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Lavender Ice Wind
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Martah: (Whoa there's a lot of you guys today, huh? Usually you don't get a concentration of spirits like this unless... well I'm sure its nothing. It doesn't sound like you're from this world even? That's really rare!)
> How does flesh shaping work?
Martah: (Right so, magic at its most basic is like a conversation between you and the universe. You have to convince reality itself that what your trying to do will be better in some way than the current state. So most magic techniques are in service to a successful argument. The better you understand how the world works the better you are at convincing the universe, so scientific research is a must. Um, what else? Oh, willpower, you need a strong will to effect change! I... I don't do so well at that.)
Martah: (So flesh shaping! We Rabolds inherited an instinctual understanding of how bodies work from our progenitor dragon. It's hard to put into words, we just sort of feel how an organic body is supposed to move and function. So we find it easy to convince the verse to change our forms. Oh, I say convince, but it's still hotly debated on whether the universe has an actual consciousness. Magic takes place on a higher plane than words, so its hard to describe in detail.)
Martah: (Huh, was there a little earthquake just now? Eh, seems to have passed.)
> What's with the spirits?
Martah: (Spirits, um, the soul resides in the brain. Think of it as sort of being shaped by the brain, but still separate, like water in a very squiggly tube. When the body dies, the spirit lingers for a while, typically a few days. A flesh shaper can revive the body in that time, and the spirit will carry on as if nothing happened. Otherwise the spirit will go... somewhere. No spirit ever speaks of it. We can call out to the spirit realm though, and if any are interested we can get them to hang out or occupy an empty body. But it was recently proven that they are the actual souls of real people! I don't really get all the details, but there was an experiment with runes of truth, and well, Donvan was very excited about it. He could tell you all about that magic theory stuff, I only really know flesh things. Yeah, everyone was talking about that discovery right before...)
> Get extra limbs
Martah: (So! Extra limbs! Yeah I've tried that, but I can't quite wrap my brain around moving more than four limbs at a time. Having a shaped body can get really tiring, once you get used to the change its okay, but the bigger the alteration the more your body and brain need to work to keep up. It's why we try to keep shaping as a slow process, take on the change in increments for easier adaptation. But as long as a shaper understands how the changed body will work, there is almost no limit to what can be done. You just need the will to convince the verse that wings or night vision would be way cooler than a boring old normal body. At least that's how I do it. Oh, and I wouldn't call it "bending", more like flowing, like clay? I don't know what I would compare it to, pushing with your mind maybe? Like earlier, I was helping to reattach my friend Murdoc's arm. Master did most of the work, but we just kind of visualize the flesh growing into each other, the veins and nerves linking up, then just hold that image in your mind until realty catches up. Sorry, I've never had to explain all this to someone starting at such a low level of knowledge. I'm not sure how to describe it right.)
> Enigma
Martah: (Enigma? Oh, are you talking about that odd little bold? At least, I think she's a bold, I've never heard of any species like her. She showed up here just after we did and just kind of, hangs around camp. She's tried to help us shapers here a few times, but she doesn't seem to know much about, anything really, so she wasn't able to do much. Enigma, you know I don't think she ever said what her name is. Huh. Do you think she's important? I haven't seen her today, but I'll keep an eye out.)
Martah: (Its nice being able to talk to someone like this, I don't usually get...)
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