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Magic Flitter
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One leads to the Astral, a paraverse of ethereal spirits, elemental forces, magical creatures and various planes unending.
The Astral is home to spirits, and those strong enough to be considered deities. The greatest among them hold their own domains in the Astral, and as their domains reflect their preferences, so too do they reflect their domains.
Some of the most amazing things I've experienced happened in the Astral. But a lot of terrible things can emerge from powerful forces vying for control. There's absolutely no telling where in the Astral I'd end up though.
Another leads to the Unshaped, a paraverse forged of unconscious minds and dreamers, a shared mindspace between the thinkers of countless planes.
The Unshaped is home to brief flitting things that constantly shift in form and function. Environments shift and change like breath.
It's something of a frustrating place for me. Walls aren't certain, and neither is ground, or gravity. I'm a creature of order, in theory, at least. I like a level of predictability.
And the last one I can get a feel for leads to the Coil but I'd rather stay out of that one. The Coil is a place that's awful enough to leave echoes in the minds of mortals of torturous afterlives, and endless creeping horror hidden in the space between spaces. I also know that the natives aren't going to view someone of the Pale Authority in much of a positive light. However, there is absolutely no way Jamedareh would ever possibly follow me into there.
I can't figure out anything about where any of these paths would put us, though. Away is the important thing. Yes. Away.
Sentinel Jamedareh has grudges older than I am, and I just made it onto that list. The Pale Authority does not look fondly upon insubordination. I can't believe I let this demon imp thing talk me into this. Wait. Wait, maybe that can be my case. Maybe I can still fix this. Maybe. Ohhh I can't decide.
"So, where next, miss tumbling angel?" asks Racha. "If we don't get moving, I don't think we'll get to enjoy being free too long. Also pick up that oar!"
Vote: (ties resolved by dice roll)
A) Flee into the Astral
B) Flee into the Unshaped
C) Against all better reasoning and basic self-preservation instinct, flee into the Coil
D) Turn back, explain yourself and take responsibility, even if it means being torn limb from limb
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