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File 156442566798.png - (329.08KB , 1558x1256 , ChunkQuest.png )
940811 No. 940811 ID: a451fc

WIKI: https://tgchan.org/wiki/ChunkQuest
DISCUSSION: https://tgchan.org/kusaba/questdis/res/130468.html
161 posts omitted. Last 100 shown. Expand all images
>>
No. 942510 ID: b1b4f3

We can't go back under the lake, the sapphire and scroll are both gone. Maybe we should've stayed down there all day, but we didn't have any food...

This is a big problem... the ruins might be safe, maybe? Like, we could use the elevator and wait down there?
I can't tell how fast these things move. If we can outrun them then sure, luring them away would work fine.
>>
No. 942511 ID: 91ee5f

>>942489
Your Mantis Knife has the Backstab Weapon Trait, which let’s you ignore 3 FG when you attack an enemy from behind! Sneak over there and stab one of those things in the back!

Then yell as loud as you can to get your allies attention, so they know you’re out here!
>>
No. 942536 ID: a451fc
File 156577180732.png - (142.28KB , 1117x1064 , Whatdo.png )
942536

>If the outhouse has a door, try sneaking to there
The out-house has a small window, but that should be bared off...

>make some noise away from the camp and try to outmaneuver them when they investigate?
This may work, though it might be an issue if Vermilion attracts extra unwanted attention with the noise he'll make.

> Sneak over there and stab one of those things in the back!
The 3 FG ignored might not be enough to beat out the corpse bag's FG and even if it does the damage may be negligible.

>The ruins might be safe, maybe?
Encountering more on the way is a risk, but still a good option.
>>
No. 942540 ID: 3d1dd5

Can you make a bomb with a long timed fuse to lure them to the noise and then approach the door from the opposite direction?
>>
No. 942544 ID: ce39da

Sorry for being vague; I meant to say "I can't tell if the outhouse has a door on its hinges, so you tell me if it's viable to hide out in there."

I agree with the notion that simply fighting them isn't viable.

If you can't make a noise remotely somehow, then the ruins might be your best option.
>>
No. 942556 ID: 8d4593

You could position yourself behind a side most trap, then attempt to runaround them to get to the cave.
Your circular path would be of greater circumference and therefore normally this wouldn't work, but you can do this to guide them into more traps. Be sure to yell out for Arrayan and Jordie to get the fuck out here though, because at least one, baybe two are gonna be on your ass.
>>
No. 942564 ID: b1b4f3

>>942536
Inventory check, do we have anything that can be used to make noise at a distance?
>>
No. 942567 ID: 91ee5f

>>942536
Getting into the cave with the others is the best thing to do, since it’s a safe area that we know doesn’t have enemies in it. Our only problem is getting in there.

>>942564
>something to throw?
We could probably take everything out of the lockbox and put it into our bag. Then we can throw the empty lockbox off to the side so that these things will go look for whatever made that noise.
>>
No. 942577 ID: a9af05

>>942489
I thought there were at least 2 pitfall traps with spikes? I know one of them had already been used, but what about the other one? Did they just get lucky and not fall in it?

>>942536
>What do?
Throw something to the side, so that the monsters leave to look for what made the noise. Then hope one of the others can hear you when you knock on the door and tell them to let you in.

>>942544
The door to the outhouse is on the inside of the base.
>>
No. 942578 ID: b1b4f3

...well, we have two pitfall traps and three monsters. Why not aggro the group by zapping one or throwing a dagger, then lead them into traps?
>>
No. 942585 ID: 864e49

>>942578
Could work and the commotion could alert our comrades.
>>
No. 942592 ID: a9af05

>>942578
One of the traps has already been used and the wooden spike were all destroyed. And we can't zap anyone with our shield because we already used it to zap the rust monster, so our shield needs to either recharge for a whole day or we need to block an energy based attack to instantly recharge the shield.

Unless you plan on getting all 3 of those things to fall into the same hole, this seems to be very risky.
>>
No. 942595 ID: b1b4f3

>>942592
Oh the spikes got destroyed? Nevermind then, we'd have to try using the beartrap instead to lower their numbers further and there are probably other monsters near that by now.
>>
No. 942608 ID: a9af05

>>942595
The spikes only got destroyed in the 1 pitfall trap >>941188 . We still have a second pitfall trap with spikes at the bottom.

Your plan can still work, I'm just saying that it's going to be risky to try and get all 3 of the monsters to fall into the 1 pitfall trap we still have.
>>
No. 942619 ID: a451fc
File 156583445465.png - (160.08KB , 1117x1064 , Whatdo2.png )
942619

>Can you make a bomb with a long timed fuse to lure them to the noise
Make a bomb out of what?

>Inventory check
Throwing Knives [x5] (x2 Broken)
Shelluk Buckler (Uncharged)
Mantis Knife
Potions Pouch (Frailty Draft, Blaze Decoction, Purple Moss Poultice)
Lock-box (Journals, Papers, Books)
Empty Bottle [x2]
Dragon's Blood Map

>Unless you plan on getting all 3 of those things to fall into the same hole, this seems to be very risky.
There are 4 Pitfall traps around the base, and only one's spikes are broken. As it stands, trying to leash the monsters into the pits is a decent course of action. If not a bit dangerous that is.
>>
No. 942623 ID: 8d4593

They used Sapphires to tell the Water elemental what to do.
I wonder what it's reaction to moonstone would be. Maybe it would have been helpful.

OH WELL

Do the leash thing. Call for help as you do. Ready the Blaze Decoction. That way you can at least grind one down as it chases you.
>>
No. 942630 ID: b1b4f3

>>942619
Sure it's a bit dangerous but we have some consumable items, and can cry for help.
Let's try luring them into traps. Maybe if you hit one with a dagger, instead of letting them see you, only THAT one will chase you?
>>
No. 942641 ID: 91ee5f

>>942619
>There are 4 Pitfall traps around the base, and only one's spikes are broken.
Ok, so 3 pitfalls with spikes and 3 monsters. We’ve got enough for all of them! Let’s start trying to trick them into the pitfalls!

>>942630
Yeah, let’s make sure we call for our buddies!
>>
No. 942648 ID: b1b4f3

I don't actually want to call for help right away. If we can lure one away, it'll be much easier to lure it.
>>
No. 942657 ID: a9af05

>>942619
We had more than 2 pitfalls? Then I guess we'll try leading the monsters into the traps!

>>942648
But we will call for help if all of the monsters chase us instead of just one, right?
>>
No. 942664 ID: a451fc
File 156589699744.png - (313.19KB , 1103x876 , sticked.png )
942664

>Maybe if you hit one with a dagger, instead of letting them see you, only THAT one will chase you?
Vermilion wings a dagger at one of the Nargandrs to try and lure only one. The instant it's hit it lets out a shrill shriek alerting the other nargandrs and pulling all of their attention towards Vermilion.
>>
No. 942665 ID: a451fc
File 156589701402.png - (318.17KB , 1558x1064 , Leashingmobs.png )
942665

> Let's try luring them into traps
Vermilion quickly slithers away from the and tries to lead them into traps, the Nargandrs are MUCH faster than he is. Luckily he manages to outmaneuver two of them and lead them into traps, one of them falls in completely while the other only half way falls in, not dead but still unable to get out. Vermilion looks around for the last one but can't see where it went...
>>
No. 942666 ID: a451fc
File 156589704304.png - (389.24KB , 1558x1064 , Leashingmobs2.png )
942666

...Until he runs into it. Looks like the thing got around him.
>>
No. 942667 ID: a451fc
File 156589706706.png - (236.48KB , 1558x1064 , Leashingmobs3.png )
942667

Arrayan, Jordy, and Sprite notice that the banging on the Grotto door has stopped, and that a whole bunch of other noise has replaced it. Arrayan and Sprite cautiously peak out of the front door to see Vermilion confronting a Nargandr.

ARRAYAN: Vermilion's alive!
SPRITE: Not for long if get's eaten by that thing!
>>
No. 942668 ID: 58b4f3

>>942487
>Vermilion is tempted for some reason, but ultimately decides against it. Honestly he still isn't sure what possessed him to swallow the moonstone.
Honestly, just blame the eclipse. It probably made you do that.

>>942667
Well what the fuck are you waiting for, an invitation?! Get your asses over there and help him!
>>
No. 942674 ID: b1b4f3

>>942667
Vermillion use all your debuff items on it and defend until your allies catch up.
>>
No. 942677 ID: 864e49

TO BATTLE!

>>942674
>>
No. 942678 ID: 91ee5f

>>942665
>Luckily he manages to outmaneuver two of them and lead them into traps, one of them falls in completely while the other only half way falls in, not dead but still unable to get out.
Alright! Killed one and got another one stuck! We can finish of the stuck one by pushing it into the hole, just like we did with that first one earlier in the day!

>>942667
>Vermilion’s alive!
>Not for long!
Quick! Someone grab the Crossbow and shoot the Nargandr! With the Crossbow’s Long Shot Weapon Trait, it can ignore 2 FG if you shoot an enemy from a long range, which is where that Nargandr is right now!

Then rush in to help Vermilion! You can get an explanation on what happened and where he went later!

Hmm, it looks like once we take care of these things, we should have almost everything needed to build the Heavenly Machina Etchanter!
>>
No. 942685 ID: ce39da

Ar: Crossbow that sucker to cancel it out of its attack animation! Now get over there!

Jordy: Go finish off the one half in the pit; that's not staying stuck for long!
>>
No. 942691 ID: 977456

Vermillion, that is one kill and a defeat, solo. Quickly trade in your new experience points for gains!

>Honestly, just blame the eclipse. It probably made you do that
But the eclipse only affects monsters.

Sprite, dash over there and dump several tonnes of MEDIUMS on its head.
>>
No. 942698 ID: 91ee5f

>>942691
>But the eclipse only affects monsters.
We were never told that the eclipse only effects monsters. We were just told the eclipse effects monsters. There is a possibility that the eclipse effects other things, just not as much as it effects monsters.
>>
No. 942708 ID: 8d4593

Jordie! Covering Fire with the crossbow! Arrayan, Grab Ye Iron Spear and Shield and Rush that thing!
>>
No. 942747 ID: a9af05

>>942667
Verm, pull out your shield and brace yourself for an incoming attack!

Ar, grab your gear and rush over there to help Verm!

Jordy, knock that stuck Nargandr into the hole and onto the spikes, then go join Ar and Verm to fight the last Nargandr!
>>
No. 942785 ID: 3d1dd5

>>942747
This is a good plan.
>>
No. 942796 ID: a451fc
File 156600393777.png - (560.28KB , 1039x1417 , CorpseBagFight1.png )
942796

>Sprite: Dash over there and dump several tonnes of MEDIUMS on its head.
Sprite's already said she can't use mediums offensively like that

>Ar: Crossbow that sucker to cancel it out of its attack animation!
Arrayan grabs the crossbow and shoots the Nargandr from range as he moves over. His leather armor doesn't help from a distance so it doesn't add to his FG, but the crossbow's still enough to beat out the Nargandr's FG especially since it ignores 2 FG at range. It hits but doesn't stop the Nargandr from attacking. Arrayan uses the rest of his GW to catch up to Vermilion.

>Jordy: Attack trapped Nargandr
Jordy rushes the trapped Nargandr and uses his boar club to attack it's legs. In the struggle he get's scratched, nothing serious but it's still damage. After he's done knocking it in he catches up with Vermilion.

>Vermilion: Use all your debuff items on it and defend
Vermilion tosses both his Frailty Draft and the Blaze Decoction. He braces for the Nargandr's attack The Nargandr's FG drops by 2 and it's BURNED

>Nargandr: Aggress
The Nargandr screeches and continues to attack it's primary target, Vermilion. It goes into a frenzy and attacks Vermilion three times. The damage for each attack is reduced due to Vermilion's Shelluk buckler, but it still hurts him. The Nargandr's burns hurt it as it moves.

The Nargandr shows no signs of slowing
>>
No. 942799 ID: ce39da

Everyone that can pinpoint: attack the blaze decoction contact point with that skill.

Vermillion: Heal self, yell at it, and defend.

If commands remain: Just smack it until it's dead; it can't have that much PB left in it!
>>
No. 942802 ID: b1b4f3

>>942796
Arrayan: get between it and Vermillion, take its attacks while pinpointing at the... actually, I wonder...
Can anyone get on top of the thing and untie its bag? Or cut the rope? Or just pull the bag off? That might expose a weak point, weaken, or outright kill the thing.

Regardless, first priority is Arrayan protecting Verm.
...can Verm use Constrict on it? It hasn't used anything but physical moves, so that might completely disable the thing.
>>
No. 942808 ID: 91ee5f

>>942796
Arrayan, use Pinpoint on the weak point that Vermilion’s Blaze Decoction just made!

Vermilion, get behind Arrayan and Jordy and heal yourself!

Jordy, use your Boar Club’s Concussive Weapon Trait to lower the Nargandr‘s FG by 1 for the duration of combat!
>>
No. 942814 ID: b1b4f3

>can't use mediums offensively
What about... defensively? Could she put down items during combat to create cover or deliver supplies?
>>
No. 942825 ID: 977456

Sprite: Battle bard?
>>
No. 942857 ID: a451fc
File 156608443988.png - (521.00KB , 1039x1417 , CorpseBagFight2.png )
942857

>Could Sprite put down items during combat to create cover or deliver supplies?
The stone sprite stores still needs mortar to stay standing up, it'd take time that the team doesn't have to make cover. She can deliver supplies, as long as those supplies are MEDIUMS she can store.

>Sprite: Battle bard?
Sprite sings a little song, it helps no one but Sprite seems to enjoy it.

>Jordy: Use your Boar Club’s Concussive Weapon Trait to lower the Nargandr‘s FG by 1 for the duration of combat!
Though Jordy isn't really sure if the thing has a brain, he still knocks it in the "head" pretty hard. It's FG drops by 1 for the duration of the fight. Jordy uses the rest of his GW to attack.

>Vermilion: Get behind Arrayan and Jordy
Vermilion moves to the back-line and throws a couple of knives from his position, very few seem to do much to it and the few that do get a response only cause it to flinch. Jordy and Vermilion's efforts together still manage to hurt it

>Arrayan: use Pinpoint on the weak point that Vermilion’s Blaze Decoction just made!
The Blaze Decoction just applied burn, it didn't make a weak point. All pinpointing did was damage the Iron Spear... Arrayan uses his remaining GW to deal damage, but he can feel the spear's wood weaken with each hit.

>Nargandr: Assault
The Nargandr lurches over, instead of the usual loud screeches it's made, this time it lets out a low guttural growl. It's quiet, but anyone close enough can hear it. Arrayan and Jordy feel sick.

--BATTLE TENDENCIES--
DESPAIRS WHISPER: Damages and FEARS anyone that can hear it. (FEAR: Attacks deal less damage)

The Nargandr then lunges forward and manages to cut Arrayan with one of it's legs. Arrayan's BLEEDING (BLEED: Lose 1 PB each turn)

All of the movement aggravates the Nargandr's burns. Vermilion's Battle Tendency POTENT BREW causes both the BURN and the FG penalty to last for another turn! The Nargandr's beginning to sway a bit. It's getting worn down.
>>
No. 942859 ID: b1b4f3

>>942857
Welp, Jordy isn't gonna be doing much damage now in close range, and another whisper would take him out. He should back off and try using the crossbow (can he just take it off of Arrayan's toolbelt? Not sure if it's worth it to spend one of Ar's GW to hand it over)-- he's fast enough to get into a position where it'll do damage.

Vermillion should try to get some backstabs in to finish it off.
Ar should keep attacking, maybe switch to the partisan and Sweep on its legs to disable it if possible?
>>
No. 942862 ID: 91ee5f

>>942857
Huh, I thought we told Vermilion to heal? I guess that means he didn’t use that Purple Moss Poultice. Which is good, since Jordy needs it now.

Vermilion, give Jordy the Purple Moss Poultice.

Jordy, heal yourself with the Purple Moss Poultice.

>All pinpointing did was damage the Iron Spear...
Shit. I guess we deserve that for not paying attention to what potions caused what effects.

>The Nargandr's beginning to sway a bit. It's getting worn down.
We’ve gotta take it down now before the negative potion effects wear off!
>>
No. 942893 ID: 3d1dd5

Arrayan, stay up close and in its face to keep its attention on you, everyone else is pretty injured.

It's a corpse that was buried vertically to let malicious spirits in through its head, so use Pinpoint to stab it in the top of the shroud. That should be its head!
>>
No. 942899 ID: 91ee5f

>>942893
>use pinpoint
Let’s not risk breaking Arrayan’s only weapon! In order to replace it, we’d have to run back to the Grotto, which we can’t do with this thing attacking us!
>>
No. 942911 ID: 977456

Sprite: teabag the Nargandr corpses within view.
Arrayan: dive underneath the Nargandr and stab up its skirt.
>>
No. 942956 ID: 8d4593

Arrayan: PINPOINT strike the little bulb on top of the thing!

Jordie: BACK THE FUCK OFF
>>
No. 942960 ID: 91ee5f

>>942862
More commands:
Arrayan, keep attacking!

Vermilion, keep throwing your knives!

Jordy, after you heal yourself, get back on the front lines with Arrayan and attack!

And I know Vermilion doesn’t have it, but whoever is holding the Iron Horn Shield, make sure you block the next attack with it, so that it’s Sharp Horn Weapon Trait will damage the Nargandr, since it’s using unarmed attacks!

>>942956
I think that’s just the knot where the bag is tied. I’m not sure if there’s anything there that’s worth the risk of destroying Arrayan’s weapon.
>>
No. 943077 ID: a9af05

>>942857
Ar, if you don't kill this thing, Verm is gonna die. Jordy is gonna die. Sprite is gonna die. But before all that, you're gonna die.

But you're better than that, you're better than this thing! You are so much stronger than you think you are!

So plant your feet, grit your teeth, and SHOW! NO! MERCY!

Maybe some encouragement will help Ar shake off the terror status?
>>
No. 943152 ID: 864e49

Sprite can you try charging the Shell Shock Sheild?
Jordy either heal or back off. Maybe go get the crossbow?
And Ar, DRAGONS FEAR NOTTTTHIIIIINGGGGG!!!!
>>
No. 943225 ID: 977456

>>943077
Such things are always so... temperamental. I prefer: "Activate the dummy system". So much more reliable at overcoming the effects of mental trauma.
>>
No. 943286 ID: a451fc
File 156645092770.png - (437.40KB , 1558x1064 , Corpse Bag 4.png )
943286

>Sprite: Teabag the Nargandr corpses within view.
Not only is that completely unhelpful, but both of the dead Nargandrs are deep in pits and out of sight.

>Jordy: Take Crossbow, head to back-line
Arrayan holds out the Crossbow and it's ammo for Jordy to grab as he rushes away from the Nargandr. With all of his GW he's able to run to a long enough distance, load the Crossbow, and fire it at the Nargandr. The arrow doesn't hit it center mass, but it still leaves a decent cut.

>Vermilion: Give Jordy the Purple Moss Poultice.
Vermilion uses the Moss Poultice on Jordy, healing him back to full [PB].

>Arrayan: PINPOINT strike the little bulb on top of the thing!
Arrayan strikes the knot holding the sheet off the top of the Nargandr's head. The sheet falls from the Narganr's body...
>>
No. 943288 ID: a451fc
File 156645122514.png - (1.08MB , 1558x1064 , Horrific Visage 1.png )
943288

The Nargandr's true visage is exposed. The sight of it's real form is too much to comprehend, time feels like it's slowing.
Vermilion FEARS the Nargandr

Though it's real visage is horrifying, the sheet was tough and absorbed a lot of damage. The Nargandr's [FG] is halved!

>Nargandr: Terrorize
The Nargandr rears back and screeches.
[TRUE FEAR]: All units with the FEARED Status take 2 damage

It then lunges forward and bites Arrayan. Though his shield manages to block some of the damage it still hurts, and so does the oozing wound Arrayan has. The Iron Horn Shield hurts the Nargandr as it tries to kill Arrayan.

Even with the haze of fear clouding their minds the party can still tell the burns are tormenting the Nargandr. Though it seems they're wearing off. Though intimidating, it's on it's last legs.
>>
No. 943290 ID: b1b4f3

it hurts it hurts it hurts it hurts
>>943288
Jordy: keep shooting it with the crossbow.
Arrayan, Vermillion: stab that shit!
>>
No. 943297 ID: 8d4593

Arrayan! Stab it through the eyes!
>>
No. 943301 ID: 977456

Sprite: mock its nudity!
>>
No. 943319 ID: 2ccbae

Remember, you must not fear.
Fear is the mind-killer, Which is to say, There's no point to being afraid, fear merely clouds your mind, Focus on what's now and what you need to do. And what you need to do, is kill this thing before it's screaming attracts more of the damned things.
>>
No. 943321 ID: 91ee5f

>>943288
>Though it's real visage is horrifying, the sheet was tough and absorbed a lot of damage. The Nargandr's [FG] is halved!
If the sheet is that tough, then we could use it to make something for ourselves! After we wash all of the blood off of it.

>Though intimidating, it's on it's last legs.
Finish it off! Hit it with everything you’ve got!
>>
No. 943339 ID: a451fc
File 156651805274.png - (300.74KB , 1558x1064 , slideandstab.png )
943339

>Everyone: All out attack
The whole party descends on the Nargandr. Putting everything into their attacks despite their fear. Jordy fires two arrows from his position. Vermilion slashes away at the mass of flesh with his Mantis Knife, and Arrayan stabs the monster with his Iron Spear. The Nargandr lunges for Arrayan, who ducks beneath it and stabs the underside of the beasts with his spear (Which breaks in the action). The Nargandr writhes in pain before it's body explodes in a bloody mess.

After the monster is dead. Everybody takes a minute to breath.

https://www.youtube.com/watch?v=BLSJjiYU09Q[/spoiler]
>>
No. 943340 ID: a451fc
File 156651806001.png - (60.70KB , 757x634 , ArrayanBeatup Icon.png )
943340

>Arrayan: Level up
--ARRAYAN THE LIZARDMAN--
[FIGHTING GOLD] (3 ==> 4)
[PHANTOM BLOOD]: (8 ==> 10) PB should've been 8 during the fight. Whoops
[GOLDEN WIND]: (4 == 4)

--SKILLS--
[SURVIVALIST]: Has extensive knowledge in surviving in the wilderness
[HUNTER]: +1 FIGHTING GOLD to Beast-Like and Insect-Like Creatures, gain more knowledge in crafting objects from Beast Materials.
[SPEAR SPECIALIST]: Gain +1 FIGHTING GOLD When using SPEARS

--BATTLE TENDENCIES--
[PINPOINT]{2 GW}: Cripples and deals extra damage to weak points, if not aimed at a weak point damages weapon used.
[TOREADOR]{1 GW}: End turn and go into a PARRY stance. All RUSHING attacks aimed at you will be PARRIED until your next turn.

--CHOOSE 1 BATTLE TENDENCY--
[FRENZIED ATTACK]{1 GW}: If an enemy has had it's weak-point PINPOINTED. You may deal a small amount of damage to all enemies
--or--
[ADRENALINE RUSH]{3 GW}: Remove all negative status ailments, gain 1 Temporary FG on your next turn that wears off the turn after.
>>
No. 943342 ID: a451fc
File 156651808264.png - (124.93KB , 1205x1005 , VermilionBeatupIcon.png )
943342

>Vermilion: Level Up
--VERMILION KENDRIC--
[FIGHTING GOLD] (3 ==> 4) FG should've been 5 during the fight. Whoops
[PHANTOM BLOOD]: (6 ==> 8)
[GOLDEN WIND]: (3 ==> 5)

--CHOOSE 1 SKILL--
[TOXICOLOGIST]: Gain further knowledge in toxicology and brewing poisons, also learn the BATTLE TENDENCY [NOXIOUS MIASMA]
[NOXIOUS MIASMA]: Using two potions in a row deals 1 damage to all enemies
or
[MEDICINE MAN]: Gain further knowledge in medicine and brewing medicinals, also learn the BATTLE TENDENCY [SWEET FUMES]
[SWEET FUMES]: Using two potions in a row heals 1 damage to all allies

--SKILLS--
[ALCHEMIST]: Has extensive knowledge in alchemical processes and brewing potions and concoctions

--BATTLE TENDENCIES--
[POTENT-BREW]{Passive}: Status effects granted by consumable items last for 1 turn longer.
[CONSTRICT]{1}: End turn and BIND target enemy. If your [FG] is higher than the target's then deal 1 damage each turn.
>>
No. 943343 ID: a451fc
File 156651813029.png - (155.41KB , 863x985 , JordybeatupIcon.png )
943343

>Jordy: Level Up
--JORDY THE TROLL--
[FIGHTING GOLD]: (0 ==> 1)
[PHANTOM BLOOD]: (5 ==> 10)
[GOLDEN WIND]: (5 ==> 6)

--LEARNED NEW SKILL!--
[IDIOT SAVANT]!

--SKILLS--
[STRONG BACK]: Has twice the normal carry weight (8 instead of 4)
[TIRELESS]: Can go one night without sleeping
[IDIOT SAVANT]: Next time you preform any non-combat activity, you may choose to become a SAVANT at that activity and gain limited knowledge in it.

--BATTLE TENDENCIES--
[None]
>>
No. 943344 ID: 8d4593

Adrenaline Rush
Toxicologist

I guess collect everything and then get inside and do some first aid.
After that, I guess we need to to extract the broken haft from the Iron Spear head, sharpen it, carve and fire a new haft, and then attach it to the head.

At least we have something to do for the next couple hours.
>>
No. 943347 ID: b1b4f3

>>943340
Adrenaline Rush.
>>943342
Toxicologist.
I feel like we can make strong enough medicine already. Just gotta get more ingredients for it. Optimally we'd use the toxin specialty to coat all our weapons in deadly poison and heavily debuff everything we fight.

Loot the drops and get back inside immediately. The rest of the day should be spent recuperating. Verm should try to cook up some more healing items to help.

I'm thinking we should probably make Jordy a blacksmith. Unless we want to try to make our way to town and use theirs? I mean, I assume there's a town blacksmith.
>>
No. 943352 ID: ce39da

Adrenaline rush and Toxicology seems like a safe bet. If we need more dedicated healing power, I'm sure we can find it later.

Also, wow, if that scales the way I think it does, then it looks like trolls make up for their piddly FG with metric f*ck-tons of PB. Primo tank role. Sprite, I take it [IDIOT SAVANT] gets replaced/locked in and can't be reassigned? If that's the case, we need to get Jordy on constructing stuff tomorrow; we'll need a dedicated builder if we're to advance any bases we make beyond the stone age any time soon.

But for now, get your asses back inside! That's enough excitement for one month. Then Vermillion can properly debrief. Speaking of (once we're inside and Vermillion's done talking); Sprite, is there a limit on how many dungeons there are? Like, is there exactly one dungeon in each area?
>>
No. 943374 ID: 864e49

[ADRENALINE RUSH]
[MEDICINE MAN]
We need to fix that spear later but for now everyone inside so Verm can give the good news.
>>
No. 943375 ID: 977456

Frenzied Attack: because I worry about being swarmed.
Medicine Man: Because Vermin is our only healer, and new healing/buffing recipes would be nice.
Posing Savant: Because a true hero is a master of grace and majesty!
>>
No. 943385 ID: caf1de

adrenaline and medicine
don't forget to pick up everything
>>
No. 943396 ID: 91ee5f

>>943339
>Nargandr is dead
Alright! Make sure you guys pick up everything the Nargandr dropped, including the ones that fell into the pitfall traps! And don’t forget to pick up this Nargandr‘s sheet! You can probably make something from it.

Once you guys gather everything up, including any Throwing Knives and/or Crossbow Bolts that can be reused, get back in the Grotto and lock the door!

That’s when Vermilion can tell everyone about what happened after the undine dragged him under the lake.

>>943340
>>943342
>choose
Adrenaline Rush
Medicine Man

>>
No. 943397 ID: a9af05

>>943339
Gather up the loot and any throwing knives/crossbow arrows that can be reused.

>Spear broke
You might still be able to use the metal tip of the spear for something. Go ahead and bring it with you.

>>943340
Adrenaline Rush

>>943342
Medicine Man

>>943396
>Nargandr‘s sheet
>You can probably make something from it.
Good idea. If losing it cut the Nargandr's FG in half, then it's gotta be pretty tough.

We're definitely going to have to wash it first, before we do anything with it.
>>
No. 943433 ID: a451fc
File 156659847736.png - (742.03KB , 1475x1475 , Nargandr Drops 3.png )
943433

Arrayan learned: Adrenaline Rush!
Vermilion learned: Medicine Man!
Vermilion learned: Sweet Fumes!

>Loot the battlefield
Sprite gets to work gathering what she can. All Nargandr's drop Bloodrock no matter what so the battlefield's lousy with the red stones. There's [x30] Bloodrock lying around and in the traps. The traps also have Emeralds [x9] lying in them and some weird bluish rocks that Vermilion quickly identifies as Lapis Lazuli [x4].

The main Nargandr everyone had fought dropped more golden trinkets. What looks like a holy symbol and more golden teeth, along with a golden locket that has a faded picture inside.

>Pick up Nargandr sheet
A few of the Nargandr's sheets had been reduced to tatters of cloth that can be taken, however they seem like regular pieces of cloth. No one's sure how it managed to defend the Nargandr's body so well. Regardless [x3] Scraps of Cloth are taken.

>Sprite, is there a limit on how many dungeons there are?
SPRITE: Dungeons? Not really, some Chunks might not even have dungeons to begin with, there aren't any real set numbers I know of.
>>
No. 943434 ID: a451fc
File 156659848280.png - (245.96KB , 1757x1064 , regrouping.png )
943434

>Everyone: Get inside
Everybody retreats into the grotto, inside after a few minutes of resting and eating (-[x3]Round Fruit) Vermilion talks about where he's been and what he's found handing the map to the dragons blood to Arrayan, whose eye's light up like a kid who's woken up on Christmas day or whatever equivalent lizard people have. Along with the map Vermilion also hands the box of gold to Arrayan who very much appreciated having more gold.

ARRAYAN: All of this is fucking AMAZING! Next time don't go dungeon diving without me huh? Is there anything else you found?
>>
No. 943435 ID: a451fc
File 156659848818.png - (370.15KB , 1757x1064 , regrouping1.png )
943435

VERMILION: hhhhhHAKK!

Vermilion coughs up the moonstone.
>>
No. 943436 ID: a451fc
File 156659849259.png - (249.05KB , 1757x1064 , regrouping2.png )
943436

ARRAYAN: What the fuck is wrong with you?

The Black Suns starting to go down. But there's still more time in the eclipse day, though it seems like the group'd had enough excitement for today.
>>
No. 943437 ID: b1b4f3

Okay Sprite, do we have enough gold for that etchanter?
>>
No. 943438 ID: 977456

What happens if we use an etchanter to etch "Heavenly Machina" On the side of a former Etchanter?

I'd like at least a look at Blackest Night following an eclipse day but we ought to rest and recover for now. Except Vermilion, send the snake into the potion mines where it belongs.
>>
No. 943439 ID: a9af05

>>943433
So do we have enough stuff to build the Etchanter now? If so, how the hell do we build it?

>>943436
>What the fuck is wrong with you?
Verm, explain that you don't know what possessed you to swallow that moonstone. Then just blame it on the eclipse. There's also a possibility that it was from the stress of being kidnapped and taken away to an unknown location and that made you do that.
>>
No. 943440 ID: b1b4f3

Hey let's try making a bloodstone spear.
>>
No. 943444 ID: 91ee5f

>>943434
>Things gathered from wrecked ship Vermilion was in.
Did Sprite add all of those papers Vermilion collected to her Codex? Is she able to translate any of them?

>>943435
Wait, how did Vermilion do that? If he ate a Round Fruit, then shouldn’t he have spat that out first before the Moonstone?

Also, now that the Moonstone isn’t taking up room in his stomach, he might still be a little hungry and need to eat some more.

>>943439
>How the hell do we build the Etchanter?
I’d like to imagine that Arrayan will be wearing all of the gold before he lets it be used to make the Etchanter.

>>943440
But the forge is outside when all the danger is. Can’t we wait until tomorrow to try and build that?
>>
No. 943445 ID: ce39da

Let's just try to hunker down and get to know each other better for the rest of the day.
>>
No. 943458 ID: 8d4593

>>943436
>WHAT THE FUCK IS WRONG WITH YOU?

He's a disgusting snake person, Arrayan.
They're just like that.
>>
No. 943483 ID: 864e49

Ar: equip gold ring on each hand, equip gold bracelet on tail and equip necklaces to neck.

>>943434
>>943435
>>943436
Thank you for this.

Did we get the broken spear head?
>>
No. 943486 ID: 0efe8e

I love how verm just returns to a neutral expression, as if to say "this is normal, expect it"
>>
No. 943516 ID: a9af05

>>943458
Hey now. No being racist to teammates. Things like that is what makes them leave and not want to be on the team anymore. Which would be bad, since Verm is our only healer.
>>
No. 943532 ID: 977456

And besides, this was helpful. Now we know that Arrayan can't evolve into Clefable.
>>
No. 943543 ID: bbd5f5

>>943436
Is... is this some sort of ophidian marriage proposal? Because, well, I'm flattered, but we've only known each other for a few days. Generally you wait a little longer than that, you know?
>>
No. 943580 ID: 58b4f3

>>943436
Arry, whatever you do, don't admit that you cried a little when you couldn't find Vermy after you dove into the water to save him.
>>
No. 943583 ID: 422cea

>>943436
Grab that smug tongue and have it retract like a window blind.
>>
No. 943584 ID: 19fdd8

>>943532
He just needs to evolve into a nidorino before he can become a nidoking.
>>
No. 943908 ID: a451fc
File 156720572468.png - (253.73KB , 1018x879 , Sprite and Book.png )
943908

>Can we make the Etchanter now?
SPRITE: We almost can! We've only got [x11] WOOD and [x40] STONE and we're out of Iron too!. We need [x150] WOOD, [x200] STONE first, and [x15] IRON to make it. Once we have the components I'll help with building it so don't worry too much about that part.

>Did Sprite add all of those papers Vermilion collected to her Codex? Is she able to translate any of them?
SPRITE: What isn't completely illegible is a bunch of chemistry mumbo jumbo. Vermilion you might want to study some of this later to learn more!

>Let's try making a bloodstone spear.
The bloodstone doesn't make a good material to make a spear out of. It can't be knapped well like stone can, and it's too brittle to make an effective weapon out of. It must have another use though, it'd be insult to injury if enemies as strong as the Nargandr dropped mostly trash materials.

>Did we get the broken spear head?
Arrayan picked it back up.

>Let's just try to hunker down and get to know each other better for the rest of the day.
SPRITE: Having some time to rest sounds good! And getting to know each other better is great for teamwork! Vermilion can experiment with his alchemy stuff too while we're at it! How should we get to know each other better?
>>
No. 943910 ID: b1b4f3

>>943908
>getting to know eachother
strip poker
Telling stories about life before the GigaChunk? Demonstrating talents or non-trade-related hobbies?
We could probably carve some wood into cards for card games (though anything that requires hiding cards would eventually be infeasible since the card backs won't be identical)

Does the bloodstone melt at all, for alloying? If not maybe we can crush it into powder for alchemy.
>>
No. 943912 ID: 182fe0

>>943908
Spin the bottle. A classic way to break the ice.
>>
No. 943926 ID: 8d4593

JORDIE: Sing us the song of your people!
>>
No. 943930 ID: a9af05

>>943908
Talk about your lives before you came to the GigaChunk.
>>
No. 943934 ID: 977456

Testing potions that have humorous side-effects.
>>
No. 943940 ID: 0fae41

>>943934
Works every time.
>>
No. 943941 ID: ad51b8

everyone tell of their proudest moment they had before coming to the chunk and their most embarrassing moment to even each other out.
>>
No. 943945 ID: 91ee5f

>>943912
I don’t think anyone is going to be willing to kiss people they’ve only known for a few days.

>>943930
Sounds good, let’s do this.

>>943934
As long as the effects aren’t permanent, like Vermilion’s scales, and we don’t use any resources we need to make healing potions, then I don’t see a problem with this.
>>
No. 944018 ID: 91ee5f

>>943945
Now that I think about it, what was everyone doing before they came to the Giga-Chunk?

Were they sleeping in their bed at home and then suddenly woke up here or did something else happen? I really want to know how people end up coming to the Giga-Chunk.
>>
No. 944094 ID: ce39da

If we have anything to write on (like the pages in the blank section of a Codex) we could pass the time trying to put together a map of what areas we've explored so far, including the locations of points of interest we've investigated. (We'll want something to help us decide a direction when we're finally out of the "finding our footing" phase of this new life.) I'd like to eventually complete the map of this chunk before moving on to any others. Have Vermillion and Jordy contribute what they traversed before we found them. Sprite, how does one tell the difference between a chunk border and a regular old biome transition? (We should use a colored line to represent the former, for clarity.)
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