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Lucky Breeze
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"Hi, Oberon. Are all those for me? You shouldn't have. Really. A beer would have sufficed."
"No," replies Oberan. “You get a gun and a melee weapon of your choice according to normal rules. The handles are all rubber, so don’t worry about my electric blood. It’s traditional hazing for a newly elected sergeant to duel his First Hand as a bonding experience and to prove his worth in combat. I figured we’d get it out of the way sooner rather than later. It’s an opportunity to vent the bad blood we have for each other right now.
“The weapons are real, the death’ll be real, and we’re both pussies if we don’t try our hardest. There’ll be cover we’ll simulate with this room. You’ll have a chance to place it later. You may want to turn off your pain reception, John. Now choose your weapons and let’s get this over with,” he says, gesturing to the table.
John’s heart is starting to pound. He takes a look at the various weapons on the table. Okay, he remembers this from the required Weapons Training course he took before joining the Navy.
That big saber is Qal make, from when all they had to worry about was fighting other Qal. It’s a lopping weapon, with good reach, but if someone with a knife gets in close enough, John’d be fucked.
There’s a normal combat dagger, standard kit for most marines. It’s a reliable, nasty thing, and is balanced enough to be manipulated quickly or thrown.
The katar there is of Delter make. Nothing truly complex about it. It’s like the combat dagger but with a whole lotta extra punch behind it. The abnormal design means it’s not as versatile, though.
As for the ranged weaponry, the one furthest to the left there is a standard slug thrower. It packs quite a bit of a punch behind it, and can have hollow-tipped bullets to make gaping holes in people or armor-piercing ones for extra penetration. It needs reloading after fifteen shots, though. There’s 2 other clips, probably more than enough for one opponent.
The middle one, John thinks is an antimatter pistol. The thing is amazingly destructive, but the low rate of fire means every shot has to count and he’s not suppressing anyone with it.
The one furthest to the right is a laser pistol, similar to the derelict one lying in John’s uplink. Their rate of fire is fairly high, and they don’t need reloading, but they have zero penetration since they work by burning instead of making a hole. They don’t do too much damage either.
Okay, pinkos. You’ve done this sort of thing before… help.
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