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File 126765977422.jpg - (198.70KB , 777x777 , 04-01.jpg )
141549 No. 141549 ID: 17e2b5

>"I can't even count them all. It's covered up with people."

"Explains where everyone was, I guess."

We've made our way down to ground level. So far it doesn't look like we've been seen or heard, despite blowing a vault door open.

I'm not certain how to proceed. These people could be hostile. If there were only a few of them, I'd take a chance and meet with one of them.

But it's not like we stumbled upon a big mob of people innocently having lunch together.

"The hell is that thing?"

>"Tesseracting Acasion Vessel. TAV. Or, an acasiate. Ships that fly without actually flying."

How 'bout it, voices?
151 posts omitted. Last 50 shown. Expand all images
>>
No. 142646 ID: 8ecfd4

>>142641
Damn you do have a nice ass.

Good work by the way. You got out of there and you're still alive. Or should be in a day or two in the worst case scenario. If that's not the case then I suggest you get up and find a better spot to collapse on.
>>
No. 142647 ID: a7bf20
File 126783891720.jpg - (154.93KB , 777x777 , 04-36.jpg )
142647

Ugh.

I hurt all over. My bones really did fracture in places. I should be all right in a couple of hours, though.

I hear the rumbling of the ship. The suspension drive is active.

No one is here, though. Burns and Tannon are nowhere to be found.

I hear another kind of rumbling, sporadic and fluctuating. It almost sounds like... gun fire?
>>
No. 142651 ID: 701a19

>>142647
Investigate. Burns may need your help.
>>
No. 142652 ID: 3416ec

>>142647

Aw crap. Please tell me you have a sidearm on your person or something.

Otherwise, approach sounds of violence carefully.
>>
No. 142653 ID: 8ecfd4

>>142647
No rest for the wicked, atleast not now. Come on get up, you have been through worse. You have to get to Burns and Tannon and tell them that the ship is ready to go.

Then Tannons husks can fight a read guard action, it's not like they're actually alive anymore. While they're doing that you can get the fuck out of here.
>>
No. 142654 ID: 632862

>>142647
Can you get up to go help? Burns said he had no idea how to use your weapons.

Though that may not have stopped him.
>>
No. 142658 ID: 411406
File 126783992813.jpg - (146.18KB , 777x777 , 04-37.jpg )
142658

I vaguely recall how to make my way out. The fire fight isn't inside the ship.

I exit to the immediate thunder of gunfire. Acruen husks already lie dead, just outside the entrance.

Neither side is with the ship. The Acruen must have fallen back. Gunfire is being exchanged around the ship, itself.

>weapons

No, I left them all with Burns, knowing they would likely be lost in the singularity!
>>
No. 142661 ID: 3416ec

>>142658

Damn. Crossfire all over the place.

Can you spot a weapon on the ground nearby? Perhaps on the dead body in front of you?
>>
No. 142664 ID: 817cd3

>>142661
Dude's dead because he was caught if the crossfire, if he has a weapon... he can keep it.
>>
No. 142666 ID: e75a2f

Coalition probably followed your trail like the Doc said.
>>
No. 142669 ID: 30b6e7

Do you know anything about the ship that might be helpful? Defensive weaponry perhaps, maybe just some engine work to help distract or blow off the attacking forces.
>>
No. 142671 ID: 3416ec

>>142664

I see.

How fast can you run, Cynthia? 'cause it looks like you'll need to run very, very fast.
>>
No. 142673 ID: 30b6e7

For that matter, it might be a good idea to see exactly who is attacking first.
>>
No. 142678 ID: 8ecfd4

>>142658
Well fuck that's not good.

Ok first of all move forward so you can shout to Burns and Tannon that the ship is powered up and they need to get in there. After that I would suggest that you make your way over to the control center and make a quick preflight prep and check as well as see if it has any weapons you can activate.
>>
No. 142680 ID: b5df79
File 126784198183.jpg - (217.37KB , 777x777 , 04-38.jpg )
142680

>ship's defensive weapons

TACs are almost always built with only one or two devastating weapons. Most militaries add a lot of their own to the hull later.

>dead man's weapon

I rush to it, knowing I'm fast enough.

But I forget my injuries, and slow considerably.

It's enough for someone to line up a shot. The bullet ricochets off my skull. It hurts like hell, but I was prepared for something like that. If it had caught me off guard, I'd be "dead" for a while.

>"Kitty!"

Burns. I hear his voice!
>>
No. 142682 ID: 632862

>>142680
Burns is to your left!
>>
No. 142685 ID: 54af1f

>>142680

Grab the dead mans guns and return fire, also rush to cover.
>>
No. 142687 ID: 601a90

tell him to get down and to remember that you can't die.
>>
No. 142695 ID: a85626

Haha Burns took them all on singlehandedly and is winning. GUNS BLAZING INTO THE NIGHT
>>
No. 142703 ID: 61bdf1
File 126784543648.jpg - (166.71KB , 777x777 , 04-39.jpg )
142703

I grab the weapon and dash as quickly as I can manage behind cover. Two more bullets whistle past my head, but I'm left unscathed.

Tannon and Burns are waiting for me.

>"Kitty! You all right?"

"No." I hate to admit it. "I've got some fractures. My head still stings from that bullet just now. It's not that bad, but I can't really do a whole lot other than fire a gun. What happened?"

>"Coalition really did show up. The Acruen tore through them at first. It was nuts. They can aim perfectly, with both hands, and take out ten targets in less th -

"Okay, okay!" Typical boy. Easily distracted. "What happened?"

>"More just kept showing up. It looks like there's a whole legion of infantry up on the surface. I think they're invading Qer. The Acruen eventually got overwhelmed by sheer numbers. There's only about four of them left, including Tannon.
>"Another wave is on the way. If it's anything like the last batch, it'll be about thirty hostiles."

"There's no way we can repel them right now."
>>
No. 142710 ID: 3416ec

>>142703

The only tactical advantage right now is the ship. We have to know if it has any defenses now that its powered up.

Either that, or provide cover fire while everyone else gets to the ship.
>>
No. 142711 ID: a85626

Escape on the ship! It isn't restricted to 3 dimensions like you are; it can go around the walls and ceiling!

As much as I hate to admit it, Tannon's forces have not attacked you yet, but the Coalition forces put a bullet in (against) your skull, so it's pretty obvious whose side we've ended up on. The ship's working now--it's your only way out. You might not have much time left though. I doubt if the Coalition forces get to it, they'll just ignore you and let you leave.
>>
No. 142714 ID: 632862

>>142703
Sounds like we'd better GTFO.
>>
No. 142722 ID: dc0bc1
File 126784730967.jpg - (141.11KB , 777x777 , 04-40.jpg )
142722

"We have to make a break for the ship!"

I can scarcely hear myself over the sudden roar of the world around us falling apart. The ground level of the city above is disintegrating, cutting open a path to the sky above. Light shines in from a new day. Was I gone that long?

>"You fool animal!" Tannon bellows. "You started the suspension drive but didn't disengage the takeoff sequence!"

"We can still make it on board!"
>>
No. 142724 ID: 67c611

>>142722
What kind of dumbass ship has an auto takeoff???????
>>
No. 142725 ID: 601a90

where the hell is the button labeled 'don't take off' how the hell were you supposed to know! anyway, everyone who can, get on that ship.
>>
No. 142726 ID: 3416ec

>>142722

You have GOT to be kidding me.

Who the hell leaves the auto-take off ON when powering up the ship?!?

Anyways, MAKE A BREAK FOR IT!
>>
No. 142729 ID: cfad4e

Don't stop for a witty one liner or blame. Just run for it. Be ready for more headshots.
>>
No. 142731 ID: dc0bc1
File 126784786230.jpg - (145.17KB , 777x777 , 04-41.jpg )
142731

"Who the hell triggers the takeoff sequence before the engines are started!"

>"Someone who's trying to leave in a hurry!
>"You should have stayed with the ship!
>"Now the Coalition soldiers have gotten inside!"

Oh, FUCK.
>>
No. 142733 ID: dc0bc1
File 126784819013.jpg - (166.79KB , 777x777 , 04-42.jpg )
142733

"We could still -

>"No! We couldn't storm the entrance in time to make it inside before the ship lifts off! It's gone!
>"And we can't stay here. The suspension field is extending, already. If we stay here, it'll envelope us and tear us apart, Amortal or not!"

This can't be happening.

Burns seems to agree, although he doesn't understand what's going on. He must be thinking of just making it out of here safely, for his family.

I can't chase after the ship to try to make up for my mistakes. I want to. But I came here for Burns, not the ship.

I'm sorry. Thank you for your help, but... we have to let the ship go.
>>
No. 142734 ID: e3f578

BATTLE CRY! WASTE THEM ALL! OOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOL It's only seven we can fuck 'em up and run.
>>
No. 142736 ID: 632862

>>142733
Let's run, then. Tannon is not going to be pleased...
>>
No. 142739 ID: dc0bc1
File 126784884588.jpg - (158.22KB , 777x777 , 04-43.jpg )
142739

>WASTE THEM ALL
I want to, so badly. I'm so pissed off right now.

>Tannon is not going to be pleased...

FUCK Tannon. If he doesn't give us those locations, I'll rip his arms off! I am not pleased!

The ship rises on its own, into the sky. If I had been a few minutes faster, Tannon's plan would have worked. If I had stayed with the ship, I could have protected the others while they made it inside. If I... ugh.

No. This is Tannon's fault. Not mine. Not ours!
>>
No. 142740 ID: cfad4e

Stop talking and run inside! It's like ten seconds away! Not that many enemies are inside. You can take them down.

If you're good and convinced you can't get in, that narrows down your options to 'run' and 'explode.'
>>
No. 142741 ID: 3416ec

>>142739

Not to point fingers, but Tannon screwed up by:
-Not alerting us to the auto-take off sequence upon ship power up
-Not locking the damn doors
>>
No. 142742 ID: cfad4e

Oh for fuck's sake.
>>
No. 142745 ID: 601a90

i agree. he let you without information. if you had known the ship would take off as soon as you turned it on you would have known to hit the 'don't take off' button. but because he is an ass you didn't know.

wonder what a few soldiers on an inter-dimensional ship will do. play cards and pary that they can drive the thing?
>>
No. 142746 ID: 3416ec

>>142745

Author willing, they'll pilot the ship right into the center of a supernova.
>>
No. 142757 ID: dc0bc1
File 126785135926.jpg - (153.85KB , 777x777 , 04-44.jpg )
142757

This is Tannon's fault.

"Why didn't you tell me about what you did?"

>"In all honesty, our plan was to abandon you, in the off chance you should decide to take the ship for yourselves. Having the takeoff procedure already underway without your knowledge was a part of that plan."

"Typical Acruen."

>"I anticipated you would want the ship for yourselves. Was I wrong?"

Not entirely. Still, I'm considering killing this man... this thing.

>"You wanted the location of one of the Vaults?"

"Yes. You're going to give it to us."

>"Indeed, I am. With my only immediate means of escaping this world gone, I will have to return to my secondary escape plan. As it so happens, it is contained within one of the devices you call a Vault."

"You don't honestly expect us to believe you?"

I look to Burns for agreement, but he's strangely solemn. I can't imagine what he's thinking. This only makes me angrier.

"After what you did? You'll just betray us again!"

>"I am not evil, animal. I am amoral. I am deductive. And right now, I lack the resources and protection necessary to make the journey. Surely you must realize this. I require you, at least until I reach our destination. You do not have my promise, but my statement of fact that I cannot and will not betray you until that time."

"How reassuring."

>"This is the nature of animal life. It is a game of appearances, disguises and interpretations of reality.
>"Right now, I appear to be at odds with the most powerful military force on this planet.
>"They now have in their possession the most powerful military weapon on this world. They do not understand its operation yet, but they soon will. And they will be looking for us, as they will believe we know too much about their new toy, and possibly more.
>"You need the knowledge I will not give you unless you meet my demands. I need you, as well."

>"We need that information," Burns finally speaks up, his head still hung low.

He says nothing else. Neither does the Doctor.

Son of a bitch.

This... this is not over. Not by a long shot.
>>
No. 142767 ID: 601a90

give us back to burns, we can get him more talkative, even if it's just by making him angry.
>>
No. 142771 ID: f59519
File 126785306510.jpg - (102.62KB , 777x777 , 04-44-s.jpg )
142771

[[ The interaction players have with the characters has dramatic and long-reaching affects in Nahala: The Dead Age. These can be inconsequential, damning or extremely beneficial. The story evolves to coincide with how the main characters interact with the world around them, and players affect this directly. Without player interaction, events would be completely different. Due to your choice selection, you have:

*trapped the Piaculum of the Confederate Artifactum
*resurrected Burns as a playable character
*drawn attention to the world of Kalian from outside interests

*made Kitty a playable character
*hurried Burns' acceptance of his fate
*caused Burns to notice Kitty's rocking tits and sweet ass
*helped push Burns back into a return to alcoholism

*caused Burns to briefly question his sexuality
*allowed the Malan family to continue operating
*allowed the Coalition to become aware of you
*discovered the hidden cache below Broken Towers

*lost the Qer TAV to the Coalition military
*temporarily slowed Burns' mental recovery
*permanently solidified Kitty's loyalty to Burns
*gained Doctor Tannon as a resource and reluctant ally

In addition, you have directly prevented the following:

*Burns' death
*entry of the Sunrisen Empire into war with the Coalition
*the escape of Doctor Tannon from Kalian
*Kitty's temporary entrapment within the singularity
*the destruction of the Qer TAV
*a hardcore sex scene between Kitty and a futa version of herself

The main plot does not deviate dramatically and events do not have dramatically negative outcomes unless players persistently make terrible decisions.

Player-Character Interaction Karma Rating: 80% ]]
>>
No. 142772 ID: 3416ec

>>*a hardcore sex scene between Kitty and a futa version of herself

Wait, what
>>
No. 142779 ID: 601a90

>>142772
agreed, you better shell this out for us.
>>
No. 142780 ID: 817cd3

>*caused Burns to notice Kitty's rocking tits and sweet ass

Dude must be near blind to have needed our help there.
>>
No. 142783 ID: e3f578

Well geeze, that futa thing probably would have to take place within the hallucinatory singularity.
>>
No. 142786 ID: 601a90

>>142783
so... we tell her to go fuck herself while she was in there and she does? MAN, Plague, you better just be messing with us and only said that to troll us. cause if their was an actual chance of that happening...
>>
No. 142899 ID: 8ecfd4

>>142771
We can fix his alcoholism later. And it's not like he can die from a busted liver now is it.

I'm a bit pissed that we lost the TAV though. My plan was for her to go as far forward as she could in cover and then yell out for Burns and Tannon and have Tannons remaining husks cover Burns and Tannon while they got inside. But this should be more fun.

Can we still get the Empire in on the war? Because I can think of a couple of ways we should be able to make that happen.

By the way I liked this summary. It's nice to see what consequences actions have had and what they could have had.
>>
No. 142904 ID: 54af1f

Well, sounds like we want to get the empire into the war, and get the TAV back. Don't want them to have it... but vault first.
>>
No. 142914 ID: 5a2e05

>>142772
Ffffffffffff- Damn, we failed so hard.
>>
No. 142923 ID: cfad4e

>*helped push Burns back into a return to alcoholism
Yeah, but now his liver grows back.
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