of the way. It got overrun by pirates, but everyone made it out alive so nobody's ever really tried to take it back."
>"And how long ago was this?"
"'bout four years."
>"Interesting... but that doesn't necessarily - oh we should tell you what's going on!"
Sabara steps forward
>"I will. I've spent the last two weeks exploring the planet on bike. This is a very small planet and I've effectively explored everything surrounding the equatorial line. I've found many points of interest but one stands above the rest: Approximately one day's worth of travel away from here is a hidden base, It's underground and has a disguised hatch to permit access to ships. From what I can tell it's a big operation and pirate controlled."
>"But given what Kado's just said, surely they wouldn't have been able to build something that extensive in just four years?"
>"There is the possibility that the ship bay I saw is the full extent of the base, but I highly doubt it. Kado, did you ever land on this trading station?"

I've barely ever passed through this system, let alone done trade.

"No, never."
>"See, I theorise that this station was always pirate controlled, and simply put on a front of legitimacy. Doctor, you said yourself that we were able to contact them before the ship entered the atmosphere, but they didn't respond. I think they've been building this in secret for a long time and that they are potentially the group that shot us down in the first place."
"That's a lot to theorise."
>"True. Ultimately it doesn't matter, the important thing is that they are armed, would have contacted us already if they were friendly and hold a way get off the planet."
>>
No. 523687 ID: 97da7f
File 137353409798.png - (60.83KB , 500x500 , 1_76.png )
523687

>"What we need to know is: Do you think you'll be able to fly one of their ships?"
"That... depends. If it's something I've never seen before then I'd need time to work it out."
>"How much?"
"I couldn't put an estimate on it, and there's always the chance I'll stuff up and blow us all up."
>"Good enough. Your ship had weapons on it correct?"
"Uh, yeah. One cannon was still attatched when I entered the atmosphere."
>"Good, that shall be the priority when we salvage your ship tomorrow. I'll talk to you again then."

She gets up and leaves the building.

>"She's a very driven individual isn't she? If you want to know anything else feel free to ask, otherwise I suggest you get some rest. That fight earlier today must've taken a lot out of you!"
>>
No. 523703 ID: c23ab0

>>523687

Yep. She's gonna use you in an attempt to escape this hellholetropical paradise.
>>
No. 523725 ID: bd6e9a

It doesn't really matter whether she's using us or not, it's basically a guaranteed way of getting Kado off the planet.
>>
No. 523729 ID: f5680f

>>523687
New theory: your ship was sabotaged so that you would crash here and deliver something special that was on your ship that you weren't aware of. Tomorrow we should show up to the salvage operation as well-armed as we can manage.

Are you tired? If not we could just hang out and either do some work or sample some of the food and drink they have here.
>>
No. 523744 ID: 9ddf68

My question is why shoot down these guy's ship or our ship? It doesn't make since to me. Pirates usually attack ships to gain money or to chase them out of there territory but completely destroying a ship (unless they're selling the scrap for the wreak) doesn't make any profit and if they wanted to chase you out of the area then why did they let you crash land in the first place or better question why did they let a whole frigid ship crash her? The only contention I can think of between your ship and there ship is that both apparently had something alive on it. I mean Jurek said there where weird things on there old ship (ask the doctor about those) and whatever we found on our ship yesterday so there might be something there.
>>
No. 523775 ID: bd6e9a

Oh and even if she's using us and we eventually get off this planet this woman looks like a complete bitch, treat her as such.
Kind of a bit too demanding.
>>
No. 523794 ID: e3aff6

How is it using us if they are helping and it is for a goal we both want?
>>
No. 524916 ID: 849089

yes. how can you help?
>>
No. 526396 ID: 312791
File 137454558758.png - (96.24KB , 500x500 , 1_77.png )
526396

Yeah, Sabara hasn't exactly endeared herself to me so far. At least she seems to know what she's doing.
It's getting late, I can smell dinner cooking.

I wander around the village a bit, occasionally stopping to chat about the days events to people. Eventually I'm back at Jurek's place.
>"Hey Kado, what was all that about?"
Uh, I'm not actually sure if I'm meant to be keeping the whole pirate base thing a secret or not.
"Um, you should probably ask Sabara about it yourself!"
>"Ooookay... Oh yeah, I found you a spare bed! I need you to help me carry it."

We go do that. The rest of the afternoon is spent eating and relaxing. The days events have left me pretty worn out and I end up going to bed before anyone else.
>>
No. 526397 ID: 312791
File 137454560503.png - (89.91KB , 500x500 , 1_78.png )
526397

Jurek's gone by the time I wake up the next morning, though he's left some food for me. I grab my spear, my hybrid pistol and my 12 remaining bullets, 8 of which are in a magazine.

People are already gathering in the... well I wanna call it the town square but really it's just the clear bit in front of the doctor's place. Sabara is here, otherwise I don't know anyone by name.

>"Thats five then there's me and... Ah, good timing Kado, everyone else is here and we're ready to leave."
"Hi, good. How uh, well armed are we?"
>"Hm? For the monster? Everyone here has their melee weapons, I've got my bow and I can see you've got your gun. If it's still there I think we'll be able to take it out. However, based on what i've been told, not being able to see the thing was the real issue. This time we have flashlights."

You'd think people would be more skeptical about this whole monster thing with just the word of Jurek and I, but everyone seems to be taking it pretty seriously. Not that I'm complaining.

>"Now you don't ride these bikes do you? You ride with me, one to a bike for everyone else. Lets move."
>>
No. 526398 ID: 312791
File 137454562587.png - (71.32KB , 500x500 , 1_79.png )
526398

The crash site is exactly as we left it. I take the lead for checking the interior. All the top level rooms are clear, though the ship's HUD is no longer emitting static.

I, after moving the broken hatch aside, climb down to the engine access first, followed quickly by Sabara. Lights make the place far less intimidating than last time. The monster is nowhere to be found.

>"Well, that certainly raises some questions. Doesn't matter for now though, we need to get started salvaging. Now we've all looked over the plans from the scanner, so we shouldn't be doing damage from anything we can avoid, but is there anything you want to do before we start cutting the ship up? Or anything other than the cannon you want us to prioritise?"
>>
No. 526403 ID: a23afd

>>526398
I dunno what to prioritize except maybe the communications array?

Check behind the engine, please. That's where the monster was at first, so maybe there will be some evidence of what it was?
>>
No. 526432 ID: 9ddf68

can't really think of anything we want to save, but is there anything YOU want to save? otherwise just check of few corners down here to make sure everything is really clear then lets get to work.
>>
No. 530933 ID: f4dc10
File 137550908285.png - (68.98KB , 500x500 , 1_80.png )
530933

We've checked the whole room. There's actually no 'behind the engine' to check. What you can see is just the external part of the engine, it continues through the wall, connecting with the rest of it.

Anyway, I guess I want to salvage the computer, or at least keep it working.

"I'd like to preserve the ship computer if possible. Oh, actually, did we bring a keyboard?"
>"Yes, I was told you might want one."
"Sweet, I'll check out the state of the computer now then."
>"We'll start getting scrap metal. The emergency power is on yes? When you're done, turn it off and we can start cutting deeper"

I try the keyboard out in the bridge. It works. The computer is in the same state we left it in two days ago, sans the HUD display. As far as I can tell none of the storage is damaged, that means my detailed navigational maps and contact information can be preserved. Short range communications don't seem to be working correctly, but long range communications can't be detected at all.
That creepy message is still there. The time received seems to line up with the time Jurek and I were onboard, though I guess I don't really have a accurate way of telling time on this planet. I still can't get any info about the sender. I can't get any info about how the message was received either, long range, short range, what format it was in. I don't know if this is normal or not though, never checked this kind of thing on this machine.

That's all I'm able to check. I disable the emergency power supply, then head out to help everyone else.
>>
No. 530934 ID: f4dc10
File 137550911134.png - (106.62KB , 500x500 , 1_81.png )
530934

It's slow work. The tools we have aren't ideal and It's difficult to cut something without ruining something else.
I spend a lot of time helping people work out where to cut, in order to minimise the ruining of electronics.

At the end of the day, we've salvaged a lot of scrap metal and electronics.
We've also managed to get the ship water collector, It wont do much compared to what the village already has, but it's something.
I dismantled the ship computer, so we've got parts and storage from that.
The energy cannon was tricky to get, being on the underside of the ship, but starting from inside the ship bridge and cutting down managed to work. The thing still needs to be rigged up to a power supply somehow, which is gonna be a pain.
>>
No. 530935 ID: f4dc10
File 137550913033.png - (118.28KB , 500x500 , 1_82.png )
530935

We're packing up for the day. Sabara's with me, she speaks up:
>"We got a lot of useful stuff today. I might want to talk to you later about the ship engine, I'm not sure if we've got the tools to rip it out unharmed, or if it'd even be worth it. You did good helping people out, we probably would've ruined a lot more stuff if it wasn't for that."

I try to work out if it'd be appropriate to react in mock surprise to Sabara giving a compliment, but before I come to a decision I'm interrupted by a loud beeping from my pocket.

It's the Encyclopedia. I check it out.

-EMERGENCY ONE-WAY BROADCAST SYSTEM- *NEW MESSAGE* FROM : GE Systems Tuatha SUBJECT : Attack FORMAT : IMAGE(x2) B RANGE : 10 ------------------------------------

An emergency broadcast? I've never actually seen one of these before, they're usually only used as a warning system for stuff like nearby accidents or natural disasters. It's from Tuatha, the city-planet I was on my way to before all of this.

I open up the first image.
>>
No. 530937 ID: f4dc10
File 137550916996.png - (96.27KB , 500x500 , 1_83.png )
530937

IMAGE: TUATHA OBSERVATION STATION TUINI (TUATHA'S SINGLE MOON) DESTROYED POTENTIAL OF HIGH SPEED DEBRIS IN AREA, ENSURE SHIELDS ARE WORKING CORRECTLY IF TRAVELLING IN TUTH. THREAT LEVEL: LOW.
>>
No. 530939 ID: f4dc10
File 137550921598.png - (113.73KB , 500x500 , 1_84.png )
530939

IMAGE: TUATHA OBSERVATION STATION PERPETRATOR WAS GIGANTIC SHIP OF UNKNOWN ORIGIN THE SHIP HAS DISPLAYED WARP AND WEAPON CAPABILITIES BEYOND MODERN LIMITS, IT IS ASSUMED TO BE HOSTILE. THREAT LEVEL: EXTREME.

Oh wow. That's, um, definitely a big deal. Tuatha is a small planet but still, that's... huge! And it's glowing and it blew up the moon and it's...

it's...
>>
No. 530941 ID: f4dc10
File 137550928342.png - (66.62KB , 500x500 , 1_85.png )
530941

It's the ship that attacked me.
>>
No. 530946 ID: 9ddf68

hahaha, oh shit now the question is why is a ship that can blast plants to hell and is seemingly more advice then anything know to any race right attacked you in the first place.
>>
No. 530959 ID: c23ab0

>>530946

Not to mention how the hell you survived
>>
No. 530968 ID: a23afd

I'm pretty sure it didn't attack you. You were hit by an escape pod.
>>
No. 531027 ID: 0c0626

And why it attacked an observation center on an isolated moon.
if it would be really hostile, it wouldn't have much trouble attacking the planet (even just as a warning to more armed ones).

maybe the observation moon detected/identified the ship somehow... or you wasn't the first target of an escape-pod.
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