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a92549
So if our neighbors go on the offensive they collapse. How is this bad? We just need enough numbers and magical skill to fend off murderhobos. Plus that only applies to invasions. We can ally with one or both or just play both sides to milk 'em of influence. Or if we're ruthless we goad both sides to war (probably via raids) only to vanish before they get to us, let 'em collapse, and rebuild atop the ruins. Don't say that one. Seriously though how is this bad? We set up border outposts for early warning, have spies get intel, go vietcong all the way to the castle, then we use OVERWHELMING FORCE on murderhobos dumb enough to be unphased by the vietcong tactics. Our gobbos are practically perfect for that sort of guerilla warfare. Lots of tunnels, holes too small for non-gobbos, harrassing camps by nightfall... What's bad about all this? Sounds like we have every tactical edge? We missing details? Sure we have to build numbers and get magical aid but still.
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