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f57349.jpg
Ribbon Candy
f57349
rolled 2, 4, 2, 6, 4, 1, 4, 4, 5, 4, 1, 3, 3, 5, 6, 2, 6, 1, 6, 3, 5, 3, 3, 5, 4, 5, 3, 3, 1, 3, 1, 1, 1, 3, 1, 2, 3, 2, 6, 4, 3, 5, 3, 1, 1, 1, 1, 3, 5, 6, 3, 5, 4, 6, 4, 2, 5, 1, 6, 1 = 197
>>984863
>Dog-Brothers
>Do they live in the caves too, or in the swamp?
They seem to come from underground, aren't known to hold significant surface territory, but they're too comfortable with sunlight to really be full-time cave dwellers. Based on what lizardfolk know, it's unclear where the dog-brothers get most of their food.
>People of the Bronze-Veiled Skull
>Does our friend Frills have any affiliation with any of these groups?
Frills is part of a surface-dwelling lizardfolk tribe by birth, but primarily a roving adventurer rather than a fully respected member of that community. People of the Bronze-Veiled Skull are human, and the only locals that wear heavy armor - hence the name.
>>984909
Adept-level elemental summoning takes four hours and either one willpower or three motes per attempt. Fortunately, high-grade nightsoil and other readily scrounged ingredients cover most of the necessary consumable material supplies. By the time the sun's going down and the camp's mostly set up, you've successfully hired a pair of down-on-their-luck celestial construction workers, both from the same fungal excavator species, vaguely resembling a cross between a toothless badger, a mossy tortoise, and a large crab wearing a mushroom-encrusted tree stump as a hat. They're willing to do a certain amount of short-term work on spec, mostly off the strength of your good name, but are clearly in search of some more lasting position - one of those phonebooth-sized roadside shrines, maybe, or a modest annual festival in honor of their wastewater reclamation efforts for some small town.
While you were summoning the second such, that first one was helping a team of sharkmen shovel a path toward the north door, keeping a bubble of air fresh and pleasant while scouring and polishing the stone floor after the bulk of the material has been moved aside. Bullseye lanterns focus the light forward and down, which seems to go a long way toward not disturbing the bats. And a good thing too, since it turns out they're huge, at least by fruit-bat standards - almost more like winged opossums.
West route appears to be a dead end, near the limit of clear lantern-light from the archway. Path the elemental directed shovel-pirates to clear off is an arc rather than a straight line, staying a relatively constant twelve yards away from the east exit.
Pillared hall to the north has a lower ceiling, twenty feet rather than thirty, with even more bats. Guano there is closer to eight or ten inches deep, easily doubling your initial estimate of the total mass. That chasm across the floor and west wall might be climbable, but it's slippery, gets wider further down, and after somebody dropped a pebble they never heard when it hit.
Those rooms at the far end of the pillared hall, 4 and 5 on either side of the shattered statue, are both occupied by potentially unfriendly forces, so please describe your exact approach. I'm also going to roll for some random encounters. If you've got any elaborate plans involving guard schedules, ward layouts, or other pre-battle preparation, better hurry and get those finalized.
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