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Queen Rainbow Soft
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I do know some spells, and I believe I could defend myself with them, but I really lack of many powerful spells, as well as some variety:
Projectiles:
-Fireball: Regular fireball, nothing special about it, cast and throw at an enemy. It explodes on contact, but the explosion of mines is quite negligible. Often ineffective when thrown at water, not recommended to cast underwater.
-Water ball: like a fireball but of water. Not as damaging as a fireball, but it has its uses. For a start, a mass of water traveling at that speed can give quite an impact. It will be quite dangerous against fire elementals too. It will explode on contact, potentially soaking everyone nearby. Useless underwater
Direct:
-Water Whip: A Whip made of water useful for striking enemies that get at closer range without getting soaked oneself. It can also help for reaching certain objects, but the whip will not last too long after contact. Useless when underwater.
-Land strike: A small pillar of earth will rise striking the target within about 3 meters from me. It will definitely stop someone on their tracks, even if it doesn’t hit. Be wary when used underground or within buildings: It’s more effective, but potentially dangerous for everyone involved. Useless when not in the ground.
Summon:
-Fire wisp: A sentient fireball that will follow me around for some time until it banishes, or until it charges into a hostile, exploding on contact. It’s smart enough to carry the orders of “attack”, “Follow me” or “go”, but it’s unlikely it will understand anything else. Besides the obvious combat uses, it can also be used to illuminate dark places without risking yourself going in. I can only keep one up at the same time.
-Minor magical barrier: Unmovable barrier that can block both magical and physical projectiles. It’s of small size, and can only protect one person. It doesn’t last long, and it will break overtime or by being damaged. It doesn’t stop melee attacks or any non-magical being from going through it.
Utility:
-Light beam: A small beam of light that comes from the user’s hand. The first spell my master taught me, and it’s quite easy to use. It will help illuminate dark places. It will also blind enemies for some seconds if casted and aimed right. My master said that some beings not used to light might get hurt if I used it against them, as well as some beings of eldritch origin, but I never got the chance to test it… and on the later, you really hope I don’t get the chance to test it. (I don’t really know in which category of magic Light beam falls… It seems holy, but I’m not sure…)
-Wound care: A very weak healing spell from holy origins. It will stop bleedings, or at least reduce it, as well as help blood coagulation. It will have no effect on the undead. (Also, contrary to popular belief, holy healing spells do not hurt the undead. I learned this the hard way...)
-Minor telekinesis: Allows me to move some small, light weighted objects for a short period of time before needing rest. Useful for reaching far objects as well as sending them afar.
Those are the spells and effects I certainly know how to use. Master would always say that when in doubt, I could always try experimenting. Combining them or even making up new spells on the go.
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