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Star Sea
27d984
>>509997
>Really? How does that work? I thought that harpies were the only thing that could break stuff by singing. How loud is a decibel exactly?
Uh, it's hard to find examples that you would know. Decibels aren't a linear progression; 80 is twice as loud as 70 and 70 is twice as loud as 60. Normal conversation is about 60 decibels, a whisper is about 15. At above 85 is the level where you'd need to raise your voice to talk to someone over it. Town Criers have been measured at about 110, and the loudest unassisted human was a woman who screamed at nearly 130.
105 decibels is the level at which a group of powerful wizards, the Mythical Breakers (I think that was the name), were able to observe an unenhanced human break a glass with their voice. What you do is, you tap the crystal or glass or other thing with something hard, listen to the sound it makes, and then try to match that pitch and its harmonics but ramp up the power.
There are other things you can do with a good voice! 120 decibels is enough to cause pain, and 150 can break eardrums. A good shriek can call for help (shout "fire" instead of "help" in the case of bandits or muggers, because the former attracts people more than the latter), and help you against assailants - martial artists use shouts to psyche themselves up and intimidate their opponents, as well as complementing the breathing technique involved in the actual punchankickan. At the least, a sudden, surprisingly loud scream can stun assailants long enough for you do escape or do something else that's useful. Loud, piercing noises can scare away animals that might be too dangerous to handle otherwise. Being able to throw your voice can help you distract people for sneaking around, as well as put on amusing shows with puppets. If your voice control is really good, you can imitate people's voices, which can earn you money as an entertainer and be used for amusing adventuring purposes, like pretending to be a bandit chief and telling his men to go elsewhere while you loot their loot.
Don't discard singing, either. You can do a lot with that without having to go into concerts with big crowds. You can sing for passersby on the streets of towns and cities to earn busking money, which I'm sure you'd prefer to being parted from your poor, precious crystalline babies. A good singing voice can persuade an evil villain to lock you in a tower rather than killing you, and can attract the sort of especially determined paramour that seems to be your, uh, type? Like that one opera singer and that guy with the mask. That seems like it'd be right up your alley or other passages. Even besides that, singing is a high-class activity, you might attract scholars who know what you are. Plus, you're an adventurer! All the best adventurers need to have some super skill that marks them out, like being an amazing swordsman or a super sharp shot or being able to sneak around on their bare, hairy feet. What about all those bards? Being an amazing singer could be just the thing you need to help build your legend. You don't even need to put on performances! Just let the occasional peasant or noble "accidentally" find you singing "to yourself" in a forest clearing or something, and word will spread.
And, of course, music can soothe the savage beast. In fact, why not try that now? Once you've made the trap, you'll need to attract the beastie. If it's attracted to young women, a bit of ladylike singing should draw it in.
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