[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 154556651690.png - (67.61KB , 720x360 , New Project.png )
914849 No. 914849 ID: b0e767

It is a time of war, and a time of peace. A time of magic, and a time of technology. A time of endings, and a time of beginnings.

But most importantly, a time of genesis. After a long and hard fought war, you have driven back the forces of Castle Rengrave and reclaimed the land that belonged to your homeland, at last establishing a ceasefire that granted you sovereignty when the leadership had changed in the Castle. But now you must rebuild: on this island of Avalon, there are 4 major powers battling for supremacy - the Dragon Blood, the Blackwater Union, the Tulran Primacy, and the Zurvian Empire. One day, your fledgling nation may stand at the same vaulted ranks as these four, but for now you are among many small independent villages and kingdoms that are scattered among Avalon, only escaping notice due to your diminutive nature.

But the wars of Avalons are no longer being fought by blade and by bow, but by providence, blessings given by whatever god or dark demon you give worship to for mighty deeds in battle. There are but three ways to gain a providence: earn it through victorious combat, slay the previous owner of a providence in a fair combat and gain theirs, or cut out the heart of a dead providence user and eat it. You had a providence, but it was sealed away by the elders during your childhood; instead, you won your war for independence through your intense bravery and leadership skills. Still, Blackwater outnumbers you in population and land size, as they have been the undisputed masters of the Raven’s Peninsula for over 2 decades, and they used that opportunity to establish several “corpse towns”, crowded dirty villages filled with the dead, dying, and undead whose sole purpose is to provide “raw materials” for Blackwater’s necromantic industry, nearby. If you’re going to truly claim to be free you may need to negotiate to get them removed or attack and erase them from the map entirely.

Emerging from your war, you have two heroes by your side, the brother and sister pair of Bradford and Alina of Redford house respectively. Bradford is your best friend and a Knight sworn to protect the kingdom, while his younger sister Alina is a master archer that has also sworn to do your bidding. Both of them are minor dukes, and joining them as nobles are the handful of wealthy merchants and the generals of the resistance that supported you. How you control your kingdom is up to you, but it would do you well to keep the nobles happy if you don't want to deal with a revolution.
______________________________________________________________________________
You have a population of 2.5K, you have two population actions you can perform per turn. You have enough food to last you one year (12 turns). Your citizens are Content.

Population Actions
>Grow food (Grow 1 turn worth of food for each action used)
>Throw a festival (consume 10 food, increase Happiness)
>Research a subject
>-Research Agriculture (Unlocks Iron Plows, unlocks Agriculture Tree)
>-Research Weaponry (Unlocks Repeating Crossbows, unlocks Weaponry Tree)
>-Research Industry (Unlocks Standardized Construction, unlocks Industry Tree)

You have 1 military group, so you have one military action to perform per turn.
>Restructure your military into different combat groups (Reduce or enlarge the number of military groups you have, and change the composition of the units within.)
>Train new units
>-Train 5 units of Infantry or Rangers
>-Train 3 units of Calvary
>-Train 1 unit of Mages, takes 2 turns.
>Send Out Scouts to beyond Lake Minavera. (Reveal some of the Fog of War)
>Spy on a Country (Be forewarned of any population actions from that country.)
>-Spy on Blackwater
>Send the military to patrol for any Incursions (Be forewarned of any military actions coming from that direction.)
>-Patrol to the North
>-Patrol to the South
>-Patrol to the East
>-Patrol to the West
>Send the military to destroy a corpse town
>-Choose one (1 through 5, 1 is top left, 5 is bottom right, going from top to bottom, left to right.)

You have 2 heroes, so you have 2 hero actions. If you send off a hero, your hero actions are reduced until that hero returns.
>Send a hero to negotiate
>-Send Bradford to negotiate for the removal of the corpse towns. (Unavailable for a random number of turns)
>-Send Alina to negotiate for the removal of the corpse towns. (Unavailable for a random number of turns)
(You are dark blue on the map, Blackwater is swamp green. Areas with a crown indicate they are an important area for a country.)

Military:
10 units of Infantry, armed with Close Combat Weapons. AV 2, DV 2, Range: Melee only
10 units of Rangers, armed with Bows. AV 2, DV 1, Range: Close-Medium to Medium-Long.
5 units of Calvary, armed with Lances and Short Swords. AV 4, DV 2, Range: Melee only
3 units of Mages, armed with their Magic. Grants access to Magical actions in combat.
>>
No. 914902 ID: 094652

Let's see what happens if we align with the Zurvians this time...

Research Agriculture
Spy on Blackwater Union
Bradford and Alina should negotiate for the removal of corpse towns.
>>
No. 914936 ID: b0e767

>>914902
I'll wait to see if we can get at least two more votes before I start writing.
>>
No. 914978 ID: c48c8f

Research Agriculture
Research Industry
Spy on Blackwater
No hero actions
>>
No. 915030 ID: ae9bd9

>rules /help
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason