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File 130860869893.png - (10.07KB , 900x900 , title.png )
315547 No. 315547 ID: 904c12

#tgchan irc.rizon.net will hold Beyond discussion for now.

Turn 0.
Expand all images
>>
No. 315554 ID: 904c12
File 130860935414.png - (14.05KB , 900x900 , 001.png )
315554

The discomfort is mind-wracking. It's been what feels like hours now and begging for relief all that time has amounted to nothing if not made it worse.

It's difficult to focus on most anything. It subsides and you manage to sit upright before the feeling returns ..
>>
No. 315557 ID: 904c12
File 130860956991.png - (22.68KB , 900x900 , 002.png )
315557

Select at most four. Any combination is allowed. Examples include Fire+Fire+Wind, None, Fire+Ice+Stone+Wind etc.
>>
No. 315559 ID: 847085

Air, Air, Fire, Ice.
>>
No. 315560 ID: 35e1a0

fire fire soil air
>>
No. 315561 ID: 99da04

All air
>>
No. 315563 ID: 950529

WIND+STONE
>>
No. 315564 ID: f5e4b4

Fire + Fire + Ice + Wind
>>
No. 315567 ID: 07416a

>>315557
LIQUID ICE SPARK SPARK
>>
No. 315568 ID: eba49f

I have no idea what this quest is, but I vote
Air - Air - Stone - Stone
So we can fight by filling the air with lots and lots of flying razor shards.
>>
No. 315570 ID: eba49f

* I meant wind instead of air
>>
No. 315572 ID: f7ae22

Fire and Ice
>>
No. 315573 ID: 9a34be

Ice Ice baby Spark Spark
>>
No. 315574 ID: 736da4

Ice, Ice, Stone and Wind.
>>
No. 315592 ID: f0e3ae

Fire+Ice+Stone+Wind+Heart
>>
No. 315598 ID: ac87ed

Fire, Ice, Stone, Fire
>>
No. 315603 ID: 7bfeb5

>>315557
Shield-Life
Wait....

Stone-Spark-Liquid-Fire. Let's get some volcanoes up in this shit.
>>
No. 315614 ID: a41aaf

None-none-none-none.

Yes, let us play on European Extreme mode.
>>
No. 315623 ID: 234c26

>>315614
Seconding. None x4 all the way.
>>
No. 315628 ID: 44766a

Downvoting nonex4 with all my might.

Ice, Ice, Spark, Wind.
>>
No. 315656 ID: 566d38
File 130861889371.jpg - (184.60KB , 655x848 , kagerouxm.jpg )
315656

wind, wind, wind, wind.
>>
No. 315658 ID: 980ade

>>315614
Hard mode because that's what the pros do.
>>
No. 315661 ID: 0d095c

HARD MODE.
NONE.
TIMES.
FOUR.
We will be the MOST BADASS UNMAGICAL THING EVER.
P.S. I'm really hoping None x 4 makes us a dark void of nothingness.
>>
No. 315670 ID: 55c4cf

none times four

i approve of this terrible plan
>>
No. 315681 ID: 476456

none x4
>>
No. 315690 ID: 35e1a0

if none x4 wins and it gets us killed i will be very cross with you all. being hard and being impossible are different things.
>>
No. 315701 ID: 99da04

Even harder mode

ONE (1) None
>>
No. 315704 ID: 904c12
File 130862363150.png - (15.64KB , 900x900 , 003.png )
315704

as of >>315690

**************** Fire / Spark
************** Ice / Liquid
******** Soil / Stone
****************** Wind / Air

**************************** (None)
* (Star)

Result
(None) : + Normal Ability

Fighting the discomfort, you finally stand. You were moving through the train cars to find your things but doubled over at some point. This might be the right car; you don't recognize the containers, but it won't hurt to open them.

You feel the train decelerating and your focus restored. What do we have here ..
>>
No. 315708 ID: 55c4cf

you realize you are hard like the streets and look for your aviators.
>>
No. 315713 ID: 0d095c

You know what you must do. BITCHSLAP THE DOOR OFF THE TRAIN, then jump out and PUNCH anyone in range.
>>
No. 315715 ID: 476456

OPEN EVERYTING
>>
No. 315717 ID: ac87ed

>>315715
Second.
>>
No. 315720 ID: 67ae1c

>>315715
Third?
>>
No. 315729 ID: bfee60

go on then, loot fucking everything.
>>
No. 315732 ID: eba49f

> Speccing in physical abilities rather than magic
That just leads to getting beat up by a giant shrimp >.<
>>
No. 315756 ID: 904c12
File 130862948637.png - (24.50KB , 900x900 , 004.png )
315756

You would loot everything if you could. Alas, one of the lockers is linked to the computer terminal and the other unlocks but barely moves when you pull. In two boxes, you find a Baton blunt-force instrument, a Grand Automatic Rifle, a Silla Revolver Scattergun, and B-Rations, yum.

You'll clean up as soon as you get out of these rags. Your skills come racing back as you contemplate ..
>>
No. 315757 ID: 234c26

>>315756
How secure is that locker linked to the computer terminal? Can we feasibly use our nifty new armament to blast the lock and get it open?
>>
No. 315759 ID: 904c12
File 130862971472.png - (30.32KB , 900x900 , 005.png )
315759

Select two. Any combination is allowed. Examples include Trick+Trick, Mech+Tech, etc.
>>
No. 315760 ID: 99da04

DOUBLE TRICKSTER
BE THE OCELOT
>>
No. 315761 ID: 07416a

>>315759
DOLPHIN POWER. Cyborg dolphin.
>>
No. 315762 ID: 35e1a0

mechanized technopath.
>>
No. 315763 ID: ac87ed

Mechanized Technopath

All the robots

ALL OF THEM!
>>
No. 315765 ID: 44766a

mech tech
>>
No. 315769 ID: 55c4cf

DOUBLE NOTHING

but really double slugger.
>>
No. 315771 ID: 950529

double sluggers obv
>>
No. 315772 ID: 5f55fe

mech tech
>>
No. 315773 ID: 736da4

Trickster was the best in DMC3 do that
>>
No. 315774 ID: f7ae22

Double nothing.
>>
No. 315776 ID: 476456

double slugger
>>
No. 315784 ID: 7bfeb5

>>315759
Definitely tech-mech.
>>
No. 315787 ID: 3bf55d

>>315759
Trick+Slugger

Become GodHand
>>
No. 315788 ID: 46c430

>>315787
This!
>>
No. 315789 ID: bfee60

tech, and trickster.
>>
No. 315808 ID: 1854db

I don't really want another PUNCH EVERYTHING quest (even though that is kinda fun) so let's go for mech tech.
>>
No. 315816 ID: f5e4b4

Slugger + Tech
>>
No. 315824 ID: b9bd4f

>>315761
I agree with this, we shall become the most awesome dolphin EVER. Voting Mech+Trickster.
>>
No. 315840 ID: 904c12
File 130864602113.png - (27.91KB , 900x900 , 006.png )
315840

as of >>315824

** Trick2
** Tech + Trick
****** Mech + Tech
*** Slug2
** Slug + Trick
* Tech + Slug
* Mech + Trick
* LAWYER DOG MODE

Result
Mech + Tech : + Equipment Upgrade

The mechanism is familiar enough that you can pick the lock; inside is an Interface device, a Welder / Cutter and a folded uniform. Having avoided the computerized alarm, you decide to use the Interface to break the passcode anyway. The flimsy data infrastructure lasts 9s against the processor.

There is a commotion at the door as you dress.

"Why is this locked .. Who's in there ?! HEY !!"
>>
No. 315842 ID: 55c4cf

get the revolver and put the shades back on you look ridiculous without them
>>
No. 315843 ID: 35e1a0

get a WEPON and say "depends on who's asking and why."
>>
No. 315844 ID: f5e4b4

Grab the weapons and the rations (can you carry them all?) and equip the revolver.

Say that you're there and who wants to know? Keep the weapon ready.
>>
No. 315845 ID: ac87ed

Grab the Rations, the revolver, and the rifle.
>>
No. 315848 ID: 9f54d0

Rifle.
>>
No. 315849 ID: 476456

grab things, point things at other things that dont want aformentioned things pointed at them
>>
No. 315851 ID: bfee60

I bet we coulda convinced the guy to leave us alone if we were a trickster, but noooo you guys had to make us a full-on nerd. oh well.
>>
No. 315869 ID: 67ae1c

Grab the Rifle, Rations and Revolver. Then point the rifle at the door.
>>
No. 315877 ID: 5aac32

Our full-on nerd can already do awesome things though. This place looks like it's heavily interfaced, and interfaces are our playthings. Do pick up weapons, but there's no need to get threatening right now. Just lock out whoever it's until we can find out more about the situation.
>>
No. 315878 ID: 0d095c

>>315760
Double Trickster, REVOLVER OCELOT. See if you can twirl the scattergun around your finger.
>>
No. 315879 ID: 0d095c

Dammit, too late. Anyway, try banging on the door and shouting HELP I'M TRAPPED. Then when they open the door, whack them upside the head, drag em in, and demand answers.
>>
No. 316025 ID: 904c12
File 130869470342.png - (30.23KB , 900x900 , 007.png )
316025

>"Who's asking ? Why do you want to know ?"

You listen for a reply. A hushed exchange begins on the other side. Among the exchange you can pick up "escaped .. one of the uniforms and weapons .. i don't know .." and the name 'Melissa' before there is loud pounding.

The most you can keep on you is the Revolver and Rifle. You're not going to twirl the revolver; it's huge, weighs 5C an- whoa you did it, plus the safety was off.

You shout, "Door won't open, I'm trapped !".
"Declare yourself !" This is getting nowhere.

You want to weld the door, but instead you finish dressing and ready your weapon.
>>
No. 316032 ID: f5e4b4

"I'm not your enemy." At least it might gain us some time. Is there any other exit to this room? If there is, weld that doah with the guys yelling and escape through the other one.

If there's no other way to exit, well, let's wait for their anwswer to see if we have to murderize our way out or what.
>>
No. 316037 ID: 35e1a0

use that chair or whatever as cover after you weld the door a little so they have to use a door buster. but only a little so that it overcompensates and they crash in and are disoriented.
>>
No. 316059 ID: b67e9b

this is a train car, right? exit through the other door, maybe.
>>
No. 316136 ID: 55c4cf

get the door open, if it looks like trouble hurl a box out the door
>>
No. 316144 ID: 0d095c

Get out from behind the door! If they have guns, they can just shoot through it and kill you if they get suspicious! Take cover!
>>
No. 316203 ID: 904c12
File 130872091924.png - (32.70KB , 900x900 , 008.png )
316203

>"I'm not your enemy !"
You keep low and lightly weld the container lid over the lock.

There are two exits, both locked. You take cover behind the seat. The rear door unlocks and a dressed canine enters.

"What in-"
A shot is fired and the weld is shattered as the door flies open. A dressed anteater holding a revolver enters.
"Hold your fire !!" The canine barks.
"Comrade, I .. the sus-"
".."


Suspect ?

The canine clenches his fists. The syllables come out slowly as he tries to recall who you are.

".. Ayu .. I don't -even- want to hear about it, just get to the ceremony."

You are Ayu. There is silence as the two guests send each other concerned looks; the anteater begins stepping back.

He's not telling you something. You sense frustration and caution from the two; they're not very good at hiding -a- security concern, but -what- and why you're not in it remains a mystery ..

Curiously, the canine seems to be waiting for the anteater to leave you two alone. The train slows to a stop.
>>
No. 316205 ID: 55c4cf

Ask about the ceremony dramatically. whip your hair about and raise one to lower your shades just slightly.
>>
No. 316208 ID: 07416a

>>316203
Man, an anteater would give AMAZING head. Ask to see its tongue.
>>
No. 316209 ID: 950529

Say that you lost your memory and need help.
>>
No. 316231 ID: 736da4

Ask to go to the bathroom.
>>
No. 316248 ID: 904c12
File 130873559426.png - (11.09KB , 540x540 , 009.png )
316248

The two of you are alone now. You don't have much hair to whip around, but you do have your aviators and inquire about the ceremony in your unique way ..

>"I lost my memory and I need help. I also have to use the restroom."
"Ha ha. Stop wasting my time; what do you need to know ? You aren't going to the restroom."
>>
No. 316249 ID: 476456

tongue, also probably memory
>>
No. 316250 ID: 55c4cf

Where am I going, what am I doing, why is this important and HOW DO YOU KNOW IF I HAVE TO PEE?
>>
No. 316264 ID: 2bec90

Start freaking out and tell him you really have to go potty.
>>
No. 316267 ID: 0d095c

RENEGADE OPTION: Tongue. Also, if he refuses to let you go to the bathroom, rifle whip him. Seriously, what kind of bastard makes a prisoner soil themself? The kind of bastard who attacks amnesiacs that's who...
>>
No. 316276 ID: f5e4b4

>>316248

Tongue. And ask if what he wants is to see you peeing yourself during the ceremony.
>>
No. 316295 ID: 07416a

>>316248
Amnesia is probably the most important thing...
>>
No. 316316 ID: cbc115

>>316248
Tongue, obviously.
>>
No. 316326 ID: 35e1a0

amnesia and potty.
>>
No. 316352 ID: 904c12
File 130877643799.png - (8.36KB , 540x540 , 010.png )
316352

>"Do you think your anteater friend would give AMAZING head; you know, with the tongue and all ? Do you give amazing head ?"
"That -cowboy-, for lack of better word, is not my friend. The only head I know are the severed ones we find." He is not amused.
>"How do you know if I have to pee ? Do you want to see me wet myself during the ceremony ?"
"I -don't- know if you have to pee and I prefer it remain that way. I -would- like to see you humiliated for this facking stunt you pulled, but your company deserves better .. There's a restroom just outside the busted door."
>"Refresh my memory, please."
"We're still in Overmars, past this is sheer drop and reef though. The ceremony is at Edison Hall's main court; you might not recognize it since the renovation's started but the train is stopped right in front. Greet the cadets at center, give them each a pin and we might actually get to relax; the more of them, the less bullets I soak."

"Is there -anything else- ?"
>>
No. 316353 ID: 35e1a0

okay. uhh. use the bathroom if you have to then i guess follow them to the place.
>>
No. 316359 ID: f5e4b4

Ok, he hasn't taken your gun, so for now just go to the bathroom.
>>
No. 316363 ID: 1ca8b5

am I the only one who's thinking about slitting this guy's throat while we're alone? ugh, whatever, just visit the bathroom.
>>
No. 316365 ID: 55c4cf

Just tell him you have to cover up a leak and go take a piss.
>>
No. 316377 ID: 0d095c

This is your last chance to say you have amnesia, your last chance to come cle- BAHAHAHAHAAHAH!

Fuck that, just bullshit with all your might. We'll back you up. Go take a wiz, then follow him to the ceremony. If it's one of those HUMAN SACRIFICE things, we'll think of something.

Don't worry, unlike those other losers, you aren't dependent on those silly elements.

Can someone please tell me who's writing this quest? I could SWEAR I've seen this artstyle before.
>>
No. 316403 ID: 950529

Tell him you want him to watch you pee, or you wont be able to do it.
>>
No. 316447 ID: 904c12
File 130879148366.png - (16.61KB , 900x900 , 011.png )
316447

>"Can you watch me pee ? Otherwise I won't-"
"No." He almost forces the door on your hand and storms off.

An all too familiar feeling overcomes you ..

What is causing this ?
>>
No. 316449 ID: 904c12
File 130879192354.png - (19.17KB , 900x900 , 012.png )
316449

Select one.

Attack / Defense / Focus / Stealth
>>
No. 316450 ID: 950529

focus!
>>
No. 316453 ID: 0d095c

Okay. From our Sample of three people, we have one human and two furries. We must therefore assume that either 2/3rds of the population are furries, or that Ayu is the only human, and therefore chief badass.

But whatever. Ayu, time to make a choice. If we:
GO TO THE CEREMONY AND DIE HORRIBLY, turn to page 7

ESCAPE IN A KILLTASTIC ORGY OF DESTRUCTION,
turn to page 19

USE THE TOILET, THEN GET SUCKED DOWN THE PIPE TO BECOME QUEEN OF THE MOLE PEOPLE,
Turn to page 3

Personally, I'm leaning toward ceremony. So that we can kill ten times as many enemy troops when we escape!
Beyond, have you done any other quests? I'm getting severe Deja Vu from the way you draw people. I MUST KNOW.
>>
No. 316456 ID: 0d095c

Dangit, too late. Also, THIS IS A SNEAKING MISSION. STEALTH WILL BE REQUIRED.

Cmon. With Mech/Tech and Stealth, we can build a CLOAKING DEVICE. CMON.
>>
No. 316457 ID: 8f6488

I wish I knew what focus did.

my vote goes to attack. so we can blast things with shoulder-mounted tank guns.
>>
No. 316461 ID: 0d7a83

>>316449
NONE OF THEM. CONTINUE PLAYING HARD MODE. CHOO CHOO MOTHERFUCKERS.

No actually go for focus. Become a jedi and WISDOM everyone to death.
>>
No. 316464 ID: 35e1a0

uhh, focus.
>>
No. 316466 ID: 0d095c

Vote changed to Focus. Dangit, the prospect of Wisdoming people to death is too strong.
>>
No. 316473 ID: 980ade

Focus all the way
>>
No. 316477 ID: 44766a

focus
>>
No. 316482 ID: 234c26

>>316449
Gotta go with Stealth here, however attractive Focus is.
>>
No. 316483 ID: 0d095c

>>316482
I know, but it's like third parties in the US. My vote won't matter there. There are far too many Focus votes, and only 1.5 in stealth. We have failed, comrade. Our time shall be another Stealthy day.
>>
No. 316486 ID: 2d2ce5

hmmm the other options are reliable, known entities, but it has to be focus because BULLET TIME.
>>
No. 316488 ID: 0d095c
File 130879568731.gif - (2.61KB , 58x47 , Ra2_yuriprime.gif )
316488

>>316486
"Bullet Time? How limited your mind's are. We could do so much... More."
>>
No. 316491 ID: 5c24e7

>>316483
Ah, but if we all stopped thinking like this, and voted for stealth instead, we might be able to get more votes!

Voting for STEALTH.
>>
No. 316492 ID: 0d095c

>>316491
FOOL. IT IS HOPELESS. But fine. I'm trapped halfway betwixt FOCUS and STEALTH. Goodnight.
>>
No. 316505 ID: 5f55fe

Defense!

...

...

I'm so alone...
>>
No. 316518 ID: 2cee53

>>316491
RESISTANCE IS FUTILE.

+1 focus
>>
No. 316523 ID: b9bd4f

Focus, only because with our current skillset we may end up doing bullet time dodges in a robot suit. Hopefully. Also, we should try to buddy up to that anteater, as he probably DOES give amaz- er, I mean we need to make some friends. Because we already pissed one guy off. Yeah, thats it.
>>
No. 316536 ID: 55c4cf

Nothing!
>>
No. 316641 ID: 7bfeb5

>>316449
Every one of you deserves ATTACK!!!
>>
No. 316650 ID: f5e4b4

ATTACK!
>>
No. 316651 ID: 07416a

>>316449
Stealth, though I'm okay with Focus.
>>
No. 316653 ID: b1f0e2

what does focus DO actually?
>>
No. 316791 ID: 904c12
File 130886336894.png - (19.85KB , 900x900 , 013.png )
316791

********' Focus
***' Stealth
*** Attack
* Defense

* MOLE POWER
* Forever Alone

Result
Focus2 : Recover Shape energy, disables abilities for a full turn.
Attack : **, + damage, normal chance to critically damage.
Defense : **, - damage, normal chance to avoid damage.
Stealth : Reduce detection, - Attack2, - Defense2, - Move.

Shape is used as action-improving energy and can be considered a health bar (You will be impaired if shape reaches 0, some attacks exclusively damage Shape).

Phenotypics make up a little more than half the known population of Lans, they're pretty common !

To your knowledge the toilet is a water-less microbial composting type, like most; plus its on a train that moves and wouldn't lead to a subterrania, though you never did actually inspect where it goes. You ponder the possibility of ruling a mole peoples .. might you be truly accepted as their queen ?

You're on the Edison grounds, the main court is directly ahead. There is a Talin-like (Human) behind the door ..

.. Holding her head ?
>>
No. 316792 ID: 55c4cf

Ask if she needs help relieving a headache, thrust hips suggestively during the question.
>>
No. 316794 ID: f5e4b4

Aproach carefully with the hand on your gun just in case, ask what is wrong.
>>
No. 316809 ID: 0d095c

Hmm. I, have a cunning plan. Walk up to that person quietly. Say "hey". When they respond in kind, or don't respond, wait a few seconds.

Then, grab them by the shoulders, shake them violently, and scream, "HELP ME I DON'T KNOW WHO I AM" right in their face at the top of your lungs.


*Bonus*If they react with disbelief, scream "You're working with THEM!" then run off and curl up in an air vent.
>>
No. 316812 ID: 35e1a0

maybe they are having the same thing that happened to you? a bizarre bout of amnesia.
>>
No. 316817 ID: 7b1d27

>>316794

I just realized how dangerous an amnesic person with a gun is.

ask her what's wrong.
>>
No. 316829 ID: 917814

Approach her quietly and inquire if she's alright.
>>
No. 316830 ID: 476456

Rub her head vigorously
>>
No. 316923 ID: 904c12
File 130888360606.png - (32.00KB , 900x900 , 014.png )
316923

You enter, holding your pelvis out.
>"Hey sweetheart I know a cure for your pa-"

"You have all sacrificed much, it is not without great respect we congratulate you, soldiers of Overmars. Presenting your company pins .."

The eight stand at attention. The aisha darts a puzzled look your way for a moment.

You keep your eyes on the white-haired Talin. How should you give out the pins, and should you say anything ?
>>
No. 316926 ID: 950529

toss them the pins, tell them they are not nearly worth as much as the soldiers deserve
>>
No. 316928 ID: 35e1a0

look each one in the eyes, stare into their soul. stay silent though. just pin them on without stopping your stare.
>>
No. 316945 ID: 252e1b

>>316923

Personally pin each to their chests. Reach down their shirts to make sure you pin them on correctly. Don't be weird about it otherwise.

Say something like "Duty. Courage. Honor. We call upon our troopers in this our darkest hour. Our way of life is what we are fighting for."
>>
No. 316982 ID: 476456

get a little feely while putting on those pins.
>>
No. 316987 ID: 55c4cf

put em all on real good
>>
No. 317083 ID: 904c12
File 130890777252.png - (37.62KB , 900x900 , 015.png )
317083

You give out the pins, reaching down shirts and having a feel making sure each is on good.

>"Duty. Courage. Honor. These are not nearly worth as much as what each of you deserve .."

You approach the white-hair carefully with your hand on your revolver.

>"What's wrong ?"
"Comrade, there's been a big mistake .."

".. you see .."

>>
No. 317084 ID: 904c12
File 130890780620.png - (9.31KB , 448x453 , 016.png )
317084

"I already have a pin."
>>
No. 317085 ID: 476456

My god.
>>
No. 317086 ID: 35e1a0

grab them and throw them on the grenade. use their body as a blast shield! sit on them if you have to. if they are mid flee then reach out to it with your technopath power and try to make it tick slower and kick it away. then pull out rifle and tag em.
>>
No. 317088 ID: 55c4cf

--CATCH A GRENAAAADE FOR YA
>>
No. 317089 ID: 476456

Tackle him onto the grenade and kiss him.
>>
No. 317090 ID: 950529

Oh god hes hot you must make out right now
>>
No. 317091 ID: f5e4b4

Just fucking kick that grenade out of the room.
Then kick that white-hair bitch in the face.
>>
No. 317092 ID: 55c4cf
 

be jean claude

i am serious
the shades would make it even better
>>
No. 317102 ID: 0d095c

You have Seven Seconds. Make them count. I suggest kicking a field goal. with the grenade.

After you kick it far away, making sure to kick it so that it flies into the hallway, rather than bouncing around the room and killing everyone, rifle butt the white haired one into submission. Then curl up in an air vent, sobbing, for the next 5 hours.
>>
No. 317114 ID: 0d7a83

>>317084
STEP ONE: Headbutt him. HARD.
STEP TWO: Locate grenade.
STEP THREE: Remove grenade from room if possible.
STEP FOUR: If STEP THREE is not possible for some reason try to throw his HANDSOME ASS on to the grenade.
>>
No. 317115 ID: 0d7a83

>>317114
Oh and use focus to buff your defence if thats a thing.
>>
No. 317117 ID: 07416a

>>317083
Kick grenade
Headbutt
>>
No. 317143 ID: 804cb3

Push him away from the grenade by tackling, and fall into a suggestive position.
>>
No. 317176 ID: 0d095c

>>317143
Don't be silly. We'd be caught in the blast radius and die. No, we want to tackle him suggestively AFTER we kick the grenade away. It's in character, since all we've done since waking up is hit on everything that moves. And some things that don't.
>>
No. 317777 ID: 904c12
File 130906140625.png - (34.21KB , 900x900 , 017.png )
317777

You whip out your gun into the white-hair. She fails to avoid the attack, but reels backwards to defend herself.

You pray the grenade wasn't cooking and kick it down the hall ..
>>
No. 317781 ID: 904c12
File 130906179440.png - (6.97KB , 900x900 , 018.png )
317781

There is a deafening bang.

Not even out of your kick, you've been hit hard in the side.
>>
No. 317782 ID: 35e1a0

use focus2 to cut through the status effect! and swing to your side.
>>
No. 317783 ID: 476456

Ok NOW tackle her suggestively.
>>
No. 317784 ID: 872405

Whack whatever's on your right side. Then run in front of you, towards the door, hold it shut till you can see clearly again.
>>
No. 317799 ID: 41b4e5

suggestively or not, you better grapple her before she ppints a gun at you or gets away.
>>
No. 317807 ID: 1854db

>>317781
Shit, flashbang.

Grapplan time. Grab that leg, push her down, get her arms restrained and keep her still until you can see again.

I don't think everyone was looking at it. Don't be surprised if you feel someone else assisting.
>>
No. 317850 ID: f5e4b4

Focus, then grapple your attacker.
>>
No. 318037 ID: 55c4cf

grapple, nerd
>>
No. 318098 ID: 904c12
File 130913538598.png - (10.14KB , 900x900 , 019.png )
318098

You swing to the side and catch a glimpse of movement. She avoids the attack.

You focus, recovering your Shape completely. A sharp ringing starts, dotted by a dull commotion along the floor around you.

You want to run for the door. Futilely tending to your sight, you desperately scan the surroundings for the white-hair.
>>
No. 318099 ID: 35e1a0

swing pistol behind you over bird person!
>>
No. 318104 ID: 0d095c

HORIZONTAL SWING. BEHIND YOU.
>>
No. 318151 ID: 55c4cf

break dance they'll never expect your sweet ass moves
>>
No. 318209 ID: 904c12
File 130915012306.png - (17.40KB , 900x900 , 020.png )
318209

You swing hard behind you. Nothing. Not a moment regaining balance you collect your senses and break for the door.
>>
No. 318210 ID: 904c12
File 130915021427.png - (17.97KB , 900x900 , 021.png )
318210

Your ears are still ringing but you can hear her calling out from inside ..

"You weren't affected .. Just as I thought."

".. You feel it too .."

A discomfort courses through your body. You lift your revolver ..
>>
No. 318214 ID: 55c4cf

Be fernandez
>>
No. 318218 ID: 35e1a0

did... did bird person just fall apart?
be ready to waste whitehair when they appear again.
>>
No. 318227 ID: eb1e43

what's up with being so discomforted all the time? are you sick? do you have to visit the bathroom? is there something stored in one of your orifices?
>>
No. 318237 ID: 1854db

Call out and ask what the hell's going on. Who is she? What does she want?
>>
No. 318326 ID: f5e4b4

Go in again, pointing that gun and demand answers, what the hell is going on?
>>
No. 318328 ID: 252e1b

Yeah! Demand to know what happened to all the people you felt up awarded pins to.
>>
No. 318351 ID: 0d095c

Whirl about frantically pointing your gun. Demand answers.
>>
No. 318601 ID: 8f3986
File 130922716343.png - (24.25KB , 819x819 , 022.png )
318601

You've had enough and you want answers. You enter, weapon raised.

>"Who are you and what do you want ?"

Scattered along the floor are mangled, shadowy masses with flecks of light peeling off.
>"-What- did you do to the cadets .."

"They've witnessed our power, firsthand. Their fragile chemistry failed them."

"I'm surprised you don't know me. You should know me well .. My name is Kari, and I am taking back what is mine."


"Aren't you curious at all why you survived ?
>>
No. 318603 ID: 35e1a0

course we are curious about surviving stuff but kari is a bitch. shoot.
>>
No. 318605 ID: 55c4cf

"Of course I'm curious." Put on your shades. "But you're a bitch."

Then cap her with all your fucking mind powers or i swear to god.
>>
No. 318609 ID: e75a2f

Let him monologue for a few seconds, then just shoot it in the head.

You don't want to deal with the massive side quest and morally ambiguous objectives it entails as you struggle to find both your identity and your place in the world.
>>
No. 318788 ID: 60228c

For some reason the graphics remind me of Metal Gear Solid.
Also, ask for more pointless exposition, then grab a bandana and do something interesting, as so far things have been fairly quotidian.
>>
No. 318799 ID: 60228c

oh and protip; NO RAILROADING. I'm sorry but people tend to forget that when planning these things out.
>>
No. 318835 ID: f5e4b4

Do this >>318605

Then shoot her in the face.
>>
No. 318846 ID: 6a24f2

go on, milk some answers out of her. who cares if she flees if you don't shoot her? you'll probably just end up shooting her later in a more awesome and climatic way anyway.
>>
No. 318894 ID: 0d095c

"That's obvious, the answer is-" Then shoot em in the face.
>>
No. 318896 ID: 1444d5

Another vote for opening fire immediately. She just set off a damn grenade then kicked you in the stomach, it is not negotiation-o-clock.
>>
No. 318901 ID: 0d4861

I have a feeling shooting at her isn't going to have the desired effect. I mean she's frigging glowing for fuck's sake. What you should do instead is be genre savvy and let her continue her monologue where she tells you things that could be useful to someone with amnesia.
>>
No. 318948 ID: 1dbd20

Say you're a bit curious, then let her continue talking, all the while keeping your gun trained on her and your wits about you.

After you've heard her out, then you can decide what to do.
>>
No. 318982 ID: 8f3986
File 130928989894.png - (7.59KB , 367x367 , 023.png )
318982

>"That's obvious, the answer is .."
>>
No. 318983 ID: 8f3986
File 130929012261.png - (24.76KB , 900x900 , 024.png )
318983

>"No."

You fire four rounds. It did something. Kari drops backwards from the attack.

"Ha. Suit yourself."

You hear a revolver drum click.
>>
No. 318986 ID: 55c4cf

Prepare to avoid whatever the fuck Kari is about to do.

Wait until you have an opportunity to try attacking again. Focus on keeping safe.
>>
No. 318987 ID: f5e4b4

Take cover, behind the wall, not the door, she might shoot through it. Then talk to her.

"... ok, now that I've shot you, I'm a little curious. How did I survive?"
>>
No. 318988 ID: 35e1a0

ready action: dodge. if you see them point their gun at you then move back behind the door.
>>
No. 318995 ID: 101fd9

Crouch behind the goddamn door. Heck, imagine the door isn't even there. No guarantee it's gonna hold against bullets/explosives, and switch to rifle. We need to make her believe we've ran out of ammo with the revolver.

Shout out: "Explain! What the hell do you want here?!" Watch if she decides to shoot or run.
>>
No. 319016 ID: 35e1a0

oh wait! it's like those energy spheres from half-life, makes whatever is hit turn black and melt.
>>
No. 319036 ID: 60228c

Utilize cover! Tap to check if cover is stable; ie not just made of cardboard boxes. If it's not move to more ideal cover. Remember, the environment around you can be just as deadly of a weapon as any firearm!


I'm reading too much into this fight, aren't I.
>>
No. 319085 ID: 1dbd20

Take cover behind the wall and exchange your revolver for your rifle. Inquire about how you survived while having an epic gun battle.
>>
No. 319538 ID: 8f3986
File 130937949828.png - (24.48KB , 900x900 , 025.png )
319538

You take cover and switch to your rifle. Kari fires four shots and paces backwards. The barriers won't stop rifle rounds, but absorbs the revolver shot.

>"I am a little curious.."

Kari stops at the corner, weapon raised. She lets out some pain through her teeth. You're fairly certain she is bleeding out.

>".. Why am I the only one, and what do you want here ?"

"It'll come back to you. I trusted you once and it nearly killed me. I have my own plans now."

She slowly steps around the corner.
>>
No. 319550 ID: f5e4b4

"Too bad they're going to be short-term plans."

Then shoot the rifle through the barriers, pointing where she should be. Don't expose yourself, just shoot through the barriers if the rifle shots can go through them.
>>
No. 319553 ID: 35e1a0

yes, use technopath power to pin-point her gun, then shoot near that.
>>
No. 319597 ID: 878b59

Why not use the powers to find the gun, then shoot the gun? That usually fucks them up but good.
>>
No. 319599 ID: 8f3986
File 130938482969.png - (22.44KB , 900x900 , 026.png )
319599

>"Too bad they're going to be short-term plans."

You fire two bursts. The first three rounds punch through the barriers but hit nothing. You stand up and catching a glimpse of Kari making the corner, fire the second three through it. It does something.

Her injuries don't seem to slow her down and she manages to escape.
>>
No. 319600 ID: 8f3986
File 130938486714.png - (19.33KB , 900x900 , 027.png )
319600

You want to follow Kari. You are in the Hall.

Exits
Up : Remainder of Hall.
Right : Door to Office.
Left : Stairs to Balcony.
(Elsewhere)
>>
No. 319602 ID: f5e4b4

We don't know the place, so let's follow after her.
>>
No. 319603 ID: c76ef1

Left. SHE MUSTN'T ESCAPE
>>
No. 319604 ID: 35e1a0

follow her but at a distance. and keep a mental map going so you can get back here easily enough.
>>
No. 319614 ID: 9cb8c9

rush left.
>>
No. 319617 ID: 950529

try to find your way to the garage, if your foe is trying to escape that is the most likely place to go- if not, you will have a vehicle for a high speed chase
>>
No. 319637 ID: 1444d5

Since bullets seem only to cause her inconvenience, we should continue our current course of high-velocity interrogation.
>>
No. 319745 ID: 8f3986
File 130940575563.png - (21.10KB , 900x900 , 028.png )
319745

You head up the stairs and make a note of your location using your interface.

A trail of blood stops at the stairs but continues on the railing above. You're certain you can't perform such a trick yourself.

You'll keep an eye out for vehicle storage of any kind.
>>
No. 319746 ID: 35e1a0

damn, looks like you are taking the long way, up those stairs!
>>
No. 319749 ID: 8f3986
File 130940600180.png - (22.47KB , 900x900 , 029.png )
319749

Two creatures appear. They look like Maws, which is odd because they usually hide away in darkness. The farthest one looks especially aggressive.

At least the one is very focused on you. It's ready to attack !
>>
No. 319750 ID: 35e1a0

shoot further one then IMMEDIATELY shoot the nearer one before it can turn around.
>>
No. 319751 ID: 950529

Run towards the attacking one, jump over it/roll under it when it strikes/lunges, then continue up the stairs.
>>
No. 319755 ID: 476456

shoot the far one jump the near one keep running.
>>
No. 319758 ID: 07416a

Shoot the far one, stomp the near one.
>>
No. 319759 ID: 55c4cf

wear your aviators so smooth they cannot see you and just slick past like the motherfucker you are
>>
No. 319764 ID: d4c0f3

>>319759
If this is even remotely possible: yes
>>
No. 319771 ID: d4c0f3

>>319764
No wait better idea: shoot the first one, Hammer Slide past the next one before it knows what's happening.
>>
No. 319795 ID: 415e39

shoot the one, ride the other one like a mechanical bull.
>>
No. 319864 ID: f5e4b4

Shoot the farthest one, waltz past the closest one like nothing happened.
>>
No. 320222 ID: 9f49d3

Shoot the farthest one, double tap, then kick the other in the head.
>>
No. 320303 ID: e8cd4a
File 130955223057.png - (24.11KB , 900x900 , 030.png )
320303

The creature pounces and you fire a burst. It is ravaged by the rifle rounds mid-pounce and only clips you, but there is a sudden projection of energy from its bite that sinks into your side.

It feels like your gut is being crushed by stone, but there is no physical injury on inspection, only a faint glow and a strong smell of soil.

You fire a second burst as it tries to get up. It emits a flash like the glowing on you but brighter and stops moving.

The other creature is upset by the commotion but holds position. It's focused on you.
>>
No. 320305 ID: 0d095c

Oh shit. Those facehuggers can Petrify things. You've been hit with a petrification attack, and are probably going to turn to stone or dust or something. Quick! Find a Golden Needle, or a Soft (whatever those are).

If you AREN'T dying, RUN FOR IT. Evade those beasts and flee after the White Haired One.
>>
No. 320308 ID: 35e1a0

forget the other one, hoof it! this is probably a lower lvl version of whatever melted the cadets. as long as you don't get hit by too many in too short a time you should be fine.
>>
No. 320309 ID: 0d095c

>>320303
Wait. A strong smell of SOIL? Anyone remember Ender's Game and the MD Device? If their CHEMISTRY failed them, that means that your superior human form grants you the power of strong intermolecular bonds, rendering you immune to the molecule shredding weapon!

Sweet.
>>
No. 320312 ID: f5e4b4

Don't waste time on the other one if it isn't atttacking you immediatly. Leg it, rup up the stairs and follow the blood trail. Let's hope these buggers aren't too fast.
>>
No. 320313 ID: 35b957

what's up with everyone being pansies? cap these bishies. starting with the one who is obviously preparing a spell-like ability.
>>
No. 320317 ID: 35e1a0

>>320313
we aren't running FROM the thing. we are running TOWARD white haired chick. and sitting around shooting random enemies instead of chasing is a good way to lose.
>>
No. 320433 ID: 476456

keep up the chase,shoot if it follows you
>>
No. 320528 ID: 817fe7

We must follow the white hare. She's pretty fast as is and killing something not immediately deadly is a waste of time.

And for those of you deja vu'ing from the art style, it's the author of >>/graveyard/276596
>>
No. 320773 ID: e8cd4a
File 130964032896.png - (24.07KB , 900x900 , 031.png )
320773

You've never seen anything like this before. You hope it isn't a petrification or a variant of what disintegrated the cadets.

You leg it up the stairs. The creature watches and advances a little.

Your interface receiver picks up a supplies identifier signal, common around heavy work sites. There is an analgesic injector on the floor and a stray container lid with blood on it; Kari must have stopped here to use a trauma kit for her bleeding.

It's frustrating you cannot hold any more without sacrificing combat. You might inspect the container and swap items or move on and forget about it.

You hear someone counting upwards.
>>
No. 320774 ID: 07416a

>>320773
Race on!
>>
No. 320776 ID: 35e1a0

grab a needle of.. uhh.. damn, i don't know, something that could help with the whole petrifying thing. hld it in one hand while running and gun in the other. and then inject the whatever and drop the needle. but don't stop running.
>>
No. 320786 ID: f5e4b4

>>320773

Open it and grab the first thing you're able to grasp, then keep running.
>>
No. 320793 ID: 35e1a0

>>320786
adrenaline. grab and use a needle of adrenaline and go ultra speed.
>>
No. 320794 ID: 02d4c0

a sedative or something, anything that would help you turn a person into a captive of yours would be useful.

then again, so would hurrying the fuck up without wasting any more time on whatever, but it's your call.
>>
No. 320807 ID: 28e94e

>>320773
Run past the box, and while you run past grab the first needle you see.
>>
No. 320830 ID: e8cd4a
File 130965113858.png - (22.46KB , 900x900 , 032.png )
320830

You find adrenaline inside and use it. An electrifying sensation crashes over. You also find a Medical Soda labeled CURE-F and drink it. It tastes AWFUL.

It also eliminates the gut-crushing sensation completely.

There is a mare in a jumpsuit with his hands behind his head.

".. Twenty .. twenty-one .. AGH !! What is it !? I'm counting and not looking like you asked !"

".. I don't want any trouble !"
>>
No. 320832 ID: a5a1cd

>>320830
"Where did she go!? Quickly!"

Keep moving along the most obvious path unless he quickly indicates somewhere else.
>>
No. 320833 ID: 0d095c

>>320830
>Mare
>HIS head

...ANYWAY, just keep moving. This guy/girl/whatever is unimportant.

Although you could ask, "WHERE IS THE WHITE HAIRED MAN?"
>>
No. 320836 ID: f5e4b4

Ask where did she go, but don't slow down for too long, if the mare hesitates or stammers or whatever, just forget about her and keep running forward.

I wonder why Kari didn't kill this one...
>>
No. 320997 ID: a1477a

careful. point the gun at him while asking where Kari went. everyone potentially is your enemy right now.
>>
No. 321013 ID: ad6076

Ask where the white haired girl went, as you dart by. If the mare doesn't reply in time then just keep running on towards the stairs, stopping here could be the end of us.

Leaving the mare alive just feels like a trap to me.
Of course, we may also be running into the armed hands of our foe, so taking cover and asking about the girl may also work. Though that also causes more of a risk of losing Kari.
>>
No. 321142 ID: e8cd4a
File 130973092986.png - (24.84KB , 900x900 , 033.png )
321142

>"Where did she go ? Quickly !"

"I-I didn't see, but I heard something in the court !"

The adrenaline crisps your senses ahead of two creatures that appear. Your body waits madly ahead for motion, conscious thought scrambling the gap.

"AAH !!"
>>
No. 321143 ID: 35e1a0

shoot the one behind the horse guy and time it so you duck when the other leaps so it sails over you. and yell "RUN!"
>>
No. 321144 ID: a5a1cd

>>321142
Blast them as quickly as possible and keep chasing the bitch. Saving dumbass there is secondary.
>>
No. 321152 ID: 476456

well if he runs the other way he's gonna run into the one we left behind so uh...

Yell "COME WITH ME IF YOU WANT TO LIVE"
>>
No. 321160 ID: f5e4b4

Shoot the one attacking the mare, jump back to avoid the attack of the closest one, then shoot it too.

Yell the mare to follow you is she wants to live. Then run, whatever she does it or not.
>>
No. 321290 ID: e8cd4a
File 130974788923.png - (25.81KB , 900x900 , 034.png )
321290

You fire a burst, destroying the creature. The other pounces but misses you entirely. You prod it off course and fire a second. It dies before touching the ground.

>"Follow me if you want to live !"

"I'm moving !"
>>
No. 321372 ID: 55c4cf

>>321291

kick everything
>>
No. 321381 ID: 35e1a0

get near those large looking objects in the middle of the room and head right. be ready to leap behind cover if something appears.
>>
No. 321384 ID: e8cd4a
File 130975615467.png - (21.88KB , 900x900 , 035.png )
321384

You are inside the balcony court. You hear your acquaintance following, fishing for something in her pack.

There appears to be floor hatches in the center of the court and some containers about.

Did Kari escape through here ? Where could she have gone to ..
>>
No. 321386 ID: 35e1a0

pop out and look to the top left. then test both hatches real quick to see if they were moved earlier if not then keep going to the right.
>>
No. 321434 ID: f5e4b4

Quickly check one of the containers, I doubt she's going to be hiding inside, but you never know.

If there's nothing of interest, open one of the hatchs and see what's at the other side.
>>
No. 321493 ID: 31eb3a

careful, is he taking out a gun?
>>
No. 321548 ID: 1e9d01

>>321384
Do a sweep of the room. Are there any exits? If not check the hatches and containers for signs of disturbance. She could've gone down a hatch or be hiding in a container.
>>
No. 321657 ID: e8cd4a
File 130982117874.png - (18.07KB , 781x781 , 036.png )
321657

With no certainty of intentions, you swing to the side and catch the equine as e enters.

>"What are you holding ?"
E fumbles a roll of coins.

"AA ! Oh, haha, I want you to have this. It's my frivolous savings, but I've had far enough excitement today-"

The roll contains 10 Rise, a fair ammount for spending. You search the shelf and find the mechanized miracle Super Bit and dry D-Rations inside a container. You can only keep the bit.

One of the hatches was tampered with and comes off without effort. It's blocked by a wedged plate from the other side. You use your welder to cut it open.
>>
No. 321660 ID: 55c4cf

put on your shades to hide your tears
>>
No. 321664 ID: e8cd4a
File 130982240090.png - (17.35KB , 612x612 , 037.png )
321664

"Can you see what you are doing ? Here take this too .." E gives you a modular light. It can be easily attached to either of your weapons. Select at most one.

There is a terrible smell, and as you kick the plate away you find out why ..

The fearless front was good while it lasted. Your hands and feet seize up and your breathing becomes impossible to control. You have an inexplicable fear of rotting corpses. In your current state, there is no way you can properly fight or make precise action.

You scramble to remove yourself from the situation and sort your options. The corpse was not Kari's doing, but she escaped through here.

"How long has that been down there !? Sweet Infinite Psyche, did they not inspect Edison for bodies -nor- nests ?"

You hear soldiers enter the Hall. Will you venture below, or forget it ?
>>
No. 321675 ID: f5e4b4

Ok, I think it's time to call it. Kari is probably too far away now to catch her, specially if you're going to crawl through a confined space, completely terrified. What is worse, it's a perfect place for a trap.

Wait for the soldiers and get ready to give explanations, but stay on your toes just in case.

Put on your shades because why not.

Oh, and attatch the light module to the rifle.
>>
No. 321677 ID: 35e1a0

yeah stop the chase. you got her good but she is apparently a super-soldier or something.
>>
No. 321782 ID: 476456

check if you know this guy, also ask for that horse's name and rank
>>
No. 321824 ID: e8cd4a
File 130983904121.png - (26.26KB , 900x900 , 038.png )
321824

You attach the light module to your rifle and put on your aviators. It conceals some of your terror. The soldiers stand and spread out from the hall, seeming alarmed and puzzled. The equine turns to you.

"Are you alright ?"
>"What's your name and rank ? Do I know you ?"
"My name is Hazel .. Civilian. I'm with the builders. I've seen you before but I don't think we've met."

One of the soldiers confronts you.

"What was that gunfire ? What happened here, explain !"

As a familiar face enters the hall, you consider modes of response and pick your words carefully ..
>>
No. 321834 ID: 35e1a0

"i should start from the beginning" and then just matter-o-factly explain what happened after you entered this room with the pinning on pins and stuff... leave out the feeling up part, just that you pinned them on.
>>
No. 321928 ID: 476456

"there was an attack, everyone seems to have.. disintegrated, I'm not sure what happened, I was in very close proximity to the attacker, it seems to have shielded me." which isnt necessarily true but hey its less suspicious
>>
No. 321952 ID: f5e4b4

Just tell the truth, how you came in to give the pins to the cadets and this crazy white-haired chick pulled off a grenade that killed everybody but you two. You shot her and chased her but eventually she managed to escape.

While you talk stare at the big boobs of that fox girl over there.
>>
No. 321969 ID: 9096b5

>>321952

that's obviously a three-tailed Pikachu, you silly dullard.
>>
No. 322068 ID: 55c4cf

Explain the pin situation. Mime groping all of them and applying the pins for emphasis of your adventure.
>>
No. 322230 ID: e8cd4a
File 130992442802.png - (26.97KB , 900x900 , 039.png )
322230

You begin to explain, all the while staring at the chest of the con woman.

>"I came here to give out pins to the cadets. A white-haired cadet pulled off a grenade and .. disintegrated everyone but her and myself .. She escaped; I'm not sure what happened-"

He reacts to the mention of color.

"Lisa ? She was up to no good from the start and you were too nice to keep her in line !"
Your Canine familiar enters the conversation. "That's enough."

>"I returned fire several times and chased her through this structure. Are you blaming me ?"

"Disintegrated ? Don't expect me to believe that ! Where is she off to-"

The canine throws a square punch, flooring the soldier.
He writhes on the floor. ".. FACK !!"

"Get the soldiers on the lookout for Melissa. Fair skin, white hair, last seen wearing dress uniform on Edison grounds, correct ?"


You give an affirmative.

The big-chested con woman is holding a wide smile to the still-floored soldier.

"Understood."

"Ayu, we're leaving. We'll sort this out at the camp."

>>
No. 322232 ID: e8cd4a
File 130992453640.png - (25.26KB , 900x900 , 040.png )
322232

You are outside the Wolfram Square. Nearby is the bridge, and opposite is the population center : Overmars' markets, apartments and gathering places.

"Silver doesn't want you to be a part of the hunt because of your involvement, but I convinced him you're the best chance to move this chase forward. My condolences to your cadets .."

"I have a lot of questions to ask, but you must have even more judging by the events you described .."

"We can pull up certain records to help however you want to approach this, but holing up in here will only go so far."


You can think of several things to investigate.
Motives ?
Why cadets / Not Hazel ?
Contacts ?
Stopping places / Future targets ?
Disintegration / Glowing ?


>"How .. why did I survive .."

"You look tired .. It's best if we start immediately but you're entitled to some rest after all .."

"What will it be ?"
>>
No. 322238 ID: 35e1a0

let's go with contacts, and get some info on yourself while you are at it. seriously, what is UP with that amnesia?
>>
No. 322272 ID: 252e1b

>>322232

The disintegration/glowing issue is related to whatever the hell is going on. But we want Lisa, and that means we want Stopping places/Future targets.

Because if we can catch up to her, we can avenge those dead cadets and follow whatever leads we find on her corpse.
>>
No. 322319 ID: 476456

Or who do we bring to stop her with a weapon like that at her disposal.
>>
No. 322326 ID: 55c4cf

Investigate disintegration. It seems important.
>>
No. 322345 ID: 0d7a83

>>322232
Now would probably be a good time to tell him you have amnesia and can't remember shit before waking up on that train.
>>
No. 322363 ID: ad186f

Ask about disintetragtion, we need to know if it's a weapon of common usage or if it's some kind of rare/unknown technology. Ask how would anybody survive that.

Also ask what motives might had Lisa to kill the Cadets, and nobody else.
>>
No. 322487 ID: e8cd4a
File 130998900590.png - (26.41KB , 900x900 , 041.png )
322487

"Using Melissa's file like this again .. She never convinced me as changed, but I didn't think I would live to see it fall apart."

"For contacts, she's been seeing a Satalice for her abuse recovery and medication. He's a researcher and technician at the medical center outside the square. What's strange is nobody's heard from him for the last three turns; he was supposed to meet the new affairs manager today but never showed up. Other than him and you, she wiped the slate pretty clean; last people to actually talk with her were disintegrated or looking down a barrel. Chris was vocal about her theft case on the train to Edison but we're having trouble getting in touch with him."


You find your own file. You were a derelict clone who arrived here and enlisted to the Overmars security force. You rose through the ranks and eventually settled, conducting outreach tending to the still ongoing refugee crisis. There is constant fighting with the Automaton elsewhere; the crisis started after cities and peoples collapsed, the expeditions they were dependent on became fearful, packing up their things and leaving thousands to danger. Going back to the file, there are a lot of performance notes about your cadets, but most are about Melissa's recovery and her plea / non-involvement statements for a recent theft; also written are appointments with Satalice some turns back. You pass over the Canine's file; his name is Sterling, his nature is reflected on a somewhat volatile record.

The words 'White Goggles' and 'weapons dealing -> ? beheading' are highlighted. Also highlighted are addresses pointing to vacant lots outside the square and in the apartments.

"I know you two spent a lot of time together. I don't know what you saw in her; the instructor-student thing doesn't look good. I guess that's over now."

"Melissa will likely be looking for Satalice. Motives and why she disintegrated the cadets but nobody else is unclear for now. You should look around the medical center and the cadets' apartments for leads."


>"If we do find her, what could we possibly bring to stop her ?"
>"Of all those people who disintegrated completely, I didn't lose a hair .. I might be the only person able to apprehend her."

"I did consider that when recommending you. We will explore the phenomena; science and technology have advanced, after all. I -don't- believe this was some kind of magic or hallucination."

>"She said she's taking back what is hers and that I nearly killed her once. I can't make sense of it much less that strange glowing."
>>
No. 322489 ID: e8cd4a
File 130998921004.png - (6.59KB , 584x584 , 042.png )
322489

"Speaking of, that Casper person called again. Same as before; researcher, rambling about Cyano unhinging, asking about amnesia and personality changes, I have no idea what .."

>"Sterling .. I can't remember anything before waking up on the train to Edison. I would like to speak to this person."

He doesn't seem concerned. "Get some rest. Here's the file."

You take a look at the photo.

Species :
Hair Color(s) :
Eye Color(s) :
(Skin / Fur) Color(s) :
Tool / Weapon :

What a weirdo.

(Generate Casper's appearance, submit a drawing or fill in the prompt.)
>>
No. 322509 ID: 07416a

>>322489
White
pink
white
human
CC specialist
>>
No. 322512 ID: 950529
File 130999127496.png - (62.96KB , 584x584 , casper.png )
322512

>>
No. 322515 ID: 0d095c
File 130999175407.png - (123.54KB , 584x584 , Oddworld Casper.png )
322515

I think Casper looks like this. If you remember where Sligs are from, I will marry you. Also, if you pretend he's green, I'll double marry you.
>>
No. 322516 ID: c3c9c0
File 130999176699.png - (35.15KB , 584x584 , so_original_and_unexpected.png )
322516

>>
No. 322522 ID: 65b18c
File 130999279942.png - (23.94KB , 583x584 , manlyphysiqueGET.png )
322522

fucking mouse & MSPaint. you spend twenty minutes on a three-minue sketch and when you come here to post it, you see someone wih a way more awesome idea than you.

I'm talking about you, >>322512 .
>>
No. 322523 ID: 856690
File 130999285595.png - (74.01KB , 584x584 , Caspar.png )
322523

Definately a weirdo.
>>
No. 322531 ID: c3c9c0
File 130999463229.png - (12.60KB , 584x584 , Casr.png )
322531

>>
No. 322543 ID: 44766a

Seconding the mysterious Casper with the laser machete.
>>
No. 322547 ID: 0d095c

>>322531
If we can't have a Slig, I'm voting bondage-jedi.
>>
No. 322564 ID: 0fb3a6
File 130999840311.png - (20.29KB , 582x582 , uhoh.png )
322564

IS ONLY CHOICE!!!
>>
No. 322593 ID: 980ade

>>322531
What happened to you HUNK?

(And I'm ok with this)
>>
No. 322698 ID: 3bf55d
File 131001345113.png - (15.25KB , 583x583 , hurtmeMORE.png )
322698

>>322489
>>
No. 322886 ID: 5f0cad
File 131004990332.png - (11.38KB , 584x584 , Casper.png )
322886

>>
No. 322898 ID: 0d095c

>>322698
...I'm starting to have regrets about starting the bondage cyborg trend.
>>
No. 322900 ID: 252e1b

>>322886

This one is pretty good, let's go with it.
>>
No. 322909 ID: 705cbf
File 131005582514.jpg - (114.41KB , 400x491 , led_chibi.jpg )
322909

>>322886

how about a bigger wrench?
>>
No. 322927 ID: 0d095c

>>322909
Can't we get Corgan or Lobo or Badu instead? Led was the most useless character!
>>
No. 322941 ID: b7abd3

>>322927

if it was up to me, we'd get Runner. motherfucker was the most adorable thing since adorable came to adorabletown.
>>
No. 323079 ID: 07416a
File 131008086122.png - (19.64KB , 584x584 , casper.png )
323079

>>322886
Sorry for abusing your art but I have a thing for albinism
>>
No. 323166 ID: 633ab8

>>323079
But human albinism causes blue eyes!

Pink eyes in albinos means wicked light sensitivity, blindness, or both.
>>
No. 323524 ID: 55c4cf
File 131012822771.png - (76.74KB , 584x584 , Casper.png )
323524

if you don't use this design i am totally going to
>>
No. 323713 ID: e8cd4a
File 131016244762.png - (8.55KB , 900x900 , 043.png )
323713

You reload and cycle magazines before promptly falling asleep.

Integrity restored.

Integrity is restored through deliberate rest after consuming foodstuffs or rations; it can also be restored without rest by careful application of advanced medical knowledge combined with simple tools at minimum. At one point in the last turn (20 earth hours), you had consumed something to this end.

You hear a familiar, tortured voice.

"NO ! .. I'm Melissa .. I can't do this ! .."
>>
No. 323716 ID: e8cd4a
File 131016249091.png - (15.47KB , 900x900 , 044.png )
323716

Select at most four. Any combination is allowed.
>>
No. 323719 ID: 55c4cf

NONE x4

we didn't stop being hardcore
>>
No. 323720 ID: 453e62

fire fire soil air
>>
No. 323721 ID: 950529

Soil yourself four times.
>>
No. 323722 ID: 1854db

Ooooh!

This time let's NOT take void.

Ice, ice, wind, wind. To match our dude's personality.
>>
No. 323723 ID: 0d095c

>>323721
NONE TIMES FOUR! The Void Compels you!
>>
No. 323724 ID: 856690

ICE ICE ICE ICE

Gotta love the cold.
>>
No. 323725 ID: 2ad34b

I want to have at least one person with wind x4.
>>
No. 323726 ID: c3c9c0

FIRE x2
ICE x2
>>
No. 323727 ID: 0d095c

I've changed my mind. Spark Spark Ice Ice.
>>
No. 323728 ID: 453e62

wait.. is this for a new character or more for ayu?
if more for ayu then getting more mech/tech would get us nearer to being able to control robots with our MIND.
>>
No. 323729 ID: 44766a

Ice, ice, wind, wind.
>>
No. 323739 ID: 476456

4x heart
>>
No. 323740 ID: 03a2aa

Ice, Ice, Wind, Wind.
>>
No. 323743 ID: 28e94e

>>323716
NOTHING AT ALL.
>>
No. 323751 ID: 0d7a83
File 131016556310.jpg - (52.42KB , 600x445 , 1301836093201.jpg )
323751

NONE x 4

EUROPEAN EXTREME MODE IS STILL IN EFFECT.
>>
No. 323769 ID: 0d095c

Fine Fine, European extreme it is. Back to the void...
>>
No. 323798 ID: 97cb62

None x4. Still going hard mode.
>>
No. 323851 ID: 980ade

None x4

Final destination!
>>
No. 323855 ID: 8f32a4

>>323729
Agreed. Keep it chill and breezy.
>>
No. 323857 ID: 252e1b

None x4, it'll be our gimmick.
>>
No. 323858 ID: a5a1cd

>>323716
None
None
None
None

Hard mode forever, baby.
>>
No. 323872 ID: e8cd4a
File 131017693544.png - (17.99KB , 900x900 , 045.png )
323872

as of >>323798

****** Fire / Spark
************** Ice / Liquid
***** Soil / Stone
*********** Wind / Air

**************** (None)
**** (HEART)

Result
(None) + Ice / Liquid

There is a white-haired girl in your home. She has many bandages over some wounds and you can see she is very troubled. This is not unusual to you. Many others have sought your company for escape and see you as a spiritual figure.

You can hear the collective voice that have guided many to the ends of their adventures; great and terrible things. This has interested you for some time, and led to your collection of artifacts which seem to focus them.

Earlier this turn, there was a visitor whom the voices had urged to be a great danger. The visitor had interest in a particular artifact but was brazen and rude so you kept it away. You thought this visitor had followed you here; the new face brings some relief to your suspicion.

"I'm sorry, I need a place to stay .."

".. Please .."

How should you respond ? Should you say anything ?
>>
No. 323876 ID: 0d095c

>>323872
"Sure...."
>>
No. 323878 ID: 453e62

(( i KNEW it was another character. having ALL the characters be skill based will just make them bland as fuck.))


"you need to trade me for it, no objects or wealth, information, how did you get hurt?"
>>
No. 323881 ID: 1854db

>>323872
This one is an unknown. Possibly dangerous.

Ask her where she got those injuries.
>>
No. 323888 ID: 5f0cad

Ask what her trouble is and offer to at least let her stay as long as it takes to tell her story, after that you will decide if she may remain further.
>>
No. 323895 ID: a891c9

>>323872
Unless i'm mistaken, that individual is responsible for the deaths of multiple innocents, and received those injuries from the only person to survive her attack. BE VERY CAUTIOUS.
>>
No. 324063 ID: c3c9c0

Sure. Ask her about her name and how did she get hurt, though.
>>
No. 324247 ID: 55c4cf

Feel her up, that seems to work.
>>
No. 324276 ID: e8cd4a
File 131024830951.png - (17.70KB , 900x900 , 046.png )
324276

>"Sanctuary here has no material price tag, but one of personal understanding. If you tell me the tale of your trouble and injuries I will decide your stay."

"I attacked my friends and comrades, -erased- them and all that I've worked for .. I don't know if I can go on like this."

She forces a smile through tears. "I was shot at. The pain is incredible."

>"What is your name ?"

She scowls and hurls a container to the floor. "I'M NOT KARI !! .. I'm Melissa, I'm Melissa .."

>".. Erased ? What had you hoped to achieve ?"

"I'm used to picking up the pieces; I was filth and she saw a saint in me, but this time .. I can't do it .. Kari .. I'm no hero .."

Her outburst has you on guard. She begins looking around, searching for something.

This has you greatly concerned ..
>>
No. 324280 ID: 07416a

>>324276
Who saw a saint in you?
>>
No. 324292 ID: 0d7a83

>>324276
Ask her what she's looking for.
>>
No. 324299 ID: 1854db

Ask her who Kari is.

I think we're dealing with multiple personalities here.
>>
No. 324300 ID: c3c9c0

Tell her to take it easy and relax or her wounds are going to get worse. What is she looking for?
>>
No. 324302 ID: 476456

make sure she's not near anything sharp
>>
No. 324305 ID: 1902b5

make her rest, get her whatever she's looking for, and keep her talking. this one has a tale to tell.
>>
No. 324341 ID: 950529

o man better kill her right now
>>
No. 324380 ID: 5f0cad

Calm her down. Offer her some tea or something soothing and warm to drink, after that suggest she take an nap, inform Melissa that you'll do your best to not let any harm befall her while under your roof.
>>
No. 324480 ID: e8cd4a
File 131028214533.png - (17.84KB , 900x900 , 047.png )
324480

Having faith she is not planning to attack, you assert yourself.

>"Please, allow me. What is it you are looking for ?"

"My medication; I think I have one left .. I need to find Satalice."

You find her medicine on the floor, it's purpose is unknown to you. There is a date on it marked several turns from now yet is completely empty; is she taking more than prescribed ?

>"The researcher ? There's word he got into trouble and disappeared. Please relax, you need to rest or your wounds will get worse."
>"Who saw a saint in you ?"

You know the danger of asking the next question.

>".. Who is Kari ?"

".. The Huntress eternal I felt in Ayu, a soldier .. Kari is a brigand and Thiefess .. I'm destroyed; I have to give in .."

She stands up from her seat. "I won't have anything left !"

>"Have something, please. A warm drink ? I will do my best to let no harm befall you under this roof."

She shrinks back, sobbing.

You can leave briefly to prepare something. Should you do anything else ?
>>
No. 324484 ID: 07416a

>>324480
Confiscate anything pointy. Does she have a weapon?
>>
No. 324493 ID: 476456

also hugs amybe
>>
No. 324509 ID: c3c9c0

I wouldn't go with hugs, she seems rather jumpy and mentally distressed. Make sure you don't leave anything within her reach that she could use to hurt herself, but be discreet about it. No need to make obvious that you don't trust her.

Then go prepare her the drink.
>>
No. 324537 ID: 9bc0e3

do you have anything to make her calm down or sleepy? put it in her drink.
>>
No. 324566 ID: 5f0cad

Rub her hand gingerly to comfort her, it's a bit less invasive then a hug.
Then go make up some tea or something similar, while you're at it you may as well prepare some type of light snack too. Biscuits or sweet bread would probably be best. Anything with too much sugar would likely have an undesired effect.
>>
No. 324879 ID: e8cd4a
File 131034989536.png - (17.33KB , 900x900 , 048.png )
324879

You pick up the mess any pointy implements before leaving. You prepare a calming tea and return to see Melissa leaning against the wall.

When you offer the drink, she weakly grasps the cup and takes a sip. She is smiling suddenly.

>"You should have a seat."

Her response is jarring. "I'm fine from where I stand."

>".."

"That person won't find what e's looking for because it's not here, right ?"
"You have a visitor .."


You see a strange light outside ..
>>
No. 324881 ID: 07416a

>>324879
Take a cue from her and GET AWAY FROM THE DOOR
>>
No. 324883 ID: 0d095c

DIVE LEFT. DON'T LET IT TOUCH YOU.
>>
No. 324884 ID: 74173d

get away from the door, but be wary of her as well. Melissa might've left the building.
>>
No. 324901 ID: 5f0cad

Clear the doorway and hide to the best of your ability, if you have a weapon then you may want to prepare it. If you have time ask what is going on after you move.
>>
No. 324906 ID: 950529

take a peek through the door
>>
No. 324913 ID: e8cd4a
File 131035430820.png - (8.78KB , 900x900 , 049.png )
324913

You dive away from the door.
>>
No. 324914 ID: e8cd4a
File 131035434514.png - (19.97KB , 900x900 , 050.png )
324914

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