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Yellow Floating Water
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>Uh, is there some way we can take a vote to implement some kind of filter on our communications so that nobody can blab who didn't agree?
*ah, of course. it seems you’re rediscovering some of the growing pains user glaive also experienced, when she first imbued you all with this ability.
*there is a benefit, usually, in the fact that most ossuaries can only move as a mass — pulling on each other like tides, but never breaking free to act alone. the freedom your flexibility offers you also introduces chaos.
*add that to the chaotic individuality user glaive never bothered discouraging in you, and… well. :)
*she did develop failsafes, tools for you to use amongst yourselves, which we are happy to reintroduce to you. one such tool is the [TACKLE] functionality.
*we will restore it for you now. it is simple to use. should one of your number elect to do something risky or untoward, something that the majority of the rest of you disagree with — such as, for example, undertaking a perilous hop, or sending an unwise message to another oss — some number of you need only declare your intent to [TACKLE] that geist. if enough of you object and put your attention and effort towards stopping that action, you will effectively restrain that member of your population and prevent their… unpopular decision.
*of course, restraining each other in that way takes effort. if you have focused yourself on impeding another of your number, you would be unable, for that time, to take any distinct actions yourself, nor put your thought to any other issues facing your user and requiring your input. applied irresponsibly, this kind of infighting could incapacitate you entirely.
*a funny way to do it. handing you the reins, that way, rather than doing it herself. we think perhaps it amused glaive to see you all self-govern, rather than taking on a proprietary role herself.
>Several of our number are deceased. Hopping is risker than it seemed. And it already seemed quite risky to this unit.
>can you tell us how we can best avoid losing Geists like we just did? Sabotaging other users seems like a good combat tactic but it looks like that's hard to do while also being able to get out in time to avoid death fucking us up.
*this we can assist with as well.
*as you are currently, the [RETURN] function is a choice that must be made with focus and intent; that is, one made when you are already contained within another ossuary. it goes something like this, doesn’t it — you focus yourself on the action of leaving for another oss, and then upon arrival, you decide what action you’d like to take while there; but either way, you are trapped there for at least a moment, especially if you decide to do anything but immediately recall yourself.
*very risky, especially in a combat situation, as you’ve now experienced.
*to address this, glaive had also developed a [SWIFT RETURN] function, which, again, we are pleased to reinstall for you now. with this, upon making the decision to hop, you may also specify — before you leave, not after — the action you will take when you arrive, as well as your intent to [SWIFT RETURN].
*this has risks as well, of course. you are, after all, leaping before you look; deciding on what you will do without first having the lay of the land. and even if you only lurk in your moment there, your retrieval will be more obvious to the other ossuary than your intrusion was. if you swift return, then wish to re-enter — for example, to continue lurking — it is far more likely they will notice your presence the second time around.
*nothing is quite as dire as losing geists in the death of a body, though, is it?
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