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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
689 posts omitted. Last 50 shown. Expand all images
>>
No. 1097483 ID: eb0a9c

Tell the box operator to get the ambassadors to safety.
Concentrate on the legs until he's immobile!
>>
No. 1097485 ID: 355e44

keep up the fire and shoot a missle at him too.
>>
No. 1097551 ID: ed041d
File 172675690309.png - (37.94KB , 325x333 , Mech221.png )
1097551

>>1097483
You alert the Box walkers to keep the Diplomats safe, thankfully there are a few with Close In Weapon Systems mounted, so no grenades fired by Red Mask will strike.
>>
No. 1097552 ID: ed041d
File 172675695564.png - (26.73KB , 408x244 , Mech222.png )
1097552

>>1097485
You keep the pressure up, and fire a missile barrage, most miss but one strikes one of Red Mask's grenade cannons.

You are keeping the pressure up.
>>
No. 1097554 ID: 1effd3

ok so his right leg is damaged, and thier left grenade pod is destroyed, so he should be more forced to straif to his right due to the weight imbalance. use that knowledge to lunch a missile to where he *should* be heading, and keep focusing on his legs. removing his ablility to move will give us a huge advantage
>>
No. 1097564 ID: 355e44

>>1097554
this, but keep alert for tricks. This supposed elite is going down surprisingly easily.
>>
No. 1097566 ID: eb0a9c

Try to push a signal for your remaining deployable stuff.
And shoot the head. It might make a great trophy, but that's what the other suckers might have thought before he unleashed his secret weapon from there.
>>
No. 1097659 ID: ed041d
File 172703481553.png - (45.13KB , 214x390 , Mech223.png )
1097659

>>1097554
That's actually an interesting point, Red Mask is standing there, daring you to come close, you hold the advantage at range so far but it feels... too easy.

Do you want to keep pushing or do you wish to adjust strategy?
>>
No. 1097661 ID: 1effd3

>>1097659
does anything else feel "off"? this elite is going down fairly easy... he works for the company with access to alien tech, so he might have an ace up his sleeve... until otherwise proven, i say keep maintaining distance and removing his mobility options
>>
No. 1097677 ID: 355e44

If we take out the other launcher then he'll be much less a threat, giving us breathing room to figure out what he's decoying for.
>>
No. 1097691 ID: 1effd3

wait he's not dropping pods on us again is he?
>>
No. 1097694 ID: eb0a9c

Make sure the diplomats aren't literally killing each other while you and the Boxes are distracted. Other than that, finish the duel and the Boxes will overwatch for enemy cavalry.
>>
No. 1097704 ID: c572e3

>>1097659
Has anyone considered that there might be more than one red mask or that this might be a decoy? I mean it seems that "he" came back far too quickly between the first and second fights.
>>
No. 1097705 ID: 8f9bc4

That's not the same mask as before. Wasn't there only supposed to be one Red Mask at the same time?

>>1097112

> Agamemnon bearding top Blasting claudications ____ minutes hold on

That wasn't your boss. Who is that? What uniform is that? The uniform of these separatists is green, right? Monarchists are red though. Or does it vary? Were they trying to contact you, or Red Mask? Is something happening to the Agamemnon?

Nothing you can do about it now, but don't count on air support. You need that mech disabled, so he can't close in on you with those pile drivers. Remember he's got some sort of hidden booster technology.
>>
No. 1097801 ID: ed041d
File 172727530612.png - (32.24KB , 486x439 , Mech224.png )
1097801

>>1097661
You decide to keep your distance, for now.

>>1097704
Something is off for certain, is this a decoy, a double?

The sonic boom your sensors pick up make that clear.
>>
No. 1097802 ID: ed041d
File 172727533373.png - (31.71KB , 413x210 , Mech225.png )
1097802

Checking, you see another Red tinted Mech flying your way. It seems double is on the mark at least.
>>
No. 1097803 ID: 3df1ab

If you still have enough ammo for a second fight, keep pushing: You need to down the double before the genuine article arrives.

If not, you'll need a more defensive strategy. Preferably one that has the two get in each other's way.
>>
No. 1097805 ID: 1effd3

That explains why this guy just sorta seems like a chump. Try to get on his nerves and make him slip up.

"Well that explains why you're doing so badly, you're not the real Red Mask."
>>
No. 1097806 ID: 1effd3

>>1097805
"You supposed to be his apprentice or something? Trying to prove yourself against someone who forced him to flee?"

"If so, this is pathetic."
>>
No. 1097808 ID: 77dc33

They appear unarmed, which means they probably have energy swords. Should be ready to hit them with a barrage as soon as they land.
>>
No. 1097836 ID: eb0a9c

"Hey Mask, your apprentice is a Lemon! You gonna off them for incompetence?"
Get them riled.
>>
No. 1097897 ID: ed041d
File 172744746840.png - (46.54KB , 663x216 , Mech226.png )
1097897

>>1097803
Red Mask 2 lands, you now have 2 Masks on hand, both seemingly armed for close range combat, you have a SMG and a Missile Launcher, you lost your shield. You don't know if you have enough ammo for both.

>>1097805
>>1097806
>>1097836
You open a channel to taunt them, only to get a crackle of static as both Red Masks connect to you, and begin talking at once.

:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.
:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.

The voices are the same, speaking to you in perfect lockstep match.
>>
No. 1097898 ID: 3df1ab

"So, is there an assassination mission on me yet, or are you doing this pro bono?"
>>
No. 1097902 ID: 1effd3

>>1097897
"...God dammit, couldn't you have waited for me to rearm first?"
>>
No. 1097903 ID: 273c18

>>1097897
Maybe we can lure them away from the VIP?
>>
No. 1097907 ID: 355e44

"Must be a sale on red paint"
Take out the first before the newcomer can close with you, to keep this one on one. Charge, but stop just out of melee range.
>>
No. 1098060 ID: 8f9bc4

Remote controlled mech? Some sort of weird hivemind? How are they in perfect sync if communications are jammed? Is there some line of sight laser between the two identically speaking units?
>>
No. 1098139 ID: da3248

Shame we're enemies. Find a bottleneck so only 1 can fight you without hitting its... fellow hivemind?
>>
No. 1099352 ID: ed041d
File 173073641351.png - (50.98KB , 435x647 , Mech227.png )
1099352

[RETURNED FROM HIATUS]

>>1097903
>>1097907
You open fire on the newcomer, and dart back, drawing as much of their attention as you can.

>>1098060
Your unsure, but the plan seems to work. Communications are still down but if you keep pressing you might be able to call in backup.

If you have backup to call upon. Do you?

What will you do, what are your choices and plans?
>>
No. 1099354 ID: 3df1ab

So they're two-on-one and all you have left is your gun.
Only good news is there's a box mech nearby who may or may not be interested in shooting them in the back while you have their intention. Bad news is, you can't rely on that.

Finding a bottleneck is the most immediate thing you could do to mitigate the problem. In the meantime, you may also try concentrating fire on where one of the mechs was hurt.
>>
No. 1099355 ID: ec1d93

If you can draw them into the canyon their number advantage means less.
If you can call in a turret to pen them in there, even better
>>
No. 1099439 ID: ed041d
File 173090661493.png - (27.21KB , 457x199 , Mech228.png )
1099439

The current environment has a few avenues in these canyons to attempt to funnel your opponents.
>>
No. 1099440 ID: ed041d
File 173090664092.png - (21.35KB , 429x491 , Jamming Curtain.png )
1099440

However you still have that jamming curtain to deal with, calling in for a turret may take far longer than expected.
>>
No. 1099442 ID: f612cf

If they follow you into the canyon it should be easy to boost up to the high ground. Red 2 might be able to boost too, but red 1 should be stuck with their bum leg. They'd be practically helpless while you fire down on them.
>>
No. 1099451 ID: 273c18

I think we'd be very lucky if the masks followed us anywhere. Luring them away from the VIP is almost as good as killing them. Boosting up to separate the two masks is a great idea but I think it would be better to focus on Red 2 in that case and deal some damage 1 on 1.
>>
No. 1099491 ID: ed041d
File 173107994783.png - (26.58KB , 295x233 , Mech229.png )
1099491

You boost up to a canyon edge and start firing down, hoping to keep them distracted just long enough. It'll still be some time before this Jamming Curtain goes down.
>>
No. 1099492 ID: ed041d
File 173108001314.png - (14.38KB , 189x143 , Mech230.png )
1099492

The second one suddenly projects a flat barrier before itself. That... that is very new. Energy shields were theoreticals and the only things that could wield them were starships at best.
>>
No. 1099493 ID: 273c18

If the mech is doing something impossible then it's probably fake. I'm guessing it's a hologram? A heavily armored flying drone projecting a hologram of a mech so that it looks like you're fighting two mechs but it's just one?

How would you confirm that?
>>
No. 1099494 ID: 63709c

Even if it's not a fake, what did they have to sacrifice to fit in the energy for that shield?
This may well be another distraction. Keep distance while reassessing the situation.
>>
No. 1099497 ID: 1effd3

Well, that's an arm we're gonna have to steal later. i wonder how it'll function when a few tons of rock are ontop of it
>>
No. 1099498 ID: 1effd3

>>1099493
its not this, we know the mech is real and has a presence here
>>
No. 1099631 ID: ed041d
File 173134610442.png - (11.57KB , 184x114 , Mech231.png )
1099631

You run a scan, far as you can tell the Mech is in fact real, but there are numerous errors popping up on the arm with the projector.

You recall these errors popping up when you scanned that Alien tech machine during your time with the Junk Division. Perhaps it's related?

Even then, you still need to deal with these two. It'll be a little longer before your signal can break through the jamming at best, do you want to prepare a message or a command if need be?
>>
No. 1099632 ID: 206746

Should finish off red one's damaged leg so they're fully immobile. Then we can concentrate on baiting red two to revealing what their armament is.
>>
No. 1099635 ID: eb0a9c

Shoot the leg, then intentionally line up the two Red Masks, and switch to burst fire. Conserve ammo but keep the pressure on. Have one Red Mask think they're protecting the other, while the Box Walker prepares to ambush and mess up their formation.
>>
No. 1099717 ID: ed041d
File 173150994317.png - (55.46KB , 433x348 , Mech232.png )
1099717

You open fire, keeping the SMG fire on the second Red Mask, aiming your missiles on the damaged leg of Red 1.
>>
No. 1099718 ID: ed041d
File 173150999498.png - (46.05KB , 340x314 , Mech233.png )
1099718

Your gambit pays off, Red 1 stumbles and comes to a halt as you destroy the leg. You can leave him for the Box Walkers, hopefully.

That just leaves Red 2.

What will you do?
>>
No. 1099719 ID: 1effd3

"I'd taunt you by waving my hand at you, but my only hand currently has a gun in it."
>>
No. 1099743 ID: 355e44

"So are you guys just gonna stay down there or...?"
>>
No. 1099746 ID: eb0a9c

"What the helck arw yoot? A cwome? &#$)JJRR&"
Confuse Red Mask, as much they do you. Make the screen blur out as your words get unintelligible.
>>
No. 1099769 ID: 273c18

No taunting, only shooting. The shield is blocking you, but it can't cover the whole mech can it? Try aiming at various parts until you can find a spot the shield won't block. There might be some limitation to it, like maybe the mech can't move while shielding, which means if you strafe you could get a few bullets around it?
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