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File 129719633421.png - (39.39KB , 800x600 , June_Quest_ActII.png )
280204 No. 280204 ID: 3416ec

Wiki: http://quest.lv/wiki/June_Quest

First thread: http://quest.lv/kusaba/questarch/res/114133.html
Expand all images
>>
No. 280207 ID: 3416ec
File 129719646017.png - (90.32KB , 800x600 , June_57.png )
280207

I can't believe it.

I'm on a ship.

In space.

IN OUTER SPACE.
>>
No. 280215 ID: c75c27

It could be worse

You could be a mangled corpse like every other person you've seen on this ship
>>
No. 280217 ID: 099247

>>280207
Your next thought better be 'I'm going to read the shit out of those notes.' or you'll soon wind up dead like everyone else.
>>
No. 280228 ID: 3416ec
File 129719959557.png - (84.13KB , 800x600 , June_58.png )
280228

It's already made worse by the fact that I can't remember how I even GOT here. Why did I decide to go on a spaceship in the first place?!

I already read the notes. Most are simple reminders about lab safety and equipment. The others involve formulas and notes on physiology that are beyond me.

Wheelbot is poking around that panel, sparks occasionally shooting out.

"We get signal!

KKSSSHHKKSSHH "...so.." KSSHHKKSH "...how we can't even go to the other decks!"
>>
No. 280229 ID: 1a693f

>>280228
Is it two way? Talk to the beard!
>>
No. 280235 ID: 9c9de5

Main screen turn on!
>>
No. 280252 ID: 9f25ed

>>280228
Well don't just stand there! Say something quick!
>>
No. 280272 ID: 75d7a9

try to tell them you are on the medical deck, yes deck not floor, and that some guy exploded sending blood everywhere.
>>
No. 280392 ID: 252e1b

There aren't many reasons to bring a minerals specialist along on a ship. Either you were going to actually mine the asteroid belt (since initial surveying can be done with probes) or you were going to another planet to settle down and live there (since leaving a planetary gravity well is so expensive that it makes no sense to land anywhere unless you intend to live there).

Given the size of the ship, either is possible.
>>
No. 280394 ID: 1a693f

>>280392
Oorrrrr they're experimenting on coma victims with psychic powers in an isolated environment and she was a coma victim with psychic powers.
>>
No. 280395 ID: 252e1b

>>280394

Yeah, that's a possibility too. Another is that the abilities manifested en route and they were trying to just understand what they were seeing.
>>
No. 280407 ID: 3416ec
File 129722657684.png - (70.42KB , 800x600 , June_59.png )
280407

Holy crap! Another person! I hope he can help me.

The picture has traces of static, but I hope whatever Wheelbot did will hold for a few minutes.

"Hello? Hello??"

???: "And don't say that we... wait, what?"

"Hello! Can you help me?"

???: "By Beardbeard's beard! A survivor!"

"I'm on the medical deck, in the medical lab! Can you help?"

???: "Wait... the medical deck?"
>>
No. 280410 ID: 1a693f

>>280407
"Yeah, I woke up and something attacked me from the one-way mirror, but the glass exploded for some reason and there was blood all over and some guy exploded in his room and what the hell happened?"
>>
No. 280431 ID: 75d7a9

"yes, i've been kept alive by an IV drip this whole time, and yes i have already read some logs about how bad it is. i know that someone was hit with 'something' and it made them start doing crazy powers and shit."
>>
No. 280552 ID: 8d8786

'By Beardbeard's beard'..? Damn, of all the people to get in contact with, you got a dwarf. Sever the connection and see if you can get someone else. Dwarves can't help anyone. They can't even help themselves...
>>
No. 280575 ID: 3416ec
File 129729471898.png - (70.23KB , 800x600 , June_60.png )
280575

"Yeah, I woke up and I've been kept alive by an IV dri-"

???: "Hold on one second. Are you in any imminent danger?"

"What?"

???: "Are you in danger right now? Are you going to die in the next few minutes?"

"Well, no but-"

???: "Then hold that thought, sweetheart. I need to get the lieutenant over here."
>>
No. 280576 ID: 3416ec
File 129729472517.png - (68.95KB , 800x600 , June_61.png )
280576

"Okay..."

???: "HEY! Lieutenant Taylor!"

???: "What is it now, Devin?!"

Devin: "We got a survivor down in the medical deck! She's on the monitor here!"

Lt. Taylor: "What did you say?? Wait, hang on! I'm coming over."
>>
No. 280581 ID: 8d8786

Proceed to wait for Lt. Taylor to show up, and tell her everything we were going to tell Sir Facialhair.
>>
No. 280582 ID: 75d7a9

wait for him to show up then try to say things again.
>>
No. 280736 ID: 3416ec
File 129736762231.png - (86.00KB , 800x600 , June_62.png )
280736

Lt. Taylor: "Move over, Devin. Okay lady, you say you're on the medical deck?"

"Yes, in the medical lab. I woke up and I've been kept alive by an IV drip this whole-"

Lt. Taylor: "Listen, you can tell me your life's story later. If you're in the medical lab, that puts you at the far end of Sick Bay. Ship sensors and diagnostics have been acting up, so I want to know if you saw a heavy blast door at the end of the hall."

"Yeah, I saw a large door..."

Lt. Taylor: "Okay good, that means that the medical deck is on lock-down, most likely under quarantine protocol. You should be safe where you are, provided nobody or rather nothing else is stuck in there with you."

"Well, I did see a dead guy in the office adjacent to this-"

Lt. Taylor: "Dead? You sure?"

"Yeah, he was stone cold when I checked for a pulse."

Lt. Taylor: "Okay listen, do NOT go back out into that room. Steer clear of all dead bodies. I want you to barricade yourself in that room, understand? Block all the doors, and find some way to arm yourself. Stay there until help arrives. Do you understand?"

I am now terrified beyond comprehension.
>>
No. 280740 ID: 1854db

>>280736
ZOMBIES?!

Wait, there was some guy that exploded. Is that what happens to dead people? They turn into that?

Look around for something to block the door with. Then hide behind a desk or something.
>>
No. 280756 ID: 8d8786

Ask how reliable their plan is. I mean, how likely is it help will arrive, and how long until it does? Such information is important, as if you're to be waiting for a long time you'll need supplies.
>>
No. 280757 ID: 252e1b

Tell them that you understand. Mention you have a repair bot with you. Then tell them about the sick man you saw who exploded in his hospital room.
>>
No. 280981 ID: 3416ec
File 129747145542.png - (66.41KB , 800x600 , June_63.png )
280981

"I-I understand. Um, I have a maintenance robot with me-"

Lt. Taylor: "Maintenance robot? As in a small wheeled robot with a big head and an antenna?"

"Yeah, exactly!"

Lt. Taylor: "Damn, what I would give for one of those. The consoles up here need repairs..."

"Uh, look, about the rescue..."

Lt. Taylor: "It's like this: our communications array went down a week ago, right at the time of the incident that started this whole damn mess. We were hoping that someone would notice that we weren't responding to transmissions and send help. Look, the main thing we do is hunker down and wait. You should be safe where you are, assu-"

*GGNNRRKKKK*

What was that?!

Computer voice: "QUARANTINE LIFTED."

Oh lord, please don't be what I think it means...

Lt. Taylor: "What the hell was that?!"

"S-something said a quarantine was lifted!"

Lt. Taylor: "WHAT?!"
>>
No. 280982 ID: bf9d6c

>>280981
SHIT JUST GOT REAL
>>
No. 280989 ID: 43d730

>>280981
Was that a 'shambling corpse' *GGNNRRKKKK*, or a 'Something large and metal moving' *GGNNRRKKKK*?

Furthermore, I'd like to note that nothing explicitly has pointed to zombies. It might just spawn in corpses, some kind of puppeteer parasite.
>>
No. 280992 ID: 8d8786

Their strategy is hoping someone comes and saves them? And they've really no evidence suggesting anyone's noticed? Yeah, time to take matters into your own hands. First off let's see what's making funny noises
>>
No. 281036 ID: 252e1b

>>280992

It's not an unreasonable strategy to take if your squad doesn't have the expertise required to get the ship's transmitter array running again. If they lost their communications experts in the initial fighting they may well be doing the best thing they can do. But, a Wheelbot could probably do what they needed.

Protect that Wheelbot!
>>
No. 281138 ID: 75d7a9

grab one of those blocks off the table and be ready to use it as a bludgeon.
>>
No. 281158 ID: 3416ec
File 129756195164.png - (80.15KB , 800x600 , June_64.png )
281158

"It sounded like something large and metal moving!"

Lt. Taylor: "DAMN IT! Lady-"

"Sarah!"

Lt. Taylor: "Sarah, it's no longer safe where you are! You're boxed in! Try *KHZZZZZTTT* storage ro*KHZZTT*n the same deck! Black *KHSHHTT*se, *KZZZT*ode 95523! *KHHZZT* GO! GET OUT OF THERE NOW!"
>>
No. 281159 ID: 3416ec
File 129756195790.png - (138.16KB , 800x600 , June_65.png )
281159

Static.
>>
No. 281167 ID: 1854db

You heard them! MOVE! Find that storage room!
>>
No. 281216 ID: 701a19

>>281158
Storage room on the same deck. Something black. Code is 95523.

Grab the helper bot and RUN.
>>
No. 281223 ID: 75d7a9

i wish your mind blast powers were still working, one of those would really help against a monster.
>>
No. 281264 ID: 28e94e

Equip scalpel.

Get the hell out of there.
>>
No. 281340 ID: 3416ec
File 129764715096.png - (103.48KB , 800x600 , June_66.png )
281340

>BLOODY SURGICAL SCALPEL has been equipped.

I'm in full panic mode. Shaking, I almost drop my bag when I scoop it up along with Wheelbot, and bolt out of the medical lab. Now to-

???: "Patients. Ssso many... patients. All waiting... for me."

O-oh shit.

???: "You... mussst be... my next... p̨̧ą̀t͞҉̧i̡ęn̢̛t̸.̢ "
>>
No. 281343 ID: 1a693f

>>281340
I̴ ̴hav͝e̢ alr͘e̶ady̵ be̢e̢n ̕f̷ixe̛d̢. B̧e͘ĺơw u̕s,̸ ͟more͡ ̀pati̡e͡nts̢ àw͟a͢it ̡your̶ ̶c̡a͠re. T͘hèý ar͢e͞ ͝deśp̢era͝t͘e,͜ ͡d̀yi̵ng. ͡W̶ill y̴ou n͟ǫt͝ ͢help͞ ̶t͢h̛e̷m?
>>
No. 281344 ID: 8d8786

Try to convince him that you're his nurse assistant or something? It's that or full combat mode ,and you've got a scalpel and it may not be fully 'alive'
>>
No. 281349 ID: 28e94e

>>281343
While we say this (complete with Zalgo formatting), walk around the other side of the desk and head the door.
>>
No. 281372 ID: 252e1b

A scalpel is not an ideal weapon, but it does have one useful property: it's very sharp, at least for the first couple of blows. Use this to your advantage and be prepared to slash deep into the shoulder, above the armpit. If you cut deeply enough you'll tear the tendon there, and cripple the arm. If you can manage to cripple both arms you'll have more room to fight.
>>
No. 281405 ID: 701a19

>>281343
Lets do this.
Also, we need to get some sort of cutting tool so we can lop limbs off of corpses before this sort of thing happens.
>>
No. 281448 ID: 75d7a9

before fighting i agree with trying to convince the corpse that you are a nurse and that the patient is waiting in another room.
>>
No. 281625 ID: 3416ec
File 129773731669.png - (71.07KB , 800x600 , June_67.png )
281625

>SARAH is unable to mimic the voice.

"U-um... I'm already fixed. Uh, because I'm a nurse here. And there a-are other patients that need your help."

???: "Hee hee hee... I know all about you, Sssarah Hanchett. He told me... he told me how you need to j͜o̡҉͜i̕҉n̴̡ h̡im͢.̢ "

Oh shit, he's reaching into his pocket.

???: "Don't worry... the other p̏ͯ҉a̓͊̊ͦ̈́ͭt̂ͣ͡i̊̂e̓̃͒ͫ̇͠ńt̏ͬssͥ̅̅ͩ will be... ssseen after... in due time."

Shit, now my headache is coming back. Why now?!
>>
No. 281626 ID: 3416ec
File 129773732482.png - (103.55KB , 800x600 , June_68.png )
281626

OH FUCK

???: "First... I must Ť̀̑͊̄ͧͩ͏̘Ṟ̜͖̗͙̻̰ͥ̊͛ͣͬ̆̏̂Ē̵̡̞̤̞̖͔̖͋̿̓ͮ͋̑̐Â̞̖͇̙͎T͔͒ͬ͑ ̜̹̼̯ͬ̓͗̒͗͆Y̨̟͔͓͇̏̓O͕͎̳͚̘͔̰̿̽ͫ́̀ͅU͕͙̼̜̲͌̒.̵̜̮̪̥̼̄ͭ̅ͣ͆̐͝ "
>>
No. 281627 ID: 1854db

Focus on your headache. Try to make it WORSE.
>>
No. 281628 ID: 8d8786

Headache is caused by rapid drain in sanity. Anyway, instead of him treating you, why don't you treat him TO A WORLD OF PAIN? Seriously though, going toe-to-toe with your small stabby weapons is less than ideal, try smash a chair over him or something and then just get past him, locking a door between him and everything else. Or you can try to 'kill' him when he's down...
>>
No. 281699 ID: 75d7a9

slap yourself in the head and shoot mind bullets. it seems your mind power activates when the other guy's powers are active near you. meaning your powers are specifically made to counter his.
>>
No. 281891 ID: 3416ec
File 129784017234.png - (108.84KB , 800x600 , June_69.png )
281891

>BLOODY SURGICAL SCALPEL has been un-equipped.

Headache... like head in vise... pain...

???: "Don't worry about the p̸a҉i͝ǹ̨͘... it will sssoon be o̲̹̝͎v̹e̸͇͔ͅr̨͉͍̰̬̠̬."

Focus on... headache... nnghg like room... window... break...
>>
No. 281892 ID: 701a19

>>281891
Focus on wanting him to go splat! Without getting any on you!
>>
No. 281912 ID: 75d7a9

yes, imagine him exploding like the guy in the other room did... well maybe just the back half of im exploding so that you are not coated in blood.
>>
No. 281915 ID: 1a693f

E̵̸̸̡N̴҉̢͜͡D̀͜͝ ̢́͢H͝͡Į̸̶M̸̶
>>
No. 281928 ID: 252e1b

First, keep your right eye shut. Imagine a little spark in the forward-left portion of your brain, just above the eye. Force that spark to arc; repeat this process until that part of your brain feels heavier than the rest of your head.

Focus on the enemy with your left eye. Then open your right eye, and imagine the spark in your mind jumping from your brain to the enemy's heart.
>>
No. 281929 ID: c71597

>>281891
Make him go splat.
>>
No. 282017 ID: 3416ec
File 129792653848.png - (60.55KB , 800x600 , June_70.png )
282017

???: "Your ṕ̵̧ái҉̨͡͠n̸̕͡ will be over in a sssecond."

He's... coming closer... got to focus... pain on him...
>>
No. 282018 ID: 3416ec
File 129792654488.png - (93.83KB , 800x600 , June_70a.png )
282018

??? " H̜ͮ̀e̩̮̼ͥ͢eͬ̏̑͆̋ ̼̟̟̥ͣ̓͌͊̍́h̢͇̩͉̠e͚̩̽̂̍ͭͧ͛ͣē͟ ̝͓̞͑̓̇̔ͮH̘ͤ̀E̴̖̠̭ͪ̎͒̌E̸͉̮̝̗̦̺̫̔̉ ̘͎̜͐ͤͥ̃ͩ͞h͈͙͖͇̃̌e̙̣̬̓̈́ȅ͍͖̈́͊͆̂͗ ̡̖̬̥͗ͩͤͅh́͋ͨ̅͛̑e̥̅̆̒̓̈́̆e̲͎ "

Focus pain... focus... pain...

Focus... p... a... i... n...
>>
No. 282019 ID: 3416ec
File 129792655076.png - (175.83KB , 800x600 , June_71.png )
282019

FOCUS ACHIEVED.
>>
No. 282021 ID: 701a19

>>282019
Now, move all that pain over to him. Explosively.
>>
No. 282025 ID: 1854db

Blast him!
>>
No. 282040 ID: 8d8786

Did someone say... Mind Crush?
>>
No. 282260 ID: 3416ec
File 129801004394.png - (52.43KB , 800x600 , June_72.png )
282260

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH."

*BWOOOM*
>>
No. 282262 ID: c71597

>>282260
Did his head and most of his body go splat yet? If not then try to do it again.
>>
No. 282263 ID: 701a19

>>282260
Grab the scalpel and the repair bot, then go where they told you to go.
>>
No. 282264 ID: 1a693f

>>282260
Dodge the syringe, do not into zalgo, book it. Playing around with strange potentially zombie-making powers takes a backseat to survival.
>>
No. 282335 ID: 252e1b

Beat a retreat, posthaste! Secure the Wheeliebot, and get behind that door.
>>
No. 282364 ID: 75d7a9

after you are on the other side maybe wheelbot can UN-do his repair and make the door unopenable again.
>>
No. 282534 ID: 3416ec
File 129810086521.png - (69.51KB , 800x600 , June_73.png )
282534

H-holy shit... did I just do that??

>SARAH has learned TELEKINESIS. In addition to pushing and pulling, SARAH can lift objects less than or equal to her own body weight (71 kg).
>>
No. 282548 ID: 75d7a9

we got some bonus data for you, looks like you have full telekinesis now. we don't know if it has a limit or if it could cause backlash so let's hold off on testing it until we are safe...er.
>>
No. 282551 ID: 8d8786

Hey let's not assume that we're out of danger, eh? We'll need to experiment with TK later, since hypothetically being able to deliver a sharp object accurately at range would be... quite useful. OR YOU DO SOMETHING REALLY COOL LIKE PULL THEIR EYES OUT OF THEIR HEAD! :D
>>
No. 282562 ID: 701a19

>>282534
YES, YOU DID!
This is perfectly normal for you, so stop flipping out.

Grab the bot and the scalpel, then leave. You have a safe room to get to.
>>
No. 282767 ID: 3416ec
File 129818426120.png - (47.98KB , 800x600 , June_74.png )
282767

I put the thought of how I can move objects with my mind out of my... uh, mind. Got to focus on getting out of here.

Wheelbot doesn't seem to want to be picked up; he rolls out of my grasp when I try to grab him. It's just as well, seeing as how he can move faster than me.

I flung that horrible abomination out into the hall. Hopefully it won't be getting back up anytime soon.

Time to leave, post haste.

>BLOODY SURGICAL SCALPEL was added to your inventory.
>>
No. 282831 ID: 1854db

>>282767
Look into the hall before you charge down it.
>>
No. 283054 ID: 3416ec
File 129827163116.png - (129.17KB , 800x600 , June_75.png )
283054

Looking out into the hall-

...

Oh crap.
>>
No. 283056 ID: c71597

>>283054
Hey it's cool, you can throw shit with your mind. Starting with one scalpel through the eyes one the one that is nearest, who then gets a chair to the face.

That should open up enough space to either barricade the door or find more sharp stuff to send hurtling at enemies.
>>
No. 283064 ID: 8d8786

The real question is what's the extent of her telekinetic powers... I mean breaking windows and throwing around sharp objects is cool, but might not be effective against zombies. however, if we can just shove them aside with our minds (without exhausting ourselves), we can just run on through to a safe area, mind-shunting anyone we don't like into a wall.
>>
No. 283072 ID: 75d7a9

i think it would be best to focus the tele-energy on the head, so that it ether hits the head REALLY fucking hard or tears it clean off.
>>
No. 283074 ID: 1854db

Focus and throw the girl at the man.
>>
No. 283088 ID: 28e94e

>>283054
Shove them out of your way. See if you can focus on their heads, that should also disorient them.
>>
No. 283103 ID: a9ba96

>>283074
Seconding this. Toss one into the other.
>>
No. 283281 ID: 3416ec
File 129835803623.png - (113.44KB , 800x600 , June_76.png )
283281

Okay, I'm gonna give this a shot, sans a horrible headache.

Okay, so need to focus on my target... and with my hand feeling like it's falling asleep, point it towards the creepy lady...

...think about pushing her really hard. and...

*WHOOM*

Followed by a heavy, wet thud, both figures go down.

Wow. Uh, I don't know if I can get used to this.
>>
No. 283285 ID: c71597

>>283281
Sure you can, because it's fucking awesome. Ok, lets move on, and see if you can get the shards of glass to hover around you in a badass way while you go. Could be a good thing to have projectiles with you.
>>
No. 283290 ID: 1854db

You remember that large box with the lights on it? Open it via telekinesis! Just yank it open.
>>
No. 283296 ID: 815cd1

>>283281
Is that a key near the first guy you threw?

Try to telekinetically pull it towards you, if so. So that you don't have to approach and maybe get suddenly attacked by him while you're distracted.
>>
No. 283303 ID: 58db22

I really want to test how fine your control is over your powers.

Try tying the smallest knot you can.
>>
No. 283407 ID: 8d8786

>>283303
Maybe we can wait on EXPERIMENTING until we're in a safe room. Until then let's stick to just doing the minimum we have to do to survive/progress. It'd be such a shame to be TKing everything only to realize later that each time she does so she shaves a year off of her natural lifespan or something.
>>
No. 283494 ID: 75d7a9

i agree, do just what we NEED to until we can figure out how it works.
>>
No. 284261 ID: a4442b

I just realized... this is system shock 2, the quest.
>>
No. 284348 ID: 28e94e

>>284261
In that case, clearly our next objective is to locate a wrench. And then get attacked by rabid monkeys.
>>
No. 284368 ID: 1a693f

>>284348
The monkeys weren't rabid. They had perfectly reasonable reasons for wanting to kill all humans.
>>
No. 285003 ID: 3416ec
File 129887972768.png - (106.49KB , 800x600 , June_77.png )
285003

Before attempting to force open this large metallic box, I opt to slide the remains of the doctor who tried to kill me out of the way and setting down my bag. Wheelbot backs up.

Okay, let's see if I can do this.

Think about... tearing it off... think... focus...
>>
No. 285008 ID: 1854db

Can you push one bit of it while pulling the other? Or if not, pull one bit of it harder than another.
>>
No. 285051 ID: 75d7a9

*focuses too
>>
No. 285052 ID: c71597

>>285003
This could be a time to try a bit of fine control. Think of slender fingers going into the space between the two doors, hooking the fingers and getting a firm grip. Then tearing to the side, ripping the whole thing open.

Should be safer also since it shouldn't make the door fly towards you.
>>
No. 285070 ID: a5632a

>>285052
Go with this.
>>
No. 285298 ID: 3416ec
File 12989631938.png - (115.38KB , 800x600 , June_78.png )
285298

Okay, slender fingers... between door... firm gri-

*KTANG*

Huh. For a door with no handles or seams, it sure came off easy enough. Maybe it was designed that way.

I set the bent door off to the side, covering the broken glass from earlier.
>>
No. 285299 ID: 75d7a9

oh wow, a medical robot? this place is covered in robots. i'm sure the guys wanting wheelbot would go nuts over this one. push a button on it.
>>
No. 285301 ID: 75d7a9

oh and rip open the other one, if we get a security bot then we are golden.
>>
No. 285333 ID: c71597

>>285298
Cool, it worked, now we know that you can do stuff like pulling pins of grenades or triggers from afar, awesome. And you got a new robot. Lets open the other one as well before starting the robot.
>>
No. 285521 ID: 482f1b

Do you know anything about robotics?
Try turning it on, a robot companion is always useful.
>>
No. 285564 ID: 3416ec
File 129903450261.png - (75.08KB , 800x600 , June_79.png )
285564

I pull off the other two doors without much effort.

They are both empty, save for a couple notes. The middle note, taped to the inside, reads:

"Doc-
Robot being fixed in Engineering. Memo in your inbox.
-N"

The post-it note reads:

"Doc-

This too.

-N"
>>
No. 285566 ID: c71597

>>285564
Ok, you're going to have to settle for one bot. Lets try to turn it on and see what it does.
>>
No. 285567 ID: 75d7a9

turn it on and lead your robots to victory. tell nurse bot that dead crew are being controlled by alien parasites. they may be moving but they are not the crew anymore, do not approach them.
>>
No. 285685 ID: 07337a

>>282018
This might be a little late, but... What the crap font even is that? I'd really like an answer. Also, yeah, turn on robot.
>>
No. 285738 ID: fb10df

Let's see what we can do about activating this medi-bot and getting it to follow us out of here. Let's be quick, too, since there's no guarantee any of those zombie-fellows will be staying down
>>
No. 285852 ID: 3416ec
File 129913435292.png - (101.38KB , 800x600 , June_80.png )
285852

I push a button on the robot's shoulder. Its eyes light up.

"MediBot online. Please state the nature of the medical emergency."

"Uh... there are dead crew members being controlled by alien parasites?"

"Symptoms not recognized. Did you mean Necrotizing fasciitis? Ectoparasites? Endoparasites?"

"Um, no? There was a guy who was dead and he uh... came back to life..."

"Symptoms not recognized. Connecting to medical database for further information..."

A couple seconds of awkward silence pass.

"Could not connect to network. Please contact network administrator."

Well, THAT went well.
>>
No. 285855 ID: 75d7a9

tell it you do not know the exact nature of the disease since you are not trained to recognize symptoms, and to abort attempts to connect to the network. then tell it that possibly injured crew are on a different deck and you are here to escort it there.
>>
No. 285856 ID: 1854db

Show it the corpses.
>>
No. 285859 ID: dad664

>>285852
Repeat after me.

*ahem*

"ZOOOOOOOOOOOOOOMBIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEES!"

Hopefully it recognizes that term.
>>
No. 285872 ID: c71597

>>285852
It has probably not been activated since before that zombie thing started. It won't have any info until you can get it to connect to the network. See if it can just follow you for now.
>>
No. 285885 ID: 701a19

>>285852
"Medical emergency on the bridge."
Then follow it.
>>
No. 286467 ID: 3416ec
File 129939007713.jpg - (66.84KB , 800x600 , June_81.jpg )
286467

"Okay look, can you accompany me to the bridge? There may be a medical emergency there."

"Affirmative. Logging request... could not connect to net-"

"Stop that! The network is down! Just follow me."

The MediBot rolls behind me as I pick up my bag and approach the entrance where the heavy door used to be. I wonder... who lifted the medical lockdown?

I peek into the hallway, hoping that there isn't another exploding zombie waiting to greet me.

Wheelbot decided to take a look too.

"Me see! Me see!"
>>
No. 286468 ID: 3416ec
File 129939008077.jpg - (72.74KB , 800x600 , June_82.jpg )
286468

Well, it certainly is empty. But the faint noises of scratching and eerie muffled yelling echo down the long hall.

I feel a trickle of sweat run down the small of my back.
>>
No. 286469 ID: 8c73c8

okay, keep your back to the wall and steer clear of the door with blood on the bottom.
>>
No. 286493 ID: 07416a

>>286468
The little unwise voice in the back of my head really wants to investigate. It would be unwise. But yet...
>>
No. 286496 ID: 1854db

Head to storage A.
>>
No. 286545 ID: 28e94e

>>286468
Storage A is probably the room mentioned in >>281158. Get moving and watch for ambushes.
>>
No. 286766 ID: 3416ec
File 129948732495.png - (116.78KB , 800x600 , June_83.png )
286766

I walk along the wall opposite the bloody doors, two robots in tow. My heart races as I make my way down the hall. The scratching intensifies. Muffled screaming emanates from the other side. I hear faint words, spoken angrily, as I walk with increasing speed. I break into a run as I pass the heavy door with an ovular window. I hear pounding against the walls.

At the Storage room door, I press the button. I hear a whirring noise as the door starts to open.

I just want to get out of this hall as fast as I can.
>>
No. 286768 ID: 8c73c8

we all do. but you need to stay calm. if you lose your calm, you may lose your power. as long as you can fling shit with your mind you will be all right.
>>
No. 286799 ID: 12e130

>>286766
Yeah getting out would be nice. But there's probably no way to speed up the process. Just sit tight until it's open enough for you to get through. And if any zombiefucks come after you then you can throw them with the power of your mind.
>>
No. 286963 ID: 3416ec
File 129957567957.png - (147.29KB , 800x600 , June_84.png )
286963

As soon as the door lowers, I bolt into the storage room. The clawing, pounding, and screaming subside as I stop to regain my composure. Man, I haven't been this scared and anxious since that hallucination in the patient room. I mean, the crazy doctor and the two zombies were freaky enough, but out there in that hall... sounds like hundreds of things...

My hands are sweaty and shaking. I want to get out of here very soon.

MediBot doesn't seem to want to follow me into the room. Wheelbot has no problem, though.

"MediBot cannot enter restricted areas."

Whatever. I hope I can get whatever Lt. Taylor wanted me to find in this room.
>>
No. 286965 ID: 1854db

Black box! Get black box.

Also... uh, just grab the medibot and bring it into the room. Tip it over if needed. You can't afford to let it get smashed by zombies if they sneak up on it while you're working in here.
>>
No. 286967 ID: 8c73c8

yes mess with black box and use code 95523 on it when it asks. it must be important if he knows it's there. maybe it's a laser gun! then give the other boxes a quick once over for anything important.
>>
No. 286983 ID: b17266

>>286963
Probably the black box that you should take. As well as something with number 95523 on it. Or something like that.

Then it's time to try to find your way to more secure areas.
>>
No. 287110 ID: 3416ec
File 129963852590.png - (68.87KB , 800x600 , June_85.png )
287110

This must be the case Lt. Taylor was talking about. I enter the numbers 95523 on the keypad.

Let's see what's inside...
>>
No. 287111 ID: 3416ec
File 129963853059.png - (85.23KB , 800x600 , June_86.png )
287111

Oh wow.
>>
No. 287117 ID: 00d3d5

>>287111
Put the safety ON.
Confirm the magazines are full.
Load the weapon.
Put the rest of the magazines in your pockets.
Put the weapon some place where you can easily draw it.
Investigate that other thing in there, then put it in an empty pocket or carry it as is appropriate.
Close up the case and carry it with you.
Search for knives and more batteries, then leave and head for help.

Why carry the case with you? Because it's big, heavy, and something you can fling at attackers that can do serious damage. Save your bullets.
>>
No. 287118 ID: 0750cb

I don't think those clips go to that gun. They're far too long for the frame. They might be extended mags, though.
>>
No. 287123 ID: 252e1b

Lt. Taylor gives the best presents.

Here's a quick run down on using a gun. Treat it like it is loaded and ready to fire at all times, even if you're sure it isn't. Don't point the gun at anything you don't intend to destroy.

That's a semi-automatic with either a hammerless design or a shrouded hammer, either of which make it ideal for carrying your pocket. The lever under the barrel, above the trigger, is probably a cocking safety. You need to flip it before you can fire the gun, and to safe the gun you need to lower it.

The assembly in front of the trigger, under the barrel, is either a laser sight, or a flashlight, or both.

The trigger extends out far enough that the gun may be a traditional double action design. In that case your first trigger pull will feel quite heavy, and will actually cock the internal hammer of the gun before it fires. Subsequent trigger pulls will be lighter because the hammer will have been cocked by the mechanical action of the slide moving back as the spent shell is ejected. If it is a double action trigger, then you don't need to mess with the cocking safety before you fire it. Just pull the trigger and it should fire. If you want to have a lighter trigger pull on the first shot (which is important if you want that first shot to be as accurate as possible) then cock the internal hammer with the cocking safety.

The magazine release is probably on the bottom of the magazine well, which is in the pistol grip. It may be a little stiff, be prepared to press hard on it to get it to release the magazine in the well.

Judging by the size of the magazines and the size of the ejection port, the pistol's magazines likely hold 8 shots, though if they're zig-zag stacked it may be 14 or so instead.

The sights on the gun will probably be zeroed for 50 to 100 meters. Impossible to know without a little range time, but just keep in mind your shots won't be as accurate past 50 meters or so. The sights look like blade sights, which are fast to bring on target but not as accurate as ring sights or more complicated optics. Be prepared to fire two or three shots in quick succession to compensate.

Guns are loud. A gun in an enclosed space is even louder. If you value your hearing, seek earplugs or other hearing protection.

Shells will eject from the gun to your right, so be aware of that if you have a friend on your right side or you try to fire the gun left-handed. A hot piece of brass in your face is no laughing matter.

Since you're aboard a space vessel, the bullets are probably going to be frangible rounds. Don't bother trying to shoot through cover more substantial than a curtain, the bullet will just break up against the cover. On the upside, frangible rounds are very devastating against unarmored enemies. If you have to fight armored enemies, aim for unarmored areas or use your TK power.

The little bottle and brushes are the cleaning kit. Keep it, if the gun gets crap in it you'll want to be able to clean it out later.

Remember, everything you're going to be fighting is not people. Not anymore.
>>
No. 287173 ID: d3dfb8

>>287117
Little red dot means it's ready to fire, I don't see any little red dot so it should be safe. Check and make sure.
>>
No. 287179 ID: 1fed72

>>287111
Ok, he might want something more with that gun than just giving you something to defend yourself with. Or it's that other thing that he wants. Looks like a conmmunication thing, possibly.

Lets put them in the bag for easier carrying. Unless you have training with a gun then ignore it. Using it will simply alert more zombies to your position and you already have a decent way of dealing with them. And you might get false self confidence from it. Likely won't save you if a horde comes down on you, and using it would make a horde more likely.
>>
No. 287187 ID: a41aaf

Definitely look around for some sort of hearing protection. Even some improvised ear plugs are better than nothing.

Imaging laying your head on a sturdy wooden work bench, ear pressed to it firmly. Now imaging somebody hitting the same workbench very, very hard with a large hammer, about 30cm from your head. That's what an unsuppressed pistol sounds like if you have no hearing protection, except in both ears.
>>
No. 287198 ID: 252e1b

>>287179

The thing in the upper right corner looks like a cleaning kit to me. It's got a bottle of oil, some brushes, and probably a few cleaning swabs under the oil bottle.
>>
No. 287211 ID: e16864

>>287198
Could be. Now that you say it, it does look a bit like that. Thought those were some dials and stuff. Still, mind bullets are better than regular ones.

We now know that it's possible to push on a small area. Which means we can use the force we used to push them concentrated in a much smaller area. Use that to push a small piece of shrapnel or something like that and they should still go down. And it's probably a lot quiter than gunfire, which might attract more zombies.
>>
No. 287242 ID: 252e1b

>>287211

But telekinesis has unknown legality, side effects on Sarah, modes of failure, and energy costs. A gun is a known entity. I'm not saying Sarah shouldn't use and practice with her TK power, but I am saying that she should become familiar enough with the gun that she doesn't have to rely solely on her TK power.
>>
No. 287259 ID: e16864

>>287242
The gun is also loud. Ideally we should avoid fighting. If we can't then the gun should not be the first thing on our mind. Because we want silent takedowns that don't attract additional notice. Because we got 75 shoots, and they're not very high calibre. If we start spending them on shooting zombies we're probably going to run out and then get cornered.
>>
No. 287273 ID: 8d8786

Standard procedure is to, once loaded, fire 6-10 shots into the air randomly to make yourself feel like a badass.
>>
No. 287276 ID: f7166d

>>287187
You are an idiot. It's a fucking .22, it's about as loud as a whipcrack, or you know, slamming a body into a metal wall. Like the telekinesis does.

Carry the gun in your hand. We don't know that any of the zombies we've shoved in to things are actually down for the count in any meaningful way. We know the gun is effective because they told us to go and get it.

I'm not saying we waste bullets or anything, and we certainly want to stay quiet and avoid combat if possible, but we should definitely carry the gun in our hand, so that it is there if we need it.

Also, it's a pistol with non-adjustable iron sights. It's zeroed in, if at all, to 25 yards at the absolute maximum.
>>
No. 287285 ID: 3416ec

Remember folks, there is a discussion thread for these kinds of things.

http://quest.lv/kusaba/questdis/res/333078.html

Thanks!
>>
No. 288168 ID: 3416ec
File 130008332824.png - (79.19KB , 800x600 , June_87.png )
288168

>BFA SAH22 HANDGUN was added to your inventory.
>SAH cleaning kit was added to your inventory.
>SAH22 MAGAZINES x3 were added to your inventory.
>AMMO COUNT: 75 rounds remaining

As I pick up the gun, I notice the switch on the side has two settings: SAFE and FIRE. It's currently set to SAFE. Regardless, I'll keep my finger away from the trigger until I need to otherwise.

I slide a magazine into the gun until it clicks. I put the remaining magazines into my pockets and put the cleaning kit into the bag.

Huh. Tucked neatly underneath the handgun is a long cylinder with a screw-on part. This must be a suppressor. At least now I won't have to worry about going deaf if I have to use this thing. I hope I don't have to. I can't recall if I've ever fired a gun in my entire life.

I wonder where Lt. Taylor got all this gear?
>>
No. 288169 ID: 00d3d5

>>288168
Attach the suppressor, pick up the case, and go.
>>
No. 288173 ID: 8d8786

I still vote that you fire several rounds into the air. ...Just to make sure it works, of course.
>>
No. 288225 ID: 28e94e

>>288168
He's a Lieutenant. That means he's in the military.

Equip suppressor.
>>
No. 288227 ID: 383006

I think there's a giant box of foods behind you too. A few foods might not be a bad idea. And, yeah, you might as well put the suppressor on it.
>>
No. 288267 ID: 1413e6

Well, if we're going for a pacifist run, the guns and ammo could be useful. And if we're not, it can make killing every monster on this base easier.
Have you tried throwing non-organic objects with your mind yet?
>>
No. 288442 ID: 3416ec
File 130017415530.png - (53.01KB , 497x600 , June_88.png )
288442

The case is too heavy for me to move. I think I'll leave it where it is.

The container labeled MRE: SSS is empty, save for three packages, each labeled as a Shelf Stable Sandwich. I stuff them into my bag.

>BBQ BEEF SANDWICH RATIONS x3 have been added to your inventory.

With that, I screw on the suppressor to the gun. I keep turning it until it is securely in place. It's strange... I can't remember ever using a gun, and yet... it feels familiar. I can't explain it.
>>
No. 288443 ID: 3416ec
File 130017416037.png - (53.22KB , 492x600 , June_89.png )
288443

Suddenly, a voice echoes down the hall.

???: "MediBot, deactivate all medical lockdownsssss ì͎͓͙̜̬͙̱m̼̩͍m̢̟̬̙͕̮e͕͓̮͚̯̥͠d͚̞̲͠i̘̯̰̩a̝̰͕t̨̩͙͓̖͕̬ḛ̡̦̜̟͇̰̯l̵̞͍̬̙
̩̟y͜ ."

MediBot: "Acknowledged, Dr. Llewelyn. Clearing medical lockdown now!"

Oh no.

Computer voice: "ALL MEDICAL LOCKDOWNS HAVE BEEN LIFTED. OPENING ALL BLAST DOORS."

*GGNNRRKKKK*
>>
No. 288444 ID: 00d3d5

>>288443
"Medibot! Dr. Llewelyn is delusional from brain parasites! Re-institute the lockdown!"

Go out there and PSYCHIC something heavy into his face until it stops being one.
>>
No. 288445 ID: 8c73c8

waht? god damnit.

say "medibot, re-engage lockdown, Dr. Llewelyn has been infested with alien mind control parasites."
>>
No. 288447 ID: c71597

>>288443
Well shit, that's not good. Go see if the Doc is there in person or using an intercom system. If the first then it's possible that these bastard zombies have to be dismembered to stay down, if it's the second then that's almost more worrying, because that means they know how to use tools and tech to achieve their goals.

But if he's there in person then maybe you can take him out and then try cancel that order. Although I'm guessing it won't work, you probably don't have the authority to cancel such an order. Going to have to find the others and get the medibot over to them.
>>
No. 288451 ID: 8d8786

Well let's hope there's nothing dysfunctional about the gun. That'd suck. What'd be cool, though, is if your telekenesis was powerful enough to 'throw' a bullet at high enough speeds that it'd be able to penetrate flesh and whatnot. Anyway, time to put the good doctor to sleep. And then we figure a way to attach the gun to Wheelbot, because he seems like a safe enough fellow to be trusted with a firearm.
>>
No. 288454 ID: 1854db

Go out and destroy the doctor's face and/or vocal chords so he can't keep giving orders like that. Then see if you can get Medibot to re-engage the lockdown.

If not, well uh... we're gonna have a bit of a fight on our hands. We'll want to move towards the exit then block off the corridor/door behind us somehow.
>>
No. 288656 ID: 3416ec
File 130026275592.png - (75.23KB , 800x600 , June_90.png )
288656

I flip the gun from SAFE to FIRE as I duck into the storage room entrance.

MediBot: "Dr. Llewelyn, I recommend treatment for the fluid hemorrhaging from your ocular cavities and for your skin condition! I also wish to scan you for further injury."

Dr. Llewelyn: "Hhh҉h͢eéȩhhh͟h͠hh́..."

MediBot: "Your voice seems to have gotten rougher. May I recommend a lozenge?"

Oh not good NOT GOOD.
>>
No. 288658 ID: 3416ec
File 130026353547.png - (46.11KB , 596x600 , June_91.png )
288658

"MediBot, get away from him! He's not himself! Reengage the lockdown!"

MediBot: "Lockdown commands can only be issued from authorized medical staff. And do not worry, Dr. Llewelyn will recieve treatment for his condition!"
>>
No. 288659 ID: 3416ec
File 130026356576.png - (56.94KB , 595x600 , June_92.png )
288659

*CRUNCH*

*SNAP*
>>
No. 288661 ID: dad664

Medibot: Self-Destruct?
>>
No. 288662 ID: 8c73c8

damn it june. TK pulling allies out of hostile situations should be a reflex. see someone in danger then do something with your mystic powers to make it not dangerous anymore. ether pull them out of danger or kill the danger.

anyway, pull it's inert chassis towards you, tuck it under your arm, and run. it may not be working without a head. but a whole head is easier to find then a whole body.
>>
No. 288667 ID: c71597

>>288659
Didn't really think the damn thing was too stupid to live, but I guess I was wrong.

Are there any ways past those guys that doesn't involve going through them?
>>
No. 288671 ID: 40cb26

I'm gonna be blunt here: Medibot was too dumb to live. Not for long, not in this place. Don't follow its example.

Time to see what this piece can do, aim for the head and take one clean shot.
>>
No. 288672 ID: 28e94e

>>288659
Deal with him.
>>
No. 288673 ID: 252e1b

>>288662

June is the name of the ship, Sarah is our girl Friday here.

There are three choices here:

1) Hunker down in the store room and fight defensively until Lt. Taylor's team arrives to extract you. This is the least risky option for you, but it exposes Lt. Taylor's men for the longest period of time.

2) Take advantage of the blast doors being opened, continue to the bridge, and try to find the route that Taylor's squad will take. Rendezvous with them en route. This is somewhat risky to you, and means you'll need to either rely on Wheelbot to lead you, or find a map. On the up-side it lessens the amount of risk Taylor's team is taking.

3) Fight offensively to clear this area, and then hunker down in relative safety. This is risky and resource-expensive, I do not advise it.
>>
No. 288675 ID: 00d3d5

>>288673
Dr. Llewelyn is vocal. So far no other zombies have shown that capacity, and his clearance makes him an even more significant threat.

If you can TK his head off then do so. Else use something heavy from the storage room to bash his face in until his head is a smear on the floor.

Oh, also, please notice that he grew claws since you last encountered him. Kill him now before he can mutate further. That means confirmed kill, by the way, which in this case means you're probably going to drag his corpse around until you can either space it or incinerate it.
>>
No. 288678 ID: f7166d

TK him laterally into the far wall.

Hunkering down is a bad idea, because the mass of zombies will become a huge problem. We need to stay mobile and try to find our way to the bridge.
>>
No. 288681 ID: f88f02

>>288675
He also has claws.

The others did not have claws.

This is not good. Expect further mutations later.
>>
No. 289111 ID: 3416ec
File 130043480140.png - (141.99KB , 800x600 , June_93.png )
289111

I quickly pull what's left of MediBot to me. The dang thing is rather heavy.

Llewelyn turns to me and points.

Dr. Llewelyn: "Ha ha HA! HER! SHE BEARS THE MARK! TEAR HER APART AND BRING HER HEAD TO THE MASTER!"

The two figures behind him look at me.
>>
No. 289112 ID: 3416ec
File 130043480855.png - (98.28KB , 800x600 , June_94.png )
289112

But not before I throw him again.

*BWOOOM*

Dr. Llewelyn: "Gagh!"

Suddenly, many angry roars and snarls boom down the hallway, echoing from the open rooms.

The two figures growl.

Shit.
>>
No. 289114 ID: 00d3d5

>>289111
Kill the doctor. He is a leader, he is mutating, and he is going to become a problem if you don't terminate him now. Fling one of the other two into the other; they appear to be far less coordinated or agile.

Medibot has wheels. If you want to take her with you then make use of those.
>>
No. 289115 ID: c7c3d1

Time to use that weapon!

Go for headshots only, but if that doesn't slow them down, then it'll be pointless o even use it.

You could also try ripping their heads off.
>>
No. 289116 ID: 8c73c8

yeah try a ripping action. push down on shoulders and up on head. if you can't then i suggest fleeing.
>>
No. 289118 ID: 8d8786

Let's try doing two things at once. Like pulling a zombie's head forward while throwing their neck backwards.
>>
No. 289120 ID: 252e1b

You have a gun, don't mess around with these things. For all you know your TK power could attract more of them.

Spread your feet so that they are square with your shoulders, bend your knees slightly, hold the pistol grip with your dominant hand and support the bottom of the weapon with your other hand. Unsafe the weapon with your thumb. Hold your arms out, weapon centered in front of you, lean forward slightly, and look down the length of the barrel. Line the blade sights up so that the front sight is centered between the rear sights, and the sights appear to be the same level (you want the sights to look like a straight line if possible, centered on your target). This is the isosceles stance. It's a nice, stable, easy stance, but there are others. We'll cover them when you're ready.

Aim for the center of mass until you're more familiar this weapon.
>>
No. 289262 ID: c71597

>>289112
You know there's no need to throw all of them. Just focus the power of the throw on a smaller area, should have some more splashy effects than just the throwing. Especially if you make a crack and slip in your "fingers" as with the doors and then rip.

But that's not what you're going to do now, what you're going to do is fucking run. Because there's more of those fucking things coming and standing to fight is not a good idea when they want to rip your head off.
>>
No. 289287 ID: 12639d

Screw ripping, attack Llewelyn from where you are - if possible attack him by applying two forces to his chest and spinning them rapidly.
After all, the best check for invulnerability is whether or not it blends.
Or just shoot him, it depends on how much you enjoy zombies getting spun to death.
>>
No. 289902 ID: 3416ec
File 130075779145.png - (53.42KB , 463x600 , June_95.png )
289902

The figures start to walk towards me as I chamber a bullet.

They start to run towards me. My palms become damp with sweat.

I bring my pistol to eye level and aim.
>>
No. 289903 ID: 3416ec
File 130075779611.png - (165.47KB , 800x600 , June_96.png )
289903

I aim for the elven woman.

*KRAK*
Miss.

*KRAK*
I hit her in the torso. She staggers for a second.

*KRAK*
Top of the head. She freezes in place for a millisecond and collapses to the ground.

I aim for the portly man.

*KRAK*
Right in the gut. He stops dead in his tracks.

*KRAK*
Shot to the head. He falls.

I aim for Llewelyn. He stares straight at me.

*KRAK*
I hit him in his right eye. He slumps over.
>>
No. 289905 ID: 8c73c8

okay cool. you seem to not be that bad with a gun. maybe you were trained before? feel any memories coming back about using a gun before?

anyway, let's move on, they could be faking it. roll medibot around on it's wheels. if we find another with a broken body and a intact head we could see if wheelbot can put them together.
>>
No. 289906 ID: 07416a

>>289903
FIRE OFF SCREEN TO RELOAD. Or do it the normal way, I dun care.
>>
No. 289911 ID: 28e94e

>>289903
Make sure he's down for good. Do so from a distance.
>>
No. 289918 ID: f88f02

REMEMBER

DOUBLE TAP
>>
No. 289935 ID: 252e1b

First, safe your gun and listen for other footsteps.

Leave the medibot alone, it was a liability when it was operational and now it'll either weigh you down or hold you up while you let Wheelibot have a crack at fixing it.

You've got food, a gun, and a goal. Time to work your way to the bridge. Ask Wheelibot if he knows the way.


>>289905

She already placed the shots where they needed to be placed: in their heads. These things have a shock response but it doesn't drop them like it would a person, so a head shot is necessary. Although, a shot that just hits center of mass is good for slowing them down.

That was six shots. Just over a fifth of the magazine expended, so she's still good. No need to reload right now. Although if she did reload, she'd need to either eject the cartridge currently chambered and load it back in the ejected magazine, or load a fresh mag under it for 25+1.
>>
No. 289937 ID: 1854db

Let's MOVE! There are more coming.
>>
No. 290037 ID: c71597

>>289903
Time to move out. Lets try to go find the bridge.
>>
No. 290048 ID: a41aaf

Wait maybe a minute to assure yourself that shooting them in the head really does work permanently. Nothing worse than a nasty surprise from where you thought was empty.

Though if any more arrive, leaving would be better.
>>
No. 290066 ID: dfb55a

fire again at the doctor until you are certain to peform brain damage

pull the head of medibot as well, and be ready to bulk up the room. we need schematics of the place to figure out how to reinstitute the lockdown.
>>
No. 290070 ID: 00d3d5

>>289903
Not good enough. If your telekinesis can't rip the doctor's head off then use Medibot's carcass to smash the Doc's skull in until his brain is goo on the floor.
>>
No. 290466 ID: 3416ec
File 130094833105.png - (161.63KB , 800x600 , June_97.png )
290466

>AMMO COUNT: 18 + 1

Hands shaking, damp with sweat, I flip the switch from FIRE to SAFE. I think I want to vomit or cry. Possibly both.

Suddenly, footsteps. Lots of footsteps.

"HHHHHHHHHAAAAAARRRRRRRRRAAAAAAGGGGGGGGHHHHHHHHHHHHH!"


HOLY SHIT.
>>
No. 290467 ID: 00d3d5

>>290466
Oh, balls.
Fling the midget at the two closest ones, then RUN.
>>
No. 290468 ID: 8c73c8

fuck, if you can just launch a wave of force in there direction and hoof it.
>>
No. 290471 ID: cc04a7

RUN FOR IT SARAH
>>
No. 290475 ID: c71597

>>290466
Yeah definately run. And see if there is anything you can fling at them in kneeheight in hopes of slowing them down.
>>
No. 290476 ID: 252e1b

>>290466

Too many there to safely fight. You need a choke point, some place where they have to come in single file. The storage room won't do, the doors had to be far too large to allow the big crates in, so you're going to need to flee into an office or exam room. Once you're in there, unsafe your gun, aim at the doorway, and kill them as they attempt to enter. Aim for the head.
>>
No. 291195 ID: 3416ec
File 130121380201.png - (104.72KB , 800x600 , June_98.png )
291195

RUNNING. RUNNING AWAY FAST.

I hear them. Pounding on the floor as they run. Scratching the walls.

Elevator. Must get out here. Anywhere but here.
>>
No. 291196 ID: 8c73c8

if it doesn't open on the first button push then tell wheelbot to fix it and turn around and start flinging bodies with your mind. just need to slow them down enough that the elevator goes.
>>
No. 291205 ID: c71597

>>291195
Check to make sure there aren't any of them waiting inside the elevator before you enter it. If it doesn't work then try another way. We don't want to get bogged down.
>>
No. 291478 ID: 3416ec
File 130130029113.png - (107.99KB , 800x600 , June_99.png )
291478

I mash the button nearby, but the door doesn't budge.

"Wheelbot, get this door open! NOW!"

"Okie dokie!

I spin around to see the horde rounding the corner.

I let loose with several pushes right into the mass of bodies.

*BWOOOM* *BWOOOM*

All of them fall over, but more zombies sprint around the corner.

*BWOOOM* *BWOOOM* *BWOOOM*

More tumble into the heap forming at the end of the hall. Even more zombies appear as the others scrabble to stand up.

*BWOOOM* *BWOOOM* *BWOOOM*

Gnngh... starting to... feel light-headed.

"Good ta go!"
>>
No. 291479 ID: 8c73c8

get in, close door. lock it, then tell wheel-bot to seal it or break it or something like a ad-hoc lock down.
>>
No. 291481 ID: 1854db

Get in, get the thing moving, and tell wheelbot to disable the mechanism so the zombies can't just call the elevator.
>>
No. 291487 ID: c71597

>>291478
Get in there and get the elevator moving.

Also, consider a change in your zombie pushing ways. Rather than just pushing at their torso, push at a more localised area, like their knees, hopefully breaking them like twigs. Or make the push even smaller and at their skull.
>>
No. 291489 ID: 252e1b

>>291478

Light headed? I bet you've burned enough energy with your power to seriously impact your blood sugar levels.

As soon as you're safe, eat. You need to keep yourself from passing out.
>>
No. 291643 ID: 3416ec
File 130138913552.png - (106.83KB , 800x600 , June_100.png )
291643

I spin around and sprint into the elevator.

"WHEELBOT! SEAL THE DOOR NOW!"

"'kay!"

The door rolls shut and a mechanism locks into place.

The angry horde slams into the elevator door, shaking the entire thing. They are screaming, clawing, pounding, scratching, trying to break through the walls.

My head feels fuzzy, I'm trying to catch my breath, and my heart won't stop hammering against my chest. I feel a trickle of liquid running from my nose. I taste blood in the back of my throat.

Please oh please get me out of here.
>>
No. 291644 ID: 8c73c8

buttons to the right at about waist level. push one that is not this floor.
then sit down and take a moment to breathe. maybe hug wheelbot.
>>
No. 291648 ID: 252e1b

>>291643

Nasal hemorrhage with dizziness. Your blood pressure is probably too high, sit down and rest. Pinch the soft tissue of your nose and lean forward to stop the bleeding. Try not to swallow any blood. Breath in and out through your mouth, deep, regular, slow breaths.

You need to get your heart rate back under control. There's no knowing what medications you were on before you woke up, but it is possible you were on an anti-coagulant of some sort. In that case you'll be more inclined to have nosebleeds and you'll have a harder time getting them under control until your liver has had a chance to fully metabolize the drug.

In any case, don't swallow blood, rest, get your breathing and nosebleed under control, and eat when you feel able to.
>>
No. 291651 ID: c71597

>>291643
Tell wheelbot to get this elevator moving towards the bridge.
>>
No. 291690 ID: cc04a7

Don't worry about the fluid coming out of your nose, it's probably just your brain liquidizing and escaping your skull. Anyway, time for you to do what you can to meet up with those other survivors you saw. You might want to have wheelbot start the elevator moving and then put it on Emergency Stop between floors so you can pass out safely without risk of anything bothering you.
>>
No. 291726 ID: 3416ec
File 130144772272.png - (105.56KB , 800x600 , June_101.png )
291726

I pinch my nose and lean forward, trying to concentrate on what to do next over the sound of the murderous horde outside the door.

"Wheelbot, can you get this elevator to the bridge?"

"I fix elelator, you choose floor!"

I glance to my right and see the elevator control panel, complete with a listing of all the decks and their functions.
>>
No. 291727 ID: f88f02

>>291726
>Engineering
As wheelbot if he can fix other robots. If so, get your ass to engineering. Seems to me there'd be relatively fewer people there, and a horde of helpful 'bots.
>>
No. 291728 ID: 28e94e

>>291726
Deck 1, obviously.
>>
No. 291731 ID: cc04a7

If you turn into a suffocating dog, Deck 4 for air.
>>
No. 291736 ID: 07416a

>>291726
Bridge. It isn't us alone. They need help fixing the consoles.
>>
No. 291746 ID: 1854db

Floor 2. That is *probably* where the guys were talking to us from since they said they needed a repairbot for their consoles and they were above the medical bay.
>>
No. 291748 ID: e02378

... actually yeah. they are probably at the secondary bridge which is closer to the computer core which may benifit more from repair. and if not we can push the utton and go up some more.
>>
No. 291758 ID: b14128

Actually, isn't it equally likely they're at security? If they were at the bridge they'd probably be able to drive this thing somewhere.
>>
No. 291759 ID: 07416a

....yeaahhhh, changing vote to security.
>>
No. 291795 ID: c71597

>>291726
Stop at security first, if there's nobody there at the doors then go to secondary bridge.
>>
No. 291824 ID: 28e94e

>>291748
>>291746
Keep in mind that floor 2 is also where the crew quarters are, so if they haven't secured the whole floor we're probably going to meet serious resistance.
>>
No. 291848 ID: a41aaf

The ship's artificial gravity still seems to be working. Remember that zombies fall down ladders & stairs much faster than they shamble up.
>>
No. 292095 ID: 3416ec
File 130155453397.png - (41.94KB , 800x600 , June_102.png )
292095

I mash the button for Deck 4. The elevator closes its shutters and starts to ascend.

As the sound of violent banging and screaming fade away, my knees give out and I collapse to the floor. The adrenalin is wearing off, and fatigue takes its place. I finally catch my breath, and the fuzziness in my head drains away.

I really hope the next floor doesn't have any more things that want to kill me.
>>
No. 292098 ID: e02378

hug wheelbot to feel better.
>>
No. 292220 ID: cc04a7

I still think it's a good idea to have the elevator stop between floors and let yourself rest for a while.
>>
No. 292288 ID: 3416ec
File 130161313474.png - (3.99KB , 800x600 , June_103.png )
292288

Yeah, stopping between floors sounds like a good idea. I need a rest.

"Hey Wheelbot, think you could stop the elevator between floors?"

Grrnnnk. K-CHONK.

The elevator car jerks to a stop. The lights go out.

"I was hoping you would keep the power on."

"I no do it! I no do it!"
>>
No. 292290 ID: cc04a7

Well if he can't get it back working, time to die a grizly death.
>>
No. 292293 ID: e02378

FUCK. get out the gun and be ready for anything. tell wheelbot to try and find the problem. if it comes down to it you need to get out on the roof and climb the rest of the way.
>>
No. 292296 ID: 1854db

Shit, we don't have a flashlight or anything. Ask wheelbot if he can make more light. Also inquire as to how long his battery will last.

Then look around to see if there's a hatch in the roof of the elevator. Peeking out would be a good idea to be sure nothing's on top.
>>
No. 292307 ID: 28e94e

>>292288
Your gun has a flashlight. Turn it on and be ready for trouble.
>>
No. 292325 ID: 3416ec
File 130161993378.png - (4.12KB , 800x600 , June_104.png )
292325

"Wheelbot, how much battery do you have left?"

"Eight ours!"

"Can you make your screen a bit brighter?"

"I unno. Will try!"

I reach for the gun tucked in the back of my pants. Suddenly, a familiar headache creeps back into my head.

Come to me.

Oh. Oh no no no. Not this again.

You cannot hide. My children will find you.
>>
No. 292333 ID: cc04a7

Try using telekinesis to move one eye to the left and the other eye to the right. hard to be menacing when your eyes are bouncing off the walls.
>>
No. 292336 ID: 28e94e

>>292333
I second this.
>>
No. 292386 ID: 1854db

He's looking in through the window. Do not shoot, do not use telekinesis. Ignore him.
>>
No. 292437 ID: f157b7

Can you try and "push" the darkness away with your telekinesis?
>>
No. 292438 ID: e02378

no. new power. PYROkinesis. light it on fire! if not then just get into a staring contest with it.
>>
No. 292508 ID: c71597

>>292325
Tell the mental voice to fuck off.
>>
No. 292639 ID: 252e1b

Draw your weapon and turn the flashlight under the barrel on. Point it at the window. An elevator shaft is an obvious failure point on a large space vessel (which June is) and will likely have ways to quickly seal it off from the rest of the ship. In a well designed elevator system the elevator car will be vacuum proofed and have enough life support to allow help to arrive. That means it will be strong enough to hold up to more abuse than normal doors and walls.

So, while you're going to use the light to get a look, you're not going to shoot whatever it out there just yet. You want to keep the protection the elevator car offers, for the moment. If Wheelbot can lock the elevator brakes and then either manipulate the local gravity (to throw the enemy away) or vent the shaft (to blow him away) that would be the ideal way to deal with this problem.
>>
No. 292641 ID: e02378

>>292639
oh shit. forgot all about the gun light. nice save dude!
>>
No. 293754 ID: 3416ec
File 130190534936.png - (31.71KB , 800x600 , June_105.png )
293754

It is inevitable.

I pull out my gun and aim it at the glowing pair.

Alive or dead, you will be with me.

I turn on the flashlight.
>>
No. 293755 ID: 1854db

>>293754
That... looks like you. Pinch yourself.
>>
No. 293756 ID: 8c73c8

... is she still alive? all the undead things have black eyes with red pupils. give her a once over by shining the rest of her with the light to see if the only thing wrong is the bleeding eyes. then try talking, keep the light aiming at her face, it may keep the crazy away. start with a hello.
>>
No. 293757 ID: 8c73c8

uhhh... different out, different hair, different face. yeah REALLY looks like her.
>>
No. 293758 ID: 1854db

>>293757
...yeah I guess not.

Anyway, ask who they are. It'd be nice to have a name behind the force that's controlling the corpses.
>>
No. 293760 ID: f88f02

Any sisters?

Twins?

stillborn of either?

What about traumatic events?
>>
No. 293761 ID: f157b7

Clearly this means
:sunglasses:
Double Trouble
>>
No. 293762 ID: 8c73c8

>>293760
amnesia, dude. if she does then she doesn't remember.
>>
No. 293763 ID: c71597

>>293754
Tell the creepy chick to fuck off. You're not going anywhere with someone who has glowy eyes and blood coming out of their orifices.
>>
No. 293798 ID: fea18b

>>293761
YYYYEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH!
>>
No. 293799 ID: 28e94e

>>293754
Oh look, it's trying to scare us. How cute.

Ignore it, the elevator doors should be more than enough to hold it back. Instead, see about restoring power.
>>
No. 293996 ID: 3416ec
File 130198241401.png - (34.35KB , 800x600 , June_106.png )
293996

My head feels like it's being pressed between cement blocks.

"Wh... who are you?!"

You have my mark.

AUUGGHH a sharp pain in my right arm!

WE WILL FIND YOU. YOU BELONG TO US.
>>
No. 293997 ID: 3416ec
File 130198241915.png - (43.97KB , 800x600 , June_107.png )
293997

The lights snap back on.

The elevator resumes moving.

The pain is gone.

I... I just... what...
>>
No. 293998 ID: 8c73c8

examine arm to make sure it was just pain and nothing happened to it.
>>
No. 294001 ID: 1854db

Yes, inspect your arm.
>>
No. 294004 ID: 07416a

Creepy dude. Comes on a bit strong, ya know?
>>
No. 294012 ID: c71597

>>293997
See, no huge danger. Now put away that gun and get the elevator moving again. Probably not a good thing to fall asleep yet.
>>
No. 294025 ID: cc04a7

She said you have her mark. Best you check yourself. Actually, there are lots of places on your body that it'd be hard for you to check, so strip naked and we'll check for you.
>>
No. 294026 ID: 8c73c8

uhhh. it's probably the big glowing thing on her shoulder. was saying to check it to make sure it isn't being freaky. like pulsating or glowing brighter or something.
>>
No. 294034 ID: 00d3d5

>>293997
"Wheelbot, would you please describe what you saw and heard since the elevator door closed?"
>>
No. 294078 ID: 8c73c8

>>294034
good idea. if it was a pure direct psychic phenomenon then wheelbot would not of seen it.
>>
No. 294980 ID: 3416ec
File 130224827602.png - (40.39KB , 800x600 , June_108.png )
294980

I drop the gun.

*sniff*

Why is there an evil, bleeding specter harassing me why can't I be left alone I wish I wasn't here I want to go home and be in my warm bed where its safe and not in space with nowhere to go and not BEING HUNTED DOWN BY ZOMBIES AND MONSTERS AND THINGS THAT WANT TO MURDER ME WHY ME DAMN IT WHY CAN I LIFT THINGS WITH MY MIND WHY ARE THERE VOICES SPEAKING TO ME IN THE BACK OF MY HEAD WHY WHY WHY DAMN IT DAMN IT DAMN FUCKING IT.

>Sarah's sanity has dropped from 100 to 75

With tears still running down my face I squeak out to Wheelbot, "Did you see anything just now?"

"I saws a whole lot of dark!"

Guess not...
>>
No. 295002 ID: 28e94e

>>294980
Try to calm down.
>>
No. 295003 ID: c71597

>>294980
Take it easy. You're still safe, and you will keep on being safe and get out of here, alive and well.
>>
No. 295021 ID: f88f02

Hug wheelbot for comfort.
>>
No. 295029 ID: 8c73c8

we don't know, but losing it wont help anything. that's what it wants. if you want to live then you will need to try and stay sane.
>>
No. 295182 ID: 3416ec
File 130233442667.png - (40.43KB , 405x600 , June_109.png )
295182

Right. Right, got to keep it together. Got to make it through this.

I wipe away the tears and scoop up Wheelbot in a hug. The emotional weight of the moment becomes distant.

"Yay! I liek hugs!"

>Sarah's sanity has been restored.

I just... this whole experience has been non-stop horror shows, one after the other. I wish I could be back home in the New Washington colony. Just sitting on the windowsill of my apartment, drinking tea and listening... to...
>>
No. 295183 ID: 3416ec
File 130233443170.png - (42.32KB , 405x600 , June_110.png )
295183

...holy crap, I remember.

I remember who I am!

"So squishy!"
>>
No. 295185 ID: 1854db

So who are you, then?
>>
No. 295186 ID: 8c73c8

that's great! so anything you think is important come to mind?
>>
No. 295202 ID: c71597

>>295183
Cool, so who are you? Any dark and mysterious past or something like that?
>>
No. 295211 ID: 43d730

>>295183
Princess/Space Pirate/Matador/psion?
>>
No. 295278 ID: e5a682

>>295183

what the heck is wheelbot doing? i think you should set it down before it gets any weird ideas.
>>
No. 295602 ID: 3416ec
File 130250795498.png - (43.96KB , 800x600 , June_111.png )
295602

I... remember everything. My parents Jim and Andrea Hanchett, my older brother Jake, and my younger sister Sophie. Jim Hanchett is a retired Commander for the UTR Navy. He taught me how to hold a gun. Andrea is a teacher at the Westwood High School. Jake does financial consulting, Sophie still lives with my folks.

I remember my childhood. Kindergarten with Mrs. Fujita. Grade School at New Washington Elementary. The awkward years of Middle School. High school and prom. Graduating from High School and the awkward speech made by Gerry Sinnot. Getting my driver's license. College. Graduating from college with a degree in Mineralogy and minoring in Astronomical Communications. Getting my first job at a GIS consulting firm. Moving into my own apartment. Getting a job at Equinox Survey Systems. Signing up for a planetary survey mission on the UTR June.

Well... I remember up until boarding this gigantic flying monolith, anyway.

I set Wheelbot down, unsure or how to respond to his comment. The memories flooding back make me almost miss the soft clunk of the elevator coming to a stop.

"We here!" chirps Wheelbot.

I stand up, bag in hand, and my gun stuffed back into my pants.
>>
No. 295615 ID: 1854db

>>295602
Make sure the safety's off while it's in your pants.

Advance with caution, and try not to make too much noise. First priority is finding a map, second priority is finding people, third priority is finding something to fix.
>>
No. 295626 ID: c71597

>>295602
Seems like telekinetics would be a rather recent development then. Anway, lets get to exploring on this floor. Check through the doors before opening them.
>>
No. 295639 ID: 8c73c8

that's a lot of memories, nice. the last bits are closer to when you got hit with the weird stuff that caused this. so they are probably under more... something, i dunno. anyway yeah, be careful about this place, be ready to just run back here at any time and try somewhere else.
>>
No. 295772 ID: b6ca92

>>295602
You seem a little taller than usual, June.Feeling a little more sure of yourself now that you've got a life to hold on to?
>>
No. 295952 ID: 3416ec
File 130260077628.png - (108.95KB , 800x600 , June_112.png )
295952

Yeah, it feels better knowing I have something worth living for. Something to go back to once this whole mess is over.

The elevator doors slide open...

...oh man. Again?!
>>
No. 295961 ID: 28e94e

>>295952
Next.
>>
No. 295980 ID: c71597

>>295952
Yeah lets skip this floor. Close the doors and go to the secondary bridge instead.
>>
No. 296018 ID: bd2a40

>>295952
It does not look like they have noticed you(though they probably have), so just head to the secondary bridge.
>>
No. 296031 ID: 215cf3

>>295952
Oh good, they're not just zombies, they're horribly mutating as well. Wonderful. Head to deck 2.

Be careful once you get there. That deck contains the crew quarters. If everybody was woken up when this disaster started, they may have moved to other decks where they were needed - few zombies, in other words. On the other hand, if everyone was still working/sleeping in shifts when people started getting eaten, there could be a LOT of zombies there. Try not to make a lot of noise, in other words.
>>
No. 296071 ID: 8c73c8

if you can use your powers through the door you can try to rupture the bloated one, they explode remember, and with him exploding he may take out the other one near him.
>>
No. 296247 ID: 3416ec
File 130268006216.png - (46.58KB , 800x600 , June_113.png )
296247

The cancerous monster turns to face me.

"SSSSSSSSSSSSSSSSSSSSS."

I turn and mash the Deck 2 button. The figure lumbers towards me, but not before the elevator doors close shut. I hear the echoing of the hissing fade as the elevator ascends.

Welp. 0 for 1.

hooray for recycling older updates
>>
No. 296249 ID: 8c73c8

lol, ok
second verse, same as the first.
>>
No. 296750 ID: e5a682

you know, we haven't checked our inventory in a while. check what we got in the bag and in your pockets.
>>
No. 296843 ID: 3416ec
File 130285248835.png - (129.86KB , 800x600 , June_114.png )
296843

I empty my pockets and the bag, save for the gun, ammunition, and cleaning kit.

>SARAH'S CURRENT INVENTORY:
>Hairpin
>Hair band
>Mystery key
>Clip-on ID tag
>Screwdriver
>Button
>Strange battery (empty)
>Broken PDA
>Bloody surgical scalpel
>Latex gloves
>Tweezers
>Scissors
>3 Shelf Stable Sandwiches (BBQ beef flavor)

The elevator comes to a halt again.
>>
No. 296861 ID: 1854db

Looks like all that is still pretty useful, but the bloody scalpel might not be safe to use. Infection and all that. ...the button might not be useful either.

Can Repairbot fix the PDA?

Also take a look outside.
>>
No. 296873 ID: 8c73c8

yeah, hmmm... cool. now any monsters out there?
>>
No. 297097 ID: 3416ec
File 130293442166.png - (82.40KB , 800x600 , June_115.png )
297097

After stuffing the items back into my bag, I peek through the elevator window.

Looks empty, save for the large puddles of blood.
>>
No. 297098 ID: 8c73c8

open the door to quarters and look in. if it has zombies then close the door and have wheelbot disable it. if empty then close it but leave it alone. then go for the secondary bridge.
>>
No. 297249 ID: 799b3d

Look down the hall to your right to see if there are any lurkers hiding. No sense messing with the door if you get jumped from behind.

Other than that, checking the Quarters door is good if you can get it closed again. I would recommend not relying on the gun unless the door is stuck open, in which case you'll be leaving the floor shortly anyways. Even with a silencer, guns are -loud-. They just aren't as eardrum-injury loud.
>>
No. 297254 ID: 1854db

Look around, make sure the area is clear. Then get to the bridge- don't bother with the quarters right now.

Priority one is finding those guys we talked to.
>>
No. 297314 ID: 3416ec
File 130302650692.png - (57.99KB , 800x600 , June_116.png )
297314

My immediate area is all clear. No zombies here, thank goodness. Just a straight path to the secondary bridge and to the quarters.

The door to the quarters automatically opens as I get near it, revealing a blood splatter and a long hallway with the living quarters. I can't remember which room is mine, but it feels like it's pretty far down this hall.

...not that I'd like to return to it right now. But I would like to change shirts sometime soon, seeing as my collared shirt is damp with terror sweat.
>>
No. 297315 ID: 8c73c8

if it's far down the hall then some zombies could come out of any room on the way. let's try the bridge for now.
>>
No. 297352 ID: 5b93bf

>>297314
To the bridge, ignore the crew quarters for now.
>>
No. 297356 ID: 1854db

>>297314
Looks like there was a little fighting here but not a lot. I wonder where all the people went?

But yeah, get to the bridge first.
>>
No. 297906 ID: 3416ec
File 130328772419.png - (57.69KB , 800x600 , June_117.png )
297906

Well, here we are. The Secondary Bridge.

I was imagining there would be some folks waiting out here, but I guess they're holed up inside.
>>
No. 297907 ID: 1854db

Clearance card required... Um, may as well try swiping yours. If that doesn't work, knock!
>>
No. 297908 ID: c71597

>>297906
Lets start by knocking, then try to card if that fails then ask Wheelbot. This seems like the place they should be at.
>>
No. 297909 ID: 8c73c8

>>297907
her card is D class.
try knocking first. if that doesn't work then we need to go looting.
>>
No. 297910 ID: 1854db

>>297908
...here's an idea: Ask Wheelbot if he figured out where those guys were talking to us from.
>>
No. 297940 ID: a41aaf

Knock in a musical manner. The things outside may bump into the door, so best to make sure whoever may be inside knows it's not that.
>>
No. 298489 ID: 3416ec
File 130354107511.png - (58.42KB , 800x600 , June_118.png )
298489

"Wheelbot, did the the transmission back in the lab come from here?"

"Jes it did!"

Okay then. I really don't know any good knocks other than the old standby Shave And A Haircut, so I give it a try.

*DONG D-D-DONG-DONG DONG DONG*
"Hello? Anyone in there?"
>>
No. 298490 ID: 3416ec
File 130354108170.png - (74.82KB , 800x600 , June_119.png )
298490

I hear nothing on the other side.

Suddenly, the door slides open and WHOA WHAT.
>>
No. 298494 ID: 8c73c8

hands up and say "i'm not a zombie!" they are just being cautious afterall.
>>
No. 298496 ID: 07416a

>>298494
I brought you a wheelbot! I'm expected, ask the dwarf!
>>
No. 298501 ID: 1854db

At least those are just tasers from the look of things.
>>
No. 298513 ID: 00d3d5

>>298490
Put your hands up.
"Repair bot delivery for Lt Taylor.
... Something tells me the tip isn't going to be worth this hassle."
>>
No. 298519 ID: 252e1b

>>298490

Isn't that Lieutenant Taylor on the left there? Anyway, greet them, identify yourself, and then tell them you have the weapon Lieutenant Taylor told you to get. Tell them you brought Wheelbot to repair the communications.

Do not mention your TK power. If they ask, you're a good shot and you kept calm.

Ask how they are for food, mention you have some.
>>
No. 298607 ID: 52f565

"DON'T TAZE ME, BRO!"
>>
No. 298654 ID: adfa55

"Great, first I'm throwing shit, running, then shooting a bunch of brain-eating zombies, now I'm facing a pair of testosterone zombies. What, is there something behind me?"
>>
No. 298775 ID: 252e1b

>>298513
>>298607
>>298654

Being snarky with people you'll need to rely on until you're all rescued is foolish. If they're a little cautious and jumpy, remember that they've had a full week of this; you've only had an hour or so of the full effects.

First, identify yourself. That's always safe.
>>
No. 299664 ID: 3416ec
File 130393624008.png - (91.61KB , 800x600 , June_120.png )
299664

I throw my hands into the air.

"WAIT! Don't shoot! I'm Sarah, remember? Lieutenant Taylor, we talked on the monitors! You told me to get your gun! And I brought the Wheelbot!"

"Hellote!"
>>
No. 299665 ID: 3416ec
File 130393624653.png - (69.44KB , 800x600 , June_121.png )
299665

Lt. Taylor: "Sarah? The hell??"

He lowers his weapon.

Lt. Taylor: "How did... I can't believe you made it up here in one piece!"

???: "Wait... this is Sarah?"

Lt. Taylor: "Sure is, Rob. She's the lady from the Medical Lab I told you about."

They both glance at Wheelbot, and then back to me.

Lt. Taylor: "Well Sarah..."
>>
No. 299666 ID: 3416ec
File 130393625123.png - (20.29KB , 800x600 , act_2_end.png )
299666

"...welcome to the Bridge."
>>
No. 299687 ID: 07d7bd

i would still keep the psychic powers thing a secret. don't want to spook anyone just yet.
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