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File 136296750677.png - (41.28KB , 500x500 , 1_0.png )
499386 No. 499386 ID: 5ea969

262 posts omitted. Last 100 shown. Expand all images
>>
No. 509581 ID: 9e1727

Since this thing doesn't look like a proper ship, escape pod, or anything like that, you really don't want to get near whatever could survive the reentry and impact from space riding inside something not meant for that.

Hang back, watch the panel, and load your hybrid pistol, just in case.

If the panel stops moving, or slows down, before Jurek comes back with the villagers, then you approach. Come at the wreck from the side, and get up on top. If whatever is in there is hostile, then you'll have a better position to attack from above it. Use the pointed end of your pike to lever the panel open.
>>
No. 509982 ID: a2e728
File 136833946814.png - (189.32KB , 500x500 , 1_58.png )
509982

>6 senses instead of 5
Yeah, there's 6 senses right? Sight, sound, touch, taste, smell... uh... and the other one...
Look okay uh, we should be focusing on the task at hand!

Calling out still doesn't seem to get a reaction. I put down my spear and start loading the pistol, keeping my eyes on the plate.

It stops moving for a moment.

There's a sudden explosion, the plate is sent flying.
>>
No. 509983 ID: a2e728
File 136833950509.png - (140.01KB , 500x500 , 1_59.png )
509983

A figure, a robot of some kind, rises up from the wreckage.

It looks my way and points it's arm at me.

At this point the only thing I have in my hands is a magazine loaded with three bullets.
>>
No. 509984 ID: 78c6ea

Taste and smell are the same sense, pretty much. Taste is a combination of smell and a teeny bit of touch.
>>
No. 509985 ID: f2c20c

>>509983
Stay behind cover, and ask them to not shoot at you. If it starts shooting at you, yell at them to stop shooting already we're not here to hurt them. If that doesn't fix things, then we should probably fire back with the hybrid pistol. I'm quite glad we brought our best weapon to this fight.

Do you know anything about robots? Where would we shoot it to disable it with the fewest shots?
>>
No. 509991 ID: 2eac65

>>509983
It might not be a robot. It looks kind of like a person in a suit of armor.

I see an antenna. Maybe it's sending out a signal of some kind. Can you detect it? We might be able to communicate with it that way.
>>
No. 509992 ID: 9ddf68

how good of a shot are you because right now I think you should get behind some cover incase this thing isn't as friendly as we would like it to be. If it does start shooting think you could knock out it's antenna? If not then just try and shoot it's big arm canon thing and hope you can disable it so at least it can't shoot you. just don't shoot first because if we can avoid a fight with a robot thing that survived a fall that smashed whatever it was riding in without getting to much damage itself I think that would prolong your life expectancy quit a bit but if it shoots at you first then you're going to want to take it down quick.
>>
No. 509993 ID: d4ad1a

It's a hostile pointing a gun at you. That arm is a weapon. GTFO.
>>
No. 509994 ID: c51b3b

holster the gun & raise your hands, it might be percieving you as a threat because you have the gun out, however keep ready to run/dive for cover
>>
No. 510018 ID: cb8882

dodge and look for cover
>>
No. 510032 ID: bd6e9a

Kado what did you do why are (probably) murderous robots looking for you.
Looks like It's gonna shoot before It talks, shout out something non-hostile 'kay.
>>
No. 510148 ID: 9e1727

Are AI and robotics advanced enough in your universe that a bipedal combat 'bot that looks like that thing is not only feasible, but effective? 'Cause if not, then that isn't a 'bot but somebody in a suit of power armor. But even if 'bots like that are a thing, that doesn't rule out power armor.

However, whether it is a 'bot or power armor doesn't change the fact that it has a powerful gun pointed at you. Hit the deck and get flat, 'cause if a shot from that can blow a plate of metal away, it may blow apart the rock you're behind, and you don't want to expose yourself to high-velocity rock shards.

It's also likely that you're not going to be able to damage this thing. Power armor or 'bot, it's meant for a combat environment, and that means it has enough armor that even your hybrid pistol won't punch through. You'd best look to making a run for it from cover to cover. Aim to get back to the hover-bikes and ride off.
>>
No. 510306 ID: a2e728
File 136845546760.png - (93.45KB , 500x500 , 1_60.png )
510306

I pull my head back behind cover and call out:

"There's no need to shoot! I mean no harm towa-"
*BLAM*

Ahhh yeah it's definitely shooting at me.

"I'M NOT HOSTILE, PLEASE ST-"
*BLAM BLAM*

This isn't good. There's no other cover I can move to while it's focusing on me. I get one more bullet into the magazine and load it into the pistol.

>Maybe its sending out a signal of some kind. Can you detect it?
I still have the guide, it's got basic wireless stuff, along with a long range emergency broadcast receiver, but it takes a bit of hacking about to use it as a more general purpose receiver. I doubt I'd have the time, plus I'd have no way of talking back if I did find something.

It looks pretty similar to most humanoid combat robots, but I don't recognise this particular model.
Given that it turned its head to look at me it's a pretty safe bet that it's got the most important sensors in it.
The main computer could be anywhere in the head or body, it might even be using more than one.
The power source is probably somewhere in the body though.
It also has a unit resembling a backpack, which the antenna is connected to. I've honestly got no idea what could be in there, maybe communications stuff?
This is all assuming it actually is a robot of course, guess I still don't know that for certain.

At this distance I might be able to hit it, I'd be more willing to try if I had a decent amount of ammo. If it gets a bit closer I'm pretty sure I could hit the body and if it gets very close I could hit its head.
But if it gets too close, like, right up to the rock, I may have difficulty. Melee might be better then, but I don't know if it'll hit hard enough

I can hear his limb motors pretty clearly, so I should be able tell where it is and stay on the opposite side of the rock.

*BLAM*

I thiiink I'll be able to lean out between shots.
>>
No. 510308 ID: 001618

pop your head out after it shoots just so you can get an idea of where it is then quickly duck your head back before it can shoot you, then after it's next shot then pop out on the other side of the rock and see if you can't get one round into it and hope you hit something importune.
>>
No. 510310 ID: f2c20c

>>510306
Lean out, take a shot if it's a good distance for accuracy.
>>
No. 510314 ID: 01745c

don't shoot. you want his parts. wait for reinforcements.
>>
No. 510324 ID: 8ca08f

>>510314
Do we have a way of eventually taking it down that doesn't involve shooting it or attempting to smash it?
>>
No. 510346 ID: 78c6ea

As you only have one shot, hit the body then if that doesn't work then your only choice was melee after all. Big rock, apply to head. Try to break that antenna, just in case your potential ally is being remotely manipulated. Because if that's not the case then you're pretty much royally screwed.
>>
No. 510519 ID: 9e1727

Right now, there's only one spot on that 'bot that for sure would make it much less of a threat if you hit it: It's cannon. Shoot and disable that, and you'll be able to make a run for it.

You don't have the ammo to waste on misses here, so wait for the 'bot to get between body-hit and head-hit range before firing. It's going to be pointing the cannon at you, so you can predict where to aim to hit it. And since the cannon has a pretty big bore, so you may even land a shot down the barrel and wreck the innards.

However, if you don't think you're a good enough aim to land a shot on the cannon, let alone down the barrel, then go for the sensor grille in the head. That'll mess up its ability to target you visually, though it may have other sensors elsewhere that could detect you, just not as well. You'll have to check how well it can aim after you hit it before either making a run for it or continuing to attack.
>>
No. 510528 ID: c51b3b

yeah see if you can get a round in the barrel when it's closer, either that or leg it & try to lead it in the opposite direction from the village as I doubt they'll be equipped to deal with this (at least not with it right behind you)
>>
No. 511117 ID: a2e728
File 136867393399.png - (63.63KB , 500x500 , 1_61.png )
511117

Trying to hit the gun sounds like a good idea, but it'll probably be as difficult to hit as the head.

I can hear it starting to circle around me. I circle along with it to keep in cover, moving me directly between it and the village. He's shooting the entire time.

I'm starting to get worried that his shots are eating away at my cover. I lean out, ready to shoot. It's still just a little further away than I'd like, but if I miss the gun there's a decent chance I'll still hit it somewhere. I fire...

And I hit it! It fires back another two shots, then stops. Looks like I've done damage. It's hunched over, its left hand busy doing something with its gun hand.

Seeing the opportunity I take a second shot. I aim for the head this time, but hit the body instead. The impact makes a noticeable dent and crack on the things chest armor. It barely reacts, still focusing on its gun.
>>
No. 511118 ID: a2e728
File 136867399755.png - (67.19KB , 500x500 , 1_62.png )
511118

Jurek and a bunch of other villagers arrive by the storage area behind me. Some have melee weapons, but most are unarmed. It doesn't look like they've really worked out what's going on.

The robot looks like it's finished messing about with his gun.
>>
No. 511120 ID: bf54a8

shit, shoot it again! it must of switched to a mode better able to deal with your cover.
>>
No. 511122 ID: 9ddf68

god dammit now we have to stop that thing before it hurts/kills anyone that came here to 'help', you got one shot left right, because I think it might be time to do something stupid, get out of cover and run into any other cover that is between you and the 'robot' and leads you away from the group coming to 'help' you. if you can get closer aim for it's gun again or if you are feeling really ballsy you could try and shoot out the eye on it's head, either way unless a miracle happens I think you might have to get close with the pike and try and take it out form there.

If there is no more cover between other then the rock you're hiding behind then I guess all you can do is run out there and bob and weave toward the 'robot' and hope you don't get shot or it runs our of ammo then try and shoot it, I mean how much ammo can that thing have.

neither are really a good idea since both put you in harms way but it's either that or hope it runs out of ammo killing the villagers.
>>
No. 511131 ID: f2c20c

>>511118
Warn them that it's got a gun! They can't fight this thing out in the open, they'll get slaughtered!
>>
No. 511145 ID: 9e1727

Shout "take cover" back to the villagers as loud as you can. If they don't figure out the danger from that, the 'bot firing will make it clear.

I can't say for sure what the 'bot did to its gun. It could have done something to compensate for the damage you did, or it could have adjusted the power up to neutralize your cover; Possibly both. No way to tell whether it'll blow the rock up, or if it'll just keep shooting at the same level.

You're going to have to get away from this rock, since we have no idea if it's going to be reduced to flying chunks or not. The 'bot is still a fair distance away, so right before it fires snap up your pike and make a run back like you're sprinting for cover towards the village. However, drop to the ground just close enough to the rock that it'll still block the 'bot's shot. The 'bot will either hit the ground farther back, or the rock. That way if it is explosive you'll be away from the epicenter of the blast.

Make sure to land on your back so that you can lean up to possibly return fire before the 'bot can fire again. If it is a high-powered shot, I would guess that the 'bot won't be able to fire again for awhile, giving you time to make an aimed shot on its head. However, if it does hit the rock with a high-powered shot, that'll kick up a cloud of dust and debris between you and it. That'll obstruct both your vision and its, but give you a chance to run in an evasive pattern to cover farther away from it, which you should take advantage of.
>>
No. 511193 ID: b1ab8a

warn 'em and shoot distractions at the bot if needed.
>>
No. 511194 ID: bd6e9a

Ya need to stop the Villagers getting any closer else they're all gonna die, give 'em a shout.
>>
No. 511677 ID: b008b3
File 136897955992.png - (113.52KB , 500x500 , 1_63.png )
511677

I call out to the Karit, signaling for them to get down.

Before I can see their reaction I'm grabbing my spear and jumping away from the rock. I land on my back, the rock still between me and the robot.

I hear a shot and an impact - the rock in front of me explodes into chunks. It must've supercharged that shot somehow.

I'm cut in a couple of places by flying shards of rock. I don't think they're anything serious but they hurt.

The explosion didn't kick up nearly as much dust as I would've expected and there' s a big hole in the rock, we've got clear line of sight on each other. He's lining up another shot at me, I can see smoke rising from the barrel of his gun.

If I want to get to cover or get up to it I'm gonna need to buy a bit of time. I take another shot at the gun...

...Aand miss him completely.

If I want to get my last shot in I wont be able to move before he'd normally shoot again.

For those curious: most combat actions are being determined based on d10 rolls!
>>
No. 511681 ID: c51b3b

as a wise man once said: LEG IT!
>>
No. 511684 ID: 9ddf68

roll out of the line of fire then get up and rush to cover, if you see a chance to get a sure shot in take it but only if that shot can hit it's gun or head. last bullet, need to make it count.
>>
No. 511689 ID: 7ee51d

find more rocks.
>>
No. 511716 ID: 2eac65

Can you disable it with one more shot? Ideally, we'd want at least a 75% chance of hitting a weak spot, either its head, arm, or possibly the cracks in its chest armor. We've only got one bullet, so we have to make it count. Do you think you can do that now?

If not, we should save that shot and run for cover. Preferably some more rocks, trees, or other things that aren't houses, so that it doesn't hurt the village any more. But if you have to use houses, keep on the move; it can't shoot you through cover if it doesn't know where you are.

Alternatively, we could rush it. That's a viable option, assuming that we're fast enough to get to it before it fires a shot, strong enough to harm it with our spear or knife, and that it isn't likely to be much stronger or faster than you in close range. Especially if it's still close to the wreckage of its ship, since you could use that for cover if you got there. Better than straying closer to the village, since the enemy is focused on us.

On a side note, what kind of weapon is it using? Is it shooting physical projectiles, or is it some kind of energy weapon?
>>
No. 511736 ID: d207aa

>For those curious: most combat actions are being determined based on d10 rolls!
that's never a good idea, critical failure is just 1/10 and the spread doest even have a bell curve. you should use 3d6 instead


if you take the shot now it's also going to take the shot and also actually hit. you gotta leg it, keep mobile so it won't be able to align the shots
>>
No. 511750 ID: 256f3d

Better not take the shot, since if you miss the 'bot will have a clear shot on a stationary target and in that case all you can hope for is its gun malfunctioning, which, while it looks possible with it smoking like that, is not a sure enough thing. Plus, you want to make this last shot count and you're not in a good position to do that.

Grab your pike and roll to your left to put as much of what's left of the rock between you and the 'bot before it fires.

Now, what you do next depends on whether or not the rock between you and the 'bot is still big enough that you can take cover behind it without being too close to it. I say this because, with the way that 'bot's gun is smoking, I don't think it'll be able to do another supercharged shot without burning its gun out, and it may not even be able to take many more regular shots before it fails. So if you can stay in the shadow of the rock, but not so close you'd get taken out by the 'bot making a supercharged shot blowing the rock apart, you could circle around and around until the either the robot's gun burns out, or it gives you an opening to take a good shot on it. And if it looks like you two are going to be circling indefinitely, you can yell to Jurek and the villagers to help you out somehow.

However, if there just isn't enough rock left there to take cover, then you're going to have to make a run for the nearest intact rock. As soon as the 'bot fires get to your feet and run for it, taking a zig-zag evasive pattern.
>>
No. 511990 ID: b008b3
File 136921284037.png - (106.82KB , 500x500 , 1_64.png )
511990

I'm pretty sure the shots are pure energy. I'd have to get pretty close to the rock to use it as cover again, close enough that I'd worry about it exploding.

I pick up my spear, get back on my feet and sprint to the next closest rock. When I'm almost at it I hear a shot. I dive for cover.

The shot misses, hitting the ground some distance up the hill.

The robot looks like its having some trouble now.

Switched to a d100, crit fails weren't a thing before but they sure are now!
>>
No. 511996 ID: f2c20c

>>511990
Alright, time to get in close! Show it your skills in melee.
>>
No. 511997 ID: eaf2f5

Fire your last round and hope for the best!

>>511996
Not sure if we should engage a robot in a melee armed with only a spear. If our last shot doesn't do anything we could try running to the old storage, getting on a bike and running that robot over.
You can run people over with hover-bikes right?
>>
No. 511999 ID: 798243

you have a spear. he has a chink in his armor. do the math.
>>
No. 512004 ID: 2eac65

>>511990
Looks like it's having firearm troubles. Lucky! Now's a good chance to rush into melee. With luck, we'll be able to stop this thing with minimal damage so we can salvage its parts, and not endanger the village. How strong are you, by the way? You seemed to be reasonably confident in your abilities earlier; should be able to do some damage if your spear gets a joint or a crack.

...That is, assuming you're close enough to it that you can reach it quickly. We can't see your relative positions.

Another thought: We don't know who or what this is. It might be best to, instead of stabbing him immediately, hold it at spearpoint and see if we can talk it down.
>>
No. 512010 ID: 9ddf68

I say get closer if only to be able to have a better shot. I don't really want to get to close to it right now since it's pure energy weapon seems to be overheating or something and I'm not to sure on how they work but if that thing is about to explode I really don't think you want to be standing next to it. as for where to shoot I say aim for the gun again to see if we can't help it to explode or aim for the side of it's head as the side looks less armored then the front.
>>
No. 512042 ID: 2f4b71

I'd hesitate to suggest grappling with industrial machinery. If the gun is temporarily disabled, getting closer to guarantee disabling hit on it's weapon would be a good idea, so we can then retreat and plan how to disable it more permanently with the aid of the town.
>>
No. 512088 ID: 256f3d

I'm guessing that with its gun inoperable the robot is probably going to switch to close combat, which means that it's going to drop the slow advance it was using before to keep its aim steady and break into a zig-zagging run towards your position. And, sorry to say, but I don't think you'll be able to take on an armored opponent who's heavier, faster, and stronger than you while you're armed with only a pike. While you might be able to get one good hit in on the robot, I suspect the pike would break before the robot's armor since the pike wasn't made to take on anything much tougher than a sand worm.

In this situation I suggest you take the opportunity of the robot being distracted by its smoking gun to pop up and shoot it again, then make a run for it. Steady your aim by resting your pistol on the rock and shoot for center mass. Unfortunately you're too far away to have good enough odds on hitting its head, otherwise I'd recommend aiming for the sensor grille.

Once you've taken your shot, run towards the villagers, yelling for them to get on the hover-bikes and help you, 'cause by then that combat 'bot is going to be running after you and you're going to need a pick-up. If you can get far enough away on a bike, then you'll have time to reload your pistol to take another run at the robot.

While you could yell for them to help you by ganging up on the robot, I'd worry that even with all of them bashing away it wouldn't be enough before someone was killed. And even if it was there's also the risk the robot has a self-destruct charge, which if it went off would kill and maim many of them.
>>
No. 513241 ID: b008b3
File 136979228548.png - (75.04KB , 500x500 , 1_65.png )
513241

The robot's completely focused on it's arm, it looks like it might be trying to remove it.

I use the opportunity to move back to remains of the first rock, using it to steady my arms. I aim at his chest, take in a breath and shoot.

It hits in the neck. The robot falls on its back.
>>
No. 513242 ID: b008b3
File 136979233154.png - (22.31KB , 500x500 , 1_66.png )
513242

I turn and start running up the hill, back to the cover of the storage area. I can see Jurek and the other karit have started peeking out at what's going on.

I've now only got two, unloaded, bullets.
>>
No. 513243 ID: 19b3c3

Start reloading, tell the karit to stay back, you don't know if it's safe yet.
>>
No. 513244 ID: 9ddf68

reload and re-aim, tell everyone that the thing started to attack you as soon as it saw you and you're not totally sure if it's down for good yet.
>>
No. 513245 ID: f2c20c

>>513242
Dive over the edge to get behind cover again and reload, telling them that the thing just climbed out of the rubble and started shooting at you unprovoked.
>>
No. 513308 ID: bc8d67

Vault over the edge of the storage area and start loading your pistol. Give Jurek and the karit a quick summary of what happened while you do that. Then peek over the edge to see if the robot is doing anything.

Ask one or two of the karit to rush back to the workshops and gather whatever tools and whoever they think could take this robot apart once its down and get back here. Also get a fire extinguisher, if they have one, since the robot looks like it might burn up from the damage. They should take a hover-bike if it'll get them there and back quicker.
>>
No. 513309 ID: cc90a1

spear attack! now.
>>
No. 513605 ID: 7cb21a
File 136998031122.png - (103.46KB , 500x500 , 1_67.png )
513605

I reach the Karit. Jurek, Turk, Zenith and three others are here.

Jurek's the first to speak
>"Kado! W-what is that thing?"
"No idea, it burst out of the wreckage and just started shooting."

I start loading my remaining bullets.

"It looks like a robot, and I think I've done a lot of damage to it. I'm low on ammo though."
>"Wait, you've shot it a bunch?"

The group all look confused.

"Uhh, well it's only been four times, I didn't exactly plan on combat or anything."

Turka speaks up
>"I only heard you shoot twice man."

the other Karit nod in agreement.
>"Weeeird."

Umm.

"Yeah uh, that is weird and everything but maybe we should be focusing on the whole 'deadly robot' situation?"

Jurek takes a look up over the ridge.
>"Well, it doesn't look like it's moving..."
>>
No. 513606 ID: f9ab82

I counted three shots, and one of those was before the villagers arrived.
Ask if any of the villagers know about the workings of robots.
>>
No. 513609 ID: c23ab0

What's weird? That you had so little ammo? That you disabled it with only a few shots? Doesn't seem weird to me. You're just good.
>>
No. 513610 ID: 9ddf68

no we shot 4. One in the chest that didn't do much, one in it's gun which kinda jammed it for a moment, one time we missed completely, and the last we got it in the neck.

As for what to do, draw a bead on it and see if it moves or not, if it does move after about a minute start moving closer and be ready to drop the thing should it try and attack you again, if you can get close enough to see weather or not it is still 'alive' still keep your gun on it until you're sure it can't or at least won't hurt you or anyone that has come to help you.

I'm guessing the two shots they heard from you was the one that you missed with and the neck shot since those shots were when you where trying to make sure the 'robot' didn't shoot them. the two before that were when Jurek was running to get help.
>>
No. 513615 ID: bc8d67

It is very odd that they didn't hear all of your shots, since the sound of gunshots should have traveled all the way back to them as they were approaching. Ask if they only heard shots after they arrived and if they heard anything as they were walking here. Later you should take time to collect the spent casings to confirm you shot four times and there's nothing weird going on, but right now you have a robot to deal with.

Ask if there's anybody in the village that knows anything about working on robots, especially combat ones. If there is, great; Get them out here with tools to take this one apart. If not, then just get tools to take it apart anyway, even if they might damage it. I'd like to possibly get something out of its AI that'd tell why it's down here, or get that communications pack off it so you might be able to talk to whoever sent it down.

Also ask Turka if she (he?) brought that revolver or any of its bullets with her (him?) out here. You might be able to load some more shots into your pistol if she (he?) did.

Ask if they have rope they could bring out to make a lasso to throw over the robot. If you could lasso it, if it starts moving afterwards it'd make it much easier to pull over, and maybe hitch to a hover-bike and drag it around until it could be smashed against a boulder.

Oh, and ask Jurek to get on a hover-bike and circle around to watch from cover to the side. You'll need him to pick you up and lead the robot away from the village if it gets back up.

Then this suggestion >>513610 for approaching the robot sounds alright. If it doesn't act then keep a bead on it until the villagers come with tools to take it apart, and if it does act then retreat away from the village and get Jurek to pick you up.
>>
No. 513616 ID: bf54a8

stealth field! it masks it's sounds so it can cause havoc without alerting people.
>>
No. 513630 ID: f2c20c

>>513605
You shot at it twice before they showed up. Maybe they were just too far away to hear you shoot?

Let's approach again, gun at the ready.
>>
No. 513633 ID: 76b151

>>513605
I can think of a few things that would cause them nto to hear the shots.

1) Distance. Your gun and the robots were simply to quiet to be heard. However this is unlikely.

2) The valley has strange acoustics. Sound can be bounced away due to terrain. Possible but unlikely.

3) You were hallucinating and the thing you were shooting at wasn't actually firing at you. If thats the case then you just shot something unprovoked. Doubtful.

4) Magic. Or Mad Science. Something caused the sound to stop from exiting the battlefield and stopped working once you damaged the robot enough.
>>
No. 513649 ID: bd6e9a

We should finish this robot in style.
Get Jurek to bring the hover bike, hop on and get him to circle the bastard thing whilst you shoot at it...assuming you're a good enough shot to hit a relatively stationary target whilst on a moving vehicle (and you have enough ammo).
>>
No. 513805 ID: 937dbc

throw your spear at him. just... don't use ammo. as far as you know, that's the only ammo on the entire planet.
>>
No. 514974 ID: d58f0e
File 137060985242.png - (91.81KB , 500x500 , 1_68.png )
514974

Yeah it's odd that they wouldn't hear the shots back at the village. The gun's a bit quieter than say, the revolver - but it's still 'gun' loud. The robot's shots were comparatively quiet, so its not too hard to believe them not being heard.

Turka asks:
>"So should we go down there and check it out?"
"Probably, but we don't know for sure it's safe."
I reply. And yep, he's a he.

I ask if anyone in the village knows anything about robotics. 'Not really' is the answer I get. Kara, the toolmaker, has a lot of mechanical and electronic knowledge which is about as close as we'll get. One karit goes back to get her.

>Get Jurek to bring the hover bike, hop on and get him to circle the bastard thing whilst you shoot at it...assuming you're a good enough shot to hit a relatively stationary target whilst on a moving vehicle
I... really, really doubt I'm a good enough shot for that. I don't think I've ever fired a gun while moving.

"Ok, I think you guys should hang back for a bit. Wait until I get up to it and we know its down and out."
I go on to ask Jurek to grab a bike and act lookout around the other side of the robot. He heads off and I start my approach.

Moving from rock to rock, gun at the ready I slowly make my way up to it.

The gun is still smoking, it must've taken some serious damage. I can't see any damage beyond the cracks I made on the rest of it's body.
>>
No. 514975 ID: d58f0e
File 137060989292.png - (84.76KB , 500x500 , 1_69.png )
514975

From somewhere underneath its armour a red light blinks on.
>>
No. 514976 ID: d58f0e
File 137060991315.png - (47.98KB , 500x500 , 1_70.png )
514976

PAUSE

Last update for a while, uni's busy eating all my time and motivation. I'll be back when I'm finished with exams in about a month!
>>
No. 514980 ID: 05392a

OH GOD RUN
>>
No. 514995 ID: d30532

In retrospect I probably should have mentioned my worries about it being rigged to explode. On the positive side, whatever it is comes with a little warning light rather than just being built to trigger when someone detaches the wrong piece of plating.
>>
No. 515023 ID: 9ddf68

blinking lights mean one of 2 things

1) it's a bomb

2) it's representing signal strength, like a router

probable safe to assume it's a bomb and for you to get the hell out of there and behind a rock
>>
No. 515066 ID: 2f4b71

>>515023
Option 3: it's not a light, but something inside is red-hot. Maybe a battery or some ammunition cooking off.
>>
No. 521894 ID: 97da7f
File 137308879391.png - (85.54KB , 500x500 , 1_71.png )
521894

Oh crap. I start running in the opposite direction. After putting a few metres between me and it I hear a loud *CRACK*.

Okay, well that didn't sound tooo dangerous. I can see smoke starting to escape from the cracks in its armor.

Jurek pulls up beside me
>"Hey. Looked like you panicked for a bit there but uh, false alarm?"
"Yeah I guess. Looks like it's insides are on fire, could've been some kind of self destruct thing?"

Either way, this thing's well and truly dead.
>>
No. 521895 ID: 97da7f
File 137308881670.png - (69.14KB , 500x500 , 1_72.png )
521895

Eventually the rest of the village shows up. Kara thinks she should be able to do something with it, at least the backpack unit looks undamaged. Once it's safe I help carry the thing back to her workshop.

People, the doctor in particular, have a lot of questions: Why did a killer robot land on this planet? Why did it go after me? What was with everyone not being able to hear all the explosions and stuff? Unfortunately I don't have any answers.

Things eventually get back to normal, Kara's keeping it slow and avoiding damage while taking the robot apart so it's gonna be a while before we can learn anything new from that.

I still around for a bit, telling her all I can about how the robot behaved in action.

Jurek shows up.
>"It's a bit late, but we can still go out hunting for a bit if you're feeling up to it!"

Yeah, I feel like I'd still be up for that. It doesn't look like the salvaging of my ship will start today, so there's nothing else I really need to get done. Unless you guys can think of something?
>>
No. 521899 ID: 9ddf68

might as well go hunting since we did get that lance for a reason so we might as well us it.
>>
No. 521940 ID: 83e3b1

nah. go kill shit.
>>
No. 521951 ID: c23ab0

It went after you because you were there. Nothing about you specifically. It went after the others too, just you were the only one with a gun and a suicide complex. As for why it landed here nooooooo clue. We don't even know where here is.
>>
No. 521985 ID: 9b57d3

>>521895
Other people not being able to hear the explosions strongly implies that the robot was making a globe of silence around itself. That's the kind of thing used in covert ops, and it was a killing machine with a self-destruct mechanism. That was an ASSASSIN. Someone wants you, specifically, dead. Probably because of whatever's going on with your ship.

You can assume you have at least another few hours, because that assassin didn't arrive immediately after you crashed so there's some delay in deployment and they wouldn't send another until they confirmed the first one failed.
>>
No. 522002 ID: bd6e9a

Kill all of the wildlife, it'll be a good source of stress relief.
>>
No. 523683 ID: 97da7f
File 137353399588.png - (73.23KB , 500x500 , 1_73.png )
523683

We move out to the hunting grounds.

Apparently trick to taking out one of these sandworms is to piss it off. They usually run away from people, but when running they stay near the surface. As soon as one gets hit they'll panic, turn on you and fight to the death. They can't do much more than ram you, so that death tends to happen pretty quickly.

They take a while to find, and I'm a bit clumsy when they're at my feet, but over the course of the afternoon we manage to bag four worms.

It was relaxing... and I feel a lot more comfortable with a spear afterwards.
>>
No. 523684 ID: 97da7f
File 137353401182.png - (56.16KB , 500x500 , 1_74.png )
523684

On our way back we encounter a karit I haven't seen before.

>"Sabara, you're back!" Jurek exclaims.
>"Yes." She turns to me "Kado? The doctor and I need to talk to you, come see us after you've put those away."
"Um, sure."
She nods, turns and walks briskly away.

>"She's uh, usually a lot warmer than that! Well, a little bit at least - she was a military kid. Something serious must going on, lets hurry."

We hand our kills over to the people managing the underground storage and I make my way to the doctor's building.
>>
No. 523686 ID: 97da7f
File 137353406585.png - (116.79KB , 500x500 , 1_75.png )
523686

The doctor and Sabara are waiting for me.

>The doctor speaks up "Kado, there was something I didn't ask you yesterday - what do you know of the spacestation orbiting this planet?"
"Um, well it was a trade station but nobody really visited it. Probably because this system's kinda out of the way. It got overrun by pirates, but everyone made it out alive so nobody's ever really tried to take it back."
>"And how long ago was this?"
"'bout four years."
>"Interesting... but that doesn't necessarily - oh we should tell you what's going on!"
Sabara steps forward
>"I will. I've spent the last two weeks exploring the planet on bike. This is a very small planet and I've effectively explored everything surrounding the equatorial line. I've found many points of interest but one stands above the rest: Approximately one day's worth of travel away from here is a hidden base, It's underground and has a disguised hatch to permit access to ships. From what I can tell it's a big operation and pirate controlled."
>"But given what Kado's just said, surely they wouldn't have been able to build something that extensive in just four years?"
>"There is the possibility that the ship bay I saw is the full extent of the base, but I highly doubt it. Kado, did you ever land on this trading station?"

I've barely ever passed through this system, let alone done trade.

"No, never."
>"See, I theorise that this station was always pirate controlled, and simply put on a front of legitimacy. Doctor, you said yourself that we were able to contact them before the ship entered the atmosphere, but they didn't respond. I think they've been building this in secret for a long time and that they are potentially the group that shot us down in the first place."
"That's a lot to theorise."
>"True. Ultimately it doesn't matter, the important thing is that they are armed, would have contacted us already if they were friendly and hold a way get off the planet."
>>
No. 523687 ID: 97da7f
File 137353409798.png - (60.83KB , 500x500 , 1_76.png )
523687

>"What we need to know is: Do you think you'll be able to fly one of their ships?"
"That... depends. If it's something I've never seen before then I'd need time to work it out."
>"How much?"
"I couldn't put an estimate on it, and there's always the chance I'll stuff up and blow us all up."
>"Good enough. Your ship had weapons on it correct?"
"Uh, yeah. One cannon was still attatched when I entered the atmosphere."
>"Good, that shall be the priority when we salvage your ship tomorrow. I'll talk to you again then."

She gets up and leaves the building.

>"She's a very driven individual isn't she? If you want to know anything else feel free to ask, otherwise I suggest you get some rest. That fight earlier today must've taken a lot out of you!"
>>
No. 523703 ID: c23ab0

>>523687

Yep. She's gonna use you in an attempt to escape this hellholetropical paradise.
>>
No. 523725 ID: bd6e9a

It doesn't really matter whether she's using us or not, it's basically a guaranteed way of getting Kado off the planet.
>>
No. 523729 ID: f5680f

>>523687
New theory: your ship was sabotaged so that you would crash here and deliver something special that was on your ship that you weren't aware of. Tomorrow we should show up to the salvage operation as well-armed as we can manage.

Are you tired? If not we could just hang out and either do some work or sample some of the food and drink they have here.
>>
No. 523744 ID: 9ddf68

My question is why shoot down these guy's ship or our ship? It doesn't make since to me. Pirates usually attack ships to gain money or to chase them out of there territory but completely destroying a ship (unless they're selling the scrap for the wreak) doesn't make any profit and if they wanted to chase you out of the area then why did they let you crash land in the first place or better question why did they let a whole frigid ship crash her? The only contention I can think of between your ship and there ship is that both apparently had something alive on it. I mean Jurek said there where weird things on there old ship (ask the doctor about those) and whatever we found on our ship yesterday so there might be something there.
>>
No. 523775 ID: bd6e9a

Oh and even if she's using us and we eventually get off this planet this woman looks like a complete bitch, treat her as such.
Kind of a bit too demanding.
>>
No. 523794 ID: e3aff6

How is it using us if they are helping and it is for a goal we both want?
>>
No. 524916 ID: 849089

yes. how can you help?
>>
No. 526396 ID: 312791
File 137454558758.png - (96.24KB , 500x500 , 1_77.png )
526396

Yeah, Sabara hasn't exactly endeared herself to me so far. At least she seems to know what she's doing.
It's getting late, I can smell dinner cooking.

I wander around the village a bit, occasionally stopping to chat about the days events to people. Eventually I'm back at Jurek's place.
>"Hey Kado, what was all that about?"
Uh, I'm not actually sure if I'm meant to be keeping the whole pirate base thing a secret or not.
"Um, you should probably ask Sabara about it yourself!"
>"Ooookay... Oh yeah, I found you a spare bed! I need you to help me carry it."

We go do that. The rest of the afternoon is spent eating and relaxing. The days events have left me pretty worn out and I end up going to bed before anyone else.
>>
No. 526397 ID: 312791
File 137454560503.png - (89.91KB , 500x500 , 1_78.png )
526397

Jurek's gone by the time I wake up the next morning, though he's left some food for me. I grab my spear, my hybrid pistol and my 12 remaining bullets, 8 of which are in a magazine.

People are already gathering in the... well I wanna call it the town square but really it's just the clear bit in front of the doctor's place. Sabara is here, otherwise I don't know anyone by name.

>"Thats five then there's me and... Ah, good timing Kado, everyone else is here and we're ready to leave."
"Hi, good. How uh, well armed are we?"
>"Hm? For the monster? Everyone here has their melee weapons, I've got my bow and I can see you've got your gun. If it's still there I think we'll be able to take it out. However, based on what i've been told, not being able to see the thing was the real issue. This time we have flashlights."

You'd think people would be more skeptical about this whole monster thing with just the word of Jurek and I, but everyone seems to be taking it pretty seriously. Not that I'm complaining.

>"Now you don't ride these bikes do you? You ride with me, one to a bike for everyone else. Lets move."
>>
No. 526398 ID: 312791
File 137454562587.png - (71.32KB , 500x500 , 1_79.png )
526398

The crash site is exactly as we left it. I take the lead for checking the interior. All the top level rooms are clear, though the ship's HUD is no longer emitting static.

I, after moving the broken hatch aside, climb down to the engine access first, followed quickly by Sabara. Lights make the place far less intimidating than last time. The monster is nowhere to be found.

>"Well, that certainly raises some questions. Doesn't matter for now though, we need to get started salvaging. Now we've all looked over the plans from the scanner, so we shouldn't be doing damage from anything we can avoid, but is there anything you want to do before we start cutting the ship up? Or anything other than the cannon you want us to prioritise?"
>>
No. 526403 ID: a23afd

>>526398
I dunno what to prioritize except maybe the communications array?

Check behind the engine, please. That's where the monster was at first, so maybe there will be some evidence of what it was?
>>
No. 526432 ID: 9ddf68

can't really think of anything we want to save, but is there anything YOU want to save? otherwise just check of few corners down here to make sure everything is really clear then lets get to work.
>>
No. 530933 ID: f4dc10
File 137550908285.png - (68.98KB , 500x500 , 1_80.png )
530933

We've checked the whole room. There's actually no 'behind the engine' to check. What you can see is just the external part of the engine, it continues through the wall, connecting with the rest of it.

Anyway, I guess I want to salvage the computer, or at least keep it working.

"I'd like to preserve the ship computer if possible. Oh, actually, did we bring a keyboard?"
>"Yes, I was told you might want one."
"Sweet, I'll check out the state of the computer now then."
>"We'll start getting scrap metal. The emergency power is on yes? When you're done, turn it off and we can start cutting deeper"

I try the keyboard out in the bridge. It works. The computer is in the same state we left it in two days ago, sans the HUD display. As far as I can tell none of the storage is damaged, that means my detailed navigational maps and contact information can be preserved. Short range communications don't seem to be working correctly, but long range communications can't be detected at all.
That creepy message is still there. The time received seems to line up with the time Jurek and I were onboard, though I guess I don't really have a accurate way of telling time on this planet. I still can't get any info about the sender. I can't get any info about how the message was received either, long range, short range, what format it was in. I don't know if this is normal or not though, never checked this kind of thing on this machine.

That's all I'm able to check. I disable the emergency power supply, then head out to help everyone else.
>>
No. 530934 ID: f4dc10
File 137550911134.png - (106.62KB , 500x500 , 1_81.png )
530934

It's slow work. The tools we have aren't ideal and It's difficult to cut something without ruining something else.
I spend a lot of time helping people work out where to cut, in order to minimise the ruining of electronics.

At the end of the day, we've salvaged a lot of scrap metal and electronics.
We've also managed to get the ship water collector, It wont do much compared to what the village already has, but it's something.
I dismantled the ship computer, so we've got parts and storage from that.
The energy cannon was tricky to get, being on the underside of the ship, but starting from inside the ship bridge and cutting down managed to work. The thing still needs to be rigged up to a power supply somehow, which is gonna be a pain.
>>
No. 530935 ID: f4dc10
File 137550913033.png - (118.28KB , 500x500 , 1_82.png )
530935

We're packing up for the day. Sabara's with me, she speaks up:
>"We got a lot of useful stuff today. I might want to talk to you later about the ship engine, I'm not sure if we've got the tools to rip it out unharmed, or if it'd even be worth it. You did good helping people out, we probably would've ruined a lot more stuff if it wasn't for that."

I try to work out if it'd be appropriate to react in mock surprise to Sabara giving a compliment, but before I come to a decision I'm interrupted by a loud beeping from my pocket.

It's the Encyclopedia. I check it out.

-EMERGENCY ONE-WAY BROADCAST SYSTEM- *NEW MESSAGE* FROM : GE Systems Tuatha SUBJECT : Attack FORMAT : IMAGE(x2) B RANGE : 10 ------------------------------------

An emergency broadcast? I've never actually seen one of these before, they're usually only used as a warning system for stuff like nearby accidents or natural disasters. It's from Tuatha, the city-planet I was on my way to before all of this.

I open up the first image.
>>
No. 530937 ID: f4dc10
File 137550916996.png - (96.27KB , 500x500 , 1_83.png )
530937

IMAGE: TUATHA OBSERVATION STATION TUINI (TUATHA'S SINGLE MOON) DESTROYED POTENTIAL OF HIGH SPEED DEBRIS IN AREA, ENSURE SHIELDS ARE WORKING CORRECTLY IF TRAVELLING IN TUTH. THREAT LEVEL: LOW.
>>
No. 530939 ID: f4dc10
File 137550921598.png - (113.73KB , 500x500 , 1_84.png )
530939

IMAGE: TUATHA OBSERVATION STATION PERPETRATOR WAS GIGANTIC SHIP OF UNKNOWN ORIGIN THE SHIP HAS DISPLAYED WARP AND WEAPON CAPABILITIES BEYOND MODERN LIMITS, IT IS ASSUMED TO BE HOSTILE. THREAT LEVEL: EXTREME.

Oh wow. That's, um, definitely a big deal. Tuatha is a small planet but still, that's... huge! And it's glowing and it blew up the moon and it's...

it's...
>>
No. 530941 ID: f4dc10
File 137550928342.png - (66.62KB , 500x500 , 1_85.png )
530941

It's the ship that attacked me.
>>
No. 530946 ID: 9ddf68

hahaha, oh shit now the question is why is a ship that can blast plants to hell and is seemingly more advice then anything know to any race right attacked you in the first place.
>>
No. 530959 ID: c23ab0

>>530946

Not to mention how the hell you survived
>>
No. 530968 ID: a23afd

I'm pretty sure it didn't attack you. You were hit by an escape pod.
>>
No. 531027 ID: 0c0626

And why it attacked an observation center on an isolated moon.
if it would be really hostile, it wouldn't have much trouble attacking the planet (even just as a warning to more armed ones).

maybe the observation moon detected/identified the ship somehow... or you wasn't the first target of an escape-pod.
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