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High Day
e51896
Oh, Gram, Gram, Gram... that was supposed to be an outfit you have to wear as punishment... but now that I think about it, I think it's actually a good idea that Gram is wearing the jester outfit for this meaning. if Gram acts out, hey, that just means it'll be something our guest expects from Gram. Perhaps we should consider switching Gram's job to court jester depending on how things go here,
I say D, Other. Spread out and change the tone of your voice appropriate to each of the events that you went through. I think the key here is to not describe ALL events with just ONE singular tone throughout, but to tell certain events with a tone that would be appropriate for the different events we tell. As >>1083026 said, we don't want to come off as heartless if we describe all events as matter of factly, especially when describing what happened to our first casualty, but we also don't want to come across as weak if we explain all the events as tired or frustrating
for example, for the death of our spy mouse, our first casualty, have a tone be regretful and melancholic, and then a tone of determination when explaining that you will make sure that their death will not be for naught when Dredge eventually comes to confront us. for talking about ramming rage, have a frustrated tone about how disrespectful he was with how he would have treated your goblins if you sent some to him, and having to settle the resulting fight, but change the tone to one of confidence when explaining about dealing with the problem without casualties on your side. Things like receiving the gift of apples from a villager should be happy for another example
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