>>
|
afdebc.jpg
Mystery Tart
afdebc
Using Dreams of the First Age chargen rules to represent an established Dragon-Blooded (and keep pace with other Celestial-tier PCs), with 30 BP per ST
Name: Inyene Prem
Aspect: Earth
Iconic Anima: A massive stone edifice, studded with gemstones and mineral wealth
Motivation: Build and administrate a merchant empire
Attributes: [8/6/4]
[4] Strength 1 Dexterity 3 Stamina 3
[6] Charisma 4 Manipulation 2 Appearance 3
[8] Perception 2 Intelligence 5 Wits 4
Virtues: [Assign 5, capped at 4 w/o BP, +2 from BP]
Compassion 2, Conviction 5, Temperance 2, Valor 2
Soul:
Essence 4, Willpower 10
Personal 14, Peripheral 33
4/33 Peripheral Committed (Bulwark Librarian)
Abilities/Skills:
Caste: Awareness, Craft, Integrity, Resistance and War
Favored [3]: Bureaucracy, Linguistics, Lore
[skill dots: 12 preassigned, 10 caste/favored, 20 unrestricted (42 total), capped at 3 w/o BP
Bureaucracy 5 for 2 BP, Performance 4 for 2 BP]
[specialties: 4 free]
Archery 1
Athletics
*Awareness 1
*Bureaucracy 5 (Commerce +2)
*Craft (Fire) 1
*Craft (Earth) 3
*Craft (Wood) 3
Dodge 3
*Integrity 1
Investigation 1
Larceny
*Linguistics 2 (Native: Forest-Tongue (??? Dialect), Others: High Holy Speak, Old Realm)
*Lore 3
Martial Arts 1
Medicine
Melee 3
Occult 3
Performance 4
Presence 3
*Resistance 1
Ride 1
Sail
Socialize 3
Stealth
Survival 1
Thrown
*War 1 (Woodlands +2)
Free dots: Archery 1, Bureaucracy 1, Lore 2, Martial Arts 1, Melee 1, Occult 1, Performance 1, Presence 1, Ride 1, Socialize 1 and War 1
Charms: [10, 5 must be caste/favored]
Second Bureaucracy Excellency [Bureaucracy 1, E1]
Terrestrial Bureaucracy Reinforcement [Bureaucracy 3, E2]
Benevolent Master’s Blessing [Bureaucracy 2, E1]
Elemental Concentration Trance [Lore 2, E1]
Eternal Mind Meditation [Lore 3, E3]
Fivefold Resonance Sense [Occult 2, E1]
First Performance Excellency [Performance 1, E1]
Talented Improvisation [Performance 2, E1]
Dance of Flashing Swords [Performance 4, E2]
Auspicious First Meeting Attitude [Presence 2, E2]
Mutations, Merits and Flaws:
None
Backgrounds: [15 dots, +3 from BP, Manse 5 and Resource 4 for 6 BP]
Ally 2 (Dragon King Spouse, Senga)
Artifact 2 (Reinforced Breastplate, Bulwark Librarian)
Artifact 2 (Crystalline Bodyguard)
Backing 3 (Managerial Authority over Mining and Trading Business)
Influence 3 (Merchants, Tradesman and Crafters)
Manse 5 (Lunar aspect, Trestle of Lunacy)
Resources 4 (Green Jade Mine and Associated Business Interests)
Mundane Equipment / Resource Purchases:
Master-level Workshops for several craft skills
Intimacies: [max 12]
Senga (Love)
Business Empire (Pride)
Trestle of Lunacy (Protective Pride)
Family (Devotion)
BP Spent:
+30 free with chargen
-2 Virtues
-10 permanent Essence 4
-5 Permanent Willpower 10
-2 Bureaucracy 5
-2 Performance 4
-3 Extra background dots
-4 Manse 5
-2 Resources 4
Descriptions:
An exalted prince of the earth, and merchant lord of the threshold, Inyene Prem is a success story and inspiration! The first of his family to exalt in many generations, he has relentlessly built upon his humbler beginnings with boisterous cheer- reclaiming an ancient manse to serve as his home, trading hub and lumber mill, establishing a thriving mine upon a rich vein of green jade discovered himself, rediscovering lost wonders, building a network of trade and industry (providing wealth and work to a grateful and growing community) and winning the heart of an wood aspected artificer, whose works bring greater prosperity to his growing holdings and whose presence provides hope for the start of a dynasty.
In truth, the Dragon-Blooded is aware that his older wife is… not quite human. But she carries the blood of dragons nonetheless, they care for one another, they support each other, and when the time comes, their differences are not so great as to stand in the way of children. What more could any man want?
Inyene Prem’s appearance fits the stereotypes of his aspect- the Dragon-Blooded is tall and broad shouldered, skin a warm brown of freshly tilled soil, his darker hair pulled and tied back. His figure is easily made out at a distance as he moves through town, or on site at his businesses, as he is never without a gleaming breastplate of white jade, and is frequently in the company of otherworldly women- a silent attendant of gleaming crystal in pale ruby, and his lady wife, who appears as both a woman of noble bearing and a feathered reptile, depending on her mood.
Bulwark Librarian (Artifact ••)
A reinforced breastplate of white jade, with scrollwork and imagery evocative of scholarly rather than martial pursuits. Legend tells that it was once part of a set, belonging to an order of warrior monks dedicated to the protection of a temple library. If this is true, the order, and the library itself, has been lost since the time of the Contagion.
This artifact has a single hearthstone socket installed over the heart, increasing the fatigue rating by one (which matters not a whit when the Jade magical material bonus is in play).
Crystalline Bodyguard (Artifact ••)
An automaton built of faint red semi-transparent crystal, like fine wine diluted in a glass of water, rediscovered in the reexcavation of a long-collapsed mine. She usually serves as a silent attendant, carrying possessions and providing minor services to her master- until he is physical threatened, and she seamlessly transitions into violence.
A variant automaton of the same class as Symnelra. Instead of Martial Arts 3, Thrown 7 she possesses Melee 3, Martial Arts 7, and wields two exceptional crystal sais (+1 Accuracy, +1 Damage, +1 Defense) and does not produce crystal throwing darts.
Trestle of Lunacy (Manse •••••)
5-dot, Lunar Aspect, produces a Gem of Madness
An arch of living branches bridges a river, and astride that crouches a building of several stories (wider than it is tall), wrought in stone and silver, infiltrated with stands of that same living wood. This crossroads is a bustling hub of activity, with shipments of raw jade, lumber and alchemical components arriving by road and barge (unloaded automatically by vines unfurling from the underside of the living bridge, with no need for stevedores) and artifacts, alchemical concoctions and processed lumber departing by the same. Multiple storerooms stand stacked with goods; traders and merchants need not fear their product spoiling, as nothing within the walls ever seems to go bad. Those vermin that dare intrude quickly turn on each other in vicious, self-destructive fury. The interior of the factory is dizzying to behold, as the convener-analogues (an eclectic mix of living vines, stone rollers, and silver machinery) follow a convoluted multilayered curving paths, forming complex knots, Spirograph flower petals, elevated walkways reminiscent of Haltan treetop villages, with barely a straight line or square corner to be found. Those parts of the manse more concerned with human habitation and comfort are more sedate and orderly and regular in form- hallways, living quarters, store rooms, offices, meeting chambers, medical ward, kitchen, library, and even a calming enclosed garden, which keeps careful watch on the health of all those nearby.
On a fundamental level, the manse is something of a contradiction- order and stability, built around a core of madness. Or perhaps, it brings order, but only by drawing out the chaos and disorder around it, and distilling that poison in its very heart. The heathroom is twisted and disturbing to look about- organic and unnatural, a portrait of a diseased mind given form. In the very center of the this room hangs a silver cage, suspended by wires, in which a Stone of Madness forms.
CP Budget:
+10 free (Manse Rating x2)
+3 Maintenance (Holy Madmen)
A line of priest-equivalents who have donated their own mental stability for enlightening madness, and tend to the manse’s living components. They must be allowed to wander within the manse, and protected from violence, as they pursue their inscrutable tasks. Currently, five such madmen dwell within.
-5 Atelier-Manse (Water, Wood)
-3 Integrated Utility Artifacts (10 dots)
••••• Cargo Preservation Spindle (Rather than simply discouraging vermin, encroaching pests become crazed hunters of their own kind)
••• Diagnostic Garden (Alchemical maintenance requirement removed, such requirements are instead dependent on the manse’s essence)
•• Heart-Song Instrument (A large, bulky pipe organ, that would require a hearthstone for power if it were an independent artifact. Volume is adjustable by pedal, at the upper end, reaching a level comparable to Commanding Presence of Fire. It provides two bonus successes to performance rolls when used, but by the very nature of heart-song, this may only enhance social attacks sharing an Emotion you currently feel, or prayers that align with your Motivation)
-1 Magical Conveniences (5 total)
• Inset moonsilver wall panels provided automated inventories of cargo and storage areas
• Hanging vines that load or unload barges underneath the manse
• Medical area with tools with automated cleaning and sterilization protocols tied to central control, also useful for dishwashing (not weaponizable)
• Red-jade-infused industrial lianas for wastewater reclamation and hot showers
• Lighting fixtures that can be regulated with by touching a small moonsilver panel in each room, local settings can be overridden by central control
-2 Archive (5 topics)
Medicine (Plants and Herbology +1)
Blazing Fire PathIntroduction
Flowing Water Path Introduction
Shimmering Water Path Introduction
5 Terrestrial Circle Spells
Wood Dragon’s Claw
Burning Eyes of the Offender
Coin of Distant Vision
Peacock Shadow Eyes
Spoke the Wooden Face
-2 Central Control
|