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185345 No. 185345 ID: 426169

Chapter V
The Gathering Clouds







This is the story of Tiffany Blake.

After fleeing their home, Tiffany and dad made their way to Adeleine. There they found the safehouse previously inhabited by Thomas Kinsley. Therein they found an ancient immortal trapped within a dark pit, but wisely decided not to mess with it.
Tiffany and dad then decided to investigate an address they found, but before they could get in Tiffany attempted to scry on Martin Rothwald. The plan backfired, and they themselves were discovered by Martin. As dad was arrested by the police, Martin captured Tiffany and brought her back to his hotel room.
Perhaps surprisingly, Martin showed no signs of hostility towards Tiffany, and instead offered her membership in the Rothwald family. Martin also said that the Rothwald shadow hunters are coming to America, and they will hunt Alexander down. Unfortunately, they will most likely have to kill Tiffany's mom in the process.

It's time to begin.
126 posts omitted. Last 100 shown. Expand all images
>>
No. 187020 ID: 1ac39d

looks like we get to skip the kinsley schools gotta say that's a big plus in there favor.
>>
No. 187024 ID: c00244

>>187018
Points for the Rothwalds:
-Only if we're studying with them will we find out if Gareth's accusations are true, and if so, who is responsible.
-We'd get the title "hexenmeister", which is awesome.
-It sounds like they'd let us study basically whatever the hell we want, no holds barred.
-Enough money to outfit us with all kinds of handy modern gear, in addition to magic stuff. It'll be Shadowrun all over again.

Points for the Kinsleys:
-Already being approved for apprenticeship gets rid of the "years of basic studies" shit. But that's more negating a minus than an actual plus.
-They would likely give us a more solid background in magical theory, though not practice.


On balance, I think I'm going to go with the Rothwalds. But we can't let that slip until after we've gotten our stuff out of the Kinsleys' basement.
>>
No. 187025 ID: a594b9

...I think we should go with the Kinsleys.

Rumors or not, we have the most attachment to them. Heck, Thomas already made us an apprentice. It feels wrong to go back on that now.
>>
No. 187030 ID: b94e61

Lament that two parts of your family won't get along due to old grudges that're probably stupid.
If you're pre-approved for apprenticeship, you might be allowed to learn at your own pace. Kinsleys so you can learn faster and hopefully save mom faster.

You totally need to work on getting the families to bury the hatchet. ...and not in each other.
>>
No. 187032 ID: e3f578

No, I still vote for the mysterious mountain hermit that may or may not exist hehe.

Kinsley's if choice is totally unavailable. Thing is I don't want to leave the country. It's possible a Kinsley teacher might be stationed nearby as well. Ask about Kinsley's or Rothwald's in America that aren't these guys. I'm interested in that at least. Other Heretics in the country are also interesting topics.
>>
No. 187033 ID: c71597

>>187018
I'm gonna say stay with the Rothwalds. They're likely to have better info on gramps. And more practical magic. You also get a great chance to study languages. And they have the most resources.

And about the rumours on how they got some of that knowledge. They're probably not doing those things these days. And to not use that knowledge would be a waste, just as it would be a waste not to use the knowledge nazi germany collected on how to treat hypothermia.

And honestly, even if they're cold towards the possibly fate of your mother I suspect they're not going to succed. Grampa managed to stay away from them for quite some time, the old bastard is wily as hell and now he has your moms quite substantial powers to draw on as well. Chances are they're not even going to find the old bastard until he's ready to come out of the woodwork by himself, by then you will hopefully have learn enough to confront him yourself and save mom.
>>
No. 187036 ID: 6a5a08

Kinsleys, definitely.
>>
No. 187041 ID: b3d39b

>>187032

locate heritics
Train with them.
lay out their forbidden magic for the conclave
open new corridors while being the master of these 'new' magics

Don't forget: Tiff is a necromancer at heart
She started with Necromanical magics, she'll need it to fight off Alexander.

I'm kidding about the training with Heritics, but the Rothwelds seem a lot more lax in what they spread into.

I'd vote Kinsley's purely from Thomas's dying wishes, but we need to bury the hatchet between everyone.

Going Kinsley and having a week every here and there with the Rothwelds in order to appease the "Family by blood" idea should content both sides

If we piss off one side, it'll close of the ability to get Alexander. Keeping some goodwill from everyone will at least not get you enemies when you ask the conclave for help against Alexander in the future.
>>
No. 187042 ID: 1ac39d

kinsley.
>>
No. 187043 ID: c4c313

Here's a fun idea. Let's assume they're both telling the complete truth. Both would let you live with your father, and protect you from Alexander to some degree. Both would try to save your mother, but more likely kill her left to their own devices. Both are old families going way back, which is really more trouble than it's worth. Trust me on this.

The Rothwalds would set you up for a posh education and not actually tell you how any of it actually works until you're so endebted to (and blackmailed by) them that you can't twitch a finger without their approval. You would live in palaces. You would most certainly learn to speak German. They wouldn't restrict what you can do, even allowing you to achieve a level of mastery comparable to Alexander, but it would be more likely to blow up in your face. More pertinently, if you stopped seeming useful to them (i.e. they got the book) you would quickly find yourself as one of their experiments. While this would admittedly be totally freaking awesome and give you three eyes and mutant powers, you are probably the kind of person who would pass up a chance like that.

The Kinsleys would give you a less structured but comprehensive education. They have access to rare materials and sources of information. From what you've seen so far, magic is Old, so the key to saving your mother is probably neither diligence nor ability, but simply whether you have access to that ancient fragmented knowledge base. The Kinsleys have not been accused of any crimes against humanity, of killing anyone, or of harboring Alexander (who tried to kill you, and stole your mom), unlike the Rothwalds. If they had been accused as such, I'm sure Martin would have been eager to bring it up. That means you wouldn't be in nearly as much danger, because nobody would be trying to kill or experiment on you, but your mastery at sorcery might not be nearly as marked or dramatic as with the Rothwalds. Plus they'd neglect your base education. Not cool man. How'd you like to get stuck in Calculus class, without even having taken Algebra? The Kinsleys have actually fought Alexander, unlike the Rothwalds whose only action so far has been to attempt to steal your mother's stuff and then kidnap you. Kinsleys would probably teach you the language of the Book of the Dead.

Oh and finally between the two of them they're probably powerful enough to give Alexander a run for his money, so telling them to fuck off because you're going to go study with the Man on the Mountain isn't going to work. They'd just compromise and each would take half of you, or something ugly like that. Neither can you go on your own, as your grandfather is still out there trying to kill you and you're really really really unprepared for anything like that at this point.

I'm going to say you should go with the Kinsleys. But that's not just because they've been nice to you and more worthy of trust. It's also because they have those sources of arcane knowledge that you want to learn about. They're more likely to be truthful with you (if restrictive) and that means less shit politics that you have to deal with. God damn there's nothing I hate worse than a web of political intrigue. The Rothwalds lose in the end, because they're just simply too complicated to deal with.

However.

You should try to keep communication going with Martin. Try to make it seem like you might be willing to act as a double agent within the Kinsleys. I'm sure if he's into political shenanigans as the rest of the Rothwalds, he'll be happy to take you up on your offer. Then you can completely ignore it, but you will have a way to send out a distress call after the Kinsleys turn out to be a bunch of child sacrificing Satan worshipping cultists. (Assuming they do.)
>>
No. 187044 ID: c00244

>>187041
>Going Kinsley and having a week every here and there with the Rothwelds in order to appease the "Family by blood" idea should content both sides
No, it will make both sides hate our guts and think we're a traitor who doesn't deserve anything from them. The Rothwalds would treat us as a Kinsley and the Kinsleys would treat us as a Rothwald. When you're feuding, you take this kind of thing very seriously.

I agree that we should try to keep our options open, but that's frankly not going to be possible. If we end up with the Rothwalds, we throw Gareth a line saying that we won't forget what Thomas did for us; if we end up with the Kinsleys, we tell Martin... something which makes us sound like we're not cutting him off from his prize. I don't know what.

Looking at Thomas' death scene, he tells us that the Rothwalds will return with smiles and promises; they have done so. He also tells us that the book we have might be needed, but will be locked away by the Kinsleys if they get the chance. So either way we need to be on our toes and not fully trust whomever we're working with.

Upon reflection and analysis... as a player, I really want Tiffany to gain power as fast as possible, and am used to paying steep prices and taking risks for it- just a game, after all. But as a character, Tiffany just lost her brother, then her mother, and was betrayed by someone she thought she could trust. Would she go with the Rothwalds, knowing that she'd be putting herself in a position of vulnerability while surrounded by people whose clan has not done much for her? Even with the chance for faster power, I'm going to say no.

So Kinsleys it is. Dammit, Martin, I am sorry; it would have been cool to learn German.
>>
No. 187064 ID: f95872

The Germans have money, and are less restrictive regarding study.

The Brits have powerful artifacts and knowledge, but are likely to frown upon us using them.

So we go with the Rothwalds if we want everything to be cleanly simple and academic. We go with the Kinsleys for greater eventual ability, but first some social striving.

Also, we have the strongest ties to the Kinsleys. I say Kinsley.
>>
No. 187069 ID: b3d39b

well. Seeing as there's no way to really break this without having Martin become an enemy... Kinsley.
Great... Now we must deal with rich magical Germans...
(wolfenstien anyone?)
>>
No. 187091 ID: ed1d6b

I'm throwing my vote in for Kinsley too. From What it seems, they're the better choice overall.
>>
No. 187095 ID: c4c313

>>187069

That's where my idea comes in though. If Martin thinks Tiffany might spy on the Kinsleys for him, he won't be able to risk making her an enemy. Only problem there is if the Kinsleys get an inkling of the deal, but considering how many rules we're going to be breaking by the time this mess has blown over, they'll think Alexander was a walk in the park!
>>
No. 187108 ID: a7a85a

I say Kinsleys.
>>
No. 187110 ID: c71597

There is another thing speaking for the Rothwalds that I forgot earlier. They're not as restrictive about teaching necromancers, and if Tiff goes there it's alot more likely that she will be able to use gramps stolen book even if they discover that she has it. The Kinsleys would just lock it up again and never let anyone near it, which would give grampa a very big edge since he most likely got most of his power from that book.

If we want to be able to fight grampa on an even footing I still think the Rothwalds are our best choice. If we stay with the Kinsleys we're probably going to have to become heretics if we are to fight gramps, partly because we would have to study magic forbidden to them and partly because we would need to get our hands on some of their forbidden artifacts. After all Thomas seemed to be one of their strongest mages, and he was killed by gramps with no real problems.
>>
No. 187117 ID: 63ab82

Have anyone considered that we can learn other branches of magic that Grandpa is less familiar with? Other branches that is effective against skeletons, such as trapping or holding, or even elemental destruction? How about Holy magic? Summoning?

I believe Kinsley is the correct choice since a trusting family backing you is more important in a time of duress than a rich, but untrustworthy family. No matter how weak, you will know someone is always at your back. The strongest mage can die from a backstab, but two weaker mages will survive.

Or we can find a temple and specialize in anti-undead prayers.
>>
No. 187126 ID: 5a2e05

Still saying Kinsleys.
>>
No. 187177 ID: 426169
File 127558940623.png - (61.13KB , 400x600 , 375.png )
187177

"I'm sorry, Martin, but I'm going with the Kinsleys."

>"Very vell. Zis ist ze last time will depart as Freunde. Ich bin saddened zat it comes to zis."

>"Coo'. Let's be off."

>"Ich will take care of ze matters with ze Polizei. As a last favor. Auf Wiedersehen, Herr und Fräulein Kinsley."

"Goodbye, Martin."

Martin stood and watched as Tiffany, dad and Gareth were walking back towards the church. As they disappeared into the darkness, he reached for his cell phone.



Tiffany and Gareth studied each other as they walked. Gareth was a a good head taller than her, and a few years older. Maybe sixteen or seventeen.


"So... Will I have to wear those robes too?"

>"Why? Aren't they simply fabulous?"

"*giggle* Not really."

>"Heh yeah I guess not. They're traditional, but not obligatory. You'd have to wear the formal robes occasionally, but otherwise it's up to you."

>"Got any eyeballs on ya, man?"

"Mulder!"

Mulder flew over from a nearby tree, and landed on Gareth's shoulder, startling him.

>"... Uhh, this a friend of yours?"

"Yeah that's Mulder. My familiar."

>"...Wicked."

>"So you got any spare eyes, man?"

>"Umm no. Would you like a cigarette instead?"

>"What's a cigarette?"

>"Here."

Gareth lights a cigarette and passes it to Mulder, who promptly eats it. A curios look passes over his face for a second, after which he begins coughing and gagging.

>"OI! That's not how you smoke em!"

>"ASSASSIN! MURDER!"

>"Just cough it up, mate. You'll live."

>"Aaaaaagh."

Gareth notices the look Tiffany's giving him, flashes a grin and offers her a cigarette.


Voting info:


Rothwald:
fe876f
d1210a
c71597


Kinsley:
e75a2f
5a2e05
1ac39d
a594b9
b94e61
e3f578
6a5a08
c4c313
c00244
f95872
ed1d6b
b3d39b
a7a85a
63ab82

Other:
701a19

3 vs 14 for the Kinsleys.

>>
No. 187180 ID: b3d39b

>>187177
Bad. No cigarette for you
They no good for you
>>
No. 187181 ID: e3f578

Ahh goddamn, I thought Other's weren't a viable option, even if it involved just staying in America
>>
No. 187189 ID: c00244

>>187177
No cigarettes. Tell Gareth that we need to act seriously, and get out of here as quick as possible after picking up our stuff at the safehouse; Martin didn't look at all happy with our choice. Considering how easily he got us with magic the first time, I'd rather not see what he can pull when he's got actual hostile intent.
>>
No. 187191 ID: f95872

>>187181
Wasn't really a good option either way.

>>187177
>Zis ist ze last time will depart as Freunde
:(
You should have said that you could still be Freundes, even if you weren't the same family.
>>
No. 187192 ID: 1ac39d

not sure if it would work but draw that rune he knocked you out with and put a reverse over top of it on a charm and wear it.
>>
No. 187193 ID: c00244

>>187192
He's not going to be using that one on us again. It's for people you don't want to hurt, not filthy blood traitors.
>>
No. 187195 ID: e3f578

So uh, we didn't get to figure out who kidnapped us.
>>
No. 187197 ID: c4c313

Since Martin doesn't want to go the spy game, I guess we'll just have to save his life or something. Inexplicable acts of kindness are great for shaking up dangerous family rivalries. He's probably going to try to kill us now. Crap. Oh well, the best way isn't always the safest easiest way!

You could've at least given him his lollipop back. :/

And yeah, if Gareth can't serious the fuck up we have additional problems. We need to know his plans next, that he wasn't willing to talk about with Martin. We have a safe house. The book is safe. The compact hasn't been broken, though we really really need to learn it so as not to bring about the next apocalypse accidentally.

Ask Gareth what "the compact" is, and remind him that Alexander is still after us so if he has any suggestions that would be welcome. Also tell him that the book is safe. I can't think of anything else to do at the moment.
>>
No. 187198 ID: e3f578

>>187197
No, book is ours. We keep it. Don't tell no one nothing about it.
>>
No. 187200 ID: c00244

>>187198
Indeed not. We never even mention the book unless we're alone with Dad in a secure area. Thomas made it clear that everyone else will try to take it from us if it's discovered, and that the knowledge within it is exceptionally potent.
>>
No. 187204 ID: e3f578

>>187200
inb4 Immortal mentions the book when we get inside the safe house.
>>
No. 187206 ID: c00244

>>187204
That is a risk, yes. All the more reason to get the hell out of the area as soon as possible.
>>
No. 187226 ID: 426169
File 12756027814.png - (120.85KB , 800x600 , 376.png )
187226

"No thanks. They're bad for you."

>"Suit yerself. I'm Gareth by the way. The Illustrious Gareth Kinsley, master of the arcane."

"I'm Tiffany. I do magic."

>"Nice to meet you, Tiffany-who-does-magic."

"Likewise, but could you be serious for a while. We need to get out of here as soon as possible."

>"When am I ever not serious? But I see your point. So you guys want to head off to the airport straight away?"

"Dad?"

>"I guess. Don't know when the next flight is, but if all else fails there's a hotel next to the airport."

>"Coo'. Let's get our bags then."

A heavy mist was rising from the river flowing through the nearby fields. By the time the group reached the church it was getting difficult so see. It was eerily quiet around the church.

>"Could they have picked a creepier spot for a safe house? I don't think so."

"Come on, let's get the stuff."

Ok. Is there anything that we don't need? The lance, the book, the amulet, three bags of luggage... Anything else?
>>
No. 187230 ID: 5a2e05

Can you bring a lance on a transcontinental flight?
>>
No. 187231 ID: 40cb26

>>187226
Ask Gareth how big a deal that lance is. We'll probably want to leave it behind. Besides that, the tents and other outdoorsy supplies can stay or just get junked.
>>
No. 187232 ID: 1ac39d

>>187230
well, Thomas got it here didn't he? also, in it's un-powered state it does not look that menacing.
>>
No. 187233 ID: f95872

>>187226
We never actually checked the other address. We got distracted by Martin's dickery.

>>187230
Yes, just not in carry-on.
>>
No. 187234 ID: b3d39b

>>187226
did you consider that you may be followed?
>>
No. 187235 ID: 701a19

>>187226
That's not a natural fog, by the way.
Take everything you brought and get out of there, because you're going to be attacked.
>>
No. 187237 ID: 1ac39d

see if Gareth knows how to light up the lance. from how it vaporized jakov in one shot it would probably deal with zombies easy.
>>
No. 187238 ID: e3f578

"I sense a disturbance in the force."
"Tiff, I am you're grandfather... and mother coincidentally."
>>
No. 187245 ID: 426169
File 12756046145.gif - (34.58KB , 400x600 , 377.gif )
187245

They gather up everything they brought with them, being especially careful not to leave any personal items behind. It only takes a couple of minutes.

Once outside Tiffany examines the lance again. The blade is unchanged, smooth black stone, not a sign of it's former brilliance.


>"I wish I had a chance to try that out while Thomas was around. Never seen one up close."

"Do you know how to use it?"

>"Not really. I think it's supposed to work by itself once picked up. Feeds of your spirit, sort-o-thing. O'course, takes a long time to learn any sort of finesse. You can do all kindsa stuff with it too."

"Oh. Why isn't it working now?"

>"Dunno. I guess you aren't strong enough to use one."

:/

"So you think we can just take it with us on the plane?"

>"Yeah, no problem. I've got a platinum card for the airline, they shouldn't give us any lip. And if they do I'll call the folks back home-ways, they'll sort it out. Oh, I don't think we'll get the motorcycle with us straight away."

>"Awwwwww, man."

>"Don't fret, I can ask the family solicitor to arrange for it to be brought back while he claims Thomas' remains."

>"That'd be great. And sorry again about Thomas."

>"Not your fault, man."
>>
No. 187251 ID: c4c313

AUGH IT'S THE WRAITH
>>
No. 187253 ID: c4c313

TRY OUT THE LANCE RIGHT NOW BEHIND GARETH OGOD
>>
No. 187255 ID: 1ac39d

OH NO it's jakov! try forcing power into it like how you put power into runes, while warning gareth about it, then stab him!(stab jakov i mean)
>>
No. 187263 ID: 426169
File 127560672461.gif - (52.05KB , 400x600 , 378.gif )
187263

"LOOK OUT! IT'S JAKOV!"

>"Huh?"

But Gareth turns too late! The dark creature grasps for Gareth and pulls him off his feet!

OH GOD HOW IS HE THIS HUGE? HE WASN'T THIS BIG BEFORE!

OH GOD OH GOD WHAT DO I DO?

Tiffany attempts to force power into the lance the same way she did with the runes. The lance sparks and fizzles, but doesn't shine like it did with Thomas. Oh god what am I doing wrong?

>>
No. 187265 ID: 6834bc

>>187263
Try to visualize the lance as an extension of your self. It's not a tool, it's simply part of your arm. Allow power to flow into it.
>>
No. 187266 ID: 1ac39d

you are putting energy into the lance but it's leaking out again. you need to put energy into it and then hold it there. focus on that. a ring of power in the stone, slowly getting more powerful as you add more.
>>
No. 187267 ID: e3f578

Maybe you should believe in yourself? Maybe Dad has some hidden battle jutsu in his own veins his parents never told him about and he can handle that thing without knowing how?
>>
No. 187274 ID: c00244

>>187263
Stop panicking, Tiffany. Yes, Jakov is large and hostile, but you have things to try. You've been through much more threatening situations. Discipline and control.

Try >>187265 and >>187266.
>>
No. 187282 ID: 426169
File 127560861691.gif - (355.93KB , 400x600 , 379.gif )
187282

Ok ok ok I'm calm. I'm calm.

The lance is a part of me. It's a part of me. An extension of my arm. Aaagh, why is this so hard?
It just... It just wont spread. Like something's blocking it.

It's a little better than before, but OH GOD


>"AIEEEEE"

Gareth screams as Jakov's claws pierce the skin.
>>
No. 187285 ID: a594b9

>>187282
That thing Alexander told you to do- the way you hide your spirit song! STOP DOING THAT.
>>
No. 187287 ID: 701a19

>>187282
Maybe you should stop hiding your aura?
>>
No. 187291 ID: 6a5a08

Unleash your TRUE POWER!
>>
No. 187292 ID: c00244

>>187282
Regardless of if >>187285 works or not, you've got to attack now with whatever you've got. Strike Jakov in the arm holding Gareth; even if you don't have the lance working entirely correctly, maybe it'll still hurt enough that Jakov drops him.

You can do this, Tiffany. Discipline and will; you've faced the Reaper Man! Jakov is small potatoes in comparison, and you will act unflinchingly in his presence.
>>
No. 187293 ID: 426169
File 127560969111.gif - (1.19MB , 400x600 , 380.gif )
187293

That's it! All I gotta do is-

"YOU'RE SMALL POTATOES!" Tiffany screams as she stops suppressing her aura.

The lance seems to light on fire, burning with a brilliant white light! A moment ago it was so heavy that Tiffany could barely hold it up, but now it seems as light as a feather!

Jakov seems to cover away from the light ever so slightly.

>>
No. 187295 ID: c00244

>>187293
I assume that you do not need any encouragement to tear Jakov a new one in whatever portion of his anatomy is most convenient, save Gareth, and firmly prove yourself a badass.
>>
No. 187297 ID: f95872

>>187293
Ram it into him.
>>
No. 187299 ID: 701a19

>>187297
Cut off his arm to free Garth, then lop off his legs, then stab him IN THE FACE.
>>
No. 187301 ID: a594b9

>>187293
Don't just stab him with it. Try to control the aura so that it attacks Jakov's essence. Or perhaps... so that it blooms out and annihilates his entire form.
>>
No. 187302 ID: ab04d4

Alright, if you can, send a stab at Jakov's arm, or shoulder. Hopefully this will have the effect of making him cringe in the opposite direction or to drop Gareth. If he does not move, shred his arm in any way possible to free Gareth.

A possibility, though, would be his escape. I'm expecting this guy to fade away to report back to gramps as soon as we do any moderate damage to him, possibly leaving Gareth behind depending on if we save him or not.
>>
No. 187307 ID: 426169
File 127561116746.png - (117.31KB , 800x400 , 381.png )
187307

Tiffany charges Jakov, lance aimed at his heart!

As soon as Tiffany begins to advance, Jakov backs away flinging Gareth towards Tiffany like a broken ragdoll. Tiffany can hear the sound of tearing cloth as Jakov loosens his grip. Jakov is careful to maintain a safe distance from the white fire.

Gareth moans in pain.

>>
No. 187312 ID: a594b9

>>187307
"Gareth, you gonna be okay? How do I disperse a Wraith? Or kill it for good?"

Try to use the spear's power to close his wounds.

Also, tell Dad to get in the light, it's safe there!
>>
No. 187313 ID: 701a19

>>187307
Motion for dad to get over here, then rush Jakov.
>>
No. 187314 ID: c00244

>>187307
Tell Dad to help Gareth. Stand guard while he tells you how bad the injuries are- mostly, if Gareth is okay to move.
>>
No. 187319 ID: 6a5a08

Is it within our current aura capacity to fire a lazor?
>>
No. 187322 ID: a594b9

>>187307
So... what's all that stuff in the background? More enemies?

I wonder if Martin would be adverse to giving us a bit of assistance, here?
>>
No. 187325 ID: b3d39b

>>187307
i guess the best we can do is get on the run.... like now...

Tell me the house is locked... and rune protected...
Cause that imortal beast is about to get on your tail.

As weird and cliche as this sounds, you'll have to play Gramp's games to beat him in the future judging from what we're seeing.
>>
No. 187327 ID: 426169
File 127561295028.png - (126.64KB , 400x800 , 382.png )
187327

"Dad! See to Gareth!"

Tiffany steps up towards Jakov, shielding dad and Gareth. Suddenly, Jakov's shape shifts and he launches into the air, flying north with considerable speed! A rout!

"Hah! So he's a coward after all. Only goes after helpless little girls. Well I ain't helpless anymore!"

Gareth lets out a groan.

"How is he? Is he gonna be all right?"

>"I'll live, if you *cough* lay off the monologues."

>"Looks like the the cuts aren't very deep. I'm no doctor, but the bruises don't look too bad."

>"Ribs feel a bit banged up. Probably should see a doctor soonish. And he tore my robe pretty bad."

"Oh good. Come on, let's get a move on. We've got our stuff, the house is locked, nothing left here but to leave."

>"Yeah I think we got everything, and I locked the- oh shit."

"That is not a good word. What is it?"

>"My amulet! That big black sonuvabitch took my amulet!"
>>
No. 187328 ID: a594b9

>>187327
Oh god damn it that means Alexander is going to be able to do his mind control thing.

Ask if there's any way to stop it.
>>
No. 187329 ID: c00244

>>187327
That's not good. Is there any way that you can destroy your amulet magically from here? Or somehow render it unusable?
>>
No. 187330 ID: 701a19

>>187327
Damn, we can't leave now.

Have him call up the rest of the Kinsley family. We need a heavy guard on the safehouse until they can remove and relocate everything there.
Or change the locks.
>>
No. 187332 ID: a594b9

Also, he will be able to use it to get into the safehouse which will let him get to the Immortal, which is BAD.

Surely there must be a way for Gareth to destroy it. It's linked to him, right?
>>
No. 187333 ID: c00244

>>187330
But we have to leave, because if Grandpa's coming and we engage him, there's a chance that he'll get his hands on the grimoire. We can't take that risk. At most, we can return quickly to the safehouse and invoke a spell or two to make it more secure.
>>
No. 187334 ID: a594b9

Hmm, ask Gareth what that symbol was above the map. It's the one thing we have no clue about at the moment.
>>
No. 187335 ID: 701a19

>>187333
Go to a gardening store and buy bags and bags of blood meal, hundreds of feet of garden hose, Y splits and connectors, and other such materials.

Shape the hose into a giant hide/absolute circle around the entire building with the splits and connectors, check to make sure it won't leak, then fill it with a blood meal and water mixture.
>>
No. 187336 ID: 716eb0

If he has a key to the door, how about we do our best to make sure he can't find the door? Drop some rituals girl. Hide the door, hide the keyhole. You know some runes for closing stuff? Make the door not wanna open. Jam the lock.
>>
No. 187341 ID: d1210a

>>187335
...That would actually work really well, as long as Necromancy just needs blood, not blood from something with sapience (or if this is a setting where animals don't have souls... well, souls), and let you make a BIG, POTENT circle on the cheap.

HOORAY MODERN CONVENIENCE!
>>
No. 187353 ID: c4c313

>>187341

Obviously blood of different animals has different uses, according to their relationship with humans. Most notably large amounts of goat's blood was once used to stave off a necromantic plague.

>>187332

Yeah, by dying. :p

>>187336

This is... the best thing I can think to do at the moment. That and we can hope that Jakov didn't owe Alexander two favors.

>>187330

Actually Gareth already cleaned everything out of there. Thomas's staff, that unusual stone, and the book. You were getting ready to hurry off to the old world after all. That still doesn't mean Grandpa would suddenly become a hell of a lot more dangerous upon discovering his devoted servant imprisoned in there.
>>
No. 187358 ID: f95872

>>187353
>Yeah, by dying. :p
Yeah, we'd be best of killing him, practically speaking. It's not likely to ingratiate ourselves to the Kinsleys, though.

>That and we can hope that Jakov didn't owe Alexander two favors.
It seems more like the "favor" thing was just a cover, and Jakov is actually bound permanently to Alexander's service.
>>
No. 187361 ID: 5a2e05

Wait, killing him would destroy it? Can't we kill him long enough to get rid of it and then raise him somehow?
>>
No. 187366 ID: c00244

>>187335
While we should definitely consider this a great idea for large scale ritual workings in the future, I would point out that at the moment we are working with unknown time constraints. Setting up something that large would take quite a while.

If we cannot destroy or disable the amulet, we conceal the door to the safehouse and have Gareth call his family and explain the situation. They undoubtedly have numerous other assets which might be endangered by Alexander's possession of one of their amulets.
>>
No. 187369 ID: f95872

>>187361
No, because we don't know how.
>>
No. 187372 ID: a7a85a

Use the same circle Grampa used on Mom to put Dad in The Immortal's body. Kill the immortal in Dad's body. Fix wounds. Reverse circle. Put Dad back. Immortal's body is an empty container. Take to England or use in familiar process.
>>
No. 187376 ID: a7a85a

>>187372
Wait, nevermind. I don't think Mom got switched to sitting in the skull. I think she's just in the back seat of her own mind.

Damn.
>>
No. 187390 ID: 63ab82

As funny as dad in an immortal will be, I think we should avoid this in the future. Again, seconding contacting Kingsleys and letting Martin know that Grandpa is nearby and for him to get out of town ASAP.
>>
No. 187416 ID: c4c313

>>187390

Dad would be like this giant lizard thing and he'd be all "Put me back in my body right this minute young lady!!" and you'd be like "But daaaad"
>>
No. 187419 ID: f95872

>>187372
That is a good idea, but it has a few issues. We don't know how Grampa took control, for one thing. It's not something that was inherent to the spell, it's something he did later using the control access that was built into the spell.

Also, we don't want to risk Dad for something like that.
>>
No. 187463 ID: a7a85a

>>187419


Ah, you're right, that was just a trap circle.

I was trying to think of a way to attack its mind. I think we're shit out of luck in any kind of confrontation.

Speaking of which should we go check on the pit now? Jakov could already be smudging the barrier circle. I'd rather flail the lance at him than the immortal.
>>
No. 187763 ID: 426169
File 127567703495.png - (57.39KB , 600x400 , 383.png )
187763

"Damn! Will he be able to use his mind-control?"

>"I don't think so, I only had it for a short while. But- damn. He will be able to get in the safe house."

"Oh NO. Ok let me think... Maybe... Maybe we can hide the safe-house? Like, put a huge concealment circle around it?"

>"Do you know how to make one? I sure don't."

"I can try."

>"Do we have the time? Alexander could be here any minute."
>>
No. 187766 ID: e3f578

I don't like those lights in the background. They might be a legion of the dead. If its not, then we can put a concealment rune around it. I almost want to say for Dad and Thomas to get to a hospital quick and leave us here for the concealing. It's too dangerous to have to keep track of their location while doing our thing. Hopefully Dad will not pull a protective "NO I WILL NOT LEAVE MY DAUGHTER ALONE IN A TIME LIKE THIS" and then the author does it because I mentioned it. Derp
>>
No. 187767 ID: c00244

>>187763
Well, does your family have some kind of contingency in place for this? I can't imagine they'd lock up something as dangerous as that thing with nothing more than an amulet between any random crazy and letting him out. Ring them up!

In the meantime, we don't have to hide the entire safehouse- we only have to hide the glowing symbol on the door. If he can't see where to put the key, he won't be able to open it.

Also, how can you not know how to make a concealment circle? I thought you'd been studying this for years!
>>
No. 187770 ID: 716eb0

The entire building sounds like a tall order. Are the walls sturdy/warded enough to prevent entry through means other than the door?

Anyway, while you are doing magic, you could have the others try to throw together a place that looks like it MIGHT have been a hidden safehouse once, but it was cleared out in a hurry and the door left standing open.
>>
No. 187774 ID: 426169
File 127568085546.png - (56.67KB , 600x400 , 384.png )
187774

"Don't you guys have a back-up plan or something?"

>"Yeah. Thomas!"

"ARGH. How can you not know how to make a concealment circle? I thought you'd been a student for years?"

>"Hey, I told you we weren't studying proper magic yet."

>"Will you two stop arguing? Look, if Alexander doesn't know about the safe-house, then he won't accidentally stumble across it. Hell we had difficulty finding it and we know the damn address! If he does know about it, no amount of concealment runes would keep him from finding it."

"... Yeah I guess that makes sense."

>"So, what do we do, Tiff?"
>>
No. 187776 ID: c00244

>>187774
If we're not going to worry about the safehouse, we leave as quickly as possible. Sitting around at the airport awaiting a flight with a crazed necromancer incoming is a terrible plan, so we get a car- rent, borrow, or steal, doesn't matter- and drive a couple hundred miles away, then check Gareth into a hospital. He calls his family on the way and tells them what's going on; they might have an opinion of some kind.

And Tiffany turns off her aura's singing, since it can supposedly be used to track her and she can turn it on again if she needs it.
>>
No. 187783 ID: e3f578
File 12756827454.gif - (162.11KB , 278x400 , other_groovy.gif )
187783

MOVE LIKE YOU'VE GOT THE GROOVE!
>>
No. 187789 ID: 426169
File 127568338521.png - (42.22KB , 600x400 , 385.png )
187789

"Ok. Mmm. I don't like the idea of having to sit at the airport for hours, waiting for Alexander to find us."

>"Me neither. Where's the next nearest airport?"

>"Dutchin. Hundred twenty something miles east."

>"That sounds way better. Do we rent a car or something?"

>"Nah. I got a better idea."
>>
No. 187821 ID: 426169
File 127568740915.png - (1.01MB , 1271x892 , 386.png )
187821

And so they put the wounded Kinsley in the side car, and rode towards the east, the airport, and safety.

>"Man I can't wait to fly in a plane. Salted peanuts, cocktails, stewardesses, man this beats the tail-feathers off flying by myself. Uh, boss, what's that?"

"This, Mulder, is a cage."

>"Whatsit for, boss?"

Tiffany tells him.

>"wat"
>>
No. 187823 ID: 426169
File 127568761288.jpg - (174.86KB , 1024x768 , 387.jpg )
187823

>"WAAAAAAAAAAAAAAAAAAAAAAAAAT?"
>>
No. 187859 ID: c4c313

x3 Mulder
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