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Lady Chocolate Night
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And here they are, your Charming Financial Guide nemesis. The six most fearsome Guide-holders to ever oppose you.
Once the Charming Guides were many, but as soon as people started using them, they began vying for control, and it was not long before they fell upon each other's throats, until only 7 remained. Many were the crimes you and your surviving rivals committed in order to take of 1/7 of the Earth.
Just as you rose to control the American continent, so too your rivals control one continent each. Their names are as follows:
Barbra van Brau: Once the youngest of a poor South African family, she acquired a Guide and learned to use it to access the highest education her country could offer and soon form a mettallurgic company that took control of Africa. But we already captured her, so SKIP!
Tammy Footman: Unlike most other Guide-holders, Tammy was born in a wealthy middle-class family in England, but almost since birth, she developed an interest in the occult. She found she had a (super)natural talent to see the future and used it to learn the best course of action to have a succesful life. She foresaw exactly were Guide would land on her feet, and with its power rose to become the number one entrepeneur in all of Europe.
Now she rules the Old Continent with her foreboding magics, and has found that she can even use children's life force to empower her troops and industry. I mean, more so than the other Guide-holders, at any rate. Anyway, girl has problems. She has access to some of the most avant-garde technology in the world and her future-sight means she will see you coming. Be wary of her.
Mrs. Claus: The wife of Santa himself slowly but surely grew tired of being just a pretty face and, as decades turned into centuries, developed a resentment for the jolly bearded man. Once she acquired a Guide, she brought down her husband and declared herself undisputed ruler of the Artic.
She is probably the most dangerous of all the Guide-holders, and her Chistmas Spirit powers allow her to know when you are sleeping or awake and allows her to go anywhere on Earth almost instantly, which is why you always sleep in a house full of guards, in a room without chimneys or windows.
She also has an army of elves, which are so loyal to her, due to generations of cultivated fervor, that she doesn't even need a Guide to control them! Because of their high levels of indoctrination, as well as Mrs. Claus always having her Guide at hand, you will have 25% chances of gaining control of them with your Guide.
Pablo "El Pingûino Emperador" Drumkoff: A Chilean researcher stationed in the Antartic, he acquired a Guide to seek better job opportunities, butbecame corrupt by its power, took over the minds of his fellow researchers and local wildlife, and shortly came to dominate the entire frozen continent.
Unlike Mrs. Claus, who lives safely in her village-factory at the very center of the North Pole, Pablo bodly flaunts his domain over nature Antartic peninsula, employing his knowledge of the realm, the submarines he bought from other Guide-holders, and his army of penguins to let the world know he is not afraid to fight those that would try to take his empire from him. Still, he might be the easiest foe to defeat, though attacking him first may give your other rivals more time to prepare.
Hakim al-Ameda: A Pakistani man who bid his time as the other Guide-holders of Asia tore each other apart, then took hold of the whole continent. Because he has the most land and population in the world, including a good chunk of what used to be Russia, he has more weapons, more missiles, more troops and more resources than anyone else. Moreover, nobody knows where he is! He could be hiding anywhere, Japan, China, Mongolia, the Arabian Emirates. Finding him will require guile, patience, and probably lots of creativity. Either that, or something very witty and funny that makes me relent make him show up. Play the author, not the quest, kiddies!
Finally, there is Aiku Aramba: An Australian Aboriginal, he wrested his Guide from her sister, who just wished to use it to emancipate their nation from the Aussies. Aiku was more ambicious however and, by virtue of being a quick learner, rapidly became a farming industrialist that took over the whole of Oceania.
His capacity to rise from rags to riches better than any of the other surviving Guide-holders means he can quickly learn from anything you throw at him, so if you should strike at him, you should be sure to land a lasting blow. He also has control over animal and plant life, without the need of his Guide. We don't know if this is because he is a fan of Steve Irwin and has seen Crocodile Dundee 10 times, or because his obscure ethnocentric religion is actually the One True Faith.
The stage is set, and with your possesion of two continents, the other Guide-holders will surely put their differences aside for a moment to attack you.
Who should we face first and what strategy should we employ to defeat them?
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