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File 130610230204.jpg - (560.63KB , 2333x1696 , Mirror0001.jpg )
306009 No. 306009 ID: 585f92

This has got to be the most boring waiting room I've ever seen. No magazines, cheesy elevator music, and even worse, no hot secretary to ogle over!

Seriously,this had better be worth the money....
162 posts omitted. Last 50 shown. Expand all images
>>
No. 322124 ID: 585f92
File 130990848888.png - (168.60KB , 800x608 , Mirror0048.png )
322124

.......?!
>>
No. 322129 ID: 35e1a0

well fuck, seem mirror would is NOT a nice place. if she had some glue we could make a mirror weapon. just rip one of those little mirrors off a hanger and attach it to a something else.
>>
No. 322184 ID: c2c011

>>322124
Well that looks pretty sucky. Good things you don't got corpses in your place. Lets try to open one of the other doors and check what's in there.
>>
No. 322198 ID: 5f55fe

Well, it's allright to peek into the other doors, don't run off anywhere. You should stay with Kazzly, at least for moral support. I doubt she's too happy for the present she found.

If you decide to go in any of them, try to get her to go in the same one on her side. Although you're separated by the mirror, splitting up seems like a bad idea.
>>
No. 322228 ID: 9c538a

Tap on the mirror so that she notices you're over there.
>>
No. 322762 ID: 585f92
File 131002122573.png - (91.51KB , 800x608 , Mirror0049.png )
322762

>>322228
>>322198
Weapons... probably a good idea. I'll keep that in mind.

I go to tap the mirror, but I hear a door creaking behind me...
>>
No. 322768 ID: f4eed5

I don't see anyone coming out. Check the mirror.
>>
No. 322775 ID: 453e62

look in the mirror, if you see someone that looks dangerous then run over and slam the door on them.
>>
No. 322902 ID: 3e272f

That door and the one next to it have different door handles. Are those mirrored door handles or something?

Look in the big mirror again. I think something is about to go down on Kazzly's side if nothing else happens with your door.

If nothing happens suggest that you start trying doors upstairs.
>>
No. 323735 ID: 585f92
File 131016351222.png - (176.63KB , 800x608 , Mirror0050.png )
323735

>>322775
Something bad's going to happen on her side, isn't it? Oh hell...

Is that... a friggin' hockey stick?!
>>
No. 323737 ID: 453e62

tell her to run back to the room, then you lift this mirror off the wall and get in front of hockey dude. he tries to attack then throw the mirror at him. if not then talk o him. he may just happen to have a hockey stick.
>>
No. 324075 ID: 24b747

Tell Kazzly there's someone behind her straight away and that she needs to find mirrored objects like that other door with the white handle ASAP if she wants your help in any way.

If things get dangerous remember they can hear you through the mirror so you can potentially shout as a distraction.
>>
No. 324580 ID: 585f92
File 131031563648.png - (201.27KB , 1149x1500 , Mirror0051.png )
324580

>>323737
I yell out to Kazzly on the other side to watch out. Just to be sure, I try and lift the mirror off of the wall to block him, but it won't come undone! I can only get two corners off at once for some reason...!

"Well, talk about a welcoming comittee, eh?" Comes a rather rough feminine voice from the other side of the mirror. Wait, that was... a girl?!
>>
No. 324581 ID: 585f92
File 131031565050.png - (98.43KB , 800x608 , Mirror0052.png )
324581

But before I complete my train of thought, somebody walks out of my side... a rather portly man with the silliest mustache I've seen to date.
>>
No. 324594 ID: 9bc0e3

he looks italian. say benvenido.
>>
No. 324602 ID: c2c011

>>324581
Greet the gentleman and ask if he knows what's going on.
>>
No. 324650 ID: 453e62

be ready to fight. try to enter the room he came from.
>>
No. 325104 ID: b6ca92

>>324581
Wait, do the doors auto-lock upon closing?
Better yell at him to hold the door open or he'll be stuck or something.
>>
No. 325156 ID: 585f92
File 131043279944.png - (135.75KB , 970x1500 , Mirror0053.png )
325156

>>324650
I give the man a wary glance as he proceeds to close the door behind him.

>>325104
Er... that's a good idea. I'll need to check on that. Probably should've thought of it sooner!

"Oy, Sydney! This chick's on our side, don't worry!" A girl's voice, rather rough, comes from the other side of the mirror.

Sydney looks askance. I take the opportunity and smile and say "Bienvenido?"

He looks at me funny. "I ain't Italian, son" Oh lord, that is the worst southern accent I've ever heard.
>>
No. 325171 ID: 173944

tell 'em that the chick has a name, and it's Kazzly, and that you're also on their side.

oh yeah, also what the fuck is going on.
>>
No. 325172 ID: 453e62

"oh, thank goodness, when your.. uh.. partner appeared with the hockey stick i was rather worried."
>>
No. 325232 ID: 585f92
File 131045098081.png - (112.62KB , 800x608 , Mirror0054.png )
325232

>>325172
I tell him that I was scared when his partner came out with a hockey stick... and he laughs a little bit. [b]"She's... a little crazy, but nice. You can trust Carmine."

>>325171
I call out to the other side and tell her that "that chick's" name is Kazzly.

But somebody else comes out...
>>
No. 325234 ID: 585f92
File 131045104120.png - (115.96KB , 800x608 , Mirror0055.png )
325234

And another...

It's getting crowded in here. How many more people are there going to be?
>>
No. 325240 ID: 02d5fb

Skip introductions, assess danger on Kazzly's side. Find out if others see the same details - hanged bodies, nasty scrawl, etc...
>>
No. 325243 ID: 453e62

your side is the 'normal' side, her side seems... worse.
>>
No. 325245 ID: 9c538a

There are two sides, so if you see three people on Kazzly's side, there are going to be two other people on your side. It's possible that Kazzly's "mirror world" is somehow restricted, like there is no way outside, and that's why the people there hung themselves. No other choice outside of starvation...
>>
No. 325259 ID: 5f55fe

Are there the mirror equivalents for the new people who arrived on your side? I'm curious if any of the people hanging on that side are the double's of anyone alive on this side. We need to figure out the connection between the two sides. We may be a double with Kazzly, or we may not. It could be just set up that way, so that there's people on both sides, of opposite genders. Without conclusive evidence, there's no way to know. It is a test after all, anything could have been set up.

We should look into the room in the middle, the one that used to be labeled "do not enter"

All the rooms the others came out of are likely just other test rooms, and not a concern.
>>
No. 325359 ID: 585f92
File 131049187139.png - (1.15MB , 800x1150 , Mirror0056.png )
325359

Yeah, I should probably check on them, introductions can wai-

KABOOM!
>>
No. 325360 ID: 585f92
File 131049193120.png - (555.30KB , 850x1100 , Mirror0057.png )
325360

"Well, that's one way to solve a puzzle..."
>>
No. 325361 ID: 0d7a83

OH YEAH!
>>
No. 325362 ID: 927a70

hit on her.
>>
No. 325364 ID: 453e62

nonononon, she is WAY too dangerous to hit on. and also, her partner could still be trapped because instead of the door being unlocked it is broken. so that means she ditched them, so she would be untrustworthy to watch your back. just be ready for anything.
>>
No. 325371 ID: 5f55fe

>>325364
You are assuming the door on the mirror side is still there. It might have been blown up as well. From what we've seen, opening/closing a door on one side will do it on the other. I don't see why blowing it up will change that.
>>
No. 325434 ID: 1854db

>>325360
are you a wizard
>>
No. 326304 ID: 585f92
File 131066452353.png - (285.14KB , 1000x760 , Mirror0058.png )
326304

>>325364
Oh jeez you're right... this chick is dangerous. Just to be sure, I check the other side.

It seems that everybody made it out alright, by some miracle.

A voice booms from some hidden speaker in the room.
"Oh, I see that everybody has made it out. Though... it appears that one of the locks broke. Ah well, you are all probably in the foyer listening now! So everybody, one at a time, please say 'present'!"

Wait... is that the butler's voice...?
>>
No. 326318 ID: 35e1a0

okay uhh... signal someone to start and then point around the room to make a sound off.
>>
No. 326323 ID: c2c011

>>326304
If nobody else is going first then do so yourself. Also ask when you're going to get paid and mention that you want that injury bonus.
>>
No. 326348 ID: 5066ff

Someone's going to have to sound off on Kazzly's behalf, and make sure to ask wtf is up with the alternate-dimension mirrors and the hanged bodies while you're at it. Everyone can see those, right?
>>
No. 326360 ID: ad2505

>>326348

everyone seems to be blisfully ignoring the bodies, so I'm really not sure.
>>
No. 326440 ID: 527020

>>326360
Then lets find out, shall we?
>>
No. 327060 ID: 585f92
File 131087869152.png - (116.46KB , 528x1000 , Mirror0059.png )
327060

>>326318
>>326348
I point to myself to start the order. One at a time, we all yell present... except for Kazzly on the other side. I quickly tell the butler about how she can't speak... and quickly tie in a bit about getting a bonus for personal injury.

"Hm... must be a side effect of that knock-out gas I used...

Wait... knock out gas?!

I also let him know about the bodies and writing on the other side.

The speakers are silent for a while.

"Well... it seems that I must get right down to business with all of you. There are ten of you, correct?"
>>
No. 327068 ID: 35e1a0

looks like it.
>>
No. 327070 ID: 1854db

"Should there be fourteen?"
>>
No. 327118 ID: c71597

>>327060
Possibly. Ask why it would matter.
>>
No. 327343 ID: 585f92
File 131095975318.png - (106.00KB , 1000x704 , Mirror0060.png )
327343

>>327118
I tell him that there really are only ten of us and ask him why he wanted to be so sure.

"Well, you see... this 'test' isn't a very safe one, as you can tell from the bodies hanging over there. Those are must definitely real by the way... because it seems your target set up a little welcoming party for you all."
>>
No. 327344 ID: 585f92
File 131095980526.png - (791.51KB , 1000x800 , Mirror0061.png )
327344

"You see... I need you to kill a certain somebody for me before you can leave"
>>
No. 327408 ID: 35e1a0

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>
No. 327417 ID: 07416a

>>327344
That's a thing. That's a bad thing.
>>
No. 327479 ID: 5066ff

Either we're tripping balls, or something is very very wrong and we have been very very lied to. We have no way of determining the former so we must act on the latter. As much as the Butler just screwed us, there is apparently someone else that is more immediately hostile. We'll have a bone to pick with Mr. Effeminate later, but for now we should follow his advice as he obviously knows more than we do. On this train of logic, we should find out as much as possible from him so we're less reliant on his direction. Let's start with two things:

One - What exactly are the mirrors doing? Is that like an alternate dimension or what else could it even be? Can we cross over or otherwise interact on a level we don't already know?

Two - Who are we supposed to kill? Why? What should we know about him? What is Butler so obviously afraid of that he had to trick us into becoming his lackeys?
>>
No. 327481 ID: 252e1b

Shoulda grabbed the Butler's crotch when you had the chance, buddy.
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