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382081 No. 382081 ID: d6af4f

You are a KOBOLD. For months, you have wanted to TRAVEL EAST to faroff lands and see the world. And now, your tribe has asked you to run a caravan to trade with allied gnolls. Your travels across what is known as the Oremor Trail will begin in your secret kobold home, to the fertile Great Wilds - a journey of approximately HUNDREDS OF MILES.
400 posts omitted. Last 50 shown. Expand all images
>>
No. 383431 ID: c6ec33

>>383425
y

>>383429
y x 100

Also, use Gnollflakes as a guide to get you through the hostile Gnoll lands. She might know which areas to avoid, and which are best to cut through.

However, she might not be trustworthy yet. Consider application of seduction to increase trustworthiness and loyalty.
>>
No. 383432 ID: d6af4f
File 132795254051.png - (75.49KB , 700x700 , 74.png )
383432

You accept. You get 40 rations from the other gnolls. You keep the non-gnoll rations in a seperate pile, because like a true gentleman, you won't make her resort to cannibalism. Or pull the wagon with the oxes, as tempting as it is.

You slap her on the ass to seal the deal.
You add her group's stolen loot of 3 gold and 2 silver, and 3 longswords to your inventory.

You have a private interview with her to analyze her loyalty. You can conclude that she will not backstab you. You will also get Lawra to fashion her better clothes to make her appear less dude-like, and you continue the journal.

With Gnollflakes, you are able to cut on the outskirts of gnoll clan territory, and minimize interaction and trouble.
>>
No. 383433 ID: d6af4f
File 132795260726.png - (147.01KB , 700x700 , 75.png )
383433

3rd of Hematite
Your hydraulics are so awesome that they nearly jump an impassable cliff, but unfortunately Wagon Shock systems cannot handle the awesome that the hydraulics lay down, and bust 2 wagon wheels and their spinning rims. You have 1 spare wheel. Lawra is unable to fix them, they practically exploded. You wish you had a wizard scrying device to record just how hard that wood exploded. Lawra can build another, but it will take time.
>>
No. 383435 ID: e3f578

All we can do is wait, so wait
>>
No. 383436 ID: 1854db

>>383433
Use the two other spinning rims to craft a BITCHIN METAL WHEEL.
>>
No. 383442 ID: bd2a40

I think now is the time to hunt. Bring Gnollflakes as her size will allow for more rations to be brought back, seeing as she is seven to eight times larger than you.
>>
No. 383443 ID: c6ec33

>>383435
>>383436
>>383442

All of the things!
>>
No. 383444 ID: d6af4f
File 132795537507.png - (63.64KB , 700x607 , 76.png )
383444

You go hunting. Game is scarce. You brought Gnollflakes, and she says that this area is bad for hunting, but the good areas have lots of gnolls.

You conclude that the only good game you can find around here are gnolls

Would you like to hunt GNOLLS?
>>
No. 383445 ID: 210977

>enablecheats
>spawn buffalo 100
>enter
>>
No. 383446 ID: e3f578

>>383444
I see a rabbit
There is some game. We'd at least have some rabbit stew
>>
No. 383448 ID: fa9f7e

Oh, and for future reference- those parasite fish? They aren't microscopic. They're candiru, and they're the size of a gnoll's index finger. They jump up your penis and then their barbs lodge them inside. It is indescribably painful and requires surgery to remove.

Anyways, hunting sounds good, and maybe talk with your wimminz to see how they are.
>>
No. 383449 ID: 1854db

I dunno, we've got 10 days of food left. Let's not attract attention while we're at a standstill. We could get hit by a war party. If we go hunting it should be right when the wagon is ready to go again.
>>
No. 383453 ID: d6af4f
File 132795661835.png - (48.35KB , 700x700 , 77.png )
383453

You decide to allow the gnolls another day of living, and go back with a single rabbit for a rabbit stew dinner. Despite your efforts, you are not able to telepathically spawn 100 buffalo, but you were always one for taking life, not making it.
>>
No. 383454 ID: d6af4f
File 132795664179.png - (118.29KB , 700x533 , 78.png )
383454

Bi says there is no forge or tools or anything to use the spinning rims to make a metal wheel, bitching or otherwise.

You spend the day talking with your wimminz and for some reason Bi is there too. You toke up the remaining unidentified herbs, and do other stuff like strip poker and whatever else people do on wagon trips. It sure would be something if gnolls attacked right now.

...but they don't come. Gnollflakes did a good job of avoiding them.

Lawra Crauft finishes the next day, and you continue onward.
>>
No. 383455 ID: d6af4f
File 132795665013.png - (177.61KB , 700x700 , 79.png )
383455

6th of Malachite
You arrive at your destination. You are certain this is the place, and Gnollflakes said there used to be a clan here, but there are no gnolls.
>>
No. 383456 ID: 063c28

Check to make sure it's been abandoned for some time.

Then loot everything.
>>
No. 383458 ID: 6a5a08

>>383456
Basically this.
And by loot everything we mean search for clues.
And then loot the rest of everything.
>>
No. 383459 ID: 1854db

>>383455
Time to track? Or just go wandering around to see if you can find someone. Leave the caravan behind I guess.
>>
No. 383460 ID: 807ed3

light a bolt on fire and fire it into the tumbleweed.
>>
No. 383461 ID: d6af4f
File 132795834281.png - (105.50KB , 700x700 , 80.png )
383461

>>383460
You'd rather not pin the crime of arson on a tumbleweed.

It would appear that the gnolls must have had some warning before they had to leave, although not so much that they brought everything. There are still gnollish swords and shields, and some valuables by way of coin, crafts and non-essentials. You find 12 gold pieces, various crafts and tools, and what have you.

The question is, what now? Flava Flav says they have been gone for at least a week. It would be difficult to track them down. You may....

Attempt to track them.
Go back home.
Settle here.
Go wherever you please and please wherever you go as a traveling caravan.
>>
No. 383462 ID: 886a4d

So we made it... and no one is here. Figures. Explore for clues n loot.
>>
No. 383463 ID: 886a4d

We came here on a mission and damned if we aren't going to finish it. Track 'em down.
>>
No. 383465 ID: 40cb26

Well shit. We came this far, let's try to track them down. But if we can't find them let's keep on caravaning in our pleasurable way.
>>
No. 383466 ID: 1854db

Blah. Nothing to do but track them.
>>
No. 383467 ID: e3f578

fuck settlements we trackin'
>>
No. 383468 ID: bd2a40

>>383461
Wait, settling is an option? Not sure we have the people to ensure genetic diversity..

Rest here for a bit and have Lawra make a couple of spare wheels and axles. When done, you might as well track them down.
>>
No. 383469 ID: d6af4f
File 132795947383.png - (141.07KB , 700x700 , 81.png )
383469

>>383468
Genetic diversity is never a problem with Durk Nuuk'erm.

You attempt to track them, resting in the abandoned camp. You spend 3 days like this, in which Lawra is able to craft 2 spare wagon wheels and 1 spare wagon axle.
Flava Flav says there are lots of tracks around going in all directions, it is nearly impossible for her to tell which way they went, or if they split up or not. There is little in the ways of clues, as gnolls were not known for their record keeping. It looks like there might have been a battle involved, but Gnollflakes says all gnoll residences look like a battle took place.
>>
No. 383470 ID: c6ec33

>>383468
I'd say grab the raw materials to do this, but don't wait around. Tracking is already difficult; doing it later would likely be impossible.

>>383461
You're trackin' up, trackin' up, trackin' up, trackin' up, cuz your daddy taught you good.
>>
No. 383471 ID: c6ec33

>>383470
Crap.

>>383469
Best timestamp.

Also, ask Gnollflakes if there are any clans friendly to this one in the vicinity. If there were, odds are that's where they'd head.

Also, see if you can find the largest concentration of "new" tracks.

We're not afraid of ADVENTURE.
>>
No. 383472 ID: 807ed3

ummmmmmmmmmm........ go left?
>>
No. 383473 ID: e3f578

What do you know of the gnolls you were allied with? Perhaps some searching and diplomacy with neighboring tribes will tell you more
As long as Gnollflakes tells you which ones will least likely fight and more likely speak.
>>
No. 383475 ID: bd2a40

>>383473
Also which ones have female leaders. This is quite important, it seems.
>>
No. 383476 ID: 1854db

>>383469
Fuck. Let's go hunting, and capture one of the gnolls alive. Interrogate them and ask if they know anything.

Also we're going to have trouble with rations for Gnollflakes aren't we, if we keep hunting gnolls for food?
>>
No. 383477 ID: d6af4f
File 132796135566.png - (151.48KB , 700x700 , 81.png )
383477

Gnollflakes says she'll eat the gnoll rations if she must, it's simply preference that she doesn't.

You go west, following some of the tracks. Luck is on your side, as you reach a clearing, where some gnolls have set up camp. You are prepared to hunt them, but after a talk, they are part of the allied gnolls. All you know is that their leader was called 'Clamp,' which proved to be enough.

You proceed to trade miscellaneous goods for miscellaneous goods, using your Haggling (Talented) on the other gender to get prime deals. You also give the message to pass on to Clamp.

They offer for 1 copper per food ration as well, and you can rest here, talk, or move on.
>>
No. 383478 ID: e3f578

So what happened, you guys just split?
>>
No. 383479 ID: 1854db

>>383477
Buy 160 rations (20 days) (we have a shitload of gold may as well spend some), and ask if they have any idea where Clamp's main group went.
>>
No. 383481 ID: d6af4f
File 132796283864.png - (130.12KB , 700x700 , 82.png )
383481

She says she isn't entirely sure what was happened, she was on a hunting trip. She is on her way to a meetup zone, where she will deliver these supplies, and thanks you. She adds that for the record, the meetup zone is supposed to be a secret, and she won't show anyone who involves themselves with other gnolls.

You buy 160 rations for 1 gold and 6 silver.

With built up resistance to snake bites, cholera and dysentery, and skill and knowledge with crossing rivers, you are certain that the trip back home will be a piece of cake. Would you like to go home and finish the mission?
>>
No. 383482 ID: bd2a40

>>383481
But, adventure!
How about you go back home and then take your ragtag group on another caravan adventure, seeing as you are so good at it?
>>
No. 383483 ID: d6af4f
File 132796355578.png - (30.83KB , 700x700 , 83.png )
383483

>>383482
The Durk has no reservations about going on future caravan adventures, but there is little reason to not complete the mission he has been assigned first.
>>
No. 383485 ID: 1854db

>>383481
Protest, saying Gnollflakes is with us under duress. We killed the rest of her group and spared her so that she'd be able to get us out of trouble. I mean, we've even got a bunch of gnoll jerky, c'mon lady.
>>
No. 383487 ID: 1854db

...on the other hand maybe we don't really have much reason to go to where Clamp is?
>>
No. 383491 ID: bd2a40

One has to wonder though, if the kobolds have somebody as awesome as the Durk, how come they are always in deep shit of one variety or another..
>>
No. 383493 ID: 886a4d

Finish this mission. Then adventure!
>>
No. 383494 ID: 369d34

Well, this is a toss-up. On one paw, you want to complete your mission quick. On the other, you want to make damn sure that this message gets to Clamp. You don't want Gil and Dom's deaths to be in vain if this little gnoll encampment misses the meeting somehow.
You could give Gnollflakes enough rations to get her back to her clan, and send her on her way. Maybe give her back some of the coin you looted from her deceased comrades. Then this pack of gnolls might take you to their meeting place.

>>383491
Durk's one of those wandering hero types. You know, the kind that don't stick around to solve every one of your piddly problems.
>>
No. 383495 ID: d6af4f
File 132796785434.png - (39.04KB , 700x700 , 84.png )
383495

The gnoll insists you not follow, and assures you that she will get the goods to Clamp.

You don't have particular reason to see their chief personally, and you believe she is telling the truth.
>>
No. 383498 ID: d6af4f
File 132796819871.png - (120.82KB , 700x700 , 85.png )
383498

With that, you have no reason to stick around, and head back. You report a very successful mission back home, and use much of your gold to purchase the wagon for your personal use.

You ended the mission with 6 members in good health, and more supplies than you began with, and all 3 grandfather clocks.

Your rank is King of the Caravans.

With your own wagon and party members, you head out again for new ADVENTURE.
>>
No. 383499 ID: 1854db

Hail to the King, baby.
>>
No. 383500 ID: 40cb26

Bolds of Steel.
>>
No. 383596 ID: 1268e6

Spend a few days recovering and resting (if you know what I mean), then head off for a new ADVENTURE.
>>
No. 383624 ID: 807ed3

groovy.
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