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1063269 No. 1063269 ID: 9ea24b

A short SFW quest about creating a new species.

Neumono, Salikai, Arkots etc. belong to Lagotrope.

Tobak, Sect, Rin-Reida etc. belong to Roaway.
325 posts omitted. Last 50 shown. Expand all images
>>
No. 1065925 ID: a7a180

>>1065901
Why not? The experiments are about to end. We don't need a control anymore. Our little kabots are all grown up and need to stand up on their own two little legs (possibly literally).
>>
No. 1065927 ID: 36784c

Isn’t there a loophole where if the Kabots willingly want to stay with us, the Neuomono can't do anything about it?
>>
No. 1065936 ID: 9ea24b
File 168687896670.png - (110.79KB , 500x500 , p72.png )
1065936

>Your current Kabots are ready to fight the Sect
This is very not true, they currently have low aggression since their one offensive physical trait (strong legs) is drowned out by their peaceful traits. They’re about to be obliterated, which means you’re going to lose at least one from the three you volunteer for the test.

>Your lawyer is biased against you
No, he was saying he disagreed with your statement that all Tourism hive Neumono were jerks. You know, because he’s a Tourism hive Neumono.

>What if the Kabots want to stay with you?
That doesn’t matter to the Neumono, though you’re curious whether the law will apply to Butler2 or any other Kabot you forfeit to your dad.
>>
No. 1065937 ID: 9ea24b
File 168687897938.png - (117.83KB , 500x500 , p73.png )
1065937

>A, research
You discover three more mutations:
7. Claws
15. Increased Size (unmutated fully grown Kabots are about 1 meter tall)
23. Teeth (Vanilla Kabot have none)

You now see where all the physically offensive traits were hiding.

What do you do for your last action? You want to mutate your existing Kabots somehow.
A. Give all the B Kabots the reproduction mutation
B. Mutate and clone A1 with some combination of five mutations
C. Other
>>
No. 1065939 ID: e13b1d

>>1065937
A.
We will send A1 into the test alone. The Sect will only need to hold it in place to win, and dad can keep Control.
>>
No. 1065942 ID: a7a180

Wow, just gonna send our pet in there to get the crap kicked out of him?
B: intelligence, social, bipedal, increased size and reproduction.
>>
No. 1065943 ID: 273c18

Wait a minute
>You’ll have time to make at least two new Kabot after the next test.
I forgot about this. We have two more actions after this one. So we can complete our research and then clone+mutate A1 with a fully informed set of mutations.

A.
>>
No. 1065986 ID: e2007e

C. Mutate all the B kabots with Intelligence. This way they will be able to teach the final batch we will make after the challenge. We won't be there to raise them even if we can visit so they will need the B kabots to help them. The final batch will be the one with reproduction.

A1 will fight the sects alone.
>>
No. 1066004 ID: a9af05

>>1065943
Do this one.

>>1065986
>A1 will fight the sects alone.
Don't do that! A1 will lose if we do that.
>>
No. 1066005 ID: 9ea24b
File 168694957492.png - (107.11KB , 500x500 , p74.png )
1066005

>A
The mutation won’t start to show for another two actions and you don’t know how fast they’ll reproduce, but at least the Kabot will be able to carry on as a species.

>Send A1 alone into the Sect test
This is against the rules, but you decide to do it anyway. You don’t have to always do what your dad says, your sisters break rules all the time.

You take A1 out of its private terrarium and put it in the small arena while the Sect queen gives you the stink eye. Poor A1 tries to run from the scary strangers, but is quickly caught by one of the drones. Without the ability to verbally give up, A1 takes a heavy blow to the head from the queen and quickly dies.
>>
No. 1066006 ID: 9ea24b
File 168694959212.png - (106.98KB , 500x500 , p75.png )
1066006

>Dad check: Success
You dad expresses his disapproval that you disobeyed, but goes easy on you since you just lost your original Kabot. Rather than taking two Kabot as punishment, he decides to only take BCEG2.

Your lawyer calls soon after to inform you that he successfully got your demands added to the law, which will come into effect shortly.

You have time for two final actions. What would you like to do first?
A. Research (you’ll find the final three mutations)
B. Mutate and/or Clone or create a new kind of Kabot
C. Interact (with anyone)
>>
No. 1066007 ID: a7a180

I don't know what you expected...
B. Give the remaining kabots the intelligence mutation needed to be more than servants or pets to the neumono.
>>
No. 1066009 ID: e13b1d

>>1066005
Begin plotting revenge on the Sects for using lethal force.

>>1066007
Seconded.
>>
No. 1066010 ID: 273c18

>>1066005
What the fuck??? The majority did not vote to send A1 in alone. Now we can't create a custom Kabot! This is actually the worst thing I've seen you do tippler.
>>
No. 1066014 ID: 273c18

>skilled enough to create mutated Kabots without needing to clone a predecessor.
Okay, I forgot about this, that explains the "create a new kind of kabot" option. So I guess it wasn't a roadblocking loss, but still absolutely not a reasonable way to read those suggestions.

Unfortunately, we can only produce ONE new mutated kabot, so we have effectively lost one fully custom kabot.

>>1066007
We can't do this. 3/4 of the kabots are at the mutation cap.


A. Research the last mutations, then next turn we can create a fully informed mutated kabot, which will be able to breed those mutations into the remaining population.
>>
No. 1066016 ID: a7a180

>>1066014
It is a five mutation limit.
>>
No. 1066017 ID: 273c18

>>1066016
Yes.
BDE(H)2
BDEF(H)1
BDEF(H)2
BCEG(H)1

H is reproduction, the one we just added. So BDEH is the only one we can mutate further.
>>
No. 1066020 ID: e13b1d

>>1066017
This is true. I forgot Reproduction was added.

Changing vote to mutate+Clone BDE(H)2 with Intelligence, then talk to the all kabots for our second action.
>>
No. 1066021 ID: 7c0da2

>>1066020
Supporting that, make as many clones as possible.

Also, how many kabots with reproduction do we need for the species to sustain itself?
>>
No. 1066052 ID: 466872

I was thinking that we could make A1 the leader of the Kabots so that it could help keep everyone safe. We'd give them Increased Size and some Intelligence so that-

>>1066005
>A1 went into battle, alone, and died!
Oh……

Never mind, forget what I was saying.

>>1066006
Do any of these choices allow us to slap Salad for doing something so incredibly dumb? Because that was a really dumb thing to do.
>>
No. 1066057 ID: 36784c

>>1066010
There actually WAS a majority vote in favor of sending A1 in alone. Out of the 5 suggestors, 2 of them voted in favor of sending A1 in alone, 1 of them voted against sending A1 in alone, and the other 2 didn't specify if they were in favor or against it.

So please don't blame Tippler for this.
>>
No. 1066064 ID: 273c18

>>1066057
That's absurd. You're implying *not mentioning* a thing is somehow a vote towards it. That would mean I could suggest something like "slap yourself in the face" and so long as nobody specifically says not to, then the protagonist should do it.

Let's keep in mind that sending in A1 alone was against the rules. Why would we need a strong opposition against it to keep it from happening?
Also, my suggestion was clearly against it, BECAUSE I NEEDED A1 ALIVE TO DO WHAT I WANTED. So even your weird vote count is straight up wrong.
>>
No. 1066068 ID: 2a82d3

>>1066006
1) A. Might was well complete your research and earn that doctorate.
2) B. Grieve for A1 by recloning him/her with the mutations they should've had.

>>1066067
>Let's keep in mind that sending in A1 alone was against the rules. Why would we need a strong opposition against it to keep it from happening?
Why would our character care about following the rules to begin with? There's certainly incentives to, but that doesn't mean he can't have oversights, rebellions, or other priorities.
>>
No. 1066069 ID: 2c1245

>>1066006
C. Try to play with all the Kabots. Man, sciencing can be annoying with all these laws and restrictions.

Also for fucks sake. Table manners. Be nicer with the kabots when you extract blood.
>>
No. 1066071 ID: 273c18

>>1066068
>Why would our character care about following the rules to begin with?
I can think of several reasons, both in-character and not. The details are irrelevant though. It boils down to it being an unusual thing to do, which means it should've required a clear majority, or at least a formal vote instead of letting a major decision through that wasn't in the list of choices.
>>
No. 1066108 ID: 9ea24b
File 168703001928.png - (98.89KB , 500x500 , p76.png )
1066108

>Mutate and clone BDEH2 with intelligence
All of your Kabots are now at the five mutation cap. You examine BDEHI1 when it comes out of the vat for any indicators of sex and discover reproductive Kabots are hermaphrodites. You’re not sure if they can self-fertilize since you haven’t had long to observe them. BDEHI1 seems to spend a lot of time watching you from the terrarium as you work in the lab, though it also mingles well with its kin.
>>
No. 1066109 ID: 9ea24b
File 168703002945.png - (116.77KB , 500x500 , p77.png )
1066109

>Sending A1 into the fight alone was bad
Agh, it’s true. You were in a rush and deluded yourself into thinking the Sect would spare it, and now you’ve lost the perfect Kabot to mutate and clone.

Time for your last action. At this point you don’t want to research the last three mutations since you won’t have the chance to implement them. Also, after this, the other H Kabots will become fertile.
https://questden.org/wiki/Kabot_Quest

A. Make a new kind of Kabot with five mutations (suggest which mutations)
B. Spend your remaining time playing with the Kabots
>>
No. 1066110 ID: 48ae88

B
>>
No. 1066111 ID: a7a180

B. Hopefully you learned a lot from failing left, right and center.
>>
No. 1066112 ID: e51896

B. show them love
>>
No. 1066113 ID: 76186a

Option 2, and privately talk with BDEHI1 about leadership, express hope that he will succeed where you failed.
>>
No. 1066126 ID: 8f9bc4

One thing is for sure, you'll be much more careful the next time you talk with any spider bunnies in the vents.
>>
No. 1066127 ID: 41f5a1

B.
And take the time to get them some actual names, not just acronyms for their mutations or whatnot.

The one that observed you looks like a 'Dee-Dee' to me.
>>
No. 1066133 ID: e13b1d

>>1066109
B.
Talk to Smarty. Express regrets for our failings, and appraise them of the situation with the neumono. Right now they're taking the kabots out of spite because they hate salikai, but if Smarty plays their cards right the kabots could end up with a better living situation. Maybe it's for the best.
>>
No. 1066134 ID: 273c18

>>1066109
>won’t have the chance to implement them
Depends on if mutating willing subjects is legal. I don't suppose you could use existing blood samples to research the remaining genes after the kabots have been taken?

Since B is in the lead I'd like to influence it in a useful direction. Tell them what's going to happen to them, and that you will be able to visit. Especially make it clear to BDEHI1 that you want them to try to keep the kabots independent, and if they need your help with genetic modification, cloning, or just prevention of genetic disease, then you are the most qualified person to help. For a fee of course.
>>
No. 1066137 ID: 7c0da2

B. Wish them all the best and try to prepare them for what's to come.
Spend some time with BDEHI1 to give them any useful information they might need, and answer any questions they might have, because you're kinda entrusting them with the species until there is more fully intelligent kabots around. Try to reassure them, they have the other kabots, and you're not completely unreachable either.
>>
No. 1066139 ID: e13b1d

>>1066134
I don't think they have money. Keeping an open offer of assistance for free seems fine though.
>>
No. 1066145 ID: 273c18

>>1066139
They can make money!
>>
No. 1066150 ID: 61105b

>>1066134 >>1066145 Did you ever hear the tale of Doctor Eduard Bloch the kind and generous? I thought not. It's not a story most would tell you. It's a legend of kindness. Eduard Bloch was a Doctor so generous and so wise he charged a family reduced prices for breast cancer treatments due to the low economic status they had. He had such a generosity that he occasionally charged no fee at all. Generosity is a pathway to historical events that some consider to be unnatural. He was so kind and generous that one who hated his kind refused to persecute him, even when he decided to leave, which eventually, of course, he did. Unfortunately, this only applied to him and his close family, and the one who hated his kind committed mass persecutions. Ironic. He could save himself from death, but not others. So, be generous to the poor kabots, avoid greed.
>>
No. 1066152 ID: 273c18

>>1066150
Excuse me we are a Salikai
>>
No. 1066156 ID: 196206

>>1066152
We are a Saladkai
>>
No. 1066162 ID: d7dc4e

>>1066152 So you're a member of a group that was persecuted in the past and is still often viewed as suspicious? What uncanny parallels.
>>
No. 1066222 ID: 9ea24b
File 168714367041.png - (116.80KB , 500x500 , p78.png )
1066222

>B, play with the Kabots then talk to BDEHI1 in more detail
You take all the Kabot outside for the first time, in a fenced area of course, and they wonder at the lush plants and swarms of insects. You explain that some Neumono like the nice gardener lady are coming to take them to a new home, and that you’ll visit whenever you can.

While the other Kabots are distracted, you sit with BDEHI1 and tell it everything about its origins and your desire for it to guide the other Kabots into a fully uplifted life.

>Charge the Kabots money for your services
You have no need for money and a high need for the Kabot to like you so they don’t go on a revenge killing spree later (a leading cause of Salikai mortality).

All too soon, a colorful truck drives up to the property and several big Neumono emerge to load the Kabots. Your lawyer is there, and he has you read through some forms and sign in a couple places.
>>
No. 1066223 ID: 9ea24b
File 168714368453.png - (114.44KB , 500x500 , p79.png )
1066223

You sigh as the truck travels out of sight. There’s still a lot to do between setting up the Neumono supervision for bioengineering and getting visitation figured out with your lawyer, but while you have a free moment you want to research the last three mutations.

You discover the following mutations:
9. Climbing
11. Hand Dexterity (this mutation also increases intelligence)
17. Strong arms

This makes you pause. A Kabot with all intelligence boosting mutations would be a force to be reckoned with, but without hand dexterity BDEHI1 won’t be able to manipulate the tools needed to do science. It seems like the Kabots will be relying on you for any future genetic manipulation.
>>
No. 1066224 ID: 9ea24b
File 168714370566.png - (118.22KB , 500x500 , p80.png )
1066224

You’re interrupted from your brooding when Butler2 comes to call you to lunch with your father, who’s his usual cheerful self. You slump in your seat at the square table and pick at your salad.

Your dad clears his throat a few times. “You did very well with your gift, son.”

“I messed up a ton. I wasted two Kabot.”

“But you spared the spy and managed yourself professionally with the Neumono. I’m proud of you. This is just the beginning of your science career.”

You smile a little. Your dad is weird for a Salikai, but you’re glad he’s always there for you.



Happy Father's day. Thanks for reading Kabot Quest!
>>
No. 1066232 ID: 273c18

>>1066224
Yay! A promising future (even if there isn't any extra money in it? Dad must be very rich.)
>>
No. 1066233 ID: 273c18

wait how did Dad get away with keeping Butler2?!
>>
No. 1066239 ID: e13b1d

>>1066224
Here's to it could have gone worse!
>>
No. 1066244 ID: 2c1245

>>1066224
Holy fuck Butler 1 & 2 are so cute. #1 with his stoic glare of fun sized professionalism, and #2 for still being a derpy little guy.
>>
No. 1066247 ID: eb494d

Ah, it was a holiday quest all along!
How sneaky!

Still, 0/10, we didn't invent tozols.
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