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File 170863018546.png - (235.76KB , 1295x1295 , 022124_FromNothingTitle.png )
1084137 No. 1084137 ID: 1effd3

From nothing, a new beginning.
754 posts omitted. Last 100 shown. Expand all images
>>
No. 1100209 ID: 25fb94

Agree on the gambeson thing! Also, robes kind of suck? Their benefit is that they are really easy to make. Well tailored, somewhat form-fitting outfits are really superior. Anything a robe could do, a cloak and proper clothes underneath could do better.
>>
No. 1100211 ID: eb0a9c

Mostly a mix of all three, but emphasis on the heavy cloths. Ideally, we want to insulate our home and reinforce key areas with anything sturdy.
Trade some runes, maybe he can reverse-engineer something from them.
>>
No. 1100212 ID: 1effd3

The Voidmatter also counts as "fabric" if you just want to take that with you.
>>
No. 1100226 ID: 4b2ea7

>>1100204
A section of heavy fabric since we came here for protection from the elements for our shelter, and it can double as a sail for smaller landchunks.
A section of Voidmatter, for science.
And a commission of medium fabric into a coat to stay warm.
>>
No. 1100239 ID: 2f41db

>>1100204
Heavy to make something to hold out the cold and improve our home.
Voidmatter because curiosity needs to be fed.

Commission medium with an eye towards bedding and furniture as a home without comfort is no true home.
>>
No. 1100242 ID: 377a12

Hmm... Outfits...
I bet Silv would look cute in like, a 70's Flower Child get up.

[Light Fabric] Tye-Dye T-shirt, [Heavy Fabric] Blue-Jean Denim Bell-Bottom Overalls, and a [Heavy Fabric] Blue-Jean Denim Jacket embroidered with something Silv likes.
>>
No. 1100305 ID: 0db8d3

Ooh, I got an idea that will allow us to come back without burning a slot, that W3AV3R is uniquely qualified to do.

Have him design and name a unique private Sigil representing him. He can make it at his leisure, we only need to be present for the design. In the future we can return by dowsing for the sigil once it's made!
>>
No. 1100315 ID: 56db77

>>1100206
>Oh no. It was a weapon. Someone made a weapon capable of destroying the world, and used it. Though, I wonder. Was the ENTIRE world destroyed, or just part of it? I just hope we can do something to repair things eventually

You're assuming all the fragments come from the same world. My guess is we're in some sort of multiversal scrap heap where all the chunks of dead worlds end up.
>>
No. 1100463 ID: 1effd3
File 173274996922.png - (141.37KB , 900x750 , 112724_FromNothing189_FlusteredSilv.png )
1100463

>Some creatures start to smell bad if they don't wash regularly, including their clothes, and tend to keep multiple sets for this reason; are you such a creature?
>I don't mean to sound rude buuuut you have kind of wearing the coat of yours ever since we met and I haven't seen you ever clean it once... expanding your wardrobe might not be the worse idea.
“I don’t smell, do I…? My clothes are a bit dirty…”
“Wait, can you even smell Tetsi?”
>>
No. 1100464 ID: 1effd3
File 173274999254.png - (83.55KB , 900x750 , 112724_FromNothing190_BoardwalkFern.png )
1100464

Take votes:
>Light: 1
>Medium: 2
>Heavy: 6
>Voidmatter: 3

“We’ll take a bunch of heavy fabric and voidmatter please W3AV3R.”

”[Very well.]”
— — —
Commission ideas:
>Extra set of standard clothes
>Armored Gambeson/Voidmatter Reinforced Robe
>Bedding and Furniture
“Those are some good ideas Tetsi, let's go with-”

>I got an idea that will allow us to come back without burning a slot, that W3AV3R is uniquely qualified to do. Have him design and name a unique private Sigil representing him. He can make it at his leisure, we only need to be present for the design. In the future we can return by dowsing for the sigil once it's made!
“...I think I can delay new clothes a little longer…”

Silv goes over to W3AV3R, and explains the idea.
”[It may be possible… I shall work on this during your sewing lesson. In the meantime, I have finished your little friends clothing.]”

W3AV3R quickly brings out Fern, now in a little warm coat.
Fern has gained +3 Warmth, and +1 Comfy.
“Aww Fern, you’re so cute!”

Fern lets out a slightly muffled chirp.
>>
No. 1100465 ID: 1effd3
File 173275001005.png - (181.54KB , 900x750 , 112724_FromNothing191_WeaverTextiles.png )
1100465

After an hour, Silv and Fern have learned the minimum required to do sewing! Technically you learned too, but… no hands. W3AV3R has also finished what you commissioned him.

”[This is the Sigil of Weaver Textiles, which I will be using to represent the factory from now on. I do hope your plans involving this will aid you in returning someday.]”

W3AV3R helps pack up Silvs fabrics and moves them to the edge of the island. After a few goodbyes, Silv and Fern leave Weavers Textiles, with their goods in tow.
x6 Heavy Fabric obtained.
x6 Voidmatter obtained.
>>
No. 1100466 ID: 1effd3
File 173275003323.png - (286.61KB , 900x750 , 112724_FromNothing192_BuildingScenesArePain.png )
1100466

>Oh no. It was a weapon. Someone made a weapon capable of destroying the world, and used it. Though, I wonder. Was the ENTIRE world destroyed, or just part of it? I just hope we can do something to repair things eventually
>You're assuming all the fragments come from the same world. My guess is we're in some sort of multiversal scrap heap where all the chunks of dead worlds end up.
“I don’t know what ‘multiversal’ is, but the bits we’ve seen don’t seem to really match up with each other. The only ones that seems to resemble each other the most was W3AV3Rs factory, and the buildings on the one full of Toxcite.”
— — —
Finally returning home, Silv and Fern pull their goods next to the shack, and begin placing some fabric over the shacks entrance. The Voidlings have also given you some new runes.
x2 Breeze Runes obtained.
x1 Stream Runes obtained.
Silv also begins moving the island stash into the new crate you got. She still needs to prepare something to eat.

You have a little time before you should rest, is there anything you want to do? Reminder, you didn’t get many runes this trip, and have 17 remaining.

The wind chills further…
>>
No. 1100468 ID: 273c18

Hmm, world pieces that don't match up... well, could be we're in a graveyard of worlds yeah. We'd need to find another being who knows history to confirm that. That's not good for us in the long term though, what can we even do if these pieces were never meant to be joined? Well, maybe we can join some of them together. A larger mass can give rise to some semblance of civilization, like Fern's village.

It's getting colder, so we should make something to warm the island. What happens if we use a Flare rune?
>>
No. 1100469 ID: 3184a6

alright, we now have shelter. Hopefully that will help keep everyone comfortable when the weather gets bad... though now I'm wonder if rain and what not are things we'll need to worry about in this shattered world? I mean I have yet to even see a cloud so I don't think weather patterns are a thing but than again this place is weird.

As for what to do. I guess double check all the void creatures to make sure they're doing ok and see how the little cloth golems are settling in.
>>
No. 1100470 ID: 273c18

Oh right we need to experiment with the voidmatter don't we? I'm not sure what we can do exactly, but right now we need warmth, so instead of messing with the terrain directly and accidentally making a volcano or something, maybe we can... give a flare rune to a section of voidmatter and hope it creates some sort of permanent warmth?
>>
No. 1100472 ID: 4a4f72

>>1100468
It might not even be a graveyard of worlds. It might be that whatever weapon did this seems to annihilate its targets, but actually shunts them into an astral plane, like the old bag of holding arrows.

>Need to eat
Let's make a campfire to warm up while we take inventory and cook some food.
>>
No. 1100486 ID: 6c233e

>>1100470
yes, lets see what we can do with voidmatter. And if it ends up getting ruined, well, we didn't really know what to do with it anyway.

Can we cut the void matter into smaller pieces to test on? How is it affected by fire, water, or shock?
>>
No. 1100494 ID: 0db8d3

Let's see if we can get that hot spring going! It'll take quite a few runes but it should add a very nice bath, and if we're lucky, add some sort of magic cassiterite or tin that will be useful later.
So into the nexus, simultaneously throw:
3 Flare
2 Stream
1 Tremor
1 Ore
1 Primal

I think it's been getting colder here because we've been neglecting to use flare runes in the nexus. Hopefully this will rectify that some.
>>
No. 1100498 ID: 441914

Oh, did Weaver say what he'd trade cloth for?

Also, re: cold, hmm, I'd been thinking "winter", but we're in a void, it may not have seasons, which could mean this is a non-reversing trend, which means we may have to do something about it in a hurry or die. :!
>>
No. 1100500 ID: 5b2941

>>1100498
We have Flare. We'll survive.
>>
No. 1100525 ID: 2f41db

>>1100466
A graveyard of worlds.
Heck, maybe the same world shredded so badly different epochs have been scattered into this unspace.
Theres a mystery to uncover, but right now my mind is on something else.

Fern is adorable.
Thats the first most important point.
Secondly, while we are insulated against it, the cold is growing.
We need a sustainable and managable heat source.
By magic or by scavenging.

Its got to be a priority before it becomes a threat to life.
>>
No. 1100901 ID: 1effd3
File 173359569609.png - (194.73KB , 900x750 , 120624_FromNothing193_.png )
1100901

>Hmm, world pieces that don't match up... well, could be we're in a graveyard of worlds yeah. We'd need to find another being who knows history to confirm that. That's not good for us in the long term though, what can we even do if these pieces were never meant to be joined? Well, maybe we can join some of them together. A larger mass can give rise to some semblance of civilization, like Fern's village.
>It might not even be a graveyard of worlds. It might be that whatever weapon did this seems to annihilate its targets, but actually shunts them into an astral plane, like the old bag of holding arrows.
>A graveyard of worlds. Heck, maybe the same world shredded so badly different epochs have been scattered into this unspace.
“If we find anyone else, maybe they’ll know. We haven’t found many people though. W3AV3R is the only one who could talk, and the Florafolk… we can’t exactly understand well.”

>It's getting colder, so we should make something to warm the island.
>Let's make a campfire to warm up while we take inventory and cook some food.
Silv and Fern break down the old stump to use for a campfire base. Silv doesn’t know how to start a fight normally, but Flare sets stuff on fire so…
Silv and Fern bask in the glowing warmth of the fire, while Silv tries to cook some glowshrooms.
x27 glowshrooms cooked.
x13 glowshrooms burnt.
-4 cooked glowshrooms as Silv and Fern eat them.

>Fern is adorable.
Fern doesn’t respond.
“...Fern? Tetsi said you look adorable, didn’t you hear them?”

“Chirp?”

“You can’t hear Tetsi?”
Fern tilts their head in confusion.

>Let's see if we can get that hot spring going! It'll take quite a few runes but it should add a very nice bath, and if we're lucky, add some sort of magic cassiterite or tin that will be useful later.
So into the nexus, simultaneously throw: 3 Flare, 2 Stream, 1 Tremor, 1 Ore, 1 Primal. I think it's been getting colder here because we've been neglecting to use flare runes in the nexus. Hopefully this will rectify that some.
“That’s a lot of runes… and I’m not sure exactly how it’d work with all of them… the Chromatic Copper was completely accidental. Maybe something a bit simpler?”
>>
No. 1100902 ID: 1effd3
File 173359572246.png - (167.44KB , 900x750 , 120624_FromNothing194_ScienceTime!.png )
1100902

>Oh right we need to experiment with the voidmatter don't we? I'm not sure what we can do exactly, but right now we need warmth, so instead of messing with the terrain directly and accidentally making a volcano or something, maybe we can... give a flare rune to a section of voidmatter and hope it creates some sort of permanent warmth?
>yes, lets see what we can do with voidmatter. And if it ends up getting ruined, well, we didn't really know what to do with it anyway. Can we cut the void matter into smaller pieces to test on? How is it affected by fire, water, or shock?
Silv attempts to cut the Voidmatter into smaller pieces using the shovel-pick, but is unable to do so due to its rubbery(?) texture. Next she attempts to use a Flare rune onto a piece of Voidmatter.

Infuse [Voidmatter] with [FLARE]?
>YES
-NO
>>
No. 1100903 ID: 1effd3
File 173359574408.png - (123.63KB , 900x750 , 120624_FromNothing195_Everburn.png )
1100903

LACKING “INSTRUCTION”… REINTERPRETING SUGGESTIONS.
REFORGING POTENTIAL…
RESTRUCTURING FUNDAMENTALS…
SORTING OUT IRREGULARITIES…
x1 Flare rune consumed.
x1 Voidmatter consumed.

[???] CREATED.

Everburn
A strange substance that will never run out of fuel, but creates minimal heat. It’ll burn anything to ash with enough time. It feels like wet, sticky sand.
Primary Runic Affinity: Unknown. Secondary: Flare.
>>
No. 1100904 ID: 1effd3
File 173359576253.png - (154.19KB , 900x750 , 120624_FromNothing196_SuccessfulExperiment.png )
1100904

“...Tetsi, what did you make?”
>>
No. 1100905 ID: 5b2941

>>1100903
Ah, so not actually that good for heating, but pretty great as garbage disposal. Ashes make for some great fertilizer too.
>>
No. 1100906 ID: 25fb94

Ah, we have something that can make charcoal without using fuel to heat it, maybe?

Also, if it produces *constant heat*, you just need a method of collecting and insulating that heat so it can't escape, so it can eventually heat a very very very large thing.

I wonder what happens if you put it in a large container of water?
>>
No. 1100907 ID: 9bbb0e

Interesting. Not very useful right now, but interesting.

>Simpler
How about some more land, then water mixed with fire to make a hot sprint.
>>
No. 1100909 ID: 0db8d3

>Simpler
We can save two runes by omitting primal and ore, then. That's still six runes though but savings are savings.
I can't see a hotspring working with less than 3 flare, 2 stream, 1 Tremor, though.
Aside from expanding the island, hotsprings spring from the earth, so we need a tremor.
Hot needs to overpower cold, so there needs to be more flare than stream runes.
Using a 2:1 mix is risky though. If we tried 2 flare and 1 stream we might end up with a geyser or a tar pit, which are both dangerous.

Tremor, Flare, Stream, Nature, Recovery might make a healing spring for 5... But it could just as easily end up as a soothing mud pit or fertile ground.

I still think the hotspring is the way to go, though.
>>
No. 1100910 ID: eb0a9c

Something wonderful. You now have an infinite pilot light. Or the core of a reusable grenade.

Experimentation with voidmatter is new to us. If we can create some kind of void-based insulator, we could stuff the Everburn in it and let it charge up into a thermal grenade, throw it at particularly elite foes and re-collect the Everburn after the battle.

For now, though, place the Everburn at the campsite. When we have the resources and the knowhow to keep it suspended within the dirt, it can act as a miniature planetary core, to keep our island warm.
>>
No. 1100911 ID: 273c18

For a hot spring all we need is 1 flare 1 stream.

>>1100904
Hmm. Not bad for a first attempt. Apparently we're supposed to use more detailed instructions.
That stuff burns forever, but not very hot. Try it out! Also, it can be used to burn *anything* into ash, eventually. Wait, what do we contain it with? Doesn't that mean it'll burn rocks?
>>
No. 1100913 ID: 25fb94

>>1100911

Well how hot do we want the stream to be? Warm? As hot as is comfortable? Hot enough that we need to actually divert some of it away from a heat source to be able to bathe and relax in it? And how do we know what ratio will do one or the other?
>>
No. 1100918 ID: 5b2941

>>1100909
>Hot needs to overpower cold
Stream runes aren't inherently cold. >>1100911 is right, you're overthinking this.
>Recovery
Recovery is the spell, the rune is Life, and Silv did in fact experiment with it and notice that it doesn't have any healing effect in its rune form.
>>
No. 1100922 ID: 861ceb

apparently a slow burning ash that makes very little heat but can burn down anything if given enough time... seeing how you're holding it though and it's not hurting you I have no idea how long it takes to burn something to ash.

...
...
... want to see what happens when we put it into a container of water?
>>
No. 1100935 ID: 890acc

>>1100918
>Stream runes aren't inherently cold.
Then why does this place get colder every time we use one?
>>
No. 1100940 ID: 2f41db

>>1100904
A low heat generating substance.
It will consume items slowly by turning them to ash.
Im not sure if its real combustion slowed down or some other energy transfer but it does emit heat.
Small heat with good insulation can accrue to a comfortable temperature.
I dont think youll be boiling any kettles with it, but enough could create a faint warmth around in important spots around the island.

Hmm.
I wonder how it reacts to direct magic?
If you have a small amount of it separable from the whole, hit it with flare to see if it gets warmer or works faster. See how it reacts to other magics too.
>>
No. 1100989 ID: 6c233e

2 flare, 2 stream, and a tremor for the good minerals; should make a fine hotspring.
>>
No. 1101032 ID: 1effd3
File 173378681451.gif - (73.32KB , 600x500 , FromNothingUpdateGifs1.gif )
1101032

Figuring out island expansion soon! Will be a few days!
>>
No. 1101235 ID: 1effd3
File 173421838195.png - (107.82KB , 900x750 , 121224_FromNothing197_SplashWasSuperEffective.png )
1101235

>Ah, so not actually that good for heating, but pretty great as garbage disposal. Ashes make for some great fertilizer too.
>Ah, we have something that can make charcoal without using fuel to heat it, maybe?
>A low heat generating substance. It will consume items slowly by turning them to ash. Im not sure if its real combustion slowed down or some other energy transfer but it does emit heat. Small heat with good insulation can accrue to a comfortable temperature.
I dont think youll be boiling any kettles with it, but enough could create a faint warmth around important spots around the island.
>That stuff burns forever, but not very hot. Try it out! Also, it can be used to burn *anything* into ash, eventually. Wait, what do we contain it with? Doesn't that mean it'll burn rocks?
>apparently a slow burning ash that makes very little heat but can burn down anything if given enough time... seeing how you're holding it though and it's not hurting you I have no idea how long it takes to burn something to ash.
“I don’t think it’s lit yet Tetsi. It’s cold, and feels kinda like wet sand. I suppose I could put it into the campfire…”

>How does magic affect it?
>What if we put it in a container of water?
“We… don't have any containers except for the bottles for water. We could probably make a hole and fill it with water.”
Silv digs a small hole and lights the Everburn in it with Flare, sparking it to life. The flame goes out once doused with water.
“Well it’s not waterproof. I’m not sure how magic affects it though, it seems all Flare did was ignite it.”
>>
No. 1101236 ID: 1effd3
File 173421839924.png - (98.81KB , 900x750 , 121224_FromNothing198_.png )
1101236

>[Simplify]: Expand the island with 3 tremor, and use 1 flare and 2 stream runes to make a hotspring.

x3 Tremor to expand the island.

Silv throws 3 Tremor runes into the Manapulse Nexus, expanding the island's mass slightly beyond the pond. Only 13 runes left.


x1 Stream Rune and x1 Flare rune for a hot spring.

Silv grabs the two runes and begins heading back to the nexus, however, something grabs her, yours, and Fern's attention.
>>
No. 1101237 ID: 1effd3
File 173421843052.png - (364.25KB , 900x750 , 121324_FromNothing199_aColdWindBlows.png )
1101237

“What’s… that…?”

“Chirp?”

A low wail begins to sound from elsewhere in the void. A chilling breeze begins to pick up, affecting even Silv who’s been able to tolerate it till now. Looking around, you see the Voidlings shifting around uncomfortably, and heading inside of Silvs shack. You soon learn why as the winds suddenly pick up from deep in the void.
“What’s this?!”

“C-c-chirp!” Fern cries as he grabs onto Silv to not get blown away.

Silv brings Fern into the shack before heading back out to make sure nothing else will get blown away by the sudden winds. After making sure everything is safe, she heads back into shelter with Fern, the Voidlings, and the Fabric Golems.
>>
No. 1101238 ID: 1effd3
File 173421844572.png - (341.61KB , 900x750 , 121424_FromNothing200_cramped.png )
1101238

It’s a little cramped.
“...Now’s probably a good time to sleep, huh?”

“Chirp?”

The wind howls outside, while Silv is (somewhat) comfortably squished inside with everyone. It’s not particularly warm, but the company is nice.
”...Anything you’d like to talk about Tetsi?”
>>
No. 1101241 ID: 80c73b

Ummmm...know any good stories? Now sounds like good story time.
>>
No. 1101244 ID: 861ceb

>Well it’s not waterproof
...with a name like ever burn I feel lied to. Though that does mean we don't have to worry about it spreading out of control so good to know.

>Anything you’d like to talk about Tetsi?
So, how you holding up? Enjoying the adventures, dreading them, indifferent? Don't think we've had a moment to really reflect.
>>
No. 1101245 ID: 273c18

I guess we can use everburn safely by putting it in a pot over a basin of water. If it burns through the pot, it'll be extinguished by the water. Nice little heat source for warming up the shelter!

>questions?
Have you remembered anything more about your past? Like, who was your teacher? Your family?
>>
No. 1101253 ID: 6c233e

You've been through a lot in a short time Silv. Are you feeling okay? Anything you want to make our next goal?
>>
No. 1101254 ID: 9bbb0e

That wind felt like it came from somewhere, or like it was produced by something, out in the Void. The timing came as we were expanding, maybe the nexus firing up is getting something's attention.

>talk
Try humming a tune, the first one to come to mind, see if it calls to mind any memories. Things like that can help jog amnesia.
>>
No. 1101263 ID: 5b2941

>>1101237
the black wind is howling...
>>
No. 1101292 ID: 0db8d3

I've been busy theory-crafting spells. We should be able to make some with permanent effects, if we obtain more runes.
I've thought of one to allow you to heal by eating.
One that could trigger a metamorphosis and give you functional wings to fly with. On you they'd probably be the pretty gossamer wings of a dragonfly or fairy...
I've thought of a way to teleport, and a sort of blessing/curse that makes you stronger but more monstrous based on how much damage you take...

I've also come up with something horrifying. In theory the Eldritch rune should be able to reverse the law of entropy in an arbitrary space. I'll spare you the technical stuff, but that means with an easy to create, low mana spell, you could destroy... anything. Everything. An enemy. A nation. A world. ...And beyond. Even if extensive safety measures were programmed into the spell, it would still be trivially easy to screw up and cause a catastrophe.
I'm certain that more than a few of these fragments are from worlds that met their end with that very spell. It's probably why we keep seeing the ruins of advanced civilizations. In order to use the Eldritch rune like that one needs to have a deep understanding of how the laws of nature work. That's something primitive civilizations lack.
I don't think we're in too much danger of it- The laws of nature, while present, do not dominate this place. I still don't wanna find out first hand, though.

I think it might be a good idea to look into restoring the mana-pulse nexus soon. Call it a hunch, but I worry we may end up needing it sooner rather than later...
>>
No. 1101351 ID: 1effd3
File 173447465540.png - (148.15KB , 900x750 , 121624_FromNothing201_.png )
1101351

>Well it’s not waterproof
>...with a name like ever burn I feel lied to. Though that does mean we don't have to worry about it spreading out of control so good to know.
>I guess we can use everburn safely by putting it in a pot over a basin of water. If it burns through the pot, it'll be extinguished by the water. Nice little heat source for warming up the shelter!
“Too bad I left it outside in a hole… A little more warmth would be nice.”

>So, how you holding up? Enjoying the adventures, dreading them, indifferent? Don't think we've had a moment to really reflect.
>You've been through a lot in a short time Silv. Are you feeling okay? Anything you want to make our next goal?
“I’m doing OK I think. Exploring around has been fun, but also scary at times since we don’t know anything and have to manage surviving.”

>Have you remembered anything more about your past? Like, who was your teacher? Your family?
>Try humming a tune, the first one to come to mind, see if it calls to mind any memories. Things like that can help jog amnesia.
“Nothing’s really come back to me at all, only those few couple of memories.” Silv yawns.
“Tunes… tunes…”
>>
No. 1101352 ID: 1effd3
File 173447468090.png - (178.95KB , 900x750 , 121624_FromNothing202_.png )
1101352

>the black wind is howling…
“...It’s… an oddly comforting sound…”
Fern snuggles closer to Silv.

>>1101292
“...”
Silv has fallen asleep.
You slowly feel yourself drifting away as well…
>>
No. 1101353 ID: 1effd3
File 173447470798.png - (492.57KB , 900x750 , 121624_FromNothing203_SnowyFern.png )
1101353

You awaken to Fern attempting to wake Silv up, but to no avail. She continues to sleep soundly with the voidlings. Fern looks around, grabs you, and heads outside.

The air is chilly, and frost covers the ground.

“...?”
>>
No. 1101354 ID: 5b2941

>>1101353
"...!"
>>
No. 1101357 ID: 861ceb

man we picked a good time to build a shelter.

>Fern looks around, grabs you, and heads outside.
howdy, is your new coat helping you handle the weather?
>>
No. 1101358 ID: 273c18

Hello Fern. Is everything alright?
>>
No. 1101359 ID: 6c233e

Has anyone told you that you're adorable, Fern?

You should play in the snow before the novelty wears off and the cold sets in.
>>
No. 1101362 ID: eb0a9c

Okay... that's not good.
Our mushroom crops need to be harvested before they wither, our island's heating core needs to be jumpstarted... lots of stuff to do before winter sets in.

[Scan: arid animals]
>>
No. 1101364 ID: 9bbb0e

>>1101359
Fern's a plant, that would probably just cause lethargy.

Wake up the cloth golems. They can help us salvage the crops that can still be saved from the frost.
>>
No. 1101365 ID: 2f41db

>>1101353
Say, fern
If you can hear us, carefully take a little walk around the island.
NOT near the edge.
Just enough to let us see the damage.

Youre ojay though arent you? Not too cold?
>>
No. 1101366 ID: 56db77

>>1101353
Sulv looks pretty arthropodal there's a chance she may have gone into a dormant staye due to the cold.
>>
No. 1101369 ID: 80c73b

Hiiii Ferrrn
>>
No. 1101370 ID: 273c18

Oh, maybe Fern can get the Everburn out of the water for us and put it in the shelter to warm it.
>>
No. 1101372 ID: 0db8d3

Huh.
Neat!
Anything else different about the island, Fern?
We should look around.
>>
No. 1101458 ID: 1effd3
File 173480035467.png - (91.96KB , 512x750 , 122124_FromNothing204_AyeAye.png )
1101458

>Hello Fern. Is everything alright?
>Hiiii Ferrrn
>"...!"
“!”
“?”

>howdy, is your new coat helping you handle the weather?
>Has anyone told you that you're adorable, Fern?
“o7”

>Silv looks pretty arthropodal there's a chance she may have gone into a dormant state due to the cold.
“!!!”

>Oh, maybe Fern can get the Everburn out of the water for us and put it in the shelter to warm it.
“!”
“...?”
...How is Fern supposed to light it?
>>
No. 1101459 ID: 1effd3
File 173480038167.png - (168.35KB , 900x750 , 122124_FromNothing205_SmolSquadGo!.png )
1101459

>Okay... that's not good. Our mushroom crops need to be harvested before they wither, our island's heating core needs to be jumpstarted... lots of stuff to do before winter sets in.
>Wake up the cloth golems. They can help us salvage the crops that can still be saved from the frost.
“!” “o7”
Fern quickly runs back inside the shack, and carries the cloth golems outside with them. They then proceed to check the mushrooms with the help of the golems.

>[Scan: arid animals]
While Fern is doing that, you try to Dowse, but bring up nothing.
Fern returns shortly with a small pile of mushrooms, and even checked on the Toxigrowth plants.
x10 Glowshrooms obtained.
x16 glowshrooms in the garden.
x7 Toxigrowth fruit obtained.
>>
No. 1101460 ID: 1effd3
File 173480040796.png - (180.71KB , 900x750 , 122124_FromNothing206_InTheDistance.png )
1101460

>Say, fern If you can hear us, carefully take a little walk around the island. NOT near the edge. Just enough to let us see the damage.
>Huh. Neat! Anything else different about the island, Fern? We should look around.
“o7”
Fern runs around the island with you to check the damage caused by the frost. There isn’t much, but you can tell the mushrooms and Toxigrowth won't provide anything new until it warms up.

“...?”
Fern tries to get your attention, and is pointing out into the void. You squint out into the distance, trying to see what Fern sees.
As the cool breeze blows by, you see a significantly brighter spot in the darkness than normal. You can’t quite make out what’s over there though, it’s too far away.

You should probably wake up Silv, right?
>>
No. 1101461 ID: 861ceb

oh cool, Fern can hear us. Was somewhat worried that only Silv could since no one else seem to react to what we say unless she repeats it.

>You should probably wake up Silv, right?
I mean, sure? Is the light coming closer or staying put? If it's getting closer then yes please go wake Silv up now. If it's just staying there maybe we should observe it a bit more to see if anything happens and let Silv get a little extra rest. Speaking of observing let's see if we can scan what the light is.
>>
No. 1101463 ID: 0db8d3

HOLY CRAP THERE ARE FIVE GIANT VOIDLINGS OUT THERE!

SILV!
SILV!
>>
No. 1101464 ID: 273c18

>>1101463
What? Where? I just see some clusters of "stars".

>>1101460
I suppose so, yeah. We can wake Silv up to get the everburn warming the shelter in case she wants to ignore it, too.
>>
No. 1101465 ID: 0db8d3

>>1101464
What do you think the "" in "Stars" is?
>>
No. 1101466 ID: 273c18

>>1101465
If they're not close enough to see their shapes then I don't think we need to be worried about them.
>>
No. 1101469 ID: 6c233e

so is it another island or is it a vessel? If it's moving closer then get Silv, if not observe.
>>
No. 1101475 ID: 9bbb0e

>>1101460
That looks a bit like our eye. Could it be someone else awakened a Nexus, or an artifact like us, and detected the expansion of our island? They definitely seem to be directing a vessel.

>Dowsing yields nothing
I wonder if that's because there was nothing, or because Fern isn't a caster.

Let's try...
>Dowse: Tetsi's Sibling
>>
No. 1101477 ID: 273c18

>>1101475
We can't dowse for specific things like that.
>>
No. 1101482 ID: 5b2941

>>1101463
>>1101464
>>1101465
Seven. Not sure they're voidlings, tho, there's no outline.
>>
No. 1101534 ID: 1effd3
File 173497948993.png - (127.50KB , 900x750 , 122324_FromNothing207_Confernsion.png )
1101534

>>Dowsing yields nothing
>I wonder if that's because there was nothing, or because Fern isn't a caster. Let's try… >Dowse: Tetsi's Sibling
>We can't dowse for specific things like that.
Dowse brings up nothing once again.

>HOLY CRAP THERE ARE FIVE GIANT VOIDLINGS OUT THERE! SILV! SILV!
>What? Where? I just see some clusters of "stars".
>What do you think the "" in "Stars" is?
>If they're not close enough to see their shapes then I don't think we need to be worried about them.
>Seven. Not sure they're voidlings, tho, there's no outline.
“???”
Fern is lost by Tetsi’s internal dialog.

>Is the light coming closer or staying put? If it's getting closer then yes please go wake Silv up now. If it's just staying there maybe we should observe it a bit more to see if anything happens and let Silv get a little extra rest. Speaking of observing, let's see if we can scan what the light is.
>We can wake Silv up to get the everburn warming the shelter in case she wants to ignore it, too.
>so is it another island or is it a vessel? If it's moving closer then get Silv, if not observe.
You and Fern stare out at the light in the distance, but it’s too far away for you to tell if it’s moving closer or not, and it’s definitely too far away for you to be able to scan it. You can confirm that the cold breeze is coming from that direction however. Should probably wake Silv up anyway.
>>
No. 1101535 ID: 1effd3
File 173497951714.png - (164.10KB , 900x750 , 122324_FromNothing208_Warming.png )
1101535

After much tugging and poking, Fern manages to wake up Silv from her restful slumber.
“Mwaaa… Fern? Tetsi? Why’d you wake me? I was comfy…”

“!” “!” “?”
Fern pulls out the Everburn and gives it to Silv.

“Am I cold? It is chilly… You must be cold too, so let’s get warmed up then.”
Everyone sticks inside the shack for a bit to warm up as Silv puts the Everburn into a hole and lights it. After a while, everyone is sufficiently warmed up, and heads back outside, where Fern and Tetsi show Silv the thing in this distance.
>>
No. 1101536 ID: 1effd3
File 173497953603.png - (209.44KB , 900x750 , 122324_FromNothing209_FromAfar.png )
1101536

Yeah, it’s definitely closer.
>>
No. 1101537 ID: 5b2941

>>1101536
ye-es. That does seem to be closer. The "clusters" are exactly where they were before, tho, so at least that's a relief.
>>
No. 1101538 ID: 9bbb0e

>>1101534
If it's the source of the breeze, they may be doing what we were considering with the sails and the wind magic for propulsion.

We should prepare a combat spell in case we need to defend ourselves.

Spell suggestion: Stream + Breeze + Harm, to hose down enemies with a battering stream of water like a fire hose. Stream for the substance, Breeze to compress the water so it doesn't scatter before it hits the target, harm to give the impact force. It should cause less collateral damage to our island than a fire blast.
>>
No. 1101542 ID: 2f41db

>>1101536
Fern, you did a wonderful job there while silv rested.
Well done.

...what IS that thing...
Lot of light coming off it...
That is definitely something that itd be better to check out before its colliding with us.
>>
No. 1101543 ID: 6c233e

We need a spell that would form some kind of wall or shield. Stream to start, with Gale to spread it out and Ice for solidity.

Something that can repel what they throw at us without being hostile ourselves.
>>
No. 1101563 ID: af2d3b

>>1101536
I guess we'd better go out there and intercept it. We wouldn't want it to crash into our island, and if it doesn't do that then it'll fly past us and we'd lose the chance to interact with it at all.
>>
No. 1101607 ID: 0db8d3

First thing's first, we need to prevent a collision.

Cast the following spell upon the Manapulse nexus.

[Static]-[Eldritch]-[Tremor]

[Eldritch] will be the core of the spell and will be modified by [Tremor] and [Static] to focus and make efficient its capabilities.

In essence this spell is a ward.

When casting the spell the castor must designate the target to be warded. It must be either an object made of stone or a landmass containing large amounts of stone.

The warded object will be passively surrounded by a detection zone equal to ten times its total area in size.

The Detection zone is linked to a trigger. The trigger condition is a single stone object or landmass entering the detection zone with at least 10% or greater the amount of mass as the warded object.

Upon being triggered, the electromagnetic fields of both the warded object and the triggering object are altered to have uniform magnetic moments. The initial configuration of the subsequent magnetic fields shall be that of both positive poles facing eachother, creating a repelling force. The warded object will attempt to slowdown or match vectors with triggering object while trying to keep it in the detection zone. It does this by manipulating the strength, orientation, and polarity of it's magnetic field.

Once velocities are matched, the warded object will begin to close the distance between itself and the triggering object, speed reducing asymptotically until it falls below 0.1 kilometers an hour.

Upon making contact with eachother, the warded object's field is briefly set negative relative to the triggering's to remove any remaining momentum.

Finally, the spell ends. Natural conditions should begin to restore themselves fairly quickly.

Basically:This spell avoids collision by causing the two landmasses to peacefully dock with one another.
>>
No. 1101636 ID: 1effd3
File 173526386528.png - (182.11KB , 900x750 , 122624_FromNothing210_GiftofGiving.png )
1101636

>Fern, you did a wonderful job there while silv rested. Well done.
“~🎵”

“Tetsi, I thought Fern couldn’t hear you before? How can they hear you now?” Silv asks as Fern hands you back to her.

“Chirrp?”

>We need a spell that would form some kind of wall or shield. Stream to start, with Gale to spread it out and Ice for solidity. Something that can repel what they throw at us without being hostile ourselves.
>>1101607
“I’m not sure we need a spell at the moment, but it does seem like that’s where the cold wind has been coming from. I’m starting to make out what it is…”
>>
No. 1101637 ID: 1effd3
File 173526390308.png - (203.82KB , 900x750 , 122624_FromNothing211_FromFrostAndDust.png )
1101637

>...what IS that thing… Lot of light coming off it… That is definitely something that itd be better to check out before it collides with us.
A bright spot illuminates two islands. One covered in tall towers adorned in ice, from where bitter winds blow, the other, dusty and forgotten structures, cracked and timeworn.

DISTORTIONS OBSERVED. FATES DISLOCATED. HISTORY ADRIFT.
WHICH DO YOU SEEK FIRST?

WISDOM OF THE RUINED ANCIENTS.
HOPE, FROZEN IN THE METROPOLIS.
>>
No. 1101638 ID: 6c233e

Should check out the icy place, see if we can turn it off. If it hangs around here long that cold is going to be a real problem.
>>
No. 1101639 ID: af2d3b

>>1101636
I believe we merely need for someone to hold us for them to start hearing us.
>>1101637
Wisdom first, so we know what to do with the hope. Also, we need more protection from the cold don't we?
>>
No. 1101640 ID: 9bbb0e

>>1101637
We need better shielding from the cold before we tackle it. Let's see what we can find in the Ancients first.
>>
No. 1101641 ID: 5b2941

>>1101637
Wisdom comes with age, but I'm not sure we can spare the time. Hope we already have. Plus, it doesn't look like Silv does all that well in the cold.
>>
No. 1101643 ID: eb0a9c

Well... this is either an opportunity or a dilemma.
Does the entity overseeing the two islands intend to protect them... or devour them?

>Desert Lostech Ruins or Icy Digital Ruins
Yeah, I agree with the others. Weather control will be important for long-term survival and if you can't find a way to deal with the cold, your crops wither. Harvesting freeze runes will potentially give you an arctic zone to store food for famines, or to protect against the inevitable magma-covered island made of molten core you're bound to find.
>>
No. 1101647 ID: 0db8d3

Hey Silv pull out a rune right quick...
That shape above them...
I think that might be a rune itself.
Can you swap one of our runes to it?
>>
No. 1101648 ID: 861ceb

kind of leaning towards the frozen city just to see if we can find what's causing it to produce so much cold.
>>
No. 1101649 ID: 2f41db

>>1101636
Fern's smart as a button and a quick learner.
Good friend to have around silv.

>>1101643
It really does look like an eye...
Weirdly familiar for some reason
Based on size i hope its just observing rather than defensive.

>>1101637

Hmmm.
If it's observing, we are to choose between hope and wisdom.
Tricky.
Wisdom without hope can lead to surrendering to futility.
Hope without wisdom can result in recklessness and...
Those are ruminations for warmer times.

The desert ruin.
Facing the cold unprepared would be bad for silv.
But, we may find something to help against the cold there.
But just in case, we could split our efforts.

See if fern can, with the help of a weaver construct, stay behind and put together something to keep silv warm against the cold when we return.

See if we can find the wisdom to seek hope.
>>
No. 1101745 ID: 1effd3
File 173557457331.png - (132.26KB , 900x750 , 122924_FromNothing212_.png )
1101745

Silv rubs the side of her head, as if she just had a headache.
“Did you… say something Tetsi?”

>Does the entity overseeing the two islands intend to protect them... or devour them?
>It really does look like an eye… Weirdly familiar for some reason. Based on size i hope its just observing rather than defensive.
>Hey Silv pull out a rune right quick… That shape above them… I think that might be a rune itself. Can you swap one of our runes to it?
Silv quints at the brightness above the two islands across the void.
“...I don’t think it’s an eye… It does sorta look like a rune, but do runes get that big? I think there’s something in the middle of it, but it’s too far away to see it clearly.”

>I believe we merely need for someone to hold us for them to start hearing us
>Fern's smart as a button and a quick learner. Good friend to have around silv.
“That’s weird… I could still hear you all the times I wasn't holding you though. Also Fern is a good friend.”

Fern chirps happily.
>>
No. 1101747 ID: 1effd3
File 173557467566.png - (159.40KB , 900x750 , 122924_FromNothing213_.png )
1101747

Frost:3
Dust:4
:Destination: Dusty Ancient Ruins:
“You guys want to check out the dusty place? Ok then, let me get everything ready to explore it.”

Silv grabs her bag and loads it with 4 runes, and some cooked shrooms. She walks over to Fern and hands them the Pick-Shovel.
“Fern, I want you to stay here and keep the place safe. Can you do that for me?”
Fern chirps and salutes with the pick-shovel
>>
No. 1101748 ID: 1effd3
File 173557469817.png - (180.29KB , 900x750 , 122924_FromNothing214_CHAPTER_END.png )
1101748

Silv and Tetsi ready themselves to depart. A brisk wind blows by Silvs cheeks as she and Tetsi face their new destination. What shall they find? Who will they meet? Will they be forced to fight again?
Next time in From Nothing:
Ch2: From Frost and Dust
>>
No. 1101750 ID: 861ceb

here's hoping there isn't sand worms, it's annoying to walk without rhythm.
>>
No. 1101753 ID: 2f41db

Absolutely wonderful.
Thankyou for the journey.
>>
No. 1101768 ID: 6c233e

You're a badass Silv, you got this
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