[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki] :: [Discord]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
808 posts omitted. Last 100 shown. Expand all images
>>
No. 1101889 ID: ed041d
File 173591716132.png - (15.85KB , 184x148 , Mech254.png )
1101889

>>1101814
>>1101818
You bring up upgrading your Mech with the shield technology.

:HandlerIcon: We could easily get that done, for now, keep that piece of tech under wraps. We aren't quite to getting you your life back, but it'll make good progress.

That's... good to know?

:HandlerIcon: Listen Fox, I know this isn't something either of us want. For now, just keep a close eye on future opportunities, we may be able to even out your fights even further. Speaking of Alien Tech, the ITA reports came in, they finally cracked that Mech you and the Junk Division Stole.
>>
No. 1101891 ID: 3df1ab

Ah, that's good.
This can help negotiating who gets which pick of alien tech, between this and the shield.
>>
No. 1101955 ID: 6c233e

So what did they find? was it worth the effort?
>>
No. 1102045 ID: ed041d
File 173619760992.png - (17.88KB , 118x227 , Mech255.png )
1102045

:HandlerIcon: Completely hollow, beyond some minor internal structure, a cockpit with no standard controls only neurocables, and what they think is an alien power generator to run the damned thing. We have no idea how it works beyond some theories, we've yet to test it, as nobody has been brave enough to risk plugging themselves into it. Too many liabilities.

Figures.

:HandlerIcon: However 637, there may be an opportunity here, a big one. Even if it breaks this can prove a big investment, I've pushed your name forward as a volunteer. The paperwork is processing and will be ready tomorrow. It'll be up to you, it'll be on the work board for certain.

Oh.

:HandlerIcon: The payout would be massive, the ITA even is willing to pay with their latest mass production unit, something still off the market for now. This is a big chance for Kowalski Wayne. I'll leave it up to you, enjoy the rest of the day off, get some rest, and let me know tomorrow. Good luck.

The call cuts, you're left alone with your own thoughts, a mech so alien nobody knows how it moves and with no standard controls only neurocables. You're no stranger to those, most of your augmentation work was built around that. But even then, pure Neuro control schemes are... risky... even more so with an alien machine.

You have some time to think about this.
>>
No. 1102046 ID: ed041d
File 173619765852.png - (59.54KB , 477x345 , Mech38.png )
1102046

You're on the Campus once more, left alone with your thoughts... you can get a drink, maybe go crawl into bed, you have the rest of the day to yourself. What do you do?
>>
No. 1102048 ID: 6c233e

That was tough, time to unwind at the bar.
>>
No. 1102055 ID: 1effd3

>>1102046
We need a god damn drink after all that.
>>
No. 1102094 ID: ed041d
File 173634375714.png - (21.81KB , 270x164 , Mech256.png )
1102094

You enter the bar, and find the Bartender and Lupin already there. This might be easy, you should probably thank him for the save, but at the same time you've also been asked to get his silence on the alien mech arm.

How do you want to approach this?
>>
No. 1102096 ID: 1effd3

>>1102094
First buy him a drink and chat with him in the quietest place in the bar
>>
No. 1102098 ID: 9aa5be

Yes, it always starts with a free drink.
Thank him for the rescue, speculate a bit about Red Mask and whether coming back for you was in their initial mission parameters, then branch onto your handler asking for a delay in disclosure because your two corpos have a hard time deciding what exactly they want with each other.

I suspect if we can't get his silence, diplomatic intel would be an acceptable alternate prize for your handler.
>>
No. 1102151 ID: ed041d
File 173652204304.png - (34.38KB , 289x201 , Mech257.png )
1102151

You order another drink of whatever Lupin is having, he doesn't respond other than a brief grunt. Seems he's like you in some ways, heavily altered for certain.

How do you want to broach the conversation, what do you say to him?
>>
No. 1102169 ID: 6c233e

Praise his sweet moves today. And also his discretion (wink) (oh wait you can't wink, uh, tap the side of your nose.)
>>
No. 1102205 ID: 1effd3

>>1102151
Thank him for the "hand"
>>
No. 1102281 ID: ed041d
File 173678453809.png - (25.87KB , 263x211 , Mech258.png )
1102281

You ask the Bartender for some privacy, and thank Lupin for his help, especially with the recovered arm. You ask if he's told anyone yet.

:WolfMechIcon: No

That's good to hear. You bring up that your handler has marked it as a very useful negotiating tool.

:WolfMechIcon: Won't get you your life back.

Which is a problem, but still, you need him to maybe not tell everyone.

:WolfMechIcon: Why?

That's a good question, what can you possibly offer him to keep quiet?
>>
No. 1102285 ID: 1effd3

>>1102281
perhaps give him some bonus in the future
>>
No. 1102297 ID: 8f9bc4

Because your handler said they were gonna fix it up, and he'd let you test it out! :squee:
>>
No. 1102298 ID: 90b21b

Because trade secrets are profitable and we don't want alien technology to proliferate among this already vast war.
>>
No. 1102313 ID: 6c233e

Because we're friends?

Or for a favor and a good working relationship.
>>
No. 1102324 ID: 273c18

Hmmm..... well, if he wants compensation maybe we can work something out.
>>
No. 1102328 ID: 08265b

Well it's a start and working as a team will get us both out of this hellhole sooner than if we work alone.
>>
No. 1102336 ID: 12b701

Perhaps you can ask what interests him in a favor economy...
>>
No. 1102396 ID: ed041d
File 173695274254.png - (24.84KB , 227x206 , Mech259.png )
1102396

You point out that trade secrets are profitable, and if you two keep quiet there's a lot that can be gained from the recovered arm.

:WolfMechIcon: Not enough, require favor.

A favor, what does he want?

:WolfMechIcon: Contact, talk to your handler. Hannibal.

Oh... he wants to talk to Hannibal. Well it's up to you, do you want to try and put him in contact, do you wanna ask why? Or is there anything else you can offer.
>>
No. 1102398 ID: 90b21b

Set the wolf up, your handler can handle it.
>>
No. 1102402 ID: 1effd3

>>1102396
If Hannibal can handle us, he can handle Lupin well enough.
>>
No. 1102403 ID: 8f9bc4

Of course he can talk to your handler. Why didn't you think of that? Hannibal is the one who knows stuff and it was his idea to keep it secret!

But uh... that's what Lupin wants? Really? He didn't strike you as much of a talker.
>>
No. 1102405 ID: 273c18

Sure thing bud.
>>
No. 1102417 ID: 6c233e

Well you can let Hannibal know, but you can't really promise he'll respond
>>
No. 1102516 ID: ed041d
File 173712299262.png - (15.86KB , 179x195 , Mech260.png )
1102516

You think you can handle that, you assure him that Hannibal might not respond.

:WolfMechIcon: Contact him.

Okay then. You connect to your Handler.

:HandlerIcon: 637, what is it?

You're here with the Junk Division Pilot who helped. He says he wants to talk to you in exchange for his silence on the recovered arm.

:HandlerIcon: Ah, negotiations. I can handle that.

Really? This isn't out of the way?

:HandlerIcon: 637, my job does involve negotiations, it's how you get those jobs on the board after all. I can handle this.

You pass Hannibal's contact info on to Lupin, in an instant he turns away from you and you can hear him mumbling as he begins his call with Hannibal.

Do you want to wait this out, get a drink, or anything else?
>>
No. 1102560 ID: 1effd3

Just wait it out i suppose. maybe get some fries.
>>
No. 1102572 ID: 6c233e

Get a drink, give them some privacy
>>
No. 1102591 ID: 8f9bc4

I hope he's not asking Hannibal for dating tips.
>>
No. 1102653 ID: ed041d
File 173738557374.png - (14.64KB , 117x185 , Mech261.png )
1102653

You order a few drinks and sit back and wait, it's about a good 20 minutes of hearing Lupin mumble.
>>
No. 1102654 ID: ed041d
File 173738569899.png - (41.91KB , 269x311 , Mech262.png )
1102654

You suddenly hear Hannibal again in your head.

:HandlerIcon: It's done 637. We're all clear and Lupin's silence has been assured. It wasn't cheap but it's worth it. Especially with tomorrow coming up.

Oh wow... that's good.

:HandlerIcon: Very much so. I think this is also a good step for alliances as well, Kowalski Wayne and Wilson Scrap have begun negotiating official terms as well. We may have them as permanent allies soon.

Excellent, do you want to ask what Lupin and Hannibal talked about, or leave it?
>>
No. 1102655 ID: 1effd3

>>1102654
We can ask about it later. Ask Hannibal if he wants anything from the bar.
>>
No. 1102656 ID: 71f5a3

Ask when they're going on they're date, as a tease
>>
No. 1102704 ID: ed041d
File 173755824567.png - (16.24KB , 189x144 , Mech263.png )
1102704

You ask if Hannibal wants anything from the bar.

:HandlerIcon: Thank you for the offer Fox, but I'm good. More than that, we're over one hundred and ten kilometers apart, remember I'm in orbit on the Atlas. Enjoy yourself, rest up, and let me know tomorrow if you're up for the job with the Alien Machine.

With that, he cuts out. Now it's just you and Lupin sitting here in the bar.

:BartenderMech: Want anything else?

Do you? Do you want to stay here, or do you wanna crawl into your bunk for the day? What do you want to do right now?
>>
No. 1102705 ID: 90b21b

'Sleep'
>>
No. 1102714 ID: 6c233e

sleepy time
>>
No. 1102725 ID: 8f9bc4

>>1102704

Don't worry, boss. You got a real strong throwing arm! All he has to do is go to the airlock and open his mouth to catch the booze.
>>
No. 1102762 ID: ed041d
File 173772904341.png - (11.03KB , 156x105 , Mech72.png )
1102762

You turn in for the day, ready to rest up for the next day.
>>
No. 1102763 ID: ed041d
File 173772907468.png - (26.37KB , 800x182 , Mech264.png )
1102763

You awake and check your job board, you see only one job on there... nothing is forcing you to take it, so... will you ignore it? Or take it?
>>
No. 1102764 ID: 4a0685
File 173773239473.png - (117.23KB , 584x587 , gigachad.png )
1102764

>>1102763
IGNORE
>>
No. 1102765 ID: 3df1ab

Time for those tests. Take the job.
>>
No. 1102768 ID: 1effd3

>>1102763
tiime to play with our new toys
>>
No. 1102797 ID: 90b21b

>Only one option on a galactic bounty board
Yeah, you're dreaming. Go to the bar, will it to become a strip club, get laid in your dreams by fantasy creatures.
>>
No. 1102825 ID: 6c233e

Go for it
>>
No. 1102949 ID: ed041d
File 173799252008.png - (41.19KB , 800x182 , Mech265.png )
1102949

Today is the day, you're gonna take it, see what it's like to interact with an alien machine.
>>
No. 1102950 ID: ed041d
File 173799257738.png - (19.89KB , 102x184 , Mech266.png )
1102950

It takes a bit, but the lab isn't too far off, you're brought before the machine, the cockpit in the chest is open, different from the hatches you're so familiar with it's... like an open mouth.

You're unsure of this, do you have any questions to ask before you enter this thing?
>>
No. 1102952 ID: 1effd3

>>1102950
What to do in am emergency, aka "wheres the 'get me the fuck out of here' button"
>>
No. 1102953 ID: 90b21b

"Have you already tested this on a robot dummy wearing slabs of meat?"
>>
No. 1102969 ID: 8f9bc4

is my dead mother haunting this thing?
>>
No. 1103044 ID: ed041d
File 173816285421.png - (25.87KB , 252x197 , Mech267.png )
1103044

>>1102952
You ask what to do in case of emergency.

:GenericMech4: Nothing too much, your suit has an emergency beacon, just trigger that and we'll tear it open to get you out.

>>1102953
:GenericMech4: We haven't hooked any autonomous units up to it, the thing is made of alien tech after all. We don't know if it'd work at all.

>>1102969
:GenericMech4: What?

Old joke. Well with all the questions done, all that's left is to get in, right?
>>
No. 1103045 ID: 63709c

Right
>>
No. 1103050 ID: 8f9bc4

Be the drill that pierces the—! *shot by the reference police*
>>
No. 1103205 ID: ed041d
File 173859521426.png - (15.03KB , 112x110 , Mech268.png )
1103205

You climb in and let the neurocables hook into your systems, you feel the generator turn on, but not much else from this alien machine. You know you should be able to theoretically move this thing, what's first? What do you want to try and do with this machine?
>>
No. 1103206 ID: 63709c

Move the fingers, raise and lower the forearm. Get a feel for its responsiveness.
>>
No. 1103207 ID: 273c18

First thing's first, see if you can do a systems check. Do comms work?
Secondly, move your fingers, then arms, make sure your sense of balance is ok before trying to walk. It's a new interface so start small. If you can get used to moving around then I guess it's time to... uh, do whatever additional tests they wanted. Target practice? Advanced tech activation?
>>
No. 1103208 ID: 1effd3

>>1103205
you must do the first thing you can do when given anything with hands.
see if you can do the middle finger. maybe get a laugh out of the techs
>>
No. 1103209 ID: 8f9bc4

1. open the door
2. get on the floor
>>
No. 1103212 ID: 3df1ab

Yeah, small hand movements first, don't try to walk until you've got enough control to balance.
>>
No. 1103322 ID: ed041d
File 173876728034.png - (23.21KB , 151x140 , Mech269.png )
1103322

You try willing it to move, controlling it like many other mech units, you feel your commands flow through the Neurocables, and slowly the mech begins to move.

The hand lifts, and the fingers flex a bit. It's so weird a feeling, knowing that the structure of this mech is so hollow, you aren't even certain how these limbs are moving.
>>
No. 1103328 ID: b4ed20

Annnnnd pose!
>>
No. 1103332 ID: 273c18

Probably forcefields or something. Questions like that are for the egghead engineers to answer. Are comms working?
>>
No. 1103431 ID: 6d1406
File 173893716536.png - (41.75KB , 459x238 , Mech270.png )
1103431

>>1103332
You test the comms system, you suddenly connect to the headsets of the engineers around.

:GenericMech4: Yes 637? Is something wrong?

No, but it's different for certain.

:GenericMech4: Fascinating, any notes you have to share? What's it like being connected to an alien machine?
>>
No. 1103432 ID: 273c18

>>1103431
You can't feel as much of the machine's subsystems. Just the generator, really. Ask if they have anything specific they want you to test.

Try moving again, but bigger motions. See if you can increase response time, get used to the connection and try walking.
>>
No. 1103438 ID: 1effd3

>>1103431
"Well I can still feel and i'm not dead yet, so good so far."
>>
No. 1103450 ID: 6c233e

Its weird, like it might come alive at any moment.
>>
No. 1103566 ID: 6d1406
File 173919837434.png - (28.42KB , 207x149 , Mech271.png )
1103566

You attempt to move more, suddenly feels like the thing is fighting against you. Might just be how the motion works.

:PilotIconF: Well I can still feel and I'm not dead yet, so good so far. Feels like it might come alive though.

:GenericMech4: That figures, alien tech is hard to come by but we're adjusting where we can. Think you're ready to try out moving this thing outside?
>>
No. 1103568 ID: 273c18

...maybe? I wonder if the mech has some kind of AI in it we need to talk to and come to an agreement with.
>>
No. 1103570 ID: 90b21b

Do dance memes to lighten the mood
>>
No. 1103571 ID: 63709c

Might be, but it's feeling sluggish. Are they able to monitor your connection?
>>
No. 1103575 ID: 3df1ab

Make your way outside, hugging the wall until you get better footing.
>>
No. 1103673 ID: 6d1406
File 173939596923.png - (52.79KB , 475x346 , Mech272.png )
1103673

>>1103568
Potentially? Every mech has some artificial intelligence to read commands.

>>1103571
You give it a shot and ask if they can monitor your connection.

:GenericMech4: Easy enough, it's what we've been doing, the chair has a few devices to read your brainwaves and connection to the machine.

>>1103575
You keep close to the wall, taking easy steps, trying to command it every foot of the way, it continues to move slowly, the thing feels so light, but it is fighting you every step of the way.

Any ideas as to what you might be doing wrong?
>>
No. 1103675 ID: 273c18

>>1103673
Maybe you're trying too hard? If the mech is light, try "light" commands.
Or, maybe your basic approach is wrong. You could try imagining that you are the mech? Move it as if you're moving yourself?
>>
No. 1103683 ID: 6c233e

Stop trying to command and just let the mech guide you.
>>
No. 1103717 ID: 273c18

Oh maybe that's it. Instead of commanding movements, try sending more general commands. Maybe you can tell it to move to a specific spot somehow, and let the mech do all the fine details?
>>
No. 1103764 ID: 6d1406
File 173954243813.png - (46.71KB , 635x337 , Mech273.png )
1103764

>>1103675
>>1103683
>>1103717

You decide to stop trying to puppet the Mech as you would others, and instead tell it to just go... forward.

You feel a sudden shift as the Mech rights itself and begins speeding forward, you can suddenly feel even more of it now, the hollows of its construction become very familiar sensations.

It's working so far, any other commands?
>>
No. 1103765 ID: 273c18

>>1103764
Neat. Now try getting it to move in a specific path, like a curvy line or strafing. If there are targets set up you can see if it can attack.
Also something like telling it to pick up a rock off the ground.
>>
No. 1103773 ID: 8f9bc4

OK good news: you figured it out!
bad news: this thing seems to be intelligent, to some degree.
Congratulations! You got a new working partner!
>>
No. 1103783 ID: 6c233e

Picture something in your mind, like a dance move or fancy pose. See how well it can match. Something that wouldn't be preprogrammed in a military machine.
>>
No. 1104031 ID: 6d1406
File 173997613509.png - (24.73KB , 336x128 , Mech274.png )
1104031

>>1103765
You see that there is a range being set up, as well as weapons to grab. Seems they want to put this thing through the paces. The current weapons selection are
> Bullpup Assault Cannon
> Energy Rifle
> Shotgun

What shall you grab?

>>1103773
It's not whispering at you yet, so you should be fine with this... hopefully.

>>1103783
You try but get errors, seem this thing is a weapon first and foremost.
>>
No. 1104032 ID: 273c18

>>1104031
Can't ask for elaborate movements? Hmm, that could actually be troublesome during a fight. Hopefully you can at least command it to dodge.

Start with the assault rifle. That should be a weapon unfamiliar to the mech, so we should test how it handles it. After that, the energy rifle.
>>
No. 1104033 ID: 1effd3

>>1104031
I'd say shotgun. Granted the shotgun never goes out of style no matter how far into the future we go.
Before shooting, see how easily and quickly you can perform sidesteps/
>>
No. 1104039 ID: 6c233e

> seems this thing is a weapon first and foremost.
hmm, not very adaptable then.

Load up the assault rifle, since we often go for mid range.
>>
No. 1104088 ID: 6d1406
File 174014555156.png - (19.03KB , 149x131 , Mech275.png )
1104088

The vote is for the Assault Rifle, you command the machine to pick it up, it does so, even seeming to recognize which of the weapons is a rifle.

:GenericMech4: Damn, you're really picking up quickly on this!
>>
No. 1104089 ID: 6d1406
File 174014565936.png - (64.74KB , 456x309 , Mech276.png )
1104089

:GenericMech4: We've got some basic automechs set up, ready for practice? Let's see how this handles.

There are 5 mid weight automechs, with dual cannon arms loaded, these things aren't very bright but often more dangerous than Box Walkers just due to unrelenting dedication to finishing their mission. They aren't attacking yet, and you have a new alien machine.

What will be your first command?
>>
No. 1104090 ID: 273c18

Circle strafe them, and if any cover's been set up see if you can get the mech to fire from behind cover.
>>
No. 1104091 ID: 6c233e

Circle strafe
>>
No. 1104188 ID: 6d1406
File 174040886155.png - (42.39KB , 647x361 , Mech277.png )
1104188

You begin to strafe, sliding to the side, commanding the machine to keep circling the enemy mechs. The testing units open fire, what will you do next?
>>
No. 1104189 ID: 63709c

Tank a few hits and then return fire. Think about targeting the targets gun arms to see how precise this thing can be.
>>
No. 1104190 ID: 273c18

Targeting specific parts is good. You can also try seeing if the mech reacts to a "dodge" command. Hmm, can it fly? Or jump, at least?
>>
No. 1104232 ID: 6d1406
File 174057961462.png - (24.71KB , 391x119 , Mech278.png )
1104232

>>1104189
You command it to target the weapons of the training units, it focuses fire on one Mech in particular and empties a magazine blowing off one of the arms. You can feel the recoil of the rifle mitigated, and yet this thing only focused on one target.

What next?
>>
No. 1104239 ID: deeb36

Think of a spread of suppressive fire against all targets
>>
No. 1104291 ID: 6d1406
File 174075183394.png - (27.91KB , 301x306 , Mech279.png )
1104291

You command the machine to suppress fire, it does so, spraying wildly to attempt to suppress the Training Units, but seeing as they're automatic machines it isn't working very well.
>>
No. 1104295 ID: 67c0df

So it seems like it's more ordering the machine to act rather than directly controlling. Try thinking of one of the targets being destroyed, but not specifically how. See how your mech responds.
>>
No. 1104439 ID: 6d1406
File 174101262263.png - (29.29KB , 217x189 , Mech280.png )
1104439

>>1104295
You think about one of the mechs being destroyed... and the machine tosses the rifle aside, and proceeds to rip the head unit right off of the damn thing. You can hear the scraping of metal as it does so.

So much strength, in so light a package, this machine is... well you don't wanna say monster just yet.
>>
No. 1104440 ID: 8f9bc4

Who's a good boy? Get the head! Come on get the head! Good boy! Good boy!
>>
No. 1104442 ID: d739da

That's a dangerous amount of unpredictability, especially if it can react to idle thoughts or ideas you're considering.
>>
No. 1105722 ID: 6d1406
File 174360341267.png - (21.36KB , 172x148 , Mech281.png )
1105722

You ponder the power in this machine, so lightweight and yet so strong. You are starting to think it's a good thing you took it from the Monarchy.

Still, you're still in command of this thing, what next?
>>
No. 1105728 ID: 1effd3

>>1105722
Think about moonwalking... ok hear me out:
>You think about one of the mechs being destroyed... and the machine tosses the rifle aside, and proceeds to rip the head unit right off of the damn thing.
It seems to function off of your thoughts, and with "specific" thinking, it interprets your thoughts in its own way, and becomes unpredictable.
808 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason