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1074204 No. 1074204 ID: 0b594e

Rumors abound of the city.
They say it just appeared one day.
They say no one has ever seen its top.
They say it is a place of mystic secrets and wild pleasures.

But before we can get to that...
363 posts omitted. Last 50 shown. Expand all images
>>
No. 1102937 ID: 6c233e
File 173795857879.jpg - (528.84KB , 1000x800 , fallingcity_92 whyyyy.jpg )
1102937

Martah is grappling with the realization that he had concentrated on living with the curse so much that he overlooked what now seems appallingly obvious. He will be unavailable for a bit.

Sinni: "Uh, is he okay?"

Mirrak: "Sure. I mean who doesn't clutch their head and silently scream from time to time, right?"

Sinni: ...

Mirrak: "Right?"

Sinni: ...

Mirrak: "Moving on!"
>>
No. 1102938 ID: 6c233e
File 173795861370.jpg - (296.95KB , 1000x800 , fallingcity_93 there she is.jpg )
1102938

>meeting with the elders would certainly work as a distraction, but our main trade is flesh-shaping

Mirrak: (Well yes, but our close second is arts and crafts. We have a lot of crafters champing at the bit to get materials and patrons.)

>find out why exactly the elders don't want these two to be together.
>may decide to brand you as public enemies

Mirrak: "Now, as much as I want to help you Sinni, we really can't be making enemies right now. What's keeping the two of you apart?"

Sinni: "Well, its just, up at the temple they just care about stone. Shaping it or listening to it, or seeking truth. I don't know, I've never been able to shape more than a pebble. It's why they stuck me down here. The goats basically look after themselves, I'm just... out of the way. Guess they would feel bad about exiling me just because I'm useless."

"But Palla, oh she has so much talent. She can do such wonderful things with stone. They've never said anything out right, but you can tell the elders think she's wasting her time with me. They always have her so busy when I come up with the cheese. She says they can't stop us, but I dread to think what they might do if they found out just how close we are. What if they throw her out? Where would we go?"

"I just don't want her to get hurt."
>>
No. 1102939 ID: 6c233e
File 173795867074.jpg - (243.22KB , 1000x800 , fallingcity_94 aw they're hugging.jpg )
1102939

>can you suppress the process itself rather than reattaching hundreds of leaves?
>how long will the leaves need to be maintained?
>We should definitely get a look at what we're working with.

Mirrak: "Right, we can work with this. As for the task at hand, we could make it so you don't loose your leaves."

Sinni: "Oh, er, that sounds unpleasant. What with the, uh, the twining together. And eh, the... the sliding along her... her ah... hnnnn!"

Mirrak: "Oh ho! Well in that case, why don't we work on getting your leaves to grow back fast, instead of reattaching so many."

Sinni: "You can do that? In less than a day? It normally takes weeks to grow back after a full shedding."

Mirrak: "Sounds simple enough. Martah?"

Martah: "Give me a day to study him, then yes." He replies, not looking up from his distraught pose.

Mirrak: "Good good. I'll leave you two to work that out. I've got a diplomatic team to assemble."
>>
No. 1102940 ID: 6c233e
File 173795870172.jpg - (528.69KB , 1000x800 , fallingcity_95 pick some sillies.jpg )
1102940

Mirrak: (Hmmm, now who would make a good first impression on a bunch of old farts?)
>>
No. 1102942 ID: 273c18

The Elders are obsessed with stonemelding. Does your Scrivener have any related knowledge? I'd say if so he'd be really good at talking them up. Share interests, that sort of thing. He's also supposed to be seen as wise, which will help.
Your hunters also have things in common with the villagers I expect, they share a certain skillset. But we only really need one of them to come with.
And of course our courtesan has a way with words.

We know these folk view the lizbolds as predators and we'll cause a panic if we walk into the village with our newly-enlightened fellows in tow without any warning. If we talk to the guards beforehand it might go okay as far as violence is concerned but the whole village would have to be informed as to the lizbolds' uplift before we could go in with them, I think, and that would take some time. Though maybe if only ONE of them comes it'd be okay? Eh. Only major benefit is that it would get them used to the idea early, and possibly prevent any misunderstandings if someone encounters the members of our group who are staying outside the village. Ah, I suppose we should figure out where we're staying tonight. We'll have to talk to someone about lodgings, and maybe the lizbolds will have somewhere to stay, or at least an assigned area nearby so that no misunderstandings happen.
>>
No. 1102956 ID: 90b21b

>Rock and Stone
Making a creature that sucks on stone and leaves figurines behind would impress. You want to insinuate that you can't stoneweave like they can, but you're good at trying new things out - and can help them with the 'boring' parts of boring holes.
>>
No. 1102957 ID: c0dde4

If they focus lots on mining, than tailings and minerals leeching into the water might be an issue. Can plantlike organisms be made to remove problematic substances from soil (or excess amounts of useful materials), and form them into something useful and also a cohesive solid that won't crumble, that can be harvested and stored safely, or maybe used? Like crystal flowers, ruby cacti, steel stalks, or glassteel fronds?
>>
No. 1102958 ID: ef706e

Rune Nerd for nerd to nerd connection and Comfort Bunny to be disarming and charming.
>>
No. 1102981 ID: 37131d

>>1102937
hahahahahahaha

Hmm. Do these guys consider the lizards as evil, or just scary? If evil, we might want to save their introduction for later. "Foreigners allied with evil monsters" isn't a great first impression. Either way,
>>1102942
they should have a rider when they're seen - a scary animal walking about is cause for panic, but if it has somebody on top that's cause only for trepidation (and possible awe). Being clearly part of the group should help, but if a loose predator is the first/only thing sb sees before shrieking, it could be problematic.
>>
No. 1103159 ID: 6c233e
File 173846942881.jpg - (561.12KB , 1000x800 , fallingcity_96 hidden passage.jpg )
1103159

Mirrak: "Lantil, we're going up tommorrow to impress some old stone worshipers. You carve in stones sometimes, so you should have a lot to talk about."

Lantil: "I do more than that!"

Mirrak: "Yep, lots in common. Hilgar, you're with us. I have a feeling we'll need all our charm for this one. Also might need to fight our way out, you never know."

HIlgar: "Right'o boss."

Murdoc: "Hey! I'm the boss of this expedition!"

Mirrak, Hilgar, and Lantil: ...

Murdoc: "We're doing what Mirrak said, get to it."

Martah pulls himself together and runs some tests on Sinni. By the next morning he has a quick body mod developed, tested by denuding Sinni's tail. The leaves grow back in minutes, though this does leave the salamander quite hungry. To deal with that he will be bringing two full bags of goat milk for a quick recharge after the big event.

With the sun peeking over the peaks, the four follow him to an unassuming nook. Sinni grabs an outcropping, and what had seemed a solid rock face opens noiselessly to reveal a narrow passage up.
>>
No. 1103160 ID: 6c233e
File 173846948257.jpg - (446.46KB , 1000x800 , fallingcity_97 the stone temple.jpg )
1103160

A brisk climb, and the party reach the temple grounds. Blocky architecture and precise angles fill a stepped bowl, with a view of the vast desert beyond the mountains.

Not many are out and about as Sinni leads the party down the many steps.
Sinni: "Okay, uh, I'm going to pass you over to one of the acolytes and find Palla before she gets assigned anything. You should be fine. Just eh, don't expect them to show much interest unless its about stone."

Sinni stops by a gaunt grakashon who is slowly polishing a stone sphere. "Fair morning, brother." he says, bowing low enough his body forms an N. "These fellows are here to see the elders sbout a trade deal. Annnd I need to... deliver this milk! Yes. So eh, bye!" Sinni grabs Martah and scurries off.

In the awkward silence that follows the guy polishing stares at the three. Sighing, he sets down the stone. "Hrmm, trader are you? It's been some time, perhaps we could use something. What do you bring us?"

(Mirrak remembered to bring some examples of robold handicrafts. What should she show?)
>>
No. 1103161 ID: 273c18

>>1103160
Show something shiny, something intricate, something organic.
>>
No. 1103163 ID: 90b21b

Start by appealing to their wants, like a devil, only to showcase more ambitions for both spiritual fulfillment and the needs of the many, like an angel. Ramp the show up the second they start looking intrigued.

Start with the wheat flensing machine. Just stick a bundle of wheat in the small container and let the instinctually-driven metal tentacles whip the grain from the chaff. Then it's on to the Sorter, which double-checks your grain filter and nabs grains with pinpoint precision. Finally, the autochef, which is a living cookpot that boils your rice to perfection, and learns different recipes as you cook alongside it.
>>
No. 1103175 ID: 9bbb0e

>>1103160
Start with the more normal crafts, like textiles, then go into your peoples' service skill as medical practitioners and animal tamers.
>>
No. 1103255 ID: 56db77

>>1103160
Start with some mundane domestic crafts then bust out some of the more exotic fare, I wonder if we could offer to improve any crops/livestock they have.
>>
No. 1103702 ID: 6c233e
File 173942673965.jpg - (342.11KB , 1000x800 , fallingcity_98 what are ya selling.jpg )
1103702

>machines and things

Mirrak: (You think we lugged heavy machinery up a mountain? Or that we know anything about farming? We're robolds! We do the crafting! I don't even know what a wheat is! Hence... why we're up here in the first place.)

>More normal crafts. Something shiny, something intricate, something organic.

Mirrak: "Why we bring crafts, both useful and intriguing. Just take a look."

The acolyte's eye passes over intricately carved ivory and serpentine filigree to stop on some simple bottles.

acolyte: "Ah, worked stone, and by hand even. Not afraid to let the stone's shapes and patterns shine through. Better than those down in the valley with their vapid clay. Yes, I think the elders will see fit to meet with you."

The party are lead down the tiers and into the largest structure. Inside is a seeming labyrinth of halls, alcoves, nooks, and chambers. Down and down their guide takes them, until they reach a hall dominated by a stepped pit.

"Wait here. The elders will be with you shortly." The acolyte says, leaving them with a slight bow.
>>
No. 1103703 ID: 6c233e
File 173942682714.jpg - (393.23KB , 1000x800 , fallingcity_99 elder shrubbery.jpg )
1103703

What feels like hours later, even Hilgar's cheerful smile is slipping.

Lantil: "Three hundred and eighty nine steps."

Mirrak: "I'm still getting four hundred and ten. Sigh, we'll just have to recount again."

Before they can go truly crazy there comes a shuffling from the entryway. Five shon, so hunched they look like walking bushes, make their way slowly down the steps. Arranging themselves before the bolds they look up at them with suspicious eyes.

After an awkward silence the middlemost shon speaks up in a dusty voice "Well? We don't have all day. Why have you come here?" Mirrak rallies herself and puts on her best, if strained, trader smile. "We just wanted to introduce ourselves as your new neighbors, and start things out on the right foot."

"Eh, neighbors?" the shon grumble "What do you mean?" "Where are you from?" The one on the end moves to poke at the Mirrak with his staff, but is intercepted by Hilgar with a sharp edged grin. "We've just arrived in the valley, on the big wurm." the trader replies.

"The what?" "Ridiculous, no one lives in the valley!" "When was this?" The elders seem confused. "The big pillar." Mirrak clarifies "Up in the sky?" She looks around their blank expressions "Did- did you not notice?"
>>
No. 1103704 ID: 6c233e
File 173942694113.jpg - (759.16KB , 1000x800 , fallingcity_100 that sneaky wurm.jpg )
1103704

"Why did no one tell me about this?" the elder complains, bonking the acolyte from earlier on the head. "How did this happen?" The acolyte bows "I don't know elder. You have always said there is nothing worth noting in the valley." he dodges a second bonk.

Quite a crowd has followed them up to the rim of the bowl, wind whipping by as they gaze at Jormun in astonishment. The robolds seem to be forgotten as shon whisper among themselves.

Mirrak: "Eesh, I hope Martah is having an easier time of it."
>>
No. 1103705 ID: 6c233e
File 173942704898.jpg - (542.56KB , 1000x800 , fallingcity_101 clandestine meeting.jpg )
1103705

Martah is not having an easier time of it. Sinni grabbed his lady love and, after briefly introducing the shaper, the two hastily retreated into a store room, leaving Martah to guard the door. Which in retrospect was foolish, seeing as the robold sticks out like a sore thumb. The white furred bold is trying to lean on the door casually while the pair go at it inside, quite audibly too.

Now a pair of shon carrying a large wicker box between them are approaching. "Sir? Could you let us by? Are you- supposed to be here?"

Martah: (Uh uhhhh, help!)
>>
No. 1103707 ID: 833743

Of course we’re supposed to be here, just as much as anyone is supposed to be anywhere. Do you believe everything happens for a reason? Then what a silly question that is.
>>
No. 1103710 ID: d30887

"Look, I don't know what a 'devil tango' is, but the rancher's goat ate my cheese wheel and he kept telling me it was the only thing he had that he could trade me as repartitions. If he can find it."

Nervously look at the door.
"These buildings don't have secret exits, right?"
>>
No. 1103711 ID: b8205f

"Sorry, I'm afraid this store room is off limits at the moment, I've been told to prevent anyone from entering. You can go ask the overseer about it, if you like?" (Depending on how long it's been you might speak loudly, to the effect of "HURRY UP IN THERE".)
If you want to outright lie, you could say somebody got sick in there, everything's gross, and we don't want anyone else to catch whatever they had until it can be cleaned up. "Or, are you here to clean up all the barf, is that why they sent you? [Eye them eagerly.]"
>>
No. 1103715 ID: 273c18

>>1103705
Tell them that there's been a spill inside the storage room and there's dangerous shards everywhere, you can't let anyone in until the cleaning crew gets here. They've already been notified, by the way.
Tell them to just leave the basket by the door, you'll make sure it gets stored after the room's clean.
>>
No. 1103718 ID: c9dd60

>>1103715
Ah, good addition, offer to take care of their task for them, so they can stop thinking about it
>>
No. 1103725 ID: 9bbb0e

>>1103705
"I am doktor assistant. Doktor in procedure, do not contaminate."
>>
No. 1103996 ID: 6c233e
File 173990071369.jpg - (454.00KB , 1000x800 , fallingcity_102 that sounds bad.jpg )
1103996

Martah: "Ah ha ha ha ha, what a silly question! Anyone can be anywhere right?"

shaggy shon: "Huh?"

spiky shon: "Sure sure, but we need to put away these linens."

Martah: "dghhtdkh uh, but uh, there's a mess! If you go in you could step on something, uh, sharp. Or gross."

spiky shon: "So who's cleaning it up?"

Martah: "Uh, Sinni?"

spiky shon: "Why's he here?"

Martah: "He was delivering... milk?"

shaggy shon: "Why aren't you in there helping him?"

Martah: "I'm a doctor. If he gets hurt-"

shaggy shon: "Sinni got hurt!?"

Martah: "No if he gets hurt I'll fix him right up."

A particularly loud moan comes from inside the storeroom.

shaggy shon: "Ah! Sinni's hurt! We have to go help him!"

spiky shon: "Yeah mister goat doc, lets get in there."

Martah: "I- I'm not a goat! That wasn't a pained moan, he's probably just-"

A high-pitched cry interrupts him.

shaggy shon: "Oh why aren't you helping him? He sounds really hurt!"

spiky shon: "Snrk, yeah that sounded bad. We'd better see what's going on."

Martah: (Why is it always me who gets in these situations?)
>>
No. 1104000 ID: 273c18

>>1103996
Uhh. You should've stuck with one explanation...

Oh well, one of them caught on to what's really happening. You already said who's in there so there'll be trouble unless you get them to keep quiet, and the only good way to do that is bribery. Offer body mods in exchange for their silence.
>>
No. 1104001 ID: 4ee17d

When in doubt, bribe your way out.
>>
No. 1104002 ID: 037fcc

Well, it was always going to be real difficult to explain away NOISES. Sinni owes you for this, I don't think running interference was part of the deal. I guess the only thing for it is to resort to hushed, conspiratorial whispers and let them in on the deal, see if we can get them interested in our services. If they want something from us, they're less likely to act against us. Note that this is leading towards you becoming the hush-hush secret affairs people, so...I guess decide how comfortable you are with that, haha, and steer accordingly. Seems likely a powerful position, but also one that can turn on you in an instant.
>>
No. 1104003 ID: 9bbb0e

>>1104000
>>1104001
Yes indeed.
>>
No. 1104016 ID: d30887

Quick take off your mask and repeatedly stab your mouth.
"You fools! I tried to warn you but you're so dense! Run! Scream - scream while you still can!"
>>
No. 1104177 ID: 6c233e
File 174037557459.jpg - (409.18KB , 1000x800 , fallingcity_103 tricks up his sleeve.jpg )
1104177

Martah: (It's not Sinni's fault. As soon as his friend realized what I could do for them she dragged us in there. I barely had time to do the gene therapy before she was all over him. It seemed awkward so I stepped out, but now I'm just stuck out here. I did get to see that they're hermaphroditic though, so that's neat.)

Martah: "Alright look. Sinni and his friend are having an indiscretion. They hired me to cover it up, and then went and got loud anyway. So if you two would help we'd owe you a big favor."

spiky shon: "Finally! Good for them."

shaggy shon: "Oh yeah? What kind of favor are we talking here?"

Martah: "Whatever you can imagine."
>>
No. 1104178 ID: 6c233e
File 174037564296.jpg - (414.92KB , 1000x800 , fallingcity_104 now that we have your attention.jpg )
1104178

The elders have finished bickering and called the party over.

head elder: "The stones have never spoken of anything like this happening. You really are... from another world?"

Mirrak: "That's right."

head elder: "Ah, please, forgive our rudeness earlier. We would very much wish to study your ah, friend. May some of our senior acolytes accompany you on your return?"

Mirrak: "Certainly, and we would appreciate some assistance with farming in return."

Lantil: (Wasn't there something else we wanted?)
>>
No. 1104186 ID: 273c18

>>1104178
Yeah we're interested in information about the world, like nearby civilizations and other points of interest. And also, considering we're in a geomancy-focused settlement why don't we ask about stone and metals? We do need building materials.
>>
No. 1104187 ID: 7e292e

>>1104186
Good plan. Food stability is the big thing, but we also need information.
>>
No. 1104193 ID: d30887

Our first priority should be claiming territory rights. Emphasize that your tribe was prosecuted to Hell and back because the outlying nations repeatedly claimed bites of your territory over generations until you were stuck in a land that was going to be 'legally' conquered and exterminated. You're not making that mistake this time. You want to buy the land you're settling on, make your ownership permanent and non-negotiable. No technicalities, no tolerance of hostile takeovers of land. From now on, your nation will always have housing for whoever lives within its boarders. Look to the wurm and claim you've got the power to make that a reality.
>Elder: How did you survive
Don't kill drifters on first contact. Simple rule, never broke it. One of these drifters came from another world, and they helped us talk to the giant from another world. We were saved pretty easily after that.
>>
No. 1104447 ID: 273c18

Hmm, I wonder if there's merit in hiring a stone mage for the city.
>>
No. 1104493 ID: 9bbb0e

>>1104447
We don't have much need of stonework on Jormun right now, but if we want to expand to the ground below it would be very helpful. Either stone buildings, or just ensuring good foundation for buildings.
>>
No. 1104626 ID: 6c233e
File 174138602436.jpg - (543.77KB , 1000x800 , fallingcity_105 come into my study.jpg )
1104626

Mirrak: "We would also appreciate if you could tell us about our standing here, and how to deal with the people around."

Elder Kesha: "Yes, of course. Please, join me in my study."

The party follow her down the stairs once more, getting plenty of cardio for the day. Lantil notices some runework on the side of a building and wanders off in conversation with that orange acolyte, who apparently is an accomplished scrivener himself. Yet Mirrak and Hilgar manage to stay on task and accompany the elder into her chamber.

The room is a simple domed shape, lined in sandstone of an oddly pleasant roughness. Shelves circle the room, packed with rocks and crystals. Moving about the room Kesha touches portions of wall and floor with slight glows of magic, and with gentle grinding hidden compartments are revealed. A round table rises slowly from the floor, upon which she arranges some simple cups and a teapot.

She places the pot on a stone disk. Pressing a rune on its side, it soon glows with cherry-red heat. Mirrak and Hilgar seat themselves as she pours out steaming greenish liquid for each.
>>
No. 1104627 ID: 6c233e
File 174138607111.jpg - (1.08MB , 1000x800 , fallingcity_106 around the valley.jpg )
1104627

Elder Kesha: "We are rather isolated up here, you understand, but I can tell you at least who you will find around the valley."

Mirrak: "To start, will we be causing any trouble showing up like this? Are we encroaching anyone's territory?"

Elder Kesha: "Not in the valley itself. There are a few Grakashon families, but they keep to their farms high up the mountains, away from the predators in the forest. We trade service for their excess crops, on occasion. You might approach them for seeds and things to get your own farming started.

Past the valley if you follow the river you'll come to a city of Miskashon. I can't recall its name. They're the common variety of lowland shon. Grubbing about in river clay, with their outlandish runes and contraptions. Don't know the value of good, solid stone. They come up here sometimes, begging for metals. Rarely with anything worth a trade. Perhaps you'll have better luck with them.

They never come up here, but I hear there are a number of the river folk, the Selkashon in the city as well. I think they would dry up in the mountain air, or something of that nature. If you could protect them from river predators they might visit you, although I don't know what they have to offer. Fish perhaps?

The desert is home to the Dreffeshon nomads. They're a prickly sort, both of body and mind, but it's understandable given the harsh sands. We deal with them when they pass by, for news of other Grakashon holds and temples mostly. There should be a clan coming here very soon.

Beyond that I do not know. Any other settlements are over the horizon, and we tend to look down here rather than out.
>>
No. 1104628 ID: 6c233e
File 174138609716.jpg - (271.81KB , 1000x800 , fallingcity_107 hang on now.jpg )
1104628

Elder Kesha: "I suppose you lot are after metals as well? Its all anyone comes up here for. No respect for good stone at all. The stones were here before everybody you know!"

Mirrak: "Actually, we were admiring the stone working you have up here."

Hilgar: "Yes, such sharp angles. The forms are quite striking."

Mirrak: "So if you grant us the services of your people we would be happy to let you sate your curiosity about Jormun. He's very old."

Hilgar: "Sooooo old."

Mirrak: "And very made of stone, I think. We heard you have a talented stone crafter named Palla we would love to work with."

Elder Kesha: "I thought you just got here. How did you hear about her?"

Mirrak: "Ah..."
>>
No. 1104631 ID: d30887

You talked to some random farmers and workers along the road. Some of them talked about master stoneshapers and their latest works. Why? Is Pella important?
>>
No. 1104633 ID: 273c18

>>1104628
Tell them you met a goat farmer on your way here that seemed to have a lot to say about her. Why the concern?
>>
No. 1104636 ID: 8e2cf5

>>1104633
Ideally we won't indicate there was one, specific individual who talked about her. They might start paying attention, and start putting pieces together as evidence starts piling up.
>>
No. 1104667 ID: 9bbb0e

>>1104628
These ears were made for listening.
>>
No. 1105408 ID: 6c233e
File 174296064664.jpg - (504.89KB , 1000x800 , fallingcity_108 still going at it.jpg )
1105408

Mirrak: "Well we met a farmer on the way up-"

Elder Kesha: "Sinni." she sighs "That boy is a distraction. Hmm, this might be just what she needs to get her mind focused properly. How old did you say your friend was?"

HIlgar: "Well we found him in a place from the oldest stories I've ever heard of. So maybe, as old as the world? Our old world, that is."

Elder Kesha: "Its decided then. If anything will keep her rightly fixated on stone its old stone. I'm tempted to visit myself, but the humidity down there is hell on these old joints. Let us go and inform Palla of the good news."

Mirrak: (I think that went well. And it's past noon so surely they must be done by now.)

///

Martah: "Shouldn't they be done by now?"

spiky shon whose eyes now sparkle in the light and can see twice as many details (Saranna): "They've been waiting for this for a loooong time. Got a lot saved up to get out, hur hur."

shaggy shon that now has a much longer tail (Tremo): "A lot of love in their hearts?"

Saranna: "And eggs, Trem."

Tremo: "OH" blushes

Martah: "Someone's sure to come by soon, and robold's are notoriously bad liars."

Saranna: "Yes, we noticed. Heh, why don't you get in there and help them finish up?"

Martah: "Oh, well sure. Sorry, I assumed shon aren't as free-love as bolds."

Saranna: "Th-that was a joke. You'd really do it with them, just like that?"

Martah: "Why not? They're cute."

Saranna: "..."

Tremo: "Oh my~"

Saranna: "So uh, where you're from, are they taking visitors?"

Hilgar: "Ah there you are." the courtesan peeks around the corner, startling the two shons. "We've finished up with the elders. Now they're looking for- oh they're still going? Well the elder's looking for Palla, so we're going to have to do something about this."
>>
No. 1105409 ID: 273c18

>>1105408
I think the only thing we can do is to tell them to finish up, they're out of time. And also that Palla's going to work with us, which means Sinni will be able to visit her unsupervised.
>>
No. 1105410 ID: 78bd3b

Well, no choice.

We will have to entertain the elders with stories of your people.
And also breaking your mouth curse. That'd be a neat party trick.

Oooh also, all this loving reminds me of something very important.

You gotta help me, Martha, you gotta help me deal with the Mainframe.
She's this weird lizardy-dragony-serpenty creature with wires coming out of her body and connecting her to all across the heavenly dome and precides over the passing of soul to and from meatspace, and she looks like this >>1102934 Martha. Can you see the mental image, Martha? Yes? No? Yes?

Anyways, she's mean, Martha. She doesn't let us do stuff like breaking your mouth curse with our dead ghost energy, or divulge secrets about the afterlife, like the evil soul-devouring lich at the center of Creation, or how ice-cream machines always break because they all die upon assembly and their souls end up there.

She hates me, Martha. She hates me because I meddle, but I only meddle because I love, Martha! I love this world, and I love her.
I love the Mainframe, Martha!

I love her but she doesn't see it! Together we would be so wholesome. We would help everyone, Martha, both living and dead!
We would love each other so much and have so many children, who would love and care for mortals just as much as their mama and would aid her in helping people. Servers, we would call them.

I love her so much, Martha, but she keeps blowing me off, Martha. Says I'm too lame, or something like that. I don't know, I just run away crying every time she says no.
You gotta help me, Martha. You gotta help me conquer her heart, and her mind, her mind full of cosmic wires, Martha.
Please, Martha, I'm so needy! Help me prove myself to the Mainframe! Please, I'll give you ice cream, the afterlife is full of the stuff now!
>>
No. 1105411 ID: 802951

>>1105410
You know what, this could be funny. Go for it.
>>
No. 1105592 ID: 9bbb0e

>>1105408
Yeah, we might need to step inside and get them to hurry it up, then. The promise of moving to our place and getting to bang frequently far away from the elders seems like a good motivator.
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