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File 160124534337.jpg - (257.04KB , 1000x750 , Sexcom.jpg )
977359 No. 977359 ID: 12b116

You are part of the Secret Extermination Command

You control a squad of Constructed Organisms, each with useful biological powers.

Your job is to monitor and command your squad to exterminate paranatural threats to Gray Lake, an amazing and prosperous city. It is extremely important that the people of Gray Lake aren't aware of the somewhat unfortunately common paranatural threats, and so officially, you don't exist.

Do well, and you will be assigned more C.Orgs, or even be able to commission specific gene combinations, and reap the probably-existent benefits of being part of a secret government organization.

Do poorly, and your squad will be recycled and you'll have to get a real job or something.

This is your first assignment. Your commander has informed you that a local business is a front for evil cultists. As far as HQ is concerned, everyone in the building is a threat.

Your cameras go live as your squad enters the building.
Expand all images
>>
No. 977364 ID: 12b116
File 160124648369.jpg - (269.60KB , 1000x750 , Sexcom001.jpg )
977364

These are your current squad members:

Kayree
Wolf Abilities:
Animal Senses-large detection radius
Animal Toughness-Harder to kill than a human

Equipment:
Pistol-Single shot
Trauma Kit-Can be used to revive an ally

Yiann
Horse Abilities:
Animal Senses-large detection radius
Animal Toughness-Harder to kill than a human

Equipment:
Assault Rifle-Single Shot or Burst Fire
Grenade-Explodes in a large radius

Eilie
Fennec Abilities:
Animal Senses-large detection radius
Animal Toughness-Harder to kill than a human

Equipment:
Shotgun-High damage, short range. Single shot.
Breaching Charge-Can destroy a door or section of wall

Fucc
Bird Abilities:
Powerful Beak-Can force open doors or containers
Bird-Sometimes gets an extra action. Sometimes doesn't follow commands.

Each of your characters can take two of the following actions, or one of the following actions twice:

Move
Shoot
Burst fire(if the weapon allows for it)
-deal damage and give enemies in the area a penalty to attack
Aim-If the other action is an attack, it has a higher chance to hit
Reload Weapon
Use item

Closeup Attack-use knife to attack an adjacent enemy. Usually only done when out of ammo.
>>
No. 977366 ID: df76b1

2 with rifles move behind those pillars and burst the far door.
2 others move behind that table, shotgun the computer geek, and aim at the elevator
>>
No. 977367 ID: f56a2b

Yiann, burst fire the tango in the door then burst fire the tango behind the desk.

Fucc, take cover behind the right pillar, single shot at tango behind door.

Kayree, Eilie, double move up to the right side of the desk.
>>
No. 977369 ID: 0fae41

K: Move to table cover, shoot door gunner.
Y: Move to right pillar cover, burst fire door gunner.
F: Move to left pillar cover, shoot receptionist. I take it this isn't the type of outfit to leave witnesses, hostile or not.
E: Move towards open door to cover, twice if needed. Watch that left door!
>>
No. 977371 ID: d909cb

Useful biological powers huh? So which one can cum on demand?

Oh, everyone gets Animal Senses except the bird. I guess birds don't count as animals :pensive:

Everyone open fire first and then move behind the pillars.
Kayree and Yiann shoot the guy in the back, Eilie and Fucc shoot the one behind the desk.
Kayree and Yiann then move behind the left pillar while Eilie and Fucc move behind the right pillar.
>>
No. 977378 ID: b1b4f3

>>977364
Alright we've got enemies on the left side of the room. That means the right side of the right pillar is good cover, as well as behind each pillar.

Yiann should move behind the left pillar and burst fire at the cultist with the gun.
Kayree should move to the side of the right pillar and shoot at the receptionist.
Ellie should take cover behind the table/chairs on the right and shoot at the receptionist as well.
Fucc should move behind the right pillar and regular shoot at the cultist with the gun.
>>
No. 977379 ID: 094652

Please tell me Fucc has equipment...

Initiative:
There is an armed guard, but mission context and the alignment of the receptionist are currently unknown. Expend your initiative with diplomacy, request to know what is going on here and why that guy is armed with what looks like a grenade launcher.

... Right, you'd better select heavy cover.

Round 1:
Fucc: Dash straight to the receptionist and take her hostage - or just fly up on top of onee of the other C.Orgs and double up on cover.
Eilie: Take cover behind a pillar, hunker down
Kayree: Take cover behind a pillar, hunker down
Yiann: go to the table and flip it over, hunker down if you have further actions.
>>
No. 977388 ID: 12b116
File 160125560994.jpg - (745.51KB , 2000x1500 , Sexcom002a.jpg )
977388

Fucc moves up behind the left column and burst fires at the enemy peering through the door.

He hits.

The enemy behind the left bathroom door is shaken by the burst fire and has a penalty to hit.

Fucc is as silent as the grave, his expression is unreadable.

Yiann moves up behind the right column and burst fires at the enemy peering through the door. The enemy is riddled with bullets.

The receptionist is shaken by the burst fire and has a penalty to hit.

Yiann says "Holy shit I just shot somebody!"

Eilie moves behind the conference table and opens fire at the receptionist.
She misses.

Eilie shouts "Motherfucker!"

Kayree moves behind the table and takes a shot at the receptionist.

She hits.

She says "It'll be OK. We got this," to Eilie.
>>
No. 977390 ID: 12b116
File 160125600460.jpg - (748.51KB , 2000x1500 , Sexcom002b.jpg )
977390

The cultist in the door slumps to the floor in a pool of blood.

The receptionist takes a shot with her SMG at Kayree but misses. She ducks behind the desk

An armored cultist bursts through the left bathroom door. He opens fire with his SMG at Yiann.

He hits. Yiann grunts in pain and takes a penalty to hit from the burst fire.






The following new actions can be taken, in addition to the previous actions:

Interact-Knock over a table, grab something off the floor, throw a chair at somebody. Anything like that. Has a chance to fail or use two actions.

Hunker down/Stand up-Hunkering down increases the effectiveness of cover and makes the user harder to hit, but drastically reduces movement. The user must stand up before they can move normally.

Lookout-The user will fire with a penalty if an enemy moves into range. If the user is given a specific area to lookout for, they will attack only enemies that move into that area, but won't have a penalty.
>>
No. 977393 ID: 0fae41

K: Shoot twice, receptionist first. Pop pop.
Y: Burst fire and shoot the armored cultist.
F: Aim and shoot the receptionist.
E: Shoot armored cultist, he's wide open. Move to the side of the pillar.
>>
No. 977395 ID: f56a2b

Eilie, move up to the right side of the desk. Overwatch in general, ignore the armored figure.

Everyone else, double tap the armored figure.
>>
No. 977397 ID: b1b4f3

>>977390
Fucc is flanking the bathroom cultist and can double shoot to take him out.
Ellie should rush the receptionist and blast her at short range.
The other two can mop up.
>>
No. 977399 ID: 094652

Yiann, suppressing fire on the armored cultist!
Fucc, throw a grenade at the armored cultist!
Eilie, interact with the chair and try to kick it into the cultist, or interact with the table and knock it up to turn half-cover into full cover, then fire at the receptionist!
Kayree, flank to the right of the table and fire at the receptionist!
>>
No. 977400 ID: 12b116
File 160125936921.jpg - (264.29KB , 1000x750 , Sexcom003a.jpg )
977400

Kayree shoots twice at the receptionist. She hits both times and the receptionist is riddled with bullets.

She closes her eyes and breathes slowly, trying to calm herself.

Yiann shoots twice at the armored cultist. He hits both times.

He grimaces in pain, intimately aware of his own wounds.

Fucc fires twice at the armored cultist. He hits both times. The armored cultist is riddled with bullets.

BIRD ACTIVATES
Fucc gets an extra action and spends it reloading his rifle.

Eilie runs up behind the reception desk. She's On the Lookout.
>>
No. 977401 ID: 12b116
File 160125940433.jpg - (731.57KB , 2000x1500 , Sexcom003b.jpg )
977401

The receptionist slumps to the floor in a pool of blood.

The armored cultist slumps to the floor in a pool of blood.


Eilie hears an enemy approaching from the top left door. Her senses tell her there is more than one creature through there.

She says "Fuck" under her breath.

Kaylee hears an enemy approaching from the right bathroom. Her senses tell her that there are two enemies inside.

She remains calm.
>>
No. 977402 ID: 0fae41

K: Hunker down, be on the lookout.
Y: Lookout on right door, get ready to grenade when it opens.
F: Grenade out, top left door. Move back behind the pillar!
E: Behind the desk. Hunker down.
>>
No. 977403 ID: 094652

Eilie, get into the receptionist's desk and overwatch on the left door.
Yiann and Kayree, interact with the table and shove it directly into the right door, then shove a grenade behind it while the cultists are confused.
Fucc, overwatch the left door.
>>
No. 977411 ID: b1b4f3

>>977401
Ellie's about to get flanked, she needs to get where the receptionist was so there's cover on both sides. She should go on the Lookout, prioritizing the top left door.
Kayree should push over the table to make it into better cover, then go on the Lookout, aiming towards the right.
Yiann should reload and Lookout, aiming towards the right side.
Fucc should toss a grenade at the left door and Lookout as well, aiming towards the right door.

Yep, overwatch spam. That's how XCOM goes sometimes.
>>
No. 977439 ID: 4286b4

Grenade left door, cover right door, eilie hide behind desk.
>>
No. 977441 ID: 12b116
File 160129303260.jpg - (772.75KB , 2000x1500 , Sexcom004a.jpg )
977441

Fucc tosses his grenade through the left door!

He cackles with glee! Fucc loves this action and becomes excited! He is more accurate and does more damage!

He goes on Lookout toward the right door.

Yiann reloads and goes on Lookout toward the left door.

He says "Are you OK?" to Fucc, but Fucc only giggles to himself.

Eilie jumps across the counter and goes on the lookout toward the left door. She is at an optimal range for her weapon.

She doesn't say anything, intently focused on the left door.

Kayree uses her animal strength to flip over the big table and takes up position behind it. She goes on the lookout toward the left door.

She takes a deep, steadying breath.
>>
No. 977442 ID: 12b116
File 160129316215.jpg - (296.56KB , 1000x750 , Sexcom004b.jpg )
977442

A wounded cultist enters through the left door and Eilie fires! The cultist is sawn in half!

Eilie becomes excited! She deals more damage and is more accurate.

She cackles gleefully as blood seeps from the bisected corpse.

A second wounded cultist hunkers down behind the door. Yiann shoots but misses. He says "Shit!"

That cultist opens fire with his SMG, hitting Eilie. She doesn't seem to notice as the adrenaline courses through her veins.

A cultist comes in through the right door.
Fucc and Kayree open fire and he's riddled with bullets, slumping to the floor.

A second cultist runs through the door and takes up position behind the upturned table. He burst fires at Kayree and hits. She has a penalty to hit due to the burst fire.

Eilie and Kayree hear low chanting coming from the right upper door, which has a keypad next to it and is probably locked.
>>
No. 977443 ID: 4286b4

Finish off these two cultists, then cover the top right door. Eilie might want to move back because it's not safe.
>>
No. 977457 ID: 2608c4

Ellie, get a breaching charge on that door! Kayree, finish off the table cultist with close quarters attacks. The rest of you, finish off that cultist and prepare to breach.
>>
No. 977461 ID: b1b4f3

>>977442
Kayree: shoot the cultist then reload.
Yiann: shoot the cultist then move to behind the table.
Fucc: shoot the cultist then move to where Yiann was.
Ellie: breaching charge on the door, then Lookout to open fire on anyone behind it.
>>
No. 977474 ID: 19da02
File 160132641881.jpg - (304.55KB , 1000x750 , Sexcom005a.jpg )
977474

Eilie moves to the door and sets the breaching charge. It will detonate in two turns (at the beginning of the next player turn)

Her hot blood is still boiling!

Kayree fires at the cultist, wounding him, and then reloads.

"That chanting is giving me the willies," she says.

Yiann moves to the table and fires at the cultist. The cultist is riddled with bullets.

"How about this, fuckhead," Yiann says to the cultist.

Fucc calms down. He moves to the left column and fires at the cultist behind the door.

He misses.

Fucc screams incoherently.
>>
No. 977475 ID: 19da02
File 160132645650.jpg - (331.93KB , 1000x750 , Sexcom005b.jpg )
977475

The breaching charge will detonate in one turn.

The chanting culminates in a horrifying crescendo!

[UNBIRTH]

The armored cultist rises from the dead!

The receptionist rises from the dead!

The rightmost cultist rises from the dead!

The gibbed and bisected cultists cannot be raised from the dead.

The living cultist moves behind the reception desk and opens fire on Fucc, hitting him. The burst fire gives him a penalty to hit.

Fucc is seriously wounded. He screams louder as his beady eyes fill with hate. He shrugs off the horror of the situation.

Yiann is shaken by this turn of events! He has a penalty to hit and may panic.

Kayree maintains her composure.
She can spend an action to try and calm Yiann.

Eilie is still ecstatic and shrugs off the horror.
>>
No. 977479 ID: f56a2b

Kayree, get Yiann back in the game and shoot the nearby cultist.

Yiann, hunker down, overwatch with grenade focusing on the door about to be breached.

Eilie, shift out of the way of the door, shoot the living cultist twice.

Fucc, hunker down, unload on the undead cultist.
>>
No. 977482 ID: d909cb

>He moves to the left column and fires
You mean, the other left.

Grenade the reception desk, Eilie get out of there. The rest shoot, well, Yiann can do something calming like smashing nearby chair into the rightmost cultist.
>>
No. 977483 ID: b1b4f3

>>977475
Kayree calm Yiann, throw chair at nearby undead cultist(I don't think a pistol is going to drop it).
Yiann hunker down and shoot the armored undead.
Ellie shotgun the two undead behind the desk.
Fucc hunker down and burst fire the armored undead.
>>
No. 977505 ID: 12b116
File 160134236051.jpg - (339.55KB , 1000x750 , Sexcom006a.jpg )
977505

The breaching charge detonates! The door is blown to pieces, revealing the chamber inside!

Fucchunkers down and burst fires at the armored cultist!

He hits.

BIRD ACTIVATES

Fucc burst fires at the armored cultist again!

He hits!

He has one bullet left.

Fucc grimaces, his hatred apparent.

Kayree calms Yiann. She loves this action and is filled with righteous fury as she assists her ally! She deals more damage and has improved accuracy! She kicks the chair at the nearby cultist.

"We can do this!" she says.

Yiann hunkers down and tosses a grenade behind the reception desk!

The living cultist is blown to pieces! The receptionist is blown to pieces!

"We can do this!" he repeats!

Eilie shifts to the side and fires her shotgun at the chaired cultist! It's riddled with bullets!

"Fuck you!" she shouts.
>>
No. 977506 ID: 12b116
File 160134242559.jpg - (346.13KB , 1000x750 , Sexcom006b.jpg )
977506

The armored cultist staggers toward Fucc.

The lesser corporate sorcerer makes the Sign of the Evil Eye at Kayree, but her adrenaline is pumping and she shrugs off the effect.

The greater corporate sorcerer makes the Sign of Esotericism! The Lesser Demon obeys his command!

The Lesser Demon moves into the office and attacks Eilie! She's wounded by its vicious fangs!

Eilie is seriously injured, but maintains her composure.

She says "Chew on my shotgun, fucker!"
>>
No. 977507 ID: f56a2b

Kayree: double tap to the sorcerer controlling the demon.
Eilie: both barrels for that demon.
Yiann: double tap to the corner necromancer if you have LOS. otherwise, double tap to the armored cultist.
Fucc: Rip that zombie's head off with your beak.
>>
No. 977508 ID: 0fae41

K: Move to Eilie and CQC that demon.
Y: Finish off chaired cultist, burst fire summoner.
F: Shoot zombie and move back, you're injured.
E: Unload that shotgun!
>>
No. 977509 ID: b1b4f3

>>977506
Ellie blast that sumbitch with two shotgun blasts.
Hmm, I wonder what action Yiann likes? Haven't tried to Aim with him, so how about he Aims then fires at the cultists in the back.
Ellie take two shots at the cultists back there.
Fucc should shoot the zombie and then Lookout with his knife, because it's going to be able to get within range next turn.
>>
No. 977512 ID: 3a7feb

Kayree and Yian: Shoot at sorcerers if you can, otherwise shoot demon.
Eilie: Shoot demon
Fucc: Shoot armored cultist, preferably in the legs
>>
No. 977514 ID: 12b116
File 160134766874.jpg - (337.81KB , 1000x750 , Sexcom007a.jpg )
977514

Eilie unloads both barrels into the demon's mouth!

She hits twice!

The demon is blown apart! Eilie is Excited! She gains a bonus to damage and accuracy! She cackles in glee!

Fucc fires the last bullet in the magazine and misses.

He prepares to CQC the armored cultist when it gets up to him.

He says, "peep peep motherfucker ... "

Yiann aims at the lesser corporate sorcerer and hits!

He says "Give up now if you don't want to die!"

Kayree fires twice at the greater corporate sorcerer!

She hits twice! The sorcerer is riddled with bullets!

"I told you we got this," she says.
>>
No. 977515 ID: 12b116
File 160134771481.jpg - (338.17KB , 1000x750 , Sexcom007b.jpg )
977515

The armored cultist approaches Fucc, who stabs him repeatedly with his knife, thankfully taking him out before the cultist murders him.

The greater corproate sorcerer slumps to the ground.

The lesser corporate sorcerer surrenders!
>>
No. 977517 ID: 12b116
File 160134787197.jpg - (349.33KB , 1000x750 , Sexcom007end.jpg )
977517

You managed not to fuck up the tutorial mission! Good work!

You've been awarded three Gene Points. You can spend gene points in the following ways:

Recruit a random C.Org: 1 point

You'll add a random Rank 0 C.Org to your barracks.


Activate a C.Org: 1 point

One of your C.Orgs will gain a random ability based on their animal type.

Commission a C.Org: 3 points

Choose a specific C.Org with specific traits. It will arrive after the next mission.


Your C.Orgs also improved! Pick an ability for each one:

Kayree improved from Rank 0 to Rank 1!
She can learn one of the following skills:
Presence - Kayree can calm an ally that she can see instead of allies that are adjacent to her. An adjacent ally is automatically calmed with no chance of failure.
Healer - A trauma kit has three uses instead of one.

Yiann improved from Rank 0 to Rank 1!
He can learn one of the following skills:
Steady - Additional damage when aiming.
Walking fire - When he misses, his next shot has improved accuracy.

Eilie improved from Rank 0 to Rank 1!
She can learn one of the following skills:
Headlong Charge - When taking enemy Lookout fire, enemies have a large penalty to hit.
Shotgun Surgeon - Deal extra damage from point blank shots with a weapon.

Fucc improved from Rank 0 to Rank 1!
He can learn one of the following skills:
CQC specialist - deal extra damage with CQC attacks.
Walking fire - When he misses, his next shot has improved accuracy.


Please choose how to spend your Gene Points and select skills for each of your C.Orgs.

Eilie and Fucc are both wounded. Although you can take them on your next mission, they will have lowered morale and will start the mission with reduced health.
>>
No. 977518 ID: f56a2b

>>977517
Lets activate Kayree and improve her leadership capabilities, and get two fresh new recruits to let our wounded rest.
>>
No. 977519 ID: df76b1

Healer
Steady
Shotgun Surgeon
CQC

Let's spend all 3 to commission a Bear-type. Starting skills would be Hardness/Damage reduction and Improved burst fire. This would be our heavy gunner.
>>
No. 977520 ID: f56a2b

duhh, Presence for Kayree, Steady for Yiann, Headlong Charge for Eilie, and Walking Fire for Fucc.

Activate Kayree for an animal ability, i meant.
>>
No. 977521 ID: b1b4f3

>>977517
(apparently Yiann likes moving objects around)
I'm guessing healing a wounded unit with the medkit wouldn't prevent them from getting a wounded penalty after the mission?
Kayree: Healer obviously
Yiann: Steady since that should work better overall
Ellie: Headlong Charge so we have someone to tank overwatch
Fucc: Walking Fire (because putting the squishest team member into CQC range isn't a good idea)

Hire 2 rank 0 troops to fill in.
Activate Yiann. Maybe we can get something out of his horse-ness.
>>
No. 977522 ID: 0fae41

Buy 3 new rookies! Plan ahead. Do all wounds take one mission to recover from?
-Presence
-Walking Fire. Shoot more and you could double your damage, instead of whatever percentile boost Steady is.
-Headlong Charge. Lightning reflexes!
-Walking Fire again.
>>
No. 977523 ID: 6f7a5a

buying 3 new recruits seems like a good idea
>>
No. 977527 ID: 1b6308

Get two new recruits, activate Yiann, I want a superior rifleman. And the Steady skill for her I think.

Healer for Kayree, Shotgun Surgeon for Eilie, CQC for Fucc.
>>
No. 977529 ID: 094652

+2 Recruits

Kayree: Healer +1 Animal Trait
Yiann: Steady
Eilie: Headlong Charge
Fucc: CQC Specialist
>>
No. 977549 ID: 3a7feb

>>977529
this
>>
No. 977552 ID: 4286b4

Commission a C.Org:
Traits: Large chest... and Psi powers.
>>
No. 977554 ID: ea2089

Buy three new recruits, pick the best two for the next mission. Steady is underrated, shotgun surgeon is good for what we plan on doing anyway. Walking fire and ranged calming for the other two.
>>
No. 977561 ID: 864e49

>>977517
Activate Kayree,Yiann and Eilie.

Kayree->Healer
Yiann->Steady
Eilie->Headlong Charge
Fucc->Walking fire
>>
No. 977563 ID: 745eba

I say activate Kayree and get two new c.orgs

And as for abilities

Kayree gets presence, Yiann steady, Eilie headlong charge, and Fucc walking fire
>>
No. 977568 ID: 6fdd3d

>>977517
Much as I'd like to start designing C.orgs right off the bat, more bodies is usually better in the early game. Spend all three points on new recruits.

Kayree gets healer
Yian gets steady
Eilie gets Headlong Charge
Fucc learns the basics of CQC.
>>
No. 977570 ID: 12b116
File 160143067567.jpg - (470.98KB , 1000x750 , SexcomB.jpg )
977570

You opt to recruit two random recruits and Activate an ability for Kayree

Kayree gains
Advanced Animal Instincts - Spend an action to determine the number and type with specificity of any nearby detected enemies. Has a chance to detect hidden enemies.
She learned
Healer - Trauma Packs have three uses instead of one.

Yiann learns
Steady Aiming gives a damage bonus to a subsequent shot.

Eilie learns
Headlong Charge - When taking enemy Lookout fire, enemies have a large penalty to hit.

Fucc learns
Walking Fire - when he misses with a firearm, his next shot has improved accuracy.


You have recruited
Rockit
Thresher Shork Abilities:
Animal Toughness - Harder to kill than a human
Waterborn - Gains bonus movement in water. Can't drown.

Equipment:
Shotgun - A high damage firearm with a short range. Single action.
Breaching Charge - Can destroy a door or section of wall.

&

Ixander
Coyote Abilities:
Animal Senses - Larger detection radius
Animal Toughness - Harder to kill than a human

Equipment:
Sniper Rifle - A long-range, high damage weapon that takes two actions to fire.
Night Vision Scope - Improved accuracy and low light vision



THE FIRST MISSION IS A SUCCESS! NEW MECHANICS BELOW!

You return to base! You have been assigned barracks 401-405. Each room can fit two C.Orgs. C.Orgs places together will get to know one another and may become closer, so think about who you want to room together. There are mechanical advantages if two of your C.Orgs begin a relationship with one another. Before the mission, you'll get a report on how they're getting along with one another, and you can decide to change the living arrangement afterward if something isn't working out.

You can also give a C.Org their own room. If you do, you can have them spend time with either Lurleen Gray, the requisitions officer, or Mary Kil, the C.Org Gene Scientist.

Requisitions give you equipment, and Gene Science is where you spend Gene Points.

If the C.Org you send is compatible with either Mary or Lurleen, you can get free equipment or reduced cost/bonus Gene Points to spend.

You can only have one C.Org spend time with each of them, and those C.Orgs must have a room to themselves, with no roomate.

You have also been taught that having a close connection with your C.Orgs improves their morale and may even unlock new abilities or skills.

You are required to choose one C.Org to spend time with before your next mission. You will have an opportunity to get to know them better, and perhaps some feelings will blossom between you. The C.Org you spend time with doesn't have to have a room to themselves.

You can choose to be installed in a human male or human female body to spend time with the C.Org of your choice. The body has to be human so it's apparent to everyone that you aren't a C.Org, but you can freely change which body you use between missions.

So

YOU MUST DECIDE THE FOLLOWING

Which C.Orgs room together?

Do you have any C.Orgs spend time with Lurleen or Mary? If so which ones? They must have a room to themselves to do this.

Which C.Org do you spend time with? Do you spend time with them as a man or a woman? It's better to spend time with a C.Org that has been on a mission with you rather than a rookie.
>>
No. 977573 ID: 0fae41

Pair up Fucc and Kayree. Maybe he'll find that he's been missing a K in his life.
Ixander and Eilie in the doghaus.
Rockit can spend time with Lurleen. No way she'll be able to resist those puppy eyes.
That leaves Yiann to spend time with Mary.
Date(m) with Eilie!
>>
No. 977574 ID: f56a2b

Eilie and Fucc seem like they both have a destructive streak, so lets have them room together. At the least, they'd not be unsettled by each others sadism and in ideal circumstances, they'd bond over it.

Lets get to know Kayree. We're the commander, but she's held the element together in the field.

Yiann, get to know Lurleen.

Kayree, see what's up with Mary.
>>
No. 977575 ID: 6f7a5a

Date Fucc in a lady body, he needs special care.

Pair Yiann and Kayree they had moral support going on during the battle
Pair Eilie with Mary-Kil yappy dogs make good friends
Pair Rockit with Lurleen cutest with cutest

Ixander can be alone this time
>>
No. 977576 ID: b1b4f3

>>977574
I agree with this, except
Kayree with Ixander
and Rockit with Mary.

Also let's say hello to Kayree as male.
>>
No. 977578 ID: 26a933

>>977570
Yiann with Kayree.
Have the noobs bunk together as well.
Go congratulate Eilie on her taking point on the mission.
Fucc can go bother Ms Grey about getting a rifle that shoots straight.
>>
No. 977579 ID: 26a933

>>977578
Oh, and visit Eilie as a dude.
>>
No. 977581 ID: 745eba

Time to date Fucc!

And be a woman when we do
>>
No. 977582 ID: dd3266

Date fucc but as a guy, time for some physical care.
>>
No. 977592 ID: a38353

Spend time with Fucc as a guy.
>>
No. 977603 ID: 094652

>New Recruits
Yay, snipers are OP in a balanced team
Faster swimming is more of a niche; she cannot shoot that gun beneath liquid or the shockwave might rupture her organs.

>Pairing
Kayree with Mary Kil
Fucc with Lurleen Gray
Commander (Intersex) with Rockit
And whoever with whoever
>>
No. 977611 ID: 4286b4

Ixander with Kayree, Rockit with Fucc, Yiann with Laureen, Eilie with Mary, You(male) with Eilie (or Kayree).

Hmm, some votestuffing going on?
>>
No. 977612 ID: df76b1

Yiann and Ellie would make a cute match.
Rockit and Fucc
Exander and Lurleen

Leaving us to spend some time with Kaylee
>>
No. 977622 ID: 894419

>>977611
This, also go hang out with horrible bird cause I like the cut of their gib.
>>
No. 977624 ID: 9b8547

Pair Fucc with Lurleen, Kayree with Yiann, Ixander with Rocket, and Eilie with Mary. Date Eilie now because you may not get a second chance with her specialty. Male.
>>
No. 977629 ID: 0e1d65

>>977570
Fucc should room together Ixander because they both look gay
Yiann room with Rockit
Eilie by herself and spend time with Mary Kil
Kayrie by herself and spend time with Lurleen Gray
Date with Eilie
>>
No. 977630 ID: efab48

Plays more like Syndicate than XCOM, but me likey.
As much as we'd like to discipline the bird (yes, it'd be nice to have decrease our chances of him flaking out on a mission)...
past experience tells me we should spend time with our support and likely field medic. And hope she likes men.
Also, this quest needs a wiki soon. It's only going to get more annoying to look up their skills.
>>
No. 977723 ID: 12b116
File 160160094492.jpg - (535.79KB , 1000x750 , Sexcom008.jpg )
977723

List of your C.Orgs
https://pastebin.com/iPZkWM28

List of your equipment
https://pastebin.com/fJ2tNdQ2


You have determined the room assignments and they are as follows:

Kayree and Yiann are sharing room 1

Eilie has room 2 to herself and is spending time with Mary Kil

Fucc has room 3 to himself and is spending time with Lurleen Gray

Ixander and Rockit are sharing room 4


So far so good!

You've opted to use your male body and spend some time with Eilie.

You see her waiting for you in the courtyard. She's a petite creature, standing about 5'4" tall. She seems to have dressed up for you, but her posture is relaxed.

She seems to perk up a bit when she spots you though, and waves you over while she takes a drag from her cigarette.
"I'm still kinda fucked up, physically, from the mission," she says, blowing a thin line of smoke from her black lips.

"But, hey, I think you did a pretty banger job. Don't worry about puttin' me in harm's way. I'm good." She cuts her eyes for a second before she looks back to you.

"Hey, before we get started, I gotta call you somethin'. It sounds weird if I say 'Commander,' but I'll go along with whatever you want. And I'm curious where you wanna take me."

Her expression is fairly neutral although there's definitely a glint of curiosity in her eyes.

How do you want her to refer to you? It could either be a name you give her, or something like 'boss,' although if she thinks what you pick is stupid, it'll affect her opinion of you. If she thinks it's cool, she'll like you more. A proper name won't affect her opinion.

Where do you want to go? These facilities are all provided free of charge for you and your C.Orgs.

A) Ice Creams parlor - A small place with booths. Fairly quiet and intimate

B) Skating Rink - Sit and watch or skate around

C) Arcade - Loud and busy, full of games

D) Dinner Restaurant - Fancy food, formal atmosphere

E) Your room - Hang out and watch movies, or ...

F) Pool - There's the big pool, and the hot tubs. Unfortunately, the pool is currently closed. Somebody peed in the changing room.

G) Race track - Loud and busy! Watch the cars go 'vroom!'

H) Spa - Spend some time getting a massage and a mani/pedi
Unfortunately, the spa is currently closed. Somebody peed in the changing room.

I) Bar - Eat bar food! Loud and casual. Dance! Booze!

J) Art Show - Relaxed and quiet. Check out the paintings and sculptures

K) Sport complex - Watch people or play basketball, volleyball, or fence.

L) Theatre - Watch a stage play.

M) Arts and Crafts - do some pottery or make a painting together

N) Strip Club - Boys, girls, or both!

O) Costume Party - Get drunk and wear stupid outfits There's not currently a costume party.

P) The Other Bar - This one has live music and pool. A lot smaller and less busy than the previous bar.

Q) Festival - Play games and watch the fireworks! There's not currently a festival going on.

You also need to chitchat with her on the way there. What do you ask her/talk about?
>>
No. 977725 ID: 0fae41

Call us Tin Man, it can be shortened to Tina when we're in a female body. It's because we might be just a brain in a jar and a voice over the radio, but beyond that we're a still a big softie. Also, we require regular lubrication. That was a joke. Now, let's go to G.
Thanks for the vote of confidence, we- if you can trust us when sending you into a dangerous situation it helps make the quick reactions that get you back out of them.
We can also talk about stuff that isn't work. What's it like in the mind of a C. Org? Do they give you implanted memories to acclimate faster?
>>
No. 977727 ID: b1b4f3

>name?
Coomer is like commander, right
Well, you could be called Tactical Command, so how about "TC" for a nickname?
>where to go?
Well she likes blood and gore, what do we have along those lines?
C, arcade (if there's bloody games, which there usually are)
E, your room (we can put on a gory horror movie)
J, art show (if there's appropriate art)
M, make the blood and gore yourselves!
If we're only allowed to vote for one, I guess that would be M.

>somebody peed in the changing room
Ask if she knows who did it. Kayree would know for sure since she has the best senses, though.
We could also just find out what species of urine it is; animal pee smells pretty different from species to species so a chemical analysis would work.

>what to talk about
What was her training like? What's her impression of the other squaddies?
>>
No. 977728 ID: df76b1

Call us Dorian. It is technically gender neutral.
(It's also a stealthy literary reference to our city, and our occupation. Officially, we're not even here)

Let's take her to a bar. Tell her you've heard good things about I AND P, and then let her pick. Either way, she just told us something about herself!

(Mental Note.We need to find out who's pissing in our facilities)
>>
No. 977741 ID: 094652

>Name your Commander
"HI-MY-NAME-IS-COMMANDER-SCARLET-JOHANNSEN-VON-KIMIKO-VAAS-73D-YMCA-DOODLEDOODLEHEE-JOEY Washington.

That is my name. Once again, my name is HI-MY-NAME-"

Or some other long name that has to be hyphenated to prevent string breaking.
>>
No. 977742 ID: ee3ffb

>>977723
She's injured, so something quiet like the ice cream parlor might do her good. Nicknames are something best earned, so let's wait a bit in naming ourselves.
Chat about dumb stuff.
>>
No. 977750 ID: 4286b4

>It sounds weird if I say 'Commander,'
It definitely sounds weird considering there exists another commander:
> >>977359 >Your commander has informed you

Being her senior, she should refer to you as Senpai.

You should take her to lunch, or dinner, depending on the time. So a restaurant.

You can ask her about why she joined the organization, and what are her goals. Does she have any family, or hobbies. And you can also tell her a bit about yourself, and what you've been doing in this place, how many female C.Orgs you've layed, etc.
>>
No. 977764 ID: f56a2b

>Senpai
Yes.
>>
No. 977766 ID: 54ce8b
File 160165991993.jpg - (568.67KB , 1000x750 , Sexcom009.jpg )
977766

You tell her to call you "Senpai." Her expression really seems to say it all.

>Eilie's opinion of you has worsened.

You decide that because she's injured, you probably shouldn't do something to strenuous. A restaurant sounds good. You think the Ice Creams Shop is most appropriate.

>Eilie's opinion of you has improved. She is happy that you took her injury into consideration.

"Hey, I like this place. I have a poodle skirt that I can wear if you take me here again," She says.

You ask about her mind.

"Well, 'Sempai.'" The sarcasm dripping from her voice is so thick you could cut it. "It's more like we learn stuff and grow up pretty quick. But really, most of us have been around the facility for a while, doin' stuff. Yiann's the only one that's fresh out the tube."

"Othern' that, I guess I think like a person? Except when you're in the command center sending us orders. Then it's more like being on autopilot."

You tell her that somebody's been peeing in changing rooms and if she knows who did it. You tell her that you might ask Kayree to figure it out with her improved senses.

"I was about to say," Eilie says happily, "I bet Kayree could figure that out."

>Eilie's opinion of you has improved. She appreciates that you're thinking about your C.Org's strengths and abilities.

You ask her what her training was like and what she thinks about the other squaddies.

"Just a bunch of basic stuff. When we're little we pick stuff up real fast, but we all get the same training." She takes a slow drag on her cigarette.

"Trainer noticed I liked getting up close and was good with a shotgun." She shrugs.

You ask about the other squaddies.

"Kayree is a motherly type, but she doesn't get shook easy. I think her being with Yiann is a good choice. He's kinda squirrelly. Real green."

She pauses for a bit.

"Fucc is a bird, so, you know, totally unreliable. Like to cause trouble. I guess that's specieist or whatever, but every bird I met is like that to some degree or another, and parrots are usually the absolute worst."

"Don't really have a good read on the rookies, to be honest. I think puttin' 'em together was probably a good call."

"I appreciate you lettin' me spend time with Mary Kil. We get along good an' she's always so upbeat and shit you just can't help but be happy around her."

>Eilie thinks you made good choices when it comes to roommates.

You spend some time just shooting the breeze. Eilie seems to like spending time with you.

You think about asking about her family or why she joined, but are aware that she is an organic construct produced in the facility, so those questions wouldn't make sense. They really aren't different mentally from humans, though, so it can be easy to forget they were grown in tubes. You decide not to talk about your nonexistant sexual exploits.

After you've been chatting for a while, Eilie asks you what you're gonna order.

"You can just get whatever for me too. I'm not picky."

What do you order for yourself and Eilie?

They have rootbeer floats, sundaes, hamburgers with fries, vanilla, strawberry and chocolate malts and shakes, bowls of ice cream with various fixings, chicken tenders, a big bowl of ice cream for two, and a big shake for two.

Be sure and keep the conversation going.
What else do you ask her about/talk about?
>>
No. 977771 ID: 6f7a5a

Chicken Tendies

compliment her hair
>>
No. 977774 ID: b1b4f3

>>977766
Ice cream for two is a suitable level of intimacy, I think. Sharing without having to put your faces up against eachother.

Ask her what it is about getting up close that gets her excited.

Consider changing your nickname. Seriously, sempai? What were you thinking?
>>
No. 977775 ID: bcda15

>>977766
Chicken tenders for both of you, then strawberry malt for her, and a root beer float for you
>>
No. 977776 ID: df76b1

Chicken tendies w fries, Shake for two.

We were kidding about the Senpai thing, anyway.
>>
No. 977777 ID: ab7bcf

Tenders, a burg and ice cream for two.
So, why close range? Do you run fast, or prefer not to miss?
She’s got the biggest, fluffiest ears of the squad. That mean she hears the most gossip?
>>
No. 977778 ID: d909cb

>The sarcasm dripping from her voice
lmao, she shouldn't know what that word means!

>an organic construct produced in the facility
Oh, I thought that being constructed simply meant that they were gene-spliced, but otherwise born and raised normally - not in this facility at least. It takes a while for a person to learn how to act like an adult. And to pick up bad habits like smoking...

>your nonexistant sexual exploits
Then tell her that you've never casually been out with a girl before, and before she asks, yes, you're a virgin, no, you can't really explain it to her why you decided to do it this time. I guess you felt a responsibility as the team leader or something like that.

You've already eaten ice cream, so another dessert doesn't fit. Chicken tenders it is. And rootbeer float, if she's smoking, then she's probably also drinking.

You can ask her, >>977774, yeah, why she likes getting up close. Heh. And how does she know that word. Does she have any hobbies? And I suppose you can throw in a compliment here or there, like that you like her hair, her eye color, etc.
>>
No. 977780 ID: f56a2b

Two drinks and a shared basket of chicken tenders sounds good. Ask after what she likes about getting up close, and if there's anything she takes especially badly in the field.
>>
No. 977787 ID: efab48

>Sempai
WRYYYY???
Quick play off your nickname as a joke before she spreads it around the office. I am sure you can think of a better one later.
Although... an embarrassing callsign would make your authority over them more comfortable...

>What else do you ask her about/talk about?
What was it like growing up here?
How are new C.Orgs made/designed anyway if not traditionally? You could ask Dr. Kil later, if she gets uncomfortable.
Does she have plans or dreams for retirement? Not that kind of "retirement". Like discharge from active duty, some kind of life for herself after this.
>>
No. 977801 ID: b1b4f3

Well if we're abandoning "Sempai" we need a new nickname.
>>
No. 977810 ID: f4b9e0

>>977766
Big shake for 2, might as well share something. Fries on the side as well.

She mentioned that she had a specific dress that she would use for this place if we came again, ask her if she likes buying dresses and the like.
>>
No. 977812 ID: 094652

Ice cream for you, chicken tenders to share, let her decide up to three items on the menu.

Ask her about what the surviving C.Orgs plan to do after the war. Their existence as expendable grunts for the meat grinder is a given, but you find that corruption dissolves duty if any sentient being is treated as disposable. You expect some will die and some will live, so if they have any fragments of collective legacies that could be fulfilled by any of them, they should probably collaborate on that now before the bodies hit the floor. Yes, that includes Fucc; you're not going to penalize bad behavior, but if she leaves him to die without a direct order, you're going to have a problem.

As for your lifelong ambitions, you're looking into designing a self-sustaining mega-city that will, after further centuries of human stupidity, link up with every other mega-city through a series of international highways and determine the path that humanity takes from there. But for now, you're looking into how to design buildings that handle being periodically breached and how to optimally assign security for such buildings.
>>
No. 977814 ID: 894419

Dear lord, "sempai" really? Play that off as joke, tell her just to call you Christopher, or whatever short hand of that she prefers. Ask her about what she does with her time when she's not training and not on assignment. We play chess ourselves but only casually. Never had the free time to go competitive with it.
>>
No. 977816 ID: 017cf6

Tell her that Senpai was a joke, and you just wanted to see whether she’d actually call you that. Say she can call you Tin Man, or just Tin: cause you’re made of steel and born heartless. Heavy sarcasm on that last bit. Ask her for her opinions on the standard-issue Sexcom gear.

As for the order: the real big milk shake for you two to split, and a burger for each of you.
>>
No. 977817 ID: d909cb

>>977816
What's interesting is how the word is written Senpai, but pronounced Sempai, so technically her version is the correct one as transliterated in English.

Sempai is fine. Actually this is a 300 IQ play, you'll see :x Because an embarrassing nickname is a great ice breaker, it brings us down to their level, plus there's other fun stuff that it will lead to. As long as we make it look like we're embarrassed by it.
>>
No. 977818 ID: cccb26

Just order one of everything and find out what's the best, it's not like cost is an option.
>>
No. 977826 ID: 094652

>>977818
Nutritional intake is a problem; don't force your C.Orgs to develop excessive addictions.

And you can't push the budget on luxuries or the sponsors will begin restricting your combat budget in response.
>>
No. 977829 ID: 12b116
File 160175289431.jpg - (460.82KB , 1000x750 , Sexcom010.jpg )
977829

You order a big basket of chicken tenders and a milkshake for two. Eilie seems excited by the prospect.

"Ok, and what're you gonna be having?" she asks.

You explain that you figured you both could share. Maybe you could both share a big ice cream too?

She is very clearly not impressed.

>Eilie's opinion of you has worsened.

"Dude I don't know you like that. Plus half an order of chicken tenders is not enough food."

You stammer and say you meant a big basked that you could both eat out of, like a double order.

"It's fine, sempai," she says as you order yourself a shake too. "I'm guessing you don't get out much. Here's a tip: save the shared milkshake for when you're close with somebody."

You tell her you like her hair.

"Thanks."

You explain that honestly you were just joking with the 'Senpai' thing but at this point she very clearly doesn't believe you.

"It's fine, dude. I get it. For the record, I think you're pretty smart when it comes to tactics and stuff." She seems to not realize that she still looks vaguely disgusted as the waitress brings several orders of chicken tenders. Eilie asks for two plates and piles a bunch on there, grabbing one in her fist like a little kid with a crayon and dipping it in the sauce before going to town on it.

Trying to dispel the awkwardness, you ask her why she likes close up combat, and if there's anything she's bad at in the field.

She eliminates tender after tender as she answers, somehow not getting any sauce on her clothes.

"I just don't really get rattled," she says. "I don't mind makin' sure folks are dead by shootin' them right in the face. I guess I'm not great with sittin' back and plinkin' at people."

She seems to appreciate the question.

You say she's got such big fluffy ears, she must hear a lot of gossip.

"Not too much gossip so far," she says. "I can let you know if I hear somethin' though."

You tell her that you really aren't great with people and don't have any romantic experience, and you just wanted to get to know her a little better. You tell her you like her eyes, and ask her if she has any hobbies.

"I like terrariums and stuff. I'm gonna put one in my room and get some snails. Other'n that I like dancin' and boxin, an' I like dressin' up too, like different kindsa clothes and dresses and shit. I don't mind shoppin and stuff. Thanks for askin'! What about you?"

You tell her that you're pretty good at chess, although you never really had time to get seriously competitive or anything. She nods, her mouth full of tenders.

You ask her what it was like growing up here, and if she knows much about specifically how C.Orgs are made. You ask her what her future plans are, like, if she sees herself not being a field agent in the future.

She considers the question.

"We come out of big tubes that we grow in, and learn a lot while we're in those, then we sort of get acclimated and stuff for a while, and learn how to use the equipment and stuff. It ain't bad or anything. We're more or less 'born' knowin' how to talk and stuff like that. You'd prolly have to ask Mary for specifics and junk."

She inhales a portion of shake and several more tenders.

"I figure you're pretty smart. If I can rank up enough I get get a training position or somethin. I hadn't really thought about it too much. I trust you to do right by us."

You chitchat while you eat. The shake and tenders are both pretty great, and you think you have an OK time.

After you're done eating, she says "Well, uh, thanks for takin' me to lunch. I liked the food and stuff, and you seem like a pretty OK guy. I'll see you around, yeah?"

It looks like Eilie doesn't really want to continue the date.

All in all, she trusts you more and is confident in your skills as a commander, but thinks you were trying to hit on her too much. She absolutely does not believe that 'Senpai' was a joke.

Eilie gets a big morale bonus! She'll be very resistant to panic and fear on the next mission you take her on!

As you go back to your room, you get a report about your various C.Orgs.


Kayree and Yiann get along well.
Yiann says he's glad he's her roomate, and feels safe around her.
->Yiann likes Kayree.
Kayree says she's happy to help whoever you think needs it most, and is a little concerned with how naieve Yiann is.
->Kayree is neutral toward Yiann.

Eilie and Mary get along well!
Eilie tells Mary about the 'Senpai' thing. "Aww, I think that's sweet!" Mary says. Eilie is kinda flabbergasted by that.
->Eilie likes Mary!
Mary appreciates that you spent time with your wounded C.Org and gets along well with Eilie.
->Mary likes Eilie!
->Mary likes you!
->You gain 1 Gene Point! You can only spend this point to Activate Eilie, fully heal Eilie, or recruit a new C.Org.


Fucc and Lurleen remain cool towards one another.
Fucc says Lurleen wouldn't give him free grenades to go play with.
->Fucc likes Lurleen
Lurleen says that while she appreciates Fucc's interest in weaponry, she doesn't approve of his devil-may-care attitude.
->Lurleen is neutraly towards Fucc.
->Lurleen is worried about your squad's survivability, and you will be able to equip one suit of improved armor for the next mission only.

Ixander and Rockit don't get along.
Ixander says he and Rockit didn't spend very much time together to be honest. He was more interested in going out, and she'd rather stay at home.
->Ixander is neutral towards Rockit.
Rockit says that Ixander is messy and has a whole bunch of stuff he doesn't need.
->Rockit dislikes Ixander.


How do you want to spend your bonus Gene Point?
Activate Eilie
Heal Eilie
Recruit a new C.Org
>>
No. 977830 ID: 6f7a5a

Recruit new C.Org
>>
No. 977831 ID: ca2950

Recruit a new C.Org. We need to keep spending our gems gene points until we get a good harem
>>
No. 977833 ID: b1b4f3

new C.Org. Optimally we'd want to have four extra troops so if an entire squad gets injured we won't have to reuse one.
>>
No. 977834 ID: d909cb

How cute, it looks like she wasn't taught table manners hehe.

>but thinks you were trying to hit on her too much
But we didn't even say anything lewd! Well, I guess sharing food with someone as voracious as her wasn't a good idea.

At least Mary likes us :x

Save the gene point for later. If we need extra troops, we can always spend it later.
>>
No. 977835 ID: df76b1

New C.org.
Let's keep chasing that elusive Beartype.

If Introvert, assign with Rockit. If Extrovert, assign with Ixander. No sense letting things get worse.
>>
No. 977838 ID: 31a5d6

lmao this quest is great, thanks.

Activate! Better to have a small buff team than a large squishy one.
>>
No. 977839 ID: 094652

Can we get a relationship excel spreadsheet posted on the wiki? Thanks.

C.Org hire; Eilie should sit the next mission out to recover, so we can activate her later. Use the gene point for recruitment so we get more greenhorns to train early. Make sure the number of C.Orgs is even parity while we have an even number of R&D members, since the dates with the Commander don't count.

Question: Is there an animal perk that causes passive resource generation off-mission?
>>
No. 977840 ID: 12b116
File 160176366861.jpg - (1.37MB , 2000x1500 , Sexcom011.jpg )
977840

You spend your Gene Point to recruit a new C.Org.

You have recruited
Baetriss
Centipede Abilities:
Alien Anatomy - needs special armor, but tougher and can hold two weapons.
Extra Venomous - deals very high CQC damage and gives penalties to target.

She makes herself at home in Room 405 for now. You can change room assignments after your next mission.

Equipment:
Pistol
Trauma Kit

You have quite a bit of equipment here:
https://pastebin.com/fJ2tNdQ2
Including the 4 SMGs looted from the Corporate Cultists.

You can keep them for your C.Orgs, trade them to Lurleen for new equipment, or give them to Lurleen for research, increasing her opinion of you.

If you trade them for new equipment, you'll be able to select that equipment after your next mission.

It is time to pick a mission!

You must select one of the following missions:

1. Retake the Extraspace Facility
Extraspace Unlimited uses technology to breach dimensions. One of their facilities has been overtaken by the Cult of The End. You must eliminate the threat and retake it.
Difficulty: Medium
Mission Type: Extermination
Opposing Force: Cyborgs and humans
Special Danger: Other unknown enemy units
Special Reward: Recruit unique and higher-rank C.Orgs

2. Eliminate the Heretical Terratomorph
A huge monster has been detected in the sewers. Eliminate it.
Difficulty: Hard
Mission Type: Boss fight
Opposing Force: Large and small monsters
Special Danger: Water is present but avoidable
Special Reward: Extra Gene Points

3. Defend Deeg's Villa
A citizen using unlicensed party supplies has spawned a horde of demons in the rumpus room of his villa. The doors will only hold for so long. Keep the demons at bay until the sorcery runs out.
Difficulty: Medium
Mission Type: Defend the objective.
Opposing Force: Medium and small monsters
Special Danger: Must hold out for 5 turns/Defend the VIP
Special Reward: Bonus Requisition.

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 977841 ID: 12b116

>>977839
There are some abilities that give passive resource generation. None of your current C.Orgs have any on their Activation lists tho.
>>
No. 977842 ID: 0fae41

Those SMGs are pretty weak, donate them to research. Let's retake the extradimensional facility!
>>
No. 977845 ID: b1b4f3

I doubt we can manage a hard mission as we are now...

Keep one SMG. Research one, trade two. Go for mission 1.
>(weapon doesn't need to be holstered to draw knife)
Uh, what does this mean? Knife normally can't be used on the same turn you shoot I guess?

>centipede can use two weapons
Can she fire both at the same time? Is this ability any better with one handed guns?
>>
No. 977848 ID: 4c58a6

Eliminate that teratomorph! Got plenty of recruits so would like to use those gene points to upgrade them a little.
>>
No. 977849 ID: 12b116

>>977845
You have to use an action to draw your knife normally.

It still takes an action to use a single weapon.
>>
No. 977850 ID: b1b4f3

>>977849
Hmm, wouldn't that mean Fucc's knife Lookout on his last turn was invalid, since he shot with his rifle first?
Oh well, having two weapons at the ready means she could use a shotgun and a rifle, or a sniper and a shotgun... Does Baetriss have to draw her knife to do full melee damage, or does she just bite the shit out of people?
>>
No. 977851 ID: e6eaaf

>>977850
I should have read my notes before I answered. you draw your knife for free by taking the CQC action, but it takes an action to ready your gun before you shoot again.
>>
No. 977852 ID: e6eaaf

>>977850
Baetriss doesnt have to draw a weapon to cqc
>>
No. 977854 ID: 094652

>Baetriss needs special armor
>One suit of Improved Armor for next mission only
Well howdy doody!

Baetriss:
Revolver X2 (Dual Wield) OR Shotgun and SMG
Grenade X1
Improved Armor

Kayree:
Assault Rifle
Trauma Kit (3 Charges) X1

Rockit
Shotgun X1
Breaching Charge X1

Ixander
Sniper Rifle X1
Grenade X1

Let's hunt a giant monster; hit-and-run with high damage tactics.
>>
No. 977857 ID: b1b4f3

Baetriss sounds pretty badass tbh. We could give her a rifle and a sniper rifle, and have her bite anything that comes close.

>>977854
Jumping the gun a bit there, we need to select the mission before selecting a squad and loadout.
>>
No. 977861 ID: 6f7a5a

Mission 3 sounds fun
>>
No. 977864 ID: efab48

Think you can get a discussion thread going?

1. Retake the Extraspace Facility

>>977842
Having multiple hits per attack usually work well enough to someone with bonuses to aim, damage, or crit chances.
Wouldn't want to hand the horse one though. He spooks easily.

>>977848
I don't think we should risk the respect of our troops (or our cushy government job) by sending them on suicide missions just for the experience.
...Unless we suddenly get privy to a city-ending master plot. But what are the odds of that?
>>
No. 977865 ID: f56a2b

Lets do the Extraspace mission; get us some badass metahuman resources while doing Big Corpo a favor.
>>
No. 977867 ID: df76b1

Improving SMGs is easy; enhance the welds, suppress, and adapt for high velocity ammo. Lets let our R&D try our hand.

Mission 3 sounds like the best fit. Just take powerful weapons and aim spam.

Centipedes are...not my thing.
>>
No. 977876 ID: d909cb

>It is time to pick a mission!
Wow, we don't even get the choice to stay at home and go out with the rest of the team?

1
Because the reward is the best.
>>
No. 977877 ID: b1b4f3

Oh, and can we ask Kayree if she knows who pissed in the changing rooms?
>>
No. 977878 ID: 12b116
File 160181448611.jpg - (326.02KB , 1000x750 , Sexcom012.jpg )
977878

You decide to donate all three SMGs to Lurleen
>Your relationship with Lurleen has improved!

"Don't worry," she says coolly, "I'll make good use of these."

You decide to retake the Extraspace Unlimited facility.

The Cult of the End are a doomsday cult who take matters into their own hands, attempting to actively bring about an apocalypse.

They're mostly normal and heavily-modified humans with traditional weapons.

Kayree uses her improved senses to try and shed some light on the pee mystery. She says both incidents were definitely the same person, and she's pretty sure it wasn't anybody on your squad, but too much cleaning has been done for her to determine anything else.

Who do you bring and what do you equip them with? Don't forget, you have a suit of Improved Armor for this mission only.

Equipment
https://pastebin.com/fJ2tNdQ2
C.Orgs
https://pastebin.com/iPZkWM28

Eilie and Fucc must recuperate, but anyone else who stays behind can either:
work with the Corporate Cultist prisoner,
assist Lurleen, or
investigate the changing room pee mystery

>>
No. 977879 ID: 12b116

Here's the dis thread since somebody asked for one
https://talehole.com/kusaba/questdis/res/133892.html#133892
>>
No. 977881 ID: d909cb

>she's pretty sure it wasn't anybody on your squad
That's exactly what an anonymous pee'r would say!

Bring everyone except Rockit, since there's no mention of water being involved.

Equip them with... mostly shotguns, since the enemies sound like they'll be up in our face.

Rockit should investigate the mystery. Isn't this what this quest is all about?
>>
No. 977885 ID: df76b1

Kayree, Yiann, Ixander, and the Bug
AR, Improved armor/ AR / AR / 2x Shotguns
>>
No. 977899 ID: b1b4f3

>all three SMGs
We had four though? Also how much damage does a knife do compared to the other weapons? Does Baetriss have the same hp as Animal Toughness units?

Kayree
AR, medkit

Yiann
AR, grenade

Rockit
Shotgun, grenade.

Baetriss
AR, Sniper Rifle(Baetriss is essentially a walking shotgun so taking a close range weapon is redundant), breaching charge, improved armor.

Ixander stays behind and investigates the pee smell, since I don't want to leave Kayree behind, Yiann needs more combat experience to shed his green-ness, and Rockit doesn't have the senses required. Ixander and Rockit are roughly equivalent for this mission since we have two units with enhanced senses already.
>>
No. 977902 ID: 094652

Voting for the loadout in my last post.
>>
No. 977904 ID: 12b116

>>977899
>4 SMGs
My mistake! I've adjusted things accordingly.

>Knives
Knives do medium damage, but do a lot less damage to armored targets.

>Alien Anatomy/Animal Toughness
Alien Anatomy gives more health than a normal person, but not as much as Animal Toughness. So she has more HPs than Fucc but not as many as Rockit.
>>
No. 978037 ID: 6f7a5a

Bring Rockit, Ixander, Kayree and bug go on mission Yiann was close to breaking last mission he can go and solve pee mystery
>>
No. 981967 ID: f56a2b

Kayree, rockit, ixander, beatriss
>>
No. 981971 ID: 2aef11

Rockit, Kayree, Ix, and Bea. No water but tough!
>>
No. 982029 ID: 12b116
File 160627508402.jpg - (808.98KB , 2000x1500 , sexcom013.jpg )
982029

https://pastebin.com/iPZkWM28 C.Orgs
https://pastebin.com/fJ2tNdQ2 Equipment

Your team has approached the blown-open front entrance of the Extraspace Unlimited Facility.
Your C.Orgs are outfitted as follows:

Kayree
Wolf Abilities:
Animal Senses - larger detection radius
Animal Toughness - harder to kill than a human
Improved Animal Senses - spend an action to learn specific number and traits of detected enemies & has a chance to detect invisible/hidden enemies.
Skills:
Healer - Trauma kits have 3 uses.

Equipment:
Assault Rifle - Single shot or burst fire
Trauma Kit - used to revive disabled teammates or remove injuries.

Kayree says "OK team, we got this!"

Rockit
Thresher Shork Abilities:
Animal Toughness - harder to kill than a human.
Waterborn - gains bonus movement in water. Can't drown.

Equipment:
Shotgun - High damage, short range. Single shot.
Grenade - Explodes in a large radius.

Rockit says "I don't like the looks of this."

Ixander
Coyote Abilities:
Animal Toughness - harder to kill than a human.
Animal Senses - larger detection radius.

Equipment:
Assault Rifle - Single shot or burst fire
Grenade - Explodes in a large radius.

Ixander looks at the cool-looking gun that the cultist has.

Baetriss
Centipede Abilities:
Alien Anatomy - Can carry an extra weapon, tougher than a human. Affects armor.
Extra Venomous - Deals very high CQC damage that also gives penalties to the target

Equipment:
Shotgun - High damage, short range. Single shot.
Sniper Rifle - Long range, high damage. Takes two actions to fire.
Breaching Charge - Can be used to blow open doors or blow holes in walls. The timer can be set, but defaults to 3 turns.
Improved Multi-Limbed Armor

Baetriss sarcastically says "Looks like this is going to be great fun" while eyeing the corpses scattered around.
>>
No. 982030 ID: 0fae41

Hm. Minimal cover, incoming close enemies. This entrance will have to do for cover.
Okay Bae, let's use that sniper rifle 'til it's time to reposition. Shoot the guy with the cool gun first.
Rockit, cover the left door with overwatch.
Ix, finish off the cool gun guy with burst fire if he's not dead. If he is, great! Overwatch the near door.
Kayree, burst fire on the cultist with the uncool gun.
>>
No. 982035 ID: b1b4f3

>>982029
I don't like this much either, but the terrain is roughly equal for now. We should try to preserve the cover up there since we may want to move forward at one point.

Baetriss: snipe the cultist with the cool gun.
Ixander, Kayree: burst fire the other two cultists to suppress them. Ixander can use his second action for another burst fire, Kayree should use her second action on Improved Animal Senses to get some more info.
Rockit: 2x Lookout on the bathroom with the incoming enemy.
>>
No. 982039 ID: 094652

This might not be good. The side that stays entrenched in enemy territory too long is the side that gets sabotaged, flanked, or cooked by artillery with a side order of mustard. For all we know, they've already pre-planned this raid by covertly installing explosives at the entrance with insiders or fake janitors to destroy us or whatever SWAT team was the city's second choice. This isn't a video game; if you don't move from your position for the entire encounter, eventually the enemy operator is going to calculate the best way to grenade or outsmart your bunched-up team all at once, and they might have the advantage of expendable minions.

Baetriss, spend a few turns looking for a structural weakness to breach the walls, so we can charge through the rooms and pick off ambush units one-by-one. If you can't, consider a tactical retreat followed by a second assault wave on a different wall of the building.

Rockit, overwatch on the doors and corridor.
Ixander and Kayree, single-shot the lone gunman.
>>
No. 982056 ID: 12b116
File 160630510185.jpg - (819.44KB , 2000x1500 , sexcom014a.jpg )
982056

Rockit is on Lookout at the bathroom door.

Rockit says "Something off here ... "

Kayree sniffs the air. There is one ordinary human inside the bathroom without a weapon who is injured. Probably a civilian. She also smells explosives.

Kayree fires a burst at the cultist, giving it a penalty to hit.

Kayree says "Somebody's injured in there."

Baetriss fires the sniper rifle at the heavily armored cultist and hits.

Baetriss frowns.

Ixander burst fires at the heavily armored cultist. The heavily armored cultist is riddled with bullets.

Ixander burst fires at the other cultist. The other cultist suffers a penalty to hit.

Ixander says "I bet I could scavenge some ammo ... "
>>
No. 982057 ID: 12b116
File 160630514279.jpg - (811.53KB , 2000x1500 , sexcom014b.jpg )
982057

The heavily armored cultist slumps to the ground in a pool of blood.

The small cultist moves to the corpse of the heavily armored cultist and acquires his weapon. The small cultist is fully concealed behind the barrier.

The other cultist burst fires at Baetriss and mmisses. Baetriss and Ixander suffer a penalty to aim.

The other cultist uses his radio. Ixander hears the message with his improved senses.

"Fucking furries at the entrance. Bring a rocket up."
>>
No. 982081 ID: b1b4f3

>>982056
>explosives in the bathroom with the civilian
That sounds like the bathroom is trapped. Well, that or the civilian has an explosive weapon to defend themselves with. Maybe once the room is secure we can knock on the door and ask if it's safe to enter.

>>982057
>bring a rocket up
Well fuck. At least we know to prep for it. Which door is most likely? I'm guessing the ruined one since they came in here to secure an objective and obviously felt that door to be the most important one, so their forces should be back there, and not spread around the facility.

Rockit: range isn't good but try shooting twice at the cultist on the right.
Kayree: burst fire at the cultist on the right, then a regular shot if they're still alive. If not, Lookout.
Beatriss: test the penetrative ability of the sniper rounds and try shooting through cover at the hidden cultist.
Ixander: reload, then Lookout.
>>
No. 982083 ID: b1b4f3

>>982081
Oh and those Lookout actions would be directed towards the ruined door.
>>
No. 982090 ID: 92e667

Rockit rush in as far as she can while still being able to take a shot at the cultist. The rest cover her.
>>
No. 982172 ID: cdabe3

Someone say “you’re a fucking furry” and flash your junk
>>
No. 982176 ID: 0fae41

R: We need that bathroom for cover. Move up and try to spot and disarm the explosive. Is it tied to the door, or the civilian?
B: Snipe the cultist that looted the gun.
K: Move up and burst fire on the cultist on the left if he's still standing.
I: Move up to the ladies' room for cover. Frag the cultist on the right and his cover.
>>
No. 982185 ID: 12b116
File 160643321942.jpg - (532.42KB , 1200x900 , sexcom015a.jpg )
982185

Rockit moves up to the bathroom door and spends a moment interacting to make sure the door isn't trapped when she opens it.

There is a bloody civilian slumped in the corner of the bathroom. She appears to be gagged with some fabric.

Rockit looks extremely worried.

Kayree burst fires at the visible cultist. The cultist is riddled with bullets.

Kayree then moves into cover in the men's bathroom.

Her improved senses detect that the civilian is rigged with explosives. Kayree looks both angry and disgusted.

Ixander moves up to the women's bathroom and takes cover behind the door, which he opens. He goes on the Lookout toward the wrecked door.
Ixander can see the the wrecked door says "PORTAL ROOM" above it, the door on the left says "GENERATORS" and the door on the right says "OFFICES"

"I bet there's some good stuff back there," he says to no one in particular.

Baetriss says "You're a fucking furry" and takes a shot at the barely visible cultist. She misses.
>>
No. 982186 ID: 12b116
File 160643330025.jpg - (552.66KB , 1200x900 , sexcom015b.jpg )
982186

The cultist on the right slumps down in a pool of blood.

The other cultist rises from behind cover. He fires a LMG at Rockit, but misses. Rockit has a penalty to hit.

A heavily armored cultist appears from the ruined doorway. Ixander takes a shot and hits!

The heavily armored cultist fires a rocket!

Baetriss's cover is destroyed! Baetriss takes damage.

Baetriss keeps her cool.
>>
No. 982188 ID: 92e667

Rockit rush forward and attack, the rest cover her.
>>
No. 982191 ID: 0fae41

Keep a wide berth from that civilian. Kayree, do your animal senses give a clue to whether she's on a timer?
K: Burst fire down rocketeer.
R: Dash to right cover.
I: First priority: Frag LMG cultist. Second: Burst fire rocketeer.
B: Move to the other cover, shotgun LMG cultist.
>>
No. 982197 ID: b1b4f3

>>982185
>civvie rigged with explosives
Uh, are C.Orgs trained to defuse bombs? If not we'll get a bomb squad in here to rescue them later.
Since talking is a free action, Kayree tell them you know they're trapped and to stay still.

>>982186
That advanced armor paid off, huh? Didn't expect the rocket to come immediately, but the damage is minimized. The cover must've helped too.
Rockit and Kayree: move up to the cultist behind cover and blast them.
Baetriss: take a double movement to rush to the other cover. Or if you can do it in a single movement, shotgun the rocket unit.
Ixander: double shoot the rocket unit.
>>
No. 982203 ID: 12b116
File 160644513472.jpg - (475.47KB , 1200x900 , sexcom016a.jpg )
982203

Ixander tosses a grenade at the LMG cultist. He misses, but the cultist takes some damage from the explosion, mitigated by his cover.

Ixander takes a shot at the heavy cultist and hits!

Ixander has one bullet left in his magazine!

"I hope I didn't mess up that cool gun," Ixander says.

Rockit rushes forward and shoots the LMG cultist, bisecting him!

"That was a little too easy," Rockit says nervously.

Kayree shouts to the civilian "I know about the bomb, just keep calm and don't move."

The civilian nods emphatically.

Kayree moves up and burst fires at the heavy cultist! She hits! The heavy cultist has a penalty to hit! Kayree is out of ammo and needs to reload!

Baetriss is really glad she has the improved armor, but is also very thankful she was behind cover when the rocket detonated, because the cover absorbed a lot of the damage.

She hurries forward, moving twice to the right-hand cover.
>>
No. 982204 ID: 12b116
File 160644518884.jpg - (485.03KB , 1200x900 , sexcom016b.jpg )
982204

The heavy cultist reloads his rocket launcher.

The heavy cultist fires!

The heavy cultist misses!

The rocket misfires and detonates 0 yards from the heavy cultist!

The heavy cultist is reduced to a bloody ruin!

There are no enemies in the room

A C.Org can Interact to attempt to disarm the bomb. If they succeed, the party will gain either a makeshift grenade or a makeshift breaching charge, although someone would have to have an open Item slot. If they fail, the explosive will detonate and it would be very likely that the unit attempting to disarm the explosive would be seriously injured.

Kayree has the highest chance of disarming the explosive.

There is no usable ammo in the room, although two C.Orgs could replace their weapon with an SMG.

One C.Org can replace their weapon with the LMG, although they will [i]also[/b] have to replace their Item with the LMG Ammo Container.

The team can redeploy through one of the other doors. There are potentially civilians to rescue or information to gain from the OFFICE.

The GENERATORS could be disabled to turn off the lights, shut down the portal, and disable any defenses still active.

The PORTAL ROOM is where the Dimensional Breach Device is and likely where the Cult of the End Commander is.

Decide:
A Whether to attempt to disarm the bomb, and who would make the attempt.

B Whether to change anyone's equipment (Ixander really wants to take the LMG.)

C Which door to redeploy down. Peeking through all three doors show unoccupied hallways, so there's no immediate information available to your troops.
>>
No. 982205 ID: 0fae41

Generators first.
Kayree, hand that medkit to Ix just in case. Then, godspeed defusing that bomb.
Yes Ix, you can take the LMG. If you can handle the recoil, anyway.
>>
No. 982206 ID: 094652

>>982204
I think we just learned that having the best equipment and stats on the battlefield doesn't always make up for being outgunned, outflanked, and most importantly, too grievously injured to lift a rocket launcher steadily.
That, or they decided to self-destruct instead of surrendering. All that equipment is just metal scrap now.

Rockit, give your grenade to Ixander (without pulling the pin, please), and replace your shotgun with an LMG. Then take point on the leftmost door; it's closest to the civilian and Kayree, so you can get to cover with reinforcements faster if you need to retreat.

Kayree, analyze the bomb but do not attempt to defuse unless you are 95% certain you know the exact defusing sequence for this model. Take as many notes as possible and relay them to the police so their bomb squad has more information when they get here.
>>
No. 982207 ID: b1b4f3

>>982204
Ixander take that cool gun. Also everyone reload obviously.
No room for the makeshift explosive item and the bomb obviously isn't on a timer so just leave it for the cleanup crew.

Let's go to GENERATORS to shut down the portal as fast as possible without blowing it up. We have flashlights or something, right? That will make the assault on the portal device go much faster, although we should expect an ambush when we return to this room.
...actually that could result in the rigged civvie being used against us. Hmm. Could we disarm the bomb and turn it into a tripmine at the ruined doorway, to warn us if the enemy tries to reclaim the room?

Exactly how good does Kayree think her chances are at disarming the bomb?
>>
No. 982209 ID: 0fae41

>>982207
Bomb timer or not, that civilian's bleeding heavily.
>>
No. 982214 ID: b1b4f3

>>982209
Oh, I thought that was fake for the trap but yeah if they need urgent medical attention we should try.
>>
No. 982218 ID: 92e667

Beatriss should use her Breaching Charge on the civilian. That way, the bomb will be overwritten with our own, effectively removing the bomb. That's how it works, right? No? Then Rockit should attempt disarming the bomb.

To the Generators.
>>
No. 982219 ID: b1b4f3

>>982218
Stop trying to get Rockit injured. C.Orgs do not have to be injured to date them.
>>
No. 982222 ID: 92e667

>>982219
It's a calculated risk. Also, Rockit would be the last C.Org I'd date lol
>>
No. 982230 ID: 12b116
File 160648700097.jpg - (491.06KB , 1200x900 , sexcom017.jpg )
982230

The Rocket Launcher is definitely reduced to unsalvagable scrap, but Kayree is fairly sure she has a reasonable chance to disarm the bomb.

Kayree attempts to disarm the explosive and succeeds! She treats the civilian. Because no one has open inventory space, the explosive is used to booby-trap the PORTAL ROOM door.

The civilian expresses her deep gratitude for not being left to die.

Ixander takes the LMG and ammo!

Ixander is excited by looting an enemy soldier!

Ammunition is redistributed and everyone reloads their weapon.

The squad makes its way into the GENERATOR ROOM.

The generators can be disabled by destroying them, or shutting them down from the Control Room. Extraspace Unlimited would almost certainly prefer the latter.

Kayree and Ixander can detect enemies behind the first two generators and the control room!
>>
No. 982234 ID: 92e667

I've changed my mind. Exit the room. Let's go to the office instead~
>>
No. 982243 ID: b1b4f3

>>982222
Then why. Rockit would've been worse for disarming the bomb, and you keep trying to make her rush in. Are you trying to get her killed because you don't like her?

>>982230
UGH what a terrible room. Sniper rifle should be good here though. Hmm, I don't think we have enough explosives to disable the generators directly.
Everybody take cover by the generator, and Lookout to blast the soldier hiding behind the generator who will likely try to flank us (baetriss can Lookout with shotgun) except for Kayree who should use improved senses to get a better tactical analysis. Try to break line of sight with the enemy on high ground.
>>
No. 982251 ID: 0fae41

B:Shotgun low cover cultists, move to generator for cover.
R: shotgun the low cover cultists, move to generator for cover.
I:LMG go BRRRRRT on the low cover cultists. Head for the stairs.
K: Up the stairs, burst fire the guy behind cover. Not going all the way up the stairs is a form of cover...
>>
No. 982252 ID: 6c227a

Are there any more rocket launchers in here?
Beatrice and Kayree make a break for the stairs and take a shot at the guy up there. The catwalk should provide decent cover from the rest of the room while giving good sight to most of it. Rockit take cover behind the first generator and overwatch anybody coming around. Ixander open up with machine gun on the two guys by the control room to suppress. Then take cover too.
>>
No. 982253 ID: 6f7a5a

advance to cover! you're exposed, take shots at guy protecting control room
>>
No. 982261 ID: 12b116
File 160651145883.jpg - (523.10KB , 1200x900 , sexcom018a.jpg )
982261

Kayree begins to ascend the stairs, giving her some cover.

Kayree uses Improved Animal Senses.

The first generator has a Heavily Armored Cultist with a LMG and a Crusader Cyborg with melee weapons.

The second generator has a Ender Juggernaut (a strong and heavily armored close combat unit) and a cultist with an AR behind it.

The control room has three cultists with ARs inside.

Kayree detects a hidden enemy. A monster from another world is hiding under the far staircase.

Kayree keeps her cool. She steels herself.

Rockit is too far away to hit the cultists behind cover with her shotgun. She moves up behind the generator and is on the Lookout for anything coming around the edge.

"I wish I would have stayed back at the base," she says.

Baetriss moves up behind the generator. She is too far away to shoot anyone with her shotgun, so she goes on the Lookout for anyone coming around the corner.

"Well, this is just wonderful," she says sarcastically.

Ixander is excited, gaining a bonus to accuracy and damage! Ixander fires his LMG! He hits a cultist. The cultist is riddled with bullets! The other cultist has a penalty to aim!

Ixander is slowed by his heavy weapon, and moves toward the staircase.

"Hahahahahahaha!" Ixander says.
>>
No. 982262 ID: 12b116
File 160651151287.jpg - (515.30KB , 1200x900 , sexcom018b.jpg )
982262

A cultist slumps to the ground in a pool of blood.

The other cultist takes a shot and Rockit and hits! Rockit takes damage.

The heavily armored cultist rounds the corner.

Rockit opens fire with her shotgun!
Baetriss opens fire with her shotgun!

The heavily armored cultist survives the first shot, but is bisected in a spray of gore by the second shot.

The Crusader Cyborg rounds the corner and engages Rockit in melee! Rockit takes damage!

The cultist on the catwalk takes a shot at Kayree and misses.
>>
No. 982266 ID: 6f7a5a

Rockit Bite and thrash!
>>
No. 982269 ID: b1b4f3

>>982262
BAD MOVE
Baetriss: bite that cyborg to death.
Rockit: use shotgun on cyborg if it survives a double bite. Hunker Down and Lookout towards the second generator if not.
Ixander: shoot the remaining cultist behind that cover some more, then Lookout if all visible targets are dead.
Kayree: Aim then burst fire at the cultist on the catwalk.
>>
No. 982271 ID: 0fae41

I: Keep advancing, fire a controlled burst at the top cultist.
K: Keep firing at the top cover, or the melee cultist if he's downed.
B: Pump two into the melee cultist. If he goes down, lookout around the corner of the generator.
R: CQC the cultist until he's down. If he dies, fall back.
>>
No. 982273 ID: 92e667

rockit shotgun, beatriss overwatch, the rest keep shooting
>>
No. 982279 ID: 094652

Rockit: Bite AND shotgun at the same time. Unload your magazine into them.
Beatriss: Snipe a cultist behind cover.
Kayree: Single-shot the cultist on the catwalk.
Ixander: Double-Time on the stairs.
>>
No. 982319 ID: 12b116
File 160656951402.jpg - (1.12MB , 2000x1500 , sexcom019a.jpg )
982319

Baetriss attacks the Crusader in CQC! Baetriss is Extra Venomous and deals improved CQC damage!

The Crusader howls in agony as venom courses through his body and begins to fall to the ground.

Baetriss is Excited by her CQC victory! Baetriss gains a bonus to accuracy and damage!

Baetriss is on the Lookout with her shotgun.

"Who's a furry now?!" Baetriss shouts.

Rockit hunkers down in the cover.

Rockit goes On the Lookout toward the second generator.

Rockit says "Shit! Shit! Shit!" through gritted teeth.

Ixander moves up the stairs.

Ixander fires at the cultist behind cover! The cultist is riddled with bullets!

"Gotcha!" Ixander says!

Kayree takes aim and fires at the catwalk cultist!

Kayree hits!

Kayree's eyes are filled with steely determination!
>>
No. 982320 ID: 12b116
File 160656972550.jpg - (1.16MB , 2000x1500 , sexcom019b.jpg )
982320

The Crusader falls to the ground, corpse spasming and bleeding from every pore.

The catwalk cultist fires twice at Kayree!

He hits once and misses once.

Kayree takes damage.

The Ender Juggernaut moves out from cover!

Baetriss fires her shotgun and misses.

Rockit fires her shotgun and hits!

The Juggernaut Roars!

Rockit is shaken!

Baetriss has adrenaline flowing through her veins and ignores the fear!

Kayree is shaken! She has a penalty to hit and is more likely to Panick!

Ixander is Excited and doesn't give a fuck!

The second cultist moves out from hiding and fires at Baetriss!

Baetriss is wounded!

Baetriss is Excited and don't give a fuck!

Rockit panicks when she sees Baetriss's condition! She won't take commands and has a heavy penalty to hit!

The monster from another world moves from hiding.

The monster from another world disappears!

Ixander's Excitement fades.

Reminder that you can Interact with an adjacent unit to attempt to remove Shaken or Panicked
>>
No. 982323 ID: 92e667

>you can Interact with an adjacent unit
Ok. Beatriss grab Rockit and throw her into the Juggernaut's face, which should be close enough for effective shotgun usage.
>>
No. 982326 ID: f57349

Ixander, get up there and finish off the catwalk cultist. Kayree, move over to the generator and either cheer up the shark (who's somehow the least bloodthirsty member of this team) or provide medical attention. Baetriss, bite the juggernaut.
>>
No. 982329 ID: 6f7a5a

Ixander shoot big guy
Kayree make Rocket feel better with hugs
Rockit Shoot big guy
Baetriss Rip and tear big guy
>>
No. 982330 ID: b1b4f3

Hmm, strange, the invisible thing went off behind the last obstruction. It will probably not be a threat this enemy round, it's too far away to act.

Baetriss: shotgun the juggernaut once then Lookout to bite him when he gets close. Shouldn't move out of cover to bite immediately.
Kayree: burst fire the catwalk cultist and the cultist behind the second generator. Gotta keep that debuff going.
Ixander: unload on the Juggernaut. I'd prefer it died immediately, despite my faith in Baetriss. Though if it dies on the first shot I guess shoot the generator-cultist afterwards.
>>
No. 982335 ID: 12b116
File 160660107546.jpg - (513.01KB , 1200x900 , sexcom020a.jpg )
982335

Rockit is panicked! Rockit shoots twice at the Juggernaut! She hits once and misses once!

Rockit screams "WE'RE ALL GOING TO DIE!"

Baetriss moves up to the Juggernaut!
Baetriss attacks in CQC and hits!

Baetriss is excited and deals extra damage!

Poison courses through the Juggernaut's veins.

Ixander fires on the Juggernaut twice and hits twice!

Ixander says "Fall, dammit! Why won't you fall?!"

Kayree moves over to Rockit and attempts to calm her.

Kayree has aided an ally. Righteous fury pumps through her veins!

Rockit was aided by an ally! She would become excited, but she's panicked!

Rockit is no longer panicked, but becomes Shaken!
>>
No. 982336 ID: 12b116
File 160660112874.jpg - (522.97KB , 1200x900 , sexcom020b.jpg )
982336

The catwalk cultist fires at Baetriss twice and hits twice!

The generator cultist fires at Baetriss twice and hits twice!

The Juggernaut succumbs to the poison coursing through his body and collapses, bleeding from every pore.

Two cultist move behind cover.

The first cultis shoots at Baetriss and hits!

Baetriss is riddled with bullets!

Kayree is Excited and shakes off the terror!

Ixander manages to keep his cool!

Rockit sees Baetriss go down in a spray of blood and Panics!

The second cultist fires at Kayree and misses!
>>
No. 982337 ID: b1b4f3

I hope everyone was paying attention to what happens when you end a turn out of cover. Never, ever do that. I think this has outright lost us the mission, unless we can scavenge more medkits from the offices.

I'm sure some of you are tempted to tell Kayree to heal Baetriss, but that will leave them BOTH out of cover afterwards. Unless revived units immediately get a turn, in which case Baetriss would use it to pull Kayree back behind cover.
Can Kayree use her turn to pull Baetriss back behind cover, then heal her next turn? I feel like that's the best we can do.

Ixander shoot... whatever enemy targets you want.
>>
No. 982338 ID: 6f7a5a

Rockit grenade those two guys near control
Kayree, shoot guy behind generator
Ixander move up stairs and shoot guy up high

Beatriss try not to die
>>
No. 982340 ID: 92e667

See, if Batriss threw Rockit, it would be Rockit lying there instead of Beatriss. In other words, we wouldn't be in a pickle :B

Shoot at the closest cultist until it dies, then at the right two cultists. As long as we stay behind the generator, the catwalk cultist shouldn't have LOS.
>>
No. 982341 ID: b1b4f3

>>982338
Rockit is PANICKED and CANNOT BE GIVEN ORDERS.

>>982340
You're not even giving orders to specific units!
>>
No. 982343 ID: 92e667

>>982341
What do you mean? I clearly ordered Beatriss to utilize Rockit's aerodynamic advantage.

Btw, could we shoot at the generators and make them explode? :o
You know, maybe the far-off generator could explode and take out all the cultists.
>>
No. 982345 ID: 12b116
File 160660495998.jpg - (522.57KB , 1200x900 , sexcom021a.jpg )
982345

Rockit is Panicked! Rockit shoots twice at the closest cultist and hits twice! The cultist is bisected by shotgun fire!

Rocket says "AAAAAAAAAAAAAAAAAA!!!!"


Ixander moves onto the catwalk and fires at the cultist there!
Ixander hits, and the cultist is riddled with bullets!

Kayree is filled with righteous fury! She has a bonus to aim and deals increased damage!

Kayree fires at the cultist behind cover twice and hits twice! The cultist is riddled with bullets!

Baetriss bleeds in a heap on the ground. She has a low chance to be injured and a vanishingly small chance to die this round.
>>
No. 982346 ID: 12b116
File 160660499840.jpg - (525.75KB , 1200x900 , sexcom021b.jpg )
982346

Three cultists slump in pools of their own blood.

The remaining cultist panicks!

He shoots at Kayree twice and misses twice!
>>
No. 982348 ID: 0fae41

Kayree, heal that bug now! And go on lookout, there's a disappearing freakshow in the area.
Rockit, drag Baetriss out of the line of fire. Be on the lookout for suddenly appearing abominations.
Ixander, advance and flank that cultist.
>>
No. 982350 ID: 92e667

Use senses, pep talk Rockit, and keep shooting.
>>
No. 982351 ID: 6f7a5a

Ixander flank and kill last guy
Kayree heal bug
>>
No. 982354 ID: b1b4f3

>>982346
A panicked enemy is low threat. The invisible enemy has had time to move close enough they will be able to attack this round. We need overwatch to peg the invisible enemy when it tries to attack.

Ixander: shoot at the visible cultist then Lookout, specifically targeting the area near our units on the lower floor.
Kayree: go heal Baetriss.
>>
No. 982356 ID: 12b116
File 160660866786.jpg - (516.62KB , 1200x900 , sexcom023a.jpg )
982356

Ixander moves up and shoots at the remaining cultist! He hits! The cultist is riddled with bullets!


Kayree moves up and uses a Trauma Kit on Baetriss! Baetriss is stabilized!
Her Alien Anatomy allows her to act at minimum health, although she has penalties to aim and calm.

Kayree helped an ally! Her Excitement is going strong!

Kayree shouts "Don't forget the hidden enemy! Keep your eyes out for something on the ground!"

Rockit is Panicking! Rockit goes on the Lookout!

Rockit's Panic subsides, but she is Shaken.
>>
No. 982357 ID: 12b116
File 160660869101.jpg - (526.66KB , 1200x900 , sexcom023b.jpg )
982357

The cultist slumps to the ground in a pool of blood!

One of the vents bursts open and an alien monster dashes towards Kayree!

Rockit fires! Rockit hits! The enemy is riddled with bullets!

The remaining cultist shouts "I surrender! I surrender! Just let me leave!




If you choose to let the cultist leave, the encounter will end, so decide if you want to let him go or not.

Otherwise, there is plenty of AR ammo to salvage, a second LMG and a full LMG ammo hopper, and seven ARs.

You can also choose to have Kayree heal someone with the last use of the Trauma Kit, or save it for the Portal Room.

Once inside the control room, you can shut the generators down, but leave the emergency lights active so that your squad members can still see, or turn everything off and force both your squad members and the enemy to rely on flashlights.
>>
No. 982359 ID: b1b4f3

>>982357
Use the medkit on Baetriss again, we can get her health back up to half so she doesn't fall over from a stiff breeze.

>surrendered cultist
Well first have everyone get into defensive positions, get Rockit back into good morale, then tell the cultist to come out with their hands up. You will take them prisoner if they really do come out unarmed. I'm sure there's something we can use to restrain them... Or just beat them unconscious if not?
>>
No. 982360 ID: 094652

>Baetriss
Heal her before an environmental hazard kills her off. I think she should just retreat now, before she's killed off. We'll have to complete the rest of the mission with 3 C.Orgs but it's better on morale if we don't use soldiers at death's door as meatshields.

>Surrendering Cultist
Order the cultist to discard all weapons and armor, toss a set of handcuffs for him to put on himself, then have Baetriss escort him out of the building with her shotgun. Let the bomb squad check him for any surprise kamikaze attacks.

>Equipment
Scavenge the ammo, but leave the weapons. You're not sure if those weapons are booby-trapped and you don't have extensive time to check.
>>
No. 982361 ID: 92e667

Yes, let the cultist leave... after he tells you what to expect in the Portal room and how to operate these controls. Being in the control room sounds like they could be a leader of sorts, so we can't actually let him leave.

I'm not quite sure what the consequences of the control actions are. If we shut everything off, then wouldn't it have been the same as just blowing up the generators? Wouldn't emergency lights turn on either way?

Isn't Beatriss a Casualty? That is, she won't be able to do anything anymore, so healing her would be pointless. In this case, we should heal Rockit, because our meat shield will need all the Health she can get :B
>>
No. 982363 ID: 6f7a5a

Kayree heal bug,
Rockit keep look out for danger/overwatch, and tell cultist that he's under arrest.
Ixander regroup with the team, and keep a lookout for danger
>>
No. 982364 ID: 0fae41

We don't negotiate with furries. Kayree, take him out.
Heal the bug, yes. Emergency lighting on.
>>
No. 982365 ID: 1332e6

Heal the bug and use her more carefully.

Arrest the cultist. Do we have handcuffs?

Scavenge for gear and ammo.

Go into the control room and shut off all power. I think we have an advantage with our animal senses.
>>
No. 982366 ID: 12b116
File 160661524462.jpg - (408.69KB , 1200x900 , sexcom024.jpg )
982366

Kayree heals Baetriss with the trauma kit.

Ixander scavenges the unused ammo hopper from the fallen Cultist. He'll begin the next encounter Excited!

The cultist surrenders and cooperates with you.

She explains the following:

The portal has been activated to let dangerous creatures through, but there is a Suppression Field Generator on the left side of the room that makes creatures passive and allows the portal operators to control them. Simple creatures can be entirely controlled, whereas more intelligent creatures are just friendly instead.

The Cult also brought a portable generator connected to a communications array, although it could be hooked up to the Portal or Suppression Field Generator. It definitely won't start that way, as the Cult wouldn't have time to rig it up before your squad gets to the Portal Room.

There is a Central Command Bunker in the center of the room. A breaching charge will be neccessary to get inside, although with the power off, the Portal and Suppression Field will be disabled, so it's little more than a fortified bunker in this case.

There is also an Observation Loft on the right side of the room.

There were approximately 10 Cult soldiers, athough when your squad makes its way down the hallway, you notice that your explosive was tripped and there are two corpses right behind it.

Any of your units can take a Hunker Down action for free if they don't move on the first turn.

Your C.Orgs haven't been spotted by any enemies as they make their way inside, and they can see a cultist, a heavily armored cultist with a LMG, and a Ender Juggernaut.


>>982361
Characters with Animal Toughness, Alien Anatomy, or Large Frame can be revived with a Trauma Kit use and continue to act. They will have 1 health, and so will be extremely prone to injury or death if they're hit again. They will ignore any injury rolls made before while in this state, but will still receive injuries after the mission if they failed an injury roll before they were stabilized. They cannot be brought above half health no matter how many times a Trauma kit is used on them, and have a penalty to calm and aim. They will still count as having the Casualty status after the mission.
>>
No. 982368 ID: 6f7a5a

everyone free hunker down and blast big guy
>>
No. 982369 ID: b1b4f3

I kindof wanted to go to the Offices next to resupply. If they had a medkit anywhere we could attempt this without worrying so much about injury. Oh well.
Also I feel like Kayree should've gotten the second LMG with the half-empty ammo. LMG seems superior to AR and she no longer has an item.

Anyway...

>>982366
Looks like we have all 8 remaining enemies marked or spotted. Or maybe the jugg doesn't count among those 8?
Hunker down since our cover is good, we don't need to go anywhere.
That juggernaut is a Problem. We could focus fire and hope everyone double shooting is enough to kill it, but there's an enemy right behind the right side cover, which will flank us, so someone needs to Lookout to prevent them from doing anything. I'm not sure Kayree even has line of sight on the juggernaut from where she is. Probably shouldn't bother using Improved Senses until the jugg is down. Can we aim to cripple its legs?

Rockit: grenade the jugg, then shoot it.
Kayree: burst fire the jugg, then Lookout to prevent Baetriss from getting ambushed.
Baetriss: double shotgun the jugg.
Ixander: double LMG the jugg.
If the jugg dies before everyone finishes acting, I guess use the remaining actions to Lookout or shoot the cultists behind cover.
>>
No. 982370 ID: 0fae41

Kay, burst fire the LMG cultist, Rockit, toss the grenade around the corner of Bae and Kay's cover, everybody else, double tap the juggernaut.
>>
No. 982388 ID: 094652

Since they haven't spotted us, let's spend a turn preparing and aiming at our targets for maximum accuracy.

Baetriss: Aim at the Juggernaut's head or exposed weak points.
Kaylee: Animal Senses again
Ixander: Get hyped to pump the Juggernaut full of lead, but be sure to wait until Baetriss has fired her shot.
Rockit: Aim a grenade at the two cultists in the back, that's what frags are for.

Next turn: Turn almost half the fighting force into spaghetti
>>
No. 982394 ID: 1cd24d

>that makes creatures passive
In that case, we'd want the portal on with the suppression field off. But there doesn't seem to be any way to achieve this.

Grenade the two cultists behind, beatriss overwatch.
>>
No. 982409 ID: 12b116
File 160668284720.jpg - (452.40KB , 1200x900 , sexcom025a.jpg )
982409

Your C.Orgs haven't been spotted by any enemies as they make their way inside, and they can see a cultist, a heavily armored cultist with a LMG, and a Ender Juggernaut.


Because the enemies haven't spotted your C.Orgs, they spend a turn preparing before they begin to attack:

Kayree uses Improved Animal Senses:

There are several carcasses of Cult of the End soldiers scattered around the room.

There are two Crusaders just behind the wall north of her.

There is a cultist with a rocket launcher in the observation tower.

There is an Ender Commander with heavy cybernetics and several weapons in the command room, along with a cultist with an AR

There are two Otherworldly Creatures near the portable generator.

There are two floating sacks near the portal. Their scent smells deeply wrong to Kayree and she shudders involuntarily.

Kayree Aims.

Baetriss Aims twice with her Sniper Rifle.

Ixander hunkers down and Aims.

Rockit Aims twice with her grenade.



The C.Orgs attack!

Rockit tosses her grenade with expert accuracy!

The two crusaders are blown to pieces!

Rockit shoots at the Juggernaut and misses.
Rockit says "Dammit!"

Ixander attacks twice!

Ixander's first hit gains a bonus to hit!

Ixander hits twice!

The Heavy cultist has a penalty to hit!

Ixander says "Eat shit!"

Baetriss attacks with the Sniper Rifle!
Baetriss has a bonus to Aim!
Suggestions generally said "shoot." The sniper rifle deals more damage than two shotgun shots even if they both hit, and her chance to hit with the shotgun at this range is poor. With two Aims, the Sniper Rifle is more damage and almost-guaranteed damage.

Baetriss says "Fan-fucking-tastic!"

Kayree burst fires at the Juggernaut!
Kayree has a bonus to hit!
Kayree hits! The Juggernaut has a penalty to Aim.

Kayree burst fires at the heavy cultist and hits!
The heavy cultist has a penalty to hit!

Kayree says "Stay alert!
>>
No. 982410 ID: 12b116
File 160668294451.jpg - (452.97KB , 1200x900 , sexcom025b.jpg )
982410

The commander's guard moves up to the firing slit and attacks Ixander.

The commander's guard hits and Ixander takes damage!

The Juggernaut charges!

The Juggernaut attacks Ixander and hits!

Ixander is horribly wounded!

Ixander is Excited and shrugs off the tide of panic threatening to overtake him!

Rockit keeps her cool!

Baetriss keeps her cool!

Kayree keeps her cool!

The heavy cultist Aims!
The heavy cultist attacks Ixander with his LMG!
The heavy cultist misses, but Rockit and Ixander take a penalty to aim!

The heavy cultist's spotter burst fires at Baetriss!
The heavy cultist's spotter misses, but Baetriss and Kayree take a penalty to aim!

The Rocket Cultist Aims twice!

The Ender Commander activates the Last Measure module in his fallen comrades!

"Get that generator online!" he shouts.

The cybernetics animate the corpses of the fallen Cultists!

The Crusaders are too damaged to animate!

Some creatures move in the part of the room outside of your visual range.

A sack wrapped in chains floats slowly toward the Heavy Cultist. The cultists don't spot it.

A strange creature scuttles into view!

The strange creature's tongue strikes the Juggernaut!

The Juggernaut's wounds overtake him and he begins to fall to the ground!

Remember that moving out from behind the cover they're currently in will negate the Aim bonus for the cultist with the Rocket Launcher. Also, a Breaching Charge is necessary to open the command room.
>>
No. 982411 ID: 0fae41

The Juggernaut is down. Take out the thing that killed it and move up towards the LMG cultist. Most of all, break LOS with the rocketeer!
Everybody has to move and shoot, prioritizing suppressing over low chances to kill, so Ix: the generator, Rockit: that thing, Kayree: the heavy gunner, and Baetriss: the spotter.
>>
No. 982412 ID: 0fae41

>>982411
...If Ix can't cover the distance to get behind the command bunker, hopefully at least switching covers will help.
>>
No. 982415 ID: 1cd24d

Everyone move to the commander room door. Use the breaching charge. And shoot at the strange creature, through the shooting slit, and the heavy cultists on the left. In this order.
>>
No. 982453 ID: b1b4f3

I wish we could tell which cover the rocket guy is aiming at, but I am fairly sure it's the cover Ixander and Rockit are hiding behind, since the rocket guy basically has them flanked due to the firing angle.
Let's not shoot the creature that just finished off the jugg. Three cultists got reanimated behind it, and it will likely attack those instead of us, especially if we don't go near it.

Ixander don't get crushed by the falling juggernaut. Give your LMG to Rockit then run behind the cover on the right. You can't take another hit and will have to stay out of sight for the rest of the mission, or possibly behind someone so you can't get shot.
Rockit: move up to behind the sandbags (or whatever those are) next to your current cover, and shoot at the guard inside the bunker. The rocket cultist doesn't have a firing angle at that location so it should be safe. If that isn't actually cover, move some of it so it is instead of shooting.
Baetriss: try to snipe the rocket cultist.
Kayree: burst fire at the two cultists to suppress them, as well as the guard inside the bunker.
>>
No. 982456 ID: 094652

Ixander: Interact, use the Juggernaut as cover! Blindside-Fire on the power supply to the portal to shut it down!
Baetriss: Aim and Snipe the rocket cultist before he kills you all!
Rockit: Hunker Down and overwatch on the new monster guy! Don't fire unless he moves towards you instead of attacking your enemies, shoot any cultists if they come into view! Ask if he's friendly.
Kayree: Shoot one of the snipers in the back.
If they successfully summon reinforcements, tactical retreat!
>>
No. 982471 ID: 12b116
File 160670489126.jpg - (0.97MB , 2000x1500 , sexcom026a.jpg )
982471

Rockit moves behind the cover just past her cover and shoots at the mysterious creature!

She misses!

Ixander fires at the mysterious creature and hits!

The creature is riddled with bullets!

Ixander fires at the bunker cultist!

Ixander misses, but the cultist takes a penalty to aim!

Kayree moves up to the command bunker.

Kayree burst fires at the heavy cultist and hits!

The heavy cultist and the spotter take a penalty to hit!

Baetriss shoots at the rocket cultist!

She hits!

The rocket cultist drops like a sack of bricks!
>>
No. 982472 ID: 12b116
File 160670491128.jpg - (455.28KB , 1200x900 , sexcom026b.jpg )
982472

The mysterious creature falls to the ground in a pool of blood!

The bunker cultist shoots at Baetriss and hits!

Baetriss takes damage!

The heavy cultist shoots at Ixander twice and misses twice!

Ixander has a penalty to Aim!

The spotter shoots two bursts at Rockit!

He hits once and misses once!

Rockit has a penalty to hit!

A reanimated cultist drags wire across the room, disappearing behind the command room.

The Ender Commander activates the cultists' Last Measure modules!

The rocket cultist begins to reanimate!

The Juggernaut begins to reanimate!

An Alien Worm is digesting a cultist, and it can't be revived.

A bag-man drifts toward the heavy cultist!

The heavy cultist's limbs are torn off by an invisible force!

The spotter panics!

The other bag-man drifts through the room, making everyone uneasy.
>>
No. 982474 ID: 0fae41

I think that right bag is out of targets. Kayree, shoot it while Baetriss brings that breaching charge up. Ix, shoot that commander when the breaching charge goes, and get clear of the juggernaut.
Rockit, if you can CQC the Juggernaut to make it stay dead, do so, otherwise move up.
>>
No. 982475 ID: 094652

Looks like the eldritch are fixated on the cultists, let's not agitate them further until they start attacking our forces.


Baetriss: Move up and breach the door.
Kayree: Waste the Commander.
Ixander: Thoroughly explain the Chunky Salsa rule to the Juggernaut with your LMG, then move to Baetriss' former heavy cover.
Rockit: Rush into the command bunker, maul what's left of the commander.
>>
No. 982483 ID: b1b4f3

We've got this. That cyborg will take at least two more turns to reach the suppression field, and at that point most of the aliens will be dead. All the cultists are dead or soon to be dead at this point which means if we take out the commander we'll be on victory road.
NOTE: the bag on the right prevents us from taking the cover near the generator on this turn. If it moves towards us again then it will be able to kill anyone standing there.
Also: the spotter is panicked which means he will shoot the closest enemy, which is the bag man. He is effectively neutralized for a turn.

Baetriss: go over next to Rockit and use the breaching charge to blow up the juggernaut, placing it such that you can just duck behind cover to avoid the blast. If there is one. If that's not really possible just do it out in the open. You can tank hits from the guard's weapon.
Kayree: Reload then fire a burst at the commander through the firing slot on the right. Don't get too close to the right edge, the bag man is almost close enough for that to be within its attack range next turn.
Ixander: move to where Baetriss was and suppress the rocket unit that's reviving. The enemy didn't want to attack from that range without aiming, so this will prevent it from attacking for sure. Also I think the bag man is floating in the way of a rocket launched towards you if you're there.
Rockit: move up to the bunker and shoot the guard in the face with your shotgun.
>>
No. 982517 ID: 6c227a

>>982474
I'm with this, except remember the breaching charge is on a timer. It won't go off till our next turn.

Rockit spike the juggernaut before it gets up. Ix, Aim and shoot the right bag.
Kayree perforate the bunker guard through the firing point.
Baetriss move up to place breaching charge on the door. I'd love it if we could put a hole in the side and get the critters pointed at the commander, but not enough time to get fancy.
>>
No. 982525 ID: 1cd24d

Rockit rush all the way behind the command room, we need to see what's going on there!

But seriously, we need to stop the cable cultist from plugging in the portal :B
>>
No. 982526 ID: b1b4f3

>>982517
The breaching charge's timer can be set to a specific time.
In this case, we'd want to blow up the door or the juggernaut immediately, so the timer should be set to the shortest safe setting, whatever that is.

>>982525
>But seriously, we need to stop the cable cultist from plugging in the portal :B
That's not even what they're trying to plug in. They're trying to plug in the suppression field.
>>
No. 982527 ID: b1b4f3

Also, I don't think we can just stab the juggernaut's corpse before it revives to prevent it from getting up. We don't know of the weakpoints in the cybernetic endoskeleton. It needs to be exploded to be sure, and we absolutely need to be sure because that thing WILL kill someone if it gets a turn.

Like, the quest author recommended that someone take the breaching charge from Baetriss to use it on the jugg, that's how important this is.
>>
No. 982532 ID: 1cd24d

> >>982526 >They're trying to plug in the suppression field
Why do you think so?

> >>982527 >the quest author recommended
That's cheating!
>>
No. 982535 ID: 79b4d6

>>982472
i think you should call a timeout this is getting way too violent
>>
No. 982536 ID: b1b4f3

>>982532
It's a "Suppression Field Generator" and the commander said "get that generator online". Their portable generator is already on, as it is powering the light, so he wasn't talking about that.
>>
No. 982537 ID: 6f7a5a

Baetriss breaching charge door,
Kayree, shoot commander if her survives breach otherwise take guy behind sandbags

Rockit & Ixander take out any active enemies you can see
>>
No. 982540 ID: b1b4f3

>There is an Ender Commander with heavy cybernetics and several weapons in the command room
On second thought I don't think we can one-round the commander. Better blow up the jugg instead. Well, either that or shoot the corpse enough it can't get up? If we did that we'd want EVERYONE to shoot the corpse though.
>>
No. 982541 ID: b1b4f3

If we really are breaching the bunker, then I'd like to nudge it in a specific direction:
Baetriss: Put the charge at the left side of the door so it hits the guard.
Kayree grab Baetriss's shotgun to do better damage than a single burst fire from the AR
Rockit move up to whatever cover's left by the door, so you can actually hit the commander with the shotgun
Ixander double shoot. Gotta go all in, here; the other choice is to move up to the bunker as well in the hopes the puppet-jugg can't reach you if the commander lives.
>>
No. 982542 ID: 1cd24d

>>982536
:O ...you're right!

>>982541
You know, if everyone just moved to the doors, like I suggested the previous round, then the juggernaut wouldn't be a problem, because he's slow and everyone would be too far away from him to do anything. And kite him as need be.
>>
No. 982545 ID: b1b4f3

>>982542
If you want your suggestions to get support you should probably stop posting bad ones where you try to get characters killed.
>>
No. 982550 ID: 12b116
File 160678601069.jpg - (455.92KB , 1200x900 , sexcom027a.jpg )
982550

Baetriss is ready to end this shit! She runs up to the door and sets the breaching charge just to the right of the bunker door.

Knowing that it will leave her exposed, but hoping that her companions can eliminate the enemies, she detonates the charge immediately!

The cultist is reduced to a fine spray of red mist!

Baetriss says "Alright ladies, fuck 'em up!"

Kayree reloads and burst fires into the Ender Commander!

She hits!

"Take her out!" she yells!

Ixander can't really fire through his companions with a burst weapon, so he shoots at the rightmost bagman and misses. He stands up just in case he needs to run next round.

The juggernaut ignores suppressing fire and is hit with a few stray bullets.

The bag-man and alien worm ignore suppressing fire.

Ixander's excitement fades.

Rockit moves up to the breach and fires her shotgun into the Commander!

She hits!

"Oh shit oh fuck!" she screams.
>>
No. 982551 ID: 12b116
File 160678612240.jpg - (463.47KB , 1200x900 , sexcom027b.jpg )
982551

The Ender Commander fires at Baetriss with her integrated weapons!

The Ender Commander hits!

The Ender Commander fires at Rockit with her integrated weapons!

The Ender Commander hits!

Rockit drops like a sack of bricks as the lance of plasma burns a hole through her!

Rockit is Injured!

The Ender Commander yells "DIE, MAGGOTS!"

Baetriss manages to keep her cool.

Kayree is shaken as Rockit's body hits the floor.

Ixander manages to keep his cool!

The Panicking cultist runs behind cover and reloads.

"HELP! SOMEBODY HELP!" she screams.

The Ender Commander didn't issue commands this turn, so the cultist with the wires continues to walk forward.

The Ender Commander didn't issue commands this turn, so the rocket cultist does nothing.

The Ender Commander didn't issue commands this turn, so the Juggernaut does nothing.

The left bag-man tears an arm off of the cultist with the wire, but the cultist with the wire doesn't seem to notice. The alien worm wriggles into a vent.

The right bag-man drifts lazily forward.
>>
No. 982552 ID: 1cd24d

Subarashii~
>>
No. 982553 ID: 6f7a5a

Baetriss gun down commander
Kayree kill blue bag man
Ixander kill closer bag man
>>
No. 982554 ID: 1cd24d

Kayree burst commander, Beatriss CQC commander, Ixander whatever.
>>
No. 982555 ID: 0fae41

Baetriss, point blank sniper fire.
Ix, aim and shoot that bag again.
Kayree, double down on the commander.
>>
No. 982556 ID: e8bee9

>>982554
this
>>
No. 982558 ID: b1b4f3

>>982551
UH. Well, that didn't go as badly as I expected tbh but it's still really bad since we lost a unit, the commander is not dead, and she has a fucking plasma cannon. I expect if the jugg attacks it will outright kill Ixander though, and Kayree may lose an arm if we can't get that bagman down, so we have to keep up the pressure.

Kayree: double burstfire the commander
Baetriss: move to and bite the commander (or use the sniper rifle if that would block Kayree's attack? Not sure if units act simultaneously or in order)
Ixander: please kill the bagmen, the one on the right is the priority since it is close enough to attack!
>>
No. 982560 ID: 12b116
File 160679252738.jpg - (0.99MB , 2000x1500 , sexcom028a.jpg )
982560

Baetriss shoots the Ender Commander with the sniper rifle!

She hits!

"Fuck your marker!" she shouts!

Ixander shoots twice at the righ bagman!

He misses!

He hits the second time!

The bag-man is riddled with bullets!

"I wonder what's inside of there?" Ixander says.

Kayree burst fires at the commander!

She hits!

The Commander is riddled with bullets!

Kayree goes on the Lookout.

"I'm getting you all out of here alive!" Kayree says through gritted teeth.

Rockit bleeds on the floor, groaning in pain.
>>
No. 982561 ID: 12b116
File 160679255891.jpg - (1.00MB , 2000x1500 , sexcom028b.jpg )
982561

The bagman gently drifts to the ground, dripping blood.

The panicked cultist burst fires at the bagman and misses!

The panicked cultist burst fires at the bagman and hits!

The bagman is riddled with bullets and drifts to the ground!
>>
No. 982562 ID: 12b116
File 160679262526.jpg - (1.10MB , 2000x1500 , sexcom028c.jpg )
982562

You did it! You defeated the Cult of the End and freed the Extraspace Unlimited facility!

You've been awarded 4 gene points!

You can:

Recruit a random C.Org: 1 point

Activate a C.Org: 1 point

Commission a C.Org: 3 points

Extraspace Unlimited is extremely pleased with your results! You rescued one of their employees who sings your praises, and didn't destroy any of their equipment! As a matter of fact, they got some extra equipment!

For this turn ONLY you can select one of the following units:
Select one Extraspace Recruit: 2 points
Offering: This unit uses magic offensively and can heal allies. Brings its own special equipment.
Android: This is a mechanical unit that comes with its own special equipment. Also it floats.
Mother of Horrors: This monster can spawn temporary monsters during missions. It can't use equipment.


You got 5 Requisition Points!

You can:

Upgrade Pistols and SMGs: 1 point
Pistols & SMGs will be more powerful.

Upgrade shotguns: 2 points
Shotguns will be more powerful

Upgrade S.Rifles: 5 points
S. Rifles will be more powerful

Upgrade LMGS: 5 points
LMGS will be more powerful

Requisition one Improved plate carrier: 5 points
Gain one suit of Improved plate carrier

Requisition one Improved multi-limbed plate carrier: 8 points
Gain one Improved multi-limbed plate carrier

Increase Barrack Space: 2 points
Gain four more rooms for C.Orgs

Improved Command Structure: 3 points
Be able to bring one reserve units on missions that can replace injured C.Orgs during a mission.


Your C.Orgs also improved! Pick an ability for each one!

Kayree improved from Rank 1 to Rank 2!
she can learn one of the following skills:
Presence - Kayree can calm an ally that she can see instead of allies that are adjacent to her. An adjacent ally is automatically calmed with no chance of failure.
Heavy Hitter - Kayree can find weak points in armor. Her attacks ignore some of heavily armored enemies defenses.

Rockit improved from Rank 0 to Rank 1!
She can learn one of the following skills:
Headlong Charge - When taking enemy Lookout fire, enemies have a large penalty to hit.
Shotgun Surgeon - Deal extra damage from point blank with shotguns

Ixander improved from Rank 0 to Rank 1!
He can learn one of the following skills:
Area Denial - when using a fully automatic heavy weapon, this unit can use an Area Denial attack for one action. It consumes two bursts of ammo to attack all enemies in a 45 degree arc in front of the user with lower damage. It counts as suppressing fire.
MOVE MOVE MOVE - when using a heavy weapon, if the unit moves twice, it gains bonus movement that completely offsets the penalty for carrying a heavy weapon.

Baetriss improved from Rank 0 to Rank 1!
She can learn one of the following skills:
Hit the Dirt! - this unit takes substantially reduced damage from AOE explosives by falling prone. This stacks with damage reduction from cover.
Eagle Eye - this unit can Lookout with a Sniper Rifle for one action.

Choose how to spend your Gene Points, Requisition, and select skills for your C.Orgs!
>>
No. 982563 ID: ca2950

Mother of Horrors
Upgrade Pistols & SMG
Recruit a C.Org
>>
No. 982564 ID: 0fae41

Mother of Horrors please. We need meat shields/scouts. Upgrade pistols/SMGs and activate a C. Org with the other two.
K: Heavy Hitter.
R: Headlong Charge. Probably not the name she'd pick for it, but...
I: MOVE MOVE MOVE.
B: Eagle Eye. Snapshot, woo!
>>
No. 982565 ID: e8bee9

Lets shore up our obvious issues with survivability.

Recruit an Offering, (shores up our healing problems!)
Activate Baetriss, (probably something fun!)

Improve command structure (this is by far one of the best options i see; we can take on harsher odds without totally losing effectiveness if someone is injured. more tactical flexibility that way)
Improve shotguns (an affordable choice to make an already deadly weapon more reliable)

Kayree: Heavy Hitter (more offense against hardpoints, nuff said)

Rockit: Headlong Charge (more offense against entrenched enemies, we're all about taking on bad odds on a time limit as we've seen)

Ixander: MOVE MOVE MOVE (we can only move as fast as our slowest member, so we don't want to be caught having to ditch heavy equipment if we all have to disperse)

Baetriss: Hit the Dirt! (reduced damage means not having to move, not having to move means having more action economy, having more action economy means being able to neutralize more threats)
>>
No. 982566 ID: 0fae41

>>982564
Oh right, probably Baetriss for the activation by the way.
>>
No. 982567 ID: 6f7a5a

Gene Points:
Recruit 2 new C.Orgs
Recruit Offering

Requisition points:
Increase Barrack size
Improved Command Structure

Kayree: Presence
Rockit: Headlong Charge
Ixander: Area denial
Baetriss: Hit the Dirt
>>
No. 982569 ID: 6c227a

>>982565
Kayree likes helping squadmates. Give her the ranged morale boost, and use it, then she can get her extra damage from THAT.

Others I agree with. Headlong charge and Move Move Move are good. Baetriss likes CQC and has heavy armor. The sniper rifle should probably be a secondary weapon for her. Take Hit the Dirt
>>
No. 982570 ID: 094652

Offering (we ran out of heals, having a healer on the team will mitigate multi-stage attrition. Actually, if the offering is on-site, can we have the Offering begin their healing like NOW?)

Activate Kayree since she's quickly becoming our team captain.
Heavy Hitter
Leave Rockit alone, she's going to need some time in the ICU. (Also, you may want to check her eyes, are shark pupils supposed to contract that much?)
Area Denial (Aw yeah)
Eagle Eye
Improved Command Structure (you never know...)
>>
No. 982572 ID: b1b4f3

>>982562
Spend 2 gene points on an Offering. Healing's good yo, and magic is nondescriptive but might be able to bypass armor? Maybe they can even use healing outside of missions to boost recovery times for C.Orgs! I'm worried that the unit will have low hp but maybe we can keep it out of sight during missions...
Spend 2 points to Activate Ellie and Yiann, since they're gonna be on the next mission probably.

Spend 5 req points to buy a set of improved armor. We've seen how incredibly good it is.

Kayree: Presence.
As we've seen, panic is dangerous, so this is very useful.

Rockit: Headlong Charge
I actually don't like shotguns anymore since we can't predict what size the battlefield will be. In large rooms with spaced out cover(like the portal room), they are garbage. Headlong Charge has potential use with other weapons.

Ixander: Area Denial
AOE damage? Nice. The other talent seems useless since in situations where we want to move twice the extra bonus would be overkill.

Baetriss: Eagle Eye
This is a fantastic ability. Almost broken on Baetriss since she can use the other action to attack. HTD would be good on some other unit for baiting out explosive weapons.
>>
No. 982573 ID: 1332e6

>>982572
Seconded.
>>
No. 982574 ID: cccb26

Gene Points:
2 new corgs
Mother of Horrors

A: We need more bodies
B: Temporary Expendable Bodies are extremely high-value and a huge monster is extremely bonerful

Requisition:
1: Bigger Barracks
2: Improved Command Structure

Easily the two best options for the whole update. Bigger Barracks is more folks, and more folks is not just injury insurance but also more folks can do more stuff and get more stuff at base between missions.

Extra sub-out people for missions is no-brainer good. Wounded people can be kept safe, specialists can pop in for tasks, cool stuff all around.

Presence
Headlong Charge
Area Denial

three obvious choices

probably eagle eyes for baetriss
>>
No. 982578 ID: 894419

>>982574
I concur
>>
No. 982580 ID: 864e49

>>982562
Can we commission a dragon C.Org?
No? ok
Activate Rockit and Baetris.
Get Offering

Improved Command Structure
Upgrade Pistols and SMGs

Kayree - Presence
Rockit - Shotgun Surgeon
Ixander - Area Denial
Baetriss - Hit the Dirt
>>
No. 982583 ID: b1b4f3

I like Baetriss too but uh, she won't be healed for 2 missions. You guys sure you wanna spend the point to activate her?
Rockit is even worse, she'll be healing for 2 missions AND we don't know how easy it will be to get her a new arm.

We can activate them after we complete 2 missions, just before they're fresh and ready to go on their next one.
>>
No. 982588 ID: 1cd24d

Mother of Horrors, because someone's gonna have to put those babies into her :V
Improved Command Structure.
Save the rest of the points.
>>
No. 982594 ID: 0fbdcd

Recruit one more rando so we have two full squads of four. Then, activate that rando, Yann, and Eilie.

Take the mother of horrors. Sounds like a nice lady.

Improve command structure and improve shotguns.

K: Presence.
R: Headlong.
Ix: Area denial.
Bae: Eagle eyes.
>>
No. 982605 ID: e2dc7c

I've been told Offering has a pointy face so clearly that is the superior answer.
>>
No. 982607 ID: b03316

Get Mother of Horrors, a random Corg, and activate Eilie. Upgrade the barracks and improve command structure - great for missions where we have no medic available.
Heavy Hitter, Headlong, Move and Eagle Eye. Baetriss just keeps getting stronger.
>>
No. 982608 ID: b1b4f3

(I deleted my vote change, definitely picking Offering)
>>
No. 982609 ID: 65617e

activete fucc twice
get mother of horrors
get improved plate carrier
kayree get presence
rockit get shotgun surgeon
ixander get area denial
beatriss get hit the dirt
>>
No. 982610 ID: 421ad0

Mother of Horrors seems like it could be really useful. Activate C.Orgs with the other two points.

Grab Improved Command Structure for reserves. Upgrade Pistols.

Kayree: Presence
Rockit: Headlong Charge
Ixander: MOVE MOVE MOVE
Baetriss: Eagle Eye
>>
No. 982611 ID: 95d186

Take the mother of horrors and recruit 2 more C.Orgs.
Upgrade command structure and increase the barracks size.

Give Kayree Presence
Rockit Shotgun Surgeon
Ixander Area Denial
Baetriss Eagle Eye
>>
No. 982614 ID: 0fae41

>>982564
Okay, either things got really edited or I really misread. Or both? So, to restate:
Gene points: Mother of Horrors, activate Kayree again (its true Baetriss won’t be ready for a while), and activate a new C. Org.
Requisition: upgrade pistols and SMGs, upgrade shotguns, and buy more bunks. New C. Orgs are the lifeblood of our organization.
Abilities: Same.
>>
No. 982616 ID: 745eba

Definately pick up Mother of Horrors, other than that I have no preference for spending points

Give Kayree prescence, Rockit headlong charge, Ixander area denial, and Beatriss eagle eye
>>
No. 982633 ID: 12b116
File 160687772436.jpg - (435.32KB , 1000x750 , sexcom029.jpg )
982633

This is how you spend most of your points:

Gene Points
Recruit either Mother of Horrors or Offering
Recruit a new C.Org!
Activate a C.Org!

Requisition Points
Increase Barrack Space
(gain 4 new rooms)
Improve Command Structure
(Can bring one reserve unit)

Your C.Orgs gain the following abilities:
Kayree learns Presence
Ixander learns Area Denial
Rockit learns Headlong Charge
Baetriss learns Eagle Eye

Your new recruit is:
Danovin
Badger Abilities:
Large Frame - Harder to kill than the average C.Org & deals increased CQC damage, but gains less of a benefit from cover.
Animal Senses - Bonus detection radius

Equipment:
Assault Rifle
Grenade

However, Eilie and Baetriss were tied when it comes to who gets an upgrade. Please vote for one.

More importantly, in the interest of avoiding buyer's remorse, more information is given regarding Mother of Horrors and the Offering.

Offering
Meant as a sacrifice to a dark power, her connection to the evil force that wishes to consume her grants her magical abilities when she injures herself.

She can use pistols, but has an aim penalty, and cannot wear armor or carry items. She has the following magical abilities:

Hanging - For two actions, the Offering's staff magically transfixes itself to the ground and she folds her legs, hanging herself. Once she begins Hanging, she will continue to do so and cannot move, although she can still use actions while hanging.

The Offering takes temporary damage each round, and cannot become Wounded due to this damage if it causes her to drop below half health.

All enemies in a large radius around her being to choke, suffering reduced movement and taking cumulative penalties to calm and to hit with any skills or abilities that have a chance to miss.

The Offering must spend two actions to stop Hanging. She will recover the temporary damage caused by Hanging. This effect can't miss and ignores most defenses.

Transfusion - for one action, the Offering opens a vein in her neck, thigh or wrist. She can heal a friendly unit within a short radius 4xs the damage she took from the attack. It has no chance to miss.

Disembowelment - The Offering stabs herself in the stomach to deal unpreventable damage with no chance of failure to an enemy she can 'see' within a moderate radius. The damage is equal to 4xs the damage she takes herself, and ignores all armor and most defenses. It has no chance to miss.

She has the following traits:
Otherworldly Vigor - Takes reduced damage from all sources, increasing as she gains ranks. Can be revived and continue to act with the use of a Trauma Kit. She heals from being Wounded or a Casualty even if she doesn't rest.
Broken - This unit doesn't become shaken or panic from most events. She doesn't take morale penalties from most sources.
Unnerving - Roommates have trouble liking her and may suffer morale penalties. Squadmates may take a Calm penalty when near her.

Mother of Horrors
This huge monster can break down biological matter and recombine it into creatures that she "births," issuing them simple psychic commands. She cannot speak.

She can use Items, but cannot wear armor or equip weapons.

She has the following abilities:

The Mother of Horrors begins a mission with the Gravid status.

While Gravid, she has reduced movement and a lower chance to hit in CQC.

She can use the following abilities while Gravid:

Birth Horror - the Mother of Horrors ceases to be Gravid, and a Horror is spawned in front of her.

All Horrors have the following traits:
Small Frame - enemies have a penalty to shoot this creature and it gains an increased bonus from cover
Wriggler - this creature can squeeze through vents and similar structures.

The Horror follows specific commands the round it is spawned, but then acts on its own, generally moving toward and attacking the closest enemy.

There are three types of Horrors:

Stranglers entangle enemies they hit in CQC, dealing low damage, but potentially causing panic and preventing their targets from moving/reducing their movement until killed.

Spiker this Horror deals moderate CQC damage and moves very quickly.

Spitter this Horror can make low damage ranged attacks and will generally seek out cover from which to flank and harass enemies with its ranged attacks.


If the Mother of Horrors is not Gravid, she can spend two actions to Consume a disabled enemy (or friendly) unit. This causes all nearby units to make a Calm check or become shaken. If she consumes a friendly unit, all friendly units will make a Calm check with a penalty or Panic.

Every time she does so, there is a chance she will become Gravid, based on the size of the enemy she consumes.

Mother of Horrors has the following traits:

Monstrous Body - this unit is hard to kill, has very high health, moves faster than normal, deals very high CQC damage, and takes reduced damage from attacks. Although it can use items, it cannot equip most weapons or armor, and cannot gain a benefit from most cover.
Cold - This unit doesn't panic when friendly units are wounded, injured or killed.
Stoic - this unit rarely panics or becomes shaken, and the penalties from being wounded or shaken are halved.
Terrifying - this unit can sometimes cause enemies to Panic, and its roommates and squadmates suffer a penalty to morale and calm.


Select either Mother of Horrors or Offering

Select either Baetriss or Eilie to be Activated
>>
No. 982636 ID: 0fae41

Activate Eilie! Have to go with mother of horrors still, recharging via downed enemies is a fair recharge rate, and it's only polite that she waits until you're out of the squad car to spawn those things.
>>
No. 982637 ID: 7cadce

Offering. She has some really useful (and no failure chance!) abilities.

Baetriss is out of commission for a few missions, so activate Eilie.
>>
No. 982638 ID: e8bee9

Recruit Offering, Activate Baetriss
>>
No. 982642 ID: 6c6c65

The only correct answer is the sacrificial gf. I vote for Offering. She's the cutest after all

Edditionally Ellie can come too
>>
No. 982643 ID: 894419

Offering, and activate Ellie.
>>
No. 982644 ID: cccb26

Mother of Horrors, obviously immensely better than the offering.
>>
No. 982650 ID: 19b6af

Recruit Mother of Horrors.
>>
No. 982654 ID: 0fbdcd

I'm torn. Mother gives the whole squad debuffs- but the benefit of additional meatshields is undeniable. I still say Mother.
Also activate Eilie.
>>
No. 982655 ID: 6f7a5a

Offering
an extra heally person and potential for instant annavoidable damage seems really huge, a very usually tool for our belt

MoH seems too limited in use, she can spawn one horror then has to get close to corpses which seems really risky
Beatriss has shown that even a tough guy can go down fast.

-------------

Eilie
for Activation, she's going on the next mission and needs to be better now
Baetriss is on vacation she can get cool mutations later
>>
No. 982656 ID: 6f8a15

>>982633
Offering

Eilie to be Activated
>>
No. 982658 ID: 745eba

I'm still leaning Mother, even if the debuffs aren't great

And upgrade Eilie
>>
No. 982660 ID: a38353

The Offering and Baetriss
>>
No. 982661 ID: b1b4f3

>>982633
Activate Ellie, it gives an immediate benefit. We can boost Baetriss when she's healed up, which will give an immediate benefit then.

Let's go with Offering. MoH has too many morale/panic issues. While having minions is nice, they are not very expendable, powerful, or controllable, and she basically takes up two units in our roster since it's a bad idea to give her a roommate. I suspect that the non-spitter minions will die quickly, so she's mostly just a melee unit as-is. She can eventually use weapons and armor once we buy some for Monstrous Body units, which would make her tradeoff entirely minions vs calm checks... but it makes the most sense to wait until one of our units gets Monstrous Body from an Activation. Then the equipment will be usable by two units instead of just one.
Yes, we will most likely have another chance to buy her, or the android (who by the way, cannot die if downed; we can always repair her). The cost will be higher though.

Offering on the other hand requires TIME investment through ranking her up, and there's no way to increase the investment's payoff so we may as well take her now; she'll be basically useless if we take her late in the quest. We can keep her out of line of sight to prevent her from being shot at all since Hanging doesn't need line of sight, and use her as a HP battery to heal everyone at much higher efficiency. As a panic button we can have her disembowel to take out a high value target. Like a rocket unit, or a Commander. If she gets downed we can swap her out. Or swap her in before a boss fight? I'm not sure if she's better earlier in a fight or later.
>>
No. 982663 ID: 094652

>Offering
An early stage debuff unit who can find a central bunkered location and force all enemies to literally choke on her acts of masochism, and a late-stage healer who can be revived even if she kills herself keeping the rest of the team alive?
And she's hot?
Definitely reinforcing my vote to her.

>Mother of Horrors
Her disposable mooks ability is well-suited for attrition, and recycles corpses off the battlefield, especially useful against resurrecting mooks... but she's a tank without armor upgrades, she has to stay within sight of nearly all our teammates when she gets creepy, and we need to study some of those corpses instead of destroying them.
Not the best candidate.

Abstaining from who to activate, they deserve it almost equally.
>>
No. 982664 ID: 864e49

>>982633

Upgrade Baetriss.
Go with Offering. She can bunk with Fucc cause bird don't a Fuc.

The MoM seams like ass; it terrifies our own units, take a turn to spawn a single mostly uncommandable seemingly squishy unit that can't even be used as a scout, takes two actions to consume a single dead enemy with the CHANCE of being able to spawn more.
>>
No. 982668 ID: 1cd24d

I can't believe we're voting again even after Mother of Horrors won. This election is rigged! Also, what's with that sexy pose that Offering is making? It's as if Bite wants us to vote for her :V

Offering's skills actually aren't that great, except for the healing. The damage is probably lower than most normal weapons. Btw, why aren't Offering's skills causing morale penalties? I don't know about you, but I'd be pretty disturbed if a teammate hung herself or cut her own neck!

Anyway, I vote for MoH because more units to command is more fun. The downsides can be mitigated and I'd imagine that after upgrading her, the horrors would also become more powerful. Besides, I can't say no to those four milkers :x
>>
No. 982670 ID: 12b116

>>982668
Offering's "Unnerving" trait effectively means her skills give nearby units calm penalties, and she also gives calm penalties even when she doesn't use them. If she's shooting guns or whatever she usually won't tho, and there are a few personality types/special traits that means some units aren't that bothered by her. But yeah, expect her to give calm penalties to most units most of the time.
>>
No. 982674 ID: dc0e8b

Offering and eilie are the right answers here
>>
No. 982675 ID: d534c9

I have not been nor will I ever be capable of offering any suggestion of value to this quest but Offering makes my "genitals" feel nice, so pick her.
>>
No. 982680 ID: fba229

Baetriss and Mother of Horrors. Because those two faces are just adorable!
>>
No. 982681 ID: 6c227a

the time for reasoned debate has passed. Now is only the count!

Offering! Eille!
>>
No. 982691 ID: e85a08

I'll also vote with my dick

Offering/Eilie
>>
No. 982694 ID: 6c227a

>>982691
For the record, voting with my dick does not actually solve either choice for me, and I had to arrive at these options for strategic reasons.
>>
No. 982695 ID: 1332e6

Offering is absolutely OP—never say no to guaranteed damage.
>>
No. 982754 ID: c8a743

Can Extraspace Recruits be activated?
>>
No. 982769 ID: 48c0bb

They cannot. They only improve by gaining ranks.
>>
No. 982777 ID: 12b116
File 160721080444.jpg - (232.38KB , 1000x750 , sexcom030.jpg )
982777

You recruit

Zarah, the Offering
A unique Extraspace Unlimited unit!

You activate Eilie!
Eilie gains
Leggy - This unit has increased movement.

Ixander was wounded.

Rockit was injured in the last battle.
Rockit has lost her left arm
Although she can be fitted with a simple prosthetic, she has a significant penalty to hit with weapons other than pistols and SMGs.

Updated Roster of C.Orgs:
https://pastebin.com/iPZkWM28

You looted the battlefield.
Updated Equipment List:
https://pastebin.com/fJ2tNdQ2

Current Relationships:
https://pastebin.com/Hep70JQc

Yiann has been investigating the pee mystery.

He tells you he thinks it was definitely a mammal that committed the urine crimes.

Eilie rested and has fully recovered!

She's very happy about receiving a Gene Activation!

Fucc rested and has fully recovered!

Now you can decide to rearrange living quarters.

Currently,

Kayree and Yiann are roommates.
Kayree is requesting a new roommate, but she says it's not a big deal if you can't accommodate her. She doesn't dislike Yiann, it's just ...

No one else is rooming together.

Rockit and Baetriss were casualties, and are recovering in the hospital suite. You can't assign them to a room.

It is better for C.Orgs to have a roommate! C.Orgs without a roommate will lose morale unless they're spending time with Lurleen or Mary Kil.

Please assign C.Orgs roommates!
You can edit the attached picture by moving units into rooms, or just say which C.Orgs you want together.

Decide whether anyone will be spending time with Mary Kil and/or Lurleen. Those C.Orgs have to have a room to themselves.
Mary Kil likes Eilie
Lurleen is Neutral toward Fucc

It's also time to spend time with one of your C.Orgs! Select a C.Org to spend time with, and decide whether you'll do so as a man or a woman.
You can spend time with Casualties, but must do so in their hospital room.
>>
No. 982780 ID: 0fae41

Kayree - Ix
Yiann - Eilie
Fucc - alone, Mary
Dan - alone, Lurleen
Zarah - alone.

Date: Kayree, guy. You can accomplish the same thing as a date with Rockit or Bae by sending a clown to their hospital room.
>>
No. 982783 ID: 6f7a5a

Fucc and Zarah, maybe two outcasts can become friends?
Yiann and Dan, Yiann can maybe feel like less of the noob?
Eilie and Kayree, maximum barks!

Kayree spend time with Mary kil, for maximum barks again!

Ixander spend time with Lurleen to to discuss the value of salvage

Date Rockit! she had a really hard day and needs some cheering up, bring her food so she doesn't have to eat hospital trash!
>>
No. 982784 ID: e8bee9

>>982777
Zarah with Mary Kil; our top biologist getting to know someone truly alien.

Ixander with Lurleen; his apparent fascination with collection might lead to some good chemistry with Lurleen.

Danovin with Yiann; one's a newbie and one's naive... we might figure out what's going on with the new guy while we're at it.

Eilie with Kayree; let's see how they get on.

Fuc by himself; no offense, Bomber Harris.

Go and visit Rockit. She paid a pretty high price. Lets be there for her while we can.
>>
No. 982785 ID: c8a743

>it was definitely a mammal
He should change his name to Sherlock.

>bedcraft
Kayree-Eilie, Zarah-Fucc, Yiann-Mary, Ixander-Lureen, Donavin-

>date
In order of my preference:
Zarah, Kayree, Yiann.
All as male... yes.
>>
No. 982787 ID: 094652

>Rockit has lost her left arm
Right, we need to find her a high-quality prosthetic. She might also develop a permanent phobia of short-range low-mobility combat, so consider re-developing her as a flanking marksman.

>Pairings
I think someone should make a google spreadsheet to keep track of current pairings
Kayree and Danovin
Zarah and Fucc
Ixander and Eilie
Lurleen and Yiann
Have Mary visit Rockit in the IC, discuss options for prosthetics.

>Date
Offering, Male Body. Unlike the other soldiers, she wasn't born or indoctrinated here. She might not be born from a test tube. We should get her introduced to the team personally.
>>
No. 982788 ID: b1b4f3

Hmm, we have an odd number of units, so we can't pair everyone and it's inefficient. Let's keep that in mind from here on(though I guess Casualties not using rooms is an unpredictable factor).

Zarah can spend time with Mary since we might find out new genetic knowledge from her and also this avoids morale issues. We can figure out who works well with Zarah by seeing their reactions during a mission.
Ixander should hang with Lurleen because I like the idea of "salvage = requisition"
Yiann and Danovin should bunk together, since a big person like Danovin should help Yiann feel safe.
Eilie can have a room by herself since she just got a morale boost from the activation and should be fine.
Let's see how Kayree can handle Fucc.

Spend time with Kayree as a guy, maybe she can give us some leadership pointers. Or date pointers, as we need more help with that tbh and she likes helping others.
>>
No. 982789 ID: b1b4f3

Oh, and give Baetriss and Rockit a quick visit in their rooms to wish them well. Rockit specifically should be told we're gonna try to get her a cool cyber arm.
>>
No. 982790 ID: c8a743

> >>982787 >Have Mary visit Rockit in the IC
Mary is a scientist, not a doctor. Why do you assume Mary can do things that the medical personnel in the IC cannot?

> >>982788 >and also this avoids morale issues
Why do you assume this would avoid morale issues? So you would prefer Mary get unhappy instead of our C.Orgs? Also, Mary is a sciency person while Zarah is a magicky person, so I doubt they'd get along.
>>
No. 982793 ID: 0fbdcd

I don't have any strong opinions on roomie matchups, but I think that it's vital we go and visit the casualties rather than go on a date with someone. Rocket lost an arm, man.
>>
No. 982795 ID: b1b4f3

>>982790
>Why do you assume this would avoid morale issues?
I feel it would at least cause less issues than her rooming with someone. When I made the suggestion I assumed we didn't have to worry about morale with our science officers, and realized afterwards that that might not be true, but it should at least cause less issues than her rooming with someone. Bad morale on our units in combat sounds far worse than bad morale on our science officers.
>>
No. 982798 ID: a38353

we should visit Rockit since they got like...super messed up in that last mission.
>>
No. 982804 ID: c8a743

>>982795
> Bad morale on our units in combat sounds far worse than bad morale on our science officers.
I'd argue that getting 1 gene point is worth quite a lot and that it justifies temporarily having bad morale for one C.Org. Especially if this C.Org. is one that we aren't bringing on the next mission anyway.
>>
No. 982806 ID: b1b4f3

>>982804
If the gene point was what you were concerned about you should've mentioned that in your first post.
Please stop talking to me.
>>
No. 982809 ID: c8a743

>>982806
Sorry, I didn't express myself clearly. While not getting a gene point is the immediate consequence of doing poorly with Mary, I am actually more concerned about other negative effects that doing so could have. And the main point of my previous reply was that, for the next mission, some C.Orgs will stay at home, so it would be inconsequential if one of those had bad morale.
>>
No. 982810 ID: ca2950

Spend time with Rockit. I'll go out on a limb and say she could use a hand right now. Don't make her shoulder it alone.
>>
No. 982811 ID: b1b4f3

Oh, can we ask HQ for some info?
What is the average mortality rate for C.Orgs?
Is there a way for a C.Org to retire to a noncombat role?

Finally, can we like, do some tests on our C.Orgs to find out some basic stats on them like movement speed, aim, and endurance(health)? Even vague information is better than nothing.
>>
No. 982831 ID: fba229

Date Rockit. Cuz dat eyespan! Click click click.
>>
No. 982865 ID: 12b116

>>982811
I'll address this in the /dis/ thread.
https://talehole.com/kusaba/questdis/res/133892.html
>>
No. 982869 ID: 12b116
File 160729300820.jpg - (446.43KB , 1000x750 , sexcom031.jpg )
982869

Kayree and Eilie are in room 1

Yiann and Danovin are in room 2

Fucc and Zarah are in room 3

Ixander is in room 4, and spending time with Lurleen.

Rockit and Baetriss are in the hospital together.

You decide to spend time with Rockit as a man.


Before you go in, you decide you should bring her something, seeing as how you won't be able to take her anywhere.

What do you bring Rockit?

A) An acoustic guitar.

B) A "get well" card. It says "Hang in there" and has a picture of a kitten on it.

C) A portable game console with some games.

D) A bucket of raw, bloody fish chunks.

E) A music player with some songs.

F) Flowers Unfortunately, somebody peed in the flowers, so none are available.

G) Paints and painting stuff.

H) A hamburger with all the fixens.

I) A meatball sub.

J) A basket of chicken nuggets.

K) Lingerie. Unfortunately, the lingerie has been urinated upon and isn't available.

L) Spaghetti.

M) A homemade bento box. It's pinku. That means 'pink.'

N) A bottle of whiskey.

O) Some playing cards.

P) A revolver.

Q) A box of chocolates. You ate some to make sure they were good.

R) Nothing. Just coming to see her should be good enough.

You can only pick one

You select your gift and walk through the door, you smell the antiseptic and see her laying in her hospital bed. She groans, one eye barely open as she looks towards you.

After you present her with your gift, what do you say?
>>
No. 982870 ID: 511ed0

Rockit is shy, and a little timid right? E) A music player should be a good choice of gift to help time in a hospital go by; and its nice for an introvert. Try to get a broad spectrum of genres on it since we don't what she likes.

Also I'm anti-voting the bento box if I'm allowed to do that, we don't need a to start getting a reputation.
>>
No. 982871 ID: 6f7a5a

homemade Bento box! it shows you care that you would make something just for her!
>>
No. 982872 ID: e51896

Best not get her a gift that requires two arms. A music player is the best bet. just make sure the music is nothing depressing.
>>
No. 982873 ID: ca2950

Bring her a meatball sub. Nobody feels bad when they have a meatball sub. Make sure to get extra marinara.
>>
No. 982874 ID: e8bee9

>>982870
Getting her a music player sounds good. She's probably way beyond being able to enjoy a meal now anyways, at least music should soothe her.
>>
No. 982875 ID: e7c7d3

C) Everyone likes videogames.

Ask her if she's lucid enough for guests
>>
No. 982876 ID: b1b4f3

>>982869
M is very on-brand for our commander's developing character I think. Hell, maybe the commander is actually japanese and not a weeb.
HOWEVER I want to bring E, because there's a good chance she's not going to want to eat in her current condition and music is something she can enjoy without moving much. Also iirc hospital food is bland for medical reasons.

Ask her how she's feeling. High on painkillers? We're gonna interrogate those cultists and make her a cool arm.
>>
No. 982878 ID: 973149

The music player is nice, assumimg it has a varied playlist or radio built-in. If not it would be best to give a food, go for a meatball sub.
>>
No. 982879 ID: 6f7a5a

Ask if you can do anything to make her stay more comfortable, then offer gift
>>
No. 982881 ID: 0fae41

Bring the bento box.
"Welcome home, Rockit. Congrats on living another day."
>>
No. 982882 ID: 094652

Why is 'dildo' not on this list?
Whatever, portable game console but mostly puzzle games and visual novels. Remember, she only has one hand right now, and the hospital doesn't like their patients eating when their digestive tract may have gone into a temporary coma from the shock.
>>
No. 982883 ID: cdabe3

E
>>
No. 982885 ID: a38353

bring that music player.
>>
No. 982886 ID: 546277

Music player. For music, get her Def Leppard (or this universe's equivalent to Def Leppard) because the drummer is one armed, so that could be motivational for her.
>>
No. 982887 ID: c8a743

A, C, G - Would probably not be a good idea because they would be hard to use with only one hand.

D, H, I, J, L, M, N, Q - Foods, probably a bad idea while she's in a hospital. We don't know if doctors would allow her to eat anything until she's at least somewhat healed (did any time pass at all?). Besides, eating food in a hospital isn't romantic.

B - It's something we could've sent / could send her before or after the visit, but I think that giving this to her in person would be just weird.
E - Maybe, but the problem is that we don't know what music she likes. I also think that it's pretty easy to get bored of listening to music.
O - It's something we could bring here, but not as a gift. Unfortunately, the cards require two players so they wouldn't be useful to her after we leave.
P - Har har Bite :V But you know that if I chose this, and you went with it, the whole questden would give me shit for it for the rest of time.

I'll vote for C - A portable game console with some games. And buy a console with a neural interface so she can play games without hands~ Well, both of us.

In fact, we could bring a whole VR set, and go on a date with her inside a VR world... huh, this actually sounds like a great idea.
>>
No. 982888 ID: c8a743

>Mary Kil
What happened to Mary? I thought everyone voted to have someone visit her.

>After you present her with your gift, what do you say?
Apologize to her for getting her hurt. Blame yourself with tearful eyes. Then tell her that, this gift is something small that you thought would make her stay in the IC easier. And if she's interested, you'd like <use this gift for its purpose> with her, to keep her company and enjoy some time with her.
>>
No. 982895 ID: fba229

Can it be a total weeb music player? I vote for a music player shaped like a virtual idol.
>>
No. 982899 ID: dc2f7b

>>982878
And for the talking: Start off with asking if everything is going alright with her in the hospital right now. Then you can move into talking about the mission and her arm/injuries. Noting that she seemed to have a bad time even without the outcome of her getting injured.

Mostly be there for her, and listen to any issues or opinions she may have. Don't really know how much she likes talking yet so there may be a bit of trouble balancing getting her to talk and not being forceful. So if she seems resistant you can let her know that she's free not talk about stuff she doesn't want to talk about.
>>
No. 982903 ID: 0fbdcd

Music player is ideal- or maybe a paint set. The first is something easy and relaxing, the second is a way to help her learn to use her new arm.

First, make sure she's feeling alright enough for a visit. Make some small talk, ask how the hospital is, etc.

Ask about how she feels about the last mission, and apologize for her injuries. Seeing people hurt under our watch is a hard blow to the heart. Assure her we're going to redirect funds towards the medical parts of RnD, in hopes of preventing these kinds of incidents in the future. Maybe getting her a more suitable prosthetic.

...if that's something we can do. If we feed RnD enough enemy gear, will they eventually crap out prosthetic tech? Oh- I bet they could have a field day dissecting the cyborgs from the last mission, if we haven't already tossed those their way.

Either way, this is probably going to be a visit more about listening than talking. We need to show to the whole squad that we take responsibility for the consequences of our actions, and want to hear from them when we fuck up.
>>
No. 982985 ID: 12b116
File 160739383063.jpg - (514.15KB , 1000x750 , sexcom032.jpg )
982985

You decide to bring Rockit a music player.

You look at her there in her hospital bed.

"Hey," you say quietly. "You awake?"

She groggily turns toward you. "Commander?"

"Tell me if there's something I can do to make you more comfortable."

Rockit seems happy you came to see her.

"I'm ok," she sniffles.

"I brought you a music player," you say, handing it to her.

She smiles a bit as you hand her the gift. She struggles with it for a bit before she manages to get the earbuds in and presses play.

https://www.youtube.com/watch?v=MtxutQsJSuc

You don't honestly remember exactly what you'd put on it, but you're pretty sure it's fine.

"Oh, right," Rockit says, her voice thick and slurred. "Eilie said you want to be called 'sempai.'"

"Welcome Home," you say. "Congrats on living another day."

You see her sniffle and then she bursts into tears, sobbing.

"I almost died," she chokes out.

You rush to her bedside. "I'm so sorry," you say, trying to sound sincere.

"It's my fault you got hurt. It's my responsibility to keep you safe, and I failed." You get a little choked up yourself.

She doesn't say anything, and you let the silence percolate a bit before you change the subject.

"So, is everything alright in the hospital so far?" you ask.

"I talk with Baetriss," she says, "and the nurse is nice."

"That's good," you say, and start discussing the mission with her, mentioning that she seemed to be having a really bad time even before she got injured.

"My arm ... " she says, on the verge of tears again. "My arm is gone."

"I'm, um," you say, "Uh. I'm gonna try my best to get you a new arm. To get some R&D funds to improve prosthetics, and try to keep something like this from ever happening again."

She doesn't really say anything.

After a bit of silence, the nurse comes in. She's covered in scars and has a prosthetic arm herself. You also think she's got a prosthetic leg, too.

"How's my best patient?" the nurse says soothingly.

"My commander came to see me," she says, looking from you to the nurse.

The nurse checks on her stump, making sure it's draining properly and there's no sign of infection.

"That's very sweet of him," the nurse says, glancing at you with a certain amount of coldness in her one remaining eye.

"He brought me a music player too," Rockit continues. "An' he said he was gonna try to get me a new a- ar- " she starts to sob again.

"Shhh, it's ok," the nurse says. "Are you glad he came to see you?"

"Yeah," Rockit says.

After a moment, she speaks up.

"Can he bring me some food?" she asks.

"Sure," the nurse says, glancing at you again. Her expression has softened a bit.

How do you keep the conversation going? Do you ask the nurse anything? If you want to get Rockit some food, you can pick something from the options in the previous update
>>
No. 982986 ID: 0fae41

Get her something you can help her eat. The bento box, or the fish chunks maybe. Check that with the nurse first.

You don't have to call us senpai, unless you wanted to. Really. Really, really wanted to. It's not the default here, is what I'm saying.
We're here to get to know you better, Rockit. Says in your profile you like it when a teammate assists you. How does it feel when they do that?

Hello, nurse. What's your name? How long were you deployed? How do the prosthetics feel?
>>
No. 982987 ID: 6f7a5a

Ask Rockit what kind of music she likes, right now it only has some of you favorite songs on it, if she doesn't know what she likes offer to collect some top picks from the rest of the crew.

Tell her how proud of her you are, if it wasn't for her quick actions under pressure Baetriss might not have made it out of the generator room.

Give bento box for food, or a meatball sub if you don't have one prepared
>>
No. 982988 ID: 0055dc

NO bento box! Get her a basket of chicky nuggz and a meatball sub.
>>
No. 982989 ID: e8bee9

bento box
>>
No. 982990 ID: b1b4f3

>food?
L or M.

>talk?
Is she getting along well with Baetriss? Or anyone else she'd like to be roommates with? What are her hobbies and interests?

>ask nurse things?
She's a retired C.Org, right? How's life for her off the battlefield?
How are the other patients doing?
(can we spend a little time with Baetriss too?)
>>
No. 982994 ID: 11c134

Ask Rockit if there's anything she's in the mood for. Check with the nurse if there's anything she can and can't have.
>>
No. 982997 ID: 5f58de

I'm on the boat of ask rockit what she wants, suggest fish chunks or a sub. For the love of god don't suggest a fucking bento box. PLEASE!
>>
No. 982998 ID: 6f7a5a

also make sure whatever food is inside the bento box (perhaps nuggets?) is in the shape of cute sea creatures
>>
No. 982999 ID: ca2950

She really needs that meatball sub. Spare no expense on the extra marinara.
>>
No. 983000 ID: ab8442

>>982998
Chicken Nuggies in the shape of fish is illogical, why make chicken food fish shape? Nuggies need to be in the shape of stars and crescent moons cause and tell her she's the center of our universe.
>>
No. 983001 ID: 4c882c

Get that girl a proper footlong sub with all the trimmings, weeb shit ain't gonna cure or cheer up for a missing arm.

On the other hand, a arm prosthesis shaped shotgun will...
>>
No. 983004 ID: a38353

Ask Rockit what she wants,
Also since we're technically in the same room can we pop in with Baetriss?
>>
No. 983042 ID: c8a743

This is sad. Bento box.

Whisper to the nurse asking her if she can give you a titjob after this.
>>
No. 983063 ID: c06195

>>983042
You had to go and ruin the bento box didn’t you.
Spaghetti and meatballs time. Seriously, how’s she going to eat a sub one handed?
>>
No. 983068 ID: bcda15

We should check with the nurse first to make sure we aren’t about to make her life harder, then ask rockit what sort of snacks she’s craving and see what we can do.
>>
No. 983072 ID: 864e49

>>982985
Rockit ;_;

>"Eilie said you want to be called 'sempai.'"
GODDAMMIT You know at this point we're just gonna claim we're Japanese.

Ask her what she wants and go ask Baetriss if she wants anything as well. Maybe ask doctor how long till she can get fitted with a new arm?
>>
No. 983089 ID: b1b4f3

Do not sexually harass the nurse.
>>
No. 983094 ID: 8a4d29

>>983063
Very carefully.
>>
No. 983097 ID: c8a743

Ask nurse to have a little 1 on 1 with her. Among other things, to ask her why she gave you that stare. If she accuses you of being a bad commander, tell her to go suck your dick... and make a deal with her. In return for keeping people out of her infirmary, get... perks.
>>
No. 983100 ID: 76fd67

>>983097
Hello, yes, please disregard this and all future creeper posts. Thank you!
>>
No. 983104 ID: 2b1172

I concede with everyone Bento Box is best option.

>>983097
Bro wtf?
>>
No. 983105 ID: e559a4

>>983097
Lets not sexually harass the nurse. Being a creap can be funny sometimes but this isn't the olympics.

BENTO BOX FULL OF SPEGGETTI !!!
>>
No. 983107 ID: c8a743

>>983100 >>983104 >>983105
Hello, can you guys stop harassing me? Thank you.

This >>983042 was an obvious shitpost. But >>983097 was not. Don't mix up the two.

Now, to explain myself. I want to ask the nurse what she meant with her cold glance. Why? I believe that the reason she did that was because she doesn't like us because Rockit got hurt. That's understandable, but is she right to do that? No, she's not. She doesn't know what we were up against and what options we had. She doesn't know if it was possible for us to save Rockit from these injuries, or if we made any mistakes. So by giving us a stare like that here is nothing but mindless contempt and ignorance on her side. It's presumptuous. Which is why I want to tell her to "suck our dick". Not literally, but to give her the finger for acting like that. But that would likely not be enough for her, because at the end of the day, she still doesn't want to see anyone hurt. However, maybe she can do something about it. I don't know how much power she wields around here, but if she had some advanced medi kits, or if she could speed up the healing process in any way, yeah, that would be helpful. I would consider that to be a "perk", and if she wants to incentivize us to keep C.Orgs off of this bed, that would be a good way to do it.

People saying your shitty post is shitty is not harassment, dipshit
>>
No. 983108 ID: bcda15

We should check the database for old retired c.orgs from before our time/perception that lost limbs. If we are upgrading the prosthetic system, they should also be in the rotation for getting upgrades considering the work they did/survived.
>>
No. 983133 ID: 4c882c

>>983105
it better be homemade by our sweet ma
>>
No. 983135 ID: 12b116
File 160748350420.jpg - (606.41KB , 1000x750 , sexcom033.jpg )
983135

"You uh, don't have to call me Senpai," you say, making sure to pronounce it correctly.

"Seriously, you really don't. Not even a little."

Rockit doesn't say anything.

"So, Rockit," you say, "You like it when people help you, right?"

"I like feeling safe, like somebody's got my back," she slurs.

You ask the nurse her name, how long she was deployed, and how she likes her prostheses.

"My name is Joaniffer Cross," she says curtly.

"I was on active duty for about two years, and it's better than not having a limb."

Rockit is sad that you aren't talking to her and looks up at you pitiably.

You ask what kind of music she likes.

"I like songs about how nobody is ever gonna love me," she says. "There's one called like, nobody's ever gonna want me or something."

You aren't really sure how to respond to that, so you ask if she wants her teammates to pick some of their favorite songs for her.

Rockit seems to brighten up appreciably.

"I'd really like that a lot!" she says.

"You know, Rockit," you say, "I'm really proud of you. If it wasn't for you, Baetriss might not have made it out of that room."

Rockit nods solemnly.

"So, do you like Baetriss?" you ask.

"Mmmhmm. She's nice." Rockit says.

"What kind of stuff are you into?"

"I like doll furniture," Rockit says. "Not dolls. Dolls are creepy. Just like, very small chairs and sewing machines. And like, a teacup this big." She holds her finger about a centimeter over her shirt.

You ask Joaniffer if she's retired and how things are going for her.

"I'm lucky that what's left of me managed to retire from active duty," she says.

You ask how your other C.Org is doing.

"She's doing well. She has a very positive attitude."

Well, Rockit asked for food. You think you should probably get her a meatball sub, although a bento box might be a good idea too, although you'd have to go and make one.

"Would it be ok if I brought her a bento or a meatball sub?" you ask the nurse.

"I don't see why-" the nurse begins before Rockit shouts!

"MEATBALL SUB!~"

You guess that answers that.

When you come back, you see that now Baetriss is here, although the nurse is telling her she needs to go back to her bed and that she really shouldn't be walking around.

Rockit makes a grabby motion with desperation and longing in her sad, sad eyes, so you quickly hand her the sub before the nurse turns around.

"I thought the commander was here," Baetriss says, slurring slightly. "I heard Rockit yelling about meatball subs and I want a meatball sub!"

"You don't need a meatball sub!" the nurse says. "Neither of you actually need a meatball - " she sees Rockit.

In mere seconds, she's managed to coat her face in marinara. A meatball has escaped and traversed her hospital gown.

The nurse rolls her eyes. "At least let me help you!"

"No!" Rockit screams around a mouth full of cheese and meatballs, and pulls the sub against her chest protectively, causing the bread to lose structural integrity.

"I want a meatball sub too!" Baetriss says.

"Baetriss, please go back to your bed!" the nurse says through gritted teeth.

"Yo sempai how come Rockit gets a meatball sub and I don't!" Baetriss slurs out somewhat petulantly.

Things are rapidly turning into a meatball disaster.
>>
No. 983137 ID: 0055dc

>>983135

Baetriss can share rockit's meatball sub there's some on her chest
>>
No. 983138 ID: 2b1172

>>983137
What have we done, Quest? WHAT HAVE WE DONE?
>>
No. 983139 ID: 894419

Offer to go get beatriss one as well, we may as well commit to completely destroying medbady now.
>>
No. 983140 ID: 2b1172

>>983135
Quickly tell Baetriss you'll get her a sub too if she goes back to bed, and for everyone to calm down. I have no idea how to help Rockit at this time.
>>
No. 983142 ID: b1b4f3

>>983135
Get Baetriss a meatball sub, on the condition she goes back to bed. When you give it to her, tell her you think it's awesome how she didn't lose her cool once during the mission, and how she took down that Juggernaut before it could get to Rockit. You think she has a lot of potential with her multilimbs, though it seems difficult to get her into biting distance without exposing her to, like, all of the bullets.
Also dunk that escaped meatball directly into Rockit's mouth. Do it.

Don't worry about Joaniffer, dealing with difficult patients and their messes is part of her job. Though a "sorry about the mess" would be appropriate.
>>
No. 983146 ID: 4c882c

>>983138
We've made wounded bionic killing machines act like kindergarteners over food, that's what.
>>
No. 983152 ID: 0fae41

Just trying to make this visit to the ward a special one, Baetriss. I'll have a meatball sub sent to your bed if you comply with nurse Joaniffer's requests to head back to it. You did good too. Say thanks to Rockit.
Talking with her mouth full's a bad idea, so... Pat Rockit and call her a good girl.
>>
No. 983157 ID: 094652

Lady and Tramp that sub!
>>
No. 983158 ID: a38353

Baetriss can have a sub too if she goes and lays back down.
>>
No. 983160 ID: 6f7a5a

promise Baetriss a meatball sub if she lies back down, she needs to recover

Ask if Rockit wants a drink or something to wash down the sub

patiently let her finish her sub, and prevent the nurse from helping her unless she wants help.
when she's done ask if she has any doll items yet or if this is just something she'd like in the future
>>
No. 983173 ID: 0fbdcd

Bae can get a sub if she goes back to bed like the nice nurse says.

... silently indicate for Rocket to open her mouth. Snatch the meatball and make a three-point shot.
>>
No. 983196 ID: ae070c

Tell nurse that you have a "pee problem". Ask her if she can analyze "your sample".
>>
No. 983197 ID: b1b4f3

Don't sexually harass the nurse.
>>
No. 983198 ID: ae070c

>>983197
Are you saying that it's not a good idea to bring the pee culprit's pee sample to the nurse to find out who it was?
>>
No. 983232 ID: 12b116
File 160755843850.jpg - (513.83KB , 1000x750 , sexcom034.jpg )
983232

You tell Baetriss that she's awesome, and you admire how she keeps her cool, and if she does what the nurse says, you'll get her a meatball sub too, and then you help Rockit while Nurse Joaniffer helps Baetriss back to bed. She seems thankful that you're helping her out there.

You mostly help her by tossing the meatballs that fall out of her sandwich into her mouth from across the room. You make it in about thirty percent of the time, but Rockit seems to have fun with it.

You ask her if she has any doll furniture, but at this point she's somewhat incoherent and sleepy so you decide you should probably end the date.

Rockit gains a big morale bonus! She might not remember most of it in the morning, but she'll remember you came to see her in the hospital, and she'll be very resistant to panic and fear the next time you take her on a mission!

As you go back to your room, you get music recommendations before you get your C.Org reports:

Kayree
The Crane Wives - Ribs
https://www.youtube.com/watch?v=4uoaqvA-y6M

Eilie
Nero - Satisfy
https://www.youtube.com/watch?v=MHsMNcUAS2g

Yiann
Goldfrapp - Strict Machine
https://www.youtube.com/watch?v=YeawPUpTHJA

Fucc
DJ Airhorn 1 Hour 🔊 Ringtone 🤩 SMS 🤩 Sound Effect 🔊
https://www.youtube.com/watch?v=GRDwIhGTDJk

Ixander
DaymanOurSavior - EXTREME MEME MUSIC MEGAMASHUP 2
https://www.youtube.com/watch?v=ndiNMhM9f7I

Baetriss
Poor Man's Poison - Feed the Machine
https://www.youtube.com/watch?v=Y4HVJvTGbkc

Danovin
Masterplan - Spirit Never Dies
https://www.youtube.com/watch?v=nUunegkN2FE

Zarah
SUNN O))) - Kingdoms (G)
https://www.youtube.com/watch?v=smNIDaXRiXI


Kayree and Eilie get along great!
Eilie says she thinks Kayree is cool as fuck.
->Eilie likes Kayree.
Kayree says she has a ton of fun with Eilie and she hopes they'll stay roomates.
->Kayree likes Eilie.

Yiann and Danovin get along well!
Yiann says he feels like Danovin's got his back.
->Yiann likes Danovin.
Danovin says he knows Yiann is higher ranked than him, but he still feels like Yiann's big brother.
->Danovin likes Yiann

Fucc doesn't get along with Zarah.
Fucc says that Zarah creeps him out and has, "let's call it 'poor'" personal hygene.
->Fucc dislikes Zarah.
Zarah says that Fucc is a little pussy bitch and a narc. She's fine with staying his roommate.
->Zarah likes Fucc.

Rockit and Baetriss get along well!
Rockit says she wants to lick Baetriss on the cheek.
->Rockit likes Baetriss.
Baetriss says she wants more morphene and another meatball sub.
->Baetriss likes Rockit.

Ixander and Lurleen get along well!
Ixander says Lurleen is cool. She let him help her sort the gear and stuff.
->Ixander likes Lurleen
Lurleen says that Ixander was very helpful, and treats equipment well.
->Lurleen likes Ixander
->Lurleen thinks you're responsible enough to equip one flamethrower and flamethrower fuel for the next mission only.

No one spends time with Mary
But she still really appreciates that you went to see Rockit.

Now it's time to pick a mission!

1. Eliminate the Heretical Terratomorph
A huge monster has been detected in the sewers. It's already defeated C.Orgs from Unit 3.
Difficulty: Hard
Mission type: Boss fight
Opposing Force: Large and small monsters
Special Danger: Water is present but avoidable
Special Reward: Extra Gene Points

2. Reclaim Hab Block ZC4
Some kind of brain sponge has dominated all of the civilians in hab block ZC4. Defeat it without killing the mind-controlled civilians.
Difficulty: Easy
Mission Type: Seek and Destroy
Opposing Force: Dominated civilians and a brain sponge
Special Danger: Don't kill any civilians
Special Reward: Bonus Requisition

3.Invaders from Gate 5!
Extraspace Unlimited has detected a force set to invade. Eliminate them.
Difficulty: Medium
Mission Type: Extermination
Opposing Force: various monsters
Special Danger: Cold. Unprotected units suffer penalties.
Special Reward: Cold Weather Gear

C.Orgs from Unit 7 successfully defended Deeg's Villa

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 983234 ID: 0fae41

Reclaim the hab block. Let's turn this brain sponge into a bullet sponge.
>>
No. 983237 ID: 8b5bb9

>>983234
This. Plus it'll be absolutely perfect to light that damn sponge on fire if we take the flamethrower...as long as it's not...actually soaking wet.
>>
No. 983238 ID: 0fbdcd

The heretical teteromorph is our guy, ESPECIALLY when we have a bonus flamethrower. Can you say extra kwispy?
>>
No. 983239 ID: ae070c

3.Invaders from Gate 5
I think Zarah would be the most effective for this mission. I also like the rare type of reward.
>>
No. 983240 ID: b1b4f3

>>983232
Let's set that brain sponge on fire. We kindof need the requisition points so that we can buy some armor.
>>
No. 983246 ID: a38353

Lets go after that brain sponge.
>>
No. 983248 ID: 094652

>>983232
Ah. Zho Zarah Zis Zoing Zo Zee Zhike Zhat.

>Mission Select
Eliminate the Heretical Terratomorph is out of pros; Rockit is still in surgery, the water will prevent our flamethrower bonus from working effectively (or worse, work all too well in a sewer full of oils and fart gas), and I'm feeling less confident about the team taking it on now that it has learned about C.Orgs and how to murder them. Hopefully someone in city congress will petition to just bomb the sucker and pay off whoever has to evacuate.

Hab Block ZC4 is low-risk low-reward, and our C.Orgs are deadly but somewhat unprofessional. There is little use of our flamethrower bonus in this area. If Ixander or Fucc tag along, we're practically guaranteed to lose the civilian bonus. And too many civilians to not require therapy.

Invaders from Gate 5 seems like the best option. Since the Invaders are touching down in the cold, that likely means they are predisposed or geared towards extreme frost conditions. They'll never be fully prepared for a flamethrower. Even if we don't use the flamethrower effectively in combat, it can double as a survival tool against frostbite by giving us a strong source of fire, very helpful if we lose contact with our C.Orgs in a snowstorm. There are almost no civilians so our team can go all out against an invading force, and we get even more favor from Extraspace Unlimited for taking their requests twice in a row.

>983239
>Bring Zarah
Bad idea; she can't equip armor yet. That includes basic clothing. In the snowy mountains, that's a death sentence.

>Deeg's villa defended, 7 C.Orgs required
Looks like we have new business rivals, but good for them they helped that douche stop his decadent summoning party. My question is, does that company have 7 C.Orgs in total, or did they somehow deploy 7 units at once?
>>
No. 983251 ID: 6f7a5a

Reclaim hab block, our team got wrecked hard last battle, we could use an easier mission to level up the rookies
>>
No. 983296 ID: b1b4f3

Don't forget to get Baetriss another meatball sub
>>
No. 983298 ID: 864e49

>>983232
Eliminate the Heretical Terratomorph
No.

Reclaim Hab Block ZC4
The brain sponge is not an actual sponge, think that one mission in Mass Effect 1.
While the extra requisition would be nice,
Free Cold Weather Gear
>Invaders from Gate 5!
>Special Danger: Cold
We have a flammenwerfer
>>
No. 983319 ID: b1b4f3

Oh, and tell Zarah that if she wants a roommate she's gonna have to fix her hygiene issues.
>>
No. 983343 ID: 4c882c

>>983319
Time to tell her nobody likes a edgy and bossy Smelly McSmellface for a rommmate, even if she has OP plz nerf skills.
>>
No. 983359 ID: 177fe2

"3.Invaders from Gate 5" Seems the best right now. The cold is going to be an issue but from what I see it'll be much more difficult to deal with the other two missions safely. That would be safety for us or civilians depending on the one we pick.

Also lets not make enemies with zarah before we know what's actually going on and can come up with an effective way to convince her to stop. As it is right now if we tell her how to live her life she'd likely to just ignore us and spite us for it.
>>
No. 983372 ID: 6f62dd
File 160770206732.jpg - (148.82KB , 1000x750 , sexcom035.jpg )
983372

Equipment
https://pastebin.com/fJ2tNdQ2

C.Orgs
https://pastebin.com/iPZkWM28

You have some looted items! You can keep them for your C.Orgs, trade some to Lurleen for new equipment, or give them to Lurleen for research, increasing her opinion of you.

If you trade them for new equipment, you'll be able to select that equipment after your next mission.


You decide to Retake the Hab Block!

A brain sponge is a horrifying and insidious creature that can take control of other beings. Creatures with weak minds are trivial to control, although C.Orgs have some resistance to its abilities.

The real issue is the fact that it's dominated most of a hab block. You'll have to fight your way up to it with as few civilian casualties as possible.

Your units will be equipped with batons instead of knives, which greatly reduce the chance of killing an enemy if you engage them in CQC. All guns have live ammo, however.

You can take a Flamethrower for this mission only! It is a heavy weapon, and the unit carrying it must also equip the Flamethrower Fuel as their Item.

Who do you bring and what do you equip them with?

You can bring four characters, with a fifth one being held in reserve if you so choose.

Ixander should recuperate, and Baetriss and Rockit must rest, but anyone else who stays behind can:

Assist Lurleen for possible bonus items
Work with the Corporate Cultist prisoner for magical insight
Work with either Cult of the End prisoner for cybernetic insight (one person can be assigned to each prisoner)
or
Investigate the pee mystery to possibly gain more clues.

>>
No. 983375 ID: 1a4760

In total we have 9 units, 3 of them being wounded, meaning 6 are available for the mission.

Since it's an easy mission, I don't think we'll need the 5th person in reserve, I think it's better for this person to stay behind. This means two units would stay behind and perform other duties.

I think the best choice for the two units to stay behind would be Fucc and Danovin.
I vote that Fucc investigates the pee mystery, while Danovin works with the Corporate Cultist.

I'm neutral on what weapons to bring to the mission.
>>
No. 983376 ID: 094652

Can we donate the flamethrower to Mary or something?

1) Zarah - She's going to be invaluable on this mission. Just choke the brainwashed civilians with her voodoo hanging spell, and you can waltz up to them while they miss almost every shot!
2) Yiann - Is calm enough not to freak out and start shooting.
3) Danovin - Make sure the new guy earns a rank.
4) Kayree - She's the most resistant and can keep the other greenhorns from going nuts when the Brain Sponge tries to screw with the squad's heads. If we need to bring the flamethrower, give it to her.
>>
No. 983377 ID: 094652

Oh, and have both our standby units interrogate the Cult of the End prisoners.
>>
No. 983383 ID: b1b4f3

>>983372
>some resistance
Oh dear.
Bring Kayree, Danovin, Zarah, Yiann. Everyone will be doing a lot of CQC this mission, which means we want to bring Danovin so he can get a CQC perk which will work well with Large Frame(and eventually, Improved Monstrous Form). Yiann instead of Eilie because Yiann makes a better second medic.
Let's focus on long range weapons. Burst fire weapons won't gain suppression benefit since the sponge doesn't have a gun, and getting up close is unlikely so shotguns are inferior. Sadly, we only have one sniper rifle (maybe we can buy more at some point)
Kayree gets a sniper rifle, Danovin gets an assault rifle, Zarah gets nothing since she'll want to Hang the civvies and Disembowel the sponge and a handgun would be a threat to OUR units if she gets controlled(I doubt the sponge will understand her magic to use it), Yiann gets an assault rifle.
If Kayree gets controlled we can bodyblock her to prevent her from firing since she has the sniper rifle. If anyone else is controlled, maybe Kayree can snap them out of it?
An alternative is to have zero guns and just beat down all the civvies until we get to the sponge, at which point we beat/disembowel it to death.
Kayree gets a medkit, Yiann gets a medkit(we need to get a second Healer and he's a good choice), Danovin gets a breaching charge. If there's a locked door or wall in the way it'll be useful, and the alternative is to bring a medkit so whatever.

Fucc and Eilie stay behind... both of them should interrogate the cult of the end prisoners.
>>
No. 983384 ID: b1b4f3

>You have some looted items! You can keep them for your C.Orgs, trade some to Lurleen for new equipment, or give them to Lurleen for research, increasing her opinion of you.
Give Lurleen 7 ARs to trade, 2 ARs for research, 1 LMG for research.
>>
No. 983385 ID: 7eb947

>>983376
I agree with all of this. Have the remaining corgis interrogate the cybernetic prisoner.
>>
No. 983387 ID: 6f7a5a

Fucc and Eilie staying behind to interrogate prisoners seems like a good idea

Zarah, Donavin and Yiann could use the experience on an easy mission
Kayree can babysit
>>
No. 983404 ID: f57349

On the off chance we do end up taking advantage of that flamethrower, now or in the future, is there any chance we could requisition some appropriate type of extinguisher for Zarah as a nonlethal pistol substitute? Y'know, just in case, to keep things from spiraling out of control.
>>
No. 983406 ID: e8bee9

>>983376
this
>>
No. 983419 ID: 12b116

>>983404
I worded it non-stupidly in the pastebin, but as long as it's a weapon with the 1h feature, she can equip it.

Having a 1h extinguisher that uses the weapon slot seems fine to me.

Donate weapons to Lurleen to unlock more things to buy with requisition.
>>
No. 983420 ID: ccec94

Kayree, Danovin, Zarah, Yiann sounds sensible. Kayree's experienced and has good senses, Danovin's good in melee, Zarah has some useful tricks and needs the experience, and Yiann's a good shot.

Can Zarah stabilise civvies? Her Hanging will be really valuable too since the sponge itself is almost certainly going to be surrounded by mind controlled people.

Everyone staying behind work on the Cult of the End prisoners. We need cybernetics, pronto.

Donate 3/12 of the assault riffles to Lurleen.
Trade 3/12 assault rifles and 1/3 LMGs. Ask if she's got anything useful for non-lethal. Flashbangs, gas grenades, rubber bullets, stun guns, electro-batons? Maybe extra protection for the C.Orgs since they're not going to be shooting back as much.
>>
No. 983440 ID: 0fae41

Give half those assault rifles to Lurleen. We never need more than six... well, maybe eight in case stuff breaks.
Zarah, Yiann, Kayree, and Eilie on this mission, with Danovin in reserve. Give Fucc the job of interrogating an end cultist.
>>
No. 983454 ID: b1b4f3

>>983440
Why would we ever need more than five?
>>
No. 983456 ID: 0fae41

>>983454
For more reserve units, and again: in case stuff breaks.
>>
No. 983459 ID: b1b4f3

>>983456
I mean, we don't have more than one reserve unit now, and not a single thing on our team has broken yet... I think weapons only break if our units get gibbed by explosive damage. Which will hopefully never happen.
>>
No. 983491 ID: 094652

>>983459
Base defense, really; you want to tell Mary and Lurleen that while you leave your registered home base understaffed during a mission or let your C.Orgs on vacation, they won't have more than two peashooters and a bear trap if one of our enemies comes knocking? Especially since people at rest are typically unarmed, you want a weapon locker in every room for emergencies.

And that's assuming, unreasonably, we don't screw up at least one mission hard and all our on-site equipment is permanently lost.
>>
No. 983502 ID: 10c408

>>983459
"An ounce of prevention is worth a pound of cure."

If even one of many reasons why we would ever need spare equipment at base becomes applicable, the situation is suddenly a whole lot less dire with the spares than without.
>>
No. 983516 ID: b1b4f3

>>983502
Sure. But we have other weapons in the worst case scenario? I don't see the point of having more than five assault rifles when we have a sniper rifle, a rocket launcher, shotguns, LMGs, and pistols/smgs (even though those kinda suck atm).
>>
No. 983767 ID: 0fae41

>>983516
Assault rifles are good basic weapons for new recruits, which may be all we have available in an emergency. You don't prepare for the worst by hoping it won't happen.

Anyway, equipment.
Z: SMG
Y: Flamethrower
K: AR, Trauma kit
E: Shotgun, trauma kit
D: Shotgun, breaching charge
>>
No. 987988 ID: 12b116
File 161327060482.jpg - (339.19KB , 1000x750 , sexcom36.jpg )
987988

You donate 3 Assault Rifles to Lurleen.
You trade 3 Assault Rifles and one Light Machine Gun to Lurleen for new equipment.

Fucc and Eilie each interrogate a Cult of the End prisoner.

Rockit, Baetriss and Ixander all spend time recovering.

https://pastebin.com/kzA3NyzV Rules
https://pastebin.com/iPZkWM28 C.Orgs
https://pastebin.com/fJ2tNdQ2 Equipment

Your team slips inside the entrance of CZ4. There is an uncomfortable stillness in the air ...
Several generic bipeds with blank, distant expressionsturn simultaneously to face your C.Orgs.

Your C.Orgs are outfitted as follows:

Kayree
Wolf Abilities:
Animal Senses - larger detection radius
Animal Toughness - harder to kill than a human
Improved Animal Senses - spend an action to learn specific number and traits of detected enemies & has a chance to detect invisible/hidden enemies.
Skills:
Healer - Trauma kits have 3 uses.
Presence - Autocalm adjacent units. Calm at a range

Equipment:
Flamethrower - High damage, medium range
Single shot or burst fire
Ammo Takes an item slot
Reduces movement when carried
Burst fire deals damage in a tight cone - 5 round burst
Sets fire to enemies and terrain
Flamethrower Fuel - 20 shots. May explode if wounded

Kayree says "Alright squad! Let's save these civilians!"

Yiann
Horse Abilities:
Animal Senses - larger detection radius.
Animal Toughness - harder to kill than a human.
Skills
Steady - Firearm attacks with an aim bonus deal extra damage

Equipment:
Assault Rifle - Single shot or burst fire
Trauma Kit - Used to stabilize casualties and heal injured teammates

Yiann says "I'm glad you're here, Kayree. I'll do my best!"

Danovin
Badger Abilities:
Animal Senses - larger detection radius.
Large Frame - tougher to kill than the average C.Org, increased CQC, less benefit from cover.
Skills

Equipment:
Assault Rifle - Single shot or burst fire
Breaching Charge - Blow open doors or blow holes in walls. Default timer is 3 turns.

Danovin looks stoically at his allies and squares his shoulders.

Zarah
Offering Abilities:
Offering - Cannot equip items or armor
Otherworldly vigor - Takes reduced damage.
Broken - Typically passes all Calm checks and doesn't take Calm Penalties
Unnerving - May cause close squadmates to take a Calm penalty
Offering Powers:
Hanging - stand still and take temp damage to impede foes in a large radius
Transfusion - take damage to heal an ally
Disembowelment - take damage to deal unpreventable damage to an enemy

Equipment:
Capture Foam Gun - short range, no damage, single shot.
1h
Target is immobilized and restrained or removes fire from target.
1 round magazine.

Zarah says "I can smell blood in my brain!"

Special Scenario Rules:

All C.Orgs have been equipped with batons instead of knives for CQC. If a target is reduced to 0 HP with a baton attack, they become Beaten Down instead of a Casualty. Beaten Down opponents roll once for injury, are incapacitated for the rest of the scenario, and don't reroll an injury or death chance on subsequent rounds.

Rewards will be drastically reduced for any civilian Casualties.

Defeat the Brain Sponge at the top of the Hab Block to clear the mission.
>>
No. 987993 ID: b1b4f3

>>987988
Alright let's see how far these little guys can go in one turn.
Everyone move as a group along the wall towards the escalator, but don't take a double move action. Kayree may wind up at the back of the group due to being slowed down by the flametrhower, but that's ok for now.
Kayree should use improved senses to see if there's any surprises laying in wait, everyone else should Lookout with their batons in case the bipeds actually get close (I doubt they will though)

The purpose of using a single move action instead of double is to draw them further away from the escalator than they would if we double moved.
>>
No. 987994 ID: 094652

Zarah: Begin hanging yourself.
Everyone else, move to cover and overwatch with batons. Don't lower your guard just because the center is filled with scrubs, this looks like bait and it might jump like a headcrab.
>>
No. 988008 ID: 0fbdcd

...are they even armed? Or are they just zombies?
Everybody move one length along the wall, towards the escalator.
Kayree, use advanced senses to check for any hidden zombabos.
Zarah, start hangin' out.
The other two... I guess just prep your batons? We'll need to see how hostile these people are.
>>
No. 988010 ID: b1b4f3

>>988008
They are mind controlled civilians. Generic bipeds are also uh... couch potatoes, to put it mildly. They will probably do 1 damage per hit, and I wouldn't be surprised if they take damage when attacking because they're breaking their own bones and muscles by punching harder than their bodies are normally capable of.
>>
No. 988032 ID: 12b116
File 161330413758.jpg - (298.75KB , 1000x750 , sexcom37a.jpg )
988032

Kayree moves up and uses Advanced Animal Senses.

There are ten unarmed generic bipeds near the entrance of the second story room.

"Are we really gonna have to beat these guys with batons?" Kayree says.

Yiann moves up and looks out for enemies with his baton.

"They're cute." Yiann says.

Danovin moves up and looks out for enemies with his baton.

He doesn't say anything and frowns slightly.

Zarah says "The range on my ability is large, but hanging right next to the door wouldn't catch any enemies in it, especially if they don't come towards me."

She moves up twice and turns to face the TV, although you can't really say she's watching it exactly.
>>
No. 988033 ID: 12b116
File 161330416523.jpg - (300.47KB , 1000x750 , sexcom37b.jpg )
988033

Half of the enemies move toward Danovin and Yiann

Two of the enemies begin to circle the table from the other direction.

They get distracted by the TV and seem to resist the mental domination.

the last one begins to circle the table from the other side.

Four enemies enter from the door and head straight toward the balcony.
>>
No. 988040 ID: 0fbdcd

I, uh... I guess just beat 'em?
This feels like kicking puppies.
>>
No. 988044 ID: a38353

just start batoning them i guess.
>>
No. 988054 ID: 094652

Hm. I was going to suggest we just evade them entirely, their movement speed is low and we could attempt to negotiate with the big one.

But our priority has to be rescuing people while we can and they could become an actual threat if we leave masses of people active and flanking us.

Experiment.
Zarah: Hang.
Yiann: Hug.
Kayree: Pet.
Danovin: Scream while bashing.
>>
No. 988055 ID: 0fae41

We're not liable if those guys fall and break their necks, are we? There's nothing the squad can do except yell at them to take the stairs.
Zarah, start hanging.
Kayree, Yiann, Donovan, we're going clubbing on the closest three citizens.
>>
No. 988063 ID: 12b116
File 161333925301.jpg - (317.58KB , 1000x750 , sexcom38b.jpg )
988063

Kayree moves up and slams her baton down with a sickening crack.

Kayree winces. She yells "Hey! Take the stairs!" to the citizens on the balcony.

Yiann approaches in a friendly manner. The enemy's demeanor doesn't change, so he strikes it with the baton.

"This feels wrong," Yiann says.

Danovin approaches and yells. The enemy maintains a blank stare as the baton strikes it.

"Ouch," Danovin says, cringing.

Zarah begins to hang herself!

Zarah takes temporary damage
All of the nearby enemies are slowed and take a penalty to calm and aim.

"Gk. Hnng!" Zarah says "Ah! ghng!"

Kayree is unnerved.
Yiann is unnerved.
Danovin is unnerved.
>>
No. 988064 ID: 12b116
File 161333927984.jpg - (317.58KB , 1000x750 , sexcom38b.jpg )
988064

Three enemies are Beaten Down.

The remaining nearby enemy approaches Zarah. He gets distracted by the TV and seems to resist the mental domination.

The remaining enemies begin to clamber over the balcony.
If they fall and hit the floor, they will definitely become casualties, and will probably die!
>>
No. 988065 ID: b1b4f3

Oh great, I'm late to suggesting and nobody fucking heeds the obvious warning. There was one, REALLY OBVIOUS thing we could do- move up so that their dumb pathing AI doesn't take them over the balcony anymore. This is a herding mission!

I guess everyone double time it towards the escalator and hope that's close enough. Though I guess someone could see if flashing boobs distracts them like the TV does.
>>
No. 988066 ID: 094652

Oh crap! All three of you go catch the civilians, double time!
>>
No. 988067 ID: 0fae41

Yiann, Danovin, try and catch as many insurance fraudsters as you can with a double move.
Kayree, start assisting in resisting mental domination by clubbing them over the head.
Hang in there, Zarah.
>>
No. 988071 ID: b1b4f3

>>988065
Towards and up* the escalator.

I do not think any of our units are fast enough to get under the balcony to catch them. Unless maybe a double move has extra range? Or we just have to get "close enough"?
I think their pathing specifically makes them head towards the closest unit. So we probably only need one person up the escalator to stop them from diving.

Kayree obviously won't be able to contribute to pathing manipulation or catching them, so she could try using her Presence action to try to snap one of them out of it, so that they can keep the other one from falling off the balcony. Heck, she could use both her actions this turn doing that.
>>
No. 988074 ID: b1b4f3

Hmm, is there a way to Interact with the TV to turn it up, make it even more distracting?
>>
No. 988076 ID: 0fae41

>>988065
It's a huge room. If the solution required optimal play from the very beginning of the mission up to now, then it's not a very good solution for people without a time machine, now is it?
>>
No. 988077 ID: b1b4f3

>>988076
We didn't move anyone up when the civvies initially approached the balcony.
>>
No. 988079 ID: 12b116
File 161334413792.jpg - (319.90KB , 1000x750 , sexcom39a.jpg )
988079

Kayree moves toward the escalator and attempts to use Presence to help a civilian.

There is no effect.

She does notice that the distracted civilians seem completely glued to the TV, so there's no reason to beat them down.

"HEY! STOP!" she yells.

Yiann gets as far forward as he can, passing the very large, soft, comfy-looking couch near the fountain.

"Don't jump!" he shouts.

Danovin runs as far forward as he can, getting next to the very large, soft, comfy-looking couch near the fountain.

"The stairs are right there!" he shouts.

Zarah spends another round hanging. There doesn't appear to be a way to control the TV from here, and she can tell that at this point, all of the civilians around her are neutralized.

"MMMgk!" she says "I'm gkgettin' tur-knd onnn"

Kayree is unnerved.
>>
No. 988080 ID: 12b116
File 161334415892.jpg - (321.69KB , 1000x750 , sexcom39b.jpg )
988080

Two bipeds go tumbling over the balcony!

They impact the ground with sick thuds and sprays of blood.

Two more get ready to tumble over the edge after them.
>>
No. 988085 ID: 6c227a

Yiann this is your moment to shine! Go drag that couch where they are falling. Danovin can help too.
Kayree and Zarah make for the stairs and see if they will chase after you. Walking down the stairs is going to be safer than falling onto the couch if we can convince them to do that.
>>
No. 988087 ID: b1b4f3

>>988080
Welp.
Yiann, Danovin: Get those suspiciously soft couches in the way, then.
Zarah: uh, maybe you should stop hanging so you can meaningfully contribute.
Kayree: move up, start going up the escalators.
>>
No. 988092 ID: 0fae41

Zarah, get off. The noose, that is.
Kayree, head for the pile and see if anyone needs the trauma kit.
Yiann and Donovan, try and make a landing pad for them.
>>
No. 988095 ID: 12b116
File 161334811923.jpg - (297.07KB , 1000x750 , sexcom40a.jpg )
988095

Kayree heads toward the escalator.

"Poor guys," she says.

Danovin shoves a couch toward Yiann and then heads to the escalator

Danovin grimaces.

Yiann shoves the couch into position!

Yiann loves shoving furniture! Yiann is excited and gains a bonus to aim and calm!

"I got this!" Yiann shouts!

Zarah stops hanging herself.

"Dammit," she says. "I was getting close."
>>
No. 988096 ID: 12b116
File 161334814686.jpg - (300.41KB , 1000x750 , sexcom40b.jpg )
988096

Two more bipeds tumble over the balcony, but bounce off the soft cushion.

The C.Orgs make it to the balcony. The bipeds that don't fall safely onto the couch are quickly dispatched.
>>
No. 988097 ID: 12b116
File 161334817636.jpg - (325.22KB , 1000x750 , sexcom41a.jpg )
988097

Your team heads into a recreational area.

Kayree can detect the muffled sounds of loud pornography coming from one of the fapnasiums.

A security guard appears to have been stabbed to death, and three bipeds with knives turn in unison toward the C.Orgs.

Several more bipeds begin to approach the pleasant river that bisects the recreation area.
>>
No. 988100 ID: 094652

Zarah, move to cover and open fire on a knife-wielder.

Everyone else, move towards the bridge and keep overwatch for anything with a gun.
>>
No. 988101 ID: 0fae41

Aw come on, these lardballs can totally float.
Which one, Kayree?
Head for the left bridge with a double move. We'll beat down hapless civilians next turn.
>>
No. 988107 ID: b1b4f3

>>988097
Okay, so, we need at least one unit across that bridge so that the civs don't fall into the river and drown. While they are fat and probably float, they might be so stupid as to float face-down, and while our C.Orgs can definitely swim it will take a lot of actions to fish them out of the water.

Zarah move up to a bench to use as cover, try shooting foam at a knife-civvie.
All three of the others should move up to the bridge, cross if possible. If someone can, opening the noisy fap door may distract some of the civs. Hmm, I wonder if we can use the porn to mesmerize the knife-wielders?
>>
No. 988119 ID: 0fbdcd

Yiann, head left to A: try and kite the distant lardos towards the intact bridge and B: open the door to the pornnasium to let out more distracting sound. Bust the door if it's locked.
The rest of the gang: move left along with Yiann but be prepared to smack. I think we should avoid using the glue gun right now, it's a last ditch card to halt any lardos who try to kill themselves in the river to spite us.
>>
No. 988123 ID: b1b4f3

I wonder if the benches/couches are long enough to make a makeshift bridge in the middle? They don't *look* long enough...
I bet we could totally move them around though, to block the movement of the knife-civs.
>>
No. 988176 ID: 12b116
File 161340911063.jpg - (328.29KB , 1000x750 , sexcom42a.jpg )
988176

Kayree moves up. She thinks the benches are too short to span the water feature, but they could definitely be used as barricades.

"Watch out," she says "Some of them have knives."

Yiann moves up and tries to force the door. It appears to be barred from the other side and probably can't be forced open without explosives.

"Dang," Yiann says.

Danovin moves up onto the bridge to draw the attention of the horde on the other side.

"Come get me, fuckers," he says.

Zarah moves up behind a bench and fires her gun.

She hits! One of the enemies is encased in capture foam.

Zarah needs to reload.

"Did I hit?" she says.
>>
No. 988177 ID: 12b116
File 161340914933.jpg - (329.94KB , 1000x750 , sexcom42b.jpg )
988177

One of the enemies is covered in capture foam and effectively disabled.

The other two approach Zarah with knives.

The guard moans.

The horde are drawn by Danovin and move toward the bridge. Some of them draw knives.
>>
No. 988182 ID: 0fbdcd

Dan, if you can ensure the group will remain aggro'd, move back to Yiann's position and plant a breaching charge there. We want it to detonate when the group is on the bridge - which probably means a timer of two turns?

Yiann, move to the guard and medkit him. That brings total casualties to only -1! Kinda. Hopefully our employers will see it that way.

Zarah, reload and fire in that order.
Kay, move bitchslap whoever Zarah didn't fire at.
>>
No. 988202 ID: b1b4f3

>>988177
>the guard moans
What? He's not dead?! We should try to save him then.
Kayree move and beat down one of the knife-civs by the guard. Or if you can't move far enough, move once and then Lookout with baton.
Zarah move and beat down one of the civs. Or if Kayree can't actually reach either of them reload and shoot.
Yiann, Danovin, move up to a little past the bridge and Lookout with your batons.
>>
No. 988206 ID: 12b116
File 161342936724.jpg - (330.84KB , 1000x750 , sexcom43a.jpg )
988206

Kayree moves up and looks out for trouble with her baton.

"Come here little guy," she says.

Yiann moves up to the guard and uses his trauma kit. The guard is stabilized.

"I got you," he says.

Danovin hurries to the fapnasium and sets a breaching charge. It will go off after his next turn.

"I hope this works," he says.

Zarah reloads and fires. She hits again and another enemy is sealed in foam!

"This is why you didn't give me a real gun, isn't it?" Zarah says, sighing.
>>
No. 988207 ID: 12b116
File 161342939324.jpg - (329.69KB , 1000x750 , sexcom43b.jpg )
988207

One enemy moves toward Kayree and she beats him into submission.

Three enemies continue toward the larger group of C.Orgs.

Five enemies move toward Danovin.
>>
No. 988210 ID: 0fae41

Yiann, can you jump that broken bridge? Kite the enemies away from the water.
Kayree, can you bridge the gap by throwing some furniture in the drink? Or it'll at least catch the citizens before they drift downriver.
Zarah, head to the bridge and reload. Get ready to hang ten and slow the crowd's advance.
>>
No. 988213 ID: b1b4f3

>>988207
Danovin you better cross that bridge and start beating down the civs. Everyone else should move that direction as well.
>>
No. 988216 ID: 163037

Donavin, leap that bridge and keep them out of the water
>>
No. 988226 ID: 12b116
File 161344481860.jpg - (343.31KB , 1000x750 , sexcom44a.jpg )
988226

The breaching charge goes off, shattering the doors! The loud sounds of erotic displays fill the air.

Kayree heads toward the bridge.
The benches are long enough to span the broken bridge but not the water feature itself.

"Don't worry! I'm coming!" she says.

Yiann can totally jump that gap! He runs and leaps over the broken bridge.

"Come get me!" he shouts.

Danovin runs across the bridge and beats the shit out of an enemy.

"c'mere!" he says.

Zarah reloads and approaches the bridge.

"Those five were coming toward Danovin anyway, you know," she says.
>>
No. 988228 ID: 12b116
File 161344500433.jpg - (336.47KB , 1000x750 , sexcom44b.jpg )
988228

Four enemies surround Danovin and attack him with knives.
Four enemies hit him!

Three enemies move to Yiann and attack him!
Three enemies hit!
>>
No. 988230 ID: 0fae41

Yiann: Bonk, bonk.
Donovan: Club one and move back.
Zarah: Hang to slow their advance over the bridge.
Kayree: Can you use your animal senses to check for any unusual activity in the fapnasium? Apologies in advance. Keep moving forward.
>>
No. 988231 ID: b1b4f3

>>988228
Yiann, beat down two of them.
Danovin, beat down one and then move across the bridge. Hopefully the civs will be distracted by the porn once they get close enough.
Zarah start hanging, I think that's close enough?
Kayree: hmm, maybe you can help keep Danovin from being surrounded again by meeting him on the bridge? Lookout with baton if you can.
>>
No. 988254 ID: 05e3cf

Oh god why did we let Dan go forward and get mobbed they were all going to be incapacitated by the porn

Dan, back off if you can. Continue luring then to the porn field.
Zarah- move to the edge of the river and hang, if the small group would be in your AOE.
Yiann: sorry bud but I'm pretty sure you're stuck there. Perform your rendition of Michael Jackson's Beat It.
Kay: jump the bridge and move to assist Yiann in beating.
>>
No. 988266 ID: a59168

Lure them past the... happy place.

Zarah throw her foam gun to Danovin. Her skills are useful, but his assault rifle is not.
>>
No. 988268 ID: 12b116
File 161351592095.jpg - (342.66KB , 1000x750 , sexcom45a.jpg )
988268

Kayree moves up and uses Advanced Animal Senses.

There are twelve unarmed people in the breached fapnasium.

Kayree notices three unarmed civilians hiding in the "Milk" store.

"Sorry Yiann! There's no way I can jump that gap!"

Yiann beats the snot out of an enemy. He misses with his second swing.

"Why are they so slippery? Is that sweat?!" Yiann says.

Danovin knocks the boots off of an enemy and backs away.

"C'mon you little biscuits," Danovin says.

Zarah moves up to the edge of the water feature. The enemies fighting Yiann would be out of range otherwise.

"I'm gettin' my rope read," she says, grinning.

Kayree is unnerved.
Danovin is unnerved.
>>
No. 988269 ID: 12b116
File 161351594720.jpg - (346.11KB , 1000x750 , sexcom45b.jpg )
988269

Three enemies move toward Kayree and Danovin. When they get close to the breached fapnasium they turn toward it and begin to wander inside, powering through the mental domination.

Two enemies attack Yiann. One misses and then hits. The other hits twice.
>>
No. 988271 ID: a59168

Finish off the two on Yiann and go buy some clothes at the milk store.

Zarah can do a little heal on Yiann. I still think someone else should be holding the foam gun.
>>
No. 988274 ID: 094652

Yiann: Knock your targets out.
Zarah: Foam blast (Yiann's attackers if they aren't lying on the floor yet), then Heal Yiann.
Kayree and Danovin: Knock out the targets before you let brainwashed hostiles attack unarmed, formerly protected ones.
>>
No. 988279 ID: b1b4f3

>>988269
>begin to wander inside
Hmm, I wonder if you should take their knives away, or if the people inside will do that for you?
Yiann: continue beatdowns.
Zarah: finish the hang action. We should conserve foam ammo, looks like there's only two shots/reloads left.
Danovin, Kayree: move across the bridge to potentially assist Yiann next turn.

We can talk to/disable the civs inside the Milk store when the encounter's done.
>>
No. 988281 ID: 6c227a

Is there any reason not to have Yiann kite the last two over to the other bridge and into the fapnasium over the next couple turns? Beatdowns are more risky than fapnasiums, both for our guys and for the bipeds.
>>
No. 988289 ID: b1b4f3

>>988281
We could do that, we'd just have to make sure Yiann is the closest one during the entire procedure.

(also we should check on the people in the Fapnasium after the encounter. not just to see the porn, no sirree)
>>
No. 988291 ID: 7eb947
988291

I think we just need to lame this one out.
Yiann, continue to uptown fuck them up. Zarah continue to jerk it. The rope that is.
Others, kite the remainder into the fapzone.
>>
No. 988714 ID: 12b116
File 161393543099.jpg - (331.49KB , 1000x750 , sexcom46a.jpg )
988714

Yiann eventually beats down the remaining enemies while Zarah hangs tight to make sure the enemies have very little chance of hitting Yiann.

The remaining enemies enter the fapnasium and shrug off the mental domination.

The current movie playing is a very poorly-acted sextravaganza focused on handjobs.

The guard is exremely thankful and gives you a medkit. He was trying to heal the wounded when he was attacked by mind-dominated civilians.
>>
No. 988715 ID: 12b116
File 161393557654.jpg - (346.25KB , 1000x750 , sexcom47a.jpg )
988715

The C.Orgs take the lifts to the luxury suites. The doors open into the luxury suite recreation area.

Many of the citizens turn to the corgs simultaneously. A group of armed guards also seem to be dominated behind some barriers near the suite doors.
>>
No. 988716 ID: 0fae41

Well, the guards might fire into the crowd if it crosses their sight line. Shove the furniture towards the game corner and get behind it to funnel the crowds, and don't stick your head out into the hall.
>>
No. 988717 ID: a59168

It looks like there are two places of interest here. The games place, and a screen to the bottom right that the civilians might find distracting enough to block the mind control.

I suggest the team splits up in two and tries to draw the civilians to the two places.

I think that, to prevent any civilians from dying, we need to immediately get their attention so the guards don't accidentally kill any. If shouting loudly doesn't work, then Kayree should flash her boobs or something.
>>
No. 988726 ID: 7eb947

Very strict: we need to make sure we DO NOT cross into the line of sight for the infected soldiers until there are no civilians between us and them. They absolutely will shoot the crowd trying to shoot us.

I think our priority should be to bust into that game shop and see if we can turn all the displays up on full blast. Hopefully we can draw the crowd in there and they'll be distracted by HuniePop or something.
>>
No. 988735 ID: b1b4f3

>>988715
Are we good to kill the guards?
It looks like there's a TV we could use on the far side of the room, but it'll be tough to lead a significant number of civs there...
Okay, I have a general plan: we lure the civs to the left side of the room, then dash around and past them before we get into the guards' line of sight, which means once the guards open fire the civs will be clear.

For now let's head towards the door that might be a side entrance to the games room. Oh, wait, better idea: move furniture around to set up barricades so that we have a choke point and can beat down the civs with minimal injury.
Yiann, shove that big table towards the side door.
Donovan, go shove the table by the wall to align it better as cover.
Kayree, move towards the door and used improved senses to see if there are any hidden surprises here.
Zarah double move towards the door.
>>
No. 988862 ID: 12b116
File 161403862020.jpg - (355.67KB , 1000x750 , sexcom48.jpg )
988862

SEVERAL TURNS PASS

All of your C.Orgs avoid moving into the main hallway area.

Kayree moves up over the course of several turns and shoves a couch to try and funnel some civilians toward the game store.

Yiann shoves a table around to try and make some cover.

Yiann loves shoving furniture and becomes excited!!

Danovan shoves some furniture around to make barricades.

Zarah enters the back door of the game store and unlocks the front, turning the displays up to maximum volume! The closest civilians head towards it.

The civilans begin to move, splitting up and being channeled by the various furnitures.

All of the guards are on the Lookout.

They would have an OK chance to hit someone at Kayree's range, but a very low chance to hit someone at Danovan's range.

Although the guards aren't technically civilians, they are being mind controlled. It will probably be understandable if you have to kill them, but the hab block managers would certainly prefer they not be killed if possible.
>>
No. 988863 ID: 094652

As ruthless as it sounds, we can clearly see the civilians outnumber the guards multiple times over. You've already lost two civilians, you can't risk losing a dozen in one go.

For now though, regroup at the games center.
Zarah, stay on overwatch and be ready to hang yourself if the guards come closer, while Kayree should be on overwatch for guards only. Yiann and Donovan will knock out civilians and move them further into the store so the place doesn't get crowded for grenade access.
>>
No. 988864 ID: 0fae41

Well I hope you're ready to pass several more turns bonking civilians on the head while they clamber over furniture. Kayree, assist Danovin and Yiann. Zarah, come back out and start spraying foam.
>>
No. 988865 ID: b1b4f3

Looks like Yiann and Danovin can lure the civs near them into the arcade's back entrance. If the back entrance isn't loud enough to lure them in, we can try moving furniture closer together to funnel more of them towards the entrance and beat down any that go the other way around.

At some point I think our best bet would be to have everyone hunker down behind the large tables and use them as mobile cover to get close to the guards without taking many hits, then rush in and beat the snot out of them. Heck, during the last charge we can throw the table in to split up the group so we can focus down half of them while forcing the other half to use up an action to move. Or maybe we can throw the table to knock them down so they can't act that round?

Is it possible for Zarah to hang while hunkered down?
>>
No. 988866 ID: b1b4f3

I think Zarah should conserve ammo. It sounds like the foam would take out a guard in one hit, actually.
>>
No. 988870 ID: 0fbdcd
988870

We didn't chose the BONK life, the BONK life chose us.
Dan and Yan, bait those nearest you to follow you, and back up towards the game shop back door- once the displays are in decent earshot, go inside and lock the doors back. Hopefully the crowd will mush around the corner and head towards the front doors.
Kay, try to make sure the front entrance is only one zombie wide, shove furniture if you can/need to. Bonk excessively.
Zarah, spend your first turn shoving furniture to make a one-person-width door if Kay is too busy bonking to do so. Spend the remaining time hanging.
>>
No. 988934 ID: a59168

Oh, I didn't realize the guards were enemies. I'm dumb.

I wonder if Zarah's Disembowelment could be used to disable the guards. I suppose it would just kill them.
Anyway, gotta deal with all the civilians first before moving closer to the guards. Keep funneling them to the games room. And beat up those that don't like the games.
>>
No. 989031 ID: 5e416e

Yiann and Danovi could guide the civilians that are going for them to the TV in the right side.

About actually harming the guards, it depends of how armed they are. Knives, pistols or big guns?
>>
No. 989346 ID: 12b116
File 161446560812.jpg - (368.04KB , 1000x750 , sexcom49a.jpg )
989346

Kayree stands up and is on the lookout with her baton.

"Wow, there sure are a lot of them," she says.

Yiann retreats toward the game center and is on the lookout with his baton. Yiann is still excited from pushing furniture! He has a bonus to calm and aim!

"Wooo! Come get some!" he says.

Danovin retreats toward the game center and is on the lookout with his baton.

His expression is one of stoic determination.

Zarah isn't sure if she should shoot, hang, or conserve ammo, so she doesn't really do anything for the time being. She has two more reloads, meaning three shots, remaining.

"I think there are a lot more of them than there is room in here," she says.

You can tell the guards are armed with Assault Rifles.

Zarah's disembowel ability does have a chance to kill enemy units, just like any other damage-dealing attack, although it's relatively low.
>>
No. 989347 ID: 12b116
File 161446562431.jpg - (365.27KB , 1000x750 , sexcom49b.jpg )
989347

The civilians begin to swarm toward the game center. The ones closes to the front door go inside and begin to play video games, shaking off the Brain Sponge's domination.

One civilian approaches Danovin! Danovin hits! The civilian begins to drop to the floor.

One civilian approaches Yiann! Yiann hits! The civilian begins to drop to the floor.

One civilian approaches Kayree! Kayree misses!
>>
No. 989350 ID: b1b4f3

>>989347
Oh shit. Zarah you definitely need to start Hanging. Looks like the front entrance is the only one that can really handle the incoming units.
Everyone else start beating down adjacent civs.
>>
No. 989352 ID: 0fae41

Oh, very limited foam shots. Yeah, hang and keep beating the ones inside. Yiann, if you can, slam the door behind the ones inside and hopefully they'll come around to the front and be distracted.
>>
No. 989354 ID: a59168

It looks like there's space for about.. 16 civilians or so in there. But there's like 40 of them in total.

Everyone move inside the games room. After all the games are occupied, move back out and move to the other side of this hall, where there's a screen. Preferably with a long circle around, so the guards don't hit us.
>>
No. 989933 ID: 19da02
File 161489299563.jpg - (361.21KB , 1000x750 , sexcom50.jpg )
989933

SEVERAL TURNS PASS

Kayree, Yiann and Danovin bonk the nearest-by civilians before circling well around once the game place fills up to lure the rest of them over toward the screen.

Kayreeis stabbed twice and bonks two civilians.

Yiann is stabbed twice and bonks four civilians.

Danovin is stabbed twice and bonks two civilians.

Zarah hangs the whole time, which slows all of the nearby civilians and gives them a penalty to hit.

The guards miss several times and go on the lookout once all of the C.Orgs are out of their line of sight.
>>
No. 989938 ID: b1b4f3

>>989933
Alright let's start moving up. Grab a sofa and start pushing it along with you for cover as you head towards the guards. Optimally we'd stack two sofas to make high cover they can't even see us past.

Once we're close to the guards we can toss the sofa(s) at them, then charge and beat down.
Zarah should stop hanging, move to the exit of the games room, then dash across the hallway to join the others behind cover once they get close enough. Zarah should start Hanging on the turn before we throw the sofas at the guards.
>>
No. 989944 ID: d98bc5

The foam gun doesn't look like it has a lot of range and there is little cover until reaching the guards. If the banks were a good cover they could be used as movile cover, but doesn't seems like the case.

The only thing I can tink of is to lure them to shot a covered unit in the farest point they will shot (very unlikely they will hit) and wait until they waste all amunition. Controlled civilians doesn't seem very bright

If not posible, while the guards are armed as they are, the only sensible option is to not risk troopes and attack letal from cover.
>>
No. 989946 ID: b1b4f3

>waste all the guards' ammo
God, that could actually work. We could finish luring the remaining civs to the TV, and then hunker down behind some good cover a long distance from the guards but still within line of sight. They don't want to move so they'll just keep firing at us with terrible chance to hit.

I don't know what guns they have though? It could take a long time depending on what they're using. Kayree should use enhanced senses to find out.
>>
No. 989993 ID: 680982

I wonder what's Yiann's opinion on the terrible secret of space.

I would not risk the guards exhausting their ammo unless we're sure that the guards can't accidentally hit any civilians, so I think a furniture assault without delay would be a better choice. Stack the furniture together, mostly horizontally, because I don't think a single layer is enough to block the shots, and then push or shove it towards the guards.
>>
No. 990021 ID: 58c37c

What is the guards' IFF rules? See if they shoot at moving funriture if they can't see the people moving it. Maybe they will waste ammunition on cardboard cutouts at a distance...
>>
No. 990047 ID: 12b116
File 161507121595.jpg - (408.57KB , 1000x750 , sexcom51a.jpg )
990047

A FEW TURNS PASS

Your C.Orgs wait for the rest of the civilians to get up to the screen.

In the meantime, Yiann and Danovin relocate some of the civilians so the couches can be shoved forward for cover.

Zarah stops hanging.

Kayree moves up.

"Okay, let's get this over with," she says.

Yiann shoves a couch then moves up behind it!

Yiann is excited! He gains a bonus to Aim and damage.

Two guards fire at him and miss.

"Let's get rid of this brain sponge!" he says.

Danovin shoves a couch forward and moves up behind it.

Two guards fire at him and miss.

"Ok," he says.

Zarah doesn't do anything. She's not sure if she should leave the game place or not.

"Running them out of ammo isn't a good idea. They'd still have a chance to hit," she says.
>>
No. 990048 ID: 12b116
File 161507127538.jpg - (414.10KB , 1000x750 , sexcom51b.jpg )
990048

Four guards fire at Yiann and Danovin. They miss and reload.
>>
No. 990049 ID: 0fae41

Hmm. Okay, Danovin, push the furniture along with you and advance behind it as cover. Yiann, advance with Danovin and hunker down. Sorry you don't get to be the one shoving furniture, but you're hurt worse.
Kayree, get closer sticking to the staggered furniture cover and try to burn away the guards' cover.
Zarah, get out and hunker down. More targets to spread damage out over, if they bother. Otherwise you can take the same strategy of pushing cover along with you next turn.
>>
No. 990051 ID: 12b116
File 161507435450.jpg - (342.52KB , 1000x750 , sexcom52a.jpg )
990051

Kayree moves up and fires her flamethrower to set the cover alight! She uses a burst of ammo and hits!

The cover is burning

"This thing is kinda fun!" she says.

Danovin shoves his cover up and moves up behind it.

"I Shoulda been a deliveryman," Danovin says.

Yiann moves up next to Danovin and hunkers down.

"We're close!" he says.

Zarah moves up behind cover and hunkers down.

"Ooooooh! I feel darkness in my brain!" Zarah says, "My doom is inevitable!"
>>
No. 990052 ID: 12b116
File 161507438783.jpg - (342.75KB , 1000x750 , sexcom52b.jpg )
990052

The two guards behind the burning cover retreat into the suite.

One guard fires at Danovin and Yiann. He misses twice.

One guard fires at Zarah and Danovin.

She misses Zarah and hits Danovin.

Her eyes are cold and glassy.
>>
No. 990054 ID: 0fae41

Retreat? Ah well, that's future Sexcom's problem. Yiann, Danovin, subdue the remaining targets. Zarah, advance and foam one if they miss. Kayree, double move up to the scrum.
>>
No. 990062 ID: 12b116
File 161507885337.jpg - (332.39KB , 1000x750 , sexcom54.jpg )
990062

Danovin runs up and smashes a guard in the head! He starts to fall down!

Danovin growls!

Yiann is still excitied! He stands and runs up to the guard!

"I'mma fuck you up!" he yells!

Kayree runs up to the fray!

"We got this!" she yells!

Zarah shoots at the remaining guard! Even though she has a very small chance to hit, she manages to hit!!!!

She reloads.

"I can't believe I hit that guy!" Zarah says.
>>
No. 990063 ID: 12b116
File 161507887409.jpg - (419.19KB , 1000x750 , sexcom55.jpg )
990063

The C.Orgs enter the inner sanctum of the Brain Sponge!

Several civilians are scattered around like discaraded toys, including a human in the jaccuzi tub, all dressed in maid outfits.

Two guards hunker down behind the furniture.

The sweet smell of spores is thick in the air and when the C.Orgs enter the Brain Sponge attempts to dominate Zarah!

Zarah is under the control of the Brain Sponge! She will act on the enemy's turn

Kayree keeps her cool in the face of this monstrosity!

Yiann is excited and therefore immune to terror!

Danovin is shaken by the horror before him! He has a penalty to Calm and Aim!

Zarah is immune!
>>
No. 990067 ID: 0fae41

Kayree, calm Danovin, then burn the sponge! Buuuuurn!
Danovin, protect Zarah from herself. If she cannot be shaken from her mind control, take away her staff. Or try to anyway, it's kind of tied to her neck.
Yiann, burst fire on the two guards. We don't need enemy targets with guns right now.
>>
No. 990069 ID: b1b4f3

>>990063
ffffucking hell, I really really hope the brain sponge doesn't know how to use Zarah's powers. We do not want a Disembowel going off against our own team. I was also hoping we could use it against the brain sponge at long range if it was using people as cover... oh well. Unfortunately there's nothing we can do about it except beat down Zarah and that would require a full action from our team I think which would not be good. Someone could disarm her though? Definitely don't want her using the foam gun against anyone. Danovin can do that.

It is very important that Kayree covers the brain sponge and adjacent enemy units with fire. Yes, those are mind controlled guards. We saved two of them, that is enough. Though if the brain sponge dies before they do, we can dunk them in the water. Or maybe once they're on fire, they'll break mind control and run to the water to douse themselves?
Yiann should unload on the brain sponge. Double burst. Or... I wonder if he could run up and shove that big sofa to knock everyone over?
Danovin can use his second action (after disarming Zarah) to burst fire the sponge.

There's no cover. No point in moving.
>>
No. 990076 ID: b1b4f3

Oh wait instead of disarming her can Danovin *restrain* her? Like grab her arms and keep her from using her knife OR gun?
>>
No. 990091 ID: 12b116
File 161508834119.jpg - (508.58KB , 1000x750 , sexcom56a.jpg )
990091

Danovin attempts to subdue Zarah with his baton! He hits twice! Zarah is Injured!

Danovin becomes Excited because a teammate has been Injured! He recovers from being Shaken!

"I won't let you get away with hurting my friends!" Danovin yells!

Kayree keeps her cool.

Yiann keeps his cool.

Danovin is excited and therefore keeps his cool.

Kayree burst fires the flamethrower twice, so that she hits both of the guards and also hits the Brain Sponge twice!

She hits twice!

"DIE! DIE YOU FUCKER! DIE!"

The guards are set alight and scream in terror!

The Brain Sponge is set alight and screams in terror!

Yiann burst fires twice at the Brain Sponge!

He hits once and misses once.

The Brain Sponge and both guards have a penalty to Aim.

"Fall! Why won't you fall!?" he screams.
>>
No. 990092 ID: 12b116
File 161508845615.jpg - (539.24KB , 1000x750 , sexcom56b.jpg )
990092

The Brain Sponge attempts to crush Kayree's psyche!

He hits!

Kayree takes damage as her psyche shudders under the Brain Sponge's powerful assault!

The guards both scream in agony and claw at their burning bodies before they fall silent.

Zarah casts Disembowel on Danovin, dealing him unpreventable damage!

Zarah crumples to the ground in a bloody heap.

Zarah has defeated a magic-using enemy and would be excited if she wasn't a Casualty!

Danovin is Excited and therefore keeps his cool!

Yiann panics!

Kayree keeps her cool!

Danovin is injured!

Kayree keeps her cool!

Yiann is already panicking!

Danovin is excited and therefore keeps his cool!
>>
No. 990101 ID: 0fae41

Zarah's not dead or mind controlled! These are both good things.
Continue to burninate the sponge. Danovin, calm Yiann. Yiann, use trauma kit on Danovin and/or Zarah in that order.
>>
No. 990105 ID: b1b4f3

>>990092
Kayree calm Yiann, then pour another dose of fire onto the sponge.
Yiann stabilize Zarah. That will probably take a move action unfortunately which means that's all he can do.
Danovin double burst fire the sponge.
Zarah make Yiann wonder why he even bothered with the medkit, by Disemboweling twice to damage the sponge.
wait can revived durable units immediately act or is it only the next turn? Might be the latter, but still, we should stabilize Zarah.
>>
No. 990114 ID: 12b116
File 161509502202.jpg - (1.47MB , 2000x1500 , sexcom57a.jpg )
990114

Kayree's presence automatically calms Yiann!

She fires her flamethrower at the Brain Sponge twice! It screams in agony!

"I can't wait to get out of here," Kayree says.

Yiann is shaken! He hurries over and stabilizes Zarah!

"These parts should stay inside of you," Yiann says.

Danovin unloads on the Brain Sponge! he hits twice.

"Is she gonna be ok?" he says.

Zarah burbles on the floor, giggling.
>>
No. 990115 ID: 12b116
File 161509507537.jpg - (1.31MB , 2000x1500 , sexcom57b.jpg )
990115

The Brain Sponge ruptures as the fire overtakes it!

You did it! You defeated the Brain Sponge!

You've been awarded 3 gene points!

You can:

Recruit a random C.Org: 1 point

Activate a C.Org: 1 point

Commission a C.Org: 3 points


Extraspace Unlimited has a unit to recruit:

3 Gene Points: Ulinda - Female Hippo, Rank 1.
Animal Senses
Large Frame

Boiling Rage - When this unit panics, she gains a CQC bonus and runs toward enemies, making CQC attacks if possible.
Skills:
Headlong Charge - When taking enemy Lookout fire, enemies have a large penalty to hit.

You got some good info from your Cult of the End Prisoners. You can now Requisition the following item:

Cyber arm: A replacement limb. The C.Org can use weapons without the 1h quality, but has a penalty to Aim when doing so.

Improved Cyber arm: A replacement limb. The C.Org can function with no penalties.

Trauma Response System: A torso implant. Drugs and stabilizing agents are released automatically in response to injury. Reduces the chance that a unit is injured or killed if they become a Casualty.

Ultimate Guts: An abdomen implant. If the unit is killed, they explode violently, damaging everything nearby in an incinerating blast of plasma.

You got 5 Requisition Points!

You can:

Upgrade Pistols and SMGs: 1 point

Upgrade Shotguns: 2 points

Upgrade Assault Rifles: 2 points

Upgrade S.Rifles: 5 points

Upgrade LMGS: 5 points

Requisition 1 Improved Plate Carrier: 5 points

Requisition 1 Improved Multi-Limbed Plate Carrier: 5 points

Requisition a Cyber Arm: 3 points

Requisition an Improved Cyber Arm: 5 points

Requisition a Trauma Response System: 5 points. This will Injure the C.Org it is implanted in when it is implanted.

Requisition Ultimate Guts: 2 points. This will Injure the C.Org it is implanted in when it is implanted.

Requisition Sidearms: 2 points. Every C.Org will be equipped with a small-caliber pistol that can be used in addition to their primary weapon and CQC weapon.

You can now trade for the following items:

Capture Foam Gun - short range, no damage, single shot 1h. Target is immobilzed and restrained or removes fire from a target. 1 round magazine.

Lightning Gun - Heavy weapon. Low damage. Long range, single shot. Every time a unit is damaged, there is a low chance they immediately become a casualty. Deals very high damage to robots and mechanical units. Ammo takes up the item slot.

Battery Pack - 50 shots for Lightning Gun.

You have 5 credits in weapons to trade.

1 credit each:
Pistol
SMG
Capture Foam Gun
Rocket
LMG Ammo
Battery Pack
2 credits each:
AR
Shotgun
Grenade
Trauma Kit
Breaching Charge
3 credits each:
S.Rifle
LMG
Rocket Launcher
Lightning Gun


Your C.Orgs have improved! Pick an ability for each one!

Kayree improved from Rank 2 to Rank 3!

She can learn the following skills:
Tough As Nails - Kayree must be reduced to 1/3 of her total health before she is Injured. The first time she would panic per mission, she becomes Shaken instead.

Area Denial - When using a heavy weapon with Burst Fire capability, this unit can use an Area Denial attack for one action. It consumes two bursts of ammo to attack all enemies in a 45 degree arc in front of the user with lower damage. It counts as supressing fire.

Yiann has improved from Rank 1 to Rank 2!
He can learn the following skills:

Healer - A trauma kit has 3 uses instead of 1.

CQC Specialist - Deal extra damage with CQC attacks.

Danovin has improved from Rank 0 to Rank 1!
He can learn the following skills:

CQC Specialist - Deal extra damage with CQC attacks.

Nimble - It is harder to hit this unit with CQC attacks.

Zarah has improved from Rank 0 to Rank 1!

Otherwordly Vigor improves!
She can learn the following skills:

Self-Harm - All of Zarah's abilitys deal more damage to her when she uses them, increasing their effectiveness against enemies as a result.

Safe Word - When Zarah is Hanging, if she takes damage from something other than Hanging, she automatically stops Hanging.

You can also now equip batons instead of knives if you want to on any future mission!
>>
No. 990117 ID: bc11b8

>>990115
Self-Harm for Zarah
>>
No. 990119 ID: 0fae41

Activations will have to wait a mission, we need a murder machine. Recruit the Hippo.
Rockit's still out for the next mission anyway so hold off on the cyber arm. Buy sidearms, upgrade Assault Rifles, pistols and SMGs.
K: Area Denial.
Y: Healer.
D: Nimble.
Z: Self Harm. Hope her health increases keep up with this.
Foam gun was useful, would bring it again on missions with possible VIPs, or enemy flamethrowers. Buy a lightning gun, battery pack and the foam gun with credits.
>>
No. 990123 ID: b1b4f3

>>990115
Let's not get the hippo. Boiling Rage looks like a liability.
Activate Zarah. I want to use her next mission. She seems pretty useful, and using her is the only way to make her more durable.
Activate Yiann. Medics get upgrades.
Activate Ixander or Fucc, they're the other healthy units we have atm that haven't been Activated yet.

Requisition Sidearms! It's a fucking global upgrade we need those. ...doesn't this let Zarah take two weapons? And Baetriss three!?
We can get Rockit an arm next mission. Let's save up the rest of the RP, to ensure we can get one.

Buy weapons:
1 foam gun
1 battery pack
1 lightning gun

The lightning gun looks mostly like an anti-mech weapon, which is good.

Kayree:Tough As Nails. She's a medic, and thus I would seriously prefer she not use a heavy weapon.
Yiann: Healer. Having a backup medic is important.
Danovin: CQC Specialist. Nimble seems crap, considering we barely fight CQC units, and Danovin is a Large Frame C.Org which means he can Activate into a MUCH BIGGER frame than usual. Plus, he's already got a bonus to CQC so making him even better makes sense.
Zarah: Self-Harm. Action economy is king. Also Safe Word only seems useful if we're using Hanging behind poor cover with no other units nearby to distract the enemy, which we should not do. IMO her two most useful abilities are Hanging and Infusion anyway, with Disembowel being a panic button. Increased self-damage from those all seem worth the tradeoff-- hanging does almost no damage anyway, infusion is a heal so we want it to heal a lot, and panic buttons need to be big shots.
>>
No. 990124 ID: 1d109c

All Req goes to: Improved Cyber Arm: 5 points
Rockit is a good shark and deserves it!

Kayree: Healer
Danovin CQC Specialist
Yiann CQC Specialist
Zarah: Safe word
>>
No. 990125 ID: 0fae41

>>990123
The CQC units we do fight are deadly as hell when they close the distance, and every unit that we don't finish off with a cqc attack can retaliate with it.
>>
No. 990126 ID: fd4d13

Senpai promised Rockit a new arm, do we really want to be a senpai that breaks promises? The troops gotta respect ya homie.

5 req for Cool Arm with racing stripes.

Kayree - Tough
Yiann - Healer
Danovin - Nimble, having a big guy that is hard to hit could be real handy if there are CQC-heavy missions
Zarah - Self harm. In for a penny, in for a pound.
>>
No. 990128 ID: fd4d13

>>990126

Note: Getting a shitty arm for 3 req and spending the other 2 on less cool things is an acceptable compromise as the arm can be upgraded later but if we do it that way we have to have something really cool printed on the arm for rockit
>>
No. 990129 ID: b1b4f3

>>990125
Well... that's true? but investing in damage means we're more likely to kill the enemy. I feel they're about equal in power.
Though, come to think of it, Nimble is harder to get, since it'd require getting hit repeatedly in CQC. Or dodging repeatedly?

Yeah I'll change my vote to that.

Also yeah we did promise to get Rockit the arm so I guess we have to throw all 5 req on it right now. Sidearms aren't... *that* strong, I guess.
>>
No. 990134 ID: b1b4f3

One last amendment:
Zarah can't easily be brought into the next mission so instead I'd want to Activate both Fucc and Ixander instead.
>>
No. 990139 ID: 864e49

>>990115
Activate X3
Fucc, Baetriss and can we activate Zarah? If no Yiann.

New Improved Cyber arm for Rockit.

1 Shotgun,1 Trauma Kit, 1 SMG.

Kayree: Tough As Nails
Yiann: Healer
Danovin: Nimble
Zarah: Self-Harm

>>990124
LW Kayree already has healer. Do you mean Tough or did you fuck up?
>>
No. 990150 ID: d9c975

Recruit Activate Fucc, activate Baetriss. Activate Rockit. They've all been very effective so far.

Requisition: Improved Cyber Arm.

Credits: Lightning Gun, Battery & Foam Gun. All a bit specialist but potentially very handy to have.

Kayree: Tough As Nails. She's very good at keeping the rest of the team together so want to limit her recovery time.
Yiann: Healer. Healer 2!
Danovin: Nimble. Lotta nasty punchy enemies.
Zarah: Self-Harm. Want these abilities to be effective when she uses them. Safe Word can backfire if she's exposed.
>>
No. 990164 ID: 12b116
File 161513301457.jpg - (405.08KB , 1000x750 , Sexcom58.jpg )
990164

This is how you spend your points:

Gene Points

You activate Fucc!
Fucc gains
Curious - on entering a room, anything you can interact meaningfully with is highlighted.

You activate Yiann!
Yiann gains
Juggernaut - The unit can choose to push/shove/toss terrain elements as part of a move instead of having to use a separate action.

You activate Baetriss!
Baetriss gains
Murder Noodle - this unit deals increased CQC damage to targets larger than her. She is harder to hit with CQC attacks.

Requisition:

You give an Improved Cyber Arm to Rockit! Rockit is overjoyed and completely over the moon!

Trade:

You gain

1 Lightning Gun
1 Battery Pack
1 Capture Foam Gun

Danovin is wounded.

Zarah is a casualty, however, her Unnatural Vigor means that she refuses to spend time in the hospital and must be assigned a roomate and an action as if she was healthy. She can be taken on the next mission, but will have half health.

Rockit has improved. She is merely wounded now. She needs to be assigned a roomate.

Baetriss has improved. She is merely wounded now. She needs to be assigned a roomate.

Ixander has healed.

Now you can rearrange the living quarters!

Kayree and Eilie have fallen in love! They really want to stay roomates and will be upset if you move either of them.

"It just kinda happened," Eilie says.

"She's adorable but spicy. Like a really cute pepper," Kayree says.

Yiann and Danovin get along well. They're both happy with their current roomate.

Fucc really wants a new roomate. He hates having Zarah live with him.

"I know you gave me a gene activation, but I also did a fucking banger job with the interrogation. Don't saddle me with this gross stinky creep!" he says.

Zarah is perfectly happy to have Fucc as a roomate.

"He's loud, which is nice," she says. "Just don't put me in a room by myself, please. I've been a good girl, haven't I?"

Ixander is perfectly happy by himself, as long as he's spending time with Lurleen.

Please assign Rockit and Baetriss roomates and rearrange any other C.Orgs!
>>
No. 990165 ID: bc11b8

Baetriss with Zarah, Fucc with Rockit
>>
No. 990175 ID: 680982

Current Likes/Dislikes:
https://questden.org/kusaba/questdis/src/161514306647.png

Except for Kayree and Eilie, I would pair the C.Orgs to be with the ones they haven't been roommates with yet.

For example
Rockit + Danovin
Zarah + Ixander
Beatriss + Fucc
Yiann + Mary Kil
>>
No. 990194 ID: 0fae41

New assignments:
Yiann & Rockit
Baetriss & Zarah
Danovin & Fucc.
>>
No. 990200 ID: 1d109c

Baetriss with Zarah, someone's gotta
Fucc with Mary-Kill
Ixander with Lurleen

Senpia Date Rockit, try out some activities with her new arm!
>>
No. 990202 ID: 894419

>>990200
I like this. Baetriss seems tough enough to shrug off anything creepy Zarah does.

For the date maybe suggest you go out and do a sport for a bit. You're a massive weeb so maybe go to the batting cages if rockit sounds into it? Those are popular in Japan.
>>
No. 990207 ID: 0fae41

>>990194
(to be clear, that means leaving Ix helping Lurleen and Eilie/Kayree as-is)
>>
No. 990209 ID: b1b4f3

>>990164
>murder noodle
Yessss.

Keep the lovers together.
Zarah+Mary Kil
Fucc+Danovin
Baetriss+Rockit (they got along well)
Ixander+Lurleen
Yiann+Joaniffer(the nurse)

Everyone seems to be forgetting that we have a new Cool Base Person to pair our units with. This allows us to pair both Lurleen and Mary Kil with someone to get those bonuses without leaving someone alone.
Well, maybe we won't get a Mary Kil bonus from Zarah but it's worth a shot, and allows us to see if Joaniffer gives a good bonus from Yiann.
>>
No. 990217 ID: 12b116
File 161515434345.jpg - (654.59KB , 2000x1500 , Sexcom59.jpg )
990217

You definitely want Eilie and Kayree together, and definitely want Baetriss with Zarah, and Ixander with Lurleen, but you aren't sure what to do with Fucc, Danovin, Rockit and Yiann.

C.Orgs without roommates lose morale, unless they're spending time with base personnel. Only one unit can spend time with each base personnel, and they must not have a roommate. You can date somebody whether they have a roommate or not. The base personnel are:

Mary Kil at the gene lab. She's a happy sort, and can provide bonus gene points to the unit that helps her.

Lurleen Gray is the serious requisitions officer. She loans the team an item if somebody helps her.

Nurse Joannifer at the hospital. You don't really know much about her.
>>
No. 990218 ID: 1d109c

Yiann and Rockit, he get help her take care of her wounds when Senpai isn't around
>>
No. 990219 ID: 12b116

Addendum:

Skills!

Kayree learned Tough as Nails
Yiann learned Healer
Danovin learned Nimble
Zarah learned Self-Harm
>>
No. 990220 ID: 1d109c

Danovin can spend time with Joannifer, she can study his magic wounds
>>
No. 990221 ID: 0fae41

Oh yeah, we have three personnel to assist now.
Danovin and Rockit.
Fucc with Mary.
Yiann with Joannifer.
>>
No. 990222 ID: b1b4f3

Ok considering Baetriss cannot escape her fate, I'll alter my suggestion:

Keep the lovers together.
Zarah+Baetriss
Ixander+Lurleen
Fucc+Mary Kil
Yiann+Rockit
Danovin+Joaniffer(the nurse)
>>
No. 990223 ID: 4bbb7d

Yiann with Joannifer: He's a medic.
Rockit with Mary: Not sure how it'll go but SCIENCE.
Danovin with Fucc: How much trouble could the boys possibly get into?
>>
No. 990228 ID: 680982

>>990223
This sounds the most reasonable. Mostly because I don't think that Fucc would be the right person to be visiting the base personnel.
>>
No. 990231 ID: 9f65d8

Rockit should hang put with Mary, shes super excited about her new arm and that will probably make mary really excited too
>>
No. 990307 ID: 6c227a

Honestly how have we not paired Fucc with Mary Kil already?
>>
No. 990338 ID: 07ed53
File 161522204347.jpg - (648.22KB , 2000x1500 , Sexcom60.jpg )
990338

Yiann will spend time with Nurse Joannifer

Fucc will spend time with Mary Kil

Rockit will room with Danovin!

Now that that's all sorted, It's also time to spend time with one of your C.Orgs!
Select a C.Org to spend time with, and decide whether you'll do so as a man or a woman.

Relationship list:
https://pastebin.com/Hep70JQc

Unit List:
https://pastebin.com/iPZkWM28

Equipment List:
https://pastebin.com/fJ2tNdQ2
>>
No. 990341 ID: 6b3c38

Rockit
>>
No. 990344 ID: 1d109c

Date Rockit! as a man, I want to see how happy she is with her new arm!
>>
No. 990348 ID: 680982

Since Rockit already got a morale boost from the last date, I'd only go with her again after she's been on a mission.

In order of my preference:
Zarah (male)
Yiann (male)
Ixander (female)
>>
No. 990353 ID: a38353

Danovin. Male.
>>
No. 990354 ID: 0d6409

Baetriss or Donovan, male. Rockit can be after another mission.
>>
No. 990355 ID: 55b610

Baetriss, male.
>>
No. 990356 ID: afe7de

Date Zarah as a woman!
>>
No. 990358 ID: b1b4f3

Baetriss, female.

She'll probably need the morale boost (assuming we don't screw it up) since she's rooming with Zarah.
>>
No. 990360 ID: e85a08

Zarah as a female.
>>
No. 990363 ID: 864e49

>>990338
Danovin and Rockit as a female.
Or Ixander as male.
>>
No. 990366 ID: d98bc5

I would like to have in consideration (even if is not for this vote) these options:
- Kayree for being such a faithful and trustworthy soldier. She has been in all the misions and always has been an invaluable soldier
- Zarah is someone difficult to understand and to be able to meke her (and those around her) happy, it would be a good candidate to met.
>>
No. 990367 ID: b1b4f3

>>990366
If we were to date Kayree, Eilie would probably tag along. Not that I'd complain.
>>
No. 990379 ID: 12b116
File 161525173591.jpg - (1.40MB , 2000x1500 , Sexcom61.jpg )
990379

You've opted to use your female body and spend some time with Zarah.

You see her waiting for you in the courtyard. She's tall and lean, standing about six feet. She is wearing her normal attire, which is attracting odd looks, and has a bloody bandage on her abdomen. She stinks, an animal smell with a garnish of spoiled milk, and her hair is greasy and matted. She waves when you approach, her eyeless face pointing in your general direction, but not exactly at you.

Hey fuck you!" she says, laughing.

"I wanted to keep messing with the bird. But the centipede girl is cute. I wonder if she likes me? Anyway, boss woman, You're cute too!" she nods her head and it takes a minute for you to figure out she was trying to imply that she was winking.

"Nah, just kidding, I can't fucking see!" She laughs like a donkey. "Honestly, I'm surprised you didn't take the shark. Word around the squad is she won't shut up about how cool you are."

She licks her nostril with her pointed pink tongue.

"I won't fucking call you 'sempai,' though." She cackles and slaps you on the shoulder.

"So, where are we going?"


Where do you want to go? These facilities are all provided free of charge for you and your C.Orgs.

A) Ice Creams parlor - A small place with booths. Fairly quiet and intimate

B) Skating Rink - Sit and watch or skate around.

C) Arcade - Loud and busy, full of games.

D) Dinner Restaurant - Fancy food, formal atmosphere.
Unfortunately, somebody peed all over the kitchen.

E) Your room - Hang out and watch movies, or ...

F) Pool - There's the big pool, and the hot tubs. Unfortunately, the pool is currently closed. Somebody peed in the changing room.

G) Race track - Loud and busy! Watch the cars go 'vroom!'

H) Spa - Spend some time getting a massage and a mani/pedi

I) Bar - Eat bar food! Loud and casual. Dance! Booze!

J) Art Show - Relaxed and quiet. Check out the paintings and sculptures
The gallery has been urinated in and is closed for cleaning.

K) Sport complex - Watch people or play basketball, volleyball, or fence.

L) Theatre - Watch a stage play.

M) Arts and Crafts - do some pottery or make a painting together

N) Strip Club - Boys, girls, or both!

O) Costume Party - Get drunk and wear stupid outfits There's not currently a costume party.

P) The Other Bar - This one has live music and pool. A lot smaller and less busy than the previous bar.

Q) Festival - Play games and watch the fireworks! There's not currently a festival going on.

R) Unique - Zarah is getting all kinds of weird looks. You could take her to pick out some civilian clothes. Depending on how it goes, you'll probably be able to take her somewhere else after.

You also need to chitchat with her on the way there. What do you ask her/talk about?
>>
No. 990380 ID: e7c7d3

Aw, she dressed up for us!, The disemboweled bandage is a nice touch. Brings the whole ensemble together

R)
>>
No. 990381 ID: 1d109c

H) take her to the spa, it's one of the few places that don't require sight to enjoy
>>
No. 990382 ID: 745eba

The mystery pee-er strikes again, and at the dinner restaurant too, which is clearly the best fit for Zarah! That villain!

So let's go with Arts & Crafts instead
>>
No. 990384 ID: 4ea18e

R) Let's go to the flea market to get cheap stuff for Zarah to rip up and design herself.
>>
No. 990386 ID: b1b4f3

>>990379
Well first, ask how her injuries are doing. She's got unnatural vigor working for her but it must still be unpleasant. Or does she like the pain?
R. Does she not have any clothes of her own? Do C.Orgs have to spend their stipend to get clothes or something?
Ask her exactly how her vision works. How much detail does she get? Can she make out enough detail to read normal writing, or is she limited to braille? I guess raised letters might work.
Let's definitely get her a blindfold with googly eyes on it.
Ask her what clothes she likes, if she's tried any before. I bet she'd like revealing, light clothing. Short shorts and a skimpy shirt?

Ask if she's got any interest in going to the spa. Has she ever been pampered like that? Gotten a bubble bath? What is it she dislikes about bathing, exactly? Not gonna dwell on it, just wondering if there's any way to make it more pleasant for her.
Check to see what kind of live music is playing at the bars. We have one point of data on her music preferences, so see if it matches her tastes. I guess Kingdoms isn't exactly standard heavy metal but it's close? Ask if she likes heavy metal in general, or if the kind of drone-like electric guitar distortion stuff in Kingdoms is the specific thing she's into.
>>
No. 990406 ID: 0fae41

Is it just me, or has their production... increased? They need to talk to their doctor.
Clothes shopping, then spa. Normally I’d suggest doing these in the other order, but if that’s what the schedule allows, we’ll do the faster one first.
>>
No. 990435 ID: 680982

Even before getting her some clothes, it would probably be a good idea to wash her. But I suppose we can do that afterwards. After all, washing her could turn out to be more... complicated than we expect hehe. Anyway, R then. We'll need to get her at least two sets of clothes. One that she would immediately stink up, and one for later.

Ask her if she's afraid of water. Also, if she prefers males or females.
>>
No. 990450 ID: 5b0071

>>990379
H) The Spa
Its a very tactile experience and, likely, a 180 from however the hell she was treated as a sacrifice
>>
No. 990486 ID: d98bc5

I am not sure you can use the spa with a open wound, so I say R)
>>
No. 990491 ID: 12b116
File 161533884571.jpg - (1.04MB , 2000x1500 , Sexcom62.jpg )
990491

You decide you're going to take her to the spa after you get her something more appropriate to wear.

More appropriate generally. When she wants to walk around or whatever.

On the way, you ask her about her injuries. Even though she heals quickly, it must be unpleasant, right? Or does she like it?

Zarah's grin disappears. "Um. No, I don't like it. And yes, you could say stabbing myself in the guts is 'unpleasant.' That's absolutely a word you could use to describe that."

>Zarah's opinion of you has dropped, fairly or unfairly.

You ask her if she has other stuff to wear. C.Orgs are able to pick out whatever kind of civilian clothes they want, and there's lots of extra stuff that anybody can go through and take. There are also plain clothes to pick up, and even uniforms that almost nobody wears. There are also some seamstresses that can alter things to fit if a C.Org wants to go look through the previously owned stuff. Zarah has clearly just not done any of those things.

You think going to the pre-owned stuff might be more fun. There's a lot more variety there.

"I mean, sure, OK. I guess I am wearing my work clothes. Also my only clothes."

Zarah seems to like the idea of going to the pre-owned stuff instead of just being given plain clothes or a uniform.

You ask her how her vision works.

"Ok, so, if you close your eyes and point your finger at something, in your brain you think you know exactly where your finger is. Like, if you opened your eyes, you finger would be exactly where your brain knows it is. It's like that, but for everything around me. So I just kinda have a pretty good idea of where everything is. It's easy to figure out people, and I have a pretty good idea of what they look like in a very general sense. I think I do anyway. To be honest, I knew what the people who I knew before my eyes were carved out looked like already, and there's no way for me to actually confirm that what I think people look like is actually what they look like. But I know where their limbs and faces are and stuff like that. Other stuff is a lot more vague. Like, I know a generally bench-shaped thing is over there, and a generally store-shaped thing is over there."

She accurately points to a bench and a storefront.

"I don't see at all, so there's no colors, I can't read or watch TV or use a computer or anything. Also I got pretty thick pads on my fingertips, so my sense of touch is worse than yours and probably most of the C.Orgs. So like, if there was some writing system made of raised clustered dots or whatever, I wouldn't be able to read that either."

She seems to appreciate the question, and pauses a bit before continuing.

"I am intensely aware of how bright the light is where I am, though. I can feel the presence of the hungering darkness clawing at the edges of my brain all the time, and the darker it is, the more intense the sensation of claws running over or tearing into my flesh is. In pitch-blackness, I can feel its fangs sinking into my body, shearing my muscles and organs apart, drinking my blood!" She grabs her head in both hands, screaming. "IT IS COMING! MY DOOM HAS PURCHASED MY BODY AND FLESH! I WILL BE CONSUMED BY THE HUNGERING DARKNESS!" and lets loose a long, ululating wail before shaking her head and grinning.

"Sorry about that!" She says cheerfully. "Keeping the lights on all night really annoyed that bird, but he wasn't, you know, ritually sacrificed to an evil god, so he can just fucking deal with it, right?"

Everyone in the vacinity is staring, although they rapidly return to whatever it is they were doing before when they realize the freakout has currently ended.

"So, uh, what kind of clothes do you like?" you ask.

"No clue," she says. "I'll be honest, I think this is gonna end up being mostly for you. I've been wearing literally this and only this for years now."

She shrugs.

You ask if she has an aversion to water or bathing.

"Are you saying I smell bad?" she asks, laughing. "I just don't care and I don't really think to do it. I also don't like getting stuff in my eyes." she smirks. "Or lack thereof."

You ask if she's ever been pampered.

"Oh yeah. That was the nice part aboug being a ritual sacrifice. You get bathed and there's sacred unction. Ritual incense. That part was nice. They do rites over you for like, years. Treat you like a very special person. Because you are." Here voice takes on a far-away quality. "Because you are very special. You've been selected. Chosen ... "

>Zarah is happy that you picked the spa for your date.

You've arrived at the donation center and go in. Zarah goes over to a nearby clothing rack and starts rummaging, although it doesn't seem like she's really doing more than imitating the actions of what somebody searching through clothes would do.

You ask her if she likes men or women.

"Well, I think you're cute," she says. You get the distinct impression that she would be winking if she had eyes.

Do you pick something out for her, let her choose, or just steer her in a general direction? You can also have her try on several outfits. Feel free to post things you want her to try.

Alternatively, you could just let her grab whatever she wants and head over to the spa.

No matter what you decide, you'll have to keep the conversation going, so what do you say?

>>
No. 990493 ID: 0fae41

Steer her in a direction: Go with whatever feels nice. Literally! Have her try a few and see what fits most comfortably on her. Things with faux fur, leather jackets, corduroy sweaters? ...Spandex?
I'm curious how and where Extraspace picked you up. Did they take you or did you find your way to them?
Talk a little about home. Broad strokes, like... the country, technology level, the plants and animals.
Are the pads calluses or natural to her species? Large print exists for raised dots, too, but these days the computers can just talk anyway.
>>
No. 990497 ID: 094652

>Clothes
Get something a stripper would wear. She might consider it appropriate.
Let her decide what has the best texture.

>Talk
Ask about replacing one eye with a cyber-implant. Something that has a built-in fluorescent lamp so the inside of her skull is constantly lit up, keeping the darkness at manageable levels. She doesn't have to sacrifice her view of the creeping inevitability of all things, just keep it half in the void and half in the real world so she can learn how to function and work with others.

Ask about the other sacrifices. How did they react when they died? Did she get to pork them?

Ask about the hanging pole. Do her abilities limit the long-term effects of oxygen deprivation, or should you search for implants that can mitigate the effects, like a brain-oxygen implant?

Do NOT ask about her parents or childhood.
>>
No. 990501 ID: b1b4f3

>>990491
>can't read or use computers
Ah, but she can listen to audiobooks at least. There's a lot of good ones you can recommend, some of them aren't even anime-related!
...huh, I wonder if we can get her an artificial eye. That's different than replacing a limb though, and judging by Joaniffer's eyepatch I don't think we have the tech.
Also tempting to ask if we can authorize a twice weekly free spa visit for her so she can get sponge baths and a shampoo without anything getting in her sockets, but that would cause a TIME PARADOX.

Have her try on a lot of clothes and tell her what looks good on her. Yes, this will annoy the storepeople because they'll definitely have to wash everything she tries on. Let's just ignore that fact for now.
Suggestions for materials: silk, leather, fleece, maybe some frilly stuff. You know, let her see what it feels like.
I think she could definitely rock a goth punk outfit. Stereotypical hot topic stuff, of course. Suggest a collar.
And a blindfold with googly eyes. Up to her if she wants to wear it now but I imagine it'd at least be funny for her to wear it while hanging out with Baetriss. Actually we should probably get her several blindfolds and pairs of underwear so she isn't wearing the same ones all the time.
Also let's get a second blindfold, for Baetriss or whoever else Zarah rooms with, so they can sleep with the lights on.

>talk
What kind of stuff did she do to mess with Fucc? Any good reactions? Did she get to mess with people at Extraspace? How did they treat her there?
How does she like being a soldier? Compliment her on her performance. Hanging seemed very effective in this sort of mission, and that last shot with the foam gun was impressive.
Ask her what stuff about her past she doesn't like talking about, so you know what to avoid, aside from obvious shit like the ritual itself. Did anyone assign her a therapist yet, so she can talk to someone about it? There must be on-site therapy.
What does she think of the other C.Orgs? Has she met any of the staff yet?
What kind of food does she like? Sweets? Beer?
>>
No. 990502 ID: b1b4f3

Oh and tell her she looks cute too.
>>
No. 990509 ID: 0fae41

>>990501
>I don't think we have the tech.
Yet. We may continue to gain improvements from the End cult, though it's possible there's simply too much damage. Besides, her current vision sort of works.
While we're buying stuff here, get a nightlight and a motivational poster for her room. Hang in there, baby!
>>
No. 990536 ID: 680982

Pick out a large scarf for her and wrap it around her neck to hide the scars there. Be careful to only touch her neck gently with your hands.

As far as other clothes go, I would pick one set of something sturdy and leather-like. And one set of something soft and stretchy, silk or wool-like. Maybe a cape dress...

Talking with her, you should try to reassure her that her future in this organization is bright. And that you hope to see her gut- I mean, become a good part of the team. She has a unique potential to save others and for that, you'll make sure that she's rewarded accordingly.
But try to explain that, for others to like her more, it would be a good idea if she adapted to the social norms here. She said that others used to wash her before, but that's something she'll have to do by herself now, well, maybe you could show her how it's done if she wants. You could also buy her some incense if that would make her sleep easier at night.
You shouldn't pry too much into her past, but if you have to, you should ask her first if she's ok with talking about it.
>>
No. 990657 ID: 6c227a

Long pants and a crop top. She strikes me as a crop top girl. Also get a sweater.
>>
No. 990809 ID: 07ed53
File 161556723231.jpg - (1.14MB , 1000x1500 , Sexcom63.jpg )
990809

You steer Zarah in a few general directions. Mostly, you focus on textures.

Fur, leather, spandex ... whatever feels nice!

Some of it is revealing, some of it is classy, some of it is just ... yeah.

You figure out that Zarah tends to not like to have a whole lot of her body covered up. Because she frequently has wounds on her, it tends to be uncomfortable if clothes are rubbing on them, so mostly, she prefers to keep the scarred parts of her body exposed.

While she tries stuff on, you ask her stuff!

You ask her how she found extraspace.

"I've been a mercenary for like, five years. Extraspace people showed up in my world and asked if anybody would be interested in coming with them. The caveat being that I'd have to work with you and your people for however long until I can retire, at which point I'm free to stay in this world or travel to whatever world I want. Pretty sweet deal."

You ask her about her home world.

"Well, planets are huge, but the region I come from is fairly arid. There's no electricity or anything, but there is a lot more magic and stuff. Offering magic is some of the least dangerous. Anyway, the countries nearby are always fighting. There's these warlords that control huge territories. I'm not really fond of any of them and basically had to do mercenary work to survive."

She doesn't seem to care that much about her home world, and doesn't seem particularly interested in saying much more. You do find out her fingerpads are natural for her species.

You ask how she'd feel about replacing an eye with a cybernetic.

"Oh, there's regeneration and healing magic in my world. Unfortunately, healing any of these wounds or regrowing my eyes would sever my connection with the Hungering Darkness, so I'd just be a worthless cripple. Or give it the opportunity to instantly consume me. It's random which one happens." She frowns. "I feel like any kind of technological workaround would have exactly the same problem."

>Zarah does appreciate that you're interested in helping her.

You ask her about maybe an implant that bathes her skull in light instead of letting her see.

"Although how much light I'm in matters, it's more of just how much darkness is around me generall. Like, if it's really dark where I'm 'looking,' so to speak, that's just as bad as me being in that dark, except, you know, I just point my face somewhere else if I'm not in the darkness."

You ask her about the other sacrifices.

"I mean, I don't have any idea. I've met other Offerings like myself who did mercenary work, but the sacrificed aren't kept together or anything. I'd imagine the ones who were taken fully probably died horribly in a state of absolute terror while they were consumed by the ever-hungering monster that is my inevitable fate?!" She starts cackling and drooling, but shakes herself out of it after a moment.

She does explain that anything that would make her abilities more comfortable or less taxing on her would also make them far less effective.

You do tell her that she's free to go to the spa whenever she wants on her own time, and the people there will probably wash her. No big deal. The facilities are available for all C.Orgs as long as they aren't full or closed for any reason.

"We'll see how it goes," she says.

She tries on lots of stuff, but you find that she doesn't really like collars. her neck is usually bruised and tender from Hanging, so it bothers her a bit.

You find several eye masks with eyes printed on them, and she tries several on. You also get some eye masks and blindfolds for whoever her roommmate is at the time, which will probably help with the 'lights always on' issue.

>Both the regular spa visits and blindfolds for her roommate will mitigate some of the negative impact Zarah has on her roommate.

You ask what kind of stuff she'd do to Fucc.

"So, I basically just become unconscious for a few hours every night instead of sleeping like normal. I don't ever remember falling asleep or waking up, and I have no idea what happens when I'm like that."

She pauses for several seconds. You almost tap her shoulder to see if she's ok before she suddenly continues.

"So point is, I have lots of night time time, so I would just like, draw on him with makeup, or put rubberbands or hair clips in his feathers, or lick his eyelids or whatever. I'd always try to be sitting right next to his bed leaning over him when he woke up so he would think I'd been watching him all night." She snickers.

"He was too afraid of me to actually try to bully me or anything, so I'd just slap whatever he was holding out of his hand or whatever when he was doing something. Just stuff like that."

You ask if she acted like that with the Extraspace people.

"I mean, I basically did orientation with them and then they started seeing if anybody wanted to hire me, so I was only there for like, three weeks? I was mostly learning as much as I could about the world and stuff, so I didn't really have much time to myself."

You ask her what subjects she'd rather avoid and if she has gone made use of any of the on-site mental health professionals.

"I'm not used to people asking me questions, so I don't know. And what use is there to talk about anything? My fate is sealed. My doom is known to me. It waits for me, always, claws and fangs gleaming in the darkness. In the shadows. Waiting for the price it purchased to finally be paid ... "

she shakes her head and waves her hands as if clearning away cobwebs. "ANYWAY!" she says.

You ask what she thinks of the staff and other C.Orgs.

"They mostly avoid me!" she says cheerily.

You ask what kind of food she likes.

"Ok, well, that's the one thing I do miss about home. I love honeyed wine and pomegranate beer. We didn't drink water really ever, so that's weird. And they tend to not want to give me beer first thing in the morning here. I also love ibex liver and sycamore fruit and I haven't seen those available anywhere. Or lotus bulbs. Those are delicious! The curry here is ok though." She pauses. "I don't really like candy. If something is sweet, it should be from honey or fruit. Sugar tastes weird to me."

You tell her she looks cute.

"Ha. Good one." she says, clearly uncomfortable.

You make sure and get her a nightlight and a poster of a kitten on a branch that says "HANG IN THERE." Even though she can't see it, she seems delighted when you tell her what it is.

>Zarah appreciates the gifts.

You tell her that you think her future with SexCom is promising, and you think she makes a strong addition to your team. Her healing ability is especially unique and useful, and you'll make sure she's rewarded for the hard work she puts in.

You do tell her that she would probably have an easier time if she adapted more to how things are here. She should probably try to bathe herself at least once every few days, and you'd be happy to show her how to it's done.

"Lewd," she says.

Now it's time to pick out outfits! You can pick as many as you want. Below are Zarah's opinions on each of them.

A) Fur coat, exercise shorts and a sports bra bring Zarah's unique flair to this ensemble. Zarah doesn't really like heavy or constricting garments, but likes the way the fur feels when she pets it. "Did this used to be a C.Org?" she asks. Probably not!

B) A sexy leather jacket, collar and bluejean shorts, along with an ahegao eye mask lets everyone know that Zarah is ready for business! The shirtlessness is sure to turn heads, although she isn't very fond of the stiff materials. She does like that it msotly avoids her wounded areas, though.

C) This sporty spandex and shutter shade combo is light and airy. Zarah likes the feel, btu doesn't like the belly coverage.

D) This t-shirt and shorts combo screams "Comfy and easy to wear!" This ensemble seems to advertise to everyone that the wearer likes tabletop games, video games, and/or collectable trading card games. Things that Zarah mostly can't enjoy!

E) Crop top, skirt, and arm-and leg-warmers along with an ahegao eye mask and spiked collar let everyone know this is one bad bitch! Although the skirt is heavier fabric, the rest of the articles are soft and mostly avoid her wounded areas.

F) Two eyepatches complete the look of this long, fluffy scarf and cape dress. This look broadcasts class and sophistication to anyone with eyes. Even though the dress has full coverage, the material is very light and doesn't seem to bother Zarah, although she'd rather ditch the scarf.


After that, it's time for the spa!

Do you want:

A) Individual full course - Give Zarah some alone time with the talented staff. This will end the date, but give Zarah a better spa experience. She'll get a sponge bath, sauna time, massage, and mani/pedi, plus have her hair washed and styled.

C) Couples Massage - How can anyone not like this?

D) Sponge bath/styling - you'll both have your hair and body washed, mani/pedis and have your hair styled. You'll be able to chat with Zarah and the staff.

E) Sauna - some alone time with Zarah in a hot steamy room.

>>
No. 990810 ID: e51896

F, but with no scarf.

and A. Even though we won't be with her, we'll be giving her the best experience especially after what she went through
>>
No. 990811 ID: e7c7d3

Gonna go with the Double D's
>>
No. 990812 ID: 094652

B & E, add a kimono sash.
A - Make sure you tip the server and apologize in advance.
>>
No. 990818 ID: 27edeb

For Zarah's outfit I'm thinking E is the least problematic overall, though the heavy weight of the skirt is an issue. Maybe we could find some lightweight short-shorts to give her a sort of goth tomboy vibe? She also seems pretty happy overall with A and her "unique flair", so I'd say pick that if you can't make E work. It's a shame she doesn't like the material as much on B because it's such a good look for her.

For the spa treatment, it's a tough call. Zarah definitely seems to be getting a kick out of having our positive attention and it would be a shame to deny her more of that. On the other, isolated pampering would be a great reward for her.

She gets such a social battering from people for things that are mostly out of her control, I'd hate to shunt her off for a private session and leave her thinking we were done with her or that we only wanted to "fix" her. Is it possible to maybe mix E and A? Have some dedicated social time before having her get a rich experience for herself? If not, then I put forward D, with the comfort in knowing that she can always go back and get the personal full-course for herself later.
>>
No. 990820 ID: 27edeb

>>990818
I'll also add, that since she has a thing against "restrictive" clothing, she could also do away with the sports bra on A if she doesn't feel comfortable with it. She'd end up doing a more comfortable, less tough looking version of B that way.
>>
No. 990825 ID: 1d109c

Get her F, but replace the scarf with one made of fur! since she like's fur so much

Get her outfits A and E as backup outfits, she could use a couple.

For Spa go with "A" it's important she have the best time possible so she'll want to go again!

for conversations Bring up how awesome she was with that foamgun last mission, and tell he she can have a real gun next time.

also add that if she ever did get robo eyes and sever her connection with the Hungering Darkness, she wouldn't be a worthless cripple, she'd be an awesome cripple with badass gunskills
>>
No. 990826 ID: 0d6409

E or D, but maybe B, F is boring and while the eyepatches are fun it’s maybe a bit much when everything else is normal.
D seems like the best to do, least amount of awkwardness or can’t accidentally insult her.
Then again maybe we should go for the most awkward route possible like normal.
>>
No. 990830 ID: 79749f

D for clothes. It's time to stop resisting the memes.

For the spa treatment, go with D as well. It could possibly let us meet more people that we could pair up with our C.Orgs.
>>
No. 990833 ID: 894419

>>990809
Outfit D, looks sporty and non-restrictive.

Spa plan A, let her relax!
>>
No. 990836 ID: 680982

>I'd just be a worthless cripple
Can you really call someone with a perfectly normal and healed up body a cripple? If you ask me, it sounds like a good choice for when she's retired.

>draw on him with makeup; slap whatever he was holding out of his hand
lol, she's a real menace, huh? Can't blame Fucc for not liking her much. I guess this means we'll need to find someone that she respects enough to not prank them too often.

>clothes
F (no scarf) and B.

Also, prophecies are to be fulfilled, not worn. If D wins, then get something not orange.

>spa
D.

I think it would be extremely weird and unromantic to go with A, like, we're on a date. Imagine going to movies, but then getting seats as far apart as possible "so that the other person could enjoy the movie alone".
>>
No. 990838 ID: 151e98

Double Ds! (Twin spa visit and Steve.) And get E and F for later.
>>
No. 990847 ID: b1b4f3

>>990809
For future outfits she can wear shawls or ponchos made out of light fabric. She could probably get away with going bottomless if they're long enough!
F seems like the clear winner, though ditch the scarf. I wonder if she'd like a feather boa?
D should be fine too since she had no complaints. Or was that last bit a complaint? Hard to say if she dislikes giving the wrong impression.
E would work without the collar, and maybe a lighter skirt if she can find one.

...ah, note to self, do not bring Zarah on any nighttime missions, or missions where we or the enemy might cut the lights.

As for what spa thing to do, let's go with D.

Ask her if she got to do any good deeds as a mercenary. Ask her what sycamore fruit is like, maybe there's something commonly available here that's similar in taste. Also, the ibex liver-- does it taste different from livers of other animals? And... lotus bulb? She doesn't mean lotus root does she?
Tell her you'll get her some honeyed wine if she tries to get along with her roommates.
Does she have anything she wants to ask you?
Recommend that she talk to a therapist, you want her to feel better about herself. She's still alive, so she should try to live as best she can.
>>
No. 990865 ID: 12b116
File 161558962530.jpg - (391.42KB , 1000x750 , Sexcom64.jpg )
990865

You select outfit D, but tell her to also take F and E. You say she should leave that scarf, but maybe think about a fur one if she wants to. She seemed to notice that you also liked how she looked in B, but didn't pick it because she didn't prefer the materials. You see her take that one too.

>Right or wrong, Zarah thinks you picked mostly based on what's more comfortable for her, and her opinion of you improves!

D is definitely the most comfortable, and B is the least out of the ones selected, with E & F in the middle. You know if she's wearing B in the future it's to make a good impression on you.

"These shorts are so comfy!" she says as she finishes putting on outfit D.

Then you head on to the spa. It seems kinda weird to tell her to do something on her own when you're supposed to be spending time with her, so you tell her that you'll be joining her for cleaning and grooming, but that she can always come back on her own later if she wants a massage.

You tell her that you were really surprised about how accurate she was with the foam gun last mission, and that she can use a real gun next time.

"I'm not gonna lie," she says, looking a little abashed, "That was pretty much all luck and no skill."

You tell her she'd be a badass even if she didn't have magic powers.

"Yeahhhh, dunno about that," she says.

You tell her that there's no reason to be down on herself, and that she'd be perfectly healthy if she got mechanical eyes, and that it might be worth considering when she retires.

"Not quite," says Zarah. "Of course, aside from the chance that I just die, having that connection severed won't be healthy for me, and the magical protection I get really makes my body less garbage than it actually is, so ... yeah. Definitely something to consider only after I retire." She frowns.

You ask if she did any good deeds as a mercenary. She barks out a harsh laugh.

"No, no I definitely did not. Literally no one would ever say I did any good deeds as a mercenary." Her cheek twitches and her frown deepens.

You say you'll look for some of the food she mentioned, or else things that are like them. You say you can definitely get honeyed wine. If she tries to get along with Baetriss, you'll make sure and get some for her.

You say she should probably talk to a therapist though. You never know, it might help! You also ask if there's anything she wants to ask you.

"Uhhhhhhhhhhh ... " she seems at a loss. "Who is your favorite C.Org?" she asks.

You arrive at the spa!

Two strange creatures wait behind the desk, and you tell them what you want.

They both speak simultaneously.

"We hope you enjoy your spa experience. We always start with a bath. Would you like to be bathed together, or separately?"

How do you answer Zarah's question, or do you just avoid it?

Do you want to be bathed together or separately? Separately would give you a chance to talk to the spa person alone. If you pick together, how do you keep the conversation going with Zarah?

>>
No. 990869 ID: 894419

>>990865
Alright, I know this is a total cop out Zarah, but I haven't even had a full day with the vast majority of my C.Orgs. I can't really choose a favorite. I'll admit though I like Rockit quite a bit, and you're growing on me fast. I hope it doesn't sound rude when I say you're a lot more personable than I expected you to be.

I'd say ask Zarah if she feels comfortable sharing a bathing space or if she'd prefer to go alone. I'm interested in talking to her and the attendants either way. If she does want to bathe together, ask if she has interest in any hobbies? I'm sure we have the capital to fund some small scale stuff like sports or sculpting. We could teach her to play chess if she ever feels like kicking our ass strategically.
>>
No. 990870 ID: 680982

>favorite C.Org
"I think you're cute as well."
But if she really wants to know, all the C.Orgs are your favorite. A corny answer, but it's true.

>bath
Together.
We should still be able to talk with the spa employees, but even if we were separate, I'm not sure what to ask that would be so important that it would warrant talking with them alone.

>conversation
You can tell her a bit about your job, how tense you were in the last mission, how each mistake you make makes you cringe, and how you try to do your best to learn from mistakes.

While the staff is working, try talking to them about the pee accidents and ask them if they've heard any rumors about those, since you're trying to get to the bottom of it. And then you can also ask Zarah for her opinion on the matter.
>>
No. 990871 ID: 31a5d6

Laugh at the question. "Hah! You can't ask me who my favorite C. Org is! I'm supposed to be impartial!"

As for together or separately, I vote together if she's comfy with it.
>>
No. 990872 ID: 0fae41

Keeping in mind that Zarah isn't a C. Org... You could ask me that question every day and every day I'd have a different answer. Maybe even after every shot. That said, I believe statistics would show Kayree is our most valued soldier so far, being a medic and the pointwoman keeping the other soldiers calm on missions.
Bathe separately, let's meet our hostesses. (Besides, Zarah's going to have some very muddy waters).
>>
No. 990874 ID: b1b4f3

>>990865
>favorite C.Org
That's a really tough question! Going down the list here, some stand out for their abilities:
Kayree is a really solid leader and is the most experienced soldier now, plus it's fairly easy to get her excited in a mission.
Yiann is now a great pick for missions in general since he can move cover around with no penalty and gets excited from it.
Rockit will be useful in missions with a lot of water, and can recover extremely well from being shaken so long as we help her before she panics.
Baetriss can cover multiple ranges or do something like carry a specialized weapon alongside a general purpose one. On top of that she's becoming increasingly deadly in CQC so she has the most potential out of everyone. Unfortunately she's harder to get armor for and is a little more fragile than most C.Orgs.
And Zarah of course-- Transfusion is a medkit multiplier and her other abilities seem quite useful, though now I realize Disembowel is shorter range than I was expecting. Should be interesting to see what happens when we Activate her.
As for physical appearance, everyone looks attractive in some way, but there are some leaders. Rockit is very cute, Danovin is big and handsome, and Baetriss looks really cool.
Personality wise, Kayree seems cool and confident and that's good. I like how caring Danovin is, and Baetriss might be cool though I'd have to talk to her a little more to find out.

Tell Zarah you don't mind bathing together, but it's up to her if she wants you ogling her.
>>
No. 990879 ID: bc11b8

Kayree, her natural leadership makes it easier to keep an operation together and morale high... she's a pretty profound asset and very helpful. On a personal level, that attitude is very appealing as well.
>>
No. 990883 ID: 3d5218

Stick with Zarah, you're here for her so even if it's a little strange, bathing with her makes the most sense.

Talk about the stresses and hard decisions your job makes you do, lean into how good it is to be able to spend the time in service to her, and scootch in real close to her.

Maybe its our opportunity for the both of us to help with each other's pain and stresses. She is a very cute creature after all
>>
No. 991002 ID: 094652

"Honestly, I have a preference towards the cuter C.Orgs, but it's a bias that I try to suppress during hard decisions in combat. As for an actual 'favorite C.Org', I haven't really gotten to know more than three but Eilie ranks first and you basically rank third. Sorry."

Bathe apart, you both need consistent stress relief, no chance of bickering to distract you.
>>
No. 991045 ID: c58093

Lets bathe together. She could use company.
>>
No. 991439 ID: df49b2

>>990871
Thats a really good answer, I second that.
Bathe together. Make small talk. Ask her about favorite foods?
>>
No. 991494 ID: d98bc5

>> 991439
I agree. If she insist you could always give an overtechnically profesional response like:

"I can't say at personal level, but in the field, if I had to say one, considering the frequency in missions, the cooperativeness, and coverage of allies, maybe Kayree. I like people that helps to have everyone returning in one piece."
>>
No. 991522 ID: 12b116
File 161585696894.jpg - (519.35KB , 1000x750 , Sexcom65.jpg )
991522

You ask Zarah if she'd rather bathe together or not.

>Zarah appreciates that you let her choose.

"I don't really care," she says. "People are vauge enough that I can't actually tell if they're clothed or naked anyway. But please don't look at me," she says, sounding actually vulnerable for the first time. "It'd be really weird if you looked at me naked." She looks down. Well, points her face down. "Plus I can't really see you naked anyway, so it, uh, wouldn't be fair. But I don't care if we're together or whatever."

The attendants nod. They're tall, and their fingers are long and slender.

"I am Ashley, and this is my sister Ashleigh," says one.

"I am Ashleigh and this is my brother Ashley," says the other one.

Now that they've said it, you can kinda tell, you guess, although either one could pass either way, really.

They lead you both through the quiet halls of the spa, and you talk with Zarah.

"What about my question?" Zarah asks, grinning again.

"Ha!" you say, "I can't say who my favorite C.Org is! I'm supposed to be impartial!" you say.

"Cop out! Cop out!" Zarah says, laughing, as you're brought into the spa pool.

She turns away from you as she's undressed by Ashley as Ashleigh smoothly removes your own garments, gentle fingers gliding feather-light across your body.

The attendants sit behind you both, and the pool is shaped in a such a way that there are many alcoves that give a level of separation between bathers.

You ask Zarah if she has any hobbies.

"Well, I was raised in a spooky temple and I've been a mercenary since I escaped, so honestly I never had time for hobbies. So uh. I don't know."

You ask her if she wants to try sports or art, or if she'd like to learn chess.

"Sure," she shrugs. "I'd give any of that a try. Mostly I just listen to music. That's something I always enjoyed."

You talk about how you agonize over certain decisions, and how you try your best to learn from them. The last mission had you especially tense.

Zarah nods.

You ask the attendant about the pee mystery, and Zarah about it as well.

"Unfortunately," Ashleigh says as she scrubs you down, water gently splashing as she wrings out her sponge, "My brother and I have just recently come to the spa. Apparently the previous attendants left or were let go due to the incident that caused the spa to be closed for cleaning."

You ask Zarah what she thinks.

"I guess we need to learn about the other squads before we can start narrowing down suspects," she says.


"Answer my question for real," Zarah says, splashing some water toward you.

You feel the long fingers of your attendant knead shampoo into your scalp.

"Well," you say, "I don't have a favorite, cheesy as that is, and appreciate all of my people."

Zarah nods as Ashley begins to sponge her down.

"Kayree is definitely the MVP. She's an experienced leader who has an appealing attitude and she keeps morale high."

You go over the rest of your C.Orgs, telling Zarah the good qualities of each of them.

"Of course, your abilities are extremely useful too, and I'm glad to have you with us. Plus you're definitely cute," you say.

Zarah gets quiet.

>Zarah is upset about what you just said.

"Please stop that. I know I'm not cute." She almost mumbles it.

"My body is mutilated. My eyes have been cut out. I'm covered in wounds and scars." Her voice is very quiet.

"I know I'm not cute, ok? Please stop saying that."

Ashley gently works the knots and tangles out as he washes her hair.
>>
No. 991530 ID: 1d109c

"Scars are rad as hell! all the best heroes in my japanese animes have them, plus eye scars are hardcore.
plus your face is pointy as fuck, that's the hottest feature a person can have, my room is plastered with pictures of the pointiest characters around, ask anyone!
ask the Ashleys they know first hand how awesome it is to be pointy"
>>
No. 991531 ID: 894419

>>991522
"Zarah, there's more to being beautiful then just the way you look. Its also about the way you are, how you appear in motion. Its in the nature of your character. Please don't think that I say what I do just because I'm trying to give a soldier an ego boost. I mean it. You have personal strength and adaptability and it shines through your exterior. That said though, I can see how it was insensitive of me to be so forward about something so personal like that. I'm sorry about that, I should have had more tact."
>>
No. 991536 ID: 094652

"I don't know why I said that. Some of you is cute, some of you is definitely not cute. It's a matter of body language associating with the parts of you that aren't cute. I'd recommend you study an animatronic dancer."
>>
No. 991541 ID: f0c3a0

Dropping half assed and unwanted life lecture on Zarah, especially on how the way they think is wrong and on a topic that is very sensitive to them that they have just requested you not to talk anymore about is forceful, condescending and guaranteed to push them away by making them defensive. You don't currently have the relationship or situation necessary to deal with something of this magnitude right not. If you must say something just de-escalate by agreeing that you won't bring it up and move on with the conversation.
>>
No. 991543 ID: e85a08

Ask Zarah if there's something you can do for her to prove you think she's cute.
>>
No. 991545 ID: b1b4f3

Jeez guys, try to pay attention. She didn't react well the first time, why'd you think the second time would go better?

>>991522
Apologize, admit cute's the wrong word to use. Offer to explain what you like about her. If she agrees:
You like her long legs and face, and she has a good figure. Most of her scars don't bother you that much, the angles they're at remind you of stripes. You'll admit you don't like looking at her missing eyes, but overall you think she's hot. Maybe you're weird, or have low standards. Whatever.

Also make sure not to look at her, like she asked.
>>
No. 991547 ID: 3d5218

Cute is the wrong word to use. Her lithe figure and sharp angles ARE attractive. A hand tracing them wouldn't even need to see to know just how beautiful she is. After all, you can tell how strong she is by continuing on, even with her scars, and her fears. Strong is sexy. A strong, sexy, lovely flower
>>
No. 991562 ID: 0fae41

Of course. We'd like to look with our hands at those scars later. Anyway, her musical pastime - was that pretty much exclusively handled by live musicians in taverns and the like? Ever listened to an orchestra? Your selection for Rockit's playlist was very... atmospheric. Are you a fan of the experimental?
Complement Ashleigh's... length. It's almost a pity we're only borrowing this body for the spa visit, but sometimes it's about the journey. Do they have any spa courses for brains in a jar?
>>
No. 991576 ID: 864e49

Maybe cute is the wrong word, sexy is more accurate.
>>
No. 991606 ID: 680982

Let's think about Zarah's motives for a bit. Why would she be so disillusioned about her visual appearance? Especially when she's got no eyes to evaluate herself? There's plenty of theories, but I can think of two that would be the most likely.
1. The darkness has influenced her a lot and that's why she's resigned to the notion that no one could possibly like the way she looks.
2. Her past experiences tell her not to trust such praise. If someone once told her that she was cute, but then she was betrayed by this person one way or another, it would make sense that she would not trust any such sweet words.

If it's the first option, then it's pretty simple. Since her conviction is mostly psychological, we just need to keep telling her good things, and it would eventually drown out the whispers of the darkness. And if we find other people to tell her the same, people that are fine with her looks, it would be proof which she wouldn't be able to dismiss.

Now, the second option is a problem. If she was stabbed in the back in the past, then even if we provided proof that her looks aren't bad, she would probably just ignore it. If so, telling her that she looks cute, has cool scars, is sexy, that it's not about what's outside but what's inside, stuff like that would probably have the opposite effect and would only get on her nerves. I think that in this case, we would have to take a much different route. What I would do here is acknowledge her beliefs and be realistic. Show her that you truly understand her before trying to compliment her.

Well, it's also possible that it's a mix of things, but I wouldn't complicate stuff too much for now.

Anyway, laugh for a bit and tell her that, at least she doesn't have a fake body like you. Wounds? Scars? Sure, they're not pretty, but what is? And who decides that? What you think about her, well, it's just your opinion. Take it for what it's worth.
You know what would be funny? If someday you'd get the chance to punch that darkness of hers in its face.
>>
No. 991675 ID: 12b116
File 161594403108.jpg - (504.86KB , 1000x750 , Sexcom66.jpg )
991675

You think about Zarah's previous poor responses to being called cute. If you recall correctly, she wears the blindfold because her other folks' benefit, not hers.

You decide to wait before saying anything. You don't want to come off as condescending about something that's obviously a sensitive topic. Plus, Ashleigh's fingers are massaging your scalp and you just want to melt. You close your eyes and hear Zarah moan. Wait, that was also you moaning as the attendant rubbed your shoulders.

After a moment, you're wrapped in towels and lead to the spa chairs for the rest of your treatment.

"Zarah?" you ask.

"MM?" she mumbles.

"I'm being honest here. I think scars are rad as hell. All the best heroes in my Japanese animes have them. plus eye scars are hardcore.
Plus your face is pointy as fuck, that's the hottest feature a person can have, my room is plastered with pictures of the pointiest characters around, ask anyone! Ask the Ashleys they know first hand how awesome it is to be pointy"

Zarah laughs, and the Ashleys both answer in unison.

"It's true. We have been called very attractive in the past."

You feel Ashleig's huge, fluffy tail wrap across your shoulder as she sits on a low stool beside you. You want to marry her as her delicate fingers trace along your hands.

"I'm not shitting you either, Zarah," you say. "I like how you move. I like your character. You're strong and adaptable. I should have been mroe tactful though."

Just Ashley speaks up. "I agree with your commander," he says. "The texture of your scars is very interesting, and your whole aspect is one I find very appealing, both to look at and touch. Although your asthetic certainly won't appeal to everyone, there are many things that many people would be attracted to."

"I don't care if you tell me I look like a roadkill," Zarah moans, "Just keep doing whatever your doing to my hand. I didn't even know that you could massage hands..."

"I'm not gonna lie," you say, "I really like those long legs you have, Zarah, and I'm not gonna pretend that I like looking at your missing eyes, but the vast majority of your scars don't bother me at all and I think you're hot."

"Okay! Okay! I get it!" Zarah laughs. "I get it! I'm just really not used to being complimented, OK? And I have literally never been called cute in my entire life." Her laughter dies. "After, anyway. I was cute before. Properly cute." she shakes her head and Ashley rubs her cheek with the end of his tail.

"I'm a lot more used to being called ugly, freaky, disturbing, fucked up, gross, stuff like that. Stuff like 'wear your fucking blindfold so I can talk to you without throwing up in my mouth.' 'I wish could both be useful and cover up that fucked up body at the same time.' You know, stuff like that. A lot more used to that."

"Oh," you say, "I should mention that this is a fake body. It's alive, but it was grown in a lab and my brain is in this metal pod inside of the skull. Wounds? Scars? Who decides whether they're pretty or not?"

"I find your scars legitimately appealing," Ashley says.

"I am jealous of my brother," Ashleigh says. "Not that you aren't very attractive, commander, but I would very much like to run my fingers across Miss Zarah's scars. We both find unique textures very appealing. And tactile sensations are important to us."

You do notice that she'd been running the tip of her tail along the seam just behind your hairline that opens up so that your brain capsule can be removed.

"I kinda wanna touch them too," you say. "That lithe figure, those sharp angles. A hand tracing them ... you wouldn't need to see to know how beautiful you are. You're a strong, sexy, lovely flower."

Zarah makes a very small meep.

"Okaaaay! I get it! Can we stop complimenting me now?"

You open your eye a crack and can see that she's blushing furiously.

You ask her about the music she likes before she dies of embarassment. But she's also smiling. There's a tiny smile on Ashley's face too as he begins filing her hooves with his tail while he starts styling her hair.

You figure she'd mostly listened to live music before. Does she like experimental stuff? Has she heard an orchestra before?

"Uh," she mumbles something before regaining her composure. "It was mostly choral music in the temple, and lots of just, 'let's hope somebody in the group can play an instrument at night while we're camping.'"

"The temple had some hymns that were no lie fire as fuck, though," she says.

"There was almost always somebody who could though. Tavern music, yeah. When I went to Extraspace the first thing I did was look for music. I likel stuff with droning sounds that sort of bring you somewhere else when you listen to them."


The date is wrapping up, so you ask the Ashleys if they have any courses for brains in jars.

Ashleigh's eyes light up, and she almost loses her professional composure for a moment.

"Of course, commander. I would be happy to check all of your neural connections, replace your fluid, check for any corrosion or buildup on your terminals. Of course, I am also very willing to inspect your brain itself for any signs of injury or disease. It would be my pleasure." You're almost a little creeped out by the enthusiasm hiding behind her professional demeanor, but she's also really hot so you kind of don't care.

Is there anything else you want to say to either of the Ashleys or Zarah before you stagger out into the base, thoroughly relaxed and prettied up from your spa visit?
>>
No. 991680 ID: 1d109c

Arange a "brain washing" session with Ashleigh
that sounds sexy as hell!
>>
No. 991681 ID: 8517a5

I think you should ask Zarah if she wants to spend the night. You've got a nice night light set up, and maybe being close with another person will help calm her mind. (And aching loins)
>>
No. 991683 ID: b1b4f3

>>991681
I don't think that will go over well...

>>991675
Tell her you really want her to at least try seeing a therapist. It's obvious that she's been through a lot of bad shit, and she could be a lot happier after telling a professional about it. Think of it like a spa treatment, but for her mind.
Also tell her you had fun. Maybe you can hang out again sometime? No promises on when though, this is the only way you can get to know your C.Orgs and you want to be friends with more of them.
Offer a hug?
>>
No. 991695 ID: 894419

First "Yes please, a thorough washing of my brain cylinder sounds absolutely divine."

Second thank Zarah for the nice evening, apologize one more time for the bit of the stumble at the end. Say you'd love to hang out more if she's up for that in the future. It may be awhile though, you want to spend time with all of your soldier at least once.

I'm gonna say hold off on suggesting therapy to her, I don't want to risk offending further or just generally dampening the mood by getting much more serious. Lets end it on this high note.
>>
No. 991708 ID: e86167

>>991681
Oh, just want to mention I'm also against propositioning Zarah. I don't think she'd appreciate the gesture so early in our relationship.
>>
No. 991709 ID: 0fae41

Zarah's smile goes on for a mile. Hopefully we'll have the second date soon, and the brain wash. What else to discuss... not really feeling the scars as a topic right now. I hope the other C. Orgs warm up to Zarah as they get to know her, after the spa treatments there will be fewer barriers to that. Ask her if she knows any good gallows humor.
I feel like getting some matching shutter shades for our jar now. Everyone respects a commander with some good shades.
>>991683
I suppose we won't know until we try. Besides, we are so soft right now. It'd be a shame to let it go to waste.
>>
No. 991755 ID: 680982

Thank everyone for their time and exchange goodbyes.

Maybe you could escort Zarah back first, not sure how soon the path for the two of you splits up. Tell her to not prank Beatriss too much and to take care of her body.

I wonder if it's possible for the commander to get drunk.
>>
No. 991847 ID: 12b116
File 161603807439.jpg - (557.83KB , 1000x750 , Sexcom67.jpg )
991847

You consider asking Zarah to spend the night with you, but figure it's probably a bit premature for something like that.

You tell Zarah you had a really good time and hope to spend time with her again.

"I did too, Commander! I hope we see each other again soon!"

>Overall, Zarah had a good time with you. She'll be in a good mood for a while, and it'll help mitigate the penalty to her roomate!

Zarah gets a big morale boost next time you bring her on a mission!

>Zarah likes you!

You also tell the Ashleys you'd be down for a brain wash.

Instead of dating one of your troops, you can now go to the spa to be pampered by the Ashleys.

You wonder about drinking. Your body is organic and interfaced with your brain. It can definitely get drunk.

You have a special video message from Rockit when you get back to your room

"Hi Commander! I just wanted to let you know that the new arm is working great! I can't tell you how much it means to me that you put my injury before everything else, and I hope we can go on a date that, you know, I'm not drugged out of my mind on! Anyway, I wanted to leave you a message to let you know I'm doing great and tell you 'thanks!'"

Danovin is there too. He waves.

As for your other C.Orgs:

Kayree and Eilie are lovers!
Eilie still thinks Kayree is basically awesome.
->Eilie loves Kayree.
Kayree smooches Eilie a lot instead of sharing her opinion about her roomate.
->Kayree loves Eilie.

Baetriss gets along okayishly with Zarah!
Baetriss thinks Fucc was exaggerating about how bad Zarah was.
->Baetriss is neutral toward Zarah.
Zarah thinks Baetriss is pretty cool.
->Zarah likes Baetriss.

Ixander gets along well with Lurleen!
Ixander enjoys helping her out with the sorting and such.
->Ixander likes Lurleen.
Lurleen once again compliments you for Ixander's hard work, and appreciates you sending him to help her again.
->Lurleen likes Ixander.
->Lurleen thinks you're responsible enough to equip one portable energy barrier for the next mission only.

Yiann gets along OK with Nurse Joannifer.
Yiann thinks she's really cool. Like, super cool.
->Yiann likes Nurse Joannifer.
Nurse Joannifer wants to protect poor Yiann, and appreciates his attitude.
->Nurse Joannifer would like Yiann if she weren't so afraid he's going to get mutilated or killed.
->Nurse Joannifer gives you a combat stimm item (Hero Juice) to equip for the next mission only.

Fucc and Mary Kil get along fine!
Fucc thinks Mary is cool, but is slightly offput that she's never upset by his antics.
->Fucc is neutral toward Mary Kil.
Mary has a soft spot for Fucc's incorrigable nature.
->Mary likes Fucc!
->You gain 1 Gene Point! You can only spend this gene point to Activate Fucc or recruit a new C.Org.

How do you spend your gene point?
You must spend the point now and can't save it for later.
Activate Fucc
Recruit a new C.Org

Now it's time to pick a mission!

1. Eliminate the Heretical Terratomorph
A huge monster has been detected in the sewers. C.Orgs from Unit 5 have suffered heavy casualties.
Difficulty: Nightmare
Mission Type: Boss Fight
Opposing Force: Large and small monsters
Special Danger: Water is present but avoidable
Special Reward: Extra Gene Points

Attack on Best Pasta!
A hole into some catacombs has opened near the Best Pasta restaurant. Defend it until specialists can seal the breach.
Difficulty: Hard
Mission Type: Defend the objective.
Opposing Force: various monsters
Special Danger: Poisonous foes
Special Reward: Bonus Requisition

Rescue Nakken Daisley
A defector has contacted Extraspace Unlimited and wishes to escape from the totalitarian regime he lives under. Rescue him and he will work for SexCom as base personnel.
Difficulty: Hard
Mission Type: Rescue the VIP
Opposing Force: Fascist Foxes
Special Danger: Cold in certain areas. Unprotected units suffer penalties.
Special Reward: Recruit Nakken Daisley as SexCom base personnel.

C.Orgs from Unit 1 successfully beat back the Invaders from Gate 5.

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 991850 ID: 0fae41

Recruit a new C. Org. Because...
We should deal with the terratomorph sooner rather than later.
>>
No. 991856 ID: ca2950

We have to deal with the Terratomorph soon or it's going to turn into a kaiju and stomp the town. Get down there and fight it.
>>
No. 991859 ID: 1d109c

spend gene point on a new C.Org and engage the Terratomorph, we can't put it off forever
>>
No. 991864 ID: 49c3cf

Activate Fucc and Eliminate the Heretical Terratomorph
>>
No. 991866 ID: b1b4f3

Two Hard missions and one Nightmare? Shit.
Spend point to Activate Fucc. We have enough spare units right now, and I suspect that Fucc will be able to fly if activated enough, which will finally make him useful.

let's let Unit 1 rescue the VIP since they have the cold gear.
mission: Attack on Best Pasta!

Plan is we take both medics. This will be an endurance battle, so we need the healing.
>>
No. 991867 ID: e51896

Lets rescue Nakken Daisley. We can always use more people.
>>
No. 991873 ID: 094652

>Terratomorph leveled up
Remind me why we can't perform a joint operation with another C.Org force on this mission, or request assistance from the military with feeding this thing a bomb. Please just request the military drone bomb this giant destructive non-sentient monster, that's what they should be used for.

>Rescue Nakken
I dunno, this just screams False Defection. Having new base personnel would be a major boon, but we don't have special equipment for resisting cold anymore.

>Best Pasta
Not that bad, poison might be a serious attrition problem but we have someone with 3 times the medical kits.

1. Best Pasta
2. Terratomorph
3. Nakken
>>
No. 991875 ID: 864e49

>>991847
Activate the Fucc

>Eliminate the Heretical Terratomorph
I'm not sure we're ready for this.

>Rescue Nakken Daisley
>Special Danger: Cold in certain areas. Unprotected units suffer penalties.
Now if only we had cold weather gear.

>Attack on Best Pasta
>Mission Type: Defend the objective.
The shield will come in handy here.
Do this one.
>>
No. 991885 ID: 31a5d6

Activate Fucc, go fight the boss fight.
>>
No. 991899 ID: 680982

Recruit a C.Org. More base personnel means we need more C.Orgs to visit them~

Preferably rescue Nakken. Second choice would be Pasta.
>>
No. 991901 ID: 58d922

Enhance Fuccery.
If we wait any longer the terratomorph will come to us instead. Let's go torch it.
>>
No. 991908 ID: 5b32ec

Activate Fucc and lets do the Terratomorph!
>>
No. 991937 ID: 12b116
File 161610772748.jpg - (919.94KB , 2000x1500 , Sexcom68.jpg )
991937

Equipment
https://pastebin.com/fJ2tNdQ2
C.Orgs
https://pastebin.com/iPZkWM28

You Activate Fucc!

Fucc gains the Trophilaxis skill.

Trophilaxis - when this unit uses a drug or stim item, it can confer the item's benefit on one adjacent ally, or two adjacent allies if this unit chooses not to recieve the effect of the item.

You also have two special items that can be equipped for this mission only:

Portable Energy Barrier - When this item is deployed, it creates a peice of complete cover sufficient for two C.Orgs or one large C.Org. The barrier can be retrieved for an action. Whenever a troop using the cover benefits from it, the cover takes some damage. After a certain amount of damage, the item burns out and can no longer be used.

Hero Juice - This item is a one-use combat stim.
The troop under the effects of this stim cannot be Shaken and is immune to Calm checks from large creatures.
The troop gains a bonus Aim and Calm, but sometimes may not follow orders and will act recklessly.
The troop cannot be Injured or become a Casualty while the stim is in effect, but once the effect ends, they will make any appropriate death or injury checks with a very large bonus to prevent Injury or death.
This item can be used on troops who are currently Injured or Casualties.


You decide to eliminate the Heretical Terratomorph!

The Heretical Terratomorph is a massive monster that is inhabiting a derelict section of sewer. Many smaller monsters have taken up residence outside of its lair to feed on its scraps, and will have to be defeated to reach it.

This is the intelligence you've gotten from the units that have previously encountered it:

The monsters outside of the lair do not have ranged attacks, but are large and cause panic.

They deal very high damage in CQC

->The Terratomorph itself can speak profane words to deal high damage to multiple troops who fail a calm check

->The Terratomorph can spit slime at a range that prevents troops from moving and reduces the Aim.

->If a troop becomes a Casualty, the Terratomorph will try its best to consume them, healing itself slightly and killing them instantly. This will take all of its actions for that turn.

->You don't have appropriately tough armor for the physical attacks, so it will be important to keep your troops away from the various monsters.

->Your heavy weapons and shotguns will be most effective.

If a troop is killed, or if you reach the Terratomorph's lair, you will have the option to retreat, failing the mission and gaining 1 Requisition point and 1 Gene point only.

Who do you bring and what do you equip them with?

You can bring four characters, with a fifth being held in reserve if you so choose.

Rockit, Baetriss, and Danovin should recuperate. Zarah will have drastically reduced health if you bring her. Anyone else who stays behind can:

Assist Lurleen for possible bonus items
Work with the Corporate Cultist prisoner for magical insight
Work with the Cult of the End prisoner for cybernetic insight (one person can be assigned for each prisoner)
Help Joannifer for a possible bonus item (drug or stim)
Go to the spa for a morale bonus
or
Investigate the pee mystery to possibly gain more clues.

>>
No. 991939 ID: 680982

Don't really have any options here but to sacri-, I mean, bring everyone: Kayree, Eilie, Fucc, Ixander and Yiann (reserve)

Zarah should work with the Corporate Cultist, since magic is her forte.

For the weapons, bring low accuracy high damage stuff.
>>
No. 991951 ID: b1b4f3

>>991937
Jesus christ. This was a bad decision. We can't even bring Rockit for her aquatic bonus. Not that she'd want to get into the sewer water, I suppose.
Alright, uh...
available C.Orgs:
Kayree
Eilie
Fucc
Yiann
Ixander

Let's go with Kayree, Eilie, Ixander, Fucc, and hold Yiann in reserve.
Kayree Shotgun, medkit
Eilie LMG/ammo
Fucc Shotgun/Hero Juice
Ixander LMG/ammo
Yiann Shotgun, medkit

The plan is we fight until Fucc dies(he'll probably get killed in one hit by the monsters), then we run. If we actually get to the Teratomorph, we're gonna lose multiple units. Simply taking out a few monsters should be enough to soften up the mission, surely?

We have nobody else at base who is healthy enough to do anything.
>>
No. 991958 ID: 1d109c

Kayree Shotgun and Medpack
Yiann Sniper rifle + grenades
Ixander LMG + Ammo
Eilie LMG + Ammo

Fucc Rocket Launcher with Ammo in reserve

Danovan Lurleen for possible bonus items
Zarah Work with the Corporate Cultist prisoner for magical insight
Rockit Help Joannifer for a possible bonus item (drug or stim)
Baetris Investigate the pee mystery to possibly gain more clues.
>>
No. 991982 ID: 0fae41

Better hope Kayree's presence keeps our soldiers functioning. Yiann because we're fucked if the only medic goes down, also steady. Ix because he can use heavy weapons. Fucc to use his new ability to double our heroic juices. Eilie on reserve.
>>
No. 991988 ID: 0fae41

>>991982
K: sniper rifle, medkit
Y: shotgun, frags
I: LMG
F: Rawket lawnchair
E: LMG, cig holder.
If only our soldiers could carry more gear.
>>
No. 992002 ID: e51896

Consider that we can retreat not only if one of our members are killed, but we can also retreat once we reach the lair.

It would probably best to make it our goal to make it to the lair, and then retreat the mission asap. At the very least, we'd be killing the enemies to make things easier for the next time we attempt the mission.
>>
No. 992012 ID: b1b4f3

Oh and give everyone batons. If we run into a small monster I want to see what happens if we capture it.
>>
No. 992017 ID: d98bc5

>>992012
I am also curious, but I'm not sure if this will be the best mission to test.
>>
No. 992021 ID: 094652

>>991982
This, but make sure Kayree gets the portable shield generator.
>>
No. 992030 ID: 757363

Is it really profitable to throw squad after squad at this monster one at a time? If this thing’s so heretical, send a goddam crusade, not a lone SWAT team.
>>
No. 992037 ID: fd4d13

Can we request extra support for this mission? It seems like every ime somebody fails it just gets worse its probably worth dedicating more resources than 1 squad to get this under control before it spirals any farther
>>
No. 992050 ID: b1b4f3

I'd also like to request extra support. Sending an unprepared team into this mission is just going to feed the monsters. I don't think any of the Units in our wing are prepared to do this alone at this point, either.
>>
No. 992058 ID: 680982

I'm against any sort of extra support. Even if we could get something like that, we have nothing to pay with. And even if we had, I would be against wasting resources for no reason here.

The "extra support" we're getting is the 5th reserve C.Org. Also, the unique "option to retreat".
>>
No. 992060 ID: b1b4f3

>>992058
Do you have a fetish for character death or something?
>>
No. 992075 ID: f57349

What would happen if the teratomorph tried to eat somebody who had an Ultimate Guts implant?
>>
No. 992149 ID: 12b116
File 161625551305.jpg - (1.05MB , 2000x1500 , Sexcom69.jpg )
992149

You think about this: This mission has met with nothing but failure and significant casualties since you were given your team. You send a memorandum to HQ asking about a joint operation, or support from normal peacekeeping forces.

You recieve a response:
"Please continue the mission. The threat has not escalated sufficiently at this time, and a C.Org fireteam is an appropriate response. Even in failure, the information your team gains will be valueable for future improvements and possible escalation of this threat."

Well, that's disheartening.

>Some opinions of you around the base have improved.

You wonder if the Ultimate Guts implant would be effective. It detonates on death, and the Heretical Terratomoprh instantly kills a troop it consumes. This would cause the implant to immediately detonate inside of the monster, dealing extremely high damage. However, based on the intelligence you have, just one wouldn't be enough to kill it.

--

Zarah interrogates the Corporate Cultist prisoner.

Danovin doesn't rest. Instead he helps Lurleen.
Rockit doesn't rest. Instead she helps Joannifer.
Baetriss doesn't rest. Instead she investigates the pee mystery.

Danovin, Rockit and Baetriss won't recover this turn.

https://pastebin.com/kzA3NyzV Rules
https://pastebin.com/iPZkWM28 C.Orgs
->Presence has been changed. Please read the updated rules! (this was how it was intended to work from the beginning)
https://pastebin.com/fJ2tNdQ2 Equipment

Your team slips down the access tunnel and into the sewer section closest to the Heretical Terratomoprh's lair. Their noses are assaulted with the smells one would expect from a sewer, overlaid by the stench of blood and viscera. The remains of C.Orgs are scattered across the area, and huge shapes begin to approach through the water.


Your C.Orgs are outfitted as follows:

Kayree
Wolf Abilities:
Animal Senses - Larger detection radius
Improved Animal Senses - spend an action to learn specific number and traits for detected enemies. has a chance to detect invisible/hidden enemies.
Animal Toughness - Harder to kill than a human
Skills:
Healer - Trauma kit has 3 uses
Presence - The Calm action has 100% chance of success when used on adjacent units. Can Calm units that aren't adjacent as long as they can see or hear her. All adjacent allies get a bonus to Calm.
Tough as Nails - The unit has to be reduced to 1/3 HP to be injured. The first time she would panic during a mission, she is shaken instead.

Equipment:
Sniper Rifle - long range, high damage.
Takes two actions to fire.
Can't be used at point-blank range.
6 round magazine.
Trauma Kit - Can be used to revive a disabled teammate or remove injuries.

Kayree says "Trust the commander."
Kayree shrugs off the horror before her.

Kayree can detect more enemies approaching from several points.

Yiann
Horse Abilities:
Animal Senses
Animal Toughness
Juggernaut - can shove/toss furniture as part of a move.
Skills
Steady - Firearm attacks with an aim bonus deal extra damage.
Healer - Trauma kit has 3 uses.

Equipment:
Shotgun - High damage, short range.
Damage falls off at a distance.
9 round magazine.
Trauma Kit - Used to stabilize casualties and heal injured teammates

Yiann says "I'm glad you're here, Kayree ..."
Yiann shrugs off the horror before him.

Ixander
Coyote Abilities:
Animal Toughness
Animal Senses
Skills:
Area Denial - Can spend an action to use 2x burst with full auto heavy weapon to hit a 45 degree arc with lower damage.

Equipment:
Light Machinegun - Medium range, high damage.
Ammo takes up item slot.
Reduces movement when carried.
Only fires in 10 round bursts.
Ammo Hopper - 200-round hopper for LMG

"F-fucking hell ... "
Ixander manages to shrug off the horror before him.

Fucc
Parrot Abilities:
Powerful Beak - Can pry open some locked doors or containers
Bird - Sometimes gains an extra action. Sometimes doesn't follow commands
Curious All interactables are highlighted
Trophilaxis can give 1 adjacent ally the benefit of a drug, or two allies and not gain the benefit himself.
Skills:
Walking Fire - when the C.Org misses, his next attack has a bonus to accuracy.

Equipment:
Rocket Launcher - Medium range, very high damage, explosive.
Ammo takes up item slot.
Reduces movement when carried.
Can't be used at point-blank range.
1 round chamber.
Rockets - 3 Rockets

Fucc says nothing.
Fucc resists the horrible scene before him.

Fucc can tell that the bridges can be destroyed with breaching charges/strong beak, the pipes can be destroyed with breaching charges or explosives, and the C.Org corpses can be looted. Even if the items aren't equipped by the C.Org interacting with the corpse, the items will be retained as long as a C.Org interacted with the corpse.

Eilie - Reserve
Fennec Abilities:
Animal Senses
Animal Toughness
Leggy - all movement is increased
Skills:
Headlong Charge - when taking enemy lookout fire, enemies have a penalty to hit

Equipment:
Light Machinegun - Medium range, high damage.
Ammo takes up item slot.
Reduces movement when carried.
Only fires in 10 round bursts.
Ammo Hopper - 200-round hopper for LMG
Cigarette Holder - Permanent bonus to morale.

(Eilie is still jazzed up from her date, giving her a bonus to Calm)

All units are equipped with batons. It's not that much of a disadvantage here because you absolutely don't want to be close to these monsters, and could possibly capture one if you can CQC an enemy that's already almost dead.

Special Scenario Rules:
If a troop is killed, or if you reach the Terratomorph's lair, you will have the option to retreat, failing the mission and gaining 1 Requisition point and 1 Gene point only.

On the first round only, you can rearrange the order of your units at the ladder without having them move if you choose to.

Kill the Heretical Terratomorph to clear the mission.
>>
No. 992161 ID: 6c227a

Kayree, Improved Senses and use your other action to Aim
Ixander take an aimed burst at the closer shape in the water, see if you can get an early hit.
Yiann (should be in the lead anyway) take point. Aim toward the nearest corner and Lookout, chunk anything that comes around that corner.
Fucc just hunker down and prepare. Need to conserve those rockets.
>>
No. 992163 ID: 6c227a

...hey uh.. did we BRING that Portable Energy Barrier and Hero Juice? We brought those, right? Fucc with the hero juice, the super obvious combo that we talked about?
>>
No. 992167 ID: 1d109c

everyone hold ground,
Yiann be ready to shotgun whatever comes out of that nearby grate
Ixander, Area of Denial everything in from of you
Fucc Blast big thing in the water nearest
Kayree take down anything still alive after area denial, shoot nearest target in optimal operational range

do not conserve ammunition, keep firing until all enemies within range are dead
>>
No. 992168 ID: e51896

>>992167
Support.
>>
No. 992169 ID: fd4d13

>>992167

I'm with all of this. This is not a mission to get greedy in nor a mission to conserve resources. If we reach the teratomorph without enough resources to take it out, we can extract.

There are 4 corpses here, which is a full fire team; which likely means that this is the team that was wiped out in this mission. This is not the immediate preceding team, which suffered heavy casualties but escaped with intel. This means that The monsters are not going to destroy the corpses, so there is no reason to take extra risks to loot them quickly.

We received specific intel that our armor is not sufficient to fight the monsters at close range. This makes rushing forward to loot the corpses which do not have a timer on them insanely risky

As these are old corpses, it is possible they would have been picked over by the last fire team. There is a chance that the corpses may have already been looted, which makes the reward for looting the corpses potentially low.

Getting soldiers killed on purpose for no benefit at the start of the mission is a stupid idea for bad commanders. Guns blazing, stay safe. Our team is pretty beat up aside from the 4 characters that are out here, so playing risky with them is not just insanely stupid in this mission, it is an extremely bad idea moving forward.
>>
No. 992170 ID: 0d6409

>>992167
Just do this yall already summed everything up
>>
No. 992171 ID: 6c227a

>>992167
These are orders for turn two, when we have more targets in sight, not two distant enemies mostly obscured and many more incoming. Fucking hell, the rocket wouldn't even be able to fire next round when there are actually targets to shoot.
>>
No. 992172 ID: 9f6d69

>>992171
Good point. Lets use turn 1 to prepare.
>>
No. 992178 ID: 12b116
File 161626410765.jpg - (1.18MB , 2000x1500 , Sexcom70a.jpg )
992178

Fucc fires his rocket at the nearest monster and hits!

It is reduced to a smouldering corpse!
The nearby bridge is destroyed!

The explosion has Fucc's blood boiling!
He gains a bonus to Aim and damage!
Fucc says "SKREEEEEEEEEEEE!!"

Fucc reloads his Rocket launcher.

Kayree fires at the more distant monster and misses.

"Shit," she says.

Ixander fires at the more distant monster twice and hits twice! It seems heavily injured. (There was only one target, so Ixander fired normally instead of using Area Denial)

"I think I got one," he says.

Yiann goes on the lookout toward the nearby pipe.
>>
No. 992179 ID: 12b116
File 161626417476.jpg - (1.34MB , 2000x1500 , Sexcom70b.jpg )
992179

The corpse of the first monster sinks beneath the water.

The injured monster retreats to lick its wounds.

Gribblers burst forth from the pipes!

Yiann fires and misses!

The Gribblers obviously avoid the water as they rush toward your C.Orgs.

A large watermonster emergest from the nearby tunnel!

Kayree maintains her calm!
Yiann maintains his calm!
Fucc is too excited to be scared!
Ixander maintains his calm!

A massive skittering beast emerges from the far tunnel.

Kayree can tell that more gribblers are going to emerge from the closer pipe.
>>
No. 992181 ID: 0d6409

Do we want to take out that bridge? It might be a good time to do so but we also shouldn’t trap our corgs. Going for splash damage might be a good idea here too. But then there’s the big one in the back too...

Is there a way we can possibly group up more of them?

Prolly should shotgun that big one turning the corner right in it’s dumb face though
>>
No. 992182 ID: 1d109c

everyone hold ground,
Ixander, Area of Denial everything in from of you
Yiann shotgun the big water monster until it dies
Fucc Blast the big lobster
Kayree shoot the water monster if it's alive, if not the lobster if it's still alive, if not shoot any surviving gribblies

do not conserve ammunition, keep firing until all enemies within range are dead
>>
No. 992184 ID: fd4d13

Fucc rocket the SE tunnel, that should close off the tunmel and maybe kill some gribblers in thr splash, and should basically protect that flank.

Shotgun and sniper into the monster rounding the corner

Spray down the tunnel to thin out as many remaining gribblers as possible after fucc's rocket
>>
No. 992185 ID: 0fae41

That top monster doesn't look particularly bothered by having to swim, but the bridge ahead of us should definitely be taken out. After all, all those monsters are practically right on top of it. I don't give a damn about one corpse compared to four potential corpses. Swimming across is probably a bad idea especially in heavy gear.
K: Shoot the water monster in the face.
Y: Shotgun surgeon the gribbler crossing the right bridge, if it isn't taken out by proximity to the other one.
I: Spray and pray, straight ahead.
F: Rocket the forward bridge.
>>
No. 992186 ID: 0fae41

>>992185
(Oops. That is to say, aim then shoot for Yiann.)
>>
No. 992187 ID: 094652

Fucc: Reload and shoot the corner with the giant monster, disabling both bridges and hitting a boss along with some mooks.
Ixander: Area of Denial Twice.
Kayree: Shoot the monsters on the right.
Yiann: Shoot, then overwatch.
>>
No. 992190 ID: 680982

Go full area denial and open fire with the rest. As for Fucc, if the watermonster is dead, then blowing up the closer pipe, otherwise finish off the watermonster.
>>
No. 992197 ID: 12b116
File 161626926076.jpg - (1.45MB , 2000x1500 , Sexcom71a.jpg )
992197

Ixander opens fire! Using Area Denial twice!

He reduces the gribblers to a fine pulp, damages the close-by watermonster, damages the lobster monster, and misses the distant watermonster.

"EAT SHIT, MOTHERFUCKERS!" Ixander yells.

Yiann aims and fires at the nearby watermonster! He hits and wounds it! It's seriously wounded and seeks to retreat.

"GET BACK!" He screams.

Kayree fires at the lobstermonster! She hits!

"Got it!," Kayree says.

Fucc fires at the closer pipe! He reduces the remaining gribbler to an ashey smear and collapses the pipe!

He becomes re-excited!!!!

Fucc laughs maniacally!

Fucc reloads.

Bird activates! Fucc aims.
>>
No. 992200 ID: 12b116
File 161626937406.jpg - (1.26MB , 2000x1500 , Sexcom71b.jpg )
992200

The nearby watermonster slips beneath the waves and disappears.

The lobstermonster charges with a wet, whistling sound!

Ixander stands firm!
Yiann stands firm!
Kayree's heart quakes in terror! She is Tough as Nails, so she's only shaken instead of panicking!
Fucc is too excited to give a shit about anything!

The distant watermonster approaches!
>>
No. 992205 ID: 680982

Fucc rocket the lobster first, and the rest finish it off if it's still alive. And then focus fire on the watermonster.
>>
No. 992206 ID: e51896

If the water monster is under the bridge, can we destroy the bridge with our weapon to have it collapse on the monster?
>>
No. 992207 ID: fd4d13

Start off with Fucc rocketing the lobster in the face. Try to hit it high, with the hopes that the AoE won't wreck the bridges with the lobster in the way. He's aimed, so it should work out alright.

Have Kayree try to Finish off the Lobster if needed afterwards. Then Yiann, then Ixander. As soon as the lobster is down the remaining characters try to blast the swimbler out of the water. If anyone still has actions left, overwatch in case the previous swimbler pops back out.
>>
No. 992208 ID: 1d109c

Fucc: Rocket that lobster, get past that tough armour
Yiann: Shotgun it if it's still alive, other wise go for the Swimbler
Ixander: Machine gun lobster, if it's still alive kill Swimbler
Kayree: Shoot Swimbler, then Lobster if still alive
>>
No. 992209 ID: 094652

Actually shouldn't we save the rocket for later?
>>
No. 992216 ID: b1b4f3

I would love to save the rocket but the priority is staying alive.

Fucc, obliterate the lobster. Aim again beforehand, it's your last rocket so you may as well.
Kayree shoot the lobster.
Yiann aim then shoot the lobster.
Ixander shoot the lobster.
>>
No. 992220 ID: 12b116
File 161627429439.jpg - (1.37MB , 2000x1500 , Sexcom73b.jpg )
992220

Fucc fires a rocket into the Lobstermonster's face! Fucc Misses!

Fucc reloads!

Bird Activates!

Fucc fires a rocket into the lobstermonser's face!

Fucc hits!

Fucc has no more ammo!

Fucc is re-again-more excited!

Fucc screams as loud as he possibly can!

Yiann aims and fires!

Yiann hits!

Ixander fires his LMG at the lobstermonster!

He misses!

He fires again and hits!

The lobstermonster is riddled with bullets!

[b]Kayree[b] fires at the Swimbler and misses!

"Oh no ... " Kayree says.
>>
No. 992221 ID: 12b116
File 161627435625.jpg - (1.30MB , 2000x1500 , Sexcom72b.jpg )
992221

The lobstermonster falls into a bleeding pile of gore!

The Swimbler emergest from the water!

Kayree doesn't panic!
Yiann doesn't panic!
Ixander doesn't panic!
Fucc is immune to panic!

The Swimbler takes a swipe at Yiann and hits!
Most of Yiann's insides become outsides!
Yiann is injured!

Kayree barely keeps her cool!
Yiann holds steady!
Ixander maintains!
Fucc is too fired up to care!

Fucc has no ammo and therefore can't fire his weapon
>>
No. 992222 ID: fd4d13

Everyone blow away the swimbler asap

Fucc can beak the swimbler
>>
No. 992223 ID: 1d109c

Yiann shoot gun twice!
Ixander Shoot gun twice!
Fucc Beak attack!
Kayree Bludgeon, unless enemy is dead, then heal Yiann
>>
No. 992228 ID: fd4d13

>>992222

actually the enemy will probably counter if fucc fuccs up again, he should probably go try to grabble up another gun instead.

also since kayree can't shoot at point blank with a sniper rifle she should probably trauma up yiann before he gives it the shotguns
>>
No. 992230 ID: b1b4f3

Fucc: run towards the nearest body to loot a weapon.
Yiann: blast it twice.
Ixander: blast it twice.
Kayree: heal Yiann, bonk swimbler. Or heal Yiann twice if the first use doesn't heal him to full.
>>
No. 992231 ID: 0fae41

Kayree: Heal Yiann twice if he needs it, doesn't matter if we burn most of the second charge he just needs to keep his insides in.
Yiann: Shotgun twice. Or aim then shotgun, whichever one's a net improvement in max damage.
Fucc: Go for a body to reload.
Ix: Put bullets down that gullet.
>>
No. 992250 ID: 12b116
File 161627726610.jpg - (1.26MB , 2000x1500 , Sexcom74a.jpg )
992250

Kayree uses her medkit twice, healing Yiann!

Yiann aims and fires! He hits!

Ixander fires twice and hits twice!

The swimbler is enraged and doesn't retreat!

Fucc drops his rocket launcher and scarpers toward the closest corpse!

There is a Stinger Rifle, which fires paralytic darts and can be used underwater!
>>
No. 992251 ID: 12b116
File 161627730369.jpg - (1.31MB , 2000x1500 , Sexcom74b.jpg )
992251

The swimbler attacks Yiann!

Yiann is a Casualty!

Kayree keeps it together!

Ixander keeps it together!

Fucc is still immune to panic!

The swimbler attacks Ixander!

Ixander becomes a casualty!

Kayree panics!

"I CAN'T TAKE IT! WE'RE ALL GOING TO DIE!" she screams

Fucc is still immune to panic!

Do you want to deploy Eilie? If so, give her orders for this turn.
>>
No. 992252 ID: fd4d13

Eilie and Kayree are lovers, so deploying Eilie might recover Kayree

Eilie should come out and blast the monster, fucc should try shooting it with the stinger rifle because paralyzing it could help kayree get out of reach
>>
No. 992254 ID: b1b4f3

>>992251
Fucc shoot that goddamn monster.
Eilie get down here and shoot that goddamn monster. Or if it's dead/disabled from Fucc's action, assist Kayree so she snaps out of it and can heal the wounded.
>>
No. 992255 ID: 1d109c

Eilie deploy and save your team
Fucc shoot stinger

Kayree, see Eilie and pull it together
>>
No. 992256 ID: 0fae41

Get down there, Eilie! Eilie, Fucc, fire everything into the swimbler.
Kayree, use your calming presence to- oh, right.
>>
No. 992257 ID: bc11b8

Eilie, calm your girlfriend, and open fire on the swimbler.
Fucc, retrieve weapon and fire.
Kayree, open fire (if calming gives action back)
>>
No. 992260 ID: 680982

Finish it off. But what to do next...

- Eilie should replace Yiann
- Kayree should use 1 change of her Trauma Kit on Ixander
- Kayree should loot Yiann's Trauma Kit and use all 3 charges of it on Yiann and Ixander

So even with two units down, it's not that bad, because we got 4 healing charges left.

And then we loot all the bodies.
But even if it's nothing great, with Eilie here, we have two LMGs at our disposal. With two LMGs, I think finishing the following the next room should be possible, provided we don't run out of ammo. Let's make our choices after we see what we loot.
>>
No. 992263 ID: fd4d13

>>992260

Stop trying to get c.orgs killed on purpose
>>
No. 992264 ID: 680982

>>992263
Excuse me? Don't we need to get to the Terratomorph before we can retreat?
>>
No. 992267 ID: 12b116
File 161628005401.jpg - (1.33MB , 2000x1500 , Sexcom75a.jpg )
992267

It was all a prank! MY MISTAKE!
Kayree isn't panicked at all! She is Excited from healing Yiann last round!

"You misheard me, commander, I screamed that they were all going to die!"

Kayree takes Yiann's shotgun and fires it into the swimbler!

She hits!

Fucc grabs the Stinger rifle and fires! He hits! Poison courses through the swimbler and it takes a movement and Aim penalty!

Eilie is deployed! She moves down the ladder and fires!

She hits! The swimbler is riddled with bullets!
>>
No. 992269 ID: 12b116
File 161628058023.jpg - (1.35MB , 2000x1500 , Sexcom75b.jpg )
992269

The swimbler is riddled with bullets and slumps into the water, dead.

Kayree uses her last Medkit charge, and one of Yiann's to heal Yiann and Ixander, giving them a sliver of health

You search the corpses.

There is:

1xNautilus Pistol: a unique 1h firearm. Deals moderate damage but has a chance to stun an enemy for a round, slowing them and giving them a penalty to AIM.
1 shot or 3 round burst. 12 round magazine.

1xEnergy Katana: a 1h primary weapon that deals very high damage and gives enemies a penalty to hit the troop in CQC. Can be used with another 1h weapon.

1xLMG

1x Rocket Launcher

1xStinger Rifle. Deals low damage, but causes a movement and AIM penalty for several rounds, and has a chance to cause a troop to only have one instead of two actions for a round or immediately paralyze a target, with the chance increasing the more injured they are.
Medium range, 5 round magazine, single shot.

1xplasma grenade: a very high damage grenade

1xballistic shield: the unit takes reduced damage from firearms and is harder to hit in CQC.

1xRockets

1xAmmo Hopper

1xTrauma Kit

1xImproved Plate Carrier - significantly more defense than a standard plate carrier.

1xAgility frame - the troop wearing this armor moves faster than normal and can jump long distances. Slightly more defense than a plate carrier.

Do you want to:

A) Reequip your C.Orgs with the new items and keep going?

If so, who gets what?

or

Retreat prematurely.
You will keep this loot, but not get a gene point or requisition point.

Your troops will still gain a rank.

You can also disable the bridges, but now that the immediate danger is past, you can determine that it may make it harder to navigate across the room or retreat quickly from the rooms straight ahead if the bridge straight ahead is disabled.
>>
No. 992270 ID: e51896

Retreat. We can't win them all. But at least we slowed them down a bit and made it easier for the next time.
>>
No. 992271 ID: fd4d13

Retreat immediately, we're in no condition to continue. This is a lot of good loot, that's better than getting 1 gene point and 1 requisition point and even worse injuries.
>>
No. 992272 ID: ca2950

Take the loot and run
>>
No. 992273 ID: 1f1b46

Fall back. Bring whatever bodies or at least personal effects you can.
>>
No. 992274 ID: 1d109c

Retreat prematurely. this is impossible

take loot!
the improve plate carrier makes this a win anyways,

Senpai should hang the energy katana on his wall
>>
No. 992275 ID: b1b4f3

>>992269
Disable the side bridge.
Use the rockets to blow up the pipes.
Then retreat.
>>
No. 992277 ID: 680982

Use the rest of the trauma kit charges (assuming it's possible).

And Retreat. If the next room is harder than this one, then at least one casualty would be guaranteed. And that would be worse than getting 1 Requisition and Gene point.
>>
No. 992285 ID: 0fae41

GTFO. Unit 01's equipment will not go to waste. Not enough medkit charges to deal with the enemies possibly making it through in the second room, even if Ix and Yiann stay in the back.
While we're here, can we fire a rocket to close one of these gribbler spawning tunnels? Keep the bridges intact.
>>
No. 992301 ID: a38353

Book it, even attempting this battle was a bad idea.
>>
No. 992302 ID: 745eba

Alright we killed a bunch of monsters, hopefully enough to make an impact for whoever comes here next, and no one actually died. That's as good as can be expected after that massive zerg rush, let's get the fuck out
>>
No. 992315 ID: 91cf59

Also, can we recover the bodies of team 1's corgs instead of just stripping them? It might be a bit gross and morbid but they deserve more respect than just being left in a sewer
>>
No. 992316 ID: 8483cf

>>992315
This please.
>>
No. 992321 ID: 12b116
File 161629243725.jpg - (1.25MB , 2000x1500 , Sexcom76.jpg )
992321

Mission Failed.

You recover the corpses of the dead C.Orgs. That unit commander will probably appreciate it.

>Some opinions of you around the base have improved.

Yiann is Injured! He has a:
Gut Wound - Yiann's health is permanently reduced. He'll probably get used to the colosomy eventually.

>Nurse Joannifer Hates you. This is exactly what she was afraid of.

Ixander is Injured! He is:
Traumatized - Ixander is "shaken" at all times, and the status can't be removed on missions. After he is fully healed, there is a chance he recovers every time that he isn't taken on a mission. Spending time at the spa between missions increases this chance.

GENE POINTS
You gain 0 Gene Points.

UNIT REPORTS
Your units report on their activities.

Zarah interrogates the Corporate Cultist.

She does an amazing job! "I love torturing people!" she says.

She unlocks the following Rites:
Mindlink - This troop and one other troop can spend time between missions establishing a mindlink. The next time they both go on a mission, if one would panic, both become shaken instead. If they are already shaken, they panic as normal.

Empower - This troop can spend time between missions empowering their magic. The next time they go on a mission, their magic will be slightly more effective.

Danovin helps Lurleen!

"She's cool as hell," Danovin says.

Lurleen is happy with his assistance. You gain:
2xCold Weather Gear - Troops with this item ignore the penalty from cold.

Rockit helps Nurse Joannifer!

"I really like her, Sempai," Rockit says.

Nurse Joannifer is happy with the assistance. You gain:
1xBloodfire - The troop that uses this stimm immediately becomes excited. 1 use per mission.

Baetriss investigates the pee mystery.

"I'm onto something," she says.

Baetriss thinks the pee bandit is from the right side of the wing, meaning Units 1-5.

Baetriss, Danovin and Rockit are still injured, and need to rest between missions to recover.

Zarah recovers from her injuries and is only Injured now. If you take her on a mission, she will have 75% health.

EQUIPMENT

REQUISITION
You got 0 Requisition Points.

Old Equipment
https://pastebin.com/fJ2tNdQ2

Loot from this mission:

1xLMG
1xAmmo Hopper
1xRocket Launcher
1xRockets
1xTrauma Kit
1xPlasma Grenade
1xStinger Rifle
1xEnergy katana
1xNautilus Pistol (unique)
1xBallistic Sheild
1xImproved Plate Carrier
1xAgility Frame

You can either Donate equipment to Lurleen (to unlock more things to spend requisition on) or Trade for credit (to get different items.)

Choose any equipment you want to donate or trade.

Lurleen also has a look at the Nautilus Pistol you looted.

"Hey," she says, more excitement in her eyes than you've ever seen, "If you donate that gun to me, I'll go on a date with you."

ADVANCEMENT
Your C.Orgs also improved! Pick an ability for each one!

Kayree improved from Rank 3 to Rank 3.5!
She will have to take on another mission to gain a new skill.

Yiann improved from Rank 2 to Rank 3!
{he/she can learn one of the following skills:
Shotgun Surgeon - Deal extra damage from point blank shots with a weapon.
Guts - Death and injury chance permanently lowered.

Ixander improved from Rank 1 to Rank 2!
{he/she can learn one of the following skills:
Efficient Stowage - The troop can bring one item in addition to heavy weapon ammo. The second item can't be heavy weapon ammo.
Walking fire - When he misses, his next shot has improved accuracy

Fucc improved from Rank 1 to Rank 2!
{he/she can learn one of the following skills:
MOVE MOVE MOVE - when using a heavy weapon, if the unit moves twice, it gains bonus movement that completely offsets the penalty from carrying a heavy weapon.
Adrenaline High - When the troop is excited, he stays excited for longer.

Do you want to donate or trade any equipment to Lurleen?
If so what?

Which skills do you select for your units?

>>
No. 992327 ID: 0fae41

A tempting offer, Lurleen, we will consider the trade in the future. For now we'll donate the plasma grenade for requisitions, and 5 assault rifles and 2 plate carriers for credits.
Y: Guts. Hopefully nobody unlocks this particular talent in such a gruesome manner again.
I: Efficient stowage. But where will you keep it?
F: Adrenaline high. Higher performance for longer.

Well two of those units have suffered casualties recently we know of, that narrows the suspect list somewhat.
...Ultimate Guts doesn't actually replace bodily functions, does it? We need to step up recruitment efforts, and cybernetics interrogation.
>>
No. 992330 ID: b1b4f3

>>992320
I have an idea: can we share research with other Units? Also can we find out who's in Units 1-5?

Yiann: Guts
Ixander: Efficient Stowage
Fucc: Adrenaline High

Retroactively Trade 4 Assault Rifles to Lurleen so that we can buy stuff this round maybe.
Donate... 1 Trauma Kit, 2 Grenade, 2 basic carrier.
I don't want to give her the nautilus gun.
>>
No. 992331 ID: 1f1b46

Yiann: Guts!
Ixander: Efficient Stowage. LMGs are good, but so is having another utility item.
Fucc: Adrenaline High - He's pretty easy to excite and tends to get bonus bird actions so getting more out of that is nice.

Give Lurleen the Nautilus pistol and go on a date. It's neat but a pretty specialised one handed weapon. I'd rather have C.Org equipment.

Trade: 5x assault rifles. 2x basic plate carriers.
>>
No. 992390 ID: 864e49

>>992321
Lurleen I'm not gonna lie you're cool, but the pistol is cooler.

Yiann - Guts, seeing as he just lost a bunch.
Ixander - Efficient Stowage
Fucc - Adrenaline High

And I'll go with
Trade 4xAssault Rifles, 1xBasic Plate Carriers, 1xGrenade.
Donate 2xAssault Rifles, 1xBasic Plate Carriers, 1xPlasma Grenade.
>>
No. 992392 ID: c1d72d

Trade the Nautilus pistol to Lurleen, technological advance helps everyone (included us). The date will have to wait. We chose a harder than usual mission and two squad members got heavily damaged. We have to look for them ASAP.
>>
No. 992400 ID: 680982

Let's not pretend that the looted gear simply belongs to us now. Before doing anything with it, we should ask the unit that it belonged to if they need their gear back.

Also... while talking to the commander of that unit, ask them if they could lend one of their units to us for a single mission, since we only have three unwounded units.

Guys, Stowage, Adrenaline.
>>
No. 992401 ID: 094652

Almost thought Kayree died there! Need to prioritize:
1) We need to upgrade assault rifles and shotguns, followed by armor. This takes priority over all other suggestions I make.
2) Most of our C.Orgs are injured, we're running low on research. We need to collaborate with another team, split the proceeds, and focus on upgrading gear.
3) Interrogations are on hold until we have enough fully-healed C.Orgs for a full party.
4) Let's sell some gear and get research points. We may need to decommission some C.Orgs, allow them to lease their contracts for requisition points. Keeping them all without a budget will just get them killed. Let them decide, though.
5)Yiann - Guts, because apparently his guts have been shortened so he needs more guts to stay operational. Why yes I sound silly.
Ixander - Efficient Storage, this could have been averted if we had one more utility slot for that shield.
Fucc - Adrenaline High: Bird hasn't truly failed us so far.
6) The good news is, this mission still managed to net a profit. The gear we acquired is strong enough to lower the next mission from hard to medium. The bad news is, we don't have a full party of uninjured and our current casualties are developing permanent problems. I guess we're commissioning new C.Orgs again. We should look into decommissioning with both profits for us and retirement benefits and options for the C.Orgs who want to leave.
>>
No. 992419 ID: 1d109c

do NOT give gear back to unit-3, we saw from the sewers that they obviously are not going to put it to good use.
and without any REQ this turn we need it. the government has been is us on supplies, they expect us to sacrifice C.Orgs like expendable resources. unless we want to do that (I don't) we need to do whatever we can to keep our personal team safe. all the other Units are on thier own at least for now

Also one of those teams is pissing on all of our shit, so fuck-em

Yiann - Guts,
Ixander - Efficient Stowage
Fucc - Adrenaline High

Yiann still has more hit points than Fucc, once he recovers as much as he can he can go back into the field
Ixander is out of action for a long time, but he can still help with base tasks while he deals with his trauma

neither should be dated this round, they'll be very drugged up and likely Joanifer will turn the visit into series accusations
let them rest, they need it.

Rockit wants another date, she's brought it up and has started calling commander "Sempai", she's reaching out.
We need to be there for our C.Orgs, but part of that is letting our C.Orgs be there for us.
>>
No. 992464 ID: 12b116
File 161635930628.jpg - (241.78KB , 1091x1106 , Sexcom77.jpg )
992464

Yiann learns Guts

Ixander learns Efficient Stowage

Fucc learns Adrenaline High

You trade 4xAssault Rifles for credit.

Before you decide for sure what to trade or donate out of the looted equipment, you consider whether you should try working together with another unit to possibly pool resources.

You get a message from the Unit 5 commander along with a picture.

"Hi. I just wanted to say thank you for returning the bodies of C.Orgs. It was very rough to lose 4 troops on a single mission. I understand that many of your troops are wounded as well.

Although I understand that HQ is allowing you to keep the gear you recovered, I want to ask if you would be willing to send some of it back. I would especially like the Improved Plate Carrier, LMG, Rocket Launcher and Plasma Grenade if you're willing to part with them, although I'd appreciate anything you're willing to return.

One of the C.Orgs that was killed was named Yna. This is her roomate and best friend, Teevin. I would be willing to loan him to you for a few missions, or send you 2 Gene Points (all of them I have) to have if you'd prefer that.

Anyway, even if you decide to keep the gear, thank you for recovering the bodies."


Teevin, Rank 2
Pelican Eel traits:
Waterborn[i] - Bonus movement and no penalties in water. Can't drown.
[i]Animal Toughness
- Harder to kill than a human
Monstrous Form - High HP, damage reduction, CQC damage and movement. Large profile can't benefit from most cover, can't equip most weapons or armor.
Horrorkill - If this troop kills a nearby enemy, drastically increase the chance that the victim's allies panic.
Biolumens - Reduces penalty in darkness for all allies. Enemies do not have a penalty to hit this troop when he's in darkness.
Skills
Healer - trauma kits have 3 uses
Nimble - harder to hit in CQC

Do you take the commander of Unit 5 up on his deal? If so, what do you send back to him? If you don't send stuff back, what do you donate/trade to Lurleen?
>>
No. 992465 ID: 0fae41

Right now I'd trade back the requested items except for the improved plate carrier for 1 gene point. ...You know what, I think his C. Orgs might need the improved armor more. Trade the requested items for 2 gene points and get 2 new C. Orgs in the barracks.
>>
No. 992468 ID: 680982

I'd imagine that if we lost a team, we'd be pretty happy if another team recovered and returned the gear to us.

Take the deal by returning all the items that he requested. It's not the most favorable, but good team relationships can go a long way.
>>
No. 992469 ID: 1d109c

Trade the items back for 2 genepoints
Unit-5 Commander is being reasonable

also ask if his unit has any info regarding the "peebandit"

use gene points to buy 2 new C.Orgs
>>
No. 992470 ID: b1b4f3

>>992464
Hand over an LMG and Rocket Launcher along with ammo for them. Bringing two launchers into a mission is kindof bad for sustain anyway, and we have enough LMGs. We really need to keep that improved carrier though, and I kindof want to keep the plasma grenade for killing the miniboss at the end of a mission.
Take gene points in exchange. We don't have anything that would fit a Monstrous Body unit, and there's no REQ to spend to research/buy gear for him. It's fine if Commander 5 only wants to trade 1 gene point for what we're giving, though if he'd give another gene point for just the plasma grenade and some other common gear (does he even want the stinger rifle? it's interesting but not essential) that'd be a fair trade.

Also I changed my mind, give Lurleen the unique gun.
>>
No. 992471 ID: 67181a

Take his deal for the gene points, we dont really have the gear to outfit teevin and dont want to risk his life on our behalf. Central command clearly thinks of the fireteams as disposable, so we should have each other's backs. Wr have soare bunk space and a lot of iniured c.orgs, so getting more gene points will help us stay on our feet while giving the wounded time to rest up.

Theres no real need to donate the nautilus gun right now, we can always donate it later and we should really be taking eockit up on her date offer for now anyway
>>
No. 992473 ID: 1f1b46

Give him back all the items he requested. The only one that really hurts is the improved plate carrier.
>>
No. 992474 ID: 094652

"Apologies, but I require the gear; I have made a grave error in my general strategy and my company's gear is grossly obsolete, though well-stocked. If you could trade sufficient general schematics for improved stock weapon upgrades and armor, that would be a preferable exchange for your fallen soldiers' equipment.
As a counter-offer, I am willing to loan one of my own teammates to your squad; as a mercenary, she will acclimate to the conditions required and can keep your troops well-healed. My request is for requisition points or stock armor upgrades.
P.S. We need to talk. I feel the anxiety and shame of nearly losing teammates as much as you do (it's kind of why I didn't keep my eye on the ball with my R&D budget) and we can't sit back and watch as the city council throws other C.Org cells into those frenzies until it's our turn once more. We need to come up with a congregate effort with the other cells to stop this thing before our remaining C.Orgs are sacrificed as a PR justification for a nuke."
>>
No. 992498 ID: 12b116
File 161636924371.jpg - (0.96MB , 2000x1500 , Sexcom78.jpg )
992498

You accept the deal from Unit 5 in exchange for the gene points.

>You have accrued goodwill with the Unit 5 commander.

You also tell him it's a shame we have to keep meatgrinding C.Orgs against that monster, and you should work together to do something about it.

Unit 5 commander tells you that If you need to borrow Teevin for next mission, you can.

You spend the 2 Gene Points and gain 2 new C.Orgs!

Noot, Male Possum.
Possum abilities:
Large Frame - Bonus to HP and CQC, but less benefit from cover.
Animal Senses - larger detection radius.

"Goodta meecha," he says.

ViiVeean, Female Dolphin.
Dolphin abilities:
Animal Toughness - harder to kill than a human
Waterborn - no penalties and bonus movement in water. Can't drown.

"I hope we get along!" she shouts excitedly!

Additionally, you donate the Nautilus Pistol to Lurleen, and trade a Plate Carrier.

"Much appreciated!" Lurleen says. "I can give you an IOU for the date if you need it. I know you're busy." She looks down at you from way up there.

>Lurleen likes you.

You have 6 credits to spend on equipment.

1 credit each:
Pistol
SMG
Capture Foam Gun
Rocket
LMG Ammo
Battery Pack
2 credits each:
AR
Shotgun
Grenade
Trauma Kit
Breaching Charge
3 credits each:
S.Rifle
LMG
Rocket Launcher
Lightning Gun

You've also got some new C.Orgs to allocate!

Yiann and Ixander are casualties, so they're in the hospital.

Kayree and Eilie are getting along great and want to stay together.

"You saved my life," Kayree says, drowning out whatever Eilie was going to say with kisses.

Rockit and Danovin are getting along.
->Rockit Likes Danovin
->Danovin Likes Rockit
"I like knowing he's got my back," Rockit says.
"I want to protect that smile," Danovin says.

Baetriss and Zarah are ... not not getting along.
"I can keep putting up with her if I have to," Baetriss says.
->Zarah likes Baetriss.
"She's alright," Zarah says.

Fucc is fine with whatever you want.
"As long as it's not Zarah," he says.

What do you get with your credits, who rooms with who, and who are you dating? You can date Lurleen this turn because you gave her a unique item, or you can take a raincheck and date her later. You can also get a brain massage/cleaning/checkup at the spa instead of dating any of your troops.
>>
No. 992506 ID: 0fae41

Get an extra rocket and a shotgun, save those points for better stuff to be unlocked later.

Kayree & Eilie together, of course.
Put Viivii & Zarah together.
Rockit & Danovin stay together too.
Baetriss, help Joaniffer.
Fucc, help Lurleen.
Noot, help Mary.

Finally, let's date Rockit, as a guy.
>>
No. 992517 ID: b1b4f3

>>992498
I don't actually want to spend credits on anything! Let's save them for an expensive purchase once we've researched something.

Raincheck Lurleen, date Rockit. I'm sure this is exactly what Lurleen expects.

K/E stay put.
Fucc room with ViiVeean. They both seem excitable...
Noot room with Zarah. Maybe it will work out?
Rockit hang out with Mary Kil.
Baetriss hang out with Lurleen.
Danovin can try hanging out with Joaniffer. He's big and sturdy and wants to protecc, seems like a good match to me.
>>
No. 992541 ID: 094652

Agreed, hold back on purchasing anything until we can upgrade our stock equipment.
>>
No. 992542 ID: 894419

>>992506
Yup, sounds like a plan.
>>
No. 992562 ID: 1d109c

for credits
buy a Rocketlauncher (was super handy against big targets, and one of the few weapons giant C.Orgs can use)
buy extra rockets
an extra shotgun

for rooms
Kayree with Eilie
ViiVeean with Zarah
Rockit with Mary Kil
Danovin with Joaniffer
Baetriss with Lurleen.
Fucc with Noot.

for date
Date Rockit as a guy
>>
No. 992589 ID: 864e49

>>992498
>you donate the Nautilus Pistol
I'm sorry why?

Save them points. How do we get better armor again?
>>
No. 992594 ID: b1b4f3

>>992589
There's likely a benefit beyond the date. The more she likes us, the more likely she'll give us cool stuff, right?
Also I'm hoping donating it will unlock special research.
>>
No. 992598 ID: 680982

>>992594
>There's likely a benefit beyond the date.
Shouldn't we date her as well then?

>credits
Save credits. Wouldn't it be better to choose what to trade for what after we decide on the next mission?

>roomcraft
Helpers:
Zarah -> Mary
Noot -> Lureen
Danovin -> Joannifer

Roommates:
Ixander + Yiann (hospital)
Kayree + Eilie
Rockit + ViiVeean
Fucc + Beatriss

Convert room 409 into a BDSM dungeon. You never know when one might need it.

>date
Lureen
>>
No. 992613 ID: fd4d13

>>992562

I'm all for this loadout for rooms and date. We get a rain check on lurleen's date, and Rockit asked us out before the mission so we should def. accept that invitation.
>>
No. 992653 ID: 12b116
File 161646263724.jpg - (426.31KB , 1000x750 , Sexcom80.jpg )
992653

You also got some equipment with Noot and ViiVeean:

2xPlate Carriers

1xFlechette Rifle - Medium damage, medium range, single shot.
Can fire underwater.
10 round magazine.

1xAR

1xStun prod - disables an enemy for capture. More effective against injured enemies. 1 use per mission.

1xGrenade

You decide to keep all your credits for now.

You tell Lurleen you'll take an IOU.

"Whenever you have time is fine," she says, smiling.

Kayree & Eilie are roommates.

Zarah & ViiVeean are roommates.

Fucc & Noot are roommates.

Baetriss is hanging with Lurleen

Danovin is hanging with Joannifer

Rockit is hanging with Mary Kil

Now it's time to go on a date with Rockit! You use your male body.

>Rockit Likes you!

>Rockit is very happy that you are spending time with her right after she asked you to spend time with her.

>Mary Kil likes that you're spending time with an injured C.Org.

"Hey Sempai!," she says when she sees you. "I'm uh, kinda embarassed about the hospital stuff. And stuff ... "

She doesn't really know what to do with her hands and keeps glancing at you sideways.

Where do you want to go? These facilities are all provided free of charge for you and your C.Orgs.

A) Ice Creams parlor - A small place with booths. Fairly quiet and intimate The Ice Creams parlor is closed because somebody peed on the floor.

B) Skating Rink - Sit and watch or skate around.

C) Arcade - Loud and busy, full of games.

D) Dinner Restaurant - Fancy food, formal atmosphere.
Unfortunately, somebody peed all over the kitchen.

E) Your room - Hang out and watch movies, or ...

F) Pool - There's the big pool, and the hot tubs.

G) Race track - Loud and busy! Watch the cars go 'vroom!'

H) Spa - Spend some time getting a massage and a mani/pedi

I) Bar - Eat bar food! Loud and casual. Dance! Booze!

J) Art Show - Relaxed and quiet.

K) Sport complex - Watch people or play basketball, volleyball, or fence.

L) Theatre - Watch a stage play. The theatre is closed because someone peed all over the costuming.

M) Arts and Crafts - do some pottery or make a painting together

N) Strip Club - Boys, girls, or both!

O) Costume Party - Get drunk and wear stupid outfits There's not currently a costume party.

P) The Other Bar - This one has live music and pool. A lot smaller and less busy than the previous bar.

Q) Festival - Play games and watch the fireworks! There's not currently a festival going on.

You also need to chitchat with her on the way there. What do you ask her/talk about?
>>
No. 992654 ID: 67181a

Ask her about the music everyone picked out for her, see if theres anything from it that she liked
>>
No. 992656 ID: 07f3b9

>>992653
As always, ask her first, but if she doesn't have a preference "Other Bar" sounds like a safe choice. "Pool" is good too.
>>
No. 992657 ID: 1d109c

take her to your dojo(sometimes called the "sports complex" by others)

spar with her and show her your sick Kendo skills, (as a test to see whether she is worthy of the energy katana)

alternately take her to the Arcade, arcades are fun

complement her Kawaii pleated blue skirt (also let her know that Kawaii means cute if she doesn't understand)
>>
No. 992658 ID: 07f3b9

>>992653
Oh, also "hey don't sweat the hospital stuff, you were drugged out of your mind I bet and still managed to be more coherent than I am most of the time. I didn't mind at all."
>>
No. 992662 ID: 1d109c

>>992654
seconding asking what she thought of the songs
>>
No. 992663 ID: b1b4f3

>>992653
Tell her you had fun helping her eat the meatball sub, it's fine. Ask her to show off the cool cybernetic arm!
Oh, does she want you to switch bodies? No idea on her gender preference.

Ask for her opinion on where to go. Pool sounds like a good option, so does Other Bar. She can be a pool shark in either place!

Talk about: does she like any sports? Other hobbies? Favorite movies? DOES SHE LIKE ANIME?!
>>
No. 992665 ID: 0fae41

Arts & crafts. Let's personalize her robo arm! And our brain jar! Or if not that, the pool.
So, she likes calling us sempai? I guess it's too late to take that back. Last time we tried to ask about doll furniture, but she was asleep and covered in meat. So ask again.
>>
No. 992710 ID: 31a5d6

>>992658
Great line tbh
>>
No. 992748 ID: 3eeb6c

The Other Bar.

Ask her about her health and her arm. And what's her opinion on dolphins.
>>
No. 992758 ID: 132458

I have to know, does the scent of blood send her into a frenzy?
>>
No. 992765 ID: fd4d13

Dont open asking about her arm. We can talk about it if she brings it up, but losing it was really traumatic and shes obvioisly embarassed about being in the hospital.
>>
No. 992766 ID: fd4d13

>>992765

Also i agree with asking her about the doll furniture, she brought it up in the hospital before the meatball sub incident derailed things
>>
No. 992767 ID: 19da02
File 161651953086.jpg - (1.09MB , 2000x1500 , Sexcom81.jpg )
992767

You decide to take her to The Other Bar.

>Rockit appreciates that you're taking her somewhere low-key. She's still injured, after all.

"If I was feeling better, I'd like to go to the pool," she says, "But the Other Bar seems nice. I never been there before."

"Hey, you can be a pool shark in either place," you say. She giggles.

You ask her about the music player and if she likes anything in particular.

She looks away, getting a little choked up.

"I keep listening to the songs everybody put on there a lot. I really feel like they care about me and it helped me a lot while I've been recovering," she mumbles, blinking and dabbing at her eyes.

She peps up before continuing. "I like the song you put on the most. It reminds me of 'Doki Doki Tamago,' which is the intro to Star Bug, obvious." You, personally, haven't seen Star Bug, which seemed a bit juvenile for your more mature taste in Anime.

"I also liked Eilie's and Yiann's songs a lot, and uh, basically don't really like Fucc's, or, uh Ixander's either really, but everybody else's I listen to a lot."

You tell her not to sweat the hospital stuff. "You, drugged out of your mind, still managed to be more coherant I am most of the time. I didn't mind."

Rockit looks embarassed again. "Well, you know, it's not a good impression," she says, but she's smiling.

You also tell her that you didn't mind helping her with the meatball sub, and ask if she's healing well/how the cybernetic arm is working.

"Oh, I just can't thank you enough for this," she says, beaming and wiggling her robotic fingers. "I'm not totally used to the arm yet, so I'm still a little clumsy with it. And I'm doing better. Nurse Joannifer said as long as I rest, I should be better really soon. Not that I mind doing other stuff instead if that's more useful. Honestly, I heard about the last mission and I'm really glad I was too hurt to go." She looks away.

You are going to ask her some more stuff, but now you're there!

You go inside and a band is just tuning their instruments on the stage.

Do you want to:

A) Order food

B) Get drinks at the bar

C) Just Chill

D) Play pool

Of course, you also need to keep the conversation going!
>>
No. 992773 ID: 1d109c

agree that last mission was a disaster,
mention that you could definitely use a drink, Order some Sake then and ask if/what she would like to drink.
"but at least it gave us a chance to help us Unit-5, they're lending us a C.Org named Teevin he huge a powerful next mission could be a lot easier with his help"

Let Rockit know how important is to you to keep everyone safe

you are delighted that she likes the song you picked out and say as much, continue by saying you haven't seen Starbug and ask her about it! offer to watch it together with her some time (keep an open mind! if Rockit likes it, it MUST be good)

after your finishing your first drinks move on to pool

she seems to like talking about her arm, any cool upgrades she'd like to get? lasers? blades? it transforming into a gun?
>>
No. 992774 ID: 094652

Apologize for the mission, you have a serious perception flaw that made going on a suicide mission appear rational and ethical. Not helping matters, though, is that the city refuses to allow joint teams, reinforce C.Org units with the military, or just bomb the monster already. As much as you doubt yourself you doubt your employers four times more.

Discuss setting up a voting system within the Unit. Perhaps the C.Orgs knew about the equipment obsolescence but were hesitant in questioning their leader. You can offer to apply a public vote on limited subjects or hide their identities while making suggestions. What matters is that you're the one sending them into dangerous missions, they have the right to complain if you're not improving so you can improve.

We should test that new arm out with a friendly game of pool.
>>
No. 992775 ID: f5d31a

C.
Last mission was a blind leap for ‘the greater good’, we’re lucky we didn’t get anyone killed. We would do well to listen harder when our soldiers voice concerns.
>>
No. 992776 ID: 3eeb6c

Touch her cybernetic hand and ask her if she can feel that and if the feedback is working.

A) Order food. Something tells me that she likes eating well.

Talk about anime. Ask her what genres she likes and then talk about those. What she's seen, and tell her what you'd recommend from those genres. But try not to expose your own preferences... don't want her to accidentally dislike you based on those.
>>
No. 992788 ID: 20ff94

>>992774
>>992775

Do not fucking tell rockit that you just thought it would be fine and/or was a blind leap. Thats fucming stupid. We actively sought additional support for a mission that clearly needed to be addressed with greater resources and were denied by command after assignment. Why would we ever take responsibility for that? It just makes us look like we dont care about the c.orgs.

Play some pool and talk about anime amd doll furniture, we're here to have a good time
>>
No. 992790 ID: 1d109c

>>992774
>>992775
these are terrible ideas, do not take the blame on this, HQ has us underfunded and punishes us for valuing the lives of our C.Orgs HQ is to blame.

this is why we have to work with Unit-5 and the other units to make this work out
>>
No. 992792 ID: b1b4f3

>>992767
Yeah last mission you were trying to deal with an escalating threat, but it turns out our equipment is just not good enough right now, and you couldn't get HQ to agree on a group effort. Here's hoping another Unit can handle it...

Ask her what other anime she likes! Don't judge her tastes, be thankful she shares an interest with you. Tell her about the stuff you like.

Mention Teevin and how he's so big. Ask her if she'd like being huge like that, maybe with enough gene points that'll happen?

Is she allowed to drink alcohol while injured? Don't drink on an empty stomach regardless.
Start with A.
>>
No. 992793 ID: 67181a

>>992790

Exactly, i dont know why people are so insistent on lying about the mission to make the commander look worse. We took the mission to protect the corgs, took extra steps to protect the corgs which were refused by command, withdrew from the mission to protect the corgs; and have worked since the mission to build a coalition to have the corgs' backs since command won't. Framing this as "i guess im just pretty careless and bad at my job!" To somebody who lost their arm on our orders is a pretty bad idea! (I already posted this is not an additional vote, my id might be changing since im movin' around)
>>
No. 992794 ID: 6093e4

It was a rough operation, command held back on the materials we needed to succeed. But it wasn't as much of a failure as it might appear. Because we recovered the bodies I've opened a dialogue with Unit 5, I think we might be able to help eachother out in the future.

but we didn't come here to talk about work! Tell me about life at base this last little while. How's Danovin?
>>
No. 992795 ID: 3eeb6c

I'd prefer to not talk about the last mission at all. Imagine going on a date and then spending the whole time whining about your last day at work...
>>
No. 992796 ID: b1b4f3

Eh ok maybe we should keep talk of last mission to a minimum, she wasn't even on it.
>>
No. 992801 ID: 935941

Don't go on about the last mission!

Order some food and talk about doll furniture.
>>
No. 992808 ID: 0fae41

Order food. Mistakes were made (like letting HQ lead us on into accepting that mission) but we got 'em back home. Anyway. Doll furniture. What do you like to imagine doing with them? Picturing yourself at those tiny tables, taking alternate career paths? What has she got and what are her eyes on next?
Tell her they make actual songs with horns too. Perhaps Fucc can find common ground with her there. https://www.youtube.com/watch?v=SUamHEvVQy0
>>
No. 992975 ID: 12b116
File 161662536057.jpg - (447.03KB , 1000x750 , Sexcom82.jpg )
992975

You decide to have some food, so you and Rockit go sit at the bar.

>Rockit appreciates this choice.

You nod when she talks about last mission and just say "It was rough, yeah, but we helped out Unit 5 and they're lending us this huge C.Org named Teevin to help next mission! Is that something you'd be interested in?"

"I dunno," Rockit says, looking uncomfortable.

You dece to change the subject.

You ask if there are any cool upgrades she wants for her arm.

She doesn't look any more comfortable.

"N-no, it's fine. I'm still not very good with it but it should be like my re-real arm eventually ... "

You ask her about Star Bug. She immediately brightens up.

"Oh, you haven't seen it?!" she says, grinning.

"Ok so there's this girl, Watanabi Katsumi, and she's an ordinary bug girl, right?" she is definitely way into this, "And Kasumi's best friend is Shimizu Yuriko, who like, hangs out with her all the time, which honestly comes off a little weird, but whatever, and anyway, this spaceship shows up and Hoshi is this alien that shows up and she's all injured and Kasumi has to help her and she ends up on the spaceship and Yuriko comes along because she doesn't want Katsumi to leave without her, and" she pauses for breath, "Anyway eventually they meet up with a space mercenary named Sasaki Ran who'se an orchid mantis by the way, and Hoshi ends up dying and it's super sad and they end up having to do Hoshi's original mission and anyway it's super good and I can really related to Katsumi who is just an ordinary girl who gets swept up in this massive space adventure, and ... "

She slows down again, seemingly embarassed by her own enthusiasm. "Well, I don't want to spoil everything. You should check it out and tell me what you think?"

You tell her you'll give it a shot and try not to judge, even though it seems like something you've seen some version or another of before. You mention some of the shows you've been watching recently, and you spend some time talking about anime.

You ask her about the doll furniture thing that she talked about before.

She looks embarassed.

"Oh uh, I don't remember talking about that at all. It's just kind of this weird hobby I have. I like to look at, like, little things like that. Actual dolls kinda creep me out, but the tiny chairs and stuff are ... " she shrugs. "I dunno. I just think they're neat?

You ask how she's getting along with Danovin.

"He's very brotherly, which I appreciate. He goes out of his way to help a lot, but doesn't really talk much. I just feel like he's looking out for me, which is nice. I hope I'm not a bother," she says, looking concerned. "Do you think he would tell me? I don't know."

Okay, enough of that. Time to order food!

"Just get whatever you think I'd like," Rockit says.

They have:
A) Hot Wings
B) Gravy Fries, and Gravy Fries with Cheese
C) Loaded Nachos with all the fixins, including beef brisket
D) Giant Burger with a fried egg on it
E) Blooming Onion
F) Fried Pickles
G) Stuffed Jalapenos
H) Fried Mozzerella Sticks
I) Corn Dogs
J) Pickled Eggs
K) Milk Steak
L) Beets
M) Beef Brisket Plate
N) Fried Fish Plate


You can also order drinks, which could be:
1. Draft Beer
2. Wine/Sake
3. Bottled Beer
4. Liquor
5. Mixed Drinks
6. Water
7. Soda


Of course, you still gotta keep the conversation going! As far as you know, Rockit is healed enough to have some alcohol if she wants.

If you want to keep talking about anime, do you bring up Action, Romance, Comedy, or [/b]Horror[/b] stuff?
>>
No. 992976 ID: 67181a

Mozerella sticks, nachos with fixins, and hot wings are all good choices that you can play off as appetizers if rockit is still hungry (since the first date revealed that injured corgs seem to want to eat a lot). She probably also wants mixed drinks (if she wants alcohol) or soda, though i feel like we're self-railroaded into sake even though it sucks.

It seems like shes interested in melodramatic romantic/action stories, so maybe lean that way for anime. Maybe test the waters and see if her interest extends into more grounded stories

Also ask her if shes ever tried making dioramas with doll furniture, its a way to sort of build your own little world and she might enjoy it if she hasnt done so before.
>>
No. 992977 ID: 321d48

Burg, (draft) beer and bcomedy.
>>
No. 992979 ID: b1b4f3

>>992975
>she doesn't like missions (was that question about being big like Teevin or about going with him on a mission?) or the implication of using her arm in combat
Well that sucks. I guess we can keep her in reserve when possible. It's best for us to use Corgs that are interested in battle, as they'll perform better in battle.

>she likes the tiny chairs and stuff
I can see the appeal. Like, the world shrunken down, fine details preserved... intricate things that are difficult to make. Like clockwork or fine carvings.

>food
Uhhh I can't tell which of these are side dishes... some are, clearly, but are the nachos? Are the hot wings?
C, G, N.
Get her some nachos, and the fried fish plate for you. Share eachother's food for variety, unless she doesn't want any fish I guess. Stuffed jalapenos on the side. If it isn't enough food then just order another of something.

>drinks
Well, something light obviously. You're not here to get smashed. Sake is pretty strong, so despite how tempting that is for a weeb we shouldn't get it.
1 for you, 5 for her. She's a cute girl, she'll like a girly drink, right?

>anime
Action, comedy. Avoid horror, she's obviously a bit timid.
>>
No. 992980 ID: e2dc7c
992980

Nachos, mixed drinks, romance anime
>>
No. 992984 ID: bc11b8

fish n chips n a pint mate! simple as!

anime topic ?? bring up that hilarious dub you watched where they totally took the piss out of the original show's premise
>>
No. 992985 ID: 0fae41

>would he tell you?
Probably not, it's just in his nature to try and protect people. You absolutely aren't a bother.
Looking at little furniture, I think I get that feeling too, you know? When we're rigged up to the cameras everything looks small, not far away.
Get the hot wings and try the sake, nothing like adding alcohol to a fire right?
Talk about action anime. Mecha anime in particular! Wow, cool robots!
>>
No. 992987 ID: bc11b8

>>992984
Oi! an dat goes fa bovva us! gets us bof a pint and platta'!
>>
No. 992989 ID: 0d6409

Nachos and fish 100% I just want to see if she takes offense or just devours it.
Draft beers go well with bar food but maybe some warm Sake for the weeb energy it has. Plus who doesn’t like warm sake?
Comedy and romance anime’s seem like a good topic considering the mood, maybe start with Kill la Kill? That or the Ghost Stories dub, that’s a classic even if it’s “horror” technically.
>>
No. 992990 ID: 1d109c

one plate of nachos one plat of hot wings, we know she likes messy tasty food!
most importantly make sure to get two plate C.Orgs have big appetites

get some ramune sodas, or mixed drinks if she wants something alcoholic, be let her bring that up, she might not want to embarrass herself by getting drunk

Talk about action anime, Starbug seems full of action and adventure so that's probably more her thing
>>
No. 992992 ID: 6093e4

>>992990
Sounds like a plan.
>>
No. 992994 ID: 0fbdcd

We obviously need to get the fish plate. She's a shark! And either light beers, cider, or soda for drink. She was clearly embarrassed by what she said while hopped up on pain meds and I don't want another repeat.

We should probably keep talking about anime honestly, she's into it. Discussion of knockoff Ghost in the Shell might lead to a more fruitful discussion as to how she really feels about cyborgs, prosthetics, etc.
>>
No. 993037 ID: fd4d13

>>992994

She very clearly does not want to talk about her prosthetic arm right now, why try to steer the conversation in that direction?
>>
No. 993039 ID: 3eeb6c

>food
We know that she enjoys all sorts of meat since she liked the meatballs, so anything meaty should be fine. Given that she's a shark, I think the Fried Fish Plate should fit her palate and be crunchy enough for her. Have ketchup and mustard on the table just in case.

As for drinks, at least ask her if she prefers alcohol. If so, then go with Liquor, otherwise go with Soda.
Get the same for both.

>talk
Avoid talking about horror anime, but eh, these three genres aren't really... oh, I know.
Mahou Shoujo. I think it's a subgenre of anime that would resonate with her.

As for other stuff to talk about, ask her if she reads novels or comics/manga. And if she likes art.
>>
No. 993091 ID: 0fbdcd

>>993037
Because I think it's important to discuss it anyway, and alluding to it under the veil of anime bullshit seems safe enough.
>>
No. 993096 ID: 094652

Clearly Rockit loved the meatball sub with the passion of a mayfly, so maybe purchase chewy high-protein - not the steaks though, forcing Rockit to floss all her teeth would be annoying.
Get a Giant Burger with Egg, a blooming onion, Beef Brisket, and some water. For yourself, order some gravy fries and cooked beets.

Ask her if she'd like a pet, one that's small enough to fit on all the doll furniture and sentient enough to learn how to use the basics.

Talk about the city's history. What were the major events she believes define the city, and what problems does the city have that just aren't getting fixed?
>>
No. 993215 ID: 31a5d6

>>993091
"Important to discuss it"?

Look, dude. We're not her dad. She's an adult who can make her own decisions. If she doesn't want to talk about it, let's respect that and support her will by going along with it. Otherwise, we're trying to, what, strong-arm her into doing something she doesn't want to do? No thanks. Do not talk about the arm.
>>
No. 993462 ID: 12b116
File 161689909688.jpg - (529.45KB , 1000x750 , Sexcom83.jpg )
993462

You order nachos, hot wings, and some fish n' chips. They don't mind making you regular fries.

>Rockit likes the food you ordered!

"I like stuff with lots of meat," she says completely innocently.

You get yourself a pint and tell Rockit she should get a mixed drink.

"I want something that tastes good," she says.

The bartender slides something blue and fizzy over to her. It's got a straw and a little umbrella.

The beer is pretty good. Not a bit of foam from the pour.

While you wait for the food, you bring up some action/romance anime. Starbug seems like a real actiony thing!

>Rockit appreciates that you were paying attention to what she likes.

"I haven't seen any of those!" She says.

You also bring up that one dub where they replaced all the dialogue with jokes you thought were pretty hilarious.

"I wonder if the original was good though," she says. "I'd hate to think they're ignoring what the story was supposed to be." She looks a bit worried.

You inform her that, no, the original was complete fucking garbage paint-by-numbers trash that's borderline unwatchable. The dub is a marked improvement.

"I guess I'll give it a try," she says, but she looks a bit worried.

Soon enough, the food arrives.

The fish has a perfect, golden, crispy crust, but's still moist and tender inside, on a bed of delicious fries (or 'chips' as they are sometimes known by a certain class of people.)

There's plates for both of you, and they slide a big plate of nachos and a big plate of hot wings onto the bar in front of you. Rockit spreads her fingers, slowly lowering her palm toward the chips.

Her hand sinks into the sour cream on top of the nachos and then she curls her fingers inward, like a claw machine, and brings the fistful of nacos up to her mouth.

"These are great!" Rockit says, quickly finishing that handful and going for a handful of hot wings.

They vanish, bones and all, into her tiny mouth.

You ask her if she likes Mahou Shoujo and if she reads manga.

"Um, I mostly just watch anime, but I like some magical girl stuff!"

You ask her if she wants to try some of the fish and she grabs one of the fillets and shoves it into her mouth.

"It's good!" she says.

You also talk about the doll furniture.

"You know," you say, "When I see you all through the cameras, you look tiny, not far away. I think I can understand you feeling."

"I never thought of it that way," Rockit says, clearly impressed.

You ask if she does dioramas. Make her own little worlds.

"Not really," she says. "I just like to take them out and look at them. And kind of imagine a tiny person making them with little bitty tools."

"So, it's more about the intricacy and craftsmanship?" you ask.

Rockit shrugs. "I dunno. M-maybe? I never really thought that hard about it."

You ask if she'd want a tiny pet that could fit on the furniture.

"That sounds really cute in my head," she says, "But I dunno if I could really take care of a pet."

You also ask what she thinks define the city and what problems it has.

"You know, some C.Orgs really keep up with that stuff, but I basically know absolutely nothing about anything outside of the compound. When I'm not on a mission, I like to do stuff that puts my mind somewhere else, if that makes sense."

"Hey," Rockit says, tapping your arm with one of her metal fingers, "Can you tell me a story about something cool that you did before you were working here?"

Rockit seems like she's interested in keeping the conversation going. What story do you tell her? Your memories from before you were working here are very vague, but you could always just make something up.
>>
No. 993464 ID: 0fae41

Maybe a little robot buddy instead of a pet? Could try it and see if it's too uncanny.
Tell her about the time a boat almost stepped on you. Your boss had asked you to drive a little dinghy back to the dock she'd borrowed it from but had totally gotten the departure schedule of Alexis off by an hour. You ended up riding that wave all the way to the other dock and were commended for getting there so quick. Also, you almost died.
>>
No. 993465 ID: 1d109c

Try and tell her what you remember from your past life, but end up filling in gaps with origins from your favorite Isekai manga
Maybe your original body was destroyed when you were hit by a truck?
either way your life is so much better now
>>
No. 993466 ID: ca2950

>>993465
Your brain was removed from your body when you were hit by a truck while crossing the street playing a VRMMO
>>
No. 993467 ID: 4605a0

Well, I don't want to lie. Admit that our memory is fuzzy...

We used to do fancy carpentry for people who wanted antique feelings to their homes and furniture, we were a real artisan as far as we can remember, but when that sort of stuff fell out style we underwent a major career shift and ended up here. Tell her about the most epic project you ever embarked on in your carpentry career!
>>
No. 993473 ID: b1b4f3

>>993462
>incredibly messy eater
That's still endearing. And impressive how she can put it away so fast. I wonder if all C.Orgs have big appetites...

>cool stuff
You studied martial arts, of course. You did pretty okay at it. You got second place in an archery competition. When you were a teenager you jumped a motorbike over three whole cars.

What kinda cool stuff does she want to do?
>>
No. 993519 ID: c1d72d

>>993473
"When you were a teenager you jumped a motorbike over three whole cars."
Sounds like a good reason of why we are a brain in a tar xD.

I wouldn't like to lie too. Try to tell a good warm mundane memory like how we passed the chrismas eve, Thanksgiving day or our first kiss.

Also an old shenanigans of when you were younger and stupider seems like an appropriate story.
>>
No. 993521 ID: 3eeb6c

You saved a puppy.

When a disaster struck and everyone was evacuating, there was a puppy that was stuck and was going to be left behind to die. You saved it and took it with you. You wonder what happened to it.
>>
No. 993523 ID: 094652

Explain that you're a refugee of a planet-wide total apocalypse of some kind, and the remainder of the chain of command struck a deal with this planet for expensive asylum in exchange for your species' unique talents, the most prevalent of which being the survival rate of brains cored out of their original bodies and placed in nutrient-rich extrasensory tanks.

As part of the agreement, you and the other 'Operatives' (that's what the government calls your species) had to have most of their memories blocked. You still remember the horde of radiation ghosts chasing you and the other survivors through a crumbling cave, so maybe it really was bad enough to justify the inhumane compensation rates.

Or maybe you're just a home-grown abomination who will be used and discarded like all the other biological waste product. But hey, nachos and cute girls.
>>
No. 993900 ID: 12b116
File 161715399745.jpg - (523.78KB , 1000x750 , Sexcom84.jpg )
993900

Before you get with the stories, you mention that a little robot buddy might be fun. It's like a pet that you don't have to worry about forgetting to feed.

"Do they make those?" Rockit says, taking a real big sip of her drink. "Can I have one?!"

You aren't really sure if they make those, but it seems like Rockit is certainly interested in one.

You start off with the story about the time a boat almost stepped on you. Your boss had asked you to drive a little dinghy back to the dock she'd borrowed it from but had totally gotten the departure schedule of Alexis off by an hour. You ended up riding that wave all the way to the other dock and were commended for getting there so quick. Also, you almost died.

"WOW!" Rockit says. "I'm glad you didn't die!"

You remember getting hit by a truck too. Some little girl was walking across the street and didn't see the truck coming, so you dove in front of it and pushed her out of the way!

"Waiiit a second," Rockit says, hand full of nachos.

"Then I woke up in another world! And my life is so much better now!"

Rockit giggles at the obvious reference.

"Wait, no, that's not how it happened," you say.

"I was walking across teh street playing a VRMMO. Just totally didn't see it."

Rockit laughs again, covering her mouth with her hand and smearing food residue across her face in the process.

You remember being a carpenter too. Or doing carpentry? You admit your memory is a little fuzzy.

"I'm too clumsy to do anything like that," Rockit says.

You think to yourself that it's actually a whole lot fuzzy.

You can't help but appreciate how powerful a C.Org's metabolism appears to be. They can certainly put away food.

You studied martial arts, of course. You did pretty okay at it. You got second place in an archery competition. When you were a teenager you jumped a motorbike over three whole cars.

You ask her what kinda cool stuff does she want to do.

"That stuff!" Rockit says, wide-eyed. "I wanna jump a motorbite over three cars!" She's putting her drink away pretty fast too.

"Motorbite. Motor. Bike." Rockit says, cheese sauce dripping off her face.

When you start talking about more mundane things, her eyes start to glaze over, so you tell her that when you were a kid, you used to go swimming at night in the gravel pit. Of course, you can't really be sure that any of the things you think you remember actually happened.

"Okay," you start, "I'm a refugee from a planetwide apocalypse."

Her eyes get even wider. You're concerned. You didn't think that was possible.

"When everybody was evacuating, there was a puppy that was left behind. I ran back while the planet was exploding and saved that puppy!"

"Awwwwwww!," Rockit says, finishing her drink.

"Then we struck a deal for asylum in exchange for our unique talents,"

Rockit cocks her head to the side.

"We're really good at being brains in jars. I had to have memory blocks, but I can still remember the horde of radiation ghosts chasing me and the puppy through a crumbling cave ... "

"Wait a minute," Rockit says. "You're messing with me!"

She laughs. You laugh! It's a good time!

Rockit polishes off the last of the food in front of her, and then suddenly slaps the counter.

"Oh no!" she says.

"I think I got some on my shirt!"

>The strong drink has lowered Rockit's inhibitions substantially.

How do you handle this tragedy?
>>
No. 993902 ID: 0fae41

Ooh, that's gonna stain. Hold that shirt steady while we get some napkins and scrub it off. Then get her face too, and she can deal with her hands afterward.
>>
No. 993903 ID: 67181a

Trade shirts
>>
No. 993904 ID: 4ae620

>>993902
"The laundromat here is kickass, I wouldn't sweat it too much."

Lets not abuse her trust, we can go for a more wholesome drunken kiss later.
>>
No. 993906 ID: b1b4f3

>>993900
Rockit you got a lot of it on your shirt.

Definitely get some napkins and offer to help. Try not to be lewd; I think that drink was too much for her, I guess she's a lightweight? Maybe it'd be better to let her clean her shirt herself, but help her clean her face because I think that'd be cute.
>>
No. 993929 ID: 1d109c

Help clean her up, offer her your shirt to wear
>>
No. 993996 ID: 8090b2

She may be drunk, but I don't think she's "let me flash the whole bar" drunk. So I don't think exchanging shirts is a great idea nor something she'd be comfortable with.
Her shirt is also stained too much for any napkin to wipe, so that would be mission impossible. Plus the one-sided boob touching may get you some angry stares.

We don't want her to stand out with a shirt stained like that, right? Then just do this:

With a large grin, grab a bunch of sour cream and other sauces and splat them on your own shirt. And thus, what was exceptional before, now became a norm.
Tell her, "Do it like this!", and then use a nacho to grab some of the sauce from your shirt and eat it. She may have trouble getting the sauce off of her own shirt, but just laugh it off.

Now, here comes the fun part.
Tease her that, because you have more sauce on your shirt than she does, you are the self-proclaimed Evil Sauce Master, and taunt her by saying that there's no one who would dare steal your sauce! If she gets the hint, she will, of course, try to grab the sauce on your shirt with her nachos, and that's fine. You would then act all dramatic how your sauce powers were gone and how you were defeated. I think she would feel pretty good about having a stained shirt (and vanquishing evil) afterwards.

You could also return the favor by getting some of the sauce off of her shirt with your own nachos, but that's up to discussion, and it depends a lot on how she would react.
>>
No. 993998 ID: 04d764

Trade shirts. Wash your hands first!
>>
No. 994021 ID: 1d109c

>>993904
actually taking her to laundromat is probably best
maybe mention that she'll want it properly cleaned before it stains
>>
No. 994339 ID: 12b116
File 161732894846.jpg - (483.67KB , 1000x750 , Sexcom85.jpg )
994339

You get some napkins to help, but it's a lost cause.

You consider offering to trade shirts, but there is no way your shirt is going to fit on Rockit. That shark neck means she probably can't even fit her head through the hole.

"Hey, let's go to the laundromat! It's kickass."

"Lemme get a go drink!" Rockit says. And she does. She does get a go drink. And sips it as you head to the laundromat.

Nobody's here, and Rockit shucks her shirt off as well as her shoes and socks for some reason. She pops them in the washer and sits on top, swinging her legs back and forth. You sit down in a chair nearby as she finished her drink.

"Soooo," she says awkwardly, grinning.

Soooo ...
>>
No. 994340 ID: f94934

>>994339
"Hmm? Sorry I was too busy trying to find words for how stunning you are. What was the question?"
>>
No. 994342 ID: e2dc7c

>>994339
Kiss her on the washing machine and then push her gently to guide her down to lay down across both rows of back-to-back washing machines, joining her atop them as you move to lay on top of her, continuing to kiss her.
>>
No. 994343 ID: 1d109c

I feel like she's "fishing" for a compliment . . .

so compliment her nifty looking webbed toes!

then tell her she has a great body . . . for swimming!

talk about swimming if compliments don't seem well received . . .
>>
No. 994348 ID: 67181a

Did she take her shoes and socks off because her feet were feeling stuffy? Maybe she wants a foot rub. See if she wants a foot rub, you can tell her how cool her webbed toes are and also maybe peek up her skirt since shes sitting so immodestly. Shes a grody weeb so she mightbnot get upset even uf she catches you.
>>
No. 994349 ID: 27edeb

>>994339
Two ways to go about this depending on the level of intimacy she seems comfortable with:

"I forgot how vibrant your hair was after being in those dim lights for so long. It's such a pretty color, is it naturally that way?"

or

"I'm curious, is your snout packed with electro-sensitive receptors?"

if yes, "What would it feel like if I rubbed it?" or "I bet that makes kissing something special, huh?"

if no, tell the story of the brave men back home that would use such a technique to tame ferocious sharks, to the point where they'd act like puppies, wanting to be acknowledged and pet by the divers. Playfully express relief that she's got a much better personality. If she is receptive to the playfulness, add that it's a shame, you think her scales/skin has a great texture and you're always looking for an excuse to touch it.
>>
No. 994352 ID: bc11b8

"Sooo, *snrk* nice bra. Cute color palette you've got there with your hair and skirt."
>>
No. 994353 ID: b1b4f3

>>994339
Tell her it's kindof hard not to look at her boobs right now. Sorry. You don't want to take advantage. If she drinks any more she can't take off any more clothes! No matter how good she looks.
Hey she has webbed feet! That's cute.

What's her best lap time in the pool? Is there a score ranking among the C.Orgs for that kind of stuff? Swimming laps, sprint speed, endurance running, etc?

>>994342
nnnnooooo
>>
No. 994356 ID: b1b4f3

Maybe you can just straight up ask if you can pet her. You could just hop up on a washer next to her to do it. Though it's a little weird since she's got hair. Hm. Would touching her nose or neck be too intimate? At least you can touch her hands to feel her scales.
>>
No. 994357 ID: 0fae41

Soooo let's wrestle.
Toe wrestle. Take off your shoe and let's dance. One two three four I declare a toe war.
>>
No. 994371 ID: afe7de

Boop her snoot because she’s a cute.
>>
No. 994372 ID: 6c227a

Oooooh that is a good color on you. Did you pick that out to show off to me?
>>
No. 994386 ID: 8090b2

Go check out the washing machine to make sure that she set it up properly.
>>
No. 994424 ID: 4134a1

Dontlookatherfeetdontlookatherfeetdontlookarherfeet
“Hey want a foot massage?”
You meant boop massage, because shark nose
Panic
>>
No. 994635 ID: 12b116
File 161748026626.jpg - (487.84KB , 1000x750 , Sexcom86.jpg )
994635

"Hmm? Sorry I was too busy trying to find words for how stunning you are," you say.

Rockit cringes involuntarily.

>If not for her alcohol consumption, her opinion of her would have dropped.

"Yeah, you've got a great body ..."

She cocks her head to the side.

"... for swimming!"

Rockit laughs, slapping her leg.

"Those webbed toes look pretty cool," you say. "Were your feet feeling stuffy? You know I can give you a foot rub."

"Oh?" Rockit says, wiggling her toes. "I never had a foot rub before."

She lays back on the washing machines and you have to stand up as she presents her feet to you.

You start rubbing her foot as she sighs. Her skin is surprisingly smooth, although there is definitely unpleasant resistance when you rub against the grain of her dermal denticles.

"Your hair is really pretty. Is it naturally that color?"

Rockit sighs pleasantly. "Yeah! I dunno why most C.Orgs have really bright hair, but I always really liked my hair."

"So, curious," you say, "Is your nose packed electro receptors? I know pure animal sharks are, and they legitimately love getting their nose rubbed."

Rockit almost moans as you continue your massage.

"I don't, but if you Activate me, I know it's something a lot of shark C.Orgs can get. I think it'd be pretty cool to be honest," she says, closing her eyes and laying all the way back.

"Nice bra," you say, smirking, "it goes with your skirt and your hair."

"mmh." she says. "My neck is so wide I gotta wear bras like this."

"Did you plan on showing it off to me?"

"hhh." She snorts slightly. "dunno lol ... "

"I love how your skin feels," you say. "I'd love to touch you more."

She doesn't say anything.

Right when you start to wonder if you've offended her, you hear light snoring.

Your date has fallen asleep, bringing your date to a close!

You wake her up gently and get her back to her room. She's a bit too out of it to say anything too coherently, but she gives you a good night kiss on the cheek.

>Rockit had a really fun time on your date!

Rockit gets a big morale boost next time you bring her on a mission!

>Rockit likes you!

As for your other C.Orgs:

Kayree & Eilie are still two adorable lovebirds!
Eilie keeps sneaking up on Kayree and stroking her tail.
->Eilie loves Kayree.
Kayree pretends like she's offended, but she really thinks it's cute.
->Kayree loves Eilie.

Zarah and ViiVeean don't really get along
Zarah thinks ViiVeean is too fucking loud.
->Zarah dislikes ViiVeean
ViiVeean doesn't really mind Zarah though.
->ViiVeean is neutral towards Zarah

Fucc and Noot get along just fine!
Fucc thinks Noot is cool and very suspiciously doesn't say anything else.
->Fucc likes Noot
Noot thinks Fucc is pretty cool and also suspiciously doesn't say anything else.
->Noot likes Fucc

Baetriss gets along fine with Lurleen
Baetriss and Lurleen talk about the 'sempai' thing and they laugh and laugh and laugh!
->Baetriss likes Lurleen
Lurleen finds Baetriss's multiple arms extremely useful.
->Lurleen likes Baetriss
->Lurleen thinks you could use one advanced plate carrier for any unit, equippable for the next mission only.

Danovin gets along well with Nurse Joannifer
Danovin enjoys helping the injured C.Orgs out.
->Danovin likes Nurse Joannifer
Nurse Joannifer appreciates Danovin's protective urges and grounded nature.
->Nurse Joannifer cautiously allows herself to like Danovin.
->Nurse Joannifer gives you a combat stimm item (Zombi) to equip for next mission only.

Rockit gets along just fine with Mary Kil
Rockit tells Mary Kil all about her date with you (what she remembers anyway) and Mary hangs on every word.
->Rockit likes Mary Kil.
Mary tells Rockit she's a good girl and pets her on the head.
->Mary Kil likes Rockit
->You gain 1 Gene Point! You can only spend it to Activate Rockit, fully heal Rockit, or recruit a new C.Org.

How do you spend your gene point?
You must spend it now and can't save it for later.
Activate Rockit
Fully Heal Rockit
Recruit a new C.Org

Now it's time to pick a mission!

1.Eliminate the Heretical Terratomorph
A huge monster has been detected in the sewers.
Difficulty: Nightmare
Opposing Force: Large and small monsters
Special Danger: Water is present but avoidable
Special Reward: Extra Gene Points

2.Extraspace Mercenary Work: Scions of the Dragon
A group called the Scions of the Dragon want your troops to invade an enemy stronghold on their world and cause as much damage as possible.
Difficulty: Hard
Mission Type: Hit-and-Run
Special Danger: hordes of enemies
Special Reward: recruit a Dragon troop/bonus Requisition

3.Hell in the Water
The underground water treatment plant has been invaded by Corporate Cultists who seek to summon a wet god for tax purposes.
Difficulty: Hard
Mission Type: Exterminate
Special Danger: Entirely underwater. Non-water-breathing units must equip a rebreather item. Must use underwater-capable weapons.
Special Reward: Extra Gene Points/Magic Research

C.Orgs from Unit 8 failed to extract Nakken Daisley. Once the heat dies down, a unit can attempt this mission again.

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 994636 ID: f25f51

I am interested in trying 2, let's see what the dragon cultists are up to
>>
No. 994637 ID: 1d109c

Heal Rockit with gene point
then with Teevin and Viivian we'll have thre underwater C.Orgs to do the water mission
we'll have two really good armours for C.Orgs with the improved plate carrier for Rockit, and the agility suit for Viivian

so my Vote is "hell in the Water" we've got a lot of advantages going for us that'll expire if we don't take it
>>
No. 994638 ID: f25f51

I am interested in seeing number 2, I wonder what dragons do
>>
No. 994639 ID: 0fae41

Recruit a new C. Org. Priorities. We can use a point from the mission to activate her.
Need more water weapons. Sure as hell not going back to the sewers. Let's go recruit a dragon.
>>
No. 994641 ID: 1d109c

Also Rockit needs to go back on a mission eventually she needs to do 10 to retire, this is a golden opportunity to give her a mission she could excel at.

don't activate Rockit, she has a 20% chance to become a giant monster,and I don't think she wants to become a murder beast.
unless we can spend 3 genepoints to specifically pick out nose EM activation
>>
No. 994642 ID: 1d109c

healing is also very useful because it frees up C.Orgs to do base activities, rather than just rest, which at least 5 of our C.Orgs need
>>
No. 994643 ID: 66a9a0

Mission 2 sounds fun, and dragons are cool, but maybe healing Rockit and giving her time to shine in an underwater mission would be cooler. If we have enough equipment and C.Orgs for the underwater mission go for it, but if not. Mission 2 seems like a really quick get in get out and Fucc things up kinda job.

Either way though, we should probably heal rockit.
>>
No. 994645 ID: aa37a8

>the foot is obscuring the view
lmao, the curse of SEXCOM continues

>>994637
This. Pretty much what I was thinking as well.
Heal Rockit and go for 3.Hell in the Water

If #2 wins, then Activate Rockit instead of healing her.
>>
No. 994654 ID: b1b4f3

>>994635
Heal Rockit. Underwater mission is go, we can bring three water units! Should go fine! HAHA, UNFORTUNATELY we only have three water-capable weapons. So we're gonna have to procure one on-site. Which is awkward.

>>994639
We only have 4 empty rooms left. The current plan is to get the other two unique extraspace units(I think there's an extraspace unit we haven't seen, too, which might be worth considering), and two custom C.Orgs. Spending 3 genepoints on a C.Org gives us a free trait (worth 1 genepoint) and we get to pick the trait. I think that's worth spending 3, because some corg types are better than others and being able to pick a strong trait right off the bat will give us an advantage.
>>
No. 994656 ID: e51896

Heal rockit,
lets go under water mission. Dragons are cool, but If they are able to summon that war god, things could get worse. Best deal with that asap.
>>
No. 994657 ID: 094652

>Eliminate the Heretical Terratomorph - is still at Nightmare Difficulty
Damn, they breed fast! Once again, I recommend we continue to petition the city government to get the army or get a bomb, because we refuse to complete this mission. I don't care if they cut our funding, we are not sending our subordinates directly into a meat grinder!

Yeah, heal Rockit, do the underwater mission. Our guest star will make this relatively easy for us.
>>
No. 994658 ID: 250e64

Heal Rockit, do Hell in the Water.
>>
No. 994683 ID: 66a9a0

>>994643
Oh W8 healing won’t actually fix her arm, fuck that then let’s just go do the hit and run, get ourselves a dragon, and do the water mission next time if it’s available. The world isn’t ending because of what mission we choose, we shouldn’t choose based on that at all.

Plus by the time we get OUR MOTHERFUCKING DRAGON Rockit will be healed anyways for a new mission. Healing her now seems like a waste of gene points and misses out on a FUCKING D R A G O N
>>
No. 994707 ID: 250e64

>>994658
Oh just wanted to add if we don't do the underwater mission, instead spend the point on activating Rockit.
>>
No. 994753 ID: b1b4f3

Oh, and can we ask SEXCOM if it's normal to have trouble remembering our life before joining?
>>
No. 994762 ID: a38353

Do number 2, get us a sweet sweet DRAGON.
>>
No. 994772 ID: 864e49

>>994635
>recruit a Dragon troop
If by this you mean we get a Dragon C.Org then fuck yes!

Else Fully heal Rockit, get Teevin and lets go for a swim.
>>
No. 994789 ID: bc11b8

Definitely have our resident mage work on unlocking the secrets of the arcane.
>>
No. 994790 ID: 12b116
File 161754743083.jpg - (183.41KB , 1000x750 , Sexcom87.jpg )
994790

You use the Gene Point to heal Rockit! She is no longer Wounded!

You also have two special items for this mission only:

Improved Plate Carrier - can be equipped on any unit that can use armor. Will be "heavy armor" on a monstrous unit instead.

Zombi - This is a one-use combat stim.
The troop under the effects of this stim is immune to shaken and panic and immediately recovers from those statuses.
The troop takes reduced damage.
The troop will sometimes only have one action per round.
When the effect wears off, the troop will be stunned for a turn.

For this mission only you can bring the following unit:

Teevin, Rank 2
Pelican Eel traits:
Waterborn - Improved movment in water, can't drown
Animal Toughness
Monstrous Form - Bonus HP, damage reduction, CQC damage and movement. Can't benefit from most cover, or use most weapons or armor.
Horrorkill - If this troop kills a nearby enemy, increase chance for enemies to panic.
Biolumens - reduce darkness penalty for allies, enemies don't have a penalty to hit this troop in darkness.
Skills
Healer - Trauma kits have 3 uses
Nimble - harder to hit in CQC

You decide to face Hell in the Water!

Equipment
https://pastebin.com/fJ2tNdQ2
Troops
https://pastebin.com/iPZkWM28

Any troop that doesn't have a water-based trait must equip the "Rebreather" item instead of any other item (They are provided for the mission by HQ.)

You must defeat the Corporate Cultists and their summoned demons to clear the mission.

You can only equip the following weapons, although all items and armor are usable:

Capture Foam Gun: Range reduced to point-blank only

Lightning Gun: Deals very high AOE damage centered on the person firing it, hitting them as well. Destroys the weapon (but not the battery) permanently.

Flechette Rifle

Stinger Rifle

Energy Katana

Teevin can use the following weapons:

Energy Katana

You have no armor that Teevin can equip.

Who do you bring and what do you equip them with?

Yiann and Ixander must recuperate. Baetriss and Danovin should rest instead of taking any other action. Zarah cannot equip the "Rebreather" item and so can't go on this mission. Anyone else who stays behind can:

Assist Lurleen for a possible bonus item
Work with the Corporate Cultist prisoner for magical insight
"I wanna do this," Zarah says, "I think I'm close to a breakthrough!"
Work with the Cult of the End prisoners for cybernetic insight (one person can be assigned to each prisoner)
Help Joannifer for a possible bonus item (drug or stim)
Go to the spa for a morale bonus
Perform a Rite (Zarah only)
or
Investigate the pee mystery to possibly gain more clues

>>
No. 994793 ID: 1d109c

Kayree gets Flechette Rifle, and aquagear she's our best shooter so shee needs best gun.
she can't take a med pack but she can still use the ones others are carrying.

Teevin can get improved plate carrier, and energy katana, plus medpack
he's already glowy so giving him a glowy sword won't make him more of a target, he should be near unstoppable, but just in case he has a medpack Kayree can use on him

Rockit: stinger rifle, Agility Frame and medpack, our second best rifle and second best Armour, a medpack for Kayree to use on her or another C.Org

Viivean: grenade, someone has to get the short straw . . . she can use the grenade and hopefully get he gun of the person she kills with it, or Teevin can get her a gun

Eilie: in reserve with a grenade, just in case she'll want to be on hand to rescue Kayree


Yiann, Ixander, Baetriss and Danovin all get nap time


Zarah can keep playing with her toy . . . err "Work" with the Corporate Cultist prisoner for magical insight

Fucc: Work with the Cult of the End prisoners, he did a good job with this before

Noot: pee mystery
>>
No. 994802 ID: 830459

The plan that I would go with would be to have the three fish be a CQC team until we get more weapons, therefore...

Teevin
- Arm: Skin
- Wep: Fists, Knives, whatever works best for him in CQC
- Itm: Trauma Kit
Viiveean
- Arm: Improved Plate Carrier
- Wep: Energy Katana 1h + CFG 1h
- Itm: Ballistic Shield
Rockit:
- Arm: Agility Frame
- Wep: CFG 1h + Flechette Rifle (I'd assume that the 2h weapon can at least be carried until CFG is dropped. If not, then Knife)
- Itm: Breaching Charge
Kayree
- Arm: Basic Plate Carrier
- Wep: Stinger Rifle
- Itm: Rebreather
Eilie
- Arm: Basic Plate Carrier
- Wep: Trauma Kit :V
- Itm: Rebreather

Yeah, rush in and blast the first few unsuspecting enemies at point-blank with the Capture Foam Guns, and then use whatever weapons they had.

Interrogate both prisoners.

> >>994793 >Teevin can get improved plate carrier
> >>994800 >Teevin gets the advanced armor
>>994790 "You have no armor that Teevin can equip."
>>
No. 994804 ID: b1b4f3

>>994802
That was clarified on discord, we don't "have" the armor, it's going to be loaned to us once we decide who's getting it. Improved armor for a Monstrous Form unit is a different type of armor anyway.

Also items can't be carried in the weapon slot.
>>
No. 994805 ID: b1b4f3

>>994790
We're taking Teevin, Rockit, Viiveean, Kayree, with Eilie in reserve.
Teevin gets the energy katana and a medkit.
Rockit gets the flechette, and the ballistic shield.
Viiveean gets a CFG though it's probably going to be replaced immediately and handed off to Teevin since he can use it on offhand, and a medkit for Kayree to use. She's still rank 0, she should stay back a bit anyway.
Kayree can take the stinger rifle, and a rebreather ofc.
Eilie carries no weapon (because we're NOT giving anyone the lightning gun here). I hope we can give the reserve unit a spare weapon once we salvage an extra one.

Teevin gets the advanced armor. He's going to be rushing in, he needs the extra protection even with bonus HP from monstrous form.
Kayree gets the agility frame, to compensate for lower swim speed.

Zarah interrogate the corp cultist.
Fucc interrogate a cult of the end prisoner.
Noot interrogate the other cult of the end prisoner.
>>
No. 994815 ID: 0fae41

Vivi: Frag, Stinger
Rockit: Zombi, capture foam
Teevin: Medkit, katana, Heavy armor. After we 'procure' some weapons from the first room the foam gun might go to Teevin.
Eilie: Flechette gun, rebreather, agility frame.
No reserve unit.

Other activities:
Zarah: Magic interrogation.
Kayree: Pee bandit.
Fucc: Cybernetics interrogation
Noot: Assist Lurleen
>>
No. 995136 ID: b1b4f3

>>994805
Ah, wait, I want to change this.
Noot should assist Lurleen instead of interrogating a cult of the end prisoner.

Free equipment is definitely better than unlocking cybernetics research we don't have the Req to spend on!
>>
No. 1000461 ID: 12b116
File 162119690899.jpg - (279.09KB , 1000x750 , Sexcom87.jpg )
1000461

Yiann and Ixander have to rest. Baetriss and Danovin rest.
Zarah interrogates the Corporate Cultist
Fucc interrogates a Cult of the End prisoner
Noot assists Lurleen.

https://pastebin.com/kzA3NyzV Rules
https://pastebin.com/iPZkWM28 C.Orgs
https://pastebin.com/fJ2tNdQ2 Equipment

Your team gets ready and then enters the watery depths below the city to stop the Corprate Cultists from summoning a Wet God for tax purposes.

Your C.Orgs are outfitted as follows:

Kayree
Wolf Abilities:
Animal Senses - Larger detection radius
Improved Animal Senses - spend an action to learn specific number and traits for detected enemies. has a chance to detect invisible/hidden enemies.
Animal Toughness - Harder to kill than a human
Skills:
Healer - Trauma kit has 3 uses
Presence - The Calm action has 100% chance of success when used on adjacent units. Can Calm units that aren't adjacent as long as they can see or hear her. All adjacent allies get a bonus to Calm.
Tough as Nails - The unit has to be reduced to 1/3 HP to be injured. The first time she would panic during a mission, she is shaken instead.

Equipment:
Stinger Rifle - 1xStinger Rifle - Medium range, Single shot, low damage.
When hit, most non-mechanical enemies have a penalty to Aim and movement for several turns, and there is a chance based on how wounded they are that they either only get one action per turn or become paralyzed for several turns.
Can be used underwater.
5 round magazine.
Rebreather - required to breathe underwater

Rockit
Thresher Shork Abilities:
Animal Toughness
Waterborn - Gains bonus movement in water, can't drown
Skills:
Headlong Charge - Lookout fire has a penalty

Equipment:
Flechette Rifle - Medium damage, medium range, single shot.
Can fire underwater.
10 round magazine.
Agility Frame - More protective than a plate carrier. Can move further and jump long distances.
Zombi - Single-use injector, when used:
Immune to shaken and panic, takes reduced damage, Sometimes 1 action per round, stunned for a turn when effect ends.

(Rockit is all jazzed up from her date and has a bonus to Calm!)

Teevin
Pelican Eel Abilities:
Waterborn
Animal Toughness
Monstrous Form - High HP, damage reduction, CQC damage and movement up. Large profile, equipment restrictions.
Horrorkill - If this troop kills a nearby enemy, drastically increases the chance that the victim's allies panic.
Biolumens - Reduced penalty in darkness for all allies. Enemies do not have penalty to hit this troop in darkness.
Skills:
Healer
Nimble - Harder to hit in CQC

Equipment:
Energy Katana[i] - CQC range, no ammo, high damage
1h.
Troop carrying is harder to hit in CQC. Can be equipped w/ a 1h weapon.
[i]Trauma Kit
- Can be used to revive disabled teammate or return HP.
Heavy Armor - Armor for Monstrous troops

ViiVeean
Dolphin Abilities:
Waterborn
Animal Toughness

Equipment:
Capture Foam Gun - Point blank range. 1h.
Enemies are encased in bouyant foam and whisked to the surface.
1 round magazine.
Grenade - Falls straight down from the troop and deals high damage in a large blast radius.

Eilie - Reserve
Fennec Abilities:
Animal Senses
Animal Toughness
Leggy - all movement is increased
Skills:
Headlong Charge - when taking enemy lookout fire, enemies have a penalty to hit

Equipment:
Rebreather

Special Scenario Rules:
None.

Kill all of the Corporate Cultists and their Demons to clear the mission.

Two cultists, a heavy cultist and a lesser corporate sorcerer guard the entrance to a significant mechanical component of the water treatment plant.
>>
No. 1000463 ID: 0fae41

The pillar is our only cover, so two of our units can't reach effective range yet. Teevin and Veevin, get to the far side of the pillar and hunker down if you have spare movement. Vi, stay high.
Kayree, Rockit, take the near side. Both of you shoot the heavy cultist, to give the stinger's paralysis a better shot of working. That sorcerer's next on the list.
>>
No. 1000464 ID: e51896

Hmm... is it possible for ViiVeean to toss a grenade at the column, and have it fall towards the cultists upon explosion? is the column even supporting anything right now?
>>
No. 1000468 ID: 0fae41

>>1000464
And block our only way in?
>>
No. 1000470 ID: cd5ee2

The good thing is that our troops can take cover along the height of the tube and corpo cultist can only take cover in the door. We have more cover space and if they all hide behind the door we can always drop the granade there.
>>
No. 1000471 ID: e51896

>>1000468
Hey, we could probably trap them in there that way and have them starve.
>>
No. 1000479 ID: 12b116
File 162121062658.jpg - (745.35KB , 2000x1500 , Sexcom88a.jpg )
1000479

Kayree moves up behind the far side of the large distribution pipe and fires at the heavy armored cultist.

Kayree hits! Poison courses through the cultist's veins and he takes a penalty to movement and aim.

"wef oo iss," she says around the rebreather in her mouth.

Rockit moves up behind the large distribution pipe and fires with the flechette rifle!

Rockit hits!

"Got 'im!" she says.

Teevin moves up around the far side of the distribution pipe and hunkers down.

"Hmph," he says.

ViiVeean moves up around the far side of the distribution pipe and hunkers down.

"Wouldn't it be better if we could talk things out?" she says.
>>
No. 1000480 ID: 12b116
File 162121073485.jpg - (821.40KB , 2000x1500 , Sexcom88b.jpg )
1000480

The cultists fire and reload their harpoon guns. All three miss.

The armored cultist fires his torpedo gun at Teevin and hits! Teevin's cover absorbs some of the impact.

A hole has been blown in the side of the distribution pipe. A current is created from the outflow, pushing things away from the pipe. Movement away from the pipe where the hole is located is increased, movement toward the pipe is decreased.

The armored cultist reloads.

The lesser corporate sorcerer retreats behind the doorway. The lesser corporate sorcerer uses the Sign of Esotericism to command a demon!

A demonic clawed horror with a torpedo launcher moves up from the structure.
>>
No. 1000484 ID: 1d109c

Teevin and Viiveean use the burst pipe for a speed boost.

Viiveean zoom over that cluster of three and grenade them

Rockit and Kayree, shoot surviving wounded targets (favoring armored cultist) or lobster demon

Teevin charge armored cultist if he's still alive, if not attack the demon
>>
No. 1000493 ID: 0fae41

Vivi, toss that frag in the current, get it right in the middle of those chumps. Move up behind Teevin.
Teevin, follow it up with a charge for the sorcerer, or heavy cultist if the sorcerer gets fragged.
Rockit, focus fire on the demon.
Kayree, sting the demon and heavy cultist in that order.
>>
No. 1000558 ID: 26235b

I think it's better to save the grenade for later. I also feel that we need to disable the sorcerer or the clawed horror this turn because we want to obtain that torpedo launcher with all of its ammo.
Wouldn't a grenade take too long to get to the enemies? Also, wouldn't it hurt Teevin nearby?

ViiVeean move in and CFG the armored cultist.
Teevin move in and behead the clawed horror, unless he can get to the sorcerer in a single action.

Kayree attack the cultist that isn't poisoned yet and Rockit finish off enemies as necessary.

Hopefully Teevin's horrorkill makes all of them panic. Uhh, this is of course problematic if Teevin doesn't kill the clawed horror in a single hit. Maybe it would be better for him to attack one of the unarmored cultists... but then leaving the clawed horror to fire its torpedo is too dangerous.
>>
No. 1000577 ID: 12b116
File 162125009237.jpg - (0.96MB , 2000x1500 , Sexcom89a.jpg )
1000577

ViiVeean drops her grenade into the outflow and lets it carry to the group of enemies!

The grenade reduces the three cultists to a fine red mist and injures the armored cultist and clawed horror!

ViiVeean hit at least three enemies with an explosion or burst fire and is Excited!
ViiVeean moves up, using the outflow.

"I'i'i'i'i'i'i'i'i'i'i!" ViiVeean cackles!

Rockit shoots the armored cultist twice and hits twice!
The armored cultist is riddled with bullets.

"Whew!" Rockit says.

Teevin moves up and attacks the clawed horror! Teevin hits!

Teevin roars!

Kayree shoots the clawed horror and hits! The clawed horror has a penalty to aim and movement, and only gets one action next turn.

She shoots at the cultist and misses!

"Eehts inis it!" she says around her rebreather.
>>
No. 1000578 ID: 12b116
File 162125011811.jpg - (0.97MB , 2000x1500 , Sexcom89b.jpg )
1000578

The cultist uses the Sign of The Evil Eye on ViiVeean! ViiVeean is excited and shrugs off the effect!

The cultist uses the Sign of Esotericism to control a demon!

The clawed horror is poisoned and can only act once! The clawed horror attacks Teevin and misses!
>>
No. 1000579 ID: 26235b

Catch that sorcerer.
>>
No. 1000585 ID: 0fae41

Vivi, go down and gum that sorcerer up. If it’s still a problem, Teevin and the rest of the team lay into that demon.
>>
No. 1000673 ID: 12b116
File 162129414030.jpg - (879.51KB , 2000x1500 , Sexcom90.jpg )
1000673

Teevin attacks twice! The clawed horror begins to fall into bloody chunks!

ViiVeean moves in and shoots the cultist with the capture foam gun! The cultist is whisked away by the bouyant foam!

The immediate area is clear. There are several weapons and some items that can be scavenged:

Weapons:
3xHarpoon Gun - high damage, medium range underwater.
1 round magazine.
Enemies hit with harpoons suffer a cumulative penalty to Aim. Can spend an action to remove and take additional damage.

Forked Catalyst - spells can be cast more quickly.

1xTorpedo Launcher - high damage, explosive, long range underwater.
Can't be used above water.
Heavy weapon, reduces movement, ammo uses item slot.

1xLarge Torpedo Launcher - a Torpedo Launcher that can only be equipped by Monstrous units. Does not reduce movement.

Items:
3xTorpedos - used for launcher

2xTorpedos - used for launcher

Eilie and Kayree can't equip Torpedos, so if either is given the Launcher it will only have one shot.

Rockit will be least disadvantaged by the movement penalty from the Torpedo Launcher if she chooses to equip it.

The Energy Katana and Capture Foam Gun can be equipped together.

How do you want to outfit your troops before continuing?
>>
No. 1000677 ID: 0fae41

Give Teevin the katana and foam gun. Rockit, take the torpedo launcher and spare torpedoes. Vivi, take the Zombi and flechette rifle. Kayree, take a harpoon gun. Eilie can take the stinger rifle on reserve.
Would love to give Teevin the large launcher but she can't play heavy and medic at the same time.
>>
No. 1000693 ID: 96c896

>>1000673
Eilie should get a harpoon gun.
ViiVeean should take a torpedo launcher and 3x ammo, because it could make her excited and we all know that's good. Also, rocket launchers good.
Teevin should continue using the katana because he is really good with it; he can take the CFG too because why not, he can capture more dudes for us to interrogate.
Kayree can continue using the dart gun, the debuff seems effective against heavy/dangerous units.
Rockit can keep using the harpoon gun and carry the zombi.
>>
No. 1000731 ID: f57349

>>1000677
>Would love to give Teevin the large launcher but she can't play heavy and medic at the same time.
Large torpedo launcher doesn't say it counts as a heavy weapon, so carrying reloads shouldn't require losing access to the medkit. Let's hand the energy katana off to Vivi, at least until we run out of torpedos.
>>
No. 1000754 ID: 12b116
File 162133342808.jpg - (0.99MB , 2000x1500 , Sexcom91.jpg )
1000754

>>1000731
The Large Launcher has all of the same statistics and characteristics as a regular Torpedo Launcher, other than that it doesn't reduce movement and can only be used by Monstrous units, so it does indeed take torpedo ammo. Sorry for the lack of clarity there.

Kayree takes a Harpoon Gun

Rockit keeps her equipment

Teevin takes the Capture Foam Gun in addition to the Energy Katana

ViiVeean takes a Torpedo Launcher and Torpedos

Eilie takes the Stinger Rifle

Everyone moves forward through a short tunnel into an open chamber.

There is a valve on one of the pipes with two Armored Cultists with Heavy Harpoon Guns. Two Frilled Demons and a Corporate Sorcerer hide behind the central pipe. A Large Demonic Clawed Horror with a Torpedo Launcher lurks near the back of the room and three cultists, two with Harpoon guns and one with a Flechette Rifle round out the opponents.

There is an outflow from the large pipes studding the far walls of the chamber. Movement toward those pipes is reduced, and movement away from them is increased. The outflow provides cover from most ranged weapon attacks.
>>
No. 1000756 ID: 094652

Viiveean, shoot a torpedo at the middle cluster of enemies, try to hit the left side of the pipe cover they're on to open the pipe and push the left cluster of enemies out of cover. Alternatively, hit the Large Demonic Clawed Horror. Then reload.

Teevin, swim to the left and take cover behind the left side of the pipe, then capture foam any enemies in range. If you can make it to the other pipe, do that instead and energy blade nearby enemies.

Rockit, double-time to the valve and use it.

Kayree, Harpoon the Large Demonic Clawed Horror and reload from cover.
>>
No. 1000773 ID: 26235b

Everyone hunker down, then focus attacks on the heavy harpoon cultists. Except for Rockit who should try to poison the Clawed Horror first.
>>
No. 1000785 ID: 3b582b

V: geek the sorcerer. Reload.
R: shoot the valve and a cultist on the left.
K: shoot a cultist on the left. Reload.
T: move up, take cover behind the outflow on the right.
>>
No. 1000788 ID: 26235b

Can Teevin move in melee range of the armored cultists in one turn? And, would the two cultists get a CQC penalty if they tried to attack him?
>>
No. 1000824 ID: 96c896

>>1000754
Rockit inject Zombi into Teevin. Then shoot the finned demon that's more out in the open.
Teevin advance towards the heavy cultists on the left, try to attack one but priority is to get behind cover relative to the other enemy units and thus not get alpha striked. Probably gonna get hit by two heavy harpoons but that's what the Zombi's for.
Kayree shoot at the finned demon Rockit's shooting at.
Viiveean aim then shoot at the cluster of three cultists on the right.
>>
No. 1000834 ID: 12b116
File 162137904359.jpg - (1.09MB , 2000x1500 , Sexcom92a.jpg )
1000834

No one currently has line of sight on the sorcerer. It also seems more reasonable to interact with the valve than shoot it.

Kayree takes a risky shot at the Clawed Horror and hits! She reloads. The Clawed Horror has a harpoon stuck in it and suffers a penalty to aim.

"uhing oo orry a'aout" Kayree says around her rebreather.

Rockit jabs Teevin with the Zombi injector! Teevin is immune to being shaken or panicking. Teevin is more resistant to damage!
Rockit shoots at an armored cultist and misses.

"I hope that the monsters stay over there," Rockit says, worried.

Teevin moves up twice, trying to keep pipes in between himself and as many of the enemies as possible.

"Uuuh," Teevin groans.

ViiVeean shoots a torpedo at the three ordinary cultists!
They explode in a cloud of gore! ViiVeean hit at least three enemies with her attack and is excited! She gains a bonus to Aim and Calm!
ViiVeean reloads.

ViiVeean shouts "kikikikikikikikikikikikikikikiki!"
>>
No. 1000835 ID: 12b116
File 162137907823.jpg - (1.15MB , 2000x1500 , Sexcom92b.jpg )
1000835

Both armored cultists open up on Teevin. They fire twice each and hit three times.

Teevin has three harpoon stuck in him. He takes an Aim penalty from each one. He can spend an action to remove one and take additional damage.

The sorcerer makes the Sign of Esotericism twice! One of the Frilled Demons and the Clawed Horror take a turn.

The Frilled Demon moves behind cover and fires at ViiVeean! It hits, a searing bolt of energy burning straight through her!

The Clawed Horror moves up and fires a torpedo at Kayree and Rockit! The Clawed Horror misses!

The second Frilled Demon does not act.
>>
No. 1000837 ID: 0fae41

T: Might as well unjab those harpoons while under the effect of Zombi. Take one out if you can do so while interacting with the valve. We have no idea what it does, but why not. Next up is slashing at those harpoon gunners.
K: Stack those aim penalties on the lobster. Fire and reload.
R: Fire at the lobster and a valve cultist.
V: Get us a sight picture on the sorcerer by shooting the pipe he's hiding behind, where the other frilled demon is.
>>
No. 1000838 ID: 96c896

Oooh I want that gun.
Viiveean shoot the lobster.
Teevin start slicing up the heavy cultists.
Kayree and Rockit shoot the frilled demon.
>>
No. 1000850 ID: 26235b

Teevin should open the valve first. If my guess is correct, it will increase the flow from the large pipes, and blow the sorcerer into the center of the room, where we can kill it until it dies.
I think the demons, unless controlled by the sorcerer, are harmless, so getting rid of the sorcerer should be a priority.
>>
No. 1000931 ID: 094652

The Clawed Horror is within firing range! If he lets off even a single torpedo, we may have another mission failure!

ViiVeean, please shoot the giant lobster before it finally gets to use its rocket launcher.
Rockit, use the underside of the pipe and shoot the giant lobster.
Teevin, use the valve, then grab one of the cultists by the torso and use them as a shield. Especially towards the giant lobster.
Kayree, hit the giant lobster again.
>>
No. 1001030 ID: 12b116
File 162146773583.jpg - (1.14MB , 2000x1500 , Sexcom93.jpg )
1001030

Teevin moves up and interacts with the valve! The flow is reversed, becoming inflow! A unit moving towards the large pipes gains bonus movement, and moving away gives a penalty to movement. They provide some cover when firing against the direction of!

"Guhhhhh ... " Teevin says.

Kayree fires at the Clawed Horror! She hits! The Clawed Horror has a cumulative penalty to Aim.

"Aa'os oh em!" Kayree says around her rebreather.

Rockit shoots the Clawed Horror twice and hits twice!

"Stay back!" Rockit yells.

ViiVeean shoots a torpedo at the Clawed Horror and hits! Because ViiVeean is excited, she deals extra damage! The Clawed Horror looks very heavily injured!

"EKEKEKEKEKEKE! Eat a dick!" ViiVeean yells!


ENEMY TURN

The Armored Cultists both move away from Teevin because they can't fire from point-blank range and fire once each. One hits and one misses. Teevin takes a cumulative Aim penalty for each harpoon!

The Sorcerer makes the Sign of Esotericism twice! The Clawed Horror and one Frilled Demon take a turn!

The Clawed Horror reloads and fires a torpedo at Rockit and Kayree! It misses!

The Frilled Demon fires twice at ViiVeean and hits twice! Searing bolts of energy burn through her! ViiVeean is Wounded! She's Excited so she doesn't give a fuck!

"I'm going to enjoy licking your corpse," the Frilled Demon says.

"Eat my whole ass!" ViiVeean retorts.

Rockit isn't bothered by her teammate's injury!

Kayree doesn't have time to worry about ViiVeean right now!
>>
No. 1001031 ID: 0fae41

Vivi: Fire last torpedo at the frilled demon and hunker down.
Teevin: Remove one (or two harpoons if zombi) and foam the closest cultist.
Kayree: Finish the clawed horror.
Rockit: Shoot at the cultist that's exposed himself.
>>
No. 1001032 ID: 1d109c

we should swap out ViiVeean for Eilie, she's still a rookie, she's had enough

she should fire her torpedo first if possible, probably at one of those frilled demons

Rockit and Eilie should finish off the clawed horror

Teevin, continue to rip and tear
>>
No. 1001033 ID: 094652

I think we should have left the medkit next to Kayree...
The Clawed Horror is no longer a priority target; it still needs a turn to reload its attack and it's nowhere near mauling range on any of your soldiers. Even so, be careful; if it gets two actions from the sorcerer, you're screwed.

ViiVeean: Fire your last rocket at the Sorcerer, then retreat out of the battlefield. Or just retreat entirely. Or Hunker Down and spew insults at the Sorcerer to draw them out.
Kayree: Shoot a frilled demon then reload
Rockit: Shoot Kayree's target then hunker down.
Teevin: Move towards the Sorcerer and maul them.
>>
No. 1001041 ID: 96c896

>>1001030
Viiveean, shoot a torpedo at the heavy cultist below Teevin, then go down to completely break line of sight with all enemies.
Teevin, slice up the other heavy cultist.
Rockit/Kayree finish off the lobster then start shooting the frilled demon with the laser rifle.
>>
No. 1001043 ID: 12b116
File 162147280923.jpg - (1.09MB , 2000x1500 , Sexcom94a.jpg )
1001043

ViiVeean shoots a torpedo at the Frilled Demon! The Frilled Demon is reduced to bloody chunks!

ViiVeean moves as close to the cover as possible out of line of sight of all opponents. ViiVeean will have to reload before she can fire her weapon again!

"Look who'se eating who'se ass now, motherbitch! KIKIKIKI!" ViiVeean says.

ViiVeean's excitement fades.

Teevin moves up to an Armored Cultist and uses the capture foam gun! The Armored Cultist is whisked skyward! Teevin will have to reload before he can fire his weapon again!

"Muhhhhhhh ... " Teevin says.

Rockit fires at the Clawed Horror and hits! The Clawed Horror is riddled with bullets!

Rockit Hunkers down, gaining more benefit from her cover!

"I feel safe," Rockit says.

Kayree takes a very risky shot at the Frilled Demon and hits! The Frilled Demon takes a penalty to Aim! Kayree reloads!

"Ah ink ee're onna ake it!" Kayree says around her rebreather.
>>
No. 1001044 ID: 12b116
File 162147283974.jpg - (1.06MB , 2000x1500 , Sexcom94b.jpg )
1001044

The Armored Cultist moves to get line of sight on Teevin and fires. He misses. Muffled cursing can be heard even through his helmet.

The Sorcerer moves! Your troops have line of sight to the sorcerer, although he has solid cover.

The Sorcerer makes the Sign of Esotericism! The Frilled Demon takes a turn!

The Frilled Demon attacks Teevin with its tentacles!

Teevin is stung with paralytic nematocysts!

Teevin is paralyzed and cannot act next turn!
>>
No. 1001056 ID: 094652

Okay, Teevin's stun from Zombi should kick in by now, so the stun attack was something of a wasted turn for the Frilled Demon. Of course, using Teevin as a meatshield is smart behavior. We just need to keep the enemies off him before they perform an execution to his neck or something.
Seeing as how the Sorcerer didn't use his turn more effectively even with only a single minion to command a single turn, I doubt he has any useful self-preservation attacks. He could have a self-destruct attack, so foam the bastard.

ViiVeean: Reload your torpedo, then diss the Frilled Demon into attacking you from heavy cover by claiming you'll do horrible things to its partner's corpse.
Rockit: Flank right, use the pipes to pick up speed.
Kayree: Aim and shoot the Armored Cultist.
>>
No. 1001061 ID: 96c896

>>1001044
Kayree and Rockit should move a bit to get a better angle on the heavy cultist, then shoot at it.

Viiveean can reload and... hunker down. No point in popping up this turn since it'd require a movement action.
>>
No. 1001069 ID: 0fae41

Vivi: Reload, shoot the armored cultist.
Kayree: Aim at the sorcerer and fire.
Rockit: Aim at sorcerer, fire.
Teevin: Don't run out of Zombi yet.
>>
No. 1001109 ID: 12b116
File 162150818371.jpg - (1.08MB , 2000x1500 , Sexcom95a.jpg )
1001109

Kayree moves to get a better shot at the Armored Cultist (it's a better chance to hit than aiming in this instance) and misses. Kayree needs to reload to fire again.

"Oh i'it," Kayree says.

Rockit aims and fires at the Sorcerer. She misses.

"Oh no!" Rocket says.

Teevin can't act. The effect of Zombi begins to fade. He will not be able to act next turn.

ViiVeean reloads and moves a bit closer, staying out of line of sight.

"I got a bad feeling about this!" ViiVeean yells.
>>
No. 1001110 ID: 12b116
File 162150822317.jpg - (1.08MB , 2000x1500 , Sexcom95b.jpg )
1001110

The Armored Cultist shoots at Teevin twice. He hits once and misses once.

The Sorcerer uses the Sign of The Evil Eye on Kayree! She shrugs off the effect. He uses the Sign of Esotericism to activate the Frilled Demon.

The Frilled Demon strikes Teevin with her tentacles! Teevin is affected by paralytic nematocysts but only suffers a penalty to Aim. (This is largely irrelevant because he can't act next turn anyway)

The Frilled Demon lances Teevin with a beam of energy! It hits!
>>
No. 1001111 ID: 094652

... That's it? Just successive doses of paralytic nematocysts?

ViiVeean: Aim at armored cultist. Fire.
Kayree: Reload, Overwatch.
Rockit: Double-time to the pillar the Sorcerer is hiding behind.
>>
No. 1001126 ID: 1d109c

Teevin sit tight and try not to get stun wrecked

Viiveean rocket that armoured cultist

Kayree and Rockit, shoot armoured cultist if it's still alive, if he's dead advance to get a shot on the cultist
>>
No. 1001128 ID: 567efe

Focus on the sorcerer and heavy cultist. Vivi, torpedo the mage. Rockit, move up and shoot the armored cultist. Kayree, reload and shoot the cultist again.
>>
No. 1001131 ID: 26235b

I think the heavy cultist is out of ammo. Unless he can reload heh. So, I'd focus on the sorcerer. Viv, aim and fire at the sorcerer. Rockit go melee.

Seems unlucky that none of the enemies have panicked thus far.
>>
No. 1001151 ID: 96c896

>>1001110
Viiveean: torpedo the heavy cultist.
Rockit, Kayree: shoot at the sorcerer, since I don't think it's possible to shoot the frilled demon through Teevin.
>>
No. 1001173 ID: 12b116
File 162155420124.jpg - (1.10MB , 2000x1500 , Sexcom96.jpg )
1001173

Kayree reloads and takes a risky shot at the sorcerer! Kayree hits! The Sorcerer's head is punctured by a harpoon and he expires with a gurgle. Kayree is completely out of ammo.

"Eah!" Kayree says around her rebreather

ViiVeean moves up and shoots a torpedo at the Armored Cultist! She hits! ViiVeean is completely out of ammo.

"Take that!" ViiVeean yells.

Rockit shoots twice and hits twice!

"Fall down, dammi!" Rocket says.

Teevin is stunned as the Zombi leaves his system.

The Armored Cultist drops his weapon and surrenders.

The Frilled Demon is strangely still.

Teevin has five harpoons stuck in various parts of his body. Removing all of them will make him Wounded. You can also spend time and one use from a medkit to remove all of them without injuring him further. Each use from the medkit past that will heal 25% of his health.

If all remaining uses of the Capture Foam Gun are used, you can capture the Frilled Demon. Otherwise, you will not be able to restrain it for capture.

There are several weapons to loot:

3XHarpoon Gun High damage, medium range underwater.
1 round magazine.
Enemies hit with harpoons suffer a cumulative penalty to aim. They can spend an action to remove a harpoon, taking additional damage.

1XLarge Torpedo Launcher high damage, explosive, long range underwater
Can't be used above water.
Ammo uses item slot
Can only be used by Monstrous units.

2XTorpedos (It will only be one, because ViiVeean needs to reload, giving her a total of 2 Torpedos)

2xHeavy Harpoon Launcher High damage, medium range underwater
6 round magazine. Single shot.
Heavy weapon, reduced movement, ammo uses item slot.
Enemies hit with harpoons suffer a cumulative penalty to aim. They can spend an action to remove a harpoon, taking additional damage.

2xHeavy Harpoon Equipment Air tank and one reload for the launcher. Must be equipped to fire Heavy Harpoon Launcher.

2xBlood-Plasma Gun a demonic weapon that convers the user's blood into powerful lances of energy.
High damage, long range.
Overpenetrates, hitting multiple enemies in a line.
No ammo: Deals damage to the user when fired.
Single shot.

There are several things that need attention:

A. Teevin needs medical attention, do you:
1. Leave him alone. He's fine
2. Rip out all the harpoons and hurry to the next room
3. Use the trauma kit and spend extra time to remove the harpoons. Enemies will have a chance to fortify their position.
3. As above, but also use additional medkit uses to heal Teevin. Each extra use will recover 25% of his health. (How many do you use?)

B. ViiVeean is beat all to shit, do you:
1. Trade her out of Eilie.
2. Use the trauma kit to heal her. Each use will recover 50% of her health.

C. There's a bunch of stuff to loot
Who do you equip with what?
The flechette rifle isn't very effective.
Kayree and Eilie can't equip the Heavy Harpoon Launchers. They can equip the Torpedo Launcher but it will only have one shot.

D. You could capture the Frilled Demon
1. Just leave it. Whatever.
2. Empty the Capture Foam Gun and capture the frillbert!
>>
No. 1001178 ID: 1d109c

Capture Frillbert!

Trade Viiveean for Eilie, she's earned a rest.

Kayree heal Teevin up and carefully remove all those harpoons

Kayree and Eilie equip harpoon guns

Rockit equip heavy harpoon gun
>>
No. 1001179 ID: bc11b8

A.
Trauma kit Teevin and Medkit him twice.

B.
Trade Viivean out.

C.
Eilie get the uh... the, blood plasma gun?

D.
Capture
>>
No. 1001181 ID: 0fae41

Take two doses of medkit to pull all the harpoons out of Teevin safely.
Swap ViiVii out for Eilie. Reserve upgrade's coming in real handy.
Take the demon into custody.
New loadouts:
R: Heavy harpoon gun. Time for an upgrade.
E: Stinger rifle
K: Harpoon gun. Keep up the nice aim.
T: Blood plasma gun. Enough charging into range just to get stabbed with needles! The next sorcerer to hide behind a pipe is getting lanced.
>>
No. 1001182 ID: 094652

A) Triage, Medkit once. Teevin has enough harpoons stuck in him to kill a whale and will be a liability rather than a team member if he can't think and shoot straight in sheer pain while juggling enough potential melee weak points for enemies to target.
B) Trade ViiVeean out rather than waste healing and risk getting her killed, this is why we brought Eilie. Get the low-grade medical supplies ready to cover her injuries.
C) Give Teevin the Blood Plasma Gun. It's either going to barely faze Teevin's large health pool, or it will do massive piercing damage. Consider testing it if wasted overheal is just enough to practice a single shot, see how much blood it uses and the damage it does. Also, consider giving Teevin a Large Torpedo Launcher for an aim penalty, so he can discard it after using up all shots.
Rockit gets the heavy harpoon gun with heavy harpoon equipment
Eilie gets a Harpoon gun
D) Capture, first thing you need to do. We do not want this demon to act on autopilot and flank us from behind or warn the other cultists about what we're doing and our gear choices through telepathy. Foam is easier to use out of battle rather than in, anyway.
(If we decide not to capture, consider live target practice)
>>
No. 1001189 ID: 96c896

>>1001173
A3, use one extra charge of medkit to heal Teevin a bit further.

B: Well, I wanted to keep Viiveean in play but it seems all the votes are for swapping and keeping the last charge on the medkit for an emergency. Give Eilie a demon gun.

C: give Teevin the heavy torpedo launcher. Fortified enemy position means he won't be able to enter melee effectively and we're out of foam charges. Hopefully we can blow through the fortifications and he can use regular CQC attacks.
Rockit gets a regular harpoon gun and carries the medkit, Kayree gets a demon gun.

D2.
Lock and load.
>>
No. 1001205 ID: 26235b

>gurgle
That word gives me nightmares.

>Teevin
A4, use two medikit charges on Teevin. I feel that the team relationship optics would be really bad if Teevin was on death's door when we return him to Unit 5.
Besides, have we ever encountered cultists that weren't already fortified?

>V
Exchange her like an NFT.

>Fu- Frilled Demon
The gun, into it. Yeah...
I bet the next room will be full of unarmed leaders just waiting to be captured, with us having no CFG.

>Items
I don't suppose we could go back to collect the two torpedoes we left behind...
Kayree: Blood-Plasma Gun
Rockit: Heavy Harpoon Launcher + Equipment
Teevin: Large Torpedo Launcher
Eilie: Heavy Harpoon Launcher + Equipment

Considering Heavy Harpoon Launcher fires twice as fast as Harpoon Gun, it's definitely worth using it over Harpoon Gun despite the speed downside.
>>
No. 1001206 ID: 96c896

>>1001205
Eilie cannot use a heavy weapon, her item slot is used up by a Rebreather.
>>
No. 1001215 ID: 26235b

>>1001206
Ok, then I'll have to change my suggestion a bit.

Keep ViiVeean and use the last trauma kit on her. Have her equip the second Heavy Harpoon Launcher + Equipment.
Eilie should use the second Blood-Plasma Gun (even if the vote for swap wins).
>>
No. 1001507 ID: 12b116
File 162177863415.jpg - (930.62KB , 2000x1500 , Sexcom97.jpg )
1001507

All capture foam is expended to capture the Frilled Demon.

Kayree takes the harpoons out of Teevin carefully and uses one extra use of the Trauma Kit to heal him. In the meantime, someone goes recover the two Torpedos from the previous room.

ViiVeean switches out with Eilie.

Kayree takes a Blood-Plasma Gun.

Rockit takes a Heavy Harpoon Gun and equipment.

Teevin takes a Large Torpedo Launcher and Torpedos.

Eilie takes a Blood-Plasma Gun.

ViiVeean takes the Stinger Rifle and the Trauma Kit with one use.

The C.Orgs move into the next chamber, the one between them and the ritual room.

The large shaft has a slowly-spinning machine inside, and some sort of bypass that's moving a current of water from the far end of the tube to the near end. It will move things rapidly from one side to the other.

A massive demon with two torpedo launchers takes up a significant portion of the tube. There are various demons scattered around, at least two armored cultists, and several ordinary cultists with harpoon guns, flechette rifles, and a torpedo launcher. There are probably sorcerers somewhere behind the barricade.
>>
No. 1001513 ID: 0fae41

The propeller is our cover! Let's go for a ride. Everyone, move up and pick a blade.
Kayree, fire through the large demon at the cultists at the top of the upper barricade.
Eilie... You took one too? Hopefully we're going to end this quick with those guns. Fire at the large demon, down at the lower part of the upper barricade. I think that's where the sorcerers are.
Teevin, aim at the lower barricade cultists. Only bloody chunks ought to be coming through that bypass valve.
Rockit, if the movement penalty means you can't make it to the props, you can still move in a spiral that keeps it in front of you. Overwatch the bypass.
>>
No. 1001518 ID: 6c227a

Kayree, use those improved senses and see if you can locate our missing sorcerers (and hey, maybe some other useful info too) then use that overpen to shoot them through their cover.
Teevin and Ellie, follow her targets. If we take down the sorcerers, most of these demons should calm down. But if even one survives, they probably control the big dangerous guy with two torpedoes, so it would be real nice to debuff his aim.
Rockit, hit him with some harpoons please.
>>
No. 1001548 ID: 96c896

>>1001507
...I feel like we might have trouble clearing this mission. This room is going to use up all our remaining resources I think, unless we can manage some trick.
Is it possible to swim through the smaller tube? If Teevin can get through there and pop out the other side he could start killing in CQC. Too many people there though, and no cover that would shield him while killing.

I think what we want to do is use the heavy torpedo launcher to blow through the cover shielding the sorcerers, and kill them first so the demons go inactive.
With that in mind, everyone move up to the propeller axis to use it as cover, it's the heaviest structure we can reach at the moment. Well, either that or the tube.
If there are spare actions:

Kayree should use improved senses because we need to know where the sorcerers are.
Eilie try to penetrate cover to kill a torpedo-using cultist since we don't have a good idea where the sorcs are.
Teevin blow a hole in the big cover to expose the sorcs.
Rockit try to shoot harpoons in the giant demon's eye so its aim is fucked up.
>>
No. 1001549 ID: e51896

I think we should consider to find a way to use that giant propeller as a weapon. Maybe activate it some way, and have the enemies get sucked into it or something...
>>
No. 1001555 ID: 26235b

The propeller blades look too thin to be a good cover. What I wonder is if the central shaft next to us is spinning. If it's spinning, it would probably give enemies a penalty to aim if we grabbed onto it.

I'd like to hide in the bypass to get some good cover but it's probably impossible while the current is blowing out of it. Hmm. I think we'll have to destroy what looks like the control panel at the top, just behind the propeller.

I think Teevin has the best chance of destroying it, so I'd vote for him to shoot at the control panel, and then move in a way to stay out of the line of sight of the massive demon.
If the panel is destroyed and the current in the bypass is nullified, then everyone else should move inside the bypass.
If anything goes wrong, then we'll have to stay where we are and simply focus fire on the massive demon. Kayree should probably use her detection, and, if there's someone about to pop out of the bypass, then Rockit should go on Overwatch to react.
>>
No. 1001557 ID: 094652

All units, move up to the propeller blade and hunker down while pushing it forward.
>>
No. 1001583 ID: 96c896

Oh, since we're facing a bunch of explosive weaponry we should probably try to spread out a little behind what cover we can get.
>>
No. 1001629 ID: 12b116
File 162189966199.jpg - (0.97MB , 2000x1500 , Sexcom98a.jpg )
1001629

Kayree[b] uses improved animal senses! There are three sorcerers behind the barricade. She takes a risky shot at one and misses, feeling a little blood leave her body.

"I'i 'ose 'or'oreru" Kayree says.

[b]Teevin
moves to block line of sight from most enemies and fires a torpedo at the barricade. The cover is destroyed. One sorcerer is reduced to bloody chunks, the other is heavily injured.

"Direct hit!" Teevin says.

Rockit moves up where no enemies have line of sight to her behind the body of the propeller and goes on the lookout toward the vent hole.

"Just you wait," Rockit says.

Eilie moves up so that the upper propellor gives her decent cover and fires down through the massive demon and into the only torpedo cultist behind the barricade.

She feels some blood leave her body as she hits! The demon is hurt, the cultist is fatally injured as the beam lances straight through his body.

"One 'own," Eilie says. Eilie is close enough to see the panel on the upper surface of the tunnel. She can tell that destroying it would possibly stop the flow to the tunnel, but if someone were to interact with it, they could reverse the flow and manipulate the speed of the large propeller as well.
>>
No. 1001631 ID: 12b116
File 162189980433.jpg - (1.01MB , 2000x1500 , Sexcom98b.jpg )
1001631

The heavily injured sorcerer uses the Sign of Esotericism twice. Two round demons move through the vent tunnel. Rockit is on the lookout and plugs one with a harpoon.

The second one lets out a terrifying roar!
Teevin shrugs it off!
Rockit shrugs it off!
Kayree shrugs it off!
Eilie shrugs it off!

The intact sorcerer uses the Sign of Esotericism twice! The Massive demon and a lesser clawed horror activate.

The massive demon fires a torpedo at Eilie and hits!

Eilie is wounded!
Eilie's too tough to be scared!
Kayree keeps her cool!
Teevin isn't shaken!
Rockit is shaken! "Oh shit oh fuck!" Rockit says.

The massive demon goes on the lookout!

The lesser clawed horror moves up and fires a heavy harpoon gun at Teevin. He hits!

Two harpoon cultists shoot and miss and reload. One flechette rifle cultist shoots twice and misses twice. The two remaining cultists go on the lookout.

One armored cultist takes two risky shots at Teevin! She hits once and misses once.

The other armored cultist goes on the lookout.
>>
No. 1001632 ID: 12b116
File 162189984423.jpg - (0.99MB , 2000x1500 , Sexcom98c.jpg )
1001632

The propeller turns.

Be sure to check the traits and skills that your C.Orgs have!
https://pastebin.com/iPZkWM28
>>
No. 1001633 ID: 0fae41

Kayree, move up and calm Rockit.
Eilie, move behind the props and finish off that sorcerer through the demon.
Rockit, harpoon the round demon and overwatch the pipe for the next batch.
I don't think Teevin has line of sight to the intact sorcerer. Reload and fire at the harpoon cultists.
>>
No. 1001636 ID: 96c896

I think Teevin can still shoot at the sorcerer behind cover, and he should.
Eilie needs to get behind cover and hunker down. She can't take another torpedo hit.
Kayree should move forward and Calm rockit. Gotta get closer to hit much of anything anyway.
Rockit should prioritize killing the exposed sorcerer, once he's down kill the round demon.
>>
No. 1001637 ID: 094652

Shoot the controls. We don't have any way to safely deactivate them, and every turn it's active the cultists can send more expendable demons through the pipe to flank us. The pipe itself can act as a stable source of cover.

Eilie, fall back and shoot the round demon.
Kayree, move up and shoot the control panel.
Rockit, Shoot the round demon / control panel if they're not dead yet, then move into the pipe.
Teevin, move inside the pipe and reload.
>>
No. 1001652 ID: 6c227a

If you kill the sorcerers it doesn't matter how many expendable demons they have. Focus fire!

Teevin, blow that cover and those sorcerers to bits.

Ellie, I know this sucks, but feeding the gun is better than getting shot. Just make it count. Take aim and clean up any sorcerers Teevin fails to kill.

Kyree calm Rockit. Both of you be excited about it.

Rockit, move up to the center of the blades and put some harpoons in things.
>>
No. 1001661 ID: 96c896

Oh I just realized we killed the only cultist that had a torpedo launcher. All the other torpedos are being used by demons, which means if we kill the sorcs there will be no incoming torpedos.
Eilie can go last in that case and kill any remaining sorcerers, and thus be safe from being splattered. She might still get downed by harpoons, but we can stabilize her with Viiveean's help.
>>
No. 1001741 ID: 12b116
File 162198413275.jpg - (1.06MB , 2000x1500 , Sexcom99a.jpg )
1001741

Kayree moves up, staying out of the massive demon's line of sight, and then attempts to calm Rockit. She succeeds! She becomes excited by aiding her ally! She gains a bonus to Aim and Damage!

Rockit becomes excited from recieving aid! She gains a bonus to Aim and Damage!

"Ee ot is!" Kayree says around her rebreather.

Teevin fires a torpedo at the sorcerer behind cover! He hits! The sorcerer and all but two of the cultists are reduced to a fine red mist!

"One left!" Teevin shouts.

Eilie takes a shot at the exposed sorcerer and misses! Killing the sorcerer is extremely important, even if she stays exposed, so she fires again and hits! The sorcerer is punctured fatally by a lance of energy!

Eilie takes a deep breath.

Rockit shoots the round demon just in case and kills it. She goes on the lookout at the pipe because she doesn't have line of sight for anything else.

"I'll get 'em!" Rockit says.
>>
No. 1001742 ID: 12b116
File 162198417838.jpg - (1.04MB , 2000x1500 , Sexcom99b.jpg )
1001742

The armored cultist fires twice and Teevin and misses twice. The other Armored Cultist goes through the pipe. Rockit fires and hits! The armored cultist is extremely wounded but still standing, and fires at Kayree. She hits!

The last two cultist fire a harpoon and two flechettes at Eilie! One flechette misses but the other hits! Eilie is a Casualty! She begins leaking a worrying amount of blood out into the water.

Teevin keeps his cool!
Kayree is excited and therefore keeps her calm!
Rockit is excited and so she stays cool!
>>
No. 1001743 ID: 12b116
File 162198420817.jpg - (1.05MB , 2000x1500 , Sexcom99c.jpg )
1001743

The propeller turns and ViiVeean moves into the room.

The Massive Demon is still on the lookout. It will fire a torpedo if a unit moves within its line of sight.
>>
No. 1001752 ID: 26235b

There's two options here for Eilie.
1. Have Rockit or Teevin draw the Massive Demon's lookout fire (preferably Rockit due to her Headlong Charge skill), which would leave ViiVeean free to move to Eilie and heal her this turn.
2. Have ViiVeean wait a turn until the propeller turns and then move to heal Eilie.

Other than that, Rockit and Eilie should finish off the close armored cultist (possibly using Massive Demon's miss) and then focus on the rest of the far cultists. Teevin should try to attack the harpoon/flechette cultists and I think Kayree should be the one to use one action for Lookout in case the other armored cultist comes.
>>
No. 1001754 ID: ab8eb1

It's probably pretty stupid without a sorceror to direct it. Can Rockit toss her unloaded launcher as a distraction while Kaylee stabilises Eilie? Rockit can grab a replacement gun off a dead cultist.

Teevin can engage the demon, and everyone else with a spare action lay down suppressing fire on the cultists.
>>
No. 1001755 ID: ab8eb1

>>1001754
Oops missed there's one close cultist still. Teevin should chop him up.
>>
No. 1001756 ID: 0fae41

Ah, Vivi. Good, you brought the medkit. Now, stay. still. Hunker down. Perhaps take a potshot at the massive demon with your other action.
Rockit, harpoon the armored cultist and the demon.
Teevin, reload and delete the bottom cultist.
Kayree, fire through the massive demon twice to kill the top cultist. These blood guns have been pretty good but if we have another room to clear we're ditching them.
>>
No. 1001763 ID: 96c896

Rockit, move to the right to provoke the Lookout fire, because Headlong Charge, and ensure the angle the demon fires at there is unlikely to hit anyone on the miss, other than the cultist that came out of the tube. Also get to cover behind another propeller blade via that move. After that, fire on the tube cultist if they didn't get killed by friendly fire, otherwise put up Lookout on the tube again, because the other cultist is probably gonna move through the tube.
Teevin, shoot another torpedo at the two cultists behind cover, hopefully killing them.
Viiveean, move to Eilie and use the trauma kit to get her stable.
Kayree, fire on whoever's left. Aiming would be useful I think since the demon rifles have a cost per shot.
>>
No. 1001785 ID: 1d109c

Rockit try and distract the big squid with your headlong charge ability, dodge the torpedo!
>>
No. 1001831 ID: 12b116
File 162207160644.jpg - (1.09MB , 2000x1500 , Sexcom100.jpg )
1001831

Rockit dashes past the gap between propellers to draw lookout fire from the massive demon! The massive demon takes a shot and misses!

Rockit shoots the armored cultist with a harpoon! She's excited and does extra damage!

The armored cultist bleeds out into the water.

"I did it!" Rockit says.

Teevin reloads and fires at the cultists behind cover! He hits and reduces the cultists to bloody chunks!

"Let's get this over with," Teevin says.

Kayree shoots at the final cultist and hits! She deals additional damage because she's excited!

The armored cultist bleeds out into the water.

"Oht em!" Kayree says around her rebreather.

ViiVeean moves up and uses the trauma kit on Eilie, removing the harpoon in the process. Eilie recovers!

"I GOT YOU!" ViiVeean yells!

Your C.Orgs execute the remaining demons.

There are several Torpedo Launchers and Large Torpedo Launchers, at least one Large Heavy Harpoon Gun that can be used by Teevin, and plenty of harpoons and torpedos to reup your C.Orgs' ammo.

Your C.Orgs can hear chanting coming from beyond the tunnel. The ritual room is just ahead.

A. Do you bring Eilie or ViiVeean? you must bring one and the other will be put in reserve.

B. Who do you equip with what? There are plenty of available weapons for everyone if they want to change up.

C. Do Teevin and Kayree remove the harpoons or leave them in? they will take damage if they're removed, but have a penalty to Aim if they're left in.
>>
No. 1001833 ID: 0fae41

Bring Viivii, she at least has an item slot.
Vivi equips a torpedo launcher. Kayree equips a harpoon gun. Teevin carries a large torpedo launcher. Give Rockit the blood plasma gun.
Remove the harpoons.
>>
No. 1001834 ID: 96c896

>>1001831
A: Bring ViiVeean. She's got a free item slot and is both lower rank and not romantically entangled, so losing her is less painful. Also death rolls are probably worse if you've already been downed once in a mission.

B: Teevin gets more large torpedo ammo.
Rockit can keep the heavy harpoon gun she's got.
Kayree keeps the demon gun, it's her best option.
ViiVeean can grab a torpedo launcher.

C: Kayree should leave the harpoon in, she needs the health to fuel her gun.
Teevin should pull harpoons out, he's got the most armor out of anyone so he should still be okay for survivability.
>>
No. 1001836 ID: 26235b

>There are plenty of available weapons for everyone if they want to change up.
But are there any Trauma Kits? :p
>>
No. 1001846 ID: 094652

*phew*
... That's a lot of torpedoes.
Kayree: Torpedo Launcher + Torpedoes
Rockit: Torpedo Launcher + Torpedoes
Teevin: Torpedo Launcher + Torpedoes
ViiVeean: Torpedo Launcher + Torpedoes
... No?
Okay. If necessary:
Teevin: Demon Gun
Kayree: Harpoon Gun
>>
No. 1001848 ID: 6c227a

>>1001834
I'm down with this, only adding in that Ellie should swap out for a harpoon in case she does get subbed in again. No sense holding a gun you can't fire.
>>
No. 1001890 ID: 12b116
File 162211361958.jpg - (1.12MB , 2000x1500 , Sexcom101.jpg )
1001890

Eilie swaps out with ViiVeean. Eilie changes her weapon out, and ViiVeean equips a torpedo launcher.

Everyone else replaces their ammo.

Teevin removes his harpoons and Kayree leaves her's in.

The C.Orgs move up to the ritual chamber.

It is a massive, open space, and there are seven cultists chanting, a giant piled of tied up dolphins in the middle of their circle, and some kind of demon in a suit floating above them.

"HEY YOU C.ORG FUCKERS!" The demon yells, gesturing with her four arms as pale flames wreathe her hands, "I CAN SMELL YOU! RUN NOW OR I'M GONNA HAVE YOU SUCKING COCKS IN HELL!"
>>
No. 1001891 ID: 094652

Where is Viiveean's Torpedo Launcher
Cruel as it sounds, we're not here to save the dolphins and we're on the verge of permadeaths. Of course, if Viiveean is against this line of action, she should have the right to decide. Just remind her that if she falls to a giant demon here she dies for good.

Kayree, shoot the cultists, both turns.
Rockit, swim forward towards and shoot the demon.
Teevin, swim forward towards and shoot the cultists.
ViiVeean, grant your people mercy. Or shoot the cultists. Reload.
>>
No. 1001892 ID: 0fae41

Vivi, double move straight up, avoid the hole and stay in cover.
Teevin, answer her with a torpedo.
Kayree, move to cover at the opening and hunker down.
Rockit, start taking out the cultist circle.
>>
No. 1001897 ID: 6d11da

Avoid hitting the dolphins, the demon might still power up if they're 'sacrificed' by the C.Orgs.

Teevin: Swim in and drop a torpedo on the far cultists.
Kayree: Aim if you can fire from your current position, and see if you can shish-kabob the bottom-most two cultists with your blood-plasma. Otherwise move forward and fire but hang back, you're pretty injured.
ViiVeean: Move to the higher wall and fire on the easiest available cultist target.
Rockit: Swim in with Teevin and fire on any cultists that are still standing.
>>
No. 1001901 ID: cdabe3

yell "bullshit, show us your cock then, bitch-tits"
>>
No. 1001902 ID: 26235b

Ask the demon to tell you more about this... cock sucking thing.

Torpedo the dolphins.
That way, whatever interesting thing was going to happen to them, will not.
>>
No. 1001909 ID: 1d109c

blowing up the dolphins seems like a really bad idea

1:this might complete their ritual for them
2:it's wasting valuable actions and torpedoes
3:killing dolphins is mean and illegal

Don't cluster up, Teevin, Kayree and Rockit, advance and spread out. be out of cover sucks, but clustering in a tube is probably worse.

Teevin torpedo buisness demon,

if it seems effective but she's still alive, Viiveean should pop up torpedo her as well. and then duck back into cover

Kayree and Rockit should start harpooning cultists in that circle
>>
No. 1001912 ID: 26235b

If we're not gonna kill the dolphins, then we should kill all of the cultists first. Maybe the demon will come to her senses once they're all done unto.
>>
No. 1001923 ID: 96c896

>>1001890
Vii: move up just enough to get a shot on the boss, shoot a torpedo at her.
Teevin: move in front of ViiVeean, shoot a torpedo at the boss. Next round ViiVeean can stay out of sight behind Teevin and help him reload.
Kayree, Rockit: move up to the top of the opening so everyone isn't grouped up, and fire on the cultists. Make sure one is dead, so the ritual stops, or is at least slowed.
>>
No. 1001930 ID: 12b116
File 162215140860.jpg - (833.54KB , 2000x1500 , Sexcom102a.jpg )
1001930

ViiVeean peeks just over the edge of the pipe and fires a torpedo at the Mid-Level Management Demon.

"Bullshit! Show us your cock then, bitch-tits!" ViiVeean hollers.

"Come on up and give me a cup check," The demon retorts.

She misses badly and the torpedo goes on an adventure somewhere.

ViiVeean needs to reload.

Teevin moves up, blocking line of sight to and from ViiVeean with his body. He sends a torpedo toward the Mid-Level Management Demon.

He misses as badly as it is possible to miss, and his torpedo goes to join ViiVeean's torpedo on its adventure.

Teevin needs to reload.

"Shit," Teevin says.

Karyee moves up along the side of the opening and fires at a cultist. She hits! His blood begins to turn the water pink as he becomes a corpse.

"Us aang in ere!" Kayree says around her rebreather.

Kayree needs to reload.

Rockit moves up and out to make sure everyone is spread out. She sends a torpedo toward a cultist and skewers her, killing the cultist.

"They aren't so tough!" Rockit says.
>>
No. 1001931 ID: 12b116
File 162215148062.jpg - (862.12KB , 2000x1500 , Sexcom102b.jpg )
1001931

With the death of their companions, all of the cultists shudder, their chanting disrupted.

"Okay, fuck the ritual!" the Mid-Level Management Demon says. "KILL THESE FUCKERS!"

A cultist draws a flechette rifle and uses the Sign of the Evil Eye on Rockit! Rockit is shaken!

One cultist begins to chant.

Three cultists draw their rifles and shoot at Rockit! All three hit!

The Mid-Level Management Demon uses the Sign if the Evil Eye at Teevin! Teevin is shaken! She uses the Sign of Hate and utters a Profane Word at Teevin!

Teevin doubles over and vomits blood! Teevin is Wounded! Teevin Panics!

Kayree would have panicked but she's too hardcore and is shaken instead!

Rockit manages to keep from panicking!

ViiVeean manages to keep her cool!
>>
No. 1001932 ID: 64fb66

Shit. The demon has some kind of deflection field or something. Focus fire on the cultists. Also, calm the teammates!
>>
No. 1001933 ID: 12b116

>>1001932
Nothing supernatural. They just rolled like dogshit
>>
No. 1001934 ID: 1d109c

Kayree calm down Teevin

Viiveean hide and reload while teevin is blocking your line of sight

Teevin and Rockit, thin out those cultist numbers
>>
No. 1001936 ID: 96c896

>>1001931
Kayree Calm Rockit and Teevin.
Teevin shoot torpedos twice with ViiVeean's help, aiming for the boss.
ViiVeean reload Teevin's launcher for him.
Rockit hunker down (yes, this helps out in the open) and shoot a cultist.
>>
No. 1001939 ID: 094652

Kayree, calm the others.
Rockit, get closer and shoot the bindings on the dolphins.
Teevin, move up and reload.
Viiveean, reload and hunker down.
>>
No. 1001940 ID: 0fae41

Kayree, calm Teevin, steady your aim at the demon.
Teevin, reload, and let's try that again.
Vivii, reload and shoot a torpedo between Teevin's legs at the bottom cultists.
Rockit, shoot the top two cultists.
>>
No. 1001941 ID: 64fb66

>>1001933
lol
>>
No. 1001942 ID: 12b116
File 162215995671.jpg - (875.69KB , 2000x1500 , Sexcom103a.jpg )
1001942

Kayree attempts to calm Teevin with words of encouragement! It works!

Kayree has aided an ally and becomes excited! She gains a bonus to Aim and Damage!

Kayree attempts to calm Rockit and succeeds! Rockit becomes excited and gains a bonus to Aim and Damage!

"'Et em!" Kayree says!

Rockit hunkers down, lowering her profile, and fires, skewering a cultist.

"One more down!" She says.

ViiVeean reloads and then moves down slightly, out of line of sight of all enemies.

"Y'all should surrender!" ViiVeean yells.

Teevin reloads and fires at a cultist! The cultist is reduced to bloody chunks.
Teevin needs to reload.

"Got plenty more torpedos," Teevin says.
>>
No. 1001943 ID: 12b116
File 162216000581.jpg - (890.73KB , 2000x1500 , Sexcom103b.jpg )
1001943

Two of the cultists shoot twice at Rockit, they each hit once and miss once!

The chanting cultist completes his spell!

[UNBIRTH]

Three of the cultists rise from the dead! The cultist blown to bloody chunks can't be raised.

"Alright FUCKOS!" The Mid-Level Management Demon says, "LETS FUCKIN' GOOOO!"

The demon makes the Sign of Hate twice, and speaks two Profane Words!

Teevin begins vomiting blood!

Rockit vomits copious amounts of blood! Rockit is Wounded!

Kayree is full of adrenaline and keeps her cool!

Teevin panics as his ally is wounded!

Rockit is full of adrenaline and keeps her cool!

ViiVeean keeps her cool!
>>
No. 1001944 ID: 67181a

Instead of nobody shooting at the demon that is wounding everybody, rockit should take advantage of her being in the open and being excited to unload as many harpoons into fuckable mermaid lv2 as possible
>>
No. 1001945 ID: 96c896

>>1001943
Oh no, zombies really far away from us. Whatever shall we do.
ViiVeean Calm Teevin twice.
Teevin aim and torpedo the boss.
Rockit keep shooting the living cultists.
Kayree shoot the boss.
>>
No. 1001946 ID: 1d109c

Rockit, shoot the chanting cultist (maybe it'll make the zombies go away?)

Kayree, shoot the chanting cultist if he still alive, shoot other living cultists if not

Teevin, Viiveean torpedo demon
>>
No. 1001947 ID: b4d058

Rockit harpoon the demon, use the torpedos to work on chunky salsaing the remaining cultists and zombies. Kayree calm Teevin.
>>
No. 1001948 ID: 0fae41

Kayree, calm Teevin and hit that demon with a TRIPLE BONUS STACK shot.
Teevin: The demon. Torpedo. Demon.
Vivii: Peek up, torpedo necromancer.
Rockit: See if you can't harpoon one of that demon's hands. And a cultist, for luck.
>>
No. 1001949 ID: 12b116
File 162216500687.jpg - (879.74KB , 2000x1500 , Sexcom104a.jpg )
1001949

ViiVeean moves up and tries to calm Teevin! She fails miserably!

"Hey! Stop being scared or something!" ViiVeean hollers.

Kayree attempts to calm Teevin! She succeeds! He's no longer panicked or shaken!

Kayree shoots at the demon and misses!

"'Od 'ammit!" Kayree says.

Teevin reloads and shoots a torpedo at the demon and hits! A crackling feild of energy shatters, damaging her slightly.

"Next one's going right up your asshole," Teevin says.

Rockit shoots a harpoon at the demon and hits! She deals extra damage because she's excited!

"AAAAAH!" Rockit says.
>>
No. 1001950 ID: 12b116
File 162216502907.jpg - (908.67KB , 2000x1500 , Sexcom104b.jpg )
1001950

The revived cultists move toward the C.Orgs.

The demon makes the Sign of Mystery! Space warps and tears behind her.

"Peace, ya'll," the demon says. "You assholes better kill these guys or else."

The formerly-chanting cultist pulls out her flechette rifle and shoots at Rockit. The other cultists also shoot at Rockit.

They hit three times and miss twice.
>>
No. 1001951 ID: bc11b8

Rocket team, reload, aim, FIRE at the bitch! Kayree, aim and smoke that demon fuck!
Rockit, aim and fire at the cultists!
>>
No. 1001952 ID: 12b116

Rockit also shot at a cultist and missed.
>>
No. 1001953 ID: 67181a

Rockit get back into cover, those zombies are xlosing in and she cant take another round of flechettes.

Kayrre snipe out necromancer, teevin blow up zombos
>>
No. 1001954 ID: bc11b8

Ignore my earlier suggestion, I had bloodlust on the mind and also didn't realize there were twice as many enemies as I thought. Kayree, fire on the middle zombie (should go straight through and go on to the middle cultist) and on the top zombie as well.

Rocket team, aim to hit at least the bottom right cultist if not both of them.

Rockit, double shot at the bottom zombie.
>>
No. 1001955 ID: 1d109c

Shoot down cultists starting with the center one

starting with Rockit, Kayree, Teevin then Viiveean

if all the living cultists are dead shoot the demon
>>
No. 1001956 ID: 0fae41

Which group of assholes is she talking to..?
Rockit, shoot a cultist and pull back behind Teevin.
Kayree, you have a bead on a zombie and a cultist. Aim then shoot. Make those shots count.
Viivii, stay back, and overwatch with a torpedo if those zombies bunch up and get too close.
Teevin, you may put a torpedo right between those cheeks.
>>
No. 1001957 ID: 094652

We have a choice: risk our C.Orgs to kill the Middle-Management sex-appeal demoness, or fall back and let her escape so we can pick off the remaining cultists without permadeaths.

I say we let her go. If she manages to get promoted for completely failing her objectives? Then let her; she'll drag the company down with her. In any case, we just don't have the accuracy needed to take her out safely. And for what it's worth, she did show competence - spacing out her remaining forces when she knew we'd scavenge the torpedoes from her dead assets. (heh)

We throw our C.Orgs into the fire, some less preferentially than others, but we need to keep ourselves from treating them as disposable super-soldier prototypes.

Rockit, fall back and shoot at a cultist.
Kayree, shoot both cultists.
ViiVeean, reload and shoot a cultist.
Teevin, shoot a cultist.
>>
No. 1001958 ID: 96c896

>>1001950
Rockit move back and then shoot at a cultist. Teevin can take more hits than you, let's hope they shoot at him.
ViiVeean reload Teevin's launcher, and shoot at a cultist if you can (can't tell if that's possible), otherwise duck back down.
Teevin aim then shoot at a cultist.
Kayree open fire.
>>
No. 1001963 ID: 12b116
File 162217183620.jpg - (0.98MB , 2000x1500 , Sexcom105a.jpg )
1001963

Kayree aims and shoots at the middle zombie! She hits! The lance of energy overpenetrates and burns a hole through the cultist behind it! Both cease to move.

"Uck eh!" Kayree says.

Rockit stops hunkering down and shoots at the closest living cultist! She hits! She deals extra damage because she's excited! The cultist is dead.

"Only a few left!" Rockit says.

Teevin reloads and fires his final torpedo at the final living cultist! He hits, reducing the cultist to bloody ruin!

"Hmph," Teevin says.

ViiVeean pops up and shoots a zombie! She hits! It explodes!

"YAY!" ViiVeean yells.
>>
No. 1001964 ID: 12b116
File 162217186716.jpg - (0.98MB , 2000x1500 , Sexcom105b.jpg )
1001964

"FUCK YOU LATER, SHITHEADS!" the demon says. She maintains the Sign of Mystery. She backs out through the tear in space, which closes behind her.

The last zombie approaches the C.Orgs but can't attack this turn, and is quickly dispatched next turn.


YOU DID IT! YOU STOPPED THE CORPORATE CULTISTS FROM SUMMONING A WET GOD FOR TAX PURPOSES!


The Board of Food and Water safety is happy enough with your work. They also recieve high praise from the Cetacean Conclave, where the dolphins were apparently stolen from, and you recieve bonus Gene Points and bonus Requisition!

GENE POINTS
You've been awarded 8 gene points!

You can:

Recruit a random C.Org: 1 point

Activate a C.Org: 1 point

Commission a C.Org: 3 points


Extraspace Unlimited has a unit to recruit:
3 Gene Points Qay - Nudibranch, rank 1
Animal Toughness
Waterborn
Improved Alien Anatomy - bonus movement, CQC, HP, and toughness, equipment restrictions and less benefit from cover. Less benefit than Monstrous Form, but fewer penalties and less of a cover penalty.

Skills
Eagle Eye - this unit can Lookout with a sniper rifle for one action.

UNIT REPORTS
Your units report on their activities!

Zarah interrogates a corporate Cultist!

She does an amazing job! "Torturing people is awesome!" she says.

She unlocks the following Rites:
Initiate - this troop and one rank 0 troop spend time between missions to Awaken the Rank 0 troop. The rank 0 troop is now an Initiate and gains unique skills and access to certain rites.

Sign of the Evil Eye - this troop and an Inititate can spend time between missions to teach the Inititate the Sign of the Evil Eye. The initiate can use this Sign as long as they have only a 1h weapon, or a CQC weapon drawn for 1 action. A single enemy the Initiate can see immediately makes a Calm check or panics.

Yiann and Ixander rest! They are merely wounded instead of casualties.
Baetriss and Danovin rest. They're fully recovered!

Fucc interrogates a Cult of the End prisoner. He gets some good info. You can now requisition the following items:

Cyber leg: A replacement limb. The C.Org's penalty from missing a leg is substanitally reduced.

Improved Cyber leg: A replacement limb. The C.Org can function with no penalties.

Cybernetic Upgrade: A cybernetic limb gains 2 upgrade slots

Emergency Maser: an upgrade that uses 2 upgrade slots. A 1h weapon the troop can always fire. Low damage, short range energy weapon.

Noot helps Lurleen.

"She's pretty rad," Noot says. Lurleen is happy with the assistance.

You get:
1xNODS - a troop equipped with this item ignores penalties for being in or looking into darkness.

EQUIPMENT

REQUISITION
You got 6 Requisition Points!

You can:

Upgrade Pistols and SMGs: 1 point
Pistols & SMGs will be more powerful.

Upgrade shotguns: 2 points
Shotguns will be more powerful

Upgrade S.Rifles: 5 points
S. Rifles will be more powerful

Upgrade LMGS: 5 points
LMGS will be more powerful

Increase Barrack Space: 2 points already purchased
Gain four more rooms for C.Orgs

Improved Command Structure: 3 points already purchased
Be able to bring one reserve units on missions that can replace injured C.Orgs during a mission.

Requisition Sidearms: 2 points. Every C.Org will be equipped with a small-caliber pistol that can be carried in addition to their primary weapon and CQC weapon.

Requisition one Improved plate carrier: 5 points
Gain one suit of Improved plate carrier

Requisition one Improved multi-limbed plate carrier: 8 points
Gain one Improved multi-limbed plate carrier

Requisition a Cyber Arm: 3 points
Gain one Cyber Arm

Requisition an Improved Cyber Arm: 5 points
Gain one Improved Cyber Arm

Requisition a Trauma Response System: 5 points.
Gain one Trauma Response System.
This will Injure the C.Org it is implanted in when it is implanted.

Requisition Ultimate Guts: 2 points.
Gain one Ultimate Guts
This will Injure the C.Org it is implanted in when it is implanted.

Requisition one Cybernetic Upgrade: 1 point.

Requisition one Emergency Maser: 3 points.

CREDITS

You have 6 credits in weapons to trade.

1 credit each:
Pistol
SMG
Capture Foam Gun
Rocket
LMG Ammo
Battery Pack
2 credits each:
AR
Shotgun
Grenade
Trauma Kit
Breaching Charge
3 credits each:
S.Rifle
LMG
Rocket Launcher
Lightning Gun

ADVANCEMENT
Your C.Orgs also improved! Pick an ability for each one!

Kayree improved from Rank 3.5 to Rank 4!
she can learn one of the following skills:
Lead from the Front - As long as this troop is on a mission, any reserve units will gain experience. If they don't participate, they will have a skill selection based on the equipment they bring.
Walking Fire - when the troop misses, she gains a bonus to hit her next shot.

Teevin improved from Rank 2 to Rank 2.5!

Rockit improved from Rank 1 to Rank 2!
she can learn one of the following skills:
Side Pocket - This troop can bring one injector/drug item in addition to any other item they choose to bring on a mission.
MOVE MOVE MOVE - when using a heavy weapon if the unit moves twice, it gains bonus movement that completely offsets the penalty from carrying a heavy weapon.

ViiVeean improved from Rank 0 to Rank 1!
she can learn one of the following skills:
MOVE MOVE MOVE - when using a heavy weapon if the unit moves twice, it gains bonus movement that completely offsets the penalty from carrying a heavy weapon.
Survivor - if the unit becomes a casualty and passes their death and injury check, there is a chance they stabilize on their own as if a Trauma Kit had been used on them.

Choose how to spend your Gene Points, Requisition, and select skills for your C.Orgs!
>>
No. 1001966 ID: 0fae41

Hire the nudibranch! And commission a custom C. org - a python. Anyone with a monstrous form upgrade (ideally improved monstrous form) is also fine. Use the remaining 2 points to activate Yiann and roll for Monstrous. In case it needs to be said, Teevin in armor really proved Monstrous Form's worth.

Requisition: IMPROVED PLATE CARRIER. Also upgrade pistols and SMGs so they aren't left in the dust. I wonder if foam guns and other sidearms benefit.
Let's buy a second foam gun while we're at it.

Kayree: Lead from the front, you top dog you.
Teevin: No advancement, but good job anyway! Thanks for all your help.
Rockit: Side Pocket. It's nice to have space for all our gear.
ViiVean: MOVE MOVE MOVE. You are going to make a fine LMG unit.
>>
No. 1001967 ID: 1d109c

Kayree: Lead from the front! she's been doing that already time for some perks!

Rockit get a side pocket! we're always low on storage space!

Viiveean: Move Move Move, she can be our Torpedo specialist

--------------------

Genepoints:
-3 points on the nudibranch: not huge on the C.Org but it's a good deal and gives as a replacement for Teevin on our water team.

-1 point a random C.Org, puts us back at an even number and leaves two more spots for special units.

-1 Point Activate Yiann: if we activate him enough times he can get monstrous form with works great with his "knocking things over for excitement" and will heal his gut injury as a side bonus

-1 point activate Baetriss: she's ready to go, and she's already a pretty solid bio monster, can we push that further? Teevin shows how badass it can be.

last 2 gene points can be held in reserve or used to heal.

REQ

-5 REQ Improved plate carrier, we need more of these.
-1 REQ Cyber arm upgrade for Rockit! this may be a bad idea but I'm curious what the options are!
>>
No. 1001969 ID: 96c896

>>1001964
Perform Initiate on Noot. Or do we choose to do this later?

>Requisition one Improved plate carrier: 5 points
THIS. Save the other Requisition point for later.

Activate Yiann until he goes monstrous and heals. Depending on how many points we have left over, I'd like to commission a corg, get the extraspace nudibranch, and activate Kayree. Not sure in what priority.

Kayree: Lead from the Front. More exp is good.
Rockit: Side Pocket. Drugs seem strong, having a free drug slot is great!
ViiVeean: Survivor. We can get MOVE MOVE MOVE really easily, Survivor looks very difficult and has a strong benefit for you know, not dying.
>>
No. 1001970 ID: 1d109c

Also I am against commissioning a C.Org those points can be better spent elsewhere
>>
No. 1001972 ID: 0fae41

>>1001969
It doesn't do anything until you (don't) die though, and nothing a trauma kit won't do already.
>>
No. 1001973 ID: 96c896

>>1001972
It saves an action, and also a trauma kit use.
>>
No. 1001978 ID: fd4d13

5 req for plate carrier, save. The last point.

Recruit the nudibranch. We could use a sniper that dorsnt also badly want to charge into melee, amd we wont have yeevin for future underwater missions and we dont want to have to field corgs woth rebrrathers in theur item skits. Also, wiggles.

Recruit another random corg.

Spend at least 1 point on activating yiann. Gotta get big.

Lead from the front for kayree because it is obviously good. Shes carrying the shit out of the team anyway.

Side pocket for rockit is next on the docket

Survivor for viivean

Make sure to thank teevin for the help, he really saved our bacon!
>>
No. 1001984 ID: 96c896

>>1001972
>>1001973
Oh also since it activates right when she gets downed, she'll also get back in the fight much earlier than normal.
>>
No. 1001986 ID: 0fae41

>>1001984
If it activates. Ultimately it saves us maybe a turn over the whole battle compared to the constant activity of MOVEx3, giving us better movement and better aim from getting closer. Just because it is rare does not make it better.
>>
No. 1001987 ID: 96c896

>>1001986
MOVE3 isn't constant haha. We barely moved at all last mission. I don't remember ever double moving with a heavy weapon, though maybe we did it once?
>>
No. 1001989 ID: 094652

>>1001964
I underestimated them zombs.
Oh well, did we get that on camera? Let's post her unprofessional behavior on social media!

> 8 Gene Points
Please ask Teevin if he wants to be activated. We should show we can be friends with our rivals.
-3Qay
-1Activate Kayree
-1Activate Rockit
-1Recruit Random C.Org
-1Recruit random C.Org / Activate Baetriss
-1Activate Teevin / Fucc

>Zarah Unlocked Sign of the Evil Eye
>Emergency Maser
Are you thinking what I'm thinking?
Because I'm thinking we wait a few more missions before we install this into Rockit, teach her the ways of cult magics, and give her dual sawed-offs.
Don't count your chickens when your job is to juggle eggs.

>6 Requisition Points
... Where are the armor upgrades
Well, we needed long-term investment upgrades a looong time ago:
-1Upgrade Pistols and Small Machine Guns
-5Upgrade Sniper Rifles

>6 Weapon Credits
-2Trauma Kit
Save the rest

>Kayree
Lead from the Front - Kayree is a leader, it's her job to make the others stronger.
You can also keep her relationship stable by ensuring Eilie keeps up because of Kayree.

>Teevin
Huh. You'd think that being MVP of a guest party would increase rank further.
Well, he'll be happy when his commander gets him to the rank he deserves.

>Rockit
Side Pocket - Much ado about not having enough pockets to hold our healing supplies.

>ViiVeean
Survivor - From all her screeching, I get the feeling she's going to have a career as the bait.
>>
No. 1001991 ID: 6d11da

Get. That. Nudibranch! This is non-negotiable.

Commission a random C.Org.

Activate Baetriss, Danovan, Kayree and Yiann. They should be good to go next mission, and I'd like to fix Yiann's gut wound if we get lucky with activation.

Buy another capture foam gun and a shotgun so we have two of each.

Kayree: Lead from the Front. Gotta train up those rookies.
Rockit: Side Pocket. Drugs are awesome!
ViiVeean: Survivor. A bit niche but very handy when it happens.

Oh and thank Teevin and the Unit 5 Commander, he really pulled your guys through.
>>
No. 1001992 ID: 864e49

>>1001964
Activate everyone!

Improved plate carrier and save.

2 Trauma Kits and a Breaching Charge?

Kayree - Lead from the Front
Rockit - Side Pocket
ViiVeean - Survivor
>>
No. 1001993 ID: 6d11da

Oh and requestion 1x plate carrier and upgrade pistols and SMGs. Armouring everyone up is going to take a while.
>>
No. 1002020 ID: 1d109c

>>1001991
We shouldn't activate everyone, improved alien anatomy uses different armourers , armours we don't have access too, monsterous form uses different armour AND weapons. both traits also make it harder for C.Orgs to hide in cover, something that has saved many lives

Activating is not just straight buffs, for example Teevin has a glowy activation that makes him easier to be seen.

we should only activate the right C.Orgs, or C.Orgs struggling to find their place

Kayree for example might get monsterous form on an activation, making our best morale/medic C.Org a more obvious target, with no usable armour

definitly do NOT activate Kayree or Rockit, at least not until we have the REQ to buy monsterous armour
>>
No. 1002022 ID: 094652

>>1002020
After reading this and the pastebin I've decided to make changes to my vote:
* Don't buy Trauma Kit, we already have 3
* Activate Yiann instead of Kayree
* Do not commission any C.Orgs
>>
No. 1002027 ID: 96c896

>>1002020
Monstrous Form essentially has basic armor built-in. The monstrous armor we can make for them brings them up to Improved armor values. The bigger penalties from Monstrous Form are the weapon restrictions and the cover reduction. The latter is compensated for by the big HP boost. The armor restriction isn't completely painless though, I imagine researching improved armor for Monstrous units will be more expensive, and they can't use the Agility Frame.

Yiann's gut wound lowers his max HP. We basically can't bring him into battle due to that, not without improved armor, and there's not much reason to do it in that case. Activating him until he gets Monstrous Form will heal the injury and make him useful again. Of course, we still only have one ranged weapon he can use, and it takes up his item slot so he won't be useful as a second Medic unless we give him the laser sword. We could also consider it useful for raising morale since he'll be a lot happier without the injury which will in turn make his roommate happier, and maybe Joaniffer won't hate us so much if we make it a priority to heal him this way.
>>
No. 1002028 ID: 26235b

GP: Activate Teevin so that we don't return him worse than he was before. And activate the guys that are going on the next mission since it doesn't make sense to be activating wounded people. Out of 11 C.Orgs that we have, 4 got wounded right now, and 2 are wounded from before... and we can't activate Zarah. This means that the only good options for activation are Beatriss, Fucc, Danovin and Noot. So I'd activate:
Teevin 1x
Beatriss 2x
Danovin 2x
and save 3 points for later.

RP: IPC 5, save 1.
>>
No. 1002029 ID: bc11b8

commission a rabbit
>>
No. 1002047 ID: 12b116
File 162225746095.jpg - (1.16MB , 2000x1500 , Sexcom106.jpg )
1002047

You also got a shitload of loot!

You got a bunch of loot:
Weapons
8xHarpoon Gun - High damage, short range.
1 round magazine
Enemies hit with Harpoons suffer a cumulative Aim penalty. Can spend an action to remove, but the unit takes additional damage.
Can be used underwater (gains medium range)
2xTorpedo Launcher - High damage, explosive, long range.
Can't be used above water
Heavy weapon, reduces movement, ammo uses an item slot.
2xForked Catalyst - spells can be cast more quickly
4xLarge Torpedo Launcher - High damage, explosive, long range.
Can only be used by monstrous troops.
ammo uses item slot.
Can't be used above water.
10xFlechette Rifle - Medium damage, medium range, single shot.
can fire underwater.
10 round magazine.
4xHeavy Harpoon Gun - High damage, short range.
6 round magazine, single shot.
Heavy weapon, Ammo uses item slot, reduced movement.
Can be used underwater (gains medium range)
3xLarge Heavy Harpoon Gun - High damage, short range.
6 round magazine, single shot.
Ammo uses item slot.
Can only be used by monstrous units.
Can be used underwater (gains medium range.)
2xBlood-Plasma Gun - High damage, long range.
Overpenetrates, hitting multiple enemies in a line.
Energy weapon. Single shot.
Deals damage to the user when fired.
Items
6xTorpedos - Ammo for torpedo launcher.
7xHeavy Harpoon Equipment - air tank required to fire the weapon, and one spare magazine with six harpoons.

You also captured some prisoners:
1xCorporate Cultist Sorcerer
1xCorporate Cultist Armor Troop
1xFrilled Demon

SEXCOM is willing to house the cultists along with your other human prisoners, but one of your rooms must be partially flooded to keep the Frilled Demon. No C.Orgs can share the room with it. One of your C.Orgs will have to stay at the base between missions to take care of it.

This is how you spend your points:

Updated Unit List:
https://pastebin.com/iPZkWM28
Gene Points
You recruit the Extraspace C.Org!
Qay, Rank 1 Hermaphrodite Nudibranch.
Nudibranch abilities:
Animal Toughness
Waterborn
Improved Alien Anatomy - moderate bonus to movement, CQC, HP, and some damage reduction. Can only wear Monstrous armor and gains less of a benefit from cover.
Skills:
Eagle Eye - this unit can Lookout with a sniper rifle for one action.

You recruit a random C.Org!
Sinthee, Female Striped Hyena.
Striped Hyena abilities:
Large Frame More HP than Animal Toughness, with a small CQC bonus, but profile is slightly larger.
Low Light Vision - No penalty when this troop or enemies are in darkness.

Equipment:
Camo Suit - less protective than a standard plate carrier, but can spend an action to hide, making the troop wearing it harder to detect. Flechette weapons will not reveal location.
Flechette Pistol Low damage, medium range.
1h - can use CQC weapon without holstering.
8 round magazine, single shot.
Climbing Gear - can scale most surfaces.

You Activate Yiann twice!
Yiann gainst the following traits:
Leggy - gains a bonus to movement.
Monstrous Form - big bonus to CQC, Movement, HP, and gains some damage reduction. Can't benefit from most cover, and has restricted eqipment.

You Activate Baetriss!
Baetriss gains the following trait:
Wriggler - can slither through vents and other small spaces. Movement penalty while hunkered down is severely reduced.

You Activate Kayree!
Kayree gains the following trait:
Trophilaxis - an adjacent unit gains the benefit of a drug/food item when one is used on this unit.

Skills
Kayree learned Lead from the Front - Reserve troops gain experience if this troop is on the mission.
Rockit learned Side Pocket - This troop can take a stim/drug item along with another item.
ViiVeean learned Survivor - When this troop becomes a casualty, there is a chance they will recover if they pass their death and injury check as if a Trauma Kit had been used on them.

Updated Equipment List:
https://pastebin.com/fJ2tNdQ2
Requisition
1xImproved Plate Carrier - more protective than standard armor.
you save your last Requisition point.

Credits
You spend 5/6 credits on:
1 Trauma Kit
1 Shotgun
1 Capture Foam Gun

Relationships:
Current Relationships:
https://pastebin.com/Hep70JQc

Eilie is a casualty, so she's in the hospital.

Zarah and ViiVeean are getting along poorly
->Zarah is neutral toward ViiVeean
->ViiVeean dislikes Zarah
"She's all beat up and that's kinda hot" says Zarah.
"She keeps petting me in my sleep!" yells ViiVeean.

Fucc and Noot are getting along great!
->Fucc likes Noot
->Noot likes Fucc
"Noot is cool," says Fucc, winking suspiciously at his roommate.
"Fucc's an alright guy," says Noot, winking suspiciously at his roommate.

Baetriss is cool with whatever.
"Is Rockit alright?" asks Baetriss.

Danovin is cool with whatever.
"Is Rockit OK?" asks Danovin.

Rockit is fine with whatever.
"I feel like Kayree's gonna be sad with her girlfriend in the hospital," says Rockit.

Now you can rearrange living quarters!

Please assign C.Orgs roommates!
It is better for C.Orgs to have a roommate! C.Orgs without a roommate will lose morale unless they're spending time with Lurleen, Mary Kil, or Nurse Joannifer.

Decide whether anyone will be spending time with Mary Kil, Lurleen, and/or Nurse Joannifer. Those C.Orgs have to have a room to themselves.

It's also time to spend time with one of your C.Orgs! Select a C.Org to spend time with, and decide whether you'll do so as a man or a woman. Lurleen has left a letter in your room that says "We should probably have that date now."
>>
No. 1002048 ID: 0afaad

Hang with Mary, let her know about a certain poker night event coming up that you heard of that she might be interested in going to.
>>
No. 1002050 ID: 1d109c

Gotta date Lurleen!
she clearly wants some attention!
>>
No. 1002051 ID: 1d109c

Keep Fucc and Noot togeather
Rockit can bunk with Kayree, she seems to want to.
Donavan and Baetriss can worry about best shark together.
Qay with Zarah: someone's gotta
Ixander with Lurleen: he likes the armory and maybe it'll help him work through his trauma
Sinthee with Mary-Kil
Viiveean with Yiann

also date Lurleen in male body
>>
No. 1002052 ID: fd4d13

Cash in that Lurleen Date

Kayree should help in the hopsital so she can spend time with Eilie since Eilie got hurt real bad.

Fucc and noot are up to something but I want to see what it is so they should still bunk together.

Rockit with either Danovin or Baetriss is fine, They all seem to get along.

Qay with Viivean, she's gregarious so might help to welcome sluggo to the team

Yiann with Sinthee because they're big
>>
No. 1002054 ID: 0fae41

Nice, a sneaky C. Org. We're halfway to being equipped to go on night missions.
Well, even the best friend can't stand Zarah. never change, Z. Actually, please try.
Good news, Rockit's alright. She helped keep Vivi and Kayree safe.

Sell:
4x Harpoon gun
1x Heavy Harpoon Gun
5x Flechette Rifle
1x Heavy Torpedo launcher
3x Heavy Harpoon Equipment
Donate:
1x Forked Catalyst
1x Blood Plasma Rifle
1x Harpoon gun
1x Heavy Harpoon Gun
1x Large Heavy Harpoon Gun
1x Flechette rifle
1x Torpedo launcher
1x Heavy Torpedo Launcher
3x Torpedoes

Dorms:
-Kayree assisting Joannifer
-Rockit assisting Mary K
-Sinthee assisting Lurleen
-Danovin and Zarah
-Fucc and Noot, what are they getting up to...
-Yiann and Baetriss
-Ix and Viivii
-Qay alone

Date: Lurleen! As a guy.
>>
No. 1002056 ID: 96c896

>>1002047
Kayree and Joannifer (gives her extra time to visit Eilie! also she's very tough which should help her get along with Joannifer)
ViiVeean and Baetriss.
Ixander and Lurleen, I feel like Ixander should stick with a guaranteed good time.
Yiann and Danovin
Rockit and Zarah. We don't know if they'll get along or not, and Rockit has really good morale so she can suck it up if need be. Also they both dated the commander so maybe they have something in common to talk about?
Fucc and Noot
Qay and Sinthee
>>
No. 1002057 ID: 96c896

Oh and yeah date Lurleen, as... male.
>>
No. 1002077 ID: 01031d

We promised Lurleen that date, would be mean to not comply. Also I would send Kayree to visit Ellie (and maybe send her with a gift of our part)
>>
No. 1002080 ID: 094652

Kayree and Joannifer
Rockit and Fucc
Baetriss and Viiveean
Zarah and Mary
Yiann and Noot
Ixander and Danovin

>Qay, Yiann(Monstrous)
Yay
>Credits spent on redundant crap instead of upgrades
Boo
>Large stockpile of weapons
... We should negotiate with other C.Org units, in fact, let's discuss renting or trading our equipment in exchange for research.

Date: Lurleen, Girl
>>
No. 1002102 ID: 2f43c1

Date the Frilled Demon as male. Or would that be an interrogation? An interrogation date!

Zarah-Joannifer
Danovin-Mary
Kayree-Lureen

Rockit-Qay
Noot-Fucc
Beatriss-Yiann
ViiVeean-Ixander
Sinthee-
>>
No. 1002106 ID: 96c896

Now that we have access to the species list and the traits associated with them, we should take a poll, asking our units how they feel about the possibility of becoming BIG, via Monstrous Form. They now have Yiann and Teevin as an example of what would happen, so they can give an informed opinion on it.

Rockit, Kayree, Ixander, Danovin, and Sinthee all have Monstrous Form or Improved Monstrous Form on their lists. They should be asked about it. They should be told that the transformation heals all missing bodyparts.
Baetriss and Qay have Improved Alien Anatomy on their lists, which will make them LONGER but also take away their legs, or do something else with their legs I'm not sure about. Maybe Baetriss would get a bunch of tiny legs? Should ask them too.

Their responses? Well, they can give a short answer and also a number on a 10 point scale, 1 being the most strongly opposed to it and 10 being strongly for it. Also, they can say if they want to wait until they're injured or not.
>>
No. 1002107 ID: 6c227a

after this adventure I wish to keep:
3 Harpoon Guns
2 Heavy Harpoon Guns
1 Large Heavy Harpoon Gun
3 Heavy Harpoon Equipment
2 Torpedo Launchers
1 Large Torpedo Launcher
6 Torpedos
3 Flechette Rifles
1 Forked Catalyst
2 Blood-Plasma Guns

Which I believe means we can sell/donate
5xHarpoon Gun
2xHeavy Harpoon Gun
2xLarge Heavy Harpoon Gun
4xHeavy Harpoon Equipment
3xLarge Torpedo Launcher
8xFlechette Rifle (we already had one)
1xForked Catalyst
>>
No. 1002108 ID: 96c896

Well I was going to wait until the official time to donate/trade but here's my list just in case it goes through now:

Alright we uh, need to trade in or donate the vast majority of that pile of loot.
Keep:

2 harpoon guns
2 torpedo launchers
2 forked catalyst
2 large torpedo launcher
2 flechette rifle
2 heavy harpoon gun
2 large heavy harpoon gun
2 blood-plasma gun we really need to keep these, we can't make more even if we donate them!
4 torpedos
4 heavy harpoon equipment

Donate:
3 harpoon gun
1 large torpedo launcher
4 flechette rifle
1 heavy harpoon gun
1 large heavy harpoon gun
1 torpedos
1 heavy harpoon equipment

Trade:
3 harpoon gun
1 large torpedo launcher
4 flechette rifle
1 heavy harpoon gun
1 torpedos
2 heavy harpoon equipment
>>
No. 1002109 ID: 96c896

OH!

Since we get to buy normal stuff with credit after we donate them at least once there's something we should do:
Donate
1x Energy Katana

Because, well, due to its dual wield property working with itself, you can use two at once. I figure that's important enough to donate it so we can buy them.
>>
No. 1002169 ID: 6d11da

>>1002107
This sounds good. I want to be sure we have a good variety of guns available for the next underwater mission.

Donate half the surplus items (rounding up) and sell the rest.
>>
No. 1002170 ID: 6d11da

Roommate changes:
Vay with Zarah.
Rockit with Baetriss.
Yiann with Sinthee.
Ixander on his own for now.

Kayree helps Joannifer.
Danovin helps Mary.
ViiVean helps Joannifer.

Date Lurleen.
>>
No. 1002177 ID: 12b116
File 162242762469.jpg - (394.87KB , 1000x750 , Sexcom107.jpg )
1002177

You decide to trade and donate some equipment:
Donate:
1x Harpoon Gun
4x Flechette Rifle
1x Heavy Harpoon Gun
1x Large Heavy Harpoon Gun
1x Forked Catalyst
1x Large Torpedo Launcher
1x Torpedo
1x Heavy Harpoon Equipment

Trade:
4x Harpoon Gun
1x Heavy Harpoon Gun
1x Large Torpedo Launcher
4x Flechette Rifles
1x Heavy Harpoon Equipment
1x Torpedos

Kayree is spending time with Joannifer Cross in the hospital.

Fucc and Noot are roommates.

Zarah and Qay are roommates.

Ixander is spending time with Lurleen Gray.

Sinthee is spending time with Yiann.

ViiVeean is spending time with Baetriss.

Danovin is spending time with Rockit.

Now it's time to go on your date with Lurleen!

>Lurleen Gray likes you! She's glad you're going on a date with her!

"People rarely have trouble finding me in a crowd," Lurleen says coolly when you approach.

She keeps her gloved hands hooked in her uniform belt.

"So, what do you have planned for us?"

The following facilities are currently available:

A) Ice Creams parlor - A small place with booths. Fairly quiet and intimate.

B) Skating Rink - Sit and watch or skate around. Unfortunately, someone has yellowed the ice and the skating rink is closed.

C) Arcade - Loud and busy, full of games.

D) Dinner Restaurant - Fancy food, formal atmosphere.

E) Your room - Hang out and watch movies, or ... What the everloving fuck?! You got a message this morning that somebody pissed on the floor in your room! It's being cleaned though.

F) Pool - There's the big pool, and the hot tubs.

G) Race track - Loud and busy! Watch the cars go 'vroom!'

H) Spa - Spend some time getting a massage and a mani/pedi

I) Bar - Eat bar food! Loud and casual. Dance! Booze!

J) Art Show - Relaxed and quiet.

K) Sport complex - Watch people or play basketball, volleyball, or fence. The equipment room was liberally splattered in piss, and so the complex is closed.

L) Theatre - Watch a stage play.

M) Arts and Crafts - do some pottery or make a painting together

N) Strip Club - Boys, girls, or both!

O) Costume Party - Get drunk and wear stupid outfits! A cosume party is scheduled for this evening.

P) The Other Bar - This one has live music and pool. A lot smaller and less busy than the previous bar. The other bar is closed due to a urincident.

Q) Festival - Play games and watch the fireworks! There's not currently a festival going on.

You also need to chitchat with her on the way there. What do you ask her/talk about?
>>
No. 1002180 ID: 1d109c

hey! there's a costume party on! that could be fun
>>
No. 1002182 ID: e51896

Costume party!
(maybe have other characters in the party dress up as other quest characters)
>>
No. 1002183 ID: 0fae41

How high are you - I mean, hi, how are you Lurleen. Let's get to know our quartermaster! Does anyone help you out besides the C. Orgs we send your way?
O. We shouldn't miss this costume party! The pool is a good alternative.
>>
No. 1002184 ID: 8483cf

Costume party!!!
>>
No. 1002185 ID: 1d109c

compliment her stylin outfit, use this as an excuse for why you aren't looking her in the eye
>>
No. 1002187 ID: 96c896

>>1002177
She looks like a serious lady. Or maybe she's just disciplined? Don't forget to look at her face while you talk to her.
D is a safe choice. Unless eating is awkward for her... would she use extra long eating utensils?
J could work too.
Or M! But maybe that's too much like work for her?
Ask her if she has a preference.

Ask her what stuff she likes her job, and what's her favorite weapon. She was excited about that weird gun, did she learn anything cool from it? You think guns are cool, and swords are cool, especially katanas. Hopefully you can get some more anime as fuck weapons to use on missions.
If she doesn't want to talk shop during the date that's fine.

Does she have any hobbies?
>>
No. 1002205 ID: 094652

D, M - Show you can be formal, see if she can be creative.

>There's an E in Pee
Okay, now this has become an outright security breach. They invaded your room, the place with all your future plans.
Call up the other commanders and schedule a joint meeting about C.Org discipline. It was cute at first but if they're barging into the commanders' rooms, they could be a traitor doing vulgar pranks to mask infiltration and sabotage.
>>
No. 1002208 ID: 2f43c1

Art Show or Theatre for the lady with the gloves. Talk about the Nautilus pistol.
>>
No. 1002220 ID: a38353

Costume Party!
>>
No. 1002265 ID: 12b116
File 162250376409.jpg - (417.04KB , 1000x750 , Sexcom108.jpg )
1002265

"How hi-" you restart, "Hi! How are you! I was wondering if any C.Orgs outside of Unit 4 help you out," you say.

>Lurleen likes the savvy question.

"Yes. I handle requisition for Units one through five."

You tell Lurleen you want to go to a costume party with her!

>Lurleen is disappointed and unimpressed by your choice of activity.

"That sounds much more like something you want to do than something you'd think I would like," Lurleen says. "But I'll give you the opportunity to prove me wrong."

You make sure to make eye contact. You feel like your neck is going to hurt at the end of the date. "I really like your stylin outfit!" you say.

"I find them to be functional and comfortable," Lurleen says. "Style is not something I consider overly-much."

"So, what do you like about your job?" you ask as you walk toward the clothing area where costumes are being made available.

"Properly maintained weapons, armor and equipment save lives," she says. "My C.Org species makes me wholly unfit for fieldwork, but I am glad I can still contribute meaningfully to the success of my fellow C.Orgs."

She answers instantly, without a moment of hesitation.

"So," you continue, "What's your favorite weapon? And did you learn anything useful from that weird gun I donated?"

>Lurleen seems excited to talk about this!

"It was extremely interesting," Lurleen says. "My preference is for automatic weapons, because the methods of action and components often require somewhat more cleverness and precision than other types of weapons. That Nautilus Pistol is from a different reality, and the magazine appears to be entirely organic, grown from a solid piece of chitin, although it can still be easily reloaded. You see, the follower ... "

You kind of zone out as she talks about it. Once there's a lull, you pipe up. "I like guns too," you say. Lurleen's eyes are bright! "And swords!" you continue as her expression becomes a bit more neutral, "Especially katanas!" and there it goes. "I hope we can find some more cool anime weapons," you continue as the remaining joy and interest drains from her expression.

"So, do you have any hobbies?" you ask.

Lurleen seems to perk up a bit. "I'm very fond of engineering, machining, and, this may sound a bit odd, on a small scale. I prefer to keep my space mostly available for work, so the things I build are often miniatures, which require some problem-solving to construct on a much smaller scale than intended."

You seethe about the pee bandit a bit to yourself, and decide to mention it to Lurleen.

>Lurleen approves of your anger, especially when you point out what a security breach it is to have some random C.Org break into your room.

"I agree. I appreciate that you've had your C.Orgs look into it in the past. I'll be sure to pass along any information I discover, seeing as how you're actually upset instead of waving the business off as some sort of hilarious prank. Whoever it is better hope I'm not the one who catches them."

"I'd prefer if you select my costume for me," Lurleen says, looking down at you coolly.

You're getting close to the area that's been set up to pick out costumes. What kind of costume do you pick out for yourself? For Lurleen? There are some broad categories, but feel free to look for something specific too, within those categories:

A. Something saucy? Sexy Librarian, sexy nurse, sexy soldier, sexy hot dog, sexy executioner, sexy cultist, sexy tax attorney, and many other sexy costumes are here.

B. Period wear? Do you want to be a flapper? A debutante? A hot dog vendor? What about an ancient philosopher or a southern belle? There are many other historical costumes here.

C. Animal Costumes? Some bits and bobs to make one animal look like a different one! Very inclusive! Dogs, hotdogs, birds, reptiles, fish, arthropods ... they're all here!

D. Funny Costume? A toilet! A terrible pun! a taco! A funny hot dog! A giant penis! All sorts of large, bulky, absolutely hilarious costumes are here.

E. Cosplay? Anime, manga, cartoons and comics are popular enough around the facility that there's a selection of various supplies that can be used to recreate a few popular characters. You could even cobble together something from a more obscure source. Characters from action, drama, horror, hotdog, and romance genres are all represented.

F. Black Tie? Black formal wear and white porcelain masks. The masks are fairly varied: some are animals, some are distorted human faces, some are hot dogs. For that traditional, classy look.

Most importantly, do you pick a couples costume so that you and Lurleen will match, or do you pick something different for each of you? Specify if the two costumes you pick are a couples costume. They don't have to be, even if both things you select are from the same genre.
>>
No. 1002268 ID: 01031d

I would say matching F, Maybe B if there is something gun related as war uniforms. Lurleen doesn't seems to like fooliness and a masquerade can be prety elegant.
>>
No. 1002269 ID: 96c896

>>1002265
>miniatures
Oh? Is she interested in figurines? Some of the models from mech shows have a lot of parts but maybe that's not what she meant. Wait, she saw your room, does she think you share any interests? Tell her you hope it wasn't too weird, you've realized by now you're more into anime than most people here. Maybe everyone.

Obviously the commander is going to wear E, Cosplay.
Lurleen would probably want F, formal wear.
No couples costume. You don't know eachother that well, even if it would be neat to wear some kind of formal-esque cosplay like Tuxedo Mask.
>>
No. 1002272 ID: 2f43c1

Steampunk style (I'm not sure if this is B or E). Would probably be to her liking as an engineer.
Couples. Each costume will look unique of course.

Such a costume would also be an interesting topic of conversation, since I'm sure she could think of a few additions to add to her costume (even functioning ones) that would make it look even cooler.
>>
No. 1002274 ID: 0fae41

I think it would be good for both of us to catch a limited time event. Don't worry, we're getting practiced at selecting the right loadout for C. Orgs.
Couples costume, F: Lurleen with a fancy swan mask, the commander as a goose. Canada goose for a matching black & white combo. (The swan is the longest neck in the combat-capable C. Orgs I can think of.)
So, the race track's more your speed? Do they give tours of the garage after the race? ...How does the base fit an entire race track, are the cars miniature or is it a secluded booth at one? Anyway, let's see what these costume parties are about.
Not to name any names (Rockit mentioned this while drunk, after all), but it would seem miniatures are a shared interest among the base personnel. Perhaps we could build a model railroad?
>>
No. 1002275 ID: 1d109c

Dress as a pair of artillery men, perhaps WW1 machine gun team, or if she wants something more fun a revolutionary war cannon team.

she might appreciate dressing in a combat role where her physical traits wouldn't be a problem.

she seems to really like talking about practical stuff, maybe discuss your problems with some of HQs mission requirements, or your plans for managing your REQ.
she might even be interested in some research plans and other command ideas
>>
No. 1002277 ID: 1d109c

Sempai, I know you want to dress her like one of your anime girls, but now's not the time, her guard is up. gotta suppress that power level
>>
No. 1002278 ID: 094652

Your costumes need to be ironic commentary.

You know that racist multimedia series about kids enslaving monsters and making them battle each other? The one that managed to indoctrinate an entire generation of kids into thinking slavery for the greater good and love is okay? Cosplay as those, but completely switch the roles. If a monster is stereotypically portrayed as a dumbass, play them as an intellectual. If they're portrayed as slow and lazy, play them as hyperactive. If they're treated as a com-mon, give them a historical backstory with grand exploits and harrowing adventures.

Remember, all the monsters in that series are technically one species (hence the 'interspecies' breeding the series is famous for). Your statement is one of equality, that all the monsters in that series deserve to be free and treated as first-class citizens with individuality, that it's wrong to think that a kid's show has all the answers when they involve subtle slavery and rampant discrimination.
>>
No. 1002282 ID: 0fae41

>>1002274
Better couples costume idea, you go as a mecha and her in the mecha pilot's uniform. Whatever franchise you can find.
>>
No. 1002286 ID: fd4d13

Lurleen would almost certainly prefer to dress innperiod wear (b) from these options. She seems like the sort to appreciate the details amd specific, intricate craftsmanship of oldnmilitary gear more than looking nice, since *she already said that she prefers clothing for function over style*
>>
No. 1002294 ID: 96c896

Oh right yeah, B would include military uniforms, so she would probably like those better than formal wear.
>>
No. 1002333 ID: 864e49

>>1002265
If we choose cosplay she can go as a mech warrior and we can go as protag with gunsword and fifty belts.
>>
No. 1002366 ID: 12b116
File 162260081412.jpg - (359.13KB , 1000x750 , Sexcom109.jpg )
1002366

You pick matching costumes, and after almost choosing some anime outfits, you go with historical military costumes instead.

Lurleen's expression is neutral the whole time. You can't really tell if she approves of these decisions or not, but she seems to like the costumes, anyway.

"I appreciate you're making an effort to appeal to me," Lurleen says.

"You know, if you like putting together little things, there are some cool mech models you might like," you say.

Lurleen seems to consider what you're telling her. "That sounds interesting," she says sincerely.

"Would you rather have gone to the race track? Can you go check out the garage? How does that fit in this place anyway?"

"Space isn't a concern. This facility is ... extremely large," Lurleen says. "I don't see why you would be prevented from going to the garage. I, personally, however, am not really a fan of the races. I'm slightly curious as to why you think that would appeal to me."

You also mention that some of your C.Orgs also have an interest in miniatures and float the idea of getting together and building a model railroad or something.

"I'd be interested in that. Why don't you have someone you think would be interested come and assist me, or spend time with me later." You can see a little crack in her cool demeanor, a smile teasing the corner of her mouth and her eyes taking on a bit of sparkle instead of icy disdain.

You discuss some of your problems with HQ's requirements and your plans for your Requisition and research.

>Lurleen seems impressed by your decisions going forward and your focus on upgrading your armor and weapons.

You're all dressed up and head to the costume party area. It's a huge ballroom decorated with glittering chandeliers and votive candles set around on various tables. There's a dance floor, several tables full of victuals, a big seating area full of comfy couches, and a bar. You're also pretty sure Noot and Fucc are over there?

Do you:

A. Drag Lurleen out onto the dance floor?

B. Drag Lurleen over to the food area?

C. Drag Lurleen over to get drinks?

D. Drag Lurleen over to chat with various people?

E. Drag Lurleen over to hang out on the couches?


or

F. Tell Lurleen you're going to get food/drinks for both of you and then go see what Fucc and Noot are up to?

Make sure you keep the conversation going!
>>
No. 1002368 ID: 0fae41

Well, racecars are intricate pieces of machinery dedicated to going in circles very quickly. We're working off our limited knowledge base, which so far includes exotic tech, complex machinery at replica scale, and your very professional manner. We sense you like your time spent efficiently, so we'll make sure it's well spent.
>Why don't you have someone you think would be interested come and assist me, or spend time with me later.
That's a very discreet way to use our knowledge, I like it.
F. We should keep an eye on what our squad is up to.
>>
No. 1002377 ID: 96c896

>>1002366
C, also see what Fucc and Noot are up to.
>>
No. 1002400 ID: 1d109c

D: but definitely check in on Noot and Fucc. Lurleen liked how we took the pee bandit seriously.

let her know that Fucc and Noot have been acting suspicious and it might be a good idea to check in on them.

Maybe talk about the new issues housing the Frillber.

Also ask about the possibility of expanding barracks space. since we're full up
>>
No. 1002421 ID: 2f43c1

She looks the same as before -_-

Get the drinks with first. Talk on the topic of her past experiences with parties. They probably aren't great, so try to make her feel better by telling her that you're really happy she came along. Then ask her if she recognizes any base personnel here and if she'd like to go and greet them / introduce you to them. This would also be another good topic for the conversation; who are the people she respects or dispises and why. Lastly, ask her if she knows how to dance and if she'd be comfortable doing a little bit of that. That's what people normally do at parties, right?

Observe Fucc and Noot but try to avoid them noticing you staring at them. They likely won't recognize you since they haven't seen you before. Lureen also isn't fond of Fucc so I think her interacting with the two would spoil the date.
>>
No. 1002575 ID: 12b116
File 162277124877.jpg - (382.24KB , 1000x750 , Sexcom110.jpg )
1002575

You explain that you'd just thought with her interest in machinery, the cars would interest her.

"You just watch them go in circles," she says. "It's loud and fairly obnoxious."

You tell her that you sense she likes to spend her time efficiently, so you'll make sure it's well spent." She nods.

You ask about expanding barracks, and the bit of trouble you're having with the Frilled Demon.

"I honestly don't approve of fell sorceries, but I understand why people think they're useful. As for barracks space, it's possible that I could find some rooms to allocate to you as part of your requisition."

You ask her what she thinks about parties.

"I just don't care for loud rooms full of obnoxious drunks," she says.

You notice Fucc and Noot. They've been acting awfully squirrelly, so you decide to check on them. Rather than lying to Lurleen about it, you decide to just tell her you need to check on your dudes over there.

>Lurleen greatly approves of this course of action.

"Please do. I respect your dedication to your C.Orgs," she says, heading toward the drink table.

The first thing you notice are that their pupils are absolutely enormous, their irises reduced to little slivers.

"Oh shit, it's the Sempai," Fucc says.

"Just be cool," Noot says with a bit of a drawl.

"Hey commander sempai," Noot says. "Come here often?"

"We aren't up to anything," Fucc says. "Just normal party-enjoying."

What do you say to them?
>>
No. 1002577 ID: 1d109c

Tell them you have no problem with their Cheech&Chong situations, as long as they don't get up to activities related to their costumes
>>
No. 1002580 ID: 0fae41

Oh, it's just some responsible drug-having. Just keep it away from our table, please. Return to Lurleen with food and drinks.
...Did they spike the punch.
>>
No. 1002582 ID: df2fd6

>>1002580
>Did they spike urinate in the punch?
>>
No. 1002584 ID: 96c896

>>1002575
Tell them their outfits suggest otherwise. ...oh they're high. Ask them what it is. Nothing dangerous, right? And it won't affect them negatively when it comes time for a mission? Those are our main concerns. A secondary concern is their source. They might be stealing from Joannifer's supplies, and that's not allowed. If Joannifer is selling it to them that's fine, even if she's not supposed to be doing it. If they're getting it from an outside source then we need to be sure it's not a security breach.
>>
No. 1002585 ID: 64fb66

Lureen is a bit of a stick in the mud. Let's shoot for professional bonding and friendship over romance, I'm not really digging it.

These guys are cosplaying A Clockwork Orange lmao. Maybe say, "You're wearing the wrong costume to be playing out Fear and Loathing in Las Vegas, guys. Do your thing, just keep it safe and sane."
>>
No. 1002593 ID: 8b7282

Emphasize that you distance yourself from admonishing individual behavior, especially since this job kind of sucks, but if they use unapproved-for-combat stims in a mission you're going to find the Dismiss button. Remember, it's only an addiction if it prevents you from doing your duties / being yourself.

Ask how relationships among the other C.Orgs is going. Remind them that they can suggest who they want to bunker up with, like Kayree and Eilie have done.

Any thoughts about the Frilled Demon? A vivisection would be a disturbing waste, you're thinking about training her to perform complex tasks so she can earn you some credits. You don't trust her to become an underwater combatant; it's not that she can't be reformed, it's that the Middle-Management Demon was a woman-child who probably ordered her sorcerers to implant Manchurian suggestions in all their minions because corporate dickery has a quota.
Also, fair warning for everyone in the organization: if anyone is caught urinating in the Frilled Demon's tank, they are to be shot on sight. You're not risking a rampage from a pheromone reaction.

For now, you've got an itinerary the size of Teevin of tasks that haven't been completed, so you can't give them leave to take on side jobs for now.

Finally, ask them if they know where to get armor research. Those plate carriers are expensive.
>>
No. 1002597 ID: 1d109c

hurry back to Lurleen and to the punch to make sure it hasn't been spiked with anything
>>
No. 1002606 ID: 2f43c1

Tell them that if anything bad happens at this party for whatever reason, the two of them are no longer going to be roommates... unless they tell you about it beforehand, in which case it's fine since you're not one to ruin a good prank.
>>
No. 1002878 ID: 6c227a

sigh, whatever, it's a party. Just keep it together boys. I don't want to have to reprimand anybody.
>>
No. 1002896 ID: 12b116
File 162319258298.jpg - (385.14KB , 1000x750 , Sexcom111.jpg )
1002896

You look over at Lurleen.

"Take your time," she says. "I appreciate you taking this opportunity to do something useful," she wanders off toward the refreshments.

You give your lads a disapproving look.

"I hope you aren't up to anything related to those costumes," you say.

They click their heels together and salute.

"'Course not, Commander," Noot says.

"No ultraviolence planned," says Fucc.

You ask what, exactly it is that they're on.

"Shitloads of Acid, Commander," Fucc says. "Just ... shitloads of it."

You ask where they got it from.

"Been makin' it in our room," Noot says. "Full disclosure, we may or may not have put a bit in the punch for funsies."

You ask them how their fellow troops have been getting along.

"Uh, Sir, we've mostly been doing shitloads of drugs," Fucc says.

"Full disclosure, we also may or may not be fuckin'" Noot adds.

Fucc elbows him in the ribs.

You ask them what they think about the demon you captured.

"Uh, if I can not get demon-caring duty, that'd be great," Fucc says.

"Same," Noot says. "Weirdo scar lady said something about how she needs to torture more people before she can unbind it from those guys and be able to control it."

"So, uh, are we in trouble?" Noot asks.

How do you reprimand your troops?

Do you tell anybody that there's lysergic acid diethylamide? Just Lurleen? Everybody?
>>
No. 1002897 ID: bc11b8

Be honest with yourself, would you give all of your C.orgs LSD? Because that's what you're doing by not letting them know about it.

Exactly.

Do not tell anyone about the acid. Tell them you may or may not let it slide this time.
>>
No. 1002898 ID: 0fae41

Next time, don't get anyone high without asking them first. If this causes complications when mixed with combat stims, we'll have to crack down harder.
Tell Lurleen: Don't drink the punch.
>>
No. 1002899 ID: 8233ee
1002899

Mention something that would sound profound to them, like you always found it odd how the edges of you vision have a fisheye effect, kind of like a camera, then just excuse yourself. The resulting overthinking and panic will be punishment enough.

Normally I’d say let it happen but that shits not going to kick in for a couple hours, people are going to be peaking after going home and unable to sleep or eat and not know what’s going on. That can lead to a lot bad panicking. Like, really bad. As fun as I think it would be to say nothing see the resulting chaos, it’s pretty much 100% a terrible choice. Time to crash a party.
>>
No. 1002900 ID: 094652

>"Shitloads of Acid, Commander," Fucc says. "Just ... shitloads of it."
"I wouldn't give a flip. But then,"
>"Full disclosure, we may or may not have put a bit in the punch for funsies."
"Urine Sanitation for this week. If you didn't confess I would have assigned you to demon-watching and Urine Sanitation for two weeks. Now if you excuse me, I need to prevent this party from developing acid-related mental health problems."

Immediately go to the punch bowl, spill it on the floor, and declare that everyone who drank the punch should go talk to a doctor because the pee bandit... well.
>>
No. 1002901 ID: 96c896

>>1002896
>drug lab in their room
Wasn't expecting that. I know meth labs are fire hazards due to vapors coating surfaces near the equipment, not sure about the residual chemicals involved in making LSD.

>LSD in the punch
Uhhhhhhh I think that's a problem... Lurleen's gonna get some punch isn't she. We should warn her.
How long ago did they do it? Do we have time to get a new punch bowl and inform those who drank the spiked punch? No need to say who's responsible I think.

>how do you reprimand them?
Well they don't want to be on demon duty, so put them on demon duty. The demon is going to be a problem for at least two work periods I think, since we don't know the binding ritual yet. Assuming Zarah gets the ritual info next torture sessioninterrogation, we'll be able to do the ritual during the mission after next, which will still require a work period spent taking care of it. Fucc goes first since he's been around longer and should have known better.
Also I have no idea what other punishments we can give out. Extra physical exercise? Janitorial duty? In theory we could split them up as a punishment since they like eachother, but Noot is the first person to really get along with Fucc. How about we tell them if they cause any more serious trouble they'll be split up. In this case, spiking the punch with drugs was the serious trouble, not doing a bunch of drugs on their own. So long as they're fit for duty at mission time they can make drugs for personal use I guess.
What do the regulations say about this? What would happen to them if HQ found out? What would happen if HQ finds out we didn't tell them?
>>
No. 1002913 ID: 456938

Say you won't interfere with what they do with themselves but they can't be drugging other people. As such they need to fix this situation the best they can by getting rid of the punch then warning and assisting as nessisary anyone who may of drank any. This deals with both the punishment and damage control.
>>
No. 1002914 ID: dfe77b

Better warn everyone
>>
No. 1002920 ID: 5197cb

Be the party pooper. There's a clear distinction between what your troops might get into, and roping others into it without their knowledge.

Split them up for a bit, and let them know they'll be working hard investigating the pee bandit and helping the base personnel until they get back in your good books.
>>
No. 1002923 ID: 9b127b

>>1002896
Drugging your team mates is neither fun nor cool. shame the shit out of them for their terrible behavior.

making your own recreational drugs is incredibly unsafe. they could seriously harm themselves or others, and you need your whole team to be operating at peak performance.
even just being under the influence might affect combat aptitude and risk lives.

let everyone know. make sure no one drinks the punch, and send everyone who has to the Joaniffer for medical assessment.

Tell Fucc and Noot they are not going to be roomed together, perhaps ever. if they weren't C.Orgs they'de both be fired on the spot.

this is not a funny prank, this is not acceptable behavior. They need to be made an example of.
and severely punished for their reckless endangerment of themselves and others

everyone should know what Fucc and Noot did, so they know dangers of accepting food or drink from them
>>
No. 1002924 ID: 5b0071

>>1002896
doesn't that stuff cause permanent brain damage?
actually.. do we even know what it would do to so many varying C.org types?
unless we've got some kinda sci-fi detox program these two may never be fit for duty again. Hallucinogens and guns do NOT mix.
>>
No. 1002926 ID: ca2950

REDUCE THEM BOTH TO NUTRIENT SLURRY FOR THE CLONING VATS
>>
No. 1002932 ID: 2f43c1

Sex, drugs, what's next? Rock'n'roll?

I was thinking that maybe the two could supply you with LSD, but I'm not sure what you could use it for.
Joannifer? I don't know what medical condition this drug could be used to treat so I doubt she'd find it helpful. More likely it would just anger her further.
Zarah, would she have any use for such a drug during her interrogations? Hmm. Hallucinations, illusions, increased sensory perception, wakefulness... oh, suggestability. Yeah, there does seem to be potential here.

So yeah, my vote is to get Zarah some LSD to see what she can do with it. Heh, it might even boost her magic power.

The immediate problem is, of course, that Lurleen mustn't find out about this. Given how strict she is, if she learned that your troops are doing illegal drugs with your approval, her opinion of you would drop sharply. Even telling her about the spiked punch would be a bad idea because she could easily infer how you came to possess this information.

Reprimand these two by limiting their drug consumption. You may allow them to go on a trip once per week at most, under the following conditions:
- no one else finds out about their drugs
- they're never seen in the public tripping out, like right now
- they supply Zarah, and her alone
You can't have your C.Orgs be in anything but optimal condition for the missions.

As for Lurleen, do what you can to inconspicuously guide her away from the punch (might want to hold onto the reprimand if there's rush). For instance, by suggesting some other drinks, asking her to come greet random people and whatnot. In the worst case, tell her you hate punch and seeing her drink it would make you barf, or that you saw someone spit in it.
>>
No. 1002934 ID: 96c896

I wish we knew if this was the kind of party where people would be psyched to have LSD in the punch.
>>
No. 1002946 ID: fed3dc

>>1002926
Bang, zoom, straight to the gene pools!
>>
No. 1002949 ID: 094652

>>1002926
>>1002946
Damnit, you drank the punch.
>>
No. 1002955 ID: fd4d13

If the lads want to trip out on their own time that's fine, but they can't be drugging people without consent. Gotta do something about that punch.
>>
No. 1002956 ID: 27edeb

>>1002898
>>1002897
This is a guaranteed way to turn Lurleen off entirely. She's pleased when we're an effective leader and we have every reason to believe she'd see this as a major transgression that you propose we leave unpunished.

Dump the punch, inform punch drinkers about the issue, and immediately begin investigating whether there are increased risks of mental penetration when drug use happens in proximity to remnants of dark magic and psionics. This facility is housing things that might just be given a chance to abuse drug-induced stupors and quashed mental fortitude.

As for punishment, I don't have any specific suggestions but they should thank their stars you aren't the type to immediately jump to court marshaling.
>>
No. 1003103 ID: 12b116
File 162336404668.jpg - (396.84KB , 1000x750 , Sexcom112jpg.jpg )
1003103

You decide you're going to have to tell people what happened. First, you admonish your C.Orgs.

"This is supremely irresponsible," you say. "I don't mind so much what you do with each other, as long as it's sane and doesn't impact your ability to serve, but you absolutely cannot be putting fucking LSD in the punch at a party."

"You're lucky you told me. If I had found out and you'd lied to me about it, it would be substantially more unpleasant than what you're goin to have to do."

You keep in mind that discipline is largely left entirely up to the commanders, and you're given extremely broad discretion in how to punish your C.Orgs, although they can request a transfer if they're being mistreated. That's the only instance in which a punishment would be looked over by anybody else, and their transfer would be denied if it were determined that the punishment was warranted.

You will consider switching their room assignments, and you'll remind yourself to give them punishment detail if they don't go on the next mission.

"First, you're going to go over there and explain to everyone what you did, and I'll be watching. Depending on how I feel after that, there may or may not be additional punishment."

Both of your C.Orgs look sick, but they salute and say "Yes, Commander!" simultaneously.

You also consider whether having LSD available could be beneficial. If you let Noot keep making it, it could be useful in interrogations or possibly mental health rehabilitation.

You consider that the current situation might be especially horrible for Noot and Fucc if they're also tripping balls, but oh well. Play stupid games, win stupid prizes.

Lurleen walks over to you, a little smile on her face.

>Lurleen approves of how you handled the situation.

"That's well done, although I imagine this will not be the full extent of their punishment," she says.

You make sure they're doing what you said, and they seem to be explaining to everybody what happened.

That being said, other than the crowd near the punch bowl, the party is still technically going on.

Do you:
A. Ask Lurleen to dance?

B. Mingle?

C. Go sit down and chat?

D. Leave with Lurleen and do something else?


Also

Are you going to let Noot keep making LSD?

You gotta keep the conversation going with Lurleen as well. What do you talk to her about?
>>
No. 1003104 ID: 67181a

Noot can keep making LSD thats cool, honestly its rad that he already knew how.

Maybe you and lurleen should blow this pop stand, but do make sure Noot and Fucc aren't going to start freaking out since theyre pretty stressed out while tripping.
>>
No. 1003105 ID: 67181a

>>1003104


Also tell lurleen that no, this isnt the full extebt of their punishment; but you're going to need more time to think of a full punishment that will both be effective for these two while also not hampering the squad's operations.
>>
No. 1003106 ID: 8233ee

C, and ask her if she wants to stay here or not. Might be better to leave or just go for a walk.

You’re college dorm scientists can keep making LSD on the condition they do it in a lab and spend the same amount of hours helping with lab work. Making it in their own room is just asking for some freak accident to happen where one of them gets juice spilled on someone and makes them insane though skin absorption. LSD “overdose” isn’t something you can fix with a stomach pump, that shit can make them
Insane if they’re working on it without safety equipment. What they do on their own time don’t matter but if they’re peaking and need to be sent out on a job that’ll be a problem. That shit dosnt fade off fast, they’re high pretty much all day after they take it, and won’t be sleeping or eating while they’re on it. That’s not good for a soldier to be fucked up all the time. At least it won’t make them dizzy on the job or anything.
>>
No. 1003107 ID: 9b127b

Ask her to slow dance, she's in a good mood

state that you do intend to punish Noot and Fucc further but don't know where to begin
discuss C.Org punishment, since HQ has absolutely no protocol or standards for that find out what she thinks would be appropriate for a variety of situations.
>>
No. 1003108 ID: 0fae41

Ask Lurleen to dance. Take the lead in this waltz.

As it's something he does when he's not working on other assigned tasks, might as well let our soldiers have a useful hobby - responsibly. Let him continue making it. (He better not switch to ketamine if we bunk him with Yiann.)
Chat with Lurleen: What's the deal with research points? Are there technologies you're sitting on until we recover enough new ones to show we can make a return on the investment? I wonder what you've got sitting on your workbench now...
>>
No. 1003114 ID: 9b127b

actually, she seemed really intend on the refreshment table, ask if she wants to go find some LSD free Food/drink
>>
No. 1003116 ID: 96c896

>>1003103
We have to stick around a little bit to make sure Fucc and Noot remain stable.

B.
Ask her what kind of punishments she'd dole out. You've got some ideas, but it wouldn't hurt to get a second opinion.
What kind of food does she like?
Where would she have wanted to go instead of the costume party?
Does she get along with the other staff members? Any tips on getting Joannifer to hate you less? The improved armor set will help keep your C.Orgs out of the hospital but it's gonna be a while before you can outfit your whole team.


Let Noot keep making LSD, since as we stated there's nothing inherently wrong with it.
>>
No. 1003166 ID: 2f43c1

>a little smile on her face
Is it possible that Lurleen is into BDSM?

I think a dance would be a good idea. If she holds you firmly and likes to lead, or if she lets you do that, her behavior during a dance would tell you quite a bit about her.

Let Noot keep making LSD.

Talk with her on the topic of punishment. Offer for her to punish the two next time.
>>
No. 1003174 ID: 6c227a

>>1003166
>Is it possible that Lurleen is into BDSM?
I think I'm gonna need TWO data points before considering that theory, and way more relationship hearts before approaching the topic even obliquely
>>
No. 1003188 ID: 12b116
File 162345748715.jpg - (331.02KB , 1000x750 , Sexcom113.jpg )
1003188

Firstly, you decide that you're going to let Noot keep making LSD, but you're going to make sure there's some ground rules: they need lab space if possible, safety equipment definitely, and when they do drugs, somebody needs to be around who isn't tripping just in case something goes wrong.

Secondly, you ask Lurleen for a dance.

she sighs heavily and rolls her eyes.

>Lurleen is not impressed by your decision.

"This seems, again, more like something you'd want to do than something you think I'd enjoy," she says.

Before you can ask her if she just wants to leave, she grabs your hand.

"I suppose I'll humor you, though. I suppose it's expected at these sorts of things." You feel yourself being dragged onto the dance floor for a waltz. You had intended to take the lead, but Lurleen preempts you.

She's taller even discounting the neck, and your smaller hand is enveloped by her larger one as she begins to sway her hips. You feel her other hand lightly against your side, gently guiding you along with her.

You're glad you're wearing gloves so she can't tell how incredibly sweaty your hands have suddenly become.

"I intend on punishing my C.Orgs further," you say, hoping to recapture her interest. "I have some ideas, but I'd like to hear your opinion as well."

>Lurleen likes that you asked for her opinion on this.

"Well, I think punishments are very individual things. It's not necessary to punish them uniformly." She takes a moment to think. "I only know Fucc. I think some punishments carry the risk of lasting resentment, so I would take a more mild tack and make him do chores that he finds unpleasant, but that don't require any particular skill, because I suspect he will not express his best effort on a punishment detail."

"Noot comes across as soft to me. I think he is afraid of future punishment and will want to make a good impression on you." She purses her lips. "As I'm not a Commander, it would be overstepping to suggest something specific, I feel."

She pauses as she considers something.

"I will say," she says with a hint of coyness, "if you want to send one of them to help me during the next mission, I'd be happy to take a firm hand with him." There's something in her eyes that you find just a teeny bit frightening. "I feel I could make either one of them a bit more ... tractable." Her grip on your hip becomes a bit more firm as she likewise gives your hand a little squeeze.

You decide perhaps a change of topic would be wise.

"So," you say, "What can you tell me about what I don't know you have? I'm prepared to continue proving I can make a return on investment, but I'd like to know what's waiting for me."

>Lurleen likes this topic.

"Well, you've made a good enough impression on me this evening. I intend on reducing the cost of most of your requisition items as I feel you'll make good use of my materials. I'd also be willing to go on another date if you donate one of those blood plasma guns, or any other unique item you have. For the most part, you should keep rare or unique items, and credit items are mostly for more generic equipment that you might not have encountered yet. I also intend on making more barrack space available, along with a retraining station that will let you remove potentially unfavorable skills from your C.Orgs. Only C.Orgs though."

You ask if she gets along with the other staff and if she can give you any advice for getting on Nurse Joannifer's good side.

"I get along well enough with most of them," she says somewhat evasively.

"Taking care of your Troops is the main thing that Nurse Cross is concerned with. Buying cybernetics for your injured troops, and most importantly, actually retiring Rank 5 C.Orgs are the best ways to earn her favor," she says. "Otherwise, it just takes time, and minimizing the C.Orgs that end up in her care."

The song begins to gradually fade out, and you notice that Lurleen has been waltzing gradually toward the exit.

She releases your hand.

"Thank you for the pleasant evening. Be prepared for your requisition to be more efficient next time you have occasion to spend it," she smiles and tousles your hair and gives you a little kiss on the top of your head.

>You made a reasonably good impression on Lurleen respects you! She does feel that you don't really understand her personality very well.

Requisition costs have been lowered across the board!

As for your other C.Orgs:

Kayree gets along well with Nurse Joannifer!
Kayree spends time with Eilie and both of them say good things about you when they aren't kissing on each other.
-> Kayree likes Joannifer
Joannifer makes good use of Kayree's medical knowledge.
-> Joannifer likes Kayree
-> Joannifer likes Eilie
-> Joannifer no longer hates you and merely dislikes you!
-> Joannifer thinks you could use A combat stimm (Hero Juice) for your next mission only!

Fucc and Noot are boys being boys!
Noot thinks Fucc is pretty cool.
->Noot loves Fucc
Fucc thinks Noot is pretty cool.
->Fucc loves Noot

Zarah and Qay don't get along!
Zarah is somewhat disgusted by Qay's genital arrangement.
->Zarah dislikes Qay
Qay is fairly upset by the crotch check Zarah gave her.
->Qay dislikes Zarah

Ixander gets along with Lurleen!
Ixander feels like Lurleen 'gets' him, and he feels calm around her.
->Ixander loves Lurleen
Lurleen appreciates that Ixander knows what she wants before she asks for it.
->Lurleen respects Ixander.
->Lurleen thinks you could use one jetpack for your next mission only.

Sinthee and Yiann sort of get along?
Sinthee likes that Yiann sits there and listens to her talk.
->Sinthee likes Yiann
Yiann seriously doubts the veracity of Sinthee's stories.
->Yiann dislikes Sinthee

ViiVeean and Baetriss get along!
ViiVeean just rolls with Baetriss's snark.
->ViiVeean likes Baetriss
Baetriss was annoyed by ViiVeean's loudness at first, but likes that she can take a joke.
->Baetriss likes ViiVeean

Danovin and Rockit get along!
Danovin makes sure to protect Rockit's smile.
->Danovin loves Rockit!
Rockit enjoys being pampered.
->Rockit likes Danovin!

Nobody spent time with Mary, but it seems like Mary also isn't around ...

Now it's time to pick a mission!

1. Extrapsace Mercenary Work: The Kobold and the beautiful
The Scions of the Dragon want your troops to invade another world and capture kobolds for them.
Difficulty: Medium
Opposing Force: Kobolds from another reality
Mission Type: Capture Enemies
Special Danger: Hordes of enemies
Special Reward: Recruit a Dragon troop

2. Suburban Commando
A group of raiders is attacking the outskirts of Gray Lake
Difficulty: Hard
Opposing Force: Cult of Pure Love
Mission Type: Defend the point
Special Danger: Civilians present
Special Reward: Bonus Gene Points

3. Extraspace Mercenary Work: Lords of the Beneath
A group called the Lords of the Beneath want your troops to invade an enemy stronghold on their world and cause as much damage as possible.
Difficulty: Hard
Opposing Force: Scions of the Dragon
Mission type: Hit-and-Run
Special Danger: Hordes of enemies & Cold
Special Reward: Bonus Requisition

HQ has determined that the Heretical Terratomorph needs a more careful approach and is temporarily making that mission unavailable.

C.Orgs from Unit 1 did an excellent job for the Scions of the Dragon!

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 1003189 ID: b2db17

We've got a lot of pretty green troops and a dragon would be neat. I say the kobold capture.
>>
No. 1003190 ID: 094652

>HQ has determined that the Heretical Terratomorph needs a more careful approach and is temporarily making that mission unavailable.
Oh thank fuck.

>Zarah is somewhat disgusted by Qay's genital arrangement.
>Qay is fairly upset by the crotch check Zarah gave her.
Admonish Zarah for sexual assault. Congratulations, she gets to go on a mission instead of enjoying her torture sessions.

>Mission Select
Kobold Capture. This should be easy, get some LMGs and capture foam, have the tank on a jetpack.
>>
No. 1003192 ID: 0fae41

Mission 1. Dragon troop!
>>
No. 1003194 ID: bc11b8

dragon
>>
No. 1003196 ID: 8233ee

>>1003194
Dragon
>>
No. 1003197 ID: 9b127b

2, I don't like dragons nor kobolds
>>
No. 1003198 ID: 96c896

>>1003188
>dragon mission
Let's do it! It's even medium difficulty! We just need to bring some foam guns and batons. Two real guns should be enough to soften up the horde. Yiann would be a good pick here. We don't have armor for him but Monstrous Form comes with damage resistance on par with basic armor anyway.

I'm thinking Kayree, Yiann, Baetriss, Danovin with Sinthee in reserve, but we're not deciding yet.

>>1003190
Hey now, we can't start looking at missions as punishments. We must be impartial when picking troops to send, both for the sake of the mission and for the sake of our C.Orgs' morale.
>>
No. 1003216 ID: 5b0071

>>1003188
1 to break in the new guys

it would probably be best not to attack a group the C.orgs have worked with/for in the past.
>>
No. 1003219 ID: a38353

Capture Kobolds!
>>
No. 1003250 ID: 12b116
File 162353569966.jpg - (175.77KB , 1000x750 , Sexcom114.jpg )
1003250

You have three special items for this mission only:

Hero Juice - This item is a one-use combat stim.
The troop under the effects of this stim cannot be Shaken and is immune to Calm checks from large creatures.
The troop gains a bonus Aim and Calm, but sometimes may not follow orders and will act recklessly.
The troop cannot be Injured or become a Casualty while the stim is in effect, but once the effect ends, they will make any appropriate death or injury checks with a very large bonus to prevent Injury or death.
This item can be used on troops who are currently Injured or Casualties.

Jetpack - This item prevents the equipped unit from taking falling damage. It can be also be used for an action to move an unlimited distance in a straight line in any direction, including into the air. It can be used for this purpose a limited time based on the unit:
Small Frame: 5 times
Normal/Alien Anatomy: 3 times
Large Frame: 2 times
Monstrous/Improved Alien Anatomy: 1 time

3xPortable Gate Relay - this one-use item can be deployed for an action. It creates a gate on the spot that can be used to return to the Sexcom base.

You decide to take an Extraspace job to kidnap Kobolds!

Equipment
https://pastebin.com/fJ2tNdQ2
Troops
https://pastebin.com/iPZkWM28

There are five types of kobolds:
Cutebolds
Dragonbolds
Ratbolds
Dogbolds
Goblinbolds

You gain increased rewards for each type captured, and must capture at least one to succeed in the mission. You can also capture eggs for increased rewards. This will require you to explore the kobold kaverns.

To complete the mission, you must return to the Extraspace gate that your troops deploy from or use a Portable Gate Relay.

Capture Foam Guns or Stun Prods could be useful on this mission, although you were warned that the kobolds are armed and some possess magical abilities.

Who do you bring and what do you equip them with?

Eilie must recuperate. ViiVeean, Rockit, and Ixander should rest instead of taking any other action.

Your units that aren't going on the mission or resting can do one of the following each:

You must assign one troop to care for the Frilled Demon.

If Noot or Fucc are sent to assist Lurleen, she will 'make them more tractable.'

Assist Lurleen for a possible bonus item
Work with the Corporate Cultist prisoner for magical insight "I wanna do this," Zarah says, "I think I can unbind that demon with a little more work!"
Work with the Cult of the End prisoners for cybernetic insight (one person can be assigned to each prisoner)
Help Joannifer for a possible bonus item (drug or stim)
Go to the spa for a morale bonus
Perform a Rite (Zarah only)
Take part in a rite (With Zarah)
or
Investigate the pee mystery to possibly gain more clues
>>
No. 1003252 ID: 9b127b

Fucc, feed frillbert (as punishment)
Noot, recieve Lurleen punishments
Zarah, interrogate prisoner to learn how to unbind demon (right now it's still under enemy control!)
Sinthee, Pee bandit investigation, this is only getting worse and Lurleen really wants us to solve this.

Viiveean should rest
Ixander should Rest
Rockit should rest

Kayree, Qay, Beatriss and Yiann on mission with Danovan in reserve
>>
No. 1003260 ID: cd0fd8

>>1003252
Seconded
>>
No. 1003262 ID: 96c896

>>1003250
Kayree, Yiann, Baetriss, Danovin, Fucc, Noot, Qay, Sinthee and Zarah are healthy. Most wounded corgs should rest right now, but there's more work to be done than usual because of the demon...

Fucc gets to work with Lurleen. He's the Bad Influence, let's take her up on the offer to make him more obedient.
Noot should be put on demon duty as his punishment.
Zarah needs to continue magic-related interrogation, she can choose which one to interrogate. Not much point in making Noot an initiate this turn since we don't know how to rebind/unbind the demon yet and the other spells aren't really that great.
Danovin can work on the pee mystery, since he and Yiann are the only other units with Animal Senses and I'd rather have Yiann in the mission.
Rockit said she was fine with working wounded so have her work for Joannifer. I want more drugs.

For the mission:
Kayree, Yiann, Baetriss, Sinthee, with Qay in reserve. We want strong melee units here. Baetriss is especially optimal for this mission since she can carry both a CFG and a real gun.
Equipment:
Kayree should use an assault rifle, and carry a trauma kit. Baton for melee. Basic plate.
Yiann should have the plasma katana and CFG, and carry a trauma kit. No armor available.
Baetriss can have an assault rifle and CFG, and carry a Portable Gate Relay. Also, use a baton in the CFG's weapon slot for easy CQC. Agility frame.
Sinthee can have an LMG and carry ammo. Baton and Improved plate.
Qay can have a Sniper Rifle and carry Hero Juice. No armor available. (Improved Alien Anatomy requires Heavy plate, but has no weapon restrictions) I want to see what other sniper-specific skills there are, this is a good way to do that. The reserve unit showing up with hero juice can let us keep the downed unit in action with very little risk, regardless of if a medic gets to them first.
In general: the big melee units are fast and able to capture or kill. Yiann has Leggy alongside Monstrous frame so he's very fast. Baetriss should be able to keep up ok with the agility frame. Kayree can suppress ranged units and perform her usual role. Sinthee can eliminate priority targets with her powerful weapon, and the armor will keep her going despite being rank 0. Qay comes in to prop up whoever's downed, preventing them from being downed again, and can snipe dangerous targets... although I think a sniper rifle is overkill here.
We have a gate so returning home will be easy. Not sure why they gave us three...? Is the portal only open for one action, requiring all units to be in movement range of it to evac with only one use? In that case we could potentially give Sinthee a shotgun instead and have her carry another gate just in case.
>>
No. 1003263 ID: 64fb66

>>1003262
I agree, Noot should take care of the demon as punishment and Fucc needs to be made more tractable.
>>
No. 1003264 ID: 0fae41

Fucc, go 'help' Lurleen.
Noot, demon duty. Make her sparkle!
Zarah, keep learning how to train our demon.
Qay, investigate the bandit that pissed in my room!

on mission:
Bae: Sniper, capture foam + katana, agility frame, jetpack.
Kayree: Stinger rifle, basic plate, trauma kit.
Sinthee: Flechette rifle, Camo Suit, stun prod.
Yiann: Blood plasma rifle, improved plate, return portal.
Danovin on reserve. Shotgun, basic plate, Hero Juice.
>>
No. 1003265 ID: 96c896

>>1003264
Yiann is monstrous and cannot use the blood plasma rifle. The only ranged weapons we have that fit monstrous units are the Large weapons we got from the underwater mission- the large heavy harpoon gun and the large torpedo launcher. The large heavy harpoon gun can be used out of water but it doesn't have as much range.
The only other weapon choice we have for monstrous units is the plasma katana, which can be used by anyone.
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No. 1003320 ID: 96c896

Oh I forgot monstrous units can also use the Capture Foam Gun. Probably because it's shaped like a fire extinguisher and doesn't require you to fit your finger in the trigger guard or hold the grip properly with an oversized hand. Like the problems Neumono have with their big mitts!
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No. 1003336 ID: 6c227a

Actually, put Kayree in reserve for this one. This is as easy a mission as we are likely to get, we should take the chance to give some of our other corgs some combat experience. Yeah she has that skill that lets reserves level too, but they'll have less opportunity to qualify for the cool skills. Kayree has no particular close quarters skill anyway.

(Or more accurately, I don't want her to level to 5 and be up for retirement quite yet. Eilie needs to retire with her <3)
>>
No. 1003341 ID: 96c896

>>1003336
Kayree will get a unique skill at rank 5 if we have her in every mission until then.
>>
No. 1003344 ID: 0fae41

>>1003264
Just file the goddamn trigger guard off, there's nothing safe about a demonic parasite weapon anyway...
With better disthread info, it's easy enough to switch the BPG between Yiann and Baetriss. Gives her two high power guns, but she can use the sniper to conserve health, plus she has a talent for overwatch with it.
>>
No. 1007904 ID: 9ce839

Zarah cultist, Noot demon, Fucc Lurleen, Danovin pee

Kayree
Armor: Camo Suit
Weapon: Stinger Flechette Rifle
Item: Trauma Kit
Yiann
Armor: Birthday Suit
Weapon: CFG + Energy Katana
Item: Ballistic Shield
Baetriss
Armor: Agility Frame
Weapon: CFG, Sniper
Item: Portable Gate Relay
Qay
Armor: Improved Plate Carrier
Weapon: LMG (Gotta bring some firepower just in case)
Item: LMG Ammo
Sinthee (reserve)
Armor: Basic Plate Carrier
Weapon: Blood Plasma Gun
Item: Jetpack

Was thinking Sinthee's low light vision might be better on this mission, but we got Kayree's improved animal senses and Qay is better.
I'm assuming that using any explosives in the caves would be a Bad Idea™. Lightning Gun would probably also be useless. Hmm. Something tells me that these kaverns are gonna be filled with traps, so getting in melee range might be problematic. Can Improved Animal Senses detect traps? If not, then it might be a good idea to swap Qay and Sinthee.
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