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Aqua Sandy Chips
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>>/questdis/57446 possibly save yourself some time here
You were hoping to be able to get a look at the Stormdancer's Garb without drawing too much attention. "I'm just looking around, thanks," you respond. After you do, you notice that, besides the grand and well lit entryway, the mahogany tables and upholstered chairs and expensive chandelier, there doesn't seem to be much out in the open.
"Certainly," she says, and begins to walk towards one of the many curtained archways lining the back wall. "Right this way."
Ivet looks at you and shrugs, and the two of you start to follow her. As soon as you do, another blonde woman steps out of an alcove by the door and takes up the same position.
You look back and see the lifesigns of several seated figures in the same alcove. A hurried-looking man walks in behind you and holds up a card to the greeter, with the letters VIP printed in large letters. The greeter nods deferentially to him and points towards the alcove. "Welcome back, Mr. Davis. Right this way."
You enter the curtained room at the back, and there is a short, high pitched hum followed by a dim green glow from the walls and entryway. The room is a long, wholly unremarkable affair of grey stone with red woolen carpeting, and no items visible, but four more curtained archways by the door. The woman turns to you. "Now, what can I interest you two in?"
You and Ivet both look at each other with the same slightly confused expression. Deciding to take the initiative, you start off. "Well, for starters, somthing to carry things in, and something to communicate over long ranges."
The woman nods and presses her hand to the wall. A patch of stone bricks in the wall flips over, and two more pop out at ground level, revealing several objects. The woman gestures to the wall racks first where there are four racks of simple round bags on hangers sorted by size. They are all uniformly colored in various hues, with golden beads around the tops. from smallest to largest, they are labelled 2,500, 5,000, 7,400, 10,000. "These are our bags of holding, a popular item. Each is larger on the inside than the outside, and their weight is unaffected by their contents. This is the most popular solution for carrying your gear, and we have four different varieties to suit your needs and budget. We also offer portable holes, which are similar but must be placed on a flat surface to activate. If you would like to see those I can bring them up." She gestures down towards the two shelves next. On the left, there are two small green crystals with identical brass binders, and on the right are two silver necklaces bearing a single white stone. At the base of the crystals is a small tag reading 1,400, and at the base of each medallion are identical tags that read 3,000. "These are sending stones and contact medallions. The stones come in a pair and will allow the bearer to, once a day, communicate 25 words back and forth with the bearer of the other stone, over any distance. The medallions will allow, thrice a day, the wearer to communicate to anyone they know within one mile for one minute, and are not limited to anyone else wearing a medallion."
"I was hoping for something a little more permanent," you respond, thinking that these are the same options that you had at Nosa's.
"Our artificers would be happy to produce custom effects or imbue your own items with a given effect. Of course, they do charge for their time and expertise in addition to the costs associated with producing the item. If you're done here, I'd be happy to direct you to an associate who can assist you with that."
You look to Ivet and remember what effects she seemed interested in in the catalog. "Do you have any Cloaks of Charisma?"
"Of course," the woman replies, and presses her hand to the wall a second time. Another section of wall flips out, revealing five racks of differently-colored, but otherwise identical cloaks with price tags ranging from 4,000 to 100,000.
You look down towards Ivet, who is scowling slightly. "They're all so plain," she says.
Unfazed, the woman continues in the same rehearsed voice. "At Bethiel's, we provide magical items in sleek and modern styles for affordable prices. However, if the designs are not to your liking, if you bring us any items you own, I'd be happy to direct you to an associate who would be happy to put the same magic on those items for a nominal fee. I believe this particular effect works best on garments worn on the head or shoulders, though it can be forced onto anything with additional time and work."
"Do you have anything that will keep these things working if I magically shapeshift?" Ivet asks.
"Ah, are you a druid?" the woman asks.
"I guess so," Ivet replies.
She presses her hand to the wall once more. Two more panels flip back, revealing a set of short gold chains and a green vest with a leafy pattern. "These are wilding clasps, which keep clothing items from melding into your body. I would also recommend this vest, which will allow you to shapeshift more frequently."
"Leafy patterned?" Ivet asks incredulously.
"I believe this effect is most potent on items worn around the body or throat," the woman replies.
All this aside, you see that the prices here are a bit cheaper, but Ivet doesn't seem as pleased with the designs. More than that, though, it looks harder to sneakily bring up this Stormdancer's Garb than you had initially expected. You could just say you heard about it, or you could try to describe the effects you know, or try something sneakier.
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