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Evening Desire
ed30d2
ACTION PHASE
Inside the roaring armored track en-route to the combat zone, Garnet thinks over his fireteams' objectives and battlespace one more time.
Armed or uncooperative persons are to be engaged and neutralized; deadly force authorized. Unarmed persons are to be processed and escorted out of the structure. Armed parties are either barricaded, moving between buildings, or fighting their way onto the mainland. Garnet's team is to identify and eliminate the likely assembly of combatants on the lower level. At bridge level, there are three residential and one service quadrants joined by a central office and infrastructure facility above. Once a quadrant is secured, processed persons are to be escorted to the mainland before entering the next.
The other members
Rouge, Crimson
Red, and Ruby
are double-checking their gear with the leader, Garnet. Sorting the equipment, Garnet notices the roster is wrong. It's too late to fix that; the team will have to rebuild their roles as best they can. Red and Ruby are the nimblest of the group, but as an Aves, Red is easily hindered by equipment. Garnet himself is most confident with weapon use and hopefully, leadership.
There is [Silla Scattergun], [Trauma Kit], [Psychoactives], [Anti-Personnel Throw Grenade], a Tool Kit, and Mesh-Ballistic Body Armor for one.
Decide who gets what. Items will not be divided evenly. Nothing can be brought unless it is equipped to a person; keep in mind a person can equip more than one choice.
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