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d9acdc.jpg
Renegade Rainbow Rose
d9acdc
rolled 5, 6, 2, 3, 6, 8, 2, 2, 9, 2, 1, 8, 9, 9, 1, 7, 2, 5, 2, 8, 5, 4, 8, 5, 9, 2, 9, 4, 9, 1 = 153
>>955860
Main question is how many uses does each ritual produce? I'm gonna skip rolling a whole buncha dice, say between your training time, exploration of the place and the time needed to forage for resources you can have performed the ritual successfully thirty times.
>>955901
>>955943
>fed by rainstorms that condense in the forested canopy.
Should be noted, these rainstorms are condensing under the forested canopy in the Wyld- inside the dome, there seems to be scant traces of clouds, or weather of any sort.
>10 + Stunt dice total). The thumbnail frog's own destiny might also kick in here, lowering the target number on this roll from 7 to 6.
>Base difficulty is 7. As a sidereal (especially one with dots in The Ewer) Diana counts as a priest, which reduces that to 6. Then we subtract the Resources value of the sacrificial offering (a talent of Orichulum has to be worth Resources 4 or 5, I imagine).
>Diana will also spend 6m personal to add three automatic successes with the Second Performance Excellency.
> 5, 1, 1, 7, 5, 2, 9, 10, 9, 4, 5, 8, 9, 8, 7, 7
We had a big long discussion in the discord about how many dice based on what factors- regardless of exactly how many you get, it's clear you've cleared the roll.
When you dream, a message of a separate type comes to advise you on the tools you need. A large frog with a beige underbelly and green skin sits cross legged in a dark cavern, water dripping from the ceiling into a pool below. The pool is filled with tiny frogs in much the same visage, save that they have only four limbs, and the larger one before you has six. You hear a chorus of voices in your mind, speaking in unison:
"Your plea has been heard, and your interest in my domain is a great boon. I would ask of you, before I entrust the lost into your care, that you prove this is not a trick. Destroy the false god that hides in the manse and I shall grant you that which you seek, and perhaps more beyond if it is within my powers. I have lived here for a thousand years and may be of more assistance than just the matters concerning my flock. Be warned, the villain has a sanctum where he will retreat to; however, even if his death is only temporary, it will give us enough time to act."
>AESS roll on anything magical that crops up
That same song of the untuned string cuts through the brassy notes of the manse, and you can hear other music, more faint, moving closer and further throughout the manse. One song is a muffle cacophony of symphonic, like an orchestra tuning,a and while it it constantly moving, it seems to be consistently deeper within. The second song is a buzzing, like a choir made from insects and cackles, swirling all around you, just beyond the walls, closing in and moving away, never consistent in it's origins. Your approach into this place has definitely unnerved the thumbnail frog, and it seeks to hide out of sight on your person.
>>955935
When the bridges extend, you all converged at node on the sandwall, and crossed to examine the entrance to which is was connected. A long dark tunnel greeted you, and, scrambling across the top of the manse to examine entrances on other sides, there seems to be little difference between each, save that the entrance at the top of the manse and at the bottom would be more difficult to traverse by their nature as smooth shafts straight down/up. The whirring of manse movement extended deep within, hidden mechanisms rotating in and out of place beyond the walls. Ironhorn and Riv think it best that you all take an entrances you can walk through rather than climb down, especially given that, when dropping a small stone down the top, you don't hear a soft fall.
>Ironhorn taking the lead to attempt diplomacy.
She's somewhat apprehensive about this roll, but understands that her status as an Eclipse caste might represent a sort of benefit for that. When it comes to actual negotiations though, she would prefer to oversee and sanctify agreements rather than draft them herself.
>can I check for traps (or other clues as to what awaits inside) with Perception + Investigation? That'd be six dice for tar baby, five for everybody else before excellencies. Spending personal essence only.
With the Ebon Dragon first excellency, playing to the concepts of dependability, enlightened self interest, and warped magnanimity, you're looking at ten dice. I was going to count the other members of the retinue as assistants, but they don't actually seem to have any supernatural capabilities relevant, and as normal aids there's not actually five people around. Other party members could increase bonuses but classifying them as regular aids seems inappropriate, so in lieu of that...
>3, 9, 6, 9, 6, 1, 1, 5, 7, 8
Four successes is enough to realize that the entrances are not trapped, and the bizarre whirring of hidden mechanisms are related to some other function, not one posing a threat. There is a strange sense that you are moving, like that which would accompany travel upon the sea, but the floors seem calm. You deduce that you are somehow spinning within the manse, despite the entrances lining up with the bridges perfectly, no movement detectable from the outside. The disconnect between what you can see and that which your bodies feel would threaten to unsettle the stomach of a mortal, and no doubt be disorienting for those who don't understand what's happening.
>>955941
>I'll pull out a roll of parchment with some suspect black handprints on the outside, but otherwise a clean inside, and a perfect grease pen, and get stared on mapping out the entrance in as much detail as possible.
>2, 10, 1, 4, 1, 1, 3, 10
Four success far surpasses the difficulty needed to map a single straight line- the tunnel it seems has no branches or off shoots. One noteworthy feature you do realize though, is that the length of the tunnel is immeasurable. Not that is is so long that it might be casually and incorrectly called immeasurable, but that the actual distances you're covering defy all attempts to accurately catalog their length. No matter the tools or methods, different results seems to crop up each time- you quite literally cannot accurately measure the distances that are being covered.
The puzzling nature of the manse constantly moving and resisting attempts to measure and quantify it are not enough of an issue to prevent your passage, and soon enough you all find yourself navigating by the light of Ironhorn's anima, as most of you all do not operate quite as well in the dark as you do in the light. She takes the lead as you lurk in the back, practically a shadow yourself, intermingling in the long dark lines everyone casts behind themselves. With Diana just behind Ironhorn, itching for something to get her hands on, Riv in the back with SCiD, and the Suuzen squad in the middle you all finally reach the end of the tunnel.
The dome shaped room is adorned with entrances- the one you came from matches the appearance of four others, one in the ceiling, on in the floor, and two more placed evenly along the walls. There are also five more doors, much smaller, barely shoulder width while the larger entrances like the one you came from can walk two abreast. These five doors take the form of hatches on the floor, each inscribed with a jade symbol of a different color. The room has four pillars within it, evenly spaced, and standing in the center stands a man, whom Diana notes is not the source of that untuned string song she's been hearing with Telltale Symphony. It scratches frantically in the background even as he smiles and opens his arms to welcome you all, emanating from somewhere else nearby.
"Greetings esteemed guests, and welcome to your very own dome of entertainment! Truly, it is good to have you among us- I know the challenge for entry isn't quite as entertaining as it was in days past, but I must say, you all performed admirably, and are welcome among these halls. It has been quite some time since we have had proper guests, and while I cannot say I remember sending you a formal invitation, your presence is a great honor and we are glad to open the doors to welcome you. I must ask, what brings you to the sphere of games? It has been long since we have hosted our grand competitions and daring contests, so I imagine you come to seek my expertise in the engineering of new life, or perhaps seek a sorcererous favor from me? If you have something to trade up I could offer boons for you- I've even got something in mind I could use competent help with, if you've come calling for help.
Ah, silly me, where are my manners? I am the Sorcerer responsible for all that you seen around you, sovereign Lord of this place, progenitor of all the life you've no doubt observed here and master of the games we host during our times of leisure. With whom, pray tell, do I have the pleasure of speaking?"
Not actually confident what I as the GM might be rolling for here, so I'll trow out some dice and we can resolve any contested effects that might be relevant over the next few posts.
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