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Chocolate Soda
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The Thief checks the door thoroughly, and creaks it softly open.
You enter behind him. The Mage holds back.
It's drafty in here, I know. That's on me. I don't notice this kind of thing like you people do.
Be a dear and wipe your feet.
The Thief will constantly be checking for traps. As long as he lives, any trap or mechanism will be spotted and called out, as long as it is in his sight.
You have 5 careful and meticulous actions per crawling turn.
These include things like:
Opening doors
Moving more than 1 room at a time
Climbing a wall
Taking aim and firing a bow
Closely examining an object for traps or clues
etc.
At the end of the turn, I'll roll a d6. On a 1 or 2, a wandering encounter will occur. On a 5 or 6, your torch will burn out. On a 6, your lantern will lose a third of its oil charge.
>The room is drafty and chill. It's lit by the open sky flooding in through the front door. It contains:
>A thick carpet stretched across the floor to the Southern door
>Two chest-height raised platforms on either side of the southern door, with two black iron candelabras atop them. These are unlit.
>A balcony, fifteen feet in the air, on the Northeastern wall
>A thick wooden door, with fine brass reinforcements, on the Northwestern wall.
>A narrow, plain wooden door, on the Eastern wall.
>A grand set of lacquered double doors on the south wall.
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