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FINCH: That circle in the lower left is where we are. One hexagon is around 3 miles, empty houses are wrecks and ruins, filled in houses are in-tact buildings, Triangles with crosses in 'em are safe settlements, exclamation points could be dangerous, question marks could be something good, skulls are bad news.
>Group of Interest
JACLYN: Any groups of interest I should worry about? Are these cultists organized enough to be a massive threat to me?
FINCH: The cultists aren't too organized, a few are but there's a lot of in fighting between em. As for other groups, there are plenty. The closest safe town houses a lot of 4A activity.The Anomalous Artifacts and Activities Acquisitions, people looking to make money off of any anomalous materials or items they find. Not any real threat unless you antagonize them or get in the way of buisness. The Church of the Final Bang is around too, despite being a cult they're much more well put together than the Fetid Cultists. Not entirely insane, not entirely hostile, but still dangerous. There are plenty of lone scavengers too, wanderers and the like.
>Trade and Currency
JACLYN: Is trade normally done in ichor? Or is currency still done with silver dollars?
FINCH: Silver is fine for merchants and shop-keepers, but they won't have everything you need. Plenty of people are willing to trade goods with you, usually simple things, maybe a cigarette or a sewing needle. Many won't know what to do with ichor and the one's that do'll normally try to short change you.
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