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File 155602554171.png - (3.73KB , 639x345 , 00000-opening street.png )
930854 No. 930854 ID: e715fe

Alright. Today's the day I'm going to register for the dungeon guild. Saved up my money. Sold my old junk. When a town runs on protecting and exploiting these old holes, these otherworldly entryways, there's always a demand for more people to dive in.

Anyway, today is the day! So I'm going in.
155 posts omitted. Last 50 shown. Expand all images
>>
No. 932391 ID: a9af05

>>932373
Knuckles
>>
No. 932395 ID: b1b4f3

Tha Dunge and Knuckles
>>
No. 932398 ID: 094652

Wander around town for team members to hire.
>>
No. 932403 ID: 8eaf98

>>932398
No no no let's see the Dunge first before we start needing to divide loot (I am assuming we can leave, as in start ascending, the Dunge and come back up whenever we feel we 'have enough')
>>
No. 932412 ID: 977456

Knuckles + pistol + 20 bullets.
Tha Dunge sounds like a short-range environ, but a ranged option is very nice, and the damage on that pistol...
>>
No. 932414 ID: 094652

>>932412
Not unless we hire a rogue, our character has Rogue Lv. 1 and you can expect him to miss the broadside of Mount Everest.
>>
No. 932415 ID: 58b4f3

>>932384
Closest thing you'll get to that would possibly be claws. However, that would probably require our Rouge stat, which sucks.

We'll be better off with the regular knuckles.
>>
No. 932444 ID: 977456

>>932414
A ranged option can be pretty important. If a melee opponent is stationary, then it is a free win. If they are just a distance away, then we get a free attempt to get lucky while they close. Either way it pays for itself in the long run.
>>
No. 932448 ID: 91ee5f

>>932444
Not with our terrible Rouge stat!

We’ll be lucky we don’t drop the gun and have it go off and shoot us in the head!
>>
No. 932577 ID: e715fe
File 155761368643.png - (5.31KB , 639x375 , 00073-enter the fist.png )
932577

Sorry about the delay for the obvious update I was having some life and it wasn't fun.

You buy some metal knuckles to put over your regular knuckles, and feel good about the purchase. You do decide to stay away from the awesome pistol, as well as anything to do with makeup. Your Rogue stat might be pretty bad, but your rouge stat is even worse.

Acquired and equipped:
p - knuckles (1d6/2+1)
>>
No. 932578 ID: b1b4f3

I guess we can look at the pets before we go.
>>
No. 932584 ID: 891b91

Seconding the pet store, let's at check it out before we head out.
>>
No. 932585 ID: 8eaf98

>>932578
>>932584
fine
>>
No. 932589 ID: 91ee5f

>>932577
Might as well look at the pets.

We’ll also need to see how much pet food costs, so that if we find something we want to buy, we’ll be able to decide if we can afford it and the food now or if we need to wait and come back later for the pet and food.
>>
No. 934325 ID: f135f4
File 155909372560.png - (6.46KB , 640x375 , 00100-the stroking zoo.png )
934325

After taking way too long to check up on every menu and looking at the complicated controls, you go ahead and walk over to the pet store, and make your way inside. It's your standard pet shop, looks like. And sounds like. And smells like. It's got a general din of animal sounds and the smell of pet food and whatever else goes into that mix in the air.

The pet shop owner introduces himself as Chester Scranton, and shares his opinion of the importance and value of a companion animal.

You're starting to have suspicions about Chester.
>>
No. 934326 ID: 8eaf98

>>934325
dont think those will be helpful for our first delve
>>
No. 934328 ID: 977456

Buy the scarf and get dunging.
>>
No. 934329 ID: b1b4f3

Alright I think we're done. Time to go down.
>>
No. 934332 ID: 24a6a2

Examine that apple snake.
>>
No. 934339 ID: f135f4
File 155909644009.png - (7.71KB , 640x375 , 00100-sssssssss.png )
934339

>>934332
Might as well since we're here. Not that you really feel inclined to stay here very long. The apple snake is definitely a classic, and it looks like it could probably help you in at least, a small scale fight. You could even heal it with healing hand if need be.

Chester is really giving off some sleazy vibes, though. You're starting to have some suspicions about him.
>>
No. 934340 ID: 0fae41

Commence dunge.
>>
No. 934342 ID: b1b4f3

Oh hmm. The stats on these things aren't too bad.
Buy the snake, rescue it from this weirdo.

...we can't have more than one pet can we?
>>
No. 934343 ID: 8eaf98

wait before we go down let's have a little mock battle against like 2 dummies or something so we know what to expect
>>
No. 934355 ID: 977456

Does it die if it tries to move into another snake's tail?
Good scarf! Purchase! Then Dunge.
>>
No. 934362 ID: 094652

Ask Chester if he has any tools for capturing beasts in the Dunge. Then leave while you're still healthy, this place is a dung heap with kittens stuck inside.

Mock battle seems like a good idea, one-time free xp point right?
>>
No. 934364 ID: 91ee5f

>>934339
.....even though everything Chester has said makes it sound like he fucks the animals, I think he may not actually be doing that and is just accidentally saying things that make him sound weird.

Like what he’s saying now, “Something to keep you warm in bed at night.” He might mean “curl up next to you in a cute way” and not the “have sex with the animal” we’re all assuming he’s talking about.

But if that is what he’s talking about, is there someone we can report him to for animal abuse?

>>934342
>Buy the snake, rescue it from this weirdo.
I agree, let’s buy the snake!

With that high Rouge stat, this sneaky snek can cover for our low Rouge stat!
>>
No. 934404 ID: a9af05

>>934339
Buy the snake and some food for it.
>>
No. 935277 ID: 1667ef
File 156013342363.png - (5.35KB , 640x375 , 00100-name your buddy.png )
935277

SEEN CREATURES:

s - an apple snake (healthy) (following)

You go ahead and buy the apple snake from Chester, it seems like a good purchase! The snake doesn't seem hungry right now-- but you're confident that you have some food for it already, what with those six apples you purchased previously.

You can choose a name for your snake, and also give another suggestion. Training fights? Or... maybe the dungeon? You're pretty confident in your preparedness at this point.

You check the snake's status screen, and also see that it has only one equipment slot.

Ring: empty
>>
No. 935279 ID: 0fae41

Let's do this dunge.
>>
No. 935280 ID: b1b4f3

>>935277
Snake should be named Doodle.
GET IN THE DUNGE
>>
No. 935281 ID: 8eaf98

Training fight
>>
No. 935292 ID: 977456

Dive to crush depth!
Rename apple snake to Apple Snake... or "a scarf".
>>
No. 935298 ID: 094652

Call the snake Rockwell Finkerstein

One quick training battle to familiarize with the battle system.
>>
No. 935309 ID: 91ee5f

>>935277
Go into the Dunge! We’ll learn the controls on the fly!

>>935280
>snake name
Yes, this one!
>>
No. 935340 ID: a9af05

>>935309
This.
>>
No. 937997 ID: 202e04
File 156209687702.png - (3.35KB , 640x375 , 00135-the dungeon begins.png )
937997

>>935279
Oh yeah.
>>935280
OH YEAH!

You gather your belongings together with one last check over, name your snake Doodle, and make your way to the enclosing structure that leads to the staircase downward into the dungeon. It's cold, and unwelcoming, but has remarkably awesome dungeon music. Just-- go ahead and play your favorite dungeon music when you read this post.

You have lit up a torch to be able to see anything beyond your hand's searching and feeling, for it seems light only reluctantly enters this place from the stairwell back to town.

You still have 3 unlit torches, and now 1 of them is lit and in your light source slot.

Seen creatures:
s - Doodle (healthy) (following)
>>
No. 937998 ID: b1b4f3

Ok, just a refresher: our current spells are Healing Hand and Identify, correct?

Let's move along into that corridor.
>>
No. 938000 ID: 202e04
File 156209831886.png - (3.42KB , 640x375 , 00140-first split.png )
938000

>>937998
That's right.

You move a short ways in, and find a split in the path. You figure you could wander around MORE if you feel like it, but other times you might want to DECIDE for the different routes.

(basically you can just tell me to run Hunter until something more interesting than a split in a path appears, like a door, item, exit, or monster)

Seen creatures:
s - Doodle (healthy) (following)
>>
No. 938002 ID: b1b4f3

>>938000
Wander MORE.
>>
No. 938006 ID: 0fae41

Wander-er.
>>
No. 938007 ID: 91ee5f

>>938000
Keep wandering.
>>
No. 938014 ID: a9af05

>>938000
Wander around some more.
>>
No. 938023 ID: 977456

00: Search for traps or secret passages.
10: goto 00.
>>
No. 938058 ID: 8eaf98

Identify the Tha Dunge
also, more reasonably, attempt to slake wanderlust.
>>
No. 939468 ID: a2d9cf
File 156339703682.png - (3.85KB , 640x375 , 00157-the loot.png )
939468

You take the left path and follow it all the way down, turn a corner, and open a door. The room is ramshackle and empty, apart from a spear which has been left abandoned on the floor.

Seems pretty plain, just as a feeling you get about it.

No, the spear isn't bent, either. It's just the weapon icon.

Seen creatures:
s - Doodle (healthy) (following)
Seen items:
) - a spear 1d6 (thrown, polearms)
>>
No. 939469 ID: 0fae41

Take spear. Our first loot!
Check for secret passages along the wall.
>>
No. 939470 ID: 977456

Bite the spear to check if it is real gold.
>>
No. 939471 ID: b1b4f3

>>939468
Acquire spear, continue exploring.
>>
No. 939504 ID: 977456

>>939469
Oh yeah, check for secret traps, but if nothing, then --MORE--.
>>
No. 939505 ID: 094652

Actually, have the snake fetch it for you. You never know...
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