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Singing Sugar
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MONOELEMENTAL PRIMACY
By making one element a powerful ally, and keeping the others weak, you can assure your rule. You will enjoy the full strength and weakness of your strongest element, as well as a strong ability to control the material it is associated with.
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The Golem:
Earth:*****
Air:*
Fire:**
Water:*
You invest yourself in Earth, giving you control over physical earth and total immunity to invocations; magic (arcane or divine) can not affect you directly. This does not extend to evocations, however, so you can still be scorched, crushed, zapped, or attacked by a summoned being. Anything that would try to change your nature magically is a no go.
You have access to a novice degree of Earth magic, being able to shape, direct, and manipulate earth. As a nascent Prince, your Earth will turn against you if it is influenced by a stronger, older Earthen influence. Such is the nature of young earth obeying the old.
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The Djinn:
Earth:*
Air:*****
Fire:*
Water:**
You disperse your power into all but solely Air, giving you control over the wind and ability to communicate and influence all living things; beasts can be pacified and mankind can be charmed. You can also leave your vessel behind to take on an incorporeal form, and even take over another vessel if you can reach its insides! Even if the vessel has greater Earth, Fire, or Water however, you must use your statistics instead. You are vulnerable when outside of your native vessel in this state.
You have access to a novice degree of Wind magic, being able to shape, direct, and manipulate air. Being so invested in Air, you are vulnerable to a stronger influence of said element, but not nearly so much as Earth would be. Air may be chaotic, but it still follows in its own wake.
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The Ifrit:
Earth:**
Air:*
Fire:*****
Water:*
You link your power into little more than pure, burning Fire, giving you control over flame and a source of immense physical power. Your vessel's strength is at the peak of, and perhaps may even exceed, that of ordinary mortals. This strength does not come free; when you push your limits your vessel will suffer for it.
You have access to a novice degree of Fire magic, being able to shape, direct, and manipulate flame. The nature of flame being to simply grow and burn, your will cannot be usurped, controlled, or altered, whether by magic or by other elemental influence. On the other hand, such willpower should not be taken for granted: when your vessel is physically neglected, your Fire's power will be limited.
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The Nymph:
Earth:*
Air:**
Fire:*
Water:*****
You decide to rule primarily by conscious will alone, giving a great deal of trust to Water. You of course control the fluid itself, but you also have supernatural perception and insight as a result of the element. You are all but immune to magic, and unlike Earth you can even understand spells that interact with you. Your insights, however, are mostly internal: while you have amazing understanding of your self, none of this talent extends to communication with other spirits or souls.
You have access to a novice degree of Water magic, being able to shape, direct, and manipulate liquid. While your adept control of your mind's flow makes the subtleties of magic all but powerless against you, you can be overwhelmed by brute force if under enough influence. While you have no special ability to communicate with Air, you can analyze the water of a subject by touch, getting a read for their mind. Only the dullest will not notice you doing this, however, and only the freshest of corpses will have enough water intact for meaningful analysis.
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