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7524b0.jpg
Noon Brush
7524b0
Research Civilian Dropship, then GESTATION TANKS.
Here's a 6-turn build order! After the 6 turns are up, the Professionals should be done training, and we'll have a huge boost in research.
NOTE: Coastal Derricks actually require the same number of Workers as regular ones! They just require a greater initial investment of resources. So, I think we can move completely out of New Monument if we want to. There's really no reason to stay there. It won't be optimal at all... but we can do it.
Before we move out of New Monument, tell the diplomat that we're vacating that base because the fauna seem to be offended by our presence there. Offer to help restore the cleared land to its previous state. Really try to communicate that we like conserving nature too, to an extent.
BUILD THIS AT RYXIX:
6x Large Labs (completes at 4th turn) (On 4th turn fill one with lab profs, and leave one Medium lab running = 12 RP, at 6th turn use these 6 labs exclusively = 54 RP) 2400met 96sc 1200prof 48Pow
2x Large Coastal Derrick 1600met 28sc 8pow 400work
1x Large Ceramist (completes at 4th turn) 800met 8sc 400work
1x Large Generator (completes at 4th turn) 200met 200cer 8sc
2x Biodomes (completes at 4th turn) 300met 400work
5x Luxury Complex (completes at 4th turn, activate only 3) 1000met 20sc 250work
1x Medical District (completes at 4th turn) 200met 2sc 60prof 2pow
2x University (completes at 4th turn) 600met 120prof 4pow
2x Mall (completes at 4th turn) 400met 250work
1x Large Entertainment (completes at 4th turn) 400met 2sc 2pow 200work
1x Command Nexus (completes at 4th turn) 400met 200cer 8sc 2pow 250work
1x Large Factory (completes at 4th turn) 400met 200cer 320work
1x Residential District (completes at 4th turn) 200met
4th Turn
Build 1x College 150met 25prof 1pow
Build 1x Small Smelter 100met 30work
Build 1x Medium Smelter (do not activate) 200met 100cer 4pow
Shut Down (but leave standing) 3x Uranium Filtration plants
Shut Down (but leave standing) 1x Elecrolysis plant
Shut Down (but leave standing) 2x Condominium
Dismantle 1x Small Lab
Dismantle 1x Medium Ceramist
Dismantle 2x Greenhouse
Dismantle 1x Hospital
Dismantle 3x Shopping Center
6th Turn
Shut Down (but leave standing) 1x Medium Lab
BUILD THIS AT IRONTOWN:
2x Large Derrick (completes at 5th turn) 800met 12sc 4pow 400work
1x Biodomes (completes at 5th turn) 150met 200work
2x Large Factory (completes at 5th turn, do not activate)800met 400cer 16sc 16pow 640work 36prof
1x Large Ceramist (completes at 5th turn, do not activate) 800met 8sc 400work
1x Large Orbital Factory (Completes at 5th turn, do not activate)800met 200cer 20sc 20ur 100work 20prof
1x Small Smelter (completes at 2nd turn)
5th Turn:
Dismantle 2x Medium Derrick
Shut Down (but leave standing) 4x Medium Derrick
Shut Down (but leave standing) 3x Medium Factory
Shut Down (but leave standing) 1x Medium Smelter
Dismantle 1x Greenhouse
NEW MONUMENT
4th Turn
Dismantle 2x Medium Lab
Dismantle 5x Tenement
Dismantle 2x Shopping Center
Dismantle 7x College (transfer to the 2uni/1coll at Ryxix)
Dismantle 1x Medium Ceramist
Dismantle 5x Medium Derrick
Dismantle 1x Medium Smelter
Dismantle 1x Medium Factory
Dismantle 1x Medium Entertainment
Dismantle 1x Command Center
6th Turn (after first batch of graduates)
Dismantle 2x College
Dismantle 1x Tenement
Dismantle 1x Shopping Center
Dismantle 1x Hospital
Dismantle 1x Medium Entertainment
Dismantle Walls
Dismantle 4x Turrets
Dismantle 2x Fortress
Dismantle 1x Stadium
Dismantle 2x Power Generator
PRODUCE:
For turn 1
13000 Nondurable Goods
2000 Durable Goods
(25 bp, 33 metal, 20 ceramics)
Turns 2-6
13000 Nondurable Goods
1000 Durable Goods
(19 bp, 23 metal, 10 ceramics per turn)
CONSTRUCT:
2x Interceptors
(100BP, 30met, 10cer, 6sc, 8ur)
4x MBTs
(60bp, 100met, 200cer, 8sc, 16ur)
6x Nukes
(90bp, 18met, 18sc, 18ur)
16x Slowpoke
(128bp, 160met, 320cer, 48sc, 48ur)
***NOTE: It looks like we don't have enough BP but Ed Pastry forgot to add the bonus from our Improved Production research, in the spreadsheet.
I think you'll notice that we have just barely enough Workers at the end of turn 5 to run all the buildings I have activated.
At the end of turn 6, we get another 350 workers and New Monument is cleared out which frees up another 155 Workers, and 75 Professionals. After that we can decide where to put everyone. I don't think we can quite fill up all the buildings here, but that's fine. I build more Large Ceramics and Large Factories than we really need. They're up so that if we have to build starships in a hurry again, we won't have to wait 4 months for the proper infrastructure.
Some of you might notice that we don't have enough up-front resources to make all this. Well, there are two reasons why this still works. One: Another spreadsheet error led to us having 600 less metal every month since Irontown was built. Two: The Large buildings get built over 4/5 turns so the 900 metal income every month will assist.
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