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File 170863018546.png - (235.76KB , 1295x1295 , 022124_FromNothingTitle.png )
1084137 No. 1084137 ID: 1effd3

From nothing, a new beginning.
804 posts omitted. Last 50 shown. Expand all images
>>
No. 1101352 ID: 1effd3
File 173447468090.png - (178.95KB , 900x750 , 121624_FromNothing202_.png )
1101352

>the black wind is howling…
“...It’s… an oddly comforting sound…”
Fern snuggles closer to Silv.

>>1101292
“...”
Silv has fallen asleep.
You slowly feel yourself drifting away as well…
>>
No. 1101353 ID: 1effd3
File 173447470798.png - (492.57KB , 900x750 , 121624_FromNothing203_SnowyFern.png )
1101353

You awaken to Fern attempting to wake Silv up, but to no avail. She continues to sleep soundly with the voidlings. Fern looks around, grabs you, and heads outside.

The air is chilly, and frost covers the ground.

“...?”
>>
No. 1101354 ID: 5b2941

>>1101353
"...!"
>>
No. 1101357 ID: 861ceb

man we picked a good time to build a shelter.

>Fern looks around, grabs you, and heads outside.
howdy, is your new coat helping you handle the weather?
>>
No. 1101358 ID: 273c18

Hello Fern. Is everything alright?
>>
No. 1101359 ID: 6c233e

Has anyone told you that you're adorable, Fern?

You should play in the snow before the novelty wears off and the cold sets in.
>>
No. 1101362 ID: eb0a9c

Okay... that's not good.
Our mushroom crops need to be harvested before they wither, our island's heating core needs to be jumpstarted... lots of stuff to do before winter sets in.

[Scan: arid animals]
>>
No. 1101364 ID: 9bbb0e

>>1101359
Fern's a plant, that would probably just cause lethargy.

Wake up the cloth golems. They can help us salvage the crops that can still be saved from the frost.
>>
No. 1101365 ID: 2f41db

>>1101353
Say, fern
If you can hear us, carefully take a little walk around the island.
NOT near the edge.
Just enough to let us see the damage.

Youre ojay though arent you? Not too cold?
>>
No. 1101366 ID: 56db77

>>1101353
Sulv looks pretty arthropodal there's a chance she may have gone into a dormant staye due to the cold.
>>
No. 1101369 ID: 80c73b

Hiiii Ferrrn
>>
No. 1101370 ID: 273c18

Oh, maybe Fern can get the Everburn out of the water for us and put it in the shelter to warm it.
>>
No. 1101372 ID: 0db8d3

Huh.
Neat!
Anything else different about the island, Fern?
We should look around.
>>
No. 1101458 ID: 1effd3
File 173480035467.png - (91.96KB , 512x750 , 122124_FromNothing204_AyeAye.png )
1101458

>Hello Fern. Is everything alright?
>Hiiii Ferrrn
>"...!"
“!”
“?”

>howdy, is your new coat helping you handle the weather?
>Has anyone told you that you're adorable, Fern?
“o7”

>Silv looks pretty arthropodal there's a chance she may have gone into a dormant state due to the cold.
“!!!”

>Oh, maybe Fern can get the Everburn out of the water for us and put it in the shelter to warm it.
“!”
“...?”
...How is Fern supposed to light it?
>>
No. 1101459 ID: 1effd3
File 173480038167.png - (168.35KB , 900x750 , 122124_FromNothing205_SmolSquadGo!.png )
1101459

>Okay... that's not good. Our mushroom crops need to be harvested before they wither, our island's heating core needs to be jumpstarted... lots of stuff to do before winter sets in.
>Wake up the cloth golems. They can help us salvage the crops that can still be saved from the frost.
“!” “o7”
Fern quickly runs back inside the shack, and carries the cloth golems outside with them. They then proceed to check the mushrooms with the help of the golems.

>[Scan: arid animals]
While Fern is doing that, you try to Dowse, but bring up nothing.
Fern returns shortly with a small pile of mushrooms, and even checked on the Toxigrowth plants.
x10 Glowshrooms obtained.
x16 glowshrooms in the garden.
x7 Toxigrowth fruit obtained.
>>
No. 1101460 ID: 1effd3
File 173480040796.png - (180.71KB , 900x750 , 122124_FromNothing206_InTheDistance.png )
1101460

>Say, fern If you can hear us, carefully take a little walk around the island. NOT near the edge. Just enough to let us see the damage.
>Huh. Neat! Anything else different about the island, Fern? We should look around.
“o7”
Fern runs around the island with you to check the damage caused by the frost. There isn’t much, but you can tell the mushrooms and Toxigrowth won't provide anything new until it warms up.

“...?”
Fern tries to get your attention, and is pointing out into the void. You squint out into the distance, trying to see what Fern sees.
As the cool breeze blows by, you see a significantly brighter spot in the darkness than normal. You can’t quite make out what’s over there though, it’s too far away.

You should probably wake up Silv, right?
>>
No. 1101461 ID: 861ceb

oh cool, Fern can hear us. Was somewhat worried that only Silv could since no one else seem to react to what we say unless she repeats it.

>You should probably wake up Silv, right?
I mean, sure? Is the light coming closer or staying put? If it's getting closer then yes please go wake Silv up now. If it's just staying there maybe we should observe it a bit more to see if anything happens and let Silv get a little extra rest. Speaking of observing let's see if we can scan what the light is.
>>
No. 1101463 ID: 0db8d3

HOLY CRAP THERE ARE FIVE GIANT VOIDLINGS OUT THERE!

SILV!
SILV!
>>
No. 1101464 ID: 273c18

>>1101463
What? Where? I just see some clusters of "stars".

>>1101460
I suppose so, yeah. We can wake Silv up to get the everburn warming the shelter in case she wants to ignore it, too.
>>
No. 1101465 ID: 0db8d3

>>1101464
What do you think the "" in "Stars" is?
>>
No. 1101466 ID: 273c18

>>1101465
If they're not close enough to see their shapes then I don't think we need to be worried about them.
>>
No. 1101469 ID: 6c233e

so is it another island or is it a vessel? If it's moving closer then get Silv, if not observe.
>>
No. 1101475 ID: 9bbb0e

>>1101460
That looks a bit like our eye. Could it be someone else awakened a Nexus, or an artifact like us, and detected the expansion of our island? They definitely seem to be directing a vessel.

>Dowsing yields nothing
I wonder if that's because there was nothing, or because Fern isn't a caster.

Let's try...
>Dowse: Tetsi's Sibling
>>
No. 1101477 ID: 273c18

>>1101475
We can't dowse for specific things like that.
>>
No. 1101482 ID: 5b2941

>>1101463
>>1101464
>>1101465
Seven. Not sure they're voidlings, tho, there's no outline.
>>
No. 1101534 ID: 1effd3
File 173497948993.png - (127.50KB , 900x750 , 122324_FromNothing207_Confernsion.png )
1101534

>>Dowsing yields nothing
>I wonder if that's because there was nothing, or because Fern isn't a caster. Let's try… >Dowse: Tetsi's Sibling
>We can't dowse for specific things like that.
Dowse brings up nothing once again.

>HOLY CRAP THERE ARE FIVE GIANT VOIDLINGS OUT THERE! SILV! SILV!
>What? Where? I just see some clusters of "stars".
>What do you think the "" in "Stars" is?
>If they're not close enough to see their shapes then I don't think we need to be worried about them.
>Seven. Not sure they're voidlings, tho, there's no outline.
“???”
Fern is lost by Tetsi’s internal dialog.

>Is the light coming closer or staying put? If it's getting closer then yes please go wake Silv up now. If it's just staying there maybe we should observe it a bit more to see if anything happens and let Silv get a little extra rest. Speaking of observing, let's see if we can scan what the light is.
>We can wake Silv up to get the everburn warming the shelter in case she wants to ignore it, too.
>so is it another island or is it a vessel? If it's moving closer then get Silv, if not observe.
You and Fern stare out at the light in the distance, but it’s too far away for you to tell if it’s moving closer or not, and it’s definitely too far away for you to be able to scan it. You can confirm that the cold breeze is coming from that direction however. Should probably wake Silv up anyway.
>>
No. 1101535 ID: 1effd3
File 173497951714.png - (164.10KB , 900x750 , 122324_FromNothing208_Warming.png )
1101535

After much tugging and poking, Fern manages to wake up Silv from her restful slumber.
“Mwaaa… Fern? Tetsi? Why’d you wake me? I was comfy…”

“!” “!” “?”
Fern pulls out the Everburn and gives it to Silv.

“Am I cold? It is chilly… You must be cold too, so let’s get warmed up then.”
Everyone sticks inside the shack for a bit to warm up as Silv puts the Everburn into a hole and lights it. After a while, everyone is sufficiently warmed up, and heads back outside, where Fern and Tetsi show Silv the thing in this distance.
>>
No. 1101536 ID: 1effd3
File 173497953603.png - (209.44KB , 900x750 , 122324_FromNothing209_FromAfar.png )
1101536

Yeah, it’s definitely closer.
>>
No. 1101537 ID: 5b2941

>>1101536
ye-es. That does seem to be closer. The "clusters" are exactly where they were before, tho, so at least that's a relief.
>>
No. 1101538 ID: 9bbb0e

>>1101534
If it's the source of the breeze, they may be doing what we were considering with the sails and the wind magic for propulsion.

We should prepare a combat spell in case we need to defend ourselves.

Spell suggestion: Stream + Breeze + Harm, to hose down enemies with a battering stream of water like a fire hose. Stream for the substance, Breeze to compress the water so it doesn't scatter before it hits the target, harm to give the impact force. It should cause less collateral damage to our island than a fire blast.
>>
No. 1101542 ID: 2f41db

>>1101536
Fern, you did a wonderful job there while silv rested.
Well done.

...what IS that thing...
Lot of light coming off it...
That is definitely something that itd be better to check out before its colliding with us.
>>
No. 1101543 ID: 6c233e

We need a spell that would form some kind of wall or shield. Stream to start, with Gale to spread it out and Ice for solidity.

Something that can repel what they throw at us without being hostile ourselves.
>>
No. 1101563 ID: af2d3b

>>1101536
I guess we'd better go out there and intercept it. We wouldn't want it to crash into our island, and if it doesn't do that then it'll fly past us and we'd lose the chance to interact with it at all.
>>
No. 1101607 ID: 0db8d3

First thing's first, we need to prevent a collision.

Cast the following spell upon the Manapulse nexus.

[Static]-[Eldritch]-[Tremor]

[Eldritch] will be the core of the spell and will be modified by [Tremor] and [Static] to focus and make efficient its capabilities.

In essence this spell is a ward.

When casting the spell the castor must designate the target to be warded. It must be either an object made of stone or a landmass containing large amounts of stone.

The warded object will be passively surrounded by a detection zone equal to ten times its total area in size.

The Detection zone is linked to a trigger. The trigger condition is a single stone object or landmass entering the detection zone with at least 10% or greater the amount of mass as the warded object.

Upon being triggered, the electromagnetic fields of both the warded object and the triggering object are altered to have uniform magnetic moments. The initial configuration of the subsequent magnetic fields shall be that of both positive poles facing eachother, creating a repelling force. The warded object will attempt to slowdown or match vectors with triggering object while trying to keep it in the detection zone. It does this by manipulating the strength, orientation, and polarity of it's magnetic field.

Once velocities are matched, the warded object will begin to close the distance between itself and the triggering object, speed reducing asymptotically until it falls below 0.1 kilometers an hour.

Upon making contact with eachother, the warded object's field is briefly set negative relative to the triggering's to remove any remaining momentum.

Finally, the spell ends. Natural conditions should begin to restore themselves fairly quickly.

Basically:This spell avoids collision by causing the two landmasses to peacefully dock with one another.
>>
No. 1101636 ID: 1effd3
File 173526386528.png - (182.11KB , 900x750 , 122624_FromNothing210_GiftofGiving.png )
1101636

>Fern, you did a wonderful job there while silv rested. Well done.
“~🎵”

“Tetsi, I thought Fern couldn’t hear you before? How can they hear you now?” Silv asks as Fern hands you back to her.

“Chirrp?”

>We need a spell that would form some kind of wall or shield. Stream to start, with Gale to spread it out and Ice for solidity. Something that can repel what they throw at us without being hostile ourselves.
>>1101607
“I’m not sure we need a spell at the moment, but it does seem like that’s where the cold wind has been coming from. I’m starting to make out what it is…”
>>
No. 1101637 ID: 1effd3
File 173526390308.png - (203.82KB , 900x750 , 122624_FromNothing211_FromFrostAndDust.png )
1101637

>...what IS that thing… Lot of light coming off it… That is definitely something that itd be better to check out before it collides with us.
A bright spot illuminates two islands. One covered in tall towers adorned in ice, from where bitter winds blow, the other, dusty and forgotten structures, cracked and timeworn.

DISTORTIONS OBSERVED. FATES DISLOCATED. HISTORY ADRIFT.
WHICH DO YOU SEEK FIRST?

WISDOM OF THE RUINED ANCIENTS.
HOPE, FROZEN IN THE METROPOLIS.
>>
No. 1101638 ID: 6c233e

Should check out the icy place, see if we can turn it off. If it hangs around here long that cold is going to be a real problem.
>>
No. 1101639 ID: af2d3b

>>1101636
I believe we merely need for someone to hold us for them to start hearing us.
>>1101637
Wisdom first, so we know what to do with the hope. Also, we need more protection from the cold don't we?
>>
No. 1101640 ID: 9bbb0e

>>1101637
We need better shielding from the cold before we tackle it. Let's see what we can find in the Ancients first.
>>
No. 1101641 ID: 5b2941

>>1101637
Wisdom comes with age, but I'm not sure we can spare the time. Hope we already have. Plus, it doesn't look like Silv does all that well in the cold.
>>
No. 1101643 ID: eb0a9c

Well... this is either an opportunity or a dilemma.
Does the entity overseeing the two islands intend to protect them... or devour them?

>Desert Lostech Ruins or Icy Digital Ruins
Yeah, I agree with the others. Weather control will be important for long-term survival and if you can't find a way to deal with the cold, your crops wither. Harvesting freeze runes will potentially give you an arctic zone to store food for famines, or to protect against the inevitable magma-covered island made of molten core you're bound to find.
>>
No. 1101647 ID: 0db8d3

Hey Silv pull out a rune right quick...
That shape above them...
I think that might be a rune itself.
Can you swap one of our runes to it?
>>
No. 1101648 ID: 861ceb

kind of leaning towards the frozen city just to see if we can find what's causing it to produce so much cold.
>>
No. 1101649 ID: 2f41db

>>1101636
Fern's smart as a button and a quick learner.
Good friend to have around silv.

>>1101643
It really does look like an eye...
Weirdly familiar for some reason
Based on size i hope its just observing rather than defensive.

>>1101637

Hmmm.
If it's observing, we are to choose between hope and wisdom.
Tricky.
Wisdom without hope can lead to surrendering to futility.
Hope without wisdom can result in recklessness and...
Those are ruminations for warmer times.

The desert ruin.
Facing the cold unprepared would be bad for silv.
But, we may find something to help against the cold there.
But just in case, we could split our efforts.

See if fern can, with the help of a weaver construct, stay behind and put together something to keep silv warm against the cold when we return.

See if we can find the wisdom to seek hope.
>>
No. 1101745 ID: 1effd3
File 173557457331.png - (132.26KB , 900x750 , 122924_FromNothing212_.png )
1101745

Silv rubs the side of her head, as if she just had a headache.
“Did you… say something Tetsi?”

>Does the entity overseeing the two islands intend to protect them... or devour them?
>It really does look like an eye… Weirdly familiar for some reason. Based on size i hope its just observing rather than defensive.
>Hey Silv pull out a rune right quick… That shape above them… I think that might be a rune itself. Can you swap one of our runes to it?
Silv quints at the brightness above the two islands across the void.
“...I don’t think it’s an eye… It does sorta look like a rune, but do runes get that big? I think there’s something in the middle of it, but it’s too far away to see it clearly.”

>I believe we merely need for someone to hold us for them to start hearing us
>Fern's smart as a button and a quick learner. Good friend to have around silv.
“That’s weird… I could still hear you all the times I wasn't holding you though. Also Fern is a good friend.”

Fern chirps happily.
>>
No. 1101747 ID: 1effd3
File 173557467566.png - (159.40KB , 900x750 , 122924_FromNothing213_.png )
1101747

Frost:3
Dust:4
:Destination: Dusty Ancient Ruins:
“You guys want to check out the dusty place? Ok then, let me get everything ready to explore it.”

Silv grabs her bag and loads it with 4 runes, and some cooked shrooms. She walks over to Fern and hands them the Pick-Shovel.
“Fern, I want you to stay here and keep the place safe. Can you do that for me?”
Fern chirps and salutes with the pick-shovel
>>
No. 1101748 ID: 1effd3
File 173557469817.png - (180.29KB , 900x750 , 122924_FromNothing214_CHAPTER_END.png )
1101748

Silv and Tetsi ready themselves to depart. A brisk wind blows by Silvs cheeks as she and Tetsi face their new destination. What shall they find? Who will they meet? Will they be forced to fight again?
Next time in From Nothing:
Ch2: From Frost and Dust
>>
No. 1101750 ID: 861ceb

here's hoping there isn't sand worms, it's annoying to walk without rhythm.
>>
No. 1101753 ID: 2f41db

Absolutely wonderful.
Thankyou for the journey.
>>
No. 1101768 ID: 6c233e

You're a badass Silv, you got this
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