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File 126658182073.png - (302.02KB , 1024x576 , HWC01-001.png )
135254 No. 135254 ID: 79f646

In a WORLD.
105 posts omitted. Last 50 shown. Expand all images
>>
No. 137191 ID: 632862

>>137184
Hose her down!
>>
No. 137199 ID: 77e2a8
File 126684869395.png - (213.01KB , 1024x576 , HWC01-050.png )
137199

I see Andrews just grabs Carl's head and pull him off the door. Aida approaches slowly, still crying her eyes out.

>"L-Let me.."
"Drop the gun, please. We take target to the authorities."
>"H-he's.."
"You heard the big guy, miss Aida. Please, don't make this worse."
>"H-he..."

Millions of things go trough my head, but its really hard to find the right thing to say right now. Dammit.
>>
No. 137200 ID: 8ecfd4

>>137199
"You don't have to do this. He will answear for his crimes. Just put the gun down and let us handle this."

So now we have these two, we know that one other is dead. That leaves one person unaccounted for.
>>
No. 137203 ID: 77e2a8
File 126685035242.png - (147.85KB , 1024x576 , HWC01-051.png )
137203

"You do not have to do this. ...Target will answer for target's crimes. Let we take care of this."
"Yeah girl. he'll rot in jail for what he did... Just let me..
>"I.. I..."
>>
No. 137205 ID: 77e2a8
File 126685050566.png - (244.47KB , 1024x576 , HWC01-052.png )
137205

"Good girl."
>"... William..."
"Yeah, where's he?"
>"... upstairs... his cubicle... God, poor boy..."
>>
No. 137210 ID: 8ecfd4

>>137205
Ask about the last person that's supposed to still be in there.
>>
No. 137217 ID: d8aa80

Get Wingman to inform superiors concerning current situation.
>>
No. 137320 ID: 77e2a8
File 126687524893.png - (226.54KB , 1024x576 , HWC01-053.png )
137320

"Dispatch Central, this is Alpha-14."
"Alpha fourteen, this is Dispatch Central. What's on your mind?"
"Just sending miss Falkenzahn down, over."
"... don't worry, Fourteen. The blues already have mr. Manson. You still have your job to do."
"True. Out."

The problem is how to do it fast enough.
>>
No. 137346 ID: 8d7dd2

>>137320

Check upstairs if possible. Sure, there's not likely to be many survivors, given both a fire and apparently a multiple homicide, but still!

Of course, getting up those stairs will be a problem...
>>
No. 137375 ID: 632862

>>137320
Climbing stairs is too slow. BUST THROUGH THE FLOOR! In the corridor outside of the cubicle area.
>>
No. 137427 ID: 77e2a8
File 12668886561.png - (217.37KB , 1024x576 , HWC01-054.png )
137427

Hrmn... worse is knowing I need him up there; there's a limit to how much my clothes can go through... getting a crane could take too long, and I'm not sure if Andrews can actually climb stairs.

Well, he probably can, but it would take--
>>
No. 137429 ID: 77e2a8
File 126688872217.png - (225.46KB , 1024x576 , HWC01-055.png )
137429

>WRA-KROOOM!<

"MOTHERCRAP!"
>>
No. 137437 ID: 77e2a8
File 126688905827.png - (279.10KB , 1024x576 , HWC01-056.png )
137437

"ANDREWS! What the HELL are you doing??"
"Alpha-fourteen, what the hell are you doing?? You're NOT cleared to takeoff indoors!"
"Shut up, Dispatch! Andrews, do NOT land near the border!"
"Acknowledged."
"Shut u-- fourteen, have you gone insane?"
"Calm down, Dispatch! I'll catch up with him, okay??"
>>
No. 137467 ID: 15f6d6

Why don't we actually, you know, put the fires out in there.
>>
No. 137474 ID: 632862

It's a bit late for that. We should land in the central corridor just south of the small heat signatures on the floor.
>>
No. 137738 ID: 77e2a8
File 126692164555.png - (345.41KB , 1024x576 , HWC01-057.png )
137738

I can hear from the floor right below the ruckus he makes - the structure rumbling, glass shattering, doors falling from merely hovering past the cubicles' room.

I can only hope he doesn't ignite something important.
>>
No. 137740 ID: 632862

>>137738
Make sure we didn't set the extremely flammable carpet on fire, then get in that cubicle area.
>>
No. 137746 ID: 77e2a8
File 126692760496.png - (196.10KB , 1024x576 , HWC01-058.png )
137746

I hear a significant crash and a thud, as I still climb the stairs. I hear the floor, weakened from the fire, creaks under his heavy 'feet'; iron squeaks, cracked concrete slowly fragments into dust.
>>
No. 137750 ID: 15f6d6

I guess check the cubes for the corpse.
>>
No. 137762 ID: 77e2a8
File 126693799623.png - (304.71KB , 1024x576 , HWC01-059.png )
137762

>CRASH!<
>THUMP!<
>CRACK!<

I can hear it from right the other side of the wall. I only hope he doesn't makes anything worse
>>
No. 137790 ID: 77e2a8
File 126694721268.png - (389.86KB , 1024x576 , HWC01-060.png )
137790

"ANDREWS! What were you thinking?"
"Target acquired."
"... you're not dodging the subject so easily."
>>
No. 137791 ID: 77e2a8
File 126694742456.png - (222.45KB , 1024x576 , HWC01-061.png )
137791

Hmn. The head wound isn't much, but he isn't breathing; suffocated with smoke, certainly. Carl certainly was expecting him to die in the fire.

Applying CPR here would be very counterproductive; he needs an oxygen tank.

"Andrews, get us an exit, quickly!"
"Acknowledged."
>>
No. 137792 ID: d8aa80

"quickly" means smash a hole in the wall and fly everyone to safety!
>>
No. 137856 ID: 632862

A hole in the wall would make sense, but we're not cleared for takeoff. Let's ask for clearance first.
>>
No. 137894 ID: 701a19

>>137856
Takeoff? No. Instead bash out a structurally insignificant wall and jump to a safe location.
Use your jets to slow your descent, and remind command that procedures allow deviation to insure target survival.

We have one target left, location unknown.
Use jets to return to the roof, then finish clearing the building properly - we have no information about the remaining target's location or condition, so procedure takes priority.
>>
No. 138161 ID: 15f6d6

>>137894
I thought this collapsed guy was the last guy? Plus we need to get him to the ground or he will die all the way. Yeah, using jets to slow descent clearly isn't flying.
>>
No. 138164 ID: 3b6c92

>>138161
We were informed of four to begin with. Only three accounted for at the moment.
>>
No. 138287 ID: ae03d5
File 126701624932.png - (435.68KB , 1024x576 , HWC01-062.png )
138287

>BASH!<

"Well, that works."
>>
No. 138288 ID: ae03d5
File 126701647260.png - (261.67KB , 1024x576 , HWC01-063.png )
138288

"Dispatch Central, this is Alpha-14. We've got a victim, smoke inhalation, minor head trauma, over."
"Roger that, Alpha fourteen. There's an ambulance ready at the south side of the building."
"Requesting clearance to takeoff? We need to find the fourth person."
"Accepted and denied, Alpha."
"What?"
>>
No. 138289 ID: ae03d5
File 126701671342.png - (235.23KB , 1024x576 , HWC01-064.png )
138289

"Alpha twelve found the fourth person at the first floor, under a crushed desk. He's already getting medical attention."
"Understood."
"You are cleared to takeoff, and go back to headquarters for debrief. The military is very interested in your performance inside the building."
"Roger that, anything else?"
"Nope."
"Ok. Alpha-14 out."

I take a deep breath. The air's tainted, but its still refreshing.

"Looks like it's over, Andrews."
>>
No. 138309 ID: f6d917

>>138289

Woo!

Initiate morale-boosting celebration protocol level 2.
>>
No. 138311 ID: 8ecfd4

>>138309
Only if that is what a non wrist shattering fistbump is called.
>>
No. 138314 ID: dcd0b2

>>138311
Yes, we must bro-fist Naomi (without broken-fisting her).

Wonder what that means, that the military is 'interested in your performance'...
>>
No. 138389 ID: ae03d5
File 126706455385.png - (233.06KB , 1024x576 , HWC01-065.png )
138389

The trip back is uneventful.
>>
No. 138390 ID: ae03d5
File 126706466040.png - (246.89KB , 1024x576 , HWC01-066.png )
138390

Andrews and me spend the next few hours in separate rooms, each with a guy in a suit, having every ounce of info being sucked out over and over and over. I have no idea what Andrews went through; with me, they just kept asking about him. I tried to do my best to convince them that yes, he can be many things, a hazard, a danger... but he's not a threat.

He was deemed fit to continue service.
>>
No. 138391 ID: ae03d5
File 126706475715.png - (199.26KB , 1024x576 , HWC01-067.png )
138391

Carl goes to trial. The whole scene with the gun was a feast for his defense. The gun was hers, she had a rather troubled past, skilled in judo and self-defense... they painted her as insane. They tried to argue that he somehow reminded her of an old trauma, and tried to kill him. I think they were aiming for reasonable doubt.

My version of the facts didn't help; Andrews said nothing. The persecution didn' want him to come out as stupid.
>>
No. 138392 ID: ae03d5
File 12670648506.png - (159.83KB , 1024x576 , HWC01-068.png )
138392

Williams lived. He was good enough to deliver a dramatic testimony at the trial, but not much else. He might need to live with an oxygen tank for the rest of his life... which is ironic, since he doesn't have the stamina to carry weight anymore.

Carl was convicted of arson, attempted murder, assault, sexual assault, and who knows how many other things. They tried to convict him in two other cases as if he were some serial criminal, but without success.
>>
No. 138395 ID: ae03d5
File 126706516077.png - (284.22KB , 1024x576 , HWC01-069.png )
138395

So says Court TV.
Yeah, I know. But newstertainment has its uses.

"... nothing's like sweet closure, eh?"
>>
No. 138397 ID: ae03d5
File 12670652465.png - (274.63KB , 1024x576 , HWC01-070.png )
138397

"Alright, are ya nannies finished changing yer diapers?!"
"Crap. Lunchtime's over."
"Your performance last week was downright shameful! Yer' lucky that fat boy you ruined isn' stuffing your ass with half the ambulance chasers of the Metro right now!!! Now put on yer god-damned coat and come back to the basic drill, double-time!!"
"Double crap. I'm never gonna live this do--"
>>
No. 138399 ID: ae03d5
File 126706535498.png - (221.22KB , 1024x576 , HWC01-071.png )
138399

"Acknowledged, sir."
"ACK! What-- let go of me, Andrews! I mean it-- gaaah!"
>>
No. 138400 ID: ae03d5
File 126706542545.png - (7.53KB , 1024x576 , HWC01-072.png )
138400

"AT LEAST LET GO OF ME!"
>>
No. 138404 ID: 701a19

Can we get more missions? :3
>>
No. 138405 ID: dcd0b2

>>138399
How can a single image elicit thoughts of 'D'awwwwww' and 'IT'S RAPING TIME' at the same time?!

Also, awesome quest is awesome. Way to show that scribbles can be kick ass.
>>
No. 138465 ID: 15f6d6

I thought this whole thing was awesome, btw.
>>
No. 138466 ID: 817cd3

Odd to directly control a character while narrated by another, but all in all... I quite liked it.
>>
No. 138612 ID: fb1d95

Decidedly odd, yet decidedly awesome.
>>
No. 138615 ID: 8ecfd4

Yeah it did get pretty sweet in the end. I think we would have managed better if we either had to seduce something or kill something.

Rescuing people from fires doesn't seem like something suited for us.
>>
No. 138740 ID: 7bd0af
File 12671497743.png - (343.14KB , 1280x1024 , HandlewithCare-01.png )
138740

Heh, I'm glad everyone enjoyed x3 Yes, I experimented alotta things at the same time here. I had fun doing it, relaxed, setting up crazy cameras on every shot is kinda fun. The format I chose wasn' very conductive to reusing them though, but eh.

Now seriously, on the concerns. Yes, you guys SUCK at being firemen :p I know you guys can romance and talk; but what else can you do?

In case you were wondering yes, I was expecting more specific commands. Not 'check all rooms' but 'check this room'. Its part of the puzzle.
On the original plan, the suggestions would control both characters at the same time, something more like a cooperative story, or a yarn. What it actually happened turned to be much more interesting, I say :3

I don't have any plans to make new episodes. I'd like to, but I'd need to have a new mission ready, and I don't; facts of life. So relax. Que serĂ¡, serĂ¡.

Now, back to the original programming. Today's pic is the original sketch that spawned this. Special thanks to the IRC peoples for the occasional the proofreading, and for showing me how many mistakes >>137184 has. Too bad I can't edit imageboard text...

Now, time to go back to our regular programming.
>>
No. 138756 ID: 701a19

>>138740
We're not THAT bad at puzzles, but it's kinda hard to follow procedures we don't know.

For example, the top floor had little smoke and no fire, so anybody there was at less risk than people on lower levels. If we spent the time to search there then people who are at more risk could die in the meantime.
We were working with a distinct lack of information; even seemingly hopeless fights can be won, but not if we can't tell if we're wielding a gun or a squid.
>>
No. 139040 ID: b3256b

>>138756
Yeah, I know -- that WAS one of the things that made things feel rather dragged. Maybe I should try a less procedural episode next time, or call a fireman to join us >.>;
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