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File 153852162990.png - (67.84KB , 800x600 , formation-title.png )
904571 No. 904571 ID: 7f3357

(disclaimer: NSFW)
248 posts omitted. Last 100 shown. Expand all images
>>
No. 906716 ID: 2202fb

>>906713
We could smash them into a tree now! :D

...! Or we could trap them in a continuous movement with four whirlwinds!
>>
No. 906717 ID: 7efe6b

Do Gale Force and Sweeping Current have a range limit?
>>
No. 906720 ID: 7f3357

[ WHOOPS yeah they have range 4, forgot to state that, sorry!!! ]
>>
No. 906725 ID: afdebc

>A beam of blue fire leaps through it, freezing Calliope in place as a bubble of energy forms around her.
Could be worse. It trapped her instead of damaging her.

...Although for all we know the bubble does damage over time or slowly compresses.


>[ (2 turns) to next subsystem repair. (6 turns) to consciousness restoration. ]
So in 2 turns it gets a new thing to use, in 6 turns it wakes up, and we have the option of talking it down, or if we can't, it becomes much more dangerous.

>what do
Attack the shield to free Calliope, then let's try to move out of range and waste turns. Hiding behind the tree as cover might work, and we can also built ichor barriers.
>>
No. 906727 ID: b1b4f3
File 153946389595.png - (503.49KB , 1024x768 , orders.png )
906727

>>906720
oh.......

Okay do this instead then. Next round we can start pushing the robot. It should be reasonably safe to approach since its close combat functions are broken.

Both Soroi move up closer to the robot but otherwise do nothing.
Both Zu and Render go break the cage around Calliope. Calliope should move closer to the robot. I want the robot to use its cage ability on an ichor creature next turn instead of on the Soroi. It picked the closest unit last turn so hopefully it will do that again. To encourage this, make a Barrier between it and the Soroi.
>>
No. 906728 ID: ad51b8

this looks like a game of keep away right now seeing how it can't (or at least hasn't) hurt anyone yet.

honestly I would try to free Calliope, have her make barriers, and then have both typhoon, monsoon, and Zu push the barriers around and surround ??? with them trapping it until it's smart enough to actually talk to.

Then we can decide whether or not to smash it. Oh and of course have scanner scan it as soon as he can.
>>
No. 906729 ID: 2202fb

Since we can't destroy it, and it could end up hostile, lets try to disable it by disconnecting something vital. @Cirr, idk how this would work as far as game mechanics go, but since it is a machine, this should be feasible.
We could then repair it/power it back on once we have a safer, more controlled environment.
>>
No. 906737 ID: b1b4f3

I'd like to just take its gun away but that'll have to wait until next turn.
>>
No. 906744 ID: b67388

It is currently using non-lethal measures. We should destroy the bubble and keep destroying bubbles so that it can't lock multiple people down.
>>
No. 906745 ID: 7efe6b

I bet that in 2 turns it starts killing us one by one.
>>
No. 906746 ID: 0c3c2c

>>906707
Can you use healing abilities on it to try and wake it up? It would not do to kill a potential ally simply because they are sleep-walking and flailing at us.
>>
No. 906749 ID: b1b4f3

>>906745
That wouldn't be any fun for anyone, so it's not going to happen.
>>
No. 906761 ID: b67388

>>906745
It has 200 health. Are you suggesting we could kill it before those 2 turns are up? That aggressively forcing it to switch to lethal force is better than playing defensive and decreasing our threat level?
>>
No. 906763 ID: 91ee5f

>>906707
>"We come in peace!" shouts Calliope from behind the barrier.
>[ Unable to confirm without conscious judgement ], replies the figure. It jerks the device it's holding to point it at the others, rapidly twitching from one target to the next.
I’m hoping that whatever intelligence it has, whenever it turns on, it’ll be able to understand that we came in peace, but we’re kicking it’s ass in self defense, since it attacked us first.

Also, I see a bunch of exposed circuitry on our opponent and a water source in the area, does anyone want to see if we can short circuit this thing? That might be the trick to beating that absurd 219 Health Integrity!

I say we should have Scanner 3 use Appraise on the enemy, have Render attack the Barrier Cage, have Calliope attack the Barrier Cage from the inside (if possible), and maybe have Zu create some minions to draw the enemy’s attacks away from our main group.
>>
No. 906767 ID: 7efe6b

>>906761
>200 hp
Our damage potential is 62 per turn.
>>
No. 906769 ID: 2e0f31

Why don't we wait out these automated repair protocols from a distance? Should be fun to see if we can successfully effect a retreat.
Scanner, Spot the barrier and retreat to the edge. If retreat doesn't work, an analysis of Mr. Greenpiece can come next turn.
Soroi, hit the barrier with one ranged attack each then retreat to M5 & 7.
Calliope, finish breaking the cage from inside. Set up a barrier between you and the robot if you have the time to spare.
Zu, force-move Calliope towards the south border then retreat to K1. No, don't throw her at the robot, at the border!
Render, retreat to M5.
>>
No. 906776 ID: b1b4f3

>>906767
One turn must be spent reaching the opponent, so it is impossible to kill it in 2 turns, much less 3.
>>
No. 906778 ID: deec6e

Could, as suggested earlier, the Soroi keep the creature pinned with their wind powers until this 'higher consciusness' return, while the ichor creatures move out of sight? We're super uncertain about the 'higher' consciousness' intentions, even if we wait for the time it takes to appear. If it was made to fight the 'original' Typhoon - as seems evident - it may have preconceived ideas about, I don't know, ichor extermination or wotnot.

If possible, we should definitely try to fix those notions without destroying something with such a direct link to the past! But it would be nice if the Soroi could get the foot in the door, before the ridiculous misapprehension that you've got anything much at all to do with your progenitor(?) turns the situation lethal.

So yeah, it would be lovely if the Soroi could actually keep it pinned up and, once it returns to consciusness, get it more up to date on the state of the world and get a bead on its intentions before we introduce any trauma/mission objectives into the mix. Scanner 3 can keep tabs at a distance, and 'team ichor' can move back to intervene if it starts getting violent with our new allies.

Scanner should 'Spot' the trap barrier and attack it. Calliope should double-attack it to break it and Zu should pull her towards/into cover. Render should move up beside Scanner, so that if it gets bubbled next, Render can remove the barrier.
>>
No. 906788 ID: b67388

>>906767
>>906776
So it would take approximately 5 turns to kill it if we went full force.

In 2 turns, threat detection comes online. If we aggress, it will probably raise our threat level and cease the pretense of non-lethal force. Whereas being obviously non-hostile may lower our threat level, or keep it at non-lethal measures.

Next comes its Overcharger, which will probably increase its damage output if we decide to brute force it.

Then comes self-repair systems, which will probably heal it and increase the turns it takes to finish off.

Then the close combat systems, which will undoubtedly make it more dangerous to our primarily melee attacking protagonists.

So in the 5 turns it would take to kill - and probably more than that once self-repair comes online mind and we have to allocate actions to heal - it will start to deal serious damage.

So why on earth would we take that risk when any combination of retreat and diplomacy is an option within the same or less timeframe?
>>
No. 906846 ID: 575ec0

Have Scanner 3 analyze the robot while having Render Typhoon and Monsoon break the energy cage.
If we don't escalate it's behavior pattern, just keeping ourselves free should be enough while it regains consciousness.
>>
No. 906850 ID: 7f3357
File 153952830662.png - (368.95KB , 1024x768 , f-41.png )
906850

COMBAT ROUND 1

Ichor Remnants Turn

Render and Zu charge to the barrier around Calliope, together ripping it apart with ease. (2 actions each)

Both Typhoon and Monsoon advance, getting into a better position to begin using their wind magic. (2 actions for Typhoon, 1 action for Monsoon, action withheld)

Note: Up to one unused action can be carried forward to next turn, where it must be used or lost.

Calliope rushes up to the entity (1 action) and froths up a barrier (1 action, 1 ichor) between her and it.

Scanner 3 completes its analysis (2 actions), and boggles a little, alarmed at some of the things it retrieves.

Sandalphon (Forgotten Celestial Soldier) Ancient battle constructs, remnants of a war before the world. The Celestial Soldiers continue, finding new purpose. Integrity: 219/800 Actions: 2 Movement: 3 Attack: 6 Range: 4 Passive: Eternal: When brought to 0 integrity, will be restored to 1 integrity after 20 turns. Cannot be destroyed without anti-celestial weaponry. Passive: Self-Repair: Bring offline systems online every 2 turns, restoring 5 integrity Bring severely damaged systems online every 30 turns, restoring [OFFLINE] Passive: Threat Assessment: Know all enemy capabilities, health, and status. Active: Contain: Ranged attack. Deals no damage, imprisons target in a force bubble, preventing anything from getting in or out until the bubble is collapsed. (1 action) Active: Subdue: Melee attack. Deals no damage, removes 2 actions from target's next turn. (1 action) Active: Refocus Energy: If systems are offline, reduce by 1 turn the time to reactivate a specific one. Cannot be used to fix severely damaged systems. (1 action) [OFFLINE] Active: Lockdown: Create two weak 5-integrity barriers. (1 action) [OFFLINE] Active: Overcharge: For 10 integrity, gain 1 action, up to 3 bonus actions. [OFFLINE] Active: Regenerate: Restore 10 integrity. (1 action) [OFFLINE] Active: Divine Force Vanquishes The Enemy: Melee attack. Attack 5 times, dealing 10 damage each time. For each strike on the same target, damage increases by 5. (4 actions) [SEVERE DAMAGE] Active: Wrath of the Serpent God: Range 20. Move 15 hexes. For every enemy moved through, deal 15 damage. Hexes can only be stepped through once each. (5 actions) [SEVERE DAMAGE] Active: Judgement Of The Divine End: Range 30. Send down spears of celestial energy on all chosen targets, dealing 20 damage. (5 actions)
>>
No. 906851 ID: 7f3357
File 153952833084.png - (366.02KB , 1024x768 , f-42.png )
906851

Sandalphon Turn

Sandalphon bends slightly as they fly backwards on their feet, blue jets of fire emerging from the front of their legs. (1 action) They fire their device at the unidentified structure that just emerged in front of them, containing it. (1 action)

END ROUND STATS
Render: 15/15 Ichor
Calliope: 11/12 Ichor (-1)
Scanner 3: 8/8 Ichor
Zu: 10/10 Ichor
Typhoon: 12/12 Health
Monsoon: 12/12 Health (+1 Action)

Barrier: 10 Structure
Barrier Cage: 10 Structure

Thanks to Scanner 3, the enemy health is also known:
Sandalphon: 219 Integrity

[ (1 turn) to subsystem repair. (5 turns) to consciousness restoration. ]

"Wait," says Scanner 3, antennae twitching. "Something feels wrong. I don't think it's just us here--"
>>
No. 906852 ID: 7f3357
File 153952835387.png - (170.79KB , 800x600 , f-43.png )
906852

A trio of chaos creatures emerge from behind a tree. Scanner 3 is not sure how it missed their presence in the first place.
"I told you something else would wake it up, sooner or later," says one.
"We already tried killing the damn thing, what more could we do?!" says another.
"If it woke up because of these ichor things and those... ugh... soroi, maybe it'll turn off again if we drive them away?"
"That doesn't make any sense!"
"We have to try something before that thing wakes up and escapes!"

Scanner 3 tries to figure out what to tell the rest of the group in a way that doesn't alarm the chaos creatures.
Zu looks over, and yells "AMBUSH! ENEMIES TO THE SOUTH!"
Scanner 3 regrets the decisions of its companions in bringing Zu with them.

"Oh dammit they saw us!"
"Advance! Knock them out, shove them, kill them, I don't care, just get them away from that celestial!!"

[ New contacts detected. Unable to identify intent. Continuing with subdual approach. ]
>>
No. 906853 ID: 7f3357
File 153952837477.png - (371.26KB , 1024x768 , f-44.png )
906853

NEW COMBATANTS

Scanner 3 vaguely recognises these chaos creatures, knowing their shapes and kinds to mark them as followers of something related to free thought and action. They are likely not above diplomacy, but seem incredibly panicked. Listening closer to their tactical discussions, it can put names to them.

L24: Uoa (Clast) (10 Plasma)
K25: Suo (Clast) (10 Plasma)
L26: Eeb (Cyte) (8 Plasma)

Scanner 3 vaguely recalls that the clast kind focuses on terrain corruption, where the cyte kind can spawn more chaos creatures.
>>
No. 906854 ID: ad51b8

uh, can we have both the green bird people use gale force to bring the robot closer to the chaos creatures so it will focus on them first and subdue them?
>>
No. 906859 ID: 0c3c2c

>>906854
This is a good plan.
>>
No. 906861 ID: b67388

>>906854
This. Make them each others' problem.
>>
No. 906862 ID: afdebc

>>906854
Yes, push the bot at the chaos creatures and retreat in the opposite direction.
>>
No. 906864 ID: 7efe6b

What if these chaos creatures hit Sandalphon and, like you guys were arguing before, make it turn deadly? Are you perhaps assuming that Sandalphon magically won't perceive it as a hostile behavior if we push it into enemies?

Also, I find it extremely hypocritical to act like a pacifist while at the same time instigating fights.
>>
No. 906882 ID: b1b4f3
File 153954743756.png - (507.27KB , 1024x768 , orders.png )
906882

>>906850
>Note: Up to one unused action can be carried forward to next turn, where it must be used or lost.
This changes EVERYTHING. Are Zu's minions not able to do this? They would've obliterated Calliope if so. Maybe it's because they're Zu's puppets and controlling them is a third action of Zu that can't be used for anything else.
Also holy shit this robot is incredibly powerful, there's no way Cirr is gonna let us recruit it. I'm thinking the best case scenario for diplomacy is that we convince it to just let us go and go back to sleep.

>>906852
>get them away from that celestial
...wait, we forgot about something. Retreat is an option. Let's just do that. Also tell the chaos creatures we're doing that, and we come in peace I guess.

We can get everyone to the edge of the map this turn thanks to Monsoon's reserved action. We use two of her actions to create a windy path to boost everyone further west. The third action she uses to take that path as well.

This means we leave the barrier behind but it's only 1 ichor, it's fine.
>>
No. 906883 ID: b1b4f3

>>906854
We can't even do that. Gale force has a range of 4, so the celestial is out of range.
>>
No. 906889 ID: 575ec0

Could we use sweeping current at H 21 and I 20 To direct the water of the stream toward the Chaos creatures?
>>
No. 906898 ID: b67388

Alternative plan: we move away, let the chaos creatures aggro on the celestial, then move in and help it against the chaos creatures. This may alter its parameters to register us as friendlies, while forcibly moving it closer may be perceived as indirect aggression.

It will also let us observe the chaos creatures' abilities from afar before we act, and let us see how the celestial responds to their aggression.

>>906882
Changing vote to this.
>>
No. 906899 ID: 187c52

>>906898
Or we could help the chaos creatures. As pointed out we probably won't be able to recruit the robot, but they might be recruitable.

>>906864
Mercy and pacifism are not the same. This post isn't even a suggestion, you're just complaining.
>>
No. 906903 ID: 7efe6b

I don't want the chaos beings getting near Sandalphon.

The plan that I would propose is surrounding Sandalphon with Calliope's barriers while using the soroi to keep the chaos beings away.

Zu: Shaping Pull on Calliope to D14
Calliope: barriers on E15, D16
Zu: Shaping pull on Typhoon to I17
Typhoon: Sweeping current on M21 through J24 point to east
Monsoon: Move to H20, Sweeping current on J26 through G29 point east.
Render: Move to G19, Move to G23 to absorb Sandalphon's next attack.
Scanner 3: Appraise Uoa
>>
No. 906904 ID: 094652

>>906882
>no way Cirr is going to let us recruit-
GEORGE OF THE TINY ARMS!

Either way, attacking the robot is the last thing we'd want to do. If we can show diplomacy to other units, it would help increase the factors for diplomatic actions.

Zu has immunity to chaos attacks. There's almost nothing the chaos forces can do to him. So have him walk up to them, let them try to kill him for a few rounds, and then Scanner can tell them that if we wanted them dead they'd be dead, but we don't, so let's all retreat away from the scary murderbot.
>>
No. 906910 ID: b1b4f3

>>906903
Zu can't pull non-ichor creatures.
>>
No. 906915 ID: 2202fb

>>906882


Hey Cirr, can you tell us whether we are allowed to recruit the robot or not? The info is kind of critical to our plans. The bot could have tons of info about the past along with advanced lost technology, so it would be very beneficial for us to recruit them. They are also somewhat op, as has been already observed.
>>
No. 906932 ID: 575ec0

I can't help but feel like the Chaos creatures and the Celestial robot belonged to diametrically opposed factions.

Hard diplomacy is needed, but that can't happen in the heat of battle. Stalling for time could just pit us against at one of the two groups.

We need to de-escalate or subdue.
>>
No. 906941 ID: 2e0f31

The chaos creatures believe they can do something to the robot if it doesn't escape that will possibly turn it to their side. Hopefully, they are wrong. Hope, however, is not a reliable problem solver.

>>906882
>we forgot about something. Retreat is an option.
You don't say. Well, better late than never.
This plan of action seems sound. Appraisal can happen on the turn when Scanner is on the border, unless escaping takes an action. We should watch out for terrain trickery during the round while we are trying to leave.
Later, we'll come back and see how chaos fared.

Now, just for fun apparently, here's how we could neutralize the chaos creatures before they try any funny business with the bot. As long as we don't attack the robot itself, it should remain neutral until its consciousness is restored. Then it can judge the situation for itself: six non-hostiles, three dead chaos creatures that attacked it prior.
Monsoon: Create a Sweeping Current from H15 to K19. Move to L15 through the stream.
Scanner: Spot Eeb, move to M17. There will be one chaos creature left to appraise next turn.
Render: Sprintslash through the maelstrom to K23 and OHKO Suo, assuming the maelstrom movement also boosts damage. May have to zigzag a bit otherwise.
Zu: move to L22 and geek the cyte.
Typhoon: Move to M19. Attack Uoa.
Calliope: Throw up an ichor barrier in front of yourself, then heal yourself for 1 point.
>>
No. 906942 ID: 2202fb

>>906932
Agreed, although idk how subdual works in combat though.

The robot might have saved us as targets already meaning that it would pursue and engage us regardless of whether we flee or fight.
>>
No. 906964 ID: b67388

>>906941
>Then it can judge the situation for itself: six non-hostiles, three dead chaos creatures that attacked it prior.
You make a compelling argument.

I'll change my vote to your plan to assist the robot against the chaos creatures.
>>
No. 906983 ID: b1b4f3

>>906964
>>906941
We don't even know that the Celestial was aware of the chaos creatures having damaged it. In fact, I doubt it. They have most likely been breaking its systems as a preventative measure in case it ever woke up.

Also I'm going to go out on a limb here and say that chaos creatures don't leave corpses when they die.
>>
No. 907176 ID: 7f3357
File 153971476557.png - (390.73KB , 1024x768 , f-45.png )
907176

COMBAT ROUND 2

Ichor Remnants Turn

Monsoon channels the air into a forceful gale (2 actions), and then dashes into it, propelled along it and hitting the ground running as he goes. (1 action)

Everyone else uses the gale channel to make a speedy retreat. (2 actions each) Monsoon ends up at G1, Typhoon at E1, Calliope at H0, Render at I1, Scanner 3 at J0 and Zu at F0.

With no foes in their immediate vicinity or within movement distance, they will escape next turn if no other actions are taken next turn.
>>
No. 907177 ID: 7f3357
File 153971477596.png - (383.65KB , 1024x768 , f-46.png )
907177

Sandalphon Turn

Sandalphon watches the potential threats all retreat en masse. With 4 turns waiting for it to awaken its actual intellect, its subsystems make a call to accelerate its consciousness repairs (2 actions) to make sense of things.
>>
No. 907178 ID: 7f3357
File 153971478681.png - (401.39KB , 1024x768 , f-47.png )
907178

Chaos Creatures Turn

Witnessing the group attempting to retreat from the construct, the chaos creatures glance to each other.
"Well, that makes things easier--"
"UOA! THE CELESTIAL! DON'T GET DISTRACTED!!"

Uoa charges to I21 (1 action), and flings its arms up, making strange gestures, before slapping its noodly arm into the ground.

It and Sandalphon change places, and the ground beneath Sandalphon shifts and contorts. (1 action)
Warp Tile: Roll 1d100 = 60. Result: Tile has movement cost 0.

"Oh, come on!" yells Uoa. "That's it?!"

Suo hops over to I27 (1 action), and performs the same ritual as its counterpart. It and Sandalphon swap places (1 action). Suo suddenly starts flailing around as it tries not to slip and fall over on the extra-slick chaos-slathered grass.
Warp Tile: Roll 1d100 = 35. Result: Tile immobilises units.
"There we go," shouts Suo. "Problem temporarily solved if we get out of range!"

Eeb moves to L20 (1 action), shouting "They have the right idea! Let's get out of here! That won't hold it for long!!" It pauses mid-run, and adjusts its stance for a burst of speed. (action reserved)

END ROUND STATS
Render: 15/15 Ichor
Calliope: 11/12 Ichor
Scanner 3: 8/8 Ichor
Zu: 10/10 Ichor
Typhoon: 12/12 Health
Monsoon: 12/12 Health

Barrier: 10 Structure
Barrier Cage: 10 Structure

Thanks to Scanner 3, the enemy health is also known:
Sandalphon: 223 Integrity (+5)
Uoa: 10 Plasma
Suo: 10 Plasma
Eeb: 8 Plasma (+1 Action)

Tile Effects

G7: Sweeping Current (2 turns)
G9: Sweeping Current (2 turns)
G11: Sweeping Current (2 turns)
G13: Sweeping Current (2 turns)

I21: Free Movement (5 turns)
I27: Immobilising (5 turns)



[ Threat assessment online. (2 turns) to next subsystem repair. (2 turns) to consciousness restoration. ]
>>
No. 907179 ID: 7efe6b

>chaos-slathered grass
Did they just... over the grass...

Don't escape yet. Pass the turn (each use up one action).
>>
No. 907181 ID: 2e0f31

Analyze the cyte.
>>
No. 907189 ID: b1b4f3

Escape! We can always return here later if we come up with a good plan for talking to the Celestial safely.
>>
No. 907195 ID: b67388

>>907178
Wait and observe for now. If the chaos are retreating we need not engage, and if we need to flee once Sandy comes online we can use the wind flows can let us outpace them.

Once consciousness comes online, attempt diplomacy from afar.
>>
No. 907206 ID: 91ee5f

>>907178
>"There we go," shouts Suo. "Problem temporarily solved if we get out of range!"
So does that mean that Sandalphon can’t move, but is still able to attack?

>Escape or stay?
I kinda want to stay. We could show Sandalphon that we’re friendly by helping it.

Then again, maybe we should leave? That might be the best way to show Sandalphon we’re not a threat to it.

I’m not sure what to do.

>[ Threat assessment online. (2 turns) to next subsystem repair. (2 turns) to consciousness restoration. ]
So that’s what Sandalphon repaired. Now it has: Passive: Threat Assessment: Know all enemy capabilities, health, and status.

And when it’s consciousness comes online, that would make talking to it easier. Not to mention that if we convince it to join us, it’d be a really powerful ally! Although, I’m sure with those abilities it has, there’s going to be a huge drawback to using them in order to prevent our team from being too overpowered this early in the story!
>>
No. 907222 ID: afdebc

>>907178
Just wait. Let the chaos creatures back away from the robot, maybe try talking to them at a distance.

If possible, let's not exit the battlefield or retreat, I sort of want to wait out the bot waking up.
>>
No. 907231 ID: 094652

Don't waste an extra turn waiting. If you're going to run, run. Otherwise, prepare for your next move. Do not stay out in the open and do nothing.
>>
No. 907251 ID: b67388

>>907231
We can have Scanner scan both varieties of chaos creature, but there's not much else to 'prepare' if we want to wait for the robot to wake up and talk to it.
>>
No. 907252 ID: 2202fb

Grab popcorn and just watch.

can we get the next few turns consecutively up till something moves to attack us?
>>
No. 907255 ID: 575ec0

Scanner 3 should warn them that they shouldn't outright attack it, it's much too tough to beat in the time they have.
>>
No. 913825 ID: 221205
File 154465283994.png - (11.89KB , 800x600 , f-48.png )
913825

COMBAT ROUND 3

Ichor Remnants Turn

The group runs away far enough that the remainder of the combat no longer matters.

END OF COMBAT STATS
Render: 15/15 Ichor
Calliope: 11/12 Ichor
Scanner 3: 8/8 Ichor
Zu: 10/10 Ichor
Typhoon: 12/12 Health
Monsoon: 12/12 Health

Barrier: 10 Structure
Barrier Cage: 10 Structure

No ichor gained.
Total ichor: 18

END OF COMBAT
>>
No. 913826 ID: 221205
File 154465287062.png - (18.42KB , 800x600 , f-49.png )
913826

From a distance, the group watches the chaos creatures also run far away in the other direction.

Sandalphon pauses, then loudly proclaims [ No immediate threats detected. Resuming self-repair. ] It pauses, slowly sits down in its spacial cage, and slumps forward.

"Well," says Scanner 3, "looks like that... could have all been completely avoided."

Typhoon waves her wings as her wind hammer disperses into air. "So what do we do now?"

Zu looks around. "We should not be near the ancient machine. We have no way of knowing whether it will be safer or deadlier if it returns to its full awareness."
"We've come very far," says Monsoon. "This forest is the safest place I've seen."
"Right next to the old machine soldier?"
"We just need to stay away from it and things will be fine," says Monsoon, shrugging. "There's more forest. Let's head downstream."

Without any other idea of where to go, the ichor creatures and soroi slowly wind their way through the forest, following the river.
>>
No. 913827 ID: 221205
File 154465289140.png - (23.05KB , 800x600 , f-50.png )
913827

The group comes to another clearing in the forest next to the river, except this time without dormant engines of ancient destruction.

"We can stop here, I think," says Scanner 3. "Nothing of concern for miles around. Well, except the machine but we're far away enough from that now, I think."

The group sits around in a circle, save for the two soroi, who have already started drinking from the river and splashing themselves and each other with water.

Zu looks up to the sky. "It's so bright."
"It's getting darker," says Scanner 3. "We'll need to put up shelters soon."
"Shelters?"
"Calliope's built them for us before."
Calliope nods. "I'm good at making a little ichor go a long way by now." She absently blows an ichor bubble, plucks it from her mouth and pops it.
Zu tilts its head. "We are creatures of living magic. Hot, cold, rain, snow, none of it should affect us."
"Maybe that's the case for creators," says Render. "The longer we've been independent, the more the wear and tear of the environment becomes something that matters."
"Also," says Calliope, looking at the two soroi, "we aren't all ichor creatures anymore."

Typhoon raises her head. "We can sleep under the stars. We've done it a lot before."
Monsoon stands up. "It's been getting colder, though. I think we're getting closer to torpor."
"Torpor?" Zu tilts its head the other way.
"It's like winter for the soroi," says Scanner 3. "They have different seasons in their homelands. "
"Winter?"
"Things get colder and darker. Wow, you were not kidding about never leaving the storm islands."
"Dark rain as a constant means never being surprised by the environment."
"Winter," says Typhoon, sounding the word out. "So that's how you say that word. Still, I feel a little sad we don't know a fire soroi rulebreaker, a little fire would be nice right now."
"I can make a fire," says Render.

The others look to Render expectantly.

"...I'll make a fire," says Render, gathering up bits of loose twigs and sticks and scraping his blades together.
"Wow, you look good at that!" says Typhoon. Calliope nods and moves up to Render, pressing up against his back as she tries to study whatever technique he's using to create a fire.
Render blushes and scrapes his blades together harder.

"You feel really tense, Render," says Calliope.
Render doesn't say anything but shifts his legs closer together.

As the group watches Render, Monsoon trying to keep from laughing, the sun lowers in the sky. It is not yet dusk, but night is approaching, and they seem unsure of whether to set up a temporary camp or try to establish their settlement here with more permanence in mind.
>>
No. 913830 ID: b1b4f3

>>913827
We came here to make a permanent camp, so let's stick with the plan.
>>
No. 913832 ID: 757ccd

Get the base started, no better time than the present.
>>
No. 913837 ID: ad51b8

well you're next to a fresh source of water, the trees seem to be doing a good job at keeping you hidden... yeah this isn't a bad spot to set up a settlement.

I'd suggest having people on watch for the night and just have them switch throughout the night so everyone can get some rest. We still don't know everything that is in these woods and we do know that some things in here aren't all that friendly.
>>
No. 913850 ID: 0c3c2c

>>913827
Time for a body massage! Also, yeah, let's start building a proper fortification. Maybe a burrow?
>>
No. 913852 ID: afdebc

>>913827
Start base building.
>>
No. 913871 ID: b67388

Base building good.
>>
No. 913873 ID: 91ee5f

>>913827
>"You feel really tense, Render," says Calliope.
>Render doesn't say anything but shifts his legs closer together.
If Render knows anything about masterbation, then I’ve gotta say good luck doing that with blades for hands!

Maybe Calliope can help him with that? ~ <3

>temporary or permanent?
Might as well try to set up a permanent one. You’ve got a source of water here, which will be necessary for your non-ichor team members.

.....hey, do ichor creatures need to drink water? Can you guys drink water? If so, does drinking water do anything for you guys?
>>
No. 913890 ID: 2202fb

Yay, and update! I was afraid this was dead!
--

Lets start base building. Make sure to build it underground so you can use the earth as insulation as well as fortification (which is a must with a possibly uber strong enemy relatively close by). Lets also skip the fire until we have some sort of shelter set up so we don't give off light. Smoke should only be a problem during the day, but you can see a fire for quite a ways at night, even in the woods.

>>913873
Ha.
Time and a place.
>>
No. 913891 ID: 2202fb

>>913890
Oh! I would still like to know what exactly a breeder is in this context.

(btw, just noticed that Render was made to be a consort by his creator after she realized he hated violence, but he had conflicting feelings about it. Anyway, bottom line is that he probably has the equipment, but Calliope is probably making him really uncomfortable, not to mention reminding him of his creator)
>>
No. 913917 ID: b70ae2

Make a temporary camp. We'll look for a better spot for a more permanent camp tomorrow.

Calliope, ask Render if he needs anything.
>>
No. 913936 ID: 2202fb

>>913917
Lets not ask that. Pretty sure Calliope is the source of the mental strife.

I suppose we could wait on finalizing the location until we see a map, however.
>>
No. 913948 ID: 91ee5f

>>913936
>Pretty sure Calliope is the source of the mental strife.
Then she can also be the source of getting rid of what she accidentally caused!
>>
No. 913960 ID: 2202fb

>>913948
Her sexual advances (whether intentional or not) are what's causing the problem, having sex isnt going to fix it. Render is going to feel used and possibly violated.
>>
No. 913976 ID: 009bf5

>>913960
What you're saying makes no sense. If Calliope is making Render horny, it means he finds her attractive and that he would like to have sex with her. I don't see how doing something you want to do with someone you like could make one feel used and violated.
>>
No. 913978 ID: 080aaf

Set up a temporary camp, if you aren't attacked tonight it will be a good start. There is more scouting to be done before we settle.
>>
No. 913985 ID: 2202fb

>>913976
That is dangerously close to the kind of logic that supports rape. Arousal isnt a conscious choice.
>>
No. 913987 ID: b70ae2

>>913985
The logic that I'm applying is with the assumption that these quest characters are currently capable of conscious choice and consent.
>>
No. 914030 ID: a9af05

>>913827
Set up permanent camp.

>Awkward moment
Ha!

Render, I think Calliope can help you with that problem you're having.
>>
No. 914082 ID: a9a22c

Apologize for getting Render embarrassed, while hinting that the offer is still on the table.
>>
No. 914095 ID: 575ec0

Tease render for getting embarrassed, while hinting that the offer is still on the table.
>>
No. 914107 ID: b67388

>>913826
>Zu: Ask the soroi if they recognize that kind of machine from anywhere
>>
No. 914870 ID: 221205
File 154559532208.png - (53.45KB , 800x600 , f-51.png )
914870

Calliope realises Render's embarassment, and awkwardly moves away from him. "Sorry, heh."
Render doesn't say anything, but looks like he's caught between saying something or trying to ignore what just happened.

Typhoon watches, and elbows Monsoon, grinning. Monsoon looks at her, confused.

The group decide this is as good a place as any to start building. After some discussion regarding what to build, they decide on an underground shelter for now.
As Render finishes making the fire, Zu starts excavating a large pit with its limbs distorted into shovels. Calliope gives Zu direction on the size and shape of the cylindrical hole, considering a dome structure for complete enclosure of the structure by ichor to keep out damp and prevent the collapse of dirt into the structure. Scanner 3 points out areas of weak soil and rock to dig through and firmer areas to provide support. Spike bolts and arches of ichor are used to keep the entrance tunnel supported.

The two wind soroi watch, not really able to directly help with digging or ichor shaping, and instead they both try to fish from the river. Well-timed gusts of wind startle some small river fish onto the banks, where the soroi fling them into the air and catch them in their beaks. Render helps the soroi to clean and cook the fish.

As the sun sets, Zu is piling dirt onto the ichor dome Calliope has formed from about 10 units of ichor. The dome is thicker than required, Calliope pouring more ichor into it than necessary for preparation for any unforeseen issues and expansion preparations.

The entrance at the moment is a slope facing away from the river, to prevent water flowing into the base.
>>
No. 914871 ID: 221205
File 154559534382.png - (14.99KB , 800x600 , f-52.png )
914871

The moon rises.

Zu looks to the night sky. "The stars are very clear out here. There are no rainclouds to hide them."
The two soroi look to each other and the fire, undoubtedly highly visible now. Monsoon is the first to speak. "Someone should keep watch."
"I do not sleep," says Zu. "I can maintain watch for the night if you need to sleep."
"No," says Render. "Even creators cannot stay vigilant forever. We'll do it in shifts."
Scanner 3 nods. "Four shifts. Me, Zu, Render, and..."
Monsoon raises a wing. Scanner 3 nods.
Typhoon tilts her head. "Why four? Why not six?"
"We need at least some of us to sleep well. We'll alternate whoever that is. Tonight, you and Calliope."
Zu looks around. "Who decided you were in charge of watch shifts?"
Scanner 3 shrugs. "No one. But we needed decisions made so I made them. Do you disagree?"
"No, your watch plan is better constructed than I would expect for a reconnaissance unit."
"Staying observant is part of who I am," says Scanner 3, twitching its antennae. "This isn't my first night watch."

The group lingers around the fire while Scanner 3 rests on the floor, antennae twitching around as it watches for anything of interest.

Zu and the two soroi head down to the base to prepare for watch and prepare sleeping arrangements respectively, leaving Render, Calliope and Scanner 3 alone.
>>
No. 914872 ID: 221205
File 154559536552.png - (199.37KB , 800x600 , f-53.png )
914872

Scanner 3 can detect, some distance away, the presence of the three chaos creatures from before. Much like ichor creatures, they are glimmering beacons of raw energy that cannot hide from its well-attuned senses.

They appear to have set up a camp themselves, within a gelatinous bubble of swirling chaotic miasma the size of a large hut, rippling and distorting. Scanner 3 was not aware that chaos creatures needed nor desired shelter or sleep, but two of them appear to be resting. Another lingers at the entrance like a snail peeking out of a shell, and Scanner 3 can't tell exactly why they're still in the area.

Scanner 3 is momentarily startled when it hears a voice in its head.

~I can tell you're looking at me, ichorthing. I once was a cilial morph, I have some of my senses from that still echoing through me.~

Scanner 3 is surprised, but also shares the capacity to remote message. ~Yes. Hello. I do not mean you harm, I'm just keeping watch. Stay away from our camp and we'll stay away from yours.~
~I'm also keeping watch. Mostly on the celestial.~
~Why not leave the forest?~
~This is a good spot. Secluded, flourishing with life, far from civilization. We want to set up an anchor here.~
~Anchor?~
~Our business, not yours. We'll respect your territory if you respect ours.~

Some time passes.

~My name is Suo.~
~I'm Scanner 3.~
~...is that a name or a title--~
~It's a name, thank you very much.~
~I feel we share a common set of enemies. Perhaps you would be open to discussion?~

Scanner 3 mulls on the concept. Having previously identified these chaos creatures as followers of freedom and individuality, it at least knows there's a chance these chaos creatures may not immediately betray them. ~I need to think about it.~
~Well, we're not going anywhere soon. And if what I can sense is right, neither are you.~
>>
No. 914873 ID: 221205
File 154559538598.png - (19.32KB , 800x600 , f-54.png )
914873

Render and Calliope look at each other awkwardly.

"So, uh..." says Calliope. "Nice fire."

Render nods meekly, eyes to the ground.

"What's wrong?"
"I honestly don't know, Calliope. Something about you is making it trickier for me to talk to you and I don't know what that is."
"Did... Did I do something wrong?"
"No, no, I think it's a problem with me. You sort of remind me of my creator and it's... making me a little confused, I guess," says Render, awkwardly rubbing a claw lengthwise down his arm, faint scratch marks fading as fast as they appear.
"Confused?"
"I might... feel attracted to you, Calliope."

Calliope looks confused. "Is that bad?"
"No but I see you as a friend and a confidant, not a... not a breeder drone, alright?"
"I mean I was literally made to be attractive to--"
"That's the thing! None of us are what we were made to be, we're people, not disposable soldiers! I can't justify wanting to use you like an object!!"

The forest goes awkwardly quiet. Scanner 3 says nothing, watching and listening without a sound.

"...okay," says Calliope. "I, uh. I don't know how to respond to that."
>>
No. 914874 ID: 465a14

>>914873
Eh, it's fine to want things like that so long as you keep in mind that they're still also a person, even during and after.

Think they should bang? I feel like it wouldn't be a horrible idea, there's no other relationship drama that could come up as far as I know and the current issue needs to be resolved.
>>
No. 914877 ID: b1b4f3

It isn't objectification if you care about the person. It's just desire.
>>
No. 914880 ID: 0c3c2c

>>914873
If the objectification is reciprocal and shared with positive feelings, is it really objectification?
>>
No. 914881 ID: 91ee5f

>>914877
This.
>>
No. 914882 ID: f73624

She is more than just an object. It's good that he realizes that. But he might be thinking too hard about it. If the desire is mutual and respect for everyone is given at all stages, then there is no issue.
>>
No. 914883 ID: a9af05

>>914882
Agreed.
>>
No. 914900 ID: 8267be

Render, you're still using your hands to slice. The only difference is that you're now doing it out of your own free will and for whatever purpose you desire. It's the same with Calliope. She can now do whatever she wants. Objects can't make decisions so as long as you allow her to make them, she's not an object. The only thing you need to do is ask her what she wants - if she wants to do something with you. And if she agrees, it means that that is her decision, as a person.
>>
No. 914903 ID: ba56e6

>>914872
Ask what the celestial is and why they're so worried about it.

>>914873
Attraction and affection are different things, but need not be mutually exclusive.
>>
No. 914910 ID: b1b4f3

>>914872
Ask how often the sannersoon come out this far. Do they avoid the forest?
>>
No. 915023 ID: 080aaf

Your creator wasn't an object, so if she reminds you of her, what's the harm?
>>
No. 915024 ID: 8267be

>>914900
Also, Calliope should ask Render what his creator was like and why she reminds him of them.
>>
No. 915026 ID: 575ec0

Everything has a nature, Render. We, just like everyone else, didn't get to choose ours. It makes no difference that someone designed ours.

It's good that you don't want to use me as an object. I am my own person after all. But sometimes, It's ok to give into our natures, Render. Maybe I'll want to be used like an object sometimes.

Why don't you ask me, and find out.
>>
No. 915028 ID: ae9bd9

>>915023
Cuz he had mixed feelings about his creator. Hated his existence, but loved her. And then was retroactively made into her consort.

So, this may be a tad groundbreaking, but maybe a good start to overcoming this sort of thing would be some clothing. Render wont be as uncomfortable if Calliope isnt strutting around with her baps and vag on display.

Plus, clothing can offer protection both from the elements, and in the case of things like kevlar, from combat as well.

Additionally, if no one has noticed, ur all white af. That isnt a very natural color so lets try to either make some wearable camouflage or some body paint so as to blend in better. Weapons (and some grabbers for Render) would also be useful.
>>
No. 915029 ID: ae9bd9

Btw, are Calliope's breasts capable of functioning (soylent, maybe)? That could be a source of emergency nutrition for the more biological members of the troupe if we end up under an extended assault. If not, we need to set up an indoor farm.

If we can secure the door further and create an airlock, we probably won't need someone to stand watch, or at least not outside.
>>
No. 915059 ID: 6b5bdd

>>915029
Perhaps instead of body modification, we could use her bubble blowing to push food in when she blows ichor bubbles? They seem pretty strong and with no air getting in, also as sterile as whatever is poured into them.
Things like chewed salted foods would definitely work, and if she could sterilize her gullet comfortably she could do dried and liquid food too.
It would be less useful for large storage but if you can pop the bubble without getting the contents all over you it's a durable and long-lasting food container.
>>
No. 915151 ID: ae9bd9

>>915059
Body mod?

No, i was asking if they are currently capable of functioning, not whether we could make them function. Your bubble suggestion is valid, but i think the biologicals may be a bit more amenable to something like a hydroponics garden.
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