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File 130959072347.png - (117.38KB , 600x600 , 001.png )
320526 No. 320526 ID: c811c4

Hello! My name is Cheelop, but most people just call me Chee. After my first home was destroyed, I had to wander the land for a very long time. But now, I've found a nice new home with nice new kobolds! I can't do much, but I try to gather what food I can. In fact, I think I can smell dinner cooking now!
Expand all images
>>
No. 320527 ID: c811c4
File 130959074760.png - (267.13KB , 800x800 , 002.png )
320527

>>
No. 320529 ID: c811c4
File 130959075950.png - (86.35KB , 600x600 , 003.png )
320529

>>
No. 320530 ID: 35e1a0

quick, check all the houses for survivors!
>>
No. 320534 ID: 0419a2

Take the sword, if you can overcome fear. Then quietly stride into the cover of the trees and walk away. Seriously don't investigate, find a new village to live in and live the rest of your life without anymore adventure bullshit.

Also pick up that food you dropped. It's going to be a long night.
>>
No. 320535 ID: cd63e9

check for survivors. if you don't find anyone salvage what you can (be sure to take a weapon) and head out into the forest.
>>
No. 320539 ID: b1f0e2

So... you smelled cooked meat you say?

Check for survivors, cry some.
>>
No. 320542 ID: ab6eee

Check if anyone survived, salvage what you can, keep in the shadows so that whoever did this can't do it to you too, sneak back into the forest, and have a good cry once you think you're safe.
>>
No. 320543 ID: f5fe2f

Checking for survivors is obviously imperative. That looks like a perfectly good sword sticking out of that dead fellow's back, so go ahead and liberate it, just in case. Keep your guard up.
>>
No. 320544 ID: fb10df

I'm so sorry for your loss.

(Just what is that up in the guard tower?)
>>
No. 320547 ID: 878b59

Take sword, vow revenge in the cutest way you can, cry.
>>
No. 320554 ID: 030b18

check for survivors, but do that while also checking for remaining threats.
>>
No. 320565 ID: c811c4
File 130959677105.png - (284.30KB , 800x800 , 004.png )
320565

Poor Lifi.. but you are right, the sword might be helpful. Even though I don't know how to use it, really...

I hope someone survived. I'll check the first house...
>>
No. 320567 ID: c811c4
File 130959682033.png - (94.72KB , 600x600 , 005.png )
320567

Ah--! Um, um... no survivors in here... uh.. the blood is dry, so it must have happened... right after I left.

I don't think I want to check on every house. I think whoever did this is gone, but.. I don't want to check on every house anyway! I'm going to leave, now.
>>
No. 320568 ID: c811c4
File 130959685064.png - (101.75KB , 600x600 , 006.png )
320568

...but I don't want to. I'm tired of running. They should at least get a burial! But it's getting too dark anyway. I got what food I could, and dragged the sword. I don't think there would be much else to bring. I don't think. Maybe. Maybe...

...it's getting cold.
>>
No. 320571 ID: b1f0e2

let it out... and sleep, you will feel better in the morning.
>>
No. 320572 ID: fb10df

We could better help you if you share with us what you know. Your village, or whatever you called it, was it the only one you know of? Are there other places you might find refuge? Relatives you could go stay with? You said that this happened to you before, so this isn't your homeland or your original family, so I'd guess not... But is there any place you know of where there might be others, like yourself, who might've been absent when whoever attacked did? Speaking of that, do you have any idea who might've been behind the attack? Any evidence left behind by the perpetrators? Perhaps a sigil on the sword or something?
>>
No. 320576 ID: 90c737

what level of tech/magic is your world? that sword is a murder weapon, and can be traced to both "parties of the transaction". however, the fact that it was left suggests it was not something the murdrer cared enough about to hold onto for any length of time, or to form any emotional connection with.
shit
were dealing with professionals.
>>
No. 320579 ID: ce98ff

Who leaves their sword behind during a successful pillaging? Unless they needed to leave before picking it up, it is a waste of resources to just leave it there. Is there any reason you can think of that the attackers would leave in a hurry?
>>
No. 320580 ID: ab6eee

Try to cover yourself with something and rest. In the morning, bury your friends, then head towards nearest town.

How do other races and peoples usually regard kobolds?
>>
No. 320581 ID: b9bd4f

>>320568
Okay, first things first. You might be able to use that sword and a rock to start yourself a small fire. Find some leaves, some twigs, and some branches. Use the rock and the sword to make sparks to light the leaves, and then the twigs, ect until you have yourself a nice warm fire. Dont forget to make sure you have a supply of fuel to last till the morning.

And in the morning? REVENGE.
>>
No. 320589 ID: c811c4
File 130960180656.gif - (59.38KB , 400x400 , 010.gif )
320589

>>320581

I... I DON'T KNOW HOW THIS WORKS.

>Animated
>>
No. 320591 ID: c811c4
File 130960195885.png - (100.13KB , 600x600 , 007.png )
320591

Oh, yes! It's good to keep you up to date! Let me draw all of you a map so you can see! Um.. I'm not very good at this, hold on...
>>
No. 320593 ID: c811c4
File 130960279809.png - (87.91KB , 600x600 , 008.png )
320593

Okay... the X is where I'm at. Well, where I was. That is.. the place that was just.. you know. The place I wrote A at was my first home.. I think it was too close to the human lands. Maybe they thought we were enroaching.. I don't know, I was only a month old at the time. My parents survived, and brought me to another camp.. somewhere to the west? I don't know where it is, anymore.

In fact, I don't remember anything before my parents left, again. They said I was sick, and needed to be brought elsewhere.. they really didn't like talking about it! And then they left me a month later without a word. I don't know why, either.. but I had to fend for myself, but I don't have many survival skills. I found a dragon, also marked on the map here.. it didn't care about worship of us kobolds, but it kept me around to do menial tasks in exchange, for scraps of food and a place to sleep.

Then one night, about a month ago, it called me a parasite on the earth, and kicked me right back out! I tried to plead, but it started getting all this fire in it's mouth and I left. And then I barely found the new village.. about 2 weeks ago.

Ah, sorry, I'm really talking all of your ears off! I'll keep the rest short. There's no sigil on the sword, I have no idea why it would be left behind, or who was behind the attack! Maybe it was one of those crazy people with like 7 swords and he didn't care to lose one. Revenge, um.. I'm not skilled enough for anything like that. And for refuge.. I think there's a spot, marked B, that's actually a kobold fortification I heard about in passing. If there's a safe place, it might be there!

Also, there's a human town at the southeast, at the base of this mountain range. That might be the hostile force, but I don't know.

I just.. don't know much about this world. I know magic exists, and I've dreamed of being a mage, but I've only seen little parlor tricks. On the other hand, I've also dreamed of being a swordsman, a wizard, a chieftain.. ah.. but look at me.

I'm almost alone again, but not entirely, because of your voices! You've been around for as long as I can remember, and I owe you just about everything. Thank you! I have another favor to ask, as usual, though, where do I go from here? I'd like to know, before I go to sleep. If I can. Maybe I can. I don't know.
>>
No. 320596 ID: fb10df

Well it seems that kobolds are treated as vermin to be exterminated, so going to the human settlement should be the last place you'd want to go. The dragon seems temperamental, and I doubt we really have anything to offer it for it to take us back in (if it could even tell whether we're the same kobold), so that leaves the kobold 'fortification'. The terrain's a bit rough but you've had some time to sharpen your skills and you've got a bit of food with you. We should definitely head there... it's good to be around your own people, and they might also need to be told that there's some group out there killing kobolds for no good reason.
>>
No. 320600 ID: 1e9d01

There were some fires in the distance past the town. What was in that direction?
>>
No. 320605 ID: e3f578

>>320593
ho shit bro
your cursed. probably. so we've been with you a long time? What stuff do we usually help you with? How many girls (or dudes) did we try to get you to flirt with in the past two weeks? what explanations have we come up with about your problem and why can't we remember anything past this morning!?
to the fort b, motherfucker.
But be alert, I got a bad feeling about this area.
>>
No. 320608 ID: ab6eee

You have many dreams, but considering you have a sword now, the path of a swordsman would probably be the best place to go.

Head to the fort, but be careful about it. Practice your swordplay as you go.
>>
No. 320610 ID: fd50a6

maybe the humans weren't responsible. you should visit their town before you make your way to the refugee and find out for sure. maybe if it's something else they'll take up arms against it too.
>>
No. 320612 ID: c811c4
File 130960870607.png - (171.14KB , 600x600 , 011.png )
320612

>>320596
Yes.. when you say it, it doesn't make much sense to go anywhere else. It's hard to explain, but it feels as though I have to be told to do something, in order to do it. Not in the normal sense.. it feels like my being depends on it.

But that's enough of that. I've spent almost all of today giving my thanks to this came, as well as taking enough proper meat provisions to last, the ones that weren't taken already. I'm really no good at hunting! I've taken to eating lots of fruit, even though I'm supposed to be carnivorous.. but it's better than nothing. I can't cry over this forever, so I'm going to the new home, I hope.

Maybe, just maybe, they can act out that REVENGE that's been mentioned! Or at the least, make me less useless...

>>320605
Ahhh don't tell me that! And.. I don't know why you can't remember anything! In fact, it was pretty quiet during my stay at this village, when I was just beginning to relax... Before, you helped me survive the wild, but there was no one to flirt with. Is that a problem?

>>320600
That was.. the rest of the town behind the lake. I didn't want to look too long.
>>
No. 320613 ID: c811c4
File 130960894414.png - (142.12KB , 600x600 , 012.png )
320613

Three days pass uneventfully.

Ah.. I've tried swinging my sword around, but I get tired really fast! And after I accidentally hit a tree I could barely pull it out again, and I gave up. I think I need a mentor, for this.

But right now, I'm nearly out of food. I would be more worried, but the cave should be right around here, so I've left the main path.

Perhaps after I get settled in I can visit the human town. But as a pup, I was always told scary story about humans and dwarves and elves! Especially the elves! It might not be true, but.. better safe, after all.

Now, back to looking...
>>
No. 320614 ID: c811c4
File 130960896556.png - (147.97KB , 600x600 , 013.png )
320614

Ah--?!
>>
No. 320616 ID: 1e9d01

>>320614
Get down! Look where the arrow came from, to see if you can find whoever shot at you.
>>
No. 320617 ID: fd50a6

oh shit, take cover!
>>
No. 320618 ID: c2c011

>>320614
Drop down to the ground and cover your head and pray that it's not elves, especially not the elves that might have hit your previous camp. If you're lucky then it might be a patrol from that fortified camp.
>>
No. 320620 ID: c811c4
File 130961319717.png - (165.73KB , 600x600 , 014.png )
320620

"Ahhhh!"
>"HAAAAAAAAAAAAAAAAAAAaaaaaaahh?"
>>
No. 320621 ID: c811c4
File 130961335116.png - (104.46KB , 600x600 , 015.png )
320621

>".....What IS this tiny little thing that curls up so pathetically at my feet?!"
>>
No. 320622 ID: 07416a

>>320614
HIDE IN BUSHES
>>
No. 320623 ID: c2c011

>>320621
Introduce yourself to the nice murderous thing. Also check if the sword is reachable, you might have a chance to go for a groinstab if things turn to shit.
>>
No. 320624 ID: 07416a

>>320621
GO FOR THE JUNK! ENSURE HE NEVER HAS CHILDREN!
>>
No. 320625 ID: c891d3

You seem to have lost your sword, somehow.

Not sure if you have any more viable options than "beg." :/
>>
No. 320627 ID: 3858b1

try to be a bit more dignified, won't you?
>>
No. 320628 ID: 1e9d01

>>320621
Tell him you're a kobold.
>>
No. 320629 ID: ab6eee

Fight for it. Judging from his face, he's unlikely to listen to your pleas of mercy, so you wouldn't have much other ways to survive than fight desperately, cling to every bit of hope you can find and refuse to go down!

Go for the junk.
>>
No. 320630 ID: a31300

Start bawling your little eyes out and apologise for being so puny.
>>
No. 320631 ID: c811c4
File 130961732576.png - (120.17KB , 600x600 , 016.png )
320631

I.. I accidentally flung my pack while diving! And this is the biggest kobold I've ever seen! Um, um, um!

"HELLO MY NAME IS CHEELOP please don't kill me!"
>>
No. 320632 ID: c2c011

>>320631
That's not the best way to make your introduction. Scramble over to your pack and then try to hide.
>>
No. 320635 ID: b8068a

oh wow. quickly, grab ye sword.
>>
No. 320636 ID: 07416a

>>320631
Jump on his back and strangle him! Yell "I won't let you kill me like the others!"
>>
No. 320637 ID: c811c4
File 130961783187.png - (88.43KB , 600x600 , 017.png )
320637

That didn't work at all! Packpackpack I can't see- ah!

>"Such a show, the little thing gives! To think, it thinks it can get away from ME?"

"D-don't! I'm a k-kobold! I'm sorry for being punyyy!

>"A kobold? HAHAHA! I see not but a kitten in my grasp. Behold, as I perform the magic spell of 'sleep!' upon this bread crumb!

Wha?! He know ma-
>>
No. 320638 ID: c811c4
File 130961788188.png - (294B , 250x250 , black.png )
320638

That magic spell felt very very similar to being punched in the face.
>>
No. 320639 ID: c2c011

>>320638
A good and easy to use spell then.
>>
No. 320640 ID: 41ac3c

>>320638
Wake up!
>>
No. 320641 ID: c811c4
File 130961932658.png - (110.26KB , 600x673 , 018.png )
320641

>"You're waking up, aren't you."
>>
No. 320642 ID: c811c4
File 130961944415.png - (106.84KB , 600x673 , 019.png )
320642

Oh! Oh.. sorry, voices! I'm just not a very good fighter...

>"Yeah, you're definitely awake."
>>
No. 320644 ID: ab6eee

A girlybold? Make passes.
>>
No. 320645 ID: bf3c90

>>320642
what is happening
inquire
>>
No. 320646 ID: 41ac3c

Ask what's going on?
>>
No. 320650 ID: a31300

>>320642
Female sighted. Now is the part where we do what we do best.
>>
No. 320654 ID: a5e601

compliment her nose.
>>
No. 320655 ID: 5e258f

Wonder if tat earlier kobold was a muscle wizard in training? In anycase, this clearly is going to call for crossdressing (no idea how that works with kobolds though), you know it's going to happen. You woke up in a room with a random girl that most definitely is stronger than you. Compliment her ability to use a pickax since she has one on her.
>>
No. 320656 ID: c2c011

>>320642
Ask if you're safe from the elves yet.
>>
No. 320658 ID: c811c4
File 130962218270.png - (142.12KB , 600x600 , 019.png )
320658

She...she's staring right at me.
>>320644
>>320650
Passes? She's kind of intimidating! She still hasn't even said anything!

"What... is going o-"
>"What's going on is that Chop comes barreling in here saying 'The rock eater has a new roommate of the most miniscule kind!' That means we're in the same room.

"O-oh. Well, my name's Cheelop. And.. my back hurts. Am I on wood?"

>"You want a mattress? Put some dirt under you. Now, let me get to the point. This den has held its position for 15 years. That's a record, in this region. And we didn't do it by being a bunch of sissies! If you want to stay, and by the way, since you know where our hideout is, you HAVE to stay, you're going to need to help out. What can you do?"

"...... I like your pick axe."

>"..... what. You know what, pick something. I don't care. We need help from every angle, fighting, magic, skilled trade, and we've got people to teach it to you. You just have to pick. And once you pick, you're going to either become damn good at it or your new occupation is wolf food."

This isn't good! These people don't seem nice at all! But, I did want to be useful, so... I have a lot of questions still, but she doesn't seem to be in the mood to talk more until I've made up my mind so suddenly. What kind of skill should I pursue?
>>
No. 320660 ID: 420e12

>>320642
I hope that you find another kobold named something similar to Chong. That'll be cool!
>>
No. 320661 ID: 2d15f2

What are you good at?
>>
No. 320662 ID: e3f578

skilled trade
your going to be able to haggle everyone out of their goddamn pants and master economics like some merchant from a misleading piece of fiction some may think is an erotic one. Your too physically wimpy to be a good swordsman. On your breaks you can take swords as a hobby but trade is up your alley because lets be honest you're a scrawny little shit.
then again you've probably already met the swordmaster here and crazy shenanigans could happen due to personality differences.
and there's this hot intimidating babe picking the walls goddamn the possible mentor conflict fun is going to make everything so difficult.

Ask if you can meet the mentors or get a basic list or description of them.
>>
No. 320663 ID: 35e1a0

fishing, you can catch fish right?
>>
No. 320664 ID: a31300

YOU'RE A WIZARD CHEELOP.
>>
No. 320667 ID: 5f55fe

>>320658
Mining! Let's do Chee-Minecraft.

On second thought, forget that. Well, you aren't really cut out for fighting. I'm not saying you couldn't do it, but it would be more dangerous and difficult for you to be successful, and not dead.

Magic is one option, but also likely to be very difficult. Still, it's better than fighting.

A few other options, you could work at trade. It's simpler, and only requires a bit of wit.

You could learn medicine. I'm sure with all the fighters they have, they need kobolds to patch them up.

If you wanted to help out with the 'fighting' but not actually fight as much. You could go be a scout or something. You would learn the art of moving quickly, seeing things before they see you, and how to not die.

I'm not sure if they would let you work towards a leadership position at this point, since you just got here. So we can forget about that.


All in all, I vote becoming a doctor. It's a good way to get people to like you too! People kind of grow fonder of you when you make them not bleed to death.
>>
No. 320669 ID: 44766a

Magic sounds like fun.
>>
No. 320670 ID: 5e258f

You totally want to be an engineer. Long, and complicated to get there, but fuck if you won't be useful to anyone you work for. In a mine that's mostly going to involve designing minecarts and means of removing water that tends to accumulate in lower sections of mines. On the plus side? You'll have the skills to figure out how to make stuff like trebuches eventually.
>>
No. 320671 ID: 2d8707

well you tiny physich shouldnt allow mining so soon. you dont seem to have affinity with people handling, and DONTLETTHEMKNOWYOUHAVEVOICES or else they may kill you before you even choose a profesion.

if you want revenge. if you truly do. its time to pursue something that can maximize what you are, and how you want to do it.

magic is a good start choice. HOWEVER if their guard was any indicative of their seriousness, you will learn trickery and deceit. your best bet is if we could somehow get you magic, or possibly magical help.

the second best option is to use your innate small size and become a rogue/thief/assassin/whatever. with body paint, a nice blade and some quickness on your feet, i bet you can assassinate and steal whatever isnt bolted down.

since it feels like you are a kid. theres a good chance you can become a accomplised swordsman. you might need to cross train for this one, get some mining and track running going on. maybe even get exotic weapons and kick 5 types of different ass.

trading sounds unecessary. at least in this fort, unles its trading for the internal economy. crafting can net you a pretty penny but it would become worthless quite quick. diplomacy sounds irrelevant as well.
>>
No. 320673 ID: c2c011

>>320658
You're too tiny and wimpy for fisticuffs. So go with magic. I got it on good authority that even wimpy 'bolds who have had their camp wiped out by elves or something can become pretty cool magicians and get their revenge that way.
>>
No. 320678 ID: 5f55fe

We've had too many mages recently. Same with fighters and assassin characters. I really think we should do something different. Like Doctor.
>>
No. 320679 ID: acc398

Man, seconding the doctor suggestion
>>
No. 320680 ID: 35e1a0

yeah, doctor.
>>
No. 320681 ID: bf3c90

>>320658
It's pretty obvious that you don't exactly have the stature for most physically-intensive work.

From gathering food for your homes and suchlike (as in what you were doing before coming back to... well, disaster), perhaps you'd have some minor skill already in recognizing foods and maybe also medicines that you'd be able to expand upon?

Insofar as we have that, going for medicine, herbalism, etc. is probably the path of least resistance. So I guess I support becoming a doctor?
>>
No. 320686 ID: a6e89f

it goes like this:

1. become a magician.
2. specialize in healing spells.
3. become a mage doctor.
4. offer your skills for a fee.
5. become merchant of healing.

maybe you'll pick up additional skills like herbalism, hexes and some offesive wizardry for self-defense as well, and be pretty much everything every voice inside you wants. I think. it's kinda ambitious, but I believe in you.
>>
No. 320689 ID: a31300

Yeah im liking the idea of doctor but magics always cool. >>320686 has something there; what about being a doctor but with healing magic to?
>>
No. 320690 ID: 5f55fe

>>320689
Ah point. It depends what their primary method of healing is, magic/herbs/whatever.
>>
No. 320699 ID: bf3c90

I still think it could be ever so slightly easier to go along with a herbalistic approach to medicine. I can't help but imagine a helpless Cheelop waving his arms around ineffectually in a futile attempt to use magic he doesn't actually know. Of course, they have teachers, but why not capitalize on possible prior knowledge?
>>
No. 320700 ID: bf3c90

>>320699
And in terms of more offensive and defensive things, I suppose herbalism could go in the directions of poisons and the like too. So you do still get variety in the potential applications... admittedly not as much of a variety as magic would be.
>>
No. 320722 ID: 5f55fe

>>320700
There might be opportunity to learn new things once Chee gets trained and settled in. As they said he needs to be the best as he can be at what he does. Once he's mastered one thing, then we can worry about dabbling in other stuff.
>>
No. 320723 ID: 1e9d01

>>320658
You're not big enough to be a fighter. You're gonna want to deal with magic or trade.

I don't think you're gonna become a Muscle Mage like Chop though. Casting FIST is not in the cards for you.

So, I suggest trying magic lessons first. If you have any talent AT ALL then stick with it.

...on the other hand, we could probably make you a very clever inventor. HMMMM. Yes, we could do that if you want to cheat.
>>
No. 320728 ID: 0d095c

Magic! Develop a magical shrinking spell to shrink all the mean kobolds!
>>
No. 320740 ID: 07416a

>>320658
You are tiny and weak. Magic it is.
>>
No. 320741 ID: b1f0e2

MAGIC! Be a wizard dear Cheelop. You are tiny and weak and as hard as you train you will not master fighting, but with magic you could be the mightiest of all. Don't just specialize in healing though, be an archmage supreme ruler of all.

was there a previous thread in this quest or is this thread #1?
>>
No. 320747 ID: 9cd1d1

Welcome to Kobold Efrafa.
What do you do well, Cheelop?
>>
No. 320763 ID: cc1cb6

MAGIC!
>>
No. 320765 ID: bccf7b

>>320747
My best suggestion is to ask to be their receptionist. You know... to like... welcome people back and make certain everyone is supposed to be there. Yeah...
>>
No. 320772 ID: cd63e9

your small and physically frail, seeing if you have an aptitude for magic might be a good idea.
>>
No. 320779 ID: 07416a

>>320658
The other option for a tiny cute useless person is whore. Ask her if you can trade your body for food.
>>
No. 320784 ID: 7aedd2

I'm coming in late to the party this time but after a brief perusal of the suggestions I'm going to second the plan listed here. >>320686

Also, are we definitively sure of Cheelop's gender?
>>
No. 320797 ID: 02d4c0

>>320779

forget everything I said. let's make Cheelop a whore.
>>
No. 320798 ID: b1f0e2

while I am not keep on whoring, I should note that being a mage or a fighter doesn't stop you from whoring yourself.

In fact whoring is a great way to get those really expensive reagents, books, etc that an apprentice wizard needs.
>>
No. 320799 ID: 4a7fce

What is your gender
>>
No. 320803 ID: 0d095c

...Can we please have at least one quest where we don't try and seduce everything that moves?

...But if we can't, then can we at least be a magical hooker?
>>
No. 320805 ID: bd2a40

>>320686
Supporting this plan.
>>
No. 320806 ID: c811c4
File 130964640908.png - (78.62KB , 600x600 , 20.png )
320806

Oh yes oh yes I get to be a doctormage wizard person! This is a good idea, voices!

>be a whore
Wh-what?! I'm a virgin!

>>320799
I.. I don't know how to tell.
>>
No. 320808 ID: c811c4
File 130964662377.png - (113.74KB , 600x600 , 21.png )
320808

This place is really confusing! It's much bigger than I thought it would be.

"Um.. can I ask your name?"
>"Shabin."
"O-okay."

As usual, she's not very talkative. But I'm too excited! I get to visit a real mage academy! I wonder if it has towers and floating gems and...
>>
No. 320809 ID: c811c4
File 130964668192.png - (131.65KB , 600x600 , 22.png )
320809

...oh.

>"I'm not going any farther. Good luck, runt. Registration is in the big cave, there."
>>
No. 320810 ID: c811c4
File 130964674224.png - (95.46KB , 600x600 , 23.png )
320810

Inside is.. someone. I'm not sure how to go about this.
>>
No. 320811 ID: e3f578

>>320806
Grab the area behind your loincloth, is anything there?
>>320810
"Can I register here for the magic training?" Bam just like that
>>
No. 320812 ID: 4a7fce

>>320806
stick your hand down your pants, what do you find there
>>
No. 320813 ID: 07416a

>>320810
"HOW DO I FIREBALL"
>>
No. 320815 ID: c2c011

>>320810
Introduce yourself and then ask if you can learn how to set shit on fire, like an entire forest. Burn it all down and watch the elves cry delicious tears of sorrow and regret.
>>
No. 320817 ID: 966bbf

>>320811
>>320812
Okay, wait - do this AFTER you register and no one is looking. You need to make a good first impression with this person, and you can't do that with your paw jammed in your crotch.
>>
No. 320818 ID: a5a1cd

>>320817
This is wisdom.
>>
No. 320819 ID: b1f0e2

Say: "Hello, I am here to study magic"

>I don't know my gender.
When you next meet that cute but angry bold girl (or another suitable one) ask her to explain how you could identify your own gender.
>>
No. 320822 ID: 065795

>>320810
Do NOT check for gender here/yet. Knowing is only a matter of health, at this point, and taking up a profession is currently your primary survival concern.


When speaking to a spell caster, be nonthreatening, clear in meaning, and polite. Be completely honest with your emotions, and be ready to accept strange behavior.
Heck, you may be indoctrinated into their faith.
>>
No. 320823 ID: c811c4
File 130964909912.png - (59.44KB , 600x600 , 24.png )
320823

>>320811
>>320812
There's.. nothing. No, not girl nothing. Nothing at all! I don't seem to be a gender...
>>
No. 320824 ID: c811c4
File 130964923663.png - (89.60KB , 600x600 , 25.png )
320824

>"Excuse me."

>>320817
>>320818
>>320819
>>320822

OH GOD OH GOD I DIDN'T LISTEN I'M SORRY I JUST

"Um um um!! How do I fir- I mean hello my name is Cheelop I would like to register here and be a doctor mage and register here! Or doctor wizard! Possibly with fireballs if that is possible!"
>>
No. 320825 ID: 0d095c

What.


...You know what, nevermind. Just go become a wizard. And never mention that again. Ever.
>>
No. 320826 ID: 31e8c8

you guys are nuts. Everyone knows that kobold reproductive organs are in their noses.
>>
No. 320827 ID: 07416a

>>320824
>>320824
Also ask how you determine your gender because it just occurred to you that you don't know.
>>
No. 320828 ID: 7aedd2

You know, I'm FINE with Cheelop here being genderless. It means there's going to be less drama when it comes to sex and relationships, which is NOT our goal here. We're trying to help our adorable kobold protagonist have a LIFE and perhaps be HAPPY, and that does not mean we have to pair Cheelop up with anything else that has compatible genitalia. Let's FOCUS, PEOPLE, on the task at hand. We've found Cheelop someplace that might be a good home, but now we have to help the kobold gain the skills to be able to stay there. Anything else comes AFTER.

Explain to the registrar that you intend to help out the kobold community by being a healer/doctor with the use of magic, and ask where to start your illustrious career.
>>
No. 320829 ID: 8c0848

>>320827
This might answer the question and divert attention from the possibility that you're whacking it.
>>
No. 320831 ID: bccf7b

>>320824
Make sure to tell them you're really eager to learn! Maybe even say you're happy to be here... but make a jab at how that one guy really hurt you...

It wasn't very nice.
>>
No. 320834 ID: bccf7b

>>320819
Yes. Chee, make sure you ask her and only her. She seems to be the person we want to be our friend right now, and even if she doesn't seem like it, I think she'll be happy to have a friend, too.

If she asks why you need to know, tell her that you want to be a doctor, and you heard sometimes people need different things because of their gender.
>>
No. 320835 ID: c811c4
File 130965169992.png - (38.75KB , 600x600 , 26.png )
320835

>>320827
>>320829
I think I'd just like to forget about it for now! I'm embarrased enough already.

>"..."

"Ah.. I'd really like to help out! I've dreamed of being a mage and am eager to learn and am really happy to be here and where do I sign up?"
>>
No. 320838 ID: c811c4
File 130965221533.png - (56.99KB , 600x487 , 27.png )
320838

>"....how old are you?"

"A- a bit over two years old, sir!"

>"Just came of age, then? And you're so small. Let me guess, you came here because you were afraid you wouldn't be any good in the fighter's guild, and came here to bunker yourself under some books. That's not how we work. We're not a human academy! Here, we train for fighting, because that's what you're going to do if you pursue this. You think when someone needs a medic, they get carried nice and easy over to you with all the time in the world? No. You have to run in, often in the middle of the front lines, and work your skill right there. That's nothing you can get from a book."

This.. isn't what I imagined, either.

>"Listen. If you mean well, we'll accept you. But I don't want to see you coming around here if you can't give it your absolute all, because there's nothing worse than a medic with cold feet. If you're certain, go out the door and to your left, to the open field. We're going to have a physical training session in two hours, with magic and all. If you impress us, you're in. If you don't show up, no one will think worse of you."
>>
No. 320840 ID: 0d095c

Do it. Be the most badass medic available. They'll need you for when their 1/8th CR asses get handed to them by a platoon of irate paladins.
>>
No. 320841 ID: 43f5a7

>>320838
Frankly, you don't even know what you're capable of. Tell him you came here because you don't think you could do anything else, this is your last chance, and you don't want to be tossed on your ass.

If he can think of anything that a small person would be GOOD at, then he's free to offer!
>>
No. 320842 ID: 2d8707

this is exactly what you want. its much better to run towards a injured friend that a enemy soldier.

also, just think of this, when you become accomplisehd, there wont be noone in the fort taht wont consider you a great person.

ask her if you guys teach weapon handling too.
>>
No. 320844 ID: 7aedd2

>>320840
People need to stop suggesting the protagonist do things like being 'badass' when they're clearly not suited for such behavior. Go with someone's strengths, don't try to make them into something they're never going to be.

As for you, Chee, we indeed might have been operating under false assumptions. While you're small and (possibly) quick, I'm guessing that the battlefield is the last place you'd want to be. And it'd be terrible if you had to go out into the middle of a battlefield to magic someone to health only to freeze up out of terror and ended up costing lives. That'd be terrible, wouldn't it? So let's examine our other options instead. You need something a bit more peaceful, and while you might not be the most physically fit kobold, you don't need to be anything but hard-working to be something like a farmer, right? The girlbold DID say that they needed members of 'skilled trade', and while you might not have trade skills at the moment, I'm sure they'd teach you as long as you put your full 100% into it. So let's do that. Politely take your leave of the CAVERNS OF MAAAGIIIIC and ask where you might find where you can be apprenticed to a suitable trade master.
>>
No. 320845 ID: b1f0e2

You chose this because magic is awesome, not just as a last chance.

Also, aren't there combat mages who shoot fireballs? I mean there is literally a sign that says beware of fireballs.
You want to use magic for healing and for blasting.

Anyways, prove yourself the most dedicated of them all.
>>
No. 320846 ID: bccf7b

>>320838
Wait.... "magic and all"? But how do we use magic to impress them if we don't know any yet?
>>
No. 320866 ID: 1e9d01

>>320838
Okay Cheelop. One question: ARE YOU BRAVE? At all? If so, you can probably manage this.

If not you're better off as a craftsbold.
>>
No. 320867 ID: a31300

>>320838
You could take motivation from the fact that if you don't give your all that girlbold is going to shove her pickaxe up your ass. Unless you like that sort of thing, in which case it's going in your eye.
>>
No. 320870 ID: c891d3

>>320841
Good question, here!
>>
No. 320875 ID: 35e1a0

i think you can do it.
>>
No. 320878 ID: 3717ca

>>320838
Ok, just ask yourself this question: Do you or do you not want the ability to heal your frail, smashed body when something really big gets you? And do you perhaps also want the ability to set that big thing on fire?
>>
No. 320881 ID: bccf7b

>>320838
Ask him about the bold whose cave-thing you were in. Maybe she does something cool? This could make a good backup.
>>
No. 320882 ID: 44766a

Do IT.
>>
No. 320886 ID: bf3c90

Really guys, how determined can Chee be after being chucked into this place with no real warning after his SECOND home was destroyed? This place isn't exactly somewhere that I'd have any particular desire to work for. On the upside Chee could use "magic = i could escape!" motivation to do better.

I say first: tell us, are there any things you're good at or would WANT to work for that you can think of off-hand?
>>
No. 320895 ID: e3f578

I told you about being a trade merchant dawg. Up the charisma and shit. You can get a lot of dough, especially with us heightening your intelligence and wit above other kobolds, hell, with enough cash you could end up living in a nice wealthy mansion with the other humans getting a bunch of mad pus...

oh right, you got no gender. HOW DO YOU PISS SON?
>>
No. 320898 ID: 476456

"uh what do you guys usually fight anyway"
>>
No. 320915 ID: e25630

Screw that and learn 2 magic anyway, You're still a child so it's perfectly normal to still be a bit afraid. But once you start getting to work you'll find yourself more confident.

...Hopefully.

Also go versatile and Red-Mage that shit so your prepared for everything.
>>
No. 320917 ID: 4a7fce

>>320895

osmosis through the skin
>>
No. 320918 ID: 9583e3

>>320838
I liked the engineer plan. Can we reconsider that?
>>
No. 320921 ID: 7aedd2

>>320918
You REALLY think that this kobold who doesn't know how to determine gender is going to be a great Engineer?

PEOPLE NEED TO STOP TRYING TO SET SOMEONE UP FOR SOMETHING HE/SHE ISN'T SUITED FOR
>>
No. 320922 ID: 7410d9

. . .Learn to use magic. Become limber. Do some free running on the side. Learn some wrestling. Cast slow fall on yourself and BAM. You can be a Luchador mage.

Or you could just learn Wrestling magic, grow a moustache and get a pipe. Nothing would be able to stop you then.
>>
No. 320935 ID: 065795

>>320838
Go. Try. These people need you to take up a profession, and he's clearly willing to teach you. If you have any ability at all for magic, finding out as soon as possible will only help.
>>
No. 320942 ID: 31fdc9

Ask him what he thinks you're best suited for! He's a mage, he should know these things!
>>
No. 320946 ID: bd2a40

>>320838
Magic healer medic thingy plan is a go.

Probably going to be useful once this village gets eradicated as well.
>>
No. 320950 ID: bccf7b

>>320946

You're right. We don't even know where we are right now. Ask clerk-guy where you are and why you guys have lasted for so long if other villages get ... removed so often.

We're obviously underground, just... where?
>>
No. 320955 ID: c811c4
File 130967639973.png - (95.72KB , 600x600 , 23-2.png )
320955

It seems most of you want me to go on through with this. I feel reluctant, and many of you have good reservations.. but he never said I couldn't quit after this little exercise. At least this way I can make sure, instead of giving up before I've even begun! Besides, I think Shabin would drag me back here if I backed away...

"Ah.. what do I look like I'm good at?"
>>"Honestly, you'll probably have to try harder than your best to be good at anything."

>>320878
Of course! At least the healing, and others. Maybe that's why I'm glad for your decision for a doctor, to be able to help. Maybe then I wouldn't scavenge away, and could help my home.

"Where are we, what do we fight, how has this place lasted so long--"
>>"Please! I'm busy, here! Ask your roommates such questions."


I'm given time to think, but the more I do, the more I feel I have to try this! Where would I be if I didn't try something because it would be hard? I wait out the time at the entrance of the labyrinth, before going back. He's already there at a large door past the reception room, and actually smiles at me! It's the first time I've seen a smile in here...

>>"The rule is simple. The only thing you need to do to pass this test is NOT to come back out of this door. You'll know when the test begins."

That's not comforting at all, but I'm going to do it!"
>>
No. 320957 ID: c811c4
File 130967650335.png - (58.64KB , 600x600 , 28.png )
320957

It's such a huge room! And there's no one else here! It's scary, and the door shuts behind me. So.. I just have to stay in this hall? Why would I leave, then?
>>
No. 320958 ID: c811c4
File 130967662119.png - (58.79KB , 600x600 , 29.png )
320958

Oh, I see some shapes over there! Several kobolds up on that wall. Um... I don't see a ladder, so I don't think they're coming down with me. Ahhh, I'm really feeling like I'm up on stage here! Except the stage is lower but that's the same idea and such so I still feel all nerv--

>>"Begin practice!!"

"...what?"
>>
No. 320959 ID: c811c4
File 130967666437.png - (172.70KB , 600x600 , 30.png )
320959

"Ah?!"
>>
No. 320960 ID: c811c4
File 130967669978.png - (225.47KB , 600x600 , 31.png )
320960

"AHHHHHHHH"
>>
No. 320961 ID: 35e1a0

now, this may sound crazy but run TOWARDS the other bolds. as you get closer they will get a better shot at you until you reach the wall then they will have no shot at all. you can also do all you can to make a magic shield or something. you just NEED to get to the wall.
>>
No. 320962 ID: 7aedd2

Oh goodness they're using you for target practice for the other more advanced wizards. So either you'll spontaneously develop some defensive powers willed into existence by your desire to survive or you'll no longer be a mouth they need to feed. How coldly cunning. I'm not entirely sure there really is any designed manner for your to survive this test, but we'll operate on the chance that there is. He said not to leave via that door, so are there other entrances/exits that you can see? How far is it, roughly, to the platform/balcony the others are on? It may seem ludicrous at the moment but if you're able to reach that balcony, there should be a great deal of blind spots at the bottom of it. Or at the very least, the other kobolds will be better able to see and hear you and may actually show some compassion when they see a fellow kobold sobbing rather than some speck in the distance they've been told to blow up. Zig-zag your way towards them if you can and there's no other cover or anything for you on this side of the room.
>>
No. 320963 ID: e3f578

>>320960
*Sniff* only 2 years old and walking away from explosions
a 'bold after my heart
>>
No. 320965 ID: b1f0e2

It's a test of courage, they PROBABLY aren't going to really hurt you if you fail to dodge... then again, there is a small chance they might.
You fail if you run away (aka, leave the room). There is probably a combination of illusions and/or real magic blasts being thrown at you.

But yes, run towards the other kobold's; if you see a ball of fire coming towards you, dodge.
>>
No. 320970 ID: 1a99f0

looks like you're being used for target practice. Do your best not to get killed, eh?
>>
No. 320981 ID: 150e89

DO A BARREL ROLL! PRESS A AND B TWICE!
>>
No. 320983 ID: c811c4
File 130968528497.png - (144.83KB , 600x600 , 32.png )
320983

>>320965
>>320962
>>320961
AHHHH
NO THESE ARE NOT ILLUSIONS THESE ARE DEFINITELY PYROMANCERS.
>>
No. 320984 ID: c811c4
File 130968546564.png - (138.29KB , 600x600 , 33.png )
320984

Okay, okay, okay! They've stopped firing, but they can definitely reach me. I think it's because this wall is made out of wood. No, no, that would definitely be a reason.

We're at a stalemate.. and they're starting to whisper to one another.
>>
No. 320985 ID: b1f0e2

>>320983
i said a combination of illusions and real spells.

Well, its target practice for the other bold mages and you are the target. Dodge for dear life but don't give up, you MUST succeed, you must learn magic and throw your own fireballs. One day you will be a powerful wizard. You could get revenge, you could protect your loves ones... and right now this means you need to dodge fireballs.

Try running in a zig zag pattern to make you harder to hit.
>>
No. 320987 ID: b1f0e2

>>320984
oh hey, update while I was typing...
See if there are any loose rocks around, pick them up. Be ready to throw at pyromancers.

Talk to them: "So, what is the next test?". If they do start firing at you again you can try throwing rocks back at them.
>>
No. 320988 ID: ce98ff

Tsk; that is the problem with fire magic. It is just so messy, which can hugely limit its usefulness.

Ask them: "So... Are you going to continue backstabbing the recruit or not?"
>>
No. 320989 ID: 9a34be

>>320984
They want determination, give them determination.
"Hey! One of you help me up. The guy said I can't leave through the door I came through, so I'm going through the one you came through! I'm gonna be a mage, dammit!"

Alternately, just: "So, what's the next test?"
>>
No. 320992 ID: 00451b

Peg the first one who looks like he is casting a spell on you in the face with a rock.
>>
No. 320993 ID: 90481f

Ask what you're supposed to do.
>>
No. 320995 ID: ce98ff

>>320993
Actually, cancel my previous suggestion. The best way to go for guilt is to innocently ask what to do next.
>>
No. 320996 ID: 644ca1

Jump up and grab that hat of his head!
>>
No. 321001 ID: a337cd

>>320992
Do this while shouting "Abracadabra!" so they'll know you're practicing highly advanced Rockamancy and not just chucking rocks like some hick 'bold that can't even cast Mundane Missile.
>>
No. 321003 ID: c811c4
File 130969643853.png - (133.03KB , 600x600 , 34.png )
321003

It's an awkward silence, before the wizard with the hat I really want speaks up.

>"Well this is embarrasing. We have half a dozen 'bolds up here, and not ONE of us could hit him!"
>"I'm pretty sure that that is a dude, there."
>"That doesn't matter! We've got to get.. it off the wall! Any bright ideas?"
>"Yeah, stand back. I'm going to smoke him out!"

"W-wait!! What am I supposed to do?! What's the next test?"

>"...hey, dude. This is standard stuff, it's not li-"
>"Fraga! You're not supposed to talk to it!"
>"Right, right. Smoke time, then."
>>
No. 321004 ID: c811c4
File 130969651522.png - (138.51KB , 600x600 , 35.png )
321004

>something about a rock

"Abracadabra!"
>>
No. 321005 ID: 0d095c

Now gather more rocks while they're distracted. Shout, "DEATH TO THE VILE OPPRESSORS!" and throw many rocks at them.
>>
No. 321007 ID: 35e1a0

perfect!
>>
No. 321009 ID: bf3c90

>>321005
No, no, it's rockamancy, he needs to yell more magic-sounding things!
>>
No. 321010 ID: bf3c90

>>321009
Actually on reflection assaulting the people we're going to be learning magic from with rocks is probably not the best idea. I hope they don't get angry.
>>
No. 321011 ID: 35e1a0

>>321010
>"The rule is simple. The only thing you need to do to pass this test is NOT to come back out of this door.
assault on the shooters isn't against the rule.
>>
No. 321012 ID: 565361

Take deep breaths to survive the smoke while looking for a way to get to the top of the way, then run up to the door on the west side like a good boy...girl?
>>
No. 321016 ID: bccf7b

>>321004

Forgive this one, but it is very confused. Perhaps it has missed something while it was resting.

This one suggests asking why this is happening.
>>
No. 321017 ID: e13f0d

agreed, keep up a rock barrage while yelling things like hocuspocus, simsalabim and kazaam.
>>
No. 321018 ID: 1e9d01

There's a door on top of the wall. Your task is to make it through there.
>>
No. 321021 ID: 7aedd2

Well this is hardly hospitable. Anyway, their smoke idea is just stupid, as smoke rises and all you'd have to do would be to hold your breath for a reasonable amount of time while hunkering down. Anyway, let's look for alternate solutions. The wall is long, so you should be able to edge along it. Any sign of other ways to get out, or parts of the wall that look climbable?
>>
No. 321022 ID: a5a1cd

>>321004
That was awesome, man. You're awesome.

Grab a couple more rocks, hit anyone else who looks over the wall with them. While you're doing that, look for a place in the wall that might be climbable; you've got to go on the offensive here. They must have an exit up there; only by reaching it will you be able to escape and claim victory.
>>
No. 321030 ID: 9ee666

>>321004
Tell them that if they don't tell you what you have to do next, you'll keep casting Rockomancy on them.
>>
No. 321032 ID: a5a1cd

>>321030
They were genuinely trying to hit Chee with their giant blasts of fire. The win condition was
>The only thing you need to do to pass this test is NOT to come back out of this door.

Put those two together, and it's likely that this "test" was more of a way to get Chee killed. There is no next step for them to tell us about because no one is supposed to survive the first step, if they do decide to tell us something it might well just be more deceitful, murderous shit.

We need to exit this room through someplace other than the door we came in, as soon as possible. No one can be allowed to stand in our way. That is what we do next.
>>
No. 321036 ID: 966bbf

Well, we found one of your skills: agility.
>>
No. 321061 ID: a33914

Yell up to them and ask if they're actually trying to kill you, because you kind of don't want to die

Seriously you'll find a better job if they are, if they're trying to just "test your mettle" under stress YOU DO NOT USE SMOKE LIKE THAT
>>
No. 321064 ID: b1f0e2

>what's the next test
>"...hey, dude. This is standard stuff, it's not li-"

I don't think this is an unwinnable trap to kill him based on that part of the discussion.

Grab a few more rocks but rather then throwing then say "you admitted you can't hit me but I can hit you, surrender now"

>>321022
There IS an exit over there, I can see a door. So yea, definitely climb up if you can.

>>321021
that is a good point. Now do we impress them by telling them that or do we let them accidentally smoke themselves?
Although it could be MAGIC smoke...
>>
No. 321083 ID: 76c084

CONTINUE USING GEOMANTIC ATTACKS.
>>
No. 321091 ID: 679e7a

Cutebolds are adorable! Does the artist have an art site or anything? (It's the downside of chan-type boards.)

Oh, and if they drop smoke, remember, they're trying to get you to leave the smoke so they can throw fireballs at you. Use your loincloth to cover your nose and mouth so you can breathe. (Don't worry about modesty; if they can't see you, they can't see you naked!)
>>
No. 321092 ID: 6a5a08

Nice throw, right in the face. That was you, right, not another recruit they tossed in? Maybe you should have gone into archery or something like that?

Anyways, throw some more. Imagine their faces if you knock out their wizards when you're supposed to be target practice! And maybe ask the receptionist if there actually is some kind of archery or ranged weapons training around here, cause damn, that really was a mighty fine throw.
>>
No. 321094 ID: b1f0e2

>>321092
Forget archery, he just needs to throw fireballs with the same accuracy he can throw rocks :)
Also asking such a question after passing is a good way to undo your hard work and get refused magic teaching.
>>
No. 321095 ID: 856690

>>321092
Small little arms are bad for bows too, fireballs do not require manly muscles, bows do.

Also the only rule was not to come back through the door you came in, so going out via another exit is fair game.
>>
No. 321106 ID: bccf7b

>>321003
Not supposed to talk to it? That hardly seems like they're trying to test you so much as kill you off...
>>
No. 321114 ID: b1f0e2

>>321106
Or scare you off. Remember what the guy said about running through combat? The exact wording of >"...hey, dude. This is standard stuff, it's not li-"
Suggests that killing you isn't the goal
>>
No. 321121 ID: 223884

>>321114

Seeing as how they were throwing FIREBALLS at our little friend I don't see how they're NOT trying to kill, or seriously maim, Cheelop.

Throwing fireballs and being told "not to talk to it" doesn't sound like they want him perfectly healthy.
>>
No. 321126 ID: b1f0e2

>>321121
i didn't say that the test didn't have death as a possibility. I am saying that its not their explicit and only goal.

besides they have magic healing so they don't have to coddle recruits as much. "Oops we set you on fire, mmm, third degree burns eh... someone cast cure medium wounds on him"
>>
No. 321127 ID: 6a5a08

>>321121
In whole, this settlement is larger, more military, and more organized than Cheelop's village. Thus, things are greatly desensitized, especially towards a newcomer. Everything here has a place, and these wizards' place is magical combat. If the recruit, in this case Cheelop, cannot keep their cool when in the middle of a magical firefight, this probably not the job for them.

It is harsh, but it makes sense.
>>
No. 321192 ID: bccf7b

>>321127
Haha.... that's literal, too.

Though... what do we do next, scale the wall?
>>
No. 321229 ID: bccf7b

>>321127
Haha.... that's literal, too.

Though... what do we do next, scale the wall?
>>
No. 321232 ID: e3f578

>>321127
It makes less sense when we end up a fried corpse for just wanting to be useful.

Look for other exits or grooves in the wall
>>
No. 321235 ID: 00451b

Scale the wall.

Eh, or you could just keep throwing rocks, whatever works.
>>
No. 321236 ID: ce98ff

I vote we tell them about the smoke.
"Umm... Doesn't smoke rise?"

Some of them seem to be on the edge of being sympathetic, and being helpful should help with that.
>>
No. 321246 ID: f5fe2f

I'd assumed the wall was stone, but it's too thin for that to be the case. I'm guessing it's wood, which would also explain why they're not throwing fire now that he's pretty close to it. You should be able to get through with a good kick, but if it's too solid for you, you might want to see if you can light it on fire.

>>321121
The fire is probably not hot enough to incinerate him instantly. Even if it's as hot as a bonfire, it wouldn't do him any permanent harm, since the fireballs appear to dissipate on impact.

>>321032
Why the fuck would they want to kill us? That's stupid. However,
>We need to exit this room through someplace other than the door we came in, as soon as possible. No one can be allowed to stand in our way. That is what we do next.
I concur.
>>
No. 321249 ID: bccf7b

Not to burst you bubble, Chee, but someone shouted
>>"Begin practice!!"

They said you pass by not coming back. They're aiming at you and don't want to talk, nor ruin their wall.

You're the target. I think they plan to kill you. I truly do.
>>
No. 321254 ID: 35e1a0

>>321249
two birds one stone. gives target practice to the older students and a test for anyone new.
>>
No. 321263 ID: c811c4
File 130974569225.png - (66.78KB , 600x600 , 36.png )
321263

I have a second to think while he recovers! I don't know if I can scale the wall. It's wooden, but my claws are tiny, and they might just push me back down. To the side, though, is the rock cliff, which would be easier. I'd be even more vulnerable, but maybe if he does use smoke I could use that as cover!

Speaking of cover, I see a few rocks that I could hide behind. Again, if he uses smoke, I might be able to sneak behind one and they won't know where I went. But what I would do then, I don't know.

Also, I don't think he's in any mood to listen to me, even if I did warn about the smoke!
>>
No. 321266 ID: c811c4
File 130974580348.png - (114.78KB , 600x600 , 37.png )
321266

Ah! He's starting..
>>
No. 321267 ID: c811c4
File 130974589672.png - (109.96KB , 600x600 , 38.png )
321267

Ow, it stings the eyes! The loincloth does help, thankfully.
>>
No. 321271 ID: c811c4
File 130974618671.png - (73.80KB , 600x600 , 39.png )
321271

While all of you tell me what my next move is...

"Kazaam!"
>>
No. 321272 ID: 0d095c

>>321266
The enemy have deployed Aerosol Gas Weaponry! DO NOT INHALE! RUN horizontally along the edge of the wall! SHUT YOUR EYES to keep it out!

You'll want to flush your eyes with water later. Get that sulphurous crap out. However, these seem to be Draconic Kobolds. Be careful. As long as you can survive like this, launching guerilla strikes on their face, eventually they'll crack and screw up.

OH! And try to edge along the wall to find a gate. If there is no gate, point out the ridiculousness of a fortification with no gate to the morons guarding it. Then throw a rock at them.
>>
No. 321274 ID: 35e1a0

>>321272
(okay seriously, did you not notice the meter on the top left saying 2/4? as in 2/4 panels poster and still more to come?)

okay get to the rocks! hunker down behind them and they will be confused.
>>
No. 321283 ID: a5a1cd

>>321271
Awesome job with the rocks. Keep hitting them with those whenever they poke their noses out over the wall; hopefully you'll be able to get them to keep their heads down. Suppressive fire is a wonderful thing.

Keep low and move quickly down the wall away from where most of the smoke is. It's covering a relatively small area, so it shouldn't be too hard to get out from underneath it. Then they'll have to lean over the wall again- hit them with another rock- and then seize the opportunity to climb up that cliff. If you move fast, hopefully you'll be able to get up it and over the wall before they realize what you're up to and act to blast you down.

Do not try to hide, except as a strictly temporary measure. The moment you take cover, they'll start blasting your cover with fire bolts and you'll be pinned, then eventually killed.
>>
No. 321284 ID: 35e1a0

>>321283
hmmmm. good point.
>>
No. 321293 ID: 1e9d01

>>321271
Climb the stone wall to get to the door.
>>
No. 321301 ID: 7aedd2

>>321283

I'm inclined to agree with what has already been posted.
>>
No. 321311 ID: 13b599

>Ow, it stings the eyes! The loincloth does help, thankfully.

Hold up, did you remove your loincloth to wipe your eyes with it? Being naked is sometimes a good psychological tactic in a battle. Just so you know.
Anyway, look for an entrance or something along the wall, and if that fails, try climbing the cliff thing.
>>
No. 321316 ID: ce98ff

>>321311
He means the smoke I think.

And wow you have good aim to hit him right in the nose through his smoke spray.
>>
No. 321318 ID: 7410d9

>>321316
>Agility, good aim through smoke.

If the whole mage thing doesn't work out. Ninja could be a good thing for you Chee.
That said get to the climbable area as fast as you can. Don't bother with the cover. You get behind there they'll start firing and that will deteriurate after so many blows. At least with that you may be exposed, but you can keep moving.
>>
No. 321320 ID: c811c4
File 130975097547.png - (110.78KB , 600x600 , 40.png )
321320

>>321272
I've never seen a draconic kobold, before! I'm pretty sure that one isn't though. I think it's just magic breath.

>>321311
>>321272
I never saw any gate.. I think this is just a shooting range. A big one.

>Climb the rocks
Alright! It's easy enough to climb, it wasn't smoothed or anything... and I'm getting out of the smoke's range, but I might be able to sneak by...
>>
No. 321322 ID: c811c4
File 130975103384.png - (105.12KB , 600x600 , 41.png )
321322

>>
No. 321323 ID: c811c4
File 130975106325.png - (52.63KB , 600x403 , 42.png )
321323

ohgodohgodohgod
>>
No. 321324 ID: 35e1a0

can you find a way to lock the door? if so then lock it. if not then try to pull the knob off. and grab that paper.
>>
No. 321325 ID: 35e1a0

and read it! bluh.
>>
No. 321326 ID: 7410d9

Good job Cheelop. Nice work. Read the paper on the table if you can, then go over and see what those bottles are. If we can weaponize them, it's revenge time. . .Also, put your pan-Loinclith back on. I know nothings there but please.
>>
No. 321327 ID: a5a1cd

>>321323
If that door locks, lock it immediately. Because screw them.

Then put your cloth back on, since you're out of the smoke.

And start poking around, I guess. You left the testing room and didn't use the door that they said you couldn't, so you pass the test. And as you're off the practice range, they no longer have any reason to blast you with fire. Might as well see what's going on. There's a note on the table you can read, and another door to go through when that's done.
>>
No. 321328 ID: 13b599

If the door opens inward and you can't lock it, you could try to move one of the furniture items in front of it instead. Just remove whatever's on top before you do.
>>
No. 321329 ID: ce98ff

If the door doesn't close, avoid the doorway.

So read note, hug wall.
>>
No. 321330 ID: b1f0e2

move the empty table against the door.
>>
No. 321331 ID: bccf7b

>>321323
maybe we are supposed to go out the other door?
>>
No. 321337 ID: 7aedd2

Read Note is our LAST priority, as it's doubtful that it'll contain anything that'll serve us in the life and death situation we think we're in. The Table should be the easiest thing for you to knock over in the way of the door. After you do that you have a few moments perhaps to examine the chemicals on the dresser thing and perhaps see if you can shove/pull it in front of the door as well.
>>
No. 321342 ID: cd63e9

I disagree, its possible its says something like congratulations for completing the test, and we have some time before the realize we are gone.
>>
No. 321344 ID: 7aedd2

>>321342
That still doesn't say anything that'd affect us in the here and now. If we read the note last, the worst that could happen is that we go "oops, i guess it was silly for me to barricade the door like that", while if we read it first, the worst that could happen is we get killed because we could've used the time defending ourselves rather than reading (assuming the kobold can read)
>>
No. 321346 ID: 1e9d01

Alright. Put your loincloth back on, barricade the door, and read the note. In whatever order you think is best.
>>
No. 321348 ID: ce98ff

They currently seem unaware of where you are, which seems more useful than a barricade.
>>
No. 321350 ID: 7aedd2

>>321348
You believe that all of them staring at us (or at least the camera) rather than paying any attention at the firing range suggests they don't know where we are? Note: >>321322
>>
No. 321353 ID: ce98ff

>>321350
I had missed the direction they were staring in. Barricading it is then.
>>
No. 321366 ID: c811c4
File 130975524789.png - (52.65KB , 600x403 , 43.png )
321366

>>321348
They were staring at me for sure! I don't think they were expecting me to be up there, though. Not naked, any- ah, they saw me without my loincloth! Let me put that back on!

>>321326
I have no idea what these bottles contain. They're not marked at all, and I could do just as much damage to myself as I could to them.

>Barricade the door
"HRRRRNG!"
>>
No. 321368 ID: c811c4
File 130975539355.png - (50.82KB , 600x403 , 44.png )
321368

"NNNNGGGGGGG"

>"Should we follow it?"
>"Yeah man. Geez that thing can throw."
>"... what IS it doing in there?"
>>
No. 321369 ID: c811c4
File 130975551193.png - (52.59KB , 600x403 , 45.png )
321369

[i]Thunk.[i]

>"What was- oh. OH. It did NOT just barricade our own door against us!"
>>>>>>"WHAT?!"

Uhm.. I don't want to be in here too long, but I'll get the note real quick!
>>
No. 321371 ID: c811c4
File 130975559170.png - (120.31KB , 600x600 , 46.png )
321371

I can't read, but you guys can!

>"Hey, kid! Open up, we're not gonna actually kill you! Just our crazy ass teacher that's always saying, 'You haven't tasted combat till you've been set on fire'!"
>>
No. 321374 ID: 43f5a7

>>321371
Tell them that you don't like being burned. It isn't nice.
>>
No. 321375 ID: 44766a

Well that good to know. Wait, is there such a thing as a "Non-Lethal Fireball"?
>>
No. 321376 ID: 07416a

>>321371
Go to the door and tell them your name is Cheep. Make them say your name before you let them in.
>>
No. 321377 ID: ce98ff

>>321375
A really weak fireball probably.
>>
No. 321378 ID: 35e1a0

>>321375
probably ones that result in burns but not fried crispy.

anyway, the note says it was supposed to scare you and then when you pass out from pain they fix you up. i think you passed even more then they did.
>>
No. 321379 ID: a5a1cd

>>321371
"That's great, but I'm not terribly fond of being burned. Why don't you all use the door I came in instead of this one? I promise I won't throw any fireballs at you while you're on the practice range!"
>>
No. 321382 ID: 7aedd2

I'm forced to wonder what they would have done if you hadn't gone through the door. They clearly had enough time to set this all up, but if you didn't go through the door yourself then it looks like none of their preparation would've gone to use. Still, their methods are... not exactly kind. Regardless, the best possible outcome has been achieved, at least when it comes to possibilities for why they were shooting fireballs at you. And if you look at it another way, not only have you passed the 'test' but you've conquered it in a way no other has ever done (presumably). You'll be the talk of the town, or at least the mage-table. So I suppose you can turn yourself in without further fuss... but of course only if think they're sincere and you still want to go through with all this.
>>
No. 321390 ID: b1f0e2

its their orders, it says to not use lethal fire. I am assuming they have magic fire that hurts a lot but doesn't kill. Specifically it orders "Goal! Give recruit a taste of fear. Do not talk to him/her. DO NOT USE LETHAL FIREBALLS. Once subdued bring recruit to medical bay."

So it was all a test after all, they wanted to scare you and maybe cause some pain but not kill you. They were just gonna knock you out and then heal you. Tell them "I found your orders and they say non lethal so I am opening the door". Then open it and come outside. I think the test is over.
>>
No. 321400 ID: 1ee5d6

You know Cheelop, those were some impressive moves out there. Dodging fireballs, using your wits, scaling walls like a ninja.

Maybe you're not meant to be a mage, maybe you should look into something that better uses your quickness and agility.

Oh, and see where that other door leads.
>>
No. 321406 ID: 1cce0a
File 130975833365.jpg - (44.70KB , 367x258 , kobold.jpg )
321406

>>321400
NINJA KOBOLD!
>>
No. 321407 ID: 382371

Don't open the door, it might be an ambush! Ask for the instructor and confirm that your test is indeed finished.
>>
No. 321408 ID: b1f0e2

>>321400
why are the two mutually exclusive? Ninja wizard doctor!
>>
No. 321410 ID: c811c4
File 130975884719.png - (66.61KB , 600x403 , 47.png )
321410

Th-the adrenaline just wore off.. I feel dizzy. And all those burns and scrapes are really starting to sting.

>>321376
That's not even my name!

"It's not nice to burn people! But.. I'll let you in."

They move through the room. Four of them just go right by, and the looked pretty angry! The other two stick around, and the hat girl speaks up.

>"Hey! I'm Tlimbus, and this here is Fraga. We're both pyromancers, but Fraga also knows some light healing magic. I'm going to go report this little fiasco to our teacher. And don't worry, he's a mean old coot, but you won't get in trouble!"

>"Yo. I was told you wanted to be a healer, yeah? Don' worry, I'll show you the ropes, an' try to get some magic outta ya."
>>
No. 321411 ID: 1cce0a

>>321408
Polymath kobold, is pretty damn polymathmatical!
>>
No. 321413 ID: c811c4
File 130975894379.png - (56.61KB , 600x403 , 48.png )
321413

>"So, like... how do you piss, dude?"

...I've never had to do that before.
"I'd rather not talk about that, please?"

>"Suit yourself, kid. Ain't any of my business. Before we start up the magic glow though, I'm sure you got a ton of questions. You just ask, and I'll see if I can't get you a little less confused."
>>
No. 321415 ID: f742a0

>>321413
First you need to ask the most important question: Where do you get that really cool pointy hat that Tlimbus has?
>>
No. 321417 ID: a5a1cd

First, apologize if the rock hurt. You were hoping it would make them less inclined to lean over the wall and throw fire at you.

Then, questions...

-Why were all of them so angry when I was the one being fireballed?

-Where the heck am I? I was carried here unconscious.

-How many people live here?

-How many mages are there? What do you normally study?

-Who do you fight?

-How long will it take to learn magic?
>>
No. 321421 ID: cd63e9

why is it rare for a settlement to last 15 years around here? what destroys them?
>>
No. 321424 ID: b1f0e2

Apologize for rocks.
Ask if you can learn more than one type of magic, can you learn both healing and pyro for example?
>>
No. 321425 ID: 7aedd2

Stare at Fraga for a few moments, then wordlessly walk up to him/her and bury your face in his/her torso, sobbing cutely as you let yourself finally relax for just a moment after all you've been through for the past few days. You've seen everyone you knew murdered, trekked through wilderness on your own, and had to adjust yourself to a kobold society far unlike any other that you've encountered thus far, and had to prove yourself worth their notice, but you've finally done it. Time to let it all out.
>>
No. 321435 ID: b6ca92

>>321413
Are we a classical homonculi? You know, unliving thing given life, an artificial being?

>>321413
Ask the kobold how you did, since you figure from the notes and their reactions that most trainees don't do what you did to make it through the test.
>>
No. 321440 ID: c811c4
File 130976367525.png - (97.05KB , 600x600 , 49.png )
321440

>>321415
>"Aha. She says she got it off a wizard she slew herself. Me? I think she got it off the tailor here. If you get accepted though, we'll let you have some robes. We've got pride here, and no magic mates are going to be wandering in tattered loinclothes."

>>321417
"I'm sorry about those rocks!"
>"No problem dude. I'm more impressed than anything. Now, those other guys... well, there were six of us. It was s'pose to be a turkey shoot out there, and we got completely shamed by.. well, no offense man, but look at you."

>"As for location, just a den in the mountains. Real nice defensive terrain, and for most of us, like yourself, it's not our first home. Like a permanent refugee camp, so there's about 600 of us in here. Not like we keep records. About 50 of us are able to use magic at least a little bit.

>"We fight a lot. 15 years, it's hard to keep the location a secret. Humans, a small band of paladins, and dwarves wanting to claim this cavern all come by every once in awhile. Some pack of necromancers think it holds some artifact. Can't be anything awesome though, we've never got assaulted by, say, liches. You'll def'nitely be fighten 'em, magical healer and all."

>"How long's it take to learn magic? Lemme put it this way. Humans often grow old still learning it. We don't got that luxury; hence the brutal training regiments. We gotta pack it in with a fraction o' the time. Either you get good, or you get dead. I give my whole hearted guarantee that one of those things'll happen before ya know it."

>>321421
>"Much the same reason we're always under attack. Either some paladin or dwarven group tromping through. Sucks."

>>321424
>"Oh absolutely, dude. Long as you don't split yourself thin and suck at everythin', you can be a real versatile mage. Oh, and you're good to go into weapon training areas too. No good if all you can do is cast spells, and suddenly you get a jinx of Silence placed right on ya.

>>321435
>"Wouldn't worry 'bout that. Physically, you pass and then some. If you do half as well with magic as you did out there, you're in easy."

>>321425
I could do that! I really could! But I'm just so.. confused, right now. But he looks at me with such concern... I think he can tell I've been through a lot. That's good enough for me, right now. I don't want to crack and make things awkward!

>"Alright man. Woman. Man, whatever you are. That's enough talk, let's see if you got magic in you. Then you're off for today, and you can go back to wherever you stay at. We'll send a note whether we accept you or not. Don't sweat it, even if you can't cast a damn worth of magic, you can sure make it as a scout or assassin or some'at.
>>
No. 321441 ID: c811c4
File 130976381573.png - (66.39KB , 600x473 , 50.png )
321441

The rest of the day is in a daze. I feel like I'm going to pass out. He stopped healing me halfway through, and told me how to do the same thing he did. It took awhile, but I think I was able to do it! It was really slow and I couldn't focus, but I hope it's enough! He sent me on my way, and told me to wait for a message.

>"How'd it go, runt?"
>>
No. 321443 ID: 07416a

>>321441
Tell her you can heal now! Ask if she wants a massage.
>>
No. 321444 ID: b1f0e2

I like this one... Ask if you can hang out sometimes, like friends.
>>
No. 321448 ID: b1f0e2

>>321444
aww, posted too late, he already left... well look him up later and make friends.

>How did it go
"It went well."
"Say, I... um, how can I tell if I am a boy or a girl?"
>>
No. 321450 ID: a5a1cd

>>321441
"Well. I think. They said they'll send a message about if they accept me. What about you? How was your day?"
>>
No. 321451 ID: 717b8e

>>321441
I wonder if she knows enough about the test for a statement like "I beat the first test" to mean anything to her.

You should say it regardless.
>>
No. 321452 ID: ce98ff

(A question for Cheelop, not for Fraga):
Um, do you need to eat regularly if you don't... you know...
>>
No. 321453 ID: 7aedd2

Well you're not sure, really. And I'm not sure, really. I mean, he said "let's see if you got magic in you" and then sent you home. I really didn't get any confirmation on whether you even had the potential for magic in you. As for your roommate... Well she's being rather mean and intimidating, and while some may like the 'tsundere' stereotype you don't seem like the type of flower that'd bloom under that constant criticism and cynicism. Either she's interested in being friends with you or she isn't, and quite frankly with her attitude she doesn't deserve any special attention from you. Tell her things went 'fine' and then the ball's in her court when it comes to whether she wants to pursue further conversation. Talking her ear off without that invitation, however, just invites further scorn.
>>321443
And no, Cheelop can't heal i'm pretty sure.
>>
No. 321461 ID: c811c4
File 130976590809.png - (60.87KB , 600x473 , 51.png )
321461

>>321444
Oh, apparently there's only 50 mages, I think I'll be seeing him again. You're right, he was a pretty nice guy!

>>321452
I still have to eat. Not nearly as much as other kobolds, but maybe that's just because of my size.

"I can heal now! Well, sort of. A little. Barely. And I passed the first test! How was your day?"
>"I mined out the wall so we both had room to sleep without being in each others space."
"Oh! Also, um.. Shabin?"
>"What?"
"How do I tell what gender I am?"
>"... look under your loincloth."
"Well, no-I mean, but... nevermind."

>"Anyways, you apparently took a lot of time to get back. This came shortly before you arrived. It's probably meant for you."
>>
No. 321462 ID: c811c4
File 130976595774.png - (79.35KB , 600x600 , 52.png )
321462

>"Congratulations, Chee."
>>
No. 321463 ID: 07416a

>>321461
Ask her if she wants healing for any aches and pains! You need practice and she needs to be thanked!
>>
No. 321464 ID: ce98ff

Congratulations!
Now might be a good time to pick a color scheme, so you can be Cheelop the [color].
>>
No. 321465 ID: 878b59

How about Cheelop the Genderless. Functional and to the point!
>>
No. 321466 ID: 0bd0b0

Turn the letter over, see what is on the other side. Also maybe ask the headmaster about your genderless issue. That is something of interest.
>>
No. 321467 ID: a5a1cd

>>321462
"Thanks! Now I just need an awesome hat. And to actually learn magic."
>>
No. 321469 ID: 14d260

>>321462
Celebrate with dancing!

Actually you're probably exhausted after all that crazy.
Sleep sounds good.
>>
No. 321470 ID: c811c4
File 130976714213.png - (49.18KB , 600x600 , 53.png )
321470

OH MY GOSH

"Shabin do you want healing I mean if you want a massage or have pain or something maybe just a little scratch or so-"

>"No, I'm fine. I tell you what, I'll help you train tomorrow!"

"Thatwouldbefantasticthankyouu!"

>>321464
I didn't hear anything about that but if they do then I'll think about it!

>>321466
There's nothing and maybe it's interesting to you but not to me and I'd rather just be learning magic please!

>>321467
>>321465
Stop ruining this for meeee!
>>
No. 321471 ID: 7aedd2

Ignore genderlessness. If it ain't broke don't fix it. Anyway, thank your roomie for giving you both more room, ask if there's anything you can do in return. (do not say you've got 'magic fingers' and she looks like she needs a massage) and then go to bed.
>>
No. 321472 ID: b1f0e2

daww, you are so cute cheelop. Congrats on passing the tests and becoming a wizard.
>>
No. 321476 ID: 14d260

>>321470
Dancing dancing dancing whee!
>>
No. 321484 ID: c811c4
File 130977133716.png - (53.92KB , 600x473 , 54.png )
321484

>"Thank you for more room! Is there anything I can do for you in return?"

>"Go to bed."
>Go to bed.

I'm going to bed!
I'm hungry and excited but more than anything I'm tired. Shabin seems to be having trouble to go to sleep too. She insists I face the other way, and I can't shake the feeling I'm being stared at. I'd be even more nervous, but I'm still too tired, and I'm right about to fall asleep. I hope tomorrow is as productive as today, was.
>>
No. 321485 ID: c811c4
File 130977137280.png - (56.56KB , 600x473 , 55.png )
321485

Goodnight!
>>
No. 321486 ID: ab6eee

But seriously, the gender thing is weird. Everyone has a gender. If you don't have one... then what are you?
>>
No. 321488 ID: 7aedd2

Seriously, the gender thing is immaterial. Cheelop is Cheelop, and whatever genitalia he/she does or doesn't have is irrelevant to who the kobold is. Admittedly it'd make it easier were we able to use a simple pronoun, as saying 'it' doesn't feel quite right, but defining someone by their gender is also not quite right. Let's just simply appreciate Cheelop for who he or she is.

Also it seems that your roommate may have problems with nightmares. Or... stomach cramps... or something.
>>
No. 321489 ID: ce98ff
File 130977262117.gif - (9.06KB , 600x450 , theking.gif )
321489

>>321488
I bet it is a King. (Optionally wearing Yellow.)

Chee, your plan for the future should be to drop an 'e', then spread Revolution throughout the world.
>>
No. 321491 ID: 223884

Woah bro, looks like Shabin's havin' some trouble there. Check what's up. Bros gotta stay together and roommates are the ultimate bros if you do it right.
>>
No. 321495 ID: bd2a40

>>321485
Kind of looks like Shabin is cold, since she no longer has a blanket on her and is shivering.

Time to act like a kind healer and put the blanket back on her. If you do not feel cold at all, you might even want to give her your own, as well.
>>
No. 321500 ID: 14d260

Um, she had her blanket on better before, so it seems she took it off herself. It looks like she's shivering in one sense yeah, but I kind of suspect she's crying.
>>
No. 321504 ID: 0d095c

Shabin looks very distressed. Comfort her.
>>
No. 321522 ID: bccf7b

>>321470
Chee, you have given me the beetus. (Why are you so cute?!)

Also, it looks like Shabin is cold... you should share your blanket with her and keep her warm. I mean, she is sharing her room with you!
>>
No. 321527 ID: c2c011

>>321485
I'm sure that whole gender issue will solve itself with time. Otherwise you can probably solve it with magic.

Anyway, you got in. Now all you need to learn is some cool magical shit and then maybe find a artifact or two and then you're set for revenge.
>>
No. 321528 ID: 1e9d01

>>321488
What about the fact that Chee doesn't ever use the bathroom? How does a normal being eat and drink but never pass waste? I think Chee is some sort of magically-created being. Like a homunculus, maybe. I think there might be some superstition about this sort of thing, and that's why you're being stared at.

>>321485
I think you should just pull the blanket up over your roommate.
>>
No. 321530 ID: 5b95eb

Cover her with her blanket or something man she's not looking too good
>>
No. 321542 ID: ab6eee

I think I found a way to figure out your gender.

Imagine hugging Chabin. How would that feel?
>>
No. 321545 ID: 679e7a

>>321542

That wouldn't really help. Might determine sexual orientation, but not gender per se. And I have the feeling Cheelop doesn't have a sexual orientation, what with not having, you know, bits.
>>
No. 321553 ID: 03d7b6

Chee's peculiarities are beyond his, and our, understanding for now.
There are about 600 other kobolds in this settlement. Some of them probably have their own odd issues, but they all have the same issue: If they do not set aside peculiar and relatively unimportant issues and work together, they're going to be adventurer-fodder.

For Chee's sake, let's focus more on making him an amazing wizard/healer instead of trying for Romanticar, Nullbold edition.
>>
No. 321590 ID: 7aedd2

I'm against meddling with your roommates problems at the moment. This is your first night together; Touching her whilst she is sleeping uninvited is both perverted and unwelcome. If she continues to seem to have nightmares you may confront her about it, but for now it is none of your business.

>>321553
Agreed
>>
No. 321595 ID: c811c4
File 130981475834.png - (77.40KB , 600x600 , 56.png )
321595

Ah... huh?
>>
No. 321597 ID: c811c4
File 130981491995.png - (40.78KB , 528x362 , 57.png )
321597

>>321488
>>321491
>>321495
>>321500
>>321504
>>321522
>>321530

Shabin?! Oh.. she's already left. Um.. something was wrong with her? Maybe I should find her.
>>
No. 321598 ID: 35e1a0

scarf down that egg real fast. then see if she left any footprints.
>>
No. 321600 ID: b2997a

>>321598
That probably wont work: This is a lived in area so the grounds going to be compacted. Plus Chee has zero tracking skill. Unless she's close by you'd be better off getting back to training.
>>
No. 321601 ID: 7aedd2

Eat and do all your normal morning routine stuff then it's off to training with you. However it'd probably be good to figure out if there's a mess hall and other stuff for day-to-day maintenance of your health.
>>
No. 321602 ID: a5a1cd

>>321597
It might be worth asking someone you come across if they know where she might be, but don't spend too much time on it. You've got to focus on learning magic today.
>>
No. 321603 ID: 1e9d01

>>321597
Eat your egg. Then go wander around aimlessly.
>>
No. 321604 ID: 9c538a

You do eat food, don't you?
>>
No. 321605 ID: c811c4
File 130981670172.png - (52.20KB , 600x473 , 58.png )
321605

>>321598
Egg: Eaten!

If I look real hard then I can sort of see or maybe just imagine footprints leading out. Maybe those are mine from yesterday? And outside it's too rocky, I don't think I can find her.

Also, a note!

Dear Chee,
Since you are able to heal (even limitedly), and with your running ability, we are sending you on a scouting mission. Don't worry, you won't be alone. Please meet us at the exit by the statue!
-Fraga

>>
No. 321607 ID: c811c4
File 130981675096.png - (59.23KB , 600x600 , 59.png )
321607

I have no idea where any of that is.
>>
No. 321610 ID: 9c538a

If you don't know where it is that gives you plenty of opportunity to explore. Explore all around this place. If you happen to see a statue, that's probably it.
>>
No. 321611 ID: 35e1a0

then wander around until you find someone that can tell you.
>>
No. 321612 ID: 7aedd2

Ask the first person you come across
>>
No. 321613 ID: a5a1cd

>>321607
Find another person and ask for directions. Doesn't really matter who.
>>
No. 321620 ID: 99da04

Go back inside and sleep
>>
No. 321621 ID: c811c4
File 130981774697.png - (76.54KB , 600x400 , 60.png )
321621

Oh, yes. I guess that makes sense. Someone else should know, I'll just ask the first per-

"H-Hi! Um.. do you know where the stat-statue... is... at?"
>>
No. 321624 ID: 9c538a

Doesn't this person know they're on fire? You need to beat it out right away with some kind of cloth or they might get hurt!
>>
No. 321629 ID: 0d095c

Huh. Vampbolds? Whatever. Act like he's completely normal. In his underwear. And ask him again. He seems a little deaf.
>>
No. 321631 ID: 6a5a08

Return the slab.
>>
No. 321633 ID: 35e1a0

ask again, a bit louder.
>>
No. 321635 ID: 751acc

>>321624

I'm sure he's competent enough to stop, drop and roll without our help.

say "excuse me, sir, but you seem to be on fire."
>>
No. 321636 ID: bccf7b

>>321621

Say you really like their robe and it makes them look quite mysterious and .... Rather Dashing.
>>
No. 321637 ID: 03d7b6

>>321621
This is probably just another one of the older 'bolds that was willing to become scary in the course of becoming strong.

Calm down a little and ask which exit has the statue next to it and how to get there: Explain that you're new if needed.

Now if he -acts- harmful, its time to move on.
>>
No. 321638 ID: 6a5a08

Recall that this place has been attacked by necromancers before.
Realize this person has a dark aura.
Become cautious.
>>
No. 321639 ID: c811c4
File 130981898874.gif - (80.80KB , 600x400 , 61.gif )
321639

"S-sir.. are you on fire?"

..I think it's an aura. And it isn't moving.

"Do you know where the statue is?! Also I like your robe, it makes you look.. dashing."

>Animated
>>
No. 321640 ID: 35e1a0

turn around. statue must be that way.
>>
No. 321644 ID: 07416a

>>321639
Thank him.
>>
No. 321645 ID: 0d095c

>>321639
"Thanks mister! I'm Chee. I hope we meet again. Seeya!"

Walk off jauntily.
>>
No. 321648 ID: 1e9d01

>>321639
I think you should probably run away now.
>>
No. 321654 ID: 7aedd2

Thank him and head in that direction... and ask the NEXT person you see to confirm those directions.
>>
No. 321659 ID: 6a5a08

Thank him and go that way.
>>
No. 321661 ID: c811c4
File 130982157812.png - (35.27KB , 512x465 , 62.png )
321661

>>321648
This is BEST idea!

"THANK YOU GOODBYE."

I think it was pointing at me, but I'm going that way anyway so okay! I'm sorry but the more I looked at him the more I was absolutely terrified. I think it was casting fear on me or something or maybe that was just because of the skull and any-
>>
No. 321662 ID: c811c4
File 130982167236.png - (88.48KB , 600x600 , 63.png )
321662

...oh.

>"Hey dude. Welcome to the party, I was just reviewing today's route."
>>
No. 321666 ID: a5a1cd

>>321662
Try to regain your composure.

"Hey everyone. I'm Chee. Where are we going?"
>>
No. 321667 ID: 9c538a

Cheelop. You are Cheelop. Let them figure out to call you Chee.
>>
No. 321669 ID: b6ca92

>>321662
See if you can ask if anyone else is a mage there, because you ran into a fella with a motionless aura and it was really scary.
Also, ask about a map.
>>
No. 321670 ID: c811c4
File 130982350531.png - (57.02KB , 600x600 , 64.png )
321670

"H-Hello, everyone. My name is Cheelop, but you can c-call me Chee. Where are we going, to-"

>"To adventure!"

>"Dude, come on."

"Um, also there was a necromancer, and then I could use a map, if that's not too much."

>"Let us embark!"
>>
No. 321671 ID: 35e1a0

uhh, i guess follow them. and how do you know that was a necromancer?
>>
No. 321672 ID: a5a1cd

>>321670
"Um, I would really like to know what we're doing before we leave. Or are we just randomly wandering around?"
>>
No. 321673 ID: bccf7b

>>321670
And maybe something a bit more covering than a loincloth.

And some rope. NO ONE would ever be caught dead adventuring without rope!
>>
No. 321674 ID: 7aedd2

He said they were just reviewing today's route. So let's review the route.
>>
No. 321678 ID: b2997a

>>321673
This is vital get ye some rope for gods sake. At least thirty foot of it. Also a knife. I mean jeez boy/girl, who the fuck goes adventuring unarmed with no fucking rope? An idiot thats who.
>>
No. 321683 ID: 9c538a

>>321673

Why are you wearing a loincloth anyway if it isn't covering anything?
>>
No. 321684 ID: 6a5a08

Aw, he was a FRIENDLY sorcerer of the forbidden arts, not an EVIL sorcerer of the forbidden arts.
Next time you see him you should totally apologize for running away and offer to be friends. I imagine the life of a necromancer is a rather unpleasantly lonely one, and a smile can really make someone's day.
>>
No. 321685 ID: c2c011

>>321670
Follow and remain in the middle to not get stabbed to death first in case of attack.
>>
No. 321686 ID: c811c4
File 130982551362.png - (70.55KB , 600x600 , 65.png )
321686

>>321671
I... I don't know. I just knew.

Regardless, I fling questions at Fraga.

>"Yeah dude we got it covered. I got your stuff back from Chop, and we got basic supplies like rope, rations. Sorry we don't have clothes for you yet bro, but we'll have em when you're back. We already reviewed the route, it's a real cakewalk, just follow them. I'll show you a proper map when you're back, but we're behind schedule here."

That's what he's saying, but this other guy is getting closer and...

"Charmed, Cheelop. My name is Kradis, and it is an honor. Now, let us take care of the rest, we will go easy upon thee!"
>>
No. 321687 ID: c811c4
File 130982575503.png - (109.37KB , 600x600 , 66.png )
321687

I'm pretty annoyed at how I keep on getting shuffled around! I was hoping for proper clothing, even if I don't have anything to hide, I can't just go around naked!

>"Now, madam, there has been nary a threat around these parts for some time! There is no need to worry, but I still must stress quietness, as one cannot let ones guard slip!"

"Um... what would you say if I said we were being watched?"

>"Haha! I would say that that is dear Pakin watching your back!"

Maybe he's right, but.. there's something wrong!
>>
No. 321688 ID: 35e1a0

is it just me or has your eyelash grown longer? adds extra girl-ness to you, which means this guy probably thinks you area girl. just say "i'm not a girl" don't need to say you aren't a boy ether.
>>
No. 321689 ID: 35e1a0

oh and look up in the trees and down in the grass. if the watcher isn't in those then i don't know.
>>
No. 321690 ID: 0d7a83

Duck.
>>
No. 321691 ID: c811c4
File 130982635790.png - (125.91KB , 600x480 , 67.png )
321691

Nothing in the trees...

"I'm not a girl."
>"Oh! My most profuse apologies, sir! Let's put this behind us."
>>
No. 321692 ID: 6a5a08

Your new necromancer friend probably followed to make sure nothing bad happens, how thoughtful! Look around and see if you can see anything.
>>
No. 321693 ID: 7410d9

>>321691
The guy watching you back looks messed up son! Check him out!
>>
No. 321694 ID: c811c4
File 130982654109.png - (133.50KB , 600x461 , 68.png )
321694

I... I don't think I want to turn around.
>>
No. 321695 ID: 6a5a08

It appears Pakin is being assailed by invisible flying rats. Apply healing posthaste!
>>
No. 321696 ID: 35e1a0

spin around at tackle the person behind you to the ground!
>>
No. 321697 ID: 35e1a0

oh god i think pakin is a zombie, run forward and turn the other guy around FORCEFULLY.
>>
No. 321698 ID: 0d7a83

>>321694
The guy behind you appears to be falling apart.
>>
No. 321699 ID: c2c011

>>321694
Well something fucked up is going on behind you. Get your brave leader to turn around for you.
>>
No. 321700 ID: 1e9d01

I'm pretty sure that you're dreaming right now.
>>
No. 321701 ID: 7410d9

>>321694
No. You turn around and heal his butt right now!
You did not become a mage to turn people away who need your help. You turn to people not away.
Now stand your ground, turn around, cast heal, close your eyes if you have to I don't care. That bold needs help. That bold needs you!
>>
No. 321703 ID: 35e1a0

>>321701
point, and if they area zombie healing will hurt them. so win/win.
>>
No. 321704 ID: 856690

>>321701

What this one says.
>>
No. 321705 ID: 0d095c

Slowly look around while walking. I think the guy behind you just got terminal stage Ebola or something.
>>
No. 321707 ID: 7aedd2

Scream cutely
>>
No. 321716 ID: c811c4
File 130982937360.png - (112.28KB , 600x600 , 69.png )
321716

>>321695
>>321700
>>321697

Wh-what's going..

>>321701
>>321704
Y-you're right! I can't just run, I have to turn and-

and-

and-
>>
No. 321717 ID: 856690

DO IT, Pour your BLEEDING heart into this healing.

PURIFY

You must!

Either there is a necromancer about or it is all a nightmare
>>
No. 321718 ID: 0d095c

Scream for help while healing him. Or just scream. But the healing part is important.
>>
No. 321720 ID: 7410d9

. . .
I think this is a pre-existing condition and beyond your insurance policy.

Don't be afraid. It looks bad, I know but steal yourself and your stomach and try. Try your damned hardest. . . and make sure the other guys okay to.
>>
No. 321722 ID: c811c4
File 130982979318.png - (156.75KB , 600x600 , 70.png )
321722

and HE-HE-HEEEEAAALLLLP
>>
No. 321723 ID: 35e1a0

FULL POWER!!
>>
No. 321724 ID: 856690

More Power!

Yours is the healing that will draw souls back from the hells!
>>
No. 321726 ID: 7aedd2

THIS IS NOT COOL. THIS IS NOT COOL AT ALL.
>>
No. 321728 ID: c811c4
File 130983021038.png - (89.92KB , 600x600 , 71.png )
321728

I... I....
>>
No. 321729 ID: 0d095c

Maybe if we heal him hard enough, he'll stop dying!? THAT'S HOW IT WORKS RIGHT? RIGHT?!
>>
No. 321730 ID: 856690

It is ok now, you did as you could.Beside he may have become mindless undead scum, you may have just ended that one's suffering...

On that note...

WHAT IN THE WORLD?
>>
No. 321731 ID: bccf7b

>>321722
Believe in yourself! Not in the Cheelop we believe in, not in the voices that you believe in, have faith in the Cheelop... that believes in you!
>>
No. 321732 ID: 35e1a0

okay yeah, you cast heal on something undead. that makes them turn to dust.
>>
No. 321734 ID: 7410d9

I-it's okay Cheelop. Don't cry. You tried your best. You did literally everything you could. No one can fault you for not trying except yourself. That is not a road you want to start going down because you won't come back. You did the best you could. Don't cry be a MAN. . .or in your case an it. . .A Manly it.
>>
No. 321735 ID: 1e9d01

>>321728
Hey. Wake up.
>>
No. 321736 ID: 223884

Shitfuck what's going on?! Check the dude in the front, ask him what the hell's happening!

I've got a bad feeling that this is either a weird ass nightmare or that Necromancer put a curse on you.
>>
No. 321737 ID: bccf7b

>>321728
disregard previous post, slow me was slow

Wait, where are the others? Why don't they see this?
>>
No. 321739 ID: 7aedd2

Scream, cry, do anything to attract attention to yourself. Try to get the attention of Fraga and the other guy. If they're not paying attention, something's seriously wrong and you should just rung back to the caves.
>>
No. 321741 ID: c811c4
File 130983082425.png - (66.17KB , 600x600 , 72.png )
321741

THAT'S- that's not what it was supposed to do!

"I WANT TO WAKE U-gah?!
>>
No. 321743 ID: 0d095c

"Oh gods why do you inflict this nightmare upon me?"
>>
No. 321744 ID: 35e1a0

!?!?! what grabbed you?!
>>
No. 321746 ID: 1e9d01

Struggle pathetically!
>>
No. 321747 ID: c811c4
File 130983146561.png - (198.34KB , 600x600 , 73.png )
321747

>"Quiet, quiet, lad! Be strong! You did the best thing you could have, for Pakin, and if that happens to me, I can only hope you do the very same thing! But let's not go that route, instead, let's survive this! Think! Tell me, what do you know of battling necromancers?"
>>
No. 321749 ID: 0448b9

You mean that's not normal?
>>
No. 321750 ID: 0d095c

"....EEEEEEEEEEeeeeeeeEEEEEEEEEEEEeeeeeeeeeEEEEEEEEEEEeeeeeeeeeeeeeeEEEEEEEEEEEEEEEEE?"
>>
No. 321751 ID: 35e1a0

close in to close combat faster then they can cast?
>>
No. 321752 ID: 1e9d01

>>321747
Fighting their army is a bad idea- every time one of yours falls, it bolsters their undead army. You need to bypass the undead and kill the necromancer.
>>
No. 321753 ID: 6a5a08

Chee, your healing purified the undead that used to be Pakin. You freed his soul from tormented servitude to a necromancer.
>>
No. 321756 ID: 7aedd2

Well quite Chee frankly I doubt YOU know anything about fighting necromancers and I everything WE know would be a presumption based on our setting knowledge which may or may not be accurate. However, in general, necromancers tend to focus on having lots of minions. Kill the caster, though, and that usually takes care of the rest. Don't get bogged down, though.

...But I think we should run away home and hide under our bed.
>>
No. 321758 ID: bccf7b

>>321747
The Idiot's Guide to Fighting Mages: Kill them before they kill you!

Our best bets would be what Fraga mentioned earlier: jinx the bastard with Silence and pummel him into a pulp.
>>
No. 321759 ID: 0d095c

>>321758
But we cannot CAST silence. And we're a SCOUT mission. We should RTB and say that there are necromancers, and they know we're here. Also, they vaporized a redshirt.
>>
No. 321766 ID: c811c4
File 130983369074.png - (223.05KB , 600x600 , 74.png )
321766

Th-the smell of decay didn't get better. It's only getting worse. Much much much worse.

>>321751
>>321752
>>321756
>>321758

"G-go straight for-for the necromancer. Th-that's what my voices are telling me. Kill them before they kill you. Get up close, before they can cast. But we should run. Run. Please, let's run back, tell our home there's a necromancer."

>"... It is also my wish that we could run, sir, but I do fear that is not an option."
>>
No. 321768 ID: f7ae22

I bet all kobolds look the same to them, get yourself dirty and bloody and act like you're already an undead minion in order to close the gap and take down the necromancer.
>>
No. 321769 ID: 35e1a0

use your healing magic to dust the zombies.
>>
No. 321772 ID: 1e9d01

Prepare yourself, Cheelop. Remember that your healing magic is very effective against undead.

You can do this.
>>
No. 321774 ID: 7aedd2

They've surrounded the tree, so it's time to get up the tree. You've shown before that you're a great climber, so get to it. And if your swashbuckling friend isn't as good as you, you can help him up afterwards.
>>
No. 321775 ID: 4ca89a

Climbing may be a stopgap measure. It would give time to think, but we don't know how many zombies there are. If there's enough, you'd be stuck up there.

If it's not that many, you might be able to make a DARING LEAP over their heads and then do a fighting retreat. If the trees are close enough, you might be able to go from branch to branch.
>>
No. 321784 ID: a5a1cd

>>321766
Do not hold position. You need to choose a direction- either back home or towards the necromancer- and go full-force that way. Use healing magic (you) and swords (friend) to fight your way through the zombies, and head full-speed either to escape or kill the necromancer, depending upon which way you went.

Do not try to hold position; that's suicide. Do not climb a tree; that's just delayed suicide.
>>
No. 321786 ID: c811c4
File 130983535260.png - (206.25KB , 600x643 , 75.png )
321786

>>321774
"I have to run. I've got to get away from here!"

>"..climbing the tree? So be it. This was not supposed to be your fight."
>>
No. 321787 ID: e3f578

>>321766
Healing is the best offense against zombies next to removing the brain. It's assbackwards for undead. HEAL BOY!
>>
No. 321788 ID: 35e1a0

you are not DITCHING someone. offer support from up there if you can, otherwise fight.
>>
No. 321789 ID: 4ca89a

Watch his back from up there. Heal any zombies that get too close.

... your sword could be used for poking them from up there, too. It's a straight sword, so it's better for poking anyways. Don't forget it.
>>
No. 321790 ID: 7aedd2

Tell him the only way to fight is to go after the wizard, not getting slogged down in all these undead minions. He can better find the wizard and figure out how to get to him if he's in the tree with you. So get him up there! Also where's Fraga?!
>>
No. 321792 ID: a5a1cd

>>321786
Once you get to the top, look around- see over the zombies' heads to see if you can see a necromancer, or hell, just any direction that there are less zombies. Communicate whatever you discover to your friend, then get back down and back him up with healing.

I know it's scary, but you will die if you stay in that tree. Zombies can climb trees too. Do not stay up there for long.
>>
No. 321793 ID: c811c4
File 130983666650.png - (249.46KB , 600x600 , 76.png )
321793

>>321787
>>321788
>>321789
>>321775
>>321784
>>321769
>>321772

I'M SORRY!!


>"Hello, kobold. How is life?"
>"Foul creature!"
>"Strong words for such a creature in such a scenario. Tell me, did you like what I did to your friend? It's my favorite spell. It rips the soul out so violently, the body actually decomposes!"
>"What do you want?"
>"Bodies, my friend. I had no idea you brought healers on scouting runs, and by that you let Pakin go to waste. Now, I'm sure I could find that little kobold, but I must be off soon. Just point, and life will be yours."
>>
No. 321794 ID: 9ee666

>>321786
Cheelop, there's one thing you must consider.
What if this is another test?
Did Pakin say anything before you left, or while you were scouting? What if Pakin was already a zombie?
Kradis said this "wasn't supposed to be your fight", but you're the one who has healing magic, which fucks up zombies something fierce. This situation is practically made for you.

Then there was that creepy bold you met just before leaving, with the weird aura. If that was an enemy and a necromancer, why would the others just let them roam free?
And where the hell is Fraga, anyway?

No sir, something is wrong here. You show these zombies what stuff you're made of. You heal them to death or out of unlife or whatever you do to something that's already dead. You're motherfucking Cheelop the Ninja-Doctor-Wizard.
>>
No. 321796 ID: bc56d1

ARE YOU GOING TO KEEP RUNNING YOUR ENTIRE LIFE OR ARE YOU GOING TO MAN(?) THE FUCK UP AND MAKE A STAND? DROP DOWN ON THAT ASSHOLES HEAD AND HEAL HIM TO DEATH!!!
>>
No. 321797 ID: 35e1a0

leap on the necromancer from up here and beat the SHIT out of him.
>>
No. 321798 ID: a5a1cd

>>321793
Jump on the necromancer, Chee! You can do it! We believe in you!
>>
No. 321811 ID: 7aedd2

>>321794
This guy makes a good point. You did note that something felt odd about Pakkin's gaze on you earlier. However, all in all it's best to look at where the necromancer is, then pounce on him and kill him if you brought your sword, or at least pummel him with your tiny fists if you didn't.
>>
No. 321813 ID: bccf7b

>>321793
Get a good look. Who is this necromancer, anyway?

Oh, and if you can, jump right on the bastard's head. Then hit them. Hard. And don't stop. They killed your friend and that's not very nice!
>>
No. 321815 ID: b1f0e2

it's a test, but not by your fellows. It is a test of life.
If you hide he will find you and steal your soul and body, your ONLY hope, your ONLY chance of survival is to attack. Jump on him, attack him when he doesn't expect it. If you kill him you win your life.
>>
No. 321816 ID: 0d7a83

>>321793
HEY DUDE WHY ARN'T YOU PUNCHING SHIT YET?
>>
No. 321820 ID: c811c4
File 130983878812.png - (52.28KB , 600x600 , 77.png )
321820

>>321816
>>321815
>>321813
>>321811
>>321798
>>321797
>>321796
>>321794

Ohgodoh god I want to but he'll kill me! I can hardly heal!
>>
No. 321821 ID: c811c4
File 130983879868.png - (45.67KB , 600x600 , 78.png )
321821

>>
No. 321822 ID: c811c4
File 130983881494.png - (353.40KB , 1000x600 , 79.png )
321822

>>
No. 321826 ID: 7aedd2

Here's rootin' for ya, Kradis
>>
No. 321828 ID: 35e1a0

his hand's glowing blue, he is casting another spell, you need to make him not do that! attack his head so his is distracted!
>>
No. 321831 ID: b6ca92

>>321822
Scream at Kradis to "Chop off his head!".
The guy is a necromancer, a master of undeath; a little stab might not be enough.
>>
No. 321833 ID: 1e9d01

>>321822
Your comrade has been wounded! GET IN THERE AND HEAL HIM!
>>
No. 321836 ID: 6a5a08

That isn't the same necromancer from before, this one has a beak. This is no training, this is no little matter. This is a real, big time necromancer building an army of undead and trying to get this relic in the caves you live in now. I doubt Cheelop can take this one on.

What we need to do is survive to warn the others. You can't let another home be destroyed. Not now, so soon after the last.

If the necromancer is after you, which it seems he may have been, then maybe he'll leave to look for you and leave Kradis to bleed out. If so, you can heal him after.
>>
No. 321838 ID: 05ff80

Drop down on top of them, charged up with healing magic and with limbs outstretched. That way you hit the maximum possible amount of zombies with a single heal spell.
>>
No. 321841 ID: 0b2a05

Destroy his hand.
>>
No. 321845 ID: a5a1cd

>>321822
You need to attack, Cheelop! Death is as nothing before valor and duty!

You don't need to be able to beat the necromancer- you only need to be able to distract and hurt him enough that Kradis can. It's not so hard. Believe in him, do your part, and he will not fail you.
>>
No. 321847 ID: 6a5a08

Guys... healing the necromancer will probably still heal him, so long as he isn't a lich. And according to the others, there have been no liches so far.
>>
No. 321848 ID: b6ca92

Cheelop, charge up that healing aura in your hands, your face, your entire body if you can, and TACKLE that necromancer like a linebacker on fire!
DEATH LIFE FROM ABOVE!

This is the fastest updating quest I have ever seen that has both quality writing and quality plot. Mr. Quest Author, you rock!
>>
No. 321850 ID: b6ca92

>>321847
That may be, but it will still disrupt his own magic. I mean, the reason why healing is so effective on zombies is because they are animate by necromancy, so the spells themselves should be disrupt able.
>>
No. 321851 ID: c811c4
File 130984101182.png - (75.64KB , 600x600 , 80.png )
321851

I..

>"Ah. Surprising. I would be in trouble now, if I were truly living."
>"L...lich?"
>"Ah, not quite. I am, however, a product of a lich's, my master's, test, to give some of his power to an animated servant. In this case, myself. No matter. In your strike, you were left vulnerable, and now your soul is in my hand. I can seal your fate with a mere thought, the only question is, what IS that fate. You may choose, depending on your answer."
>>
No. 321852 ID: c811c4
File 130984104305.png - (78.19KB , 600x600 , 81.png )
321852

>"Where is the kobold?"
>>
No. 321853 ID: c811c4
File 130984112236.png - (143.73KB , 600x600 , 82.png )
321853

>"I will not say! Do with me as you will!"
>>
No. 321854 ID: c811c4
File 130984114530.png - (246.54KB , 800x800 , 83.png )
321854

>"A noble one. Very well, then."
>>
No. 321857 ID: af459c

Jump down from the tree yelling "Right here!" and begin healing the undead, starting with whatever is holding Kradis.
>>
No. 321858 ID: f4eed5

HEAL HIM! Heal that necromancer like your new friend's life depends on it!
>>
No. 321860 ID: a5a1cd

>>321851
Animated servant. This necromancer is an undead.

You can heal him to dust, Chee! Are you really going to demand that Kradis let his soul be crushed to protect you? Are you really going to stand by when you could beat him?

Jump. Heal. Don't hold back.
>>
No. 321861 ID: 3913ff

If you don't jump out of that damn tree right now im gonna start calling you Chumplot.
>>
No. 321862 ID: 35e1a0

him, he stole your last home from you, he killed your friends! make him pay!
>>
No. 321863 ID: dcf98e

>>321854
This will only continue as long as you run!

You gotta fight; for your right to PARTY!
>>
No. 321864 ID: 1e9d01

Holy crap, Chee. Those were kobolds from your village! This necromancer dug up the graves you made. Defiled your friends' bodies. And now he's about to kill someone who is willing to give up their life to protect you.

GET DOWN THERE AND HEAL THIS BASTARD TO DUST!
>>
No. 321865 ID: 7aedd2

You now KNOW that it's undead and you KNOW that undead and healing do not mix. Please Cheelop, this is something only you can do. This necromancer is looking for you specifically and you can't run away and hide forever. You need friends and your friends, right now, need you.
>>
No. 321866 ID: 44766a

HE MUST PAY!
>>
No. 321870 ID: bccf7b

Cheelop, do you remember how your magic got stronger when you tried to save Pakin?

It's time to save Kradis.

Use that fear and hold onto it. Grip it tighter and tighter. Then let it go. Release its power, your power.

Heal them. All of them. Together. There is no fear. Only love.
>>
No. 321871 ID: c811c4
File 130984269903.png - (232.00KB , 600x600 , 84.png )
321871

>>321870
>>321866
>>321865
>>321864
>>321863
>>321862
>>321861
>>321860
>>321858
>>321857
>>321848
>>321845
>>321841
>>321838
>>321836
>>321833
>>321828
>>321816
>>321815
>>321798
>>321797
>>321796
>>321787
>>321788

"GRAHHHHHHHHHHHHHHHHHHH"
>>
No. 321873 ID: 7aedd2

>>321871
Oh Kradis, I'm so sorry...
>>
No. 321875 ID: 35e1a0

HEAL HIS FREAKIN HEAD OFF!
>>
No. 321878 ID: 1e9d01

Shove that healing magic right under that stupid mask.
>>
No. 321881 ID: c811c4
File 130984385760.png - (179.68KB , 600x600 , 85.png )
321881

>"... actually, this is surprisingly painful. You could kill me, if this continued."
>>
No. 321882 ID: c811c4
File 130984391212.png - (193.50KB , 600x600 , 86.png )
321882

>"No matter. You're even more vulnerable than your friend. Your soul is now mine as well, before you continue your damage."
>>
No. 321884 ID: c811c4
File 130984414730.png - (221.34KB , 600x600 , 87.png )
321884

>".................. what is this."
>>
No. 321886 ID: a76809

>>321884
Cheelop, have you ever heard the phrase:

'crank it up to eleven?'
>>
No. 321887 ID: bccf7b

>>321884
Pain. Anger. Hatred. Let it blossom within you and wash through you. Focus only on your need.

You must save them. You must stop their suffering.
>>
No. 321888 ID: c811c4
File 130984432661.png - (270.87KB , 600x600 , 88.png )
321888

>'...ah. This is problematic. You do not have a soul."
>>
No. 321889 ID: 44766a

...wut?
>>
No. 321890 ID: a5a1cd

>>321888
Booyah! I think I just heard him say "I can't hurt you but you can hurt me!"

Push that healing magic at him and do a soulless little dance atop the resulting pile of ash!
>>
No. 321892 ID: 223884

Shit, looks like his nono-place isn't the only thing wierd about Chee.

Chee is...special...to say the least.
>>
No. 321893 ID: 44766a

Well, whatever. Doesn't really matter in the long run I guess.
>>
No. 321894 ID: 1e9d01

>>321888
Knew it.

Chee's a homunculus. Or maybe a life golem actually... is that the same thing? Whatever the case, they're some sort of artificially created kobold.

But that isn't important. Continue to HEAL THE FUCK OUT OF THAT NECROMANCER!
>>
No. 321895 ID: f4eed5

>>320612
Huh. A lack of a soul explains that, I suppose. No matter! We shall be your will, and together we shall insure your happiness! Now heal that abomination against life into dust!
>>
No. 321896 ID: b6ca92

>>321892
No, it makes sense. No soul means no female or male essence, so no gender. Looks like we are a homonculus after all; would also explain the lack of need for waste excretion.
>>
No. 321898 ID: c811c4
File 130984474209.png - (273.92KB , 600x600 , 89.png )
321898

>"Oh? That is surprising to you, I can tell. Alas, you have successfully put me past the point of repair, and I seem to have waited too long to take your friends' soul. I would say well played, if this were no accident. I wish I'd have lived just a bit longer, to find out what you are, little kobold. All I know, if that you have been dead for over one year. Why your body lives, I do not know."
>>
No. 321899 ID: 44766a

Would also explain the need to be useful. By the way, Chee, it doesn't really matter if you are an artificial being. You are you. You think and feel just like any other.
>>
No. 321900 ID: b6ca92

>>321898
Don't get distracted, KEEP HEALING! HEAL THIS BLIGHT FROM THE FACE OF REALITY!
FREEEEDOOOOMME!
>>
No. 321902 ID: c811c4
File 130984494879.png - (255.18KB , 600x600 , 90.png )
321902

>"You have been most interesting, kobold. Goodbye."
>>
No. 321903 ID: b6ca92

Let's put the pieces together, shall we?
Dead for a year, high agility, perfect accuracy, natural magical talent, no soul...
Gentlemen, I present to you the Million Dollar Kobold!
>>
No. 321904 ID: a0136a

>>321882
Don't believe in yourself! Believe in me, who believes in you!

Your heal is the heal that will pierce the zombies!
>>
No. 321906 ID: c811c4
File 130984571910.png - (119.89KB , 600x600 , 91.png )
321906

>>
No. 321907 ID: dcf98e

>>321906
VICTORY!
>>
No. 321908 ID: 35e1a0

yeah. think that means you are a creation. not all bad news, you may be able to EARN a soul.
>>
No. 321909 ID: cd63e9

soulless my ass, you have a sens of right and wrong, you feel emotions and you just demonstrated bravery. if you lack a soul I can't really see what there good for.
>>
No. 321910 ID: a0136a

>>321906
okay



yeah i think i'm in love
>>
No. 321913 ID: a5a1cd

>>321906
Well, that was fairly awesome. Great work, Chee.

Don't worry about the whole soul thing; you don't need one anyway.
>>
No. 321914 ID: b6ca92

>>321906
Good job. You have done well. YOu have destroyed an evil necromancer and saved your friend.
NOW GO HEAL HIS ASS.
MOVE IT HOMONCULUS CHEELOP, OR I'LL RIP A HOLE WHERE ONE SHOULD BE!
>>
No. 321915 ID: 44766a

Congratulations. You were able to stop another disaster from befalling those you care about. You are no longer powerless.
>>
No. 321918 ID: dcf98e
File 130984727522.jpg - (64.01KB , 288x387 , Soldier.jpg )
321918

>>321871
SCREAMING EAGLES!
>>
No. 321922 ID: 00451b

Cheelop.

Good Job.
>>
No. 321925 ID: 223884

Don't think. Now isn't the time to think about mind-breaking revelations, you'll have plenty of time to do that back at base. Grab the Necro's robe and wake up your pal and either continue with the scouting or go back to base. If he doesn't wake, try to bring him yourself. If he's too heavy, try laying out the robe and putting him on so you can pull one end of the robe to drag him home.

You did a good job Chee.
>>
No. 321930 ID: f5fe2f

>>321906
You did alright. None of your team died whose death could have been prevented. As a healer, that means you did good. Furthermore, your enemy was destroyed. That means you've done well as a warrior and a bold.
The lack of soul is interesting, but not hugely important. Lots of people don't have souls. Hell, a lot of the world's most important people don't.

For now, see about healing your comrade.
>>
No. 321934 ID: 7aedd2

Where the FUCK is Fraga?!
>>
No. 321935 ID: 6a5a08

>>321934
Fraga never came along.
>>
No. 321939 ID: ce98ff

Before you get angsty, Chee, consider the following:
* You have emotions (including compassion)
* You have thoughts
* You have a sense of morality

You are a person no matter what some pile of bones says about your soul, and you are a good person at that, risking your life to save your companion.
>>
No. 321940 ID: 7aedd2

>>321662
But Fraga's clearly there in this scene (guy with headband plus use of the word 'dude'), and he's talking about going...
>>
No. 321941 ID: d70e07

Read the double-dead corpse.

Hug Kradis.

Also optionally tell him you aren't a really a sir either. Don't feel like you have to do it but go ahead if you want.
>>
No. 321945 ID: 6a5a08

>>321940
I figured he was helping plan out these routine patrols, and then went to get you a map and some clothes for when you got back. He seems like the type to at least comment at some point along this trip, and he hasn't been in any pictures.

It's also possible we're only allowed a Party of three at a time and Fraga is in our Party Members menu.
>>
No. 321946 ID: bd2a40

Steal robe to look awesome, heal Kradis.
>>
No. 321954 ID: 7aedd2

Oh and Cheelop, don't worry about what the necromancer said. Once we get back and have some time to think about it, we'll discuss it, but we've got more important things to do at the moment.
>>
No. 321963 ID: a337cd

>>321930
Of course the lack of soul is important! It means Chee is the perfect vampire-hunting necromancer-busting zombie-smashing kobold fighting machine!
It may take you a while to accept this, Cheelop, but today your destiny has just revealed itself to you: you are fated to be a total badass.
>>
No. 321964 ID: c2c011

>>321906
Well that's pretty fucked up, still, not like anyone else has to know. Hey, that could be why you don't got any gender bits and why you're so small, you're stuck at the age of 1 since you died a year ago, so you can't really grow or go through puberty or any of those things.

Anyway, time to wake up that dude and tell him we killed the necromancer good and then return to the camp to tell them that a Lich is active in the area.
>>
No. 321967 ID: 9096b5

it's just a technicality, man. you're as much a kobold as anyone else. don't worry.

go on, heal your friend if you have any juice left, and proceed to loot everything that bird thing carried.
>>
No. 321973 ID: faa0a6

a ghast? id consider a homunculus but they are not made from the dead.

anyway, what happened one year ago?
>>
No. 321974 ID: 7aedd2

>>321973
The guy said AT LEAST one year, not exactly one year
>>
No. 321976 ID: 1e9d01

Chee, how long have you been wandering the land?
>>
No. 321977 ID: ab6eee

Maybe you did die when your parents did, after all?
>>
No. 321981 ID: 3913ff

>>321906
GOOD JOB CHEE.

And seriously don't worry about the soul thing. You just attacked a powerful necromancer to save somesone you just met, so while you may not have a soul, you do have heart. There is one thing you could clear up for us though: A while back you said "After my first home was destroyed, I had to wander the land for a very long time". Roughly how long did you wander?
>>
No. 321982 ID: 0d095c

Grab his robe, then cast HEAL on your friend. Like, 50 times.
>>
No. 321983 ID: a13e87

See if Muschi-err...The necromancer...had anything worth of value.
>>
No. 322021 ID: 6a5a08

>>321982
This.
>>
No. 322031 ID: cd63e9

>>321982
reverse the order. heal your friend and then loot
>>
No. 322038 ID: bccf7b

>>322031
Oooh! Ooh! After we heal our friend, we should totally jack the necromancer guy's stuff. He might have useful information, like a map or a letter with the bad guy's name on it.

Better yet, take is robes and hat if he has one. You totally earned it.
>>
No. 322073 ID: 6a5a08

Actually, the robes might be cursed, so we should have someone check them first.
>>
No. 322087 ID: 44766a

Am really doubting Chee is any kind of undead seeing as Chee can use healing magic and receive healing from others.
>>
No. 322088 ID: bd2a40

>>322073
How about we heal our friend, heal the robes(worth a shot) and then swipe it for the greater good of awesome?
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